This commit is contained in:
2025-09-08 12:48:13 +08:00
parent 1023672e2f
commit 004056ac5c
28 changed files with 1771 additions and 610 deletions
@@ -22,6 +22,7 @@ class Skill0(ActiveSkill):
uuid = "0969cd4054d93da07708108c0cc1c4b5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 箭矢攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -65,6 +66,7 @@ class Skill2(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -91,6 +93,7 @@ class Skill4(PassiveSkill):
uuid = "e2cfb515fe293cf121a649fcc4bab84b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 回收利用
@@ -113,6 +116,7 @@ class Skill5(PassiveSkill):
uuid = "7e60ce8aaca12593f889e8551fd1b03a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 回收武器后, 技能剩余冷却时间减少率 : {value0}%
# 国服改成了15%,原CD基础*50%
@@ -141,6 +145,7 @@ class Skill7(ActiveSkill):
uuid = "4655101518604f874721b3cc249aae10"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 击打攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -174,6 +179,7 @@ class Skill8(ActiveSkill):
uuid = "05a07505ea102d31540afdb1fbec491f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 匕首投掷攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -203,6 +209,7 @@ class Skill9(ActiveSkill):
uuid = "c9664191611af31142e052dfaef84530"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 踢击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -232,6 +239,7 @@ class Skill12(ActiveSkill):
uuid = "e11831002360a0d4e08c53ff686eea67"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持剑突进时斩击攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -265,6 +273,7 @@ class Skill13(ActiveSkill):
uuid = "3f4ddb4df24a9f78c7778568e80107dd"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第一个斧头攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -291,6 +300,7 @@ class Skill14(ActiveSkill):
type = "passive"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 回收武器的攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -318,6 +328,7 @@ class Skill16(ActiveSkill):
uuid = "b224e3c19599a2496f7470936485e0ad"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -351,6 +362,7 @@ class Skill17(ActiveSkill):
uuid = "683ecd07d9b89dbe9afee8570a3a828d"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 匕首投掷攻击力 : {value0} X {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -378,6 +390,7 @@ class Skill18(ActiveSkill):
uuid = "a988247dfc78c82e364af39ef66e84a0"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防御姿态伤害减少率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -407,6 +420,7 @@ class Skill19(ActiveSkill): #不用
uuid = "5f75a60c73b72ad60bd4321b96b16662"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 增益效果持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -435,6 +449,7 @@ class Skill20(ActiveSkill):
uuid = "04c7b4361ca81f041e868169ff044252"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 剑发射攻击力 : {value0} x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -461,6 +476,7 @@ class Skill21(PassiveSkill):
uuid = "67e7dd8996b5735e788c9420730c077d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率: {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -493,6 +509,7 @@ class Skill22(ActiveSkill):
uuid = "e862146efac2fce3de3a12f038f4116b"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 旋转斧头攻击力 : {value0} x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -519,6 +536,7 @@ class Skill23(ActiveSkill):
uuid = "5f11bba71728448bb64de0dba2b252cf"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps")
# 剑刺击攻击力 : {value0}
@@ -600,6 +618,7 @@ class Skill24(ActiveSkill):
uuid = "854997c3bdfc3a2b498b4c4001f69e06"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps")
# 匕首投掷攻击力 : {value0} x {value1}
@@ -655,6 +674,7 @@ class Skill25(ActiveSkill):
uuid = "61c8cb33dd20b4ff335e8deed70d3d9c"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps")
# 斧头第一击攻击力 : {value0}
@@ -711,6 +731,7 @@ class Skill26(ActiveSkill):
uuid = "38c485cc41f46a7959ae4336325aa45c"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps")
# 克隆剑的攻击力 : {value0} x {value1}
@@ -763,6 +784,7 @@ class Skill27(PassiveSkill):
uuid = "7a3fc9d473e8ffe21dd900ddf228a437"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -790,6 +812,7 @@ class Skill28(ActiveSkill):
uuid = "94c450d6214cafdc673f763badceeaf1"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 斧头砸落攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -817,6 +840,7 @@ class Skill29(ActiveSkill):
uuid = "a99040fc36c75e998aa3ed012b7759c5"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps")
# 斧头冲击波攻击力 : {value0}
@@ -871,6 +895,7 @@ class Skill30(ActiveSkill):
uuid = "b39ccc3dadab9d94569430e39cdf7d60"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = [{'name': '躁动之心', 'desc': '追踪<br/>施放时间减少'}, {'name': '旋斧狂欢', 'desc': '变更为斧头系列技能'}] # noqa: E501
# 剑的坠落攻击力 : {value0} x 4
@@ -915,6 +940,7 @@ class Skill31(PassiveSkill):
uuid = "696721534394b40e78ac96e880f19e5a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -945,6 +971,7 @@ class Skill32(ActiveSkill):
uuid = "0dbdeaf846356f8b9380f8fbb8e97377"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps")
# 第一击攻击力 : {value0}
@@ -1002,6 +1029,7 @@ class Skill33(ActiveSkill):
uuid = "56fca6cff74d828e92301a40cd2148b9"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps")
# 第一个齿轮攻击力 : {value0} x {value1}
@@ -1114,6 +1142,7 @@ class Skill34(ActiveSkill):
uuid = "6166762c62f234c5f50c2d2ebc5e48d0"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 武器总释放伤害 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1139,6 +1168,7 @@ class Skill35(PassiveSkill):
uuid = "d59c9840f65381bde8487757f1753c71"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1165,6 +1195,7 @@ class Skill36(ActiveSkill):
uuid = "bbc15561bec24f9c1e79e23d715b1dd2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 长矛坠落攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1193,6 +1224,7 @@ class Skill37(ActiveSkill):
uuid = "de20372767d014d62dc7361ac686834e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 斧头攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)