This commit is contained in:
2025-09-08 12:48:13 +08:00
parent 1023672e2f
commit 004056ac5c
28 changed files with 1771 additions and 610 deletions
@@ -22,6 +22,7 @@ class Skill0(ActiveSkill):
uuid = "0969cd4054d93da07708108c0cc1c4b5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 箭矢攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -65,6 +66,7 @@ class Skill2(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -91,6 +93,7 @@ class Skill4(PassiveSkill):
uuid = "e2cfb515fe293cf121a649fcc4bab84b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 回收利用
@@ -113,6 +116,7 @@ class Skill5(PassiveSkill):
uuid = "7e60ce8aaca12593f889e8551fd1b03a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 回收武器后, 技能剩余冷却时间减少率 : {value0}%
# 国服改成了15%,原CD基础*50%
@@ -141,6 +145,7 @@ class Skill7(ActiveSkill):
uuid = "4655101518604f874721b3cc249aae10"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 击打攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -174,6 +179,7 @@ class Skill8(ActiveSkill):
uuid = "05a07505ea102d31540afdb1fbec491f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 匕首投掷攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -203,6 +209,7 @@ class Skill9(ActiveSkill):
uuid = "c9664191611af31142e052dfaef84530"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 踢击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -232,6 +239,7 @@ class Skill12(ActiveSkill):
uuid = "e11831002360a0d4e08c53ff686eea67"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持剑突进时斩击攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -265,6 +273,7 @@ class Skill13(ActiveSkill):
uuid = "3f4ddb4df24a9f78c7778568e80107dd"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第一个斧头攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -291,6 +300,7 @@ class Skill14(ActiveSkill):
type = "passive"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 回收武器的攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -318,6 +328,7 @@ class Skill16(ActiveSkill):
uuid = "b224e3c19599a2496f7470936485e0ad"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -351,6 +362,7 @@ class Skill17(ActiveSkill):
uuid = "683ecd07d9b89dbe9afee8570a3a828d"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 匕首投掷攻击力 : {value0} X {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -378,6 +390,7 @@ class Skill18(ActiveSkill):
uuid = "a988247dfc78c82e364af39ef66e84a0"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防御姿态伤害减少率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -407,6 +420,7 @@ class Skill19(ActiveSkill): #不用
uuid = "5f75a60c73b72ad60bd4321b96b16662"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 增益效果持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -435,6 +449,7 @@ class Skill20(ActiveSkill):
uuid = "04c7b4361ca81f041e868169ff044252"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 剑发射攻击力 : {value0} x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -461,6 +476,7 @@ class Skill21(PassiveSkill):
uuid = "67e7dd8996b5735e788c9420730c077d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率: {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -493,6 +509,7 @@ class Skill22(ActiveSkill):
uuid = "e862146efac2fce3de3a12f038f4116b"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 旋转斧头攻击力 : {value0} x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -519,6 +536,7 @@ class Skill23(ActiveSkill):
uuid = "5f11bba71728448bb64de0dba2b252cf"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps")
# 剑刺击攻击力 : {value0}
@@ -600,6 +618,7 @@ class Skill24(ActiveSkill):
uuid = "854997c3bdfc3a2b498b4c4001f69e06"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps")
# 匕首投掷攻击力 : {value0} x {value1}
@@ -655,6 +674,7 @@ class Skill25(ActiveSkill):
uuid = "61c8cb33dd20b4ff335e8deed70d3d9c"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps")
# 斧头第一击攻击力 : {value0}
@@ -711,6 +731,7 @@ class Skill26(ActiveSkill):
uuid = "38c485cc41f46a7959ae4336325aa45c"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps")
# 克隆剑的攻击力 : {value0} x {value1}
@@ -763,6 +784,7 @@ class Skill27(PassiveSkill):
uuid = "7a3fc9d473e8ffe21dd900ddf228a437"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -790,6 +812,7 @@ class Skill28(ActiveSkill):
uuid = "94c450d6214cafdc673f763badceeaf1"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 斧头砸落攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -817,6 +840,7 @@ class Skill29(ActiveSkill):
uuid = "a99040fc36c75e998aa3ed012b7759c5"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps")
# 斧头冲击波攻击力 : {value0}
@@ -871,6 +895,7 @@ class Skill30(ActiveSkill):
uuid = "b39ccc3dadab9d94569430e39cdf7d60"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = [{'name': '躁动之心', 'desc': '追踪<br/>施放时间减少'}, {'name': '旋斧狂欢', 'desc': '变更为斧头系列技能'}] # noqa: E501
# 剑的坠落攻击力 : {value0} x 4
@@ -915,6 +940,7 @@ class Skill31(PassiveSkill):
uuid = "696721534394b40e78ac96e880f19e5a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -945,6 +971,7 @@ class Skill32(ActiveSkill):
uuid = "0dbdeaf846356f8b9380f8fbb8e97377"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps")
# 第一击攻击力 : {value0}
@@ -1002,6 +1029,7 @@ class Skill33(ActiveSkill):
uuid = "56fca6cff74d828e92301a40cd2148b9"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps")
# 第一个齿轮攻击力 : {value0} x {value1}
@@ -1114,6 +1142,7 @@ class Skill34(ActiveSkill):
uuid = "6166762c62f234c5f50c2d2ebc5e48d0"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 武器总释放伤害 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1139,6 +1168,7 @@ class Skill35(PassiveSkill):
uuid = "d59c9840f65381bde8487757f1753c71"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1165,6 +1195,7 @@ class Skill36(ActiveSkill):
uuid = "bbc15561bec24f9c1e79e23d715b1dd2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 长矛坠落攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1193,6 +1224,7 @@ class Skill37(ActiveSkill):
uuid = "de20372767d014d62dc7361ac686834e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 斧头攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -22,6 +22,7 @@ class Skill0(ActiveSkill):
uuid = "9dda3f4a849dba1a288dd65e116860f2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 近距离攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -57,6 +58,7 @@ class Skill1(ActiveSkill):
uuid = "0969cd4054d93da07708108c0cc1c4b5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 挑击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -83,6 +85,7 @@ class Skill3(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -114,6 +117,7 @@ class Skill6(ActiveSkill):
uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 被扔时的冲撞伤害 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -151,6 +155,7 @@ class Skill7(ActiveSkill):
uuid = "4655101518604f874721b3cc249aae10"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 反击的攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -176,6 +181,7 @@ class Skill8(ActiveSkill):
uuid = "c9664191611af31142e052dfaef84530"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 落地攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -205,6 +211,7 @@ class Skill9(ActiveSkill):
uuid = "fc7a3f4c2852c832a2f20af63d5d212f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 横斩攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -229,6 +236,7 @@ class Skill10(ActiveSkill):
uuid = "51a08fd0c90f0a5276cd552047fac93d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 魔法枪多段攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -255,6 +263,7 @@ class Skill13(ActiveSkill):
uuid = "717f1e2104fe4b796f800352fa143ecc"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 命中敌人后, 即刻发动下一攻击所需的按键间隔 : 0.5秒
# 横斩攻击力 : {value0}%
@@ -290,6 +299,7 @@ class Skill14(ActiveSkill):
uuid = "128b9ddef2262f40723deae4407bdb42"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 横斩攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -311,6 +321,7 @@ class Skill15(PassiveSkill):
uuid = "147d005ac868e0de52b1f255eea35d62"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 光枪精通
# demonic_lancer/dragoon/47bd4871f29defc2a0021ee9261d7a5b
@@ -328,6 +339,7 @@ class Skill16(PassiveSkill):
uuid = "47bd4871f29defc2a0021ee9261d7a5b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 魔法武器攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -360,6 +372,7 @@ class Skill17(ActiveSkill):
uuid = "8510294202d0e042dd29a2422fc6770d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
cd = 1
# 魔法枪再次生成时间 : {value0}秒
@@ -399,6 +412,7 @@ class Skill18(ActiveSkill):
uuid = "38612d8f2561edc2eb68d5057a837bfa"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -427,6 +441,7 @@ class Skill19(ActiveSkill):
uuid = "6a1d1f08a6572be420bb3a256c44c015"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 多段攻击次数 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -453,6 +468,7 @@ class Skill20(PassiveSkill):
uuid = "e0a072e8cef2d77893aad5f68aeed56a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 暴击伤害增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -479,6 +495,7 @@ class Skill22(ActiveSkill):
uuid = "669f1428193f61f9d92c743b72438c4d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -510,6 +527,7 @@ class Skill23(ActiveSkill):
uuid = "b3659936a9a74c4ed6f7faf07cca1f9e"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 地面发射攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -552,6 +570,7 @@ class Skill24(ActiveSkill):
uuid = "a2d943797daca862a6f321aca6ac9bfa"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 突进距离 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -585,6 +604,7 @@ class Skill25(ActiveSkill):
uuid = "c7bf7ccab413009640e65ca6f2f0263a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 魔法枪攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -613,6 +633,7 @@ class Skill26(ActiveSkill):
uuid = "ecc23c980ea71450c0ad0c3fd232f329"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 旋转多段攻击次数 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -645,6 +666,7 @@ class Skill27(ActiveSkill):
uuid = "1b1cfab062e0768bcc889e33e1f30dbf"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 挥击攻击力 : {value0}% X {value1}
@@ -717,6 +739,7 @@ class Skill28(ActiveSkill):
uuid = "c77a417c43de80c4ce32c1ed405d174a"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 屏障生成位置 : {value0}px
@@ -768,6 +791,7 @@ class Skill29(ActiveSkill):
uuid = "0b8db1e10b3abbd24d38564e708675d5"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 基本降落位置 : {value0}px
@@ -823,6 +847,7 @@ class Skill30(ActiveSkill):
uuid = "852f8ad797db4dca1405cb3e77198401"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 魔法枪发射次数 : {value0}次
@@ -876,6 +901,7 @@ class Skill31(PassiveSkill):
uuid = "28b583c75a49103a1d8aabf799c000a4"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 猎杀枪重新生成时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -905,6 +931,7 @@ class Skill32(ActiveSkill):
uuid = "4f2e001e9a19eb7bae50ad1840dfb329"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 直接攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -940,6 +967,7 @@ class Skill33(ActiveSkill):
uuid = "dcb31a63ef58954f44ff2070c42a9a98"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 魔法枪乱舞攻击力 : {value0}% X {value1}
@@ -997,6 +1025,7 @@ class Skill34(ActiveSkill):
uuid = "8572675ec6a1f50b6eff6a867376c2de"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 突进攻击力 : {value0}%
@@ -1047,6 +1076,7 @@ class Skill35(PassiveSkill):
uuid = "2a0a39184de92acf1c1375e00b77404c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击和技能攻击力增加率量 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1079,6 +1109,7 @@ class Skill36(ActiveSkill):
uuid = "9dc8438e4572d39243c97da31c113acc"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 投掷攻击力 : {value0}%
@@ -1134,6 +1165,7 @@ class Skill37(ActiveSkill):
uuid = "3fb8395ae3b81bd608e0c4223a8eb534"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 移动距离上限 : {value0}px
@@ -1190,6 +1222,7 @@ class Skill38(ActiveSkill):
uuid = "5806440d21e7546d50007a5ba11f8024"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 探测范围 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1219,6 +1252,7 @@ class Skill39(PassiveSkill):
uuid = "002cbdd9bfd0f0b970451ae8d48d029e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1245,6 +1279,7 @@ class Skill40(ActiveSkill):
uuid = "31823197cc0b04d4c5dcf8f928d9220c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 猎杀枪多段攻击力 : {value0}% X {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1279,6 +1314,7 @@ class Skill41(ActiveSkill):
uuid = "dac8d8207618150c162e4c6f9e168527"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 猎杀枪多段攻击力 : {value0}% X {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -21,6 +21,7 @@ class Skill3(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
@@ -48,6 +49,7 @@ class Skill10(ActiveSkill):
uuid = "51a08fd0c90f0a5276cd552047fac93d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 魔法枪多段攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
@@ -79,6 +81,7 @@ class Skill15(PassiveSkill):
uuid = "d53301bb328baf12a3ae482cc6a565dd"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 属性攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
@@ -149,6 +152,7 @@ class Skill16(PassiveSkill):
uuid = "7e904ea3d2a9faa054604e55120a9268"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 双重投射
@@ -174,6 +178,7 @@ class Skill17(ActiveSkill):
uuid = "dbf8b30c7057032af0d68fcfa289fdae"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [黑雷系列]
# 投掷攻击力 : {value0}%
@@ -210,6 +215,7 @@ class Skill18(ActiveSkill):
uuid = "5152480fdde81362575a488d4cec4af9"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [暗蚀系列]
# 爆炸攻击力 : {value0}%
@@ -243,6 +249,7 @@ class Skill19(ActiveSkill):
uuid = "2391a27457b5a8c6fa4b4670a91bdd11"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [黑雷系列]
# 投掷攻击力 : {value0}%
@@ -271,6 +278,7 @@ class Skill20(PassiveSkill):
uuid = "5892d1fa4462e561ac8f8d2c74892b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 暗矛魔法攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
@@ -295,6 +303,7 @@ class Skill21(PassiveSkill):
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
@@ -316,6 +325,7 @@ class Skill22(ActiveSkill):
uuid = "fc458e449ee00b01dbf88d09aae65462"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
@@ -350,6 +360,7 @@ class Skill23(ActiveSkill):
uuid = "1812a1ece67bb37b6b44b54766450064"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [黑雷系列]
# 魔枪贯穿攻击力 : {value0}%
@@ -384,6 +395,7 @@ class Skill24(ActiveSkill):
uuid = "d89f26862e348a801b30bb9fd7125db5"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [暗蚀系列]
# 黑暗之枪攻击力 : {value0}%
@@ -417,6 +429,7 @@ class Skill25(ActiveSkill):
uuid = "2ba299855fc22192cba4f73db75e9d0e"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [暗蚀 + 黑雷系列]
# 黑暗之枪爆炸攻击力 : {value0}%
@@ -453,6 +466,7 @@ class Skill26(ActiveSkill):
uuid = "ac21c02567f04a92b54dd85c091d1e5a"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [黑雷系列]
# 投掷魔枪攻击力 : {value0}%
@@ -480,6 +494,7 @@ class Skill27(PassiveSkill):
uuid = "f1fdc6c2482ecc510a2a9f04201ba125"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
@@ -515,6 +530,7 @@ class Skill28(ActiveSkill):
uuid = "2c9d9a36c8401bddff6cdb80fab8dc24"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# [黑雷系列]
@@ -580,6 +596,7 @@ class Skill29(ActiveSkill):
uuid = "b89c9ab317bc0a443f6497b7cca2f6a8"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# [黑雷系列]
@@ -640,6 +657,7 @@ class Skill30(ActiveSkill):
uuid = "7cf17936a039b418660424125dc968d7"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# [黑雷系列]
@@ -701,6 +719,7 @@ class Skill31(ActiveSkill):
uuid = "7f80b887a09e88e2c4728c898bd73654"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# [黑雷系列]
@@ -757,6 +776,7 @@ class Skill32(PassiveSkill):
uuid = "e5c09f9132a48dc1d695968592cc5878"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
@@ -788,6 +808,7 @@ class Skill33(ActiveSkill):
uuid = "e0daa922b19cdc35de879e938361464e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [暗蚀 + 黑雷系列]
# 黑暗之枪攻击力 : {value0}%
@@ -822,6 +843,7 @@ class Skill34(ActiveSkill):
uuid = "0fbb8de70002ad34f046c94c2cb3e863"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# [暗蚀系列]
@@ -886,6 +908,7 @@ class Skill35(ActiveSkill):
uuid = "c5a2956d8ed3af1746ed2f76ca971a09"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# [黑雷系列]
@@ -950,6 +973,7 @@ class Skill36(PassiveSkill):
uuid = "d429147c372b549c3dadcabcba50787f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
@@ -990,6 +1014,7 @@ class Skill37(ActiveSkill):
uuid = "7ec521d063d2190e1fcc5bd229af9bcf"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# [暗蚀 + 黑雷系列]
@@ -1051,6 +1076,7 @@ class Skill38(ActiveSkill):
uuid = "0113c8b1306ca76d208f83f2d093dd62"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# [暗蚀 + 黑雷系列]
@@ -1120,6 +1146,7 @@ class Skill39(ActiveSkill):
uuid = "8b08f9504167a9c0f3a1d29d71b7943e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [暗蚀 + 黑雷系列]
# 黑暗气息攻击力 : {value0}%
@@ -1150,6 +1177,7 @@ class Skill40(PassiveSkill):
uuid = "dde3b443bd5e61d90c34e5ee771e2c28"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
@@ -1182,6 +1210,7 @@ class Skill41(ActiveSkill):
uuid = "527cdc3ecca985e18ef819d456532b26"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [黑雷系列]
# 贯穿攻击力 : {value0}%
@@ -1224,6 +1253,7 @@ class Skill42(ActiveSkill):
uuid = "e788de1a4498c99fcc790302c4d41fed"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [暗蚀 + 黑雷系列]
# 暗蚀之枪攻击力 : {value0}%
@@ -22,6 +22,7 @@ class Skill0(ActiveSkill):
uuid = "9dda3f4a849dba1a288dd65e116860f2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 近距离攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -57,6 +58,7 @@ class Skill1(ActiveSkill):
uuid = "0969cd4054d93da07708108c0cc1c4b5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 挑击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -83,6 +85,7 @@ class Skill3(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -112,6 +115,7 @@ class Skill6(ActiveSkill):
uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 被扔时的冲撞伤害 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -150,6 +154,7 @@ class Skill7(ActiveSkill):
uuid = "4655101518604f874721b3cc249aae10"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 反击的攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -175,6 +180,7 @@ class Skill8(ActiveSkill):
uuid = "c9664191611af31142e052dfaef84530"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 落地攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -204,6 +210,7 @@ class Skill9(ActiveSkill):
uuid = "fc7a3f4c2852c832a2f20af63d5d212f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 横斩攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -228,6 +235,7 @@ class Skill10(ActiveSkill):
uuid = "51a08fd0c90f0a5276cd552047fac93d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 魔法枪多段攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -255,6 +263,7 @@ class Skill13(ActiveSkill):
uuid = "717f1e2104fe4b796f800352fa143ecc"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 命中敌人后, 即刻发动下一攻击所需的按键间隔 : 0.5秒
# 横斩攻击力 : {value0}%
@@ -289,6 +298,7 @@ class Skill14(PassiveSkill):
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -325,6 +335,7 @@ class Skill15(ActiveSkill):
uuid = "cfacda0647b9a0f595df2c2aad30c18d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 行云 : 风
@@ -349,6 +360,7 @@ class Skill16(ActiveSkill):
uuid = "8f73f243041c2d27739fe7696f02bf9b"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 旋风多段攻击次数 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -382,6 +394,7 @@ class Skill17(ActiveSkill):
uuid = "128b9ddef2262f40723deae4407bdb42"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 横斩攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -405,6 +418,7 @@ class Skill18(ActiveSkill):
uuid = "45442bbbe33540b4deeec29437dae70c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力比率 : 打击量的{value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -430,6 +444,7 @@ class Skill19(ActiveSkill):
uuid = "d085127b0edd719782bd618d5688f4a1"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第1击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -478,6 +493,7 @@ class Skill20(ActiveSkill):
uuid = "ff171dc487807bb9aa28900ca9a46b41"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 横扫攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -514,6 +530,7 @@ class Skill22(ActiveSkill):
uuid = "2f5d03c7848effbc0a23f4df45d9ca46"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 投枪攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -545,6 +562,7 @@ class Skill23(ActiveSkill):
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 旋转攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -571,6 +589,7 @@ class Skill24(PassiveSkill):
uuid = "85f7c810ad503790e8626439fe936d56"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -596,6 +615,7 @@ class Skill25(ActiveSkill):
uuid = "8c2379737c5acc935c1731f67f607655"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 对被刺穿敌人的攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -649,6 +669,7 @@ class Skill26(ActiveSkill):
uuid = "4224f9b0b8c7c903e9a1e0f9d9f6d04d"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 横扫攻击力 : {value0}%
@@ -702,6 +723,7 @@ class Skill27(ActiveSkill):
uuid = "902a016f6978f13740f237e4740a5646"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第1击攻击力 : {value0}%
@@ -756,6 +778,7 @@ class Skill28(ActiveSkill):
uuid = "9cb6f9ed646fa87f9b7680a42ce83d1a"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 旋转攻击力 : {value0}%
@@ -810,6 +833,7 @@ class Skill29(ActiveSkill):
uuid = "42c82812f86ff6704ae9952a2e6093a4"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 刺击次数 : {value0}
@@ -882,6 +906,7 @@ class Skill30(PassiveSkill):
uuid = "a5fa08f5d509e6ff2ebc68856a470b5a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [行云 : 风]攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -921,6 +946,7 @@ class Skill31(ActiveSkill):
uuid = "506e7ed77d517419a6e1c437a2cedb17"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第一击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -979,6 +1005,7 @@ class Skill32(ActiveSkill):
uuid = "3d8f3d438405d79f8d3ed68072674d1e"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 集束长枪的攻击力 : {value0}%
@@ -1031,6 +1058,7 @@ class Skill33(ActiveSkill):
uuid = "547ab2b2bd860d3e37355a9cfbc1077c"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 枪身攻击力 : {value0}%
@@ -1093,6 +1121,7 @@ class Skill34(PassiveSkill):
uuid = "2a3c96b88d02372505692da0a8b54743"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 施放[行云诀]时的无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1144,6 +1173,7 @@ class Skill35(ActiveSkill):
uuid = "bc11d28c04e01923a093d65752c55516"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第1~2击攻击力 : {value0}%
@@ -1209,6 +1239,7 @@ class Skill36(ActiveSkill):
uuid = "faf9cd66281078b51be2ee0b0f6c5530"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 突进攻击力 : {value0}%
@@ -1261,6 +1292,7 @@ class Skill37(ActiveSkill):
uuid = "1721e94897e9961d5c98130a13392f17"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第1次刺击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1299,6 +1331,7 @@ class Skill38(PassiveSkill):
uuid = "0e409ac3e1c1f3976b3ef2bfe4c13069"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1324,6 +1357,7 @@ class Skill39(ActiveSkill):
uuid = "4c5271b0ecce120d7fc113f377fae76f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 地面下劈攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1362,6 +1396,7 @@ class Skill40(ActiveSkill):
uuid = "2e2b7efe778656690f9c8cb6e47c3932"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 魔枪挥击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -22,6 +22,7 @@ class Skill0(ActiveSkill):
uuid = "9dda3f4a849dba1a288dd65e116860f2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 近距离攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -59,6 +60,7 @@ class Skill1(ActiveSkill):
uuid = "0969cd4054d93da07708108c0cc1c4b5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 挑击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -85,6 +87,7 @@ class Skill3(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -116,6 +119,7 @@ class Skill6(ActiveSkill):
uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 被扔时的冲撞伤害 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -155,6 +159,7 @@ class Skill7(ActiveSkill):
uuid = "4655101518604f874721b3cc249aae10"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 反击的攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -180,6 +185,7 @@ class Skill8(ActiveSkill):
uuid = "c9664191611af31142e052dfaef84530"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 落地攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -209,6 +215,7 @@ class Skill9(ActiveSkill):
uuid = "fc7a3f4c2852c832a2f20af63d5d212f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 横斩攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -233,6 +240,7 @@ class Skill10(ActiveSkill):
uuid = "51a08fd0c90f0a5276cd552047fac93d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 魔法枪多段攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -258,6 +266,7 @@ class Skill13(ActiveSkill):
uuid = "717f1e2104fe4b796f800352fa143ecc"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 命中敌人后, 即刻发动下一攻击所需的按键间隔 : 0.5秒
# 横斩攻击力 : {value0}%
@@ -291,6 +300,7 @@ class Skill14(PassiveSkill):
uuid = "0ed3148658fe37b3336ccb718dc0fdb0"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [枪挑]攻击力增加率 : 120%
@@ -312,6 +322,7 @@ class Skill15(ActiveSkill):
uuid = "128b9ddef2262f40723deae4407bdb42"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 横斩攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -335,6 +346,7 @@ class Skill16(ActiveSkill):
uuid = "78be08a3f8c834d3b06fa20c6a08c5a5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 后跳中使用时冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -382,6 +394,7 @@ class Skill17(PassiveSkill):
uuid = "c61f5a010370101402b05b21916c2071"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理武器攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -418,6 +431,7 @@ class Skill18(ActiveSkill):
uuid = "c27418ae613c647527200a7ca17d97fd"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 多段打击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -450,6 +464,7 @@ class Skill19(ActiveSkill):
uuid = "de3fea2d65c597f4d55c70a02b97fc79"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 增益效果持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -477,6 +492,7 @@ class Skill21(ActiveSkill):
uuid = "01384bbfc346775d1267fa0bc4ca605f"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 横斩攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -505,6 +521,7 @@ class Skill22(ActiveSkill):
uuid = "92360eab6e1f378902018eca681ac629"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
type = "passive"
cd = 3
@@ -549,6 +566,7 @@ class Skill23(ActiveSkill):
uuid = "dc1ffbe7bfcc6dc2be737951960da9ad"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 下劈攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -576,6 +594,7 @@ class Skill24(ActiveSkill):
uuid = "e49e57b2e8fbeceb0a2c56a0c63fe6c5"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 刺击攻击力 : {value0}%
@@ -628,6 +647,7 @@ class Skill25(ActiveSkill):
uuid = "e4c354a89c337310aeb7041d5e742828"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 横斩攻击力 : {value0}%
@@ -675,6 +695,7 @@ class Skill26(ActiveSkill):
uuid = "1fadde0eece18649caddbca7bd58cc2f"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 每1次横斩的攻击力 : {value0}%
@@ -729,6 +750,7 @@ class Skill27(ActiveSkill):
uuid = "4b2c90ec226fd40e967875aa5eabefb2"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 每1次旋转横斩的攻击力 : {value0}%
@@ -782,6 +804,7 @@ class Skill28(PassiveSkill):
uuid = "d2c6df5105577fb59fb92529a36165a0"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -822,6 +845,7 @@ class Skill29(ActiveSkill):
uuid = "d0cdaca82892e54097f22a1f60817048"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 下劈攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -849,6 +873,7 @@ class Skill30(ActiveSkill):
uuid = "1803b6a67047cafb9e289b4f33cc507b"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 刺击攻击力 : {value0}%
@@ -902,6 +927,7 @@ class Skill31(ActiveSkill):
uuid = "0232c151ef3731c2dede51931a374723"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 下劈攻击力 : {value0}%
@@ -955,6 +981,7 @@ class Skill32(ActiveSkill):
uuid = "d296043df164385a14cb973c8c7c4d07"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 回旋斩击攻击力 : {value0}%
@@ -1006,6 +1033,7 @@ class Skill33(PassiveSkill):
uuid = "6e33d47e6622ce03b6defdd912140270"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 追加伤害比率 : 击打量的{value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1033,6 +1061,7 @@ class Skill34(ActiveSkill):
uuid = "ca75c965f20a150f99f54155a37400df"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 斩击攻击力 : {value0}%
@@ -1090,6 +1119,7 @@ class Skill35(ActiveSkill):
uuid = "b163d099c8cc27fdb6fd3639c2ee6df9"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第1~4击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1121,6 +1151,7 @@ class Skill36(PassiveSkill):
uuid = "8e358ecf99ac9df31a6132aeafe378a9"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1149,6 +1180,7 @@ class Skill37(ActiveSkill):
uuid = "78b86e64fbb74c1db1b71c50a5ac21cd"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 魔枪插地攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1180,6 +1212,7 @@ class Skill38(ActiveSkill):
uuid = "f4a561e272cc434a4905b3aa0c0de090"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 下劈攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -21,6 +21,7 @@ class Skill0(ActiveSkill):
uuid = "3c5604bdbb0240b8f130f59ab40509c3"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -48,6 +49,7 @@ class Skill1(ActiveSkill):
uuid = "92360eab6e1f378902018eca681ac629"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 射击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -80,6 +82,7 @@ class Skill3(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -112,6 +115,7 @@ class Skill6(ActiveSkill):
uuid = "1fadde0eece18649caddbca7bd58cc2f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 劈砍攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -139,6 +143,7 @@ class Skill8(ActiveSkill):
uuid = "4b2c90ec226fd40e967875aa5eabefb2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 挥舞枪身攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -167,6 +172,7 @@ class Skill9(ActiveSkill):
uuid = "d0cdaca82892e54097f22a1f60817048"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 下斩攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -194,6 +200,7 @@ class Skill13(ActiveSkill):
uuid = "9dda3f4a849dba1a288dd65e116860f2"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 追加攻击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -218,6 +225,7 @@ class Skill14(ActiveSkill):
uuid = "0969cd4054d93da07708108c0cc1c4b5"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第1击和第2击射击攻击力 : {value0}% X 2次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -247,6 +255,7 @@ class Skill15(PassiveSkill):
uuid = "01384bbfc346775d1267fa0bc4ca605f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 后跳攻击冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -282,6 +291,7 @@ class Skill16(ActiveSkill):
uuid = "0232c151ef3731c2dede51931a374723"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 护盾生命值 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -327,6 +337,7 @@ class Skill17(ActiveSkill):
uuid = "0113c8b1306ca76d208f83f2d093dd62"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 斩击/射击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -356,6 +367,7 @@ class Skill18(PassiveSkill):
uuid = "717f1e2104fe4b796f800352fa143ecc"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 发动迅步闪避后无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -381,6 +393,7 @@ class Skill19(ActiveSkill):
uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第1击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -408,6 +421,7 @@ class Skill20(PassiveSkill):
uuid = "dc1ffbe7bfcc6dc2be737951960da9ad"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -436,6 +450,7 @@ class Skill22(ActiveSkill):
uuid = "4655101518604f874721b3cc249aae10"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}% X {value1}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -467,6 +482,7 @@ class Skill23(ActiveSkill):
uuid = "c9664191611af31142e052dfaef84530"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -498,6 +514,7 @@ class Skill24(ActiveSkill):
uuid = "e4c354a89c337310aeb7041d5e742828"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 特工使命
@@ -518,6 +535,7 @@ class Skill25(ActiveSkill):
uuid = "fc7a3f4c2852c832a2f20af63d5d212f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -550,6 +568,7 @@ class Skill26(ActiveSkill):
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 每次攻击的攻击力 : {value0}% X {value1}次
@@ -604,6 +623,7 @@ class Skill27(ActiveSkill):
uuid = "cfacda0647b9a0f595df2c2aad30c18d"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 旋转攻击攻击力 : {value0}% X {value1}次
@@ -659,6 +679,7 @@ class Skill28(ActiveSkill):
uuid = "e49e57b2e8fbeceb0a2c56a0c63fe6c5"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 攻击力 : {value0}% X {value1}
@@ -716,6 +737,7 @@ class Skill29(ActiveSkill):
uuid = "45442bbbe33540b4deeec29437dae70c"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 枪投掷攻击力 : {value0}%
@@ -772,6 +794,7 @@ class Skill30(PassiveSkill):
uuid = "c27418ae613c647527200a7ca17d97fd"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -801,6 +824,7 @@ class Skill31(ActiveSkill):
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}% X 2次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -828,6 +852,7 @@ class Skill32(ActiveSkill):
uuid = "8f73f243041c2d27739fe7696f02bf9b"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 每次攻击的攻击力 : {value0}% X 4次
@@ -876,6 +901,7 @@ class Skill33(ActiveSkill):
uuid = "8c2379737c5acc935c1731f67f607655"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 新月攻击力 : {value0}% X {value1}次
@@ -934,6 +960,7 @@ class Skill34(PassiveSkill):
uuid = "2f5d03c7848effbc0a23f4df45d9ca46"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -968,6 +995,7 @@ class Skill35(ActiveSkill):
uuid = "9cb6f9ed646fa87f9b7680a42ce83d1a"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 乱舞攻击力 : {value0}% X {value1}次
@@ -1024,6 +1052,7 @@ class Skill36(ActiveSkill):
uuid = "4224f9b0b8c7c903e9a1e0f9d9f6d04d"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 多段攻击攻击力 : {value0}% X 9次
@@ -1083,6 +1112,7 @@ class Skill37(ActiveSkill):
uuid = "78bd107acd474518b606be1e4fd38239"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 剑光多段攻击攻击力 : {value0}% X {value1}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1117,6 +1147,7 @@ class Skill38(PassiveSkill):
uuid = "0fbb8de70002ad34f046c94c2cb3e863"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1144,6 +1175,7 @@ class Skill39(ActiveSkill):
uuid = "c5a2956d8ed3af1746ed2f76ca971a09"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第1击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1177,6 +1209,7 @@ class Skill40(ActiveSkill):
uuid = "e0a072e8cef2d77893aad5f68aeed56a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 多段攻击攻击力 : {value0}% X {value1}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -23,6 +23,7 @@ class Skill1(ActiveSkill):
uuid = "92360eab6e1f378902018eca681ac629"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 射击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -53,6 +54,7 @@ class Skill2(PassiveSkill):
uuid = "de3fea2d65c597f4d55c70a02b97fc79"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -73,6 +75,7 @@ class Skill4(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -102,6 +105,7 @@ class Skill7(ActiveSkill):
uuid = "1fadde0eece18649caddbca7bd58cc2f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 劈砍攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -131,6 +135,7 @@ class Skill8(ActiveSkill):
uuid = "d085127b0edd719782bd618d5688f4a1"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 爆炸攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -163,6 +168,7 @@ class Skill9(ActiveSkill):
uuid = "4b2c90ec226fd40e967875aa5eabefb2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 挥舞枪身攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -191,6 +197,7 @@ class Skill10(ActiveSkill):
uuid = "d0cdaca82892e54097f22a1f60817048"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 下斩攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -218,6 +225,7 @@ class Skill15(PassiveSkill):
uuid = "c61f5a010370101402b05b21916c2071"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -251,6 +259,7 @@ class Skill16(ActiveSkill):
uuid = "202edb928046f4fa6dedf6337377efd5"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -281,6 +290,7 @@ class Skill17(ActiveSkill):
uuid = "2a3c96b88d02372505692da0a8b54743"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 对单个敌人攻击次数上限 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -313,6 +323,7 @@ class Skill18(ActiveSkill):
uuid = "bc11d28c04e01923a093d65752c55516"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 突刺次数 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -351,6 +362,7 @@ class Skill19(ActiveSkill):
uuid = "faf9cd66281078b51be2ee0b0f6c5530"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 射击次数 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -389,6 +401,7 @@ class Skill20(PassiveSkill):
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -412,6 +425,7 @@ class Skill21(ActiveSkill):
uuid = "d296043df164385a14cb973c8c7c4d07"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 旋转斩击多段攻击次数 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -450,6 +464,7 @@ class Skill22(PassiveSkill):
uuid = "ca75c965f20a150f99f54155a37400df"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理暴击伤害增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -478,6 +493,7 @@ class Skill23(ActiveSkill):
uuid = "6e33d47e6622ce03b6defdd912140270"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 射击次数 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -509,6 +525,7 @@ class Skill24(ActiveSkill):
uuid = "1721e94897e9961d5c98130a13392f17"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 增益效果持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -547,6 +564,7 @@ class Skill25(ActiveSkill):
uuid = "b163d099c8cc27fdb6fd3639c2ee6df9"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 射击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -580,6 +598,7 @@ class Skill26(ActiveSkill):
uuid = "51a08fd0c90f0a5276cd552047fac93d"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 周围射击次数 : {value0}次
@@ -636,6 +655,7 @@ class Skill27(ActiveSkill):
uuid = "28b583c75a49103a1d8aabf799c000a4"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 投掷前的旋转上挑攻击力 : {value0}%
@@ -700,6 +720,7 @@ class Skill28(ActiveSkill):
uuid = "f0cc2c950f3bdf4103c75fa496bcac34"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 斩击次数 : {value0}次
@@ -759,6 +780,7 @@ class Skill29(ActiveSkill):
uuid = "147d005ac868e0de52b1f255eea35d62"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 横斩攻击力 : {value0}%
@@ -801,6 +823,7 @@ class Skill30(PassiveSkill):
uuid = "47bd4871f29defc2a0021ee9261d7a5b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -828,6 +851,7 @@ class Skill31(ActiveSkill):
uuid = "669f1428193f61f9d92c743b72438c4d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 每次攻击移动距离 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -869,6 +893,7 @@ class Skill32(ActiveSkill):
uuid = "8510294202d0e042dd29a2422fc6770d"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 刺击攻击力 : {value0}%
@@ -924,6 +949,7 @@ class Skill33(ActiveSkill):
uuid = "b3659936a9a74c4ed6f7faf07cca1f9e"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 射击次数 : {value0}次
@@ -995,6 +1021,7 @@ class Skill34(PassiveSkill):
uuid = "38612d8f2561edc2eb68d5057a837bfa"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1024,6 +1051,7 @@ class Skill35(ActiveSkill):
uuid = "6a1d1f08a6572be420bb3a256c44c015"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 前方移动距离 : {value0}px
@@ -1111,6 +1139,7 @@ class Skill36(ActiveSkill):
uuid = "a2d943797daca862a6f321aca6ac9bfa"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# [碧波瞬斩]每一击攻击力 : {value0}%
@@ -1163,6 +1192,7 @@ class Skill37(ActiveSkill):
uuid = "c7bf7ccab413009640e65ca6f2f0263a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 剑术攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1203,6 +1233,7 @@ class Skill38(PassiveSkill):
uuid = "7f80b887a09e88e2c4728c898bd73654"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1241,6 +1272,7 @@ class Skill39(ActiveSkill):
uuid = "e5c09f9132a48dc1d695968592cc5878"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [普通施放时]
# 暗刃支援射击攻击力 : {value0}%
@@ -1306,6 +1338,7 @@ class Skill40(ActiveSkill):
uuid = "e0daa922b19cdc35de879e938361464e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 比尔、 布兰德射击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -25,6 +25,7 @@ class Skill2(PassiveSkill):
uuid = "c77a417c43de80c4ce32c1ed405d174a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [源能提炼]累积数上限 : {value0}个
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -89,6 +90,7 @@ class Skill4(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -117,6 +119,7 @@ class Skill9(ActiveSkill):
uuid = "4b2c90ec226fd40e967875aa5eabefb2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 挥舞枪身攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -146,6 +149,7 @@ class Skill11(ActiveSkill):
uuid = "1803b6a67047cafb9e289b4f33cc507b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -178,6 +182,7 @@ class Skill14(ActiveSkill):
uuid = "9dda3f4a849dba1a288dd65e116860f2"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 追加攻击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -208,6 +213,7 @@ class Skill15(ActiveSkill):
uuid = "0232c151ef3731c2dede51931a374723"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 护盾生命值 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -251,6 +257,7 @@ class Skill16(ActiveSkill):
uuid = "0b8db1e10b3abbd24d38564e708675d5"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 源能波生成攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -283,6 +290,7 @@ class Skill17(PassiveSkill):
uuid = "ecc23c980ea71450c0ad0c3fd232f329"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 魔法攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -316,6 +324,7 @@ class Skill18(ActiveSkill):
uuid = "852f8ad797db4dca1405cb3e77198401"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 能量多段攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -357,6 +366,7 @@ class Skill19(ActiveSkill):
uuid = "8b08f9504167a9c0f3a1d29d71b7943e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 屏障持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -379,6 +389,7 @@ class Skill21(PassiveSkill):
uuid = "dcb31a63ef58954f44ff2070c42a9a98"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -407,6 +418,7 @@ class Skill22(ActiveSkill):
uuid = "8572675ec6a1f50b6eff6a867376c2de"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -442,6 +454,7 @@ class Skill23(ActiveSkill):
uuid = "4f2e001e9a19eb7bae50ad1840dfb329"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 炸弹攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -468,6 +481,7 @@ class Skill24(ActiveSkill):
uuid = "b8f4966608e4ebb3cc80ba4eac3649bb"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 多段攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -497,6 +511,7 @@ class Skill25(ActiveSkill):
uuid = "d53301bb328baf12a3ae482cc6a565dd"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 增益效果持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -533,6 +548,7 @@ class Skill26(ActiveSkill):
uuid = "dbf8b30c7057032af0d68fcfa289fdae"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 多段攻击力 : {value0}%
@@ -600,6 +616,7 @@ class Skill27(ActiveSkill):
uuid = "5152480fdde81362575a488d4cec4af9"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 多段攻击力 : {value0}%
@@ -670,6 +687,7 @@ class Skill28(ActiveSkill):
uuid = "7e904ea3d2a9faa054604e55120a9268"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 斩击攻击力 : {value0}%
@@ -730,6 +748,7 @@ class Skill29(ActiveSkill):
uuid = "2391a27457b5a8c6fa4b4670a91bdd11"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 下劈攻击力 : {value0}%
@@ -778,6 +797,7 @@ class Skill30(PassiveSkill):
uuid = "5892d1fa4462e561ac8f8d2c74892b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -809,6 +829,7 @@ class Skill31(ActiveSkill):
uuid = "fc458e449ee00b01dbf88d09aae65462"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 能量多段攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -857,6 +878,7 @@ class Skill32(ActiveSkill):
uuid = "1812a1ece67bb37b6b44b54766450064"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 多段攻击力 : {value0}%
@@ -920,6 +942,7 @@ class Skill33(ActiveSkill):
uuid = "d89f26862e348a801b30bb9fd7125db5"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 能量释放多段攻击力 : {value0}%
@@ -972,6 +995,7 @@ class Skill34(PassiveSkill):
uuid = "2ba299855fc22192cba4f73db75e9d0e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1005,6 +1029,7 @@ class Skill35(ActiveSkill):
uuid = "2c9d9a36c8401bddff6cdb80fab8dc24"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 乱舞攻击力 : {value0}% x{value1}次
@@ -1059,6 +1084,7 @@ class Skill36(ActiveSkill):
uuid = "b89c9ab317bc0a443f6497b7cca2f6a8"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 爆炸攻击力 : {value0}%
@@ -1125,6 +1151,7 @@ class Skill37(ActiveSkill):
uuid = "7cf17936a039b418660424125dc968d7"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 多段攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1159,6 +1186,7 @@ class Skill38(PassiveSkill):
uuid = "5806440d21e7546d50007a5ba11f8024"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1192,6 +1220,7 @@ class Skill39(ActiveSkill):
uuid = "d429147c372b549c3dadcabcba50787f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 连锁爆炸多段攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1239,6 +1268,7 @@ class Skill40(ActiveSkill):
uuid = "7ec521d063d2190e1fcc5bd229af9bcf"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 横斩攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -21,6 +21,7 @@ class Skill0(ActiveSkill):
uuid = "3c5604bdbb0240b8f130f59ab40509c3"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -48,6 +49,7 @@ class Skill1(ActiveSkill):
uuid = "92360eab6e1f378902018eca681ac629"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 射击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -79,6 +81,7 @@ class Skill3(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -108,6 +111,7 @@ class Skill6(ActiveSkill):
uuid = "1fadde0eece18649caddbca7bd58cc2f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 劈砍攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -137,6 +141,7 @@ class Skill7(ActiveSkill):
uuid = "d085127b0edd719782bd618d5688f4a1"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 爆炸攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -171,6 +176,7 @@ class Skill8(ActiveSkill):
uuid = "4b2c90ec226fd40e967875aa5eabefb2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 挥舞枪身攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -199,6 +205,7 @@ class Skill9(ActiveSkill):
uuid = "d0cdaca82892e54097f22a1f60817048"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 下斩攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -227,6 +234,7 @@ class Skill10(ActiveSkill):
uuid = "1803b6a67047cafb9e289b4f33cc507b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -258,6 +266,7 @@ class Skill13(PassiveSkill):
uuid = "3d8f3d438405d79f8d3ed68072674d1e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 移动速度增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -286,6 +295,7 @@ class Skill14(ActiveSkill):
uuid = "ade01c1d6afc8a05055225045e89fe49"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 移动距离 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -310,6 +320,7 @@ class Skill15(ActiveSkill):
uuid = "78be08a3f8c834d3b06fa20c6a08c5a5"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第1次射击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -346,6 +357,7 @@ class Skill16(ActiveSkill):
uuid = "0232c151ef3731c2dede51931a374723"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 护盾生命值 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -388,6 +400,7 @@ class Skill17(PassiveSkill):
uuid = "ff171dc487807bb9aa28900ca9a46b41"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -422,6 +435,7 @@ class Skill18(ActiveSkill):
uuid = "547ab2b2bd860d3e37355a9cfbc1077c"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 剑攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -453,6 +467,7 @@ class Skill20(ActiveSkill):
uuid = "506e7ed77d517419a6e1c437a2cedb17"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 增益效果持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -480,6 +495,7 @@ class Skill21(ActiveSkill):
uuid = "5dc7008b12a459325b548b0715c6b73c"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 击退攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -517,6 +533,7 @@ class Skill22(ActiveSkill):
uuid = "a5fa08f5d509e6ff2ebc68856a470b5a"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 射击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -543,6 +560,7 @@ class Skill23(PassiveSkill):
uuid = "8ee0099656df08a0b39225f8a21d514b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -574,6 +592,7 @@ class Skill24(ActiveSkill):
uuid = "9bff7f2559e003766fee2853dca00631"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 爆炸攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -610,6 +629,7 @@ class Skill25(ActiveSkill):
uuid = "da6e37c1e3f0e8867f70007d89c239ff"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第一次爆炸攻击力 : {value0}%
@@ -666,6 +686,7 @@ class Skill26(ActiveSkill):
uuid = "a6c8f69107f8c4f5d1a0c7a57d000290"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 射击攻击力 : {value0}%
@@ -728,6 +749,7 @@ class Skill27(ActiveSkill):
uuid = "3829c15bf5f520c13998a3479ba0ce7b"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 爆炸攻击力 : {value0}%
@@ -779,6 +801,7 @@ class Skill28(ActiveSkill):
uuid = "03bb5314ffd41e9458d67ef924fef38f"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 爆炸攻击力 : {value0}%
@@ -833,6 +856,7 @@ class Skill29(PassiveSkill):
uuid = "bb34e8854a93fd250347a1c64119f7ab"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -864,6 +888,7 @@ class Skill30(ActiveSkill):
uuid = "1dad88963abdc96b091fcab185a8820d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 首次爆炸攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -902,6 +927,7 @@ class Skill31(ActiveSkill):
uuid = "27bade584bb42fef68148d3a0b72bace"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 旋转爆炸攻击力 : {value0}%
@@ -963,6 +989,7 @@ class Skill32(ActiveSkill):
uuid = "04883563896fe1adac7505c6146b5f59"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第一次射击攻击力 : {value0}%
@@ -1033,6 +1060,7 @@ class Skill33(PassiveSkill):
uuid = "dcd536f1674630f01fc9667bb202b851"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1060,6 +1088,7 @@ class Skill34(ActiveSkill):
uuid = "762c4e6d030eaf0abbfe1fec2b298574"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第一次爆炸攻击力 : {value0}%
@@ -1119,6 +1148,7 @@ class Skill35(ActiveSkill):
uuid = "23a5e0fba03283cb1b324a847b3fe370"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 射击攻击力 : {value0}%
@@ -1174,6 +1204,7 @@ class Skill36(ActiveSkill):
uuid = "0ed3148658fe37b3336ccb718dc0fdb0"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# CTF地雷爆炸攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1210,6 +1241,7 @@ class Skill37(PassiveSkill):
uuid = "2a0a39184de92acf1c1375e00b77404c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1238,6 +1270,7 @@ class Skill38(ActiveSkill):
uuid = "9dc8438e4572d39243c97da31c113acc"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 爆炸攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1270,6 +1303,7 @@ class Skill39(ActiveSkill):
uuid = "3fb8395ae3b81bd608e0c4223a8eb534"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 投掷炸弹爆炸攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -20,9 +20,9 @@ class Skill5(PassiveSkill):
uuid = "dce00e1ce90e34ef5c36ea869ad171bd"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防御力增加 : {value0}
# data0 = None # TOCHECK # REMOVE: data0 = [0, 0]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -45,17 +45,15 @@ class Skill7(ActiveSkill):
uuid = "452be74df1c43b4d3080e1b09ed32e08"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 射击攻击力 : {value0} X {value1}
# REMOVE: data0 = [0, 2295, 2528, 2761, 2993, 3226, 3459, 3692, 3925, 4158, 4390, 4623, 4856, 5089, 5322, 5555, 5787, 6020, 6253, 6486, 6719, 6952, 7184, 7417, 7650, 7883, 8116, 8348, 8581, 8814, 9047, 9280, 9513, 9745, 9978, 10211, 10444, 10677, 10910, 11142, 11375, 11608, 11841, 12074, 12307, 12539, 12772, 13005, 13238, 13471, 13703, 13936, 14169, 14402, 14635, 14868, 15100, 15333, 15566, 15799, 16032, 16265, 16497, 16730, 16963, 17196, 17429, 17662, 17894, 18127, 18360]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 2 # 射击次数
# REMOVE: data1 = [0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 每次攻击的信息获取率 : 15%
# [范围信息]
# 探索范围 : {value2}px
# REMOVE: data2 = [0, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
@@ -88,9 +86,9 @@ class Skill13(PassiveSkill):
uuid = "f48b0983de6b83180f7d82f0a5882496"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加量 : {value0}%
# REMOVE: data0 = [0, 15, 17, 18, 20, 21, 23, 24, 26, 27, 29, 30]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
associate = [{"data":data0}] # 协战师技能关联
@@ -115,36 +113,27 @@ class Skill14(PassiveBufferSkill):
uuid = "6235960237fdb1b77f2c82b33614dcf4"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 能量最高累计 : {value0}层
# REMOVE: data0 = [0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 精神增加量 : {value1}
# REMOVE: data1 = [0, 266, 270, 274, 278, 282, 287, 292, 297, 303, 309, 315, 321, 327, 334, 341, 349, 357, 365, 373, 381, 390, 399, 409, 418, 428, 438, 449, 459, 470, 481, 493, 505, 517, 529, 541, 555, 568, 581, 595, 609, 623, 637, 653, 667, 683, 699, 715, 731, 747, 764, 778, 794, 810, 826, 842, 857, 873, 889, 905, 921, 936, 952, 968, 983, 999, 1015, 1031, 1047, 1062, 1078]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 属性伤害量增加率 : {value2}%
# REMOVE: data2 = [0, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 属性伤害量增加持续时间 : {value3}秒
# REMOVE: data3 = [0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 属性伤害量叠加上限 : {value4}次
# REMOVE: data4 = [0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]# noqa: E501
data4 = get_data(f'{prefix}/{uuid}', 4)
# [独立作战专属]
# 独立攻击力增加 : {value5}%
# REMOVE: data5 = [0, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32]# noqa: E501
data5 = get_data(f'{prefix}/{uuid}', 5)
# 技能冷却时间减少 : {value6}%
# REMOVE: data6 = [0, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]# noqa: E501
data6 = get_data(f'{prefix}/{uuid}', 6)
# 激光攻击力 : {value7} X {value8}
# REMOVE: data7 = [0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50]# noqa: E501
data7 = get_data(f'{prefix}/{uuid}', 7)
# REMOVE: data8 = [0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]# noqa: E501
data8 = get_data(f'{prefix}/{uuid}', 8)
# 使用[军械强化 (进阶)]时的追加轰炸次数 : {value9}次
# REMOVE: data9 = [0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]# noqa: E501
data9 = get_data(f'{prefix}/{uuid}', 9)
# [激光炮击目标技能]
# [保护模件 (缓冲)]
@@ -177,25 +166,20 @@ class Skill15(ActiveBufferSkill):
uuid = "0db0405a229a667e0ae97108fc5111c4"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffer = True
# 射击攻击力 : {value0} X {value1}
# REMOVE: data0 = [0, 3347, 3687, 4026, 4366, 4705, 5045, 5384, 5724, 6063, 6403, 6743, 7082, 7422, 7761, 8101, 8440, 8780, 9119, 9459, 9798, 10138, 10478, 10817, 11157, 11496, 11836, 12175, 12515, 12854, 13194, 13534, 13873, 14213, 14552, 14892, 15231, 15571, 15910, 16250, 16589, 16929, 17269, 17608, 17948, 18287, 18627, 18966, 19306, 19645, 19985, 20325, 20664, 21004, 21343, 21683, 22022, 22362, 22701, 23041, 23380, 23720, 24060, 24399, 24739, 25078, 25418, 25757, 26097, 26436, 26776]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# REMOVE: data1 = [0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 强化保护罩充能量 : {value2}
# REMOVE: data2 = [0, 9, 23, 36, 48, 61, 73, 87, 99, 112, 125, 138, 150, 163, 176, 189, 202, 215, 227, 240, 253, 266, 279, 292, 305, 317, 330, 342, 355, 369, 391, 414, 429, 446, 461, 478, 494, 511, 527, 544, 561, 577, 593, 609, 626, 642, 659, 675, 692, 708, 724, 740, 757, 773, 790, 806, 823, 839, 855, 871, 888, 905, 921, 937, 954, 971, 986, 1003, 1019, 1036, 1052]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 强化保护罩的伤害减少率 : {value3}%
# REMOVE: data3 = [0, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 强化保护罩持续时间 : {value4}秒
# REMOVE: data4 = [0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]# noqa: E501
data4 = get_data(f'{prefix}/{uuid}', 4)
# [范围信息]
# 前方射击范围 : {value5}%
# REMOVE: data5 = [0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]# noqa: E501
data5 = get_data(f'{prefix}/{uuid}', 5)
# 机动强化
@@ -218,20 +202,17 @@ class Skill16(ActiveBufferSkill):
uuid = "4e431eaadc1c4563fe33d03c072564f0"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffer = True
buffType = "buff"
# 持续时间 : {value0}秒
# REMOVE: data0 = [0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 攻击速度增加 : {value1}%
# REMOVE: data1 = [0, 10.5, 11, 11.5, 12, 12.5, 13, 13.5, 14, 14.5, 15, 15.5, 16, 16.5, 17, 17.5, 18, 18.5, 19, 19.5, 20]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 移动速度增加 : {value2}%
# REMOVE: data2 = [0, 10.5, 11, 11.5, 12, 12.5, 13, 13.5, 14, 14.5, 15, 15.5, 16, 16.5, 17, 17.5, 18, 18.5, 19, 19.5, 20]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 施放速度增加 : {value3}%
# REMOVE: data3 = [0, 10.5, 11, 11.5, 12, 12.5, 13, 13.5, 14, 14.5, 15, 15.5, 16, 16.5, 17, 17.5, 18, 18.5, 19, 19.5, 20]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
@@ -254,10 +235,10 @@ class Skill18(ActiveBufferSkill):
uuid = "6b557a0a96ccd83b37ddb77c550f6a68"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffer = True
# 可解除异常状态数量上限 : {value0}个
# REMOVE: data0 = [0, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 战服 · 机动打击
@@ -278,12 +259,11 @@ class Skill19(ActiveBufferSkill):
uuid = "9e86a1210874dc2b0c83a4a5a54a7222"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 上踢攻击力 : {value0}
# REMOVE: data0 = [0, 6975, 7683, 8390, 9098, 9805, 10513, 11221, 11928, 12636, 13343, 14051, 14759, 15466, 16174, 16882, 17589, 18297, 19004, 19712, 20420, 21127, 21835, 22542, 23250, 23958, 24665, 25373, 26080, 26788, 27496, 28203, 28911, 29618, 30326, 31034, 31741, 32449, 33157, 33864, 34572, 35279, 35987, 36695, 37402, 38110, 38817, 39525, 40233, 40940, 41648, 42355, 43063, 43771, 44478, 45186, 45893, 46601, 47309, 48016, 48724, 49432, 50139, 50847, 51554, 52262, 52970, 53677, 54385, 55092, 55800]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 追加攻击力 : {value1}
# REMOVE: data1 = [0, 6975, 7683, 8390, 9098, 9805, 10513, 11221, 11928, 12636, 13343, 14051, 14759, 15466, 16174, 16882, 17589, 18297, 19004, 19712, 20420, 21127, 21835, 22542, 23250, 23958, 24665, 25373, 26080, 26788, 27496, 28203, 28911, 29618, 30326, 31034, 31741, 32449, 33157, 33864, 34572, 35279, 35987, 36695, 37402, 38110, 38817, 39525, 40233, 40940, 41648, 42355, 43063, 43771, 44478, 45186, 45893, 46601, 47309, 48016, 48724, 49432, 50139, 50847, 51554, 52262, 52970, 53677, 54385, 55092, 55800]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 近战 · 闪退射击
@@ -304,27 +284,22 @@ class Skill20(ActiveSkill):
uuid = "d2cc06a46cf7b6020ccc50c30f86ab25"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 刀刃攻击力 : {value0} X 2
# REMOVE: data0 = [0, 2331, 2567, 2804, 3040, 3277, 3513, 3750, 3986, 4223, 4459, 4695, 4932, 5168, 5405, 5641, 5878, 6114, 6351, 6587, 6824, 7060, 7297, 7533, 7770, 8006, 8242, 8479, 8715, 8952, 9188, 9425, 9661, 9898, 10134, 10371, 10607, 10844, 11080, 11316, 11553, 11789, 12026, 12262, 12499, 12735, 12972, 13208, 13445, 13681, 13918, 14154, 14390, 14627, 14863, 15100, 15336, 15573, 15809, 16046, 16282, 16519, 16755, 16992, 17228, 17464, 17701, 17937, 18174, 18410, 18647]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 射击攻击力 : {value1} X 2
# REMOVE: data1 = [0, 1554, 1712, 1869, 2027, 2184, 2342, 2500, 2657, 2815, 2973, 3130, 3288, 3446, 3603, 3761, 3919, 4076, 4234, 4391, 4549, 4707, 4864, 5022, 5180, 5337, 5495, 5653, 5810, 5968, 6126, 6283, 6441, 6598, 6756, 6914, 7071, 7229, 7387, 7544, 7702, 7860, 8017, 8175, 8333, 8490, 8648, 8805, 8963, 9121, 9278, 9436, 9594, 9751, 9909, 10067, 10224, 10382, 10539, 10697, 10855, 11012, 11170, 11328, 11485, 11643, 11801, 11958, 12116, 12274, 12431]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 每次攻击的信息获取率 : 10%
# [范围信息]
# 攻击范围 : {value2}%
# REMOVE: data2 = [0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 学习[系统 · 临战编程]后
# 强化保护罩充能量 : {value3}
# REMOVE: data3 = [0, 98, 116, 132, 149, 166, 183, 201, 218, 235, 252, 269, 286, 303, 321, 338, 355, 372, 389, 406, 422, 440, 456, 473, 492, 521, 552, 572, 594, 615, 637, 659, 681, 703, 725, 747, 769, 790, 812, 834, 856, 878, 900, 922, 944, 965, 987, 1009, 1031, 1053, 1075, 1097, 1119, 1140, 1162, 1184, 1206, 1228, 1250, 1272, 1294, 1315, 1337, 1359, 1381, 1403, 1425, 1447, 1468, 1490, 1512]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 强化保护罩的伤害减少率 : {value4}%
# REMOVE: data4 = [0, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]# noqa: E501
data4 = get_data(f'{prefix}/{uuid}', 4)
# 强化保护罩持续时间 : {value5}秒
# REMOVE: data5 = [0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]# noqa: E501
data5 = get_data(f'{prefix}/{uuid}', 5)
# 装甲强化
@@ -348,28 +323,22 @@ class Skill21(ActiveBufferSkill):
uuid = "7ccc03c65d676c4d8a7e6a1821409ad0"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffer = True
# 持续时间 : {value0}秒
# REMOVE: data0 = [0, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 生命值最大值增加 : {value1}
# REMOVE: data1 = [0, 383, 386, 389, 392, 395, 398, 401, 404, 407, 410, 413, 416, 419, 422, 425, 428, 431, 434, 437, 440]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 魔法值最大值增加 : {value2}
# REMOVE: data2 = [0, 383, 386, 389, 392, 395, 398, 401, 404, 407, 410, 413, 416, 419, 422, 425, 428, 431, 434, 437, 440]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 物理防御力增加 : {value3}
# REMOVE: data3 = [0, 11080, 11130, 11180, 11230, 11280, 11330, 11380, 11430, 11480, 11530, 11580, 11630, 11680, 11730, 11780, 11830, 11880, 11930, 11980, 12030]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 魔法防御力增加 : {value4}
# REMOVE: data4 = [0, 11080, 11130, 11180, 11230, 11280, 11330, 11380, 11430, 11480, 11530, 11580, 11630, 11680, 11730, 11780, 11830, 11880, 11930, 11980, 12030]# noqa: E501
data4 = get_data(f'{prefix}/{uuid}', 4)
# 体力增加 : {value5}
# REMOVE: data5 = [0, 94, 98, 102, 107, 112, 116, 122, 127, 131, 137, 141, 147, 153, 158, 163, 169, 175, 181, 187, 192]# noqa: E501
data5 = get_data(f'{prefix}/{uuid}', 5)
# 精神增加 : {value6}
# REMOVE: data6 = [0, 94, 98, 102, 107, 112, 116, 122, 127, 131, 137, 141, 147, 153, 158, 163, 169, 175, 181, 187, 192]# noqa: E501
data6 = get_data(f'{prefix}/{uuid}', 6)
Spirit = data6
@@ -398,34 +367,27 @@ class Skill22(ActiveBufferSkill):
uuid = "e73e980e87591bc98940afb1ac0fe522"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffer = True
buffType = "buff"
# 持续时间 : {value0}秒
# REMOVE: data0 = [0, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 命中率增加 : {value1}%
# REMOVE: data1 = [0, 15.4, 16.3, 17.2, 18, 18.9, 19.8, 20.6, 21.5, 22.4, 23.2, 24.1, 25, 25.8, 26.7, 27.6, 28.4, 29.3, 30.2, 31.1, 31.9, 32.8, 33.7, 34.5, 35.4, 36.3, 37.1, 38, 38.9, 39.7, 40.6, 41.5, 42.3, 43.2, 44.1, 44.9, 45.8, 46.7, 47.6, 48.4, 49.3]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# [协战师专属效果]
# 基本攻击力和技能攻击力增加 : {value2}%
# REMOVE: data2 = [0, 13, 16, 19, 22, 25, 28, 31, 34, 37, 40, 43, 46, 49, 52, 55, 58, 61, 64, 67, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# [队员专属效果]
# 力量增加 : {value3}
# REMOVE: data3 = [0, 161, 171, 181, 193, 204, 214, 224, 236, 247, 258, 269, 279, 291, 301, 313, 322, 333, 345, 356, 366, 377, 389, 399, 410, 421, 431, 442, 454, 464, 474, 486, 497, 508, 518, 531, 540, 551, 562, 572, 584]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 智力增加 : {value4}
# REMOVE: data4 = [0, 161, 171, 181, 193, 204, 214, 224, 236, 247, 258, 269, 279, 291, 301, 313, 322, 333, 345, 356, 366, 377, 389, 399, 410, 421, 431, 442, 454, 464, 474, 486, 497, 508, 518, 531, 540, 551, 562, 572, 584]# noqa: E501
data4 = get_data(f'{prefix}/{uuid}', 4)
# 物理攻击力增加 : {value5}
# REMOVE: data5 = [0, 41, 42, 44, 45, 46, 48, 50, 51, 53, 55, 56, 57, 59, 60, 62, 64, 65, 67, 69, 71, 72, 74, 76, 77, 79, 81, 81, 83, 85, 86, 88, 90, 91, 93, 94, 95, 97, 99, 100, 103]# noqa: E501
data5 = get_data(f'{prefix}/{uuid}', 5)
# 魔法攻击力增加 : {value6}
# REMOVE: data6 = [0, 41, 42, 44, 45, 46, 48, 50, 51, 53, 55, 56, 57, 59, 60, 62, 64, 65, 67, 69, 71, 72, 74, 76, 77, 79, 81, 81, 83, 85, 86, 88, 90, 91, 93, 94, 95, 97, 99, 100, 103]# noqa: E501
data6 = get_data(f'{prefix}/{uuid}', 6)
# 独立攻击力增加 : {value7}
# REMOVE: data7 = [0, 41, 42, 44, 45, 46, 48, 50, 51, 53, 55, 56, 57, 59, 60, 62, 64, 65, 67, 69, 71, 72, 74, 76, 77, 79, 81, 81, 83, 85, 86, 88, 90, 91, 93, 94, 95, 97, 99, 100, 103]# noqa: E501
data7 = get_data(f'{prefix}/{uuid}', 7)
ATK = data5
@@ -451,16 +413,14 @@ class Skill23(ActiveSkill):
uuid = "50359daccd728ba338d18d9b71ac97e5"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 射击攻击力 : {value0} X {value1}
# REMOVE: data0 = [0, 3064, 3375, 3686, 3997, 4307, 4618, 4929, 5240, 5551, 5862, 6172, 6483, 6794, 7105, 7416, 7727, 8037, 8348, 8659, 8970, 9281, 9592, 9902, 10213, 10524, 10835, 11146, 11457, 11768, 12078, 12389, 12700, 13011, 13322, 13633, 13943, 14254, 14565, 14876, 15187, 15498, 15808, 16119, 16430, 16741, 17052, 17363, 17674, 17984, 18295, 18606, 18917, 19228, 19539, 19849, 20160, 20471, 20782, 21093, 21404, 21714, 22025, 22336, 22647, 22958, 23269, 23579, 23890, 24201, 24512]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# REMOVE: data1 = [0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 每次攻击的信息获取率 : 15%
# [范围信息]
# 探索范围 : {value2}px
# REMOVE: data2 = [0, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200, 1200]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 保护模件 (缓冲)
@@ -482,16 +442,14 @@ class Skill24(ActiveBufferSkill):
uuid = "fc30c667a58e1dd54b5d214e04f4f23c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffer = True
# 保护罩持续时间 : {value0}秒
# REMOVE: data0 = [0, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 保护罩充能量 : {value1}
# REMOVE: data1 = [0, 3182, 3509, 3836, 4164, 4492, 4819, 5146, 5474, 5802, 6129, 6456, 6784, 7111, 7439, 7767, 8070, 8421, 8726, 9053, 9404, 9965, 10550, 10947, 11369, 11766, 12188, 12608, 13030, 13451, 13871, 14293, 14714, 15112, 15532, 15954, 16375, 16795, 17217, 17638, 18059, 18456, 18878, 19299, 19719, 20141, 20562, 20983, 21404, 21802, 22223, 22643, 23065, 23486, 23907, 24328, 24749, 25147, 25567, 25989, 26410, 26831, 26949, 27352, 27754, 28157, 28559, 28962, 29364, 29767, 30169]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 保护罩能量上限 : 目标最大生命值的{value2}%
# REMOVE: data2 = [0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 近战 · 爆刃突袭
@@ -513,29 +471,23 @@ class Skill25(ActiveSkill):
uuid = "1c1cf47273c67ff26eb60b375ace2062"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 刀刃攻击力 : {value0}
# REMOVE: data0 = [0, 3243, 3572, 3901, 4230, 4559, 4888, 5217, 5546, 5875, 6204, 6533, 6862, 7191, 7520, 7849, 8178, 8507, 8836, 9165, 9494, 9823, 10152, 10481, 10810, 11139, 11468, 11797, 12126, 12455, 12784, 13114, 13443, 13772, 14101, 14430, 14759, 15088, 15417, 15746, 16075, 16404, 16733, 17062, 17391, 17720, 18049, 18378, 18707, 19036, 19365, 19694, 20023, 20352, 20681, 21010, 21339, 21668, 21997, 22326, 22655, 22984, 23313, 23642, 23971, 24300, 24629, 24958, 25287, 25616, 25945]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 后方刀刃穿刺攻击力 : {value1}
# REMOVE: data1 = [0, 6486, 7144, 7802, 8460, 9118, 9776, 10434, 11092, 11750, 12408, 13067, 13725, 14383, 15041, 15699, 16357, 17015, 17673, 18331, 18989, 19647, 20305, 20963, 21621, 22279, 22937, 23595, 24253, 24911, 25569, 26227, 26885, 27543, 28201, 28859, 29517, 30175, 30833, 31491, 32149, 32807, 33465, 34123, 34781, 35439, 36097, 36755, 37413, 38071, 38729, 39388, 40046, 40704, 41362, 42020, 42678, 43336, 43994, 44652, 45310, 45968, 46626, 47284, 47942, 48600, 49258, 49916, 50574, 51232, 51890]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 射击攻击力 : {value2} X 2
# REMOVE: data2 = [0, 324, 357, 390, 423, 456, 489, 522, 555, 588, 620, 653, 686, 719, 752, 785, 818, 851, 884, 917, 949, 982, 1015, 1048, 1081, 1114, 1147, 1180, 1213, 1246, 1278, 1311, 1344, 1377, 1410, 1443, 1476, 1509, 1542, 1575, 1607, 1640, 1673, 1706, 1739, 1772, 1805, 1838, 1871, 1904, 1936, 1969, 2002, 2035, 2068, 2101, 2134, 2167, 2200, 2233, 2265, 2298, 2331, 2364, 2397, 2430, 2463, 2496, 2529, 2562, 2595]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 扫腿攻击力 : {value3}
# REMOVE: data3 = [0, 2595, 2858, 3121, 3384, 3647, 3911, 4174, 4437, 4700, 4963, 5227, 5490, 5753, 6016, 6279, 6543, 6806, 7069, 7332, 7595, 7859, 8122, 8385, 8648, 8912, 9175, 9438, 9701, 9964, 10228, 10491, 10754, 11017, 11280, 11544, 11807, 12070, 12333, 12596, 12860, 13123, 13386, 13649, 13913, 14176, 14439, 14702, 14965, 15229, 15492, 15755, 16018, 16281, 16545, 16808, 17071, 17334, 17597, 17861, 18124, 18387, 18650, 18914, 19177, 19440, 19703, 19966, 20230, 20493, 20756]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 终结踢击攻击力 : {value4}
# REMOVE: data4 = [0, 2595, 2858, 3121, 3384, 3647, 3911, 4174, 4437, 4700, 4963, 5227, 5490, 5753, 6016, 6279, 6543, 6806, 7069, 7332, 7595, 7859, 8122, 8385, 8648, 8912, 9175, 9438, 9701, 9964, 10228, 10491, 10754, 11017, 11280, 11544, 11807, 12070, 12333, 12596, 12860, 13123, 13386, 13649, 13913, 14176, 14439, 14702, 14965, 15229, 15492, 15755, 16018, 16281, 16545, 16808, 17071, 17334, 17597, 17861, 18124, 18387, 18650, 18914, 19177, 19440, 19703, 19966, 20230, 20493, 20756]# noqa: E501
data4 = get_data(f'{prefix}/{uuid}', 4)
# 爆炸攻击力 : {value5}
# REMOVE: data5 = [0, 9729, 10716, 11703, 12690, 13678, 14665, 15652, 16639, 17626, 18613, 19600, 20587, 21574, 22561, 23548, 24535, 25522, 26509, 27496, 28483, 29470, 30457, 31444, 32431, 33418, 34405, 35392, 36379, 37366, 38353, 39341, 40328, 41315, 42302, 43289, 44276, 45263, 46250, 47237, 48224, 49211, 50198, 51185, 52172, 53159, 54146, 55133, 56120, 57107, 58094, 59081, 60068, 61055, 62042, 63029, 64016, 65004, 65991, 66978, 67965, 68952, 69939, 70926, 71913, 72900, 73887, 74874, 75861, 76848, 77835]# noqa: E501
data5 = get_data(f'{prefix}/{uuid}', 5)
# [范围信息]
# 第一击攻击范围 : {value6}%
# REMOVE: data6 = [0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]# noqa: E501
data6 = get_data(f'{prefix}/{uuid}', 6)
def vp_1(self):
@@ -582,14 +534,13 @@ class Skill26(ActiveBufferSkill):
uuid = "1c9cf3b27d9d6ee5e024e2592cad24a5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffer = True
buffType = "buffSub"
# 持续时间 : {value0}秒
# REMOVE: data0 = [0, 10]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# [军械强化]增幅率 : {value1}%
# REMOVE: data1 = [0, 12]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
def skillInfo(self):
@@ -619,26 +570,21 @@ class Skill27(ActiveBufferSkill):
uuid = "1fd827a816f1d00450bcb2cf298a157a"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
buffer = True
# 冲撞攻击力 : {value0} X {value1}
# REMOVE: data0 = [0, 8661, 9539, 10418, 11296, 12175, 13054, 13932, 14811, 15689, 16568, 17447, 18325, 19204, 20082, 20961, 21840, 22718, 23597, 24475, 25354, 26233, 27111, 27990, 28868, 29747, 30626, 31504, 32383, 33261, 34140, 35019, 35897, 36776, 37654, 38533, 39412, 40290, 41169, 42047, 42926, 43805, 44683, 45562, 46440, 47319, 48198, 49076, 49955, 50833, 51712, 52591, 53469, 54348, 55226, 56105, 56984, 57862, 58741, 59619, 60498, 61377, 62255, 63134, 64012, 64891, 65770, 66648, 67527, 68405, 69284]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# REMOVE: data1 = [0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 强化保护罩充能量 : {value2}
# REMOVE: data2 = [0, 734, 787, 841, 894, 948, 1002, 1055, 1108, 1162, 1216, 1269, 1319, 1376, 1426, 1479, 1537, 1628, 1724, 1789, 1858, 1923, 1992, 2060, 2129, 2198, 2267, 2336, 2404, 2469, 2538, 2607, 2676, 2744, 2813, 2882, 2951, 3016, 3084, 3153, 3222, 3291, 3360, 3428, 3497, 3562, 3631, 3700, 3769, 3838, 3906, 3975, 4044, 4109, 4178, 4247, 4316, 4384, 4452, 4521, 4588, 4657, 4725, 4793, 4862, 4930, 4998, 5067, 5135, 5203, 5272]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 强化保护罩的伤害减少率 : {value3}%
# REMOVE: data3 = [0, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 强化保护罩持续时间 : {value4}秒
# REMOVE: data4 = [0, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12]# noqa: E501
data4 = get_data(f'{prefix}/{uuid}', 4)
# [范围信息]
# 护盾大小 : {value5}%
# REMOVE: data5 = [0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]# noqa: E501
data5 = get_data(f'{prefix}/{uuid}', 5)
def vp_1(self):
@@ -686,20 +632,17 @@ class Skill28(ActiveSkill):
uuid = "68c20fbed9e68d3cb677072c9274736f"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 레이저 공격력 : {value1} X {value2}
# REMOVE: data1 = [0, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# REMOVE: data2 = [0, 30643, 33751, 36860, 39968, 43077, 46186, 49294, 52403, 55512, 58620, 61729, 64838, 67946, 71055, 74164, 77272, 80381, 83490, 86598, 89707, 92816, 95924, 99033, 102142, 105250, 108359, 111468, 114576, 117685, 120794, 123902, 127011, 130120, 133228, 136337, 139446, 142554, 145663, 148772, 151880, 154989, 158098, 161206, 164315, 167424, 170532, 173641, 176749, 179858, 182967, 186075, 189184, 192293, 195401, 198510, 201619, 204727, 207836, 210945, 214053, 217162, 220271, 223379, 226488, 229597, 232705, 235814, 238923, 242031, 245140]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 지면 폭발 공격력 : {value3}
# REMOVE: data3 = [0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 타격 당 정보 습득률 : 10%
# [범위 정보]
# 레이저 굵기 : {value4}%
# data4 = None # TOCHECK # REMOVE: data4 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]# noqa: E501
data4 = get_data(f'{prefix}/{uuid}', 4)
def vp_1(self):
@@ -760,22 +703,18 @@ class Skill29(PassiveBufferSkill):
uuid = "a8574a8efa365e8e46e805a6e1d7bfef"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 力量、 智力增加 : {value0}
# REMOVE: data0 = [0, 40, 48, 58, 67, 77, 87, 98, 109, 120, 133, 144, 157, 171, 184, 198, 212, 226, 242, 258, 273, 290, 306, 323, 341, 359, 378, 397, 416, 436, 456, 476, 498, 518, 541, 562, 586, 609, 632, 654, 678, 702, 726, 750, 774, 798, 823, 848, 873, 898, 923]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 体力、 精神增加 : {value1}
# REMOVE: data1 = [0, 10, 29, 48, 67, 86, 105, 124, 143, 162, 181, 200, 219, 238, 257, 276, 295, 314, 333, 352, 371, 390, 409, 428, 447, 466, 489, 511, 534, 556, 579, 601, 624, 646, 669, 691, 714, 736, 759, 781, 804, 826, 849, 871, 894, 916, 939, 961, 984, 1006, 1029]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 攻击速度、 移动速度增加 : {value2}%
# REMOVE: data2 = [0, 4.2, 4.6, 5, 5.4, 5.8, 6.3, 6.7, 7.1, 7.5, 7.9, 8.3, 8.8, 9.2, 9.6, 10, 10.4, 10.8, 11.3, 11.7, 12.1, 12.5, 12.9, 13.3, 13.8, 14.2, 14.6, 15, 15.4, 15.8, 16.3, 16.7, 17.1, 17.5, 17.9, 18.3, 18.8, 19.2, 19.6, 20, 20.4, 20.8, 21.3, 21.7, 22.1, 22.5, 22.9, 23.3, 23.8, 24.2, 24.6]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 消耗信息时[军械强化]、 [装甲强化]持续时间延长 : {value3}秒
# REMOVE: data3 = [0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# [协战师专属效果]
# 基本攻击力和技能攻击力增加 : {value4}%
# REMOVE: data4 = [0, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31.5, 33, 34.5, 36, 37.5, 39, 40.5, 42, 43.5, 45, 46.5, 48, 49.5, 51, 52.5, 54, 55.5, 57, 58.5, 60, 61.5, 63, 64.5, 66, 67.5, 69, 70.5, 72, 73.5, 75]# noqa: E501
data4 = get_data(f'{prefix}/{uuid}', 4)
STRINT = data0
@@ -802,30 +741,23 @@ class Skill30(ActiveBufferSkill):
uuid = "ca0cc360e00e5f13e33027bf5fc53d5d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffType = 'awake'
# 增益效果持续时间 : {value0}秒
# REMOVE: data0 = [0, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 力量增加量 : {value1}
# REMOVE: data1 = [0, 43, 57, 74, 91, 111, 131, 153, 176, 201, 228, 255, 284, 315, 346, 379, 414, 449, 487, 526, 567, 608, 651, 696, 741, 789, 838, 888, 939, 993, 1047, 1103, 1160, 1219, 1278, 1340, 1403, 1467, 1533, 1600, 1668, 1736, 1804, 1872, 1940, 2008, 2076, 2144, 2212, 2280, 2348]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 智力增加量 : {value2}
# REMOVE: data2 = [0, 43, 57, 74, 91, 111, 131, 153, 176, 201, 228, 255, 284, 315, 346, 379, 414, 449, 487, 526, 567, 608, 651, 696, 741, 789, 838, 888, 939, 993, 1047, 1103, 1160, 1219, 1278, 1340, 1403, 1467, 1533, 1600, 1668, 1736, 1804, 1872, 1940, 2008, 2076, 2144, 2212, 2280, 2348]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 攻击速度增加量 : {value3}%
# REMOVE: data3 = [0, 5, 6.4, 7.6, 9, 10.3, 11.6, 12.9, 14.2, 15.5, 16.9, 18.2, 19.5, 20.8, 22.1, 23.4, 24.8, 26.1, 27.4, 28.7, 30, 31.3, 32.7, 34, 35.3, 36.6, 37.9, 39.2, 40.5, 41.9, 43.2, 44.5, 45.8, 47.1, 48.4, 49.8, 51.1, 52.4, 53.7, 55, 56.3, 57.6, 58.9, 60.2, 61.5, 62.8, 64.1, 65.4, 66.7, 68, 69.3]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 移动速度增加量 : {value4}%
# REMOVE: data4 = [0, 5, 6.4, 7.6, 9, 10.3, 11.6, 12.9, 14.2, 15.5, 16.9, 18.2, 19.5, 20.8, 22.1, 23.4, 24.8, 26.1, 27.4, 28.7, 30, 31.3, 32.7, 34, 35.3, 36.6, 37.9, 39.2, 40.5, 41.9, 43.2, 44.5, 45.8, 47.1, 48.4, 49.8, 51.1, 52.4, 53.7, 55, 56.3, 57.6, 58.9, 60.2, 61.5, 62.8, 64.1, 65.4, 66.7, 68, 69.3]# noqa: E501
data4 = get_data(f'{prefix}/{uuid}', 4)
# 激光炮击攻击力 : {value5} X {value6}
# REMOVE: data5 = [0, 5182, 6383, 7585, 8787, 9988, 11190, 12391, 13593, 14795, 15996, 17198, 18399, 19601, 20803, 22004, 23206, 24407, 25609, 26811, 28012, 29214, 30415, 31617, 32819, 34020, 35222, 36423, 37625, 38827, 40028, 41230, 42431, 43633, 44835, 46036, 47238, 48439, 49641, 50843, 52044, 53246, 54447, 55649, 56850, 58052, 59254, 60455, 61657, 62858, 64060]# noqa: E501
data5 = get_data(f'{prefix}/{uuid}', 5)
# REMOVE: data6 = [0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]# noqa: E501
data6 = get_data(f'{prefix}/{uuid}', 6)
# 力场爆炸攻击力 : {value7}
# REMOVE: data7 = [0, 77728, 95752, 113776, 131800, 149824, 167848, 185872, 203896, 221920, 239944, 257968, 275991, 294015, 312039, 330063, 348087, 366111, 384135, 402159, 420183, 438207, 456231, 474255, 492279, 510303, 528326, 546350, 564374, 582398, 600422, 618446, 636470, 654494, 672518, 690542, 708566, 726590, 744614, 762638, 780661, 798685, 816709, 834733, 852757, 870781, 888805, 906829, 924853, 942877, 960901]# noqa: E501
data7 = get_data(f'{prefix}/{uuid}', 7)
STRINT = data1
@@ -853,13 +785,12 @@ class Skill31(ActiveSkill):
uuid = "da29a96a20a75aa0cd8fd7f526bdb107"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 골든 타임 : 9초
# 생체 정보 갱신 지속시간 : {value1}초
# REMOVE: data1 = [0, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 제세동 대상 HP/MP 회복량 : {value2}%
# data2 = None # TOCHECK # REMOVE: data2 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 系统 · 区域防御
@@ -881,19 +812,16 @@ class Skill32(ActiveSkill):
uuid = "8403ffaa9106bbfc1fd2e078e54d2e81"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 力场启动攻击力 : {value0}
# REMOVE: data0 = [0, 25411, 27989, 30567, 33145, 35723, 38301, 40879, 43456, 46034, 48612, 51190, 53768, 56346, 58924, 61502, 64080, 66658, 69236, 71814, 74392, 76970, 79547, 82125, 84703, 87281, 89859, 92437, 95015, 97593, 100171, 102749, 105327, 107905, 110483, 113061, 115638, 118216, 120794, 123372, 125950, 128528, 131106, 133684, 136262, 138840, 141418, 143996, 146574, 149152, 151729]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 力场回收攻击力 : {value1}
# REMOVE: data1 = [0, 25411, 27989, 30567, 33145, 35723, 38301, 40879, 43456, 46034, 48612, 51190, 53768, 56346, 58924, 61502, 64080, 66658, 69236, 71814, 74392, 76970, 79547, 82125, 84703, 87281, 89859, 92437, 95015, 97593, 100171, 102749, 105327, 107905, 110483, 113061, 115638, 118216, 120794, 123372, 125950, 128528, 131106, 133684, 136262, 138840, 141418, 143996, 146574, 149152, 151729]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 无敌状态持续时间 : {value2}秒
# REMOVE: data2 = [0, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7, 0.7]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 无敌状态持续时间同步率 : {value3}%
# REMOVE: data3 = [0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
def vp_1(self):
@@ -937,15 +865,13 @@ class Skill33(ActiveSkill):
uuid = "26a9454eb0d175ebeac162d68814238b"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 直线激光攻击力 : {value0} X {value1}
# REMOVE: data0 = [0, 3863, 4255, 4647, 5039, 5431, 5823, 6215, 6606, 6998, 7390, 7782, 8174, 8566, 8958, 9350, 9742, 10134, 10526, 10917, 11309, 11701, 12093, 12485, 12877, 13269, 13661, 14053, 14445, 14837, 15228, 15620, 16012, 16404, 16796, 17188, 17580, 17972, 18364, 18756, 19148, 19539, 19931, 20323, 20715, 21107, 21499, 21891, 22283, 22675, 23067]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# REMOVE: data1 = [0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 激光挥舞攻击力 : {value2}
# REMOVE: data2 = [0, 38631, 42550, 46469, 50388, 54307, 58226, 62146, 66065, 69984, 73903, 77822, 81741, 85660, 89579, 93498, 97417, 101336, 105255, 109175, 113094, 117013, 120932, 124851, 128770, 132689, 136608, 140527, 144446, 148365, 152285, 156204, 160123, 164042, 167961, 171880, 175799, 179718, 183637, 187556, 191475, 195394, 199314, 203233, 207152, 211071, 214990, 218909, 222828, 226747, 230666]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
def vp_1(self):
@@ -990,28 +916,22 @@ class Skill34(PassiveBufferSkill):
uuid = "a354f4930334e70b0275f5d92668ce3d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 精神增加 : {value0}
# REMOVE: data0 = [0, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, 310, 320, 330, 340, 350, 360, 370, 380, 390, 400, 410, 420, 430, 440, 450, 460, 470, 480, 490, 500, 510, 520, 530, 540, 550, 560, 570, 580, 590, 600, 610, 620, 630, 640]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 基本攻击力和技能攻击力增加 : {value1}%
# REMOVE: data1 = [0, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 54, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74, 76, 78, 80, 82, 84, 86, 88, 90, 92, 94, 96, 98, 100, 102, 104, 106, 108, 110, 112, 114, 116, 118, 120, 122]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 物理暴击率增加 : {value2}%
# REMOVE: data2 = [0, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 学习[保护模件 (缓冲)]后
# 保护罩额外生成 : {value3}%
# REMOVE: data3 = [0, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 保护罩最大累积量上限 : 目标生命值上限的{value4}%
# REMOVE: data4 = [0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]# noqa: E501
data4 = get_data(f'{prefix}/{uuid}', 4)
# 强化保护罩额外生成 : {value5}%
# REMOVE: data5 = [0, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15]# noqa: E501
data5 = get_data(f'{prefix}/{uuid}', 5)
# 强化保护罩额外降低伤害 : {value6}%
# REMOVE: data6 = [0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]# noqa: E501
data6 = get_data(f'{prefix}/{uuid}', 6)
Spirit = data0
@@ -1036,12 +956,11 @@ class Skill35(ActiveSkill):
uuid = "9559c99a9596b20d031de1ce2649b326"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 压制攻击力 : {value0} X {value1}
# REMOVE: data0 = [0, 18255, 20107, 21959, 23811, 25663, 27515, 29367, 31219, 33071, 34923, 36775, 38627, 40479, 42331, 44183, 46035, 47887, 49739, 51591, 53443, 55295, 57147, 58999, 60851, 62703, 64555, 66407, 68259, 70111, 71963, 73815, 75666, 77518, 79370, 81222, 83074, 84926, 86778, 88630, 90482, 92334, 94186, 96038, 97890, 99742, 101594, 103446, 105298, 107150, 109002]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# REMOVE: data1 = [0, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
def vp_1(self):
@@ -1090,18 +1009,15 @@ class Skill36(ActiveSkill):
uuid = "955eb7e828c2517131a80f580186838c"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 能量炮发射攻击力 : {value0} X {value1}
# REMOVE: data0 = [0, 10896, 12001, 13106, 14212, 15317, 16423, 17528, 18633, 19739, 20844, 21949, 23055, 24160, 25265, 26371, 27476, 28581, 29687, 30792, 31898, 33003, 34108, 35214, 36319, 37424, 38530, 39635, 40740, 41846, 42951, 44057, 45162, 46267, 47373, 48478, 49583, 50689, 51794, 52899, 54005, 55110, 56215, 57321, 58426, 59532, 60637, 61742, 62848, 63953, 65058]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# REMOVE: data1 = [0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 强化保护罩充能量 : {value2}
# REMOVE: data2 = [0, 3461, 3585, 3708, 3832, 3956, 4080, 4204, 4328, 4445, 4568, 4692, 4816, 4940, 5064, 5188, 5311, 5428, 5552, 5676, 5800, 5924, 6048, 6171, 6295, 6412, 6536, 6660, 6784, 6908, 7031, 7155, 7279, 7396, 7520, 7644, 7768, 7891, 8014, 8137, 8259, 8382, 8505, 8628, 8751, 8874, 8997, 9120, 9243, 9366, 9489]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 强化保护罩降低伤害率 : {value3}%
# REMOVE: data3 = [0, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
def vp_1(self):
@@ -1149,22 +1065,17 @@ class Skill37(ActiveSkill):
uuid = "c6eaf15c287d9154479d1714cad5b4e0"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 爪攻击力 : {value0}
# REMOVE: data0 = [0, 52019, 64081, 76143, 88205, 100268, 112330, 124392, 136455, 148517, 160579, 172641, 184704, 196766, 208828, 220891, 232953, 245015, 257077, 269140, 281202, 293264, 305327, 317389, 329451, 341513, 353576, 365638, 377700, 389763, 401825, 413887, 425949, 438012, 450074, 462136, 474199, 486261, 498323, 510385, 522448, 534510, 546572, 558635, 570697, 582759, 594821, 606884, 618946, 631008, 643071]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 无人机协同攻击力 : {value1} X {value2}
# REMOVE: data1 = [0, 5202, 6408, 7614, 8821, 10027, 11233, 12439, 13645, 14852, 16058, 17264, 18470, 19677, 20883, 22089, 23295, 24502, 25708, 26914, 28120, 29326, 30533, 31739, 32945, 34151, 35358, 36564, 37770, 38976, 40182, 41389, 42595, 43801, 45007, 46214, 47420, 48626, 49832, 51039, 52245, 53451, 54657, 55863, 57070, 58276, 59482, 60688, 61895, 63101, 64307]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# REMOVE: data2 = [0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 护盾砸击攻击力 : {value3}
# REMOVE: data3 = [0, 78028, 96121, 114215, 132308, 150402, 168495, 186588, 204682, 222775, 240869, 258962, 277056, 295149, 313242, 331336, 349429, 367523, 385616, 403710, 421803, 439896, 457990, 476083, 494177, 512270, 530364, 548457, 566550, 584644, 602737, 620831, 638924, 657018, 675111, 693204, 711298, 729391, 747485, 765578, 783672, 801765, 819858, 837952, 856045, 874139, 892232, 910325, 928419, 946512, 964606]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 超负荷炮攻击力 : {value4} X {value5}
# REMOVE: data4 = [0, 19507, 24030, 28554, 33077, 37600, 42124, 46647, 51170, 55694, 60217, 64741, 69264, 73787, 78311, 82834, 87357, 91881, 96404, 100927, 105451, 109974, 114497, 119021, 123544, 128068, 132591, 137114, 141638, 146161, 150684, 155208, 159731, 164254, 168778, 173301, 177824, 182348, 186871, 191395, 195918, 200441, 204965, 209488, 214011, 218535, 223058, 227581, 232105, 236628, 241151]# noqa: E501
data4 = get_data(f'{prefix}/{uuid}', 4)
# REMOVE: data5 = [0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]# noqa: E501
data5 = get_data(f'{prefix}/{uuid}', 5)
# 系统常量 · 战斗服 (改良型)
@@ -1184,6 +1095,7 @@ class Skill38(PassiveSkill):
uuid = "6bdcefb90e5e4387d4faa3633b4b587c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 系统 · 临战编程
@@ -1205,12 +1117,11 @@ class Skill39(PassiveBufferSkill):
uuid = "5fed75723a5d5d373c9f54fba1c7dc06"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
# REMOVE: data0 = [0, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 54, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74, 76, 78, 80, 82, 84, 86, 88, 90, 92, 94, 96, 98, 100, 102, 104, 106, 108, 110, 112, 114, 116, 118]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 精神增加 : {value1}
# REMOVE: data1 = [0, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, 310, 320, 330, 340, 350, 360, 370, 380, 390, 400, 410, 420, 430, 440, 450, 460, 470, 480, 490, 500, 510, 520, 530, 540, 550, 560, 570, 580, 590, 600, 610, 620, 630, 640, 650]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
Spirit = data1
@@ -1237,16 +1148,14 @@ class Skill40(ActiveSkill):
uuid = "56ef36c1980e67dd2bb50b180a925b89"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 폭발 공격력 : {value1} X {value2}
# REMOVE: data1 = [0, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# REMOVE: data2 = [0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 타격 당 정보 습득률 : 40%
# [범위 정보]
# 폭발 범위 : {value3}%
# data3 = None # TOCHECK # REMOVE: data3 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 空袭策略 : 神兵天降
@@ -1279,37 +1188,28 @@ class Skill41(ActiveBufferSkill):
uuid = "d40a932ac818bf4fa044dc1e4f8b2708"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffType = 'awakeSub'
# 激光多段攻击力 : {value0} X {value1}
# REMOVE: data0 = [0, 37544, 46249, 54955, 63661, 72367, 81073, 89778, 98484, 107190, 115896, 124601, 133307, 142013, 150719, 159424, 168130, 176836, 185542, 194248, 202953, 211659, 220365, 229071, 237776, 246482, 255188, 263894, 272600, 281305, 290011, 298717, 307423, 316128, 324834, 333540, 342246, 350952, 359657, 368363, 377069, 385775, 394480, 403186, 411892, 420598, 429303, 438009, 446715, 455421, 464127]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# REMOVE: data1 = [0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 连锁爆炸多段攻击力 : {value2} X {value3}
# REMOVE: data2 = [0, 25029, 30833, 36637, 42441, 48244, 54048, 59852, 65656, 71460, 77264, 83068, 88871, 94675, 100479, 106283, 112087, 117891, 123695, 129498, 135302, 141106, 146910, 152714, 158518, 164321, 170125, 175929, 181733, 187537, 193341, 199145, 204948, 210752, 216556, 222360, 228164, 233968, 239772, 245575, 251379, 257183, 262987, 268791, 274595, 280398, 286202, 292006, 297810, 303614, 309418]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# REMOVE: data3 = [0, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 选择[强袭策略 : 区域肃清]时效果
# 力量/智力增加 : [强袭策略 : 区域肃清]的{value4}%
# REMOVE: data4 = [0, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158]# noqa: E501
data4 = get_data(f'{prefix}/{uuid}', 4)
# 攻击/移动速度增加 : [强袭策略 : 区域肃清]的{value5}%
# REMOVE: data5 = [0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]# noqa: E501
data5 = get_data(f'{prefix}/{uuid}', 5)
# 效果持续时间 : {value6}秒
# REMOVE: data6 = [0, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43]# noqa: E501
data6 = get_data(f'{prefix}/{uuid}', 6)
# 选择[绝境策略 : 极限歼灭]时效果
# 力量/智力增加 : [强袭策略 : 区域肃清]的{value7}%
# REMOVE: data7 = [0, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73]# noqa: E501
data7 = get_data(f'{prefix}/{uuid}', 7)
# 效果持续时间 : {value8}秒
# REMOVE: data8 = [0, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]# noqa: E501
data8 = get_data(f'{prefix}/{uuid}', 8)
# 预输入[强袭策略 : 区域肃清]时攻击力合算比率 : {value9}%
# REMOVE: data9 = [0, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80]# noqa: E501
data9 = get_data(f'{prefix}/{uuid}', 9)
File diff suppressed because it is too large Load Diff
@@ -24,12 +24,11 @@ class Skill10(ActiveSkill):
uuid = "dcd536f1674630f01fc9667bb202b851"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理防御力增加 : {value0}
# REMOVE: data0 = [0, 7736, 9025, 10313, 11602, 12891, 14181, 15470, 16759, 18048, 19337, 20627, 21916, 23205, 24494, 25783, 27073, 28362, 29650, 30939, 32228]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 魔法防御力增加 : {value1}
# REMOVE: data1 = [0, 7736, 9025, 10313, 11602, 12891, 14181, 15470, 16759, 18048, 19337, 20627, 21916, 23205, 24494, 25783, 27073, 28362, 29650, 30939, 32228]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 别过来!
@@ -52,9 +51,9 @@ class Skill11(ActiveSkill):
uuid = "c9603b05632f362bb23cae18374e37cf"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 箴言人偶爆炸攻击力 : {value0}%
# REMOVE: data0 = [0, 6996, 7706, 8415, 9125, 9835, 10545, 11254, 11964, 12674, 13384, 14093, 14803, 15513, 16223, 16932, 17642, 18352, 19062, 19771, 20481, 21191, 21901, 22610, 23320, 24030, 24739, 25449, 26159, 26869, 27578, 28288, 28998, 29708, 30417, 31127, 31837, 32547, 33256, 33966, 34676, 35386, 36095, 36805, 37515, 38225, 38934, 39644, 40354, 41063, 41773, 42483, 43193, 43902, 44612, 45322, 46032, 46741, 47451, 48161, 48871, 49580, 50290, 51000, 51710, 52419, 53129, 53839, 54549, 55258, 55968]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 替身草人
@@ -81,33 +80,25 @@ class Skill12(ActiveSkill):
uuid = "0969cd4054d93da07708108c0cc1c4b5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 瞬移后僵直时间 : {value0}秒
# REMOVE: data0 = [0, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 角色增益效果持续时间 : {value1}秒
# REMOVE: data1 = [0, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 增加角色移动速度 : {value2}%
# REMOVE: data2 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 增加角色攻击速度 : {value3}%
# REMOVE: data3 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 召唤兽增益效果持续时间 : {value4}秒
# REMOVE: data4 = [0, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28]# noqa: E501
data4 = get_data(f'{prefix}/{uuid}', 4)
# 增加召唤兽移动速度 : {value5}%
# REMOVE: data5 = [0, 3, 5, 7.5, 10, 12.5, 15, 17.5, 20, 22.5, 25, 27.5, 30, 32.5, 35, 37.5, 40, 42.5, 45, 47.5, 50]# noqa: E501
data5 = get_data(f'{prefix}/{uuid}', 5)
# 增加召唤兽攻击速度 : {value6}%
# REMOVE: data6 = [0, 3, 5, 7.5, 10, 12.5, 15, 17.5, 20, 22.5, 25, 27.5, 30, 32.5, 35, 37.5, 40, 42.5, 45, 47.5, 50]# noqa: E501
data6 = get_data(f'{prefix}/{uuid}', 6)
# 增加召唤兽力量 : {value7}
# REMOVE: data7 = [0, 15, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200]# noqa: E501
data7 = get_data(f'{prefix}/{uuid}', 7)
# 增加召唤兽智力 : {value8}
# REMOVE: data8 = [0, 15, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200]# noqa: E501
data8 = get_data(f'{prefix}/{uuid}', 8)
# 玫瑰藤蔓
@@ -128,19 +119,16 @@ class Skill18(ActiveSkill):
uuid = "f3d425f6b8186f9b170fd1aab778fa0d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 藤蔓多段攻击力 : {value0}
# REMOVE: data0 = [0, 1347, 1484, 1621, 1758, 1894, 2031, 2168, 2304, 2441, 2578, 2714, 2851, 2988, 3124, 3261, 3398, 3535, 3671, 3808, 3945, 4081, 4218, 4355, 4491, 4628, 4765, 4902, 5038, 5175, 5312, 5448, 5585, 5722, 5858, 5995, 6132, 6268, 6405, 6542, 6679, 6815, 6952, 7089, 7225, 7362, 7499, 7635, 7772, 7909, 8046, 8182, 8319, 8456, 8592, 8729, 8866, 9002, 9139, 9276, 9413, 9549, 9686, 9823, 9959, 10096, 10233, 10369, 10506, 10643, 10779]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 出血攻击力 : {value1}
# REMOVE: data1 = [0, 207, 228, 250, 271, 292, 313, 334, 355, 376, 397, 418, 439, 460, 481, 502, 523, 544, 565, 586, 607, 628, 649, 670, 691, 712, 733, 755, 776, 797, 818, 839, 860, 881, 902, 923, 944, 965, 986, 1007, 1028, 1049, 1070, 1091, 1112, 1133, 1154, 1175, 1196, 1217, 1239, 1260, 1281, 1302, 1323, 1344, 1365, 1386, 1407, 1428, 1449, 1470, 1491, 1512, 1533, 1554, 1575, 1596, 1617, 1638, 1659]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 出血持续时间 : {value2}秒
# REMOVE: data2 = [0, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# [范围信息]
# 攻击大小比率 : {value3}%
# REMOVE: data3 = [0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 驱散魔法
@@ -162,37 +150,28 @@ class Skill20(ActiveSkill):
uuid = "9bff7f2559e003766fee2853dca00631"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 减益效果数量上限 : {value0}个
# REMOVE: data0 = [0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 增加力量 : {value1}
# REMOVE: data1 = [0, 11, 15, 20, 25, 30, 35, 41, 47, 53, 60, 67, 74, 82, 90, 98, 106, 115, 124, 133, 143]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 增加智力 : {value2}
# REMOVE: data2 = [0, 11, 15, 20, 25, 30, 35, 41, 47, 53, 60, 67, 74, 82, 90, 98, 106, 115, 124, 133, 143]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 增加力量、 智力的持续时间 : {value3}秒
# REMOVE: data3 = [0, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 减速几率 : {value4}%
# REMOVE: data4 = [0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]# noqa: E501
data4 = get_data(f'{prefix}/{uuid}', 4)
# 敌人攻击速度减少率 : {value5}%
# REMOVE: data5 = [0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40]# noqa: E501
data5 = get_data(f'{prefix}/{uuid}', 5)
# 敌人移动速度减少 : {value6}%
# REMOVE: data6 = [0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40]# noqa: E501
data6 = get_data(f'{prefix}/{uuid}', 6)
# 敌人施放速度减少 : {value7}%
# REMOVE: data7 = [0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40]# noqa: E501
data7 = get_data(f'{prefix}/{uuid}', 7)
# 减少敌人攻击速度、 移动速度、 施放速度的持续时间 : {value8}秒
# REMOVE: data8 = [0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]# noqa: E501
data8 = get_data(f'{prefix}/{uuid}', 8)
# [范围信息]
# 减益效果范围 : {value9}px
# REMOVE: data9 = [0, 200, 211, 222, 234, 245, 256, 267, 278, 289, 300, 311, 322, 334, 345, 356, 367, 378, 389, 400, 411]# noqa: E501
data9 = get_data(f'{prefix}/{uuid}', 9)
@@ -216,19 +195,17 @@ class Skill22(ActiveBufferSkill):
uuid = "e7e39aa9fcf182c8db543235c8af7dac"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 初次缝补时生命值恢复 : <pnumber>
# 每追加缝补1次的生命值恢复 : <pnumber>
# 追加缝补次数上限 : 3次
# 异常状态消除数量上限 : {value0}
# REMOVE: data0 = [0, 3900, 4724, 5547, 6327, 7150, 8017, 8798, 9578, 10401, 11268, 12048, 12871, 13694, 14518, 15341, 16121, 16988, 17767, 18591, 19414, 20237, 21017, 21842, 22664, 23487, 24919, 26391, 27389, 28427, 29468, 30508, 31549, 32589, 33628, 34668, 35709, 36791, 37832, 38872, 39913, 40951, 41992, 43075, 44115, 45155, 46196, 47236, 48275, 49360, 50400, 51439, 52479, 53519, 54560, 55599, 56639, 57679, 58720, 59760, 60799, 61883, 62924, 63963, 65003, 66086, 67084, 68122, 69163, 70203, 71244]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 施放期间所受伤害减少率 : {value1}%
# REMOVE: data1 = [0, 867, 1040, 1256, 1430, 1603, 1777, 1950, 2168, 2297, 2514, 2688, 2861, 3077, 3208, 3424, 3597, 3771, 3988, 4117, 4333, 4507, 4680, 4898, 5027, 5245, 5547, 5894, 6067, 6327, 6588, 6805, 7021, 7239, 7499, 7715, 7932, 8192, 8408, 8668, 8884, 9102, 9318, 9578, 9838, 10056, 10271, 10489, 10749, 10965, 11225, 11443, 11659, 11919, 12136, 12352, 12570, 12828, 13088, 13306, 13522, 13739, 14000, 14260, 14476, 14693, 14909, 15127, 15343, 15560, 15776]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# [范围信息]
# 效果生效范围 : {value2}px
# REMOVE: data2 = [0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 黑魔法扫把
@@ -248,12 +225,11 @@ class Skill23(PassiveSkill):
uuid = "14c573777542b4ee3cdca35501b06c97"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 装备扫把时施放速度增加 : {value0}%
# REMOVE: data0 = [0, 30]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 装备扫把时命中率增加 : {value1}%
# REMOVE: data1 = [0, 5]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 人偶操纵者
@@ -276,9 +252,9 @@ class Skill24(PassiveBufferSkill):
uuid = "8d8981a94b8bdd4e3ffad5bc05042080"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 智力增加 : {value0}
# REMOVE: data0 = [0, 69, 73, 77, 81, 85, 90, 95, 100, 106, 112, 118, 124, 130, 137, 144, 152, 160, 168, 176, 184, 193, 202, 212, 221, 231, 241, 252, 262, 273, 284, 296, 308, 320, 332, 344, 358, 371, 384, 398, 412, 426, 440, 456, 470, 486, 502, 518, 534, 550, 567, 581, 597, 613, 629, 645, 660, 676, 692, 708, 724, 739, 755, 771, 787, 803, 818, 834, 850, 866, 882]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
INT = data0
@@ -303,16 +279,14 @@ class Skill25(ActiveSkill):
uuid = "6bbf76bcd2ed3ca25f21b760db4342ad"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第1击攻击力 : {value0}
# REMOVE: data0 = [0, 1865, 2054, 2243, 2433, 2622, 2811, 3000, 3189, 3379, 3568, 3757, 3946, 4135, 4325, 4514, 4703, 4892, 5081, 5271, 5460, 5649, 5838, 6027, 6217, 6406, 6595, 6784, 6973, 7163, 7352, 7541, 7730, 7919, 8109, 8298, 8487, 8676, 8866, 9055, 9244, 9433, 9622, 9812, 10001, 10190, 10379, 10568, 10758, 10947, 11136, 11325, 11514, 11704, 11893, 12082, 12271, 12460, 12650, 12839, 13028, 13217, 13406, 13596, 13785, 13974, 14163, 14352, 14542, 14731, 14920]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 第2击攻击力 : {value1}
# REMOVE: data1 = [0, 1865, 2054, 2243, 2433, 2622, 2811, 3000, 3189, 3379, 3568, 3757, 3946, 4135, 4325, 4514, 4703, 4892, 5081, 5271, 5460, 5649, 5838, 6027, 6217, 6406, 6595, 6784, 6973, 7163, 7352, 7541, 7730, 7919, 8109, 8298, 8487, 8676, 8866, 9055, 9244, 9433, 9622, 9812, 10001, 10190, 10379, 10568, 10758, 10947, 11136, 11325, 11514, 11704, 11893, 12082, 12271, 12460, 12650, 12839, 13028, 13217, 13406, 13596, 13785, 13974, 14163, 14352, 14542, 14731, 14920]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# [范围信息]
# 攻击大小比率 : {value2}%
# REMOVE: data2 = [0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
@@ -344,30 +318,23 @@ class Skill27(ActiveBufferSkill):
uuid = "04c7b4361ca81f041e868169ff044252"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
# REMOVE: data0 = [0, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 队友生命值最大值增加 : {value1}
# REMOVE: data1 = [0, 383, 386, 389, 392, 395, 398, 401, 404, 407, 410, 413, 416, 419, 422, 425, 428, 431, 434, 437, 440]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 队友魔法值最大值增加 : {value2}
# REMOVE: data2 = [0, 383, 386, 389, 392, 395, 398, 401, 404, 407, 410, 413, 416, 419, 422, 425, 428, 431, 434, 437, 440]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 队友物理防御力增加 : {value3}
# REMOVE: data3 = [0, 11080, 11130, 11180, 11230, 11280, 11330, 11380, 11430, 11480, 11530, 11580, 11630, 11680, 11730, 11780, 11830, 11880, 11930, 11980, 12030]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 队友魔法防御力增加 : {value4}
# REMOVE: data4 = [0, 11080, 11130, 11180, 11230, 11280, 11330, 11380, 11430, 11480, 11530, 11580, 11630, 11680, 11730, 11780, 11830, 11880, 11930, 11980, 12030]# noqa: E501
data4 = get_data(f'{prefix}/{uuid}', 4)
# 队友体力增加 : {value5}
# REMOVE: data5 = [0, 94, 98, 102, 107, 112, 116, 122, 127, 131, 137, 141, 147, 153, 158, 163, 169, 175, 181, 187, 192]# noqa: E501
data5 = get_data(f'{prefix}/{uuid}', 5)
# 队友精神增加 : {value6}
# REMOVE: data6 = [0, 94, 98, 102, 107, 112, 116, 122, 127, 131, 137, 141, 147, 153, 158, 163, 169, 175, 181, 187, 192]# noqa: E501
data6 = get_data(f'{prefix}/{uuid}', 6)
# 疯疯熊系列技能攻击力增加率 : {value7}%
# REMOVE: data7 = [0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]# noqa: E501
data7 = get_data(f'{prefix}/{uuid}', 7)
# - [偏爱对象的效果增加率] -
# [禁术吟咏]效果增加率 : 15%
@@ -400,12 +367,11 @@ class Skill28(PassiveSkill):
uuid = "653b35b5b59d29daffca47df43b2b0e3"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 技能攻击力增加率 : {value0}%
# REMOVE: data0 = [0, 11.5, 13, 14.5, 16, 17.5, 19, 20.5, 22, 23.5, 25, 26.5, 28, 29.5, 31, 32.5, 34, 35.5, 37, 38.5, 40]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 魔法暴击率增加 : {value1}%
# REMOVE: data1 = [0, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 疯熊火箭拳
@@ -427,13 +393,12 @@ class Skill29(ActiveSkill):
uuid = "4b22172f4e00d9735ff44d333a86653d"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 拳套冲击波攻击力 : {value0}
# REMOVE: data0 = [0, 7589, 8359, 9129, 9899, 10669, 11438, 12208, 12978, 13748, 14518, 15288, 16058, 16828, 17598, 18368, 19137, 19907, 20677, 21447, 22217, 22987, 23757, 24527, 25297, 26067, 26836, 27606, 28376, 29146, 29916, 30686, 31456, 32226, 32996, 33766, 34535, 35305, 36075, 36845, 37615, 38385, 39155, 39925, 40695, 41465, 42234, 43004, 43774, 44544, 45314, 46084, 46854, 47624, 48394, 49164, 49933, 50703, 51473, 52243, 53013, 53783, 54553, 55323, 56093, 56863, 57632, 58402, 59172, 59942, 60712]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# [范围信息]
# 拳套冲击波大小比率 : {value1}%
# REMOVE: data1 = [0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 人偶篮子
@@ -456,12 +421,11 @@ class Skill30(PassiveSkill):
uuid = "67e7dd8996b5735e788c9420730c077d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 进入地下城时箴言人偶数量 : {value0}个
# REMOVE: data0 = [0, 4]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 箴言人偶可累积数量上限 : {value1}个
# REMOVE: data1 = [0, 4]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 火热的爱意
@@ -488,29 +452,23 @@ class Skill31(ActiveSkill):
uuid = "e862146efac2fce3de3a12f038f4116b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 箴言人偶消耗 : 1个
# 效果持续时间 : {value0}秒
# REMOVE: data0 = [0, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 攻击速度增加 : {value1}%
# REMOVE: data1 = [0, 13.5, 14, 14.5, 15, 15.5, 16, 16.5, 17, 17.5, 18, 18.5, 19, 19.5, 20, 20.5, 21, 21.5, 22, 22.5, 23, 23.5, 24, 24.5, 25, 25.5, 26, 26.5, 27, 27.5, 28, 28.5, 29, 29.5, 30, 30.5, 31, 31.5, 32, 32.5, 33, 33.5, 34, 34.5, 35, 35.5, 36, 36.5, 37, 37.5, 38]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 移动速度增加 : {value2}%
# REMOVE: data2 = [0, 13.5, 14, 14.5, 15, 15.5, 16, 16.5, 17, 17.5, 18, 18.5, 19, 19.5, 20, 20.5, 21, 21.5, 22, 22.5, 23, 23.5, 24, 24.5, 25, 25.5, 26, 26.5, 27, 27.5, 28, 28.5, 29, 29.5, 30, 30.5, 31, 31.5, 32, 32.5, 33, 33.5, 34, 34.5, 35, 35.5, 36, 36.5, 37, 37.5, 38]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 施放速度增加 : {value3}%
# REMOVE: data3 = [0, 13.5, 14, 14.5, 15, 15.5, 16, 16.5, 17, 17.5, 18, 18.5, 19, 19.5, 20, 20.5, 21, 21.5, 22, 22.5, 23, 23.5, 24, 24.5, 25, 25.5, 26, 26.5, 27, 27.5, 28, 28.5, 29, 29.5, 30, 30.5, 31, 31.5, 32, 32.5, 33, 33.5, 34, 34.5, 35, 35.5, 36, 36.5, 37, 37.5, 38]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 火焰热气攻击力 : {value4}
# REMOVE: data4 = [0, 4502, 5220, 5937, 6655, 7373, 8091, 8808, 9526, 10244, 10961, 11679, 12397, 13115, 13832, 14550, 15268, 15985, 16703, 17421, 18138, 18856, 19574, 20292, 21009, 21727, 22445, 23162, 23880, 24598, 25316, 26033, 26751, 27469, 28186, 28904, 29622, 30340, 31057, 31775, 32493, 33210, 33928, 34646, 35364, 36081, 36799, 37517, 38234, 38952, 39670]# noqa: E501
data4 = get_data(f'{prefix}/{uuid}', 4)
# 火焰热气多段攻击次数 : {value5}
# REMOVE: data5 = [0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]# noqa: E501
data5 = get_data(f'{prefix}/{uuid}', 5)
# [范围信息]
# 效果生效范围 : {value6}px
# REMOVE: data6 = [0, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900]# noqa: E501
data6 = get_data(f'{prefix}/{uuid}', 6)
# 蔷薇藤鞭
@@ -533,17 +491,15 @@ class Skill32(ActiveSkill):
uuid = "5f11bba71728448bb64de0dba2b252cf"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 箴言人偶收获数量 : 1个
# 鞭打攻击力 : {value0}
# REMOVE: data0 = [0, 6657, 7718, 8780, 9841, 10902, 11963, 13025, 14086, 15147, 16208, 17270, 18331, 19392, 20453, 21515, 22576, 23637, 24698, 25760, 26821, 27882, 28943, 30005, 31066, 32127, 33189, 34250, 35311, 36372, 37434, 38495, 39556, 40617, 41679, 42740, 43801, 44862, 45924, 46985, 48046, 49107, 50169, 51230, 52291, 53352, 54414, 55475, 56536, 57598, 58659, 59720, 60781, 61843, 62904, 63965, 65026, 66088, 67149, 68210, 69271, 70333, 71394, 72455, 73516, 74578, 75639, 76700, 77761, 78823, 79884]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 拉回攻击力 : {value1}
# REMOVE: data1 = [0, 6657, 7718, 8780, 9841, 10902, 11963, 13025, 14086, 15147, 16208, 17270, 18331, 19392, 20453, 21515, 22576, 23637, 24698, 25760, 26821, 27882, 28943, 30005, 31066, 32127, 33189, 34250, 35311, 36372, 37434, 38495, 39556, 40617, 41679, 42740, 43801, 44862, 45924, 46985, 48046, 49107, 50169, 51230, 52291, 53352, 54414, 55475, 56536, 57598, 58659, 59720, 60781, 61843, 62904, 63965, 65026, 66088, 67149, 68210, 69271, 70333, 71394, 72455, 73516, 74578, 75639, 76700, 77761, 78823, 79884]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# [范围信息]
# 攻击大小比率 : {value2}%
# REMOVE: data2 = [0, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 疯熊守护
@@ -565,16 +521,14 @@ class Skill33(ActiveSkill):
uuid = "854997c3bdfc3a2b498b4c4001f69e06"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 捶击攻击力 : {value0}
# REMOVE: data0 = [0, 12524, 13795, 15065, 16336, 17606, 18877, 20147, 21418, 22688, 23959, 25230, 26500, 27771, 29041, 30312, 31582, 32853, 34123, 35394, 36664, 37935, 39206, 40476, 41747, 43017, 44288, 45558, 46829, 48099, 49370, 50641, 51911, 53182, 54452, 55723, 56993, 58264, 59534, 60805, 62075, 63346, 64617, 65887, 67158, 68428, 69699, 70969, 72240, 73510, 74781, 76052, 77322, 78593, 79863, 81134, 82404, 83675, 84945, 86216, 87486, 88757, 90028, 91298, 92569, 93839, 95110, 96380, 97651, 98921, 100192]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# [范围信息]
# 可施放距离 : {value1}px
# REMOVE: data1 = [0, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 攻击大小比率 : {value2}%
# REMOVE: data2 = [0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 禁术吟咏
@@ -604,39 +558,30 @@ class Skill34(ActiveBufferSkill):
uuid = "61c8cb33dd20b4ff335e8deed70d3d9c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
# REMOVE: data0 = [0, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# - [适用于小魔女的效果] -
# 基本攻击力和技能攻击力增加率 : {value1}%
# REMOVE: data1 = [0, 13, 16, 19, 22, 25, 28, 31, 34, 37, 40, 43, 46, 49, 52, 55, 58, 61, 64, 67, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 命中率增加 : {value2}%
# REMOVE: data2 = [0, 15.4, 16.3, 17.2, 18, 18.9, 19.8, 20.6, 21.5, 22.4, 23.2, 24.1, 25, 25.8, 26.7, 27.6, 28.4, 29.3, 30.2, 31.1, 31.9, 32.8, 33.7, 34.5, 35.4, 36.3, 37.1, 38, 38.9, 39.7, 40.6, 41.5, 42.3, 43.2, 44.1, 44.9, 45.8, 46.7, 47.6, 48.4, 49.3]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# - [适用于队友的效果] -
# 物理攻击力增加 : {value3}
# REMOVE: data3 = [0, 34, 35, 37, 38, 39, 41, 42, 43, 45, 46, 47, 49, 50, 51, 53, 54, 55, 57, 58, 60, 61, 62, 64, 65, 66, 68, 69, 70, 72, 73, 74, 76, 77, 78, 80, 81, 82, 84, 85, 87]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 魔法攻击力增加 : {value4}
# REMOVE: data4 = [0, 34, 35, 37, 38, 39, 41, 42, 43, 45, 46, 47, 49, 50, 51, 53, 54, 55, 57, 58, 60, 61, 62, 64, 65, 66, 68, 69, 70, 72, 73, 74, 76, 77, 78, 80, 81, 82, 84, 85, 87]# noqa: E501
data4 = get_data(f'{prefix}/{uuid}', 4)
# 独立攻击力增加 : {value5}
# REMOVE: data5 = [0, 34, 35, 37, 38, 39, 41, 42, 43, 45, 46, 47, 49, 50, 51, 53, 54, 55, 57, 58, 60, 61, 62, 64, 65, 66, 68, 69, 70, 72, 73, 74, 76, 77, 78, 80, 81, 82, 84, 85, 87]# noqa: E501
data5 = get_data(f'{prefix}/{uuid}', 5)
# 力量增加 : {value6}
# REMOVE: data6 = [0, 131, 140, 149, 158, 167, 175, 184, 193, 202, 211, 220, 229, 238, 247, 256, 264, 273, 282, 291, 300, 309, 318, 327, 336, 345, 353, 362, 371, 380, 389, 398, 407, 416, 425, 434, 442, 451, 460, 469, 478]# noqa: E501
data6 = get_data(f'{prefix}/{uuid}', 6)
# 智力增加 : {value7}
# REMOVE: data7 = [0, 131, 140, 149, 158, 167, 175, 184, 193, 202, 211, 220, 229, 238, 247, 256, 264, 273, 282, 291, 300, 309, 318, 327, 336, 345, 353, 362, 371, 380, 389, 398, 407, 416, 425, 434, 442, 451, 460, 469, 478]# noqa: E501
data7 = get_data(f'{prefix}/{uuid}', 7)
# 命中率增加 : {value8}%
# REMOVE: data8 = [0, 15.4, 16.3, 17.2, 18, 18.9, 19.8, 20.6, 21.5, 22.4, 23.2, 24.1, 25, 25.8, 26.7, 27.6, 28.4, 29.3, 30.2, 31.1, 31.9, 32.8, 33.7, 34.5, 35.4, 36.3, 37.1, 38, 38.9, 39.7, 40.6, 41.5, 42.3, 43.2, 44.1, 44.9, 45.8, 46.7, 47.6, 48.4, 49.3]# noqa: E501
data8 = get_data(f'{prefix}/{uuid}', 8)
# [范围信息]
# 增益效果范围 : {value9}px
# REMOVE: data9 = [0, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900]# noqa: E501
data9 = get_data(f'{prefix}/{uuid}', 9)
ATK = data3
@@ -660,18 +605,15 @@ class Skill35(ActiveSkill):
uuid = "dce00e1ce90e34ef5c36ea869ad171bd"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 尖刺攻击力 : {value0}
# REMOVE: data0 = [0, 3330, 3668, 4006, 4343, 4681, 5019, 5357, 5695, 6032, 6370, 6708, 7046, 7384, 7721, 8059, 8397, 8735, 9073, 9411, 9748, 10086, 10424, 10762, 11100, 11437, 11775, 12113, 12451, 12789, 13127, 13464, 13802, 14140, 14478, 14816, 15153, 15491, 15829, 16167, 16505, 16842, 17180, 17518, 17856, 18194, 18532, 18869, 19207, 19545, 19883, 20221, 20558, 20896, 21234, 21572, 21910, 22248, 22585, 22923, 23261, 23599, 23937, 24274, 24612, 24950, 25288, 25626, 25963, 26301, 26639]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 尖刺多段攻击次数 : {value1}次
# REMOVE: data1 = [0, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 出血攻击力 : {value2}
# REMOVE: data2 = [0, 297, 327, 357, 387, 417, 447, 477, 507, 537, 567, 597, 627, 658, 688, 718, 748, 778, 808, 838, 868, 898, 928, 958, 989, 1019, 1049, 1079, 1109, 1139, 1169, 1199, 1229, 1259, 1289, 1319, 1350, 1380, 1410, 1440, 1470, 1500, 1530, 1560, 1590, 1620, 1650, 1680, 1711, 1741, 1771, 1801, 1831, 1861, 1891, 1921, 1951, 1981, 2011, 2042, 2072, 2102, 2132, 2162, 2192, 2222, 2252, 2282, 2312, 2342, 2372]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 出血持续时间 : {value3}秒
# REMOVE: data3 = [0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 疯疯熊坠击
@@ -696,14 +638,13 @@ class Skill36(ActiveSkill):
uuid = "38c485cc41f46a7959ae4336325aa45c"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 落地冲击波攻击力 : {value0}
# REMOVE: data0 = [0, 17322, 19079, 20837, 22594, 24351, 26109, 27866, 29623, 31380, 33138, 34895, 36652, 38410, 40167, 41924, 43682, 45439, 47196, 48953, 50711, 52468, 54225, 55983, 57740, 59497, 61255, 63012, 64769, 66527, 68284, 70041, 71798, 73556, 75313, 77070, 78828, 80585, 82342, 84100, 85857, 87614, 89371, 91129, 92886, 94643, 96401, 98158, 99915, 101673, 103430, 105187, 106945, 108702, 110459, 112216, 113974, 115731, 117488, 119246, 121003, 122760, 124518, 126275, 128032, 129789, 131547, 133304, 135061, 136819, 138576]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# [范围信息]
# 攻击大小比率 : {value1}%
# REMOVE: data1 = [0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
def vp_1(self):
@@ -755,6 +696,7 @@ class Skill37(ActiveSkill):
uuid = "7a3fc9d473e8ffe21dd900ddf228a437"
hasVP = True
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
buffer = True
buffType = "buffSub"
@@ -762,21 +704,16 @@ class Skill37(ActiveSkill):
# 箴言人偶消耗 : 2个
# [箴言人偶]
# 箴言人偶附着时间 : {value0}秒
# REMOVE: data0 = [0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# [禁术吟咏]效果增加率 : {value1}%
# REMOVE: data1 = [0, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# [跳跳人偶]
# 爆炸攻击力 : {value2}
# REMOVE: data2 = [0, 28838, 33435, 38033, 42630, 47227, 51825, 56422, 61020, 65617, 70214, 74812, 79409, 84006, 88604, 93201, 97798, 102396, 106993, 111591, 116188, 120785, 125383, 129980, 134577, 139175, 143772, 148369, 152967, 157564, 162162, 166759, 171356, 175954, 180551, 185148, 189746, 194343, 198940, 203538, 208135, 212732, 217330, 221927, 226525, 231122, 235719, 240317, 244914, 249511, 254109, 258706, 263303, 267901, 272498, 277096, 281693, 286290, 290888, 295485, 300082, 304680, 309277, 313874, 318472, 323069, 327667, 332264, 336861, 341459, 346056]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 生成数量上限 : {value3}个
# REMOVE: data3 = [0, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# [范围信息]
# 箴言人偶/跳跳人偶探索范围 : {value4}px
# REMOVE: data4 = [0, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800]# noqa: E501
data4 = get_data(f'{prefix}/{uuid}', 4)
def skillInfo(self):
@@ -835,26 +772,21 @@ class Skill38(ActiveSkill):
uuid = "94c450d6214cafdc673f763badceeaf1"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 荆棘攻击力 : {value0}
# REMOVE: data0 = [0, 1758, 1936, 2115, 2293, 2471, 2650, 2828, 3006, 3185, 3363, 3541, 3720, 3898, 4076, 4255, 4433, 4612, 4790, 4968, 5147, 5325, 5503, 5682, 5860, 6038, 6217, 6395, 6573, 6752, 6930, 7108, 7287, 7465, 7643, 7822, 8000, 8178, 8357, 8535, 8714, 8892, 9070, 9249, 9427, 9605, 9784, 9962, 10140, 10319, 10497, 10675, 10854, 11032, 11210, 11389, 11567, 11745, 11924, 12102, 12280, 12459, 12637, 12815, 12994, 13172, 13351, 13529, 13707, 13886, 14064]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 荆棘多段攻击次数 : {value1}次
# REMOVE: data1 = [0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 最后爆炸攻击力 : {value2}
# REMOVE: data2 = [0, 13193, 14531, 15869, 17208, 18546, 19885, 21223, 22561, 23900, 25238, 26577, 27915, 29253, 30592, 31930, 33269, 34607, 35945, 37284, 38622, 39960, 41299, 42637, 43976, 45314, 46652, 47991, 49329, 50668, 52006, 53344, 54683, 56021, 57360, 58698, 60036, 61375, 62713, 64051, 65390, 66728, 68067, 69405, 70743, 72082, 73420, 74759, 76097, 77435, 78774, 80112, 81451, 82789, 84127, 85466, 86804, 88143, 89481, 90819, 92158, 93496, 94834, 96173, 97511, 98850, 100188, 101526, 102865, 104203, 105542]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 出血攻击力 : {value3}
# REMOVE: data3 = [0, 24, 26, 29, 31, 33, 36, 38, 41, 43, 45, 48, 50, 53, 55, 57, 60, 62, 65, 67, 69, 72, 74, 77, 79, 82, 84, 86, 89, 91, 94, 96, 98, 101, 103, 106, 108, 110, 113, 115, 118, 120, 122, 125, 127, 130, 132, 135, 137, 139, 142, 144, 147, 149, 151, 154, 156, 159, 161, 163, 166, 168, 171, 173, 175, 178, 180, 183, 185, 187, 190]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 出血持续时间 : {value4}秒
# REMOVE: data4 = [0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]# noqa: E501
data4 = get_data(f'{prefix}/{uuid}', 4)
# [范围信息]
# 攻击大小比率 : {value5}%
# REMOVE: data5 = [0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]# noqa: E501
data5 = get_data(f'{prefix}/{uuid}', 5)
def vp_1(self):
@@ -903,20 +835,17 @@ class Skill39(ActiveBufferSkill):
uuid = "a99040fc36c75e998aa3ed012b7759c5"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 魔法阵持续时间 : {value0}秒
# REMOVE: data0 = [0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 小魔女所受伤害减少率 : {value1}%
# REMOVE: data1 = [0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 生命值恢复量 : 每秒 <pnumber>%
# 可同时解除的异常状态数量 : {value2}个
# REMOVE: data2 = [0, 25, 27, 30, 32, 35, 37, 40, 42, 45, 47, 50]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# [范围信息]
# 魔法阵范围 : {value3}px
# REMOVE: data3 = [0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 变大吧! 疯疯熊
@@ -941,20 +870,17 @@ class Skill40(ActiveSkill):
uuid = "b39ccc3dadab9d94569430e39cdf7d60"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 狂抓攻击力 : {value0}
# REMOVE: data0 = [0, 5454, 6007, 6560, 7113, 7667, 8220, 8773, 9326, 9880, 10433, 10986, 11539, 12093, 12646, 13199, 13753, 14306, 14859, 15412, 15966, 16519, 17072, 17625, 18179, 18732, 19285, 19838, 20392, 20945, 21498, 22051, 22605, 23158, 23711, 24265, 24818, 25371, 25924, 26478, 27031, 27584, 28137, 28691, 29244, 29797, 30350, 30904, 31457, 32010, 32563, 33117, 33670, 34223, 34777, 35330, 35883, 36436, 36990, 37543, 38096, 38649, 39203, 39756, 40309, 40862, 41416, 41969, 42522, 43075, 43629]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 狂抓多段攻击次数 : {value1}次
# REMOVE: data1 = [0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 双臂捶击攻击力 : {value2}
# REMOVE: data2 = [0, 21823, 24037, 26251, 28465, 30679, 32893, 35107, 37321, 39535, 41749, 43963, 46177, 48391, 50605, 52819, 55033, 57247, 59461, 61675, 63889, 66103, 68317, 70531, 72745, 74959, 77173, 79387, 81601, 83815, 86029, 88243, 90457, 92671, 94885, 97099, 99313, 101527, 103740, 105954, 108168, 110382, 112596, 114810, 117024, 119238, 121452, 123666, 125880, 128094, 130308, 132522, 134736, 136950, 139164, 141378, 143592, 145806, 148020, 150234, 152448, 154662, 156876, 159090, 161304, 163518, 165732, 167946, 170160, 172374, 174588]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# [范围信息]
# 双臂捶击攻击大小比率 : {value3}%
# REMOVE: data3 = [0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
def vp_1(self):
@@ -1003,23 +929,19 @@ class Skill41(ActiveSkill):
uuid = "696721534394b40e78ac96e880f19e5a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 箴言人偶消耗 : 1个
# [林中小屋]持续时间 : {value0}秒
# REMOVE: data0 = [0, 4.1, 4.1, 4.1, 4.1, 4.1, 4.1, 4.1, 4.1, 4.1, 4.1, 4.1]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 荆棘多段攻击力 : {value1}
# REMOVE: data1 = [0, 1493, 1644, 1796, 1947, 2099, 2250, 2402, 2553, 2705, 2856, 3008]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 荆棘多段攻击次数 : {value2}次
# REMOVE: data2 = [0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 队友生命值减少量 : {value3}%
# REMOVE: data3 = [0, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# [范围信息]
# [林中小屋]大小比率 : {value4}%
# REMOVE: data4 = [0, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90]# noqa: E501
data4 = get_data(f'{prefix}/{uuid}', 4)
# 少女的爱
@@ -1039,21 +961,17 @@ class Skill42(PassiveBufferSkill):
uuid = "0dbdeaf846356f8b9380f8fbb8e97377"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击速度增加 : {value0}%
# REMOVE: data0 = [0, 4.2, 4.6, 5, 5.4, 5.8, 6.3, 6.7, 7.1, 7.5, 7.9, 8.3, 8.8, 9.2, 9.6, 10, 10.4, 10.8, 11.3, 11.7, 12.1, 12.5, 12.9, 13.3, 13.8, 14.2, 14.6, 15, 15.4, 15.8, 16.3, 16.7, 17.1, 17.5, 17.9, 18.3, 18.8, 19.2, 19.6, 20, 20.4, 20.8, 21.3, 21.7, 22.1, 22.5, 22.9, 23.3, 23.8, 24.2, 24.6]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 移动速度增加 : {value1}%
# REMOVE: data1 = [0, 4.2, 4.6, 5, 5.4, 5.8, 6.3, 6.7, 7.1, 7.5, 7.9, 8.3, 8.8, 9.2, 9.6, 10, 10.4, 10.8, 11.3, 11.7, 12.1, 12.5, 12.9, 13.3, 13.8, 14.2, 14.6, 15, 15.4, 15.8, 16.3, 16.7, 17.1, 17.5, 17.9, 18.3, 18.8, 19.2, 19.6, 20, 20.4, 20.8, 21.3, 21.7, 22.1, 22.5, 22.9, 23.3, 23.8, 24.2, 24.6]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 力量、 智力增加 : {value2}
# REMOVE: data2 = [0, 14, 37, 59, 82, 104, 127, 149, 172, 194, 217, 239, 262, 284, 307, 329, 352, 374, 397, 419, 442, 464, 487, 509, 532, 554, 577, 599, 622, 644, 667, 689, 712, 734, 757, 779, 802, 824, 847, 869, 892, 914, 937, 959, 982, 1004, 1027, 1049, 1072, 1094, 1117]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 体力、 精神增加 : {value3}
# REMOVE: data3 = [0, 12, 20, 28, 37, 45, 53, 62, 70, 78, 87, 95, 103, 112, 120, 128, 137, 145, 153, 162, 170, 178, 187, 195, 203, 212, 220, 228, 237, 245, 253, 262, 270, 278, 287, 295, 303, 312, 320, 328, 337, 345, 353, 362, 370, 378, 387, 395, 403, 412, 420]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 基本攻击和技能攻击力增加率 : {value4}%
# REMOVE: data4 = [0, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31.5, 33, 34.5, 36, 37.5, 39, 40.5, 42, 43.5, 45, 46.5, 48, 49.5, 51, 52.5, 54, 55.5, 57, 58.5, 60, 61.5, 63, 64.5, 66, 67.5, 69, 70.5, 72, 73.5, 75]# noqa: E501
data4 = get_data(f'{prefix}/{uuid}', 4)
INT = data2
@@ -1087,25 +1005,20 @@ class Skill43(ActiveBufferSkill):
uuid = "56fca6cff74d828e92301a40cd2148b9"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 效果范围 : - px
# [开幕! 人偶剧场]持续时间 : {value0}秒
# REMOVE: data0 = [0, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 力量增加 : {value1}
# REMOVE: data1 = [0, 43, 57, 74, 91, 111, 131, 153, 176, 201, 228, 255, 284, 315, 346, 379, 414, 449, 487, 526, 567, 608, 651, 696, 741, 789, 838, 888, 939, 993, 1047, 1103, 1160, 1219, 1278, 1340, 1403, 1467, 1533, 1600, 1668, 1736, 1804, 1872, 1940, 2008, 2076, 2144, 2212, 2280, 2348]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 智力增加 : {value2}
# REMOVE: data2 = [0, 43, 57, 74, 91, 111, 131, 153, 176, 201, 228, 255, 284, 315, 346, 379, 414, 449, 487, 526, 567, 608, 651, 696, 741, 789, 838, 888, 939, 993, 1047, 1103, 1160, 1219, 1278, 1340, 1403, 1467, 1533, 1600, 1668, 1736, 1804, 1872, 1940, 2008, 2076, 2144, 2212, 2280, 2348]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 攻击速度增加 : {value3}%
# REMOVE: data3 = [0, 5, 6.4, 7.6, 9, 10.3, 11.6, 12.9, 14.2, 15.5, 16.9, 18.2, 19.5, 20.8, 22.1, 23.4, 24.8, 26.1, 27.4, 28.7, 30, 31.3, 32.7, 34, 35.3, 36.6, 37.9, 39.2, 40.5, 41.9, 43.2, 44.5, 45.8, 47.1, 48.4, 49.8, 51.1, 52.4, 53.7, 55, 56.3, 57.6, 58.9, 60.2, 61.5, 62.8, 64.1, 65.4, 66.7, 68, 69.3]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 移动速度增加 : {value4}%
# REMOVE: data4 = [0, 5, 6.4, 7.6, 9, 10.3, 11.6, 12.9, 14.2, 15.5, 16.9, 18.2, 19.5, 20.8, 22.1, 23.4, 24.8, 26.1, 27.4, 28.7, 30, 31.3, 32.7, 34, 35.3, 36.6, 37.9, 39.2, 40.5, 41.9, 43.2, 44.5, 45.8, 47.1, 48.4, 49.8, 51.1, 52.4, 53.7, 55, 56.3, 57.6, 58.9, 60.2, 61.5, 62.8, 64.1, 65.4, 66.7, 68, 69.3]# noqa: E501
data4 = get_data(f'{prefix}/{uuid}', 4)
# 最后挥爪攻击力 : {value5}
# REMOVE: data5 = [0, 104922, 129252, 153581, 177911, 202241, 226571, 250900, 275230, 299560, 323890, 348219, 372549, 396879, 421209, 445538, 469868, 494198, 518528, 542857, 567187, 591517, 615847, 640176, 664506, 688836, 713165, 737495, 761825, 786155, 810484, 834814, 859144, 883474, 907803, 932133, 956463, 980793, 1005122, 1029452, 1053782, 1078112, 1102441, 1126771, 1151101, 1175431, 1199760, 1224090, 1248420, 1272749, 1297079]# noqa: E501
data5 = get_data(f'{prefix}/{uuid}', 5)
STRINT = data1
@@ -1129,21 +1042,18 @@ class Skill44(ActiveSkill):
uuid = "6166762c62f234c5f50c2d2ebc5e48d0"
hasVP = True
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 箴言人偶消耗 : 1个
# 钉钉子攻击力 : {value0}
# REMOVE: data0 = [0, 3230, 3558, 3885, 4213, 4540, 4868, 5196, 5523, 5851, 6179, 6506, 6834, 7162, 7489, 7817, 8145, 8472, 8800, 9128, 9455, 9783, 10111, 10438, 10766, 11094, 11421, 11749, 12077, 12404, 12732, 13060, 13387, 13715, 14043, 14370, 14698, 15026, 15353, 15681, 16009, 16336, 16664, 16992, 17319, 17647, 17975, 18302, 18630, 18958, 19285]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 钉钉子多段攻击次数 : {value1}次
# REMOVE: data1 = [0, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 最后一钉攻击力 : {value2}
# REMOVE: data2 = [0, 12912, 14222, 15532, 16841, 18151, 19461, 20771, 22081, 23391, 24701, 26011, 27321, 28631, 29940, 31250, 32560, 33870, 35180, 36490, 37800, 39110, 40420, 41729, 43039, 44349, 45659, 46969, 48279, 49589, 50899, 52209, 53518, 54828, 56138, 57448, 58758, 60068, 61378, 62688, 63998, 65308, 66617, 67927, 69237, 70547, 71857, 73167, 74477, 75787, 77097]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# [范围信息]
# [人偶戏法]效果范围 : {value3}px
# REMOVE: data3 = [0, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
def vp_1(self):
@@ -1193,19 +1103,16 @@ class Skill45(ActiveSkill):
uuid = "452be74df1c43b4d3080e1b09ed32e08"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 尖刺攻击力 : {value0}
# REMOVE: data0 = [0, 1647, 1814, 1981, 2148, 2315, 2482, 2649, 2817, 2984, 3151, 3318, 3485, 3652, 3819, 3986, 4153, 4320, 4487, 4654, 4822, 4989, 5156, 5323, 5490, 5657, 5824, 5991, 6158, 6325, 6492, 6659, 6827, 6994, 7161, 7328, 7495, 7662, 7829, 7996, 8163, 8330, 8497, 8664, 8832, 8999, 9166, 9333, 9500, 9667, 9834]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 尖刺多段攻击次数 : {value1}次
# REMOVE: data1 = [0, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 出血攻击力 : {value2}
# REMOVE: data2 = [0, 1464, 1613, 1761, 1910, 2058, 2207, 2355, 2504, 2652, 2801, 2949, 3098, 3246, 3395, 3543, 3692, 3840, 3989, 4137, 4286, 4435, 4583, 4732, 4880, 5029, 5177, 5326, 5474, 5623, 5771, 5920, 6068, 6217, 6365, 6514, 6662, 6811, 6959, 7108, 7257, 7405, 7554, 7702, 7851, 7999, 8148, 8296, 8445, 8593, 8742]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 出血持续时间 : {value3}秒
# REMOVE: data3 = [0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
def vp_1(self):
@@ -1254,20 +1161,17 @@ class Skill46(ActiveSkill):
uuid = "d59c9840f65381bde8487757f1753c71"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 箴言人偶消耗 : 1个
# 队友死亡状态持续时间 : {value0}秒
# REMOVE: data0 = [0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 队友复活后生命值、 魔法值恢复率 : {value1}%
# REMOVE: data1 = [0, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 偏爱对象的保护罩生命值 : {value2}
# REMOVE: data2 = [0, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# [范围信息]
# [永恒的占据]效果范围 : {value3}px
# REMOVE: data3 = [0, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 哇咔咔!
@@ -1289,20 +1193,17 @@ class Skill47(ActiveSkill):
uuid = "bbc15561bec24f9c1e79e23d715b1dd2"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 咆哮攻击力 : {value0}
# REMOVE: data0 = [0, 7106, 7827, 8548, 9269, 9990, 10710, 11431, 12152, 12873, 13594, 14315, 15036, 15757, 16478, 17199, 17919, 18640, 19361, 20082, 20803, 21524, 22245, 22966, 23687, 24408, 25128, 25849, 26570, 27291, 28012, 28733, 29454, 30175, 30896, 31617, 32337, 33058, 33779, 34500, 35221, 35942, 36663, 37384, 38105, 38826, 39546, 40267, 40988, 41709, 42430]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 咆哮多段攻击次数 : {value1}
# REMOVE: data1 = [0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# [范围信息]
# 吸附范围 : {value2}px
# REMOVE: data2 = [0, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 攻击大小比率 : {value3}%
# REMOVE: data3 = [0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
def vp_1(self):
@@ -1354,31 +1255,24 @@ class Skill48(PassiveBufferSkill):
uuid = "de20372767d014d62dc7361ac686834e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 智力增加 : {value0}
# REMOVE: data0 = [0, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, 310, 320, 330, 340, 350, 360, 370, 380, 390, 400, 410, 420, 430, 440, 450, 460, 470, 480, 490, 500, 510, 520, 530, 540, 550, 560, 570, 580, 590, 600, 610, 620, 630, 640]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 基本攻击力和技能攻击力增加率 : {value1}%
# REMOVE: data1 = [0, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 54, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74, 76, 78, 80, 82, 84, 86, 88, 90, 92, 94, 96, 98, 100, 102, 104, 106, 108, 110, 112, 114, 116, 118, 120, 122]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 箴言人偶初始数量增加量 : {value2}个
# REMOVE: data2 = [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 属性伤害量增加率 : {value3}%
# REMOVE: data3 = [0, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 属性伤害量增加持续时间 : {value4}秒
# REMOVE: data4 = [0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]# noqa: E501
data4 = get_data(f'{prefix}/{uuid}', 4)
# 属性伤害量增加重叠次数上限 : {value5}次
# REMOVE: data5 = [0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]# noqa: E501
data5 = get_data(f'{prefix}/{uuid}', 5)
# [单人挑战专属效果]
# 独立攻击力增加率 : {value6}%
# REMOVE: data6 = [0, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32]# noqa: E501
data6 = get_data(f'{prefix}/{uuid}', 6)
# 技能冷却时间减少率 : {value7}%
# REMOVE: data7 = [0, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]# noqa: E501
data7 = get_data(f'{prefix}/{uuid}', 7)
INT = data0
@@ -1406,33 +1300,26 @@ class Skill49(ActiveSkill):
uuid = "3a691a432c58abebc08211df45c4f4bd"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 箴言人偶收获数量 : 1个
# 荆棘攻击力 : {value0}
# REMOVE: data0 = [0, 4339, 4779, 5219, 5659, 6099, 6539, 6980, 7420, 7860, 8300, 8740, 9180, 9620, 10061, 10501, 10941, 11381, 11821, 12261, 12702, 13142, 13582, 14022, 14462, 14902, 15342, 15783, 16223, 16663, 17103, 17543, 17983, 18423, 18864, 19304, 19744, 20184, 20624, 21064, 21505, 21945, 22385, 22825, 23265, 23705, 24145, 24586, 25026, 25466, 25906]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 荆棘多段攻击次数 : {value1}次
# REMOVE: data1 = [0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 蔷薇花爆炸攻击力 : {value2}
# REMOVE: data2 = [0, 39065, 43028, 46991, 50954, 54918, 58881, 62844, 66807, 70770, 74733, 78696, 82659, 86623, 90586, 94549, 98512, 102475, 106438, 110401, 114364, 118328, 122291, 126254, 130217, 134180, 138143, 142106, 146069, 150033, 153996, 157959, 161922, 165885, 169848, 173811, 177774, 181738, 185701, 189664, 193627, 197590, 201553, 205516, 209479, 213443, 217406, 221369, 225332, 229295, 233258]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 出血攻击力 : {value3}
# REMOVE: data3 = [0, 964, 1062, 1160, 1258, 1356, 1454, 1551, 1649, 1747, 1845, 1943, 2041, 2138, 2236, 2334, 2432, 2530, 2628, 2725, 2823, 2921, 3019, 3117, 3215, 3312, 3410, 3508, 3606, 3704, 3802, 3899, 3997, 4095, 4193, 4291, 4389, 4486, 4584, 4682, 4780, 4878, 4976, 5073, 5171, 5269, 5367, 5465, 5563, 5660, 5758]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 出血持续时间 : {value4}秒
# REMOVE: data4 = [0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]# noqa: E501
data4 = get_data(f'{prefix}/{uuid}', 4)
# 束缚几率 : {value5}%
# REMOVE: data5 = [0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]# noqa: E501
data5 = get_data(f'{prefix}/{uuid}', 5)
# 束缚持续时间 : {value6}秒
# REMOVE: data6 = [0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]# noqa: E501
data6 = get_data(f'{prefix}/{uuid}', 6)
# [范围信息]
# 攻击大小比率 : {value7}%
# REMOVE: data7 = [0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]# noqa: E501
data7 = get_data(f'{prefix}/{uuid}', 7)
def vp_1(self):
@@ -1479,19 +1366,16 @@ class Skill50(ActiveSkill):
uuid = "25c0018b82c644f6e20d728f1478e671"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 诅咒吐息攻击力 : {value0}
# REMOVE: data0 = [0, 3609, 3975, 4341, 4707, 5073, 5439, 5806, 6172, 6538, 6904, 7270, 7636, 8002, 8368, 8734, 9101, 9467, 9833, 10199, 10565, 10931, 11297, 11663, 12030, 12396, 12762, 13128, 13494, 13860, 14226, 14592, 14958, 15325, 15691, 16057, 16423, 16789, 17155, 17521, 17887, 18253, 18620, 18986, 19352, 19718, 20084, 20450, 20816, 21182, 21549]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 诅咒吐息多段攻击次数 : {value1}
# REMOVE: data1 = [0, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 诅咒地带持续时间 : {value2}秒
# REMOVE: data2 = [0, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 队友增益效果持续时间增加量 : {value3}秒
# REMOVE: data3 = [0, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
def vp_1(self):
@@ -1541,19 +1425,16 @@ class Skill51(ActiveSkill):
uuid = "48d7d6b7617e6ed24027d1478f460c00"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 技能持续时间 : 7秒
# 吐息攻击力 : {value0}
# REMOVE: data0 = [0, 11509, 14178, 16846, 19515, 22184, 24853, 27521, 30190, 32859, 35528, 38196, 40865, 43534, 46203, 48871, 51540, 54209, 56878, 59546, 62215, 64884, 67552, 70221, 72890, 75559, 78227, 80896, 83565, 86234, 88902, 91571, 94240, 96909, 99577, 102246, 104915, 107584, 110252, 112921, 115590, 118259, 120927, 123596, 126265, 128934, 131602, 134271, 136940, 139608, 142277]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 吐息多段攻击次数 : {value1}
# REMOVE: data1 = [0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 单手捶击攻击力 : {value2}
# REMOVE: data2 = [0, 40281, 49622, 58962, 68303, 77644, 86984, 96325, 105665, 115006, 124347, 133687, 143028, 152368, 161709, 171050, 180390, 189731, 199071, 208412, 217753, 227093, 236434, 245774, 255115, 264455, 273796, 283137, 292477, 301818, 311158, 320499, 329840, 339180, 348521, 357861, 367202, 376543, 385883, 395224, 404564, 413905, 423246, 432586, 441927, 451267, 460608, 469948, 479289, 488630, 497970]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 双手捶击攻击力 : {value3}
# REMOVE: data3 = [0, 107417, 132325, 157233, 182142, 207050, 231958, 256866, 281775, 306683, 331591, 356499, 381407, 406316, 431224, 456132, 481040, 505949, 530857, 555765, 580673, 605582, 630490, 655398, 680306, 705215, 730123, 755031, 779939, 804848, 829756, 854664, 879572, 904481, 929389, 954297, 979205, 1004114, 1029022, 1053930, 1078838, 1103747, 1128655, 1153563, 1178471, 1203380, 1228288, 1253196, 1278104, 1303012, 1327921]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 不祥的微笑
@@ -1578,12 +1459,11 @@ class Skill52(PassiveBufferSkill):
uuid = "2575e479271da5c46990ab0bb88dd677"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
# REMOVE: data0 = [0, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 54, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74, 76, 78, 80, 82, 84, 86, 88, 90, 92, 94, 96, 98, 100, 102, 104, 106, 108, 110, 112, 114, 116, 118]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 智力增加 : {value1}
# REMOVE: data1 = [0, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, 310, 320, 330, 340, 350, 360, 370, 380, 390, 400, 410, 420, 430, 440, 450, 460, 470, 480, 490, 500, 510, 520, 530, 540, 550, 560, 570, 580, 590, 600, 610, 620, 630, 640, 650]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# [疯熊守护]防御冷却时间 : 30秒
@@ -1613,25 +1493,20 @@ class Skill53(ActiveSkill):
uuid = "a080c9958fc2e4f87d6c55a727eb62b2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 箴言人偶收获数量 : 1个
# 生成鸟笼时攻击力 : {value0}
# REMOVE: data0 = [0, 21403, 23574, 25746, 27917, 30088, 32260, 34431, 36602, 38774, 40945, 43116, 45288, 47459, 49630, 51802, 53973, 56144, 58316, 60487, 62658, 64830, 67001, 69172, 71344, 73515, 75686, 77857, 80029, 82200, 84371, 86543, 88714, 90885, 93057, 95228, 97399, 99571, 101742, 103913, 106085, 108256, 110427, 112599, 114770, 116941, 119113, 121284, 123455, 125627, 127798]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 生成鸟笼时多段攻击次数 : {value1}次
# REMOVE: data1 = [0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 展览时持续攻击力 : {value2}
# REMOVE: data2 = [0, 8323, 9168, 10012, 10857, 11701, 12545, 13390, 14234, 15079, 15923, 16767, 17612, 18456, 19301, 20145, 20989, 21834, 22678, 23523, 24367, 25211, 26056, 26900, 27745, 28589, 29434, 30278, 31122, 31967, 32811, 33656, 34500, 35344, 36189, 37033, 37878, 38722, 39566, 40411, 41255, 42100, 42944, 43788, 44633, 45477, 46322, 47166, 48010, 48855, 49699]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 展览时多段攻击次数 : {value3}次
# REMOVE: data3 = [0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 鸟笼收缩时攻击力 : {value4}
# REMOVE: data4 = [0, 14269, 15716, 17164, 18611, 20059, 21506, 22954, 24402, 25849, 27297, 28744, 30192, 31639, 33087, 34534, 35982, 37429, 38877, 40325, 41772, 43220, 44667, 46115, 47562, 49010, 50457, 51905, 53353, 54800, 56248, 57695, 59143, 60590, 62038, 63485, 64933, 66380, 67828, 69276, 70723, 72171, 73618, 75066, 76513, 77961, 79408, 80856, 82304, 83751, 85199]# noqa: E501
data4 = get_data(f'{prefix}/{uuid}', 4)
# 鸟笼收缩时多段攻击次数 : {value5}次
# REMOVE: data5 = [0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]# noqa: E501
data5 = get_data(f'{prefix}/{uuid}', 5)
# 终幕! 人偶剧场
@@ -1667,36 +1542,28 @@ class Skill54(ActiveBufferSkill):
uuid = "caef38e23a8ae551466f8a8eb039df22"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffType = 'awakeSub'
# 火焰攻击力 : {value0}
# REMOVE: data0 = [0, 7877, 9703, 11530, 13357, 15183, 17010, 18836, 20663, 22489, 24316, 26142, 27969, 29795, 31622, 33448, 35275, 37102, 38928, 40755, 42581, 44408, 46234, 48061, 49887, 51714, 53540, 55367, 57194, 59020, 60847, 62673, 64500, 66326, 68153, 69979, 71806, 73632, 75459, 77285, 79112, 80939, 82765, 84592, 86418, 88245, 90071, 91898, 93724, 95551, 97377]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0)
# 火焰多段攻击次数 : {value1}次
# REMOVE: data1 = [0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1)
# 火焰终结攻击力 : {value2}
# REMOVE: data2 = [0, 31508, 38814, 46120, 53426, 60732, 68039, 75345, 82651, 89957, 97263, 104569, 111876, 119182, 126488, 133794, 141100, 148406, 155712, 163019, 170325, 177631, 184937, 192243, 199549, 206856, 214162, 221468, 228774, 236080, 243386, 250692, 257999, 265305, 272611, 279917, 287223, 294529, 301836, 309142, 316448, 323754, 331060, 338366, 345673, 352979, 360285, 367591, 374897, 382203, 389509]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2)
# 巨型疯疯熊攻击力 : {value3}
# REMOVE: data3 = [0, 472617, 582209, 691802, 801394, 910986, 1020579, 1130171, 1239763, 1349356, 1458948, 1568540, 1678133, 1787725, 1897318, 2006910, 2116502, 2226095, 2335687, 2445279, 2554872, 2664464, 2774056, 2883649, 2993241, 3102833, 3212426, 3322018, 3431610, 3541203, 3650795, 3760387, 3869980, 3979572, 4089164, 4198757, 4308349, 4417942, 4527534, 4637126, 4746719, 4856311, 4965903, 5075496, 5185088, 5294680, 5404273, 5513865, 5623457, 5733050, 5842642]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3)
# 选择[开幕!人偶剧场]时效果
# 力量、 智力增加 : [开幕!人偶剧场]的{value4}%
# REMOVE: data4 = [0, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158]# noqa: E501
data4 = get_data(f'{prefix}/{uuid}', 4)
# 攻击、 移动速度增加 : [开幕!人偶剧场]的{value5}%
# REMOVE: data5 = [0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]# noqa: E501
data5 = get_data(f'{prefix}/{uuid}', 5)
# 增益效果持续时间 : {value6}秒
# REMOVE: data6 = [0, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41]# noqa: E501
data6 = get_data(f'{prefix}/{uuid}', 6)
# 选择[欢迎光临人偶之森]时效果
# 力量、 智力增加 : [开幕!人偶剧场]的{value7}%
# REMOVE: data7 = [0, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73]# noqa: E501
data7 = get_data(f'{prefix}/{uuid}', 7)
# 增益效果持续时间 : {value8}秒
# REMOVE: data8 = [0, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]# noqa: E501
data8 = get_data(f'{prefix}/{uuid}', 8)
def skillInfo(self):
@@ -21,6 +21,7 @@ class Skill0(ActiveSkill):
uuid = "45442bbbe33540b4deeec29437dae70c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 飞行距离 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -52,6 +53,7 @@ class Skill3(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -81,6 +83,7 @@ class Skill10(ActiveSkill):
uuid = "dcd536f1674630f01fc9667bb202b851"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理防御力增加 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -111,6 +114,7 @@ class Skill12(ActiveSkill):
uuid = "0969cd4054d93da07708108c0cc1c4b5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 瞬移后僵直时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -158,6 +162,7 @@ class Skill13(ActiveSkill):
uuid = "4224f9b0b8c7c903e9a1e0f9d9f6d04d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 最大蓄气时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -206,6 +211,7 @@ class Skill14(ActiveSkill):
uuid = "d085127b0edd719782bd618d5688f4a1"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 最大蓄气时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -240,6 +246,7 @@ class Skill19(ActiveSkill):
uuid = "9bff7f2559e003766fee2853dca00631"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 减益效果数量上限 : {value0}个
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -284,6 +291,7 @@ class Skill20(ActiveSkill):
uuid = "01384bbfc346775d1267fa0bc4ca605f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 增益效果持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -308,6 +316,7 @@ class Skill21(PassiveSkill):
uuid = "dc1ffbe7bfcc6dc2be737951960da9ad"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 挑衅人偶 : 舒露露
@@ -332,6 +341,7 @@ class Skill22(ActiveSkill):
uuid = "4b2c90ec226fd40e967875aa5eabefb2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 舒露露持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -357,6 +367,7 @@ class Skill23(PassiveSkill):
uuid = "4f2e001e9a19eb7bae50ad1840dfb329"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加量 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -408,6 +419,7 @@ class Skill24(PassiveSkill):
uuid = "5152480fdde81362575a488d4cec4af9"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 空中连击次数上限 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -436,6 +448,7 @@ class Skill25(PassiveSkill):
uuid = "5892d1fa4462e561ac8f8d2c74892b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 失败时攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -491,6 +504,7 @@ class Skill26(ActiveSkill):
uuid = "7cf17936a039b418660424125dc968d7"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 失败时攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -543,6 +557,7 @@ class Skill27(ActiveSkill):
uuid = "9dda3f4a849dba1a288dd65e116860f2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -576,6 +591,7 @@ class Skill28(ActiveSkill):
uuid = "7e904ea3d2a9faa054604e55120a9268"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -612,6 +628,7 @@ class Skill29(ActiveSkill):
uuid = "2391a27457b5a8c6fa4b4670a91bdd11"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -650,6 +667,7 @@ class Skill31(ActiveSkill):
uuid = "1812a1ece67bb37b6b44b54766450064"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -693,6 +711,7 @@ class Skill32(PassiveSkill):
uuid = "2ba299855fc22192cba4f73db75e9d0e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 成功率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -726,6 +745,7 @@ class Skill33(ActiveSkill):
uuid = "b89c9ab317bc0a443f6497b7cca2f6a8"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -800,6 +820,7 @@ class Skill34(ActiveSkill):
uuid = "7f80b887a09e88e2c4728c898bd73654"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -878,6 +899,7 @@ class Skill35(PassiveSkill):
uuid = "b42cab9c815150aee1ef44daec1fe4c5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 苦涩棒棒糖
@@ -900,6 +922,7 @@ class Skill36(PassiveSkill):
uuid = "d53301bb328baf12a3ae482cc6a565dd"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 发动失败蓄气时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -943,6 +966,7 @@ class Skill37(ActiveSkill):
uuid = "2c9d9a36c8401bddff6cdb80fab8dc24"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 地上旋转多段攻击力 : {value0}
@@ -1033,6 +1057,7 @@ class Skill38(ActiveSkill):
uuid = "c5a2956d8ed3af1746ed2f76ca971a09"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 持续时间 : {value0}秒
@@ -1143,6 +1168,7 @@ class Skill39(ActiveSkill):
uuid = "e0daa922b19cdc35de879e938361464e"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 失败时攻击力 : {value0}
@@ -1226,6 +1252,7 @@ class Skill40(ActiveSkill):
uuid = "e0a072e8cef2d77893aad5f68aeed56a"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 持续时间 : {value0}秒
@@ -1336,6 +1363,7 @@ class Skill41(ActiveSkill):
uuid = "ce572b597666f4472b1577a02fd5e1c3"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 冰霜钻孔车
@@ -1362,6 +1390,7 @@ class Skill42(ActiveSkill):
uuid = "0fbb8de70002ad34f046c94c2cb3e863"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
#TODO REMARK 韩服接口 魔道数据错位
@@ -1476,6 +1505,7 @@ class Skill43(PassiveSkill):
uuid = "5806440d21e7546d50007a5ba11f8024"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 成功预感发动几率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1514,6 +1544,7 @@ class Skill44(ActiveSkill):
uuid = "3fb8395ae3b81bd608e0c4223a8eb534"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 法米利尔团体多段攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1549,6 +1580,7 @@ class Skill45(ActiveSkill):
uuid = "ac21c02567f04a92b54dd85c091d1e5a"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 攻击力 : {value0}
@@ -1632,6 +1664,7 @@ class Skill46(ActiveSkill):
uuid = "8b08f9504167a9c0f3a1d29d71b7943e"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 失败率 : {value0}%
@@ -1726,6 +1759,7 @@ class Skill47(ActiveSkill):
uuid = "b8f4966608e4ebb3cc80ba4eac3649bb"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 刨冰刀刃多段攻击力 : {value0}
@@ -1797,6 +1831,7 @@ class Skill48(PassiveSkill):
uuid = "8e358ecf99ac9df31a6132aeafe378a9"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [超大成功附加效果]
# <超大成功时新增效果>
@@ -1846,6 +1881,7 @@ class Skill49(PassiveSkill):
uuid = "84fd944f5aef4283b100c73152d9c4fa"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
data0 = [0] + [17 + 2*i for i in range(1, maxLv + 1)]
data1 = [0] + [38 + 2*i for i in range(1, maxLv + 1)]
@@ -1890,6 +1926,7 @@ class Skill50(ActiveSkill):
uuid = "9bc30e0f6e22b0333762d04acae7d252"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 拍打攻击力 : {value0}
@@ -1972,6 +2009,7 @@ class Skill51(ActiveSkill):
uuid = "0f638da961acf7958ac6070b7aaed013"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间上限 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -2011,6 +2049,7 @@ class Skill52(PassiveSkill):
uuid = "f1111c21369d2b835b186dd1d58be88d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -2042,6 +2081,7 @@ class Skill53(ActiveSkill):
uuid = "fa7f1a3dc90600456cbe010e5714bef3"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 岩浆攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -2073,6 +2113,7 @@ class Skill54(ActiveSkill):
uuid = "5fe93d62fcf6d0b1bb6b910b2dd24a0b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 过山车驶过攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -25,6 +25,7 @@ class Skill0(ActiveSkill):
uuid = "3c5604bdbb0240b8f130f59ab40509c3"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
# REMOVE: data0 = [0, 118, 137, 156, 174, 193, 212, 231, 250, 268, 287, 306, 325, 344, 363, 381, 400, 419, 438, 457, 475]# noqa: E501
@@ -61,6 +62,7 @@ class Skill1(ActiveSkill):
uuid = "5dc7008b12a459325b548b0715c6b73c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
# REMOVE: data0 = [0, 695, 766, 836, 907, 977, 1048, 1118, 1189, 1259, 1330, 1400, 1471, 1541, 1612, 1682, 1753, 1823, 1894, 1964, 2035, 2105, 2176, 2246, 2317, 2387, 2458, 2528, 2599, 2669, 2740, 2810, 2881, 2951, 3022, 3092, 3163, 3233, 3304, 3374, 3445, 3515, 3586, 3656, 3727, 3797, 3868, 3938, 4009, 4079, 4150, 4220, 4291, 4361, 4432, 4502, 4573, 4643, 4714, 4784, 4855, 4925, 4996, 5066, 5137, 5207, 5278, 5348, 5419, 5489, 5560]# noqa: E501
@@ -88,6 +90,7 @@ class Skill2(PassiveSkill):
uuid = "bb34e8854a93fd250347a1c64119f7ab"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 恢复模式下所受伤害增加 : {value0}%
# REMOVE: data0 = [0, 50]# noqa: E501
@@ -118,6 +121,7 @@ class Skill3(PassiveSkill):
uuid = "6e33d47e6622ce03b6defdd912140270"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 魔法值最大值增加 : {value0}%
# REMOVE: data0 = [0, 6]# noqa: E501
@@ -149,6 +153,7 @@ class Skill4(ActiveSkill):
uuid = "ac21c02567f04a92b54dd85c091d1e5a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 移动距离上限 : {value0}px
# REMOVE: data0 = [0, 400]# noqa: E501
@@ -176,6 +181,7 @@ class Skill6(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
# REMOVE: data0 = [0, 150, 158.7, 167.3, 176, 184.5, 193.2, 201.8, 210.5, 219.2, 227.7, 236.4, 245, 253.7, 262.2, 270.9, 284.3, 297.6, 311, 324.3, 337.7, 350.9, 364.2, 377.6, 390.9, 404.3, 417.6, 431, 444.3, 457.7, 471, 484.2, 497.6, 510.9, 524.3, 537.6, 551, 564.3, 577.7, 591, 604.4, 617.7, 630.9, 644.3, 657.6, 671, 684.3, 697.7, 711, 724.4, 737.7, 751.1, 764.3, 777.6, 791, 804.3, 817.7, 831, 844.4, 857.7, 871.1, 884.4, 897.8, 911, 924.3, 937.7, 951, 964.4, 977.7, 991.1, 1004.4, 1017.8, 1031.1, 1044.5, 1057.7, 1071, 1084.4, 1097.7, 1111.1, 1124.4, 1137.8, 1151.1, 1164.5, 1177.8, 1191, 1204.4, 1217.7, 1231.1, 1244.4, 1257.8, 1271.1, 1284.5, 1297.8, 1311.2, 1324.5, 1337.7, 1351.1, 1364.4, 1377.8, 1391.1, 1404.5, 1417.8, 1431.2, 1444.5, 1457.9, 1471.2, 1484.6, 1497.9, 1511.3, 1524.6, 1538, 1551.3, 1564.7, 1578, 1591.4, 1604.7, 1618.1, 1631.4, 1644.8, 1658.1, 1671.5, 1684.8, 1698.2, 1711.5, 1724.9, 1738.2, 1751.6, 1764.9, 1778.3, 1791.6, 1805, 1818.3, 1831.7, 1845, 1858.4, 1871.7, 1885.1, 1898.4, 1911.8, 1925.1, 1938.5, 1951.8, 1965.2, 1978.5, 1991.9, 2005.2, 2018.6, 2031.9, 2045.3, 2058.6, 2072, 2085.3, 2098.7, 2112, 2125.4, 2138.7, 2152.1, 2165.4, 2178.8, 2192.1, 2205.5, 2218.8, 2232.2, 2245.5, 2258.9, 2272.2, 2285.6, 2298.9, 2312.3, 2325.6, 2339, 2352.3, 2365.7, 2379, 2392.4, 2405.7, 2419.1, 2432.4, 2445.8, 2459.1, 2472.5, 2485.8, 2499.2, 2512.5, 2525.9, 2539.2, 2552.6, 2565.9, 2579.3, 2592.6, 2606, 2619.3, 2632.7, 2646, 2659.4, 2672.7, 2686.1, 2699.4, 2712.8, 2726.1, 2739.5]# noqa: E501
@@ -208,6 +214,7 @@ class Skill11(ActiveSkill):
uuid = "cfacda0647b9a0f595df2c2aad30c18d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
# REMOVE: data0 = [0, 170.4, 170.4, 170.4, 170.4, 170.4, 170.4, 170.4, 170.4, 170.4, 170.4, 170.4, 170.4, 170.4, 170.4, 170.4, 170.4, 170.4, 170.4, 170.4, 170.4]# noqa: E501
@@ -247,6 +254,7 @@ class Skill16(ActiveSkill):
uuid = "d429147c372b549c3dadcabcba50787f"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 多段攻击力 : {value0}%
# REMOVE: data0 = [0, 587, 647, 706, 766, 825, 885, 944, 1004, 1063, 1123, 1183, 1242, 1302, 1361, 1421, 1480, 1540, 1599, 1659, 1718, 1778, 1838, 1897, 1957, 2016, 2076, 2135, 2195, 2254, 2314, 2374, 2433, 2493, 2552, 2612, 2671, 2731, 2790, 2850, 2909, 2969, 3029, 3088, 3148, 3207, 3267, 3326, 3386, 3445, 3505, 3565, 3624, 3684, 3743, 3803, 3862, 3922, 3981, 4041, 4100, 4160, 4220, 4279, 4339, 4398, 4458, 4517, 4577, 4636, 4696]# noqa: E501
@@ -282,6 +290,7 @@ class Skill17(PassiveSkill):
uuid = "0113c8b1306ca76d208f83f2d093dd62"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [学习技能时效果]
# 命中率增加 : {value0}%
@@ -327,6 +336,7 @@ class Skill18(PassiveSkill):
uuid = "8b08f9504167a9c0f3a1d29d71b7943e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第1击猩红气息吸收量 : {value0}%
# REMOVE: data0 = [0, 1]# noqa: E501
@@ -366,6 +376,7 @@ class Skill19(ActiveSkill):
uuid = "ab6fc3303df03b58911967dfca2b5d07"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 猩红气息消耗量 : {value0}%
# REMOVE: data0 = [0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]# noqa: E501
@@ -397,6 +408,7 @@ class Skill20(ActiveSkill):
uuid = "002cbdd9bfd0f0b970451ae8d48d029e"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 猩红气息消耗量 : {value0}%
# REMOVE: data0 = [0, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]# noqa: E501
@@ -436,6 +448,7 @@ class Skill22(PassiveSkill):
uuid = "95b58ec89893dd9e50da1281ebe57175"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
# REMOVE: data0 = [0, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30]# noqa: E501
@@ -460,6 +473,7 @@ class Skill23(ActiveSkill):
uuid = "c91a62dc0a18360acf5031ac0ebf09f5"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 多段攻击力 : {value0}%
# REMOVE: data0 = [0, 237, 261, 285, 309, 333, 357, 381, 405, 429, 453, 477, 501, 526, 550, 574, 598, 622, 646, 670, 694, 718, 742, 766, 790, 814, 838, 862, 886, 910, 934, 958, 982, 1006, 1030, 1054, 1079, 1103, 1127, 1151, 1175, 1199, 1223, 1247, 1271, 1295, 1319, 1343, 1367, 1391, 1415, 1439, 1463, 1487, 1511, 1535, 1559, 1583, 1607, 1632, 1656, 1680, 1704, 1728, 1752, 1776, 1800, 1824, 1848, 1872, 1896]# noqa: E501
@@ -497,6 +511,7 @@ class Skill24(ActiveSkill):
uuid = "0c3a468aee1f7ce06bf91eb3319518c1"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 猩红气息消耗量 : {value0}%
# REMOVE: data0 = [0, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]# noqa: E501
@@ -530,6 +545,7 @@ class Skill25(ActiveSkill):
uuid = "5cac3411ccef1af333953e0ded5e942d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 增益效果持续时间 : {value0}秒
# REMOVE: data0 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]# noqa: E501
@@ -557,6 +573,7 @@ class Skill26(ActiveSkill):
uuid = "85f7c810ad503790e8626439fe936d56"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理攻击力 : {value0}%
# REMOVE: data0 = [0, 956, 1053, 1150, 1246, 1343, 1440, 1537, 1634, 1731, 1828, 1925, 2022, 2119, 2216, 2313, 2410, 2507, 2604, 2701, 2798, 2895, 2991, 3088, 3185, 3282, 3379, 3476, 3573, 3670, 3767, 3864, 3961, 4058, 4155, 4252, 4349, 4446, 4543, 4640, 4737, 4833, 4930, 5027, 5124, 5221, 5318, 5415, 5512, 5609, 5706, 5803, 5900, 5997, 6094, 6191, 6288, 6385, 6482, 6579, 6675, 6772, 6869, 6966, 7063, 7160, 7257, 7354, 7451, 7548, 7645]# noqa: E501
@@ -598,6 +615,7 @@ class Skill27(ActiveSkill):
uuid = "31823197cc0b04d4c5dcf8f928d9220c"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 猩红气息消耗量 : {value0}%
# REMOVE: data0 = [0, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30]# noqa: E501
@@ -629,6 +647,7 @@ class Skill28(ActiveSkill):
uuid = "dac8d8207618150c162e4c6f9e168527"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 猩红气息消耗量 : {value0}%
@@ -692,6 +711,7 @@ class Skill29(ActiveSkill):
uuid = "8e358ecf99ac9df31a6132aeafe378a9"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 多段攻击力 : {value0}%
@@ -757,6 +777,7 @@ class Skill30(ActiveSkill):
uuid = "78b86e64fbb74c1db1b71c50a5ac21cd"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 猩红气息消耗量 : {value0}%
@@ -826,6 +847,7 @@ class Skill31(PassiveSkill):
uuid = "f4a561e272cc434a4905b3aa0c0de090"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
# REMOVE: data0 = [0, 12, 13.5, 15, 16.5, 18, 19.5, 21, 22.5, 24, 25.5, 27, 28.5, 30, 31.5, 33, 34.5, 36, 37.5, 39, 40.5, 42, 43.5, 45, 46.5, 48, 49.5, 51, 52.5, 54, 55.5, 57, 58.5, 60, 61.5, 63, 64.5, 66, 67.5, 69, 70.5, 72, 73.5, 75, 76.5, 78, 79.5, 81, 82.5, 84, 85.5]# noqa: E501
@@ -851,6 +873,7 @@ class Skill32(ActiveSkill):
uuid = "0e409ac3e1c1f3976b3ef2bfe4c13069"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 猩红气息消耗量 : {value0}%
# REMOVE: data0 = [0, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30]# noqa: E501
@@ -891,6 +914,7 @@ class Skill33(ActiveSkill):
uuid = "2e2b7efe778656690f9c8cb6e47c3932"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 多段攻击力 : {value0}%
@@ -952,6 +976,7 @@ class Skill34(ActiveSkill):
uuid = "902a016f6978f13740f237e4740a5646"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 猩红气息消耗量 : {value0}%
@@ -1009,6 +1034,7 @@ class Skill35(ActiveSkill):
uuid = "4c5271b0ecce120d7fc113f377fae76f"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 撕咬攻击力 : {value0}%
@@ -1066,6 +1092,7 @@ class Skill36(PassiveSkill):
uuid = "370586038cf40378f20d338d507a780c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 暴击伤害增加率 : {value0}%
# REMOVE: data0 = [0, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 54, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74, 76, 78, 80, 82, 84, 86, 88, 90, 92, 94, 96, 98, 100, 102, 104, 106, 108, 110, 112, 114, 116, 118, 120, 122]# noqa: E501
@@ -1096,6 +1123,7 @@ class Skill37(ActiveSkill):
uuid = "dd32a9825ec1af42a91f2223be6658e5"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 猩红气息消耗量 : {value0}%
@@ -1151,6 +1179,7 @@ class Skill38(ActiveSkill):
uuid = "fa3ee243b36699e9d3fc34328adf6417"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 猩红气息消耗量 : {value0}%
# REMOVE: data0 = [0, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60]# noqa: E501
@@ -1191,6 +1220,7 @@ class Skill39(PassiveSkill):
uuid = "3cb633d00f8f6ee088682c9171020d26"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本、 技能攻击力增加率 : {value0}%
# REMOVE: data0 = [0, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 54, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74, 76, 78, 80, 82, 84, 86, 88, 90, 92, 94, 96, 98, 100, 102, 104, 106, 108, 110, 112, 114, 116, 118]# noqa: E501
@@ -1225,6 +1255,7 @@ class Skill40(ActiveSkill):
uuid = "6d7c9a15c08cc41d70125083e869e1a1"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 猩红气息消耗量 : {value0}%
# REMOVE: data0 = [0, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70]# noqa: E501
@@ -1256,6 +1287,7 @@ class Skill41(ActiveSkill):
uuid = "1ff42548e611b94781a1ae8f063dd679"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 猩红气息帷幕攻击力 : {value0}%
# REMOVE: data0 = [0, 68076, 83862, 99647, 115433, 131219, 147004, 162790, 178576, 194362, 210147, 225933, 241719, 257504, 273290, 289076, 304862, 320647, 336433, 352219, 368005, 383790, 399576, 415362, 431147, 446933, 462719, 478505, 494290, 510076, 525862, 541647, 557433, 573219, 589005, 604790, 620576, 636362, 652147, 667933, 683719, 699505, 715290, 731076, 746862, 762647, 778433, 794219, 810005, 825790, 841576]# noqa: E501
@@ -22,6 +22,7 @@ class Skill2(PassiveSkill):
uuid = "bb34e8854a93fd250347a1c64119f7ab"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 恢复模式下所受伤害增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -48,6 +49,7 @@ class Skill3(PassiveSkill):
uuid = "6e33d47e6622ce03b6defdd912140270"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 魔法值最大值增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -79,6 +81,7 @@ class Skill4(PassiveSkill):
uuid = "d53301bb328baf12a3ae482cc6a565dd"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 边界能量条最大值 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -107,6 +110,7 @@ class Skill5(ActiveSkill):
uuid = "7e904ea3d2a9faa054604e55120a9268"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 施放时所需次元石数量 : {value0}个
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -129,6 +133,7 @@ class Skill6(PassiveSkill):
uuid = "5152480fdde81362575a488d4cec4af9"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 施放速度增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -154,6 +159,7 @@ class Skill8(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -184,6 +190,7 @@ class Skill13(ActiveSkill):
uuid = "cfacda0647b9a0f595df2c2aad30c18d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -218,6 +225,7 @@ class Skill14(ActiveSkill):
uuid = "3d8f3d438405d79f8d3ed68072674d1e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# X轴移动距离 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -246,6 +254,7 @@ class Skill19(ActiveSkill):
uuid = "4f2e001e9a19eb7bae50ad1840dfb329"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 普通情况下箱子掉落位置 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -300,6 +309,7 @@ class Skill20(PassiveSkill):
uuid = "dbf8b30c7057032af0d68fcfa289fdae"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击和次元系列技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -325,6 +335,7 @@ class Skill21(PassiveSkill):
uuid = "fc458e449ee00b01dbf88d09aae65462"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -358,6 +369,7 @@ class Skill22(ActiveSkill):
uuid = "1812a1ece67bb37b6b44b54766450064"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 边界能量条增加量 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -391,6 +403,7 @@ class Skill23(ActiveSkill):
uuid = "2ba299855fc22192cba4f73db75e9d0e"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 边界能量条增加量 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -431,6 +444,7 @@ class Skill24(ActiveSkill):
uuid = "7f80b887a09e88e2c4728c898bd73654"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 召唤时生命值消耗 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -478,6 +492,7 @@ class Skill25(ActiveSkill):
uuid = "e5c09f9132a48dc1d695968592cc5878"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 角色每10秒魔法值恢复量增加 : 1%
@@ -502,6 +517,7 @@ class Skill27(ActiveSkill):
uuid = "d89f26862e348a801b30bb9fd7125db5"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 边界能量条增加量 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -545,6 +561,7 @@ class Skill28(ActiveSkill):
uuid = "2c9d9a36c8401bddff6cdb80fab8dc24"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -570,6 +587,7 @@ class Skill29(PassiveSkill):
uuid = "dde3b443bd5e61d90c34e5ee771e2c28"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 乖离 : 迷雾
@@ -596,6 +614,7 @@ class Skill30(ActiveSkill):
uuid = "5892d1fa4462e561ac8f8d2c74892b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 生命值消耗 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -638,6 +657,7 @@ class Skill31(ActiveSkill):
uuid = "b89c9ab317bc0a443f6497b7cca2f6a8"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 边界能量条增加量 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -686,6 +706,7 @@ class Skill32(ActiveSkill):
uuid = "0fbb8de70002ad34f046c94c2cb3e863"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 乱打攻击次数 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -719,6 +740,7 @@ class Skill33(ActiveSkill):
uuid = "7cf17936a039b418660424125dc968d7"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 边界能量增加量 : {value0}
@@ -798,6 +820,7 @@ class Skill34(ActiveSkill):
uuid = "3fb8395ae3b81bd608e0c4223a8eb534"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 边界能量条增加量 : {value0}
@@ -863,6 +886,7 @@ class Skill35(ActiveSkill):
uuid = "c5a2956d8ed3af1746ed2f76ca971a09"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 生命值消耗 : {value0}
@@ -931,6 +955,7 @@ class Skill36(ActiveSkill):
uuid = "e0a072e8cef2d77893aad5f68aeed56a"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 边界能量条增加量 : {value0}
@@ -1007,6 +1032,7 @@ class Skill37(PassiveSkill):
uuid = "2a0a39184de92acf1c1375e00b77404c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 不消耗次元石的几率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1050,6 +1076,7 @@ class Skill38(ActiveSkill):
uuid = "9dc8438e4572d39243c97da31c113acc"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 怪物出现时攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1085,6 +1112,7 @@ class Skill39(ActiveSkill):
uuid = "e0daa922b19cdc35de879e938361464e"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 边界能量增加量 : {value0}
@@ -1153,6 +1181,7 @@ class Skill40(ActiveSkill):
uuid = "5806440d21e7546d50007a5ba11f8024"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 束缚时间 : {value0}秒
@@ -1223,6 +1252,7 @@ class Skill41(PassiveSkill):
uuid = "5c45f69c9ebc7a784e994369d2cc3c66"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 进入地下城时获得的次元石数量 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1263,6 +1293,7 @@ class Skill42(ActiveSkill):
uuid = "4402c6977bf5c9b0d2febe14dc81de6c"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 边界能量条增加量 : {value0}
@@ -1349,6 +1380,7 @@ class Skill43(ActiveSkill):
uuid = "96bd070daacc6c1b81d9f24e6d77f48a"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 彼端怪物每次悲鸣时攻击力 : {value0}
@@ -1418,6 +1450,7 @@ class Skill44(ActiveSkill):
uuid = "c9a29f5c3509b90a96d5ca9b70dc9c85"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 边界能量条增加量 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1494,6 +1527,7 @@ class Skill45(PassiveSkill):
uuid = "ae7608b87b6e965c6bdd0b3ef4e6d63e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1525,6 +1559,7 @@ class Skill46(ActiveSkill):
uuid = "626cfc24770b72b5d7a24c24cda3768b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 索敌距离 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1563,6 +1598,7 @@ class Skill47(ActiveSkill):
uuid = "7a96c262533919beee21b5a666062880"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 边界能量增加量 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -23,6 +23,7 @@ class Skill1(ActiveSkill):
uuid = "5dc7008b12a459325b548b0715c6b73c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -48,6 +49,7 @@ class Skill2(PassiveSkill):
uuid = "bb34e8854a93fd250347a1c64119f7ab"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 恢复模式下所受伤害增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -74,6 +76,7 @@ class Skill3(PassiveSkill):
uuid = "6e33d47e6622ce03b6defdd912140270"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 魔法值最大值增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -101,6 +104,7 @@ class Skill5(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -129,6 +133,7 @@ class Skill9(ActiveSkill):
uuid = "a5fa08f5d509e6ff2ebc68856a470b5a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 魔法球数量 : {value0}个
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -161,6 +166,7 @@ class Skill10(ActiveSkill):
uuid = "cfacda0647b9a0f595df2c2aad30c18d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -196,6 +202,7 @@ class Skill12(ActiveSkill):
uuid = "8ee0099656df08a0b39225f8a21d514b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 盾牌攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -223,6 +230,7 @@ class Skill15(ActiveSkill):
uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -259,6 +267,7 @@ class Skill16(ActiveSkill):
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第1击和第2击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -294,6 +303,7 @@ class Skill17(ActiveSkill):
uuid = "d085127b0edd719782bd618d5688f4a1"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [属性变换]魔法球攻击力变换率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -321,6 +331,7 @@ class Skill18(PassiveSkill):
uuid = "1dad88963abdc96b091fcab185a8820d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 属性抗性增加 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -347,6 +358,7 @@ class Skill19(ActiveSkill):
uuid = "0969cd4054d93da07708108c0cc1c4b5"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 冰柱攻击力 : {value0}% x{value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -375,6 +387,7 @@ class Skill20(PassiveSkill):
uuid = "b163d099c8cc27fdb6fd3639c2ee6df9"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [元素之力]最大蓄力数量 : {value0}个
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -403,6 +416,7 @@ class Skill22(ActiveSkill):
uuid = "4655101518604f874721b3cc249aae10"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 火焰攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -433,6 +447,7 @@ class Skill23(ActiveSkill):
uuid = "42c82812f86ff6704ae9952a2e6093a4"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 护盾持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -461,6 +476,7 @@ class Skill24(ActiveSkill):
uuid = "9bff7f2559e003766fee2853dca00631"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -489,6 +505,7 @@ class Skill25(PassiveSkill):
uuid = "ca75c965f20a150f99f54155a37400df"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 施放速度增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -520,6 +537,7 @@ class Skill26(ActiveSkill):
uuid = "9dda3f4a849dba1a288dd65e116860f2"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 电流攻击力 : {value0}% x{value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -551,6 +569,7 @@ class Skill27(ActiveSkill):
uuid = "717f1e2104fe4b796f800352fa143ecc"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 暗黑能量攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -579,6 +598,7 @@ class Skill28(PassiveSkill):
uuid = "573723c8c0614f5b1218ca9ff992115b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -608,6 +628,7 @@ class Skill29(ActiveSkill):
uuid = "45442bbbe33540b4deeec29437dae70c"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 前方火环攻击力 : {value0}% x{value1}
@@ -665,6 +686,7 @@ class Skill30(ActiveSkill):
uuid = "8c2379737c5acc935c1731f67f607655"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 冰柱攻击力 : {value0}% x{value1}
@@ -726,6 +748,7 @@ class Skill31(ActiveSkill):
uuid = "506e7ed77d517419a6e1c437a2cedb17"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 暗黑球体爆炸攻击力 : {value0}%
@@ -778,6 +801,7 @@ class Skill32(ActiveSkill):
uuid = "da6e37c1e3f0e8867f70007d89c239ff"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 雷光屏障攻击力 : {value0}%
@@ -825,6 +849,7 @@ class Skill33(ActiveSkill):
uuid = "a6c8f69107f8c4f5d1a0c7a57d000290"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 小魔法球攻击力 : {value0}% x{value1}
@@ -880,6 +905,7 @@ class Skill34(PassiveSkill):
uuid = "1fadde0eece18649caddbca7bd58cc2f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 暴击伤害增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -909,6 +935,7 @@ class Skill35(ActiveSkill):
uuid = "c27418ae613c647527200a7ca17d97fd"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 爆炸攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -936,6 +963,7 @@ class Skill36(ActiveSkill):
uuid = "faf9cd66281078b51be2ee0b0f6c5530"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 弹落攻击力 : {value0}%
@@ -989,6 +1017,7 @@ class Skill37(ActiveSkill):
uuid = "1721e94897e9961d5c98130a13392f17"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 魔法球攻击力 : {value0}%
@@ -1047,6 +1076,7 @@ class Skill38(PassiveSkill):
uuid = "51a08fd0c90f0a5276cd552047fac93d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1089,6 +1119,7 @@ class Skill39(ActiveSkill):
uuid = "f0cc2c950f3bdf4103c75fa496bcac34"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# [元素禁域]持续时间 : {value0}秒
@@ -1151,6 +1182,7 @@ class Skill40(ActiveSkill):
uuid = "28b583c75a49103a1d8aabf799c000a4"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# [聚能魔炮]爆炸攻击力 : {value0}%
@@ -1202,6 +1234,7 @@ class Skill41(ActiveSkill):
uuid = "147d005ac868e0de52b1f255eea35d62"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 元素行星冲撞攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1239,6 +1272,7 @@ class Skill42(PassiveSkill):
uuid = "b8257acad8c7c379aba91ee63c0bd015"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1267,6 +1301,7 @@ class Skill43(ActiveSkill):
uuid = "9767a375672d9519f6c1c5dff19b7c15"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 能量释放多段攻击力 : {value0}% x{value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1296,6 +1331,7 @@ class Skill44(ActiveSkill):
uuid = "d58681f38f393dbfd22ffdb049d97002"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 黑暗之眼激活攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -22,6 +22,7 @@ class Skill2(PassiveSkill):
uuid = "bb34e8854a93fd250347a1c64119f7ab"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 恢复模式下所受伤害增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -48,6 +49,7 @@ class Skill3(PassiveSkill):
uuid = "6e33d47e6622ce03b6defdd912140270"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 魔法值最大值增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -74,6 +76,7 @@ class Skill5(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -100,6 +103,7 @@ class Skill11(ActiveSkill):
uuid = "3d8f3d438405d79f8d3ed68072674d1e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# X轴移动距离 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -125,6 +129,7 @@ class Skill15(ActiveSkill):
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第1击和第2击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -159,6 +164,7 @@ class Skill16(ActiveSkill):
uuid = "27bade584bb42fef68148d3a0b72bace"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 学习后, 冰冻抗性 : 100%
@@ -178,6 +184,7 @@ class Skill17(PassiveSkill):
uuid = "d2c6df5105577fb59fb92529a36165a0"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -204,6 +211,7 @@ class Skill18(ActiveSkill):
uuid = "ade01c1d6afc8a05055225045e89fe49"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 冰枪攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -244,6 +252,7 @@ class Skill20(ActiveSkill):
uuid = "c9664191611af31142e052dfaef84530"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [常驻效果]
# 属性攻击力增加率 : {value0}%
@@ -283,6 +292,7 @@ class Skill21(PassiveSkill):
uuid = "ff171dc487807bb9aa28900ca9a46b41"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 魔法值减少 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -314,6 +324,7 @@ class Skill22(ActiveSkill):
uuid = "547ab2b2bd860d3e37355a9cfbc1077c"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 投掷攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -353,6 +364,7 @@ class Skill23(ActiveSkill):
uuid = "2f5d03c7848effbc0a23f4df45d9ca46"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 碎片数量 : {value0}~{value1}个
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -387,6 +399,7 @@ class Skill24(ActiveSkill):
uuid = "4224f9b0b8c7c903e9a1e0f9d9f6d04d"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 弓箭攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -421,6 +434,7 @@ class Skill25(ActiveSkill):
uuid = "3829c15bf5f520c13998a3479ba0ce7b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -445,6 +459,7 @@ class Skill26(PassiveSkill):
uuid = "0232c151ef3731c2dede51931a374723"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [冰魄剑]第1和第2击攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -478,6 +493,7 @@ class Skill27(ActiveSkill):
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 最大移动距离 : {value0}px
@@ -529,6 +545,7 @@ class Skill28(ActiveSkill):
uuid = "9cb6f9ed646fa87f9b7680a42ce83d1a"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 突进多段攻击力 : {value0}%
@@ -591,6 +608,7 @@ class Skill29(ActiveSkill):
uuid = "03bb5314ffd41e9458d67ef924fef38f"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 控制几率 : {value0}%
@@ -667,6 +685,7 @@ class Skill30(ActiveSkill):
uuid = "8f73f243041c2d27739fe7696f02bf9b"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 水柱多段攻击力 : {value0}%
@@ -725,6 +744,7 @@ class Skill31(PassiveSkill):
uuid = "202edb928046f4fa6dedf6337377efd5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 乱打攻击力 : [极冰绽放]乱打攻击力的{value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -757,6 +777,7 @@ class Skill32(PassiveSkill):
uuid = "92360eab6e1f378902018eca681ac629"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -793,6 +814,7 @@ class Skill33(ActiveSkill):
uuid = "78be08a3f8c834d3b06fa20c6a08c5a5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 小冰轮攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -827,6 +849,7 @@ class Skill34(ActiveSkill):
uuid = "bc11d28c04e01923a093d65752c55516"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 冰凌攻击力 : {value0}%
@@ -887,6 +910,7 @@ class Skill35(ActiveSkill):
uuid = "d296043df164385a14cb973c8c7c4d07"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 冰刺攻击力 : {value0}%
@@ -949,6 +973,7 @@ class Skill36(PassiveSkill):
uuid = "1803b6a67047cafb9e289b4f33cc507b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击和转职系列技能的攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -982,6 +1007,7 @@ class Skill37(ActiveSkill):
uuid = "de3fea2d65c597f4d55c70a02b97fc79"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 寒冰碎片攻击力 : {value0}%
@@ -1041,6 +1067,7 @@ class Skill38(ActiveSkill):
uuid = "d0cdaca82892e54097f22a1f60817048"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 波动攻击力 : {value0}%
@@ -1093,6 +1120,7 @@ class Skill39(ActiveSkill):
uuid = "c61f5a010370101402b05b21916c2071"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 冰箭攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1127,6 +1155,7 @@ class Skill40(PassiveSkill):
uuid = "82fc7ec7cfb2b7afa8c125a2d9420a78"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1153,6 +1182,7 @@ class Skill41(ActiveSkill):
uuid = "9f57da5cb3651d81ca7dc9f78be33d01"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 冰霜巨剑斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1180,6 +1210,7 @@ class Skill42(ActiveSkill):
uuid = "0e3da11226dd30c2aaef52e36eff7f3f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 寒流攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -25,6 +25,7 @@ class Skill0(ActiveSkill):
uuid = "3c5604bdbb0240b8f130f59ab40509c3"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -58,6 +59,7 @@ class Skill2(PassiveSkill):
uuid = "bb34e8854a93fd250347a1c64119f7ab"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 恢复模式下所受伤害增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -84,6 +86,7 @@ class Skill3(PassiveSkill):
uuid = "6e33d47e6622ce03b6defdd912140270"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 魔法值最大值增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -111,6 +114,7 @@ class Skill5(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -137,6 +141,7 @@ class Skill11(ActiveSkill):
uuid = "3d8f3d438405d79f8d3ed68072674d1e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# X轴移动距离 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -162,6 +167,7 @@ class Skill16(PassiveSkill):
uuid = "47bd4871f29defc2a0021ee9261d7a5b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 移动速度增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -189,6 +195,7 @@ class Skill17(ActiveSkill):
uuid = "669f1428193f61f9d92c743b72438c4d"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 冲刺攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -220,6 +227,7 @@ class Skill18(ActiveSkill):
uuid = "8510294202d0e042dd29a2422fc6770d"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 风击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -246,6 +254,7 @@ class Skill19(PassiveSkill):
uuid = "087d1068ff506d090710566608a17760"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -279,6 +288,7 @@ class Skill20(ActiveSkill):
uuid = "38612d8f2561edc2eb68d5057a837bfa"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -312,6 +322,7 @@ class Skill21(ActiveSkill):
uuid = "a2d943797daca862a6f321aca6ac9bfa"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 逆风攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -341,6 +352,7 @@ class Skill23(ActiveSkill):
uuid = "b3659936a9a74c4ed6f7faf07cca1f9e"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 旋风攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -370,6 +382,7 @@ class Skill24(ActiveSkill):
uuid = "6a1d1f08a6572be420bb3a256c44c015"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 爆炸攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -396,6 +409,7 @@ class Skill25(ActiveSkill):
uuid = "c7bf7ccab413009640e65ca6f2f0263a"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 旋风攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -422,6 +436,7 @@ class Skill26(PassiveSkill):
uuid = "5f4c55fe2ebdf0623bd76d4fda872ddc"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -451,6 +466,7 @@ class Skill27(ActiveSkill):
uuid = "128b9ddef2262f40723deae4407bdb42"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 近距离攻击力 : {value0}%
@@ -511,6 +527,7 @@ class Skill28(ActiveSkill):
uuid = "ecc23c980ea71450c0ad0c3fd232f329"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 风暴攻击力 : {value0}%
@@ -557,6 +574,7 @@ class Skill29(ActiveSkill):
uuid = "1b1cfab062e0768bcc889e33e1f30dbf"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 龙卷风攻击力 : {value0}%
@@ -608,6 +626,7 @@ class Skill30(ActiveSkill):
uuid = "c77a417c43de80c4ce32c1ed405d174a"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 重拳攻击力 : {value0}%
@@ -661,6 +680,7 @@ class Skill31(PassiveSkill):
uuid = "852f8ad797db4dca1405cb3e77198401"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 暴击攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -687,6 +707,7 @@ class Skill32(ActiveSkill):
uuid = "0b8db1e10b3abbd24d38564e708675d5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 飓风攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -718,6 +739,7 @@ class Skill33(ActiveSkill):
uuid = "dcb31a63ef58954f44ff2070c42a9a98"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 风之剑攻击力 : {value0}%
@@ -767,6 +789,7 @@ class Skill34(ActiveSkill):
uuid = "8572675ec6a1f50b6eff6a867376c2de"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 旋转风暴攻击力 : {value0}%
@@ -815,6 +838,7 @@ class Skill35(PassiveSkill):
uuid = "b5e3d014f75f3d17abdea52cca57f7e9"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 追加伤害比率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -839,6 +863,7 @@ class Skill36(ActiveSkill):
uuid = "d110449993fb973f1a62c62c695003db"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 多段攻击力 : {value0}%
@@ -891,6 +916,7 @@ class Skill37(ActiveSkill):
uuid = "b799700ee73e99e0ac27aaa307492033"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 多段攻击力 : {value0}%
@@ -940,6 +966,7 @@ class Skill38(ActiveSkill):
uuid = "5ece7efb92358406e59338ef66479010"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 狂风攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -978,6 +1005,7 @@ class Skill39(PassiveSkill):
uuid = "05ee4433394678e5014c67dafee798ff"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1004,6 +1032,7 @@ class Skill40(ActiveSkill):
uuid = "29c0b8b3eed7252b3bdcddc2b4e9e3a0"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 狂乱气流风暴攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1041,6 +1070,7 @@ class Skill41(ActiveSkill):
uuid = "e0578e280d5de3aa6d59b9ec7498a19b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 跳跃攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -21,6 +21,7 @@ class Skill0(PassiveSkill):
uuid = "d89f26862e348a801b30bb9fd7125db5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 触发增益效果所需连击数 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -51,6 +52,7 @@ class Skill1(ActiveSkill):
uuid = "b89c9ab317bc0a443f6497b7cca2f6a8"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 巨剑 180.53+205.90+127.83
data0 = [int(i) for i in [0, 514.25]]
@@ -117,6 +119,7 @@ class Skill3(ActiveSkill):
damage = False
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -149,6 +152,7 @@ class Skill4(PassiveSkill):
uuid = "4224f9b0b8c7c903e9a1e0f9d9f6d04d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
associate = [{"type":"+lv","data":[i + 1 if i > 0 else i for i in range(0, maxLv + 2)],"ratio":1,"skills":["波动之钝器精通","血影之太刀精通","毁灭之巨剑精通","魔性之短剑精通"]}]
@@ -164,6 +168,7 @@ class Skill5(PassiveSkill):
uuid = "78bd107acd474518b606be1e4fd38239"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
damage = False
@@ -189,6 +194,7 @@ class Skill6(ActiveSkill):
uuid = "ade01c1d6afc8a05055225045e89fe49"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 火属性效果触发几率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 火属性攻击力 : {value1}%
@@ -295,6 +301,7 @@ class Skill9(PassiveSkill):
uuid = "de3fea2d65c597f4d55c70a02b97fc79"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -443,6 +450,7 @@ class Skill12(ActiveSkill):
uuid = "45442bbbe33540b4deeec29437dae70c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 触发几率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -469,6 +477,7 @@ class Skill13(ActiveSkill):
uuid = "8f73f243041c2d27739fe7696f02bf9b"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -497,6 +506,7 @@ class Skill15(ActiveSkill):
uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 突进的多段攻击次数 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -526,6 +536,7 @@ class Skill16(ActiveSkill):
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 幻影斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -592,6 +603,7 @@ class Skill18(ActiveSkill):
uuid = "5dc7008b12a459325b548b0715c6b73c"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 上斩攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -630,6 +642,7 @@ class Skill19(ActiveSkill):
uuid = "bb34e8854a93fd250347a1c64119f7ab"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
type = "passive"
# 触发几率 : {value0}%
@@ -732,6 +745,7 @@ class Skill21(ActiveSkill):
uuid = "cfacda0647b9a0f595df2c2aad30c18d"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 剑气攻击力 : {value0}%
@@ -829,6 +843,7 @@ class Skill22(ActiveSkill):
uuid = "9cb6f9ed646fa87f9b7680a42ce83d1a"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 斩击攻击力 : {value0}%
@@ -900,6 +915,7 @@ class Skill23(ActiveSkill):
uuid = "d085127b0edd719782bd618d5688f4a1"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 斩击攻击力 : {value0}%
@@ -968,6 +984,7 @@ class Skill24(ActiveSkill):
uuid = "8ee0099656df08a0b39225f8a21d514b"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第1阶段所需蓄气时间 : {value0}秒
@@ -1108,6 +1125,7 @@ class Skill27(ActiveSkill):
uuid = "0fc47245af1f21c3e9217d03aa9fff0a"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 刺击攻击力 : {value0}%
@@ -1176,6 +1194,7 @@ class Skill28(ActiveSkill):
uuid = "5197b141332a65a89d452adf227c2f30"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 空中斩击攻击力 : {value0}%
@@ -1236,6 +1255,7 @@ class Skill29(ActiveSkill):
uuid = "e5c09f9132a48dc1d695968592cc5878"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 魔力飓风多段攻击力 : {value0}%
@@ -1372,6 +1392,7 @@ class Skill31(ActiveSkill):
uuid = "7f80b887a09e88e2c4728c898bd73654"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 斩击攻击力 : {value0}%
@@ -1441,6 +1462,7 @@ class Skill32(ActiveSkill):
uuid = "7cf17936a039b418660424125dc968d7"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 次元斩攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1467,6 +1489,7 @@ class Skill33(ActiveSkill):
uuid = "78be08a3f8c834d3b06fa20c6a08c5a5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 刺击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -21,6 +21,7 @@ class Skill0(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -50,6 +51,7 @@ class Skill1(ActiveSkill):
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 鬼印珠攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -94,6 +96,7 @@ class Skill2(ActiveSkill):
uuid = "3d8f3d438405d79f8d3ed68072674d1e"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 地裂攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -126,6 +129,7 @@ class Skill3(ActiveSkill):
uuid = "128b9ddef2262f40723deae4407bdb42"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -171,6 +175,7 @@ class Skill4(PassiveSkill):
uuid = "d2c6df5105577fb59fb92529a36165a0"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 失明抗性增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -227,6 +232,7 @@ class Skill6(PassiveSkill):
uuid = "1fadde0eece18649caddbca7bd58cc2f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 最大蓄气时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -258,6 +264,7 @@ class Skill7(PassiveSkill):
uuid = "4e62e33aa37394ec4207a72af2968abf"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -285,6 +292,7 @@ class Skill8(ActiveSkill):
uuid = "03bb5314ffd41e9458d67ef924fef38f"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 波动释放攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -311,6 +319,7 @@ class Skill9(PassiveSkill):
rangeLv = 3
uuid = "1803b6a67047cafb9e289b4f33cc507b"
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -342,6 +351,7 @@ class Skill10(ActiveSkill):
uuid = "ade01c1d6afc8a05055225045e89fe49"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 冰柱攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -382,6 +392,7 @@ class Skill11(ActiveSkill):
mp = [268, 2935]
uuid = "d0cdaca82892e54097f22a1f60817048"
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 波动攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -426,6 +437,7 @@ class Skill12(ActiveSkill):
uuid = "ff171dc487807bb9aa28900ca9a46b41"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 爆炸攻击力 : {value0}
@@ -490,6 +502,7 @@ class Skill13(ActiveSkill):
uuid = "1721e94897e9961d5c98130a13392f17"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 波动爆炸攻击力 : {value0}
@@ -542,6 +555,7 @@ class Skill14(ActiveSkill):
uuid = "c61f5a010370101402b05b21916c2071"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 波动攻击力 : {value0}
@@ -606,6 +620,7 @@ class Skill15(ActiveSkill):
uuid = "b3659936a9a74c4ed6f7faf07cca1f9e"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 焰珠旋转攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -664,6 +679,7 @@ class Skill16(PassiveSkill):
uuid = "2391a27457b5a8c6fa4b4670a91bdd11"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 增加回避率效果冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -720,6 +736,7 @@ class Skill17(ActiveSkill):
uuid = "d53301bb328baf12a3ae482cc6a565dd"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 增益持续时间 : {value0}秒
@@ -823,6 +840,7 @@ class Skill18(ActiveSkill):
uuid = "7cf17936a039b418660424125dc968d7"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
vps = [
@@ -904,6 +922,7 @@ class Skill19(ActiveSkill):
uuid = "b89c9ab317bc0a443f6497b7cca2f6a8"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 火焰地带持续时间 : {value0}秒
@@ -998,10 +1017,12 @@ class Skill20(ActiveSkill):
type = 'passive'
uuid = "949849d5791944973d60af7e2a7eefb0"
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
hasVP = False
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 落雷攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1050,6 +1071,7 @@ class Skill21(ActiveSkill):
uuid = "e1daab884dd07fc9e70d08b83d1790eb"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 波动珠攻击力 : {value0}
@@ -1120,6 +1142,7 @@ class Skill22(ActiveSkill):
uuid = "8d996a242c5c0efd8cfe6cb4bc6defcc"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 天雷云持续时间 : {value0}秒
@@ -20,6 +20,7 @@ class Skill2(PassiveSkill):
uuid = "d296043df164385a14cb973c8c7c4d07"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [十字刃]攻击范围增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -50,6 +51,7 @@ class Skill13(ActiveSkill):
uuid = "6e33d47e6622ce03b6defdd912140270"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 下砸攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -83,6 +85,7 @@ class Skill17(PassiveSkill):
uuid = "2f5d03c7848effbc0a23f4df45d9ca46"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 力量唤醒
@@ -102,6 +105,7 @@ class Skill22(PassiveSkill):
uuid = "42c82812f86ff6704ae9952a2e6093a4"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -161,6 +165,7 @@ class Skill24(ActiveSkill):
uuid = "ca75c965f20a150f99f54155a37400df"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 斩击攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -206,6 +211,7 @@ class Skill25(ActiveSkill):
uuid = "6a1d1f08a6572be420bb3a256c44c015"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 施放时生命值消耗量 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -245,6 +251,7 @@ class Skill27(ActiveSkill):
uuid = "1dad88963abdc96b091fcab185a8820d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 恢复时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -282,6 +289,7 @@ class Skill29(ActiveSkill):
uuid = "bbc15561bec24f9c1e79e23d715b1dd2"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第一次斩击攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -321,6 +329,7 @@ class Skill30(ActiveSkill):
uuid = "3829c15bf5f520c13998a3479ba0ce7b"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 抓取攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -376,6 +385,7 @@ class Skill31(ActiveSkill):
uuid = "0ed3148658fe37b3336ccb718dc0fdb0"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -419,6 +429,7 @@ class Skill32(ActiveSkill):
uuid = "506e7ed77d517419a6e1c437a2cedb17"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 冲击波攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -451,6 +462,7 @@ class Skill33(ActiveSkill):
uuid = "de20372767d014d62dc7361ac686834e"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第一次吸附攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -484,6 +496,7 @@ class Skill34(ActiveSkill):
uuid = "547ab2b2bd860d3e37355a9cfbc1077c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本生命值减少 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -524,6 +537,7 @@ class Skill35(ActiveSkill):
uuid = "1b1cfab062e0768bcc889e33e1f30dbf"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 击打攻击力 : {value0}
@@ -578,6 +592,7 @@ class Skill36(ActiveSkill):
uuid = "e36ae35f8964d92e30e33529a65544d7"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 锤击攻击力 : {value0}
@@ -641,6 +656,7 @@ class Skill37(ActiveSkill):
uuid = "e0daa922b19cdc35de879e938361464e"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 爆炸攻击力 : {value0}
@@ -691,6 +707,7 @@ class Skill38(ActiveSkill):
uuid = "ecc23c980ea71450c0ad0c3fd232f329"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 捶击攻击力 : {value0}
@@ -746,6 +763,7 @@ class Skill39(PassiveSkill):
uuid = "dbf8b30c7057032af0d68fcfa289fdae"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 增益效果持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -779,6 +797,7 @@ class Skill40(ActiveSkill):
uuid = "8572675ec6a1f50b6eff6a867376c2de"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 血气之剑持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -817,6 +836,7 @@ class Skill41(ActiveSkill):
uuid = "f1fdc6c2482ecc510a2a9f04201ba125"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 抓起攻击力 : {value0}
@@ -867,6 +887,7 @@ class Skill42(ActiveSkill):
uuid = "75747c67e14eec6088ce67f63ea41628"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -897,6 +918,7 @@ class Skill43(ActiveSkill):
uuid = "3a691a432c58abebc08211df45c4f4bd"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 生命值消耗量 : 当前生命值的{value0}%
@@ -946,6 +968,7 @@ class Skill44(PassiveSkill):
uuid = "374f53e8989ef04a8506c8ec99d9ecdc"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -972,6 +995,7 @@ class Skill45(ActiveSkill):
uuid = "8ec9da6f808889b63adf2680fbf1f331"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 施放时生命值消耗量 : 当前生命值的{value0}%
@@ -1026,6 +1050,7 @@ class Skill46(ActiveSkill):
uuid = "00e4f916cc182df49e5efd29c3e2069c"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 上斩攻击力 : {value0}
@@ -1081,6 +1106,7 @@ class Skill47(ActiveSkill):
uuid = "c524c4f378d1cd0ff99e4580750a4567"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 血魔突击攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1111,6 +1137,7 @@ class Skill48(ActiveSkill):
uuid = "a99040fc36c75e998aa3ed012b7759c5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 冲击波攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1142,6 +1169,7 @@ class Skill49(PassiveSkill):
uuid = "b39ccc3dadab9d94569430e39cdf7d60"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1171,6 +1199,7 @@ class Skill50(ActiveSkill):
uuid = "d59c9840f65381bde8487757f1753c71"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 乱舞攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -21,6 +21,7 @@ class Skill5(PassiveSkill):
uuid = "c39c703f72d289fcd5a8f182068140d4"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [后跳]空中斩击冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -46,6 +47,7 @@ class Skill18(ActiveSkill):
uuid = "8c10cefa65364880451e389bb74d3600"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第一次斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -87,6 +89,7 @@ class Skill19(ActiveSkill):
uuid = "38805520deffc10fac2e8f881ab7682b"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 多段攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -117,6 +120,7 @@ class Skill21(ActiveSkill):
uuid = "66a9967e677651d0def34c475795ccde"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 一闪攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -145,6 +149,7 @@ class Skill22(ActiveSkill):
uuid = "b69d38bcddd41b3566c6d5cf78d060bb"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -166,6 +171,7 @@ class Skill23(PassiveSkill):
uuid = "030663e99462f628b4c9f813e1406c4e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -193,6 +199,7 @@ class Skill25(ActiveSkill):
uuid = "150aa05b9ee8b9c7c04a25f3e425900c"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第一次斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -234,6 +241,7 @@ class Skill26(ActiveSkill):
uuid = "89c505581267af77c6d58dc49b710550"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 刺击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -256,6 +264,7 @@ class Skill27(PassiveSkill):
uuid = "a81e5b7defa1819263ed8e86f69fd06f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击速度增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -286,6 +295,7 @@ class Skill28(ActiveSkill):
uuid = "89a4529234904fcbb3abe289e281f2fd"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -312,6 +322,7 @@ class Skill29(ActiveSkill):
uuid = "515b442ffbf61a82371abb645c149a31"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 突进斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -341,6 +352,7 @@ class Skill30(ActiveSkill):
uuid = "ebff277c02cc8b54c32635cd0d25f6f3"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 交叉斩击攻击力 : {value0}% x 3
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 3
@@ -370,6 +382,7 @@ class Skill31(ActiveSkill):
uuid = "87a918bb22cfc959a16e0bf939bb6c24"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 下劈攻击力 : {value0}%
@@ -423,6 +436,7 @@ class Skill32(ActiveSkill):
uuid = "aa51c4ddf1659092fa9ed612b9837061"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 鬼灵斩攻击力 : {value0}%
@@ -472,6 +486,7 @@ class Skill33(ActiveSkill):
uuid = "863295a0fc634cf5fcc01e82a735fd6b"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 回旋斩攻击力 : {value0}%
@@ -530,6 +545,7 @@ class Skill34(ActiveSkill):
uuid = "3153ca0e6752a6283412c59c5ec8e002"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 断魂斩攻击力 : {value0}%%
@@ -579,6 +595,7 @@ class Skill35(PassiveSkill):
uuid = "02ac8e048f7bbcfa616e74ac68988872"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -606,6 +623,7 @@ class Skill36(ActiveSkill):
uuid = "ca2536eb56df0e812c88c59cabd38be0"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 交叉斩击攻击力 : {value0}% x 4
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -631,6 +649,7 @@ class Skill37(ActiveSkill):
uuid = "7f9ffcd296361f1367b8b74e773d5e99"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 下劈攻击力 : {value0}%
@@ -684,6 +703,7 @@ class Skill38(ActiveSkill):
uuid = "c1dd8b776fb1dd24c6373c678ef1dd2e"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 幻鬼移动斩击攻击力 : {value0}%
@@ -743,6 +763,7 @@ class Skill39(PassiveSkill):
uuid = "481348575c1e141925c836b59c5db3ca"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -775,6 +796,7 @@ class Skill40(ActiveSkill):
uuid = "5f4c55fe2ebdf0623bd76d4fda872ddc"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 旋转斩击攻击力 : {value0}%
@@ -832,6 +854,7 @@ class Skill41(ActiveSkill):
uuid = "95b58ec89893dd9e50da1281ebe57175"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第一次斩击攻击力 : {value0}%
@@ -902,6 +925,7 @@ class Skill42(ActiveSkill):
uuid = "573723c8c0614f5b1218ca9ff992115b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 索敌范围 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -938,6 +962,7 @@ class Skill43(PassiveSkill):
uuid = "38c485cc41f46a7959ae4336325aa45c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [鬼斩]、 [三段刃]、 基本攻击力和除[幻鬼 : 连击]之外的转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -984,6 +1009,7 @@ class Skill44(ActiveSkill):
uuid = "7a3fc9d473e8ffe21dd900ddf228a437"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [共鸣系列]
# 剑影鬼连续斩击攻击力 : {value0}% x 5
@@ -1043,6 +1069,7 @@ class Skill45(ActiveSkill):
uuid = "6166762c62f234c5f50c2d2ebc5e48d0"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 最初碰撞攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -25,6 +25,7 @@ class Skill0(ActiveSkill):
uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -75,6 +76,7 @@ class Skill3(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -105,6 +107,7 @@ class Skill10(ActiveSkill):
uuid = "a5fa08f5d509e6ff2ebc68856a470b5a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -145,6 +148,7 @@ class Skill16(PassiveSkill):
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -216,6 +220,7 @@ class Skill17(PassiveSkill):
uuid = "8f73f243041c2d27739fe7696f02bf9b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -279,6 +284,7 @@ class Skill18(PassiveSkill):
uuid = "8c2379737c5acc935c1731f67f607655"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -340,6 +346,7 @@ class Skill19(PassiveSkill):
uuid = "9cb6f9ed646fa87f9b7680a42ce83d1a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -395,6 +402,7 @@ class Skill21(PassiveSkill):
uuid = "a6c8f69107f8c4f5d1a0c7a57d000290"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 自身和队员暗属性抗性增加量 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -420,6 +428,7 @@ class Skill22(PassiveSkill):
uuid = "27bade584bb42fef68148d3a0b72bace"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -452,6 +461,7 @@ class Skill23(ActiveSkill):
uuid = "01384bbfc346775d1267fa0bc4ca605f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -495,6 +505,7 @@ class Skill25(ActiveSkill):
uuid = "a2d943797daca862a6f321aca6ac9bfa"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 月形斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -544,6 +555,7 @@ class Skill26(PassiveSkill):
uuid = "da6e37c1e3f0e8867f70007d89c239ff"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 暗属性抗性增加 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -568,6 +580,7 @@ class Skill27(ActiveSkill):
uuid = "d085127b0edd719782bd618d5688f4a1"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buff = True
# 持续时间 : {value0}秒
@@ -619,6 +632,7 @@ class Skill28(PassiveSkill):
uuid = "c77a417c43de80c4ce32c1ed405d174a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
@@ -640,6 +654,7 @@ class Skill30(ActiveSkill):
uuid = "2e9c5a06ff3fe8aea672a2a55c40fdbf"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 鬼神解放
@@ -660,6 +675,7 @@ class Skill31(PassiveSkill):
uuid = "b1ccbd90d0b40f543ece3b18fcef827f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 前方100px设置技能 : [裂波斩]、 [鬼斩]、 [月光斩]、 [鬼影鞭]、 [鬼斩 - 狂怒]、 [冥炎剑]
# 中央设置技能 : [死亡墓碑]
@@ -686,6 +702,7 @@ class Skill32(PassiveSkill):
uuid = "4655101518604f874721b3cc249aae10"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蓄气时间上限 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -718,6 +735,7 @@ class Skill34(ActiveSkill):
uuid = "04883563896fe1adac7505c6146b5f59"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -753,6 +771,7 @@ class Skill35(ActiveSkill):
uuid = "d429147c372b549c3dadcabcba50787f"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第1击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -788,6 +807,7 @@ class Skill36(ActiveSkill):
uuid = "e49e57b2e8fbeceb0a2c56a0c63fe6c5"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 施放范围 : {value0}px
@@ -848,6 +868,7 @@ class Skill37(ActiveSkill):
uuid = "38612d8f2561edc2eb68d5057a837bfa"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
@@ -932,6 +953,7 @@ class Skill38(ActiveSkill):
uuid = "bc11d28c04e01923a093d65752c55516"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 攻击力 : {value0}%
@@ -980,6 +1002,7 @@ class Skill39(ActiveSkill):
uuid = "56aa7844a2da23f5bea9b585aea5ae45"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 爆炸攻击力 : {value0}%
@@ -1036,6 +1059,7 @@ class Skill40(ActiveSkill):
uuid = "0b8db1e10b3abbd24d38564e708675d5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1079,6 +1103,7 @@ class Skill41(ActiveSkill):
uuid = "1c1a9606eb702ebe5a7bb4397f3aeae0"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第1击攻击力 : {value0}%
@@ -1138,6 +1163,7 @@ class Skill42(PassiveSkill):
uuid = "7e904ea3d2a9faa054604e55120a9268"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 光环范围 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1179,6 +1205,7 @@ class Skill43(ActiveSkill):
uuid = "b8f4966608e4ebb3cc80ba4eac3649bb"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 冲击波攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1231,6 +1258,7 @@ class Skill44(ActiveSkill):
uuid = "d89f26862e348a801b30bb9fd7125db5"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 斩击攻击力 : {value0}%
@@ -1289,6 +1317,7 @@ class Skill45(ActiveSkill):
uuid = "2ff50c35efcf0f287c4c418c8454da48"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 吸附敌人持续时间 : {value0}秒
@@ -1350,6 +1379,7 @@ class Skill46(ActiveSkill):
uuid = "c4a5b868f1e8e60cd1867a2cfab4a242"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 幽魂攻击力 : {value0}%
@@ -1415,6 +1445,7 @@ class Skill47(PassiveSkill):
uuid = "95103ae7c54eaedea3bbcf726520db6c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1441,6 +1472,7 @@ class Skill48(ActiveSkill):
uuid = "96e72ec364dada85600c907ecd95a140"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 斩击攻击力 : {value0}%
@@ -1496,6 +1528,7 @@ class Skill49(ActiveSkill):
uuid = "9bc30e0f6e22b0333762d04acae7d252"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 魑魅魍魉的攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1544,6 +1577,7 @@ class Skill50(PassiveSkill):
uuid = "696721534394b40e78ac96e880f19e5a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1568,6 +1602,7 @@ class Skill51(ActiveSkill):
uuid = "0dbdeaf846356f8b9380f8fbb8e97377"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 内部空间斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1608,6 +1643,7 @@ class Skill52(ActiveSkill):
uuid = "56fca6cff74d828e92301a40cd2148b9"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 黄泉之门召唤攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -31,6 +31,7 @@ class Skill0(PassiveSkill):
uuid = "dcd536f1674630f01fc9667bb202b851"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 武器切换冷却时间减少量 : {value0}%
data0 = get_data(f"{prefix}/{uuid}", 0)
@@ -84,6 +85,7 @@ class Skill2(ActiveSkill):
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -228,6 +230,7 @@ class Skill5(PassiveSkill):
rangeLv = 3
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理攻击力增加率 : {value0}%
data0 = get_data(f"{prefix}/{uuid}", 0)
@@ -305,6 +308,7 @@ class Skill6(ActiveSkill):
type = "passive"
uuid = "8f73f243041c2d27739fe7696f02bf9b"
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理攻击力增加率 : {value0}%
data0 = get_data(f"{prefix}/{uuid}", 0)
@@ -1079,6 +1083,7 @@ class Skill42(ActiveSkill):
uuid = "669f1428193f61f9d92c743b72438c4d"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 斩击次数上限 : {value0}次
data0 = get_data(f"{prefix}/{uuid}", 0)
@@ -1142,6 +1147,7 @@ class Skill23(ActiveSkill):
uuid = "2c9d9a36c8401bddff6cdb80fab8dc24"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 肩撞攻击力 : {value0}%
@@ -1226,6 +1232,7 @@ class Skill24(ActiveSkill):
uuid = "8510294202d0e042dd29a2422fc6770d"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 斩击攻击力 : {value0}%
@@ -1318,6 +1325,7 @@ class Skill25(PassiveSkill):
uuid = "5152480fdde81362575a488d4cec4af9"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1347,6 +1355,7 @@ class Skill26(ActiveSkill):
uuid = "4f2e001e9a19eb7bae50ad1840dfb329"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 形成剑阵攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1390,6 +1399,7 @@ class Skill27(ActiveSkill):
uuid = "0c262dac3ec41ff79e359ada9c7a7faf"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 跳跃冲击波攻击力 : {value0}%
@@ -1474,6 +1484,7 @@ class Skill28(ActiveSkill):
uuid = "2ba299855fc22192cba4f73db75e9d0e"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 斩击攻击力 : {value0}%
@@ -1545,6 +1556,7 @@ class Skill29(PassiveSkill):
uuid = "0fc47245af1f21c3e9217d03aa9fff0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 切换武器的冷却时间比率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1584,6 +1596,7 @@ class Skill30(ActiveSkill):
uuid = "b501ae53638d33a32351904f31cb6aa3"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 斩击攻击力 : {value0}% x {value1}
@@ -1686,6 +1699,7 @@ class Skill31(PassiveSkill):
uuid = "3af805da8505fe6234a95b535610f064"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [拔刀斩]、 [破军斩龙击]、 [极 · 鬼剑术 (暴风式)]、 [破空拔刀斩]、 [极 · 神剑术 (瞬斩)]、 [万剑归宗]、 [极 · 神剑术 (无形斩)]、 [万剑极诣·开天斩]攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1778,6 +1792,7 @@ class Skill32(ActiveSkill):
uuid = "d8ff976e2aaa4720272a5175d1eb9126"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 驭剑术攻击力 : {value0}%
@@ -1836,6 +1851,7 @@ class Skill33(ActiveSkill):
uuid = "0f638da961acf7958ac6070b7aaed013"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 飞剑持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1893,6 +1909,7 @@ class Skill34(PassiveSkill):
uuid = "7ec521d063d2190e1fcc5bd229af9bcf"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 (不同类型的武器分别对流心技能产生的特殊效果不增加技能攻击力) : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1954,6 +1971,7 @@ class Skill35(ActiveSkill):
uuid = "0113c8b1306ca76d208f83f2d093dd62"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 剑魂斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1990,6 +2008,7 @@ class Skill36(ActiveSkill):
uuid = "8b08f9504167a9c0f3a1d29d71b7943e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
data0 = [0, 68275, 84108, 99940, 115772, 131603, 147435, 163267, 179099, 194930, 210763, 226594, 242427, 258257, 274089, 289923, 305755, 321587, 337420, 353251, 369081, 384914, 400746, 416579, 432409, 448243, 464075, 479905, 495737, 511570, 527401, 543233, 559066, 574899, 590726, 606560, 622390, 638223, 654056, 669888, 685719, 701552, 717384, 733215, 749049, 764879, 780711, 796542, 812376, 828208, 844038]# noqa: E501
hit0 = 1
@@ -26,6 +26,7 @@ class Skill1(ActiveSkill):
uuid = "506e7ed77d517419a6e1c437a2cedb17"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -58,6 +59,7 @@ class Skill2(PassiveSkill):
uuid = "852f8ad797db4dca1405cb3e77198401"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 苦无系列武器的投掷距离比率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -81,6 +83,7 @@ class Skill4(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -109,6 +112,7 @@ class Skill8(ActiveSkill):
uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -142,6 +146,7 @@ class Skill13(ActiveSkill):
uuid = "a5fa08f5d509e6ff2ebc68856a470b5a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -176,6 +181,7 @@ class Skill18(ActiveSkill):
uuid = "4655101518604f874721b3cc249aae10"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -216,6 +222,7 @@ class Skill21(PassiveSkill):
uuid = "0b8db1e10b3abbd24d38564e708675d5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 临、 兵、 斗、 者、 皆、 阵每个结印蓄气时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -244,6 +251,7 @@ class Skill22(ActiveSkill):
uuid = "dcb31a63ef58954f44ff2070c42a9a98"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 多段攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -294,6 +302,7 @@ class Skill23(ActiveSkill):
uuid = "d085127b0edd719782bd618d5688f4a1"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 火遁·红莲
@@ -316,6 +325,7 @@ class Skill24(ActiveSkill):
uuid = "8572675ec6a1f50b6eff6a867376c2de"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 增益效果持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -347,6 +357,7 @@ class Skill25(ActiveSkill):
uuid = "4f2e001e9a19eb7bae50ad1840dfb329"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 手里剑攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -400,6 +411,7 @@ class Skill27(ActiveSkill):
uuid = "0c262dac3ec41ff79e359ada9c7a7faf"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 移动距离 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -427,6 +439,7 @@ class Skill28(ActiveSkill):
uuid = "b8f4966608e4ebb3cc80ba4eac3649bb"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 飓风攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -472,6 +485,7 @@ class Skill29(PassiveSkill):
uuid = "d53301bb328baf12a3ae482cc6a565dd"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -502,6 +516,7 @@ class Skill30(PassiveSkill):
uuid = "374f53e8989ef04a8506c8ec99d9ecdc"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -535,6 +550,7 @@ class Skill31(ActiveSkill):
uuid = "7e904ea3d2a9faa054604e55120a9268"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 旋转时多段攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -581,6 +597,7 @@ class Skill32(ActiveSkill):
uuid = "dbf8b30c7057032af0d68fcfa289fdae"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 残影使用技能时攻击力比率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -612,6 +629,7 @@ class Skill33(ActiveSkill):
uuid = "5152480fdde81362575a488d4cec4af9"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 地面爆炸攻击力 : {value0}%
@@ -705,6 +723,7 @@ class Skill34(ActiveSkill):
uuid = "2391a27457b5a8c6fa4b4670a91bdd11"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 地面爆炸攻击力 : {value0}%
@@ -766,6 +785,7 @@ class Skill35(ActiveSkill):
uuid = "5892d1fa4462e561ac8f8d2c74892b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 保存技能个数上限 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -807,6 +827,7 @@ class Skill36(ActiveSkill):
uuid = "fc458e449ee00b01dbf88d09aae65462"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 火焰蟾蜍登场时冲击波攻击力 : {value0}%
@@ -893,6 +914,7 @@ class Skill37(ActiveSkill):
uuid = "1812a1ece67bb37b6b44b54766450064"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 斩击攻击力 : {value0}%
@@ -958,6 +980,7 @@ class Skill38(PassiveSkill):
uuid = "d89f26862e348a801b30bb9fd7125db5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 暴击伤害增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -986,6 +1009,7 @@ class Skill39(ActiveSkill):
type = "passive"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 属性攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1041,6 +1065,7 @@ class Skill40(ActiveSkill):
uuid = "2ba299855fc22192cba4f73db75e9d0e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 业火阵出现时攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1086,6 +1111,7 @@ class Skill41(ActiveSkill):
uuid = "b89c9ab317bc0a443f6497b7cca2f6a8"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 手里剑地面爆炸攻击力 : {value0}%
@@ -1185,6 +1211,7 @@ class Skill42(ActiveSkill):
uuid = "7cf17936a039b418660424125dc968d7"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 风魔手里剑攻击力 : {value0}%
@@ -1261,6 +1288,7 @@ class Skill43(PassiveSkill):
uuid = "f0cc2c950f3bdf4103c75fa496bcac34"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1293,6 +1321,7 @@ class Skill44(ActiveSkill):
uuid = "147d005ac868e0de52b1f255eea35d62"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 火焰吐息的攻击次数 : {value0}次
@@ -1367,6 +1396,7 @@ class Skill45(PassiveSkill):
uuid = "8510294202d0e042dd29a2422fc6770d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 红色勾玉增加[火遁·蟾蜍油炎弹]施放速度 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1398,6 +1428,7 @@ class Skill46(ActiveSkill):
uuid = "47bd4871f29defc2a0021ee9261d7a5b"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 天照登场和消失时冲击波攻击力 : {value0}%
@@ -1474,6 +1505,7 @@ class Skill47(ActiveSkill):
uuid = "669f1428193f61f9d92c743b72438c4d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 剑下落时的攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1546,6 +1578,7 @@ class Skill48(PassiveSkill):
uuid = "2ff50c35efcf0f287c4c418c8454da48"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 结印时间减少率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1576,6 +1609,7 @@ class Skill49(ActiveSkill):
uuid = "845e0ce3235e19f60cc82a082d072cba"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 火焰旋风攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1618,6 +1652,7 @@ class Skill50(ActiveSkill):
uuid = "6067de229738524687e5a9ee1c53d583"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 八咫乌乱舞攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
+35
View File
@@ -24,6 +24,7 @@ class Skill6(ActiveSkill):
uuid = "9dda3f4a849dba1a288dd65e116860f2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -58,6 +59,7 @@ class Skill9(ActiveSkill):
uuid = "ade01c1d6afc8a05055225045e89fe49"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 多段攻击次数上限 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -107,6 +109,7 @@ class Skill11(ActiveSkill):
uuid = "ff171dc487807bb9aa28900ca9a46b41"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -146,6 +149,7 @@ class Skill19(ActiveSkill):
uuid = "547ab2b2bd860d3e37355a9cfbc1077c"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -184,6 +188,7 @@ class Skill20(ActiveSkill):
uuid = "1fadde0eece18649caddbca7bd58cc2f"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -230,6 +235,7 @@ class Skill21(PassiveSkill):
uuid = "c47b66efd27845ef14954928ea2f95c8"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 施放速度增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -262,6 +268,7 @@ class Skill22(ActiveSkill):
uuid = "d0cdaca82892e54097f22a1f60817048"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 枯灵等级 : {value0}级
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -331,6 +338,7 @@ class Skill23(ActiveSkill):
uuid = "0232c151ef3731c2dede51931a374723"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [近战模式]
# [蜘蛛斩]攻击力 : {value0}%
@@ -367,6 +375,7 @@ class Skill25(ActiveSkill):
uuid = "27bade584bb42fef68148d3a0b72bace"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -392,6 +401,7 @@ class Skill26(ActiveSkill):
uuid = "92360eab6e1f378902018eca681ac629"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -419,6 +429,7 @@ class Skill27(ActiveSkill):
uuid = "1803b6a67047cafb9e289b4f33cc507b"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -448,6 +459,7 @@ class Skill28(PassiveSkill):
uuid = "c4a5b868f1e8e60cd1867a2cfab4a242"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 属性攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -474,6 +486,7 @@ class Skill29(ActiveSkill):
uuid = "04883563896fe1adac7505c6146b5f59"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -515,6 +528,7 @@ class Skill30(ActiveSkill):
uuid = "c27418ae613c647527200a7ca17d97fd"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -553,6 +567,7 @@ class Skill31(PassiveSkill):
uuid = "0e409ac3e1c1f3976b3ef2bfe4c13069"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -584,6 +599,7 @@ class Skill32(ActiveSkill):
uuid = "dcd536f1674630f01fc9667bb202b851"
hasVP = True
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# [巴拉克基本攻击]
@@ -678,6 +694,7 @@ class Skill33(ActiveSkill):
uuid = "1c1a9606eb702ebe5a7bb4397f3aeae0"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [暗击拳]的攻击力适用[降临:暴君巴拉克]中的数值。
data0 = [0,1]
@@ -706,6 +723,7 @@ class Skill34(ActiveSkill):
uuid = "56aa7844a2da23f5bea9b585aea5ae45"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [狂野乱舞]的攻击力适用[降临:暴君巴拉克]中的数值。
data0 = [0,1]
@@ -729,6 +747,7 @@ class Skill35(ActiveSkill):
uuid = "68062215e75d92575958873ac8ede31a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [巴拉克强击]的攻击力适用[降临:暴君巴拉克]中的数值。
data0 = [0,1]
@@ -756,6 +775,7 @@ class Skill36(ActiveSkill):
uuid = "23a5e0fba03283cb1b324a847b3fe370"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第1击攻击力 : {value0}%
@@ -813,6 +833,7 @@ class Skill37(ActiveSkill):
uuid = "d2c6df5105577fb59fb92529a36165a0"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 抓取攻击力 : {value0}%
@@ -861,6 +882,7 @@ class Skill38(PassiveSkill):
uuid = "31823197cc0b04d4c5dcf8f928d9220c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -887,6 +909,7 @@ class Skill39(ActiveSkill):
uuid = "0ed3148658fe37b3336ccb718dc0fdb0"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第1击攻击力 : {value0}%
@@ -948,6 +971,7 @@ class Skill40(ActiveSkill):
uuid = "f4a561e272cc434a4905b3aa0c0de090"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 悲痛嚎叫攻击力 : {value0}% X {value1}
@@ -1011,6 +1035,7 @@ class Skill41(PassiveSkill):
uuid = "202edb928046f4fa6dedf6337377efd5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 恐惧状态诱发范围 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1043,6 +1068,7 @@ class Skill42(ActiveSkill):
uuid = "2a3c96b88d02372505692da0a8b54743"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 战印的范围 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1092,6 +1118,7 @@ class Skill43(ActiveSkill):
uuid = "b3659936a9a74c4ed6f7faf07cca1f9e"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 攻击力 : {value0}%
@@ -1148,6 +1175,7 @@ class Skill44(ActiveSkill):
uuid = "e36ae35f8964d92e30e33529a65544d7"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第1击攻击力 : {value0}%
@@ -1208,6 +1236,7 @@ class Skill45(ActiveSkill):
uuid = "dac8d8207618150c162e4c6f9e168527"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 张开蛛丝攻击力 : {value0}%
@@ -1266,6 +1295,7 @@ class Skill46(PassiveSkill):
uuid = "78b86e64fbb74c1db1b71c50a5ac21cd"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [暗魂波]、 [诅咒之箭]以外的所有攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1296,6 +1326,7 @@ class Skill47(ActiveSkill):
uuid = "8e358ecf99ac9df31a6132aeafe378a9"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 天罚之剑攻击力 : {value0}%
@@ -1347,6 +1378,7 @@ class Skill48(ActiveSkill):
uuid = "4c5271b0ecce120d7fc113f377fae76f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 巴拉克登场攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1376,6 +1408,7 @@ class Skill49(PassiveSkill):
uuid = "96e72ec364dada85600c907ecd95a140"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1405,6 +1438,7 @@ class Skill50(ActiveSkill):
uuid = "b1ccbd90d0b40f543ece3b18fcef827f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间上限 : 7秒
# 结茧多段攻击力 : {value0}%
@@ -1440,6 +1474,7 @@ class Skill51(ActiveSkill):
uuid = "394e2f09c1f37ae61d831d8567707170"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 恐怖之力攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
+35
View File
@@ -50,6 +50,7 @@ class Skill0(ActiveSkill):
uuid = "3c5604bdbb0240b8f130f59ab40509c3"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -83,6 +84,7 @@ class Skill3(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -114,6 +116,7 @@ class Skill10(ActiveSkill):
uuid = "0969cd4054d93da07708108c0cc1c4b5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -146,6 +149,7 @@ class Skill13(ActiveSkill):
uuid = "5dc7008b12a459325b548b0715c6b73c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -182,6 +186,7 @@ class Skill16(ActiveSkill):
uuid = "717f1e2104fe4b796f800352fa143ecc"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 连续踢击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -219,6 +224,7 @@ class Skill19(ActiveSkill):
uuid = "cfacda0647b9a0f595df2c2aad30c18d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [终结之击]攻击力比率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -283,6 +289,7 @@ class Skill21(PassiveSkill):
uuid = "4b2c90ec226fd40e967875aa5eabefb2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [弧光闪]追加攻击发动次数增加 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -307,6 +314,7 @@ class Skill22(PassiveSkill):
uuid = "1b1cfab062e0768bcc889e33e1f30dbf"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击速度增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -397,6 +405,7 @@ class Skill23(ActiveSkill):
uuid = "4224f9b0b8c7c903e9a1e0f9d9f6d04d"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -435,6 +444,7 @@ class Skill24(ActiveSkill):
uuid = "d085127b0edd719782bd618d5688f4a1"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 双刃穿刺
@@ -458,6 +468,7 @@ class Skill25(ActiveSkill):
uuid = "8ee0099656df08a0b39225f8a21d514b"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 双手刺击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -498,6 +509,7 @@ class Skill26(PassiveSkill):
uuid = "da6e37c1e3f0e8867f70007d89c239ff"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -550,6 +562,7 @@ class Skill27(ActiveSkill):
uuid = "c7bf7ccab413009640e65ca6f2f0263a"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 回旋斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -583,6 +596,7 @@ class Skill29(ActiveSkill):
uuid = "01384bbfc346775d1267fa0bc4ca605f"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第1次斩击攻击力 : {value0}% X {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -625,6 +639,7 @@ class Skill30(ActiveSkill):
uuid = "42c82812f86ff6704ae9952a2e6093a4"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 剑刃风暴
@@ -648,6 +663,7 @@ class Skill31(ActiveSkill):
uuid = "3829c15bf5f520c13998a3479ba0ce7b"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 旋转攻击力 : {value0}% X {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -683,6 +699,7 @@ class Skill32(ActiveSkill):
uuid = "e49e57b2e8fbeceb0a2c56a0c63fe6c5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 暗掠
@@ -702,6 +719,7 @@ class Skill33(ActiveSkill):
uuid = "b501ae53638d33a32351904f31cb6aa3"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 增益效果持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -729,6 +747,7 @@ class Skill34(ActiveSkill):
uuid = "bb34e8854a93fd250347a1c64119f7ab"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 移动距离 : {value0}px
@@ -802,6 +821,7 @@ class Skill35(ActiveSkill):
uuid = "e4c354a89c337310aeb7041d5e742828"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 突刺攻击力 : {value0}% X {value1}
@@ -869,6 +889,7 @@ class Skill36(ActiveSkill):
uuid = "1dad88963abdc96b091fcab185a8820d"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 乱舞攻击力 : {value0}% X {value1}
@@ -928,6 +949,7 @@ class Skill37(ActiveSkill):
uuid = "c77a417c43de80c4ce32c1ed405d174a"
hasVP = True
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 匕首攻击力 : {value0}%
@@ -988,6 +1010,7 @@ class Skill38(ActiveSkill):
uuid = "128b9ddef2262f40723deae4407bdb42"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 前冲突击攻击力 : {value0}%
@@ -1049,6 +1072,7 @@ class Skill39(PassiveSkill):
uuid = "de3fea2d65c597f4d55c70a02b97fc79"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1084,6 +1108,7 @@ class Skill40(ActiveSkill):
uuid = "c61f5a010370101402b05b21916c2071"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
damage = False
bind = False
@@ -1119,6 +1144,7 @@ class Skill41(ActiveSkill):
uuid = "dec8961c485edb02036ba00c789010f0"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第1次斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1159,6 +1185,7 @@ class Skill42(ActiveSkill):
uuid = "6a1d1f08a6572be420bb3a256c44c015"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 旋转刀刃攻击力 : {value0}%
@@ -1229,6 +1256,7 @@ class Skill43(ActiveSkill):
uuid = "38612d8f2561edc2eb68d5057a837bfa"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 旋转攻击力 : {value0}%
@@ -1287,6 +1315,7 @@ class Skill44(PassiveSkill):
uuid = "0c3a468aee1f7ce06bf91eb3319518c1"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1314,6 +1343,7 @@ class Skill45(ActiveSkill):
uuid = "5cac3411ccef1af333953e0ded5e942d"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 连续斩击攻击力 : {value0}% X {value1}
@@ -1375,6 +1405,7 @@ class Skill46(ActiveSkill):
uuid = "e1daab884dd07fc9e70d08b83d1790eb"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 多段斩击攻击力 : {value0}% X {value1}
@@ -1437,6 +1468,7 @@ class Skill47(ActiveSkill):
uuid = "002cbdd9bfd0f0b970451ae8d48d029e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 星光多段攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1470,6 +1502,7 @@ class Skill48(ActiveSkill):
uuid = "9376d04c476cd41d60ed1974ca69ab95"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 突进残影攻击力 : {value0}% X {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1501,6 +1534,7 @@ class Skill49(PassiveSkill):
uuid = "5536486eaf9b13c9a8283447cb5e77ab"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1538,6 +1572,7 @@ class Skill50(ActiveSkill):
uuid = "ef9d26746effee9199b54541f01b8752"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 旋转斩击攻击力 : {value0}% X {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -22,6 +22,7 @@ class Skill3(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -51,6 +52,7 @@ class Skill6(ActiveSkill):
uuid = "9dda3f4a849dba1a288dd65e116860f2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -82,6 +84,7 @@ class Skill8(ActiveSkill):
uuid = "c9664191611af31142e052dfaef84530"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -118,6 +121,7 @@ class Skill11(ActiveSkill):
uuid = "ff171dc487807bb9aa28900ca9a46b41"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -161,6 +165,7 @@ class Skill18(ActiveSkill):
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 刺击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -192,6 +197,7 @@ class Skill20(PassiveSkill):
uuid = "e0daa922b19cdc35de879e938361464e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 暴击伤害增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -215,6 +221,7 @@ class Skill21(ActiveSkill):
uuid = "0fbb8de70002ad34f046c94c2cb3e863"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 撕裂
@@ -235,6 +242,7 @@ class Skill22(ActiveSkill):
uuid = "c5a2956d8ed3af1746ed2f76ca971a09"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -260,6 +268,7 @@ class Skill23(PassiveSkill):
uuid = "e5c09f9132a48dc1d695968592cc5878"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 武器物理攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -287,6 +296,7 @@ class Skill24(ActiveSkill):
uuid = "e0a072e8cef2d77893aad5f68aeed56a"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -326,6 +336,7 @@ class Skill25(ActiveSkill):
uuid = "7ec521d063d2190e1fcc5bd229af9bcf"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -370,6 +381,7 @@ class Skill27(ActiveSkill):
uuid = "2a0a39184de92acf1c1375e00b77404c"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -400,6 +412,7 @@ class Skill28(ActiveSkill):
uuid = "9dc8438e4572d39243c97da31c113acc"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 分身的生命值比率 : 角色生命值的{value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -431,6 +444,7 @@ class Skill29(ActiveSkill):
uuid = "7f80b887a09e88e2c4728c898bd73654"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -459,6 +473,7 @@ class Skill30(ActiveSkill):
uuid = "3fb8395ae3b81bd608e0c4223a8eb534"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -489,6 +504,7 @@ class Skill31(ActiveSkill):
uuid = "5806440d21e7546d50007a5ba11f8024"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 回旋斩击攻击力 : {value0}% X {value1}
@@ -542,6 +558,7 @@ class Skill32(ActiveSkill):
uuid = "c524c4f378d1cd0ff99e4580750a4567"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 连续挥斩攻击力 : {value0}%
@@ -592,6 +609,7 @@ class Skill33(ActiveSkill):
uuid = "d429147c372b549c3dadcabcba50787f"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 乱舞攻击力 : {value0}% X {value1}
@@ -654,6 +672,7 @@ class Skill34(ActiveSkill):
uuid = "0113c8b1306ca76d208f83f2d093dd62"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 背后偷袭攻击力 : {value0}%
@@ -706,6 +725,7 @@ class Skill35(PassiveSkill):
uuid = "c91a62dc0a18360acf5031ac0ebf09f5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 背击时暴击几率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -733,6 +753,7 @@ class Skill36(ActiveSkill):
uuid = "8b08f9504167a9c0f3a1d29d71b7943e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 连续斩击攻击力 : {value0}% X {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -761,6 +782,7 @@ class Skill37(ActiveSkill):
uuid = "ac21c02567f04a92b54dd85c091d1e5a"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 匕首滞留敌人身体的时间 : {value0}秒
@@ -816,6 +838,7 @@ class Skill38(ActiveSkill):
uuid = "ab6fc3303df03b58911967dfca2b5d07"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第1击攻击力 : {value0}%
@@ -879,6 +902,7 @@ class Skill39(ActiveSkill):
uuid = "6e33d47e6622ce03b6defdd912140270"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 连续攻击攻击力 : {value0}% X {value1}
@@ -941,6 +965,7 @@ class Skill40(PassiveSkill):
uuid = "51a08fd0c90f0a5276cd552047fac93d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -965,6 +990,7 @@ class Skill41(ActiveSkill):
uuid = "b163d099c8cc27fdb6fd3639c2ee6df9"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 正面旋转重击的攻击力 : {value0}%
@@ -1020,6 +1046,7 @@ class Skill42(ActiveSkill):
uuid = "28b583c75a49103a1d8aabf799c000a4"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 增益效果持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1097,6 +1124,7 @@ class Skill43(PassiveSkill):
uuid = "33ad4930f4724a7d025c3046c6f6074b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1127,6 +1155,7 @@ class Skill44(ActiveSkill):
uuid = "9ceb0c55f40f1fc0fe0fcc65c8fee3a0"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 正面抽取影子攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1162,6 +1191,7 @@ class Skill45(ActiveSkill):
uuid = "aa6dd52e1c925d87cdc0ca340056c543"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 锁链多段攻击力 : {value0}% x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)