update
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@@ -477,7 +477,7 @@ class Skill15(ActiveSkill):
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# 沙尘攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 2
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hit0 = 1
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# [失明效果]
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# 失明几率 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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@@ -490,7 +490,7 @@ class Skill15(ActiveSkill):
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# [发动涂毒时附加中毒攻击力]
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# 沙尘命中时中毒攻击力 : {value5}%
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data5 = get_data(f'{prefix}/{uuid}', 5)
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hit5 = 2
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hit5 = 1
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# [范围信息]
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# 沙尘大小比率 : {value6}%
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data6 = get_data(f'{prefix}/{uuid}', 6)
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@@ -877,6 +877,13 @@ class Skill25(ActiveSkill):
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# [爆碎砖袭]爆炸范围增加率 : {value6}%
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data6 = get_data(f'{prefix}/{uuid}', 6)
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associate = [
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{"skills": ["街头风暴"],"data": [0] + [50] * maxLv , "type": "=hit0", 'ratio': 1},
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{"skills": ["街头风暴"],"data": [0] + [50] * maxLv , "type": "=hit8", 'ratio': 1},
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{"skills": ["抛沙"],"data": [0] + [2] * maxLv , "type": "=hit0", 'ratio': 1},
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{"skills": ["抛沙"],"data": [0] + [2] * maxLv , "type": "=hit5", 'ratio': 1}
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]
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# 毒影针
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# fighter_female/brawler_female/38612d8f2561edc2eb68d5057a837bfa
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# a7a059ebe9e6054c0644b40ef316d6e9/38612d8f2561edc2eb68d5057a837bfa
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@@ -1511,7 +1518,6 @@ class Skill38(ActiveSkill):
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# 生活用品攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# TOCHEK-STONE:两段 hit:Stone 均为 50,dcalc 均为 25;先确认投掷模式一致。
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hit0 = 25
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# 生活用品多段攻击次数 : {value1}次
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data1 = get_data(f'{prefix}/{uuid}', 1)
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@@ -1532,7 +1538,6 @@ class Skill38(ActiveSkill):
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# - [发动涂毒时附加中毒攻击力] -
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# 生活用品攻击时中毒攻击力 : {value8}%
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data8 = get_data(f'{prefix}/{uuid}', 8)
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# TOCHEK-STONE:两段 hit:Stone 均为 50,dcalc 均为 25;先确认投掷模式一致。
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hit8 = 25
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# 炸药爆炸攻击时中毒攻击力 : {value9}%
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data9 = get_data(f'{prefix}/{uuid}', 9)
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@@ -640,7 +640,6 @@ class Skill20(ActiveSkill):
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maxLv = 70
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position = 3
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rangeLv = 2
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# TOCHEK-STONE:基础 CD:Stone 为 8.47 秒,dcalc 为 8.5 秒;核对被动、VP、形态后的最终冷却。
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cd = 8.5
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mp = [30, 336]
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uuid = "c27418ae613c647527200a7ca17d97fd"
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@@ -710,7 +710,6 @@ class Skill22(ActiveSkill):
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# 基本攻击力和技能攻击力增加率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 属性攻击力增加率 : {value3}%
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# TOCHEK-STONE:Stone 对 data3 使用固定 21 的 actual,无 game_bug;dcalc 读取原 data3,核对换装倍率。
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data3 = get_data(f'{prefix}/{uuid}', 3)
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# 气玉弹
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@@ -1484,7 +1483,6 @@ class Skill41(ActiveSkill):
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# 小狂龙爆炸攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# TOCHEK-STONE:静态 hit:Stone 为 5,dcalc 为 6;尚需排除形态、VP 与倍率补偿。
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hit0 = 6
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# 最后一击巨大狂龙爆炸攻击力 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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@@ -1144,8 +1144,7 @@ class Skill33(ActiveSkill):
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# 连续踢击攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# TOCHEK-STONE:静态 hit:Stone 为 16,dcalc 为 10;尚需排除形态、VP 与倍率补偿。
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hit0 = 10
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hit0 = 16
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# 连续踢击多段攻击次数 : {value1}次
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 抽打攻击力 : {value2}%
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