update
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@@ -50,7 +50,6 @@ class Skill1(ActiveSkill):
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maxLv = 70
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position = 2
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rangeLv = 2
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# TOCHEK-STONE:基础 CD:Stone 为 2 秒,dcalc 为 5 秒;核对被动、VP、形态后的最终冷却。
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cd = 5
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mp = [6, 40]
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uuid = '92360eab6e1f378902018eca681ac629'
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@@ -225,7 +224,6 @@ class Skill7(ActiveSkill):
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maxLv = 70
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position = 2
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rangeLv = 2
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# TOCHEK-STONE:基础 CD:Stone 为 3 秒,dcalc 为 4 秒;核对被动、VP、形态后的最终冷却。
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cd = 4
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mp = [20, 200]
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uuid = '1fadde0eece18649caddbca7bd58cc2f'
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@@ -322,7 +320,6 @@ class Skill10(ActiveSkill):
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maxLv = 70
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position = 2
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rangeLv = 2
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# TOCHEK-STONE:基础 CD:Stone 为 3 秒,dcalc 为 4.5 秒;核对被动、VP、形态后的最终冷却。
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cd = 4.5
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mp = [12, 125]
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uuid = 'd0cdaca82892e54097f22a1f60817048'
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@@ -441,7 +438,6 @@ class Skill14(ActiveSkill):
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maxLv = 70
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position = 8
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rangeLv = 2
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# TOCHEK-STONE:基础 CD:Stone 为 5 秒,dcalc 为 6 秒;核对被动、VP、形态后的最终冷却。
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cd = 6
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mp = [12, 500]
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uuid = '9dda3f4a849dba1a288dd65e116860f2'
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@@ -539,7 +535,6 @@ class Skill17(ActiveSkill):
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maxLv = 70
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position = 0
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rangeLv = 2
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# TOCHEK-STONE:基础 CD:Stone 为 25 秒,dcalc 为 10 秒;核对被动、VP、形态后的最终冷却。
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cd = 10
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mp = [23, 241]
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uuid = '0232c151ef3731c2dede51931a374723'
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@@ -1146,7 +1141,6 @@ class Skill32(ActiveSkill):
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# 压制力 (4人队伍) : {value1}秒 ({value2}秒)
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data1 = get_data(f'{prefix}/{uuid}', 1)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# TOCHEK-STONE:对应段 power:Stone 为 1,dcalc 为 1.1;核对旧版额外 10% 是否应移除。
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power0 = 1.1 # 以前记录的10%增加
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# 终极锁定
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@@ -474,7 +474,6 @@ class Skill15(ActiveSkill):
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maxLv = 1
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position = 6
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rangeLv = 2
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# TOCHEK-STONE:基础 CD:Stone 为 4 秒,dcalc 为 5 秒;核对被动、VP、形态后的最终冷却。
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cd = 5
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mp = [150, 150]
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uuid = 'ade01c1d6afc8a05055225045e89fe49'
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@@ -1152,8 +1151,6 @@ class Skill31(ActiveSkill):
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# 压制力 (4人队伍) : {value4}秒 ({value5}秒)
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data4 = get_data(f'{prefix}/{uuid}', 4)
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data5 = get_data(f'{prefix}/{uuid}', 5)
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# TOCHEK-STONE:首段 power:Stone 为 1,dcalc 为 1.15;核对旧版额外 15% 是否应移除。
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power0 = 1.15
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# 完美击球
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# gunblader/trouble_shooter/27bade584bb42fef68148d3a0b72bace
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@@ -1515,7 +1512,10 @@ class Skill38(PassiveSkill):
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# [广域散射]射击范围增加率 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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associate = [{'data': data0, 'type': '*skillDamage'}]
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associate = [
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{'data': data0, 'type': '*skillDamage'},
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{'type': '+cd', 'data': [0] + [-1] * maxLv, 'skills': ['矫捷翻滚'], 'ratio': 1},
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]
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# 铁腕爆弹
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# gunblader/trouble_shooter/9dc8438e4572d39243c97da31c113acc
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