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@@ -7,7 +7,6 @@ prefix = "gunner_male/assault/cn/skillDetail"
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# 膝撞
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# gunner_male/assault/717f1e2104fe4b796f800352fa143ecc
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# afdf3b989339de478e85b614d274d1ef/717f1e2104fe4b796f800352fa143ecc
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# TOCHEK-STONE:技能集合:dcalc 有 19 个 Stone 当前职业文件未建模的技能 ID;逐项确认计算范围,不据此认定错误。
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class Skill0(ActiveSkill):
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"""
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向敌人发出强威力的膝撞并使其浮空,发动的瞬间存在霸体判定。\n
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@@ -315,7 +314,6 @@ class Skill10(ActiveSkill):
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cellPos = (5,2)
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position = 5
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rangeLv = 2
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# TOCHEK-STONE:基础 CD:Stone 为 5 秒,dcalc 为 6 秒;核对被动、VP、形态后的最终冷却。
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cd = 6
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mp = [17, 178]
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uuid = "e1003c1bd2566829cfed17bb4ce8d460"
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@@ -1088,7 +1086,6 @@ class Skill33(ActiveSkill):
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def setMode(self, mode):
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if mode == 'AT-SO步行者':
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# TOCHEK-STONE:Stone VP2 保留搭乘与步行两种形态,dcalc 有形态门控;核对同一 VP2 输入和 Excel。
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if self.vp == 2:
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self.skillRation *= 0
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self.cdReduce *= 1 - 0.3
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@@ -256,7 +256,6 @@ class Skill8(ActiveSkill):
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# 攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# TOCHEK-STONE:Stone hit=2、actual=data0×2;dcalc hit=1。Stone 仅 actual、无 game_bug,先查 SkillData 转换与显示值。
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hit0 = 1
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# 持续时间 : {value1}秒
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data1 = get_data(f'{prefix}/{uuid}', 1)
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