This commit is contained in:
2026-10-07 22:25:28 +08:00
parent 57cf25935c
commit 0130251ca4
37 changed files with 58 additions and 120 deletions
+1 -3
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@@ -69,8 +69,7 @@ class Skill1(ActiveSkill):
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# TOCHEK-STONE:静态 hit:Stone 为 2,dcalc 为 1;尚需排除形态、VP 与倍率补偿。
hit0 = 1
hit0 = 2
# 苦无投掷个数 : {value1}个
data1 = get_data(f'{prefix}/{uuid}', 1)
# 僵直时间增加率 : {value2}%
@@ -1587,7 +1586,6 @@ class Skill39(PassiveSkill):
# 毕方之印
# thief/kunoichi/2c9d9a36c8401bddff6cdb80fab8dc24
# ddc49e9ad1ff72a00b53c6cff5b1e920/2c9d9a36c8401bddff6cdb80fab8dc24
# TOCHEK-STONE:基础类:Stone 为 PassiveSkill,dcalc 为 ActiveSkill;确认面板、关联与计算行为是否等价。
class Skill40(ActiveSkill):
"""
引燃毕方之炎周围敌人的灵魂并产生爆炸,增加属性攻击力和魔法暴击率。\n
+1 -3
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@@ -1521,7 +1521,6 @@ class Skill37(ActiveSkill):
# 死亡风暴
# thief/rogue/c77a417c43de80c4ce32c1ed405d174a
# ddc49e9ad1ff72a00b53c6cff5b1e920/c77a417c43de80c4ce32c1ed405d174a
# TOCHEK-STONE:基础类:Stone 为 PassiveSkill,dcalc 为 ActiveSkill;确认面板、关联与计算行为是否等价。
class Skill38(ActiveSkill):
"""
施放[剑刃风暴]时,由风暴中心向外呈环形投掷匕首。\n
@@ -2088,8 +2087,7 @@ class Skill48(ActiveSkill):
# 星光多段攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# TOCHEK-STONE:静态 hit:Stone 为 8,dcalc 为 7;尚需排除形态、VP 与倍率补偿。
hit0 = 7
hit0 = 8 # 存在波动 7~8
# 爆炸攻击力 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
hit1 = 1