update
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@@ -69,8 +69,7 @@ class Skill1(ActiveSkill):
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# 攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# TOCHEK-STONE:静态 hit:Stone 为 2,dcalc 为 1;尚需排除形态、VP 与倍率补偿。
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hit0 = 1
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hit0 = 2
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# 苦无投掷个数 : {value1}个
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 僵直时间增加率 : {value2}%
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@@ -1587,7 +1586,6 @@ class Skill39(PassiveSkill):
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# 毕方之印
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# thief/kunoichi/2c9d9a36c8401bddff6cdb80fab8dc24
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# ddc49e9ad1ff72a00b53c6cff5b1e920/2c9d9a36c8401bddff6cdb80fab8dc24
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# TOCHEK-STONE:基础类:Stone 为 PassiveSkill,dcalc 为 ActiveSkill;确认面板、关联与计算行为是否等价。
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class Skill40(ActiveSkill):
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"""
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引燃毕方之炎周围敌人的灵魂并产生爆炸,增加属性攻击力和魔法暴击率。\n
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@@ -1521,7 +1521,6 @@ class Skill37(ActiveSkill):
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# 死亡风暴
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# thief/rogue/c77a417c43de80c4ce32c1ed405d174a
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# ddc49e9ad1ff72a00b53c6cff5b1e920/c77a417c43de80c4ce32c1ed405d174a
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# TOCHEK-STONE:基础类:Stone 为 PassiveSkill,dcalc 为 ActiveSkill;确认面板、关联与计算行为是否等价。
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class Skill38(ActiveSkill):
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"""
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施放[剑刃风暴]时,由风暴中心向外呈环形投掷匕首。\n
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@@ -2088,8 +2087,7 @@ class Skill48(ActiveSkill):
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# 星光多段攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# TOCHEK-STONE:静态 hit:Stone 为 8,dcalc 为 7;尚需排除形态、VP 与倍率补偿。
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hit0 = 7
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hit0 = 8 # 存在波动 7~8
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# 爆炸攻击力 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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hit1 = 1
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