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import api from '@/api'
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import type { ICharacterInfo, IEquipment, ISuit } from '@/api/info/type'
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import { defineStore } from 'pinia'
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import { useConfigStore } from './config'
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import type { IResult, IResultSkill, IResultSkillCount } from '@/api/calc/type'
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export const useInfoStore = defineStore('infoStore', () => {
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const alter_token = ref<string>('')
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const infos = ref<ICharacterInfo | null>(null)
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const oathCache = ref<
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{
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suitId: string
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skillId: string
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rarity: string
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lv: number
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data: ISuit
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}[]
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>([])
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const skills = computed(() => infos.value?.skills ?? [])
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const equips = computed(() => infos.value?.equips ?? [])
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const suits = computed(() => infos.value?.suits ?? [])
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const enchants = computed(() => infos.value?.enchants ?? [])
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const emblems = computed(() => infos.value?.emblems ?? [])
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// const stones = computed(() => infos.value?.stones ?? [])
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const avatars = computed(() => infos.value?.avatar ?? {})
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const jades = computed(() => infos.value?.jades ?? [])
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const sundries = computed(() => infos.value?.sundry ?? {})
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const options = computed(() => infos.value?.options ?? [])
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const oaths = computed(() => {
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const origin = infos.value?.oaths ?? []
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const result: IEquipment[] = []
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origin.forEach((o) => {
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o.position.forEach((p, i) => {
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result.push({
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...o,
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oathPos: p,
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displayUrl: o.wearUrl?.[parseInt(p)]
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? `/equipment/icon/oathprimer/primer_equip/${o.wearUrl?.[parseInt(p)]}`
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: o.imageUrl,
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})
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})
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})
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return result
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})
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const getOathInfo = async (suitId: string, skillId: string, rarity: string, lv: number) => {
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const res = oathCache.value.find(
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(o) => o.suitId === suitId && o.skillId === skillId && o.rarity === rarity && o.lv === lv,
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)
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if (res) {
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return {
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...res.data,
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}
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}
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const data: ISuit = await api.getOathInfo(suitId, skillId, rarity, lv)
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oathCache.value.push({ suitId, skillId, rarity, lv, data })
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return {
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...data,
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}
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}
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const oathSkills = computed(() => {
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const origin = infos.value?.oaths_skills
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if (!origin) return origin
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const skillOrder = ['2', '1', '3']
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return Object.fromEntries(
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Object.entries(origin).map(([key, value]) => [
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key,
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{
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...value,
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skills: [...value.skills].sort((left, right) => {
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const leftIndex = skillOrder.indexOf(left.skillId)
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const rightIndex = skillOrder.indexOf(right.skillId)
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const normalizedLeftIndex = leftIndex === -1 ? skillOrder.length : leftIndex
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const normalizedRightIndex = rightIndex === -1 ? skillOrder.length : rightIndex
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return normalizedLeftIndex - normalizedRightIndex
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}),
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},
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]),
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)
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})
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const standardUUID = ref<string>()
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const setStandard = (
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result?: IResult,
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skillCount?: {
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count: number
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mode: string
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name: string
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}[],
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) => {
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if (!result) {
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if (!!standardUUID.value) {
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sessionStorage.removeItem(standardUUID.value)
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}
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standardUUID.value = undefined
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} else {
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standardUUID.value = result.uuid
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sessionStorage.setItem(result.uuid, JSON.stringify({ skills: result.skills, skillCount }))
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}
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}
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const standard = computed(() => {
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const value = sessionStorage.getItem(standardUUID.value ?? '')
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if (!value) return undefined
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else return JSON.parse(value) as { skills: IResultSkill[]; skillCount: IResultSkillCount[] }
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})
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const parts = [
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'头肩',
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'上衣',
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'下装',
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'腰带',
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'鞋',
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'武器',
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'称号',
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'手镯',
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'项链',
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'辅助装备',
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'戒指',
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'耳环',
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'魔法石',
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'宠物',
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]
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const avatarParts = [
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'武器装扮',
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'头部',
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'帽子',
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'脸部',
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'光环',
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'胸部',
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'上衣',
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'皮肤',
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'快捷栏装备',
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'腰带',
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'下装',
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'鞋',
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'宠物',
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'宠物装备-红',
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'宠物装备-绿',
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'宠物装备-蓝',
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]
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const oathParts = Array.from({ length: 12 }, (_, i) => i.toString())
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const emblemParts = ['彩色', '红色', '蓝色', '绿色', '黄色', '白金']
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const createCharacter = async (alter: string, equVersion?: string) => {
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const time = new Date().getTime()
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alter_token.value = btoa(JSON.stringify({ alter, equVersion, time }))
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infos.value = await api.characterInfo()
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useConfigStore().loadConfig()
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}
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return {
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alter_token,
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infos,
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skills,
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equips,
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suits,
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createCharacter,
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enchants,
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emblems,
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parts,
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oaths,
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avatarParts,
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oathParts,
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emblemParts,
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avatars,
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jades,
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setStandard,
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standard,
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sundries,
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options,
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oathSkills,
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getOathInfo,
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}
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})
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Reference in New Issue
Block a user