From 01ce6504c9b8eb2e842e4e1daca0007937c6ef11 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=A5=BF=E7=93=9C=C2=B0?= Date: Sun, 27 Jul 2025 10:16:28 +0800 Subject: [PATCH] dev --- .../core/character/GF/swordman_male/weapon_master.py | 10 +++++----- .../Character/Skill/components/SkillDetail/style.scss | 1 - frontend/src/style/char-face.scss | 2 +- frontend/src/style/char-img-jpg.scss | 2 +- 4 files changed, 7 insertions(+), 8 deletions(-) diff --git a/backend/core/character/GF/swordman_male/weapon_master.py b/backend/core/character/GF/swordman_male/weapon_master.py index c91a59c3..76fbe395 100644 --- a/backend/core/character/GF/swordman_male/weapon_master.py +++ b/backend/core/character/GF/swordman_male/weapon_master.py @@ -168,7 +168,7 @@ class Skill3(PassiveSkill): def effect(self, old, new): weapon = self.char.GetWeaponType() if weapon[0] != "光剑": - return + return None data = self.data0 if weapon[1] == "传世武器": data = self.data16 @@ -268,7 +268,7 @@ class Skill5(PassiveSkill): def effect(self, old, new): weapon = self.char.GetWeaponType() if weapon[0] != "短剑": - return + return None data = self.data0 if weapon[1] == "传世武器": data = self.data13 @@ -337,7 +337,7 @@ class Skill6(ActiveSkill): def effect(self, old, new): weapon = self.char.GetWeaponType() if weapon[0] != "太刀": - return + return None data = self.data0 if weapon[1] == "传世武器": data = self.data10 @@ -409,7 +409,7 @@ class Skill7(PassiveSkill): def effect(self, old, new): weapon = self.char.GetWeaponType() if weapon[0] != "巨剑": - return + return None data = self.data0 if weapon[1] == "传世武器": data = self.data9 @@ -472,7 +472,7 @@ class Skill8(PassiveSkill): def effect(self, old, new): weapon = self.char.GetWeaponType() if weapon[0] != "钝器": - return + return None data = self.data0 if weapon[1] == "传世武器": data = self.data9 diff --git a/frontend/src/pages/Character/Skill/components/SkillDetail/style.scss b/frontend/src/pages/Character/Skill/components/SkillDetail/style.scss index bc7ea6d1..3b6a2b38 100644 --- a/frontend/src/pages/Character/Skill/components/SkillDetail/style.scss +++ b/frontend/src/pages/Character/Skill/components/SkillDetail/style.scss @@ -92,7 +92,6 @@ display: flex; align-items: center; margin-left:auto; - display: flex; margin-top: auto; color:#4AA256; } diff --git a/frontend/src/style/char-face.scss b/frontend/src/style/char-face.scss index 4ba7ae09..2b6ad54d 100644 --- a/frontend/src/style/char-face.scss +++ b/frontend/src/style/char-face.scss @@ -309,7 +309,7 @@ // 皓曦·帕拉丁 .paladin { background-image: url(https://bbscdn.df.nexon.com/pg/characters/img/main/mc_12_03.png); - background-position: -545- 265; + background-position: -545 -265; } // 皓曦·龙骑士 diff --git a/frontend/src/style/char-img-jpg.scss b/frontend/src/style/char-img-jpg.scss index b81e0245..4c49fdfb 100644 --- a/frontend/src/style/char-img-jpg.scss +++ b/frontend/src/style/char-img-jpg.scss @@ -148,7 +148,7 @@ } // 神启·圣骑士 .crusader_male, -crusader_male_carry { +.crusader_male_carry { background: url(//cdn.df.nexon.com/img/char_info/bg/bg36_3.jpg) no-repeat; } // 神启·蓝拳圣使