From 06a8f2f4a432f58f5d273e970e8ebaf86a5e919f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=A5=BF=E7=93=9C=C2=B0?= Date: Thu, 16 Jul 2026 23:51:30 +0800 Subject: [PATCH] =?UTF-8?q?=E7=94=B7=E8=A1=97=E9=9C=B8vp=E7=9B=B8=E5=85=B3?= =?UTF-8?q?=E4=BF=AE=E6=AD=A3?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- backend/core/character/GF/fighter_male/brawler_male.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/backend/core/character/GF/fighter_male/brawler_male.py b/backend/core/character/GF/fighter_male/brawler_male.py index f9ac30e5..a380317b 100644 --- a/backend/core/character/GF/fighter_male/brawler_male.py +++ b/backend/core/character/GF/fighter_male/brawler_male.py @@ -1084,9 +1084,9 @@ class Skill30(ActiveSkill): self.hit2 = 2 self.hit3 = 3 self.hit7 = self.hit8 = self.hit9 = self.hit10 = 0 + elif mode == '强化': if self.char.GetSkillByName('罗网投掷').vp == 2: self.skillRation = 0 - elif mode == '强化': self.hit7 = self.hit8 = 4 self.hit2 = self.hit3 = self.hit9 = self.hit10 = 0 elif mode == '飞沙走石':