diff --git a/backend/core/equipment/version_0/stone.py b/backend/core/equipment/version_0/stone.py index 2392135c..a3f0f063 100644 --- a/backend/core/equipment/version_0/stone.py +++ b/backend/core/equipment/version_0/stone.py @@ -3832,7 +3832,7 @@ def stone_320(char: CharacterProperty): 35级主动技能攻击力+7% """ char.SetStatus(SkillAttack=0.125) - char.SetSkillRation(35,35,0.7) + char.SetSkillRation(35,35,0.07) pass @@ -3845,7 +3845,7 @@ def stone_321(char: CharacterProperty): 40级主动技能攻击力+7% """ char.SetStatus(SkillAttack=0.125) - char.SetSkillRation(40,40,0.7) + char.SetSkillRation(40,40,0.07) pass @@ -3858,7 +3858,7 @@ def stone_322(char: CharacterProperty): 45级主动技能攻击力+7% """ char.SetStatus(SkillAttack=0.125) - char.SetSkillRation(45,45,0.7) + char.SetSkillRation(45,45,0.07) pass @@ -3871,7 +3871,7 @@ def stone_323(char: CharacterProperty): 60级主动技能攻击力+7% """ char.SetStatus(SkillAttack=0.125) - char.SetSkillRation(60,60,0.7) + char.SetSkillRation(60,60,0.07) pass @@ -3884,7 +3884,7 @@ def stone_324(char: CharacterProperty): 70级主动技能攻击力+7% """ char.SetStatus(SkillAttack=0.125) - char.SetSkillRation(70,70,0.7) + char.SetSkillRation(70,70,0.07) pass @@ -3897,7 +3897,7 @@ def stone_325(char: CharacterProperty): 75级主动技能攻击力+7% """ char.SetStatus(SkillAttack=0.125) - char.SetSkillRation(75,75,0.7) + char.SetSkillRation(75,75,0.07) pass @@ -3910,7 +3910,7 @@ def stone_326(char: CharacterProperty): 80级主动技能攻击力+7% """ char.SetStatus(SkillAttack=0.125) - char.SetSkillRation(80,80,0.7) + char.SetSkillRation(80,80,0.07) pass