添加冰结
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@@ -2053,6 +2053,7 @@ def equ_126(char: CharacterProperty):
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char.BuffSkill.lv += 3
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char.AwakeSkill.lv += 4
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char.SetStatus(SkillAttack=0.123)
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char.SetSkillCDRecover(cd=0.06*5)
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pass
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@@ -2070,6 +2071,7 @@ def equ_127(char: CharacterProperty):
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char.BuffSkill.lv += 3
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char.AwakeSkill.lv += 4
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char.SetStatus(SkillAttack=0.123)
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char.SetSkillCDRecover(cd=0.06*5)
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pass
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@@ -2087,6 +2089,7 @@ def equ_128(char: CharacterProperty):
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char.BuffSkill.lv += 3
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char.AwakeSkill.lv += 4
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char.SetStatus(SkillAttack=0.123)
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char.SetSkillCDRecover(cd=0.06*5)
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pass
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@@ -2174,9 +2177,8 @@ def equ_134(char: CharacterProperty):
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char.AddSkillLv(1,100,2)
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char.BuffSkill.lv += 3
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char.AwakeSkill.lv += 4
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skill = char.GetSkillByName('疯狂召唤')
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if skill is not None:
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skill.cdReduce *= 1 - 0.15
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char.SetSkillCD(1,100,0.2)
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char.equ_effect.append(EquEffect(name='羊袭', icon='/equipment/icon/weapon/mage/rod/00282.png', cd=0.5, data=3600))
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pass
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@@ -2200,6 +2202,7 @@ def equ_135(char: CharacterProperty):
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char.BuffSkill.lv += 3
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char.AwakeSkill.lv += 4
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char.SetSkillCD(1,100,0.2)
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char.equ_effect.append(EquEffect(name='羊袭', icon='/equipment/icon/weapon/mage/rod/00283.png', cd=0.5, data=6000))
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pass
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@@ -2215,7 +2218,7 @@ def equ_136(char: CharacterProperty):
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-最多9只
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攻击时,消耗1只羊,施放绵羊云。(冷却时间2秒)
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-羊袭伤害量:33600%
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-绵羊云伤害量:33600%
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被击时,消耗1只羊, 生成最大生命值20%数值的保护罩,效果持续2秒。(冷却时间2秒)
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"""
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@@ -2224,6 +2227,7 @@ def equ_136(char: CharacterProperty):
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char.BuffSkill.lv += 3
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char.AwakeSkill.lv += 4
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char.SetSkillCD(1,100,0.2)
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char.equ_effect.append(EquEffect(name='绵羊云', icon='/equipment/icon/weapon/mage/rod/00284.png', cd=2, data=33600))
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pass
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@@ -2322,6 +2326,7 @@ def equ_142(char: CharacterProperty):
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char.BuffSkill.lv += 3
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char.AwakeSkill.lv += 4
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char.SetSkillCD(1,100,0.2)
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char.SetStatus(SpeedA = 0.3,SpeedM = 0.3,SpeedR = 0.3)
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@register
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@@ -2349,6 +2354,7 @@ def equ_143(char: CharacterProperty):
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char.BuffSkill.lv += 3
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char.AwakeSkill.lv += 4
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char.SetSkillCD(1,100,0.2)
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char.SetStatus(SpeedA = 0.3,SpeedM = 0.3,SpeedR = 0.3)
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pass
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@@ -2380,6 +2386,8 @@ def equ_144(char: CharacterProperty):
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char.BuffSkill.lv += 3
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char.AwakeSkill.lv += 4
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char.SetSkillCD(1,100,0.2)
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char.SetStatus(SpeedA = 0.3,SpeedM = 0.3,SpeedR = 0.3)
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char.equ_effect.append(EquEffect(name='闪电', icon='/equipment/skill/35.png', cd=3, data=14400))
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pass
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@@ -2484,6 +2492,7 @@ def equ_150(char: CharacterProperty):
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char.BuffSkill.lv += 3
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char.AwakeSkill.lv += 4
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char.SetSkillCD(1,100,0.2)
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char.equ_effect.append(EquEffect(name='绝对零度', icon='/equipment/skill/31.png', cd=40, data=113400))
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pass
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@@ -2503,6 +2512,7 @@ def equ_151(char: CharacterProperty):
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char.BuffSkill.lv += 3
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char.AwakeSkill.lv += 4
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char.SetSkillCD(1,100,0.2)
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char.equ_effect.append(EquEffect(name='绝对零度', icon='/equipment/skill/31.png', cd=40, data=226800))
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pass
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@@ -2522,6 +2532,7 @@ def equ_152(char: CharacterProperty):
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char.BuffSkill.lv += 3
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char.AwakeSkill.lv += 4
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char.SetSkillCD(1,100,0.2)
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char.equ_effect.append(EquEffect(name='绝对零度', icon='/equipment/skill/31.png', cd=40, data=340200))
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pass
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