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@@ -486,13 +486,11 @@ class Character(CharacterProperty):
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info['stones'] = stones
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key = '辅助' if self.buffer else '输出'
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info['enchants'] = list(filter(lambda x: key in x["categorize"], equInfos.enchants))
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info['emblems'] = equInfos.emblems
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info['emblems'] = [i for i in equInfos.emblems]
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info['avatar'] = equInfos.funs.get_dress_list(skill_clothes)
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info['jades'] = equInfos.jades
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info['sundry'] = equInfos.funs.sundryList
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for skill in platinum:
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if self.GetSkillByName(skill) is None:
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continue
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info['emblems'].append(
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{
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'id': skill,
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