feat:修正国服特色
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@@ -808,6 +808,8 @@ class Skill23(ActiveSkill):
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mode = ['不可抓取','可抓取']
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def setMode(self, mode):
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if self.vp == 1:
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mode = "可抓取"
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if mode == "不可抓取":
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self.hit0 = 1
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self.hit1 = 0
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@@ -828,7 +830,6 @@ class Skill23(ActiveSkill):
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无论敌人是否可抓取, 都用剑刺中后用斧头下劈, 使剑旋转进行攻击\n
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攻击力与对可抓取的敌人的攻击力相同
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"""
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self.setMode("可抓取")
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...
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def vp_2(self):
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@@ -1333,6 +1334,8 @@ class Skill33(ActiveSkill):
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mode = ['灼伤','冰冻','感电']
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def setMode(self, mode):
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if self.vp > 0:
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mode = "灼伤"
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if mode == "灼伤":
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self.hit0 = 4
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self.hit2 = 3
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@@ -1361,7 +1364,6 @@ class Skill33(ActiveSkill):
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特殊爆炸攻击力为原技能爆炸攻击力和灼伤伤害之和\n
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特殊爆炸攻击会一次性结算自身造成的中毒/灼伤/感电/出血异常状态伤害
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"""
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self.setMode("灼伤")
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self.power7 *= 1.1
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def vp_2(self):
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@@ -1374,7 +1376,6 @@ class Skill33(ActiveSkill):
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- 锯齿轮出现的冷却时间为当前技能冷却时间的20%\n
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- 再次施放技能时, 不再召唤锯齿轮
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"""
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self.setMode("灼伤")
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self.cd = 45*(1-0.15)*0.2
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self.skillRation *= 0.2
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