feat:修正国服特色

This commit is contained in:
2026-07-14 00:59:18 +08:00
parent e19b9a1095
commit 153d4c6d73
19 changed files with 2680 additions and 594 deletions
+4 -3
View File
@@ -808,6 +808,8 @@ class Skill23(ActiveSkill):
mode = ['不可抓取','可抓取']
def setMode(self, mode):
if self.vp == 1:
mode = "可抓取"
if mode == "不可抓取":
self.hit0 = 1
self.hit1 = 0
@@ -828,7 +830,6 @@ class Skill23(ActiveSkill):
无论敌人是否可抓取, 都用剑刺中后用斧头下劈, 使剑旋转进行攻击\n
攻击力与对可抓取的敌人的攻击力相同
"""
self.setMode("可抓取")
...
def vp_2(self):
@@ -1333,6 +1334,8 @@ class Skill33(ActiveSkill):
mode = ['灼伤','冰冻','感电']
def setMode(self, mode):
if self.vp > 0:
mode = "灼伤"
if mode == "灼伤":
self.hit0 = 4
self.hit2 = 3
@@ -1361,7 +1364,6 @@ class Skill33(ActiveSkill):
特殊爆炸攻击力为原技能爆炸攻击力和灼伤伤害之和\n
特殊爆炸攻击会一次性结算自身造成的中毒/灼伤/感电/出血异常状态伤害
"""
self.setMode("灼伤")
self.power7 *= 1.1
def vp_2(self):
@@ -1374,7 +1376,6 @@ class Skill33(ActiveSkill):
- 锯齿轮出现的冷却时间为当前技能冷却时间的20%\n
- 再次施放技能时, 不再召唤锯齿轮
"""
self.setMode("灼伤")
self.cd = 45*(1-0.15)*0.2
self.skillRation *= 0.2