feat:修正国服特色

This commit is contained in:
2026-07-14 00:59:18 +08:00
parent e19b9a1095
commit 153d4c6d73
19 changed files with 2680 additions and 594 deletions
@@ -848,7 +848,6 @@ class Skill12(PassiveSkill):
data1 = get_data(f'{prefix}/{uuid}', 1)
# 攻击速度增加 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
# 激光炮
# gunner_male/launcher_male/23a5e0fba03283cb1b324a847b3fe370
@@ -1168,6 +1167,7 @@ class Skill21(ActiveSkill):
"""
self.cd = 36
self.skillRation *= 1 + 1
# X-1压缩量子炮
# gunner_male/launcher_male/47bd4871f29defc2a0021ee9261d7a5b
# afdf3b989339de478e85b614d274d1ef/47bd4871f29defc2a0021ee9261d7a5b
@@ -1368,7 +1368,7 @@ class Skill26(ActiveSkill):
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
hiT0 = 4
hit0 = 4
# 爆弹数量 : {value1}个
data1 = get_data(f'{prefix}/{uuid}', 1)
# 最短飞行时间 : {value2}秒
@@ -7,64 +7,59 @@ prefix = "gunner_male/ranger_male/cn/skillDetail"
# 膝撞
# gunner_male/ranger_male/717f1e2104fe4b796f800352fa143ecc
# afdf3b989339de478e85b614d274d1ef/717f1e2104fe4b796f800352fa143ecc
# class Skill1(ActiveSkill):
# MIGRATION: character 中没有同名技能“膝撞”,暂不启用
# class Skill0(ActiveSkill):
# """
# 向敌人发出强威力的膝撞并使其浮空,发动的瞬间存在霸体判定。\n
# """
# name = '膝撞'
# cellPos = (5,1)
# name = "膝撞"
# learnLv = 1
# masterLv = 10
# maxLv = 20
# cellPos = (5,1)
# position = 5
# rangeLv = 3
# cd = 2
# uuid = '717f1e2104fe4b796f800352fa143ecc'
# mp = [0, 0]
# uuid = "717f1e2104fe4b796f800352fa143ecc"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 发动速度增加率 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 浮空力比率 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 攻击力 : {value2}%
# data2 = get_data(f'{prefix}/{uuid}', 2)
# hit2 = 1 # TODO
# 浮空弹
# gunner_male/ranger_male/128b9ddef2262f40723deae4407bdb42
# afdf3b989339de478e85b614d274d1ef/128b9ddef2262f40723deae4407bdb42
# class Skill2(ActiveSkill):
# MIGRATION: character 中没有同名技能“浮空弹”,暂不启用
# class Skill1(ActiveSkill):
# """
# 向敌人发射1发子弹并使其浮空。\n
# """
# name = '浮空弹'
# cellPos = (3,1)
# name = "浮空弹"
# learnLv = 1
# masterLv = 60
# maxLv = 70
# cellPos = (3,1)
# position = 3
# rangeLv = 2
# cd = 4
# mp = [6, 140]
# uuid = '128b9ddef2262f40723deae4407bdb42'
# uuid = "128b9ddef2262f40723deae4407bdb42"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 子弹攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# hit0 = 1
# # 浮空力比率 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 基础精通 기본기 숙련
# # https://api.neople.co.kr/df/skills/afdf3b989339de478e85b614d274d1ef/5a56514f35cf0270ae8d6c65f8fefd78?apikey=fdvit1Kj64EAJm0qfB3JEAD8FLExLDD0
# # class Skill3(PassiveSkill):
# # name = "基础精通"
# # learnLv = 1
# # masterLv = 115
# # maxLv = 200
# # position = 1 #TODO
# # rangeLv = 1
# # uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
# icon = '$common/$uuid'
# 后跳
# gunner_male/ranger_male/7822d6d52e10964a6755f142c666b494
# afdf3b989339de478e85b614d274d1ef/7822d6d52e10964a6755f142c666b494
@@ -279,27 +274,30 @@ prefix = "gunner_male/ranger_male/cn/skillDetail"
# 银弹
# gunner_male/ranger_male/a6c8f69107f8c4f5d1a0c7a57d000290
# afdf3b989339de478e85b614d274d1ef/a6c8f69107f8c4f5d1a0c7a57d000290
# class Skill4(ActiveSkill):
# MIGRATION: character 中没有同名技能“银弹”,暂不启用
# class Skill9(ActiveSkill):
# """
# 使一定数量子弹的属性变成光属性,且命中敌人时附加光属性伤害。\n
# 攻击不死族、 恶魔、 精灵类怪物时,可以大幅度增加伤害值。\n
# """
# name = '银弹'
# cellPos = (7,2)
# name = "银弹"
# learnLv = 5
# masterLv = 20
# maxLv = 30
# cellPos = (7,2)
# position = 7
# rangeLv = 2
# cd = 15
# mp = [60, 560]
# uuid = 'a6c8f69107f8c4f5d1a0c7a57d000290'
# uuid = "a6c8f69107f8c4f5d1a0c7a57d000290"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 银弹装弹数 : {value0}发
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 附加攻击力 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
# hit1 = 1 # TODO
# # 攻击不死族、 恶魔、 精灵时附加攻击力 : {value2}%
# data2 = get_data(f'{prefix}/{uuid}', 2)
@@ -419,25 +417,27 @@ class Skill7(ActiveSkill):
# 浮空铲
# gunner_male/ranger_male/dcd536f1674630f01fc9667bb202b851
# afdf3b989339de478e85b614d274d1ef/dcd536f1674630f01fc9667bb202b851
# class Skill9(ActiveSkill):
# MIGRATION: character 中没有同名技能“浮空铲”,暂不启用
# class Skill14(ActiveSkill):
# """
# 使滑铲(前冲攻击)命中的敌人浮空。\n
# 前冲攻击时,可以强制中断并立即施放[浮空铲]。\n
# 在决斗场中无法强制中断。\n
# """
# name = '浮空铲'
# cellPos = (6,3)
# name = "浮空铲"
# learnLv = 10
# masterLv = 1
# maxLv = 1
# cellPos = (6,3)
# position = 6
# rangeLv = 3
# cd = 8
# mp = [22, 22]
# uuid = 'dcd536f1674630f01fc9667bb202b851'
# damage = False
# uuid = "dcd536f1674630f01fc9667bb202b851"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 浮空力比率 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -748,7 +748,7 @@ class Skill17(ActiveSkill):
uuid = '2f5d03c7848effbc0a23f4df45d9ca46'
cdList = get_data(f'{prefix}/{uuid}', "cdList")
mp = [25, 435]
damage = False