feat:修正国服特色
This commit is contained in:
@@ -848,7 +848,6 @@ class Skill12(PassiveSkill):
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 攻击速度增加 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
|
||||
# 激光炮
|
||||
# gunner_male/launcher_male/23a5e0fba03283cb1b324a847b3fe370
|
||||
@@ -1168,6 +1167,7 @@ class Skill21(ActiveSkill):
|
||||
"""
|
||||
self.cd = 36
|
||||
self.skillRation *= 1 + 1
|
||||
|
||||
# X-1压缩量子炮
|
||||
# gunner_male/launcher_male/47bd4871f29defc2a0021ee9261d7a5b
|
||||
# afdf3b989339de478e85b614d274d1ef/47bd4871f29defc2a0021ee9261d7a5b
|
||||
@@ -1368,7 +1368,7 @@ class Skill26(ActiveSkill):
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hiT0 = 4
|
||||
hit0 = 4
|
||||
# 爆弹数量 : {value1}个
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 最短飞行时间 : {value2}秒
|
||||
|
||||
@@ -7,64 +7,59 @@ prefix = "gunner_male/ranger_male/cn/skillDetail"
|
||||
# 膝撞
|
||||
# gunner_male/ranger_male/717f1e2104fe4b796f800352fa143ecc
|
||||
# afdf3b989339de478e85b614d274d1ef/717f1e2104fe4b796f800352fa143ecc
|
||||
# class Skill1(ActiveSkill):
|
||||
# MIGRATION: character 中没有同名技能“膝撞”,暂不启用
|
||||
# class Skill0(ActiveSkill):
|
||||
# """
|
||||
# 向敌人发出强威力的膝撞并使其浮空,发动的瞬间存在霸体判定。\n
|
||||
# """
|
||||
# name = '膝撞'
|
||||
# cellPos = (5,1)
|
||||
# name = "膝撞"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,1)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# cd = 2
|
||||
# uuid = '717f1e2104fe4b796f800352fa143ecc'
|
||||
|
||||
# mp = [0, 0]
|
||||
# uuid = "717f1e2104fe4b796f800352fa143ecc"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 发动速度增加率 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 浮空力比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 攻击力 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# hit2 = 1 # TODO
|
||||
|
||||
# 浮空弹
|
||||
# gunner_male/ranger_male/128b9ddef2262f40723deae4407bdb42
|
||||
# afdf3b989339de478e85b614d274d1ef/128b9ddef2262f40723deae4407bdb42
|
||||
# class Skill2(ActiveSkill):
|
||||
# MIGRATION: character 中没有同名技能“浮空弹”,暂不启用
|
||||
# class Skill1(ActiveSkill):
|
||||
# """
|
||||
# 向敌人发射1发子弹并使其浮空。\n
|
||||
# """
|
||||
# name = '浮空弹'
|
||||
# cellPos = (3,1)
|
||||
# name = "浮空弹"
|
||||
# learnLv = 1
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (3,1)
|
||||
# position = 3
|
||||
# rangeLv = 2
|
||||
# cd = 4
|
||||
# mp = [6, 140]
|
||||
# uuid = '128b9ddef2262f40723deae4407bdb42'
|
||||
|
||||
# uuid = "128b9ddef2262f40723deae4407bdb42"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 子弹攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# hit0 = 1
|
||||
# # 浮空力比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# # 基础精通 기본기 숙련
|
||||
# # https://api.neople.co.kr/df/skills/afdf3b989339de478e85b614d274d1ef/5a56514f35cf0270ae8d6c65f8fefd78?apikey=fdvit1Kj64EAJm0qfB3JEAD8FLExLDD0
|
||||
# # class Skill3(PassiveSkill):
|
||||
# # name = "基础精通"
|
||||
# # learnLv = 1
|
||||
# # masterLv = 115
|
||||
# # maxLv = 200
|
||||
# # position = 1 #TODO
|
||||
# # rangeLv = 1
|
||||
# # uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
||||
# icon = '$common/$uuid'
|
||||
|
||||
# 后跳
|
||||
# gunner_male/ranger_male/7822d6d52e10964a6755f142c666b494
|
||||
# afdf3b989339de478e85b614d274d1ef/7822d6d52e10964a6755f142c666b494
|
||||
@@ -279,27 +274,30 @@ prefix = "gunner_male/ranger_male/cn/skillDetail"
|
||||
# 银弹
|
||||
# gunner_male/ranger_male/a6c8f69107f8c4f5d1a0c7a57d000290
|
||||
# afdf3b989339de478e85b614d274d1ef/a6c8f69107f8c4f5d1a0c7a57d000290
|
||||
# class Skill4(ActiveSkill):
|
||||
# MIGRATION: character 中没有同名技能“银弹”,暂不启用
|
||||
# class Skill9(ActiveSkill):
|
||||
# """
|
||||
# 使一定数量子弹的属性变成光属性,且命中敌人时附加光属性伤害。\n
|
||||
# 攻击不死族、 恶魔、 精灵类怪物时,可以大幅度增加伤害值。\n
|
||||
# """
|
||||
# name = '银弹'
|
||||
# cellPos = (7,2)
|
||||
# name = "银弹"
|
||||
# learnLv = 5
|
||||
# masterLv = 20
|
||||
# maxLv = 30
|
||||
# cellPos = (7,2)
|
||||
# position = 7
|
||||
# rangeLv = 2
|
||||
# cd = 15
|
||||
# mp = [60, 560]
|
||||
# uuid = 'a6c8f69107f8c4f5d1a0c7a57d000290'
|
||||
|
||||
# uuid = "a6c8f69107f8c4f5d1a0c7a57d000290"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 银弹装弹数 : {value0}发
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 附加攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# hit1 = 1 # TODO
|
||||
# # 攻击不死族、 恶魔、 精灵时附加攻击力 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
@@ -419,25 +417,27 @@ class Skill7(ActiveSkill):
|
||||
# 浮空铲
|
||||
# gunner_male/ranger_male/dcd536f1674630f01fc9667bb202b851
|
||||
# afdf3b989339de478e85b614d274d1ef/dcd536f1674630f01fc9667bb202b851
|
||||
# class Skill9(ActiveSkill):
|
||||
# MIGRATION: character 中没有同名技能“浮空铲”,暂不启用
|
||||
# class Skill14(ActiveSkill):
|
||||
# """
|
||||
# 使滑铲(前冲攻击)命中的敌人浮空。\n
|
||||
# 前冲攻击时,可以强制中断并立即施放[浮空铲]。\n
|
||||
# 在决斗场中无法强制中断。\n
|
||||
# """
|
||||
# name = '浮空铲'
|
||||
# cellPos = (6,3)
|
||||
# name = "浮空铲"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,3)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 8
|
||||
# mp = [22, 22]
|
||||
# uuid = 'dcd536f1674630f01fc9667bb202b851'
|
||||
|
||||
# damage = False
|
||||
|
||||
# uuid = "dcd536f1674630f01fc9667bb202b851"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 浮空力比率 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
@@ -748,7 +748,7 @@ class Skill17(ActiveSkill):
|
||||
uuid = '2f5d03c7848effbc0a23f4df45d9ca46'
|
||||
cdList = get_data(f'{prefix}/{uuid}', "cdList")
|
||||
mp = [25, 435]
|
||||
|
||||
|
||||
|
||||
damage = False
|
||||
|
||||
|
||||
Reference in New Issue
Block a user