feat:修正国服特色
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@@ -1008,7 +1008,6 @@ class Skill29(ActiveSkill):
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"""
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...
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# 龙翼穿刺
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# knight/dragon_knight/b799700ee73e99e0ac27aaa307492033
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# 0ee8fa5dc525c1a1f23fc6911e921e4a/b799700ee73e99e0ac27aaa307492033
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@@ -1058,6 +1057,8 @@ class Skill30(ActiveSkill):
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mode = ['常规', '撕咬']
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def setMode(self, mode):
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if self.vp == 1:
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mode = '撕咬'
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if mode == '撕咬':
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self.hit1 = self.hit3 = 0
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self.hit4 = 1
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@@ -1095,7 +1096,6 @@ class Skill30(ActiveSkill):
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self.skillRation *= 1 - 0.167
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...
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# 大胃王
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# knight/dragon_knight/5ece7efb92358406e59338ef66479010
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# 0ee8fa5dc525c1a1f23fc6911e921e4a/5ece7efb92358406e59338ef66479010
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@@ -1153,6 +1153,8 @@ class Skill32(ActiveSkill):
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mode = ['上挑', '平砍']
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def setMode(self, mode):
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if self.vp == 2:
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mode = '上挑'
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if mode == '上挑':
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self.hit0 = 0
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self.hit1 = 1
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@@ -1235,6 +1237,8 @@ class Skill33(ActiveSkill):
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mode = ['地面', '空中']
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def setMode(self, mode):
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if self.vp == 2:
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mode = '地面'
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if mode == '地面':
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self.hit2 = 13
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self.hit6 = 0
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@@ -1341,7 +1345,6 @@ class Skill35(ActiveSkill):
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# 压制力 (4人队伍) : {value3}秒 ({value4}秒)
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data3 = get_data(f'{prefix}/{uuid}', 3)
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data4 = get_data(f'{prefix}/{uuid}', 4)
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# power2 = 1.1
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# 龙皇制裁
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# knight/dragon_knight/b8257acad8c7c379aba91ee63c0bd015
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@@ -1402,10 +1405,14 @@ class Skill36(ActiveSkill):
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mode = ['不可抓取', '抓取']
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def setMode(self, mode):
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if self.vp == 2:
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mode = '不可抓取'
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elif self.vp == 1:
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mode = '抓取'
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if mode == '不可抓取':
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self.hit0 = self.hit2 = self.hit3 = self.hit4 = 0
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self.hit5 = 1
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else:
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elif mode == '抓取':
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self.hit0 = 1
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self.hit2 = 6
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self.hit3 = 1
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@@ -1435,8 +1442,6 @@ class Skill36(ActiveSkill):
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self.setMode('抓取')
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...
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# 魔龙天翔
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# knight/dragon_knight/9767a375672d9519f6c1c5dff19b7c15
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# 0ee8fa5dc525c1a1f23fc6911e921e4a/9767a375672d9519f6c1c5dff19b7c15
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@@ -1487,11 +1492,13 @@ class Skill37(ActiveSkill):
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mode = ['地面', '空中']
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def setMode(self, mode):
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if self.vp == 2:
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mode = '空中'
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if mode == '地面':
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self.hit0 = 1
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self.hit1 = 0
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self.hit2 = 0
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else:
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elif mode == '空中':
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self.hit0 = 0
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self.hit1 = 1
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self.hit2 = 3
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@@ -1612,11 +1619,13 @@ class Skill39(ActiveSkill):
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mode = ['单独', '共同']
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def setMode(self, mode):
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if self.vp == 2:
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mode = '共同'
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if mode == '单独':
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self.hit2 = self.hit3 = self.hit4 = 0
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self.hit7 = 9
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self.hit8 = 1
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else:
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elif mode == '共同':
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self.hit2 = 15
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self.hit3 = 1
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self.hit4 = 1
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@@ -1644,6 +1653,7 @@ class Skill39(ActiveSkill):
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"""
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self.setMode('共同')
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...
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# 征战无双
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# knight/dragon_knight/29c0b8b3eed7252b3bdcddc2b4e9e3a0
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# 0ee8fa5dc525c1a1f23fc6911e921e4a/29c0b8b3eed7252b3bdcddc2b4e9e3a0
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@@ -1697,11 +1707,13 @@ class Skill40(ActiveSkill):
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mode = ['骑乘', '单独']
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def setMode(self, mode):
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if self.vp == 2:
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mode = '骑乘'
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if mode == '骑乘':
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self.hit2 = 20
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self.hit5 = 0
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self.hit6 = 1
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else:
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elif mode == '单独':
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self.hit2 = 0
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self.hit5 = 1
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self.hit6 = 1
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