diff --git a/backend/core/basic/character/calc_equip.py b/backend/core/basic/character/calc_equip.py
index 0ff73292..ffad0ee8 100644
--- a/backend/core/basic/character/calc_equip.py
+++ b/backend/core/basic/character/calc_equip.py
@@ -255,6 +255,16 @@ class CalcEquipMixin(CharacterBase):
def calc_oaths(self):
"""计算装备基础效果"""
effects = get_equipment(self.equVersion).funs
+ for item in self.charOathInfo:
+ oath = item.oathInfo
+ if oath is None:
+ continue
+ fun = effects.execture(f'oath_{oath.id}')
+ if fun is None:
+ continue
+ filtered_dict = {k: v for k, v in oath.__dict__.items() if k[0].isupper()}
+ self.SetStatus(**filtered_dict)
+ fun(self)
pass
def calc_avatar(self, avatar: dict):
diff --git a/backend/core/equipment/version_0/__init__.py b/backend/core/equipment/version_0/__init__.py
index 8702d1df..2563b452 100644
--- a/backend/core/equipment/version_0/__init__.py
+++ b/backend/core/equipment/version_0/__init__.py
@@ -11,7 +11,7 @@ from . import oathSuitSkill
from .register import execture
options = [
- {'id': 1, 'name': '龙战八荒', 'options': ['BUFF OFF', 'BUFF ON', '期望']},
+ {'id': 1, 'name': '龙战八荒', 'options': ['BUFF ON', 'BUFF OFF', '期望']},
{'id': 2, 'name': '混沌净化', 'options': ['净化', '堕落']},
{'id': 3, 'name': '群猎美学', 'options': ['单刷', '组队']},
{'id': 4, 'name': '魔攻核', 'options': ['普通', '追击']},
diff --git a/backend/core/equipment/version_0/oathSuitSkill.py b/backend/core/equipment/version_0/oathSuitSkill.py
index 85bc4789..f5778e1c 100644
--- a/backend/core/equipment/version_0/oathSuitSkill.py
+++ b/backend/core/equipment/version_0/oathSuitSkill.py
@@ -18,61 +18,103 @@ def check_suit(char: CharacterProperty) -> bool:
@register
def oath_skill_2010101(char: CharacterProperty):
+ if check_suit(char):
+ # 原套装效果
+ char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15)
pass
@register
def oath_skill_2010102(char: CharacterProperty):
+ if check_suit(char):
+ # 原套装效果
+ char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15)
pass
@register
def oath_skill_2010103(char: CharacterProperty):
+ if check_suit(char):
+ # 原套装效果
+ char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15)
pass
@register
def oath_skill_2010201(char: CharacterProperty):
+ if check_suit(char):
+ # 原套装效果
+ char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15)
+ # 誓约效果
+ char.equ_effect.append(EquEffect(name='噬影之冥[幽冥潜影]', icon='/equipment/skill/132.png', cd=4, data=37800))
pass
@register
def oath_skill_2010202(char: CharacterProperty):
+ char.SetStatus(SkillAttack=0.04)
+ # 原套装效果
+ char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15)
pass
@register
def oath_skill_2010203(char: CharacterProperty):
+ char.SetStatus(SpeedA=0.05, SpeedM=0.05, SpeedR=0.05)
+ # 原套装效果
+ char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15)
pass
@register
def oath_skill_2010301(char: CharacterProperty):
+ if check_suit(char):
+ # 原套装效果
+ char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15)
+ # 誓约效果
+ char.equ_effect.append(EquEffect(name='噬影之冥[幽冥潜影]', icon='/equipment/skill/132.png', cd=4, data=37800))
pass
@register
def oath_skill_2010302(char: CharacterProperty):
+ char.SetStatus(SkillAttack=0.06)
+ # 原套装效果
+ char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15)
pass
@register
def oath_skill_2010303(char: CharacterProperty):
+ char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1)
+ # 原套装效果
+ char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15)
pass
@register
def oath_skill_2010401(char: CharacterProperty):
+ if check_suit(char):
+ # 原套装效果
+ char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15)
+ # 誓约效果
+ char.equ_effect.append(EquEffect(name='噬影之冥[幽冥潜影]', icon='/equipment/skill/132.png', cd=4, data=37800))
pass
@register
def oath_skill_2010402(char: CharacterProperty):
+ char.SetStatus(SkillAttack=0.08)
+ # 原套装效果
+ char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15)
pass
@register
def oath_skill_2010403(char: CharacterProperty):
+ char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1)
+ # 原套装效果
+ char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15)
pass
@@ -109,61 +151,153 @@ def oath_skill_2010503(char: CharacterProperty):
# region 精灵国度
@register
def oath_skill_2020101(char: CharacterProperty):
+ char.equ_effect.append(EquEffect(name='火灵安珀', icon='/equipment/skill/29.png', cd=2, data=27560))
+ char.equ_effect.append(EquEffect(name='水灵阿库娅', icon='/equipment/skill/29.png', cd=3, data=34320))
+ char.equ_effect.append(EquEffect(name='风灵希尔珂', icon='/equipment/skill/29.png', cd=2, data=29380))
+ char.SetStatus(SpeedM=0.15)
+ char.equ_effect.append(EquEffect(name='元素释放', icon='/equipment/skill/29.png', cd=10, data=346450))
pass
@register
def oath_skill_2020102(char: CharacterProperty):
+ char.equ_effect.append(EquEffect(name='火灵安珀', icon='/equipment/skill/29.png', cd=2, data=27560))
+ char.equ_effect.append(EquEffect(name='水灵阿库娅', icon='/equipment/skill/29.png', cd=3, data=34320))
+ char.equ_effect.append(EquEffect(name='风灵希尔珂', icon='/equipment/skill/29.png', cd=2, data=29380))
+ char.SetStatus(SpeedM=0.15)
+ char.equ_effect.append(EquEffect(name='元素释放', icon='/equipment/skill/29.png', cd=10, data=346450))
pass
@register
def oath_skill_2020103(char: CharacterProperty):
+ char.equ_effect.append(EquEffect(name='火灵安珀', icon='/equipment/skill/29.png', cd=2, data=27560))
+ char.equ_effect.append(EquEffect(name='水灵阿库娅', icon='/equipment/skill/29.png', cd=3, data=34320))
+ char.equ_effect.append(EquEffect(name='风灵希尔珂', icon='/equipment/skill/29.png', cd=2, data=29380))
+ char.SetStatus(SpeedM=0.15)
+ char.equ_effect.append(EquEffect(name='元素释放', icon='/equipment/skill/29.png', cd=10, data=346450))
pass
@register
def oath_skill_2020201(char: CharacterProperty):
+ char.equ_effect.append(EquEffect(name='精灵战士奥伯龙', icon='/equipment/skill/29.png', cd=3, data=37800))
+ if check_suit(char):
+ # 原套装效果
+ char.equ_effect.append(EquEffect(name='火灵安珀', icon='/equipment/skill/29.png', cd=2, data=27560))
+ char.equ_effect.append(EquEffect(name='水灵阿库娅', icon='/equipment/skill/29.png', cd=3, data=34320))
+ char.equ_effect.append(EquEffect(name='风灵希尔珂', icon='/equipment/skill/29.png', cd=2, data=29380))
+ char.SetStatus(SpeedM=0.15)
+ char.equ_effect.append(EquEffect(name='精灵女王提泰妮娅', icon='/equipment/skill/29.png', cd=5, data=96590))
+ # 誓约追加69300%伤害
+ char.equ_effect.append(EquEffect(name='元素释放', icon='/equipment/skill/17.png', cd=10, data=346450 + 69300))
+ # 誓约效果
+ char.SetStatus(SkillAttack=0.019)
pass
@register
def oath_skill_2020202(char: CharacterProperty):
+ # 原套装效果
+ char.SetStatus(SpeedM=0.15)
+ char.equ_effect.append(EquEffect(name='三位一体提泰妮娅', icon='/equipment/skill/29.png', cd=5, data=146318))
+ char.equ_effect.append(EquEffect(name='水灵阿库娅', icon='/equipment/skill/29.png', cd=3, data=34320))
+ char.equ_effect.append(EquEffect(name='风灵希尔珂', icon='/equipment/skill/29.png', cd=2, data=29380))
+ char.equ_effect.append(EquEffect(name='元素释放', icon='/equipment/skill/29.png', cd=10, data=346450))
pass
@register
def oath_skill_2020203(char: CharacterProperty):
+ char.equ_effect.append(EquEffect(name='火灵安珀', icon='/equipment/skill/29.png', cd=2, data=27560))
+ char.equ_effect.append(EquEffect(name='水灵阿库娅', icon='/equipment/skill/29.png', cd=3, data=34320))
+ char.equ_effect.append(EquEffect(name='风灵希尔珂', icon='/equipment/skill/29.png', cd=2, data=29380))
+ char.SetStatus(SpeedM=0.15)
+ char.equ_effect.append(EquEffect(name='精灵女王提泰妮娅', icon='/equipment/skill/29.png', cd=5, data=96590))
+ # 誓约
+ char.equ_effect.append(EquEffect(name='电灵斯帕克', icon='/equipment/skill/29.png', cd=2, data=25200))
pass
@register
def oath_skill_2020301(char: CharacterProperty):
+ char.equ_effect.append(EquEffect(name='精灵战士奥伯龙', icon='/equipment/skill/29.png', cd=3, data=37800))
+ if check_suit(char):
+ # 原套装效果
+ char.equ_effect.append(EquEffect(name='火灵安珀', icon='/equipment/skill/29.png', cd=2, data=27560))
+ char.equ_effect.append(EquEffect(name='水灵阿库娅', icon='/equipment/skill/29.png', cd=3, data=34320))
+ char.equ_effect.append(EquEffect(name='风灵希尔珂', icon='/equipment/skill/29.png', cd=2, data=29380))
+ char.SetStatus(SpeedM=0.15)
+ char.equ_effect.append(EquEffect(name='精灵女王提泰妮娅', icon='/equipment/skill/29.png', cd=5, data=96590))
+ # 誓约追加69300%伤害
+ char.equ_effect.append(EquEffect(name='元素释放', icon='/equipment/skill/17.png', cd=10, data=346450 + 69300))
+ # 誓约效果
+ char.SetStatus(SkillAttack=0.019)
pass
@register
def oath_skill_2020302(char: CharacterProperty):
+ # 原套装效果
+ char.SetStatus(SpeedM=0.15)
+ # 誓约效果
+ char.equ_effect.append(EquEffect(name='三位一体提泰妮娅', icon='/equipment/skill/29.png', cd=5, data=196875))
+ char.equ_effect.append(EquEffect(name='风灵希尔珂', icon='/equipment/skill/29.png', cd=2, data=29380))
+ char.equ_effect.append(EquEffect(name='元素释放', icon='/equipment/skill/29.png', cd=10, data=346450))
pass
@register
def oath_skill_2020303(char: CharacterProperty):
+ char.equ_effect.append(EquEffect(name='火灵安珀', icon='/equipment/skill/29.png', cd=2, data=27560))
+ char.equ_effect.append(EquEffect(name='水灵阿库娅', icon='/equipment/skill/29.png', cd=3, data=34320))
+ char.equ_effect.append(EquEffect(name='风灵希尔珂', icon='/equipment/skill/29.png', cd=2, data=29380))
+ char.SetStatus(SpeedM=0.15)
+ char.equ_effect.append(EquEffect(name='精灵女王提泰妮娅', icon='/equipment/skill/29.png', cd=5, data=96590))
+ # 誓约
+ char.equ_effect.append(EquEffect(name='电灵斯帕克', icon='/equipment/skill/29.png', cd=2, data=25200))
+ char.equ_effect.append(EquEffect(name='地灵盖亚', icon='/equipment/skill/29.png', cd=3, data=37800))
pass
@register
def oath_skill_2020401(char: CharacterProperty):
+ char.equ_effect.append(EquEffect(name='精灵战士奥伯龙', icon='/equipment/skill/29.png', cd=3, data=37800))
+ if check_suit(char):
+ # 原套装效果
+ char.equ_effect.append(EquEffect(name='火灵安珀', icon='/equipment/skill/29.png', cd=2, data=27560))
+ char.equ_effect.append(EquEffect(name='水灵阿库娅', icon='/equipment/skill/29.png', cd=3, data=34320))
+ char.equ_effect.append(EquEffect(name='风灵希尔珂', icon='/equipment/skill/29.png', cd=2, data=29380))
+ char.SetStatus(SpeedM=0.15)
+ char.equ_effect.append(EquEffect(name='精灵女王提泰妮娅', icon='/equipment/skill/29.png', cd=5, data=96590))
+ # 誓约追加69300%伤害
+ char.equ_effect.append(EquEffect(name='元素释放', icon='/equipment/skill/17.png', cd=10, data=346450 + 69300))
+ # 誓约效果
+ char.SetStatus(SkillAttack=0.019)
pass
@register
def oath_skill_2020402(char: CharacterProperty):
+ # 原套装效果
+ char.SetStatus(SpeedM=0.15)
+ # 誓约效果
+ char.equ_effect.append(EquEffect(name='三位一体提泰妮娅', icon='/equipment/skill/29.png', cd=5, data=261923))
+ char.equ_effect.append(EquEffect(name='元素释放', icon='/equipment/skill/29.png', cd=10, data=346450))
pass
@register
def oath_skill_2020403(char: CharacterProperty):
+ char.equ_effect.append(EquEffect(name='火灵安珀', icon='/equipment/skill/29.png', cd=2, data=27560))
+ char.equ_effect.append(EquEffect(name='水灵阿库娅', icon='/equipment/skill/29.png', cd=3, data=34320))
+ char.equ_effect.append(EquEffect(name='风灵希尔珂', icon='/equipment/skill/29.png', cd=2, data=29380))
+ char.SetStatus(SpeedM=0.15)
+ char.equ_effect.append(EquEffect(name='精灵女王提泰妮娅', icon='/equipment/skill/29.png', cd=5, data=96590))
+ # 誓约
+ char.equ_effect.append(EquEffect(name='电灵斯帕克', icon='/equipment/skill/29.png', cd=2, data=25200))
+ char.equ_effect.append(EquEffect(name='地灵盖亚', icon='/equipment/skill/29.png', cd=3, data=37800))
+ char.equ_effect.append(EquEffect(name='暗灵诺特纳', icon='/equipment/skill/29.png', cd=2, data=25200))
pass
@@ -201,6 +335,11 @@ def oath_skill_2020503(char: CharacterProperty):
char.equ_effect.append(EquEffect(name='风灵希尔珂', icon='/equipment/skill/29.png', cd=2, data=29380))
char.SetStatus(SpeedM=0.15)
char.equ_effect.append(EquEffect(name='精灵女王提泰妮娅', icon='/equipment/skill/29.png', cd=5, data=96590))
+ # 誓约
+ char.equ_effect.append(EquEffect(name='电灵斯帕克', icon='/equipment/skill/29.png', cd=2, data=25200))
+ char.equ_effect.append(EquEffect(name='地灵盖亚', icon='/equipment/skill/29.png', cd=3, data=37800))
+ char.equ_effect.append(EquEffect(name='暗灵诺特纳', icon='/equipment/skill/29.png', cd=2, data=25200))
+ char.equ_effect.append(EquEffect(name='光灵卢切', icon='/equipment/skill/29.png', cd=3, data=37800))
pass
@@ -210,81 +349,276 @@ def oath_skill_2020503(char: CharacterProperty):
# region 理想之黄金乡
@register
def oath_skill_2030101(char: CharacterProperty):
- oath_skill_2030501(char)
+ reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum()
+ char.SetStatus(SkillRange=0.02 * min(reinforce // 11, 12))
+ # char.SetStatus(DamageReduce=0.01 * min(reinforce_0 // 5, 7))
+ char.SetStatus(SkillAttack=0.01 * min(reinforce_1 // 3, 12))
+ char.SetStatus(SpeedA=0.02 * min(reinforce_2 // 3, 12))
+ char.SetStatus(SpeedM=0.02 * min(reinforce_2 // 3, 12))
+ char.SetStatus(SpeedR=0.02 * min(reinforce_2 // 3, 12))
+
+ if char.buffer:
+ char.SetSkillCD(cd=0.02 * min(reinforce // 1, 12))
+
+ if reinforce >= 110:
+ char.SetStatus(SkillAttack=0.02 * min((reinforce - 110) // 11, 2))
+
+ if char.buffer:
+ char.SetStatus(Buffer=1500 * min((reinforce - 110) // 11, 2))
+
+ if reinforce < 88:
+ char.equ_effect.append(EquEffect(name='淘银热', icon='/equipment/suit/0.png', cd=10, data=17000))
+ elif reinforce < 110:
+ char.equ_effect.append(EquEffect(name='淘银热', icon='/equipment/suit/0.png', cd=10, data=18700))
+ elif reinforce < 132:
+ char.equ_effect.append(EquEffect(name='淘银热', icon='/equipment/suit/0.png', cd=10, data=21250))
+ else:
+ char.equ_effect.append(EquEffect(name='淘银热', icon='/equipment/suit/0.png', cd=10, data=25500))
pass
@register
def oath_skill_2030102(char: CharacterProperty):
+ reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum()
+ char.SetStatus(SkillRange=0.02 * min(reinforce // 11, 12))
+ # char.SetStatus(DamageReduce=0.01 * min(reinforce_0 // 5, 7))
+ char.SetStatus(SkillAttack=0.01 * min(reinforce_1 // 3, 12))
+ char.SetStatus(SpeedA=0.02 * min(reinforce_2 // 3, 12))
+ char.SetStatus(SpeedM=0.02 * min(reinforce_2 // 3, 12))
+ char.SetStatus(SpeedR=0.02 * min(reinforce_2 // 3, 12))
+
+ if char.buffer:
+ char.SetSkillCD(cd=0.02 * min(reinforce // 1, 12))
+
+ if reinforce >= 110:
+ char.SetStatus(SkillAttack=0.02 * min((reinforce - 110) // 11, 2))
+
+ if char.buffer:
+ char.SetStatus(Buffer=1500 * min((reinforce - 110) // 11, 2))
+
+ if reinforce < 88:
+ char.equ_effect.append(EquEffect(name='淘银热', icon='/equipment/suit/0.png', cd=10, data=17000))
+ elif reinforce < 110:
+ char.equ_effect.append(EquEffect(name='淘银热', icon='/equipment/suit/0.png', cd=10, data=18700))
+ elif reinforce < 132:
+ char.equ_effect.append(EquEffect(name='淘银热', icon='/equipment/suit/0.png', cd=10, data=21250))
+ else:
+ char.equ_effect.append(EquEffect(name='淘银热', icon='/equipment/suit/0.png', cd=10, data=25500))
pass
@register
def oath_skill_2030103(char: CharacterProperty):
+ reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum()
+ char.SetStatus(SkillRange=0.02 * min(reinforce // 11, 12))
+ # char.SetStatus(DamageReduce=0.01 * min(reinforce_0 // 5, 7))
+ char.SetStatus(SkillAttack=0.01 * min(reinforce_1 // 3, 12))
+ char.SetStatus(SpeedA=0.02 * min(reinforce_2 // 3, 12))
+ char.SetStatus(SpeedM=0.02 * min(reinforce_2 // 3, 12))
+ char.SetStatus(SpeedR=0.02 * min(reinforce_2 // 3, 12))
+
+ if char.buffer:
+ char.SetSkillCD(cd=0.02 * min(reinforce // 1, 12))
+
+ if reinforce >= 110:
+ char.SetStatus(SkillAttack=0.02 * min((reinforce - 110) // 11, 2))
+
+ if char.buffer:
+ char.SetStatus(Buffer=1500 * min((reinforce - 110) // 11, 2))
+
+ if reinforce < 88:
+ char.equ_effect.append(EquEffect(name='淘银热', icon='/equipment/suit/0.png', cd=10, data=17000))
+ elif reinforce < 110:
+ char.equ_effect.append(EquEffect(name='淘银热', icon='/equipment/suit/0.png', cd=10, data=18700))
+ elif reinforce < 132:
+ char.equ_effect.append(EquEffect(name='淘银热', icon='/equipment/suit/0.png', cd=10, data=21250))
+ else:
+ char.equ_effect.append(EquEffect(name='淘银热', icon='/equipment/suit/0.png', cd=10, data=25500))
pass
@register
def oath_skill_2030201(char: CharacterProperty):
+ char.SetStatus(SpeedA=0.07, SpeedM=0.07, SpeedR=0.07)
+ reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum()
+ char.SetStatus(SkillAttack=0.005 * min(reinforce_1 // 11, 8))
+ char.SetStatus(SpeedA=0.01 * min(reinforce_2 // 3, 8))
+ char.SetStatus(SpeedM=0.01 * min(reinforce_2 // 3, 8))
+ char.SetStatus(SpeedR=0.01 * min(reinforce_2 // 3, 8))
+ if check_suit(char):
+ # 原套装效果
+ char.SetStatus(SkillAttack=0.01 * min(reinforce_1 // 3, 12))
+ char.SetStatus(SpeedA=0.02 * min(reinforce_2 // 3, 12))
+ char.SetStatus(SpeedM=0.02 * min(reinforce_2 // 3, 12))
+ char.SetStatus(SpeedR=0.02 * min(reinforce_2 // 3, 12))
+
+ if char.buffer:
+ char.SetSkillCD(cd=0.02 * min(reinforce // 1, 12))
+
+ if reinforce >= 110:
+ char.SetStatus(SkillAttack=0.02 * min((reinforce - 110) // 11, 2))
+
+ if char.buffer:
+ char.SetStatus(Buffer=750 * min((reinforce - 110) // 11, 2))
+
+ if reinforce < 88:
+ char.equ_effect.append(EquEffect(name='淘银热', icon='/equipment/suit/0.png', cd=10, data=17000))
+ elif reinforce < 110:
+ char.equ_effect.append(EquEffect(name='淘银热', icon='/equipment/suit/0.png', cd=10, data=18700))
+ elif reinforce < 132:
+ char.equ_effect.append(EquEffect(name='淘银热', icon='/equipment/suit/0.png', cd=10, data=21250))
+ else:
+ # 132以上删除[淘金热]
+ # char.equ_effect.append(EquEffect(name='淘银热', icon='/equipment/suit/0.png', cd=10, data=25500))
+ pass
+ # 誓约效果
+ if reinforce >= 110:
+ char.SetStatus(SkillAttack=0.005)
+ if reinforce >= 121:
+ char.SetStatus(SkillAttack=0.015)
+ if reinforce >= 132:
+ char.SetStatus(SkillAttack=0.025)
pass
@register
def oath_skill_2030202(char: CharacterProperty):
+ char.SetStatus(SkillAttack=0.132, SpeedA=0.16, SpeedM=0.16, SpeedR=0.16)
pass
@register
def oath_skill_2030203(char: CharacterProperty):
+ reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum()
+ if reinforce >= 121:
+ char.SetStatus(SkillAttack=0.1, SpeedA=0.2, SpeedM=0.2, SpeedR=0.2)
pass
@register
def oath_skill_2030301(char: CharacterProperty):
+ char.SetStatus(SpeedA=0.07, SpeedM=0.07, SpeedR=0.07)
+ reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum()
+ char.SetStatus(SkillAttack=0.005 * min(reinforce_1 // 11, 10))
+ char.SetStatus(SpeedA=0.01 * min(reinforce_2 // 3, 10))
+ char.SetStatus(SpeedM=0.01 * min(reinforce_2 // 3, 10))
+ char.SetStatus(SpeedR=0.01 * min(reinforce_2 // 3, 10))
+ if check_suit(char):
+ # 原套装效果
+ char.SetStatus(SkillAttack=0.01 * min(reinforce_1 // 3, 12))
+ char.SetStatus(SpeedA=0.02 * min(reinforce_2 // 3, 12))
+ char.SetStatus(SpeedM=0.02 * min(reinforce_2 // 3, 12))
+ char.SetStatus(SpeedR=0.02 * min(reinforce_2 // 3, 12))
+
+ if char.buffer:
+ char.SetSkillCD(cd=0.02 * min(reinforce // 1, 12))
+
+ if reinforce >= 110:
+ char.SetStatus(SkillAttack=0.02 * min((reinforce - 110) // 11, 2))
+
+ if char.buffer:
+ char.SetStatus(Buffer=750 * min((reinforce - 110) // 11, 2))
+
+ if reinforce < 88:
+ char.equ_effect.append(EquEffect(name='淘银热', icon='/equipment/suit/0.png', cd=10, data=17000))
+ elif reinforce < 110:
+ char.equ_effect.append(EquEffect(name='淘银热', icon='/equipment/suit/0.png', cd=10, data=18700))
+ elif reinforce < 132:
+ char.equ_effect.append(EquEffect(name='淘银热', icon='/equipment/suit/0.png', cd=10, data=21250))
+ else:
+ # 132以上删除[淘金热]
+ # char.equ_effect.append(EquEffect(name='淘银热', icon='/equipment/suit/0.png', cd=10, data=25500))
+ pass
+ # 誓约效果
+ if reinforce >= 110:
+ char.SetStatus(SkillAttack=0.005)
+ if reinforce >= 121:
+ char.SetStatus(SkillAttack=0.015)
+ if reinforce >= 132:
+ char.SetStatus(SkillAttack=0.025)
pass
@register
def oath_skill_2030302(char: CharacterProperty):
+ char.SetStatus(SkillAttack=0.132, SpeedA=0.18, SpeedM=0.18, SpeedR=0.18)
pass
@register
def oath_skill_2030303(char: CharacterProperty):
+ reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum()
+ if reinforce >= 121:
+ char.SetStatus(SkillAttack=0.1, SpeedA=0.23, SpeedM=0.23, SpeedR=0.23)
+ if reinforce >= 121:
+ char.equ_effect.append(EquEffect(name='黄金之王', icon='/equipment/skill/133.png', cd=240, data=1400000))
pass
@register
def oath_skill_2030401(char: CharacterProperty):
+ char.SetStatus(SpeedA=0.07, SpeedM=0.07, SpeedR=0.07)
+ reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum()
+ char.SetStatus(SkillAttack=0.005 * min(reinforce_1 // 11, 11))
+ char.SetStatus(SpeedA=0.01 * min(reinforce_2 // 3, 11))
+ char.SetStatus(SpeedM=0.01 * min(reinforce_2 // 3, 11))
+ char.SetStatus(SpeedR=0.01 * min(reinforce_2 // 3, 11))
+ if check_suit(char):
+ # 原套装效果
+ char.SetStatus(SkillAttack=0.01 * min(reinforce_1 // 3, 12))
+ char.SetStatus(SpeedA=0.02 * min(reinforce_2 // 3, 12))
+ char.SetStatus(SpeedM=0.02 * min(reinforce_2 // 3, 12))
+ char.SetStatus(SpeedR=0.02 * min(reinforce_2 // 3, 12))
+
+ if char.buffer:
+ char.SetSkillCD(cd=0.02 * min(reinforce // 1, 12))
+
+ if reinforce >= 110:
+ char.SetStatus(SkillAttack=0.02 * min((reinforce - 110) // 11, 2))
+
+ if char.buffer:
+ char.SetStatus(Buffer=750 * min((reinforce - 110) // 11, 2))
+
+ if reinforce < 88:
+ char.equ_effect.append(EquEffect(name='淘银热', icon='/equipment/suit/0.png', cd=10, data=17000))
+ elif reinforce < 110:
+ char.equ_effect.append(EquEffect(name='淘银热', icon='/equipment/suit/0.png', cd=10, data=18700))
+ elif reinforce < 132:
+ char.equ_effect.append(EquEffect(name='淘银热', icon='/equipment/suit/0.png', cd=10, data=21250))
+ else:
+ # 132以上删除[淘金热]
+ # char.equ_effect.append(EquEffect(name='淘银热', icon='/equipment/suit/0.png', cd=10, data=25500))
+ pass
+ # 誓约效果
+ if reinforce >= 110:
+ char.SetStatus(SkillAttack=0.005)
+ if reinforce >= 121:
+ char.SetStatus(SkillAttack=0.015)
+ if reinforce >= 132:
+ char.SetStatus(SkillAttack=0.025)
pass
@register
def oath_skill_2030402(char: CharacterProperty):
+ char.SetStatus(SkillAttack=0.132, SpeedA=0.20, SpeedM=0.20, SpeedR=0.20)
pass
@register
def oath_skill_2030403(char: CharacterProperty):
+ reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum()
+ if reinforce >= 121:
+ char.SetStatus(SkillAttack=0.1, SpeedA=0.25, SpeedM=0.25, SpeedR=0.25)
+ if reinforce >= 132:
+ char.equ_effect.append(EquEffect(name='理想成真', icon='/equipment/skill/133.png', cd=240, data=1400000 + 3000000))
+ elif reinforce >= 121:
+ char.equ_effect.append(EquEffect(name='黄金之王', icon='/equipment/skill/133.png', cd=240, data=1400000))
pass
@register
def oath_skill_2030501(char: CharacterProperty):
- # 所有速度+7%
- # 技能范围+14%
- # 所受伤害-14%
-
- # 根据防具/首饰/特殊装备的强化/增幅数值总和,适用以下效果。
- # - 每+11,技能伤害+0.5%(最多可叠加12次)
- # - 防具:每+5,所受伤害-0.5%(最多可叠加12次)
- # - 首饰:每+3,技能范围+1%(最多可叠加12次)
- # - 特殊装备:每+3,所有速度+1%(最多可叠加12次)
-
- # 穿戴[黄金乡:永恒国度]套装时,根据防具/首饰/特殊装备的强化/增幅数值总和,适用以下效果:
- # - 110以上:技能伤害+0.5%
- # - 121以上:技能伤害+1.5%
- # - 132以上:技能伤害+2.5%,赋予霸体,删除[淘金热]
char.SetStatus(SpeedA=0.07, SpeedM=0.07, SpeedR=0.07)
reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum()
char.SetStatus(SkillAttack=0.005 * min(reinforce_1 // 11, 12))
@@ -328,7 +662,6 @@ def oath_skill_2030501(char: CharacterProperty):
@register
def oath_skill_2030502(char: CharacterProperty):
- print('~~~~~~~~')
char.SetStatus(SkillAttack=0.132, SpeedA=0.22, SpeedM=0.22, SpeedR=0.22)
pass
@@ -339,9 +672,9 @@ def oath_skill_2030503(char: CharacterProperty):
if reinforce >= 121:
char.SetStatus(SkillAttack=0.1, SpeedA=0.3, SpeedM=0.3, SpeedR=0.3)
if reinforce >= 132:
- char.equ_effect.append(EquEffect(name='理想成真', icon='/equipment/skill/133.png', cd=240, data=1400000))
+ char.equ_effect.append(EquEffect(name='理想成真', icon='/equipment/skill/133.png', cd=240, data=2000000))
elif reinforce >= 121:
- char.equ_effect.append(EquEffect(name='黄金之王', icon='/equipment/skill/133.png', cd=240, data=1000000))
+ char.equ_effect.append(EquEffect(name='黄金之王', icon='/equipment/skill/133.png', cd=240, data=1400000))
pass
@@ -352,61 +685,162 @@ def oath_skill_2030503(char: CharacterProperty):
@register
def oath_skill_2040101(char: CharacterProperty):
+ if char.equ_options.get('1', 0) == 1:
+ char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1)
+ char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=18250))
+ elif char.equ_options.get('1', 0) == 0:
+ char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3)
+ char.SetStatus(SkillAttack=0.03)
+ char.equ_effect.append(EquEffect(name='白龙强袭', icon='/equipment/suit/1.png', cd=3, data=13900))
+ char.equ_effect.append(EquEffect(name='黑龙横扫', icon='/equipment/suit/1.png', cd=4, data=12950))
+ char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=18250))
pass
@register
def oath_skill_2040102(char: CharacterProperty):
+ if char.equ_options.get('1', 0) == 1:
+ char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1)
+ char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=18250))
+ elif char.equ_options.get('1', 0) == 0:
+ char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3)
+ char.SetStatus(SkillAttack=0.03)
+ char.equ_effect.append(EquEffect(name='白龙强袭', icon='/equipment/suit/1.png', cd=3, data=13900))
+ char.equ_effect.append(EquEffect(name='黑龙横扫', icon='/equipment/suit/1.png', cd=4, data=12950))
+ char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=18250))
pass
@register
def oath_skill_2040103(char: CharacterProperty):
+ if char.equ_options.get('1', 0) == 1:
+ char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1)
+ char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=18250))
+ elif char.equ_options.get('1', 0) == 0:
+ char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3)
+ char.SetStatus(SkillAttack=0.03)
+ char.equ_effect.append(EquEffect(name='白龙强袭', icon='/equipment/suit/1.png', cd=3, data=13900))
+ char.equ_effect.append(EquEffect(name='黑龙横扫', icon='/equipment/suit/1.png', cd=4, data=12950))
+ char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=18250))
pass
@register
def oath_skill_2040201(char: CharacterProperty):
+ char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1)
+ if check_suit(char):
+ if char.equ_options.get('1', 0) == 1:
+ char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1)
+ char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=18250))
+ elif char.equ_options.get('1', 0) == 0:
+ char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3)
+ char.SetStatus(SkillAttack=0.03)
+ char.equ_effect.append(EquEffect(name='白龙强袭', icon='/equipment/suit/1.png', cd=3, data=13900))
+ char.equ_effect.append(EquEffect(name='黑龙横扫', icon='/equipment/suit/1.png', cd=4, data=12950))
+ char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=18250))
+ # 誓约追加效果
+ char.SetStatus(SkillAttack=0.025)
+ # 技能范围 + 20%
pass
@register
def oath_skill_2040202(char: CharacterProperty):
+ char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3)
+ char.SetStatus(SkillAttack=0.03)
+ char.equ_effect.append(EquEffect(name='白龙强袭', icon='/equipment/suit/1.png', cd=3, data=13900))
+ char.equ_effect.append(EquEffect(name='黑龙横扫', icon='/equipment/suit/1.png', cd=4, data=12950))
+ char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=18250))
+ char.equ_effect.append(EquEffect(name='龙王降世', icon='/equipment/suit/125.png', cd=60, data=510300))
+ for skill in char.skill:
+ if skill.cube > 0:
+ skill.skillDamage *= 1.07
pass
@register
def oath_skill_2040203(char: CharacterProperty):
+ char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3)
+ char.SetStatus(SkillAttack=0.015 * 10)
pass
@register
def oath_skill_2040301(char: CharacterProperty):
+ char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1)
+ if check_suit(char):
+ if char.equ_options.get('1', 0) == 1:
+ char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1)
+ char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=18250))
+ elif char.equ_options.get('1', 0) == 0:
+ char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3)
+ char.SetStatus(SkillAttack=0.03)
+ char.equ_effect.append(EquEffect(name='白龙强袭', icon='/equipment/suit/1.png', cd=3, data=13900))
+ char.equ_effect.append(EquEffect(name='黑龙横扫', icon='/equipment/suit/1.png', cd=4, data=12950))
+ char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=18250))
+ # 誓约追加效果
+ char.SetStatus(SkillAttack=0.025)
+ # 技能范围 + 20%
pass
@register
def oath_skill_2040302(char: CharacterProperty):
+ char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3)
+ char.SetStatus(SkillAttack=0.03)
+ char.equ_effect.append(EquEffect(name='白龙强袭', icon='/equipment/suit/1.png', cd=3, data=13900))
+ char.equ_effect.append(EquEffect(name='黑龙横扫', icon='/equipment/suit/1.png', cd=4, data=12950))
+ char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=18250))
+ char.equ_effect.append(EquEffect(name='龙王降世', icon='/equipment/suit/125.png', cd=60, data=510300))
+ for skill in char.skill:
+ if skill.cube > 0:
+ skill.skillDamage *= 1.1
pass
@register
def oath_skill_2040303(char: CharacterProperty):
+ char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3)
+ char.SetStatus(SkillAttack=0.025 * 7)
pass
@register
def oath_skill_2040401(char: CharacterProperty):
+ char.SetStatus(SpeedA=0.15, SpeedM=0.15, SpeedR=0.15)
+ if check_suit(char):
+ if char.equ_options.get('1', 0) == 1:
+ char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1)
+ char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=18250))
+ elif char.equ_options.get('1', 0) == 0:
+ char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3)
+ char.SetStatus(SkillAttack=0.03)
+ char.equ_effect.append(EquEffect(name='白龙强袭', icon='/equipment/suit/1.png', cd=3, data=13900))
+ char.equ_effect.append(EquEffect(name='黑龙横扫', icon='/equipment/suit/1.png', cd=4, data=12950))
+ char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=18250))
+ # 誓约追加效果
+ char.SetStatus(SkillAttack=0.025)
+ # 技能范围 + 20%
pass
@register
def oath_skill_2040402(char: CharacterProperty):
+ char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3)
+ char.SetStatus(SkillAttack=0.03)
+ char.equ_effect.append(EquEffect(name='白龙强袭', icon='/equipment/suit/1.png', cd=3, data=13900))
+ char.equ_effect.append(EquEffect(name='黑龙横扫', icon='/equipment/suit/1.png', cd=4, data=12950))
+ char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=18250))
+ char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3)
+ char.SetStatus(SkillAttack=0.1)
+ char.equ_effect.append(EquEffect(name='龙王降世', icon='/equipment/suit/125.png', cd=60, data=680400))
pass
@register
def oath_skill_2040403(char: CharacterProperty):
+ char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3)
+ char.SetStatus(SkillAttack=0.035 * 7)
pass
@@ -414,15 +848,15 @@ def oath_skill_2040403(char: CharacterProperty):
def oath_skill_2040501(char: CharacterProperty):
char.SetStatus(SpeedA=0.2, SpeedM=0.2, SpeedR=0.2)
if check_suit(char):
- if char.equ_options.get('1', 0) == 0:
+ if char.equ_options.get('1', 0) == 1:
char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1)
- char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=14400))
- elif char.equ_options.get('1', 0) == 1:
+ char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=18250))
+ elif char.equ_options.get('1', 0) == 0:
char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3)
char.SetStatus(SkillAttack=0.03)
- char.equ_effect.append(EquEffect(name='白龙强袭', icon='/equipment/suit/1.png', cd=3, data=10980))
- char.equ_effect.append(EquEffect(name='黑龙横扫', icon='/equipment/suit/1.png', cd=4, data=10200))
- char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=14400))
+ char.equ_effect.append(EquEffect(name='白龙强袭', icon='/equipment/suit/1.png', cd=3, data=13900))
+ char.equ_effect.append(EquEffect(name='黑龙横扫', icon='/equipment/suit/1.png', cd=4, data=12950))
+ char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=18250))
# 誓约追加效果
char.SetStatus(SkillAttack=0.025)
# 技能范围 + 20%
@@ -431,9 +865,14 @@ def oath_skill_2040501(char: CharacterProperty):
@register
def oath_skill_2040502(char: CharacterProperty):
+ char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3)
+ char.SetStatus(SkillAttack=0.03)
+ char.equ_effect.append(EquEffect(name='白龙强袭', icon='/equipment/suit/1.png', cd=3, data=13900))
+ char.equ_effect.append(EquEffect(name='黑龙横扫', icon='/equipment/suit/1.png', cd=4, data=12950))
+ char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=18250))
char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3)
char.SetStatus(SkillAttack=0.1)
- char.equ_effect.append(EquEffect(name='应龙降世', icon='/equipment/suit/125.png', cd=10, data=1020600))
+ char.equ_effect.append(EquEffect(name='应龙降世', icon='/equipment/suit/125.png', cd=60, data=1020600))
pass
@@ -451,61 +890,125 @@ def oath_skill_2040503(char: CharacterProperty):
@register
def oath_skill_2050101(char: CharacterProperty):
+ if char.equ_options.get('2', 0) == 0:
+ char.SetStatus(SkillAttack=0.175)
+ char.SetSkillCD(cd=0.3)
+ char.SetStatus(EquEffectRatio=0.15)
+ else:
+ char.SetSkillCD(cd=0.55)
+ char.SetStatus(EquEffectRatio=0.325)
pass
@register
def oath_skill_2050102(char: CharacterProperty):
+ if char.equ_options.get('2', 0) == 0:
+ char.SetStatus(SkillAttack=0.175)
+ char.SetSkillCD(cd=0.3)
+ char.SetStatus(EquEffectRatio=0.15)
+ else:
+ char.SetSkillCD(cd=0.55)
+ char.SetStatus(EquEffectRatio=0.325)
pass
@register
def oath_skill_2050103(char: CharacterProperty):
+ if char.equ_options.get('2', 0) == 0:
+ char.SetStatus(SkillAttack=0.175)
+ char.SetSkillCD(cd=0.3)
+ char.SetStatus(EquEffectRatio=0.15)
+ else:
+ char.SetSkillCD(cd=0.55)
+ char.SetStatus(EquEffectRatio=0.325)
pass
@register
def oath_skill_2050201(char: CharacterProperty):
+ char.SetSkillCD(cd=0.1)
+ # 特效?
+ # char.SetStatus(EquEffectRatio=0.05)
+ if check_suit(char):
+ # 原套装效果 誓约锁定净化
+ char.SetStatus(SkillAttack=0.175)
+ char.SetSkillCD(cd=0.3)
+ char.SetStatus(EquEffectRatio=0.15)
+ # 誓约追加
+ char.SetStatus(SkillAttack=0.02)
pass
@register
def oath_skill_2050202(char: CharacterProperty):
+ char.SetSkillCD(cd=0.7)
+ char.SetStatus(EquEffectRatio=0.195)
pass
@register
def oath_skill_2050203(char: CharacterProperty):
+ char.SetSkillCD(cd=-0.1)
+ char.SetStatus(EquEffectRatio=-0.15, SkillAttack=0.42)
pass
@register
def oath_skill_2050301(char: CharacterProperty):
+ char.SetSkillCD(cd=0.1)
+ # 特效?
+ # char.SetStatus(EquEffectRatio=0.05)
+ if check_suit(char):
+ # 原套装效果 誓约锁定净化
+ char.SetStatus(SkillAttack=0.175)
+ char.SetSkillCD(cd=0.3)
+ char.SetStatus(EquEffectRatio=0.15)
+ # 誓约追加
+ char.SetStatus(SkillAttack=0.02)
pass
@register
def oath_skill_2050302(char: CharacterProperty):
+
+ char.SetSkillCD(cd=0.7)
+ char.SetStatus(EquEffectRatio=0.195)
pass
@register
def oath_skill_2050303(char: CharacterProperty):
+ char.SetSkillCD(cd=-0.1)
+ char.SetStatus(EquEffectRatio=-0.15, SkillAttack=0.42)
pass
@register
def oath_skill_2050401(char: CharacterProperty):
+ char.SetSkillCD(cd=0.1)
+ # 特效?
+ # char.SetStatus(EquEffectRatio=0.05)
+ if check_suit(char):
+ # 原套装效果 誓约锁定净化
+ char.SetStatus(SkillAttack=0.175)
+ char.SetSkillCD(cd=0.3)
+ char.SetStatus(EquEffectRatio=0.15)
+ # 誓约追加
+ char.SetStatus(SkillAttack=0.02)
pass
@register
def oath_skill_2050402(char: CharacterProperty):
+ char.SetSkillCD(cd=0.7)
+ char.SetStatus(EquEffectRatio=0.195)
pass
@register
def oath_skill_2050403(char: CharacterProperty):
+ char.SetSkillCD(cd=-0.1)
+ char.SetStatus(EquEffectRatio=-0.15, SkillAttack=0.42)
pass
@@ -545,73 +1048,144 @@ def oath_skill_2050503(char: CharacterProperty):
@register
def oath_skill_2060101(char: CharacterProperty):
+ char.SetStatus(SkillAttack=0.03)
+ char.AddElementDB('火', 33, 1)
+ char.AddElementDB('冰', 33, 1)
+ char.AddElementDB('光', 33, 1)
+ char.AddElementDB('暗', 33, 1)
+ char.SetStatus(EquEffectRatio=0.19)
pass
@register
def oath_skill_2060102(char: CharacterProperty):
+ char.SetStatus(SkillAttack=0.03)
+ char.AddElementDB('火', 33, 1)
+ char.AddElementDB('冰', 33, 1)
+ char.AddElementDB('光', 33, 1)
+ char.AddElementDB('暗', 33, 1)
+ char.SetStatus(EquEffectRatio=0.19)
pass
@register
def oath_skill_2060103(char: CharacterProperty):
+ char.SetStatus(SkillAttack=0.03)
+ char.AddElementDB('火', 33, 1)
+ char.AddElementDB('冰', 33, 1)
+ char.AddElementDB('光', 33, 1)
+ char.AddElementDB('暗', 33, 1)
+ char.SetStatus(EquEffectRatio=0.19)
pass
@register
def oath_skill_2060201(char: CharacterProperty):
+ if check_suit(char):
+ # 原套装效果
+ char.SetStatus(SkillAttack=0.03)
+ char.SetStatus(EquEffectRatio=0.19)
+ # 誓约追加
+ char.SetStatus(SkillAttack=0.01, EquEffectRatio=0.075)
pass
@register
def oath_skill_2060202(char: CharacterProperty):
+ char.SetStatus(SkillAttack=0.03)
+ char.AddElementDB('火', 33, 1)
+ char.AddElementDB('冰', 33, 1)
+ char.AddElementDB('光', 33, 1)
+ char.AddElementDB('暗', 33, 1)
+ char.SetStatus(EquEffectRatio=0.19)
pass
@register
def oath_skill_2060203(char: CharacterProperty):
+ char.SetStatus(SkillAttack=0.03)
+ char.SetStatus(EquEffectRatio=0.19)
+ char.SetStatus(SkillAttack=0.03)
pass
@register
def oath_skill_2060301(char: CharacterProperty):
+ char.AddElementDB('火', 33, 1)
+ char.AddElementDB('冰', 33, 1)
+ char.AddElementDB('光', 33, 1)
+ char.AddElementDB('暗', 33, 1)
+ if check_suit(char):
+ # 原套装效果
+ char.SetStatus(SkillAttack=0.03)
+ char.SetStatus(EquEffectRatio=0.19)
+ # 誓约追加
+ char.SetStatus(SkillAttack=0.01, EquEffectRatio=0.085)
pass
@register
def oath_skill_2060302(char: CharacterProperty):
+ char.SetStatus(SkillAttack=0.03)
+ char.AddElementDB('火', 33, 1)
+ char.AddElementDB('冰', 33, 1)
+ char.AddElementDB('光', 33, 1)
+ char.AddElementDB('暗', 33, 1)
+ char.SetStatus(EquEffectRatio=0.19)
pass
@register
def oath_skill_2060303(char: CharacterProperty):
+ char.SetStatus(SkillAttack=0.03)
+ char.SetStatus(EquEffectRatio=0.19)
+ char.SetStatus(SkillAttack=0.03)
pass
@register
def oath_skill_2060401(char: CharacterProperty):
+ char.AddElementDB('火', 33, 1)
+ char.AddElementDB('冰', 33, 1)
+ char.AddElementDB('光', 33, 1)
+ char.AddElementDB('暗', 33, 1)
+ if check_suit(char):
+ # 原套装效果
+ char.SetStatus(SkillAttack=0.03)
+ char.SetStatus(EquEffectRatio=0.19)
+ # 誓约追加
+ char.SetStatus(SkillAttack=0.01, EquEffectRatio=0.095)
pass
@register
def oath_skill_2060402(char: CharacterProperty):
+ char.SetStatus(SkillAttack=0.03)
+ char.AddElementDB('火', 33, 1)
+ char.AddElementDB('冰', 33, 1)
+ char.AddElementDB('光', 33, 1)
+ char.AddElementDB('暗', 33, 1)
+ char.SetStatus(EquEffectRatio=0.19)
pass
@register
def oath_skill_2060403(char: CharacterProperty):
+ char.SetStatus(SkillAttack=0.03)
+ char.SetStatus(EquEffectRatio=0.19)
+ char.SetStatus(SkillAttack=0.03)
pass
@register
def oath_skill_2060501(char: CharacterProperty):
+ char.AddElementDB('火', 33, 1)
+ char.AddElementDB('冰', 33, 1)
+ char.AddElementDB('光', 33, 1)
+ char.AddElementDB('暗', 33, 1)
if check_suit(char):
# 原套装效果
char.SetStatus(SkillAttack=0.03)
- char.AddElementDB('火', 33, 1)
- char.AddElementDB('冰', 33, 1)
- char.AddElementDB('光', 33, 1)
- char.AddElementDB('暗', 33, 1)
char.SetStatus(EquEffectRatio=0.19)
# 誓约追加
char.SetStatus(SkillAttack=0.01, EquEffectRatio=0.1)
@@ -644,61 +1218,240 @@ def oath_skill_2060503(char: CharacterProperty):
@register
def oath_skill_2070101(char: CharacterProperty):
+ if not char.buffer:
+ char.SetSkillCD(50, 50, 0.7, [])
+ char.SetSkillCD(85, 85, 0.6, [])
+ char.SetSkillCD(100, 100, 0.6, [])
+ char.SetSkillRation(100, 100, 0.76)
+ char.SetSkillRation(85, 85, 0.6)
+ char.SetSkillRation(50, 50, 0.15)
+ char.SetStatus(EquEffectRatio=0.275)
+ cd = 0
+ for item in char.skills:
+ if item.learnLv == 100:
+ cd = item.getSkillCD()
+ char.equ_effect.append(EquEffect(name='能量释放', icon='/equipment/suit/4.png', cd=cd, data=607200))
pass
@register
def oath_skill_2070102(char: CharacterProperty):
+ if not char.buffer:
+ char.SetSkillCD(50, 50, 0.7, [])
+ char.SetSkillCD(85, 85, 0.6, [])
+ char.SetSkillCD(100, 100, 0.6, [])
+ char.SetSkillRation(100, 100, 0.76)
+ char.SetSkillRation(85, 85, 0.6)
+ char.SetSkillRation(50, 50, 0.15)
+ char.SetStatus(EquEffectRatio=0.275)
+ cd = 0
+ for item in char.skills:
+ if item.learnLv == 100:
+ cd = item.getSkillCD()
+ char.equ_effect.append(EquEffect(name='能量释放', icon='/equipment/suit/4.png', cd=cd, data=607200))
pass
@register
def oath_skill_2070103(char: CharacterProperty):
+ if not char.buffer:
+ char.SetSkillCD(50, 50, 0.7, [])
+ char.SetSkillCD(85, 85, 0.6, [])
+ char.SetSkillCD(100, 100, 0.6, [])
+ char.SetSkillRation(100, 100, 0.76)
+ char.SetSkillRation(85, 85, 0.6)
+ char.SetSkillRation(50, 50, 0.15)
+ char.SetStatus(EquEffectRatio=0.275)
+ cd = 0
+ for item in char.skills:
+ if item.learnLv == 100:
+ cd = item.getSkillCD()
+ char.equ_effect.append(EquEffect(name='能量释放', icon='/equipment/suit/4.png', cd=cd, data=607200))
pass
@register
def oath_skill_2070201(char: CharacterProperty):
+ char.SetSkillRation(100, 100, 0.1)
+ char.SetSkillRation(85, 85, 0.1)
+ char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1)
+ if check_suit(char):
+ # 原套装效果
+ if not char.buffer:
+ char.SetSkillCD(50, 50, 0.7, [])
+ char.SetSkillCD(85, 85, 0.6, [])
+ char.SetSkillCD(100, 100, 0.6, [])
+ char.SetSkillRation(100, 100, 0.76)
+ char.SetSkillRation(85, 85, 0.6)
+ char.SetSkillRation(50, 50, 0.15)
+ char.SetStatus(EquEffectRatio=0.275)
+ cd = 0
+ for item in char.skills:
+ if item.learnLv == 100:
+ cd = item.getSkillCD()
+ char.equ_effect.append(EquEffect(name='能量释放', icon='/equipment/suit/4.png', cd=cd, data=532630))
+ # 誓约追加
+ char.SetStatus(SkillAttack=0.05, EquEffectRatio=0.065)
pass
@register
def oath_skill_2070202(char: CharacterProperty):
+ if not char.buffer:
+ char.SetSkillCD(50, 50, 0.7, [])
+ char.SetSkillCD(85, 85, 0.6, [])
+ char.SetSkillCD(100, 100, 0.6, [])
+ char.SetSkillRation(100, 100, 0.76)
+ char.SetSkillRation(85, 85, 0.6)
+ char.SetSkillRation(50, 50, 0.15)
+ char.SetStatus(EquEffectRatio=0.275)
+ cd = 0
+ for item in char.skills:
+ if item.learnLv == 100:
+ cd = item.getSkillCD()
+ item.skillDamage *= 1.4
+ char.equ_effect.append(EquEffect(name='能量释放', icon='/equipment/suit/4.png', cd=cd, data=438410 * 1.4))
pass
@register
def oath_skill_2070203(char: CharacterProperty):
+ if not char.buffer:
+ char.SetSkillCD(50, 50, 0.7, [])
+ char.SetSkillCD(85, 85, 0.6, [])
+ char.SetSkillRation(100, 100, 0.6)
+ char.SetSkillRation(85, 85, 0.9)
+ char.SetSkillRation(50, 50, 0.35)
+ char.SetStatus(EquEffectRatio=0.275)
+ for item in char.skills:
+ if item.learnLv == 85:
+ cd = item.getSkillCD()
+ char.equ_effect.append(EquEffect(name='能量释放', icon='/equipment/suit/4.png', cd=cd, data=242880))
pass
@register
def oath_skill_2070301(char: CharacterProperty):
+ char.SetSkillRation(100, 100, 0.1)
+ char.SetSkillRation(85, 85, 0.1)
+ char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1)
+ if check_suit(char):
+ # 原套装效果
+ if not char.buffer:
+ char.SetSkillCD(50, 50, 0.7, [])
+ char.SetSkillCD(85, 85, 0.6, [])
+ char.SetSkillCD(100, 100, 0.6, [])
+ char.SetSkillRation(100, 100, 0.76)
+ char.SetSkillRation(85, 85, 0.6)
+ char.SetSkillRation(50, 50, 0.15)
+ char.SetStatus(EquEffectRatio=0.275)
+ cd = 0
+ for item in char.skills:
+ if item.learnLv == 100:
+ cd = item.getSkillCD()
+ char.equ_effect.append(EquEffect(name='能量释放', icon='/equipment/suit/4.png', cd=cd, data=532630))
+ # 誓约追加
+ char.SetStatus(SkillAttack=0.05, EquEffectRatio=0.065)
pass
@register
def oath_skill_2070302(char: CharacterProperty):
+ if not char.buffer:
+ char.SetSkillCD(50, 50, 0.7, [])
+ char.SetSkillCD(85, 85, 0.6, [])
+ char.SetSkillCD(100, 100, 0.6, [])
+ char.SetSkillRation(100, 100, 0.76)
+ char.SetSkillRation(85, 85, 0.6)
+ char.SetSkillRation(50, 50, 0.15)
+ char.SetStatus(EquEffectRatio=0.275)
+ cd = 0
+ for item in char.skills:
+ if item.learnLv == 100:
+ cd = item.getSkillCD()
+ item.skillDamage *= 1.55
+ char.equ_effect.append(EquEffect(name='能量释放', icon='/equipment/suit/4.png', cd=cd, data=438410 * 1.55))
pass
@register
def oath_skill_2070303(char: CharacterProperty):
+ if not char.buffer:
+ char.SetSkillCD(50, 50, 0.7, [])
+ char.SetSkillCD(85, 85, 0.7, [])
+ char.SetSkillRation(100, 100, 0.6)
+ char.SetSkillRation(85, 85, 1.1)
+ char.SetSkillRation(50, 50, 0.55)
+ char.SetStatus(EquEffectRatio=0.275)
+ for item in char.skills:
+ if item.learnLv == 85:
+ cd = item.getSkillCD()
+ char.equ_effect.append(EquEffect(name='能量释放', icon='/equipment/suit/4.png', cd=cd, data=242880))
pass
@register
def oath_skill_2070401(char: CharacterProperty):
+ if not char.buffer:
+ char.SetSkillCD(50, 50, 0.1, [])
+ char.SetSkillCD(85, 85, 0.2, [])
+ char.SetSkillRation(100, 100, 0.15)
+ char.SetSkillRation(85, 85, 0.1)
+ char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1)
+ if check_suit(char):
+ # 原套装效果
+ if not char.buffer:
+ char.SetSkillCD(50, 50, 0.7, [])
+ char.SetSkillCD(85, 85, 0.6, [])
+ char.SetSkillCD(100, 100, 0.6, [])
+ char.SetSkillRation(100, 100, 0.76)
+ char.SetSkillRation(85, 85, 0.6)
+ char.SetSkillRation(50, 50, 0.15)
+ char.SetStatus(EquEffectRatio=0.275)
+ cd = 0
+ for item in char.skills:
+ if item.learnLv == 100:
+ cd = item.getSkillCD()
+ char.equ_effect.append(EquEffect(name='能量释放', icon='/equipment/suit/4.png', cd=cd, data=532630))
+ # 誓约追加
+ char.SetStatus(SkillAttack=0.05, EquEffectRatio=0.065)
pass
@register
def oath_skill_2070402(char: CharacterProperty):
+ if not char.buffer:
+ char.SetSkillCD(50, 50, 0.7, [])
+ char.SetSkillCD(85, 85, 0.6, [])
+ char.SetSkillCD(100, 100, 0.6, [])
+ char.SetSkillRation(100, 100, 0.76)
+ char.SetSkillRation(85, 85, 0.6)
+ char.SetSkillRation(50, 50, 0.15)
+ char.SetStatus(EquEffectRatio=0.275)
+ cd = 0
+ for item in char.skills:
+ if item.learnLv == 100:
+ cd = item.getSkillCD()
+ item.skillDamage *= 2
+ char.equ_effect.append(EquEffect(name='能量释放', icon='/equipment/suit/4.png', cd=cd, data=438410 * 2))
pass
@register
def oath_skill_2070403(char: CharacterProperty):
+ if not char.buffer:
+ char.SetSkillCD(50, 50, 0.7, [])
+ char.SetSkillCD(85, 85, 0.7, [])
+ char.SetSkillRation(100, 100, 0.6)
+ char.SetSkillRation(85, 85, 1.1)
+ char.SetSkillRation(50, 50, 0.55)
+ char.SetStatus(EquEffectRatio=0.275)
+ # 剩余冷却效果实现
+ cd = 0
+ for item in char.skills:
+ if item.learnLv == 85:
+ cd = item.getSkillCD()
+ char.equ_effect.append(EquEffect(name='能量释放', icon='/equipment/suit/4.png', cd=cd, data=242880))
pass
@@ -710,6 +1463,7 @@ def oath_skill_2070501(char: CharacterProperty):
char.SetSkillRation(100, 100, 0.25)
char.SetSkillRation(85, 85, 0.2)
char.SetSkillRation(50, 50, 0.1)
+ char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1)
if check_suit(char):
# 原套装效果
if not char.buffer:
@@ -744,7 +1498,7 @@ def oath_skill_2070502(char: CharacterProperty):
for item in char.skills:
if item.learnLv == 100:
cd = item.getSkillCD()
- item.skillDamage *= 2
+ item.skillDamage *= 2 * 1.2
char.equ_effect.append(EquEffect(name='能量释放', icon='/equipment/suit/4.png', cd=cd, data=438410 * 1.2 * 2))
pass
@@ -756,13 +1510,19 @@ def oath_skill_2070503(char: CharacterProperty):
char.SetSkillCD(85, 85, 0.7, [])
char.SetSkillRation(100, 100, 0.6)
char.SetSkillRation(85, 85, 1.1)
- char.SetSkillRation(50, 50, 0.15)
+ char.SetSkillRation(50, 50, 0.55)
char.SetStatus(EquEffectRatio=0.275)
# 剩余冷却效果实现
cd = 0
for item in char.skills:
if item.learnLv == 85:
+ item.cdCut = 18
cd = item.getSkillCD()
+ if item.learnLv == 50:
+ item.cdCut = 13
+ if item.learnLv == 100:
+ cd = item.getSkillCD()
+ item.skillDamage *= 2
char.equ_effect.append(EquEffect(name='能量释放', icon='/equipment/suit/4.png', cd=cd, data=242880))
pass
diff --git a/backend/core/equipment/version_0/suit.py b/backend/core/equipment/version_0/suit.py
index 0d9228d8..2c0081bd 100644
--- a/backend/core/equipment/version_0/suit.py
+++ b/backend/core/equipment/version_0/suit.py
@@ -230,7 +230,6 @@ def suit_63(char: CharacterProperty):
char.equ_effect.append(EquEffect(name='淘银热', icon='/equipment/suit/0.png', cd=10, data=21250))
else:
char.equ_effect.append(EquEffect(name='淘银热', icon='/equipment/suit/0.png', cd=10, data=25500))
- print('~~~~~~~~~')
pass
@@ -274,10 +273,10 @@ def suit_79(char: CharacterProperty):
# level: 1
# value: 通过释放龙之力来增强自己。 [烛龙之火] 无色小晶块消耗量减少3个。 - 不会减少到少于1个 所有速度 +10% [烛龙腾霄] 攻击时,烛龙腾霄。(冷却时间10秒) * 烛龙腾霄伤害量:14,400% [荧惑如意珠][装备主动技能] 将[烛龙之火]变更为[烛龙的如意珠],效果持续30秒。 - 冷却时间60秒 [烛龙的如意珠] - 所有速度 +30% - 技能伤害 +3% - 无色小晶块技能的消耗量固定30个 - 施放消耗无色小晶块的技能时,发动白龙强袭(冷却时间3秒) * 白龙强袭伤害量:10980%
# rarity: 史诗
- if char.equ_options.get('1', 0) == 0:
+ if char.equ_options.get('1', 0) == 1:
char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1)
char.equ_effect.append(EquEffect(name='烛龙腾霄', icon='/equipment/suit/1.png', cd=10, data=14400))
- elif char.equ_options.get('1', 0) == 1:
+ elif char.equ_options.get('1', 0) == 0:
char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3)
char.SetStatus(SkillAttack=0.03)
char.equ_effect.append(EquEffect(name='白龙强袭', icon='/equipment/suit/1.png', cd=3, data=10980))
@@ -295,15 +294,15 @@ def suit_84(char: CharacterProperty):
# level: 1
# value: 通过释放龙之力来增强自己。 [应龙之火] 无色小晶块消耗量减少5个。 不会减少到少于1个 所有速度 +10% [应龙腾霄] 攻击时, 应龙腾霄。 (冷却时间10秒) * 应龙腾霄伤害量 : 14,400% [荧惑如意珠] [装备主动技能] 将[应龙之火]变更为[应龙的如意珠] - 再次使用, 解除效果 [应龙的如意珠] - 所有速度 +30% - 技能伤害 增加 3% - 无色小晶块技能的消耗量固定15个 - 施放消耗无色小晶块的技能时,白龙强袭 (冷却时间3秒) * 白龙强袭伤害量 : 10,980% [应龙之怒] [应龙的如意珠]效果生效状态下攻击时, 黑龙横扫敌人。 (冷却时间4秒) * 横扫伤害量 : 10,200% [太初的记忆] 套装积分达到2550后,每增加70点套装积分,可以获得以下效果。 - 技能伤害 增加 1% - 增益量 +100
# rarity: 太初
- if char.equ_options.get('1', 0) == 0:
+ if char.equ_options.get('1', 0) == 1:
char.SetStatus(SpeedA=0.1, SpeedM=0.1, SpeedR=0.1)
- char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=14400))
- elif char.equ_options.get('1', 0) == 1:
+ char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=18250))
+ elif char.equ_options.get('1', 0) == 0:
char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3)
char.SetStatus(SkillAttack=0.03)
- char.equ_effect.append(EquEffect(name='白龙强袭', icon='/equipment/suit/1.png', cd=3, data=10980))
- char.equ_effect.append(EquEffect(name='黑龙横扫', icon='/equipment/suit/1.png', cd=4, data=10200))
- char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=14400))
+ char.equ_effect.append(EquEffect(name='白龙强袭', icon='/equipment/suit/1.png', cd=3, data=13900))
+ char.equ_effect.append(EquEffect(name='黑龙横扫', icon='/equipment/suit/1.png', cd=4, data=12950))
+ char.equ_effect.append(EquEffect(name='应龙腾霄', icon='/equipment/suit/1.png', cd=10, data=18250))
pass
diff --git a/frontend/src/components/dnf/Emblem/List/index.vue b/frontend/src/components/dnf/Emblem/List/index.vue
index 438210f7..e9d996fb 100644
--- a/frontend/src/components/dnf/Emblem/List/index.vue
+++ b/frontend/src/components/dnf/Emblem/List/index.vue
@@ -44,7 +44,7 @@ const partIcon = computed(() => {
const rarityIcon = computed(() => {
return (part: string) => {
const rarity = Math.floor((props.detail?.[part]?.lv || 0) / 5)
- console.log(rarity)
+ // console.log(rarity)
return new URL(`../Images/rarity/${rarity}.png`, import.meta.url).href
}
})
diff --git a/frontend/src/components/dnf/Equipment/SuitInfo/index.vue b/frontend/src/components/dnf/Equipment/SuitInfo/index.vue
index 9b4d17fe..c7143d7c 100644
--- a/frontend/src/components/dnf/Equipment/SuitInfo/index.vue
+++ b/frontend/src/components/dnf/Equipment/SuitInfo/index.vue
@@ -74,14 +74,18 @@ const mainAttr = computed(() => {
})
const detail = computed(() =>
- props.suit?.value.replace(/\[([^\[\]技能]+?)\]/g, '[$1]'),
+ props.suit?.value?.replace(
+ /\[(?![^\]]*技能)[^\[\]]+\]/g,
+ (match) => `${match}`,
+ ),
)
const bufferDetail = computed(() => {
const detail = props.suit?.bufferValue
if (!detail || detail == '-') return undefined
- return props.suit?.bufferValue.replace(
- /\[(?![^\]]*技能)[^\[\]]+\]/g, match => `${match}`
+ return props.suit?.bufferValue?.replace(
+ /\[(?![^\]]*技能)[^\[\]]+\]/g,
+ (match) => `${match}`,
)
})
diff --git a/frontend/src/pages/Character/Config/importSkill.vue b/frontend/src/pages/Character/Config/importSkill.vue
index de043666..02cc906d 100644
--- a/frontend/src/pages/Character/Config/importSkill.vue
+++ b/frontend/src/pages/Character/Config/importSkill.vue
@@ -14,7 +14,7 @@ export default defineComponent({
const { state, execute, isLoading } = useAsyncState(
async () => {
const res = await api.getSkillFromCode(skillCode.value)
- console.log(res)
+ // console.log(res)
configStore.config.skills = res.skills
const { alert } = useDialog()
visible.value = false
diff --git a/frontend/src/pages/Character/Equipment/components/SubWeapon.vue b/frontend/src/pages/Character/Equipment/components/SubWeapon.vue
index 16470251..6c45b358 100644
--- a/frontend/src/pages/Character/Equipment/components/SubWeapon.vue
+++ b/frontend/src/pages/Character/Equipment/components/SubWeapon.vue
@@ -30,7 +30,7 @@ const weapons = computed(() => {
const items = infoStore.equips.filter(
(equip) => equip.itemType === '武器' && equip.itemDetailType == '光剑',
)
- console.log(items)
+ // console.log(items)
const res: (IEquipment | undefined)[] = []
Array.from(new Set(items.map((item) => item.itemDetailType))).forEach((type) => {
const weapon = items.filter((item) => item.itemDetailType === type)
diff --git a/frontend/src/pages/Character/EquipmentDictionary/Index.vue b/frontend/src/pages/Character/EquipmentDictionary/Index.vue
index a72fe37d..f7af950c 100644
--- a/frontend/src/pages/Character/EquipmentDictionary/Index.vue
+++ b/frontend/src/pages/Character/EquipmentDictionary/Index.vue
@@ -358,7 +358,7 @@ const curOathSkillInfo = computed(() => {
if (!res) {
return undefined
}
- console.log(curEquInfo.value?.suit[0])
+ // console.log(curEquInfo.value?.suit[0])
return {
...res,
SkillAttack: parseFloat(res.SkillAttack.toString().split(',')[curOathSkillLv.value.lv - 1]),
diff --git a/frontend/src/pages/Character/Result/Index.vue b/frontend/src/pages/Character/Result/Index.vue
index 1c1e7f07..98569abf 100644
--- a/frontend/src/pages/Character/Result/Index.vue
+++ b/frontend/src/pages/Character/Result/Index.vue
@@ -67,7 +67,7 @@ const clearStandard = () => {
const chooseCategory = (cat: 'equ' | 'oath') => {
type.value = cat
- console.log(type.value)
+ // console.log(type.value)
}
diff --git a/frontend/src/pages/Character/Result/components/BufferSkill.vue b/frontend/src/pages/Character/Result/components/BufferSkill.vue
index ce5cd043..e2a69d80 100644
--- a/frontend/src/pages/Character/Result/components/BufferSkill.vue
+++ b/frontend/src/pages/Character/Result/components/BufferSkill.vue
@@ -86,7 +86,7 @@ const order = ref<'asc' | 'desc'>('desc')
const config = useConfigStore()
const data = computed(() => {
- return props.data.sort((a, b) => {
+ return [...props.data].sort((a, b) => {
let aValue = 0
let bValue = 0
if (['cd', 'name'].includes(sort.value)) {
diff --git a/frontend/src/pages/Character/Result/components/Info.vue b/frontend/src/pages/Character/Result/components/Info.vue
index 90edda8f..e82485a7 100644
--- a/frontend/src/pages/Character/Result/components/Info.vue
+++ b/frontend/src/pages/Character/Result/components/Info.vue
@@ -208,7 +208,7 @@ const correction = computed(() => {
})
const changeSkillId = (skill: { skillId: string; enable: boolean }) => {
- console.log(skill)
+ // console.log(skill)
if (!skill.enable) return
if (activeSkillId.value !== skill.skillId) {
activeSkillId.value = skill.skillId
@@ -218,7 +218,7 @@ const changeSkillId = (skill: { skillId: string; enable: boolean }) => {
const oathSkills = computed(() => {
const skillOrder = ['2', '1', '3']
- const res = props.suits.oath?.skills.sort((left, right) => {
+ const res = [...(props.suits.oath?.skills ?? [])].sort((left, right) => {
const leftIndex = skillOrder.indexOf(left.skillId)
const rightIndex = skillOrder.indexOf(right.skillId)
const normalizedLeftIndex = leftIndex === -1 ? skillOrder.length : leftIndex
@@ -236,7 +236,7 @@ const oathSkills = computed(() => {
const equ = (id: string) => {
if (props.display == 'oath') {
- console.log(props.oaths, id)
+ // console.log(props.oaths, id)
return infoStore.oaths.find((e) => e.id == id)
}
return infoStore.equips.find((e) => e.id == id)
diff --git a/frontend/src/utils/index.ts b/frontend/src/utils/index.ts
index 1ccbe733..673a1249 100644
--- a/frontend/src/utils/index.ts
+++ b/frontend/src/utils/index.ts
@@ -353,7 +353,7 @@ export const decrypt = (encryptedData: string) => {
time: parseInt(decryptedTimestamp),
}
} catch (e) {
- console.log(e)
+ // console.log(e)
return {
uid: -1,
time: 0,