diff --git a/backend/core/equipment/version_0/stone.py b/backend/core/equipment/version_0/stone.py index 64b3ba9e..c7015495 100644 --- a/backend/core/equipment/version_0/stone.py +++ b/backend/core/equipment/version_0/stone.py @@ -3452,7 +3452,8 @@ def stone_295(char: CharacterProperty): 技能伤害+12.5% 技能范围+20% """ - char.SetStatus(SkillAttak=0.125) + print("~~~~~~~~") + char.SetStatus(SkillAttack=0.125) pass @@ -3464,7 +3465,7 @@ def stone_296(char: CharacterProperty): 技能伤害+14.5% 技能范围+25% """ - char.SetStatus(SkillAttak=0.145) + char.SetStatus(SkillAttack=0.145) pass @@ -3476,7 +3477,7 @@ def stone_297(char: CharacterProperty): 技能伤害+15% 所有速度+15% """ - char.SetStatus(SkillAttak=0.15,SpeedA=0.15,SpeedM=0.15,SpeedR=0.15) + char.SetStatus(SkillAttack=0.15,SpeedA=0.15,SpeedM=0.15,SpeedR=0.15) pass @@ -3488,7 +3489,7 @@ def stone_298(char: CharacterProperty): 技能伤害+17% 所有速度+25% """ - char.SetStatus(SkillAttak=0.17,SpeedA=0.25,SpeedM=0.25,SpeedR=0.25) + char.SetStatus(SkillAttack=0.17,SpeedA=0.25,SpeedM=0.25,SpeedR=0.25) pass @@ -3500,7 +3501,7 @@ def stone_299(char: CharacterProperty): 技能伤害+15% 500px范围内的队员所受物理/魔法伤害-10% """ - char.SetStatus(SkillAttak=0.15) + char.SetStatus(SkillAttack=0.15) pass @@ -3512,7 +3513,7 @@ def stone_300(char: CharacterProperty): 技能伤害+17% 800px范围内的队员所受物理/魔法伤害-15% """ - char.SetStatus(SkillAttak=0.17) + char.SetStatus(SkillAttack=0.17) pass @@ -3530,11 +3531,11 @@ def stone_301(char: CharacterProperty): 融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次) 融合的装备强化/增幅从10开始每增加1时,增益量+150(最多叠加2次) """ - char.SetStatus(SkillAttak=0.125) + char.SetStatus(SkillAttack=0.125) reinforce = char.charEquipInfo['手镯'].reinforce if reinforce > 10: value = min(reinforce - 10, 2) - char.SetStatus(SkillAttak=0.01 * value,Buff=150 * value) + char.SetStatus(SkillAttack=0.01 * value,Buff=150 * value) pass @@ -3548,11 +3549,11 @@ def stone_302(char: CharacterProperty): 融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次) 融合的装备强化/增幅从10开始每增加1时,增益量+150(最多叠加2次) """ - char.SetStatus(SkillAttak=0.145) + char.SetStatus(SkillAttack=0.145) reinforce = char.charEquipInfo['手镯'].reinforce if reinforce > 10: value = min(reinforce - 10, 2) - char.SetStatus(SkillAttak=0.01 * value,Buff=150 * value) + char.SetStatus(SkillAttack=0.01 * value,Buff=150 * value) pass @@ -3566,11 +3567,11 @@ def stone_303(char: CharacterProperty): 融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次) 融合的装备强化/增幅从10开始每增加1时,增益量+150(最多叠加2次) """ - char.SetStatus(SkillAttak=0.15,SpeedA=0.05,SpeedM=0.05,SpeedR=0.05) + char.SetStatus(SkillAttack=0.15,SpeedA=0.05,SpeedM=0.05,SpeedR=0.05) reinforce = char.charEquipInfo['戒指'].reinforce if reinforce > 10: value = min(reinforce - 10, 2) - char.SetStatus(SkillAttak=0.01 * value,Buff=150 * value) + char.SetStatus(SkillAttack=0.01 * value,Buff=150 * value) pass @@ -3584,11 +3585,11 @@ def stone_304(char: CharacterProperty): 融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次) 融合的装备强化/增幅从10开始每增加1时,增益量+150(最多叠加2次) """ - char.SetStatus(SkillAttak=0.17,SpeedA=0.07,SpeedM=0.07,SpeedR=0.07) + char.SetStatus(SkillAttack=0.17,SpeedA=0.07,SpeedM=0.07,SpeedR=0.07) reinforce = char.charEquipInfo['戒指'].reinforce if reinforce > 10: value = min(reinforce - 10, 2) - char.SetStatus(SkillAttak=0.01 * value,Buff=150 * value) + char.SetStatus(SkillAttack=0.01 * value,Buff=150 * value) pass @@ -3602,11 +3603,11 @@ def stone_305(char: CharacterProperty): 融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次) 融合的装备强化/增幅从10开始每增加1时,增益量+150(最多叠加2次) """ - char.SetStatus(SkillAttak=0.15) + char.SetStatus(SkillAttack=0.15) reinforce = char.charEquipInfo['项链'].reinforce if reinforce > 10: value = min(reinforce - 10, 2) - char.SetStatus(SkillAttak=0.01 * value,Buff=150 * value) + char.SetStatus(SkillAttack=0.01 * value,Buff=150 * value) pass @@ -3620,11 +3621,11 @@ def stone_306(char: CharacterProperty): 融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次) 融合的装备强化/增幅从10开始每增加1时,增益量+150(最多叠加2次) """ - char.SetStatus(SkillAttak=0.17) + char.SetStatus(SkillAttack=0.17) reinforce = char.charEquipInfo['项链'].reinforce if reinforce > 10: value = min(reinforce - 10, 2) - char.SetStatus(SkillAttak=0.01 * value,Buff=150 * value) + char.SetStatus(SkillAttack=0.01 * value,Buff=150 * value) pass @@ -3640,7 +3641,7 @@ def stone_307(char: CharacterProperty): 技能伤害+11% 特效伤害+10% """ - char.SetStatus(SkillAttak=0.11,EquEffectRatio=0.1) + char.SetStatus(SkillAttack=0.11,EquEffectRatio=0.1) pass @@ -3652,7 +3653,7 @@ def stone_308(char: CharacterProperty): 技能伤害+12% 特效伤害+15% """ - char.SetStatus(SkillAttak=0.12,EquEffectRatio=0.15) + char.SetStatus(SkillAttack=0.12,EquEffectRatio=0.15) pass @@ -3664,7 +3665,7 @@ def stone_309(char: CharacterProperty): 技能伤害+4% 技能冷却时间-20%(觉醒技能除外) """ - char.SetStatus(SkillAttak=0.04) + char.SetStatus(SkillAttack=0.04) char.SetSkillCD(cd=0.2) pass @@ -3677,7 +3678,7 @@ def stone_310(char: CharacterProperty): 技能伤害+6% 技能冷却时间-20%(觉醒技能除外) """ - char.SetStatus(SkillAttak=0.06) + char.SetStatus(SkillAttack=0.06) char.SetSkillCD(cd=0.2) pass @@ -3692,7 +3693,7 @@ def stone_311(char: CharacterProperty): -相同技能间存在10秒冷却时间 释放冷却时间超过1秒的技能时,有1%的几率使1个技能的冷却时间初始化。(辅助职业除外) """ - char.SetStatus(SkillAttak=0.035) + char.SetStatus(SkillAttack=0.035) pass @@ -3706,7 +3707,7 @@ def stone_312(char: CharacterProperty): -相同技能间存在10秒冷却时间 释放冷却时间超过1秒的技能时,有1%的几率使1个技能的冷却时间初始化。(辅助职业除外) """ - char.SetStatus(SkillAttak=0.055) + char.SetStatus(SkillAttack=0.055) pass @@ -3724,7 +3725,7 @@ def stone_313(char: CharacterProperty): -灾害伤害量:453600% -冷却时间:40秒 """ - char.SetStatus(SkillAttak=0.045) + char.SetStatus(SkillAttack=0.045) char.equ_effect.append(EquEffect(name='无知:时降雷霆', data=453600, cd=40, icon='/equipment/icon/amalgamationstone/00375.png')) pass @@ -3739,7 +3740,7 @@ def stone_314(char: CharacterProperty): -灾害伤害量:453600% -冷却时间:40秒 """ - char.SetStatus(SkillAttak=0.065) + char.SetStatus(SkillAttack=0.065) char.equ_effect.append(EquEffect(name='无知:灾祸无常', data=453600, cd=40, icon='/equipment/icon/amalgamationstone/00378.png')) pass @@ -3754,7 +3755,7 @@ def stone_315(char: CharacterProperty): -为目标提供恢复 -每秒恢复0.5%的生命值/魔法值 """ - char.SetStatus(SkillAttak=0.15) + char.SetStatus(SkillAttack=0.15) pass @@ -3775,7 +3776,7 @@ def stone_316(char: CharacterProperty): -恢复30%的生命值/魔法值 -消失的庇佑于30秒后复原 """ - char.SetStatus(SkillAttak=0.17) + char.SetStatus(SkillAttack=0.17) pass @@ -3789,7 +3790,7 @@ def stone_317(char: CharacterProperty): - 按照装备、消耗品、恢复技能提供的生命值恢复量的10%,恢复保护罩。 - 持续恢复的技能除外 """ - char.SetStatus(SkillAttak=0.15) + char.SetStatus(SkillAttack=0.15) pass @@ -3804,7 +3805,7 @@ def stone_318(char: CharacterProperty): - 按照装备、消耗品、恢复技能提供的生命值恢复量的10%,恢复保护罩。 - 持续恢复的技能除外 """ - char.SetStatus(SkillAttak=0.17) + char.SetStatus(SkillAttack=0.17) pass