This commit is contained in:
2025-06-15 14:05:02 +08:00
parent 547b24860f
commit 21dea5b808
48 changed files with 194 additions and 48754 deletions
+2 -1
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@@ -553,6 +553,7 @@ class Character(CharacterProperty):
def calc_init(self, setInfo: dict[str, dict]):
self.equ_options = setInfo.get('options', {})
self.setInfo = setInfo
# 打造信息导入
self.SetDetail(setInfo)
# 技能等级设置
@@ -568,7 +569,7 @@ class Character(CharacterProperty):
skill.up = skills[key].get('up', 0)
if skill.hasVP:
skill.vp = skills[key].get('vp', 0)
skill.lv = skills[key].get('lv', 0)
skill.lv += skills[key].get('lv', 0)
pass
def load_skills(self) -> None:
+1 -1
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@@ -208,7 +208,7 @@ class Skill:
else:
setattr(skill, type[1:], getattr(skill, type[1:]) * (1 + data[new] / ratio) / (1 + data[old] / ratio))
elif type.startswith('+'):
if type[1:] == 'lv' and skill.lv == 0:
if type[1:] == 'lv' and self.char.setInfo.get('skills', {}).get(str(skill.id),{}).get('lv',0) == 0:
return
else:
setattr(skill, type[1:], getattr(skill, type[1:]) + data[new] / ratio - data[old] / ratio)
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@@ -277,7 +277,7 @@ class Skill9(ActiveSkill):
# 斩击攻击力 : {value1}%
# REMOVE: data1 = [0, 2620, 2886, 3152, 3417, 3683, 3949, 4215, 4481, 4746, 5012, 5278, 5544, 5810, 6075, 6341, 6607, 6873, 7139, 7404, 7670, 7936, 8202, 8468, 8733, 8999, 9265, 9531, 9797, 10062, 10328, 10594, 10860, 11126, 11391, 11657, 11923, 12189, 12455, 12720, 12986, 13252, 13518, 13784, 14049, 14315, 14581, 14847, 15113, 15378, 15644, 15910, 16176, 16442, 16707, 16973, 17239, 17505, 17771, 18036, 18302, 18568, 18834, 19100, 19365, 19631, 19897, 20163, 20429, 20694, 20960]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
hit1 = 1
hit1 = 1
# 浮空连击
# gunblader/hitman/d0cdaca82892e54097f22a1f60817048
@@ -479,7 +479,7 @@ class Skill15(PassiveSkill):
# 物理攻击力增加率 : {value0}%
# REMOVE: data0 = [0, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33, 35, 37, 39, 41, 43, 45]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
# 命中率增加 : {value1}%
# REMOVE: data1 = [0, 0.5, 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5, 5.5, 6, 6.5, 7, 7.5, 8, 8.5, 9, 9.5, 10]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
@@ -737,7 +737,7 @@ class Skill22(PassiveSkill):
# 物理暴击率增加 : {value1}%
# REMOVE: data1 = [0, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
associate = [ {"data":data0,"type":"*skillRation"}]
# 潜行射击
@@ -1109,7 +1109,7 @@ class Skill29(ActiveSkill):
class Skill30(PassiveSkill):
"""
对暗刃视如己命的长刀与幽灵5号进行加工, 可以更有效地使用技能。\n
增加基本攻击力和技能攻击力。
增加基本攻击力和技能攻击力。
"""
name = "B.G枪刃改造"
learnLv = 48
@@ -1331,7 +1331,7 @@ class Skill34(PassiveSkill):
# 基本攻击力和技能攻击力增加率 : {value0}%
# REMOVE: data0 = [0, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 54, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74, 76, 78, 80, 82, 84, 86, 88, 90, 92, 94, 96, 98, 100, 102, 104, 106, 108, 110, 112, 114, 116, 118, 120, 122]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
associate = [ {"data":data0,"type":"*skillRation"}]
# 致命焰火
@@ -1387,7 +1387,7 @@ class Skill35(ActiveSkill):
# 打击范围增加比率 : {value7}%
# REMOVE: data7 = [0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]# noqa: E501
data7 = get_data(f'{prefix}/{uuid}', 7, lambda x = None: x)
mode = ['原地','后方']
def setMode(self, mode):
@@ -1427,7 +1427,7 @@ class Skill35(ActiveSkill):
def effect(self, old, new):
if self.vp == 2:
self.associate = [{"type":"*skillRation","data":[0] + [-50]*self.maxLv,"skills":["潜行射击"]}]
return super().effect(old, new)
return super().effect(old, new)
# 碧波瞬斩
# gunblader/hitman/a2d943797daca862a6f321aca6ac9bfa
@@ -1570,7 +1570,7 @@ class Skill38(PassiveSkill):
associate = [
{"data":data0,"type":"*skillRation"},
{"data":data1,"type":"+power2","skills":["轮盘连射"]},#这里应该是power2 = 3.72
]
]
# 燃情协战
# gunblader/hitman/e5c09f9132a48dc1d695968592cc5878
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@@ -181,7 +181,7 @@ class Skill11(ActiveSkill):
uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
data0 = [0, 3179, 3502, 3823, 4146, 4471, 4791, 5117, 5442, 5765, 6086, 6409, 6732, 7055, 7376, 7699, 8024, 8345, 8670, 8991, 9314, 9637, 9960, 10282, 10605, 10931, 11254, 11579, 11898, 12221, 12546, 12869, 13189, 13512, 13838, 14159, 14481, 14805, 15128, 15450, 15773, 16096, 16417, 16742, 17068, 17389, 17712, 18035, 18358, 18681, 19003, 19326, 19652, 19972, 20295, 20618, 20942, 21262, 21585, 21910, 22231, 22554, 22879, 23202, 23523, 23849, 24171, 24492, 24817, 25140, 25461]# noqa: E501
hit0 = 2
hit0 = 1
# associate = [{"type":"+dataplus0","data":data0,"skills":["心灵反击","溃灭回射"],"ratio":1}]# noqa: E501
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@@ -1,23 +1,50 @@
#1645c45aabb008c98406b3a16447040d
from core.basic.skill import PassiveSkill, ActiveSkill
from core.basic.skill import PassiveSkill, ActiveSkill, get_data
from core.basic.character import Character
prefix = "swordman_female/sword_master/cn/skillDetail"
# 冥思 냉정함
# https://api.neople.co.kr/df/skills/1645c45aabb008c98406b3a16447040d/d89f26862e348a801b30bb9fd7125db5?apikey=fdvit1Kj64EAJm0qfB3JEAD8FLExLDD0
# 冥思
# swordman_female/sword_master/d89f26862e348a801b30bb9fd7125db5
# 1645c45aabb008c98406b3a16447040d/d89f26862e348a801b30bb9fd7125db5
class Skill0(PassiveSkill):
"""
进行战斗期间, 将根据连击数按比例增加物理或魔法暴击率。\n
增益效果可以重复触发, 但是有触发次数上限。 增益效果重复触发时, 更新现有增益效果的持续时间。
"""
name = "冥思"
learnLv = 1
masterLv = 1
maxLv = 1
position = 5 #TODO
position = 0 #TODO
rangeLv = 3
uuid = "d89f26862e348a801b30bb9fd7125db5"
hasVP = False
hasUP = False
# 触发增益效果所需连击数 : {value0}
# REMOVE: data0 = [0, 5]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
# 暴击率增加 : {value1}%
# REMOVE: data1 = [0, 1]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
# 暴击率增加上限 : {value2}%
# REMOVE: data2 = [0, 5]# noqa: E501
data2 = get_data(f'{prefix}/{uuid}', 2, lambda x = None: x)
# 增益效果持续时间 : {value3}秒
# REMOVE: data3 = [0, 5]# noqa: E501
data3 = get_data(f'{prefix}/{uuid}', 3, lambda x = None: x)
# 帝国剑术 제국검술
# https://api.neople.co.kr/df/skills/1645c45aabb008c98406b3a16447040d/b89c9ab317bc0a443f6497b7cca2f6a8?apikey=fdvit1Kj64EAJm0qfB3JEAD8FLExLDD0
# 帝国剑术
# swordman_female/sword_master/b89c9ab317bc0a443f6497b7cca2f6a8
# 1645c45aabb008c98406b3a16447040d/b89c9ab317bc0a443f6497b7cca2f6a8
class Skill1(ActiveSkill):
"""
只传授给帝国剑士的秘密剑术。 根据佩戴的武器不同基本攻击的招式会发生变化。\n
可以结合基本攻击使用, 但施放最后一击后无法衔接基本攻击或[帝国剑术]。\n
可使用[驭剑术]强制中断[帝国剑术]并施放转职技能。
"""
name = "帝国剑术"
learnLv = 1
masterLv = 1
@@ -52,9 +79,14 @@ class Skill1(ActiveSkill):
self.hit3 = 3
# 基础精通 기본기 숙련
# https://api.neople.co.kr/df/skills/1645c45aabb008c98406b3a16447040d/5a56514f35cf0270ae8d6c65f8fefd78?apikey=fdvit1Kj64EAJm0qfB3JEAD8FLExLDD0
# 基础精通
# swordman_female/sword_master/5a56514f35cf0270ae8d6c65f8fefd78
# 1645c45aabb008c98406b3a16447040d/5a56514f35cf0270ae8d6c65f8fefd78
class Skill2(PassiveSkill):
"""
增加基本攻击、 前冲攻击、 跳跃攻击、 [浮空击]的攻击力。\n
在决斗场中, 增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。
"""
name = "基础精通"
learnLv = 1
masterLv = 115
@@ -64,42 +96,65 @@ class Skill2(PassiveSkill):
uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
icon = "$common/$uuid"
data0 = [0, 150, 158.7, 167.3, 176, 184.5, 193.2, 201.8, 210.5, 219.2, 227.7, 236.4, 245, 253.7, 262.2, 270.9, 284.3, 297.6, 311, 324.3, 337.7, 350.9, 364.2, 377.6, 390.9, 404.3, 417.6, 431, 444.3, 457.7, 471, 484.2, 497.6, 510.9, 524.3, 537.6, 551, 564.3, 577.7, 591, 604.4, 617.7, 630.9, 644.3, 657.6, 671, 684.3, 697.7, 711, 724.4, 737.7, 751.1, 764.3, 777.6, 791, 804.3, 817.7, 831, 844.4, 857.7, 871.1, 884.4, 897.8, 911, 924.3, 937.7, 951, 964.4, 977.7, 991.1, 1004.4, 1017.8, 1031.1, 1044.5, 1057.7, 1071, 1084.4, 1097.7, 1111.1, 1124.4, 1137.8, 1151.1, 1164.5, 1177.8, 1191, 1204.4, 1217.7, 1231.1, 1244.4, 1257.8, 1271.1, 1284.5, 1297.8, 1311.2, 1324.5, 1337.7, 1351.1, 1364.4, 1377.8, 1391.1, 1404.5, 1417.8, 1431.2, 1444.5, 1457.9, 1471.2, 1484.6, 1497.9, 1511.3, 1524.6, 1538, 1551.3, 1564.7, 1578, 1591.4, 1604.7, 1618.1, 1631.4, 1644.8, 1658.1, 1671.5, 1684.8, 1698.2, 1711.5, 1724.9, 1738.2, 1751.6, 1764.9, 1778.3, 1791.6, 1805, 1818.3, 1831.7, 1845, 1858.4, 1871.7, 1885.1, 1898.4, 1911.8, 1925.1, 1938.5, 1951.8, 1965.2, 1978.5, 1991.9, 2005.2, 2018.6, 2031.9, 2045.3, 2058.6, 2072, 2085.3, 2098.7, 2112, 2125.4, 2138.7, 2152.1, 2165.4, 2178.8, 2192.1, 2205.5, 2218.8, 2232.2, 2245.5, 2258.9, 2272.2, 2285.6, 2298.9, 2312.3, 2325.6, 2339, 2352.3, 2365.7, 2379, 2392.4, 2405.7, 2419.1, 2432.4, 2445.8, 2459.1, 2472.5, 2485.8, 2499.2, 2512.5, 2525.9, 2539.2, 2552.6, 2565.9, 2579.3, 2592.6, 2606, 2619.3, 2632.7, 2646, 2659.4, 2672.7, 2686.1, 2699.4, 2712.8, 2726.1, 2739.5]# noqa: E501
hit0 = 1 #TODO
data0 = data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
associate = [{"type":"*skillRation","data":[i-100 if i>0 else 0 for i in data0],"skills":["帝国剑术"]}]
# 招架反击 반격
# https://api.neople.co.kr/df/skills/1645c45aabb008c98406b3a16447040d/2f5d03c7848effbc0a23f4df45d9ca46?apikey=fdvit1Kj64EAJm0qfB3JEAD8FLExLDD0
# 招架反击
# swordman_female/sword_master/2f5d03c7848effbc0a23f4df45d9ca46
# 1645c45aabb008c98406b3a16447040d/2f5d03c7848effbc0a23f4df45d9ca46
class Skill3(ActiveSkill):
"""
[招架]成功后可激活该技能; 使用后, 可以进行2次快速斩击。
"""
name = "招架反击"
learnLv = 15
masterLv = 60
maxLv = 70
position = 8 #TODO
rangeLv = 2
cdList = [0,2, 2, 2, 2, 2, 2.1, 2.1, 2.1, 2.1, 2.1, 2.1, 2.1, 2.1, 2.2, 2.2, 2.2, 2.2, 2.2, 2.2, 2.2, 2.2, 2.3, 2.3, 2.3, 2.3, 2.3, 2.3, 2.3, 2.3, 2.4, 2.4, 2.4, 2.4, 2.4, 2.4, 2.4, 2.4, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.7, 2.7, 2.7, 2.7, 2.7, 2.7, 2.7, 2.7, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.9]
cdList = [0, 2, 2, 2, 2, 2, 2.1, 2.1, 2.1, 2.1, 2.1, 2.1, 2.1, 2.1, 2.2, 2.2, 2.2, 2.2, 2.2, 2.2, 2.2, 2.2, 2.3, 2.3, 2.3, 2.3, 2.3, 2.3, 2.3, 2.3, 2.4, 2.4, 2.4, 2.4, 2.4, 2.4, 2.4, 2.4, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.7, 2.7, 2.7, 2.7, 2.7, 2.7, 2.7, 2.7, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.9]
uuid = "2f5d03c7848effbc0a23f4df45d9ca46"
damage = False
hasVP = False
hasUP = True
# 斩击攻击力 : {value0}%
# REMOVE: data0 = [0, 2454, 2703, 2952, 3201, 3450, 3699, 3948, 4197, 4446, 4695, 4944, 5193, 5441, 5690, 5939, 6188, 6437, 6686, 6935, 7184, 7433, 7682, 7931, 8180, 8429, 8678, 8927, 9176, 9425, 9674, 9923, 10172, 10421, 10670, 10919, 11167, 11416, 11665, 11914, 12163, 12412, 12661, 12910, 13159, 13408, 13657, 13906, 14155, 14404, 14653, 14902, 15151, 15400, 15649, 15898, 16147, 16396, 16645, 16893, 17142, 17391, 17640, 17889, 18138, 18387, 18636, 18885, 19134, 19383, 19632]# noqa: E501
data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x)
# [范围信息]
# 反击范围比率 : {value1}%
# REMOVE: data1 = [0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]# noqa: E501
data1 = get_data(f'{prefix}/{uuid}', 1, lambda x = None: x)
def getSkillCD(self,mode=None):
self.cd = self.cdList[self.lv]
return super().getSkillCD()
# 剑术精通 납도
# https://api.neople.co.kr/df/skills/1645c45aabb008c98406b3a16447040d/4224f9b0b8c7c903e9a1e0f9d9f6d04d?apikey=fdvit1Kj64EAJm0qfB3JEAD8FLExLDD0
# 武器熟练
# swordman_female/sword_master/4224f9b0b8c7c903e9a1e0f9d9f6d04d
# 1645c45aabb008c98406b3a16447040d/4224f9b0b8c7c903e9a1e0f9d9f6d04d
class Skill4(PassiveSkill):
name = "剑术精通"
"""
驭剑士精通各种武器, 能够极致地发挥每种武器的特性。\n
学习后, 增加所有武器的精通等级。\n
首次学习时, 可使所有武器精通各提升2级; 以后技能每提升1级时, 武器精通提升1级。\n
可以使用驭剑士专属的基础攻击动作。
"""
name = "武器熟练"
learnLv = 15
masterLv = 1
maxLv = 11
masterLv = 20
maxLv = 30
position = 0 #TODO
rangeLv = 2
rangeLv = 3
uuid = "4224f9b0b8c7c903e9a1e0f9d9f6d04d"
hasVP = False
hasUP = False
associate = [{"type":"+lv","data":[i + 1 if i > 0 else i for i in range(0, maxLv + 2)],"ratio":1,"skills":["波动之钝器精通","血影之太刀精通","毁灭之巨剑精通","魔性之短剑精通"]}]
# 驭剑术 발검술
# https://api.neople.co.kr/df/skills/1645c45aabb008c98406b3a16447040d/78bd107acd474518b606be1e4fd38239?apikey=fdvit1Kj64EAJm0qfB3JEAD8FLExLDD0
@@ -162,7 +217,7 @@ class Skill6(ActiveSkill):
class Skill8(PassiveSkill):
name = "魔性之短剑精通"
learnLv = 15
masterLv = 30
masterLv = 1
maxLv = 40
position = 1 #TODO
rangeLv = 3
@@ -192,7 +247,7 @@ class Skill8(PassiveSkill):
class Skill9(PassiveSkill):
name = "血影之太刀精通"
learnLv = 15
masterLv = 30
masterLv = 1
maxLv = 40
position = 2 #TODO
rangeLv = 3
@@ -227,7 +282,7 @@ class Skill9(PassiveSkill):
class Skill10(PassiveSkill):
name = "毁灭之巨剑精通"
learnLv = 15
masterLv = 30
masterLv = 1
maxLv = 40
position = 4 #TODO
rangeLv = 3
@@ -257,7 +312,7 @@ class Skill10(PassiveSkill):
class Skill11(PassiveSkill):
name = "波动之钝器精通"
learnLv = 15
masterLv = 30
masterLv = 1
maxLv = 40
position = 5 #TODO
rangeLv = 3
@@ -330,7 +385,7 @@ class Skill15(ActiveSkill):
hit1 = 4
data2 = [0, 7521, 8279, 9044, 9813, 10573, 11339, 12099, 12859, 13626, 14393, 15149, 15921, 16679, 17442, 18201, 18966, 19732, 20497, 21257, 22019, 22780, 23549, 24314, 25072, 25840, 26600, 27359, 28127, 28892, 29660, 30420, 31180, 31942, 32707, 33467, 34233, 34998, 35762, 36520, 37280, 38050, 38815, 39576, 40340, 41101, 41868, 42626, 43388, 44160, 44921, 45678, 46443, 47208, 47971, 48734, 49498, 50261, 51021, 51784, 52547, 53307, 54077, 54841, 55601, 56367, 57127, 57887, 58661, 59419, 60179]# noqa: E501
hit2 = 1
hit2 = 1
# 幻剑术 환검
# https://api.neople.co.kr/df/skills/1645c45aabb008c98406b3a16447040d/01c3a2fb793d293a25ed8dc7a0d70c1a?apikey=fdvit1Kj64EAJm0qfB3JEAD8FLExLDD0
@@ -950,3 +1005,15 @@ class classChange(Character):
self.职业 = '驭剑士'
super().__init__(equVersion, __name__)
def AddSkillLv(self, min: int, max: int, lv: int, type=-1, exceptSkills:list[str]=[]) -> None:
"""
增加技能等级
type: -1 全部, 0 被动, 1 主动
"""
for skill in self.skills:
# 四个武器精通不享受技能范围等级加成
if min <= skill.learnLv <= max and skill.name not in ["波动之钝器精通","血影之太刀精通","毁灭之巨剑精通","魔性之短剑精通"] + exceptSkills:
skillType = "all" if type == -1 else ("active" if type == 1 else "passive")
if (skillType == "all" or skill.type == skillType) and skill.lv > 0:
skill.lv += lv
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+3 -10
View File
@@ -1,4 +1,4 @@
from .avatar import get_dress_list,calc_dress_effect
from .avatar import get_dress_list, calc_dress_effect
from . import equ
from . import stone
from . import jade
@@ -9,13 +9,7 @@ from . import suit
from .register import execture
options = [
{'id': 1, 'name': '龙战八荒', 'options': ['BUFF OFF', 'BUFF ON', '期望']},
{'id': 2, 'name': '混沌净化', 'options': ['净化', '堕落']},
{'id': 3, 'name': '群猎美学', 'options': ['单刷', '组队']},
{'id': 4, 'name': '魔攻核', 'options': ['普通', '追击']},
{'id': 5,'name':'传世手杖','options':['BUFF ON', 'BUFF OFF', '期望']}
]
options = [{'id': 1, 'name': '龙战八荒', 'options': ['BUFF OFF', 'BUFF ON', '期望']}, {'id': 2, 'name': '混沌净化', 'options': ['净化', '堕落']}, {'id': 3, 'name': '群猎美学', 'options': ['单刷', '组队']}, {'id': 4, 'name': '魔攻核', 'options': ['普通', '追击']}, {'id': 5, 'name': '传世手杖', 'options': ['BUFF ON', 'BUFF OFF', '期望']}, {'id': 6, 'name': '传世嵌合弓', 'options': ['本能飞跃', '非理性着陆']}]
sundryList = {
'medal_rarity': {'id': 0, 'options': [{'name': f'品质:{i}', 'value': idx} for idx, i in enumerate(['普通', '高级', '稀有', '神器', '传说', '史诗'])]},
@@ -34,5 +28,4 @@ sundryList = {
'costume_card': {'id': 13, 'options': [{'name': f'{i}', 'value': idx} for idx, i in enumerate(['无', '四维(3)|三速(1%)'])]},
}
__all__= [get_dress_list, calc_dress_effect, options , execture, sundryList, equ, stone, jade, emblem, enchant, sundry, suit]
__all__ = [get_dress_list, calc_dress_effect, options, execture, sundryList, equ, stone, jade, emblem, enchant, sundry, suit]
+43
View File
@@ -12571,6 +12571,49 @@ def equ_876(char: CharacterProperty):
equ_414(char)
pass
@register
def equ_877(char: CharacterProperty):
...
@register
def equ_878(char: CharacterProperty):
...
@register
def equ_879(char: CharacterProperty):
...
@register
def equ_880(char: CharacterProperty):
...
@register
def equ_881(char: CharacterProperty):
...
@register
def equ_882(char: CharacterProperty):
if char.equ_options.get('6', 0) == 0:
char.SetStatus(SkillAttack=0.123)
elif char.equ_options.get('6', 0) == 1:
char.SetSkillCD(cd=0.2)
...
@register
def equ_883(char: CharacterProperty):
if char.equ_options.get('6', 0) == 0:
char.SetStatus(SkillAttack=0.123)
elif char.equ_options.get('6', 0) == 1:
char.SetSkillCD(cd=0.2)
...
@register
def equ_884(char: CharacterProperty):
if char.equ_options.get('6', 0) == 0:
char.SetStatus(SkillAttack=0.123)
elif char.equ_options.get('6', 0) == 1:
char.SetSkillCD(cd=0.2)
...
# endregion
# region 秘宝装备