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@@ -1,4 +1,4 @@
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from .avatar import get_dress_list,calc_dress_effect
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from .avatar import get_dress_list, calc_dress_effect
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from . import equ
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from . import stone
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from . import jade
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@@ -9,13 +9,7 @@ from . import suit
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from .register import execture
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options = [
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{'id': 1, 'name': '龙战八荒', 'options': ['BUFF OFF', 'BUFF ON', '期望']},
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{'id': 2, 'name': '混沌净化', 'options': ['净化', '堕落']},
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{'id': 3, 'name': '群猎美学', 'options': ['单刷', '组队']},
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{'id': 4, 'name': '魔攻核', 'options': ['普通', '追击']},
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{'id': 5,'name':'传世手杖','options':['BUFF ON', 'BUFF OFF', '期望']}
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]
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options = [{'id': 1, 'name': '龙战八荒', 'options': ['BUFF OFF', 'BUFF ON', '期望']}, {'id': 2, 'name': '混沌净化', 'options': ['净化', '堕落']}, {'id': 3, 'name': '群猎美学', 'options': ['单刷', '组队']}, {'id': 4, 'name': '魔攻核', 'options': ['普通', '追击']}, {'id': 5, 'name': '传世手杖', 'options': ['BUFF ON', 'BUFF OFF', '期望']}, {'id': 6, 'name': '传世嵌合弓', 'options': ['本能飞跃', '非理性着陆']}]
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sundryList = {
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'medal_rarity': {'id': 0, 'options': [{'name': f'品质:{i}', 'value': idx} for idx, i in enumerate(['普通', '高级', '稀有', '神器', '传说', '史诗'])]},
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@@ -34,5 +28,4 @@ sundryList = {
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'costume_card': {'id': 13, 'options': [{'name': f'{i}', 'value': idx} for idx, i in enumerate(['无', '四维(3)|三速(1%)'])]},
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}
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__all__= [get_dress_list, calc_dress_effect, options , execture, sundryList, equ, stone, jade, emblem, enchant, sundry, suit]
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__all__ = [get_dress_list, calc_dress_effect, options, execture, sundryList, equ, stone, jade, emblem, enchant, sundry, suit]
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@@ -12571,6 +12571,49 @@ def equ_876(char: CharacterProperty):
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equ_414(char)
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pass
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@register
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def equ_877(char: CharacterProperty):
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...
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@register
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def equ_878(char: CharacterProperty):
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...
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@register
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def equ_879(char: CharacterProperty):
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...
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@register
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def equ_880(char: CharacterProperty):
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...
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@register
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def equ_881(char: CharacterProperty):
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...
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@register
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def equ_882(char: CharacterProperty):
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if char.equ_options.get('6', 0) == 0:
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char.SetStatus(SkillAttack=0.123)
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elif char.equ_options.get('6', 0) == 1:
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char.SetSkillCD(cd=0.2)
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...
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@register
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def equ_883(char: CharacterProperty):
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if char.equ_options.get('6', 0) == 0:
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char.SetStatus(SkillAttack=0.123)
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elif char.equ_options.get('6', 0) == 1:
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char.SetSkillCD(cd=0.2)
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...
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@register
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def equ_884(char: CharacterProperty):
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if char.equ_options.get('6', 0) == 0:
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char.SetStatus(SkillAttack=0.123)
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elif char.equ_options.get('6', 0) == 1:
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char.SetSkillCD(cd=0.2)
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...
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# endregion
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# region 秘宝装备
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