update
This commit is contained in:
@@ -51,7 +51,6 @@ class Skill0(ActiveSkill):
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# 后跳
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# archer/chimera/7822d6d52e10964a6755f142c666b494
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# b9cb48777665de22c006fabaf9a560b3/7822d6d52e10964a6755f142c666b494
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# MIGRATION: character 中没有同名技能“后跳”,暂不启用
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class Skill1(ActiveSkill):
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"""
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使自身向后方小跳并避开敌人的攻击。\n
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@@ -367,7 +366,6 @@ class Skill11(PassiveSkill):
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# 跃翔
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# archer/chimera/1fea5a626f15230237946a11a9d11582
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# b9cb48777665de22c006fabaf9a560b3/1fea5a626f15230237946a11a9d11582
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# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
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class Skill12(ActiveSkill):
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"""
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增加自身20%的跳跃力,效果持续一定时间。\n
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@@ -202,24 +202,23 @@ class Skill4(HunterActiveSkill):
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# 后跳
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# archer/hunter/7822d6d52e10964a6755f142c666b494
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# b9cb48777665de22c006fabaf9a560b3/7822d6d52e10964a6755f142c666b494
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# MIGRATION: character 中没有同名技能“后跳”,暂不启用
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# class Skill5(ActiveSkill):
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# """
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# 使自身向后方小跳并避开敌人的攻击。\n
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# """
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# name = "后跳"
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# learnLv = 1
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# masterLv = 1
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# maxLv = 1
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# cellPos = (3,0)
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# position = 3
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# rangeLv = None
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# cd = []
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# uuid = "7822d6d52e10964a6755f142c666b494"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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class Skill5(ActiveSkill):
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"""
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使自身向后方小跳并避开敌人的攻击。\n
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"""
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name = "后跳"
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learnLv = 1
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masterLv = 1
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maxLv = 1
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cellPos = (3,0)
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position = 3
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rangeLv = None
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cd = []
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uuid = "7822d6d52e10964a6755f142c666b494"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 基础精通
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@@ -256,95 +255,92 @@ class Skill6(PassiveSkill):
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# 受身蹲伏
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# archer/hunter/ce26c6b69d02a440a81b552bec94f03b
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# b9cb48777665de22c006fabaf9a560b3/ce26c6b69d02a440a81b552bec94f03b
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# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
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# class Skill7(ActiveSkill):
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# """
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# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
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# """
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# name = "受身蹲伏"
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# learnLv = 1
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# masterLv = 10
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# maxLv = 20
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# cellPos = (2,0)
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# position = 2
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# rangeLv = None
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# cd = 5
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# mp = [1, 1]
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# uuid = "ce26c6b69d02a440a81b552bec94f03b"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 蹲伏姿势最短无敌时间 : {value0}秒
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# # 蹲伏姿势最长无敌时间 : {value1}秒
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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# # 起身时霸体时间 : {value2}秒
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# data2 = get_data(f'{prefix}/{uuid}', 2)
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class Skill7(ActiveSkill):
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"""
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使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
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"""
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name = "受身蹲伏"
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learnLv = 1
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masterLv = 10
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maxLv = 20
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cellPos = (2,0)
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position = 2
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rangeLv = None
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cd = 5
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mp = [1, 1]
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uuid = "ce26c6b69d02a440a81b552bec94f03b"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 蹲伏姿势最短无敌时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 蹲伏姿势最长无敌时间 : {value1}秒
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 起身时霸体时间 : {value2}秒
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 技能连招
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# archer/hunter/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
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# b9cb48777665de22c006fabaf9a560b3/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
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# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
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# class Skill8(ActiveSkill):
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# """
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# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
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# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
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# - 可将技能连招图标设置到技能栏快捷键中使用。\n
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# - 仅限在城镇及修炼场中进行设置。\n
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# 按顺序施放添加在连招栏位中的技能。\n
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# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
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# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
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# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
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# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
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# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
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# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
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# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
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# 决斗场中无法使用技能连招。\n
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# """
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# name = "技能连招"
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# learnLv = 1
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# masterLv = 1
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# maxLv = 1
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# cellPos = (8,0)
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# position = 8
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# rangeLv = None
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# cd = []
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# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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class Skill8(ActiveSkill):
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"""
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可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
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点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
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- 可将技能连招图标设置到技能栏快捷键中使用。\n
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- 仅限在城镇及修炼场中进行设置。\n
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按顺序施放添加在连招栏位中的技能。\n
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- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
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- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
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当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
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- 切换至前序技能的时间可自行调整。 (0~5秒)\n
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- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
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- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
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包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
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决斗场中无法使用技能连招。\n
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"""
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name = "技能连招"
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learnLv = 1
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masterLv = 1
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maxLv = 1
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cellPos = (8,0)
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position = 8
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rangeLv = None
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cd = []
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uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 防具精通
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# archer/hunter/892ef624d8bf3d7fc045f84825fd6104
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# b9cb48777665de22c006fabaf9a560b3/892ef624d8bf3d7fc045f84825fd6104
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# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
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# class Skill9(PassiveSkill):
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# """
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# 穿戴防具时,可以增加各种属性。\n
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# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
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# """
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# name = "防具精通"
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# learnLv = 1
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# masterLv = 1
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# maxLv = 1
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# cellPos = (0,1)
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# position = 0
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# rangeLv = None
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# cd = []
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# uuid = "892ef624d8bf3d7fc045f84825fd6104"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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class Skill9(PassiveSkill):
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"""
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穿戴防具时,可以增加各种属性。\n
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穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
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"""
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name = "防具精通"
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learnLv = 1
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masterLv = 1
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maxLv = 1
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cellPos = (0,1)
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position = 0
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rangeLv = None
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cd = []
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uuid = "892ef624d8bf3d7fc045f84825fd6104"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 全力挥击
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# archer/hunter/4655101518604f874721b3cc249aae10
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# b9cb48777665de22c006fabaf9a560b3/4655101518604f874721b3cc249aae10
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class Skill9(HunterActiveSkill):
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class Skill10(HunterActiveSkill):
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"""
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用力挥舞弓,击打周围的敌人,并向前推出。\n
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转职为猎人时,再次按技能键会立即发射一枚爆炸箭矢,造成额外伤害。\n
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@@ -380,7 +376,7 @@ class Skill9(HunterActiveSkill):
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# 推进装置
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# archer/hunter/a2d943797daca862a6f321aca6ac9bfa
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# b9cb48777665de22c006fabaf9a560b3/a2d943797daca862a6f321aca6ac9bfa
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class Skill10(HunterActiveSkill):
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class Skill11(HunterActiveSkill):
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"""
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从特制的鞋子中喷射迷雾,推进自身前冲一段距离。\n
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按方向键时,可朝指定方向前进。 再次按技能键可连续追加前冲。\n
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@@ -408,7 +404,7 @@ class Skill10(HunterActiveSkill):
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# 引爆发射
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# archer/hunter/c7bf7ccab413009640e65ca6f2f0263a
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# b9cb48777665de22c006fabaf9a560b3/c7bf7ccab413009640e65ca6f2f0263a
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class Skill11(HunterActiveSkill):
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class Skill12(HunterActiveSkill):
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"""
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装填一枚爆炸型大型弩箭,向前方发射。\n
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弩箭触碰敌人会发生爆炸,并对周围敌人造成伤害。\n
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@@ -442,7 +438,7 @@ class Skill11(HunterActiveSkill):
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# 翻月翔击
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# archer/hunter/c9664191611af31142e052dfaef84530
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# b9cb48777665de22c006fabaf9a560b3/c9664191611af31142e052dfaef84530
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class Skill12(HunterActiveSkill):
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class Skill13(HunterActiveSkill):
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"""
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前冲并踢飞命中的敌人。\n
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踢击仅对一名敌人造成伤害,冲击波可以对除该敌人外附近的敌人造成伤害。\n
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@@ -476,64 +472,62 @@ class Skill12(HunterActiveSkill):
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# 强化 - 后跳
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# archer/hunter/2b340542e776818b78f3212af184bd6b
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# b9cb48777665de22c006fabaf9a560b3/2b340542e776818b78f3212af184bd6b
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# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
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# class Skill14(PassiveSkill):
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# """
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# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
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# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
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# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
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# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
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# """
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# name = "强化 - 后跳"
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# learnLv = 10
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# masterLv = 1
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# maxLv = 1
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# cellPos = (4,0)
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# position = 4
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# rangeLv = None
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# cd = 30
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# uuid = "2b340542e776818b78f3212af184bd6b"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 强制中断技能时的冷却时间 : {value0}秒
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# # 被击或倒地期间施放时的冷却时间 : {value1}秒
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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class Skill14(PassiveSkill):
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"""
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施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
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该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
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根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
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无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
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"""
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name = "强化 - 后跳"
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learnLv = 10
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masterLv = 1
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maxLv = 1
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cellPos = (4,0)
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position = 4
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rangeLv = None
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cd = 30
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uuid = "2b340542e776818b78f3212af184bd6b"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 强制中断技能时的冷却时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 被击或倒地期间施放时的冷却时间 : {value1}秒
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 跃翔
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# archer/hunter/1fea5a626f15230237946a11a9d11582
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# b9cb48777665de22c006fabaf9a560b3/1fea5a626f15230237946a11a9d11582
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# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
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# class Skill15(ActiveSkill):
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# """
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# 增加自身20%的跳跃力,效果持续一定时间。\n
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||||
# 效果持续期间内,再次按技能键可以结束。\n
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# """
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# name = "跃翔"
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# learnLv = 10
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# masterLv = 1
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# maxLv = 1
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# cellPos = (6,0)
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# position = 6
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# rangeLv = 3
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# cd = 5
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# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 猎物识别
|
||||
# archer/hunter/1b1cfab062e0768bcc889e33e1f30dbf
|
||||
# b9cb48777665de22c006fabaf9a560b3/1b1cfab062e0768bcc889e33e1f30dbf
|
||||
class Skill15(PassiveSkill):
|
||||
class Skill16(PassiveSkill):
|
||||
"""
|
||||
在小型弩箭中注入特制迷雾。\n
|
||||
特制迷雾具有识别猎物的标记功能,并且可以如同催化剂一样最大限度地提高大型弩箭的伤害。\n
|
||||
@@ -572,7 +566,7 @@ class Skill15(PassiveSkill):
|
||||
# 帕伊卡 : 刃羽
|
||||
# archer/hunter/c77a417c43de80c4ce32c1ed405d174a
|
||||
# b9cb48777665de22c006fabaf9a560b3/c77a417c43de80c4ce32c1ed405d174a
|
||||
class Skill16(HunterActiveSkill):
|
||||
class Skill17(HunterActiveSkill):
|
||||
"""
|
||||
帕伊卡挥舞翅膀,将翅膀辅助装置上的多枚弩箭发射到前方。\n
|
||||
无论猎人当前处于什么状态都可施放该技能,但无法和其他“帕伊卡”和“联合作战”系列技能同时使用。\n
|
||||
@@ -604,7 +598,7 @@ class Skill16(HunterActiveSkill):
|
||||
# 炽热喷涌
|
||||
# archer/hunter/ecc23c980ea71450c0ad0c3fd232f329
|
||||
# b9cb48777665de22c006fabaf9a560b3/ecc23c980ea71450c0ad0c3fd232f329
|
||||
class Skill17(HunterActiveSkill):
|
||||
class Skill18(HunterActiveSkill):
|
||||
"""
|
||||
[标记技能]\n
|
||||
向后跳跃,向地面发射内置多枚小型弩箭的榴弹型大型弩箭。\n
|
||||
@@ -638,7 +632,7 @@ class Skill17(HunterActiveSkill):
|
||||
# 急速扳机
|
||||
# archer/hunter/0b8db1e10b3abbd24d38564e708675d5
|
||||
# b9cb48777665de22c006fabaf9a560b3/0b8db1e10b3abbd24d38564e708675d5
|
||||
class Skill18(HunterActiveSkill):
|
||||
class Skill19(HunterActiveSkill):
|
||||
"""
|
||||
向前方快速发射一定数量的小型弩箭和爆炸型弩箭。\n
|
||||
技能受[基础精通]影响。\n
|
||||
@@ -678,7 +672,7 @@ class Skill18(HunterActiveSkill):
|
||||
# 高压喷射
|
||||
# archer/hunter/852f8ad797db4dca1405cb3e77198401
|
||||
# b9cb48777665de22c006fabaf9a560b3/852f8ad797db4dca1405cb3e77198401
|
||||
class Skill19(HunterActiveSkill):
|
||||
class Skill20(HunterActiveSkill):
|
||||
"""
|
||||
使用强攻弩的炮口将近距离敌人挑起后,喷射高压迷雾击飞敌人。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
@@ -715,7 +709,7 @@ class Skill19(HunterActiveSkill):
|
||||
# 暴击
|
||||
# archer/hunter/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# b9cb48777665de22c006fabaf9a560b3/fc1262c19f3d0477ee8eda47b8db8696
|
||||
class Skill20(PassiveSkill):
|
||||
class Skill21(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
@@ -738,7 +732,7 @@ class Skill20(PassiveSkill):
|
||||
# 强攻弩精通
|
||||
# archer/hunter/dcb31a63ef58954f44ff2070c42a9a98
|
||||
# b9cb48777665de22c006fabaf9a560b3/dcb31a63ef58954f44ff2070c42a9a98
|
||||
class Skill21(PassiveSkill):
|
||||
class Skill22(PassiveSkill):
|
||||
"""
|
||||
对强攻弩的使用更加得心应手。\n
|
||||
增加物理攻击力。 穿戴强攻弩时,增加攻击速度,转职技能的魔法值消耗量减少。\n
|
||||
@@ -769,7 +763,7 @@ class Skill21(PassiveSkill):
|
||||
# 重型穿甲箭
|
||||
# archer/hunter/8572675ec6a1f50b6eff6a867376c2de
|
||||
# b9cb48777665de22c006fabaf9a560b3/8572675ec6a1f50b6eff6a867376c2de
|
||||
class Skill22(HunterActiveSkill):
|
||||
class Skill23(HunterActiveSkill):
|
||||
"""
|
||||
[收割技能]\n
|
||||
装填一枚大型弩箭,弩箭附带沉重而锐利的贯穿型箭头,向前方发射。\n
|
||||
@@ -807,7 +801,7 @@ class Skill22(HunterActiveSkill):
|
||||
# 狩猎开始
|
||||
# archer/hunter/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
# b9cb48777665de22c006fabaf9a560b3/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
class Skill23(HunterActiveSkill):
|
||||
class Skill24(HunterActiveSkill):
|
||||
"""
|
||||
装上小型弩箭弹匣,提起战意。\n
|
||||
增加基本攻击和转职技能的攻击力和移动速度。\n
|
||||
@@ -837,7 +831,7 @@ class Skill23(HunterActiveSkill):
|
||||
# 帕伊卡 : 迷惑之舞
|
||||
# archer/hunter/b8f4966608e4ebb3cc80ba4eac3649bb
|
||||
# b9cb48777665de22c006fabaf9a560b3/b8f4966608e4ebb3cc80ba4eac3649bb
|
||||
class Skill24(HunterActiveSkill):
|
||||
class Skill25(HunterActiveSkill):
|
||||
"""
|
||||
帕伊卡快速穿梭战场攻击敌人,同时辅助装置喷射特制迷雾,在战场上形成迷雾区域。\n
|
||||
迷雾区域内部的敌人会进入失明状态。\n
|
||||
@@ -878,7 +872,7 @@ class Skill24(HunterActiveSkill):
|
||||
# 霰弹之箭
|
||||
# archer/hunter/d53301bb328baf12a3ae482cc6a565dd
|
||||
# b9cb48777665de22c006fabaf9a560b3/d53301bb328baf12a3ae482cc6a565dd
|
||||
class Skill25(HunterActiveSkill):
|
||||
class Skill26(HunterActiveSkill):
|
||||
"""
|
||||
[标记技能]\n
|
||||
压缩迷雾后释放,多发小型弩箭如同霰弹枪一样爆发射出。\n
|
||||
@@ -913,7 +907,7 @@ class Skill25(HunterActiveSkill):
|
||||
# 二重助推
|
||||
# archer/hunter/7e904ea3d2a9faa054604e55120a9268
|
||||
# b9cb48777665de22c006fabaf9a560b3/7e904ea3d2a9faa054604e55120a9268
|
||||
class Skill26(PassiveSkill):
|
||||
class Skill27(PassiveSkill):
|
||||
"""
|
||||
在[重型穿甲箭]的贯穿型箭头上附加一个加速装置,使其可以更快更强力地贯穿敌人。\n
|
||||
弩箭产生冲击波造成更大的打击范围,弩箭的攻击力和飞行速度增加。\n
|
||||
@@ -943,7 +937,7 @@ class Skill26(PassiveSkill):
|
||||
# 光爆箭
|
||||
# archer/hunter/dbf8b30c7057032af0d68fcfa289fdae
|
||||
# b9cb48777665de22c006fabaf9a560b3/dbf8b30c7057032af0d68fcfa289fdae
|
||||
class Skill27(HunterActiveSkill):
|
||||
class Skill28(HunterActiveSkill):
|
||||
"""
|
||||
[收割技能]\n
|
||||
装填可以短时间造成多次爆炸的爆炸型大型弩箭,向前方发射。\n
|
||||
@@ -1009,7 +1003,7 @@ class Skill27(HunterActiveSkill):
|
||||
# 帕伊卡 : 困兽之网
|
||||
# archer/hunter/5152480fdde81362575a488d4cec4af9
|
||||
# b9cb48777665de22c006fabaf9a560b3/5152480fdde81362575a488d4cec4af9
|
||||
class Skill28(HunterActiveSkill):
|
||||
class Skill29(HunterActiveSkill):
|
||||
"""
|
||||
帕伊卡发射背部辅助装置上的罗网弹,罗网弹呈抛物线下落,在下落过程中爆炸并展开罗网。\n
|
||||
被罗网捕获的敌人会进入束缚状态,并且罗网在地面保持展开状态一段时间。\n
|
||||
@@ -1074,7 +1068,7 @@ class Skill28(HunterActiveSkill):
|
||||
# 箭雨
|
||||
# archer/hunter/2391a27457b5a8c6fa4b4670a91bdd11
|
||||
# b9cb48777665de22c006fabaf9a560b3/2391a27457b5a8c6fa4b4670a91bdd11
|
||||
class Skill29(HunterActiveSkill):
|
||||
class Skill30(HunterActiveSkill):
|
||||
"""
|
||||
[标记技能]\n
|
||||
向天空发射装有大量小型弩箭的机械装置。 发射的装置会在到达一定高度时展开,滞空一段时间后向地面如同下雨一样倾泻小型弩箭。\n
|
||||
@@ -1130,7 +1124,7 @@ class Skill29(HunterActiveSkill):
|
||||
# 三弓弩箭
|
||||
# archer/hunter/5892d1fa4462e561ac8f8d2c74892b0a
|
||||
# b9cb48777665de22c006fabaf9a560b3/5892d1fa4462e561ac8f8d2c74892b0a
|
||||
class Skill30(HunterActiveSkill):
|
||||
class Skill31(HunterActiveSkill):
|
||||
"""
|
||||
[标记+收割技能]\n
|
||||
射出两发强化迷雾反应性的特制弩箭后,发射强大的爆炸型弩箭。\n
|
||||
@@ -1206,7 +1200,7 @@ class Skill30(HunterActiveSkill):
|
||||
# 帕伊卡锐眼
|
||||
# archer/hunter/fc458e449ee00b01dbf88d09aae65462
|
||||
# b9cb48777665de22c006fabaf9a560b3/fc458e449ee00b01dbf88d09aae65462
|
||||
class Skill31(PassiveSkill):
|
||||
class Skill32(PassiveSkill):
|
||||
"""
|
||||
在冒险中进一步成长的帕伊卡辅助着猎人。\n
|
||||
更广阔的视野可以发现更远距离的猎物,猎人在帕伊卡精确搜索的帮助下,可以更精准地瞄准敌人的要害。\n
|
||||
@@ -1237,7 +1231,7 @@ class Skill31(PassiveSkill):
|
||||
# 联合作战 : 围猎
|
||||
# archer/hunter/1812a1ece67bb37b6b44b54766450064
|
||||
# b9cb48777665de22c006fabaf9a560b3/1812a1ece67bb37b6b44b54766450064
|
||||
class Skill32(HunterActiveSkill):
|
||||
class Skill33(HunterActiveSkill):
|
||||
"""
|
||||
[标记+收割技能]\n
|
||||
与帕伊卡展开配合进行狩猎。\n
|
||||
@@ -1275,7 +1269,7 @@ class Skill32(HunterActiveSkill):
|
||||
# 联合作战 : 空中轰炸
|
||||
# archer/hunter/d89f26862e348a801b30bb9fd7125db5
|
||||
# b9cb48777665de22c006fabaf9a560b3/d89f26862e348a801b30bb9fd7125db5
|
||||
class Skill33(HunterActiveSkill):
|
||||
class Skill34(HunterActiveSkill):
|
||||
"""
|
||||
[标记+收割技能]\n
|
||||
与帕伊卡一起在空中轰炸敌人。\n
|
||||
@@ -1357,7 +1351,7 @@ class Skill33(HunterActiveSkill):
|
||||
# 帕伊卡 : 翼之刀锋
|
||||
# archer/hunter/2ba299855fc22192cba4f73db75e9d0e
|
||||
# b9cb48777665de22c006fabaf9a560b3/2ba299855fc22192cba4f73db75e9d0e
|
||||
class Skill34(HunterActiveSkill):
|
||||
class Skill35(HunterActiveSkill):
|
||||
"""
|
||||
帕伊卡在空中旋转一圈,随后以肉眼看不见的速度冲向敌人。\n
|
||||
无论猎人当前处于什么状态都可施放该技能,但无法和其他“帕伊卡”和“联合作战”系列技能同时使用。\n
|
||||
@@ -1408,7 +1402,7 @@ class Skill34(HunterActiveSkill):
|
||||
# 装置升级
|
||||
# archer/hunter/2c9d9a36c8401bddff6cdb80fab8dc24
|
||||
# b9cb48777665de22c006fabaf9a560b3/2c9d9a36c8401bddff6cdb80fab8dc24
|
||||
class Skill35(PassiveSkill):
|
||||
class Skill36(PassiveSkill):
|
||||
"""
|
||||
改良强攻弩武器和鞋子的推进装置。\n
|
||||
[强攻弩改良]\n
|
||||
@@ -1443,7 +1437,7 @@ class Skill35(PassiveSkill):
|
||||
# 终结穿刺
|
||||
# archer/hunter/b89c9ab317bc0a443f6497b7cca2f6a8
|
||||
# b9cb48777665de22c006fabaf9a560b3/b89c9ab317bc0a443f6497b7cca2f6a8
|
||||
class Skill36(HunterActiveSkill):
|
||||
class Skill37(HunterActiveSkill):
|
||||
"""
|
||||
[收割技能]\n
|
||||
装填钻头型弩箭,向前方发射。\n
|
||||
@@ -1514,7 +1508,7 @@ class Skill36(HunterActiveSkill):
|
||||
# 帕伊卡 : 索敌集束弹
|
||||
# archer/hunter/7cf17936a039b418660424125dc968d7
|
||||
# b9cb48777665de22c006fabaf9a560b3/7cf17936a039b418660424125dc968d7
|
||||
class Skill37(HunterActiveSkill):
|
||||
class Skill38(HunterActiveSkill):
|
||||
"""
|
||||
[标记技能]\n
|
||||
帕伊卡以超近距离追踪一定范围内的最强的一个敌人,并植入大量的小型弩箭。\n
|
||||
@@ -1583,7 +1577,7 @@ class Skill37(HunterActiveSkill):
|
||||
# 完美瞄准
|
||||
# archer/hunter/7f80b887a09e88e2c4728c898bd73654
|
||||
# b9cb48777665de22c006fabaf9a560b3/7f80b887a09e88e2c4728c898bd73654
|
||||
class Skill38(HunterActiveSkill):
|
||||
class Skill39(HunterActiveSkill):
|
||||
"""
|
||||
[收割技能]\n
|
||||
向天空发射一枚爆炸型弩箭,之后稍稍后退,瞄准落下的第一枚弩箭发射第二枚弩箭。\n
|
||||
@@ -1615,7 +1609,7 @@ class Skill38(HunterActiveSkill):
|
||||
# 追猎者勋章
|
||||
# archer/hunter/e5c09f9132a48dc1d695968592cc5878
|
||||
# b9cb48777665de22c006fabaf9a560b3/e5c09f9132a48dc1d695968592cc5878
|
||||
class Skill39(PassiveSkill):
|
||||
class Skill40(PassiveSkill):
|
||||
"""
|
||||
决定不再逃避责任的聆风·猎人,将长久以来藏在口袋里的勋章挂在胸前。\n
|
||||
增加基本攻击和转职技能的攻击力,变更部分技能效果。\n
|
||||
@@ -1646,7 +1640,7 @@ class Skill39(PassiveSkill):
|
||||
# 联合作战 : 扭转战局
|
||||
# archer/hunter/e0daa922b19cdc35de879e938361464e
|
||||
# b9cb48777665de22c006fabaf9a560b3/e0daa922b19cdc35de879e938361464e
|
||||
class Skill40(HunterActiveSkill):
|
||||
class Skill41(HunterActiveSkill):
|
||||
"""
|
||||
[收割技能]\n
|
||||
采取紧急战术扭转危机。\n
|
||||
@@ -1682,7 +1676,7 @@ class Skill40(HunterActiveSkill):
|
||||
# 联合作战 : 最终一役
|
||||
# archer/hunter/0fbb8de70002ad34f046c94c2cb3e863
|
||||
# b9cb48777665de22c006fabaf9a560b3/0fbb8de70002ad34f046c94c2cb3e863
|
||||
class Skill41(HunterActiveSkill):
|
||||
class Skill42(HunterActiveSkill):
|
||||
"""
|
||||
[标记+收割技能]\n
|
||||
帕伊卡开启辅助装置,用迷雾覆盖周围大片区域,随后聆风·猎人与帕伊卡一起腾空而起,装填足以摧毁整座悬浮岛的超大型特殊弩箭向地面发射,将战场夷为平地。\n
|
||||
|
||||
@@ -7,46 +7,45 @@ prefix = "archer/muse/cn/skillDetail"
|
||||
# 凌跃一击
|
||||
# archer/muse/0969cd4054d93da07708108c0cc1c4b5
|
||||
# b9cb48777665de22c006fabaf9a560b3/0969cd4054d93da07708108c0cc1c4b5
|
||||
# MIGRATION: character 中没有同名技能“凌跃一击”,暂不启用
|
||||
# class Skill0(ActiveSkill):
|
||||
# """
|
||||
# 该技能可在地面和空中施放。\n
|
||||
# 向后微微跃起,并根据武器的不同,向地面发射不同的投射物,使敌人浮空。\n
|
||||
# 攻击时,有霸体判定; 转职为缪斯或奇美拉后,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "凌跃一击"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (4,1)
|
||||
# position = 4
|
||||
# rangeLv = 3
|
||||
# cd = 2
|
||||
# mp = [0, 0]
|
||||
# uuid = "0969cd4054d93da07708108c0cc1c4b5"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 箭矢攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 冲击波攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 冲击波浮空力 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # [转职为缪斯后]
|
||||
# # 棱镜攻击力 : {value3}
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# # 冲击波攻击力 : {value4}
|
||||
# data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# # [转职为妖护使后]
|
||||
# # 妖兽上勾拳攻击力 : {value5}%
|
||||
# data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# # [转职为奇美拉后]
|
||||
# # 箭矢攻击力 : {value6}
|
||||
# data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
# # 冲击波攻击力 : {value7}
|
||||
# data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
class Skill0(ActiveSkill):
|
||||
"""
|
||||
该技能可在地面和空中施放。\n
|
||||
向后微微跃起,并根据武器的不同,向地面发射不同的投射物,使敌人浮空。\n
|
||||
攻击时,有霸体判定; 转职为缪斯或奇美拉后,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "凌跃一击"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (4,1)
|
||||
position = 4
|
||||
rangeLv = 3
|
||||
cd = 2
|
||||
mp = [0, 0]
|
||||
uuid = "0969cd4054d93da07708108c0cc1c4b5"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 箭矢攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 冲击波攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 冲击波浮空力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [转职为缪斯后]
|
||||
# 棱镜攻击力 : {value3}
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 冲击波攻击力 : {value4}
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# [转职为妖护使后]
|
||||
# 妖兽上勾拳攻击力 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# [转职为奇美拉后]
|
||||
# 箭矢攻击力 : {value6}
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
# 冲击波攻击力 : {value7}
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
|
||||
# 热场调音
|
||||
# archer/muse/04883563896fe1adac7505c6146b5f59
|
||||
@@ -83,177 +82,171 @@ class Skill1(ActiveSkill):
|
||||
# 后跳
|
||||
# archer/muse/7822d6d52e10964a6755f142c666b494
|
||||
# b9cb48777665de22c006fabaf9a560b3/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill2(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill2(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
# archer/muse/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
# b9cb48777665de22c006fabaf9a560b3/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
# MIGRATION: character 中没有同名技能“基础精通”,暂不启用
|
||||
# class Skill3(PassiveSkill):
|
||||
# """
|
||||
# 增加基本攻击、 前冲攻击、 跳跃攻击、 [凌跃一击]技能的攻击力。\n
|
||||
# 决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
|
||||
# """
|
||||
# name = "基础精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 115
|
||||
# maxLv = 200
|
||||
# cellPos = (1,0)
|
||||
# position = 1
|
||||
# rangeLv = 1
|
||||
# uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 基本攻击力变化率 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 前冲攻击力变化率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 跳跃攻击力变化率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill3(PassiveSkill):
|
||||
"""
|
||||
增加基本攻击、 前冲攻击、 跳跃攻击、 [凌跃一击]技能的攻击力。\n
|
||||
决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
|
||||
"""
|
||||
name = "基础精通"
|
||||
learnLv = 1
|
||||
masterLv = 115
|
||||
maxLv = 200
|
||||
cellPos = (1,0)
|
||||
position = 1
|
||||
rangeLv = 1
|
||||
uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 基本攻击力变化率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 前冲攻击力变化率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 跳跃攻击力变化率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 受身蹲伏
|
||||
# archer/muse/ce26c6b69d02a440a81b552bec94f03b
|
||||
# b9cb48777665de22c006fabaf9a560b3/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# archer/muse/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# b9cb48777665de22c006fabaf9a560b3/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# archer/muse/892ef624d8bf3d7fc045f84825fd6104
|
||||
# b9cb48777665de22c006fabaf9a560b3/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill6(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 全力挥击
|
||||
# archer/muse/4655101518604f874721b3cc249aae10
|
||||
# b9cb48777665de22c006fabaf9a560b3/4655101518604f874721b3cc249aae10
|
||||
# MIGRATION: character 中没有同名技能“全力挥击”,暂不启用
|
||||
# class Skill7(ActiveSkill):
|
||||
# """
|
||||
# 用力挥舞弓,击打周围的敌人,并向前推出。\n
|
||||
# 转职为猎人时,再次按技能键会立即发射一枚爆炸箭矢,造成额外伤害。\n
|
||||
# 转职为缪斯或奇美拉时,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "全力挥击"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (4,2)
|
||||
# position = 4
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [28, 165]
|
||||
# uuid = "4655101518604f874721b3cc249aae10"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 击打攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # [转职为猎人后]
|
||||
# # 爆炸箭矢攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # [范围信息]
|
||||
# # 转职为猎人时,爆炸箭矢射程 : {value2}px
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 转职为猎人时,爆炸箭矢爆炸范围比率 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
用力挥舞弓,击打周围的敌人,并向前推出。\n
|
||||
转职为猎人时,再次按技能键会立即发射一枚爆炸箭矢,造成额外伤害。\n
|
||||
转职为缪斯或奇美拉时,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "全力挥击"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (4,2)
|
||||
position = 4
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [28, 165]
|
||||
uuid = "4655101518604f874721b3cc249aae10"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 击打攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# [转职为猎人后]
|
||||
# 爆炸箭矢攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [范围信息]
|
||||
# 转职为猎人时,爆炸箭矢射程 : {value2}px
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 转职为猎人时,爆炸箭矢爆炸范围比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 激活均衡器
|
||||
# archer/muse/dcd536f1674630f01fc9667bb202b851
|
||||
@@ -287,35 +280,34 @@ class Skill8(ActiveSkill):
|
||||
# 翻月翔击
|
||||
# archer/muse/c9664191611af31142e052dfaef84530
|
||||
# b9cb48777665de22c006fabaf9a560b3/c9664191611af31142e052dfaef84530
|
||||
# MIGRATION: character 中没有同名技能“翻月翔击”,暂不启用
|
||||
# class Skill9(ActiveSkill):
|
||||
# """
|
||||
# 前冲并踢飞命中的敌人。\n
|
||||
# 踢击仅对一名敌人造成伤害,冲击波可以对除该敌人外附近的敌人造成伤害。\n
|
||||
# 对无法抓取的敌人不适用控制效果。\n
|
||||
# 可以按方向键调整冲刺方向。\n
|
||||
# 转职为缪斯或奇美拉后,技能类型变为独立攻击力。\n
|
||||
# 转职为旅人时,可以强制中断踢击后的僵直并施放空中技能。\n
|
||||
# 转职为妖护使时,可以在空中施放。\n
|
||||
# """
|
||||
# name = "翻月翔击"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (4,3)
|
||||
# position = 4
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [35, 206]
|
||||
# uuid = "c9664191611af31142e052dfaef84530"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 踢击攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 冲击波攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
前冲并踢飞命中的敌人。\n
|
||||
踢击仅对一名敌人造成伤害,冲击波可以对除该敌人外附近的敌人造成伤害。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
可以按方向键调整冲刺方向。\n
|
||||
转职为缪斯或奇美拉后,技能类型变为独立攻击力。\n
|
||||
转职为旅人时,可以强制中断踢击后的僵直并施放空中技能。\n
|
||||
转职为妖护使时,可以在空中施放。\n
|
||||
"""
|
||||
name = "翻月翔击"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (4,3)
|
||||
position = 4
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [35, 206]
|
||||
uuid = "c9664191611af31142e052dfaef84530"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 踢击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 冲击波攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 夜与梦
|
||||
# archer/muse/762c4e6d030eaf0abbfe1fec2b298574
|
||||
@@ -383,59 +375,57 @@ class Skill11(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# archer/muse/2b340542e776818b78f3212af184bd6b
|
||||
# b9cb48777665de22c006fabaf9a560b3/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill12(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill12(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# archer/muse/1fea5a626f15230237946a11a9d11582
|
||||
# b9cb48777665de22c006fabaf9a560b3/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill13(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 悦耳音律
|
||||
# archer/muse/27bade584bb42fef68148d3a0b72bace
|
||||
|
||||
@@ -124,24 +124,23 @@ class Skill2(ActiveSkill):
|
||||
# 后跳
|
||||
# archer/traveler/7822d6d52e10964a6755f142c666b494
|
||||
# b9cb48777665de22c006fabaf9a560b3/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill3(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill3(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -178,95 +177,92 @@ class Skill4(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# archer/traveler/ce26c6b69d02a440a81b552bec94f03b
|
||||
# b9cb48777665de22c006fabaf9a560b3/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# archer/traveler/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# b9cb48777665de22c006fabaf9a560b3/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill6(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# archer/traveler/892ef624d8bf3d7fc045f84825fd6104
|
||||
# b9cb48777665de22c006fabaf9a560b3/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill7(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill7(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 绝技袭击
|
||||
# archer/traveler/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# b9cb48777665de22c006fabaf9a560b3/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
class Skill7(ActiveSkill):
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
该技能可在地面或空中施放。\n
|
||||
激活鞋子上的迷雾推进装置,敏捷地向前上方跳起,对地面上的敌人射击进行牵制后落地。\n
|
||||
@@ -296,7 +292,7 @@ class Skill7(ActiveSkill):
|
||||
# 全力挥击
|
||||
# archer/traveler/4655101518604f874721b3cc249aae10
|
||||
# b9cb48777665de22c006fabaf9a560b3/4655101518604f874721b3cc249aae10
|
||||
class Skill8(ActiveSkill):
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
用力挥舞弓,击打周围的敌人,并向前推出。\n
|
||||
转职为猎人时,再次按技能键会立即发射一枚爆炸箭矢,造成额外伤害。\n
|
||||
@@ -332,7 +328,7 @@ class Skill8(ActiveSkill):
|
||||
# 高速机动
|
||||
# archer/traveler/147d005ac868e0de52b1f255eea35d62
|
||||
# b9cb48777665de22c006fabaf9a560b3/147d005ac868e0de52b1f255eea35d62
|
||||
class Skill9(ActiveSkill):
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
该技能可以在地面和空中施放; 可以强制中断其他技能并施放该技能。\n
|
||||
地面施放时,快速后退; 空中施放时,快速落地。\n
|
||||
@@ -358,7 +354,7 @@ class Skill9(ActiveSkill):
|
||||
# 翻月翔击
|
||||
# archer/traveler/c9664191611af31142e052dfaef84530
|
||||
# b9cb48777665de22c006fabaf9a560b3/c9664191611af31142e052dfaef84530
|
||||
class Skill10(ActiveSkill):
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
前冲并踢飞命中的敌人。\n
|
||||
踢击仅对一名敌人造成伤害,冲击波可以对除该敌人外附近的敌人造成伤害。\n
|
||||
@@ -392,7 +388,7 @@ class Skill10(ActiveSkill):
|
||||
# 营火
|
||||
# archer/traveler/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# b9cb48777665de22c006fabaf9a560b3/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
class Skill11(ActiveSkill):
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
向前扔出一个可自动安装的营火工具,温暖的热量可以恢复范围内所有队员的生命值。\n
|
||||
在一定范围内则获得最大恢复量,距离越远恢复量越少。\n
|
||||
@@ -443,64 +439,62 @@ class Skill11(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# archer/traveler/2b340542e776818b78f3212af184bd6b
|
||||
# b9cb48777665de22c006fabaf9a560b3/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill13(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill13(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# archer/traveler/1fea5a626f15230237946a11a9d11582
|
||||
# b9cb48777665de22c006fabaf9a560b3/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill14(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 迷雾箭雨
|
||||
# archer/traveler/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# b9cb48777665de22c006fabaf9a560b3/cfacda0647b9a0f595df2c2aad30c18d
|
||||
class Skill14(ActiveSkill):
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
将迷雾装置的迷雾能量凝聚在箭头发射。\n
|
||||
射出的箭矢被浓缩的迷雾能量穿透,分裂成数支迷雾箭矢攻击前方敌人,被箭射中的敌人受到多段伤害。\n
|
||||
@@ -533,7 +527,7 @@ class Skill14(ActiveSkill):
|
||||
# 驱虫烈火
|
||||
# archer/traveler/45442bbbe33540b4deeec29437dae70c
|
||||
# b9cb48777665de22c006fabaf9a560b3/45442bbbe33540b4deeec29437dae70c
|
||||
class Skill15(ActiveSkill):
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
旅行必需品“引火器”的功率加大,发射火焰,消灭周围的毒虫。\n
|
||||
火焰命中的敌人受到火属性伤害,并进入灼伤异常状态。\n
|
||||
@@ -574,7 +568,7 @@ class Skill15(ActiveSkill):
|
||||
# 玄机弓精通
|
||||
# archer/traveler/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# b9cb48777665de22c006fabaf9a560b3/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
class Skill16(PassiveSkill):
|
||||
class Skill17(PassiveSkill):
|
||||
"""
|
||||
时刻铭记修炼弓术的重要性可谓是旅人守则的基础中的基础。\n
|
||||
增加物理攻击力,装备玄机弓时,增加命中率。\n
|
||||
@@ -603,30 +597,29 @@ class Skill16(PassiveSkill):
|
||||
# 暴击
|
||||
# archer/traveler/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# b9cb48777665de22c006fabaf9a560b3/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill18(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill18(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 三重加速
|
||||
# archer/traveler/8f73f243041c2d27739fe7696f02bf9b
|
||||
# b9cb48777665de22c006fabaf9a560b3/8f73f243041c2d27739fe7696f02bf9b
|
||||
class Skill18(ActiveSkill):
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
该技能可在地面或空中施放。\n
|
||||
激活鞋子上的迷雾推进装置,向后方跳跃,发射三支箭矢后落地。\n
|
||||
@@ -665,7 +658,7 @@ class Skill18(ActiveSkill):
|
||||
# 斗志昂扬
|
||||
# archer/traveler/9cb6f9ed646fa87f9b7680a42ce83d1a
|
||||
# b9cb48777665de22c006fabaf9a560b3/9cb6f9ed646fa87f9b7680a42ce83d1a
|
||||
class Skill19(ActiveSkill):
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
旅行总是充满了令人兴奋的奇遇,清澈的阳光照耀着前方的道路,旅人已准备好迎接每一场旅行。\n
|
||||
增加自身基本攻击力、 技能攻击力和移动速度。\n
|
||||
@@ -694,7 +687,7 @@ class Skill19(ActiveSkill):
|
||||
# 细雨
|
||||
# archer/traveler/4224f9b0b8c7c903e9a1e0f9d9f6d04d
|
||||
# b9cb48777665de22c006fabaf9a560b3/4224f9b0b8c7c903e9a1e0f9d9f6d04d
|
||||
class Skill20(ActiveSkill):
|
||||
class Skill21(ActiveSkill):
|
||||
"""
|
||||
以抛物线发射箭矢和迷雾箭雨。\n
|
||||
发射的箭矢冲向地面产生冲击波,击倒敌人。\n
|
||||
@@ -727,7 +720,7 @@ class Skill20(ActiveSkill):
|
||||
# 急流
|
||||
# archer/traveler/78bd107acd474518b606be1e4fd38239
|
||||
# b9cb48777665de22c006fabaf9a560b3/78bd107acd474518b606be1e4fd38239
|
||||
class Skill21(ActiveSkill):
|
||||
class Skill22(ActiveSkill):
|
||||
"""
|
||||
以旋风的形态发射迷雾能量,将被击中的敌人聚拢在一直线上,随后连续发射震动箭。\n
|
||||
被震动箭命中的敌人会被回旋的迷雾之风控制一段时间。\n
|
||||
@@ -767,7 +760,7 @@ class Skill21(ActiveSkill):
|
||||
# 旅人的直觉
|
||||
# archer/traveler/d085127b0edd719782bd618d5688f4a1
|
||||
# b9cb48777665de22c006fabaf9a560b3/d085127b0edd719782bd618d5688f4a1
|
||||
class Skill22(ActiveSkill):
|
||||
class Skill23(ActiveSkill):
|
||||
"""
|
||||
虽然旅人看起来总是拥有好运气,但实际上靠的是旅行者特有的敏锐直觉。\n
|
||||
旅人可以通过流浪协会流传下来的独特专注法提高自身能力。\n
|
||||
@@ -800,7 +793,7 @@ class Skill22(ActiveSkill):
|
||||
# 高原雾花
|
||||
# archer/traveler/42c82812f86ff6704ae9952a2e6093a4
|
||||
# b9cb48777665de22c006fabaf9a560b3/42c82812f86ff6704ae9952a2e6093a4
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
该技能可以在地面或空中施放; 空中施放时会俯冲到地面后施放。\n
|
||||
双脚蹬地跳起,释放鞋子上的迷雾推进装置,向前方跳跃后反向旋转,形成雾气漩涡,随后借力于雾气漩涡,射出大量特制小型速射箭矢。\n
|
||||
@@ -853,7 +846,7 @@ class Skill23(ActiveSkill):
|
||||
# 装置驱动
|
||||
# archer/traveler/3d8f3d438405d79f8d3ed68072674d1e
|
||||
# b9cb48777665de22c006fabaf9a560b3/3d8f3d438405d79f8d3ed68072674d1e
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
该技能可在地面或空中施放。\n
|
||||
将迷雾凝聚在迷雾装置发射口前方后分离,向前瞄准后,发射用引火器点燃的火焰箭。\n
|
||||
@@ -908,7 +901,7 @@ class Skill24(ActiveSkill):
|
||||
# 装载 : 猛击
|
||||
# archer/traveler/2f5d03c7848effbc0a23f4df45d9ca46
|
||||
# b9cb48777665de22c006fabaf9a560b3/2f5d03c7848effbc0a23f4df45d9ca46
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
该技能可以在地面和空中施放; 可以强制中断其他技能并施放该技能,或强制中断该技能并施放其他技能。\n
|
||||
将封存猛击迷雾的燃料罐插入迷雾装置,增加下次施放的弓术技能 (觉醒技能和部分技能除外) 的攻击力,该效果仅适用1次。\n
|
||||
@@ -942,7 +935,7 @@ class Skill25(ActiveSkill):
|
||||
# 浓雾暴雨
|
||||
# archer/traveler/ade01c1d6afc8a05055225045e89fe49
|
||||
# b9cb48777665de22c006fabaf9a560b3/ade01c1d6afc8a05055225045e89fe49
|
||||
class Skill26(TravelerActiveSkill):
|
||||
class Skill27(TravelerActiveSkill):
|
||||
"""
|
||||
提高迷雾装置的输出功率,向天空发射由箭矢和迷雾箭形成的箭雨。\n
|
||||
箭雨落到地面产生大量冲击波,造成多段伤害。\n
|
||||
@@ -994,7 +987,7 @@ class Skill26(TravelerActiveSkill):
|
||||
# 神雾兵仗·流星
|
||||
# archer/traveler/ff171dc487807bb9aa28900ca9a46b41
|
||||
# b9cb48777665de22c006fabaf9a560b3/ff171dc487807bb9aa28900ca9a46b41
|
||||
class Skill27(TravelerActiveSkill):
|
||||
class Skill28(TravelerActiveSkill):
|
||||
"""
|
||||
学习后,在玄机弓下方安装只有隶属于自由旅行者组织“流浪协会”的优秀弓箭手才能驾驭的[神雾兵仗·流星]。\n
|
||||
可以在除[高原雾花]和觉醒技能以外的旅人弓术系列技能的瞄准和射击过程中发动,根据施放的弓术技能形态 (贯穿型、 爆炸型、 散射型) 发动蕴含星雾力量的流星箭。\n
|
||||
@@ -1087,7 +1080,7 @@ class Skill27(TravelerActiveSkill):
|
||||
# 野外生存
|
||||
# archer/traveler/547ab2b2bd860d3e37355a9cfbc1077c
|
||||
# b9cb48777665de22c006fabaf9a560b3/547ab2b2bd860d3e37355a9cfbc1077c
|
||||
class Skill28(PassiveSkill):
|
||||
class Skill29(PassiveSkill):
|
||||
"""
|
||||
旅行并不会总是按照计划进行,所以旅人时刻都要发挥出色的应变能力。\n
|
||||
增加基本攻击和技能攻击力,增加自身受到的技能和消耗品的生命值、 魔法值恢复效果。\n
|
||||
@@ -1116,7 +1109,7 @@ class Skill28(PassiveSkill):
|
||||
# 旷野火炎
|
||||
# archer/traveler/506e7ed77d517419a6e1c437a2cedb17
|
||||
# b9cb48777665de22c006fabaf9a560b3/506e7ed77d517419a6e1c437a2cedb17
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
点燃引火器,以迷雾装置的迷雾能量作为燃料,发射多支火焰箭。\n
|
||||
发射时织梦者前方的敌人会被推开一段距离,发射的箭矢在前方坠落引发连环爆炸,造成火属性伤害并灼烧地面。\n
|
||||
@@ -1157,7 +1150,7 @@ class Skill29(ActiveSkill):
|
||||
# 装载 : 闪攻
|
||||
# archer/traveler/8c2379737c5acc935c1731f67f607655
|
||||
# b9cb48777665de22c006fabaf9a560b3/8c2379737c5acc935c1731f67f607655
|
||||
class Skill30(PassiveSkill):
|
||||
class Skill31(PassiveSkill):
|
||||
"""
|
||||
精炼猛击迷雾,追加可以提升反应力的闪攻力量。\n
|
||||
施放[装载 : 猛击]时,除了增加下一个弓术技能的攻击力外还能额外减少技能冷却时间。\n
|
||||
@@ -1185,7 +1178,7 @@ class Skill30(PassiveSkill):
|
||||
# 登跃飞锚
|
||||
# archer/traveler/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||
# b9cb48777665de22c006fabaf9a560b3/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||
class Skill31(TravelerActiveSkill):
|
||||
class Skill32(TravelerActiveSkill):
|
||||
"""
|
||||
该技能可在地面或空中施放。\n
|
||||
将用于安装帐篷或攀岩时使用的多功能飞锚附加到震动箭上,驱动迷雾能量发射。\n
|
||||
@@ -1248,7 +1241,7 @@ class Skill31(TravelerActiveSkill):
|
||||
# 神雾兵仗·妖旋风
|
||||
# archer/traveler/5dc7008b12a459325b548b0715c6b73c
|
||||
# b9cb48777665de22c006fabaf9a560b3/5dc7008b12a459325b548b0715c6b73c
|
||||
class Skill32(TravelerActiveSkill):
|
||||
class Skill33(TravelerActiveSkill):
|
||||
"""
|
||||
该技能可以在地面和空中施放; 可以强制中断其他技能并施放该技能,或强制中断该技能并施放其他技能。\n
|
||||
将自由旅行家组织“流浪协会”秘传的影雾封存到特制的“神雾兵仗·妖旋风”燃料罐中,安装在迷雾装置上发射,释放的妖气引发猛烈的旋风,连同织梦者发射的箭矢席卷一切。\n
|
||||
@@ -1324,7 +1317,7 @@ class Skill32(TravelerActiveSkill):
|
||||
# 流浪之星的纹章
|
||||
# archer/traveler/8ee0099656df08a0b39225f8a21d514b
|
||||
# b9cb48777665de22c006fabaf9a560b3/8ee0099656df08a0b39225f8a21d514b
|
||||
class Skill33(PassiveSkill):
|
||||
class Skill34(PassiveSkill):
|
||||
"""
|
||||
赐予勇于探索属于自己的星星的天境之人的纹章,持有者有权改造各种如燃料罐等设备,为接下来的旅途做好准备。\n
|
||||
增加基本攻击力和转职技能攻击力,进入地下城时,自动施放[旅人的直觉]。\n
|
||||
@@ -1357,7 +1350,7 @@ class Skill33(PassiveSkill):
|
||||
# 流雾疾风
|
||||
# archer/traveler/da6e37c1e3f0e8867f70007d89c239ff
|
||||
# b9cb48777665de22c006fabaf9a560b3/da6e37c1e3f0e8867f70007d89c239ff
|
||||
class Skill34(TravelerActiveSkill):
|
||||
class Skill35(TravelerActiveSkill):
|
||||
"""
|
||||
将迷雾装置功率发动到极限,流动的高浓度迷雾能量包覆在箭矢上,如同疾风骤雨般连续发射。\n
|
||||
在连续发射过程中按跳跃键可以中断技能。\n
|
||||
@@ -1408,7 +1401,7 @@ class Skill34(TravelerActiveSkill):
|
||||
# 自动操作模式
|
||||
# archer/traveler/47bd4871f29defc2a0021ee9261d7a5b
|
||||
# b9cb48777665de22c006fabaf9a560b3/47bd4871f29defc2a0021ee9261d7a5b
|
||||
class Skill35(PassiveSkill):
|
||||
class Skill36(PassiveSkill):
|
||||
"""
|
||||
将[神雾兵仗·流星]的发射装置改造为自动模式。\n
|
||||
学习后,不适用[流浪之星的纹章]的[神雾兵仗·流星]冷却时间减少效果; [神雾兵仗·流星]自动发射。 ([绝技袭击]除外)\n
|
||||
@@ -1430,7 +1423,7 @@ class Skill35(PassiveSkill):
|
||||
# 装载 : 烟花漫天
|
||||
# archer/traveler/9bff7f2559e003766fee2853dca00631
|
||||
# b9cb48777665de22c006fabaf9a560b3/9bff7f2559e003766fee2853dca00631
|
||||
class Skill36(TravelerActiveSkill):
|
||||
class Skill37(TravelerActiveSkill):
|
||||
"""
|
||||
该技能可在前方一定范围内存在敌人时施放。\n
|
||||
可以在地面和空中施放; 可以强制中断其他技能并施放该技能,或强制中断该技能并施放其他技能。\n
|
||||
@@ -1498,7 +1491,7 @@ class Skill36(TravelerActiveSkill):
|
||||
# 神雾兵仗·北极星
|
||||
# archer/traveler/a6c8f69107f8c4f5d1a0c7a57d000290
|
||||
# b9cb48777665de22c006fabaf9a560b3/a6c8f69107f8c4f5d1a0c7a57d000290
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
该技能可以在学习[神雾兵仗·流星]后施放。\n
|
||||
作为“流浪之星”,获得开启[神雾兵仗·流星]隐藏的北极星模式的权限。\n
|
||||
@@ -1542,7 +1535,7 @@ class Skill37(ActiveSkill):
|
||||
# 星辰装置
|
||||
# archer/traveler/3829c15bf5f520c13998a3479ba0ce7b
|
||||
# b9cb48777665de22c006fabaf9a560b3/3829c15bf5f520c13998a3479ba0ce7b
|
||||
class Skill38(TravelerActiveSkill):
|
||||
class Skill39(TravelerActiveSkill):
|
||||
"""
|
||||
只有领悟到旅行的真谛的聆风·旅人,才能通过名为“星辰装置”的星座图的指引,施放神秘的星光之力。\n
|
||||
增加基本攻击力和转职技能攻击力,变更部分技能效果。\n
|
||||
@@ -1576,7 +1569,7 @@ class Skill38(TravelerActiveSkill):
|
||||
# 装置驱动 : 星云
|
||||
# archer/traveler/03bb5314ffd41e9458d67ef924fef38f
|
||||
# b9cb48777665de22c006fabaf9a560b3/03bb5314ffd41e9458d67ef924fef38f
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
该技能可在地面或空中施放。\n
|
||||
向前方跳起时,分离迷雾装置的头部,头部分化出更多的零件分布在四周,同时向中央的零件发射充满了星辰装置光芒能量的箭矢。\n
|
||||
@@ -1614,7 +1607,7 @@ class Skill39(ActiveSkill):
|
||||
# 神雾星仗·人马座星云
|
||||
# archer/traveler/bb34e8854a93fd250347a1c64119f7ab
|
||||
# b9cb48777665de22c006fabaf9a560b3/bb34e8854a93fd250347a1c64119f7ab
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
该技能可以在学习[神雾兵仗·流星]后施放; 可以在地面和空中施放。\n
|
||||
释放星辰装置的力量,将迷雾装置和[神雾兵仗·流星]融合在一起,组成[神雾星仗·人马座星云]。\n
|
||||
|
||||
@@ -226,41 +226,40 @@ class Skill6(ActiveSkill):
|
||||
# 技能连招
|
||||
# archer/vigilante/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# b9cb48777665de22c006fabaf9a560b3/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill7(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# archer/vigilante/892ef624d8bf3d7fc045f84825fd6104
|
||||
# b9cb48777665de22c006fabaf9a560b3/892ef624d8bf3d7fc045f84825fd6104
|
||||
class Skill7(PassiveSkill):
|
||||
class Skill8(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
@@ -282,7 +281,7 @@ class Skill7(PassiveSkill):
|
||||
# 全力挥击
|
||||
# archer/vigilante/4655101518604f874721b3cc249aae10
|
||||
# b9cb48777665de22c006fabaf9a560b3/4655101518604f874721b3cc249aae10
|
||||
class Skill8(ActiveSkill):
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
用力挥舞弓,击打周围的敌人,并向前推出。\n
|
||||
转职为猎人时,再次按技能键会立即发射一枚爆炸箭矢,造成额外伤害。\n
|
||||
@@ -318,7 +317,7 @@ class Skill8(ActiveSkill):
|
||||
# 切割之影
|
||||
# archer/vigilante/3fb8395ae3b81bd608e0c4223a8eb534
|
||||
# b9cb48777665de22c006fabaf9a560b3/3fb8395ae3b81bd608e0c4223a8eb534
|
||||
class Skill9(ActiveSkill):
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
[妖兽形技能]\n
|
||||
变身为妖兽的妖护使以迅雷不及掩耳的速度掠过敌人进行抓挠攻击。 成功击中敌人时,落地后会转身出现在被击中的敌人里最强的敌人的身后。\n
|
||||
@@ -352,7 +351,7 @@ class Skill9(ActiveSkill):
|
||||
# 翻月翔击
|
||||
# archer/vigilante/c9664191611af31142e052dfaef84530
|
||||
# b9cb48777665de22c006fabaf9a560b3/c9664191611af31142e052dfaef84530
|
||||
class Skill10(ActiveSkill):
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
前冲并踢飞命中的敌人。\n
|
||||
踢击仅对一名敌人造成伤害,冲击波可以对除该敌人外附近的敌人造成伤害。\n
|
||||
@@ -386,7 +385,7 @@ class Skill10(ActiveSkill):
|
||||
# 见面礼
|
||||
# archer/vigilante/5806440d21e7546d50007a5ba11f8024
|
||||
# b9cb48777665de22c006fabaf9a560b3/5806440d21e7546d50007a5ba11f8024
|
||||
class Skill11(ActiveSkill):
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
[人形技能]\n
|
||||
妖护使将妖影弓变化为十字弩形态,连续发射快速而锋利的妖气箭。\n
|
||||
@@ -419,7 +418,7 @@ class Skill11(ActiveSkill):
|
||||
# 拒绝屏障
|
||||
# archer/vigilante/d429147c372b549c3dadcabcba50787f
|
||||
# b9cb48777665de22c006fabaf9a560b3/d429147c372b549c3dadcabcba50787f
|
||||
class Skill12(ActiveSkill):
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
[人形/妖兽形技能]\n
|
||||
妖护使将妖气化为结晶覆盖全身,拒绝对自己的所有攻击,减少所受伤害。\n
|
||||
@@ -449,7 +448,7 @@ class Skill12(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# archer/vigilante/2b340542e776818b78f3212af184bd6b
|
||||
# b9cb48777665de22c006fabaf9a560b3/2b340542e776818b78f3212af184bd6b
|
||||
class Skill13(PassiveSkill):
|
||||
class Skill14(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
@@ -478,7 +477,7 @@ class Skill13(PassiveSkill):
|
||||
# 跃翔
|
||||
# archer/vigilante/1fea5a626f15230237946a11a9d11582
|
||||
# b9cb48777665de22c006fabaf9a560b3/1fea5a626f15230237946a11a9d11582
|
||||
class Skill14(ActiveSkill):
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
@@ -505,7 +504,7 @@ class Skill14(ActiveSkill):
|
||||
# 妖爪
|
||||
# archer/vigilante/7ec521d063d2190e1fcc5bd229af9bcf
|
||||
# b9cb48777665de22c006fabaf9a560b3/7ec521d063d2190e1fcc5bd229af9bcf
|
||||
class Skill15(ActiveSkill):
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
[人形/妖兽形技能]\n
|
||||
挥舞由妖气形成的利爪。\n
|
||||
@@ -553,7 +552,7 @@ class Skill15(ActiveSkill):
|
||||
# 捕猎箭
|
||||
# archer/vigilante/0113c8b1306ca76d208f83f2d093dd62
|
||||
# b9cb48777665de22c006fabaf9a560b3/0113c8b1306ca76d208f83f2d093dd62
|
||||
class Skill16(ActiveSkill):
|
||||
class Skill17(ActiveSkill):
|
||||
"""
|
||||
[人形技能]\n
|
||||
对于妖护使来说,理论上妖兽也许和同族无异。 但如果你问她,她可能会回答这只是她最厌恶的猎物。\n
|
||||
@@ -591,7 +590,7 @@ class Skill16(ActiveSkill):
|
||||
# 苦痛送行
|
||||
# archer/vigilante/8b08f9504167a9c0f3a1d29d71b7943e
|
||||
# b9cb48777665de22c006fabaf9a560b3/8b08f9504167a9c0f3a1d29d71b7943e
|
||||
class Skill17(ActiveSkill):
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
[妖兽形技能]\n
|
||||
变身为妖兽的妖护使飞扑向前方敌人进行攻击后,进入一段时间的强化状态。\n
|
||||
@@ -629,7 +628,7 @@ class Skill17(ActiveSkill):
|
||||
# 特殊体质
|
||||
# archer/vigilante/ac21c02567f04a92b54dd85c091d1e5a
|
||||
# b9cb48777665de22c006fabaf9a560b3/ac21c02567f04a92b54dd85c091d1e5a
|
||||
class Skill18(PassiveSkill):
|
||||
class Skill19(PassiveSkill):
|
||||
"""
|
||||
虽然不想承认,但从生存的角度来看,没有比这更好的体质了。\n
|
||||
妖护使的基本攻击和转职技能攻击力增加,变身为妖兽形时,增加移动速度和物理/魔法防御力。\n
|
||||
@@ -659,7 +658,7 @@ class Skill18(PassiveSkill):
|
||||
# 暴击
|
||||
# archer/vigilante/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# b9cb48777665de22c006fabaf9a560b3/fc1262c19f3d0477ee8eda47b8db8696
|
||||
class Skill19(PassiveSkill):
|
||||
class Skill20(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
@@ -682,7 +681,7 @@ class Skill19(PassiveSkill):
|
||||
# 威慑低吼
|
||||
# archer/vigilante/ab6fc3303df03b58911967dfca2b5d07
|
||||
# b9cb48777665de22c006fabaf9a560b3/ab6fc3303df03b58911967dfca2b5d07
|
||||
class Skill20(ActiveSkill):
|
||||
class Skill21(ActiveSkill):
|
||||
"""
|
||||
对敌人表示出高度警戒,全身毛发倒竖,进入完全战斗状态。\n
|
||||
基本攻击和转职技能攻击力增加。\n
|
||||
@@ -709,7 +708,7 @@ class Skill20(ActiveSkill):
|
||||
# 破颜击
|
||||
# archer/vigilante/c91a62dc0a18360acf5031ac0ebf09f5
|
||||
# b9cb48777665de22c006fabaf9a560b3/c91a62dc0a18360acf5031ac0ebf09f5
|
||||
class Skill21(ActiveSkill):
|
||||
class Skill22(ActiveSkill):
|
||||
"""
|
||||
[人形技能]\n
|
||||
追踪进入妖护使警戒范围内最近的敌人。 成功追踪敌人时,快速划破目标的面部后进行终结攻击,拉开和敌人的距离。\n
|
||||
@@ -746,7 +745,7 @@ class Skill21(ActiveSkill):
|
||||
# 妖刺结阵
|
||||
# archer/vigilante/0c3a468aee1f7ce06bf91eb3319518c1
|
||||
# b9cb48777665de22c006fabaf9a560b3/0c3a468aee1f7ce06bf91eb3319518c1
|
||||
class Skill22(ActiveSkill):
|
||||
class Skill23(ActiveSkill):
|
||||
"""
|
||||
[妖兽形技能]\n
|
||||
变身为妖兽,生成多个妖气利刃,穿刺前方敌人。\n
|
||||
@@ -786,7 +785,7 @@ class Skill22(ActiveSkill):
|
||||
# 利爪锋芒
|
||||
# archer/vigilante/5cac3411ccef1af333953e0ded5e942d
|
||||
# b9cb48777665de22c006fabaf9a560b3/5cac3411ccef1af333953e0ded5e942d
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
[人形技能]\n
|
||||
接近妖护使的敌人将会尝到她隐藏起来的利爪的厉害。 将妖影弓变化为潜行形态,横斩周围的敌人。\n
|
||||
@@ -819,7 +818,7 @@ class Skill23(ActiveSkill):
|
||||
# 巡猎终结
|
||||
# archer/vigilante/85f7c810ad503790e8626439fe936d56
|
||||
# b9cb48777665de22c006fabaf9a560b3/85f7c810ad503790e8626439fe936d56
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
[人形技能]\n
|
||||
敌人是否终结并不是用眼睛确认的。 使用十字弩迅速射出两发弩箭,然后变化为长弓作最后的射击。\n
|
||||
@@ -855,7 +854,7 @@ class Skill24(ActiveSkill):
|
||||
# 御蛇
|
||||
# archer/vigilante/002cbdd9bfd0f0b970451ae8d48d029e
|
||||
# b9cb48777665de22c006fabaf9a560b3/002cbdd9bfd0f0b970451ae8d48d029e
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
[人形技能]\n
|
||||
将妖气化作毒蛇,朝着猎物飞扑过去。\n
|
||||
@@ -917,7 +916,7 @@ class Skill25(ActiveSkill):
|
||||
# 幻妖之噬
|
||||
# archer/vigilante/31823197cc0b04d4c5dcf8f928d9220c
|
||||
# b9cb48777665de22c006fabaf9a560b3/31823197cc0b04d4c5dcf8f928d9220c
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
[妖兽形技能]\n
|
||||
变身为妖兽的妖护使嗅到附近最强大猎物的气味,飞扑上去一顿撕咬。\n
|
||||
@@ -991,7 +990,7 @@ class Skill26(ActiveSkill):
|
||||
# 野性愈烈
|
||||
# archer/vigilante/dac8d8207618150c162e4c6f9e168527
|
||||
# b9cb48777665de22c006fabaf9a560b3/dac8d8207618150c162e4c6f9e168527
|
||||
class Skill27(PassiveSkill):
|
||||
class Skill28(PassiveSkill):
|
||||
"""
|
||||
不顾本人的意志,被赋予的野性越来越强烈。\n
|
||||
妖护使的暴击伤害和暴击率增加,命中率增加。\n
|
||||
@@ -1021,7 +1020,7 @@ class Skill27(PassiveSkill):
|
||||
# 狂妖风暴
|
||||
# archer/vigilante/8e358ecf99ac9df31a6132aeafe378a9
|
||||
# b9cb48777665de22c006fabaf9a560b3/8e358ecf99ac9df31a6132aeafe378a9
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
[人形技能]\n
|
||||
妖护使跃向空中,向地面发射妖气箭,在地面爆炸的妖气引发强烈的妖气风暴,吸附周围的敌人。 被妖气风暴击中的敌人会被强制控制。 在妖气风暴消失前再次按技能键,将发动斩断风暴的终结斩击并结束技能。\n
|
||||
@@ -1090,7 +1089,7 @@ class Skill28(ActiveSkill):
|
||||
# 凶兽噬咬
|
||||
# archer/vigilante/78b86e64fbb74c1db1b71c50a5ac21cd
|
||||
# b9cb48777665de22c006fabaf9a560b3/78b86e64fbb74c1db1b71c50a5ac21cd
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
[妖兽形技能]\n
|
||||
变身为妖兽的妖护使咬住附近最强敌人的脖子飞向空中,身体生成大量妖气尖刺并进行旋转攻击,随后和敌人一起冲向地面并产生强力冲击波。 最后,对无力抵抗的敌人进行绝息撕咬。\n
|
||||
@@ -1166,7 +1165,7 @@ class Skill29(ActiveSkill):
|
||||
# 野息狂放
|
||||
# archer/vigilante/f4a561e272cc434a4905b3aa0c0de090
|
||||
# b9cb48777665de22c006fabaf9a560b3/f4a561e272cc434a4905b3aa0c0de090
|
||||
class Skill30(PassiveSkill):
|
||||
class Skill31(PassiveSkill):
|
||||
"""
|
||||
将部分压抑着的妖兽之力释放出来作为自身的力量,并努力无视那一瞬间不知从何处传来的声音。\n
|
||||
妖护使的基本攻击和转职技能攻击力增加。\n
|
||||
@@ -1197,7 +1196,7 @@ class Skill30(PassiveSkill):
|
||||
# 鲜活宴场
|
||||
# archer/vigilante/0e409ac3e1c1f3976b3ef2bfe4c13069
|
||||
# b9cb48777665de22c006fabaf9a560b3/0e409ac3e1c1f3976b3ef2bfe4c13069
|
||||
class Skill31(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
缠绕妖护使身体的妖气幻化成茧的形态,向四面八方伸出妖气触须,从那些来不及躲避的可怜牺牲品身上夺取生命。 充分吸取敌人生命力来恢复自身生命值后,妖护使制造出巨大的妖气刀刃,斩断妖气茧回归人形。 被妖气触须击中的敌人会被强制控制。\n
|
||||
"""
|
||||
@@ -1231,7 +1230,7 @@ class Skill31(ActiveSkill):
|
||||
# 妖蛇暴雨
|
||||
# archer/vigilante/4c5271b0ecce120d7fc113f377fae76f
|
||||
# b9cb48777665de22c006fabaf9a560b3/4c5271b0ecce120d7fc113f377fae76f
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
[人形技能]\n
|
||||
妖护使向天空发射充满妖气的箭,大量妖气形成的蛇从空中倾泻而下,搜索范围内的敌人并飞扑上去撕咬。\n
|
||||
@@ -1290,7 +1289,7 @@ class Skill32(ActiveSkill):
|
||||
# 盛怒狂潮
|
||||
# archer/vigilante/2e2b7efe778656690f9c8cb6e47c3932
|
||||
# b9cb48777665de22c006fabaf9a560b3/2e2b7efe778656690f9c8cb6e47c3932
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
[妖兽形技能]\n
|
||||
因处于战斗的兴奋,无法压抑的妖气溢出瞬间幻化成巨大的妖兽形态。 在前方生成巨大的结晶并击碎,对被击中的敌人造成伤害。\n
|
||||
@@ -1360,7 +1359,7 @@ class Skill33(ActiveSkill):
|
||||
# 妖人合一
|
||||
# archer/vigilante/dde3b443bd5e61d90c34e5ee771e2c28
|
||||
# b9cb48777665de22c006fabaf9a560b3/dde3b443bd5e61d90c34e5ee771e2c28
|
||||
class Skill34(PassiveSkill):
|
||||
class Skill35(PassiveSkill):
|
||||
"""
|
||||
妖护使开始理解和接受内心的妖兽,变得可以自如地运用妖气。\n
|
||||
妖护使的基本攻击和转职技能攻击力增加。 此外,在妖兽形态下可以在空中按跳跃键(C)再次进行跳跃,使用[切割之影]技能不再消耗妖气。\n
|
||||
@@ -1386,7 +1385,7 @@ class Skill34(PassiveSkill):
|
||||
# 卸骨
|
||||
# archer/vigilante/527cdc3ecca985e18ef819d456532b26
|
||||
# b9cb48777665de22c006fabaf9a560b3/527cdc3ecca985e18ef819d456532b26
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
[人形技能]\n
|
||||
妖护使快速藏匿进黑暗之中,并在附近最强的敌人身后出现,向目标深深地插入妖气刀刃后,给予足以分离骨肉的强力终结斩击。\n
|
||||
@@ -1448,7 +1447,7 @@ class Skill35(ActiveSkill):
|
||||
# 妖芒之茧
|
||||
# archer/vigilante/e788de1a4498c99fcc790302c4d41fed
|
||||
# b9cb48777665de22c006fabaf9a560b3/e788de1a4498c99fcc790302c4d41fed
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
[妖兽形技能]\n
|
||||
妖护使用坚硬的茧覆盖身体,将锋利的妖气尖刺向四周发射,瞬间穿透敌人。\n
|
||||
@@ -1513,7 +1512,7 @@ class Skill36(ActiveSkill):
|
||||
# 妖潮狂袭
|
||||
# archer/vigilante/902a016f6978f13740f237e4740a5646
|
||||
# b9cb48777665de22c006fabaf9a560b3/902a016f6978f13740f237e4740a5646
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
尽情地释放体内的妖气,破坏周围的一切。\n
|
||||
消耗当前所有的妖气能量,根据消耗的妖气能量成比例增加技能攻击力。\n
|
||||
@@ -1557,7 +1556,7 @@ class Skill37(ActiveSkill):
|
||||
# 万物巅峰
|
||||
# archer/vigilante/370586038cf40378f20d338d507a780c
|
||||
# b9cb48777665de22c006fabaf9a560b3/370586038cf40378f20d338d507a780c
|
||||
class Skill38(PassiveSkill):
|
||||
class Skill39(PassiveSkill):
|
||||
"""
|
||||
妖护使完全承认并接受内心妖兽的存在,仿佛立身于万物之巅。\n
|
||||
基本攻击和转职技能攻击力增加。 [妖兽化/人形化]的妖气特效发生变化。 此外,[特殊体质]的物理/魔法防御力强化效果也适用于人形,[苦痛送行]基本攻击增加多段攻击次数和表现效果,部分技能得到强化。\n
|
||||
@@ -1587,7 +1586,7 @@ class Skill38(PassiveSkill):
|
||||
# 神妖之爪
|
||||
# archer/vigilante/dd32a9825ec1af42a91f2223be6658e5
|
||||
# b9cb48777665de22c006fabaf9a560b3/dd32a9825ec1af42a91f2223be6658e5
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
[人形/妖兽形技能]\n
|
||||
达到神妖境界之时,即使是同样的力量也可以被以不同的方式使用。 在任何状态下都可以完美使用妖兽之力的妖护使,根据自身目前的变身状态使用不同的力量。\n
|
||||
@@ -1663,7 +1662,7 @@ class Skill39(ActiveSkill):
|
||||
# 极夜·妖刃千散
|
||||
# archer/vigilante/fa3ee243b36699e9d3fc34328adf6417
|
||||
# b9cb48777665de22c006fabaf9a560b3/fa3ee243b36699e9d3fc34328adf6417
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
对于拥有妖兽之力的人来说,接受自身的存在就是与永恒的黑暗融为一体。\n
|
||||
投身于妖气之海的妖护使浓缩妖气的精髓制造出妖气刀刃后,一跃而起,挥舞着刀刃将闪烁着邪恶之光的恶意一刀两断。\n
|
||||
|
||||
@@ -75,24 +75,23 @@ class Skill1(ActiveSkill):
|
||||
# 后跳
|
||||
# demonic_lancer/dragoon/7822d6d52e10964a6755f142c666b494
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill2(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill2(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -129,95 +128,92 @@ class Skill3(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# demonic_lancer/dragoon/ce26c6b69d02a440a81b552bec94f03b
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# demonic_lancer/dragoon/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# demonic_lancer/dragoon/892ef624d8bf3d7fc045f84825fd6104
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill6(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 回旋钩
|
||||
# demonic_lancer/dragoon/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
class Skill6(ActiveSkill):
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
用枪把敌人钩过来后,再次扔出。\n
|
||||
被扔出的敌人会受到冲撞伤害,并且碰到墙壁时,会反弹回来。\n
|
||||
@@ -257,7 +253,7 @@ class Skill6(ActiveSkill):
|
||||
# 格挡反击
|
||||
# demonic_lancer/dragoon/4655101518604f874721b3cc249aae10
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/4655101518604f874721b3cc249aae10
|
||||
class Skill7(ActiveSkill):
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
斜架长枪抵抗来自前方的攻击。\n
|
||||
受到的伤害越多,接受攻击时被推开的距离越远。\n
|
||||
@@ -287,7 +283,7 @@ class Skill7(ActiveSkill):
|
||||
# 落凤枪
|
||||
# demonic_lancer/dragoon/c9664191611af31142e052dfaef84530
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/c9664191611af31142e052dfaef84530
|
||||
class Skill8(ActiveSkill):
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
从空中快速地斜向落地,刺向敌人。\n
|
||||
"""
|
||||
@@ -319,7 +315,7 @@ class Skill8(ActiveSkill):
|
||||
# 横扫
|
||||
# demonic_lancer/dragoon/fc7a3f4c2852c832a2f20af63d5d212f
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/fc7a3f4c2852c832a2f20af63d5d212f
|
||||
class Skill9(ActiveSkill):
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
向前方快速横斩,击飞敌人。\n
|
||||
"""
|
||||
@@ -345,7 +341,7 @@ class Skill9(ActiveSkill):
|
||||
# 魔枪发射
|
||||
# demonic_lancer/dragoon/51a08fd0c90f0a5276cd552047fac93d
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/51a08fd0c90f0a5276cd552047fac93d
|
||||
class Skill10(ActiveSkill):
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
将气息聚集到魔枪尖端,然后投掷魔枪。\n
|
||||
魔法枪对命中的敌人造成多段伤害后消失。\n
|
||||
@@ -374,64 +370,62 @@ class Skill10(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# demonic_lancer/dragoon/2b340542e776818b78f3212af184bd6b
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill12(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill12(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# demonic_lancer/dragoon/1fea5a626f15230237946a11a9d11582
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill13(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 连环枪
|
||||
# demonic_lancer/dragoon/717f1e2104fe4b796f800352fa143ecc
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/717f1e2104fe4b796f800352fa143ecc
|
||||
class Skill13(ActiveSkill):
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
使用长枪进行连续攻击。 命中敌人时按下技能键,即刻发动下一次攻击。\n
|
||||
"""
|
||||
@@ -469,7 +463,7 @@ class Skill13(ActiveSkill):
|
||||
# 扫堂枪
|
||||
# demonic_lancer/dragoon/128b9ddef2262f40723deae4407bdb42
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/128b9ddef2262f40723deae4407bdb42
|
||||
class Skill14(ActiveSkill):
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
攻击敌人足部,使之倒地。\n
|
||||
"""
|
||||
@@ -495,7 +489,7 @@ class Skill14(ActiveSkill):
|
||||
# 狩猎技艺
|
||||
# demonic_lancer/dragoon/147d005ac868e0de52b1f255eea35d62
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/147d005ac868e0de52b1f255eea35d62
|
||||
class Skill15(PassiveSkill):
|
||||
class Skill16(PassiveSkill):
|
||||
"""
|
||||
基本攻击、 前冲攻击、 后跳、 跳跃攻击变更为狩猎魔兽专用的狩猎者固有枪术。\n
|
||||
"""
|
||||
@@ -516,7 +510,7 @@ class Skill15(PassiveSkill):
|
||||
# 光枪精通
|
||||
# demonic_lancer/dragoon/47bd4871f29defc2a0021ee9261d7a5b
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/47bd4871f29defc2a0021ee9261d7a5b
|
||||
class Skill16(PassiveSkill):
|
||||
class Skill17(PassiveSkill):
|
||||
"""
|
||||
增加魔法攻击力和暴击率。 装备光枪时,提升对武器的熟练度,增加攻击速度。\n
|
||||
"""
|
||||
@@ -548,7 +542,7 @@ class Skill16(PassiveSkill):
|
||||
# 猎杀枪
|
||||
# demonic_lancer/dragoon/8510294202d0e042dd29a2422fc6770d
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/8510294202d0e042dd29a2422fc6770d
|
||||
class Skill17(ActiveSkill):
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
生成基本攻击或施放技能时可以发射的魔法枪。\n
|
||||
施放[鹰坠]和1、 2、 3次觉醒技能时无法发射,有生成数量限制和发射冷却时间。\n
|
||||
@@ -592,7 +586,7 @@ class Skill17(ActiveSkill):
|
||||
# 隐鼠之袭
|
||||
# demonic_lancer/dragoon/38612d8f2561edc2eb68d5057a837bfa
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/38612d8f2561edc2eb68d5057a837bfa
|
||||
class Skill18(ActiveSkill):
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
从地面攻击,释放强大的能量。\n
|
||||
被击中的敌人会浮空一定高度。\n
|
||||
@@ -625,7 +619,7 @@ class Skill18(ActiveSkill):
|
||||
# 光焰飞枪
|
||||
# demonic_lancer/dragoon/6a1d1f08a6572be420bb3a256c44c015
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/6a1d1f08a6572be420bb3a256c44c015
|
||||
class Skill19(ActiveSkill):
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
投掷多支魔法枪,对敌人造成多段伤害,并将敌人推向后方。\n
|
||||
"""
|
||||
@@ -656,7 +650,7 @@ class Skill19(ActiveSkill):
|
||||
# 狩猎本能
|
||||
# demonic_lancer/dragoon/e0a072e8cef2d77893aad5f68aeed56a
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/e0a072e8cef2d77893aad5f68aeed56a
|
||||
class Skill20(PassiveSkill):
|
||||
class Skill21(PassiveSkill):
|
||||
"""
|
||||
发挥猎人长期养成的狩猎本能,增加暴击伤害和命中率。\n
|
||||
"""
|
||||
@@ -683,30 +677,29 @@ class Skill20(PassiveSkill):
|
||||
# 暴击
|
||||
# demonic_lancer/dragoon/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill22(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill22(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 能量萃取
|
||||
# demonic_lancer/dragoon/669f1428193f61f9d92c743b72438c4d
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/669f1428193f61f9d92c743b72438c4d
|
||||
class Skill22(ActiveSkill):
|
||||
class Skill23(ActiveSkill):
|
||||
"""
|
||||
集中精神提取魔法的力量,提升基本攻击力和技能攻击力。\n
|
||||
"""
|
||||
@@ -732,7 +725,7 @@ class Skill22(ActiveSkill):
|
||||
# 猎杀枪 : 掠食
|
||||
# demonic_lancer/dragoon/b3659936a9a74c4ed6f7faf07cca1f9e
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/b3659936a9a74c4ed6f7faf07cca1f9e
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
在基本攻击或技能施放过程中使用,可以将敌人强制控制一定时间。\n
|
||||
可以在地面或空中施放。\n
|
||||
@@ -785,7 +778,7 @@ class Skill23(ActiveSkill):
|
||||
# 蛮横冲撞
|
||||
# demonic_lancer/dragoon/a2d943797daca862a6f321aca6ac9bfa
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/a2d943797daca862a6f321aca6ac9bfa
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
向前方突进,用枪刺穿敌人并将其击退,然后将敌人下刺向地面。\n
|
||||
突进过程中击中敌人时,再次按技能键可以立即将敌人刺倒在地。\n
|
||||
@@ -826,7 +819,7 @@ class Skill24(ActiveSkill):
|
||||
# 光焰枪
|
||||
# demonic_lancer/dragoon/c7bf7ccab413009640e65ca6f2f0263a
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/c7bf7ccab413009640e65ca6f2f0263a
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
向前方投掷贯穿一切的魔法枪,并将敌人击飞。\n
|
||||
"""
|
||||
@@ -855,7 +848,7 @@ class Skill25(ActiveSkill):
|
||||
# 猎杀枪 : 穿心
|
||||
# demonic_lancer/dragoon/ecc23c980ea71450c0ad0c3fd232f329
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/ecc23c980ea71450c0ad0c3fd232f329
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
向前方发射猎杀枪。\n
|
||||
旋转的猎杀枪对敌人造成多段伤害,移动到最远位置后返回并将敌人拉到特定位置。\n
|
||||
@@ -894,7 +887,7 @@ class Skill26(ActiveSkill):
|
||||
# 利刃收割
|
||||
# demonic_lancer/dragoon/1b1cfab062e0768bcc889e33e1f30dbf
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/1b1cfab062e0768bcc889e33e1f30dbf
|
||||
class Skill27(ActiveSkill):
|
||||
class Skill28(ActiveSkill):
|
||||
"""
|
||||
生成魔法枪,大范围挥舞魔法枪将敌人聚集起来,然后将敌人向前方击退; 如果施放时按上方向键,则会使敌人向上浮空。\n
|
||||
"""
|
||||
@@ -970,7 +963,7 @@ class Skill27(ActiveSkill):
|
||||
# 光焰囚杀
|
||||
# demonic_lancer/dragoon/c77a417c43de80c4ce32c1ed405d174a
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/c77a417c43de80c4ce32c1ed405d174a
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
向空中释放枪的气息,然后使其在前方落下,生成屏障。 屏障对敌人造成多段伤害,逐渐向中央合拢,最后爆炸。\n
|
||||
"""
|
||||
@@ -1021,7 +1014,7 @@ class Skill28(ActiveSkill):
|
||||
# 鹰坠
|
||||
# demonic_lancer/dragoon/0b8db1e10b3abbd24d38564e708675d5
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/0b8db1e10b3abbd24d38564e708675d5
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
跳到空中期间,可以用方向键调整降落位置,然后降落到指定位置。\n
|
||||
再次按技能键可以立即降落。\n
|
||||
@@ -1081,7 +1074,7 @@ class Skill29(ActiveSkill):
|
||||
# 龙鳞碎割
|
||||
# demonic_lancer/dragoon/852f8ad797db4dca1405cb3e77198401
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/852f8ad797db4dca1405cb3e77198401
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
生成多支魔法枪,向前方敌人射出。\n
|
||||
发射指定数量的魔法枪后,向正面的敌人发动终结攻击。\n
|
||||
@@ -1144,7 +1137,7 @@ class Skill30(ActiveSkill):
|
||||
# 枪魂感知
|
||||
# demonic_lancer/dragoon/28b583c75a49103a1d8aabf799c000a4
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/28b583c75a49103a1d8aabf799c000a4
|
||||
class Skill31(PassiveSkill):
|
||||
class Skill32(PassiveSkill):
|
||||
"""
|
||||
增加狩猎者的技能攻击力,减少猎杀枪的重新生成时间。\n
|
||||
"""
|
||||
@@ -1171,7 +1164,7 @@ class Skill31(PassiveSkill):
|
||||
# 逐云灭龙杀
|
||||
# demonic_lancer/dragoon/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
射出猎杀枪,对前方魔法阵内的敌人造成伤害并强控敌人; 然后,跳到高空中,以极快的速度降落,使敌人受到巨大冲撞爆炸伤害。\n
|
||||
按住方向键可以调整降落位置。\n
|
||||
@@ -1211,7 +1204,7 @@ class Skill32(ActiveSkill):
|
||||
# 天龙破
|
||||
# demonic_lancer/dragoon/dcb31a63ef58954f44ff2070c42a9a98
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/dcb31a63ef58954f44ff2070c42a9a98
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
生成魔法枪发动乱舞攻击。\n
|
||||
乱舞后跳起将魔枪插入地面,并使魔枪爆炸。\n
|
||||
@@ -1273,7 +1266,7 @@ class Skill33(ActiveSkill):
|
||||
# 地龙狩
|
||||
# demonic_lancer/dragoon/8572675ec6a1f50b6eff6a867376c2de
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/8572675ec6a1f50b6eff6a867376c2de
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
蓄力后立即向前方突进,突进中途撞到敌人会发出强烈的爆炸攻击,同时狩猎者向后方跳起。\n
|
||||
施放时,按方向键可以调整跳起的方向。\n
|
||||
@@ -1331,7 +1324,7 @@ class Skill34(ActiveSkill):
|
||||
# 狩猎之心
|
||||
# demonic_lancer/dragoon/2a0a39184de92acf1c1375e00b77404c
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/2a0a39184de92acf1c1375e00b77404c
|
||||
class Skill35(PassiveSkill):
|
||||
class Skill36(PassiveSkill):
|
||||
"""
|
||||
领悟狩猎之心的狩猎者可以更高效地使用魔兽之力。\n
|
||||
提高基本攻击力和技能攻击力,并增加命中率和攻击速度。\n
|
||||
@@ -1361,7 +1354,7 @@ class Skill35(PassiveSkill):
|
||||
# 凌空之狩
|
||||
# demonic_lancer/dragoon/9dc8438e4572d39243c97da31c113acc
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/9dc8438e4572d39243c97da31c113acc
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
狩猎者向前方高高跃起,并生成一把猎杀枪进行投掷。\n
|
||||
投掷的猎杀枪插入地面,对周围的敌人造成伤害,随后从空中突进到猎杀枪的位置,拔出猎杀枪并大幅度挥斩,对周围的敌人造成伤害。\n
|
||||
@@ -1419,7 +1412,7 @@ class Skill36(ActiveSkill):
|
||||
# 无尽毁灭
|
||||
# demonic_lancer/dragoon/3fb8395ae3b81bd608e0c4223a8eb534
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/3fb8395ae3b81bd608e0c4223a8eb534
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
快速旋转魔法枪,生成利刃风车粉碎敌人。\n
|
||||
生成的利刃风车造成多段攻击伤害后,飞向前方并爆炸。\n
|
||||
@@ -1480,7 +1473,7 @@ class Skill37(ActiveSkill):
|
||||
# 绝命猎杀 : 死亡穿刺
|
||||
# demonic_lancer/dragoon/5806440d21e7546d50007a5ba11f8024
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/5806440d21e7546d50007a5ba11f8024
|
||||
class Skill38(ActiveSkill):
|
||||
class Skill39(ActiveSkill):
|
||||
"""
|
||||
融合猎杀枪和光枪生成突击枪,给最强敌人种下印记并强制控制敌人,然后光速跃起并发动穿刺攻击。\n
|
||||
最后将突击枪插入敌人体内,并引发爆炸造成伤害。\n
|
||||
@@ -1517,7 +1510,7 @@ class Skill38(ActiveSkill):
|
||||
# 狩魔之魂
|
||||
# demonic_lancer/dragoon/002cbdd9bfd0f0b970451ae8d48d029e
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/002cbdd9bfd0f0b970451ae8d48d029e
|
||||
class Skill39(PassiveSkill):
|
||||
class Skill40(PassiveSkill):
|
||||
"""
|
||||
千魂·狩猎者成功控制暴走的利维坦之力,将力量注入猎杀枪,锻造出更加强大的光枪。\n
|
||||
强化在地面和空中狩猎的能力,部分技能附加特殊效果。\n
|
||||
@@ -1547,7 +1540,7 @@ class Skill39(PassiveSkill):
|
||||
# 瞬光猎杀枪
|
||||
# demonic_lancer/dragoon/31823197cc0b04d4c5dcf8f928d9220c
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/31823197cc0b04d4c5dcf8f928d9220c
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
召唤新锻造的猎杀枪后,发射猎杀枪,对前方多个敌人造成多段伤害。 然后,发射的猎杀枪冲向天空,形成巨型猎杀枪插入地面。 除觉醒技能和部分技能之外,基本攻击和其他动作过程中也可以施放该技能。\n
|
||||
"""
|
||||
@@ -1578,7 +1571,7 @@ class Skill40(ActiveSkill):
|
||||
# 红月·狂狩盛宴
|
||||
# demonic_lancer/dragoon/dac8d8207618150c162e4c6f9e168527
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/dac8d8207618150c162e4c6f9e168527
|
||||
class Skill41(ActiveSkill):
|
||||
class Skill42(ActiveSkill):
|
||||
"""
|
||||
释放已吸收的所有魔兽之力,重塑红月升起之日曾遭遇的最强劲敌。\n
|
||||
将自身的力量向天空发射,化作大量猎杀枪插入地面。 然后,捕捉最强的猎物,释放全部力量,以极限速度贯穿猎物。\n
|
||||
|
||||
@@ -8,81 +8,78 @@ prefix = "demonic_lancer/impaler/cn/skillDetail"
|
||||
# 刺击
|
||||
# demonic_lancer/impaler/9dda3f4a849dba1a288dd65e116860f2
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/9dda3f4a849dba1a288dd65e116860f2
|
||||
# MIGRATION: character 中没有同名技能“刺击”,暂不启用
|
||||
# class Skill0(ActiveSkill):
|
||||
# """
|
||||
# 向前方进行普通的刺击。 用枪头击打敌人时,可以造成更多的伤害。\n
|
||||
# 近距离攻击和枪头攻击不会同时命中敌人,相应的判定重叠时,优先判定为枪头攻击。\n
|
||||
# """
|
||||
# name = "刺击"
|
||||
# learnLv = 1
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (2,1)
|
||||
# position = 2
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [6, 40]
|
||||
# uuid = "9dda3f4a849dba1a288dd65e116860f2"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 近距离攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 枪头攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 枪头攻击判定距离 : {value2}px
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill0(ActiveSkill):
|
||||
"""
|
||||
向前方进行普通的刺击。 用枪头击打敌人时,可以造成更多的伤害。\n
|
||||
近距离攻击和枪头攻击不会同时命中敌人,相应的判定重叠时,优先判定为枪头攻击。\n
|
||||
"""
|
||||
name = "刺击"
|
||||
learnLv = 1
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (2,1)
|
||||
position = 2
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [6, 40]
|
||||
uuid = "9dda3f4a849dba1a288dd65e116860f2"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 近距离攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 枪头攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 枪头攻击判定距离 : {value2}px
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 枪挑
|
||||
# demonic_lancer/impaler/0969cd4054d93da07708108c0cc1c4b5
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/0969cd4054d93da07708108c0cc1c4b5
|
||||
# MIGRATION: character 中没有同名技能“枪挑”,暂不启用
|
||||
# class Skill1(ActiveSkill):
|
||||
# """
|
||||
# 从下往上挑击,使敌人浮空。\n
|
||||
# """
|
||||
# name = "枪挑"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (8,1)
|
||||
# position = 8
|
||||
# rangeLv = 3
|
||||
# cd = 2
|
||||
# mp = [0, 0]
|
||||
# uuid = "0969cd4054d93da07708108c0cc1c4b5"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 挑击攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 浮空力增加率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill1(ActiveSkill):
|
||||
"""
|
||||
从下往上挑击,使敌人浮空。\n
|
||||
"""
|
||||
name = "枪挑"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (8,1)
|
||||
position = 8
|
||||
rangeLv = 3
|
||||
cd = 2
|
||||
mp = [0, 0]
|
||||
uuid = "0969cd4054d93da07708108c0cc1c4b5"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 挑击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 浮空力增加率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 后跳
|
||||
# demonic_lancer/impaler/7822d6d52e10964a6755f142c666b494
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill2(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill2(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -117,211 +114,204 @@ class Skill3(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# demonic_lancer/impaler/ce26c6b69d02a440a81b552bec94f03b
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# demonic_lancer/impaler/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# demonic_lancer/impaler/892ef624d8bf3d7fc045f84825fd6104
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill6(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 回旋钩
|
||||
# demonic_lancer/impaler/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# MIGRATION: character 中没有同名技能“回旋钩”,暂不启用
|
||||
# class Skill7(ActiveSkill):
|
||||
# """
|
||||
# 用枪把敌人钩过来后,再次扔出。\n
|
||||
# 被扔出的敌人会受到冲撞伤害,并且碰到墙壁时,会反弹回来。\n
|
||||
# 对无法抓取的敌人不适用控制效果。\n
|
||||
# """
|
||||
# name = "回旋钩"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (3,2)
|
||||
# position = 3
|
||||
# rangeLv = 2
|
||||
# cd = 7
|
||||
# mp = [20, 300]
|
||||
# uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 被扔时的冲撞伤害 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 撞到墙壁、 地面时的冲撞伤害 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # [学习帝国枪术后]
|
||||
# # 可抓取的敌人数量 : {value2}
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
用枪把敌人钩过来后,再次扔出。\n
|
||||
被扔出的敌人会受到冲撞伤害,并且碰到墙壁时,会反弹回来。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
"""
|
||||
name = "回旋钩"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (3,2)
|
||||
position = 3
|
||||
rangeLv = 2
|
||||
cd = 7
|
||||
mp = [20, 300]
|
||||
uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 被扔时的冲撞伤害 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 撞到墙壁、 地面时的冲撞伤害 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [学习帝国枪术后]
|
||||
# 可抓取的敌人数量 : {value2}
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 格挡反击
|
||||
# demonic_lancer/impaler/4655101518604f874721b3cc249aae10
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/4655101518604f874721b3cc249aae10
|
||||
# MIGRATION: character 中没有同名技能“格挡反击”,暂不启用
|
||||
# class Skill8(ActiveSkill):
|
||||
# """
|
||||
# 斜架长枪抵抗来自前方的攻击。\n
|
||||
# 受到的伤害越多,接受攻击时被推开的距离越远。\n
|
||||
# 被推开一定距离后,按下X键可以进行反击。\n
|
||||
# """
|
||||
# name = "格挡反击"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 10
|
||||
# cellPos = (8,3)
|
||||
# position = 8
|
||||
# rangeLv = 2
|
||||
# cd = 6
|
||||
# mp = [4, 5]
|
||||
# uuid = "4655101518604f874721b3cc249aae10"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 反击的攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 所受伤害减少率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
斜架长枪抵抗来自前方的攻击。\n
|
||||
受到的伤害越多,接受攻击时被推开的距离越远。\n
|
||||
被推开一定距离后,按下X键可以进行反击。\n
|
||||
"""
|
||||
name = "格挡反击"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 10
|
||||
cellPos = (8,3)
|
||||
position = 8
|
||||
rangeLv = 2
|
||||
cd = 6
|
||||
mp = [4, 5]
|
||||
uuid = "4655101518604f874721b3cc249aae10"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 反击的攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 所受伤害减少率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 落凤枪
|
||||
# demonic_lancer/impaler/c9664191611af31142e052dfaef84530
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/c9664191611af31142e052dfaef84530
|
||||
# MIGRATION: character 中没有同名技能“落凤枪”,暂不启用
|
||||
# class Skill9(ActiveSkill):
|
||||
# """
|
||||
# 从空中快速地斜向落地,刺向敌人。\n
|
||||
# """
|
||||
# name = "落凤枪"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (7,3)
|
||||
# position = 7
|
||||
# rangeLv = 2
|
||||
# cd = 4.5
|
||||
# mp = [12, 125]
|
||||
# uuid = "c9664191611af31142e052dfaef84530"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 落地攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 地面爆炸攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # [范围信息]
|
||||
# # 爆炸范围 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
从空中快速地斜向落地,刺向敌人。\n
|
||||
"""
|
||||
name = "落凤枪"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (7,3)
|
||||
position = 7
|
||||
rangeLv = 2
|
||||
cd = 4.5
|
||||
mp = [12, 125]
|
||||
uuid = "c9664191611af31142e052dfaef84530"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 落地攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 地面爆炸攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [范围信息]
|
||||
# 爆炸范围 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 横扫
|
||||
# demonic_lancer/impaler/fc7a3f4c2852c832a2f20af63d5d212f
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/fc7a3f4c2852c832a2f20af63d5d212f
|
||||
# MIGRATION: character 中没有同名技能“横扫”,暂不启用
|
||||
# class Skill10(ActiveSkill):
|
||||
# """
|
||||
# 向前方快速横斩,击飞敌人。\n
|
||||
# """
|
||||
# name = "横扫"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (0,3)
|
||||
# position = 0
|
||||
# rangeLv = 2
|
||||
# cd = 4
|
||||
# mp = [8, 70]
|
||||
# uuid = "fc7a3f4c2852c832a2f20af63d5d212f"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 横斩攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
向前方快速横斩,击飞敌人。\n
|
||||
"""
|
||||
name = "横扫"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (0,3)
|
||||
position = 0
|
||||
rangeLv = 2
|
||||
cd = 4
|
||||
mp = [8, 70]
|
||||
uuid = "fc7a3f4c2852c832a2f20af63d5d212f"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 横斩攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 魔枪发射
|
||||
# demonic_lancer/impaler/51a08fd0c90f0a5276cd552047fac93d
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/51a08fd0c90f0a5276cd552047fac93d
|
||||
class Skill10(ActiveSkill):
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
将气息聚集到魔枪尖端,然后投掷魔枪。\n
|
||||
魔法枪对命中的敌人造成多段伤害后消失。\n
|
||||
@@ -350,123 +340,119 @@ class Skill10(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# demonic_lancer/impaler/2b340542e776818b78f3212af184bd6b
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill12(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill12(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# demonic_lancer/impaler/1fea5a626f15230237946a11a9d11582
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill13(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 连环枪
|
||||
# demonic_lancer/impaler/717f1e2104fe4b796f800352fa143ecc
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/717f1e2104fe4b796f800352fa143ecc
|
||||
# MIGRATION: character 中没有同名技能“连环枪”,暂不启用
|
||||
# class Skill14(ActiveSkill):
|
||||
# """
|
||||
# 使用长枪进行连续攻击。 命中敌人时按下技能键,即刻发动下一次攻击。\n
|
||||
# """
|
||||
# name = "连环枪"
|
||||
# learnLv = 15
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (1,4)
|
||||
# position = 1
|
||||
# rangeLv = 2
|
||||
# cd = 6
|
||||
# mp = [13, 120]
|
||||
# uuid = "717f1e2104fe4b796f800352fa143ecc"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 命中敌人后,即刻发动下一攻击所需的按键间隔 : 0.5秒
|
||||
# # 横斩攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 上挑攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 向上攻击力 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 下刺攻击力 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# # 敌人的僵直增加量 : {value4}%
|
||||
# data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
使用长枪进行连续攻击。 命中敌人时按下技能键,即刻发动下一次攻击。\n
|
||||
"""
|
||||
name = "连环枪"
|
||||
learnLv = 15
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (1,4)
|
||||
position = 1
|
||||
rangeLv = 2
|
||||
cd = 6
|
||||
mp = [13, 120]
|
||||
uuid = "717f1e2104fe4b796f800352fa143ecc"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 命中敌人后,即刻发动下一攻击所需的按键间隔 : 0.5秒
|
||||
# 横斩攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 上挑攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 向上攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 下刺攻击力 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 敌人的僵直增加量 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
|
||||
# 扫堂枪
|
||||
# demonic_lancer/impaler/128b9ddef2262f40723deae4407bdb42
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/128b9ddef2262f40723deae4407bdb42
|
||||
# MIGRATION: character 中没有同名技能“扫堂枪”,暂不启用
|
||||
# class Skill15(ActiveSkill):
|
||||
# """
|
||||
# 攻击敌人足部,使之倒地。\n
|
||||
# """
|
||||
# name = "扫堂枪"
|
||||
# learnLv = 15
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (0,4)
|
||||
# position = 0
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [12, 120]
|
||||
# uuid = "128b9ddef2262f40723deae4407bdb42"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 横斩攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
攻击敌人足部,使之倒地。\n
|
||||
"""
|
||||
name = "扫堂枪"
|
||||
learnLv = 15
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (0,4)
|
||||
position = 0
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [12, 120]
|
||||
uuid = "128b9ddef2262f40723deae4407bdb42"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 横斩攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 暗蚀
|
||||
# demonic_lancer/impaler/d53301bb328baf12a3ae482cc6a565dd
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/d53301bb328baf12a3ae482cc6a565dd
|
||||
class Skill15(PassiveSkill):
|
||||
class Skill16(PassiveSkill):
|
||||
"""
|
||||
暗枪士的身体被暴走的魔枪侵蚀,增加属性攻击力,可以使用黑暗气息和黑雷。\n
|
||||
- [黑暗气息] -\n
|
||||
@@ -536,7 +522,7 @@ class Skill15(PassiveSkill):
|
||||
# 帝国枪术
|
||||
# demonic_lancer/impaler/7e904ea3d2a9faa054604e55120a9268
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/7e904ea3d2a9faa054604e55120a9268
|
||||
class Skill16(PassiveSkill):
|
||||
class Skill17(PassiveSkill):
|
||||
"""
|
||||
帝国广泛使用的枪术。\n
|
||||
基本攻击、 前冲攻击和跳跃攻击变更为暗枪士专用攻击。\n
|
||||
@@ -566,7 +552,7 @@ class Skill16(PassiveSkill):
|
||||
# 双重投射
|
||||
# demonic_lancer/impaler/dbf8b30c7057032af0d68fcfa289fdae
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/dbf8b30c7057032af0d68fcfa289fdae
|
||||
class Skill17(ActiveSkill):
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
[黑雷系列]\n
|
||||
连续投掷两支注入黑雷的魔枪。 魔枪不会穿刺敌人,而是在碰到敌人的瞬间造成伤害然后消失。\n
|
||||
@@ -606,7 +592,7 @@ class Skill17(ActiveSkill):
|
||||
# 侵蚀之矛
|
||||
# demonic_lancer/impaler/5152480fdde81362575a488d4cec4af9
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/5152480fdde81362575a488d4cec4af9
|
||||
class Skill18(ActiveSkill):
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
[暗蚀系列]\n
|
||||
生成黑暗之枪向前方投掷。\n
|
||||
@@ -640,7 +626,7 @@ class Skill18(ActiveSkill):
|
||||
# 暗矛投射
|
||||
# demonic_lancer/impaler/2391a27457b5a8c6fa4b4670a91bdd11
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/2391a27457b5a8c6fa4b4670a91bdd11
|
||||
class Skill19(ActiveSkill):
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
[黑雷系列]\n
|
||||
旋转黑雷,将黑雷缠绕在魔枪上并向前方投掷。\n
|
||||
@@ -678,7 +664,7 @@ class Skill19(ActiveSkill):
|
||||
# 暗矛精通
|
||||
# demonic_lancer/impaler/5892d1fa4462e561ac8f8d2c74892b0a
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/5892d1fa4462e561ac8f8d2c74892b0a
|
||||
class Skill20(PassiveSkill):
|
||||
class Skill21(PassiveSkill):
|
||||
"""
|
||||
蚕食的黑暗之力与投掷枪术相结合,增加魔法攻击力; 使用暗矛系武器时,增加命中率。\n
|
||||
在决斗场中不增加命中率。\n
|
||||
@@ -709,7 +695,7 @@ class Skill20(PassiveSkill):
|
||||
# 暴击
|
||||
# demonic_lancer/impaler/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/fc1262c19f3d0477ee8eda47b8db8696
|
||||
class Skill21(PassiveSkill):
|
||||
class Skill22(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
@@ -732,7 +718,7 @@ class Skill21(PassiveSkill):
|
||||
# 黑暗化身
|
||||
# demonic_lancer/impaler/fc458e449ee00b01dbf88d09aae65462
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/fc458e449ee00b01dbf88d09aae65462
|
||||
class Skill22(ActiveSkill):
|
||||
class Skill23(ActiveSkill):
|
||||
"""
|
||||
吸收魔枪的气息,强化自身,增加魔法暴击伤害和魔法暴击率。\n
|
||||
"""
|
||||
@@ -760,7 +746,7 @@ class Skill22(ActiveSkill):
|
||||
# 暗矛贯穿
|
||||
# demonic_lancer/impaler/1812a1ece67bb37b6b44b54766450064
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/1812a1ece67bb37b6b44b54766450064
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
[黑雷系列]\n
|
||||
向前方投掷注入黑雷的魔枪。\n
|
||||
@@ -806,7 +792,7 @@ class Skill23(ActiveSkill):
|
||||
# 黑暗枪雨
|
||||
# demonic_lancer/impaler/d89f26862e348a801b30bb9fd7125db5
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/d89f26862e348a801b30bb9fd7125db5
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
[暗蚀系列]\n
|
||||
向前方投掷旋转的黑暗之枪。\n
|
||||
@@ -840,7 +826,7 @@ class Skill24(ActiveSkill):
|
||||
# 黑蚀葬礼
|
||||
# demonic_lancer/impaler/2ba299855fc22192cba4f73db75e9d0e
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/2ba299855fc22192cba4f73db75e9d0e
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
[暗蚀 + 黑雷系列]\n
|
||||
旋转并投掷黑暗之枪。 然后投掷注入黑雷的魔枪,并引发爆炸。\n
|
||||
@@ -879,7 +865,7 @@ class Skill25(ActiveSkill):
|
||||
# 绝望枪
|
||||
# demonic_lancer/impaler/ac21c02567f04a92b54dd85c091d1e5a
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/ac21c02567f04a92b54dd85c091d1e5a
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
[黑雷系列]\n
|
||||
连续投掷注入黑雷的魔枪,最后同时投掷多个魔枪,对敌人造成伤害。\n
|
||||
@@ -915,7 +901,7 @@ class Skill26(ActiveSkill):
|
||||
# 暗枪突破
|
||||
# demonic_lancer/impaler/f1fdc6c2482ecc510a2a9f04201ba125
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/f1fdc6c2482ecc510a2a9f04201ba125
|
||||
class Skill27(PassiveSkill):
|
||||
class Skill28(PassiveSkill):
|
||||
"""
|
||||
使魔枪的力量暴走,引出更强大的力量,增加基本攻击力和技能攻击力。\n
|
||||
"""
|
||||
@@ -940,7 +926,7 @@ class Skill27(PassiveSkill):
|
||||
# 连锁侵蚀
|
||||
# demonic_lancer/impaler/2c9d9a36c8401bddff6cdb80fab8dc24
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/2c9d9a36c8401bddff6cdb80fab8dc24
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
[黑雷系列]\n
|
||||
投掷浓缩黑雷的魔枪,黑雷转移到敌人身上对敌人持续造成伤害,并强控敌人。\n
|
||||
@@ -1014,7 +1000,7 @@ class Skill28(ActiveSkill):
|
||||
# 暗蚀螺旋枪
|
||||
# demonic_lancer/impaler/b89c9ab317bc0a443f6497b7cca2f6a8
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/b89c9ab317bc0a443f6497b7cca2f6a8
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
[黑雷系列]\n
|
||||
向前方投掷缠绕着旋转黑雷的魔枪。\n
|
||||
@@ -1079,7 +1065,7 @@ class Skill29(ActiveSkill):
|
||||
# 坠蚀之雨
|
||||
# demonic_lancer/impaler/7cf17936a039b418660424125dc968d7
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/7cf17936a039b418660424125dc968d7
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
[黑雷系列]\n
|
||||
将黑雷凝聚于魔枪中,然后向空中投掷。\n
|
||||
@@ -1143,7 +1129,7 @@ class Skill30(ActiveSkill):
|
||||
# 暗蚀爆雷杀
|
||||
# demonic_lancer/impaler/7f80b887a09e88e2c4728c898bd73654
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/7f80b887a09e88e2c4728c898bd73654
|
||||
class Skill31(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
[黑雷系列]\n
|
||||
将黑雷凝缩到极限后注入魔枪,生成巨大的黑雷枪后投掷。\n
|
||||
@@ -1208,7 +1194,7 @@ class Skill31(ActiveSkill):
|
||||
# 黑暗支配者
|
||||
# demonic_lancer/impaler/e5c09f9132a48dc1d695968592cc5878
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/e5c09f9132a48dc1d695968592cc5878
|
||||
class Skill32(PassiveSkill):
|
||||
class Skill33(PassiveSkill):
|
||||
"""
|
||||
支配黑暗的气息,激发更强大的力量。\n
|
||||
增加基本攻击力和技能攻击力,并增加暗蚀的持续时间。\n
|
||||
@@ -1237,7 +1223,7 @@ class Skill32(PassiveSkill):
|
||||
# 无尽侵蚀 : 缚魂
|
||||
# demonic_lancer/impaler/e0daa922b19cdc35de879e938361464e
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/e0daa922b19cdc35de879e938361464e
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
[暗蚀 + 黑雷系列]\n
|
||||
生成黑暗之枪,向周围无差别投掷。\n
|
||||
@@ -1275,7 +1261,7 @@ class Skill33(ActiveSkill):
|
||||
# 暗影蚀魂
|
||||
# demonic_lancer/impaler/0fbb8de70002ad34f046c94c2cb3e863
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/0fbb8de70002ad34f046c94c2cb3e863
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
[暗蚀系列]\n
|
||||
投掷分裂的巨型黑暗之枪。 黑暗之枪分裂为命中敌人的个数,飞出后爆炸。\n
|
||||
@@ -1334,7 +1320,7 @@ class Skill34(ActiveSkill):
|
||||
# 黑蚀酷刑
|
||||
# demonic_lancer/impaler/c5a2956d8ed3af1746ed2f76ca971a09
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/c5a2956d8ed3af1746ed2f76ca971a09
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
[黑雷系列]\n
|
||||
投掷巨大的魔枪,吸附路径上的敌人,并穿透空间。 然后快速投掷魔枪,与之前巨大魔枪产生共鸣,最后拔出魔枪,引发爆炸。\n
|
||||
@@ -1413,7 +1399,7 @@ class Skill35(ActiveSkill):
|
||||
# 黑暗本源
|
||||
# demonic_lancer/impaler/d429147c372b549c3dadcabcba50787f
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/d429147c372b549c3dadcabcba50787f
|
||||
class Skill36(PassiveSkill):
|
||||
class Skill37(PassiveSkill):
|
||||
"""
|
||||
超越支配黑暗的层次,达到深渊的境界,获得可操纵空间的力量。\n
|
||||
增加基本攻击力和技能攻击力,并且增加部分暗蚀技能的范围。 基本攻击、 前冲攻击、 跳跃攻击命中时可以使敌人进入暗蚀状态。\n
|
||||
@@ -1450,7 +1436,7 @@ class Skill36(PassiveSkill):
|
||||
# 冥夜裂空
|
||||
# demonic_lancer/impaler/7ec521d063d2190e1fcc5bd229af9bcf
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/7ec521d063d2190e1fcc5bd229af9bcf
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
[暗蚀 + 黑雷系列]\n
|
||||
刺穿虚空、 制造空间裂缝,并暗蚀该领域,形成黑暗空间。\n
|
||||
@@ -1518,7 +1504,7 @@ class Skill37(ActiveSkill):
|
||||
# 冥蚀脉冲
|
||||
# demonic_lancer/impaler/0113c8b1306ca76d208f83f2d093dd62
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/0113c8b1306ca76d208f83f2d093dd62
|
||||
class Skill38(ActiveSkill):
|
||||
class Skill39(ActiveSkill):
|
||||
"""
|
||||
[暗蚀 + 黑雷系列]\n
|
||||
暗蚀前方一定区域,使命中的敌人进入暗蚀状态,然后跃起,猛力向下刺出缠绕黑雷的魔枪。\n
|
||||
@@ -1589,7 +1575,7 @@ class Skill38(ActiveSkill):
|
||||
# 幽影暗蚀 : 寂灭
|
||||
# demonic_lancer/impaler/8b08f9504167a9c0f3a1d29d71b7943e
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/8b08f9504167a9c0f3a1d29d71b7943e
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
[暗蚀 + 黑雷系列]\n
|
||||
瞬间释放所有黑暗气息,暗蚀一切。\n
|
||||
@@ -1628,7 +1614,7 @@ class Skill39(ActiveSkill):
|
||||
# 暗源之蚀
|
||||
# demonic_lancer/impaler/dde3b443bd5e61d90c34e5ee771e2c28
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/dde3b443bd5e61d90c34e5ee771e2c28
|
||||
class Skill40(PassiveSkill):
|
||||
class Skill41(PassiveSkill):
|
||||
"""
|
||||
千魂·暗枪士激发的黑暗力量能暗蚀并扭曲虚无的空间。 增加基本攻击力和转职技能攻击力,部分技能附加额外效果。\n
|
||||
[绝望枪]\n
|
||||
@@ -1664,7 +1650,7 @@ class Skill40(PassiveSkill):
|
||||
# 虚空碎灭
|
||||
# demonic_lancer/impaler/527cdc3ecca985e18ef819d456532b26
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/527cdc3ecca985e18ef819d456532b26
|
||||
class Skill41(ActiveSkill):
|
||||
class Skill42(ActiveSkill):
|
||||
"""
|
||||
[黑雷系列]\n
|
||||
聚集黑暗之力,投掷足以撕裂空间的凝缩黑雷枪。 黑雷枪贯穿路径上的敌人,嵌入虚空之中,然后剧烈旋转,吸附周围的敌人后爆炸。\n
|
||||
@@ -1711,7 +1697,7 @@ class Skill41(ActiveSkill):
|
||||
# 暗·渊灭禁绝
|
||||
# demonic_lancer/impaler/e788de1a4498c99fcc790302c4d41fed
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/e788de1a4498c99fcc790302c4d41fed
|
||||
class Skill42(ActiveSkill):
|
||||
class Skill43(ActiveSkill):
|
||||
"""
|
||||
[暗蚀 + 黑雷系列]\n
|
||||
瞬间释放暗蚀的气息,使周围的敌人进入暗蚀状态后,使暗蚀扭曲生成数个裂隙。 然后,千魂·暗枪士隐藏身影,从裂缝中发射暗蚀之枪,使一切陷入黑暗。\n
|
||||
|
||||
@@ -75,24 +75,23 @@ class Skill1(ActiveSkill):
|
||||
# 后跳
|
||||
# demonic_lancer/skirmisher/7822d6d52e10964a6755f142c666b494
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill2(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill2(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -127,95 +126,92 @@ class Skill3(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# demonic_lancer/skirmisher/ce26c6b69d02a440a81b552bec94f03b
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# demonic_lancer/skirmisher/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# demonic_lancer/skirmisher/892ef624d8bf3d7fc045f84825fd6104
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill6(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 回旋钩
|
||||
# demonic_lancer/skirmisher/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
class Skill6(ActiveSkill):
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
用枪把敌人钩过来后,再次扔出。\n
|
||||
被扔出的敌人会受到冲撞伤害,并且碰到墙壁时,会反弹回来。\n
|
||||
@@ -256,7 +252,7 @@ class Skill6(ActiveSkill):
|
||||
# 格挡反击
|
||||
# demonic_lancer/skirmisher/4655101518604f874721b3cc249aae10
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/4655101518604f874721b3cc249aae10
|
||||
class Skill7(ActiveSkill):
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
斜架长枪抵抗来自前方的攻击。\n
|
||||
受到的伤害越多,接受攻击时被推开的距离越远。\n
|
||||
@@ -286,7 +282,7 @@ class Skill7(ActiveSkill):
|
||||
# 落凤枪
|
||||
# demonic_lancer/skirmisher/c9664191611af31142e052dfaef84530
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/c9664191611af31142e052dfaef84530
|
||||
class Skill8(ActiveSkill):
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
从空中快速地斜向落地,刺向敌人。\n
|
||||
"""
|
||||
@@ -318,7 +314,7 @@ class Skill8(ActiveSkill):
|
||||
# 横扫
|
||||
# demonic_lancer/skirmisher/fc7a3f4c2852c832a2f20af63d5d212f
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/fc7a3f4c2852c832a2f20af63d5d212f
|
||||
class Skill9(ActiveSkill):
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
向前方快速横斩,击飞敌人。\n
|
||||
"""
|
||||
@@ -344,7 +340,7 @@ class Skill9(ActiveSkill):
|
||||
# 魔枪发射
|
||||
# demonic_lancer/skirmisher/51a08fd0c90f0a5276cd552047fac93d
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/51a08fd0c90f0a5276cd552047fac93d
|
||||
class Skill10(ActiveSkill):
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
将气息聚集到魔枪尖端,然后投掷魔枪。\n
|
||||
魔法枪对命中的敌人造成多段伤害后消失。\n
|
||||
@@ -373,64 +369,62 @@ class Skill10(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# demonic_lancer/skirmisher/2b340542e776818b78f3212af184bd6b
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill12(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill12(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# demonic_lancer/skirmisher/1fea5a626f15230237946a11a9d11582
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill13(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 连环枪
|
||||
# demonic_lancer/skirmisher/717f1e2104fe4b796f800352fa143ecc
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/717f1e2104fe4b796f800352fa143ecc
|
||||
class Skill13(ActiveSkill):
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
使用长枪进行连续攻击。 命中敌人时按下技能键,即刻发动下一次攻击。\n
|
||||
"""
|
||||
@@ -468,7 +462,7 @@ class Skill13(ActiveSkill):
|
||||
# 长枪精通
|
||||
# demonic_lancer/skirmisher/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
class Skill14(PassiveSkill):
|
||||
class Skill15(PassiveSkill):
|
||||
"""
|
||||
增加物理攻击力,并减少技能冷却时间,但[流云幻灭]、 [极影无形杀]、 [问鼎·千军破云]的冷却时间不会减少。 熟练掌握长枪技巧,增加攻击速度和命中率。\n
|
||||
学习此技能后,可以在空中强制取消[落凤枪]。\n
|
||||
@@ -504,7 +498,7 @@ class Skill14(PassiveSkill):
|
||||
# 行云诀
|
||||
# demonic_lancer/skirmisher/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/cfacda0647b9a0f595df2c2aad30c18d
|
||||
class Skill15(ActiveSkill):
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
使用后,保留当前技能的幻影,并用[后跳]脱身后可以自由移动。\n
|
||||
在不强制中断攻击技能 (静止状态、 基本攻击)的情况下,按下技能键会发动[后跳]而不是[行云诀]。\n
|
||||
@@ -533,7 +527,7 @@ class Skill15(ActiveSkill):
|
||||
# 行云 : 风
|
||||
# demonic_lancer/skirmisher/8f73f243041c2d27739fe7696f02bf9b
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/8f73f243041c2d27739fe7696f02bf9b
|
||||
class Skill16(ActiveSkill):
|
||||
class Skill17(ActiveSkill):
|
||||
"""
|
||||
行云系列的技能,在行走、 前冲、 基本攻击、 施放其他攻击技能时,都可以使用。 使用可以把敌人吸进去的旋风对敌人进行刺击。\n
|
||||
在施放其他攻击技能过程中使用,可以留下正在攻击的幻影,并施放[行云 : 风]。\n
|
||||
@@ -573,7 +567,7 @@ class Skill16(ActiveSkill):
|
||||
# 扫堂枪
|
||||
# demonic_lancer/skirmisher/128b9ddef2262f40723deae4407bdb42
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/128b9ddef2262f40723deae4407bdb42
|
||||
class Skill17(ActiveSkill):
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
攻击敌人足部,使之倒地。\n
|
||||
"""
|
||||
@@ -599,7 +593,7 @@ class Skill17(ActiveSkill):
|
||||
# 无双枪术
|
||||
# demonic_lancer/skirmisher/45442bbbe33540b4deeec29437dae70c
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/45442bbbe33540b4deeec29437dae70c
|
||||
class Skill18(ActiveSkill):
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
将斗气附加于枪上,给予敌人这次伤害量一定比率的追加伤害。\n
|
||||
[无双枪术]的比率伤害会以同样的比率作用在装备的追加伤害效果上。\n
|
||||
@@ -626,7 +620,7 @@ class Skill18(ActiveSkill):
|
||||
# 双重刺击
|
||||
# demonic_lancer/skirmisher/d085127b0edd719782bd618d5688f4a1
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/d085127b0edd719782bd618d5688f4a1
|
||||
class Skill19(ActiveSkill):
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
瞬间施放力量聚于一点的二连刺击。 枪头刺击拥有更强的威力。\n
|
||||
近距离攻击和枪头攻击不会同时命中一个敌人,判定重叠时,会优先判定为枪头攻击。\n
|
||||
@@ -677,7 +671,7 @@ class Skill19(ActiveSkill):
|
||||
# 行云 : 疾
|
||||
# demonic_lancer/skirmisher/ff171dc487807bb9aa28900ca9a46b41
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/ff171dc487807bb9aa28900ca9a46b41
|
||||
class Skill20(ActiveSkill):
|
||||
class Skill21(ActiveSkill):
|
||||
"""
|
||||
行云系列的技能,在行走、 前冲、 基本攻击、 施放其他攻击技能时,都可以使用。 施放向下的横扫攻击。\n
|
||||
在施放其他攻击技能过程中使用,可以留下正在攻击的幻影,并施放[行云 : 疾]。\n
|
||||
@@ -714,30 +708,29 @@ class Skill20(ActiveSkill):
|
||||
# 暴击
|
||||
# demonic_lancer/skirmisher/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill22(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill22(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 行云 : 落
|
||||
# demonic_lancer/skirmisher/2f5d03c7848effbc0a23f4df45d9ca46
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/2f5d03c7848effbc0a23f4df45d9ca46
|
||||
class Skill22(ActiveSkill):
|
||||
class Skill23(ActiveSkill):
|
||||
"""
|
||||
行云系列的技能,在行走、 前冲、 基本攻击、 施放其他攻击技能时,都可以使用。 使用后,会跳至空中投掷长枪。\n
|
||||
在施放其他攻击技能过程中使用,可以留下正在攻击的幻影,并施放[行云 : 落]。\n
|
||||
@@ -778,7 +771,7 @@ class Skill22(ActiveSkill):
|
||||
# 旋风枪
|
||||
# demonic_lancer/skirmisher/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
向前方旋转长枪,对敌人进行猛烈的打击。 按下前方向键时,前进距离和旋转次数都会增加。\n
|
||||
"""
|
||||
@@ -812,7 +805,7 @@ class Skill23(ActiveSkill):
|
||||
# 行云 : 沐
|
||||
# demonic_lancer/skirmisher/85f7c810ad503790e8626439fe936d56
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/85f7c810ad503790e8626439fe936d56
|
||||
class Skill24(PassiveSkill):
|
||||
class Skill25(PassiveSkill):
|
||||
"""
|
||||
增加基本攻击力和[刺击]、 [落凤枪]、 [连环枪]等转职技能的攻击力。\n
|
||||
"""
|
||||
@@ -837,7 +830,7 @@ class Skill24(PassiveSkill):
|
||||
# 无畏波动枪
|
||||
# demonic_lancer/skirmisher/8c2379737c5acc935c1731f67f607655
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/8c2379737c5acc935c1731f67f607655
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
持枪直线突进进行刺击,并将敌人刺穿在枪上,随后敌人会被弹开,并受到额外伤害。\n
|
||||
按下前方向键时,会增加突进距离。\n
|
||||
@@ -892,7 +885,7 @@ class Skill25(ActiveSkill):
|
||||
# 升龙破空枪
|
||||
# demonic_lancer/skirmisher/4224f9b0b8c7c903e9a1e0f9d9f6d04d
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/4224f9b0b8c7c903e9a1e0f9d9f6d04d
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
横扫前方、 挑飞敌人、 并大力刺向浮空的敌人。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
@@ -948,7 +941,7 @@ class Skill26(ActiveSkill):
|
||||
# 螺旋波动枪
|
||||
# demonic_lancer/skirmisher/902a016f6978f13740f237e4740a5646
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/902a016f6978f13740f237e4740a5646
|
||||
class Skill27(ActiveSkill):
|
||||
class Skill28(ActiveSkill):
|
||||
"""
|
||||
向前方大幅挥枪激起气流,连续攻击敌人。\n
|
||||
第二次攻击命中时将敌人拉到前方。\n
|
||||
@@ -1008,7 +1001,7 @@ class Skill27(ActiveSkill):
|
||||
# 狂龙怒啸
|
||||
# demonic_lancer/skirmisher/9cb6f9ed646fa87f9b7680a42ce83d1a
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/9cb6f9ed646fa87f9b7680a42ce83d1a
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
枪身举至头顶高速旋转,把命中的敌人吸至中心。\n
|
||||
提升技能等级可增加旋转速度。\n
|
||||
@@ -1064,7 +1057,7 @@ class Skill28(ActiveSkill):
|
||||
# 夺命雷霆枪
|
||||
# demonic_lancer/skirmisher/42c82812f86ff6704ae9952a2e6093a4
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/42c82812f86ff6704ae9952a2e6093a4
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
用长枪连续刺击敌人要害。 敌人被枪头刺击命中时,会积累受创效果,最后用横斩对积累受创效果的敌人造成额外伤害。\n
|
||||
最后横斩的攻击力与连续刺击的次数成正比。\n
|
||||
@@ -1146,7 +1139,7 @@ class Skill29(ActiveSkill):
|
||||
# 行云 : 启
|
||||
# demonic_lancer/skirmisher/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||
class Skill30(PassiveSkill):
|
||||
class Skill31(PassiveSkill):
|
||||
"""
|
||||
流畅地循环气力,增加基本攻击和所有技能的攻击力。 而且特定技能可以增加更多的攻击力。\n
|
||||
"""
|
||||
@@ -1185,7 +1178,7 @@ class Skill30(PassiveSkill):
|
||||
# 流云幻灭
|
||||
# demonic_lancer/skirmisher/506e7ed77d517419a6e1c437a2cedb17
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/506e7ed77d517419a6e1c437a2cedb17
|
||||
class Skill31(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
横扫前方并聚集敌人后,放出使用决战者的技能的分身,投出聚集斗气的长枪,虚弱大范围敌人。\n
|
||||
"""
|
||||
@@ -1248,7 +1241,7 @@ class Skill31(ActiveSkill):
|
||||
# 风火燎原
|
||||
# demonic_lancer/skirmisher/3d8f3d438405d79f8d3ed68072674d1e
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/3d8f3d438405d79f8d3ed68072674d1e
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
可以在地面或空中使用。\n
|
||||
在地面使用时,向前方跳跃,通过追加按键投出集束长枪。\n
|
||||
@@ -1308,7 +1301,7 @@ class Skill32(ActiveSkill):
|
||||
# 三一斩月
|
||||
# demonic_lancer/skirmisher/547ab2b2bd860d3e37355a9cfbc1077c
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/547ab2b2bd860d3e37355a9cfbc1077c
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
向前方大幅挥动枪身,进行新月攻击。 被击中的敌人会聚集在新月的中间。\n
|
||||
近距离的敌人受到枪身的攻击后会被推开。\n
|
||||
@@ -1366,7 +1359,7 @@ class Skill33(ActiveSkill):
|
||||
# 行云 : 冥
|
||||
# demonic_lancer/skirmisher/2a3c96b88d02372505692da0a8b54743
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/2a3c96b88d02372505692da0a8b54743
|
||||
class Skill34(PassiveSkill):
|
||||
class Skill35(PassiveSkill):
|
||||
"""
|
||||
经过重重修炼,通过魔枪驾驭行云的技术达到顶峰。\n
|
||||
学习后,会增加特定技能的攻击力和物理暴击率。\n
|
||||
@@ -1422,7 +1415,7 @@ class Skill34(PassiveSkill):
|
||||
# 无双突刺
|
||||
# demonic_lancer/skirmisher/bc11d28c04e01923a093d65752c55516
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/bc11d28c04e01923a093d65752c55516
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
施放2次牵制刺击后,追加2次强力的终结刺击。\n
|
||||
第3~4击判定为枪头攻击时,会造成更大的伤害。\n
|
||||
@@ -1491,7 +1484,7 @@ class Skill35(ActiveSkill):
|
||||
# 流光无影闪
|
||||
# demonic_lancer/skirmisher/faf9cd66281078b51be2ee0b0f6c5530
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/faf9cd66281078b51be2ee0b0f6c5530
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
高速突进,聚集前方的怪物后,施展强力的终结击。\n
|
||||
可以在空中施放。\n
|
||||
@@ -1544,7 +1537,7 @@ class Skill36(ActiveSkill):
|
||||
# 极影无形杀
|
||||
# demonic_lancer/skirmisher/1721e94897e9961d5c98130a13392f17
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/1721e94897e9961d5c98130a13392f17
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
施放超长攻击距离的刺击控制敌人,随后突进过去展开斩击与刺击的乱舞刺击。\n
|
||||
刺击后的突进碰到敌人时,角色会即刻在原地进行乱舞。\n
|
||||
@@ -1590,7 +1583,7 @@ class Skill37(ActiveSkill):
|
||||
# 一身是胆
|
||||
# demonic_lancer/skirmisher/0e409ac3e1c1f3976b3ef2bfe4c13069
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/0e409ac3e1c1f3976b3ef2bfe4c13069
|
||||
class Skill38(PassiveSkill):
|
||||
class Skill39(PassiveSkill):
|
||||
"""
|
||||
千魂·决战者的行动如同幻影,更加游刃有余地驾驭行云的技术。 增加基本攻击力和转职技能攻击力,变更部分技能效果。\n
|
||||
[行云诀]\n
|
||||
@@ -1619,7 +1612,7 @@ class Skill38(PassiveSkill):
|
||||
# 双龙流云灭
|
||||
# demonic_lancer/skirmisher/4c5271b0ecce120d7fc113f377fae76f
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/4c5271b0ecce120d7fc113f377fae76f
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
注入斗气,用力向地面下劈,然后与仿佛有生命般的幻影共同攻击。 可以在地面和空中施放。\n
|
||||
"""
|
||||
@@ -1656,7 +1649,7 @@ class Skill39(ActiveSkill):
|
||||
# 问鼎·千军破云
|
||||
# demonic_lancer/skirmisher/2e2b7efe778656690f9c8cb6e47c3932
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/2e2b7efe778656690f9c8cb6e47c3932
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
将自身斗气聚于一处,贯穿万物。\n
|
||||
施放时,千魂·决战者大幅挥动魔枪释放斗气,消失在迷雾中。 然后,幻影发动乱舞攻击,滞空的千魂·决战者聚集所有幻影制造巨型魔枪,贯穿地上的一切。\n
|
||||
|
||||
@@ -77,24 +77,23 @@ class Skill1(ActiveSkill):
|
||||
# 后跳
|
||||
# demonic_lancer/vanguard/7822d6d52e10964a6755f142c666b494
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill2(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill2(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -131,95 +130,92 @@ class Skill3(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# demonic_lancer/vanguard/ce26c6b69d02a440a81b552bec94f03b
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# demonic_lancer/vanguard/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# demonic_lancer/vanguard/892ef624d8bf3d7fc045f84825fd6104
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill6(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 回旋钩
|
||||
# demonic_lancer/vanguard/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
class Skill6(ActiveSkill):
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
用枪把敌人钩过来后,再次扔出。\n
|
||||
被扔出的敌人会受到冲撞伤害,并且碰到墙壁时,会反弹回来。\n
|
||||
@@ -260,7 +256,7 @@ class Skill6(ActiveSkill):
|
||||
# 格挡反击
|
||||
# demonic_lancer/vanguard/4655101518604f874721b3cc249aae10
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/4655101518604f874721b3cc249aae10
|
||||
class Skill7(ActiveSkill):
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
斜架长枪抵抗来自前方的攻击。\n
|
||||
受到的伤害越多,接受攻击时被推开的距离越远。\n
|
||||
@@ -290,7 +286,7 @@ class Skill7(ActiveSkill):
|
||||
# 落凤枪
|
||||
# demonic_lancer/vanguard/c9664191611af31142e052dfaef84530
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/c9664191611af31142e052dfaef84530
|
||||
class Skill8(ActiveSkill):
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
从空中快速地斜向落地,刺向敌人。\n
|
||||
"""
|
||||
@@ -322,7 +318,7 @@ class Skill8(ActiveSkill):
|
||||
# 横扫
|
||||
# demonic_lancer/vanguard/fc7a3f4c2852c832a2f20af63d5d212f
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/fc7a3f4c2852c832a2f20af63d5d212f
|
||||
class Skill9(ActiveSkill):
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
向前方快速横斩,击飞敌人。\n
|
||||
"""
|
||||
@@ -348,7 +344,7 @@ class Skill9(ActiveSkill):
|
||||
# 魔枪发射
|
||||
# demonic_lancer/vanguard/51a08fd0c90f0a5276cd552047fac93d
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/51a08fd0c90f0a5276cd552047fac93d
|
||||
class Skill10(ActiveSkill):
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
将气息聚集到魔枪尖端,然后投掷魔枪。\n
|
||||
魔法枪对命中的敌人造成多段伤害后消失。\n
|
||||
@@ -377,64 +373,62 @@ class Skill10(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# demonic_lancer/vanguard/2b340542e776818b78f3212af184bd6b
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill12(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill12(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# demonic_lancer/vanguard/1fea5a626f15230237946a11a9d11582
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill13(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 连环枪
|
||||
# demonic_lancer/vanguard/717f1e2104fe4b796f800352fa143ecc
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/717f1e2104fe4b796f800352fa143ecc
|
||||
class Skill13(ActiveSkill):
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
使用长枪进行连续攻击。 命中敌人时按下技能键,即刻发动下一次攻击。\n
|
||||
"""
|
||||
@@ -472,7 +466,7 @@ class Skill13(ActiveSkill):
|
||||
# 狂暴战戟
|
||||
# demonic_lancer/vanguard/0ed3148658fe37b3336ccb718dc0fdb0
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/0ed3148658fe37b3336ccb718dc0fdb0
|
||||
class Skill14(PassiveSkill):
|
||||
class Skill15(PassiveSkill):
|
||||
"""
|
||||
征战者特有的枪术,能更有破坏力地使用魔枪。 学习后,基础攻击动作将会改变。 同时,[枪挑]将会被[上斩]代替,[上斩]技能等级受[枪挑]影响,但是造成的伤害更高。\n
|
||||
"""
|
||||
@@ -494,7 +488,7 @@ class Skill14(PassiveSkill):
|
||||
# 扫堂枪
|
||||
# demonic_lancer/vanguard/128b9ddef2262f40723deae4407bdb42
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/128b9ddef2262f40723deae4407bdb42
|
||||
class Skill15(ActiveSkill):
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
攻击敌人足部,使之倒地。\n
|
||||
"""
|
||||
@@ -520,7 +514,7 @@ class Skill15(ActiveSkill):
|
||||
# 霸王戟
|
||||
# demonic_lancer/vanguard/78be08a3f8c834d3b06fa20c6a08c5a5
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/78be08a3f8c834d3b06fa20c6a08c5a5
|
||||
class Skill16(ActiveSkill):
|
||||
class Skill17(ActiveSkill):
|
||||
"""
|
||||
强制中断基本攻击、 前冲攻击、 后跳,并进行强力一击。 基本攻击第一击或前冲攻击后使用时,会拉开距离并向下斩; 基本攻击第二击之后使用时,会施放横斩; 基本攻击第三击后使用时,角色会后退并施放强力的横斩。 使用技能时按向前方向键,角色不会后退,并在原地进行横斩。 可以强制中断基本攻击并施放的技能都可以强制中断[霸王戟]并施放,且受到[基础精通]的影响。\n
|
||||
[后跳]中施放技能时有冷却时间。\n
|
||||
@@ -567,7 +561,7 @@ class Skill16(ActiveSkill):
|
||||
# 战戟精通
|
||||
# demonic_lancer/vanguard/c61f5a010370101402b05b21916c2071
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/c61f5a010370101402b05b21916c2071
|
||||
class Skill17(PassiveSkill):
|
||||
class Skill18(PassiveSkill):
|
||||
"""
|
||||
征战者手握魔枪后,把体内的破坏欲与潜力全都激发出来,把攻击性最大化,产生强大的破坏力。\n
|
||||
[装备战戟时的效果]\n
|
||||
@@ -607,7 +601,7 @@ class Skill17(PassiveSkill):
|
||||
# 破军突击
|
||||
# demonic_lancer/vanguard/c27418ae613c647527200a7ca17d97fd
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/c27418ae613c647527200a7ca17d97fd
|
||||
class Skill18(ActiveSkill):
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
进行强力的突进攻击。 按下向前方向键可以突进更远的距离,按上/下方向键会以对角线的轨迹突进。\n
|
||||
被最后一击命中的敌人会进入眩晕状态。\n
|
||||
@@ -643,7 +637,7 @@ class Skill18(ActiveSkill):
|
||||
# 不灭战戟
|
||||
# demonic_lancer/vanguard/de3fea2d65c597f4d55c70a02b97fc79
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/de3fea2d65c597f4d55c70a02b97fc79
|
||||
class Skill19(ActiveSkill):
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
瞬间解放为了不被魔枪支配而抑制的魔枪之力,在一段时间内使自身的破坏力极大化。\n
|
||||
增加物理暴击率和暴击伤害。\n
|
||||
@@ -672,30 +666,29 @@ class Skill19(ActiveSkill):
|
||||
# 暴击
|
||||
# demonic_lancer/vanguard/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill21(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill21(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 追魂斩
|
||||
# demonic_lancer/vanguard/01384bbfc346775d1267fa0bc4ca605f
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/01384bbfc346775d1267fa0bc4ca605f
|
||||
class Skill21(ActiveSkill):
|
||||
class Skill22(ActiveSkill):
|
||||
"""
|
||||
向前方施放两段强力的横斩。 被击中的敌人会进入短暂的僵直。 按向前方向键施放技能,可以前进更远的距离并施放横斩。\n
|
||||
"""
|
||||
@@ -727,7 +720,7 @@ class Skill21(ActiveSkill):
|
||||
# 战戟猛攻
|
||||
# demonic_lancer/vanguard/92360eab6e1f378902018eca681ac629
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/92360eab6e1f378902018eca681ac629
|
||||
class Skill22(ActiveSkill):
|
||||
class Skill23(ActiveSkill):
|
||||
"""
|
||||
突破极限,其他技能命中敌人后可以强制中断并施放[战戟猛攻],发动强力一击。(觉醒技能除外)\n
|
||||
相反,也可以在[战戟猛攻]命中敌人后强制中断并使用其他技能。\n
|
||||
@@ -776,7 +769,7 @@ class Skill22(ActiveSkill):
|
||||
# 落月斩
|
||||
# demonic_lancer/vanguard/dc1ffbe7bfcc6dc2be737951960da9ad
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/dc1ffbe7bfcc6dc2be737951960da9ad
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
跳跃后,强力下劈攻击敌人。 施放技能时按向前方向键,可以跳跃更远的距离进行下劈。\n
|
||||
"""
|
||||
@@ -805,7 +798,7 @@ class Skill23(ActiveSkill):
|
||||
# 冷血突刺
|
||||
# demonic_lancer/vanguard/e49e57b2e8fbeceb0a2c56a0c63fe6c5
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/e49e57b2e8fbeceb0a2c56a0c63fe6c5
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
聚集力量,向前方施放破坏性刺击。 被击中的敌人会被击退,并受到多段伤害。\n
|
||||
"""
|
||||
@@ -863,7 +856,7 @@ class Skill24(ActiveSkill):
|
||||
# 破灭斩
|
||||
# demonic_lancer/vanguard/e4c354a89c337310aeb7041d5e742828
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/e4c354a89c337310aeb7041d5e742828
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
聚集力量,向前方施放致命的横斩。\n
|
||||
"""
|
||||
@@ -913,7 +906,7 @@ class Skill25(ActiveSkill):
|
||||
# 灭袭乱舞
|
||||
# demonic_lancer/vanguard/1fadde0eece18649caddbca7bd58cc2f
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/1fadde0eece18649caddbca7bd58cc2f
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
在原地反复地快速横斩后,施放强力的最后一击。 被横斩击中的敌人会渐渐聚在中间,连续按下攻击键或技能键可以加快攻击速度。\n
|
||||
"""
|
||||
@@ -970,7 +963,7 @@ class Skill26(ActiveSkill):
|
||||
# 横扫八荒
|
||||
# demonic_lancer/vanguard/4b2c90ec226fd40e967875aa5eabefb2
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/4b2c90ec226fd40e967875aa5eabefb2
|
||||
class Skill27(ActiveSkill):
|
||||
class Skill28(ActiveSkill):
|
||||
"""
|
||||
将长枪举过头顶,大幅旋转攻击敌人后,施放强力的最后一击。 旋转攻击命中时将敌人聚集到中心。 使用方向键可以移动角色,并且连续按下攻击键或技能键可以加快攻击速度。 技能施放过程中按下Z键,会立即施放最后一击。\n
|
||||
"""
|
||||
@@ -1025,7 +1018,7 @@ class Skill27(ActiveSkill):
|
||||
# 战戟之魂
|
||||
# demonic_lancer/vanguard/d2c6df5105577fb59fb92529a36165a0
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/d2c6df5105577fb59fb92529a36165a0
|
||||
class Skill28(PassiveSkill):
|
||||
class Skill29(PassiveSkill):
|
||||
"""
|
||||
从无数次绝境中存活下来并变强的征战者,可以不用抑制魔枪之力,并且可以支配魔枪之力。\n
|
||||
增加基本攻击力和技能攻击力,并且征战者的生命值低于一定值时,会产生下列效果。 (强化效果共分为2阶段)\n
|
||||
@@ -1067,7 +1060,7 @@ class Skill28(PassiveSkill):
|
||||
# 千魂弑
|
||||
# demonic_lancer/vanguard/d0cdaca82892e54097f22a1f60817048
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/d0cdaca82892e54097f22a1f60817048
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
瞬间释放全部魔枪之力,强力地砸向地面使敌人浮空,之后用强力的横斩斩掉所有敌人。\n
|
||||
对无法抓取的敌人,不适用浮空判定。\n
|
||||
@@ -1102,7 +1095,7 @@ class Skill29(ActiveSkill):
|
||||
# 长虹贯日
|
||||
# demonic_lancer/vanguard/1803b6a67047cafb9e289b4f33cc507b
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/1803b6a67047cafb9e289b4f33cc507b
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
刺穿敌人并将敌人举起,跳向空中强力地砸向地面,对周围的敌人造成冲击波伤害。 如果刺穿攻击没有命中敌人,随后的攻击也无法施放。\n
|
||||
"""
|
||||
@@ -1161,7 +1154,7 @@ class Skill30(ActiveSkill):
|
||||
# 穿云裂地斩
|
||||
# demonic_lancer/vanguard/0232c151ef3731c2dede51931a374723
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/0232c151ef3731c2dede51931a374723
|
||||
class Skill31(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
跳跃并聚集力量,强力地砸向地面,对敌人造成致命伤害,并且破坏地面,对附近的敌人也造成伤害。 被下劈命中的敌人不会受到冲击波伤害。\n
|
||||
"""
|
||||
@@ -1217,7 +1210,7 @@ class Skill31(ActiveSkill):
|
||||
# 破灭轮回刺
|
||||
# demonic_lancer/vanguard/d296043df164385a14cb973c8c7c4d07
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/d296043df164385a14cb973c8c7c4d07
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
将长枪大幅度地旋转2次,控制住附近的敌人,使之聚集在前方后,进行强力的最后一击。\n
|
||||
"""
|
||||
@@ -1277,7 +1270,7 @@ class Skill32(ActiveSkill):
|
||||
# 战神之力
|
||||
# demonic_lancer/vanguard/6e33d47e6622ce03b6defdd912140270
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/6e33d47e6622ce03b6defdd912140270
|
||||
class Skill33(PassiveSkill):
|
||||
class Skill34(PassiveSkill):
|
||||
"""
|
||||
不灭战神和魔枪完全融为一体,可以使用魔枪内所有潜在力量。 攻击敌人时,会引发更猛烈的攻击,并会对敌人造成这次伤害量一定比率的追加伤害。 该比率伤害会以同样的比率作用在装备的追加伤害效果上。 此外,[战戟猛攻]的能量层数会增加1。\n
|
||||
"""
|
||||
@@ -1304,7 +1297,7 @@ class Skill33(PassiveSkill):
|
||||
# 断魂裂岩斩
|
||||
# demonic_lancer/vanguard/ca75c965f20a150f99f54155a37400df
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/ca75c965f20a150f99f54155a37400df
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
向前方施展强力的下斩,把敌人斩断。 被斩断的敌人会在一瞬间成为超级控制状态。 随后裂开的地面上溅出碎片和火花,对敌人造成多段伤害。\n
|
||||
"""
|
||||
@@ -1367,7 +1360,7 @@ class Skill34(ActiveSkill):
|
||||
# 血战天狱
|
||||
# demonic_lancer/vanguard/b163d099c8cc27fdb6fd3639c2ee6df9
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/b163d099c8cc27fdb6fd3639c2ee6df9
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
挥舞不灭战神的斗气和魔枪的究极之力合体的巨型魔枪,使前方化为焦土,并且再次聚集力量后,施展毁灭一切存在的强力最后一击。\n
|
||||
"""
|
||||
@@ -1397,7 +1390,7 @@ class Skill35(ActiveSkill):
|
||||
# 灭天之魂
|
||||
# demonic_lancer/vanguard/8e358ecf99ac9df31a6132aeafe378a9
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/8e358ecf99ac9df31a6132aeafe378a9
|
||||
class Skill36(PassiveSkill):
|
||||
class Skill37(PassiveSkill):
|
||||
"""
|
||||
千魂·征战者通过修炼获得更加强大的身体和精神力,完全掌控力量激发至极限的“灭天状态”的魔枪。 增加基本攻击力和转职技能攻击力,变更部分技能效果。\n
|
||||
[战戟猛攻]\n
|
||||
@@ -1432,7 +1425,7 @@ class Skill36(PassiveSkill):
|
||||
# 镇狱裂地枪
|
||||
# demonic_lancer/vanguard/78b86e64fbb74c1db1b71c50a5ac21cd
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/78b86e64fbb74c1db1b71c50a5ac21cd
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
挥动魔枪将其插入地面,对敌人造成伤害。 然后拔出魔枪,强力上挑,造成巨大伤害。\n
|
||||
"""
|
||||
@@ -1462,7 +1455,7 @@ class Skill37(ActiveSkill):
|
||||
# 天劫·斗灭乾坤
|
||||
# demonic_lancer/vanguard/f4a561e272cc434a4905b3aa0c0de090
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/f4a561e272cc434a4905b3aa0c0de090
|
||||
class Skill38(ActiveSkill):
|
||||
class Skill39(ActiveSkill):
|
||||
"""
|
||||
千魂·征战者将魔枪插入地面,利用自身斗气,将周围化为荒地。 然后用力跳跃至高空,使魔枪狂化,并向正面强力下劈,消灭眼前的敌人。\n
|
||||
施放时,适用[战戟猛攻]的增益效果。\n
|
||||
|
||||
@@ -1549,7 +1549,6 @@ class Skill41(CreatorActiveSkill):
|
||||
# 觉醒之心
|
||||
# extra/creator/8c10cefa65364880451e389bb74d3600
|
||||
# b522a95d819a5559b775deb9a490e49a/8c10cefa65364880451e389bb74d3600
|
||||
# MIGRATION: character 中没有同名技能“觉醒之心”,暂不启用
|
||||
# class Skill42(PassiveSkill):
|
||||
# """
|
||||
# 获得三次自我觉醒的线索,增加[生命之树]的技能攻击力。\n
|
||||
@@ -1565,7 +1564,7 @@ class Skill41(CreatorActiveSkill):
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
|
||||
# # [生命之树]技能攻击力增加率 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
|
||||
@@ -2077,7 +2077,6 @@ class Skill53(DarkKnightSkill):
|
||||
# 觉醒之心
|
||||
# extra/dark_knight/2ff50c35efcf0f287c4c418c8454da48
|
||||
# 17e417b31686389eebff6d754c3401ea/2ff50c35efcf0f287c4c418c8454da48
|
||||
# MIGRATION: character 中没有同名技能“觉醒之心”,暂不启用
|
||||
# class Skill54(PassiveSkill):
|
||||
# """
|
||||
# 获得自我觉醒的线索,增加[超时空碎裂]的技能攻击力。\n
|
||||
@@ -2093,7 +2092,7 @@ class Skill53(DarkKnightSkill):
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
|
||||
# # [超时空碎裂]技能攻击力增加率 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
|
||||
@@ -34,32 +34,31 @@ class ActiveSkill(ActiveSkill):
|
||||
# 上勾拳
|
||||
# fighter_female/brawler_female/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# MIGRATION: character 中没有同名技能“上勾拳”,暂不启用
|
||||
# class Skill0(ActiveSkill):
|
||||
# """
|
||||
# 向敌人发出上勾拳并使其浮空,施放的瞬间有霸体判定。\n
|
||||
# 转职为柔道家后,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "上勾拳"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (3,1)
|
||||
# position = 3
|
||||
# rangeLv = 3
|
||||
# cd = 2
|
||||
# mp = [0, 0]
|
||||
# uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 浮空攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 浮空力比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 发动速度增加量 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill0(ActiveSkill):
|
||||
"""
|
||||
向敌人发出上勾拳并使其浮空,施放的瞬间有霸体判定。\n
|
||||
转职为柔道家后,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "上勾拳"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (3,1)
|
||||
position = 3
|
||||
rangeLv = 3
|
||||
cd = 2
|
||||
mp = [0, 0]
|
||||
uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 浮空攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 浮空力比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 发动速度增加量 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 剧毒抵抗
|
||||
# fighter_female/brawler_female/03bb5314ffd41e9458d67ef924fef38f
|
||||
@@ -141,270 +140,261 @@ class Skill3(ActiveSkill):
|
||||
# 后跳
|
||||
# fighter_female/brawler_female/7822d6d52e10964a6755f142c666b494
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
# fighter_female/brawler_female/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
# MIGRATION: character 中没有同名技能“基础精通”,暂不启用
|
||||
# class Skill5(PassiveSkill):
|
||||
# """
|
||||
# 增加基本攻击、 前冲攻击、 跳跃攻击、 [上勾拳]的攻击力。\n
|
||||
# 在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
|
||||
# """
|
||||
# name = "基础精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 115
|
||||
# maxLv = 200
|
||||
# cellPos = (1,0)
|
||||
# position = 1
|
||||
# rangeLv = 1
|
||||
# uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 基本攻击力变化率 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 前冲攻击力变化率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 跳跃攻击力变化率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill5(PassiveSkill):
|
||||
"""
|
||||
增加基本攻击、 前冲攻击、 跳跃攻击、 [上勾拳]的攻击力。\n
|
||||
在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
|
||||
"""
|
||||
name = "基础精通"
|
||||
learnLv = 1
|
||||
masterLv = 115
|
||||
maxLv = 200
|
||||
cellPos = (1,0)
|
||||
position = 1
|
||||
rangeLv = 1
|
||||
uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 基本攻击力变化率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 前冲攻击力变化率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 跳跃攻击力变化率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 受身蹲伏
|
||||
# fighter_female/brawler_female/ce26c6b69d02a440a81b552bec94f03b
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill6(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill6(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 攻击类型转换
|
||||
# fighter_female/brawler_female/12dca7fbf791e882b025a0d916181673
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/12dca7fbf791e882b025a0d916181673
|
||||
# MIGRATION: character 中没有同名技能“攻击类型转换”,暂不启用
|
||||
# class Skill7(PassiveSkill):
|
||||
# """
|
||||
# 可以把基本攻击和技能的攻击类型转换成物理攻击或魔法攻击。\n
|
||||
# 每次点击技能窗口的技能图标时,转换攻击类型。\n
|
||||
# 在决斗场中,无法转换攻击类型,适用技能固有的攻击类型。\n
|
||||
# """
|
||||
# name = "攻击类型转换"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (1,1)
|
||||
# position = 1
|
||||
# rangeLv = 1
|
||||
# cd = []
|
||||
# uuid = "12dca7fbf791e882b025a0d916181673"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill7(PassiveSkill):
|
||||
"""
|
||||
可以把基本攻击和技能的攻击类型转换成物理攻击或魔法攻击。\n
|
||||
每次点击技能窗口的技能图标时,转换攻击类型。\n
|
||||
在决斗场中,无法转换攻击类型,适用技能固有的攻击类型。\n
|
||||
"""
|
||||
name = "攻击类型转换"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (1,1)
|
||||
position = 1
|
||||
rangeLv = 1
|
||||
cd = []
|
||||
uuid = "12dca7fbf791e882b025a0d916181673"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 技能连招
|
||||
# fighter_female/brawler_female/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill8(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# fighter_female/brawler_female/892ef624d8bf3d7fc045f84825fd6104
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill9(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill9(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 下段踢
|
||||
# fighter_female/brawler_female/4655101518604f874721b3cc249aae10
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/4655101518604f874721b3cc249aae10
|
||||
# MIGRATION: character 中没有同名技能“下段踢”,暂不启用
|
||||
# class Skill10(ActiveSkill):
|
||||
# """
|
||||
# 格斗家特有的快速下段踢。\n
|
||||
# 命中时引发冲击波,对周围敌人造成伤害。\n
|
||||
# """
|
||||
# name = "下段踢"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (2,2)
|
||||
# position = 2
|
||||
# rangeLv = 2
|
||||
# cd = 2
|
||||
# mp = [10, 112]
|
||||
# uuid = "4655101518604f874721b3cc249aae10"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 下段踢攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 冲击波攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 发动速度增加率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # [范围信息]
|
||||
# # 冲击波大小比率 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
格斗家特有的快速下段踢。\n
|
||||
命中时引发冲击波,对周围敌人造成伤害。\n
|
||||
"""
|
||||
name = "下段踢"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (2,2)
|
||||
position = 2
|
||||
rangeLv = 2
|
||||
cd = 2
|
||||
mp = [10, 112]
|
||||
uuid = "4655101518604f874721b3cc249aae10"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 下段踢攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 冲击波攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 发动速度增加率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [范围信息]
|
||||
# 冲击波大小比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 分身
|
||||
# fighter_female/brawler_female/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# MIGRATION: character 中没有同名技能“分身”,暂不启用
|
||||
# class Skill11(ActiveSkill):
|
||||
# """
|
||||
# 生成分身扰乱敌人的攻击或阻挡子弹。\n
|
||||
# 经过一定时间或受一定伤害后,生成的分身就会消失。\n
|
||||
# 转职为气功师后,分身仿照施放者的样子。\n
|
||||
# 在决斗场中,转职为气功师后,增加分身的持续时间。\n
|
||||
# """
|
||||
# name = "分身"
|
||||
# learnLv = 5
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (4,2)
|
||||
# position = 4
|
||||
# rangeLv = 2
|
||||
# cd = 7
|
||||
# mp = [6, 84]
|
||||
# uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 分身生成数 : {value0}
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 分身持续时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
生成分身扰乱敌人的攻击或阻挡子弹。\n
|
||||
经过一定时间或受一定伤害后,生成的分身就会消失。\n
|
||||
转职为气功师后,分身仿照施放者的样子。\n
|
||||
在决斗场中,转职为气功师后,增加分身的持续时间。\n
|
||||
"""
|
||||
name = "分身"
|
||||
learnLv = 5
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (4,2)
|
||||
position = 4
|
||||
rangeLv = 2
|
||||
cd = 7
|
||||
mp = [6, 84]
|
||||
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 分身生成数 : {value0}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 分身持续时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 气功师分身持续时间 : 5秒
|
||||
|
||||
# 背摔
|
||||
# fighter_female/brawler_female/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# MIGRATION: character 中没有同名技能“背摔”,暂不启用
|
||||
# class Skill12(ActiveSkill):
|
||||
# """
|
||||
# 抓住前方敌人并猛力把其倒摔向背后地面。\n
|
||||
# 施放[背摔]时有无敌判定,把敌人摔到地面的瞬间生成冲击波,可以对周围的敌人造成伤害。\n
|
||||
# 可以抓取霸体和防御状态的敌人,但对无法抓取的敌人不适用抓取和控制效果。\n
|
||||
# 转职为柔道家后,技能类型变为独立攻击力,并根据抓取的敌人大小,增加冲击波大小,冲击波攻击力与抓取的敌人攻击力相同。\n
|
||||
# 此外,因受抓轰炮效果,可以攻击无法抓取的敌人,这时可以大幅击退敌人进行攻击。\n
|
||||
# """
|
||||
# name = "背摔"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (6,2)
|
||||
# position = 6
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [20, 168]
|
||||
# uuid = "cfacda0647b9a0f595df2c2aad30c18d"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 冲击波攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 压制力 (4人队伍) : {value2}秒 ({value3}秒)
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# # [范围信息]
|
||||
# # 冲击波大小比率 : {value4}%
|
||||
# data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# # 学习[雷霆背摔]后,闪电大小比率 : {value5}%
|
||||
# data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
抓住前方敌人并猛力把其倒摔向背后地面。\n
|
||||
施放[背摔]时有无敌判定,把敌人摔到地面的瞬间生成冲击波,可以对周围的敌人造成伤害。\n
|
||||
可以抓取霸体和防御状态的敌人,但对无法抓取的敌人不适用抓取和控制效果。\n
|
||||
转职为柔道家后,技能类型变为独立攻击力,并根据抓取的敌人大小,增加冲击波大小,冲击波攻击力与抓取的敌人攻击力相同。\n
|
||||
此外,因受抓轰炮效果,可以攻击无法抓取的敌人,这时可以大幅击退敌人进行攻击。\n
|
||||
"""
|
||||
name = "背摔"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (6,2)
|
||||
position = 6
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [20, 168]
|
||||
uuid = "cfacda0647b9a0f595df2c2aad30c18d"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 冲击波攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 压制力 (4人队伍) : {value2}秒 ({value3}秒)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# [范围信息]
|
||||
# 冲击波大小比率 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# 学习[雷霆背摔]后,闪电大小比率 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
|
||||
# 蹲伏
|
||||
# fighter_female/brawler_female/9dda3f4a849dba1a288dd65e116860f2
|
||||
@@ -509,158 +499,153 @@ class Skill15(ActiveSkill):
|
||||
# 鹰踏
|
||||
# fighter_female/brawler_female/78bd107acd474518b606be1e4fd38239
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/78bd107acd474518b606be1e4fd38239
|
||||
# MIGRATION: character 中没有同名技能“鹰踏”,暂不启用
|
||||
# class Skill16(ActiveSkill):
|
||||
# """
|
||||
# 在空中跳跃着踩踏敌人并给予敌人一定伤害。\n
|
||||
# 可以连续对敌人进行一定次数的踩踏,技能的冷却时间从最后一次踩踏结束落地时开始计算。\n
|
||||
# """
|
||||
# name = "鹰踏"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (6,3)
|
||||
# position = 6
|
||||
# rangeLv = 2
|
||||
# cd = 7
|
||||
# mp = [10, 98]
|
||||
# uuid = "78bd107acd474518b606be1e4fd38239"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 踩踏攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 踩踏次数上限 : {value1}
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 最后踩踏攻击力 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
在空中跳跃着踩踏敌人并给予敌人一定伤害。\n
|
||||
可以连续对敌人进行一定次数的踩踏,技能的冷却时间从最后一次踩踏结束落地时开始计算。\n
|
||||
"""
|
||||
name = "鹰踏"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (6,3)
|
||||
position = 6
|
||||
rangeLv = 2
|
||||
cd = 7
|
||||
mp = [10, 98]
|
||||
uuid = "78bd107acd474518b606be1e4fd38239"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 踩踏攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 踩踏次数上限 : {value1}
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 最后踩踏攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 疾风追击
|
||||
# fighter_female/brawler_female/dcb31a63ef58954f44ff2070c42a9a98
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/dcb31a63ef58954f44ff2070c42a9a98
|
||||
# MIGRATION: character 中没有同名技能“疾风追击”,暂不启用
|
||||
# class Skill17(ActiveSkill):
|
||||
# """
|
||||
# 如同老虎一样发动快速的连续攻击。\n
|
||||
# 学习后,前冲攻击不会使敌人倒地。\n
|
||||
# 前冲攻击后,按攻击键或技能键,可以进行追击,但每一击会消耗自身一定量的魔法值。\n
|
||||
# 学习[疾风连击]后可再追加第3、 第4次攻击。\n
|
||||
# """
|
||||
# name = "疾风追击"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (9,3)
|
||||
# position = 9
|
||||
# rangeLv = 2
|
||||
# cd = 2
|
||||
# mp = [8, 67]
|
||||
# uuid = "dcb31a63ef58954f44ff2070c42a9a98"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 第1击攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 第2击攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 第3击攻击力 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 第4击攻击力 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
class Skill17(ActiveSkill):
|
||||
"""
|
||||
如同老虎一样发动快速的连续攻击。\n
|
||||
学习后,前冲攻击不会使敌人倒地。\n
|
||||
前冲攻击后,按攻击键或技能键,可以进行追击,但每一击会消耗自身一定量的魔法值。\n
|
||||
学习[疾风连击]后可再追加第3、 第4次攻击。\n
|
||||
"""
|
||||
name = "疾风追击"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (9,3)
|
||||
position = 9
|
||||
rangeLv = 2
|
||||
cd = 2
|
||||
mp = [8, 67]
|
||||
uuid = "dcb31a63ef58954f44ff2070c42a9a98"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 第1击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 第2击攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 第3击攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 第4击攻击力 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 金刚碎
|
||||
# fighter_female/brawler_female/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
# MIGRATION: character 中没有同名技能“金刚碎”,暂不启用
|
||||
# class Skill18(ActiveSkill):
|
||||
# """
|
||||
# 向前方小跳后用拳猛击地面,引发冲击波使敌人受到伤害并倒地。\n
|
||||
# 施放时,可以用上下方向键控制攻击地点。\n
|
||||
# 在决斗场中,浮空力和施放后僵直时间根据技能等级发生变化。\n
|
||||
# 转职为柔道家后,可以强制中断基本攻击并立即施放[金刚碎],并且还可以中断[金刚碎]并立即施放[霹雳肘击]。\n
|
||||
# """
|
||||
# name = "金刚碎"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (1,3)
|
||||
# position = 1
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [20, 238]
|
||||
# uuid = "4f2e001e9a19eb7bae50ad1840dfb329"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 浮空力比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 施放后的僵直时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # [范围信息]
|
||||
# # 攻击范围比率 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
向前方小跳后用拳猛击地面,引发冲击波使敌人受到伤害并倒地。\n
|
||||
施放时,可以用上下方向键控制攻击地点。\n
|
||||
在决斗场中,浮空力和施放后僵直时间根据技能等级发生变化。\n
|
||||
转职为柔道家后,可以强制中断基本攻击并立即施放[金刚碎],并且还可以中断[金刚碎]并立即施放[霹雳肘击]。\n
|
||||
"""
|
||||
name = "金刚碎"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (1,3)
|
||||
position = 1
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [20, 238]
|
||||
uuid = "4f2e001e9a19eb7bae50ad1840dfb329"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 浮空力比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 施放后的僵直时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [范围信息]
|
||||
# 攻击范围比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 强化 - 后跳
|
||||
# fighter_female/brawler_female/2b340542e776818b78f3212af184bd6b
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill19(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill19(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# fighter_female/brawler_female/1fea5a626f15230237946a11a9d11582
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill20(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 擒月炎
|
||||
# fighter_female/brawler_female/0969cd4054d93da07708108c0cc1c4b5
|
||||
@@ -723,45 +708,44 @@ class Skill21(ActiveSkill):
|
||||
# 念气波
|
||||
# fighter_female/brawler_female/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# MIGRATION: character 中没有同名技能“念气波”,暂不启用
|
||||
# class Skill22(ActiveSkill):
|
||||
# """
|
||||
# 使念气实体化后向前方敌人发射。\n
|
||||
# 念气波对周围敌人具有诱导性,在命中时爆炸,对附近的敌人造成光属性伤害并进入感电状态。\n
|
||||
# 转职为气功师后,可以强制中断基本攻击动作施放,并大幅度减少冷却时间。\n
|
||||
# """
|
||||
# name = "念气波"
|
||||
# learnLv = 15
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (10,4)
|
||||
# position = 10
|
||||
# rangeLv = 2
|
||||
# cd = 1
|
||||
# mp = [15, 154]
|
||||
# uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 诱导性比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 感电几率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 感电持续时间 : {value3}秒
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# # 感电攻击力 : {value4}%
|
||||
# data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# # [转职为气功师后]
|
||||
# # 念气波冷却时间减少率 : {value5}%
|
||||
# data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# # [范围信息]
|
||||
# # 念气波大小比率 : {value6}%
|
||||
# data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
# # 射程距离 : {value7}px
|
||||
# data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
class Skill22(ActiveSkill):
|
||||
"""
|
||||
使念气实体化后向前方敌人发射。\n
|
||||
念气波对周围敌人具有诱导性,在命中时爆炸,对附近的敌人造成光属性伤害并进入感电状态。\n
|
||||
转职为气功师后,可以强制中断基本攻击动作施放,并大幅度减少冷却时间。\n
|
||||
"""
|
||||
name = "念气波"
|
||||
learnLv = 15
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (10,4)
|
||||
position = 10
|
||||
rangeLv = 2
|
||||
cd = 1
|
||||
mp = [15, 154]
|
||||
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 诱导性比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 感电几率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 感电持续时间 : {value3}秒
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 感电攻击力 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# [转职为气功师后]
|
||||
# 念气波冷却时间减少率 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# [范围信息]
|
||||
# 念气波大小比率 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
# 射程距离 : {value7}px
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
|
||||
# 涂毒
|
||||
# fighter_female/brawler_female/762c4e6d030eaf0abbfe1fec2b298574
|
||||
@@ -978,25 +962,24 @@ class Skill27(PassiveSkill):
|
||||
# 暴击
|
||||
# fighter_female/brawler_female/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill28(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill28(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 爪精通
|
||||
# fighter_female/brawler_female/e4c354a89c337310aeb7041d5e742828
|
||||
|
||||
@@ -63,147 +63,142 @@ class Skill1(ActiveSkill):
|
||||
# 后跳
|
||||
# fighter_female/grappler_female/7822d6d52e10964a6755f142c666b494
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill2(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill2(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
# fighter_female/grappler_female/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
# MIGRATION: character 中没有同名技能“基础精通”,暂不启用
|
||||
# class Skill3(PassiveSkill):
|
||||
# """
|
||||
# 增加基本攻击、 前冲攻击、 跳跃攻击、 [上勾拳]的攻击力。\n
|
||||
# 在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
|
||||
# """
|
||||
# name = "基础精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 115
|
||||
# maxLv = 200
|
||||
# cellPos = (1,0)
|
||||
# position = 1
|
||||
# rangeLv = 1
|
||||
# uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 基本攻击力变化率 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 前冲攻击力变化率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 跳跃攻击力变化率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill3(PassiveSkill):
|
||||
"""
|
||||
增加基本攻击、 前冲攻击、 跳跃攻击、 [上勾拳]的攻击力。\n
|
||||
在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
|
||||
"""
|
||||
name = "基础精通"
|
||||
learnLv = 1
|
||||
masterLv = 115
|
||||
maxLv = 200
|
||||
cellPos = (1,0)
|
||||
position = 1
|
||||
rangeLv = 1
|
||||
uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 基本攻击力变化率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 前冲攻击力变化率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 跳跃攻击力变化率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 受身蹲伏
|
||||
# fighter_female/grappler_female/ce26c6b69d02a440a81b552bec94f03b
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# fighter_female/grappler_female/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# fighter_female/grappler_female/892ef624d8bf3d7fc045f84825fd6104
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill6(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 下段踢
|
||||
# fighter_female/grappler_female/4655101518604f874721b3cc249aae10
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/4655101518604f874721b3cc249aae10
|
||||
class Skill6(ActiveSkill):
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
格斗家特有的快速下段踢。\n
|
||||
命中时引发冲击波,对周围敌人造成伤害。\n
|
||||
@@ -236,38 +231,37 @@ class Skill6(ActiveSkill):
|
||||
# 分身
|
||||
# fighter_female/grappler_female/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# MIGRATION: character 中没有同名技能“分身”,暂不启用
|
||||
# class Skill8(ActiveSkill):
|
||||
# """
|
||||
# 生成分身扰乱敌人的攻击或阻挡子弹。\n
|
||||
# 经过一定时间或受一定伤害后,生成的分身就会消失。\n
|
||||
# 转职为气功师后,分身仿照施放者的样子。\n
|
||||
# 在决斗场中,转职为气功师后,增加分身的持续时间。\n
|
||||
# """
|
||||
# name = "分身"
|
||||
# learnLv = 5
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (4,2)
|
||||
# position = 4
|
||||
# rangeLv = 2
|
||||
# cd = 7
|
||||
# mp = [6, 84]
|
||||
# uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 分身生成数 : {value0}
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 分身持续时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
生成分身扰乱敌人的攻击或阻挡子弹。\n
|
||||
经过一定时间或受一定伤害后,生成的分身就会消失。\n
|
||||
转职为气功师后,分身仿照施放者的样子。\n
|
||||
在决斗场中,转职为气功师后,增加分身的持续时间。\n
|
||||
"""
|
||||
name = "分身"
|
||||
learnLv = 5
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (4,2)
|
||||
position = 4
|
||||
rangeLv = 2
|
||||
cd = 7
|
||||
mp = [6, 84]
|
||||
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 分身生成数 : {value0}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 分身持续时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 气功师分身持续时间 : 5秒
|
||||
|
||||
# 背摔
|
||||
# fighter_female/grappler_female/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/cfacda0647b9a0f595df2c2aad30c18d
|
||||
class Skill8(ActiveSkill):
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
抓住前方敌人并猛力把其倒摔向背后地面。\n
|
||||
施放[背摔]时有无敌判定,把敌人摔到地面的瞬间生成冲击波,可以对周围的敌人造成伤害。\n
|
||||
@@ -306,7 +300,7 @@ class Skill8(ActiveSkill):
|
||||
# 蹲伏
|
||||
# fighter_female/grappler_female/9dda3f4a849dba1a288dd65e116860f2
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/9dda3f4a849dba1a288dd65e116860f2
|
||||
class Skill9(ActiveSkill):
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
蹲下并避开敌人的上段判定式攻击。\n
|
||||
若在前冲中使用此技能,可以边向前滑行边蹲下。\n
|
||||
@@ -335,7 +329,7 @@ class Skill9(ActiveSkill):
|
||||
# 钢筋铁骨
|
||||
# fighter_female/grappler_female/c9664191611af31142e052dfaef84530
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/c9664191611af31142e052dfaef84530
|
||||
class Skill10(PassiveSkill):
|
||||
class Skill11(PassiveSkill):
|
||||
"""
|
||||
使自身的身体强悍如钢铁,并增加一定的物防和体力。\n
|
||||
被攻击时,有一定几率进入霸体状态。\n
|
||||
@@ -362,7 +356,7 @@ class Skill10(PassiveSkill):
|
||||
# 抛沙
|
||||
# fighter_female/grappler_female/8f73f243041c2d27739fe7696f02bf9b
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/8f73f243041c2d27739fe7696f02bf9b
|
||||
class Skill11(ActiveSkill):
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
卑鄙地抛出沙子攻击敌人。\n
|
||||
攻击时,有一定几率使敌人进入失明状态。\n
|
||||
@@ -404,7 +398,7 @@ class Skill11(ActiveSkill):
|
||||
# 鹰踏
|
||||
# fighter_female/grappler_female/78bd107acd474518b606be1e4fd38239
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/78bd107acd474518b606be1e4fd38239
|
||||
class Skill12(ActiveSkill):
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
在空中跳跃着踩踏敌人并给予敌人一定伤害。\n
|
||||
可以连续对敌人进行一定次数的踩踏,技能的冷却时间从最后一次踩踏结束落地时开始计算。\n
|
||||
@@ -435,7 +429,7 @@ class Skill12(ActiveSkill):
|
||||
# 疾风追击
|
||||
# fighter_female/grappler_female/dcb31a63ef58954f44ff2070c42a9a98
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/dcb31a63ef58954f44ff2070c42a9a98
|
||||
class Skill13(ActiveSkill):
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
如同老虎一样发动快速的连续攻击。\n
|
||||
学习后,前冲攻击不会使敌人倒地。\n
|
||||
@@ -472,7 +466,7 @@ class Skill13(ActiveSkill):
|
||||
# 金刚碎
|
||||
# fighter_female/grappler_female/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
class Skill14(ActiveSkill):
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
向前方小跳后用拳猛击地面,引发冲击波使敌人受到伤害并倒地。\n
|
||||
施放时,可以用上下方向键控制攻击地点。\n
|
||||
@@ -507,107 +501,104 @@ class Skill14(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# fighter_female/grappler_female/2b340542e776818b78f3212af184bd6b
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill16(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill16(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# fighter_female/grappler_female/1fea5a626f15230237946a11a9d11582
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill17(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill17(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 念气波
|
||||
# fighter_female/grappler_female/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# MIGRATION: character 中没有同名技能“念气波”,暂不启用
|
||||
# class Skill18(ActiveSkill):
|
||||
# """
|
||||
# 使念气实体化后向前方敌人发射。\n
|
||||
# 念气波对周围敌人具有诱导性,在命中时爆炸,对附近的敌人造成光属性伤害并进入感电状态。\n
|
||||
# 转职为气功师后,可以强制中断基本攻击动作施放,并大幅度减少冷却时间。\n
|
||||
# """
|
||||
# name = "念气波"
|
||||
# learnLv = 15
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (10,4)
|
||||
# position = 10
|
||||
# rangeLv = 2
|
||||
# cd = 1
|
||||
# mp = [15, 154]
|
||||
# uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 诱导性比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 感电几率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 感电持续时间 : {value3}秒
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# # 感电攻击力 : {value4}%
|
||||
# data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# # [转职为气功师后]
|
||||
# # 念气波冷却时间减少率 : {value5}%
|
||||
# data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# # [范围信息]
|
||||
# # 念气波大小比率 : {value6}%
|
||||
# data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
# # 射程距离 : {value7}px
|
||||
# data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
使念气实体化后向前方敌人发射。\n
|
||||
念气波对周围敌人具有诱导性,在命中时爆炸,对附近的敌人造成光属性伤害并进入感电状态。\n
|
||||
转职为气功师后,可以强制中断基本攻击动作施放,并大幅度减少冷却时间。\n
|
||||
"""
|
||||
name = "念气波"
|
||||
learnLv = 15
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (10,4)
|
||||
position = 10
|
||||
rangeLv = 2
|
||||
cd = 1
|
||||
mp = [15, 154]
|
||||
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 诱导性比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 感电几率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 感电持续时间 : {value3}秒
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 感电攻击力 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# [转职为气功师后]
|
||||
# 念气波冷却时间减少率 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# [范围信息]
|
||||
# 念气波大小比率 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
# 射程距离 : {value7}px
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
|
||||
# 摔技强化
|
||||
# fighter_female/grappler_female/ff171dc487807bb9aa28900ca9a46b41
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/ff171dc487807bb9aa28900ca9a46b41
|
||||
class Skill18(PassiveSkill):
|
||||
class Skill19(PassiveSkill):
|
||||
"""
|
||||
增加基本攻击力和技能攻击力。\n
|
||||
使用[背摔]、 [抛投]、 [霹雳肘击]、 [空绞锤]、 [螺旋彗星落]、 [地狱摇篮]、 [裂石破天]、 [末日风暴]、 [死亡摇篮]、 [末日摇篮]技能时,可以增加冲击波和攻击范围。\n
|
||||
@@ -634,7 +625,7 @@ class Skill18(PassiveSkill):
|
||||
# 抛投
|
||||
# fighter_female/grappler_female/c27418ae613c647527200a7ca17d97fd
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/c27418ae613c647527200a7ca17d97fd
|
||||
class Skill19(ActiveSkill):
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
抓取敌人并向前方抛摔。\n
|
||||
抓取敌人后,再次按技能键或抓取时间结束就可以抛摔敌人。 抛摔敌人时会进入无敌状态,此时可以通过方向键指定抛摔方向。\n
|
||||
@@ -673,7 +664,7 @@ class Skill19(ActiveSkill):
|
||||
# 暴力抓取
|
||||
# fighter_female/grappler_female/92360eab6e1f378902018eca681ac629
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/92360eab6e1f378902018eca681ac629
|
||||
class Skill20(ActiveSkill):
|
||||
class Skill21(ActiveSkill):
|
||||
"""
|
||||
使[背摔]、 [抛投]、 [霹雳肘击]、 [空绞锤]、 [螺旋彗星落]、 [地狱摇篮]、 [裂石破天]、 [末日风暴]、 [死亡摇篮]、 [末日摇篮]、 [风暴之舞]、 [苍宇彗星落]、 [送葬舞步]的技能抓取动作出现霸体判定,并且抓取命中率变成100%,同时还增加基本攻击和抓取类技能的攻击力,效果持续一定时间。\n
|
||||
"""
|
||||
@@ -698,7 +689,7 @@ class Skill20(ActiveSkill):
|
||||
# 滑行抓取
|
||||
# fighter_female/grappler_female/1fadde0eece18649caddbca7bd58cc2f
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/1fadde0eece18649caddbca7bd58cc2f
|
||||
class Skill21(PassiveSkill):
|
||||
class Skill22(PassiveSkill):
|
||||
"""
|
||||
在前冲状态下使用[背摔]、 [抛投]、 [空绞锤]、 [地狱摇篮]、 [末日风暴]、 [死亡摇篮]、 [苍宇彗星落]、 [送葬舞步]技能时,可以滑行抓取敌人。\n
|
||||
滑行抓取敌人时,可以用方向键进行上下滑行; 技能等级越高,滑行速度越快。\n
|
||||
@@ -721,7 +712,7 @@ class Skill21(PassiveSkill):
|
||||
# 抓轰炮
|
||||
# fighter_female/grappler_female/d2c6df5105577fb59fb92529a36165a0
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/d2c6df5105577fb59fb92529a36165a0
|
||||
class Skill22(PassiveSkill):
|
||||
class Skill23(PassiveSkill):
|
||||
"""
|
||||
学习后,对无法抓取或固定型敌人进行抓取时,发动抓轰炮效果,给予敌人强力伤害。 抓轰炮攻击时会产生冲击波,对周围敌人造成伤害。\n
|
||||
[发动抓轰炮效果的技能]\n
|
||||
@@ -744,7 +735,7 @@ class Skill22(PassiveSkill):
|
||||
# 强力抱摔
|
||||
# fighter_female/grappler_female/2f5d03c7848effbc0a23f4df45d9ca46
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/2f5d03c7848effbc0a23f4df45d9ca46
|
||||
class Skill23(PassiveSkill):
|
||||
class Skill24(PassiveSkill):
|
||||
"""
|
||||
强化柔道家的基本攻击和抓取技能,增加攻击力和对敌人造成致命一击的概率。\n
|
||||
攻击力增加的技能 : [背摔]、 [抛投]、 [霹雳肘击]、 [空绞锤]、 [螺旋彗星落]、 [地狱摇篮]、 [裂石破天]、 [末日风暴]、 [死亡摇篮]、 [末日摇篮]、 [风暴之舞]、 [苍宇彗星落]、 [送葬舞步]、 [女皇时代·辉煌舞台]。\n
|
||||
@@ -771,7 +762,7 @@ class Skill23(PassiveSkill):
|
||||
# 折颈
|
||||
# fighter_female/grappler_female/ecc23c980ea71450c0ad0c3fd232f329
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/ecc23c980ea71450c0ad0c3fd232f329
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
可以强制被自身击中的敌人转身,并短暂地强制控制转身后的敌人。\n
|
||||
无法使固定型敌人转身。\n
|
||||
@@ -806,7 +797,7 @@ class Skill24(ActiveSkill):
|
||||
# 疾风连击
|
||||
# fighter_female/grappler_female/8572675ec6a1f50b6eff6a867376c2de
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/8572675ec6a1f50b6eff6a867376c2de
|
||||
class Skill25(PassiveSkill):
|
||||
class Skill26(PassiveSkill):
|
||||
"""
|
||||
施放[疾风追击]时,可以向敌人发出第3、 4击。\n
|
||||
"""
|
||||
@@ -826,7 +817,7 @@ class Skill25(PassiveSkill):
|
||||
# 无情抓取
|
||||
# fighter_female/grappler_female/7ec521d063d2190e1fcc5bd229af9bcf
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/7ec521d063d2190e1fcc5bd229af9bcf
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
[抓轰炮]施放过程中可以使用的技能。 攻击成功时,使敌人进入控制状态,并且可以连接使用[折颈]、 [霹雳冲击]或其他抓取类技能。\n
|
||||
在地面或空中施放时,拥有不同的攻击姿态。\n
|
||||
@@ -862,30 +853,29 @@ class Skill26(ActiveSkill):
|
||||
# 暴击
|
||||
# fighter_female/grappler_female/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill28(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill28(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 野蛮冲撞
|
||||
# fighter_female/grappler_female/0232c151ef3731c2dede51931a374723
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/0232c151ef3731c2dede51931a374723
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
向前滑行的同时用肩部猛力撞击敌人。\n
|
||||
命中敌人后,可以立即连接除[蹲伏]和[空中抓取]之外的转职技能。\n
|
||||
@@ -915,7 +905,7 @@ class Skill28(ActiveSkill):
|
||||
# 旋风腿
|
||||
# fighter_female/grappler_female/202edb928046f4fa6dedf6337377efd5
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/202edb928046f4fa6dedf6337377efd5
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
快速旋转身体向前移动并用连续的扫腿攻击周围的敌人; 可以在地面或空中使用,最后的扫腿还可以击倒敌人。\n
|
||||
施放后,可以按上/下方向键改变移动方向,或按跳跃键中断技能。\n
|
||||
@@ -944,7 +934,7 @@ class Skill29(ActiveSkill):
|
||||
# 空绞锤
|
||||
# fighter_female/grappler_female/1721e94897e9961d5c98130a13392f17
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/1721e94897e9961d5c98130a13392f17
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
在空中用双腿夹住敌人并砸向地面。\n
|
||||
冲击波的范围随敌人的体型增加。 抓取失败时,剩余冷却时间变更为1秒。\n
|
||||
@@ -980,7 +970,7 @@ class Skill30(ActiveSkill):
|
||||
# 霹雳肘击
|
||||
# fighter_female/grappler_female/b8f4966608e4ebb3cc80ba4eac3649bb
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/b8f4966608e4ebb3cc80ba4eac3649bb
|
||||
class Skill31(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
抓起倒地的敌人,并用强劲的肘击攻击该敌人使其受到巨大伤害,同时还会生成冲击波使周围的敌人受到一定的伤害。\n
|
||||
抓轰炮发动后,用肘击对敌人造成大伤害。\n
|
||||
@@ -1013,7 +1003,7 @@ class Skill31(ActiveSkill):
|
||||
# 螺旋彗星落
|
||||
# fighter_female/grappler_female/d085127b0edd719782bd618d5688f4a1
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/d085127b0edd719782bd618d5688f4a1
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
旋转一圈,并抓取一定范围内的所有敌人向空中跳跃,然后再将敌人用力砸向地面使其受到极大伤害。\n
|
||||
跳跃时可以按方向键改变方向; 砸到地面时产生的冲击波会对周围被冲击波命中的敌人造成伤害; 根据抓取的敌人大小,增加冲击波大小。\n
|
||||
@@ -1068,7 +1058,7 @@ class Skill32(ActiveSkill):
|
||||
# 格斗专精
|
||||
# fighter_female/grappler_female/d429147c372b549c3dadcabcba50787f
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/d429147c372b549c3dadcabcba50787f
|
||||
class Skill33(PassiveSkill):
|
||||
class Skill34(PassiveSkill):
|
||||
"""
|
||||
学习技能后,[金刚碎]、 [折颈]、 [野蛮冲撞]、 [霹雳冲击]、 [旋风轰击]可以获得以下技能效果。\n
|
||||
- [强力抱摔]\n
|
||||
@@ -1096,7 +1086,7 @@ class Skill33(PassiveSkill):
|
||||
# 霹雳冲击
|
||||
# fighter_female/grappler_female/ac21c02567f04a92b54dd85c091d1e5a
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/ac21c02567f04a92b54dd85c091d1e5a
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
用肘部攻击前方敌人,然后旋转跳起,用膝盖撞击敌人。\n
|
||||
攻击成功时,产生强力冲击波,对周围敌人造成伤害。 直接命中的敌人不受冲击波伤害。\n
|
||||
@@ -1156,7 +1146,7 @@ class Skill34(ActiveSkill):
|
||||
# 地狱摇篮
|
||||
# fighter_female/grappler_female/7e904ea3d2a9faa054604e55120a9268
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/7e904ea3d2a9faa054604e55120a9268
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
抓住敌人发动数次[背摔]造成伤害后,跳跃踢出强力的最后一击。\n
|
||||
通过[背摔]旋转途中,可按方向键移动,最后一击动作途中可取消施放后僵直后发动空中技能,并根据抓取的敌人大小,增加冲击波大小。\n
|
||||
@@ -1219,7 +1209,7 @@ class Skill35(ActiveSkill):
|
||||
# 裂石破天
|
||||
# fighter_female/grappler_female/d53301bb328baf12a3ae482cc6a565dd
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/d53301bb328baf12a3ae482cc6a565dd
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
快速从空中下坠并抓取一名敌人,用力砸向地面。 拖行一段距离时,使敌人受到多段攻击伤害; 最后巨岩会爆炸,对敌人造成巨大的伤害。\n
|
||||
根据抓取的敌人大小,增加攻击范围,落地前或落地时,输入向后或下方向键,可以大幅减少下降角度和抓取敌人后的移动距离。\n
|
||||
@@ -1308,7 +1298,7 @@ class Skill36(ActiveSkill):
|
||||
# 抓取奥义
|
||||
# fighter_female/grappler_female/b163d099c8cc27fdb6fd3639c2ee6df9
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/b163d099c8cc27fdb6fd3639c2ee6df9
|
||||
class Skill37(PassiveSkill):
|
||||
class Skill38(PassiveSkill):
|
||||
"""
|
||||
将抓取动作提升到极致,增加暴风眼的基本攻击、 抓取类技能的攻击力、 物理暴击率、 命中率和抓取时的回避率。\n
|
||||
"""
|
||||
@@ -1338,7 +1328,7 @@ class Skill37(PassiveSkill):
|
||||
# 末日风暴
|
||||
# fighter_female/grappler_female/d296043df164385a14cb973c8c7c4d07
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/d296043df164385a14cb973c8c7c4d07
|
||||
class Skill38(ActiveSkill):
|
||||
class Skill39(ActiveSkill):
|
||||
"""
|
||||
抓取一名敌人后快速旋转并在自身周围生成一个巨大风暴,风暴周围的敌人也会卷进来,并受到持续伤害。\n
|
||||
随后,暴风眼跃入空中,以强力终结一拳下砸敌人并产生冲击波,对敌人造成巨大伤害。\n
|
||||
@@ -1379,7 +1369,7 @@ class Skill38(ActiveSkill):
|
||||
# 旋风轰击
|
||||
# fighter_female/grappler_female/7f80b887a09e88e2c4728c898bd73654
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/7f80b887a09e88e2c4728c898bd73654
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
猛踏地面,跃起旋转后快速下冲,引发强力冲击波,对范围内敌人造成伤害。\n
|
||||
下降前按前方向键可朝前方突进。\n
|
||||
@@ -1432,7 +1422,7 @@ class Skill39(ActiveSkill):
|
||||
# 死亡摇篮
|
||||
# fighter_female/grappler_female/c5a2956d8ed3af1746ed2f76ca971a09
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/c5a2956d8ed3af1746ed2f76ca971a09
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
抓取敌人,跳跃后砸向地面并开始旋转,然后吸附所有旋转移动路径上的敌人,用强力的跳跃踢技对敌人造成巨大伤害。\n
|
||||
旋转时可以用方向键控制左右移动方向,按下方向键可以在原地旋转并发动最后一击。\n
|
||||
@@ -1510,7 +1500,7 @@ class Skill40(ActiveSkill):
|
||||
# 极手奥义
|
||||
# fighter_female/grappler_female/5892d1fa4462e561ac8f8d2c74892b0a
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/5892d1fa4462e561ac8f8d2c74892b0a
|
||||
class Skill41(PassiveSkill):
|
||||
class Skill42(PassiveSkill):
|
||||
"""
|
||||
抓取成功时,可增加基本攻击力和抓取技能的攻击力,该效果持续一定时间。\n
|
||||
[效果适用技能]\n
|
||||
@@ -1539,7 +1529,7 @@ class Skill41(PassiveSkill):
|
||||
# 末日摇篮
|
||||
# fighter_female/grappler_female/fc458e449ee00b01dbf88d09aae65462
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/fc458e449ee00b01dbf88d09aae65462
|
||||
class Skill42(ActiveSkill):
|
||||
class Skill43(ActiveSkill):
|
||||
"""
|
||||
向前方旋转并抓取敌人,然后继续旋转并造成伤害,最后将敌人摔到地上,产生冲击波。\n
|
||||
扔出敌人之前若按向下方向键,则原地扔出敌人; 若按向前方向键,则能将敌人扔得更远。\n
|
||||
@@ -1632,7 +1622,7 @@ class Skill42(ActiveSkill):
|
||||
# 随机应变
|
||||
# fighter_female/grappler_female/2a0a39184de92acf1c1375e00b77404c
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/2a0a39184de92acf1c1375e00b77404c
|
||||
class Skill43(PassiveSkill):
|
||||
class Skill44(PassiveSkill):
|
||||
"""
|
||||
精通抓取技的风暴女皇可以根据敌人的状态控制自己的技能。\n
|
||||
学习该技能后,部分抓取技能变更为攻击技能。\n
|
||||
@@ -1664,7 +1654,7 @@ class Skill43(PassiveSkill):
|
||||
# 风暴之舞
|
||||
# fighter_female/grappler_female/1812a1ece67bb37b6b44b54766450064
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/1812a1ece67bb37b6b44b54766450064
|
||||
class Skill44(ActiveSkill):
|
||||
class Skill45(ActiveSkill):
|
||||
"""
|
||||
围绕敌人高速旋转并攻击其关节,在一段时间后对敌人造成大量伤害。\n
|
||||
可以在空中使用。\n
|
||||
@@ -1725,7 +1715,7 @@ class Skill44(ActiveSkill):
|
||||
# 苍宇彗星落
|
||||
# fighter_female/grappler_female/d89f26862e348a801b30bb9fd7125db5
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/d89f26862e348a801b30bb9fd7125db5
|
||||
class Skill45(ActiveSkill):
|
||||
class Skill46(ActiveSkill):
|
||||
"""
|
||||
抓取敌人并使用暴力上勾拳将其打向高空,然后高高跃起,抱住敌人一起疾速旋转后将其用力砸向地面使其受到极大伤害。\n
|
||||
上勾拳以后连续按下技能键,可以更快地把敌人砸向地面。\n
|
||||
@@ -1775,7 +1765,7 @@ class Skill45(ActiveSkill):
|
||||
# 送葬舞步
|
||||
# fighter_female/grappler_female/ab6fc3303df03b58911967dfca2b5d07
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/ab6fc3303df03b58911967dfca2b5d07
|
||||
class Skill46(ActiveSkill):
|
||||
class Skill47(ActiveSkill):
|
||||
"""
|
||||
光芒之翼莱茜&露西组合的招牌动作。\n
|
||||
柔道家将敌人过肩摔后,莱茜和露西交替攻击,对敌人发动终结攻击。\n
|
||||
@@ -1819,7 +1809,7 @@ class Skill46(ActiveSkill):
|
||||
# 光芒之翼
|
||||
# fighter_female/grappler_female/0c3a468aee1f7ce06bf91eb3319518c1
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/0c3a468aee1f7ce06bf91eb3319518c1
|
||||
class Skill47(PassiveSkill):
|
||||
class Skill48(PassiveSkill):
|
||||
"""
|
||||
战斗舞台的女皇——归元·柔道家与她的弟子莱茜&露西姐妹组成的终极组合。\n
|
||||
她们为观众展现更加华丽和超凡的战斗。\n
|
||||
@@ -1856,7 +1846,7 @@ class Skill47(PassiveSkill):
|
||||
# 女皇时代·辉煌舞台
|
||||
# fighter_female/grappler_female/c91a62dc0a18360acf5031ac0ebf09f5
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/c91a62dc0a18360acf5031ac0ebf09f5
|
||||
class Skill48(ActiveSkill):
|
||||
class Skill49(ActiveSkill):
|
||||
"""
|
||||
身在战斗舞台上的女皇使出最后的终结技。\n
|
||||
施放时,向地面发动致命捶击,产生冲击波,强制控制命中的敌人,然后隐藏踪迹。\n
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -7,204 +7,197 @@ prefix = "fighter_female/striker_female/cn/skillDetail"
|
||||
# 上勾拳
|
||||
# fighter_female/striker_female/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# MIGRATION: character 中没有同名技能“上勾拳”,暂不启用
|
||||
# class Skill0(ActiveSkill):
|
||||
# """
|
||||
# 向敌人发出上勾拳并使其浮空,施放的瞬间有霸体判定。\n
|
||||
# 转职为柔道家后,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "上勾拳"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (3,1)
|
||||
# position = 3
|
||||
# rangeLv = 3
|
||||
# cd = 2
|
||||
# mp = [0, 0]
|
||||
# uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 浮空攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 浮空力比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 发动速度增加量 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill0(ActiveSkill):
|
||||
"""
|
||||
向敌人发出上勾拳并使其浮空,施放的瞬间有霸体判定。\n
|
||||
转职为柔道家后,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "上勾拳"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (3,1)
|
||||
position = 3
|
||||
rangeLv = 3
|
||||
cd = 2
|
||||
mp = [0, 0]
|
||||
uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 浮空攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 浮空力比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 发动速度增加量 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 前踢
|
||||
# fighter_female/striker_female/fc7a3f4c2852c832a2f20af63d5d212f
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/fc7a3f4c2852c832a2f20af63d5d212f
|
||||
# MIGRATION: character 中没有同名技能“前踢”,暂不启用
|
||||
# class Skill1(ActiveSkill):
|
||||
# """
|
||||
# 向敌人发出强威力的踢腿,可以踢飞敌人。\n
|
||||
# """
|
||||
# name = "前踢"
|
||||
# learnLv = 1
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (5,1)
|
||||
# position = 5
|
||||
# rangeLv = 2
|
||||
# cd = 3
|
||||
# mp = [10, 112]
|
||||
# uuid = "fc7a3f4c2852c832a2f20af63d5d212f"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 踢击攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 击飞力比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill1(ActiveSkill):
|
||||
"""
|
||||
向敌人发出强威力的踢腿,可以踢飞敌人。\n
|
||||
"""
|
||||
name = "前踢"
|
||||
learnLv = 1
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (5,1)
|
||||
position = 5
|
||||
rangeLv = 2
|
||||
cd = 3
|
||||
mp = [10, 112]
|
||||
uuid = "fc7a3f4c2852c832a2f20af63d5d212f"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 踢击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 击飞力比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 后跳
|
||||
# fighter_female/striker_female/7822d6d52e10964a6755f142c666b494
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill2(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill2(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
# fighter_female/striker_female/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
# MIGRATION: character 中没有同名技能“基础精通”,暂不启用
|
||||
# class Skill3(PassiveSkill):
|
||||
# """
|
||||
# 增加基本攻击、 前冲攻击、 跳跃攻击、 [上勾拳]的攻击力。\n
|
||||
# 在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
|
||||
# """
|
||||
# name = "基础精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 115
|
||||
# maxLv = 200
|
||||
# cellPos = (1,0)
|
||||
# position = 1
|
||||
# rangeLv = 1
|
||||
# uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 基本攻击力变化率 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 前冲攻击力变化率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 跳跃攻击力变化率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill3(PassiveSkill):
|
||||
"""
|
||||
增加基本攻击、 前冲攻击、 跳跃攻击、 [上勾拳]的攻击力。\n
|
||||
在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
|
||||
"""
|
||||
name = "基础精通"
|
||||
learnLv = 1
|
||||
masterLv = 115
|
||||
maxLv = 200
|
||||
cellPos = (1,0)
|
||||
position = 1
|
||||
rangeLv = 1
|
||||
uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 基本攻击力变化率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 前冲攻击力变化率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 跳跃攻击力变化率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 受身蹲伏
|
||||
# fighter_female/striker_female/ce26c6b69d02a440a81b552bec94f03b
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# fighter_female/striker_female/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# fighter_female/striker_female/892ef624d8bf3d7fc045f84825fd6104
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill6(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 下段踢
|
||||
# fighter_female/striker_female/4655101518604f874721b3cc249aae10
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/4655101518604f874721b3cc249aae10
|
||||
class Skill6(ActiveSkill):
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
格斗家特有的快速下段踢。\n
|
||||
命中时引发冲击波,对周围敌人造成伤害。\n
|
||||
@@ -237,38 +230,37 @@ class Skill6(ActiveSkill):
|
||||
# 分身
|
||||
# fighter_female/striker_female/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# MIGRATION: character 中没有同名技能“分身”,暂不启用
|
||||
# class Skill8(ActiveSkill):
|
||||
# """
|
||||
# 生成分身扰乱敌人的攻击或阻挡子弹。\n
|
||||
# 经过一定时间或受一定伤害后,生成的分身就会消失。\n
|
||||
# 转职为气功师后,分身仿照施放者的样子。\n
|
||||
# 在决斗场中,转职为气功师后,增加分身的持续时间。\n
|
||||
# """
|
||||
# name = "分身"
|
||||
# learnLv = 5
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (4,2)
|
||||
# position = 4
|
||||
# rangeLv = 2
|
||||
# cd = 7
|
||||
# mp = [6, 84]
|
||||
# uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 分身生成数 : {value0}
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 分身持续时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
生成分身扰乱敌人的攻击或阻挡子弹。\n
|
||||
经过一定时间或受一定伤害后,生成的分身就会消失。\n
|
||||
转职为气功师后,分身仿照施放者的样子。\n
|
||||
在决斗场中,转职为气功师后,增加分身的持续时间。\n
|
||||
"""
|
||||
name = "分身"
|
||||
learnLv = 5
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (4,2)
|
||||
position = 4
|
||||
rangeLv = 2
|
||||
cd = 7
|
||||
mp = [6, 84]
|
||||
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 分身生成数 : {value0}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 分身持续时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 气功师分身持续时间 : 5秒
|
||||
|
||||
# 背摔
|
||||
# fighter_female/striker_female/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/cfacda0647b9a0f595df2c2aad30c18d
|
||||
class Skill8(ActiveSkill):
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
抓住前方敌人并猛力把其倒摔向背后地面。\n
|
||||
施放[背摔]时有无敌判定,把敌人摔到地面的瞬间生成冲击波,可以对周围的敌人造成伤害。\n
|
||||
@@ -307,7 +299,7 @@ class Skill8(ActiveSkill):
|
||||
# 蹲伏
|
||||
# fighter_female/striker_female/9dda3f4a849dba1a288dd65e116860f2
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/9dda3f4a849dba1a288dd65e116860f2
|
||||
class Skill9(ActiveSkill):
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
蹲下并避开敌人的上段判定式攻击。\n
|
||||
若在前冲中使用此技能,可以边向前滑行边蹲下。\n
|
||||
@@ -335,7 +327,7 @@ class Skill9(ActiveSkill):
|
||||
# 钢筋铁骨
|
||||
# fighter_female/striker_female/c9664191611af31142e052dfaef84530
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/c9664191611af31142e052dfaef84530
|
||||
class Skill10(PassiveSkill):
|
||||
class Skill11(PassiveSkill):
|
||||
"""
|
||||
使自身的身体强悍如钢铁,并增加一定的物防和体力。\n
|
||||
被攻击时,有一定几率进入霸体状态。\n
|
||||
@@ -362,7 +354,7 @@ class Skill10(PassiveSkill):
|
||||
# 抛沙
|
||||
# fighter_female/striker_female/8f73f243041c2d27739fe7696f02bf9b
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/8f73f243041c2d27739fe7696f02bf9b
|
||||
class Skill11(ActiveSkill):
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
卑鄙地抛出沙子攻击敌人。\n
|
||||
攻击时,有一定几率使敌人进入失明状态。\n
|
||||
@@ -404,7 +396,7 @@ class Skill11(ActiveSkill):
|
||||
# 鹰踏
|
||||
# fighter_female/striker_female/78bd107acd474518b606be1e4fd38239
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/78bd107acd474518b606be1e4fd38239
|
||||
class Skill12(ActiveSkill):
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
在空中跳跃着踩踏敌人并给予敌人一定伤害。\n
|
||||
可以连续对敌人进行一定次数的踩踏,技能的冷却时间从最后一次踩踏结束落地时开始计算。\n
|
||||
@@ -434,7 +426,7 @@ class Skill12(ActiveSkill):
|
||||
# 疾风追击
|
||||
# fighter_female/striker_female/dcb31a63ef58954f44ff2070c42a9a98
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/dcb31a63ef58954f44ff2070c42a9a98
|
||||
class Skill13(ActiveSkill):
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
如同老虎一样发动快速的连续攻击。\n
|
||||
学习后,前冲攻击不会使敌人倒地。\n
|
||||
@@ -471,7 +463,7 @@ class Skill13(ActiveSkill):
|
||||
# 金刚碎
|
||||
# fighter_female/striker_female/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
class Skill14(ActiveSkill):
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
向前方小跳后用拳猛击地面,引发冲击波使敌人受到伤害并倒地。\n
|
||||
施放时,可以用上下方向键控制攻击地点。\n
|
||||
@@ -506,107 +498,104 @@ class Skill14(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# fighter_female/striker_female/2b340542e776818b78f3212af184bd6b
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill16(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill16(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# fighter_female/striker_female/1fea5a626f15230237946a11a9d11582
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill17(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill17(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 念气波
|
||||
# fighter_female/striker_female/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# MIGRATION: character 中没有同名技能“念气波”,暂不启用
|
||||
# class Skill18(ActiveSkill):
|
||||
# """
|
||||
# 使念气实体化后向前方敌人发射。\n
|
||||
# 念气波对周围敌人具有诱导性,在命中时爆炸,对附近的敌人造成光属性伤害并进入感电状态。\n
|
||||
# 转职为气功师后,可以强制中断基本攻击动作施放,并大幅度减少冷却时间。\n
|
||||
# """
|
||||
# name = "念气波"
|
||||
# learnLv = 15
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (10,4)
|
||||
# position = 10
|
||||
# rangeLv = 2
|
||||
# cd = 1
|
||||
# mp = [15, 154]
|
||||
# uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 诱导性比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 感电几率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 感电持续时间 : {value3}秒
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# # 感电攻击力 : {value4}%
|
||||
# data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# # [转职为气功师后]
|
||||
# # 念气波冷却时间减少率 : {value5}%
|
||||
# data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# # [范围信息]
|
||||
# # 念气波大小比率 : {value6}%
|
||||
# data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
# # 射程距离 : {value7}px
|
||||
# data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
使念气实体化后向前方敌人发射。\n
|
||||
念气波对周围敌人具有诱导性,在命中时爆炸,对附近的敌人造成光属性伤害并进入感电状态。\n
|
||||
转职为气功师后,可以强制中断基本攻击动作施放,并大幅度减少冷却时间。\n
|
||||
"""
|
||||
name = "念气波"
|
||||
learnLv = 15
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (10,4)
|
||||
position = 10
|
||||
rangeLv = 2
|
||||
cd = 1
|
||||
mp = [15, 154]
|
||||
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 诱导性比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 感电几率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 感电持续时间 : {value3}秒
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 感电攻击力 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# [转职为气功师后]
|
||||
# 念气波冷却时间减少率 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# [范围信息]
|
||||
# 念气波大小比率 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
# 射程距离 : {value7}px
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
|
||||
# 拳套掌握
|
||||
# fighter_female/striker_female/1dad88963abdc96b091fcab185a8820d
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/1dad88963abdc96b091fcab185a8820d
|
||||
class Skill18(PassiveSkill):
|
||||
class Skill19(PassiveSkill):
|
||||
"""
|
||||
可以装备拳套系列武器。\n
|
||||
减少除[武神强踢]、 [极尽 : 霸皇断空拳]、 [陨星灭天击]之外的散打技能的冷却时间。\n
|
||||
@@ -630,7 +619,7 @@ class Skill18(PassiveSkill):
|
||||
# 强拳
|
||||
# fighter_female/striker_female/dcd536f1674630f01fc9667bb202b851
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/dcd536f1674630f01fc9667bb202b851
|
||||
class Skill19(ActiveSkill):
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
集中体内的能量,增加命中敌人的僵直比率和自身暴击伤害,效果持续一定时间。\n
|
||||
在决斗场中施放时,减少攻击速度。\n
|
||||
@@ -660,7 +649,7 @@ class Skill19(ActiveSkill):
|
||||
# 崩拳
|
||||
# fighter_female/striker_female/c77a417c43de80c4ce32c1ed405d174a
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/c77a417c43de80c4ce32c1ed405d174a
|
||||
class Skill20(ActiveSkill):
|
||||
class Skill21(ActiveSkill):
|
||||
"""
|
||||
快速出拳对敌人造成伤害并使敌人进入僵直状态。\n
|
||||
施放时,可以利用方向键使自身向相应的方向移动或在原地进行攻击。\n
|
||||
@@ -697,7 +686,7 @@ class Skill20(ActiveSkill):
|
||||
# 霸体护甲
|
||||
# fighter_female/striker_female/3d8f3d438405d79f8d3ed68072674d1e
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/3d8f3d438405d79f8d3ed68072674d1e
|
||||
class Skill21(ActiveSkill):
|
||||
class Skill22(ActiveSkill):
|
||||
"""
|
||||
可以使自身增加物理/魔法防御力和体力,而且被攻击后不会倒地,但仍会受到伤害,效果持续一定时间。\n
|
||||
"""
|
||||
@@ -727,7 +716,7 @@ class Skill21(ActiveSkill):
|
||||
# 疾风连击
|
||||
# fighter_female/striker_female/8572675ec6a1f50b6eff6a867376c2de
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/8572675ec6a1f50b6eff6a867376c2de
|
||||
class Skill22(PassiveSkill):
|
||||
class Skill23(PassiveSkill):
|
||||
"""
|
||||
施放[疾风追击]时,可以向敌人发出第3、 4击。\n
|
||||
"""
|
||||
@@ -747,30 +736,29 @@ class Skill22(PassiveSkill):
|
||||
# 暴击
|
||||
# fighter_female/striker_female/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill24(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill24(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 铁山靠
|
||||
# fighter_female/striker_female/3c5604bdbb0240b8f130f59ab40509c3
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/3c5604bdbb0240b8f130f59ab40509c3
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
向前滑行用肩部对敌人进行猛力的攻击。\n
|
||||
按前方向键,可以滑行得更远进行攻击。\n
|
||||
@@ -802,7 +790,7 @@ class Skill24(ActiveSkill):
|
||||
# 碎骨
|
||||
# fighter_female/striker_female/717f1e2104fe4b796f800352fa143ecc
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/717f1e2104fe4b796f800352fa143ecc
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
向敌人发出强威力的下段踢。\n
|
||||
有一定几率使命中的敌人进入减速状态。\n
|
||||
@@ -847,7 +835,7 @@ class Skill25(ActiveSkill):
|
||||
# 弱点感知
|
||||
# fighter_female/striker_female/23a5e0fba03283cb1b324a847b3fe370
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/23a5e0fba03283cb1b324a847b3fe370
|
||||
class Skill26(PassiveSkill):
|
||||
class Skill27(PassiveSkill):
|
||||
"""
|
||||
感知敌人的弱点。\n
|
||||
增加散打的物理暴击率和命中率,增加基本攻击力和转职技能的攻击力。\n
|
||||
@@ -876,7 +864,7 @@ class Skill26(PassiveSkill):
|
||||
# 旋风腿
|
||||
# fighter_female/striker_female/202edb928046f4fa6dedf6337377efd5
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/202edb928046f4fa6dedf6337377efd5
|
||||
class Skill27(ActiveSkill):
|
||||
class Skill28(ActiveSkill):
|
||||
"""
|
||||
快速旋转身体向前移动并用连续的扫腿攻击周围的敌人; 可以在地面或空中使用,最后的扫腿还可以击倒敌人。\n
|
||||
施放后,可以按上/下方向键改变移动方向,或按跳跃键中断技能。\n
|
||||
@@ -905,7 +893,7 @@ class Skill27(ActiveSkill):
|
||||
# 柔化肌肉
|
||||
# fighter_female/striker_female/5152480fdde81362575a488d4cec4af9
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/5152480fdde81362575a488d4cec4af9
|
||||
class Skill28(PassiveSkill):
|
||||
class Skill29(PassiveSkill):
|
||||
"""
|
||||
增加转职技能攻击力。\n
|
||||
暂时让身体变得灵活,可以强制中断当前的转职技能并立即施放其他转职技能。\n
|
||||
@@ -946,7 +934,7 @@ class Skill28(PassiveSkill):
|
||||
# 寸拳
|
||||
# fighter_female/striker_female/42c82812f86ff6704ae9952a2e6093a4
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/42c82812f86ff6704ae9952a2e6093a4
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
相传为一位爱穿鲜黄色武斗服的神秘武斗家的成名技,可以发出极强威力的一拳攻击近身的敌人,而且可以引发冲击波并对后方的多个敌人造成伤害。\n
|
||||
决斗场增加攻击后僵直。\n
|
||||
@@ -1009,7 +997,7 @@ class Skill29(ActiveSkill):
|
||||
# 升龙拳
|
||||
# fighter_female/striker_female/852f8ad797db4dca1405cb3e77198401
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/852f8ad797db4dca1405cb3e77198401
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
掀起风暴吸附周围的敌人后,跳到空中发出强力上勾拳,使敌人受到多段伤害并浮空。\n
|
||||
在最高点发动下锤击,将浮空的敌人打倒在地并生成冲击波。\n
|
||||
@@ -1070,7 +1058,7 @@ class Skill30(ActiveSkill):
|
||||
# 闪电之舞
|
||||
# fighter_female/striker_female/28b583c75a49103a1d8aabf799c000a4
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/28b583c75a49103a1d8aabf799c000a4
|
||||
class Skill31(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
向前方敌人发出强威力的踢脚,并利用反作用力闪电般地在一定范围内的多个敌人间移动且对这些敌人造成伤害。\n
|
||||
周围没有敌人或移动攻击达到一定次数后就会停止移动。\n
|
||||
@@ -1132,7 +1120,7 @@ class Skill31(ActiveSkill):
|
||||
# 纷影连环踢
|
||||
# fighter_female/striker_female/0b8db1e10b3abbd24d38564e708675d5
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/0b8db1e10b3abbd24d38564e708675d5
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
用极快的连续踢击使敌人受到伤害并进入僵直状态,再强力抽打敌人。\n
|
||||
连续踢击的过程中可以利用方向键移动,抽打时按前方向键,可以跳向前方。\n
|
||||
@@ -1199,7 +1187,7 @@ class Skill32(ActiveSkill):
|
||||
# 武神步
|
||||
# fighter_female/striker_female/147d005ac868e0de52b1f255eea35d62
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/147d005ac868e0de52b1f255eea35d62
|
||||
class Skill33(PassiveSkill):
|
||||
class Skill34(PassiveSkill):
|
||||
"""
|
||||
强力震踏地面,利用反作用力快速发动攻击。\n
|
||||
增加武神的基本攻击力和技能攻击力、 移动速度。\n
|
||||
@@ -1225,7 +1213,7 @@ class Skill33(PassiveSkill):
|
||||
# 武神强踢
|
||||
# fighter_female/striker_female/47bd4871f29defc2a0021ee9261d7a5b
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/47bd4871f29defc2a0021ee9261d7a5b
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
强力震踏地面,使敌人进入短暂的僵直状态并把敌人吸附到身边,然后再聚集全身之力向敌人发出最强威力的下段踢。\n
|
||||
吸附敌人时,自身无法移动; 若连续按基本攻击键,则可以更快地吸附敌人。\n
|
||||
@@ -1262,7 +1250,7 @@ class Skill34(ActiveSkill):
|
||||
# 破碎拳
|
||||
# fighter_female/striker_female/e5c09f9132a48dc1d695968592cc5878
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/e5c09f9132a48dc1d695968592cc5878
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
蓄力后用强劲的直拳攻击敌人。\n
|
||||
命中时产生冲击波攻击周围敌人。\n
|
||||
@@ -1333,7 +1321,7 @@ class Skill35(ActiveSkill):
|
||||
# 回天连环击
|
||||
# fighter_female/striker_female/e0daa922b19cdc35de879e938361464e
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/e0daa922b19cdc35de879e938361464e
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
横扫地面后快速发动寸劲、 正拳和环绕攻击。\n
|
||||
横扫攻击能使命中的敌人浮空; 若敌人是霸体状态等无法浮空的情况下,则使敌人进入减速状态。\n
|
||||
@@ -1408,7 +1396,7 @@ class Skill36(ActiveSkill):
|
||||
# 神武之力
|
||||
# fighter_female/striker_female/8ee0099656df08a0b39225f8a21d514b
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/8ee0099656df08a0b39225f8a21d514b
|
||||
class Skill37(PassiveSkill):
|
||||
class Skill38(PassiveSkill):
|
||||
"""
|
||||
克服身体与精神的极限,发挥更加强力、 迅速、 强韧的力量。\n
|
||||
增加极武圣的基本攻击力和技能攻击力,并强化部分技能。\n
|
||||
@@ -1446,7 +1434,7 @@ class Skill37(PassiveSkill):
|
||||
# 虎啸神拳
|
||||
# fighter_female/striker_female/128b9ddef2262f40723deae4407bdb42
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/128b9ddef2262f40723deae4407bdb42
|
||||
class Skill38(ActiveSkill):
|
||||
class Skill39(ActiveSkill):
|
||||
"""
|
||||
施展一系列的虎啸神拳攻击敌人。 虎啸神拳一共由2个招式组成。\n
|
||||
[白虎神武击] : 像猛虎一样快速攻击15次。\n
|
||||
@@ -1513,7 +1501,7 @@ class Skill38(ActiveSkill):
|
||||
# 无影脚
|
||||
# fighter_female/striker_female/9bff7f2559e003766fee2853dca00631
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/9bff7f2559e003766fee2853dca00631
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
以连影子都看不清的极快速度连续踢击敌人。\n
|
||||
先跳起扫腿攻击敌人,最后再强力抽打敌人。 最后一击命中时产生冲击波,对周围的敌人造成伤害。\n
|
||||
@@ -1577,7 +1565,7 @@ class Skill39(ActiveSkill):
|
||||
# 极尽 : 霸皇断空拳
|
||||
# fighter_female/striker_female/78be08a3f8c834d3b06fa20c6a08c5a5
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/78be08a3f8c834d3b06fa20c6a08c5a5
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
大喝一声震慑住敌人,将敌人吸附并歼灭。\n
|
||||
蓄气时,可以将被压制的敌人拉到极武圣身前。\n
|
||||
@@ -1610,7 +1598,7 @@ class Skill40(ActiveSkill):
|
||||
# 疾风劲
|
||||
# fighter_female/striker_female/31823197cc0b04d4c5dcf8f928d9220c
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/31823197cc0b04d4c5dcf8f928d9220c
|
||||
class Skill41(PassiveSkill):
|
||||
class Skill42(PassiveSkill):
|
||||
"""
|
||||
归元·散打将基础锻炼到极致,拳脚变得更加强大。\n
|
||||
增加基本攻击力和转职技能攻击力,部分技能附加额外效果。\n
|
||||
@@ -1638,7 +1626,7 @@ class Skill41(PassiveSkill):
|
||||
# 雷霆之舞
|
||||
# fighter_female/striker_female/dac8d8207618150c162e4c6f9e168527
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/dac8d8207618150c162e4c6f9e168527
|
||||
class Skill42(ActiveSkill):
|
||||
class Skill43(ActiveSkill):
|
||||
"""
|
||||
追击范围内的敌人,如电光石火般移动,发动如雷霆般狂风骤雨的攻击。\n
|
||||
最后一击时,在可移动的范围内追踪最强大的敌人发动攻击。\n
|
||||
@@ -1673,7 +1661,7 @@ class Skill42(ActiveSkill):
|
||||
# 陨星灭天击
|
||||
# fighter_female/striker_female/8e358ecf99ac9df31a6132aeafe378a9
|
||||
# a7a059ebe9e6054c0644b40ef316d6e9/8e358ecf99ac9df31a6132aeafe378a9
|
||||
class Skill43(ActiveSkill):
|
||||
class Skill44(ActiveSkill):
|
||||
"""
|
||||
在经历极致的锻炼之后,领悟了毁天灭地的新奥义。\n
|
||||
快速突进攻击敌人,使敌人进入僵直状态后,追踪并捶击其中最强大的敌人。\n
|
||||
|
||||
@@ -8,31 +8,30 @@ prefix = "fighter_male/brawler_male/cn/skillDetail"
|
||||
# 后踢
|
||||
# fighter_male/brawler_male/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# MIGRATION: character 中没有同名技能“后踢”,暂不启用
|
||||
# class Skill0(ActiveSkill):
|
||||
# """
|
||||
# 向敌人发出强威力的后踢使其浮空,施放的瞬间有霸体判定。\n
|
||||
# """
|
||||
# name = "后踢"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (3,1)
|
||||
# position = 3
|
||||
# rangeLv = 3
|
||||
# cd = 2
|
||||
# mp = [0, 0]
|
||||
# uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 浮空力比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 发动速度增加率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill0(ActiveSkill):
|
||||
"""
|
||||
向敌人发出强威力的后踢使其浮空,施放的瞬间有霸体判定。\n
|
||||
"""
|
||||
name = "后踢"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (3,1)
|
||||
position = 3
|
||||
rangeLv = 3
|
||||
cd = 2
|
||||
mp = [0, 0]
|
||||
uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 浮空力比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 发动速度增加率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 剧毒抵抗
|
||||
# fighter_male/brawler_male/03bb5314ffd41e9458d67ef924fef38f
|
||||
@@ -89,51 +88,49 @@ class Skill2(PassiveSkill):
|
||||
# 前踢
|
||||
# fighter_male/brawler_male/fc7a3f4c2852c832a2f20af63d5d212f
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/fc7a3f4c2852c832a2f20af63d5d212f
|
||||
# MIGRATION: character 中没有同名技能“前踢”,暂不启用
|
||||
# class Skill3(ActiveSkill):
|
||||
# """
|
||||
# 像锤击一样挥舞双腿踢飞敌人。\n
|
||||
# """
|
||||
# name = "前踢"
|
||||
# learnLv = 1
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (5,1)
|
||||
# position = 5
|
||||
# rangeLv = 2
|
||||
# cd = 3
|
||||
# mp = [10, 112]
|
||||
# uuid = "fc7a3f4c2852c832a2f20af63d5d212f"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 踢击攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 击飞力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill3(ActiveSkill):
|
||||
"""
|
||||
像锤击一样挥舞双腿踢飞敌人。\n
|
||||
"""
|
||||
name = "前踢"
|
||||
learnLv = 1
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (5,1)
|
||||
position = 5
|
||||
rangeLv = 2
|
||||
cd = 3
|
||||
mp = [10, 112]
|
||||
uuid = "fc7a3f4c2852c832a2f20af63d5d212f"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 踢击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 击飞力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 后跳
|
||||
# fighter_male/brawler_male/7822d6d52e10964a6755f142c666b494
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -169,120 +166,116 @@ class Skill5(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# fighter_male/brawler_male/ce26c6b69d02a440a81b552bec94f03b
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill6(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill6(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 攻击类型转换
|
||||
# fighter_male/brawler_male/12dca7fbf791e882b025a0d916181673
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/12dca7fbf791e882b025a0d916181673
|
||||
# MIGRATION: character 中没有同名技能“攻击类型转换”,暂不启用
|
||||
# class Skill7(PassiveSkill):
|
||||
# """
|
||||
# 可以把基本攻击和技能的攻击类型转换成物理攻击或魔法攻击。\n
|
||||
# 每次点击技能窗口的技能图标时,转换攻击类型。\n
|
||||
# 在决斗场中,无法转换攻击类型,适用技能固有的攻击类型。\n
|
||||
# """
|
||||
# name = "攻击类型转换"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (1,1)
|
||||
# position = 1
|
||||
# rangeLv = 1
|
||||
# cd = []
|
||||
# uuid = "12dca7fbf791e882b025a0d916181673"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill7(PassiveSkill):
|
||||
"""
|
||||
可以把基本攻击和技能的攻击类型转换成物理攻击或魔法攻击。\n
|
||||
每次点击技能窗口的技能图标时,转换攻击类型。\n
|
||||
在决斗场中,无法转换攻击类型,适用技能固有的攻击类型。\n
|
||||
"""
|
||||
name = "攻击类型转换"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (1,1)
|
||||
position = 1
|
||||
rangeLv = 1
|
||||
cd = []
|
||||
uuid = "12dca7fbf791e882b025a0d916181673"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 技能连招
|
||||
# fighter_male/brawler_male/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill8(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# fighter_male/brawler_male/892ef624d8bf3d7fc045f84825fd6104
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill9(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill9(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 下段踢
|
||||
# fighter_male/brawler_male/4655101518604f874721b3cc249aae10
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/4655101518604f874721b3cc249aae10
|
||||
class Skill9(ActiveSkill):
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
向敌人发出高伤害的踢脚攻击,可以攻击倒地的敌人,而且能使被击中的敌人出现较长时间的僵直。\n
|
||||
攻击成功时产生冲击波,对周围敌人造成伤害。\n
|
||||
@@ -317,7 +310,7 @@ class Skill9(ActiveSkill):
|
||||
# 分身
|
||||
# fighter_male/brawler_male/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
class Skill10(ActiveSkill):
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
生成分身扰乱敌人的攻击或阻挡子弹。\n
|
||||
经过一定时间或受一定伤害后,生成的分身消失。\n
|
||||
@@ -346,7 +339,7 @@ class Skill10(ActiveSkill):
|
||||
# 膝击
|
||||
# fighter_male/brawler_male/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/cfacda0647b9a0f595df2c2aad30c18d
|
||||
class Skill11(ActiveSkill):
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
抓住前方敌人并用膝盖对其进行猛力的撞击。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
@@ -388,37 +381,36 @@ class Skill11(ActiveSkill):
|
||||
# 蹲伏
|
||||
# fighter_male/brawler_male/9dda3f4a849dba1a288dd65e116860f2
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/9dda3f4a849dba1a288dd65e116860f2
|
||||
# MIGRATION: character 中没有同名技能“蹲伏”,暂不启用
|
||||
# class Skill13(ActiveSkill):
|
||||
# """
|
||||
# 蹲下并避开敌人的上段判定式攻击。\n
|
||||
# 若在前冲中使用此技能,可以边向前滑行边蹲下。\n
|
||||
# 蹲下时进入无敌状态,起身的瞬间也会进入无敌状态。\n
|
||||
# [蹲伏]姿势中按攻击键,可以用肩尖撞击敌人; 经过一定时间或按跳跃键可以中断蹲伏状态。\n
|
||||
# """
|
||||
# name = "蹲伏"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 11
|
||||
# cellPos = (5,3)
|
||||
# position = 5
|
||||
# rangeLv = 1
|
||||
# cd = 3
|
||||
# mp = [3, 4]
|
||||
# uuid = "9dda3f4a849dba1a288dd65e116860f2"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 姿势持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 肩撞攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
蹲下并避开敌人的上段判定式攻击。\n
|
||||
若在前冲中使用此技能,可以边向前滑行边蹲下。\n
|
||||
蹲下时进入无敌状态,起身的瞬间也会进入无敌状态。\n
|
||||
[蹲伏]姿势中按攻击键,可以用肩尖撞击敌人; 经过一定时间或按跳跃键可以中断蹲伏状态。\n
|
||||
"""
|
||||
name = "蹲伏"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 11
|
||||
cellPos = (5,3)
|
||||
position = 5
|
||||
rangeLv = 1
|
||||
cd = 3
|
||||
mp = [3, 4]
|
||||
uuid = "9dda3f4a849dba1a288dd65e116860f2"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 姿势持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 肩撞攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 钢筋铁骨
|
||||
# fighter_male/brawler_male/c9664191611af31142e052dfaef84530
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/c9664191611af31142e052dfaef84530
|
||||
class Skill13(PassiveSkill):
|
||||
class Skill14(PassiveSkill):
|
||||
"""
|
||||
使自身的身体强悍如钢铁,并增加一定的物防和体力。 被击时,有一定几率使自身进入霸体状态。\n
|
||||
"""
|
||||
@@ -445,7 +437,7 @@ class Skill13(PassiveSkill):
|
||||
# 鹰踏
|
||||
# fighter_male/brawler_male/78bd107acd474518b606be1e4fd38239
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/78bd107acd474518b606be1e4fd38239
|
||||
class Skill14(ActiveSkill):
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
在空中跳跃着踩踏敌人并给予敌人一定伤害。\n
|
||||
可以连续对敌人进行一定次数的踩踏。 技能的冷却时间从最后一次踩踏结束落地时开始计算。\n
|
||||
@@ -477,7 +469,7 @@ class Skill14(ActiveSkill):
|
||||
# 疾风追击
|
||||
# fighter_male/brawler_male/dcb31a63ef58954f44ff2070c42a9a98
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/dcb31a63ef58954f44ff2070c42a9a98
|
||||
class Skill15(ActiveSkill):
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
前冲攻击后,通过快速连续的攻击给予敌人一定伤害; 前冲攻击命中敌人时,敌人不会倒地。 前冲攻击后按攻击键或技能键,可以进行追击,此时会消耗自身一定量的魔法值。\n
|
||||
该技能的基本攻击只有1次,但学习[疾风连击]后可再追加1次。\n
|
||||
@@ -507,7 +499,7 @@ class Skill15(ActiveSkill):
|
||||
# 金刚碎
|
||||
# fighter_male/brawler_male/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
class Skill16(ActiveSkill):
|
||||
class Skill17(ActiveSkill):
|
||||
"""
|
||||
向前方小跳后用双脚猛击地面引发冲击波。\n
|
||||
发动时,可以用方向键控制攻击地点。\n
|
||||
@@ -550,7 +542,7 @@ class Skill16(ActiveSkill):
|
||||
# 瞬步
|
||||
# fighter_male/brawler_male/9dc8438e4572d39243c97da31c113acc
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/9dc8438e4572d39243c97da31c113acc
|
||||
class Skill17(ActiveSkill):
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
向前方快速移动一定距离。\n
|
||||
撞到敌人时停止移动。\n
|
||||
@@ -576,103 +568,100 @@ class Skill17(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# fighter_male/brawler_male/2b340542e776818b78f3212af184bd6b
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill19(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill19(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# fighter_male/brawler_male/1fea5a626f15230237946a11a9d11582
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill20(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 念气波
|
||||
# fighter_male/brawler_male/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# MIGRATION: character 中没有同名技能“念气波”,暂不启用
|
||||
# class Skill21(ActiveSkill):
|
||||
# """
|
||||
# 使念气实体化后向前方敌人发射。\n
|
||||
# 念气命中敌人后会引发爆炸并对周围敌人造成光属性魔法伤害,而且有一定几率使敌人进入感电状态。\n
|
||||
# 转职为气功师后,可以强制中断基本攻击和前冲攻击动作,并立即施放该技能,同时可以学习[蓄念炮]。\n
|
||||
# """
|
||||
# name = "念气波"
|
||||
# learnLv = 15
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (10,4)
|
||||
# position = 10
|
||||
# rangeLv = 2
|
||||
# cd = 2.5
|
||||
# mp = [15, 154]
|
||||
# uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 念气弹攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # [感电效果]
|
||||
# # 感电攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 感电几率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 感电持续时间 : {value3}秒
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# # [范围信息]
|
||||
# # 念气弹大小比率 : {value4}%
|
||||
# data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# # 射程距离 : {value5}px
|
||||
# data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
class Skill21(ActiveSkill):
|
||||
"""
|
||||
使念气实体化后向前方敌人发射。\n
|
||||
念气命中敌人后会引发爆炸并对周围敌人造成光属性魔法伤害,而且有一定几率使敌人进入感电状态。\n
|
||||
转职为气功师后,可以强制中断基本攻击和前冲攻击动作,并立即施放该技能,同时可以学习[蓄念炮]。\n
|
||||
"""
|
||||
name = "念气波"
|
||||
learnLv = 15
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (10,4)
|
||||
position = 10
|
||||
rangeLv = 2
|
||||
cd = 2.5
|
||||
mp = [15, 154]
|
||||
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 念气弹攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# [感电效果]
|
||||
# 感电攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 感电几率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 感电持续时间 : {value3}秒
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# [范围信息]
|
||||
# 念气弹大小比率 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# 射程距离 : {value5}px
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
|
||||
# 抛沙
|
||||
# fighter_male/brawler_male/8f73f243041c2d27739fe7696f02bf9b
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/8f73f243041c2d27739fe7696f02bf9b
|
||||
class Skill21(ActiveSkill):
|
||||
class Skill22(ActiveSkill):
|
||||
"""
|
||||
卑鄙地抛出沙子攻击敌人,使敌人进入失明状态。\n
|
||||
转职为街霸后,可以强制中断基本攻击并施放。\n
|
||||
@@ -710,7 +699,7 @@ class Skill21(ActiveSkill):
|
||||
# 毒瓶投掷
|
||||
# fighter_male/brawler_male/762c4e6d030eaf0abbfe1fec2b298574
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/762c4e6d030eaf0abbfe1fec2b298574
|
||||
class Skill22(ActiveSkill):
|
||||
class Skill23(ActiveSkill):
|
||||
"""
|
||||
[投掷]\n
|
||||
施放后,在消耗完所有装填次数之前,具有固有的重新投掷冷却时间。\n
|
||||
@@ -792,7 +781,7 @@ class Skill22(ActiveSkill):
|
||||
# 投掷强化
|
||||
# fighter_male/brawler_male/3fb8395ae3b81bd608e0c4223a8eb534
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/3fb8395ae3b81bd608e0c4223a8eb534
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
施放后,强化下次投掷技能。\n
|
||||
消耗更多装填数,发动方式发生变化。\n
|
||||
@@ -826,7 +815,7 @@ class Skill23(ActiveSkill):
|
||||
# 自动填充
|
||||
# fighter_male/brawler_male/5806440d21e7546d50007a5ba11f8024
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/5806440d21e7546d50007a5ba11f8024
|
||||
class Skill24(PassiveSkill):
|
||||
class Skill25(PassiveSkill):
|
||||
"""
|
||||
消耗投掷技能的装填数时,自动重新装填。\n
|
||||
[投掷技能]\n
|
||||
@@ -853,7 +842,7 @@ class Skill24(PassiveSkill):
|
||||
# 擒月炎
|
||||
# fighter_male/brawler_male/0969cd4054d93da07708108c0cc1c4b5
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/0969cd4054d93da07708108c0cc1c4b5
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
先用扫腿攻击前方敌人并用后踢将1名敌人踢飞,然后再用强威力的侧踢,引爆火药使敌人受到伤害。\n
|
||||
攻击处于异常状态的敌人时,造成更大的伤害。 (最多叠加3次)\n
|
||||
@@ -901,7 +890,7 @@ class Skill25(ActiveSkill):
|
||||
# 后街战术
|
||||
# fighter_male/brawler_male/4b2c90ec226fd40e967875aa5eabefb2
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/4b2c90ec226fd40e967875aa5eabefb2
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
遵循后街法则,准备更多暗器。\n
|
||||
增加基本攻击力和转职技能攻击力,可以双重投掷暗器,并增加部分技能的爆炸范围。\n
|
||||
@@ -937,52 +926,50 @@ class Skill26(ActiveSkill):
|
||||
# 疾风连击
|
||||
# fighter_male/brawler_male/8572675ec6a1f50b6eff6a867376c2de
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/8572675ec6a1f50b6eff6a867376c2de
|
||||
# MIGRATION: character 中没有同名技能“疾风连击”,暂不启用
|
||||
# class Skill28(PassiveSkill):
|
||||
# """
|
||||
# 施放[疾风追击]时,可以向敌人发出第2、 3击。\n
|
||||
# """
|
||||
# name = "疾风连击"
|
||||
# learnLv = 20
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (9,5)
|
||||
# position = 9
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "8572675ec6a1f50b6eff6a867376c2de"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill28(PassiveSkill):
|
||||
"""
|
||||
施放[疾风追击]时,可以向敌人发出第2、 3击。\n
|
||||
"""
|
||||
name = "疾风连击"
|
||||
learnLv = 20
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (9,5)
|
||||
position = 9
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "8572675ec6a1f50b6eff6a867376c2de"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 暴击
|
||||
# fighter_male/brawler_male/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill29(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill29(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 爪精通
|
||||
# fighter_male/brawler_male/e4c354a89c337310aeb7041d5e742828
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/e4c354a89c337310aeb7041d5e742828
|
||||
class Skill29(PassiveSkill):
|
||||
class Skill30(PassiveSkill):
|
||||
"""
|
||||
增加物理攻击力和魔法攻击力。 使用爪系列武器时,增加命中率。\n
|
||||
"""
|
||||
@@ -1017,7 +1004,7 @@ class Skill29(PassiveSkill):
|
||||
# 毒针投掷
|
||||
# fighter_male/brawler_male/38612d8f2561edc2eb68d5057a837bfa
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/38612d8f2561edc2eb68d5057a837bfa
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
[投掷]\n
|
||||
施放后,在消耗完所有装填次数之前,具有固有的重新投掷冷却时间。\n
|
||||
@@ -1096,7 +1083,7 @@ class Skill30(ActiveSkill):
|
||||
# 后备口袋
|
||||
# fighter_male/brawler_male/2e9c5a06ff3fe8aea672a2a55c40fdbf
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/2e9c5a06ff3fe8aea672a2a55c40fdbf
|
||||
class Skill31(PassiveSkill):
|
||||
class Skill32(PassiveSkill):
|
||||
"""
|
||||
使用基本攻击和转职技能的过程中,可以使用[投掷强化]。\n
|
||||
[后街战术]状态下,使用[毒瓶投掷]或[毒针投掷]时,各技能可以获得以下效果。\n
|
||||
@@ -1126,7 +1113,7 @@ class Skill31(PassiveSkill):
|
||||
# 伏虎霸王拳
|
||||
# fighter_male/brawler_male/8c2379737c5acc935c1731f67f607655
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/8c2379737c5acc935c1731f67f607655
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
将敌人击倒并发出强威力的伏虎霸王拳,可以向敌人连续发出3次攻击。\n
|
||||
每次攻击倒地的敌人,都会产生冲击波攻击周围的敌人。\n
|
||||
@@ -1159,7 +1146,7 @@ class Skill32(ActiveSkill):
|
||||
# 旋风腿
|
||||
# fighter_male/brawler_male/202edb928046f4fa6dedf6337377efd5
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/202edb928046f4fa6dedf6337377efd5
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
在原地快速旋转身体并用连续的扫腿攻击周围的敌人; 可以在地面或空中使用,对命中的敌人有吸附效果。\n
|
||||
施放后不能移动,可以按跳跃键中断技能。\n
|
||||
@@ -1189,7 +1176,7 @@ class Skill33(ActiveSkill):
|
||||
# 砖块投掷
|
||||
# fighter_male/brawler_male/bc11d28c04e01923a093d65752c55516
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/bc11d28c04e01923a093d65752c55516
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
[投掷]\n
|
||||
施放后,在消耗完所有装填次数之前,具有固有的重新投掷冷却时间。\n
|
||||
@@ -1273,7 +1260,7 @@ class Skill34(ActiveSkill):
|
||||
# 挑衅
|
||||
# fighter_male/brawler_male/e49e57b2e8fbeceb0a2c56a0c63fe6c5
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/e49e57b2e8fbeceb0a2c56a0c63fe6c5
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
学习后,持续减少一定范围内敌人的控制型异常状态抗性,并增加对敌人造成的伤害。\n
|
||||
施放技能时,向自身周围的敌人发出挑衅,使被挑衅的敌人优先攻击自己,并在持续时间内增加对敌人攻击的回避率。\n
|
||||
@@ -1316,7 +1303,7 @@ class Skill35(ActiveSkill):
|
||||
# 罗网投掷
|
||||
# fighter_male/brawler_male/d0cdaca82892e54097f22a1f60817048
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/d0cdaca82892e54097f22a1f60817048
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
[投掷]\n
|
||||
施放后,在消耗完所有装填次数之前,具有固有的重新投掷冷却时间。\n
|
||||
@@ -1402,7 +1389,7 @@ class Skill36(ActiveSkill):
|
||||
# 螺旋滑铲
|
||||
# fighter_male/brawler_male/e0a072e8cef2d77893aad5f68aeed56a
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/e0a072e8cef2d77893aad5f68aeed56a
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
向前方滑铲一定距离。\n
|
||||
移动时,对碰撞的敌人造成伤害并使其进入失明状态。\n
|
||||
@@ -1473,7 +1460,7 @@ class Skill37(ActiveSkill):
|
||||
# 狂 · 霸王拳
|
||||
# fighter_male/brawler_male/b3659936a9a74c4ed6f7faf07cca1f9e
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/b3659936a9a74c4ed6f7faf07cca1f9e
|
||||
class Skill38(PassiveSkill):
|
||||
class Skill39(PassiveSkill):
|
||||
"""
|
||||
伏虎霸王拳攻击次数变更为1次,攻击力和周围冲击波的范围大幅增加。\n
|
||||
对无法抓取的敌人也可以施放。 (不适用控制效果)\n
|
||||
@@ -1533,7 +1520,7 @@ class Skill38(PassiveSkill):
|
||||
# 毒雷引爆
|
||||
# fighter_male/brawler_male/6a1d1f08a6572be420bb3a256c44c015
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/6a1d1f08a6572be420bb3a256c44c015
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
在前方悬空放置一枚毒地雷,然后用侧踢击中地雷使其爆炸。\n
|
||||
爆炸的毒地雷会向喷发毒气柱攻击敌人,并使敌人进入中毒状态。\n
|
||||
@@ -1596,7 +1583,7 @@ class Skill39(ActiveSkill):
|
||||
# 极恶飞锁
|
||||
# fighter_male/brawler_male/030663e99462f628b4c9f813e1406c4e
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/030663e99462f628b4c9f813e1406c4e
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
挥舞数次锁链进行攻击后,向前方下挥聚拢敌人。\n
|
||||
被锁链击中的敌人进入出血状态,被终结打击命中的敌人会被拉到角色前方。\n
|
||||
@@ -1659,7 +1646,7 @@ class Skill40(ActiveSkill):
|
||||
# 千手奥义
|
||||
# fighter_male/brawler_male/ab6fc3303df03b58911967dfca2b5d07
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/ab6fc3303df03b58911967dfca2b5d07
|
||||
class Skill41(PassiveSkill):
|
||||
class Skill42(PassiveSkill):
|
||||
"""
|
||||
熟练地使用各种投掷物,让敌人更快地进入安息。\n
|
||||
增加投掷类技能的填装数和射出的速度,并且减少投掷的时间间隔和填装间隔。\n
|
||||
@@ -1701,7 +1688,7 @@ class Skill41(PassiveSkill):
|
||||
# 天崩地裂
|
||||
# fighter_male/brawler_male/c5a2956d8ed3af1746ed2f76ca971a09
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/c5a2956d8ed3af1746ed2f76ca971a09
|
||||
class Skill42(ActiveSkill):
|
||||
class Skill43(ActiveSkill):
|
||||
"""
|
||||
先用钩子抓裂地面,使地面上的敌人受到爆炸伤害; 然后将地上的碎石勾起,聚集成一块巨型石块投向地面。 石块落地时会产生强烈的冲击波并使周围的敌人受到巨大伤害。 发生爆炸的区域生成火焰地带,使区域内的敌人进入灼伤状态。\n
|
||||
"""
|
||||
@@ -1744,7 +1731,7 @@ class Skill42(ActiveSkill):
|
||||
# 爆破污桶
|
||||
# fighter_male/brawler_male/5cac3411ccef1af333953e0ded5e942d
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/5cac3411ccef1af333953e0ded5e942d
|
||||
class Skill43(ActiveSkill):
|
||||
class Skill44(ActiveSkill):
|
||||
"""
|
||||
向前方敌人投掷一个装满炸药的肮脏木桶,攻击大范围的敌人。\n
|
||||
受爆炸伤害的敌人进入灼伤、 中毒和减速状态。\n
|
||||
@@ -1818,7 +1805,7 @@ class Skill43(ActiveSkill):
|
||||
# 千锁乱舞
|
||||
# fighter_male/brawler_male/dac8d8207618150c162e4c6f9e168527
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/dac8d8207618150c162e4c6f9e168527
|
||||
class Skill44(ActiveSkill):
|
||||
class Skill45(ActiveSkill):
|
||||
"""
|
||||
大幅挥舞锁链攻击敌人,聚集至中央后强力拉拽。\n
|
||||
被最后拉拽攻击命中的远处敌人会被拉至前方。\n
|
||||
@@ -1880,7 +1867,7 @@ class Skill44(ActiveSkill):
|
||||
# 诡诈之道
|
||||
# fighter_male/brawler_male/a3880ba488ddca966c36c640cce927a7
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/a3880ba488ddca966c36c640cce927a7
|
||||
class Skill45(PassiveSkill):
|
||||
class Skill46(PassiveSkill):
|
||||
"""
|
||||
破坏规则,并获得强力的战斗技术。\n
|
||||
增加基本攻击力和技能攻击力; 减少所有敌人的控制型异常状态抗性。 若学习了自动填充技能,则进入地下城或复活时,将自动装填消耗型投掷物。\n
|
||||
@@ -1910,7 +1897,7 @@ class Skill45(PassiveSkill):
|
||||
# 暗街夺命锁
|
||||
# fighter_male/brawler_male/2b39a776471c142f581ad3cc8bb89e55
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/2b39a776471c142f581ad3cc8bb89e55
|
||||
class Skill46(ActiveSkill):
|
||||
class Skill47(ActiveSkill):
|
||||
"""
|
||||
把锁链插进地面后,旋转锁链把周围敌人挑到空中,使其进入出血状态,随后抓起来扔到地面上。\n
|
||||
把周围敌人挑到空中时,进入无敌状态。 扔出敌人之前,按前方向键可以调整扔出的位置。\n
|
||||
@@ -1996,7 +1983,7 @@ class Skill46(ActiveSkill):
|
||||
# 飞沙走石
|
||||
# fighter_male/brawler_male/b306cc4c67c775ab7ddff9785a3fe6a4
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/b306cc4c67c775ab7ddff9785a3fe6a4
|
||||
class Skill47(ActiveSkill):
|
||||
class Skill48(ActiveSkill):
|
||||
"""
|
||||
把锁镰插到天花板上,随后拉拽铁链摧毁天花板,掉落大量石块。\n
|
||||
石块可以强控敌人。\n
|
||||
@@ -2075,7 +2062,7 @@ class Skill47(ActiveSkill):
|
||||
# 燃火轰天炮
|
||||
# fighter_male/brawler_male/949849d5791944973d60af7e2a7eefb0
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/949849d5791944973d60af7e2a7eefb0
|
||||
class Skill48(ActiveSkill):
|
||||
class Skill49(ActiveSkill):
|
||||
"""
|
||||
用气势压制周围敌人,强控敌人后,用捆绑着轰天炮的铁管攻击。\n
|
||||
随后轰天炮连续爆炸并造成伤害。\n
|
||||
@@ -2117,7 +2104,7 @@ class Skill48(ActiveSkill):
|
||||
# 逆道·爆狱
|
||||
# fighter_male/brawler_male/dec8961c485edb02036ba00c789010f0
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/dec8961c485edb02036ba00c789010f0
|
||||
class Skill49(ActiveSkill):
|
||||
class Skill50(ActiveSkill):
|
||||
"""
|
||||
将装有特殊硬化剂的木桶滚向前方敌人,造成伤害后,用脚踢飞炸药桶使其爆炸。\n
|
||||
爆炸时,强制控制范围内的敌人一定时间。\n
|
||||
@@ -2185,7 +2172,7 @@ class Skill49(ActiveSkill):
|
||||
# 逆道·皆允
|
||||
# fighter_male/brawler_male/8e1891ddbdd5ebfcc4508ff2090c3e0f
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/8e1891ddbdd5ebfcc4508ff2090c3e0f
|
||||
class Skill50(PassiveSkill):
|
||||
class Skill51(PassiveSkill):
|
||||
"""
|
||||
不择手段,只为追求胜利,增加基本攻击力和转职技能攻击力,变更部分投掷技能。\n
|
||||
[毒瓶投掷]\n
|
||||
@@ -2218,7 +2205,7 @@ class Skill50(PassiveSkill):
|
||||
# 逆道·幽链之界
|
||||
# fighter_male/brawler_male/f1fdc6c2482ecc510a2a9f04201ba125
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/f1fdc6c2482ecc510a2a9f04201ba125
|
||||
class Skill51(ActiveSkill):
|
||||
class Skill52(ActiveSkill):
|
||||
"""
|
||||
将敌人引到街霸的大本营暗街,用锁链攻击周围的敌人,并摧毁建筑物。\n
|
||||
然后,跳到空中,将建筑物碎片聚集成巨型爆弹,扔向敌人并将其引爆。\n
|
||||
|
||||
@@ -83,210 +83,203 @@ class Skill2(PassiveSkill):
|
||||
# 后跳
|
||||
# fighter_male/grappler_male/7822d6d52e10964a6755f142c666b494
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill3(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill3(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
# fighter_male/grappler_male/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
# MIGRATION: character 中没有同名技能“基础精通”,暂不启用
|
||||
# class Skill4(PassiveSkill):
|
||||
# """
|
||||
# 增加基本攻击、 前冲攻击、 跳跃攻击、 [后踢]的攻击力。\n
|
||||
# 在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
|
||||
# """
|
||||
# name = "基础精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 115
|
||||
# maxLv = 200
|
||||
# cellPos = (1,0)
|
||||
# position = 1
|
||||
# rangeLv = 1
|
||||
# uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 基本攻击力变化率 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 前冲攻击力变化率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 跳跃攻击力变化率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill4(PassiveSkill):
|
||||
"""
|
||||
增加基本攻击、 前冲攻击、 跳跃攻击、 [后踢]的攻击力。\n
|
||||
在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
|
||||
"""
|
||||
name = "基础精通"
|
||||
learnLv = 1
|
||||
masterLv = 115
|
||||
maxLv = 200
|
||||
cellPos = (1,0)
|
||||
position = 1
|
||||
rangeLv = 1
|
||||
uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 基本攻击力变化率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 前冲攻击力变化率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 跳跃攻击力变化率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 受身蹲伏
|
||||
# fighter_male/grappler_male/ce26c6b69d02a440a81b552bec94f03b
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# fighter_male/grappler_male/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill6(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# fighter_male/grappler_male/892ef624d8bf3d7fc045f84825fd6104
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill7(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill7(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 下段踢
|
||||
# fighter_male/grappler_male/4655101518604f874721b3cc249aae10
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/4655101518604f874721b3cc249aae10
|
||||
# MIGRATION: character 中没有同名技能“下段踢”,暂不启用
|
||||
# class Skill8(ActiveSkill):
|
||||
# """
|
||||
# 向敌人发出高伤害的踢脚攻击,可以攻击倒地的敌人,而且能使被击中的敌人出现较长时间的僵直。\n
|
||||
# 攻击成功时产生冲击波,对周围敌人造成伤害。\n
|
||||
# 被直接命中的敌人不受冲击波伤害。\n
|
||||
# """
|
||||
# name = "下段踢"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (2,2)
|
||||
# position = 2
|
||||
# rangeLv = 2
|
||||
# cd = 2
|
||||
# mp = [10, 112]
|
||||
# uuid = "4655101518604f874721b3cc249aae10"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 下段踢攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 冲击波攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 发动速度增加率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # [范围信息]
|
||||
# # 冲击波大小比率 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
向敌人发出高伤害的踢脚攻击,可以攻击倒地的敌人,而且能使被击中的敌人出现较长时间的僵直。\n
|
||||
攻击成功时产生冲击波,对周围敌人造成伤害。\n
|
||||
被直接命中的敌人不受冲击波伤害。\n
|
||||
"""
|
||||
name = "下段踢"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (2,2)
|
||||
position = 2
|
||||
rangeLv = 2
|
||||
cd = 2
|
||||
mp = [10, 112]
|
||||
uuid = "4655101518604f874721b3cc249aae10"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 下段踢攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 冲击波攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 发动速度增加率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [范围信息]
|
||||
# 冲击波大小比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 分身
|
||||
# fighter_male/grappler_male/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# MIGRATION: character 中没有同名技能“分身”,暂不启用
|
||||
# class Skill9(ActiveSkill):
|
||||
# """
|
||||
# 生成分身扰乱敌人的攻击或阻挡子弹。\n
|
||||
# 经过一定时间或受一定伤害后,生成的分身消失。\n
|
||||
# 转职成气功师后,可以学习[幻影爆碎]技能。\n
|
||||
# """
|
||||
# name = "分身"
|
||||
# learnLv = 5
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (4,2)
|
||||
# position = 4
|
||||
# rangeLv = 3
|
||||
# cd = 7
|
||||
# mp = [6, 84]
|
||||
# uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 分身持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 分身生成数量 : {value1}个
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
生成分身扰乱敌人的攻击或阻挡子弹。\n
|
||||
经过一定时间或受一定伤害后,生成的分身消失。\n
|
||||
转职成气功师后,可以学习[幻影爆碎]技能。\n
|
||||
"""
|
||||
name = "分身"
|
||||
learnLv = 5
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (4,2)
|
||||
position = 4
|
||||
rangeLv = 3
|
||||
cd = 7
|
||||
mp = [6, 84]
|
||||
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 分身持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 分身生成数量 : {value1}个
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 膝击
|
||||
# fighter_male/grappler_male/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/cfacda0647b9a0f595df2c2aad30c18d
|
||||
class Skill9(ActiveSkill):
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
抓住前方敌人并用膝盖对其进行猛力的撞击。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
@@ -326,7 +319,7 @@ class Skill9(ActiveSkill):
|
||||
# 蹲伏
|
||||
# fighter_male/grappler_male/9dda3f4a849dba1a288dd65e116860f2
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/9dda3f4a849dba1a288dd65e116860f2
|
||||
class Skill10(ActiveSkill):
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
蹲下并避开敌人的上段判定式攻击。\n
|
||||
若在前冲中使用此技能,可以边向前滑行边蹲下。\n
|
||||
@@ -353,7 +346,7 @@ class Skill10(ActiveSkill):
|
||||
# 钢筋铁骨
|
||||
# fighter_male/grappler_male/c9664191611af31142e052dfaef84530
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/c9664191611af31142e052dfaef84530
|
||||
class Skill11(PassiveSkill):
|
||||
class Skill12(PassiveSkill):
|
||||
"""
|
||||
使自身的身体强悍如钢铁,并增加一定的物防和体力。 被击时,有一定几率使自身进入霸体状态。\n
|
||||
"""
|
||||
@@ -377,7 +370,7 @@ class Skill11(PassiveSkill):
|
||||
# 鹰踏
|
||||
# fighter_male/grappler_male/78bd107acd474518b606be1e4fd38239
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/78bd107acd474518b606be1e4fd38239
|
||||
class Skill12(ActiveSkill):
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
在空中跳跃着踩踏敌人并给予敌人一定伤害。\n
|
||||
可以连续对敌人进行一定次数的踩踏。 技能的冷却时间从最后一次踩踏结束落地时开始计算。\n
|
||||
@@ -405,7 +398,7 @@ class Skill12(ActiveSkill):
|
||||
# 疾风追击
|
||||
# fighter_male/grappler_male/dcb31a63ef58954f44ff2070c42a9a98
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/dcb31a63ef58954f44ff2070c42a9a98
|
||||
class Skill13(ActiveSkill):
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
前冲攻击后,通过快速连续的攻击给予敌人一定伤害; 前冲攻击命中敌人时,敌人不会倒地。 前冲攻击后按攻击键或技能键,可以进行追击,此时会消耗自身一定量的魔法值。\n
|
||||
该技能的基本攻击只有1次,但学习[疾风连击]后可再追加1次。\n
|
||||
@@ -431,7 +424,7 @@ class Skill13(ActiveSkill):
|
||||
# 金刚碎
|
||||
# fighter_male/grappler_male/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
class Skill14(ActiveSkill):
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
向前方小跳后用双脚猛击地面引发冲击波。\n
|
||||
发动时,可以用方向键控制攻击地点。\n
|
||||
@@ -470,7 +463,7 @@ class Skill14(ActiveSkill):
|
||||
# 瞬步
|
||||
# fighter_male/grappler_male/9dc8438e4572d39243c97da31c113acc
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/9dc8438e4572d39243c97da31c113acc
|
||||
class Skill15(ActiveSkill):
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
向前方快速移动一定距离。\n
|
||||
撞到敌人时停止移动。\n
|
||||
@@ -493,140 +486,136 @@ class Skill15(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# fighter_male/grappler_male/2b340542e776818b78f3212af184bd6b
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill17(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill17(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# fighter_male/grappler_male/1fea5a626f15230237946a11a9d11582
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill18(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 念气波
|
||||
# fighter_male/grappler_male/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# MIGRATION: character 中没有同名技能“念气波”,暂不启用
|
||||
# class Skill19(ActiveSkill):
|
||||
# """
|
||||
# 使念气实体化后向前方敌人发射。\n
|
||||
# 念气命中敌人后会引发爆炸并对周围敌人造成光属性魔法伤害,而且有一定几率使敌人进入感电状态。\n
|
||||
# 转职为气功师后,可以强制中断基本攻击和前冲攻击动作,并立即施放该技能,同时可以学习[蓄念炮]。\n
|
||||
# """
|
||||
# name = "念气波"
|
||||
# learnLv = 15
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (9,4)
|
||||
# position = 9
|
||||
# rangeLv = 2
|
||||
# cd = 2.5
|
||||
# mp = [15, 154]
|
||||
# uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 念气弹攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # [感电效果]
|
||||
# # 感电攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 感电几率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 感电持续时间 : {value3}秒
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# # [范围信息]
|
||||
# # 念气弹大小比率 : {value4}%
|
||||
# data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# # 射程距离 : {value5}px
|
||||
# data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
使念气实体化后向前方敌人发射。\n
|
||||
念气命中敌人后会引发爆炸并对周围敌人造成光属性魔法伤害,而且有一定几率使敌人进入感电状态。\n
|
||||
转职为气功师后,可以强制中断基本攻击和前冲攻击动作,并立即施放该技能,同时可以学习[蓄念炮]。\n
|
||||
"""
|
||||
name = "念气波"
|
||||
learnLv = 15
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (9,4)
|
||||
position = 9
|
||||
rangeLv = 2
|
||||
cd = 2.5
|
||||
mp = [15, 154]
|
||||
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 念气弹攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# [感电效果]
|
||||
# 感电攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 感电几率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 感电持续时间 : {value3}秒
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# [范围信息]
|
||||
# 念气弹大小比率 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# 射程距离 : {value5}px
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
|
||||
# 抛沙
|
||||
# fighter_male/grappler_male/8f73f243041c2d27739fe7696f02bf9b
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/8f73f243041c2d27739fe7696f02bf9b
|
||||
# MIGRATION: character 中没有同名技能“抛沙”,暂不启用
|
||||
# class Skill20(ActiveSkill):
|
||||
# """
|
||||
# 卑鄙地抛出沙子攻击敌人,使敌人进入失明状态。\n
|
||||
# 转职为街霸后,可以强制中断基本攻击并施放。\n
|
||||
# """
|
||||
# name = "抛沙"
|
||||
# learnLv = 15
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (10,4)
|
||||
# position = 10
|
||||
# rangeLv = 2
|
||||
# cd = 3
|
||||
# mp = [15, 154]
|
||||
# uuid = "8f73f243041c2d27739fe7696f02bf9b"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 失明几率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 失明持续时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 视野减少率 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# # 命中率减少 : {value4}%
|
||||
# data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# # [范围信息]
|
||||
# # 攻击范围比率 : {value5}%
|
||||
# data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
卑鄙地抛出沙子攻击敌人,使敌人进入失明状态。\n
|
||||
转职为街霸后,可以强制中断基本攻击并施放。\n
|
||||
"""
|
||||
name = "抛沙"
|
||||
learnLv = 15
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (10,4)
|
||||
position = 10
|
||||
rangeLv = 2
|
||||
cd = 3
|
||||
mp = [15, 154]
|
||||
uuid = "8f73f243041c2d27739fe7696f02bf9b"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 失明几率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 失明持续时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 视野减少率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 命中率减少 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# [范围信息]
|
||||
# 攻击范围比率 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
|
||||
# 摔技强化
|
||||
# fighter_male/grappler_male/ff171dc487807bb9aa28900ca9a46b41
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/ff171dc487807bb9aa28900ca9a46b41
|
||||
class Skill20(PassiveSkill):
|
||||
class Skill21(PassiveSkill):
|
||||
"""
|
||||
增加转职技能攻击力,增加部分技能冲击波大小和攻击范围。\n
|
||||
[增加范围的冲击波]\n
|
||||
@@ -651,7 +640,7 @@ class Skill20(PassiveSkill):
|
||||
# 抛投
|
||||
# fighter_male/grappler_male/c27418ae613c647527200a7ca17d97fd
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/c27418ae613c647527200a7ca17d97fd
|
||||
class Skill21(ActiveSkill):
|
||||
class Skill22(ActiveSkill):
|
||||
"""
|
||||
抓取敌人后将其踢飞,使其对撞到的敌人造成一定伤害; 被踢飞的敌人只有在撞到墙壁或地面后才会受到伤害。\n
|
||||
抓取敌人后,可以通过方向键指定攻击方向。\n
|
||||
@@ -695,7 +684,7 @@ class Skill21(ActiveSkill):
|
||||
# 暴力抓取
|
||||
# fighter_male/grappler_male/92360eab6e1f378902018eca681ac629
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/92360eab6e1f378902018eca681ac629
|
||||
class Skill22(ActiveSkill):
|
||||
class Skill23(ActiveSkill):
|
||||
"""
|
||||
磨练抓取敌人的意志,抓取技能得到强化且不会落空,效果持续一定时间。\n
|
||||
同时还增加攻击力和攻击命中率,效果持续一定时间。\n
|
||||
@@ -725,7 +714,7 @@ class Skill22(ActiveSkill):
|
||||
# 滑行抓取
|
||||
# fighter_male/grappler_male/1fadde0eece18649caddbca7bd58cc2f
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/1fadde0eece18649caddbca7bd58cc2f
|
||||
class Skill23(PassiveSkill):
|
||||
class Skill24(PassiveSkill):
|
||||
"""
|
||||
在前冲状态下使用[膝击]、 [抛投]、 [浮空凌云踢]、 [地狱风火轮]、 [死亡旋律]、 [武莲华]、 [黑震旋风]技能时,可以向移动方向滑行抓取敌人\n
|
||||
"""
|
||||
@@ -745,7 +734,7 @@ class Skill23(PassiveSkill):
|
||||
# 抓轰炮
|
||||
# fighter_male/grappler_male/d2c6df5105577fb59fb92529a36165a0
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/d2c6df5105577fb59fb92529a36165a0
|
||||
class Skill24(PassiveSkill):
|
||||
class Skill25(PassiveSkill):
|
||||
"""
|
||||
对无法抓取的敌人施放[膝击]、 [抛投]、 [空绞锤]、 [浮空凌云踢]、[地狱风火轮]、 [霹雳旋踢]和[武莲华]时,可以强力推开敌人并给予敌人一定伤害。\n
|
||||
在攻击的敌人周围生成冲击波,对周围敌人也造成伤害。\n
|
||||
@@ -765,7 +754,7 @@ class Skill24(PassiveSkill):
|
||||
# 连环抓取
|
||||
# fighter_male/grappler_male/2f5d03c7848effbc0a23f4df45d9ca46
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/2f5d03c7848effbc0a23f4df45d9ca46
|
||||
class Skill25(PassiveSkill):
|
||||
class Skill26(PassiveSkill):
|
||||
"""
|
||||
学习后,[金刚碎]、 [折颈]、 [野蛮冲撞]、 [疾波猛坠]、 [彗星冲击]、 [黑震流·殒灭]将适用[暴力抓取]和[反击抓取]的攻击力增加率。 (该效果仅适用于地下城)\n
|
||||
同时,增加自身暴击伤害,[野蛮冲撞]、 [彗星冲击]命中敌人后,若强制中断当前攻击动作并立即施放转职技能,或预输入[一字传承 : 极义震天破]技能键、 施放[黑震流·山岳崩颓]时,额外增加暴击伤害增加量,效果持续一定时间。\n
|
||||
@@ -793,7 +782,7 @@ class Skill25(PassiveSkill):
|
||||
# 折颈
|
||||
# fighter_male/grappler_male/ecc23c980ea71450c0ad0c3fd232f329
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/ecc23c980ea71450c0ad0c3fd232f329
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
可以强制被自身击中的敌人转身,并使转身后的敌人进入短暂的强制控制状态。\n
|
||||
无法使固定型敌人转身。\n
|
||||
@@ -822,7 +811,7 @@ class Skill26(ActiveSkill):
|
||||
# 疾风连击
|
||||
# fighter_male/grappler_male/8572675ec6a1f50b6eff6a867376c2de
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/8572675ec6a1f50b6eff6a867376c2de
|
||||
class Skill27(PassiveSkill):
|
||||
class Skill28(PassiveSkill):
|
||||
"""
|
||||
施放[疾风追击]时,可以向敌人发出第2、 3击。\n
|
||||
"""
|
||||
@@ -839,30 +828,29 @@ class Skill27(PassiveSkill):
|
||||
# 暴击
|
||||
# fighter_male/grappler_male/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill29(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill29(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 野蛮冲撞
|
||||
# fighter_male/grappler_male/0232c151ef3731c2dede51931a374723
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/0232c151ef3731c2dede51931a374723
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
向前滑行的同时用肩部猛力撞击敌人。\n
|
||||
可以击飞敌人并使敌人撞到的其他敌人受到一定伤害。\n
|
||||
@@ -901,7 +889,7 @@ class Skill29(ActiveSkill):
|
||||
# 无情摔击
|
||||
# fighter_male/grappler_male/8c808ca919b33a76b1e6264de3b9cbfa
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/8c808ca919b33a76b1e6264de3b9cbfa
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
向前方突进时,如果与可抓取的敌人相撞,则引起冲击波对背上抓取和附近的敌人造成伤害。\n
|
||||
如果是无法抓取的敌人,则造成伤害并强制使其僵直后继续突进。\n
|
||||
@@ -936,7 +924,7 @@ class Skill30(ActiveSkill):
|
||||
# 旋风腿
|
||||
# fighter_male/grappler_male/202edb928046f4fa6dedf6337377efd5
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/202edb928046f4fa6dedf6337377efd5
|
||||
class Skill31(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
在原地快速旋转身体并用连续的扫腿攻击周围的敌人; 可以在地面或空中使用,对命中的敌人有吸附效果。\n
|
||||
施放后不能移动,可以按跳跃键中断技能。\n
|
||||
@@ -966,7 +954,7 @@ class Skill31(ActiveSkill):
|
||||
# 空绞锤
|
||||
# fighter_male/grappler_male/1721e94897e9961d5c98130a13392f17
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/1721e94897e9961d5c98130a13392f17
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
在空中用双腿夹住敌人并砸向地面。 攻击无法抓取的敌人时,踢中敌人后向上跳起。\n
|
||||
在决斗场中,无法在[后跳]过程中施放。\n
|
||||
@@ -999,7 +987,7 @@ class Skill32(ActiveSkill):
|
||||
# 霹雳旋踢
|
||||
# fighter_male/grappler_male/b8f4966608e4ebb3cc80ba4eac3649bb
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/b8f4966608e4ebb3cc80ba4eac3649bb
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
抓起倒地的敌人,并用强劲的踢腿攻击该敌人使其受到巨大伤害,同时还会生成冲击波使周围的敌人受到一定的伤害。\n
|
||||
在决斗场中增加施放后僵直时间。\n
|
||||
@@ -1030,7 +1018,7 @@ class Skill33(ActiveSkill):
|
||||
# 浮空凌云踢
|
||||
# fighter_male/grappler_male/d085127b0edd719782bd618d5688f4a1
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/d085127b0edd719782bd618d5688f4a1
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
利用后踢使敌人浮空,然后跳到空中将敌人猛力踹落地面。\n
|
||||
落地时会产生冲击波,并使周围的敌人受到伤害。\n
|
||||
@@ -1095,7 +1083,7 @@ class Skill34(ActiveSkill):
|
||||
# 疾波猛坠
|
||||
# fighter_male/grappler_male/b163d099c8cc27fdb6fd3639c2ee6df9
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/b163d099c8cc27fdb6fd3639c2ee6df9
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
向前方空翻,前进后将气聚于脚下猛力踢腿,产生粉碎地面的强力冲击波。 冲击波造成多段伤害。\n
|
||||
踢腿攻击成功时,落地时可以取消僵直,立即连接抓取技能。\n
|
||||
@@ -1161,7 +1149,7 @@ class Skill35(ActiveSkill):
|
||||
# 地狱风火轮
|
||||
# fighter_male/grappler_male/7e904ea3d2a9faa054604e55120a9268
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/7e904ea3d2a9faa054604e55120a9268
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
把前方敌人摔向后方,使敌人弹离地面并产生冲击波,然后再快速转身将敌人踢飞。\n
|
||||
敌人在滚出去的过程中,会对撞到的敌人造成伤害,而且在落地时还会产生冲击波,给周围敌人带来一定伤害。\n
|
||||
@@ -1229,7 +1217,7 @@ class Skill36(ActiveSkill):
|
||||
# 裂石破天
|
||||
# fighter_male/grappler_male/d53301bb328baf12a3ae482cc6a565dd
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/d53301bb328baf12a3ae482cc6a565dd
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
在空中蓄力后,快速下坠并抓取一名敌人,然后猛力将该敌人和周围的敌人一起踹向地面。\n
|
||||
接触地面时,对被抓住的敌人造成踢击伤害,对未被抓取的敌人造成踢腿伤害。\n
|
||||
@@ -1310,7 +1298,7 @@ class Skill37(ActiveSkill):
|
||||
# 力之奥义
|
||||
# fighter_male/grappler_male/ac21c02567f04a92b54dd85c091d1e5a
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/ac21c02567f04a92b54dd85c091d1e5a
|
||||
class Skill38(PassiveSkill):
|
||||
class Skill39(PassiveSkill):
|
||||
"""
|
||||
增加基本攻击和抓取技能攻击力。 破招抓取敌人时,适用破招时伤害增加率。\n
|
||||
"""
|
||||
@@ -1331,7 +1319,7 @@ class Skill38(PassiveSkill):
|
||||
# 死亡旋律
|
||||
# fighter_male/grappler_male/d296043df164385a14cb973c8c7c4d07
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/d296043df164385a14cb973c8c7c4d07
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
发动强风吸附敌人,将范围内的敌人聚集在一起; 抓住后连续打击,最后猛力地将敌人踢向地面。 落地时会产生强大的冲击波,可以使周围的敌人受到伤害。\n
|
||||
攻击过程中点击跳跃键可以直接进入最终一击; 连续按攻击键,则可以更快的速度进行连续打击动作。\n
|
||||
@@ -1389,7 +1377,7 @@ class Skill39(ActiveSkill):
|
||||
# 彗星冲击
|
||||
# fighter_male/grappler_male/0c3a468aee1f7ce06bf91eb3319518c1
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/0c3a468aee1f7ce06bf91eb3319518c1
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
向前方飞冲,踢飞路径上的敌人。\n
|
||||
长按技能键可以蓄气,蓄气时间越长冲出的距离越远; 命中敌人后,可强制中断技能并施放转职技能([野蛮冲撞]和空中技能除外)。\n
|
||||
@@ -1438,7 +1426,7 @@ class Skill40(ActiveSkill):
|
||||
# 武莲华
|
||||
# fighter_male/grappler_male/002cbdd9bfd0f0b970451ae8d48d029e
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/002cbdd9bfd0f0b970451ae8d48d029e
|
||||
class Skill41(ActiveSkill):
|
||||
class Skill42(ActiveSkill):
|
||||
"""
|
||||
先抓取一名敌人进行攻击,再把敌人猛力摔至地面,然后自身向上跃起,用自己的身体给予敌人致命一击。\n
|
||||
多段攻击期间按跳跃键,可以直接发动终结攻击; 连续按攻击键可以加快攻击速度。\n
|
||||
@@ -1513,7 +1501,7 @@ class Skill41(ActiveSkill):
|
||||
# 傲天之怒
|
||||
# fighter_male/grappler_male/734356e3ab223ae24904d8ce7fa6de17
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/734356e3ab223ae24904d8ce7fa6de17
|
||||
class Skill42(PassiveSkill):
|
||||
class Skill43(PassiveSkill):
|
||||
"""
|
||||
增加物理暴击率、 基本攻击和转职技能的攻击力。 如果房间内有领主怪物或稀有怪物,会额外增加攻击力。\n
|
||||
额外增加技能攻击力的效果不会叠加,并且增加的攻击力以最强的怪物为准。\n
|
||||
@@ -1544,7 +1532,7 @@ class Skill42(PassiveSkill):
|
||||
# 黑震旋风
|
||||
# fighter_male/grappler_male/e6cb8eaa955de77107f746a4e6c731ab
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/e6cb8eaa955de77107f746a4e6c731ab
|
||||
class Skill43(ActiveSkill):
|
||||
class Skill44(ActiveSkill):
|
||||
"""
|
||||
抓取敌人后,大幅度地旋转并背摔将其插入地面。\n
|
||||
将会卷起周围的敌人,被插进地面的敌人在每一次的旋转中都会受到伤害。\n
|
||||
@@ -1613,7 +1601,7 @@ class Skill43(ActiveSkill):
|
||||
# 疾风闪电
|
||||
# fighter_male/grappler_male/4f81796bde5a92136ce689da70b5e393
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/4f81796bde5a92136ce689da70b5e393
|
||||
class Skill44(ActiveSkill):
|
||||
class Skill45(ActiveSkill):
|
||||
"""
|
||||
快速前进一小段距离抓取敌人后,连续抓取一定距离内的敌人并聚于一点。 消耗完所有移动次数或没有可以攻击的对象时,将抓取的敌人当做跳板进行跳跃并施放最后一击。 此时会产生冲击波攻击周围无法抓取的敌人。\n
|
||||
抓取敌人的途中再次输入技能键时,会直接施放最后一击。\n
|
||||
@@ -1696,7 +1684,7 @@ class Skill44(ActiveSkill):
|
||||
# 一字传承 : 极义震天破
|
||||
# fighter_male/grappler_male/97ee58d5b8f825c3809e3bb541aaac86
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/97ee58d5b8f825c3809e3bb541aaac86
|
||||
class Skill45(ActiveSkill):
|
||||
class Skill46(ActiveSkill):
|
||||
"""
|
||||
此技能可以在跳跃过程中施放,或在[浮空凌云踢]、 [疾波猛坠]、 [裂石破天]、 [死亡旋律]、 [疾风闪电]的施放过程中预输入该技能键。\n
|
||||
[浮空凌云踢]只能在没有输入方向键、 并处于基本状态时才能连接[一字传承 : 极义震天破]。\n
|
||||
@@ -1733,7 +1721,7 @@ class Skill45(ActiveSkill):
|
||||
# 神怡气静
|
||||
# fighter_male/grappler_male/aa6dd52e1c925d87cdc0ca340056c543
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/aa6dd52e1c925d87cdc0ca340056c543
|
||||
class Skill46(PassiveSkill):
|
||||
class Skill47(PassiveSkill):
|
||||
"""
|
||||
柔道家踏入了神怡气静的境界,无论面对怎样的对手,都能以万无一失的姿态面对。\n
|
||||
[傲天之怒]的效果默认以领主级怪物为标准发动,增加基本攻击和转职技能的攻击力,并变更部分抓取技能的效果。\n
|
||||
@@ -1760,7 +1748,7 @@ class Skill46(PassiveSkill):
|
||||
# 黑震流·殒灭
|
||||
# fighter_male/grappler_male/68062215e75d92575958873ac8ede31a
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/68062215e75d92575958873ac8ede31a
|
||||
class Skill47(ActiveSkill):
|
||||
class Skill48(ActiveSkill):
|
||||
"""
|
||||
可以在地面和空中施放。\n
|
||||
发动时掀起狂躁的旋风,使地面翻转并掀起岩石块,然后连续踢击将岩石粉碎。 粉碎的岩石碎片飞到前方,对敌人造成多段伤害。 在终结踢击之前再次按技能键,可以取消踢击并对岩石碎片命中的敌人进行身体冲撞。 (若没有目标敌人,则向指定地点突进)\n
|
||||
@@ -1795,7 +1783,7 @@ class Skill47(ActiveSkill):
|
||||
# 黑震流·山岳崩颓
|
||||
# fighter_male/grappler_male/9376d04c476cd41d60ed1974ca69ab95
|
||||
# ca0f0e0e9e1d55b5f9955b03d9dd213c/9376d04c476cd41d60ed1974ca69ab95
|
||||
class Skill48(ActiveSkill):
|
||||
class Skill49(ActiveSkill):
|
||||
"""
|
||||
只有达到神怡气静境界的格斗家才能使用的秘技。\n
|
||||
发散斗气压制周围的敌人,向最强的敌人发动背摔。 然后,猛烈捶击敌人和地面,将周围变为沸腾的火山地带,最后集中全部斗志对敌人进行奋力一击。\n
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -72,24 +72,23 @@ class Skill1(ActiveSkill):
|
||||
# 后跳
|
||||
# gunblader/agent/7822d6d52e10964a6755f142c666b494
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill2(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill2(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -126,95 +125,92 @@ class Skill3(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# gunblader/agent/ce26c6b69d02a440a81b552bec94f03b
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# gunblader/agent/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# gunblader/agent/892ef624d8bf3d7fc045f84825fd6104
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill6(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 重劈
|
||||
# gunblader/agent/1fadde0eece18649caddbca7bd58cc2f
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/1fadde0eece18649caddbca7bd58cc2f
|
||||
class Skill6(ActiveSkill):
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
[剑术]\n
|
||||
强力劈砍地面,引发冲击波。\n
|
||||
@@ -245,43 +241,42 @@ class Skill6(ActiveSkill):
|
||||
# G型手榴弹
|
||||
# gunblader/agent/d085127b0edd719782bd618d5688f4a1
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/d085127b0edd719782bd618d5688f4a1
|
||||
# MIGRATION: character 中没有同名技能“G型手榴弹”,暂不启用
|
||||
# class Skill8(ActiveSkill):
|
||||
# """
|
||||
# 取出G型手榴弹,拔掉保险环后扔向前方。\n
|
||||
# G型手榴弹飞出一定距离后触地爆炸,对敌人造成伤害并使其浮空。\n
|
||||
# 手榴弹飞行过程中碰到敌人时立即爆炸。\n
|
||||
# 转职为战线佣兵后,增加攻击力与爆炸范围。\n
|
||||
# """
|
||||
# name = "G型手榴弹"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (7,3)
|
||||
# position = 7
|
||||
# rangeLv = 2
|
||||
# cd = 6
|
||||
# mp = [20, 200]
|
||||
# uuid = "d085127b0edd719782bd618d5688f4a1"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 爆炸攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # - [转职为战线佣兵后] -
|
||||
# # 攻击力增加率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 爆炸范围增加 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # [范围信息]
|
||||
# # 爆炸范围比率 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
取出G型手榴弹,拔掉保险环后扔向前方。\n
|
||||
G型手榴弹飞出一定距离后触地爆炸,对敌人造成伤害并使其浮空。\n
|
||||
手榴弹飞行过程中碰到敌人时立即爆炸。\n
|
||||
转职为战线佣兵后,增加攻击力与爆炸范围。\n
|
||||
"""
|
||||
name = "G型手榴弹"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (7,3)
|
||||
position = 7
|
||||
rangeLv = 2
|
||||
cd = 6
|
||||
mp = [20, 200]
|
||||
uuid = "d085127b0edd719782bd618d5688f4a1"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 爆炸攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# - [转职为战线佣兵后] -
|
||||
# 攻击力增加率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 爆炸范围增加 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [范围信息]
|
||||
# 爆炸范围比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 瞬击
|
||||
# gunblader/agent/4b2c90ec226fd40e967875aa5eabefb2
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/4b2c90ec226fd40e967875aa5eabefb2
|
||||
class Skill8(ActiveSkill):
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
挥舞枪身击打敌人后颈,把击中的敌人拖到自己身前,最后挥剑斩击拉过来的敌人。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
@@ -311,7 +306,7 @@ class Skill8(ActiveSkill):
|
||||
# 浮空连击
|
||||
# gunblader/agent/d0cdaca82892e54097f22a1f60817048
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/d0cdaca82892e54097f22a1f60817048
|
||||
class Skill9(ActiveSkill):
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
[剑术]\n
|
||||
以迅雷不及掩耳之势快速连击两次。\n
|
||||
@@ -342,98 +337,95 @@ class Skill9(ActiveSkill):
|
||||
# 源光斩
|
||||
# gunblader/agent/1803b6a67047cafb9e289b4f33cc507b
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/1803b6a67047cafb9e289b4f33cc507b
|
||||
# MIGRATION: character 中没有同名技能“源光斩”,暂不启用
|
||||
# class Skill11(ActiveSkill):
|
||||
# """
|
||||
# 用源能动力源向剑注入能量后,向前发动斩击。 斩击后,能量残留一定时间,对敌人造成多段伤害。\n
|
||||
# - [转职为源能专家时] -\n
|
||||
# 装备源力剑时,无需注入源能直接发动斩击。\n
|
||||
# """
|
||||
# name = "源光斩"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (0,3)
|
||||
# position = 0
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [16, 161]
|
||||
# uuid = "1803b6a67047cafb9e289b4f33cc507b"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 斩击攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 能量多段攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 多段攻击次数 : {value2}次
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # [范围信息]
|
||||
# # 范围比率 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
用源能动力源向剑注入能量后,向前发动斩击。 斩击后,能量残留一定时间,对敌人造成多段伤害。\n
|
||||
- [转职为源能专家时] -\n
|
||||
装备源力剑时,无需注入源能直接发动斩击。\n
|
||||
"""
|
||||
name = "源光斩"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (0,3)
|
||||
position = 0
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [16, 161]
|
||||
uuid = "1803b6a67047cafb9e289b4f33cc507b"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 斩击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 能量多段攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 多段攻击次数 : {value2}次
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [范围信息]
|
||||
# 范围比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 强化 - 后跳
|
||||
# gunblader/agent/2b340542e776818b78f3212af184bd6b
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill12(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill12(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# gunblader/agent/1fea5a626f15230237946a11a9d11582
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill13(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 迅步突袭
|
||||
# gunblader/agent/9dda3f4a849dba1a288dd65e116860f2
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/9dda3f4a849dba1a288dd65e116860f2
|
||||
class Skill13(ActiveSkill):
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
快速向前方敌人突进。\n
|
||||
施放过程中,再次按技能键、 Z (技能) 键或X (攻击) 键,可以发动追加攻击。\n
|
||||
@@ -460,7 +452,7 @@ class Skill13(ActiveSkill):
|
||||
# 连续射击
|
||||
# gunblader/agent/0969cd4054d93da07708108c0cc1c4b5
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/0969cd4054d93da07708108c0cc1c4b5
|
||||
class Skill14(ActiveSkill):
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
连续射击3次,对前方的敌人造成伤害。\n
|
||||
按向下方向键 + 技能键,可以向下射击。\n
|
||||
@@ -493,7 +485,7 @@ class Skill14(ActiveSkill):
|
||||
# 特工秘技
|
||||
# gunblader/agent/01384bbfc346775d1267fa0bc4ca605f
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/01384bbfc346775d1267fa0bc4ca605f
|
||||
class Skill15(PassiveSkill):
|
||||
class Skill16(PassiveSkill):
|
||||
"""
|
||||
主要执行谍战行动的特工的战斗技能。\n
|
||||
变更基本攻击、 前冲攻击、 跳跃攻击,后跳过程中可以一边射击一边与敌人拉开距离。\n
|
||||
@@ -524,7 +516,7 @@ class Skill15(PassiveSkill):
|
||||
# 源能护盾
|
||||
# gunblader/agent/0232c151ef3731c2dede51931a374723
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/0232c151ef3731c2dede51931a374723
|
||||
class Skill16(ActiveSkill):
|
||||
class Skill17(ActiveSkill):
|
||||
"""
|
||||
向前方投掷源能动力源,形成可阻挡敌人远距离攻击的护盾。 (无法阻挡穿透攻击)\n
|
||||
我方可穿过该护盾,但是敌方不能。\n
|
||||
@@ -577,7 +569,7 @@ class Skill16(ActiveSkill):
|
||||
# 斩射
|
||||
# gunblader/agent/0113c8b1306ca76d208f83f2d093dd62
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/0113c8b1306ca76d208f83f2d093dd62
|
||||
class Skill17(ActiveSkill):
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
根据与敌人的距离发动斩击或射击。\n
|
||||
可以强制中断技能并发动其他技能,同时也可以强制中断其他技能后发动该技能。\n
|
||||
@@ -608,7 +600,7 @@ class Skill17(ActiveSkill):
|
||||
# 迅步闪避
|
||||
# gunblader/agent/717f1e2104fe4b796f800352fa143ecc
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/717f1e2104fe4b796f800352fa143ecc
|
||||
class Skill18(PassiveSkill):
|
||||
class Skill19(PassiveSkill):
|
||||
"""
|
||||
若在[迅步突袭]过程中受到攻击,则发动[迅步闪避]躲避敌人的攻击。\n
|
||||
在[迅步闪避]过程中按[迅步突袭]键或Z (技能) 键、 X (基本攻击) 键,可以发动具有[迅步突袭]攻击力的追加攻击。\n
|
||||
@@ -636,7 +628,7 @@ class Skill18(PassiveSkill):
|
||||
# 双弦斩
|
||||
# gunblader/agent/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
class Skill19(ActiveSkill):
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
施展2次可发出半月形剑气的剑术攻击敌人。\n
|
||||
可以将第一击命中的敌人沿Y轴聚拢。\n
|
||||
@@ -674,7 +666,7 @@ class Skill19(ActiveSkill):
|
||||
# 小太刀精通
|
||||
# gunblader/agent/dc1ffbe7bfcc6dc2be737951960da9ad
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/dc1ffbe7bfcc6dc2be737951960da9ad
|
||||
class Skill20(PassiveSkill):
|
||||
class Skill21(PassiveSkill):
|
||||
"""
|
||||
精通潜伏的特工擅长使用小太刀。 增加物理攻击力。 装备小太刀时,增加命中率。\n
|
||||
"""
|
||||
@@ -702,30 +694,29 @@ class Skill20(PassiveSkill):
|
||||
# 暴击
|
||||
# gunblader/agent/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill22(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill22(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 月光挥斩
|
||||
# gunblader/agent/4655101518604f874721b3cc249aae10
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/4655101518604f874721b3cc249aae10
|
||||
class Skill22(ActiveSkill):
|
||||
class Skill23(ActiveSkill):
|
||||
"""
|
||||
两手握剑向前突进,发动交叉斩击。\n
|
||||
按向前方向键可以突进更远的距离。\n
|
||||
@@ -759,7 +750,7 @@ class Skill22(ActiveSkill):
|
||||
# 精准射击
|
||||
# gunblader/agent/c9664191611af31142e052dfaef84530
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/c9664191611af31142e052dfaef84530
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
对前方的敌人自动进行瞄准射击,造成致命的伤害。\n
|
||||
按向下方向键,可以以坐姿进行瞄准,此时可以攻击倒地的敌人。\n
|
||||
@@ -796,7 +787,7 @@ class Skill23(ActiveSkill):
|
||||
# 追踪目标
|
||||
# gunblader/agent/e4c354a89c337310aeb7041d5e742828
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/e4c354a89c337310aeb7041d5e742828
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
给稀有、 领主和深渊怪物留下目标标记。\n
|
||||
标记自动分配,普通怪物不会被标记。\n
|
||||
@@ -824,7 +815,7 @@ class Skill24(ActiveSkill):
|
||||
# 特工使命
|
||||
# gunblader/agent/fc7a3f4c2852c832a2f20af63d5d212f
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/fc7a3f4c2852c832a2f20af63d5d212f
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
看起来非常普通的特工,一旦开始执行任务就会变得异于常人。\n
|
||||
任务开始的瞬间提升专注力,增加基本攻击力和技能攻击力。\n
|
||||
@@ -851,7 +842,7 @@ class Skill25(ActiveSkill):
|
||||
# 月影秘步
|
||||
# gunblader/agent/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
施展特工的潜行秘技“月影秘步”,悄悄攻击敌人。\n
|
||||
若[月影秘步]施放动作击中敌人,则对其周围3名敌人发动组合攻击。\n
|
||||
@@ -915,7 +906,7 @@ class Skill26(ActiveSkill):
|
||||
# 满月斩
|
||||
# gunblader/agent/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/cfacda0647b9a0f595df2c2aad30c18d
|
||||
class Skill27(ActiveSkill):
|
||||
class Skill28(ActiveSkill):
|
||||
"""
|
||||
持双剑发动旋转攻击,聚拢周围的敌人后,发动满月斩造成致命伤害。\n
|
||||
"""
|
||||
@@ -968,7 +959,7 @@ class Skill27(ActiveSkill):
|
||||
# 锁定射击
|
||||
# gunblader/agent/e49e57b2e8fbeceb0a2c56a0c63fe6c5
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/e49e57b2e8fbeceb0a2c56a0c63fe6c5
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
锁定范围内最近的敌人为目标进行射击。\n
|
||||
连续按技能快捷键,最多可以连续发射12发子弹。\n
|
||||
@@ -1029,7 +1020,7 @@ class Skill28(ActiveSkill):
|
||||
# 枪刃旋杀
|
||||
# gunblader/agent/45442bbbe33540b4deeec29437dae70c
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/45442bbbe33540b4deeec29437dae70c
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
向前投掷在旋转中旋转射出子弹的枪,然后投掷剑刃,与手枪结合形成枪刃。\n
|
||||
枪刃在原地猛烈旋转,对周围敌人造成伤害并吸附敌人。 枪刃合体后,经过一定时间后消失。\n
|
||||
@@ -1093,7 +1084,7 @@ class Skill29(ActiveSkill):
|
||||
# 使命觉悟
|
||||
# gunblader/agent/c27418ae613c647527200a7ca17d97fd
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/c27418ae613c647527200a7ca17d97fd
|
||||
class Skill30(PassiveSkill):
|
||||
class Skill31(PassiveSkill):
|
||||
"""
|
||||
增加基本攻击力和技能攻击力,并增加部分射击技能的寻敌范围。\n
|
||||
- [增加寻敌范围的技能] -\n
|
||||
@@ -1122,7 +1113,7 @@ class Skill30(PassiveSkill):
|
||||
# 毁灭绝击
|
||||
# gunblader/agent/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
class Skill31(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
迅速靠近前方的敌人并抓住目标,然后发动强力攻击。\n
|
||||
- [追踪目标]目标标记附加效果 -\n
|
||||
@@ -1155,7 +1146,7 @@ class Skill31(ActiveSkill):
|
||||
# 终极锁定
|
||||
# gunblader/agent/8f73f243041c2d27739fe7696f02bf9b
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/8f73f243041c2d27739fe7696f02bf9b
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
快速靠近前方一定范围内最近的敌人进行射击,然后用剑术攻击敌人。\n
|
||||
- [追踪目标]标记附加效果 -\n
|
||||
@@ -1206,7 +1197,7 @@ class Skill32(ActiveSkill):
|
||||
# 月相轮舞
|
||||
# gunblader/agent/8c2379737c5acc935c1731f67f607655
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/8c2379737c5acc935c1731f67f607655
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
模拟月亮的位相变化,连续发动剑击。\n
|
||||
<连按效果>\n
|
||||
@@ -1268,7 +1259,7 @@ class Skill33(ActiveSkill):
|
||||
# 冷酷敌意
|
||||
# gunblader/agent/2f5d03c7848effbc0a23f4df45d9ca46
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/2f5d03c7848effbc0a23f4df45d9ca46
|
||||
class Skill34(PassiveSkill):
|
||||
class Skill35(PassiveSkill):
|
||||
"""
|
||||
经过严格训练的特工在任何时候都能冷静地做出判断。\n
|
||||
这种特质在危机中更显突出,使他们能够顺利地完成任务。\n
|
||||
@@ -1304,7 +1295,7 @@ class Skill34(PassiveSkill):
|
||||
# 月光镇魂曲
|
||||
# gunblader/agent/9cb6f9ed646fa87f9b7680a42ce83d1a
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/9cb6f9ed646fa87f9b7680a42ce83d1a
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
抓住前方的敌人,然后发动致命的连续攻击。\n
|
||||
<连按效果>\n
|
||||
@@ -1364,7 +1355,7 @@ class Skill35(ActiveSkill):
|
||||
# 毁灭狂欢
|
||||
# gunblader/agent/4224f9b0b8c7c903e9a1e0f9d9f6d04d
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/4224f9b0b8c7c903e9a1e0f9d9f6d04d
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
同时将前方大范围的敌人设为目标,然后用双枪快速乱射,歼灭敌人。\n
|
||||
- [追踪目标]目标标记附加效果 -\n
|
||||
@@ -1428,7 +1419,7 @@ class Skill36(ActiveSkill):
|
||||
# 月相天陨
|
||||
# gunblader/agent/78bd107acd474518b606be1e4fd38239
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/78bd107acd474518b606be1e4fd38239
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
释放月蚀形态的剑气,然后在黑暗中乱射剑光与子弹,将敌人一网打尽。\n
|
||||
<连按效果>\n
|
||||
@@ -1465,7 +1456,7 @@ class Skill37(ActiveSkill):
|
||||
# 无瑕
|
||||
# gunblader/agent/0fbb8de70002ad34f046c94c2cb3e863
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/0fbb8de70002ad34f046c94c2cb3e863
|
||||
class Skill38(PassiveSkill):
|
||||
class Skill39(PassiveSkill):
|
||||
"""
|
||||
拥有众多能力和强力绝技的人很多,但没有缺点的人极少。 因此,苍暮·特工比任何人都更受信赖,同时也为人所忌惮。\n
|
||||
增加基本攻击力和转职技能攻击力,部分技能附加特殊效果。\n
|
||||
@@ -1495,7 +1486,7 @@ class Skill38(PassiveSkill):
|
||||
# 夜影迷踪
|
||||
# gunblader/agent/c5a2956d8ed3af1746ed2f76ca971a09
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/c5a2956d8ed3af1746ed2f76ca971a09
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
苍暮·特工向前方大幅斩击,然后融入黑色剑气中隐藏身影。 稍后,特工出现在剑气命中的敌人中最强大的敌人后方,发动连续斩击。\n
|
||||
- [追踪目标]标记附加效果 -\n
|
||||
@@ -1530,7 +1521,7 @@ class Skill39(ActiveSkill):
|
||||
# 月夜 : 终极行动
|
||||
# gunblader/agent/e0a072e8cef2d77893aad5f68aeed56a
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/e0a072e8cef2d77893aad5f68aeed56a
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
黑暗完全笼罩在苍暮·特工与周围所有敌人身上。 片刻间刀光剑影过后,特工冷酷地执行完任务,从黑暗中显露身影并查看时间,宣告终极行动圆满完成。\n
|
||||
[三次觉醒技能]\n
|
||||
|
||||
@@ -8,30 +8,29 @@ prefix = "gunblader/hitman/cn/skillDetail"
|
||||
# 弦月斩
|
||||
# gunblader/hitman/3c5604bdbb0240b8f130f59ab40509c3
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/3c5604bdbb0240b8f130f59ab40509c3
|
||||
# MIGRATION: character 中没有同名技能“弦月斩”,暂不启用
|
||||
# class Skill0(ActiveSkill):
|
||||
# """
|
||||
# 用剑划出新月形状,使命中的敌人浮空。\n
|
||||
# 浮空力随技能等级的增加而增加。\n
|
||||
# """
|
||||
# name = "弦月斩"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (4,1)
|
||||
# position = 4
|
||||
# rangeLv = 3
|
||||
# cd = 2
|
||||
# mp = [0, 0]
|
||||
# uuid = "3c5604bdbb0240b8f130f59ab40509c3"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 浮空力比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill0(ActiveSkill):
|
||||
"""
|
||||
用剑划出新月形状,使命中的敌人浮空。\n
|
||||
浮空力随技能等级的增加而增加。\n
|
||||
"""
|
||||
name = "弦月斩"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (4,1)
|
||||
position = 4
|
||||
rangeLv = 3
|
||||
cd = 2
|
||||
mp = [0, 0]
|
||||
uuid = "3c5604bdbb0240b8f130f59ab40509c3"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 浮空力比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 穿透射击
|
||||
# gunblader/hitman/92360eab6e1f378902018eca681ac629
|
||||
@@ -94,24 +93,23 @@ class Skill2(PassiveSkill):
|
||||
# 后跳
|
||||
# gunblader/hitman/7822d6d52e10964a6755f142c666b494
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill3(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill3(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -146,95 +144,92 @@ class Skill4(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# gunblader/hitman/ce26c6b69d02a440a81b552bec94f03b
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# gunblader/hitman/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill6(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# gunblader/hitman/892ef624d8bf3d7fc045f84825fd6104
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill7(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill7(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 重劈
|
||||
# gunblader/hitman/1fadde0eece18649caddbca7bd58cc2f
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/1fadde0eece18649caddbca7bd58cc2f
|
||||
class Skill7(ActiveSkill):
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
[剑术]\n
|
||||
强力劈砍地面,引发冲击波。\n
|
||||
@@ -265,7 +260,7 @@ class Skill7(ActiveSkill):
|
||||
# G型手榴弹
|
||||
# gunblader/hitman/d085127b0edd719782bd618d5688f4a1
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/d085127b0edd719782bd618d5688f4a1
|
||||
class Skill8(ActiveSkill):
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
取出G型手榴弹,拔掉保险环后扔向前方。\n
|
||||
G型手榴弹飞出一定距离后触地爆炸,对敌人造成伤害并使其浮空。\n
|
||||
@@ -302,7 +297,7 @@ class Skill8(ActiveSkill):
|
||||
# 瞬击
|
||||
# gunblader/hitman/4b2c90ec226fd40e967875aa5eabefb2
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/4b2c90ec226fd40e967875aa5eabefb2
|
||||
class Skill9(ActiveSkill):
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
挥舞枪身击打敌人后颈,把击中的敌人拖到自己身前,最后挥剑斩击拉过来的敌人。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
@@ -332,7 +327,7 @@ class Skill9(ActiveSkill):
|
||||
# 浮空连击
|
||||
# gunblader/hitman/d0cdaca82892e54097f22a1f60817048
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/d0cdaca82892e54097f22a1f60817048
|
||||
class Skill10(ActiveSkill):
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
[剑术]\n
|
||||
以迅雷不及掩耳之势快速连击两次。\n
|
||||
@@ -363,150 +358,146 @@ class Skill10(ActiveSkill):
|
||||
# 源光斩
|
||||
# gunblader/hitman/1803b6a67047cafb9e289b4f33cc507b
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/1803b6a67047cafb9e289b4f33cc507b
|
||||
# MIGRATION: character 中没有同名技能“源光斩”,暂不启用
|
||||
# class Skill12(ActiveSkill):
|
||||
# """
|
||||
# 用源能动力源向剑注入能量后,向前发动斩击。 斩击后,能量残留一定时间,对敌人造成多段伤害。\n
|
||||
# - [转职为源能专家时] -\n
|
||||
# 装备源力剑时,无需注入源能直接发动斩击。\n
|
||||
# """
|
||||
# name = "源光斩"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (7,3)
|
||||
# position = 7
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [16, 161]
|
||||
# uuid = "1803b6a67047cafb9e289b4f33cc507b"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 斩击攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 能量多段攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 多段攻击次数 : {value2}次
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # [范围信息]
|
||||
# # 范围比率 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
用源能动力源向剑注入能量后,向前发动斩击。 斩击后,能量残留一定时间,对敌人造成多段伤害。\n
|
||||
- [转职为源能专家时] -\n
|
||||
装备源力剑时,无需注入源能直接发动斩击。\n
|
||||
"""
|
||||
name = "源光斩"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (7,3)
|
||||
position = 7
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [16, 161]
|
||||
uuid = "1803b6a67047cafb9e289b4f33cc507b"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 斩击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 能量多段攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 多段攻击次数 : {value2}次
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [范围信息]
|
||||
# 范围比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 强化 - 后跳
|
||||
# gunblader/hitman/2b340542e776818b78f3212af184bd6b
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill13(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill13(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# gunblader/hitman/1fea5a626f15230237946a11a9d11582
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill14(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 源能护盾
|
||||
# gunblader/hitman/0232c151ef3731c2dede51931a374723
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/0232c151ef3731c2dede51931a374723
|
||||
# MIGRATION: character 中没有同名技能“源能护盾”,暂不启用
|
||||
# class Skill15(ActiveSkill):
|
||||
# """
|
||||
# 向前方投掷源能动力源,形成可阻挡敌人远距离攻击的护盾。 (无法阻挡穿透攻击)\n
|
||||
# 我方可穿过该护盾,但是敌方不能。\n
|
||||
# 护盾的生命值降为0或者经过一定时间后自动爆炸。 再次按技能键可以手动引爆。 投掷动力源时,按向前方向键则可扔出更远的距离。\n
|
||||
# [转职为源能专家后]\n
|
||||
# 冷却时间缩短2秒,可以发动[源能提炼]。\n
|
||||
# [源能提炼]使用方法 : 按住技能键一定时间即可发动。\n
|
||||
# [源能提炼]发动效果 : 增加护盾大小、 爆炸范围、 持续时间和生命值。\n
|
||||
# 在决斗场中,被攻击和使用[受身蹲伏]时无法手动引爆。\n
|
||||
# """
|
||||
# name = "源能护盾"
|
||||
# learnLv = 15
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (7,4)
|
||||
# position = 7
|
||||
# rangeLv = 2
|
||||
# cd = 10
|
||||
# mp = [23, 241]
|
||||
# uuid = "0232c151ef3731c2dede51931a374723"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 护盾生命值 : {value0}
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 护盾持续时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 护盾爆炸攻击力 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # - 发动[源能提炼]时 -
|
||||
# # 护盾大小和爆炸范围增加 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# # 护盾持续时间增加 : {value4}秒
|
||||
# data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# # 护盾生命值增加 : {value5}%
|
||||
# data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# # [源能提炼]叠加数消耗量 : {value6}个
|
||||
# data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
# # 蓄气动作持续时间上限 : {value7}秒
|
||||
# data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
# # [范围信息]
|
||||
# # 护盾大小比率 : {value8}%
|
||||
# data8 = get_data(f'{prefix}/{uuid}', 8)
|
||||
# # 爆炸范围比率 : {value9}%
|
||||
# data9 = get_data(f'{prefix}/{uuid}', 9)
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
向前方投掷源能动力源,形成可阻挡敌人远距离攻击的护盾。 (无法阻挡穿透攻击)\n
|
||||
我方可穿过该护盾,但是敌方不能。\n
|
||||
护盾的生命值降为0或者经过一定时间后自动爆炸。 再次按技能键可以手动引爆。 投掷动力源时,按向前方向键则可扔出更远的距离。\n
|
||||
[转职为源能专家后]\n
|
||||
冷却时间缩短2秒,可以发动[源能提炼]。\n
|
||||
[源能提炼]使用方法 : 按住技能键一定时间即可发动。\n
|
||||
[源能提炼]发动效果 : 增加护盾大小、 爆炸范围、 持续时间和生命值。\n
|
||||
在决斗场中,被攻击和使用[受身蹲伏]时无法手动引爆。\n
|
||||
"""
|
||||
name = "源能护盾"
|
||||
learnLv = 15
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (7,4)
|
||||
position = 7
|
||||
rangeLv = 2
|
||||
cd = 10
|
||||
mp = [23, 241]
|
||||
uuid = "0232c151ef3731c2dede51931a374723"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 护盾生命值 : {value0}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 护盾持续时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 护盾爆炸攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# - 发动[源能提炼]时 -
|
||||
# 护盾大小和爆炸范围增加 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 护盾持续时间增加 : {value4}秒
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# 护盾生命值增加 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# [源能提炼]叠加数消耗量 : {value6}个
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
# 蓄气动作持续时间上限 : {value7}秒
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
# [范围信息]
|
||||
# 护盾大小比率 : {value8}%
|
||||
data8 = get_data(f'{prefix}/{uuid}', 8)
|
||||
# 爆炸范围比率 : {value9}%
|
||||
data9 = get_data(f'{prefix}/{uuid}', 9)
|
||||
|
||||
# 长刀精通
|
||||
# gunblader/hitman/c61f5a010370101402b05b21916c2071
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/c61f5a010370101402b05b21916c2071
|
||||
class Skill15(PassiveSkill):
|
||||
class Skill16(PassiveSkill):
|
||||
"""
|
||||
增加物理攻击力,并减少技能冷却时间,但觉醒技能除外。 装备长刀时,增加命中率。\n
|
||||
在决斗场中,不适用冷却时间减少效果。\n
|
||||
@@ -541,7 +532,7 @@ class Skill15(PassiveSkill):
|
||||
# 捷影步
|
||||
# gunblader/hitman/202edb928046f4fa6dedf6337377efd5
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/202edb928046f4fa6dedf6337377efd5
|
||||
class Skill16(ActiveSkill):
|
||||
class Skill17(ActiveSkill):
|
||||
"""
|
||||
[混合]\n
|
||||
为了在战场上迅速移动而开发的暗刃专用移动技能。\n
|
||||
@@ -574,7 +565,7 @@ class Skill16(ActiveSkill):
|
||||
# 掩护射击
|
||||
# gunblader/hitman/2a3c96b88d02372505692da0a8b54743
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/2a3c96b88d02372505692da0a8b54743
|
||||
class Skill17(ActiveSkill):
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
[射击]\n
|
||||
向左右快速射击,对前方敌人造成伤害。\n
|
||||
@@ -610,7 +601,7 @@ class Skill17(ActiveSkill):
|
||||
# 剑刃突刺
|
||||
# gunblader/hitman/bc11d28c04e01923a093d65752c55516
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/bc11d28c04e01923a093d65752c55516
|
||||
class Skill18(ActiveSkill):
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
[剑术]\n
|
||||
以极快的速度对附近敌人发动连续突刺,然后在射击的同时横斩击飞敌人。\n
|
||||
@@ -653,7 +644,7 @@ class Skill18(ActiveSkill):
|
||||
# 轮盘连射
|
||||
# gunblader/hitman/faf9cd66281078b51be2ee0b0f6c5530
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/faf9cd66281078b51be2ee0b0f6c5530
|
||||
class Skill19(ActiveSkill):
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
[混合]\n
|
||||
上挑攻击地面的敌人,使敌人浮空,然后进行射击造成伤害。\n
|
||||
@@ -698,7 +689,7 @@ class Skill19(ActiveSkill):
|
||||
# 暴击
|
||||
# gunblader/hitman/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/fc1262c19f3d0477ee8eda47b8db8696
|
||||
class Skill20(PassiveSkill):
|
||||
class Skill21(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
@@ -721,7 +712,7 @@ class Skill20(PassiveSkill):
|
||||
# 利刃旋斩
|
||||
# gunblader/hitman/d296043df164385a14cb973c8c7c4d07
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/d296043df164385a14cb973c8c7c4d07
|
||||
class Skill21(ActiveSkill):
|
||||
class Skill22(ActiveSkill):
|
||||
"""
|
||||
[剑术]\n
|
||||
左右斩击敌人2次,然后利用弹力腾空旋转并发动连续斩击,落地后大幅度挥剑,发动近身连续斩击。\n
|
||||
@@ -756,7 +747,7 @@ class Skill21(ActiveSkill):
|
||||
# 暗刃战略
|
||||
# gunblader/hitman/ca75c965f20a150f99f54155a37400df
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/ca75c965f20a150f99f54155a37400df
|
||||
class Skill22(PassiveSkill):
|
||||
class Skill23(PassiveSkill):
|
||||
"""
|
||||
施放射击系技能后,可以取消僵直,立即施放剑术、 混合系技能 (部分通用技能除外)。\n
|
||||
增加物理暴击伤害,物理暴击率。\n
|
||||
@@ -792,7 +783,7 @@ class Skill22(PassiveSkill):
|
||||
# 潜行射击
|
||||
# gunblader/hitman/6e33d47e6622ce03b6defdd912140270
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/6e33d47e6622ce03b6defdd912140270
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
[射击]\n
|
||||
快速移动一定距离并进行射击,按向后或下方向键时,可以进行短距离滑行并减少推力。\n
|
||||
@@ -829,7 +820,7 @@ class Skill23(ActiveSkill):
|
||||
# 战术指示
|
||||
# gunblader/hitman/1721e94897e9961d5c98130a13392f17
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/1721e94897e9961d5c98130a13392f17
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
暗刃身为组织的最强王牌兼指挥官,发挥出色的战斗能力,增加自身基本攻击力和技能攻击力,并凭借优秀的指挥能力,提升包括自身在内所有队员的攻击速度、 移动速度和施放速度。\n
|
||||
"""
|
||||
@@ -867,7 +858,7 @@ class Skill24(ActiveSkill):
|
||||
# 游弹枪袭
|
||||
# gunblader/hitman/b163d099c8cc27fdb6fd3639c2ee6df9
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/b163d099c8cc27fdb6fd3639c2ee6df9
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
[射击]\n
|
||||
向前面的敌人发动无差别射击,直到打光幽灵5号的子弹。\n
|
||||
@@ -903,7 +894,7 @@ class Skill25(ActiveSkill):
|
||||
# 全方位射击
|
||||
# gunblader/hitman/51a08fd0c90f0a5276cd552047fac93d
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/51a08fd0c90f0a5276cd552047fac93d
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
[射击]\n
|
||||
向周围敌人发动无差别射击。\n
|
||||
@@ -963,7 +954,7 @@ class Skill26(ActiveSkill):
|
||||
# 回旋飞剑
|
||||
# gunblader/hitman/28b583c75a49103a1d8aabf799c000a4
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/28b583c75a49103a1d8aabf799c000a4
|
||||
class Skill27(ActiveSkill):
|
||||
class Skill28(ActiveSkill):
|
||||
"""
|
||||
[混合]\n
|
||||
旋转并向前方投掷长刀,在长刀飞回之前持续进行射击。\n
|
||||
@@ -1030,7 +1021,7 @@ class Skill27(ActiveSkill):
|
||||
# 枪刃乱舞
|
||||
# gunblader/hitman/f0cc2c950f3bdf4103c75fa496bcac34
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/f0cc2c950f3bdf4103c75fa496bcac34
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
[剑术]\n
|
||||
以肉眼看不见的速度发动斩击和射击,横扫敌人。\n
|
||||
@@ -1097,7 +1088,7 @@ class Skill28(ActiveSkill):
|
||||
# 疾光斩
|
||||
# gunblader/hitman/147d005ac868e0de52b1f255eea35d62
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/147d005ac868e0de52b1f255eea35d62
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
[剑术]\n
|
||||
聚集力量向前方发动疾光斩。\n
|
||||
@@ -1145,7 +1136,7 @@ class Skill29(ActiveSkill):
|
||||
# B.G枪刃改造
|
||||
# gunblader/hitman/47bd4871f29defc2a0021ee9261d7a5b
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/47bd4871f29defc2a0021ee9261d7a5b
|
||||
class Skill30(PassiveSkill):
|
||||
class Skill31(PassiveSkill):
|
||||
"""
|
||||
对暗刃视如己命的长刀与幽灵5号进行加工,可以更有效地使用技能。\n
|
||||
增加基本攻击力和技能攻击力。\n
|
||||
@@ -1171,7 +1162,7 @@ class Skill30(PassiveSkill):
|
||||
# 电光飞掠
|
||||
# gunblader/hitman/669f1428193f61f9d92c743b72438c4d
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/669f1428193f61f9d92c743b72438c4d
|
||||
class Skill31(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
左右大幅移动,用剑术和射击蹂躏敌人。\n
|
||||
移动过程中每次击中敌人时,都会使敌人向攻击范围的中心地点小幅移动。\n
|
||||
@@ -1214,7 +1205,7 @@ class Skill31(ActiveSkill):
|
||||
# 近敌灭杀
|
||||
# gunblader/hitman/8510294202d0e042dd29a2422fc6770d
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/8510294202d0e042dd29a2422fc6770d
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
[混合]\n
|
||||
爆发性地射出剑气刺向多名敌人,然后将敌人拉到前方进行零距离射击。\n
|
||||
@@ -1275,7 +1266,7 @@ class Skill32(ActiveSkill):
|
||||
# 大回旋坠斩
|
||||
# gunblader/hitman/b3659936a9a74c4ed6f7faf07cca1f9e
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/b3659936a9a74c4ed6f7faf07cca1f9e
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
[混合]\n
|
||||
为了在战场上突袭敌人而开发的技能。 螺旋形旋转斩击周围敌人,同时进行射击。\n
|
||||
@@ -1352,7 +1343,7 @@ class Skill33(ActiveSkill):
|
||||
# B.C精锐特训
|
||||
# gunblader/hitman/38612d8f2561edc2eb68d5057a837bfa
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/38612d8f2561edc2eb68d5057a837bfa
|
||||
class Skill34(PassiveSkill):
|
||||
class Skill35(PassiveSkill):
|
||||
"""
|
||||
通过持续的战斗指挥训练,大幅提升角色在战场上的战斗能力。\n
|
||||
增加基本攻击力和技能攻击力,增加可以取消僵直的技能,而且这些技能在施放过程中,可以强制中断并立即连接其他技能。\n
|
||||
@@ -1380,7 +1371,7 @@ class Skill34(PassiveSkill):
|
||||
# 致命焰火
|
||||
# gunblader/hitman/6a1d1f08a6572be420bb3a256c44c015
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/6a1d1f08a6572be420bb3a256c44c015
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
[射击]\n
|
||||
把幽灵5号的弹匣扔到一定距离之外,然后一边射击一边移动到弹匣位置。\n
|
||||
@@ -1470,7 +1461,7 @@ class Skill35(ActiveSkill):
|
||||
# 碧波瞬斩
|
||||
# gunblader/hitman/a2d943797daca862a6f321aca6ac9bfa
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/a2d943797daca862a6f321aca6ac9bfa
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
[剑术]\n
|
||||
瞬间发动迅捷无比的连续斩击。\n
|
||||
@@ -1529,7 +1520,7 @@ class Skill36(ActiveSkill):
|
||||
# 集结·暮光之翼
|
||||
# gunblader/hitman/c7bf7ccab413009640e65ca6f2f0263a
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/c7bf7ccab413009640e65ca6f2f0263a
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
快速移动,利用剑术与射击攻击敌人,然后站在战场中间召唤暮光之翼队员布兰德与比尔,与他们一起向周围敌人发动溃灭射击。\n
|
||||
"""
|
||||
@@ -1569,7 +1560,7 @@ class Skill37(ActiveSkill):
|
||||
# 暮光战略
|
||||
# gunblader/hitman/7f80b887a09e88e2c4728c898bd73654
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/7f80b887a09e88e2c4728c898bd73654
|
||||
class Skill38(PassiveSkill):
|
||||
class Skill39(PassiveSkill):
|
||||
"""
|
||||
紧急呼叫退役的暮光之翼队员罗朗,用暮光之翼专属的终极组织战术“D.Tactics”指挥战友。\n
|
||||
增加基本攻击力和除[轮盘连射]之外的转职技能攻击力,变更部分技能效果。\n
|
||||
@@ -1606,7 +1597,7 @@ class Skill38(PassiveSkill):
|
||||
# 燃情协战
|
||||
# gunblader/hitman/e5c09f9132a48dc1d695968592cc5878
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/e5c09f9132a48dc1d695968592cc5878
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
[混合]\n
|
||||
暗刃在后方支援射击,罗朗出现并向前冲,快速斩击周围敌人。\n
|
||||
@@ -1671,7 +1662,7 @@ class Skill39(ActiveSkill):
|
||||
# 暮光密令 : 黎明决战
|
||||
# gunblader/hitman/e0daa922b19cdc35de879e938361464e
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/e0daa922b19cdc35de879e938361464e
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
比尔和布兰德接到苍暮·暗刃的密令,对周围发动无差别射击,扬起尘土,隐藏所有人的身影。\n
|
||||
稍后,暗刃和罗朗现身,无情斩击敌人。\n
|
||||
|
||||
@@ -8,65 +8,63 @@ prefix = "gunblader/specialist/cn/skillDetail"
|
||||
# 弦月斩
|
||||
# gunblader/specialist/3c5604bdbb0240b8f130f59ab40509c3
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/3c5604bdbb0240b8f130f59ab40509c3
|
||||
# MIGRATION: character 中没有同名技能“弦月斩”,暂不启用
|
||||
# class Skill0(ActiveSkill):
|
||||
# """
|
||||
# 用剑划出新月形状,使命中的敌人浮空。\n
|
||||
# 浮空力随技能等级的增加而增加。\n
|
||||
# """
|
||||
# name = "弦月斩"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (3,1)
|
||||
# position = 3
|
||||
# rangeLv = 3
|
||||
# cd = 2
|
||||
# mp = [0, 0]
|
||||
# uuid = "3c5604bdbb0240b8f130f59ab40509c3"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 浮空力比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill0(ActiveSkill):
|
||||
"""
|
||||
用剑划出新月形状,使命中的敌人浮空。\n
|
||||
浮空力随技能等级的增加而增加。\n
|
||||
"""
|
||||
name = "弦月斩"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (3,1)
|
||||
position = 3
|
||||
rangeLv = 3
|
||||
cd = 2
|
||||
mp = [0, 0]
|
||||
uuid = "3c5604bdbb0240b8f130f59ab40509c3"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 浮空力比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 穿透射击
|
||||
# gunblader/specialist/92360eab6e1f378902018eca681ac629
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/92360eab6e1f378902018eca681ac629
|
||||
# MIGRATION: character 中没有同名技能“穿透射击”,暂不启用
|
||||
# class Skill1(ActiveSkill):
|
||||
# """
|
||||
# [射击]\n
|
||||
# 快速拔枪射击前方敌人。\n
|
||||
# 子弹100%穿透目标。 转职为暗刃后,增加发射次数并应用单独的攻击力。\n
|
||||
# """
|
||||
# name = "穿透射击"
|
||||
# learnLv = 1
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (7,1)
|
||||
# position = 7
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [6, 40]
|
||||
# uuid = "92360eab6e1f378902018eca681ac629"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 射击攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # [转职为暗刃时]
|
||||
# # 发射次数 : {value1}次
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 射击攻击力 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # [范围信息]
|
||||
# # 子弹发射距离比率 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
class Skill1(ActiveSkill):
|
||||
"""
|
||||
[射击]\n
|
||||
快速拔枪射击前方敌人。\n
|
||||
子弹100%穿透目标。 转职为暗刃后,增加发射次数并应用单独的攻击力。\n
|
||||
"""
|
||||
name = "穿透射击"
|
||||
learnLv = 1
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (7,1)
|
||||
position = 7
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [6, 40]
|
||||
uuid = "92360eab6e1f378902018eca681ac629"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 射击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# [转职为暗刃时]
|
||||
# 发射次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 射击攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [范围信息]
|
||||
# 子弹发射距离比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 源能提炼
|
||||
# gunblader/specialist/c77a417c43de80c4ce32c1ed405d174a
|
||||
@@ -141,24 +139,23 @@ class Skill2(PassiveSkill):
|
||||
# 后跳
|
||||
# gunblader/specialist/7822d6d52e10964a6755f142c666b494
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill3(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill3(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -193,160 +190,155 @@ class Skill4(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# gunblader/specialist/ce26c6b69d02a440a81b552bec94f03b
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# gunblader/specialist/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill6(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# gunblader/specialist/892ef624d8bf3d7fc045f84825fd6104
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill7(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill7(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 重劈
|
||||
# gunblader/specialist/1fadde0eece18649caddbca7bd58cc2f
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/1fadde0eece18649caddbca7bd58cc2f
|
||||
# MIGRATION: character 中没有同名技能“重劈”,暂不启用
|
||||
# class Skill8(ActiveSkill):
|
||||
# """
|
||||
# [剑术]\n
|
||||
# 强力劈砍地面,引发冲击波。\n
|
||||
# 向下劈砍敌人,用击打地面的剑和剑产生的冲击波的力量使敌人浮空。\n
|
||||
# """
|
||||
# name = "重劈"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (4,2)
|
||||
# position = 4
|
||||
# rangeLv = 2
|
||||
# cd = 4
|
||||
# mp = [20, 200]
|
||||
# uuid = "1fadde0eece18649caddbca7bd58cc2f"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 劈砍攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 冲击波攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
[剑术]\n
|
||||
强力劈砍地面,引发冲击波。\n
|
||||
向下劈砍敌人,用击打地面的剑和剑产生的冲击波的力量使敌人浮空。\n
|
||||
"""
|
||||
name = "重劈"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (4,2)
|
||||
position = 4
|
||||
rangeLv = 2
|
||||
cd = 4
|
||||
mp = [20, 200]
|
||||
uuid = "1fadde0eece18649caddbca7bd58cc2f"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 劈砍攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 冲击波攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# G型手榴弹
|
||||
# gunblader/specialist/d085127b0edd719782bd618d5688f4a1
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/d085127b0edd719782bd618d5688f4a1
|
||||
# MIGRATION: character 中没有同名技能“G型手榴弹”,暂不启用
|
||||
# class Skill9(ActiveSkill):
|
||||
# """
|
||||
# 取出G型手榴弹,拔掉保险环后扔向前方。\n
|
||||
# G型手榴弹飞出一定距离后触地爆炸,对敌人造成伤害并使其浮空。\n
|
||||
# 手榴弹飞行过程中碰到敌人时立即爆炸。\n
|
||||
# 转职为战线佣兵后,增加攻击力与爆炸范围。\n
|
||||
# """
|
||||
# name = "G型手榴弹"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (9,3)
|
||||
# position = 9
|
||||
# rangeLv = 2
|
||||
# cd = 6
|
||||
# mp = [20, 200]
|
||||
# uuid = "d085127b0edd719782bd618d5688f4a1"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 爆炸攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # - [转职为战线佣兵后] -
|
||||
# # 攻击力增加率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 爆炸范围增加 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # [范围信息]
|
||||
# # 爆炸范围比率 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
取出G型手榴弹,拔掉保险环后扔向前方。\n
|
||||
G型手榴弹飞出一定距离后触地爆炸,对敌人造成伤害并使其浮空。\n
|
||||
手榴弹飞行过程中碰到敌人时立即爆炸。\n
|
||||
转职为战线佣兵后,增加攻击力与爆炸范围。\n
|
||||
"""
|
||||
name = "G型手榴弹"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (9,3)
|
||||
position = 9
|
||||
rangeLv = 2
|
||||
cd = 6
|
||||
mp = [20, 200]
|
||||
uuid = "d085127b0edd719782bd618d5688f4a1"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 爆炸攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# - [转职为战线佣兵后] -
|
||||
# 攻击力增加率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 爆炸范围增加 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [范围信息]
|
||||
# 爆炸范围比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 瞬击
|
||||
# gunblader/specialist/4b2c90ec226fd40e967875aa5eabefb2
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/4b2c90ec226fd40e967875aa5eabefb2
|
||||
class Skill9(ActiveSkill):
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
挥舞枪身击打敌人后颈,把击中的敌人拖到自己身前,最后挥剑斩击拉过来的敌人。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
@@ -376,36 +368,35 @@ class Skill9(ActiveSkill):
|
||||
# 浮空连击
|
||||
# gunblader/specialist/d0cdaca82892e54097f22a1f60817048
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/d0cdaca82892e54097f22a1f60817048
|
||||
# MIGRATION: character 中没有同名技能“浮空连击”,暂不启用
|
||||
# class Skill11(ActiveSkill):
|
||||
# """
|
||||
# [剑术]\n
|
||||
# 以迅雷不及掩耳之势快速连击两次。\n
|
||||
# 第二次上挑攻击命中时使敌人浮空,有利于连接下一次攻击。\n
|
||||
# """
|
||||
# name = "浮空连击"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (3,3)
|
||||
# position = 3
|
||||
# rangeLv = 2
|
||||
# cd = 4.5
|
||||
# mp = [12, 125]
|
||||
# uuid = "d0cdaca82892e54097f22a1f60817048"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 下斩攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 上挑攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
[剑术]\n
|
||||
以迅雷不及掩耳之势快速连击两次。\n
|
||||
第二次上挑攻击命中时使敌人浮空,有利于连接下一次攻击。\n
|
||||
"""
|
||||
name = "浮空连击"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (3,3)
|
||||
position = 3
|
||||
rangeLv = 2
|
||||
cd = 4.5
|
||||
mp = [12, 125]
|
||||
uuid = "d0cdaca82892e54097f22a1f60817048"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 下斩攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 上挑攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 源光斩
|
||||
# gunblader/specialist/1803b6a67047cafb9e289b4f33cc507b
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/1803b6a67047cafb9e289b4f33cc507b
|
||||
class Skill11(ActiveSkill):
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
用源能动力源向剑注入能量后,向前发动斩击。 斩击后,能量残留一定时间,对敌人造成多段伤害。\n
|
||||
- [转职为源能专家时] -\n
|
||||
@@ -441,64 +432,62 @@ class Skill11(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# gunblader/specialist/2b340542e776818b78f3212af184bd6b
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill13(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill13(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# gunblader/specialist/1fea5a626f15230237946a11a9d11582
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill14(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 迅步突袭
|
||||
# gunblader/specialist/9dda3f4a849dba1a288dd65e116860f2
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/9dda3f4a849dba1a288dd65e116860f2
|
||||
class Skill14(ActiveSkill):
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
快速向前方敌人突进。\n
|
||||
施放过程中,再次按技能键、 Z (技能) 键或X (攻击) 键,可以发动追加攻击。\n
|
||||
@@ -525,7 +514,7 @@ class Skill14(ActiveSkill):
|
||||
# 源能护盾
|
||||
# gunblader/specialist/0232c151ef3731c2dede51931a374723
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/0232c151ef3731c2dede51931a374723
|
||||
class Skill15(ActiveSkill):
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
向前方投掷源能动力源,形成可阻挡敌人远距离攻击的护盾。 (无法阻挡穿透攻击)\n
|
||||
我方可穿过该护盾,但是敌方不能。\n
|
||||
@@ -578,7 +567,7 @@ class Skill15(ActiveSkill):
|
||||
# 旋转源能波
|
||||
# gunblader/specialist/0b8db1e10b3abbd24d38564e708675d5
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/0b8db1e10b3abbd24d38564e708675d5
|
||||
class Skill16(ActiveSkill):
|
||||
class Skill17(ActiveSkill):
|
||||
"""
|
||||
在前方形成源能波,然后使力将其旋转掷出。\n
|
||||
"""
|
||||
@@ -614,7 +603,7 @@ class Skill16(ActiveSkill):
|
||||
# 源力剑精通
|
||||
# gunblader/specialist/ecc23c980ea71450c0ad0c3fd232f329
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/ecc23c980ea71450c0ad0c3fd232f329
|
||||
class Skill17(PassiveSkill):
|
||||
class Skill18(PassiveSkill):
|
||||
"""
|
||||
增加魔法攻击力。 装备源力剑时,增加命中率和攻击速度。\n
|
||||
在决斗场中,不增加攻击速度。\n
|
||||
@@ -647,7 +636,7 @@ class Skill17(PassiveSkill):
|
||||
# 镭射源能枪
|
||||
# gunblader/specialist/852f8ad797db4dca1405cb3e77198401
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/852f8ad797db4dca1405cb3e77198401
|
||||
class Skill18(ActiveSkill):
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
用源能枪发射能量攻击敌人。 命中时,能量会扩散到命中目标周围并同时攻击附近的敌人。 一定时间后,镭射源能枪断开连接,以首次击中的敌人为中心发生爆炸。\n
|
||||
若范围内没有敌人,则镭射源能枪连接失败。\n
|
||||
@@ -698,7 +687,7 @@ class Skill18(ActiveSkill):
|
||||
# 源能屏障
|
||||
# gunblader/specialist/8b08f9504167a9c0f3a1d29d71b7943e
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/8b08f9504167a9c0f3a1d29d71b7943e
|
||||
class Skill19(ActiveSkill):
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
瞬间在周围展开源能,形成屏障。 短时间内进入无敌状态。\n
|
||||
该技能可以在除被攻击状态以外的所有状态下使用。\n
|
||||
@@ -724,30 +713,29 @@ class Skill19(ActiveSkill):
|
||||
# 暴击
|
||||
# gunblader/specialist/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill21(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill21(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 细胞弱化
|
||||
# gunblader/specialist/dcb31a63ef58954f44ff2070c42a9a98
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/dcb31a63ef58954f44ff2070c42a9a98
|
||||
class Skill21(PassiveSkill):
|
||||
class Skill22(PassiveSkill):
|
||||
"""
|
||||
攻击时,释放源能弱化敌人,造成更大伤害。\n
|
||||
增加源能专家的基本攻击力和技能攻击力。\n
|
||||
@@ -773,7 +761,7 @@ class Skill21(PassiveSkill):
|
||||
# 源能波刃
|
||||
# gunblader/specialist/8572675ec6a1f50b6eff6a867376c2de
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/8572675ec6a1f50b6eff6a867376c2de
|
||||
class Skill22(ActiveSkill):
|
||||
class Skill23(ActiveSkill):
|
||||
"""
|
||||
斩向前方并释放源能,然后收回释放的能量,同时吸附敌人。\n
|
||||
- [源能提炼] -\n
|
||||
@@ -818,7 +806,7 @@ class Skill22(ActiveSkill):
|
||||
# 能量飞鱼弹
|
||||
# gunblader/specialist/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
对所持的枪注入源能,向前方发射威力强大的能量炸弹。\n
|
||||
"""
|
||||
@@ -847,7 +835,7 @@ class Skill23(ActiveSkill):
|
||||
# 脉冲斩
|
||||
# gunblader/specialist/b8f4966608e4ebb3cc80ba4eac3649bb
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/b8f4966608e4ebb3cc80ba4eac3649bb
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
击打地面之后释放源能,形成能量脉冲,对敌人造成多段伤害。\n
|
||||
"""
|
||||
@@ -880,7 +868,7 @@ class Skill24(ActiveSkill):
|
||||
# 源能应用
|
||||
# gunblader/specialist/d53301bb328baf12a3ae482cc6a565dd
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/d53301bb328baf12a3ae482cc6a565dd
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
提升源能的应用能力,增加魔法暴击伤害和魔法暴击率,并增加物理/魔法防御力。\n
|
||||
"""
|
||||
@@ -912,7 +900,7 @@ class Skill25(ActiveSkill):
|
||||
# 引力源光弹
|
||||
# gunblader/specialist/dbf8b30c7057032af0d68fcfa289fdae
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/dbf8b30c7057032af0d68fcfa289fdae
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
汇聚手枪的源能,发射可吸附敌人的引力源光弹。 引力源光弹在一定时间内造成多段伤害后爆炸。\n
|
||||
射击时,按向前方向键可以发射更远的距离。\n
|
||||
@@ -983,7 +971,7 @@ class Skill26(ActiveSkill):
|
||||
# 电磁领域
|
||||
# gunblader/specialist/5152480fdde81362575a488d4cec4af9
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/5152480fdde81362575a488d4cec4af9
|
||||
class Skill27(ActiveSkill):
|
||||
class Skill28(ActiveSkill):
|
||||
"""
|
||||
把剑插入地面释放源能,一定时间内对周围敌人造成多段伤害,并引发小型爆炸。 多段攻击和爆炸攻击能强控敌人。\n
|
||||
[源能提炼]\n
|
||||
@@ -1061,7 +1049,7 @@ class Skill27(ActiveSkill):
|
||||
# 光裂斩
|
||||
# gunblader/specialist/7e904ea3d2a9faa054604e55120a9268
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/7e904ea3d2a9faa054604e55120a9268
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
释放源能形成能量长剑,大力向前方挥斩。\n
|
||||
斩击后,源能会残留一定时间,对敌人造成多段伤害。\n
|
||||
@@ -1125,7 +1113,7 @@ class Skill28(ActiveSkill):
|
||||
# 光导裂地斩
|
||||
# gunblader/specialist/2391a27457b5a8c6fa4b4670a91bdd11
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/2391a27457b5a8c6fa4b4670a91bdd11
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
生成威力强大的源能剑,向前方发动斩击劈开地面。 然后在地面下方继续释放剑的能量,生成更强大的能量剑后向上挑击。\n
|
||||
可以强制中断向上挑击的僵直并立即施放转职技能。\n
|
||||
@@ -1180,7 +1168,7 @@ class Skill29(ActiveSkill):
|
||||
# 源能增幅
|
||||
# gunblader/specialist/5892d1fa4462e561ac8f8d2c74892b0a
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/5892d1fa4462e561ac8f8d2c74892b0a
|
||||
class Skill30(PassiveSkill):
|
||||
class Skill31(PassiveSkill):
|
||||
"""
|
||||
提升源能动力源的性能,增加基本攻击力和技能攻击力,并增加[源能提炼]的累积数上限。\n
|
||||
"""
|
||||
@@ -1207,7 +1195,7 @@ class Skill30(PassiveSkill):
|
||||
# 超能场域
|
||||
# gunblader/specialist/fc458e449ee00b01dbf88d09aae65462
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/fc458e449ee00b01dbf88d09aae65462
|
||||
class Skill31(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
向地面释放源能,形成超能场域。 源能使范围内敌人受到多段伤害,一定时间后爆炸。\n
|
||||
- [源能提炼] -\n
|
||||
@@ -1261,7 +1249,7 @@ class Skill31(ActiveSkill):
|
||||
# 能量禁锢
|
||||
# gunblader/specialist/1812a1ece67bb37b6b44b54766450064
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/1812a1ece67bb37b6b44b54766450064
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
投掷源能动力源,在前方生成禁锢敌人的柱子,然后用枪注入能量。 柱子生成时,将周围的敌人吸到柱子内,吸收的能量对敌人造成多段伤害,一定时间后爆炸。\n
|
||||
- [源能提炼] -\n
|
||||
@@ -1333,7 +1321,7 @@ class Skill32(ActiveSkill):
|
||||
# 离散能量波
|
||||
# gunblader/specialist/d89f26862e348a801b30bb9fd7125db5
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/d89f26862e348a801b30bb9fd7125db5
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
在前方形成可以将能量分散的屏障,一定时间内释放源能,造成多段伤害,最后引爆能量屏障。\n
|
||||
施放技能后,可以强制中断并连接转职系列技能。\n
|
||||
@@ -1392,7 +1380,7 @@ class Skill33(ActiveSkill):
|
||||
# 源力汇聚
|
||||
# gunblader/specialist/2ba299855fc22192cba4f73db75e9d0e
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/2ba299855fc22192cba4f73db75e9d0e
|
||||
class Skill34(PassiveSkill):
|
||||
class Skill35(PassiveSkill):
|
||||
"""
|
||||
有效利用源能,额外增加[源能提炼]的基本累积数量、 [源能提炼]能量获得量、 基本攻击力和技能攻击力以及[源能应用]的物理/魔法防御力增加量。\n
|
||||
"""
|
||||
@@ -1423,7 +1411,7 @@ class Skill34(PassiveSkill):
|
||||
# 绝望圆舞
|
||||
# gunblader/specialist/2c9d9a36c8401bddff6cdb80fab8dc24
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/2c9d9a36c8401bddff6cdb80fab8dc24
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
释放剑与枪的能量,生成两柄源能长剑并发动乱舞攻击。\n
|
||||
第1击、 第4击、 第5击时同时挥舞两个源能剑发动2次攻击,第6击时发动强有力的最终斩击。\n
|
||||
@@ -1481,7 +1469,7 @@ class Skill35(ActiveSkill):
|
||||
# 聚能光幕
|
||||
# gunblader/specialist/b89c9ab317bc0a443f6497b7cca2f6a8
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/b89c9ab317bc0a443f6497b7cca2f6a8
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
向前方投掷可吸收源能的动力源装置——聚能光幕。 根据源能专家的多段攻击次数,光幕以一定比例吸收源能,攻击达到一定次数即可达到最大蓄气状态,增加爆炸攻击力。\n
|
||||
再次按技能键或超过光幕的最大持续时间时,光幕发生爆炸。\n
|
||||
@@ -1551,7 +1539,7 @@ class Skill36(ActiveSkill):
|
||||
# 终焉 : 超世界崩坏
|
||||
# gunblader/specialist/7cf17936a039b418660424125dc968d7
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/7cf17936a039b418660424125dc968d7
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
释放剑与枪中的源能,在前方形成威力强大的能量球并将其引爆。 能量球在形成期间吸附周围的敌人,在即将爆发时开始压缩,并强制控制敌人。 (靠近球体的敌人也会被瞬间压缩。)\n
|
||||
形成能量球时,[源能提炼]能量值与累积数暴涨,爆炸后恢复正常。\n
|
||||
@@ -1590,7 +1578,7 @@ class Skill37(ActiveSkill):
|
||||
# 奇点源核
|
||||
# gunblader/specialist/5806440d21e7546d50007a5ba11f8024
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/5806440d21e7546d50007a5ba11f8024
|
||||
class Skill38(PassiveSkill):
|
||||
class Skill39(PassiveSkill):
|
||||
"""
|
||||
苍暮·源能专家将源核与缩退炉结合,改良为能产生爆炸性能量的奇点源核。\n
|
||||
额外增加[源能提炼]能量获得量; 增加基本攻击力和转职技能攻击力,部分技能附加特殊效果。\n
|
||||
@@ -1623,7 +1611,7 @@ class Skill38(PassiveSkill):
|
||||
# 临界源能弹
|
||||
# gunblader/specialist/d429147c372b549c3dadcabcba50787f
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/d429147c372b549c3dadcabcba50787f
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
向上投掷特制的大型源能动力源。 投掷的源能动力源分离为多个小型源能动力源,悬浮在周围。\n
|
||||
小型源能动力源经过一段时间达到临界点,引发连锁爆炸。 在到达临界点之前再次按技能键,可以强制引爆。\n
|
||||
@@ -1678,7 +1666,7 @@ class Skill39(ActiveSkill):
|
||||
# 源能场域 : 黑暗边缘
|
||||
# gunblader/specialist/7ec521d063d2190e1fcc5bd229af9bcf
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/7ec521d063d2190e1fcc5bd229af9bcf
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
移动到利用源能制造的特殊空间后,取出源能枪的奇点源核,安装在源力剑上。 然后,通过2个奇点源核,挥动可释放爆炸性能量的源力剑,沿着地平线横向斩击。\n
|
||||
[三次觉醒技能]\n
|
||||
|
||||
@@ -72,24 +72,23 @@ class Skill1(ActiveSkill):
|
||||
# 后跳
|
||||
# gunblader/trouble_shooter/7822d6d52e10964a6755f142c666b494
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill2(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill2(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -124,95 +123,92 @@ class Skill3(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# gunblader/trouble_shooter/ce26c6b69d02a440a81b552bec94f03b
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# gunblader/trouble_shooter/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# gunblader/trouble_shooter/892ef624d8bf3d7fc045f84825fd6104
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill6(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 重劈
|
||||
# gunblader/trouble_shooter/1fadde0eece18649caddbca7bd58cc2f
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/1fadde0eece18649caddbca7bd58cc2f
|
||||
class Skill6(ActiveSkill):
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
[剑术]\n
|
||||
强力劈砍地面,引发冲击波。\n
|
||||
@@ -243,7 +239,7 @@ class Skill6(ActiveSkill):
|
||||
# G型手榴弹
|
||||
# gunblader/trouble_shooter/d085127b0edd719782bd618d5688f4a1
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/d085127b0edd719782bd618d5688f4a1
|
||||
class Skill7(ActiveSkill):
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
取出G型手榴弹,拔掉保险环后扔向前方。\n
|
||||
G型手榴弹飞出一定距离后触地爆炸,对敌人造成伤害并使其浮空。\n
|
||||
@@ -284,7 +280,7 @@ class Skill7(ActiveSkill):
|
||||
# 瞬击
|
||||
# gunblader/trouble_shooter/4b2c90ec226fd40e967875aa5eabefb2
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/4b2c90ec226fd40e967875aa5eabefb2
|
||||
class Skill8(ActiveSkill):
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
挥舞枪身击打敌人后颈,把击中的敌人拖到自己身前,最后挥剑斩击拉过来的敌人。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
@@ -314,7 +310,7 @@ class Skill8(ActiveSkill):
|
||||
# 浮空连击
|
||||
# gunblader/trouble_shooter/d0cdaca82892e54097f22a1f60817048
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/d0cdaca82892e54097f22a1f60817048
|
||||
class Skill9(ActiveSkill):
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
[剑术]\n
|
||||
以迅雷不及掩耳之势快速连击两次。\n
|
||||
@@ -345,7 +341,7 @@ class Skill9(ActiveSkill):
|
||||
# 源光斩
|
||||
# gunblader/trouble_shooter/1803b6a67047cafb9e289b4f33cc507b
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/1803b6a67047cafb9e289b4f33cc507b
|
||||
class Skill10(ActiveSkill):
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
用源能动力源向剑注入能量后,向前发动斩击。 斩击后,能量残留一定时间,对敌人造成多段伤害。\n
|
||||
- [转职为源能专家时] -\n
|
||||
@@ -381,64 +377,62 @@ class Skill10(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# gunblader/trouble_shooter/2b340542e776818b78f3212af184bd6b
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill12(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill12(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# gunblader/trouble_shooter/1fea5a626f15230237946a11a9d11582
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill13(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 纯熟战技
|
||||
# gunblader/trouble_shooter/3d8f3d438405d79f8d3ed68072674d1e
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/3d8f3d438405d79f8d3ed68072674d1e
|
||||
class Skill13(PassiveSkill):
|
||||
class Skill14(PassiveSkill):
|
||||
"""
|
||||
身经百战的战线佣兵独特的战斗技巧,基本攻击变更为3次攻击,并增加移动速度。\n
|
||||
战线佣兵擅长使用非常危险的特殊火药和巨大重剑,用引火物质CTF制造的炸弹可以使敌人进入特殊灼伤状态,并能强控敌人一定时间。\n
|
||||
@@ -462,7 +456,7 @@ class Skill13(PassiveSkill):
|
||||
# 矫捷翻滚
|
||||
# gunblader/trouble_shooter/ade01c1d6afc8a05055225045e89fe49
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/ade01c1d6afc8a05055225045e89fe49
|
||||
class Skill14(ActiveSkill):
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
战线佣兵专用移动技能。 快速向前翻滚移动。\n
|
||||
滚动过程中,适用无敌判定。\n
|
||||
@@ -495,7 +489,7 @@ class Skill14(ActiveSkill):
|
||||
# 双重散射
|
||||
# gunblader/trouble_shooter/78be08a3f8c834d3b06fa20c6a08c5a5
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/78be08a3f8c834d3b06fa20c6a08c5a5
|
||||
class Skill15(ActiveSkill):
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
以坐姿快速连续发射霰弹,对敌人造成2次伤害。\n
|
||||
"""
|
||||
@@ -527,7 +521,7 @@ class Skill15(ActiveSkill):
|
||||
# 源能护盾
|
||||
# gunblader/trouble_shooter/0232c151ef3731c2dede51931a374723
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/0232c151ef3731c2dede51931a374723
|
||||
class Skill16(ActiveSkill):
|
||||
class Skill17(ActiveSkill):
|
||||
"""
|
||||
向前方投掷源能动力源,形成可阻挡敌人远距离攻击的护盾。 (无法阻挡穿透攻击)\n
|
||||
我方可穿过该护盾,但是敌方不能。\n
|
||||
@@ -580,7 +574,7 @@ class Skill16(ActiveSkill):
|
||||
# 重剑精通
|
||||
# gunblader/trouble_shooter/ff171dc487807bb9aa28900ca9a46b41
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/ff171dc487807bb9aa28900ca9a46b41
|
||||
class Skill17(PassiveSkill):
|
||||
class Skill18(PassiveSkill):
|
||||
"""
|
||||
增加物理攻击力。 使用重剑系武器攻击敌人时,可以增加战线佣兵的攻击速度、 命中率和僵直度。\n
|
||||
[不是所有剑都只是为了挥斩而存在的,朋友。]\n
|
||||
@@ -613,7 +607,7 @@ class Skill17(PassiveSkill):
|
||||
# 爆烈斩击
|
||||
# gunblader/trouble_shooter/547ab2b2bd860d3e37355a9cfbc1077c
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/547ab2b2bd860d3e37355a9cfbc1077c
|
||||
class Skill18(ActiveSkill):
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
用剑攻击敌人的下段。\n
|
||||
被剑术击中的敌人会旋转浮空并飞向战线佣兵的前方。\n
|
||||
@@ -648,30 +642,29 @@ class Skill18(ActiveSkill):
|
||||
# 暴击
|
||||
# gunblader/trouble_shooter/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill20(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill20(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 充能特饮
|
||||
# gunblader/trouble_shooter/506e7ed77d517419a6e1c437a2cedb17
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/506e7ed77d517419a6e1c437a2cedb17
|
||||
class Skill20(ActiveSkill):
|
||||
class Skill21(ActiveSkill):
|
||||
"""
|
||||
战斗开始之前,来一罐能量饮料振作精神。\n
|
||||
效果持续期间,增加基本攻击力和技能攻击力。\n
|
||||
@@ -699,7 +692,7 @@ class Skill20(ActiveSkill):
|
||||
# 剑刃爆弹
|
||||
# gunblader/trouble_shooter/5dc7008b12a459325b548b0715c6b73c
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/5dc7008b12a459325b548b0715c6b73c
|
||||
class Skill21(ActiveSkill):
|
||||
class Skill22(ActiveSkill):
|
||||
"""
|
||||
把炸弹绑在剑尖,击退前方敌人并引爆炸弹。\n
|
||||
被击中的敌人会被强制控制,并且被吸附到角色前方。\n
|
||||
@@ -744,7 +737,7 @@ class Skill21(ActiveSkill):
|
||||
# 广域散射
|
||||
# gunblader/trouble_shooter/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||
class Skill22(ActiveSkill):
|
||||
class Skill23(ActiveSkill):
|
||||
"""
|
||||
用强扩散性的火药制作弹药,然后用霰弹枪发射,对前方大范围敌人造成伤害并使其进入僵直状态。\n
|
||||
"""
|
||||
@@ -776,7 +769,7 @@ class Skill22(ActiveSkill):
|
||||
# 火药改良
|
||||
# gunblader/trouble_shooter/8ee0099656df08a0b39225f8a21d514b
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/8ee0099656df08a0b39225f8a21d514b
|
||||
class Skill23(PassiveSkill):
|
||||
class Skill24(PassiveSkill):
|
||||
"""
|
||||
改良战线佣兵使用的火药性能,增加部分技能的攻击范围,增加基本攻击力和转职技能攻击力,并增加部分技能攻击范围。\n
|
||||
- [增加攻击范围] -\n
|
||||
@@ -805,7 +798,7 @@ class Skill23(PassiveSkill):
|
||||
# G型火焰爆弹
|
||||
# gunblader/trouble_shooter/9bff7f2559e003766fee2853dca00631
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/9bff7f2559e003766fee2853dca00631
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
使用威力强大的引火物质制作而成的特制火焰炸弹。\n
|
||||
施放时,向前方投掷G型火焰爆弹,然后用霰弹枪将其打爆,引发强烈的火焰爆炸。\n
|
||||
@@ -847,7 +840,7 @@ class Skill24(ActiveSkill):
|
||||
# 爆裂斩
|
||||
# gunblader/trouble_shooter/da6e37c1e3f0e8867f70007d89c239ff
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/da6e37c1e3f0e8867f70007d89c239ff
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
连续挥舞绑着炸弹的剑发动攻击。\n
|
||||
剑击中敌人时发生剧烈爆炸,使敌人受到巨大伤害并被推到前方。\n
|
||||
@@ -906,7 +899,7 @@ class Skill25(ActiveSkill):
|
||||
# 爆弹罗网
|
||||
# gunblader/trouble_shooter/a6c8f69107f8c4f5d1a0c7a57d000290
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/a6c8f69107f8c4f5d1a0c7a57d000290
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
用霰弹枪射击前方敌人,然后利用后坐力向后跳跃,投掷用导爆线制作的爆弹罗网。\n
|
||||
投掷的爆弹罗网在地面展开并存在一定时间,有敌人入网时所有爆弹同时爆炸,对敌人造成多段伤害并使其进入特殊灼伤状态。\n
|
||||
@@ -975,7 +968,7 @@ class Skill26(ActiveSkill):
|
||||
# 裂地爆刃
|
||||
# gunblader/trouble_shooter/3829c15bf5f520c13998a3479ba0ce7b
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/3829c15bf5f520c13998a3479ba0ce7b
|
||||
class Skill27(ActiveSkill):
|
||||
class Skill28(ActiveSkill):
|
||||
"""
|
||||
把威力强大的炸弹绑在剑上,向前突进并猛力劈砍地面。\n
|
||||
劈砍的位置发生剧烈爆炸,对大范围的敌人造成巨大伤害。\n
|
||||
@@ -1028,7 +1021,7 @@ class Skill27(ActiveSkill):
|
||||
# 惊喜大礼
|
||||
# gunblader/trouble_shooter/03bb5314ffd41e9458d67ef924fef38f
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/03bb5314ffd41e9458d67ef924fef38f
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
从怀中取出多枚特制炸弹,迅速向前方投掷。\n
|
||||
在炸弹接触地面之前,发射霰弹枪击爆炸弹,对大范围的敌人造成巨大伤害。\n
|
||||
@@ -1091,7 +1084,7 @@ class Skill28(ActiveSkill):
|
||||
# 终极火力
|
||||
# gunblader/trouble_shooter/bb34e8854a93fd250347a1c64119f7ab
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/bb34e8854a93fd250347a1c64119f7ab
|
||||
class Skill29(PassiveSkill):
|
||||
class Skill30(PassiveSkill):
|
||||
"""
|
||||
提升战场王牌使用的所有枪械的火力。\n
|
||||
增加战场王牌的基本攻击力、 技能攻击力和物理暴击率。\n
|
||||
@@ -1119,7 +1112,7 @@ class Skill29(PassiveSkill):
|
||||
# G型烬灭榴弹
|
||||
# gunblader/trouble_shooter/1dad88963abdc96b091fcab185a8820d
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/1dad88963abdc96b091fcab185a8820d
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
用威力强大的G型烬灭榴弹使敌人燃烧,然后引发爆炸使敌人受到巨大伤害。\n
|
||||
施放时,将两种榴弹扔到空中和地面。\n
|
||||
@@ -1163,7 +1156,7 @@ class Skill30(ActiveSkill):
|
||||
# 完美击球
|
||||
# gunblader/trouble_shooter/27bade584bb42fef68148d3a0b72bace
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/27bade584bb42fef68148d3a0b72bace
|
||||
class Skill31(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
把炸弹绑在剑上,然后旋转挥剑攻击敌人。\n
|
||||
旋转轨迹上发生连锁爆炸,爆炸范围内的敌人会被吸附战线佣兵的前方。 此时也可以吸附被强制控制的敌人。\n
|
||||
@@ -1225,7 +1218,7 @@ class Skill31(ActiveSkill):
|
||||
# 夺命焰火
|
||||
# gunblader/trouble_shooter/04883563896fe1adac7505c6146b5f59
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/04883563896fe1adac7505c6146b5f59
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
填装破坏力巨大的子弹,向前方连续射击。\n
|
||||
施放时,将两发子弹扔向空中,连续射击前方。\n
|
||||
@@ -1293,7 +1286,7 @@ class Skill32(ActiveSkill):
|
||||
# 无法者之歌
|
||||
# gunblader/trouble_shooter/dcd536f1674630f01fc9667bb202b851
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/dcd536f1674630f01fc9667bb202b851
|
||||
class Skill33(PassiveSkill):
|
||||
class Skill34(PassiveSkill):
|
||||
"""
|
||||
被称为传奇佣兵的巅峰狂徒使用的武器与火药拥有更强的威力。\n
|
||||
学习后,增加基本攻击力和技能攻击力,强化部分转职技能。\n
|
||||
@@ -1331,7 +1324,7 @@ class Skill33(PassiveSkill):
|
||||
# 爆弹华尔兹
|
||||
# gunblader/trouble_shooter/762c4e6d030eaf0abbfe1fec2b298574
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/762c4e6d030eaf0abbfe1fec2b298574
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
扔出大量炸弹,然后用重剑击打炸弹引起连锁爆炸。\n
|
||||
被爆炸击中的敌人受到强大的伤害并被击退。\n
|
||||
@@ -1392,7 +1385,7 @@ class Skill34(ActiveSkill):
|
||||
# 覆灭之枪
|
||||
# gunblader/trouble_shooter/23a5e0fba03283cb1b324a847b3fe370
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/23a5e0fba03283cb1b324a847b3fe370
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
用终极覆灭之枪轰击前方。\n
|
||||
施放时,将重剑插在前方当作支架。\n
|
||||
@@ -1449,7 +1442,7 @@ class Skill35(ActiveSkill):
|
||||
# 终焉 : 硝烟狂欢
|
||||
# gunblader/trouble_shooter/0ed3148658fe37b3336ccb718dc0fdb0
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/0ed3148658fe37b3336ccb718dc0fdb0
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
施放时,掏出引爆线并按下起爆开关。\n
|
||||
使预先埋设的大量CTF地雷同时爆炸,黑烟弥漫战场,使命中的敌人进入特殊灼伤状态。\n
|
||||
@@ -1490,7 +1483,7 @@ class Skill36(ActiveSkill):
|
||||
# 铁血豪情
|
||||
# gunblader/trouble_shooter/2a0a39184de92acf1c1375e00b77404c
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/2a0a39184de92acf1c1375e00b77404c
|
||||
class Skill37(PassiveSkill):
|
||||
class Skill38(PassiveSkill):
|
||||
"""
|
||||
苍暮·战线佣兵化身豪情万丈的荒野统治者,增加基本攻击力和转职技能攻击力,部分转职技能附加特殊效果。\n
|
||||
[矫捷翻滚]\n
|
||||
@@ -1525,7 +1518,7 @@ class Skill37(PassiveSkill):
|
||||
# 铁腕爆弹
|
||||
# gunblader/trouble_shooter/9dc8438e4572d39243c97da31c113acc
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/9dc8438e4572d39243c97da31c113acc
|
||||
class Skill38(ActiveSkill):
|
||||
class Skill39(ActiveSkill):
|
||||
"""
|
||||
将锁链连接至捆绑着炸弹的巨型重剑上,挥动锁链,引发大范围爆炸,横扫周围敌人。\n
|
||||
旋转重剑时,将命中的敌人击退至前方。\n
|
||||
@@ -1555,7 +1548,7 @@ class Skill38(ActiveSkill):
|
||||
# 烽火硝烟·终末之征
|
||||
# gunblader/trouble_shooter/3fb8395ae3b81bd608e0c4223a8eb534
|
||||
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/3fb8395ae3b81bd608e0c4223a8eb534
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
投掷炸弹使敌人进入特殊灼伤状态,然后用黑烟覆盖战场,发动特制陷阱。\n
|
||||
然后,苍暮·战线佣兵在硝烟中骑着摩托车登场,疾驰在正在启动的陷阱墙面上,投掷大量的高压爆弹。\n
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -7,143 +7,138 @@ prefix = "gunner_female/paramedic/cn/skillDetail"
|
||||
# 后撩踢
|
||||
# gunner_female/paramedic/717f1e2104fe4b796f800352fa143ecc
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/717f1e2104fe4b796f800352fa143ecc
|
||||
# MIGRATION: character 中没有同名技能“后撩踢”,暂不启用
|
||||
# class Skill0(ActiveSkill):
|
||||
# """
|
||||
# 向敌人发出强威力的后撩踢并使其浮空。\n
|
||||
# 发动的瞬间存在霸体判定。\n
|
||||
# 转职为弹药专家或协战师后,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "后撩踢"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (9,1)
|
||||
# position = 9
|
||||
# rangeLv = 3
|
||||
# cd = 2
|
||||
# mp = [0, 0]
|
||||
# uuid = "717f1e2104fe4b796f800352fa143ecc"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 发动速度增加率 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 浮空力比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 踢击攻击力 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill0(ActiveSkill):
|
||||
"""
|
||||
向敌人发出强威力的后撩踢并使其浮空。\n
|
||||
发动的瞬间存在霸体判定。\n
|
||||
转职为弹药专家或协战师后,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "后撩踢"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (9,1)
|
||||
position = 9
|
||||
rangeLv = 3
|
||||
cd = 2
|
||||
mp = [0, 0]
|
||||
uuid = "717f1e2104fe4b796f800352fa143ecc"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 发动速度增加率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 浮空力比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 踢击攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 浮空弹
|
||||
# gunner_female/paramedic/128b9ddef2262f40723deae4407bdb42
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/128b9ddef2262f40723deae4407bdb42
|
||||
# MIGRATION: character 中没有同名技能“浮空弹”,暂不启用
|
||||
# class Skill1(ActiveSkill):
|
||||
# """
|
||||
# 向敌人发射1发子弹并使其浮空。\n
|
||||
# 转职为协战师后,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "浮空弹"
|
||||
# learnLv = 1
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (8,1)
|
||||
# position = 8
|
||||
# rangeLv = 2
|
||||
# cd = 3.6
|
||||
# mp = [6, 140]
|
||||
# uuid = "128b9ddef2262f40723deae4407bdb42"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 子弹攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 浮空力比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill1(ActiveSkill):
|
||||
"""
|
||||
向敌人发射1发子弹并使其浮空。\n
|
||||
转职为协战师后,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "浮空弹"
|
||||
learnLv = 1
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (8,1)
|
||||
position = 8
|
||||
rangeLv = 2
|
||||
cd = 3.6
|
||||
mp = [6, 140]
|
||||
uuid = "128b9ddef2262f40723deae4407bdb42"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 子弹攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 浮空力比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 后跳
|
||||
# gunner_female/paramedic/7822d6d52e10964a6755f142c666b494
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill2(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill2(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
# gunner_female/paramedic/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
# MIGRATION: character 中没有同名技能“基础精通”,暂不启用
|
||||
# class Skill3(PassiveSkill):
|
||||
# """
|
||||
# 增加基本攻击、 前冲攻击、 跳跃攻击、 [后撩踢]的攻击力。\n
|
||||
# 在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
|
||||
# """
|
||||
# name = "基础精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 115
|
||||
# maxLv = 200
|
||||
# cellPos = (1,0)
|
||||
# position = 1
|
||||
# rangeLv = 1
|
||||
# uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 基本攻击力变化率 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 前冲攻击力变化率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 跳跃攻击力变化率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill3(PassiveSkill):
|
||||
"""
|
||||
增加基本攻击、 前冲攻击、 跳跃攻击、 [后撩踢]的攻击力。\n
|
||||
在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
|
||||
"""
|
||||
name = "基础精通"
|
||||
learnLv = 1
|
||||
masterLv = 115
|
||||
maxLv = 200
|
||||
cellPos = (1,0)
|
||||
position = 1
|
||||
rangeLv = 1
|
||||
uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 基本攻击力变化率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 前冲攻击力变化率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 跳跃攻击力变化率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 受身蹲伏
|
||||
# gunner_female/paramedic/ce26c6b69d02a440a81b552bec94f03b
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 系统常量 · 战斗服
|
||||
# gunner_female/paramedic/dce00e1ce90e34ef5c36ea869ad171bd
|
||||
@@ -172,65 +167,63 @@ class Skill5(PassiveSkill):
|
||||
# 技能连招
|
||||
# gunner_female/paramedic/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill6(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# gunner_female/paramedic/892ef624d8bf3d7fc045f84825fd6104
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill7(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill7(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 近战 · 锁定连射
|
||||
# gunner_female/paramedic/452be74df1c43b4d3080e1b09ed32e08
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/452be74df1c43b4d3080e1b09ed32e08
|
||||
class Skill7(ActiveSkill):
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
向前方最近的敌人射击2次。\n
|
||||
"""
|
||||
@@ -259,169 +252,164 @@ class Skill7(ActiveSkill):
|
||||
# 上旋踢
|
||||
# gunner_female/paramedic/0969cd4054d93da07708108c0cc1c4b5
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/0969cd4054d93da07708108c0cc1c4b5
|
||||
# MIGRATION: character 中没有同名技能“上旋踢”,暂不启用
|
||||
# class Skill9(ActiveSkill):
|
||||
# """
|
||||
# 向周围的敌人发出炫丽的上旋踢攻击。\n
|
||||
# 前冲攻击或者倒地后,可以边发动上旋踢边站立。\n
|
||||
# 若学习了[花式枪术],施放时可以移动。\n
|
||||
# 转职为协战师后,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "上旋踢"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (8,3)
|
||||
# position = 8
|
||||
# rangeLv = 2
|
||||
# cd = 4.5
|
||||
# mp = [25, 210]
|
||||
# uuid = "0969cd4054d93da07708108c0cc1c4b5"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 发动速度增加率 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 攻击次数 : {value1}次
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 踢击攻击力 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # [范围信息]
|
||||
# # 攻击范围比率 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
向周围的敌人发出炫丽的上旋踢攻击。\n
|
||||
前冲攻击或者倒地后,可以边发动上旋踢边站立。\n
|
||||
若学习了[花式枪术],施放时可以移动。\n
|
||||
转职为协战师后,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "上旋踢"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (8,3)
|
||||
position = 8
|
||||
rangeLv = 2
|
||||
cd = 4.5
|
||||
mp = [25, 210]
|
||||
uuid = "0969cd4054d93da07708108c0cc1c4b5"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 发动速度增加率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 攻击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 踢击攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [范围信息]
|
||||
# 攻击范围比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 钉刺射
|
||||
# gunner_female/paramedic/4655101518604f874721b3cc249aae10
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/4655101518604f874721b3cc249aae10
|
||||
# MIGRATION: character 中没有同名技能“钉刺射”,暂不启用
|
||||
# class Skill10(ActiveSkill):
|
||||
# """
|
||||
# 用滑铲攻击前方敌人,使其浮空,并对该敌人进行追射。\n
|
||||
# 前方敌人倒下时,会对周围的敌人造成伤害。\n
|
||||
# 可以抓取霸体和防御状态的敌人,但对无法抓取的敌人不适用抓取和控制效果。\n
|
||||
# 转职为协战师时,技能类型变为独立攻击力; 仅射击2次。\n
|
||||
# """
|
||||
# name = "钉刺射"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (9,3)
|
||||
# position = 9
|
||||
# rangeLv = 2
|
||||
# cd = 6
|
||||
# mp = [30, 252]
|
||||
# uuid = "4655101518604f874721b3cc249aae10"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 发射子弹数 : {value0}
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 射击攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 冲击波攻击力 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
用滑铲攻击前方敌人,使其浮空,并对该敌人进行追射。\n
|
||||
前方敌人倒下时,会对周围的敌人造成伤害。\n
|
||||
可以抓取霸体和防御状态的敌人,但对无法抓取的敌人不适用抓取和控制效果。\n
|
||||
转职为协战师时,技能类型变为独立攻击力; 仅射击2次。\n
|
||||
"""
|
||||
name = "钉刺射"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (9,3)
|
||||
position = 9
|
||||
rangeLv = 2
|
||||
cd = 6
|
||||
mp = [30, 252]
|
||||
uuid = "4655101518604f874721b3cc249aae10"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 发射子弹数 : {value0}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 射击攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 冲击波攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 强化 - 后跳
|
||||
# gunner_female/paramedic/2b340542e776818b78f3212af184bd6b
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill11(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill11(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# gunner_female/paramedic/1fea5a626f15230237946a11a9d11582
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill12(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 刺踢
|
||||
# gunner_female/paramedic/c9664191611af31142e052dfaef84530
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/c9664191611af31142e052dfaef84530
|
||||
# MIGRATION: character 中没有同名技能“刺踢”,暂不启用
|
||||
# class Skill13(ActiveSkill):
|
||||
# """
|
||||
# 向前方敌人发出肉眼无法看清的快踢攻击。\n
|
||||
# 可以击退敌人并有一定几率使其进入眩晕状态。\n
|
||||
# 转职为协战师后,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "刺踢"
|
||||
# learnLv = 15
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (9,4)
|
||||
# position = 9
|
||||
# rangeLv = 2
|
||||
# cd = 4.4
|
||||
# mp = [20, 224]
|
||||
# uuid = "c9664191611af31142e052dfaef84530"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 踢击攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 发动速度增加率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 击退时间比率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 眩晕几率 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# # 眩晕持续时间 : {value4}秒
|
||||
# data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# # [范围信息]
|
||||
# # 攻击范围比率 : {value5}%
|
||||
# data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
向前方敌人发出肉眼无法看清的快踢攻击。\n
|
||||
可以击退敌人并有一定几率使其进入眩晕状态。\n
|
||||
转职为协战师后,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "刺踢"
|
||||
learnLv = 15
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (9,4)
|
||||
position = 9
|
||||
rangeLv = 2
|
||||
cd = 4.4
|
||||
mp = [20, 224]
|
||||
uuid = "c9664191611af31142e052dfaef84530"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 踢击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 发动速度增加率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 击退时间比率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 眩晕几率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 眩晕持续时间 : {value4}秒
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# [范围信息]
|
||||
# 攻击范围比率 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
|
||||
# 系统常量 · 同步
|
||||
# gunner_female/paramedic/f48b0983de6b83180f7d82f0a5882496
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/f48b0983de6b83180f7d82f0a5882496
|
||||
class Skill13(PassiveSkill):
|
||||
class Skill14(PassiveSkill):
|
||||
"""
|
||||
协战师为小队提供的强袭支援模件。\n
|
||||
可提升基本攻击力、 技能攻击力,并将所有强化效果同步至每个队员。\n
|
||||
@@ -457,7 +445,7 @@ class Skill13(PassiveSkill):
|
||||
# 系统 · 战场信息
|
||||
# gunner_female/paramedic/6235960237fdb1b77f2c82b33614dcf4
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/6235960237fdb1b77f2c82b33614dcf4
|
||||
class Skill14(PassiveBufferSkill):
|
||||
class Skill15(PassiveBufferSkill):
|
||||
"""
|
||||
进入地下城时,将配备无人机用于分析交战信息并提供支援,该无人机可从医神设备中分离,协助协战师执行任务。\n
|
||||
为协战师提供精神辅助增益,并在其命中敌人时减弱敌人的属性伤害抗性。\n
|
||||
@@ -516,7 +504,7 @@ class Skill14(PassiveBufferSkill):
|
||||
# 战服 · 强袭目标
|
||||
# gunner_female/paramedic/0db0405a229a667e0ae97108fc5111c4
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/0db0405a229a667e0ae97108fc5111c4
|
||||
class Skill15(ActiveBufferSkill):
|
||||
class Skill16(ActiveBufferSkill):
|
||||
"""
|
||||
持枪向前方滑行,进行威慑射击。\n
|
||||
施放后立即为队员提供强化后的[保护模件 (缓冲)]效果。\n
|
||||
@@ -554,7 +542,7 @@ class Skill15(ActiveBufferSkill):
|
||||
# 机动强化
|
||||
# gunner_female/paramedic/4e431eaadc1c4563fe33d03c072564f0
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/4e431eaadc1c4563fe33d03c072564f0
|
||||
class Skill16(ActiveBufferSkill):
|
||||
class Skill17(ActiveBufferSkill):
|
||||
"""
|
||||
协战师为小队提供的强化模件。 基于战场信息,强化中枢神经机能,全方位提升速度。\n
|
||||
提升攻击速度、 移动速度和技能施放速度,效果持续一定时间。\n
|
||||
@@ -588,30 +576,29 @@ class Skill16(ActiveBufferSkill):
|
||||
# 暴击
|
||||
# gunner_female/paramedic/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill18(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill18(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 保护模件 (净化)
|
||||
# gunner_female/paramedic/6b557a0a96ccd83b37ddb77c550f6a68
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/6b557a0a96ccd83b37ddb77c550f6a68
|
||||
class Skill18(ActiveBufferSkill):
|
||||
class Skill19(ActiveBufferSkill):
|
||||
"""
|
||||
协战师为小队提供的净化模件。 基于已分析的战场信息,解除异常状态。\n
|
||||
需要先完成该模件的战场信息分析,之后可利用医神设备在其他动作中施放。\n
|
||||
@@ -637,7 +624,7 @@ class Skill18(ActiveBufferSkill):
|
||||
# 战服 · 机动打击
|
||||
# gunner_female/paramedic/9e86a1210874dc2b0c83a4a5a54a7222
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/9e86a1210874dc2b0c83a4a5a54a7222
|
||||
class Skill19(ActiveSkill):
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
快速突进至前方,施展上踢攻击。 成功命中敌人后追加攻击。\n
|
||||
"""
|
||||
@@ -663,7 +650,7 @@ class Skill19(ActiveSkill):
|
||||
# 近战 · 闪退射击
|
||||
# gunner_female/paramedic/d2cc06a46cf7b6020ccc50c30f86ab25
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/d2cc06a46cf7b6020ccc50c30f86ab25
|
||||
class Skill20(ActiveSkill):
|
||||
class Skill21(ActiveSkill):
|
||||
"""
|
||||
挥舞战斗服上装备的刀刃,再短距离地后撤,进行2次牵制射击。\n
|
||||
"""
|
||||
@@ -704,7 +691,7 @@ class Skill20(ActiveSkill):
|
||||
# 装甲强化
|
||||
# gunner_female/paramedic/7ccc03c65d676c4d8a7e6a1821409ad0
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/7ccc03c65d676c4d8a7e6a1821409ad0
|
||||
class Skill21(ActiveBufferSkill):
|
||||
class Skill22(ActiveBufferSkill):
|
||||
"""
|
||||
协战师为小队提供的强化模件。 基于战场信息,强化防御能力。\n
|
||||
提升队员的生命值最大值、 魔法值最大值、 物理防御力、 魔法防御力、 体力、 精神。\n
|
||||
@@ -747,7 +734,7 @@ class Skill21(ActiveBufferSkill):
|
||||
# 军械强化
|
||||
# gunner_female/paramedic/e73e980e87591bc98940afb1ac0fe522
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/e73e980e87591bc98940afb1ac0fe522
|
||||
class Skill22(ActiveBufferSkill):
|
||||
class Skill23(ActiveBufferSkill):
|
||||
"""
|
||||
协战师为小队提供的强化模件。 基于战场信息,强化攻击能力。\n
|
||||
提升协战师自身的基本攻击力和技能攻击力,同时强化其他队员的力量、 智力、 命中率、 以及物理/魔法/独立攻击力。\n
|
||||
@@ -797,7 +784,7 @@ class Skill22(ActiveBufferSkill):
|
||||
# 近战 · 指定射击
|
||||
# gunner_female/paramedic/50359daccd728ba338d18d9b71ac97e5
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/50359daccd728ba338d18d9b71ac97e5
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
获取交战区域敌人的位置信息后,进行6次射击。\n
|
||||
优先按怪物等级排序,其次根据距离远近锁定更近的目标。\n
|
||||
@@ -830,7 +817,7 @@ class Skill23(ActiveSkill):
|
||||
# 保护模件 (缓冲)
|
||||
# gunner_female/paramedic/fc30c667a58e1dd54b5d214e04f4f23c
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/fc30c667a58e1dd54b5d214e04f4f23c
|
||||
class Skill24(ActiveBufferSkill):
|
||||
class Skill25(ActiveBufferSkill):
|
||||
"""
|
||||
协战师为小队提供的保护模件。 基于已分析的战场信息,生成可代受伤害的保护罩。 保护罩可累积,当所受伤害量超过累积的保护罩能量上限时,超出部分的伤害量将直接扣除生命值。\n
|
||||
需要先完成该模件的战场信息分析,之后可利用医神设备在其他动作中施放。\n
|
||||
@@ -860,7 +847,7 @@ class Skill24(ActiveBufferSkill):
|
||||
# 近战 · 爆刃突袭
|
||||
# gunner_female/paramedic/1c1cf47273c67ff26eb60b375ace2062
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/1c1cf47273c67ff26eb60b375ace2062
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
挥舞战斗服上装备的刀刃,将敌人拉至身前。 发起连续攻击后,沿直线方向返回原位。\n
|
||||
"""
|
||||
@@ -928,7 +915,7 @@ class Skill25(ActiveSkill):
|
||||
# 军械强化 (进阶)
|
||||
# gunner_female/paramedic/1c9cf3b27d9d6ee5e024e2592cad24a5
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/1c9cf3b27d9d6ee5e024e2592cad24a5
|
||||
class Skill26(ActiveBufferSkill):
|
||||
class Skill27(ActiveBufferSkill):
|
||||
"""
|
||||
协战师为小队提供的强化模件。 基于已收集的信息,重新定义[军械强化]效果,提供更加优化的增益。\n
|
||||
"""
|
||||
@@ -961,7 +948,7 @@ class Skill26(ActiveBufferSkill):
|
||||
# 战服 · 护盾冲击
|
||||
# gunner_female/paramedic/1fd827a816f1d00450bcb2cf298a157a
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/1fd827a816f1d00450bcb2cf298a157a
|
||||
class Skill27(ActiveBufferSkill):
|
||||
class Skill28(ActiveBufferSkill):
|
||||
"""
|
||||
开启战斗服的内置护盾,向前冲撞。 护盾撞击到的敌人会受到伤害并被击退。\n
|
||||
施放后立即为队员提供强化后的[保护模件 (缓冲)]效果。\n
|
||||
@@ -1026,7 +1013,7 @@ class Skill27(ActiveBufferSkill):
|
||||
# 战服 · 开拓射线
|
||||
# gunner_female/paramedic/68c20fbed9e68d3cb677072c9274736f
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/68c20fbed9e68d3cb677072c9274736f
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
开启战斗服的内置手炮,向前方发射激光。\n
|
||||
激光对敌人造成多段伤害,且激光所掠过的地面会即刻引爆,造成额外伤害。\n
|
||||
@@ -1101,7 +1088,7 @@ class Skill28(ActiveSkill):
|
||||
# 系统 · 作战应对
|
||||
# gunner_female/paramedic/a8574a8efa365e8e46e805a6e1d7bfef
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/a8574a8efa365e8e46e805a6e1d7bfef
|
||||
class Skill29(PassiveBufferSkill):
|
||||
class Skill30(PassiveBufferSkill):
|
||||
"""
|
||||
为交战区域内的队员提供防御体系模件。\n
|
||||
提升督战官的基本攻击力和技能攻击力,同时提升自身及全体队员的力量、 智力、 体力、 精神、 攻击速度、 移动速度和施放速度。\n
|
||||
@@ -1139,7 +1126,7 @@ class Skill29(PassiveBufferSkill):
|
||||
# 强袭策略 : 区域肃清
|
||||
# gunner_female/paramedic/ca0cc360e00e5f13e33027bf5fc53d5d
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/ca0cc360e00e5f13e33027bf5fc53d5d
|
||||
class Skill30(ActiveBufferSkill):
|
||||
class Skill31(ActiveBufferSkill):
|
||||
"""
|
||||
开启部署在强袭区域上空的医神设备,执行清除区域内敌人的任务。 医神设备从空中对目标区域进行火力支援,同时协战师将该区域信息同步共享给队员。 将在一定时间内,提升队员的力量、 智力、 攻击速度、 移动速度和施放速度,对范围内敌人造成多段伤害。 但施放者自身不受此力量、 智力提升效果影响。\n
|
||||
该技能效果不与光明骑士 (男) 的[天启之光]、 光明骑士 (女) 的[圣光天启]、 小魔女的[开幕! 人偶剧场]、 缪斯的[梦想的舞台]技能效果叠加。\n
|
||||
@@ -1183,7 +1170,7 @@ class Skill30(ActiveBufferSkill):
|
||||
# 保护模件 (黄金复苏)
|
||||
# gunner_female/paramedic/da29a96a20a75aa0cd8fd7f526bdb107
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/da29a96a20a75aa0cd8fd7f526bdb107
|
||||
class Skill31(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
协战师为小队提供的保护模件,可使心跳骤停的队员恢复生命体征。\n
|
||||
协战师的队员们心跳骤停时,存在黄金时间。\n
|
||||
@@ -1217,7 +1204,7 @@ class Skill31(ActiveSkill):
|
||||
# 系统 · 区域防御
|
||||
# gunner_female/paramedic/8403ffaa9106bbfc1fd2e078e54d2e81
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/8403ffaa9106bbfc1fd2e078e54d2e81
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
无人机启动强大的力场,对敌人造成伤害。 力场存续期间,协战师免疫所有伤害。 力场被无人机回收时,将再次对敌人造成伤害。\n
|
||||
"""
|
||||
@@ -1271,7 +1258,7 @@ class Skill32(ActiveSkill):
|
||||
# 战服 · 歼灭行动
|
||||
# gunner_female/paramedic/26a9454eb0d175ebeac162d68814238b
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/26a9454eb0d175ebeac162d68814238b
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
立即从战斗服召唤6架小无人机,向前方发射直线激光。 随后协战师空翻撤至后方,回收无人机并挥舞,造成二次伤害。\n
|
||||
"""
|
||||
@@ -1326,7 +1313,7 @@ class Skill33(ActiveSkill):
|
||||
# 系统 · 限制解除
|
||||
# gunner_female/paramedic/a354f4930334e70b0275f5d92668ce3d
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/a354f4930334e70b0275f5d92668ce3d
|
||||
class Skill34(PassiveBufferSkill):
|
||||
class Skill35(PassiveBufferSkill):
|
||||
"""
|
||||
历经无数实战考验,完成极限训练的战勤统帅,方可解禁战勤系统限制代码。\n
|
||||
提升战勤统帅的精神、 基本攻击力和技能攻击力、 物理暴击率,并增加[保护模件 (缓冲)]的单次生成数量和最大累积上限。\n
|
||||
@@ -1365,7 +1352,7 @@ class Skill34(PassiveBufferSkill):
|
||||
# 战服 · 超限压制
|
||||
# gunner_female/paramedic/9559c99a9596b20d031de1ce2649b326
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/9559c99a9596b20d031de1ce2649b326
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
启动战斗服的超负荷极限输出程序,突进追踪前方射程范围内的所有敌人,造成高额伤害,随后回归原位。\n
|
||||
"""
|
||||
@@ -1416,7 +1403,7 @@ class Skill35(ActiveSkill):
|
||||
# 战服 · 超负荷炮
|
||||
# gunner_female/paramedic/955eb7e828c2517131a80f580186838c
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/955eb7e828c2517131a80f580186838c
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
取出战斗服内置的遥控兵器并部署于前方,为其超负荷充能后,以强烈的冲击力向前方发射,对敌人造成伤害。\n
|
||||
施放后立即为队员提供强化后的[保护模件 (缓冲)]效果。\n
|
||||
@@ -1479,7 +1466,7 @@ class Skill36(ActiveSkill):
|
||||
# 绝境策略 : 极限歼灭
|
||||
# gunner_female/paramedic/c6eaf15c287d9154479d1714cad5b4e0
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/c6eaf15c287d9154479d1714cad5b4e0
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
战勤统帅在判断小队即将全灭时,可启用的机密战术程序。 该程序需通过战勤统帅的权限启用,执行时激活自律神经系统约3秒,随后调用战斗服内置的所有兵器,发动毁天灭地的攻势。\n
|
||||
"""
|
||||
@@ -1515,7 +1502,7 @@ class Skill37(ActiveSkill):
|
||||
# 系统常量 · 战斗服 (改良型)
|
||||
# gunner_female/paramedic/6bdcefb90e5e4387d4faa3633b4b587c
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/6bdcefb90e5e4387d4faa3633b4b587c
|
||||
class Skill38(PassiveSkill):
|
||||
class Skill39(PassiveSkill):
|
||||
"""
|
||||
重霄·协战师的战斗服,不仅具备顶尖的战斗功能,还兼顾了外出旅行的需求。\n
|
||||
进入地下城时,重霄·协战师的战斗服外形将会改变。\n
|
||||
@@ -1536,7 +1523,7 @@ class Skill38(PassiveSkill):
|
||||
# 系统 · 临战编程
|
||||
# gunner_female/paramedic/5fed75723a5d5d373c9f54fba1c7dc06
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/5fed75723a5d5d373c9f54fba1c7dc06
|
||||
class Skill39(PassiveBufferSkill):
|
||||
class Skill40(PassiveBufferSkill):
|
||||
"""
|
||||
在瞬息万变的战场,重霄·协战师面对危急状况时,常常临时起意修改战术程序。 这些令人胆寒的代码,连编制者本人都不敢执行。 在未来的战斗中,这些程序或许还将不断修改。\n
|
||||
提升重霄·协战师的基本攻击力、 转职技能攻击力和精神,部分技能在程序修改后会进一步强化。\n
|
||||
@@ -1566,7 +1553,7 @@ class Skill39(PassiveBufferSkill):
|
||||
# 系统 · 孤军突破
|
||||
# gunner_female/paramedic/56ef36c1980e67dd2bb50b180a925b89
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/56ef36c1980e67dd2bb50b180a925b89
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
执行任务时,重霄·协战师常因突发状况陷入敌军重围。 此时,她们会即刻联络天界军司令部,将正在收集信息的医神设备召唤至战场上空,执行突围程序。\n
|
||||
集结医神设备,解析敌区信息后,释放能量攻击周围敌人。\n
|
||||
@@ -1601,7 +1588,7 @@ class Skill40(ActiveSkill):
|
||||
# 空袭策略 : 神兵天降
|
||||
# gunner_female/paramedic/d40a932ac818bf4fa044dc1e4f8b2708
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/d40a932ac818bf4fa044dc1e4f8b2708
|
||||
class Skill41(ActiveBufferSkill):
|
||||
class Skill42(ActiveBufferSkill):
|
||||
"""
|
||||
从交战区域上空俯冲而下,执行超高空速降程序。\n
|
||||
重霄·协战师抵达交战区域上空,为队员们提供强化效果,随后倾尽全力发动强袭歼灭行动。\n
|
||||
|
||||
@@ -116,214 +116,207 @@ class Skill2(PassiveSkill):
|
||||
# 后跳
|
||||
# gunner_female/ranger_female/7822d6d52e10964a6755f142c666b494
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill3(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill3(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
# gunner_female/ranger_female/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
# MIGRATION: character 中没有同名技能“基础精通”,暂不启用
|
||||
# class Skill4(PassiveSkill):
|
||||
# """
|
||||
# 增加基本攻击、 前冲攻击、 跳跃攻击、 [后撩踢]的攻击力。\n
|
||||
# 在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
|
||||
# """
|
||||
# name = "基础精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 115
|
||||
# maxLv = 200
|
||||
# cellPos = (1,0)
|
||||
# position = 1
|
||||
# rangeLv = 1
|
||||
# uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 基本攻击力变化率 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 前冲攻击力变化率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 跳跃攻击力变化率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill4(PassiveSkill):
|
||||
"""
|
||||
增加基本攻击、 前冲攻击、 跳跃攻击、 [后撩踢]的攻击力。\n
|
||||
在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
|
||||
"""
|
||||
name = "基础精通"
|
||||
learnLv = 1
|
||||
masterLv = 115
|
||||
maxLv = 200
|
||||
cellPos = (1,0)
|
||||
position = 1
|
||||
rangeLv = 1
|
||||
uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 基本攻击力变化率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 前冲攻击力变化率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 跳跃攻击力变化率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 受身蹲伏
|
||||
# gunner_female/ranger_female/ce26c6b69d02a440a81b552bec94f03b
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# gunner_female/ranger_female/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill6(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# gunner_female/ranger_female/892ef624d8bf3d7fc045f84825fd6104
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill7(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill7(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# M-137格林机枪
|
||||
# gunner_female/ranger_female/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# MIGRATION: character 中没有同名技能“M-137格林机枪”,暂不启用
|
||||
# class Skill8(ActiveSkill):
|
||||
# """
|
||||
# 使用M-137格林机枪攻击敌人。 若连按攻击键可以延长发射时间,但按跳跃键或达到发射时间上限,则会停止发射。\n
|
||||
# 若发射中按住向上方向键,则可以向上发射。\n
|
||||
# """
|
||||
# name = "M-137格林机枪"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (4,2)
|
||||
# position = 4
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [10, 180]
|
||||
# uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 取出机枪所用时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 发射攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 每秒发射次数 : {value2}次
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 发射次数上限 : {value3}次
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# # 穿刺几率 : {value4}%
|
||||
# data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
使用M-137格林机枪攻击敌人。 若连按攻击键可以延长发射时间,但按跳跃键或达到发射时间上限,则会停止发射。\n
|
||||
若发射中按住向上方向键,则可以向上发射。\n
|
||||
"""
|
||||
name = "M-137格林机枪"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (4,2)
|
||||
position = 4
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [10, 180]
|
||||
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 取出机枪所用时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 发射攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 每秒发射次数 : {value2}次
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 发射次数上限 : {value3}次
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 穿刺几率 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
|
||||
# RX-78追击者
|
||||
# gunner_female/ranger_female/8ee0099656df08a0b39225f8a21d514b
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/8ee0099656df08a0b39225f8a21d514b
|
||||
# MIGRATION: character 中没有同名技能“RX-78追击者”,暂不启用
|
||||
# class Skill9(ActiveSkill):
|
||||
# """
|
||||
# 设置诱导型爆炸机器人RX-78追击者。\n
|
||||
# 设置的机器人会跟踪周围的敌人,并自爆造成火属性伤害。 若周围没有敌人,则在持续时间结束后自爆。\n
|
||||
# 对建筑护甲敌人造成125%的强力伤害。\n
|
||||
# 在地下城中不会被敌人击中,在决斗场中适用独立的生命值和防御力。\n
|
||||
# """
|
||||
# name = "RX-78追击者"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (1,2)
|
||||
# position = 1
|
||||
# rangeLv = 2
|
||||
# cd = 2.8
|
||||
# mp = [10, 168]
|
||||
# uuid = "8ee0099656df08a0b39225f8a21d514b"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 爆炸攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # [范围信息]
|
||||
# # 攻击范围比率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
设置诱导型爆炸机器人RX-78追击者。\n
|
||||
设置的机器人会跟踪周围的敌人,并自爆造成火属性伤害。 若周围没有敌人,则在持续时间结束后自爆。\n
|
||||
对建筑护甲敌人造成125%的强力伤害。\n
|
||||
在地下城中不会被敌人击中,在决斗场中适用独立的生命值和防御力。\n
|
||||
"""
|
||||
name = "RX-78追击者"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (1,2)
|
||||
position = 1
|
||||
rangeLv = 2
|
||||
cd = 2.8
|
||||
mp = [10, 168]
|
||||
uuid = "8ee0099656df08a0b39225f8a21d514b"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 爆炸攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [范围信息]
|
||||
# 攻击范围比率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 银弹
|
||||
# gunner_female/ranger_female/a6c8f69107f8c4f5d1a0c7a57d000290
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/a6c8f69107f8c4f5d1a0c7a57d000290
|
||||
class Skill9(ActiveSkill):
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
使一定数量子弹的属性变成光属性,且命中敌人时附加光属性伤害。\n
|
||||
攻击不死族、 恶魔、 精灵类怪物时,可以大幅度增加伤害值。\n
|
||||
@@ -353,32 +346,31 @@ class Skill9(ActiveSkill):
|
||||
# 重火器拔击
|
||||
# gunner_female/ranger_female/1dad88963abdc96b091fcab185a8820d
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/1dad88963abdc96b091fcab185a8820d
|
||||
# MIGRATION: character 中没有同名技能“重火器拔击”,暂不启用
|
||||
# class Skill11(PassiveSkill):
|
||||
# """
|
||||
# 使重火器的拔出动作出现攻击判定,命中敌人后可以将敌人击退。\n
|
||||
# """
|
||||
# name = "重火器拔击"
|
||||
# learnLv = 5
|
||||
# masterLv = 1
|
||||
# maxLv = 11
|
||||
# cellPos = (3,2)
|
||||
# position = 3
|
||||
# rangeLv = 3
|
||||
# uuid = "1dad88963abdc96b091fcab185a8820d"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 敌人僵直时间增加率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill11(PassiveSkill):
|
||||
"""
|
||||
使重火器的拔出动作出现攻击判定,命中敌人后可以将敌人击退。\n
|
||||
"""
|
||||
name = "重火器拔击"
|
||||
learnLv = 5
|
||||
masterLv = 1
|
||||
maxLv = 11
|
||||
cellPos = (3,2)
|
||||
position = 3
|
||||
rangeLv = 3
|
||||
uuid = "1dad88963abdc96b091fcab185a8820d"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 敌人僵直时间增加率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 上旋踢
|
||||
# gunner_female/ranger_female/0969cd4054d93da07708108c0cc1c4b5
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/0969cd4054d93da07708108c0cc1c4b5
|
||||
class Skill11(ActiveSkill):
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
向周围的敌人发出炫丽的上旋踢攻击。\n
|
||||
前冲攻击或者倒地后,可以边发动上旋踢边站立。\n
|
||||
@@ -413,7 +405,7 @@ class Skill11(ActiveSkill):
|
||||
# 钉刺射
|
||||
# gunner_female/ranger_female/4655101518604f874721b3cc249aae10
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/4655101518604f874721b3cc249aae10
|
||||
class Skill12(ActiveSkill):
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
用滑铲攻击前方敌人,使其浮空,并对该敌人进行追射。\n
|
||||
前方敌人倒下时,会对周围的敌人造成伤害。\n
|
||||
@@ -446,7 +438,7 @@ class Skill12(ActiveSkill):
|
||||
# 炙烤
|
||||
# gunner_female/ranger_female/8c2379737c5acc935c1731f67f607655
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/8c2379737c5acc935c1731f67f607655
|
||||
class Skill13(ActiveSkill):
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
先向1名敌人发出强威力的后撩踢使其浮空,然后再用格林机枪对其进行猛烈追射,使敌人受到一定伤害。\n
|
||||
后撩踢的攻击力与当前已学的[后撩踢]攻击力相同。\n
|
||||
@@ -475,7 +467,7 @@ class Skill13(ActiveSkill):
|
||||
# 浮空铲
|
||||
# gunner_female/ranger_female/dcd536f1674630f01fc9667bb202b851
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/dcd536f1674630f01fc9667bb202b851
|
||||
class Skill14(ActiveSkill):
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
使滑铲(前冲攻击)命中的敌人浮空。\n
|
||||
前冲攻击时,可以强制中断并立即施放[浮空铲]。\n
|
||||
@@ -503,64 +495,62 @@ class Skill14(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# gunner_female/ranger_female/2b340542e776818b78f3212af184bd6b
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill16(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill16(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# gunner_female/ranger_female/1fea5a626f15230237946a11a9d11582
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill17(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill17(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 烟尘弹
|
||||
# gunner_female/ranger_female/0dbdeaf846356f8b9380f8fbb8e97377
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/0dbdeaf846356f8b9380f8fbb8e97377
|
||||
class Skill17(ActiveSkill):
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
向敌人脚下的地面快速连续射击,溅起尘土,对敌人造成伤害。\n
|
||||
"""
|
||||
@@ -589,7 +579,7 @@ class Skill17(ActiveSkill):
|
||||
# 溃灭射击
|
||||
# gunner_female/ranger_female/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
class Skill18(ActiveSkill):
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
向敌人发射一颗精准的强威力子弹。\n
|
||||
且有极高的暴击率和穿刺力。\n
|
||||
@@ -623,7 +613,7 @@ class Skill18(ActiveSkill):
|
||||
# 刺踢
|
||||
# gunner_female/ranger_female/c9664191611af31142e052dfaef84530
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/c9664191611af31142e052dfaef84530
|
||||
class Skill19(ActiveSkill):
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
向前方敌人发出肉眼无法看清的快踢攻击。\n
|
||||
可以击退敌人并有一定几率使其进入眩晕状态。\n
|
||||
@@ -661,7 +651,7 @@ class Skill19(ActiveSkill):
|
||||
# M-3喷火器
|
||||
# gunner_female/ranger_female/8f73f243041c2d27739fe7696f02bf9b
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/8f73f243041c2d27739fe7696f02bf9b
|
||||
class Skill20(ActiveSkill):
|
||||
class Skill21(ActiveSkill):
|
||||
"""
|
||||
用M-3喷火器向敌人喷射火焰,使敌人受到火属性伤害。 可以不受障碍物的影响进行攻击和多段打击。\n
|
||||
按住攻击键的期间,会持续喷射火焰到持续时间结束,放开攻击键时,火焰也会停止。 喷射后有与喷射时间成比例的延迟。\n
|
||||
@@ -696,7 +686,7 @@ class Skill20(ActiveSkill):
|
||||
# 左轮奥义
|
||||
# gunner_female/ranger_female/d085127b0edd719782bd618d5688f4a1
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/d085127b0edd719782bd618d5688f4a1
|
||||
class Skill21(PassiveSkill):
|
||||
class Skill22(PassiveSkill):
|
||||
"""
|
||||
增加物理攻击力和暴击率,改装升级左轮枪的膛线、 弹仓和弹夹,增加左轮枪的装弹数、 连射速度、 贯穿力、 攻击速度和移动速度,并减少填装时间。\n
|
||||
"""
|
||||
@@ -735,7 +725,7 @@ class Skill21(PassiveSkill):
|
||||
# 空中射击
|
||||
# gunner_female/ranger_female/bb34e8854a93fd250347a1c64119f7ab
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/bb34e8854a93fd250347a1c64119f7ab
|
||||
class Skill22(ActiveSkill):
|
||||
class Skill23(ActiveSkill):
|
||||
"""
|
||||
增加跳跃攻击的空中停留时间以及跳跃射击的攻击力和射击次数上限,效果持续一定时间。\n
|
||||
"""
|
||||
@@ -768,7 +758,7 @@ class Skill22(ActiveSkill):
|
||||
# G-14手雷
|
||||
# gunner_female/ranger_female/de3fea2d65c597f4d55c70a02b97fc79
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/de3fea2d65c597f4d55c70a02b97fc79
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
向前方投掷G-14手雷,使一定范围内的所有敌人受到伤害。\n
|
||||
G-14手雷有最大填装数和填装冷却时间,按上、 下方向键后施放技能时,可以调整投掷位置。 转职成为弹药专家时,可以强制中断基本攻击动作,投掷G-14手雷。\n
|
||||
@@ -803,7 +793,7 @@ class Skill23(ActiveSkill):
|
||||
# 远程格挡
|
||||
# gunner_female/ranger_female/2f5d03c7848effbc0a23f4df45d9ca46
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/2f5d03c7848effbc0a23f4df45d9ca46
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
利用枪械进行格挡,可以减少所受敌人远程攻击的伤害。 有一定几率可以抵挡全部伤害。\n
|
||||
"""
|
||||
@@ -836,7 +826,7 @@ class Skill24(ActiveSkill):
|
||||
# 花式枪术
|
||||
# gunner_female/ranger_female/d429147c372b549c3dadcabcba50787f
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/d429147c372b549c3dadcabcba50787f
|
||||
class Skill25(PassiveSkill):
|
||||
class Skill26(PassiveSkill):
|
||||
"""
|
||||
掌握该技能后,施放[上旋踢]时可以移动,并且施放技能过程中可以强制中断后连接其他技能。\n
|
||||
技能强制中断有次数限制,经过一定时间后次数限制会恢复。\n
|
||||
@@ -875,30 +865,29 @@ class Skill25(PassiveSkill):
|
||||
# 暴击
|
||||
# gunner_female/ranger_female/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill27(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill27(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 快速拔枪
|
||||
# gunner_female/ranger_female/45442bbbe33540b4deeec29437dae70c
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/45442bbbe33540b4deeec29437dae70c
|
||||
class Skill27(PassiveSkill):
|
||||
class Skill28(PassiveSkill):
|
||||
"""
|
||||
增加攻击速度和基本射击攻击力。\n
|
||||
转职为漫游枪手后,增加精通等级。\n
|
||||
@@ -926,7 +915,7 @@ class Skill27(PassiveSkill):
|
||||
# 心灵反击
|
||||
# gunner_female/ranger_female/5dc7008b12a459325b548b0715c6b73c
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/5dc7008b12a459325b548b0715c6b73c
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
被击时,在一定时间内按技能键就会进行反击,使敌人进入眩晕状态。 按住技能键时,准备动作可以维持一定时间。\n
|
||||
[心灵反击]的攻击力相当于已掌握的[溃灭射击]攻击力。\n
|
||||
@@ -969,7 +958,7 @@ class Skill28(ActiveSkill):
|
||||
# 锁链截击
|
||||
# gunner_female/ranger_female/e1daab884dd07fc9e70d08b83d1790eb
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/e1daab884dd07fc9e70d08b83d1790eb
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
使枪刃往垂直方向旋转,并聚集周围的敌人。\n
|
||||
施放技能时,若再次输入技能快捷键,则可以将敌人推开; 若此时第二次输入技能键,则可以将推开的敌人吸附到身边。\n
|
||||
@@ -1009,7 +998,7 @@ class Skill29(ActiveSkill):
|
||||
# 溃灭回射
|
||||
# gunner_female/ranger_female/3d8f3d438405d79f8d3ed68072674d1e
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/3d8f3d438405d79f8d3ed68072674d1e
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
快速向后方敌人施放[溃灭射击]。\n
|
||||
并增加该技能的伤害; 魔法值与当前的[溃灭射击]相同。\n
|
||||
@@ -1037,7 +1026,7 @@ class Skill30(ActiveSkill):
|
||||
# 音速劫击
|
||||
# gunner_female/ranger_female/27bade584bb42fef68148d3a0b72bace
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/27bade584bb42fef68148d3a0b72bace
|
||||
class Skill31(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
向斜上方跳跃用膝盖攻击敌人。\n
|
||||
[上旋踢]命中敌人时再次按攻击键,可以发动[音速劫击]。\n
|
||||
@@ -1072,7 +1061,7 @@ class Skill31(ActiveSkill):
|
||||
# 死亡左轮
|
||||
# gunner_female/ranger_female/bc11d28c04e01923a093d65752c55516
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/bc11d28c04e01923a093d65752c55516
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
增加暴击率和暴击伤害,效果持续一定时间。 装备左轮枪时,增加命中率。\n
|
||||
命中率增加效果需在施放技能后持续装备左轮枪,才能维持生效。\n
|
||||
@@ -1104,7 +1093,7 @@ class Skill32(ActiveSkill):
|
||||
# 枪舞
|
||||
# gunner_female/ranger_female/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/cfacda0647b9a0f595df2c2aad30c18d
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
向周围的敌人发出乱射,挥舞枪刃攻击敌人。\n
|
||||
若施放后连续按攻击键或技能快捷键,则可以更快地发射子弹; 若按跳跃键,则可以中断该技能。\n
|
||||
@@ -1168,7 +1157,7 @@ class Skill33(ActiveSkill):
|
||||
# 移动射击
|
||||
# gunner_female/ranger_female/9cb6f9ed646fa87f9b7680a42ce83d1a
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/9cb6f9ed646fa87f9b7680a42ce83d1a
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
施放后使自身进入移动射击模式。\n
|
||||
在此状态下按攻击键或技能键可以进行移动射击,按方向键则可以移动。\n
|
||||
@@ -1231,7 +1220,7 @@ class Skill34(ActiveSkill):
|
||||
# 多重射击
|
||||
# gunner_female/ranger_female/669f1428193f61f9d92c743b72438c4d
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/669f1428193f61f9d92c743b72438c4d
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
向一定范围内的敌人连续射击,使命中的敌人受到极大伤害。\n
|
||||
每次发射可以用方向键控制发射方向,并给该方向的多个敌人造成伤害。\n
|
||||
@@ -1289,7 +1278,7 @@ class Skill35(ActiveSkill):
|
||||
# 双鹰回旋
|
||||
# gunner_female/ranger_female/1fadde0eece18649caddbca7bd58cc2f
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/1fadde0eece18649caddbca7bd58cc2f
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
旋转并向前方敌人投掷漫游枪手专用手枪,手枪会自动发射子弹并对周围敌人造成伤害。\n
|
||||
在一定距离内,投掷的手枪会自动飞回,这时漫游枪手抓取手枪成功后可以再次投掷。\n
|
||||
@@ -1363,7 +1352,7 @@ class Skill36(ActiveSkill):
|
||||
# 隐匿切割
|
||||
# gunner_female/ranger_female/fc458e449ee00b01dbf88d09aae65462
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/fc458e449ee00b01dbf88d09aae65462
|
||||
class Skill37(PassiveSkill):
|
||||
class Skill38(PassiveSkill):
|
||||
"""
|
||||
增加基本攻击和射击技能攻击力。 使用部分体术系技能时,施加额外的斩击使敌人进入出血状态。\n
|
||||
[增加射击攻击力的技能]\n
|
||||
@@ -1398,7 +1387,7 @@ class Skill37(PassiveSkill):
|
||||
# 绯红盛宴
|
||||
# gunner_female/ranger_female/374f53e8989ef04a8506c8ec99d9ecdc
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/374f53e8989ef04a8506c8ec99d9ecdc
|
||||
class Skill38(ActiveSkill):
|
||||
class Skill39(ActiveSkill):
|
||||
"""
|
||||
使用枪刃向前方发动刀刃攻击。\n
|
||||
按向前方向键,可以增加最后一击前近距离。\n
|
||||
@@ -1430,7 +1419,7 @@ class Skill38(ActiveSkill):
|
||||
# 回闪劫击
|
||||
# gunner_female/ranger_female/7f80b887a09e88e2c4728c898bd73654
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/7f80b887a09e88e2c4728c898bd73654
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
枪刃指向前方,向斜上方跳跃攻击敌人。\n
|
||||
若跳跃过程中再次按技能快捷键,则施放[新月斩击]攻击敌人后落地。\n
|
||||
@@ -1490,7 +1479,7 @@ class Skill39(ActiveSkill):
|
||||
# 压制射击
|
||||
# gunner_female/ranger_female/0fbb8de70002ad34f046c94c2cb3e863
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/0fbb8de70002ad34f046c94c2cb3e863
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
向前方发射子弹。\n
|
||||
按攻击键或技能快捷键时,可用更快的速度发射子弹。\n
|
||||
@@ -1551,7 +1540,7 @@ class Skill40(ActiveSkill):
|
||||
# 枪刃改良
|
||||
# gunner_female/ranger_female/b501ae53638d33a32351904f31cb6aa3
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/b501ae53638d33a32351904f31cb6aa3
|
||||
class Skill41(PassiveSkill):
|
||||
class Skill42(PassiveSkill):
|
||||
"""
|
||||
在枪刃上附上锯齿,给予敌人更加致命的打击。\n
|
||||
学习该技能后,增加出血状态的持续时间,并增加基本攻击力和技能攻击力。\n
|
||||
@@ -1577,7 +1566,7 @@ class Skill41(PassiveSkill):
|
||||
# 死亡锁链
|
||||
# gunner_female/ranger_female/8ec9da6f808889b63adf2680fbf1f331
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/8ec9da6f808889b63adf2680fbf1f331
|
||||
class Skill42(ActiveSkill):
|
||||
class Skill43(ActiveSkill):
|
||||
"""
|
||||
向前方投掷锁链枪刃,将击中的敌人锁住。\n
|
||||
技能持续时间内,再次按技能键,可以快速射击锁住的敌人中最强的敌人。\n
|
||||
@@ -1650,7 +1639,7 @@ class Skill42(ActiveSkill):
|
||||
# 锁链切割
|
||||
# gunner_female/ranger_female/0c262dac3ec41ff79e359ada9c7a7faf
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/0c262dac3ec41ff79e359ada9c7a7faf
|
||||
class Skill43(ActiveSkill):
|
||||
class Skill44(ActiveSkill):
|
||||
"""
|
||||
向前方大范围挥舞2次枪刃,将敌人拉过来之后再次强力挥割敌人。\n
|
||||
"""
|
||||
@@ -1713,7 +1702,7 @@ class Skill43(ActiveSkill):
|
||||
# 血舞祭
|
||||
# gunner_female/ranger_female/3af805da8505fe6234a95b535610f064
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/3af805da8505fe6234a95b535610f064
|
||||
class Skill44(ActiveSkill):
|
||||
class Skill45(ActiveSkill):
|
||||
"""
|
||||
向周围投掷多把枪刃向前突进,同时将大范围的敌人聚集到一起给予毁灭性的强力射击。\n
|
||||
"""
|
||||
@@ -1742,7 +1731,7 @@ class Skill44(ActiveSkill):
|
||||
# 锁链意志
|
||||
# gunner_female/ranger_female/6166762c62f234c5f50c2d2ebc5e48d0
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/6166762c62f234c5f50c2d2ebc5e48d0
|
||||
class Skill45(PassiveSkill):
|
||||
class Skill46(PassiveSkill):
|
||||
"""
|
||||
进一步强化体术和射击术,增加基本攻击力和除[音速劫击]以外的转职技能攻击力,并增加[花式枪术]可强制中断次数上限。\n
|
||||
更有效率地运用射击与体术相结合的连接攻击,[锁链截击]和[音速劫击]获得附加效果。\n
|
||||
@@ -1781,7 +1770,7 @@ class Skill45(PassiveSkill):
|
||||
# 毁灭风暴
|
||||
# gunner_female/ranger_female/d59c9840f65381bde8487757f1753c71
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/d59c9840f65381bde8487757f1753c71
|
||||
class Skill46(ActiveSkill):
|
||||
class Skill47(ActiveSkill):
|
||||
"""
|
||||
连接枪刃斩击和射击,对周围敌人造成强力伤害。\n
|
||||
使用枪刃大范围快速斩击4次后,第5次斩击的同时,发动强力终结射击。 终结射击时,枪刃和锁链散成碎片,对周围额外造成伤害。\n
|
||||
@@ -1834,7 +1823,7 @@ class Skill46(ActiveSkill):
|
||||
# 盛放·绯红花园
|
||||
# gunner_female/ranger_female/bbc15561bec24f9c1e79e23d715b1dd2
|
||||
# 944b9aab492c15a8474f96947ceeb9e4/bbc15561bec24f9c1e79e23d715b1dd2
|
||||
class Skill47(ActiveSkill):
|
||||
class Skill48(ActiveSkill):
|
||||
"""
|
||||
施放时,向四面八方投掷枪刃,用锁链编织成绯红花园,歼灭所有敌人。\n
|
||||
绯红花园完成后,发动体术和射击连接攻击,在强大的攻击下,固定的锁链开始断裂。\n
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -7,80 +7,77 @@ prefix = "gunner_male/assault/cn/skillDetail"
|
||||
# 膝撞
|
||||
# gunner_male/assault/717f1e2104fe4b796f800352fa143ecc
|
||||
# afdf3b989339de478e85b614d274d1ef/717f1e2104fe4b796f800352fa143ecc
|
||||
# MIGRATION: character 中没有同名技能“膝撞”,暂不启用
|
||||
# class Skill0(ActiveSkill):
|
||||
# """
|
||||
# 向敌人发出强威力的膝撞并使其浮空,发动的瞬间存在霸体判定。\n
|
||||
# """
|
||||
# name = "膝撞"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (4,1)
|
||||
# position = 4
|
||||
# rangeLv = 3
|
||||
# cd = 2
|
||||
# mp = [0, 0]
|
||||
# uuid = "717f1e2104fe4b796f800352fa143ecc"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 发动速度增加率 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 浮空力比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 攻击力 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill0(ActiveSkill):
|
||||
"""
|
||||
向敌人发出强威力的膝撞并使其浮空,发动的瞬间存在霸体判定。\n
|
||||
"""
|
||||
name = "膝撞"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (4,1)
|
||||
position = 4
|
||||
rangeLv = 3
|
||||
cd = 2
|
||||
mp = [0, 0]
|
||||
uuid = "717f1e2104fe4b796f800352fa143ecc"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 发动速度增加率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 浮空力比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 浮空弹
|
||||
# gunner_male/assault/128b9ddef2262f40723deae4407bdb42
|
||||
# afdf3b989339de478e85b614d274d1ef/128b9ddef2262f40723deae4407bdb42
|
||||
# MIGRATION: character 中没有同名技能“浮空弹”,暂不启用
|
||||
# class Skill1(ActiveSkill):
|
||||
# """
|
||||
# 向敌人发射1发子弹并使其浮空。\n
|
||||
# """
|
||||
# name = "浮空弹"
|
||||
# learnLv = 1
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (6,1)
|
||||
# position = 6
|
||||
# rangeLv = 2
|
||||
# cd = 4
|
||||
# mp = [6, 140]
|
||||
# uuid = "128b9ddef2262f40723deae4407bdb42"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 子弹攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 浮空力比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill1(ActiveSkill):
|
||||
"""
|
||||
向敌人发射1发子弹并使其浮空。\n
|
||||
"""
|
||||
name = "浮空弹"
|
||||
learnLv = 1
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (6,1)
|
||||
position = 6
|
||||
rangeLv = 2
|
||||
cd = 4
|
||||
mp = [6, 140]
|
||||
uuid = "128b9ddef2262f40723deae4407bdb42"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 子弹攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 浮空力比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 后跳
|
||||
# gunner_male/assault/7822d6d52e10964a6755f142c666b494
|
||||
# afdf3b989339de478e85b614d274d1ef/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill2(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill2(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -116,32 +113,31 @@ class Skill3(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# gunner_male/assault/ce26c6b69d02a440a81b552bec94f03b
|
||||
# afdf3b989339de478e85b614d274d1ef/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 合金改装
|
||||
# gunner_male/assault/cc9b13baa94dd463477d07ded90e6833
|
||||
@@ -181,131 +177,127 @@ class Skill5(PassiveSkill):
|
||||
# 技能连招
|
||||
# gunner_male/assault/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# afdf3b989339de478e85b614d274d1ef/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill6(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# gunner_male/assault/892ef624d8bf3d7fc045f84825fd6104
|
||||
# afdf3b989339de478e85b614d274d1ef/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill7(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill7(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# M-137格林机枪
|
||||
# gunner_male/assault/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# afdf3b989339de478e85b614d274d1ef/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# MIGRATION: character 中没有同名技能“M-137格林机枪”,暂不启用
|
||||
# class Skill8(ActiveSkill):
|
||||
# """
|
||||
# 使用M-137格林机枪攻击敌人。 若连按攻击键可以延长发射时间,但按跳跃键或达到发射时间上限,则会停止发射。\n
|
||||
# 若发射中按住向上方向键,则可以向上发射。\n
|
||||
# 学习[连锁卫星]后\n
|
||||
# 向人工卫星发出攻击命令。\n
|
||||
# 卫星射击对击范围内的所有敌人造成伤害,相比[M-137格林机枪]攻击次数减少,但破坏力更强。\n
|
||||
# """
|
||||
# name = "M-137格林机枪"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (10,2)
|
||||
# position = 10
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [10, 252]
|
||||
# uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 发射时间上限 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 取出机枪所用时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 每秒发射数 : {value3}发
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# # 穿刺几率 : {value4}%
|
||||
# data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# # 学习[连锁卫星]后
|
||||
# # 攻击范围比率 : {value5}%
|
||||
# data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
使用M-137格林机枪攻击敌人。 若连按攻击键可以延长发射时间,但按跳跃键或达到发射时间上限,则会停止发射。\n
|
||||
若发射中按住向上方向键,则可以向上发射。\n
|
||||
学习[连锁卫星]后\n
|
||||
向人工卫星发出攻击命令。\n
|
||||
卫星射击对击范围内的所有敌人造成伤害,相比[M-137格林机枪]攻击次数减少,但破坏力更强。\n
|
||||
"""
|
||||
name = "M-137格林机枪"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (10,2)
|
||||
position = 10
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [10, 252]
|
||||
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 发射时间上限 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 取出机枪所用时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 每秒发射数 : {value3}发
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 穿刺几率 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# 学习[连锁卫星]后
|
||||
# 攻击范围比率 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
|
||||
# RX-78追击者
|
||||
# gunner_male/assault/8ee0099656df08a0b39225f8a21d514b
|
||||
# afdf3b989339de478e85b614d274d1ef/8ee0099656df08a0b39225f8a21d514b
|
||||
# MIGRATION: character 中没有同名技能“RX-78追击者”,暂不启用
|
||||
# class Skill9(ActiveSkill):
|
||||
# """
|
||||
# 设置诱导型爆炸机器人RX-78追击者,使其跟踪敌人后爆炸并对周围敌人造成火属性魔法伤害。\n
|
||||
# 对建筑型护甲的敌人可以造成125%的伤害。\n
|
||||
# """
|
||||
# name = "RX-78追击者"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (9,2)
|
||||
# position = 9
|
||||
# rangeLv = 2
|
||||
# cd = 2.5
|
||||
# mp = [10, 82]
|
||||
# uuid = "8ee0099656df08a0b39225f8a21d514b"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 持续时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # [范围信息]
|
||||
# # 范围比率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
设置诱导型爆炸机器人RX-78追击者,使其跟踪敌人后爆炸并对周围敌人造成火属性魔法伤害。\n
|
||||
对建筑型护甲的敌人可以造成125%的伤害。\n
|
||||
"""
|
||||
name = "RX-78追击者"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (9,2)
|
||||
position = 9
|
||||
rangeLv = 2
|
||||
cd = 2.5
|
||||
mp = [10, 82]
|
||||
uuid = "8ee0099656df08a0b39225f8a21d514b"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 持续时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [范围信息]
|
||||
# 范围比率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 超频 : 压制
|
||||
# gunner_male/assault/e1003c1bd2566829cfed17bb4ce8d460
|
||||
@@ -336,179 +328,173 @@ class Skill10(ActiveSkill):
|
||||
# 回旋踢
|
||||
# gunner_male/assault/0969cd4054d93da07708108c0cc1c4b5
|
||||
# afdf3b989339de478e85b614d274d1ef/0969cd4054d93da07708108c0cc1c4b5
|
||||
# MIGRATION: character 中没有同名技能“回旋踢”,暂不启用
|
||||
# class Skill11(ActiveSkill):
|
||||
# """
|
||||
# 向周围敌人发出华丽的回旋踢攻击。\n
|
||||
# 前冲攻击或者倒地时按攻击键,可以发动回旋踢的同时站立。\n
|
||||
# """
|
||||
# name = "回旋踢"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (7,3)
|
||||
# position = 7
|
||||
# rangeLv = 2
|
||||
# cd = 4
|
||||
# mp = [18, 196]
|
||||
# uuid = "0969cd4054d93da07708108c0cc1c4b5"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 发动速度增加率 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 踢击攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 攻击次数 : {value2}次
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # [范围信息]
|
||||
# # 攻击范围比率 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
向周围敌人发出华丽的回旋踢攻击。\n
|
||||
前冲攻击或者倒地时按攻击键,可以发动回旋踢的同时站立。\n
|
||||
"""
|
||||
name = "回旋踢"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (7,3)
|
||||
position = 7
|
||||
rangeLv = 2
|
||||
cd = 4
|
||||
mp = [18, 196]
|
||||
uuid = "0969cd4054d93da07708108c0cc1c4b5"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 发动速度增加率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 踢击攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 攻击次数 : {value2}次
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [范围信息]
|
||||
# 攻击范围比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 踏射
|
||||
# gunner_male/assault/4655101518604f874721b3cc249aae10
|
||||
# afdf3b989339de478e85b614d274d1ef/4655101518604f874721b3cc249aae10
|
||||
# MIGRATION: character 中没有同名技能“踏射”,暂不启用
|
||||
# class Skill12(ActiveSkill):
|
||||
# """
|
||||
# 踩住前方1名敌人并射击,踩住敌人的同时可以对周围敌人造成伤害。\n
|
||||
# 可以抓取霸体和防御状态的敌人,但对无法抓取的敌人不适用抓取和控制效果。\n
|
||||
# 学习[花式枪术]时,抓取失败时会进入无敌状态,聚集力量震击敌人并使其浮空。\n
|
||||
# 在决斗场中,[花式枪术]附加效果不生效。\n
|
||||
# """
|
||||
# name = "踏射"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (8,3)
|
||||
# position = 8
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [18, 224]
|
||||
# uuid = "4655101518604f874721b3cc249aae10"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 冲击波攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 射击攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 射击次数 : {value2}次
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
踩住前方1名敌人并射击,踩住敌人的同时可以对周围敌人造成伤害。\n
|
||||
可以抓取霸体和防御状态的敌人,但对无法抓取的敌人不适用抓取和控制效果。\n
|
||||
学习[花式枪术]时,抓取失败时会进入无敌状态,聚集力量震击敌人并使其浮空。\n
|
||||
在决斗场中,[花式枪术]附加效果不生效。\n
|
||||
"""
|
||||
name = "踏射"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (8,3)
|
||||
position = 8
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [18, 224]
|
||||
uuid = "4655101518604f874721b3cc249aae10"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 冲击波攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 射击攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 射击次数 : {value2}次
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 炙烤
|
||||
# gunner_male/assault/8c2379737c5acc935c1731f67f607655
|
||||
# afdf3b989339de478e85b614d274d1ef/8c2379737c5acc935c1731f67f607655
|
||||
# MIGRATION: character 中没有同名技能“炙烤”,暂不启用
|
||||
# class Skill13(ActiveSkill):
|
||||
# """
|
||||
# 先向前方1名敌人发出强威力的膝撞使其浮空,然后再用格林机枪进行猛烈追射,膝撞攻击的攻击力与当前已学的[膝撞]攻击力相同。\n
|
||||
# 攻击型抓取判断 : 对霸体状态、 防御状态、 无法抓取的敌人不适用控制效果,只能造成膝撞攻击伤害。\n
|
||||
# """
|
||||
# name = "炙烤"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (10,3)
|
||||
# position = 10
|
||||
# rangeLv = 2
|
||||
# cd = 8
|
||||
# mp = [30, 322]
|
||||
# uuid = "8c2379737c5acc935c1731f67f607655"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 发射次数 : {value1}次
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
先向前方1名敌人发出强威力的膝撞使其浮空,然后再用格林机枪进行猛烈追射,膝撞攻击的攻击力与当前已学的[膝撞]攻击力相同。\n
|
||||
攻击型抓取判断 : 对霸体状态、 防御状态、 无法抓取的敌人不适用控制效果,只能造成膝撞攻击伤害。\n
|
||||
"""
|
||||
name = "炙烤"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (10,3)
|
||||
position = 10
|
||||
rangeLv = 2
|
||||
cd = 8
|
||||
mp = [30, 322]
|
||||
uuid = "8c2379737c5acc935c1731f67f607655"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 发射次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 浮空铲
|
||||
# gunner_male/assault/dcd536f1674630f01fc9667bb202b851
|
||||
# afdf3b989339de478e85b614d274d1ef/dcd536f1674630f01fc9667bb202b851
|
||||
# MIGRATION: character 中没有同名技能“浮空铲”,暂不启用
|
||||
# class Skill14(ActiveSkill):
|
||||
# """
|
||||
# 使滑铲(前冲攻击)命中的敌人浮空。\n
|
||||
# 前冲攻击时,可以强制中断并立即施放[浮空铲]。\n
|
||||
# 在决斗场中无法强制中断。\n
|
||||
# """
|
||||
# name = "浮空铲"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (9,3)
|
||||
# position = 9
|
||||
# rangeLv = 3
|
||||
# cd = 8
|
||||
# mp = [22, 22]
|
||||
# uuid = "dcd536f1674630f01fc9667bb202b851"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 浮空力比率 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
使滑铲(前冲攻击)命中的敌人浮空。\n
|
||||
前冲攻击时,可以强制中断并立即施放[浮空铲]。\n
|
||||
在决斗场中无法强制中断。\n
|
||||
"""
|
||||
name = "浮空铲"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (9,3)
|
||||
position = 9
|
||||
rangeLv = 3
|
||||
cd = 8
|
||||
mp = [22, 22]
|
||||
uuid = "dcd536f1674630f01fc9667bb202b851"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 浮空力比率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 强化 - 后跳
|
||||
# gunner_male/assault/2b340542e776818b78f3212af184bd6b
|
||||
# afdf3b989339de478e85b614d274d1ef/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill15(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill15(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# gunner_male/assault/1fea5a626f15230237946a11a9d11582
|
||||
# afdf3b989339de478e85b614d274d1ef/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill16(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 烟尘弹
|
||||
# gunner_male/assault/0dbdeaf846356f8b9380f8fbb8e97377
|
||||
@@ -549,71 +535,69 @@ class Skill17(ActiveSkill):
|
||||
# 瞬踢
|
||||
# gunner_male/assault/c9664191611af31142e052dfaef84530
|
||||
# afdf3b989339de478e85b614d274d1ef/c9664191611af31142e052dfaef84530
|
||||
# MIGRATION: character 中没有同名技能“瞬踢”,暂不启用
|
||||
# class Skill18(ActiveSkill):
|
||||
# """
|
||||
# 向前方敌人发出肉眼无法看清的快踢攻击,可以击退敌人并有一定几率使其进入眩晕状态。\n
|
||||
# """
|
||||
# name = "瞬踢"
|
||||
# learnLv = 15
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (7,4)
|
||||
# position = 7
|
||||
# rangeLv = 2
|
||||
# cd = 4
|
||||
# mp = [20, 238]
|
||||
# uuid = "c9664191611af31142e052dfaef84530"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 踢击攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 发动速度增加率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 击退时间比率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 眩晕几率 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# # 眩晕持续时间 : {value4}秒
|
||||
# data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# # [范围信息]
|
||||
# # 攻击范围比率 : {value5}%
|
||||
# data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
向前方敌人发出肉眼无法看清的快踢攻击,可以击退敌人并有一定几率使其进入眩晕状态。\n
|
||||
"""
|
||||
name = "瞬踢"
|
||||
learnLv = 15
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (7,4)
|
||||
position = 7
|
||||
rangeLv = 2
|
||||
cd = 4
|
||||
mp = [20, 238]
|
||||
uuid = "c9664191611af31142e052dfaef84530"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 踢击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 发动速度增加率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 击退时间比率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 眩晕几率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 眩晕持续时间 : {value4}秒
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# [范围信息]
|
||||
# 攻击范围比率 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
|
||||
# 空中射击
|
||||
# gunner_male/assault/bb34e8854a93fd250347a1c64119f7ab
|
||||
# afdf3b989339de478e85b614d274d1ef/bb34e8854a93fd250347a1c64119f7ab
|
||||
# MIGRATION: character 中没有同名技能“空中射击”,暂不启用
|
||||
# class Skill19(ActiveSkill):
|
||||
# """
|
||||
# 增加跳跃攻击的空中停留时间以及跳跃射击的攻击力和射击次数上限,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "空中射击"
|
||||
# learnLv = 15
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (10,4)
|
||||
# position = 10
|
||||
# rangeLv = 3
|
||||
# cd = 40
|
||||
# mp = [22, 119]
|
||||
# uuid = "bb34e8854a93fd250347a1c64119f7ab"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 空中射击攻击力增加率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 增加发射子弹数上限 : 左轮枪{value2}发、 自动手枪{value3}发、 步枪{value4}发、 手炮{value5}发、 手弩{value6}发
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
增加跳跃攻击的空中停留时间以及跳跃射击的攻击力和射击次数上限,效果持续一定时间。\n
|
||||
"""
|
||||
name = "空中射击"
|
||||
learnLv = 15
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (10,4)
|
||||
position = 10
|
||||
rangeLv = 3
|
||||
cd = 40
|
||||
mp = [22, 119]
|
||||
uuid = "bb34e8854a93fd250347a1c64119f7ab"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 空中射击攻击力增加率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 增加发射子弹数上限 : 左轮枪{value2}发、 自动手枪{value3}发、 步枪{value4}发、 手炮{value5}发、 手弩{value6}发
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
|
||||
# 合金战士自动手枪精通
|
||||
# gunner_male/assault/af9e4260178303f3f2f267dded09856b
|
||||
@@ -687,25 +671,24 @@ class Skill21(ActiveSkill):
|
||||
# 暴击
|
||||
# gunner_male/assault/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# afdf3b989339de478e85b614d274d1ef/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill22(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill22(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 弱点扫描
|
||||
# gunner_male/assault/0495ac9e1153f8a21866c9ba2262cce6
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -84,24 +84,23 @@ class Skill2(ActiveSkill):
|
||||
# 后跳
|
||||
# imperialknight/breaker/7822d6d52e10964a6755f142c666b494
|
||||
# 8d4d2001cdb357e41633c234eb7501b5/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill3(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill3(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -137,89 +136,86 @@ class Skill4(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# imperialknight/breaker/ce26c6b69d02a440a81b552bec94f03b
|
||||
# 8d4d2001cdb357e41633c234eb7501b5/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# imperialknight/breaker/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# 8d4d2001cdb357e41633c234eb7501b5/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill6(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# imperialknight/breaker/892ef624d8bf3d7fc045f84825fd6104
|
||||
# 8d4d2001cdb357e41633c234eb7501b5/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill7(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill7(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 穿心刺
|
||||
@@ -340,59 +336,57 @@ class Skill11(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# imperialknight/breaker/2b340542e776818b78f3212af184bd6b
|
||||
# 8d4d2001cdb357e41633c234eb7501b5/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill12(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill12(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# imperialknight/breaker/1fea5a626f15230237946a11a9d11582
|
||||
# 8d4d2001cdb357e41633c234eb7501b5/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill13(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 无情铁律
|
||||
# imperialknight/breaker/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
@@ -542,25 +536,24 @@ class Skill18(ActiveSkill):
|
||||
# 暴击
|
||||
# imperialknight/breaker/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 8d4d2001cdb357e41633c234eb7501b5/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill19(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill19(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 旋风扫荡
|
||||
# imperialknight/breaker/8f73f243041c2d27739fe7696f02bf9b
|
||||
|
||||
@@ -8,71 +8,69 @@ prefix = "knight/chaos/cn/skillDetail"
|
||||
# 盾挑
|
||||
# knight/chaos/3c5604bdbb0240b8f130f59ab40509c3
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/3c5604bdbb0240b8f130f59ab40509c3
|
||||
# MIGRATION: character 中没有同名技能“盾挑”,暂不启用
|
||||
# class Skill0(ActiveSkill):
|
||||
# """
|
||||
# 用盾牌攻击敌人并使其浮空。\n
|
||||
# 转职为混沌魔灵或龙骑士后,技能类型变为独立攻击力。\n
|
||||
# [帝国骑士的基本技能。\n
|
||||
# 与敌人对战时,一边防守,一边寻找敌人的弱点,看准时机使用盾牌进行强力的攻击,让敌人防不胜防。\n
|
||||
# 只有完全掌握盾挑的人才有资格当上骑士团团长,千万不要小看这个技能。]\n
|
||||
# """
|
||||
# name = "盾挑"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (3,1)
|
||||
# position = 3
|
||||
# rangeLv = 3
|
||||
# cd = 2
|
||||
# mp = [0, 0]
|
||||
# uuid = "3c5604bdbb0240b8f130f59ab40509c3"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 盾牌挑击攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 浮空力比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill0(ActiveSkill):
|
||||
"""
|
||||
用盾牌攻击敌人并使其浮空。\n
|
||||
转职为混沌魔灵或龙骑士后,技能类型变为独立攻击力。\n
|
||||
[帝国骑士的基本技能。\n
|
||||
与敌人对战时,一边防守,一边寻找敌人的弱点,看准时机使用盾牌进行强力的攻击,让敌人防不胜防。\n
|
||||
只有完全掌握盾挑的人才有资格当上骑士团团长,千万不要小看这个技能。]\n
|
||||
"""
|
||||
name = "盾挑"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (3,1)
|
||||
position = 3
|
||||
rangeLv = 3
|
||||
cd = 2
|
||||
mp = [0, 0]
|
||||
uuid = "3c5604bdbb0240b8f130f59ab40509c3"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 盾牌挑击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 浮空力比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 强踢
|
||||
# knight/chaos/9dda3f4a849dba1a288dd65e116860f2
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/9dda3f4a849dba1a288dd65e116860f2
|
||||
# MIGRATION: character 中没有同名技能“强踢”,暂不启用
|
||||
# class Skill1(ActiveSkill):
|
||||
# """
|
||||
# 使用脚踢攻击前方敌人,威势之大甚至能够激起地上的沙石。\n
|
||||
# 沙石会使敌人进入失明和减速状态。 守护者在沙石的掩盖之下会增加回避率。\n
|
||||
# [帝国的大竞技场中经常能够看到这个技能的身影。 虽然手段有些卑劣,但是因为它的实用性,即使是把名誉看的很重的骑士们也会使用。\n
|
||||
# 只有为了国家和君主愿意牺牲小我的人才是真正的骑士。]\n
|
||||
# """
|
||||
# name = "强踢"
|
||||
# learnLv = 1
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (5,1)
|
||||
# position = 5
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [2, 350]
|
||||
# uuid = "9dda3f4a849dba1a288dd65e116860f2"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 脚踢攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 减速几率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 敌人移动速度减少 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 失明几率 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# # 失明持续时间 : {value4}秒
|
||||
# data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# # 回避率增加 : {value5}%
|
||||
# data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
class Skill1(ActiveSkill):
|
||||
"""
|
||||
使用脚踢攻击前方敌人,威势之大甚至能够激起地上的沙石。\n
|
||||
沙石会使敌人进入失明和减速状态。 守护者在沙石的掩盖之下会增加回避率。\n
|
||||
[帝国的大竞技场中经常能够看到这个技能的身影。 虽然手段有些卑劣,但是因为它的实用性,即使是把名誉看的很重的骑士们也会使用。\n
|
||||
只有为了国家和君主愿意牺牲小我的人才是真正的骑士。]\n
|
||||
"""
|
||||
name = "强踢"
|
||||
learnLv = 1
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (5,1)
|
||||
position = 5
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [2, 350]
|
||||
uuid = "9dda3f4a849dba1a288dd65e116860f2"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 脚踢攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 减速几率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 敌人移动速度减少 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 失明几率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 失明持续时间 : {value4}秒
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# 回避率增加 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
|
||||
# 盾牌转换
|
||||
# knight/chaos/8f73f243041c2d27739fe7696f02bf9b
|
||||
@@ -196,147 +194,142 @@ class Skill5(PassiveSkill):
|
||||
# 后跳
|
||||
# knight/chaos/7822d6d52e10964a6755f142c666b494
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill6(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
# knight/chaos/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
# MIGRATION: character 中没有同名技能“基础精通”,暂不启用
|
||||
# class Skill7(PassiveSkill):
|
||||
# """
|
||||
# 增加基本攻击、 前冲攻击、 跳跃攻击的攻击力。\n
|
||||
# 在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
|
||||
# """
|
||||
# name = "基础精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 115
|
||||
# maxLv = 200
|
||||
# cellPos = (1,0)
|
||||
# position = 1
|
||||
# rangeLv = 1
|
||||
# uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 基本攻击力变化率 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 前冲攻击力变化率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 跳跃攻击力变化率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill7(PassiveSkill):
|
||||
"""
|
||||
增加基本攻击、 前冲攻击、 跳跃攻击的攻击力。\n
|
||||
在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
|
||||
"""
|
||||
name = "基础精通"
|
||||
learnLv = 1
|
||||
masterLv = 115
|
||||
maxLv = 200
|
||||
cellPos = (1,0)
|
||||
position = 1
|
||||
rangeLv = 1
|
||||
uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 基本攻击力变化率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 前冲攻击力变化率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 跳跃攻击力变化率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 受身蹲伏
|
||||
# knight/chaos/ce26c6b69d02a440a81b552bec94f03b
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill8(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# knight/chaos/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill9(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# knight/chaos/892ef624d8bf3d7fc045f84825fd6104
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill10(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill10(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 盾击
|
||||
# knight/chaos/717f1e2104fe4b796f800352fa143ecc
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/717f1e2104fe4b796f800352fa143ecc
|
||||
class Skill10(ActiveSkill):
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
挥舞盾牌对敌人进行强力攻击,并使其进入眩晕状态。\n
|
||||
追加操作时可以提起盾牌向前突进。\n
|
||||
@@ -371,39 +364,38 @@ class Skill10(ActiveSkill):
|
||||
# 命运之轮
|
||||
# knight/chaos/4655101518604f874721b3cc249aae10
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/4655101518604f874721b3cc249aae10
|
||||
# MIGRATION: character 中没有同名技能“命运之轮”,暂不启用
|
||||
# class Skill12(ActiveSkill):
|
||||
# """
|
||||
# 使用盾牌将敌人拉过来后,将其挑至空中禁锢在命运之轮中。\n
|
||||
# 对无法抓取的敌人不适用控制效果。\n
|
||||
# 转职为混沌魔灵或龙骑士后,技能类型变为独立攻击力。\n
|
||||
# [命运之轮开始旋转了。]\n
|
||||
# """
|
||||
# name = "命运之轮"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (7,2)
|
||||
# position = 7
|
||||
# rangeLv = 2
|
||||
# cd = 8
|
||||
# mp = [5, 250]
|
||||
# uuid = "4655101518604f874721b3cc249aae10"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 拉扯攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 挑飞攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 命运之轮持续时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
使用盾牌将敌人拉过来后,将其挑至空中禁锢在命运之轮中。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
转职为混沌魔灵或龙骑士后,技能类型变为独立攻击力。\n
|
||||
[命运之轮开始旋转了。]\n
|
||||
"""
|
||||
name = "命运之轮"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (7,2)
|
||||
position = 7
|
||||
rangeLv = 2
|
||||
cd = 8
|
||||
mp = [5, 250]
|
||||
uuid = "4655101518604f874721b3cc249aae10"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 拉扯攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 挑飞攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 命运之轮持续时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 自动防御
|
||||
# knight/chaos/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
class Skill12(PassiveSkill):
|
||||
class Skill13(PassiveSkill):
|
||||
"""
|
||||
学习此技能后,在任何情况下都有几率抵挡敌人的攻击并降低所受伤害。\n
|
||||
[利剑和盾牌从来都不是骑士们杀伐的理由,因为他们知道在利剑和盾牌的后面有着他们要保护的人。]\n
|
||||
@@ -432,7 +424,7 @@ class Skill12(PassiveSkill):
|
||||
# 盾牌格挡
|
||||
# knight/chaos/0969cd4054d93da07708108c0cc1c4b5
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/0969cd4054d93da07708108c0cc1c4b5
|
||||
class Skill13(ActiveSkill):
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
使用盾牌格挡敌人的攻击。 防御成功时按下基本攻击键,则会使用盾牌反击; 若按下前方向键,则会使用手中的武器进行反击。\n
|
||||
反击后,按住技能键可抓取敌人。\n
|
||||
@@ -481,7 +473,7 @@ class Skill13(ActiveSkill):
|
||||
# 致命突刺
|
||||
# knight/chaos/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
class Skill14(ActiveSkill):
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
对敌人施放强力的刺击。\n
|
||||
蓄气后发动,可以增加攻击力、 突刺距离和范围。\n
|
||||
@@ -526,7 +518,7 @@ class Skill14(ActiveSkill):
|
||||
# 跳斩
|
||||
# knight/chaos/c9664191611af31142e052dfaef84530
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/c9664191611af31142e052dfaef84530
|
||||
class Skill15(ActiveSkill):
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
向前方跳跃劈砍敌人。\n
|
||||
对倒地状态的敌人造成控制效果和更高的伤害。\n
|
||||
@@ -557,7 +549,7 @@ class Skill15(ActiveSkill):
|
||||
# 飞跃截击
|
||||
# knight/chaos/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/cfacda0647b9a0f595df2c2aad30c18d
|
||||
class Skill16(ActiveSkill):
|
||||
class Skill17(ActiveSkill):
|
||||
"""
|
||||
快速的跳向空中的敌人,并用盾牌将其击落,并产生冲击波。\n
|
||||
[拿着厚重的盾牌,怎么会跳得这样轻盈?]\n
|
||||
@@ -588,64 +580,62 @@ class Skill16(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# knight/chaos/2b340542e776818b78f3212af184bd6b
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill18(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill18(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# knight/chaos/1fea5a626f15230237946a11a9d11582
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill19(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 防御姿态
|
||||
# knight/chaos/45442bbbe33540b4deeec29437dae70c
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/45442bbbe33540b4deeec29437dae70c
|
||||
class Skill19(PassiveSkill):
|
||||
class Skill20(PassiveSkill):
|
||||
"""
|
||||
可以在盾牌格挡中进行移动和前冲。 被击一定次数后会解除防御姿态。\n
|
||||
- [转职为精灵骑士后追加功能] -\n
|
||||
@@ -675,7 +665,7 @@ class Skill19(PassiveSkill):
|
||||
# 破武之轮
|
||||
# knight/chaos/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
class Skill20(ActiveSkill):
|
||||
class Skill21(ActiveSkill):
|
||||
"""
|
||||
挥剑向前方发射齿轮状的剑气。\n
|
||||
被击中的敌人会在一段时间内进入破武器状态。\n
|
||||
@@ -731,7 +721,7 @@ class Skill20(ActiveSkill):
|
||||
# 魔灵召唤 : 波拉斯
|
||||
# knight/chaos/d296043df164385a14cb973c8c7c4d07
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/d296043df164385a14cb973c8c7c4d07
|
||||
class Skill21(ActiveSkill):
|
||||
class Skill22(ActiveSkill):
|
||||
"""
|
||||
召唤魔灵战士波拉斯。\n
|
||||
波拉斯是魔灵战士中最基本的兵种,使用短剑进行攻击。\n
|
||||
@@ -763,7 +753,7 @@ class Skill21(ActiveSkill):
|
||||
# 魔灵召唤 : 瓦尔琪
|
||||
# knight/chaos/28b583c75a49103a1d8aabf799c000a4
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/28b583c75a49103a1d8aabf799c000a4
|
||||
class Skill22(ActiveSkill):
|
||||
class Skill23(ActiveSkill):
|
||||
"""
|
||||
召唤魔灵法师幸运瓦尔琪。\n
|
||||
瓦尔琪是魔灵法师中最基本的兵种,使用魔法弹攻击敌人。\n
|
||||
@@ -796,7 +786,7 @@ class Skill22(ActiveSkill):
|
||||
# 军团遣散
|
||||
# knight/chaos/8510294202d0e042dd29a2422fc6770d
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/8510294202d0e042dd29a2422fc6770d
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
解除对所有魔灵战士和魔灵法师的召唤。\n
|
||||
"""
|
||||
@@ -818,7 +808,7 @@ class Skill23(ActiveSkill):
|
||||
# 军团列队
|
||||
# knight/chaos/dcb31a63ef58954f44ff2070c42a9a98
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/dcb31a63ef58954f44ff2070c42a9a98
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
使魔灵战士在前方列队。 魔灵战士一起从空中落下并排成一列,落地时产生吸附敌人的冲击波,对敌人造成伤害。 攻击后,魔灵战士会保持原先的列队阵型。\n
|
||||
在决斗场中无法吸附敌人。\n
|
||||
@@ -848,7 +838,7 @@ class Skill24(ActiveSkill):
|
||||
# 魔灵血统
|
||||
# knight/chaos/7e904ea3d2a9faa054604e55120a9268
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/7e904ea3d2a9faa054604e55120a9268
|
||||
class Skill25(PassiveSkill):
|
||||
class Skill26(PassiveSkill):
|
||||
"""
|
||||
增加魔法暴击率、 基本攻击力和转职技能攻击力。 装备短剑时,额外增加命中率。\n
|
||||
在决斗场中,不增加基本攻击和技能攻击力。\n
|
||||
@@ -879,7 +869,7 @@ class Skill25(PassiveSkill):
|
||||
# 魔灵随行
|
||||
# knight/chaos/dbf8b30c7057032af0d68fcfa289fdae
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/dbf8b30c7057032af0d68fcfa289fdae
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
命令所有已召唤出的魔灵战士和魔灵法师停止攻击,并使其跟随混沌魔灵。\n
|
||||
"""
|
||||
@@ -902,7 +892,7 @@ class Skill26(ActiveSkill):
|
||||
# 力量法则
|
||||
# knight/chaos/d0cdaca82892e54097f22a1f60817048
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/d0cdaca82892e54097f22a1f60817048
|
||||
class Skill27(PassiveSkill):
|
||||
class Skill28(PassiveSkill):
|
||||
"""
|
||||
混沌魔灵和魔灵战士之间的关系,遵循着力量法则的支配。\n
|
||||
增加混沌魔灵特定技能的攻击力。\n
|
||||
@@ -930,7 +920,7 @@ class Skill27(PassiveSkill):
|
||||
# 魔灵召唤 : 狂暴布洛克
|
||||
# knight/chaos/6e33d47e6622ce03b6defdd912140270
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/6e33d47e6622ce03b6defdd912140270
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
召唤狂暴战士布洛克。\n
|
||||
布洛克是位非常优秀的狂战士,他疯狂地攻击足以令任何敌人头痛。\n
|
||||
@@ -976,7 +966,7 @@ class Skill28(ActiveSkill):
|
||||
# 魔灵炸弹
|
||||
# knight/chaos/1b1cfab062e0768bcc889e33e1f30dbf
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/1b1cfab062e0768bcc889e33e1f30dbf
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
用脚将前方的魔灵战士踢向敌人并引爆。 魔灵战士爆炸并给范围内的敌人造成伤害,而魔灵战士因爆炸冲击力短暂进入眩晕状态。\n
|
||||
爆炸的魔灵战士数量越多,攻击范围越广。 可以通过按前/后方向键,调节魔灵战士飞出的距离。\n
|
||||
@@ -1039,7 +1029,7 @@ class Skill29(ActiveSkill):
|
||||
# 连锁共振
|
||||
# knight/chaos/d53301bb328baf12a3ae482cc6a565dd
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/d53301bb328baf12a3ae482cc6a565dd
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
挥剑砍向敌人的同时,使周围的魔灵战士生连锁共振。 振动中的魔灵战士也会使敌人共振,让敌人无法移动并受到多段伤害。\n
|
||||
被共振击中的敌人会进入混乱状态,结束共振状态的魔灵战士的攻击力会大幅上升,效果持续一定时间。\n
|
||||
@@ -1094,30 +1084,29 @@ class Skill30(ActiveSkill):
|
||||
# 暴击
|
||||
# knight/chaos/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill32(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill32(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 魔灵召唤 : 假面杰森
|
||||
# knight/chaos/ca75c965f20a150f99f54155a37400df
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/ca75c965f20a150f99f54155a37400df
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
召唤凝胶假面杰森。\n
|
||||
他的攻击能够让敌人的动作变得非常缓慢。\n
|
||||
@@ -1157,7 +1146,7 @@ class Skill32(ActiveSkill):
|
||||
# 魔灵召唤 : 大画家芭芘
|
||||
# knight/chaos/f0cc2c950f3bdf4103c75fa496bcac34
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/f0cc2c950f3bdf4103c75fa496bcac34
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
召唤大画家芭芘。\n
|
||||
芭芘是一个辅助型法师。\n
|
||||
@@ -1193,7 +1182,7 @@ class Skill33(ActiveSkill):
|
||||
# 绝对魅力
|
||||
# knight/chaos/b3659936a9a74c4ed6f7faf07cca1f9e
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/b3659936a9a74c4ed6f7faf07cca1f9e
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
混沌魔灵凭借强势的领袖魅力,震慑周围魔灵,强制魔灵听从命令。\n
|
||||
被震慑的魔灵一段时间内技能攻击力将会得到提升,并配合混沌魔灵的基本攻击,一同攻击敌人。\n
|
||||
@@ -1247,7 +1236,7 @@ class Skill34(ActiveSkill):
|
||||
# 魔幻旋风
|
||||
# knight/chaos/8572675ec6a1f50b6eff6a867376c2de
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/8572675ec6a1f50b6eff6a867376c2de
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
产生强力的旋风对敌人造成多段伤害,同时吸附周围的敌人和魔灵。\n
|
||||
施放时,发动增加混沌魔灵防御力的阵型效果,然后魔灵们摆成魔幻旋风阵型。\n
|
||||
@@ -1285,7 +1274,7 @@ class Skill35(ActiveSkill):
|
||||
# 魔灵召唤 : 旋转小冯
|
||||
# knight/chaos/51a08fd0c90f0a5276cd552047fac93d
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/51a08fd0c90f0a5276cd552047fac93d
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
召唤旋转小冯。\n
|
||||
小冯可以不停地旋转并给予敌人伤害。\n
|
||||
@@ -1322,7 +1311,7 @@ class Skill36(ActiveSkill):
|
||||
# 魔灵召唤 : 小吸血鬼夏伊
|
||||
# knight/chaos/147d005ac868e0de52b1f255eea35d62
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/147d005ac868e0de52b1f255eea35d62
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
召唤小吸血鬼夏伊。\n
|
||||
夏伊出身自吸血鬼一族,可以吸取敌人的血液和并使敌人进入石化状态。\n
|
||||
@@ -1362,7 +1351,7 @@ class Skill37(ActiveSkill):
|
||||
# 思维风暴
|
||||
# knight/chaos/c77a417c43de80c4ce32c1ed405d174a
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/c77a417c43de80c4ce32c1ed405d174a
|
||||
class Skill38(ActiveSkill):
|
||||
class Skill39(ActiveSkill):
|
||||
"""
|
||||
持续时间内增加混沌魔灵的攻击速度、 基本攻击力和技能攻击力。\n
|
||||
"""
|
||||
@@ -1390,7 +1379,7 @@ class Skill38(ActiveSkill):
|
||||
# 毁灭突进
|
||||
# knight/chaos/852f8ad797db4dca1405cb3e77198401
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/852f8ad797db4dca1405cb3e77198401
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
向敌人突进并施展强力的斩击。 同时已召唤的魔灵战士也会一起突进并施展攻击。\n
|
||||
施放时,发动增加混沌魔灵和魔灵移动速度的阵型效果,然后魔灵们摆成毁灭突进阵型。\n
|
||||
@@ -1434,7 +1423,7 @@ class Skill39(ActiveSkill):
|
||||
# 魔灵召唤 : 大富翁鲁邦
|
||||
# knight/chaos/47bd4871f29defc2a0021ee9261d7a5b
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/47bd4871f29defc2a0021ee9261d7a5b
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
召唤大富翁鲁邦。\n
|
||||
鲁邦能够制造魔法硬币砸向敌人,使其受到大量伤害。\n
|
||||
@@ -1490,7 +1479,7 @@ class Skill40(ActiveSkill):
|
||||
# 灵性转换
|
||||
# knight/chaos/38612d8f2561edc2eb68d5057a837bfa
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/38612d8f2561edc2eb68d5057a837bfa
|
||||
class Skill41(ActiveSkill):
|
||||
class Skill42(ActiveSkill):
|
||||
"""
|
||||
转换魔灵战士和魔灵法师们的攻击属性。 施放技能后,可以利用方向键和空格键选择要转换的攻击属性。 可变更属性为火、 冰、 光、 暗和无属性。\n
|
||||
"""
|
||||
@@ -1516,7 +1505,7 @@ class Skill41(ActiveSkill):
|
||||
# 翔空剑
|
||||
# knight/chaos/ecc23c980ea71450c0ad0c3fd232f329
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/ecc23c980ea71450c0ad0c3fd232f329
|
||||
class Skill42(ActiveSkill):
|
||||
class Skill43(ActiveSkill):
|
||||
"""
|
||||
使用闪电剑斩击并固定住敌人,多次斩击后施加额外伤害。 最后对固定住的怪物施展雷击攻击。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
@@ -1590,7 +1579,7 @@ class Skill42(ActiveSkill):
|
||||
# 魔灵召唤 : 迪克老爹
|
||||
# knight/chaos/b163d099c8cc27fdb6fd3639c2ee6df9
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/b163d099c8cc27fdb6fd3639c2ee6df9
|
||||
class Skill43(ActiveSkill):
|
||||
class Skill44(ActiveSkill):
|
||||
"""
|
||||
召唤迪克老爹。\n
|
||||
迪克是挥舞巨剑的战士,使用强有力的斩击攻击敌人。\n
|
||||
@@ -1648,7 +1637,7 @@ class Skill43(ActiveSkill):
|
||||
# 碎灵之击
|
||||
# knight/chaos/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
class Skill44(ActiveSkill):
|
||||
class Skill45(ActiveSkill):
|
||||
"""
|
||||
向前方发动大范围强力的横扫攻击,被剑扫到的魔灵会向前方飞出并爆炸。 可以利用方向键指定爆炸位置。\n
|
||||
红心女皇的命运红心若适用于魔灵,魔灵爆炸后会消耗红心原地复活。\n
|
||||
@@ -1763,7 +1752,7 @@ class Skill44(ActiveSkill):
|
||||
# 魔灵召唤 : 红心女皇艾莉莎
|
||||
# knight/chaos/669f1428193f61f9d92c743b72438c4d
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/669f1428193f61f9d92c743b72438c4d
|
||||
class Skill45(ActiveSkill):
|
||||
class Skill46(ActiveSkill):
|
||||
"""
|
||||
召唤红心女皇艾莉莎。\n
|
||||
艾莉莎是魔灵法师的女皇,她能够用强大的魔法攻击敌人或强化魔灵战士。\n
|
||||
@@ -1817,7 +1806,7 @@ class Skill45(ActiveSkill):
|
||||
# 聚灵升空剑
|
||||
# knight/chaos/c7bf7ccab413009640e65ca6f2f0263a
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/c7bf7ccab413009640e65ca6f2f0263a
|
||||
class Skill46(ActiveSkill):
|
||||
class Skill47(ActiveSkill):
|
||||
"""
|
||||
使用连续的斩击攻击敌人,然后与魔灵一起高高跳起后猛击地面,发出终结敌人的强力一击。 混沌魔灵准备攻击时,魔灵战士按现有阵型列队后,向前方突进并拖动周围的敌人位移。\n
|
||||
魔灵法师和魔灵战士会集中攻击第一次斩击命中的敌人。\n
|
||||
@@ -1881,7 +1870,7 @@ class Skill46(ActiveSkill):
|
||||
# 魔能榨取
|
||||
# knight/chaos/b8f4966608e4ebb3cc80ba4eac3649bb
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/b8f4966608e4ebb3cc80ba4eac3649bb
|
||||
class Skill47(PassiveSkill):
|
||||
class Skill48(PassiveSkill):
|
||||
"""
|
||||
混沌魔灵完美操控魔灵,在战场上不断榨取魔灵们的力量。\n
|
||||
存在1个及以上魔灵时,增加混沌魔灵的基本攻击力和技能攻击力。\n
|
||||
@@ -1910,7 +1899,7 @@ class Skill47(PassiveSkill):
|
||||
# 魔神百裂拳
|
||||
# knight/chaos/6a1d1f08a6572be420bb3a256c44c015
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/6a1d1f08a6572be420bb3a256c44c015
|
||||
class Skill48(ActiveSkill):
|
||||
class Skill49(ActiveSkill):
|
||||
"""
|
||||
召唤魔神亚丁的臂膀对敌人进行乱舞攻击并吸附敌人。 乱舞结束后会从地面中召唤出一个巨大的拳头击飞敌人。 若施放后连续按X键,则可以更快的进行攻击。\n
|
||||
技能伤害会随所召唤的魔灵数量增加而提升。\n
|
||||
@@ -1952,7 +1941,7 @@ class Skill48(ActiveSkill):
|
||||
# 黑暗冲击
|
||||
# knight/chaos/1812a1ece67bb37b6b44b54766450064
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/1812a1ece67bb37b6b44b54766450064
|
||||
class Skill49(ActiveSkill):
|
||||
class Skill50(ActiveSkill):
|
||||
"""
|
||||
使用锁链捆住魔灵战士,利用它们进行攻击。\n
|
||||
魔灵战士借着锁链的力量向外推出,接着混沌魔灵使地面出现黑色裂缝,裂缝会一直延伸到魔灵战士所在的位置。 之后,从裂缝中产生巨大的冲击波,对范围内的敌人造成大量伤害,并使被击中的敌人进入失明状态。\n
|
||||
@@ -2016,7 +2005,7 @@ class Skill49(ActiveSkill):
|
||||
# 午夜嘉年华
|
||||
# knight/chaos/d89f26862e348a801b30bb9fd7125db5
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/d89f26862e348a801b30bb9fd7125db5
|
||||
class Skill50(ActiveSkill):
|
||||
class Skill51(ActiveSkill):
|
||||
"""
|
||||
魔灵法师汇集力量生成强力能量门。 能量门中降下能量柱,对敌人造成伤害。\n
|
||||
可以与[魔幻旋风]、 [毁灭突进]、 [翔空剑]、 [聚灵升空剑]、 [魔灵乱舞]、 [绽放·终章]连接施放。\n
|
||||
@@ -2067,7 +2056,7 @@ class Skill50(ActiveSkill):
|
||||
# 亚丁之力
|
||||
# knight/chaos/e5c09f9132a48dc1d695968592cc5878
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/e5c09f9132a48dc1d695968592cc5878
|
||||
class Skill51(PassiveSkill):
|
||||
class Skill52(PassiveSkill):
|
||||
"""
|
||||
召唤亚丁的化身。亚丁的化身会增加魔神的魔法暴击率,跟随魔神亚丁,强化技能攻击力并施加多种有益效果。\n
|
||||
- [特定技能增加攻击力] -\n
|
||||
@@ -2110,7 +2099,7 @@ class Skill51(PassiveSkill):
|
||||
# 绚丽耀光
|
||||
# knight/chaos/e0daa922b19cdc35de879e938361464e
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/e0daa922b19cdc35de879e938361464e
|
||||
class Skill52(ActiveSkill):
|
||||
class Skill53(ActiveSkill):
|
||||
"""
|
||||
混沌魔灵和魔灵法师将所有力量集中于一点,蓄气后向前方发射强烈的激光。\n
|
||||
如果没有已召唤的魔灵法师,则施放[绚丽耀光]时会召唤所有可召唤的魔灵法师。\n
|
||||
@@ -2166,7 +2155,7 @@ class Skill52(ActiveSkill):
|
||||
# 魔灵乱舞
|
||||
# knight/chaos/0fbb8de70002ad34f046c94c2cb3e863
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/0fbb8de70002ad34f046c94c2cb3e863
|
||||
class Skill53(ActiveSkill):
|
||||
class Skill54(ActiveSkill):
|
||||
"""
|
||||
大力挥舞盾牌吸附并控制大范围的敌人后,黑曜神与魔灵战士们和敌人展开乱斗。\n
|
||||
乱斗过程中,可以持续把附近的敌人拉过来,连按技能键或攻击键可以减少乱斗的间隔。\n
|
||||
@@ -2226,7 +2215,7 @@ class Skill53(ActiveSkill):
|
||||
# 黑曜之眸 : 亚丁降临
|
||||
# knight/chaos/c5a2956d8ed3af1746ed2f76ca971a09
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/c5a2956d8ed3af1746ed2f76ca971a09
|
||||
class Skill54(ActiveSkill):
|
||||
class Skill55(ActiveSkill):
|
||||
"""
|
||||
召唤存在于异次元空间的‘黑色太阳神’亚丁,毁灭一切。\n
|
||||
"""
|
||||
@@ -2258,7 +2247,7 @@ class Skill54(ActiveSkill):
|
||||
# 黑色曜日
|
||||
# knight/chaos/02ac8e048f7bbcfa616e74ac68988872
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/02ac8e048f7bbcfa616e74ac68988872
|
||||
class Skill55(PassiveSkill):
|
||||
class Skill56(PassiveSkill):
|
||||
"""
|
||||
“黑色曜日即是亚丁的权能,亦是其力量根源”,皓曦·混沌魔灵被魔神的力量唤醒恶魔本能,切身领悟到此真谛。\n
|
||||
学习后,[绝对魅力]熄灭,随[绝对魅力]技能等级产生的效果直接适用于魔灵。 增加基本攻击和除[魔幻旋风]之外的转职技能的攻击力,变更部分技能效果。\n
|
||||
@@ -2290,7 +2279,7 @@ class Skill55(PassiveSkill):
|
||||
# 绽放·终章
|
||||
# knight/chaos/ca2536eb56df0e812c88c59cabd38be0
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/ca2536eb56df0e812c88c59cabd38be0
|
||||
class Skill56(ActiveSkill):
|
||||
class Skill57(ActiveSkill):
|
||||
"""
|
||||
喷涌魔神火焰后,变形为黑色曜日形态,燃烧周围的敌人。\n
|
||||
魔神火焰会蔓延到麾下的魔灵战士身上,当魔灵战士攻击敌人时,引发火焰爆炸。\n
|
||||
@@ -2330,7 +2319,7 @@ class Skill56(ActiveSkill):
|
||||
# 盛宴·恶之祭典
|
||||
# knight/chaos/7f9ffcd296361f1367b8b74e773d5e99
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/7f9ffcd296361f1367b8b74e773d5e99
|
||||
class Skill57(ActiveSkill):
|
||||
class Skill58(ActiveSkill):
|
||||
"""
|
||||
皓曦·混沌魔灵激发亚丁的权能,被其巨大的力量所吸引的魔灵排列在前方。 皓曦·混沌魔灵撕裂魔灵们的表面,用剑吸收他们真正的力量,并挥动巨大的亚丁之剑,降下庆典的帷幕。\n
|
||||
[三次觉醒技能]\n
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -139,24 +139,23 @@ class Skill2(ActiveSkill):
|
||||
# 后跳
|
||||
# knight/elven_knight/7822d6d52e10964a6755f142c666b494
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill3(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill3(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -193,95 +192,92 @@ class Skill4(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# knight/elven_knight/ce26c6b69d02a440a81b552bec94f03b
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# knight/elven_knight/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill6(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# knight/elven_knight/892ef624d8bf3d7fc045f84825fd6104
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill7(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill7(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 盾击
|
||||
# knight/elven_knight/717f1e2104fe4b796f800352fa143ecc
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/717f1e2104fe4b796f800352fa143ecc
|
||||
class Skill7(ActiveSkill):
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
挥舞盾牌对敌人进行强力攻击,并使其进入眩晕状态。\n
|
||||
追加操作时可以提起盾牌向前突进。\n
|
||||
@@ -318,7 +314,7 @@ class Skill7(ActiveSkill):
|
||||
# 命运之轮
|
||||
# knight/elven_knight/4655101518604f874721b3cc249aae10
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/4655101518604f874721b3cc249aae10
|
||||
class Skill8(ActiveSkill):
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
使用盾牌将敌人拉过来后,将其挑至空中禁锢在命运之轮中。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
@@ -364,7 +360,7 @@ class Skill8(ActiveSkill):
|
||||
# 自动防御
|
||||
# knight/elven_knight/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
class Skill9(PassiveSkill):
|
||||
class Skill10(PassiveSkill):
|
||||
"""
|
||||
学习此技能后,在任何情况下都有几率抵挡敌人的攻击并降低所受伤害。\n
|
||||
[利剑和盾牌从来都不是骑士们杀伐的理由,因为他们知道在利剑和盾牌的后面有着他们要保护的人。]\n
|
||||
@@ -395,7 +391,7 @@ class Skill9(PassiveSkill):
|
||||
# 盾牌格挡
|
||||
# knight/elven_knight/0969cd4054d93da07708108c0cc1c4b5
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/0969cd4054d93da07708108c0cc1c4b5
|
||||
class Skill10(ActiveSkill):
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
使用盾牌格挡敌人的攻击。 防御成功时按下基本攻击键,则会使用盾牌反击; 若按下前方向键,则会使用手中的武器进行反击。\n
|
||||
反击后,按住技能键可抓取敌人。\n
|
||||
@@ -447,7 +443,7 @@ class Skill10(ActiveSkill):
|
||||
# 致命突刺
|
||||
# knight/elven_knight/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
class Skill11(ActiveSkill):
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
对敌人施放强力的刺击。\n
|
||||
蓄气后发动,可以增加攻击力、 突刺距离和范围。\n
|
||||
@@ -496,7 +492,7 @@ class Skill11(ActiveSkill):
|
||||
# 跳斩
|
||||
# knight/elven_knight/c9664191611af31142e052dfaef84530
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/c9664191611af31142e052dfaef84530
|
||||
class Skill12(ActiveSkill):
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
向前方跳跃劈砍敌人。\n
|
||||
对倒地状态的敌人造成控制效果和更高的伤害。\n
|
||||
@@ -529,7 +525,7 @@ class Skill12(ActiveSkill):
|
||||
# 飞跃截击
|
||||
# knight/elven_knight/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/cfacda0647b9a0f595df2c2aad30c18d
|
||||
class Skill13(ActiveSkill):
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
快速的跳向空中的敌人,并用盾牌将其击落,并产生冲击波。\n
|
||||
[拿着厚重的盾牌,怎么会跳得这样轻盈?]\n
|
||||
@@ -562,64 +558,62 @@ class Skill13(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# knight/elven_knight/2b340542e776818b78f3212af184bd6b
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill15(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill15(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# knight/elven_knight/1fea5a626f15230237946a11a9d11582
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill16(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 防御姿态
|
||||
# knight/elven_knight/45442bbbe33540b4deeec29437dae70c
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/45442bbbe33540b4deeec29437dae70c
|
||||
class Skill16(PassiveSkill):
|
||||
class Skill17(PassiveSkill):
|
||||
"""
|
||||
可以在盾牌格挡中进行移动和前冲。 被击一定次数后会解除防御姿态。\n
|
||||
- [转职为精灵骑士后追加功能] -\n
|
||||
@@ -649,7 +643,7 @@ class Skill16(PassiveSkill):
|
||||
# 破武之轮
|
||||
# knight/elven_knight/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
class Skill17(ActiveSkill):
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
挥剑向前方发射齿轮状的剑气。\n
|
||||
被击中的敌人会在一段时间内进入破武器状态。\n
|
||||
@@ -709,7 +703,7 @@ class Skill17(ActiveSkill):
|
||||
# 骑乘召唤
|
||||
# knight/elven_knight/a6c8f69107f8c4f5d1a0c7a57d000290
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/a6c8f69107f8c4f5d1a0c7a57d000290
|
||||
class Skill18(ActiveSkill):
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
召唤并骑乘守护独角兽进行协同作战,效果持续一段时间。\n
|
||||
骑乘时进入霸体状态,当独角兽的体力变成0的时候会提前解除骑乘状态。\n
|
||||
@@ -859,7 +853,7 @@ class Skill18(ActiveSkill):
|
||||
# 愤怒冲撞
|
||||
# knight/elven_knight/dcd536f1674630f01fc9667bb202b851
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/dcd536f1674630f01fc9667bb202b851
|
||||
class Skill19(ActiveSkill):
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
以野蛮之力冲撞敌人,并使敌人进入眩晕状态。\n
|
||||
"""
|
||||
@@ -897,7 +891,7 @@ class Skill19(ActiveSkill):
|
||||
# 骑士守护
|
||||
# knight/elven_knight/23a5e0fba03283cb1b324a847b3fe370
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/23a5e0fba03283cb1b324a847b3fe370
|
||||
class Skill20(PassiveSkill):
|
||||
class Skill21(PassiveSkill):
|
||||
"""
|
||||
受到致命一击后,会出现独角兽复活精灵骑士。\n
|
||||
独角兽会在一段时间内攻击敌人来保护精灵骑士。\n
|
||||
@@ -931,7 +925,7 @@ class Skill20(PassiveSkill):
|
||||
# 蔷薇护甲
|
||||
# knight/elven_knight/0ed3148658fe37b3336ccb718dc0fdb0
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/0ed3148658fe37b3336ccb718dc0fdb0
|
||||
class Skill21(ActiveSkill):
|
||||
class Skill22(ActiveSkill):
|
||||
"""
|
||||
穿上蔷薇护甲,被击时将伤害反弹给敌人,效果持续一定时间。 玫瑰存在时增加自身硬直,每次发射玫瑰刺时都会减少玫瑰的数量。\n
|
||||
[美丽玫瑰很可能是个甜蜜的陷阱,一旦陷入,便无法自拔。]\n
|
||||
@@ -975,7 +969,7 @@ class Skill21(ActiveSkill):
|
||||
# 战吼
|
||||
# knight/elven_knight/01384bbfc346775d1267fa0bc4ca605f
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/01384bbfc346775d1267fa0bc4ca605f
|
||||
class Skill22(ActiveSkill):
|
||||
class Skill23(ActiveSkill):
|
||||
"""
|
||||
发出战吼鼓舞自己。 增加攻击力和命中率,效果持续一段时间。\n
|
||||
"""
|
||||
@@ -1003,7 +997,7 @@ class Skill22(ActiveSkill):
|
||||
# 骑士信念
|
||||
# knight/elven_knight/92360eab6e1f378902018eca681ac629
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/92360eab6e1f378902018eca681ac629
|
||||
class Skill23(PassiveSkill):
|
||||
class Skill24(PassiveSkill):
|
||||
"""
|
||||
骑士的信念在鼓舞着精灵骑士进行战斗,减少除[天马流星落]、 [暮光之灵 : 黄昏独角兽]、 [生命之律·神木擎天]之外技能的冷却时间,同时增加物理攻击力和物理暴击率。\n
|
||||
装备巨剑时,减少魔法值消耗量。\n
|
||||
@@ -1035,7 +1029,7 @@ class Skill23(PassiveSkill):
|
||||
# 伟大的意志
|
||||
# knight/elven_knight/506e7ed77d517419a6e1c437a2cedb17
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/506e7ed77d517419a6e1c437a2cedb17
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
解除自身的异常状态。\n
|
||||
可解除感电、 石化、 束缚、 出血、 中毒、 诅咒、 冰冻、 减速、 失明、 睡眠、 灼伤、 混乱、 破武器、 破甲、 崩裂等异常状态。\n
|
||||
@@ -1063,7 +1057,7 @@ class Skill24(ActiveSkill):
|
||||
# 审判之盾
|
||||
# knight/elven_knight/9bff7f2559e003766fee2853dca00631
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/9bff7f2559e003766fee2853dca00631
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
将自然之力注入到盾牌内并挥舞盾牌攻击敌人。\n
|
||||
命中时使敌人进入审判状态,攻击审判状态的敌人能造成额外伤害。\n
|
||||
@@ -1103,7 +1097,7 @@ class Skill25(ActiveSkill):
|
||||
# 守护神鹿
|
||||
# knight/elven_knight/762c4e6d030eaf0abbfe1fec2b298574
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/762c4e6d030eaf0abbfe1fec2b298574
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
将神鹿精灵的力量赋予在利剑上对敌人进行攻击。\n
|
||||
被击中的敌人会受到多段攻击并浮空。\n
|
||||
@@ -1139,7 +1133,7 @@ class Skill26(ActiveSkill):
|
||||
# 暴击
|
||||
# knight/elven_knight/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/fc1262c19f3d0477ee8eda47b8db8696
|
||||
class Skill27(PassiveSkill):
|
||||
class Skill28(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
@@ -1162,7 +1156,7 @@ class Skill27(PassiveSkill):
|
||||
# 破甲冲击
|
||||
# knight/elven_knight/5dc7008b12a459325b548b0715c6b73c
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/5dc7008b12a459325b548b0715c6b73c
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
产生强力的冲击波,对周围的敌人造成伤害。\n
|
||||
可以在空中施放。\n
|
||||
@@ -1198,7 +1192,7 @@ class Skill28(ActiveSkill):
|
||||
# 自然守护
|
||||
# knight/elven_knight/8ee0099656df08a0b39225f8a21d514b
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/8ee0099656df08a0b39225f8a21d514b
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
因受到自然守护,提升自身防御力,持续一段时间。\n
|
||||
自然守护持续时间内,自身处于霸体状态,并增加物理防御力和魔法防御力。\n
|
||||
@@ -1234,7 +1228,7 @@ class Skill29(ActiveSkill):
|
||||
# 剑盾猛攻
|
||||
# knight/elven_knight/3d8f3d438405d79f8d3ed68072674d1e
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/3d8f3d438405d79f8d3ed68072674d1e
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
在一定时间内,施放其他技能后会出现[剑盾猛攻]能量,可以强制发动该技能,无间断地对敌人进行盾牌攻击。\n
|
||||
盾牌攻击时可以向前移动进行推进攻击。\n
|
||||
@@ -1292,7 +1286,7 @@ class Skill30(ActiveSkill):
|
||||
# 神木刺击
|
||||
# knight/elven_knight/1dad88963abdc96b091fcab185a8820d
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/1dad88963abdc96b091fcab185a8820d
|
||||
class Skill31(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
把树精灵的力量赋予在剑上,向前发动刺击攻击。\n
|
||||
"""
|
||||
@@ -1323,7 +1317,7 @@ class Skill31(ActiveSkill):
|
||||
# 精灵之跃
|
||||
# knight/elven_knight/04883563896fe1adac7505c6146b5f59
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/04883563896fe1adac7505c6146b5f59
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
跳起来冲向敌人,并在落地时产生冲击波。\n
|
||||
蓄气后发动,会增加跳跃距离。\n
|
||||
@@ -1363,7 +1357,7 @@ class Skill32(ActiveSkill):
|
||||
# 一刀两断
|
||||
# knight/elven_knight/bb34e8854a93fd250347a1c64119f7ab
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/bb34e8854a93fd250347a1c64119f7ab
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
爆发出强力的战意将前方敌人劈成两半。\n
|
||||
"""
|
||||
@@ -1421,7 +1415,7 @@ class Skill33(ActiveSkill):
|
||||
# 铁壁推进
|
||||
# knight/elven_knight/27bade584bb42fef68148d3a0b72bace
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/27bade584bb42fef68148d3a0b72bace
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
将力量集中在盾牌上,抵消敌人的攻击并保护身后队友。\n
|
||||
被盾牌碰到的敌人将受到伤害并被弹开,使用技能后可以向前、 后方移动。\n
|
||||
@@ -1502,7 +1496,7 @@ class Skill34(ActiveSkill):
|
||||
# 自然束缚
|
||||
# knight/elven_knight/e49e57b2e8fbeceb0a2c56a0c63fe6c5
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/e49e57b2e8fbeceb0a2c56a0c63fe6c5
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
在利剑上注入玫瑰藤条的力量后,抛向前方的敌人,将其捆绑并向己方拉回。\n
|
||||
被藤条击中的敌人有高几率进入束缚状态,并无法移动。\n
|
||||
@@ -1558,7 +1552,7 @@ class Skill35(ActiveSkill):
|
||||
# 飓风旋枪
|
||||
# knight/elven_knight/03bb5314ffd41e9458d67ef924fef38f
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/03bb5314ffd41e9458d67ef924fef38f
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
利用巨剑的旋转产生旋风,同时将周围的敌人吸附过来并造成多段伤害。\n
|
||||
"""
|
||||
@@ -1615,7 +1609,7 @@ class Skill36(ActiveSkill):
|
||||
# 天陨断空斩
|
||||
# knight/elven_knight/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
使用强力的连锁攻击粉碎敌人。\n
|
||||
施放时发动旋转、 上劈攻击,最后施放闪光下劈生成冲击波。\n
|
||||
@@ -1687,7 +1681,7 @@ class Skill37(ActiveSkill):
|
||||
# 自然恩泽
|
||||
# knight/elven_knight/4b2c90ec226fd40e967875aa5eabefb2
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/4b2c90ec226fd40e967875aa5eabefb2
|
||||
class Skill38(PassiveSkill):
|
||||
class Skill39(PassiveSkill):
|
||||
"""
|
||||
世界树给予星辰之光庇护。\n
|
||||
星辰之光受到大自然的庇护,增加攻击力、 移动速度、 攻击速度以及火、 冰、 光、 暗属性抗性。\n
|
||||
@@ -1726,7 +1720,7 @@ class Skill38(PassiveSkill):
|
||||
# 天马流星落
|
||||
# knight/elven_knight/1fadde0eece18649caddbca7bd58cc2f
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/1fadde0eece18649caddbca7bd58cc2f
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
发动十字剑气后,飞上天空骑乘天马珀伽索斯,冲向地面歼灭敌人。\n
|
||||
可以使用方向键调整冲锋距离。\n
|
||||
@@ -1768,7 +1762,7 @@ class Skill39(ActiveSkill):
|
||||
# 生命审判
|
||||
# knight/elven_knight/dc1ffbe7bfcc6dc2be737951960da9ad
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/dc1ffbe7bfcc6dc2be737951960da9ad
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
向前方跳跃,引发生命爆炸,对敌人造成伤害。\n
|
||||
按住技能键可以蓄气,可以调整攻击时机,并且可以保持蓄气姿态到最大持续时间。\n
|
||||
@@ -1823,7 +1817,7 @@ class Skill40(ActiveSkill):
|
||||
# 壁垒突袭
|
||||
# knight/elven_knight/547ab2b2bd860d3e37355a9cfbc1077c
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/547ab2b2bd860d3e37355a9cfbc1077c
|
||||
class Skill41(ActiveSkill):
|
||||
class Skill42(ActiveSkill):
|
||||
"""
|
||||
用巨大的盾牌攻击敌人。\n
|
||||
攻击时,盾牌会生成保护自身的屏障,并使敌人进入失明状态。\n
|
||||
@@ -1900,7 +1894,7 @@ class Skill41(ActiveSkill):
|
||||
# 信仰鼓舞
|
||||
# knight/elven_knight/2c9d9a36c8401bddff6cdb80fab8dc24
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/2c9d9a36c8401bddff6cdb80fab8dc24
|
||||
class Skill42(PassiveSkill):
|
||||
class Skill43(PassiveSkill):
|
||||
"""
|
||||
[剑盾猛攻]连锁起始数增加到3,并且[剑盾猛攻]的连锁数上限增加1。 同时增加大地女神的基本攻击力和技能攻击力。\n
|
||||
[防御是最好的攻击。]\n
|
||||
@@ -1930,7 +1924,7 @@ class Skill42(PassiveSkill):
|
||||
# 剑盾强袭
|
||||
# knight/elven_knight/b89c9ab317bc0a443f6497b7cca2f6a8
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/b89c9ab317bc0a443f6497b7cca2f6a8
|
||||
class Skill43(ActiveSkill):
|
||||
class Skill44(ActiveSkill):
|
||||
"""
|
||||
把叠加在的[剑盾猛攻]的力量浓缩到盾牌中进行攻击。\n
|
||||
根据[剑盾猛攻]的阶段增加不同的伤害。 攻击后,[剑盾猛攻]的连锁将会被重置。\n
|
||||
@@ -1987,7 +1981,7 @@ class Skill43(ActiveSkill):
|
||||
# 自然之怒
|
||||
# knight/elven_knight/7cf17936a039b418660424125dc968d7
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/7cf17936a039b418660424125dc968d7
|
||||
class Skill44(ActiveSkill):
|
||||
class Skill45(ActiveSkill):
|
||||
"""
|
||||
用盾牌对敌人进行攻击,并召唤藤蔓束缚敌人。\n
|
||||
升起的藤蔓会拉拽周围的敌人并进行束缚。\n
|
||||
@@ -2059,7 +2053,7 @@ class Skill44(ActiveSkill):
|
||||
# 暮光之灵 : 黄昏独角兽
|
||||
# knight/elven_knight/7f80b887a09e88e2c4728c898bd73654
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/7f80b887a09e88e2c4728c898bd73654
|
||||
class Skill45(ActiveSkill):
|
||||
class Skill46(ActiveSkill):
|
||||
"""
|
||||
召唤古代幻兽——黄昏独角兽,进行3段突击。 最后一次突击时,独角兽会发出耀眼的星光,并对大范围的敌人造成伤害。\n
|
||||
"""
|
||||
@@ -2100,7 +2094,7 @@ class Skill45(ActiveSkill):
|
||||
# 生命的恩宠
|
||||
# knight/elven_knight/aa51c4ddf1659092fa9ed612b9837061
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/aa51c4ddf1659092fa9ed612b9837061
|
||||
class Skill46(PassiveSkill):
|
||||
class Skill47(PassiveSkill):
|
||||
"""
|
||||
皓曦·精灵骑士与大自然更深入地交流,化作大自然的一部分,通过尤迪亚的神物获得强大的生命之力。\n
|
||||
增加基本攻击力和转职技能攻击力,部分技能获得附加效果。\n
|
||||
@@ -2134,7 +2128,7 @@ class Skill46(PassiveSkill):
|
||||
# 荆棘之城
|
||||
# knight/elven_knight/863295a0fc634cf5fcc01e82a735fd6b
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/863295a0fc634cf5fcc01e82a735fd6b
|
||||
class Skill47(ActiveSkill):
|
||||
class Skill48(ActiveSkill):
|
||||
"""
|
||||
挥动尤迪亚神物之一的尤迪亚的树皮进行攻击。 命中敌人时,尤迪亚的树皮分散成碎片,在前方地面扎根,如同尖刺般生长并攻击敌人; 未命中时,向前方撒下附着在尤迪亚的树皮上的种子,种子如同尖刺般生长并攻击敌人。\n
|
||||
施放时,[剑盾猛攻]连锁重叠数增加到6。\n
|
||||
@@ -2167,7 +2161,7 @@ class Skill47(ActiveSkill):
|
||||
# 生命之律·神木擎天
|
||||
# knight/elven_knight/3153ca0e6752a6283412c59c5ec8e002
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/3153ca0e6752a6283412c59c5ec8e002
|
||||
class Skill48(ActiveSkill):
|
||||
class Skill49(ActiveSkill):
|
||||
"""
|
||||
用和平之树尤迪亚的树皮锤击地面,创造出生命庭院。 然后,跳跃到在生命庭院中生长的尤迪亚的顶端,装备尤迪亚的神物“伟大自然”后,撞击地面,使周围充满大自然的气息。\n
|
||||
[三次觉醒技能]\n
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -9,34 +9,33 @@ prefix = "mage_female/battle_mage/cn/skillDetail"
|
||||
# 魔法星弹
|
||||
# mage_female/battle_mage/45442bbbe33540b4deeec29437dae70c
|
||||
# 3909d0b188e9c95311399f776e331da5/45442bbbe33540b4deeec29437dae70c
|
||||
# MIGRATION: character 中没有同名技能“魔法星弹”,暂不启用
|
||||
# class Skill0(ActiveSkill):
|
||||
# """
|
||||
# 向前方敌人发射魔法星弹,可以用方向键调整魔法星弹的飞行方向。\n
|
||||
# """
|
||||
# name = "魔法星弹"
|
||||
# learnLv = 1
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (9,1)
|
||||
# position = 9
|
||||
# rangeLv = 2
|
||||
# cd = 0.5
|
||||
# mp = [8, 91]
|
||||
# uuid = "45442bbbe33540b4deeec29437dae70c"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 飞行距离 : {value0}px
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 攻击力 : {value1}
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 基本穿刺力 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # [范围信息]
|
||||
# # 攻击范围扩大率 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
class Skill0(ActiveSkill):
|
||||
"""
|
||||
向前方敌人发射魔法星弹,可以用方向键调整魔法星弹的飞行方向。\n
|
||||
"""
|
||||
name = "魔法星弹"
|
||||
learnLv = 1
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (9,1)
|
||||
position = 9
|
||||
rangeLv = 2
|
||||
cd = 0.5
|
||||
mp = [8, 91]
|
||||
uuid = "45442bbbe33540b4deeec29437dae70c"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 飞行距离 : {value0}px
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 攻击力 : {value1}
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 基本穿刺力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [范围信息]
|
||||
# 攻击范围扩大率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 天击
|
||||
# mage_female/battle_mage/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
@@ -67,30 +66,29 @@ class Skill1(ActiveSkill):
|
||||
# 后跳
|
||||
# mage_female/battle_mage/7822d6d52e10964a6755f142c666b494
|
||||
# 3909d0b188e9c95311399f776e331da5/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill2(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill2(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
# mage_female/battle_mage/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
# 3909d0b188e9c95311399f776e331da5/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
class Skill2(PassiveSkill):
|
||||
class Skill3(PassiveSkill):
|
||||
"""
|
||||
增加基本攻击、 前冲攻击、 跳跃攻击、 [天击]的攻击力。\n
|
||||
在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
|
||||
@@ -118,120 +116,116 @@ class Skill2(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# mage_female/battle_mage/ce26c6b69d02a440a81b552bec94f03b
|
||||
# 3909d0b188e9c95311399f776e331da5/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 攻击类型转换
|
||||
# mage_female/battle_mage/12dca7fbf791e882b025a0d916181673
|
||||
# 3909d0b188e9c95311399f776e331da5/12dca7fbf791e882b025a0d916181673
|
||||
# MIGRATION: character 中没有同名技能“攻击类型转换”,暂不启用
|
||||
# class Skill5(PassiveSkill):
|
||||
# """
|
||||
# 可以把基本攻击和技能的攻击类型转换成物理攻击或魔法攻击。\n
|
||||
# 每次点击技能窗口的技能图标时,转换攻击类型。\n
|
||||
# 在决斗场中,无法转换攻击类型,适用技能固有的攻击类型。\n
|
||||
# """
|
||||
# name = "攻击类型转换"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (1,1)
|
||||
# position = 1
|
||||
# rangeLv = 1
|
||||
# cd = []
|
||||
# uuid = "12dca7fbf791e882b025a0d916181673"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill5(PassiveSkill):
|
||||
"""
|
||||
可以把基本攻击和技能的攻击类型转换成物理攻击或魔法攻击。\n
|
||||
每次点击技能窗口的技能图标时,转换攻击类型。\n
|
||||
在决斗场中,无法转换攻击类型,适用技能固有的攻击类型。\n
|
||||
"""
|
||||
name = "攻击类型转换"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (1,1)
|
||||
position = 1
|
||||
rangeLv = 1
|
||||
cd = []
|
||||
uuid = "12dca7fbf791e882b025a0d916181673"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 技能连招
|
||||
# mage_female/battle_mage/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# 3909d0b188e9c95311399f776e331da5/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill6(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# mage_female/battle_mage/892ef624d8bf3d7fc045f84825fd6104
|
||||
# 3909d0b188e9c95311399f776e331da5/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill7(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill7(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 龙牙
|
||||
# mage_female/battle_mage/717f1e2104fe4b796f800352fa143ecc
|
||||
# 3909d0b188e9c95311399f776e331da5/717f1e2104fe4b796f800352fa143ecc
|
||||
class Skill4(ActiveSkill):
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
用武器用力击刺敌人使其进入较长时间的僵直状态。\n
|
||||
"""
|
||||
@@ -255,36 +249,35 @@ class Skill4(ActiveSkill):
|
||||
# 魔法护盾
|
||||
# mage_female/battle_mage/dcd536f1674630f01fc9667bb202b851
|
||||
# 3909d0b188e9c95311399f776e331da5/dcd536f1674630f01fc9667bb202b851
|
||||
# MIGRATION: character 中没有同名技能“魔法护盾”,暂不启用
|
||||
# class Skill9(ActiveSkill):
|
||||
# """
|
||||
# 施放魔法护盾,增加自身物理/魔法防御力。\n
|
||||
# 魔法护盾激活时按技能键可解除魔法护盾。\n
|
||||
# 转职为战斗法师后,可学习[魔法护盾强化],加强能力。\n
|
||||
# """
|
||||
# name = "魔法护盾"
|
||||
# learnLv = 5
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (6,2)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [10, 14]
|
||||
# uuid = "dcd536f1674630f01fc9667bb202b851"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理防御力增加 : {value0}
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 魔法防御力增加 : {value1}
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
施放魔法护盾,增加自身物理/魔法防御力。\n
|
||||
魔法护盾激活时按技能键可解除魔法护盾。\n
|
||||
转职为战斗法师后,可学习[魔法护盾强化],加强能力。\n
|
||||
"""
|
||||
name = "魔法护盾"
|
||||
learnLv = 5
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (6,2)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [10, 14]
|
||||
uuid = "dcd536f1674630f01fc9667bb202b851"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理防御力增加 : {value0}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 魔法防御力增加 : {value1}
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 替身草人
|
||||
# mage_female/battle_mage/0969cd4054d93da07708108c0cc1c4b5
|
||||
# 3909d0b188e9c95311399f776e331da5/0969cd4054d93da07708108c0cc1c4b5
|
||||
class Skill5(ActiveSkill):
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
在受到敌人攻击或倒地时可以瞬移避开敌人的追击。\n
|
||||
瞬移时,可以按方向键移动到相应方向; 若不按方向键,则默认向后瞬移。\n
|
||||
@@ -335,7 +328,7 @@ class Skill5(ActiveSkill):
|
||||
# 魔法护盾强化
|
||||
# mage_female/battle_mage/bc11d28c04e01923a093d65752c55516
|
||||
# 3909d0b188e9c95311399f776e331da5/bc11d28c04e01923a093d65752c55516
|
||||
class Skill6(PassiveSkill):
|
||||
class Skill11(PassiveSkill):
|
||||
"""
|
||||
提升[魔法护盾]的威力。\n
|
||||
进入地下城时,自动施放[魔法护盾],[魔法护盾]激活状态下,额外增加防御力。\n
|
||||
@@ -361,64 +354,62 @@ class Skill6(PassiveSkill):
|
||||
# 强化 - 后跳
|
||||
# mage_female/battle_mage/2b340542e776818b78f3212af184bd6b
|
||||
# 3909d0b188e9c95311399f776e331da5/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill12(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill12(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# mage_female/battle_mage/1fea5a626f15230237946a11a9d11582
|
||||
# 3909d0b188e9c95311399f776e331da5/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill13(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 尼巫的战术
|
||||
# mage_female/battle_mage/3c5604bdbb0240b8f130f59ab40509c3
|
||||
# 3909d0b188e9c95311399f776e331da5/3c5604bdbb0240b8f130f59ab40509c3
|
||||
class Skill7(PassiveSkill):
|
||||
class Skill14(PassiveSkill):
|
||||
"""
|
||||
首位战斗法师尼巫创始的特殊的战斗技术,可以改变所有基本攻击动作。 还可以增加跳跃速度,且前冲攻击失败时不会摔倒。\n
|
||||
学习后,增加战斗法师的基本攻击力、 转职技能攻击力和暴击率。\n
|
||||
@@ -451,7 +442,7 @@ class Skill7(PassiveSkill):
|
||||
# 落花掌
|
||||
# mage_female/battle_mage/8c2379737c5acc935c1731f67f607655
|
||||
# 3909d0b188e9c95311399f776e331da5/8c2379737c5acc935c1731f67f607655
|
||||
class Skill8(ActiveSkill):
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
向前方敌人发出猛力一掌,击飞敌人。\n
|
||||
若蓄气后发动,则可以增加前进距离; 若攻击时按住向后方向键,则可以原地攻击。\n
|
||||
@@ -485,7 +476,7 @@ class Skill8(ActiveSkill):
|
||||
# 驱散魔法
|
||||
# mage_female/battle_mage/9bff7f2559e003766fee2853dca00631
|
||||
# 3909d0b188e9c95311399f776e331da5/9bff7f2559e003766fee2853dca00631
|
||||
class Skill9(ActiveSkill):
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
驱散范围内敌人的增益效果,减少敌人的施放速度,并使其进入减速状态。\n
|
||||
驱散敌人的增益效果时,提升自身的力量和智力,每驱散1个,可以额外提升。\n
|
||||
@@ -527,7 +518,7 @@ class Skill9(ActiveSkill):
|
||||
# 圆舞棍
|
||||
# mage_female/battle_mage/6e33d47e6622ce03b6defdd912140270
|
||||
# 3909d0b188e9c95311399f776e331da5/6e33d47e6622ce03b6defdd912140270
|
||||
class Skill10(ActiveSkill):
|
||||
class Skill17(ActiveSkill):
|
||||
"""
|
||||
用武器向前直刺挑起前方敌人,并把其猛力砸摔向后方。\n
|
||||
砸摔时会引发冲击波并给予周围敌人一定伤害。\n
|
||||
@@ -562,7 +553,7 @@ class Skill10(ActiveSkill):
|
||||
# 连击精通
|
||||
# mage_female/battle_mage/dde3b443bd5e61d90c34e5ee771e2c28
|
||||
# 3909d0b188e9c95311399f776e331da5/dde3b443bd5e61d90c34e5ee771e2c28
|
||||
class Skill11(PassiveSkill):
|
||||
class Skill18(PassiveSkill):
|
||||
"""
|
||||
唤醒战斗法师的连击本能,使连击更容易。\n
|
||||
延长连击技能的时间间隔,从而提高连击成功率。\n
|
||||
@@ -583,7 +574,7 @@ class Skill11(PassiveSkill):
|
||||
# 炫纹
|
||||
# mage_female/battle_mage/e2cfb515fe293cf121a649fcc4bab84b
|
||||
# 3909d0b188e9c95311399f776e331da5/e2cfb515fe293cf121a649fcc4bab84b
|
||||
class Skill12(ActiveSkill):
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
战斗法师独特的战斗魔法,体术技能攻击成功时,生成凝聚元素之力的魔法球炫纹并发射。\n
|
||||
炫纹每隔一段时间自动生成,且基本攻击或技能击中成功时,也会额外生成。\n
|
||||
@@ -631,7 +622,7 @@ class Skill12(ActiveSkill):
|
||||
# 实战型替身草人
|
||||
# mage_female/battle_mage/fc30c667a58e1dd54b5d214e04f4f23c
|
||||
# 3909d0b188e9c95311399f776e331da5/fc30c667a58e1dd54b5d214e04f4f23c
|
||||
class Skill13(PassiveSkill):
|
||||
class Skill20(PassiveSkill):
|
||||
"""
|
||||
克服无数次危机后总结出的独门替身草人使用方法。\n
|
||||
学习后,减少替身草人的冷却时间,即使没有被击中也可以自由使用,并且可以中断施放技能后的僵直时间并连接任意动作。\n
|
||||
@@ -659,7 +650,7 @@ class Skill13(PassiveSkill):
|
||||
# 战斗法师武器精通
|
||||
# mage_female/battle_mage/27bade584bb42fef68148d3a0b72bace
|
||||
# 3909d0b188e9c95311399f776e331da5/27bade584bb42fef68148d3a0b72bace
|
||||
class Skill14(PassiveSkill):
|
||||
class Skill21(PassiveSkill):
|
||||
"""
|
||||
要说最适合战斗法师战斗风格的武器,莫过于矛和棍棒。\n
|
||||
增加物理、 魔法攻击力和暴击率,减少技能冷却时间。 [流星闪影击]、 [煌龙偃月]施放过程中,减少炫纹发射冷却时间。\n
|
||||
@@ -703,7 +694,7 @@ class Skill14(PassiveSkill):
|
||||
# 双重锤击
|
||||
# mage_female/battle_mage/78b86e64fbb74c1db1b71c50a5ac21cd
|
||||
# 3909d0b188e9c95311399f776e331da5/78b86e64fbb74c1db1b71c50a5ac21cd
|
||||
class Skill15(ActiveSkill):
|
||||
class Skill22(ActiveSkill):
|
||||
"""
|
||||
利用武器锤击敌人,然后在空中用力旋转身体并再次向敌人发出强威力的锤击。\n
|
||||
2次攻击都会产生冲击波,并使周围的敌人受到伤害。\n
|
||||
@@ -738,30 +729,29 @@ class Skill15(ActiveSkill):
|
||||
# 暴击
|
||||
# mage_female/battle_mage/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 3909d0b188e9c95311399f776e331da5/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill23(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill23(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 战斗本能
|
||||
# mage_female/battle_mage/37cf7b7a269058dc02bef5b5bc9de282
|
||||
# 3909d0b188e9c95311399f776e331da5/37cf7b7a269058dc02bef5b5bc9de282
|
||||
class Skill16(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
激发潜藏在身体里的战斗本能。\n
|
||||
在增益效果持续时间内,增加战斗法师的基本攻击力和技能攻击力。\n
|
||||
@@ -785,7 +775,7 @@ class Skill16(ActiveSkill):
|
||||
# 炫纹爆弹
|
||||
# mage_female/battle_mage/0e409ac3e1c1f3976b3ef2bfe4c13069
|
||||
# 3909d0b188e9c95311399f776e331da5/0e409ac3e1c1f3976b3ef2bfe4c13069
|
||||
class Skill17(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
将炫纹碎片扔向前方,被击中的敌人身上放置一枚炫纹爆弹,持续一段时间后产生爆炸。\n
|
||||
炫纹爆弹在敌人身体内持续进行多段攻击。 持续时间结束后,炫纹爆弹会爆炸并再次给予敌人巨大伤害。\n
|
||||
@@ -826,7 +816,7 @@ class Skill17(ActiveSkill):
|
||||
# 碎霸
|
||||
# mage_female/battle_mage/8f73f243041c2d27739fe7696f02bf9b
|
||||
# 3909d0b188e9c95311399f776e331da5/8f73f243041c2d27739fe7696f02bf9b
|
||||
class Skill18(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
大幅度挥动武器,使大范围内的所有敌人受到伤害。\n
|
||||
"""
|
||||
@@ -853,7 +843,7 @@ class Skill18(ActiveSkill):
|
||||
# 超级炫纹
|
||||
# mage_female/battle_mage/dac8d8207618150c162e4c6f9e168527
|
||||
# 3909d0b188e9c95311399f776e331da5/dac8d8207618150c162e4c6f9e168527
|
||||
class Skill19(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
融合多个炫纹形成强大的超级炫纹,向敌人发射。\n
|
||||
基本攻击或技能攻击后,一段时间内融合2个以上炫纹并发射,命中时会引发爆炸,对命中目标和周边目标造成伤害。\n
|
||||
@@ -889,7 +879,7 @@ class Skill19(ActiveSkill):
|
||||
# 炫纹强压
|
||||
# mage_female/battle_mage/2f5d03c7848effbc0a23f4df45d9ca46
|
||||
# 3909d0b188e9c95311399f776e331da5/2f5d03c7848effbc0a23f4df45d9ca46
|
||||
class Skill20(ActiveSkill):
|
||||
class Skill28(ActiveSkill):
|
||||
"""
|
||||
把生成的所有炫纹集中到武器上攻击前方地面并引发爆炸,对周围敌人造成伤害。\n
|
||||
若没有炫纹,立即生成一个并施放技能。\n
|
||||
@@ -942,7 +932,7 @@ class Skill20(ActiveSkill):
|
||||
# 流星闪影击
|
||||
# mage_female/battle_mage/b163d099c8cc27fdb6fd3639c2ee6df9
|
||||
# 3909d0b188e9c95311399f776e331da5/b163d099c8cc27fdb6fd3639c2ee6df9
|
||||
class Skill21(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
连续直刺后,大幅度地挥舞武器并击飞敌人。\n
|
||||
施放中按住[炫纹]技能键,可自动施放炫纹。\n
|
||||
@@ -1005,7 +995,7 @@ class Skill21(ActiveSkill):
|
||||
# 强袭流星打
|
||||
# mage_female/battle_mage/28b583c75a49103a1d8aabf799c000a4
|
||||
# 3909d0b188e9c95311399f776e331da5/28b583c75a49103a1d8aabf799c000a4
|
||||
class Skill22(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
汇集力量飞速向前方敌人发出突进攻击并返回原位,可以给予敌人极大伤害并使其浮空,可蓄气后发动。\n
|
||||
蓄气可进入霸体状态。 若蓄气达最大值后发动,则增加[强袭流星打]的突进距离。\n
|
||||
@@ -1058,7 +1048,7 @@ class Skill22(ActiveSkill):
|
||||
# 煌龙偃月
|
||||
# mage_female/battle_mage/f0cc2c950f3bdf4103c75fa496bcac34
|
||||
# 3909d0b188e9c95311399f776e331da5/f0cc2c950f3bdf4103c75fa496bcac34
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
召唤出煌龙偃月刀刺击前方敌人并把其推到偃月刀尖部,向其周围生成龙之炫纹。\n
|
||||
之后龙之炫纹会引发连锁爆炸,最后引发大爆炸造成伤害。\n
|
||||
@@ -1149,7 +1139,7 @@ class Skill23(ActiveSkill):
|
||||
# 煌龙乱舞
|
||||
# mage_female/battle_mage/573723c8c0614f5b1218ca9ff992115b
|
||||
# 3909d0b188e9c95311399f776e331da5/573723c8c0614f5b1218ca9ff992115b
|
||||
class Skill24(PassiveSkill):
|
||||
class Skill32(PassiveSkill):
|
||||
"""
|
||||
学习该技能后,[煌龙偃月]变为挥舞煌龙之枪,连续攻击大范围内敌人的[煌龙乱舞]。\n
|
||||
施放时,连续按键将以更快的速度施放乱舞,按前方向键,将向前移动并攻击。\n
|
||||
@@ -1169,7 +1159,7 @@ class Skill24(PassiveSkill):
|
||||
# 斗神意志
|
||||
# mage_female/battle_mage/dcb31a63ef58954f44ff2070c42a9a98
|
||||
# 3909d0b188e9c95311399f776e331da5/dcb31a63ef58954f44ff2070c42a9a98
|
||||
class Skill25(PassiveSkill):
|
||||
class Skill33(PassiveSkill):
|
||||
"""
|
||||
贝亚娜斗神的独门绝学,可以使自身在战斗中随某种特定的节奏进入忘我的境界,并且会越战越强。\n
|
||||
增加基本攻击力和技能攻击力。 连击数越高,攻击速度、 移动速度和回避率越大。(最多可提升三个阶段)\n
|
||||
@@ -1220,7 +1210,7 @@ class Skill25(PassiveSkill):
|
||||
# 星纹陨爆
|
||||
# mage_female/battle_mage/b860cbf5979b4bcc6beea725636b915e
|
||||
# 3909d0b188e9c95311399f776e331da5/b860cbf5979b4bcc6beea725636b915e
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
变身为贝亚娜,凝聚自己的力量生成球形类星体炫纹,然后使其爆炸,对大范围内的敌人造成强大伤害。\n
|
||||
在[使徒化身]、 [太古化身]状态下施放技能时,有单独的施放动作。\n
|
||||
@@ -1245,7 +1235,7 @@ class Skill26(ActiveSkill):
|
||||
# 闪击碎霸
|
||||
# mage_female/battle_mage/c91a62dc0a18360acf5031ac0ebf09f5
|
||||
# 3909d0b188e9c95311399f776e331da5/c91a62dc0a18360acf5031ac0ebf09f5
|
||||
class Skill27(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
大幅挥动武器,对大范围内敌人造成巨大伤害。\n
|
||||
"""
|
||||
@@ -1300,7 +1290,7 @@ class Skill27(ActiveSkill):
|
||||
# 煌龙天临
|
||||
# mage_female/battle_mage/7ec521d063d2190e1fcc5bd229af9bcf
|
||||
# 3909d0b188e9c95311399f776e331da5/7ec521d063d2190e1fcc5bd229af9bcf
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
凝聚龙之炫纹力量,生成煌龙之矛朝前方发动强力下劈。\n
|
||||
煌龙之矛下劈时会伴随着巨大的冲击波对敌人造成伤害,并在地面上维持一段时间后消失。\n
|
||||
@@ -1352,7 +1342,7 @@ class Skill28(ActiveSkill):
|
||||
# 战灵潜能
|
||||
# mage_female/battle_mage/f4a561e272cc434a4905b3aa0c0de090
|
||||
# 3909d0b188e9c95311399f776e331da5/f4a561e272cc434a4905b3aa0c0de090
|
||||
class Skill29(PassiveSkill):
|
||||
class Skill37(PassiveSkill):
|
||||
"""
|
||||
激发战斗法师的潜能,从力量与智力、 物理与魔法暴击率中数值较低的一个属性向高数值的属性方向强化,同时增加暴击伤害。\n
|
||||
学习战灵潜能时,生成的炫纹形态发生变化。\n
|
||||
@@ -1380,7 +1370,7 @@ class Skill29(PassiveSkill):
|
||||
# 炫纹簇
|
||||
# mage_female/battle_mage/7e60ce8aaca12593f889e8551fd1b03a
|
||||
# 3909d0b188e9c95311399f776e331da5/7e60ce8aaca12593f889e8551fd1b03a
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
将魔法之力凝聚到武器上,然后挥动武器在前方生成炫纹群。\n
|
||||
炫纹簇由多个炫纹组成,形成后持续一定时间。\n
|
||||
@@ -1437,7 +1427,7 @@ class Skill30(ActiveSkill):
|
||||
# 使徒之舞
|
||||
# mage_female/battle_mage/ebff277c02cc8b54c32635cd0d25f6f3
|
||||
# 3909d0b188e9c95311399f776e331da5/ebff277c02cc8b54c32635cd0d25f6f3
|
||||
class Skill31(ActiveSkill):
|
||||
class Skill39(ActiveSkill):
|
||||
"""
|
||||
召唤出使徒战矛,对大范围的敌人造成伤害。\n
|
||||
被[使徒之舞]命中的敌人会进入超级束缚状态,并被聚集到伊斯塔战灵前方。\n
|
||||
@@ -1512,56 +1502,55 @@ class Skill31(ActiveSkill):
|
||||
# 使徒化身
|
||||
# mage_female/battle_mage/328867949b763ce73e243da84fd59157
|
||||
# 3909d0b188e9c95311399f776e331da5/328867949b763ce73e243da84fd59157
|
||||
# MIGRATION: character 中没有同名技能“使徒化身”,暂不启用
|
||||
# class Skill40(ActiveSkill):
|
||||
# """
|
||||
# 突破界限后的伊斯塔战灵激发自身潜力,获得接近使徒的力量。\n
|
||||
# 变身及解除中进入无敌状态,使徒状态持续一定时间或自身生命值降到一定数值时,结束使徒状态。\n
|
||||
# [使徒状态]\n
|
||||
# - 进入霸体状态。\n
|
||||
# - 增加生命值最大值和物理/魔法防御力。\n
|
||||
# - 增加攻击速度和移动速度。\n
|
||||
# - 增加控制型异常状态抗性。\n
|
||||
# - 使徒化身时,炫纹的效果立即激活,在变身期间持续生效\n
|
||||
# - [斗神意志]不会降到3阶段以下\n
|
||||
# [使徒化身]的技能等级和[一骑当千碎霸]的技能等级同步提升。\n
|
||||
# """
|
||||
# name = "使徒化身"
|
||||
# learnLv = 85
|
||||
# masterLv = 30
|
||||
# maxLv = 40
|
||||
# cellPos = (3,14)
|
||||
# position = 3
|
||||
# rangeLv = 5
|
||||
# cube = 10
|
||||
# cd = 170
|
||||
# mp = [2375, 7600]
|
||||
# uuid = "328867949b763ce73e243da84fd59157"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 使徒化身持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 生命值最大值增加 : {value1}
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 物理、 魔法防御力增加 : {value2}
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 攻击速度增加 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# # 移动速度增加 : {value4}%
|
||||
# data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# # 攻击范围增加率 : {value5}%
|
||||
# data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# # 控制型异常状态抗性增加 : {value6}%
|
||||
# data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
# # 使徒化身冲击波攻击力 : {value7}%
|
||||
# data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
突破界限后的伊斯塔战灵激发自身潜力,获得接近使徒的力量。\n
|
||||
变身及解除中进入无敌状态,使徒状态持续一定时间或自身生命值降到一定数值时,结束使徒状态。\n
|
||||
[使徒状态]\n
|
||||
- 进入霸体状态。\n
|
||||
- 增加生命值最大值和物理/魔法防御力。\n
|
||||
- 增加攻击速度和移动速度。\n
|
||||
- 增加控制型异常状态抗性。\n
|
||||
- 使徒化身时,炫纹的效果立即激活,在变身期间持续生效\n
|
||||
- [斗神意志]不会降到3阶段以下\n
|
||||
[使徒化身]的技能等级和[一骑当千碎霸]的技能等级同步提升。\n
|
||||
"""
|
||||
name = "使徒化身"
|
||||
learnLv = 85
|
||||
masterLv = 30
|
||||
maxLv = 40
|
||||
cellPos = (3,14)
|
||||
position = 3
|
||||
rangeLv = 5
|
||||
cube = 10
|
||||
cd = 170
|
||||
mp = [2375, 7600]
|
||||
uuid = "328867949b763ce73e243da84fd59157"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 使徒化身持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 生命值最大值增加 : {value1}
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 物理、 魔法防御力增加 : {value2}
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 攻击速度增加 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 移动速度增加 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# 攻击范围增加率 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# 控制型异常状态抗性增加 : {value6}%
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
# 使徒化身冲击波攻击力 : {value7}%
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
|
||||
# 使徒封印
|
||||
# mage_female/battle_mage/481348575c1e141925c836b59c5db3ca
|
||||
# 3909d0b188e9c95311399f776e331da5/481348575c1e141925c836b59c5db3ca
|
||||
class Skill32(PassiveSkill):
|
||||
class Skill41(PassiveSkill):
|
||||
"""
|
||||
封印一部分使徒化身和普希娅的力量。\n
|
||||
变身过程中控制型异常状态的抗性增加量不变。\n
|
||||
@@ -1581,7 +1570,7 @@ class Skill32(PassiveSkill):
|
||||
# 解除变身
|
||||
# mage_female/battle_mage/ad7405c320c23a1a3430307d4d1b03c0
|
||||
# 3909d0b188e9c95311399f776e331da5/ad7405c320c23a1a3430307d4d1b03c0
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill42(ActiveSkill):
|
||||
"""
|
||||
解除[使徒化身]、 [太古化身]的变身状态,变回战斗法师。\n
|
||||
"""
|
||||
@@ -1600,7 +1589,7 @@ class Skill33(ActiveSkill):
|
||||
# 一骑当千碎霸
|
||||
# mage_female/battle_mage/28fc502b0b8b4e57709f34a1e9369692
|
||||
# 3909d0b188e9c95311399f776e331da5/28fc502b0b8b4e57709f34a1e9369692
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill43(ActiveSkill):
|
||||
"""
|
||||
使徒化后,挥动巨型战矛,向大范围内的敌人进行斩击,然后恢复原本形态。\n
|
||||
若在[使徒化身]、 [太古化身]变身状态下施放技能,则维持变身状态。\n
|
||||
@@ -1624,7 +1613,7 @@ class Skill34(ActiveSkill):
|
||||
# 太古之力
|
||||
# mage_female/battle_mage/8b137fd3943543616513e2b60301b56f
|
||||
# 3909d0b188e9c95311399f776e331da5/8b137fd3943543616513e2b60301b56f
|
||||
class Skill35(PassiveSkill):
|
||||
class Skill44(PassiveSkill):
|
||||
"""
|
||||
知源·战斗法师融合贝亚娜与使徒化身两者的力量,获得更高境界的力量。 增加基本攻击力和转职技能攻击力,全程适用炫纹效果,并且强化部分技能。\n
|
||||
[碎霸] : 施放技能时,产生魔法轨迹,攻击更大范围的敌人。\n
|
||||
@@ -1650,7 +1639,7 @@ class Skill35(PassiveSkill):
|
||||
# 炫纹之源 : 太古神光
|
||||
# mage_female/battle_mage/40b1ffdf0a1b792c2ff9b7f504466c09
|
||||
# 3909d0b188e9c95311399f776e331da5/40b1ffdf0a1b792c2ff9b7f504466c09
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill45(ActiveSkill):
|
||||
"""
|
||||
变身为普希娅,聚集炫纹的力量使武器进化,向前方进行刺击,对大范围的敌人造成致命伤害。\n
|
||||
最多吸收10个炫纹,消耗的炫纹的攻击力与突刺攻击力合并适用。\n
|
||||
@@ -1682,7 +1671,7 @@ class Skill36(ActiveSkill):
|
||||
# 太古化身
|
||||
# mage_female/battle_mage/55a397464db7b3fe3d553432c455a4e6
|
||||
# 3909d0b188e9c95311399f776e331da5/55a397464db7b3fe3d553432c455a4e6
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill46(ActiveSkill):
|
||||
"""
|
||||
知源·战斗法师的新形态变身。\n
|
||||
融合贝亚娜和使徒化身的力量,变身为太古之存在的高贵战场女神普希娅。\n
|
||||
@@ -1733,7 +1722,7 @@ class Skill37(ActiveSkill):
|
||||
# 太古星河·殒灭
|
||||
# mage_female/battle_mage/1e81fd08f9696b9f0165df569e445d08
|
||||
# 3909d0b188e9c95311399f776e331da5/1e81fd08f9696b9f0165df569e445d08
|
||||
class Skill38(ActiveSkill):
|
||||
class Skill47(ActiveSkill):
|
||||
"""
|
||||
知源·战斗法师变身为普希娅,施放可斩击所有敌人的多段攻击后,在银河边投掷[炫纹之源 : 太古神光],伴随着强有力的踢腿重新出现。\n
|
||||
拿起矛,融合元素和贝亚娜的力量为一体的[原初炫纹],使其产生爆炸,毁灭所有敌人。\n
|
||||
|
||||
@@ -39,199 +39,192 @@ class Skill0(ActiveSkill):
|
||||
# 天击
|
||||
# mage_female/elementalist/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# 3909d0b188e9c95311399f776e331da5/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# MIGRATION: character 中没有同名技能“天击”,暂不启用
|
||||
# class Skill1(ActiveSkill):
|
||||
# """
|
||||
# 用武器向上击打敌人并使其浮空,若发动时按住上下方向键,则能向一旁侧滑后再返回攻击。\n
|
||||
# 转职为魔道学者后,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "天击"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,1)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# cd = 2
|
||||
# mp = [0, 0]
|
||||
# uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # [天击]攻击速度增加 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 浮空力比率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill1(ActiveSkill):
|
||||
"""
|
||||
用武器向上击打敌人并使其浮空,若发动时按住上下方向键,则能向一旁侧滑后再返回攻击。\n
|
||||
转职为魔道学者后,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "天击"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,1)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
cd = 2
|
||||
mp = [0, 0]
|
||||
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# [天击]攻击速度增加 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 浮空力比率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 后跳
|
||||
# mage_female/elementalist/7822d6d52e10964a6755f142c666b494
|
||||
# 3909d0b188e9c95311399f776e331da5/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill2(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill2(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
# mage_female/elementalist/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
# 3909d0b188e9c95311399f776e331da5/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
# MIGRATION: character 中没有同名技能“基础精通”,暂不启用
|
||||
# class Skill3(PassiveSkill):
|
||||
# """
|
||||
# 增加基本攻击、 前冲攻击、 跳跃攻击、 [天击]的攻击力。\n
|
||||
# 在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
|
||||
# """
|
||||
# name = "基础精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 115
|
||||
# maxLv = 200
|
||||
# cellPos = (1,0)
|
||||
# position = 1
|
||||
# rangeLv = 1
|
||||
# uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 基本攻击力变化率 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 前冲攻击力变化率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 跳跃攻击力变化率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill3(PassiveSkill):
|
||||
"""
|
||||
增加基本攻击、 前冲攻击、 跳跃攻击、 [天击]的攻击力。\n
|
||||
在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
|
||||
"""
|
||||
name = "基础精通"
|
||||
learnLv = 1
|
||||
masterLv = 115
|
||||
maxLv = 200
|
||||
cellPos = (1,0)
|
||||
position = 1
|
||||
rangeLv = 1
|
||||
uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 基本攻击力变化率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 前冲攻击力变化率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 跳跃攻击力变化率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 受身蹲伏
|
||||
# mage_female/elementalist/ce26c6b69d02a440a81b552bec94f03b
|
||||
# 3909d0b188e9c95311399f776e331da5/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# mage_female/elementalist/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# 3909d0b188e9c95311399f776e331da5/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# mage_female/elementalist/892ef624d8bf3d7fc045f84825fd6104
|
||||
# 3909d0b188e9c95311399f776e331da5/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill6(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 龙牙
|
||||
# mage_female/elementalist/717f1e2104fe4b796f800352fa143ecc
|
||||
# 3909d0b188e9c95311399f776e331da5/717f1e2104fe4b796f800352fa143ecc
|
||||
# MIGRATION: character 中没有同名技能“龙牙”,暂不启用
|
||||
# class Skill7(ActiveSkill):
|
||||
# """
|
||||
# 用武器用力击刺敌人使其进入较长时间的僵直状态。\n
|
||||
# """
|
||||
# name = "龙牙"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (1,2)
|
||||
# position = 1
|
||||
# rangeLv = 2
|
||||
# cd = 2
|
||||
# mp = [14, 140]
|
||||
# uuid = "717f1e2104fe4b796f800352fa143ecc"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # [龙牙]攻击速度增加 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
用武器用力击刺敌人使其进入较长时间的僵直状态。\n
|
||||
"""
|
||||
name = "龙牙"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (1,2)
|
||||
position = 1
|
||||
rangeLv = 2
|
||||
cd = 2
|
||||
mp = [14, 140]
|
||||
uuid = "717f1e2104fe4b796f800352fa143ecc"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# [龙牙]攻击速度增加 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 杰克爆弹
|
||||
# mage_female/elementalist/9cb6f9ed646fa87f9b7680a42ce83d1a
|
||||
@@ -315,68 +308,67 @@ class Skill9(ActiveSkill):
|
||||
# 契约召唤 : 赫德尔
|
||||
# mage_female/elementalist/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||
# 3909d0b188e9c95311399f776e331da5/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||
# MIGRATION: character 中没有同名技能“契约召唤 : 赫德尔”,暂不启用
|
||||
# class Skill10(ActiveSkill):
|
||||
# """
|
||||
# 召唤出哥布林赫德尔,使其协助自身攻击敌人; 若召唤者死亡或魔法值不足时,则召唤兽消失。\n
|
||||
# 召唤兽的行动模式 : 棒攻击、 对自身施放增加移动速度和攻击速度的效果、 重击、 投掷石头、 3连投的投掷石头、 扩散式的投掷石头、 投掷爆弹\n
|
||||
# 若掌握[心灵感应],则附加 : 棒暴击\n
|
||||
# """
|
||||
# name = "契约召唤 : 赫德尔"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (7,2)
|
||||
# position = 7
|
||||
# rangeLv = 2
|
||||
# cd = 10
|
||||
# mp = [65, 672]
|
||||
# dule = {'cd': 8, 'mp': [13, 134]}
|
||||
# uuid = "a5fa08f5d509e6ff2ebc68856a470b5a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 召唤兽存在时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 召唤数量上限 : {value1}
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 棒暴击冷却时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 投掷石头冷却时间 : {value3}秒
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# # 重击冷却时间 : {value4}秒
|
||||
# data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# # 3连投冷却时间 : {value5}秒
|
||||
# data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# # 扩散投冷却时间 : {value6}秒
|
||||
# data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
# # 投掷爆弹冷却时间 : {value7}秒
|
||||
# data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
# # 加速效果冷却时间 : {value8}秒
|
||||
# data8 = get_data(f'{prefix}/{uuid}', 8)
|
||||
# # 棒暴击攻击力 : {value9}%
|
||||
# data9 = get_data(f'{prefix}/{uuid}', 9)
|
||||
# # 重击攻击力 : {value10}%
|
||||
# data10 = get_data(f'{prefix}/{uuid}', 10)
|
||||
# # 重击眩晕几率 : {value11}%
|
||||
# data11 = get_data(f'{prefix}/{uuid}', 11)
|
||||
# # 投掷石头攻击力 : {value12}%
|
||||
# data12 = get_data(f'{prefix}/{uuid}', 12)
|
||||
# # 3连投攻击力 : {value13}%
|
||||
# data13 = get_data(f'{prefix}/{uuid}', 13)
|
||||
# # 扩散投攻击力 : {value14}%
|
||||
# data14 = get_data(f'{prefix}/{uuid}', 14)
|
||||
# # 爆弹撞击攻击力 : {value15}%
|
||||
# data15 = get_data(f'{prefix}/{uuid}', 15)
|
||||
# # 爆弹爆炸攻击力 : {value16}%
|
||||
# data16 = get_data(f'{prefix}/{uuid}', 16)
|
||||
# # 棒暴击多段攻击力 : {value17}%
|
||||
# data17 = get_data(f'{prefix}/{uuid}', 17)
|
||||
# # 棒暴击最后一击攻击力 : {value18}%
|
||||
# data18 = get_data(f'{prefix}/{uuid}', 18)
|
||||
# # 在一个地图内可召唤的契约召唤兽数量上限 : {value19}
|
||||
# data19 = get_data(f'{prefix}/{uuid}', 19)
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
召唤出哥布林赫德尔,使其协助自身攻击敌人; 若召唤者死亡或魔法值不足时,则召唤兽消失。\n
|
||||
召唤兽的行动模式 : 棒攻击、 对自身施放增加移动速度和攻击速度的效果、 重击、 投掷石头、 3连投的投掷石头、 扩散式的投掷石头、 投掷爆弹\n
|
||||
若掌握[心灵感应],则附加 : 棒暴击\n
|
||||
"""
|
||||
name = "契约召唤 : 赫德尔"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (7,2)
|
||||
position = 7
|
||||
rangeLv = 2
|
||||
cd = 10
|
||||
mp = [65, 672]
|
||||
dule = {'cd': 8, 'mp': [13, 134]}
|
||||
uuid = "a5fa08f5d509e6ff2ebc68856a470b5a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 召唤兽存在时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 召唤数量上限 : {value1}
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 棒暴击冷却时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 投掷石头冷却时间 : {value3}秒
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 重击冷却时间 : {value4}秒
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# 3连投冷却时间 : {value5}秒
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# 扩散投冷却时间 : {value6}秒
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
# 投掷爆弹冷却时间 : {value7}秒
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
# 加速效果冷却时间 : {value8}秒
|
||||
data8 = get_data(f'{prefix}/{uuid}', 8)
|
||||
# 棒暴击攻击力 : {value9}%
|
||||
data9 = get_data(f'{prefix}/{uuid}', 9)
|
||||
# 重击攻击力 : {value10}%
|
||||
data10 = get_data(f'{prefix}/{uuid}', 10)
|
||||
# 重击眩晕几率 : {value11}%
|
||||
data11 = get_data(f'{prefix}/{uuid}', 11)
|
||||
# 投掷石头攻击力 : {value12}%
|
||||
data12 = get_data(f'{prefix}/{uuid}', 12)
|
||||
# 3连投攻击力 : {value13}%
|
||||
data13 = get_data(f'{prefix}/{uuid}', 13)
|
||||
# 扩散投攻击力 : {value14}%
|
||||
data14 = get_data(f'{prefix}/{uuid}', 14)
|
||||
# 爆弹撞击攻击力 : {value15}%
|
||||
data15 = get_data(f'{prefix}/{uuid}', 15)
|
||||
# 爆弹爆炸攻击力 : {value16}%
|
||||
data16 = get_data(f'{prefix}/{uuid}', 16)
|
||||
# 棒暴击多段攻击力 : {value17}%
|
||||
data17 = get_data(f'{prefix}/{uuid}', 17)
|
||||
# 棒暴击最后一击攻击力 : {value18}%
|
||||
data18 = get_data(f'{prefix}/{uuid}', 18)
|
||||
# 在一个地图内可召唤的契约召唤兽数量上限 : {value19}
|
||||
data19 = get_data(f'{prefix}/{uuid}', 19)
|
||||
|
||||
# 魔法护盾
|
||||
# mage_female/elementalist/dcd536f1674630f01fc9667bb202b851
|
||||
@@ -410,29 +402,28 @@ class Skill11(ActiveSkill):
|
||||
# 别过来!
|
||||
# mage_female/elementalist/c9603b05632f362bb23cae18374e37cf
|
||||
# 3909d0b188e9c95311399f776e331da5/c9603b05632f362bb23cae18374e37cf
|
||||
# MIGRATION: character 中没有同名技能“别过来!”,暂不启用
|
||||
# class Skill12(ActiveSkill):
|
||||
# """
|
||||
# 将箴言人偶附着在敌人身上,使敌人无法移动,然后引爆箴言人偶。\n
|
||||
# 施放技能后施放者进入无敌状态,直到箴言人偶爆炸。\n
|
||||
# 对无法抓取的敌人不适用控制效果,箴言人偶不附着在敌人身上,直接爆炸; 即使附着成功也不会进入无敌状态。\n
|
||||
# """
|
||||
# name = "别过来!"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (2,2)
|
||||
# position = 2
|
||||
# rangeLv = 2
|
||||
# cd = 6
|
||||
# mp = [10, 120]
|
||||
# uuid = "c9603b05632f362bb23cae18374e37cf"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 箴言人偶爆炸攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
将箴言人偶附着在敌人身上,使敌人无法移动,然后引爆箴言人偶。\n
|
||||
施放技能后施放者进入无敌状态,直到箴言人偶爆炸。\n
|
||||
对无法抓取的敌人不适用控制效果,箴言人偶不附着在敌人身上,直接爆炸; 即使附着成功也不会进入无敌状态。\n
|
||||
"""
|
||||
name = "别过来!"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (2,2)
|
||||
position = 2
|
||||
rangeLv = 2
|
||||
cd = 6
|
||||
mp = [10, 120]
|
||||
uuid = "c9603b05632f362bb23cae18374e37cf"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 箴言人偶爆炸攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 替身草人
|
||||
# mage_female/elementalist/0969cd4054d93da07708108c0cc1c4b5
|
||||
@@ -578,157 +569,153 @@ class Skill15(ActiveSkill):
|
||||
# 鞭挞
|
||||
# mage_female/elementalist/3d8f3d438405d79f8d3ed68072674d1e
|
||||
# 3909d0b188e9c95311399f776e331da5/3d8f3d438405d79f8d3ed68072674d1e
|
||||
# MIGRATION: character 中没有同名技能“鞭挞”,暂不启用
|
||||
# class Skill16(ActiveSkill):
|
||||
# """
|
||||
# 用魔法造出的鞭子鞭挞敌人。\n
|
||||
# 转职为召唤师后,对友军使用时,使队员进入加速效果状态; 对召唤兽使用时,召唤兽进入增加攻击力、 视野、 攻击速度、 移动速度的效果状态。\n
|
||||
# 学习[绝对支配]后,鞭挞范围扩大; 再次按技能键时,向上挥鞭子。\n
|
||||
# 角色和召唤兽只能获得1次效果。\n
|
||||
# [学习逆月后]\n
|
||||
# 蚀附着在鞭挞范围内的召唤兽身上时,额外增加攻击、 移动速度; 蚀附着在敌人身上时,蚕食敌人的身体,造成伤害。\n
|
||||
# """
|
||||
# name = "鞭挞"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (8,3)
|
||||
# position = 8
|
||||
# rangeLv = 3
|
||||
# cd = 1
|
||||
# mp = [15, 154]
|
||||
# uuid = "3d8f3d438405d79f8d3ed68072674d1e"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 鞭挞攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # [绝对支配]第1击攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # [绝对支配]第2击攻击力 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 敌人僵直时间增加比率 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# # 增益效果持续时间 : {value4}秒
|
||||
# data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# # [学习逆月后]
|
||||
# # 蚀蚕食敌人总攻击力 : [绝对支配]攻击力总和的{value5}%
|
||||
# data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# # 蚀蚕食敌人时间间隔 : {value6}秒
|
||||
# data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
# # 蚀蚕食敌人次数 : {value7}次
|
||||
# data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
# # [队员]
|
||||
# # 攻击速度增加 : {value8}%
|
||||
# data8 = get_data(f'{prefix}/{uuid}', 8)
|
||||
# # 移动速度增加 : {value9}%
|
||||
# data9 = get_data(f'{prefix}/{uuid}', 9)
|
||||
# # [召唤兽]
|
||||
# # 攻击力增加率 : {value10}%
|
||||
# data10 = get_data(f'{prefix}/{uuid}', 10)
|
||||
# # 视野增加 : {value11}px
|
||||
# data11 = get_data(f'{prefix}/{uuid}', 11)
|
||||
# # 攻击速度增加 : {value12}%
|
||||
# data12 = get_data(f'{prefix}/{uuid}', 12)
|
||||
# # 移动速度增加 : {value13}%
|
||||
# data13 = get_data(f'{prefix}/{uuid}', 13)
|
||||
# # [范围信息]
|
||||
# # 范围比率 : {value14}%
|
||||
# data14 = get_data(f'{prefix}/{uuid}', 14)
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
用魔法造出的鞭子鞭挞敌人。\n
|
||||
转职为召唤师后,对友军使用时,使队员进入加速效果状态; 对召唤兽使用时,召唤兽进入增加攻击力、 视野、 攻击速度、 移动速度的效果状态。\n
|
||||
学习[绝对支配]后,鞭挞范围扩大; 再次按技能键时,向上挥鞭子。\n
|
||||
角色和召唤兽只能获得1次效果。\n
|
||||
[学习逆月后]\n
|
||||
蚀附着在鞭挞范围内的召唤兽身上时,额外增加攻击、 移动速度; 蚀附着在敌人身上时,蚕食敌人的身体,造成伤害。\n
|
||||
"""
|
||||
name = "鞭挞"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (8,3)
|
||||
position = 8
|
||||
rangeLv = 3
|
||||
cd = 1
|
||||
mp = [15, 154]
|
||||
uuid = "3d8f3d438405d79f8d3ed68072674d1e"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 鞭挞攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# [绝对支配]第1击攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [绝对支配]第2击攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 敌人僵直时间增加比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 增益效果持续时间 : {value4}秒
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# [学习逆月后]
|
||||
# 蚀蚕食敌人总攻击力 : [绝对支配]攻击力总和的{value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# 蚀蚕食敌人时间间隔 : {value6}秒
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
# 蚀蚕食敌人次数 : {value7}次
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
# [队员]
|
||||
# 攻击速度增加 : {value8}%
|
||||
data8 = get_data(f'{prefix}/{uuid}', 8)
|
||||
# 移动速度增加 : {value9}%
|
||||
data9 = get_data(f'{prefix}/{uuid}', 9)
|
||||
# [召唤兽]
|
||||
# 攻击力增加率 : {value10}%
|
||||
data10 = get_data(f'{prefix}/{uuid}', 10)
|
||||
# 视野增加 : {value11}px
|
||||
data11 = get_data(f'{prefix}/{uuid}', 11)
|
||||
# 攻击速度增加 : {value12}%
|
||||
data12 = get_data(f'{prefix}/{uuid}', 12)
|
||||
# 移动速度增加 : {value13}%
|
||||
data13 = get_data(f'{prefix}/{uuid}', 13)
|
||||
# [范围信息]
|
||||
# 范围比率 : {value14}%
|
||||
data14 = get_data(f'{prefix}/{uuid}', 14)
|
||||
|
||||
# 强化 - 后跳
|
||||
# mage_female/elementalist/2b340542e776818b78f3212af184bd6b
|
||||
# 3909d0b188e9c95311399f776e331da5/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill17(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill17(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# mage_female/elementalist/1fea5a626f15230237946a11a9d11582
|
||||
# 3909d0b188e9c95311399f776e331da5/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill18(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 落花掌
|
||||
# mage_female/elementalist/8c2379737c5acc935c1731f67f607655
|
||||
# 3909d0b188e9c95311399f776e331da5/8c2379737c5acc935c1731f67f607655
|
||||
# MIGRATION: character 中没有同名技能“落花掌”,暂不启用
|
||||
# class Skill19(ActiveSkill):
|
||||
# """
|
||||
# 向前方敌人发出猛力一掌,击飞敌人。\n
|
||||
# 若蓄气后发动,则可以增加前进距离; 若攻击时按住向后方向键,则可以原地攻击。\n
|
||||
# 被击飞的敌人可对被撞击的敌人造成伤害。 蓄气达最大值后攻击敌人,可以使撞到墙壁的敌人受到附加伤害并向上弹开。\n
|
||||
# 转职为战斗法师后,才可以强制中断当前动作,并立即施放该技能。\n
|
||||
# """
|
||||
# name = "落花掌"
|
||||
# learnLv = 15
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (7,4)
|
||||
# position = 7
|
||||
# rangeLv = 2
|
||||
# cd = 3
|
||||
# mp = [20, 210]
|
||||
# uuid = "8c2379737c5acc935c1731f67f607655"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 间接撞击攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 落花掌攻击速度增加 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 击飞力比率 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# # 最大蓄气时间 : {value4}秒
|
||||
# data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
向前方敌人发出猛力一掌,击飞敌人。\n
|
||||
若蓄气后发动,则可以增加前进距离; 若攻击时按住向后方向键,则可以原地攻击。\n
|
||||
被击飞的敌人可对被撞击的敌人造成伤害。 蓄气达最大值后攻击敌人,可以使撞到墙壁的敌人受到附加伤害并向上弹开。\n
|
||||
转职为战斗法师后,才可以强制中断当前动作,并立即施放该技能。\n
|
||||
"""
|
||||
name = "落花掌"
|
||||
learnLv = 15
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (7,4)
|
||||
position = 7
|
||||
rangeLv = 2
|
||||
cd = 3
|
||||
mp = [20, 210]
|
||||
uuid = "8c2379737c5acc935c1731f67f607655"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 间接撞击攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 落花掌攻击速度增加 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 击飞力比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 最大蓄气时间 : {value4}秒
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
|
||||
# 魔法记忆
|
||||
# mage_female/elementalist/42c82812f86ff6704ae9952a2e6093a4
|
||||
@@ -1030,25 +1017,24 @@ class Skill27(ActiveSkill):
|
||||
# 暴击
|
||||
# mage_female/elementalist/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 3909d0b188e9c95311399f776e331da5/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill28(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill28(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 雷旋
|
||||
# mage_female/elementalist/3829c15bf5f520c13998a3479ba0ce7b
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -162,24 +162,23 @@ class Skill4(ActiveSkill):
|
||||
# 后跳
|
||||
# mage_male/blood_mage/7822d6d52e10964a6755f142c666b494
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -214,155 +213,150 @@ class Skill6(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# mage_male/blood_mage/ce26c6b69d02a440a81b552bec94f03b
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill7(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# mage_male/blood_mage/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill8(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# mage_male/blood_mage/892ef624d8bf3d7fc045f84825fd6104
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill9(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (1,1)
|
||||
# position = 1
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill9(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (1,1)
|
||||
position = 1
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 擒拿掌
|
||||
# mage_male/blood_mage/78bd107acd474518b606be1e4fd38239
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/78bd107acd474518b606be1e4fd38239
|
||||
# MIGRATION: character 中没有同名技能“擒拿掌”,暂不启用
|
||||
# class Skill10(ActiveSkill):
|
||||
# """
|
||||
# 抓取前方1名敌人后用力扔开,被掷出的敌人落地时会生成冲击波并对周围的敌人造成伤害。\n
|
||||
# 对无法抓取的敌人不适用控制效果。\n
|
||||
# 转职为次元行者时,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "擒拿掌"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (3,2)
|
||||
# position = 3
|
||||
# rangeLv = 2
|
||||
# cd = 4
|
||||
# mp = [14, 168]
|
||||
# uuid = "78bd107acd474518b606be1e4fd38239"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 冲击波攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
抓取前方1名敌人后用力扔开,被掷出的敌人落地时会生成冲击波并对周围的敌人造成伤害。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
转职为次元行者时,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "擒拿掌"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (3,2)
|
||||
position = 3
|
||||
rangeLv = 2
|
||||
cd = 4
|
||||
mp = [14, 168]
|
||||
uuid = "78bd107acd474518b606be1e4fd38239"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 冲击波攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 魔球连射
|
||||
# mage_male/blood_mage/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||
# MIGRATION: character 中没有同名技能“魔球连射”,暂不启用
|
||||
# class Skill11(ActiveSkill):
|
||||
# """
|
||||
# 快速生成多个魔法球并向前连续发射。\n
|
||||
# 转职为元素爆破师后,减少技能冷却时间,发射[属性变换]中所选属性的魔法球。\n
|
||||
# """
|
||||
# name = "魔球连射"
|
||||
# learnLv = 5
|
||||
# masterLv = 1
|
||||
# maxLv = 11
|
||||
# cellPos = (8,2)
|
||||
# position = 8
|
||||
# rangeLv = 2
|
||||
# cd = 3
|
||||
# mp = [22, 183]
|
||||
# uuid = "a5fa08f5d509e6ff2ebc68856a470b5a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 魔法球数量 : {value0}个
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 攻击力增加率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # - [转职为元素爆破师后附加效果] -
|
||||
# # 冷却时间减少 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
快速生成多个魔法球并向前连续发射。\n
|
||||
转职为元素爆破师后,减少技能冷却时间,发射[属性变换]中所选属性的魔法球。\n
|
||||
"""
|
||||
name = "魔球连射"
|
||||
learnLv = 5
|
||||
masterLv = 1
|
||||
maxLv = 11
|
||||
cellPos = (8,2)
|
||||
position = 8
|
||||
rangeLv = 2
|
||||
cd = 3
|
||||
mp = [22, 183]
|
||||
uuid = "a5fa08f5d509e6ff2ebc68856a470b5a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 魔法球数量 : {value0}个
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 攻击力增加率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# - [转职为元素爆破师后附加效果] -
|
||||
# 冷却时间减少 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 幽冥火
|
||||
# mage_male/blood_mage/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/cfacda0647b9a0f595df2c2aad30c18d
|
||||
class Skill11(ActiveSkill):
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
生成两团幽冥火,可以增加自身的物理和魔法防御力,且造成一定伤害,效果持续一定时间。\n
|
||||
转职成次元行者时,可以学习[虚妄之火]技能。\n
|
||||
@@ -400,130 +394,126 @@ class Skill11(ActiveSkill):
|
||||
# 旋火盾
|
||||
# mage_male/blood_mage/8ee0099656df08a0b39225f8a21d514b
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/8ee0099656df08a0b39225f8a21d514b
|
||||
# MIGRATION: character 中没有同名技能“旋火盾”,暂不启用
|
||||
# class Skill13(ActiveSkill):
|
||||
# """
|
||||
# 生成火焰盾牌并向前发射,使其攻击敌人。\n
|
||||
# 持续输入按键可维持持盾状态,减少敌人远程攻击的伤害。\n
|
||||
# """
|
||||
# name = "旋火盾"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (5,3)
|
||||
# position = 5
|
||||
# rangeLv = 2
|
||||
# cd = 4
|
||||
# mp = [31, 259]
|
||||
# uuid = "8ee0099656df08a0b39225f8a21d514b"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 盾牌攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 所受伤害减少率 (远程) : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 盾牌前进距离 : {value2}px
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
生成火焰盾牌并向前发射,使其攻击敌人。\n
|
||||
持续输入按键可维持持盾状态,减少敌人远程攻击的伤害。\n
|
||||
"""
|
||||
name = "旋火盾"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (5,3)
|
||||
position = 5
|
||||
rangeLv = 2
|
||||
cd = 4
|
||||
mp = [31, 259]
|
||||
uuid = "8ee0099656df08a0b39225f8a21d514b"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 盾牌攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 所受伤害减少率 (远程) : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 盾牌前进距离 : {value2}px
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 强化 - 后跳
|
||||
# mage_male/blood_mage/2b340542e776818b78f3212af184bd6b
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill14(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill14(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# mage_male/blood_mage/1fea5a626f15230237946a11a9d11582
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill15(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 冰魄剑
|
||||
# mage_male/blood_mage/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# MIGRATION: character 中没有同名技能“冰魄剑”,暂不启用
|
||||
# class Skill16(ActiveSkill):
|
||||
# """
|
||||
# 生成冰魄剑连续攻击敌人。 第1击和第2击使敌人进入僵直状态,第3击则可以击退敌人,并有一定几率使敌人进入减速状态。\n
|
||||
# 转职成为冰结师时,才可以强制中断基本攻击动作,并立即施放该技能。\n
|
||||
# """
|
||||
# name = "冰魄剑"
|
||||
# learnLv = 15
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (10,4)
|
||||
# position = 10
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [30, 280]
|
||||
# uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 第1击和第2击攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 第3击攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # [减速效果]
|
||||
# # 减速几率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 减速持续时间 : {value3}秒
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# # [范围信息]
|
||||
# # 攻击范围比率 : {value4}%
|
||||
# data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
生成冰魄剑连续攻击敌人。 第1击和第2击使敌人进入僵直状态,第3击则可以击退敌人,并有一定几率使敌人进入减速状态。\n
|
||||
转职成为冰结师时,才可以强制中断基本攻击动作,并立即施放该技能。\n
|
||||
"""
|
||||
name = "冰魄剑"
|
||||
learnLv = 15
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (10,4)
|
||||
position = 10
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [30, 280]
|
||||
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 第1击和第2击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 第3击攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [减速效果]
|
||||
# 减速几率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 减速持续时间 : {value3}秒
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# [范围信息]
|
||||
# 攻击范围比率 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
|
||||
# 血蝠之袭
|
||||
# mage_male/blood_mage/d429147c372b549c3dadcabcba50787f
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/d429147c372b549c3dadcabcba50787f
|
||||
class Skill16(ActiveSkill):
|
||||
class Skill17(ActiveSkill):
|
||||
"""
|
||||
召唤蝙蝠冲向敌人造成多段伤害并吸取猩红气息。\n
|
||||
"""
|
||||
@@ -556,7 +546,7 @@ class Skill16(ActiveSkill):
|
||||
# 鲜血融合
|
||||
# mage_male/blood_mage/0113c8b1306ca76d208f83f2d093dd62
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/0113c8b1306ca76d208f83f2d093dd62
|
||||
class Skill17(PassiveSkill):
|
||||
class Skill18(PassiveSkill):
|
||||
"""
|
||||
从攻击的敌人身上吸取力量,与黑暗之眼进行融合,产生新的力量之源——猩红气息。 猩红法师的命中率因猩红探测能力而增加。\n
|
||||
当猩红气息蓄满时,角色会进入一种兴奋状态,增加物理攻击力、 减少猩红气息消耗系技能的冷却时间。\n
|
||||
@@ -599,7 +589,7 @@ class Skill17(PassiveSkill):
|
||||
# 鲜血之誓
|
||||
# mage_male/blood_mage/8b08f9504167a9c0f3a1d29d71b7943e
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/8b08f9504167a9c0f3a1d29d71b7943e
|
||||
class Skill18(PassiveSkill):
|
||||
class Skill19(PassiveSkill):
|
||||
"""
|
||||
将穿戴的武器和猩红气息融合到一起,像身体的一部分一样操控自如。\n
|
||||
改变基本攻击、 冲刺攻击、 跳跃攻击、 [魔法旋风]的攻击效果; 攻击时敌人时,可以吸收猩红气息。\n
|
||||
@@ -633,7 +623,7 @@ class Skill18(PassiveSkill):
|
||||
# 血翼突击
|
||||
# mage_male/blood_mage/ab6fc3303df03b58911967dfca2b5d07
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/ab6fc3303df03b58911967dfca2b5d07
|
||||
class Skill19(ActiveSkill):
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
消耗猩红气息,将双臂变形为翅膀形状的利刃,冲向前方的敌人。\n
|
||||
该技能可以击退敌人。\n
|
||||
@@ -665,7 +655,7 @@ class Skill19(ActiveSkill):
|
||||
# 鲜血长枪
|
||||
# mage_male/blood_mage/002cbdd9bfd0f0b970451ae8d48d029e
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/002cbdd9bfd0f0b970451ae8d48d029e
|
||||
class Skill20(ActiveSkill):
|
||||
class Skill21(ActiveSkill):
|
||||
"""
|
||||
用猩红气息之枪刺穿敌人后举起。\n
|
||||
举起状态可以持续一定时间,若再按下技能键,则把敌人砸向地面。\n
|
||||
@@ -707,30 +697,29 @@ class Skill20(ActiveSkill):
|
||||
# 暴击
|
||||
# mage_male/blood_mage/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill22(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill22(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 血之共鸣
|
||||
# mage_male/blood_mage/95b58ec89893dd9e50da1281ebe57175
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/95b58ec89893dd9e50da1281ebe57175
|
||||
class Skill22(PassiveSkill):
|
||||
class Skill23(PassiveSkill):
|
||||
"""
|
||||
精通鲜血的力量并与之共鸣,增加猩红法师的基本攻击力和技能攻击力。\n
|
||||
"""
|
||||
@@ -754,7 +743,7 @@ class Skill22(PassiveSkill):
|
||||
# 血蝠之舞
|
||||
# mage_male/blood_mage/c91a62dc0a18360acf5031ac0ebf09f5
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/c91a62dc0a18360acf5031ac0ebf09f5
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
召唤蝙蝠群,使范围内的敌人受到多段伤害并吸取猩红气息。\n
|
||||
"""
|
||||
@@ -789,7 +778,7 @@ class Skill23(ActiveSkill):
|
||||
# 猩红狩猎
|
||||
# mage_male/blood_mage/0c3a468aee1f7ce06bf91eb3319518c1
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/0c3a468aee1f7ce06bf91eb3319518c1
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
在前方生成猩红之池,从中射出针刺攻击敌人。\n
|
||||
施放时,输入向下/后方向键时,则针刺就会从背后攻击敌人。\n
|
||||
@@ -822,7 +811,7 @@ class Skill24(ActiveSkill):
|
||||
# 赤红燃烧
|
||||
# mage_male/blood_mage/5cac3411ccef1af333953e0ded5e942d
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/5cac3411ccef1af333953e0ded5e942d
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
增加攻击力。\n
|
||||
"""
|
||||
@@ -848,7 +837,7 @@ class Skill25(ActiveSkill):
|
||||
# 狱血之犬
|
||||
# mage_male/blood_mage/85f7c810ad503790e8626439fe936d56
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/85f7c810ad503790e8626439fe936d56
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
利用猩红气息生成犬形怪物咬住敌人,使其无法动弹,然后撕咬敌人造成多段伤害并吸取猩红气息。\n
|
||||
施放时输入下方向键 ,可以缩短犬形怪物的突进距离。\n
|
||||
@@ -890,7 +879,7 @@ class Skill26(ActiveSkill):
|
||||
# 狱血之牙
|
||||
# mage_male/blood_mage/31823197cc0b04d4c5dcf8f928d9220c
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/31823197cc0b04d4c5dcf8f928d9220c
|
||||
class Skill27(ActiveSkill):
|
||||
class Skill28(ActiveSkill):
|
||||
"""
|
||||
利用猩红气息生成巨大的尖齿撕咬敌人。\n
|
||||
施放时,输入向前方向键,则可以在更远处生成尖齿。\n
|
||||
@@ -921,7 +910,7 @@ class Skill27(ActiveSkill):
|
||||
# 绯红之狱
|
||||
# mage_male/blood_mage/dac8d8207618150c162e4c6f9e168527
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/dac8d8207618150c162e4c6f9e168527
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
爆发出旋转的猩红气息,对周围的敌人造成多段攻击伤害。\n
|
||||
"""
|
||||
@@ -981,7 +970,7 @@ class Skill28(ActiveSkill):
|
||||
# 噬魂囚笼
|
||||
# mage_male/blood_mage/8e358ecf99ac9df31a6132aeafe378a9
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/8e358ecf99ac9df31a6132aeafe378a9
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
在地面生成巨大的猩红之池,从外围开始往中心喷射向上的猩红气息。\n
|
||||
向上喷射的气息将敌人击退至猩红之池中心,并吸取猩红气息。\n
|
||||
@@ -1051,7 +1040,7 @@ class Skill29(ActiveSkill):
|
||||
# 隐行之噬
|
||||
# mage_male/blood_mage/78b86e64fbb74c1db1b71c50a5ac21cd
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/78b86e64fbb74c1db1b71c50a5ac21cd
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
向前潜行一段距离并抓取一个敌人吸取大量的猩红气息。\n
|
||||
施放技能时消耗一定的猩红气息,但是通过技能可以吸取更多猩红气息。\n
|
||||
@@ -1119,7 +1108,7 @@ class Skill30(ActiveSkill):
|
||||
# 赤狱之力
|
||||
# mage_male/blood_mage/f4a561e272cc434a4905b3aa0c0de090
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/f4a561e272cc434a4905b3aa0c0de090
|
||||
class Skill31(PassiveSkill):
|
||||
class Skill32(PassiveSkill):
|
||||
"""
|
||||
猩红法师觉醒为赤狱伯爵,可以使猩红气息发挥出更强的效果。\n
|
||||
进入地下城时,猩红气息系列技能始终处于高涨状态,技能形态发生变化,并增加攻击力。\n
|
||||
@@ -1144,7 +1133,7 @@ class Skill31(PassiveSkill):
|
||||
# 伯爵之歌
|
||||
# mage_male/blood_mage/0e409ac3e1c1f3976b3ef2bfe4c13069
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/0e409ac3e1c1f3976b3ef2bfe4c13069
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
赤狱伯爵爆发体内的力量,变成猩红之湖,将眼前的所有东西用猩红之枪穿刺掉,并吸收猩红气息。\n
|
||||
[成为锐利之枪,穿刺敌人吧!]\n
|
||||
@@ -1183,7 +1172,7 @@ class Skill32(ActiveSkill):
|
||||
# 魔仆召唤 : 狱犬
|
||||
# mage_male/blood_mage/2e2b7efe778656690f9c8cb6e47c3932
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/2e2b7efe778656690f9c8cb6e47c3932
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
在前方的猩红之池中召唤魔犬军团攻击范围内的敌人。\n
|
||||
魔犬来回跳跃撕咬敌人并吸取猩红气息。\n
|
||||
@@ -1244,7 +1233,7 @@ class Skill33(ActiveSkill):
|
||||
# 血翼绽放
|
||||
# mage_male/blood_mage/902a016f6978f13740f237e4740a5646
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/902a016f6978f13740f237e4740a5646
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
化作蝙蝠群瞬移到前方,然后向周围散发蝙蝠群冲击波和猩红之翼攻击敌人。\n
|
||||
蝙蝠群冲击波可以将敌人汇聚到角色身边。\n
|
||||
@@ -1300,7 +1289,7 @@ class Skill34(ActiveSkill):
|
||||
# 地狱冥犬
|
||||
# mage_male/blood_mage/4c5271b0ecce120d7fc113f377fae76f
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/4c5271b0ecce120d7fc113f377fae76f
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
利用猩红气息和蝙蝠群生成巨大的犬形怪撕咬敌人,并吸收猩红气息。\n
|
||||
施放时,输入向前方向键,可以撕咬更远处的敌人。\n
|
||||
@@ -1364,7 +1353,7 @@ class Skill35(ActiveSkill):
|
||||
# 鲜血之殇
|
||||
# mage_male/blood_mage/370586038cf40378f20d338d507a780c
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/370586038cf40378f20d338d507a780c
|
||||
class Skill36(PassiveSkill):
|
||||
class Skill37(PassiveSkill):
|
||||
"""
|
||||
赤狱君主领悟了猩红真谛,可以给敌人造成更大的致命伤。 在猩红气息蓄满的状态下吸收气息时,可以恢复体力。\n
|
||||
"""
|
||||
@@ -1392,7 +1381,7 @@ class Skill36(PassiveSkill):
|
||||
# 死亡之握
|
||||
# mage_male/blood_mage/dd32a9825ec1af42a91f2223be6658e5
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/dd32a9825ec1af42a91f2223be6658e5
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
形成猩红气息湖泊,将上面的目标吸附到猩红法师的前方。 然后向敌人身上插入猩红气息之刺使其进入眩晕状态,然后将刺和精气一起拔出。\n
|
||||
"""
|
||||
@@ -1447,7 +1436,7 @@ class Skill37(ActiveSkill):
|
||||
# 血界彼岸
|
||||
# mage_male/blood_mage/fa3ee243b36699e9d3fc34328adf6417
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/fa3ee243b36699e9d3fc34328adf6417
|
||||
class Skill38(ActiveSkill):
|
||||
class Skill39(ActiveSkill):
|
||||
"""
|
||||
赤狱君主释放体内的力量,生成龙卷风攻击敌人并吸取猩红气息。\n
|
||||
连续按攻击键或技能键,可以加快攻击速度。\n
|
||||
@@ -1487,7 +1476,7 @@ class Skill38(ActiveSkill):
|
||||
# 猩红之眼
|
||||
# mage_male/blood_mage/3cb633d00f8f6ee088682c9171020d26
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/3cb633d00f8f6ee088682c9171020d26
|
||||
class Skill39(PassiveSkill):
|
||||
class Skill40(PassiveSkill):
|
||||
"""
|
||||
知源·猩红法师自身的心脏和生命——黑暗之眼与猩红气息彻底同化,再生出一个完整的“猩红之眼”。\n
|
||||
凭借猩红之眼的力量,增加基本攻击力和转职技能攻击力,增加猩红气息的吸收量和吸收持续时间,部分技能获得附加效果。\n
|
||||
@@ -1522,7 +1511,7 @@ class Skill39(PassiveSkill):
|
||||
# 血翼蔽空
|
||||
# mage_male/blood_mage/6d7c9a15c08cc41d70125083e869e1a1
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/6d7c9a15c08cc41d70125083e869e1a1
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
生成血翼,原地旋转的同时大幅挥动血翼,击飞前方的敌人。\n
|
||||
角色后方的敌人被击时,被击退至向角色前方一定距离。\n
|
||||
@@ -1551,7 +1540,7 @@ class Skill40(ActiveSkill):
|
||||
# 血域帷幕·陨灭
|
||||
# mage_male/blood_mage/1ff42548e611b94781a1ae8f063dd679
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/1ff42548e611b94781a1ae8f063dd679
|
||||
class Skill41(ActiveSkill):
|
||||
class Skill42(ActiveSkill):
|
||||
"""
|
||||
消耗剩余的所有猩红气息展开猩红气息帷幕,从敌人体内抽取生命根源的猩红气息并束缚敌人。\n
|
||||
然后,将抽取的猩红气息凝集成结晶体后将其打碎,对敌人造成致命的伤害。\n
|
||||
|
||||
@@ -8,68 +8,66 @@ prefix = "mage_male/dimension_walker/cn/skillDetail"
|
||||
# 魔法旋风
|
||||
# mage_male/dimension_walker/3c5604bdbb0240b8f130f59ab40509c3
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/3c5604bdbb0240b8f130f59ab40509c3
|
||||
# MIGRATION: character 中没有同名技能“魔法旋风”,暂不启用
|
||||
# class Skill0(ActiveSkill):
|
||||
# """
|
||||
# 向敌人发出无属性旋风并使其浮空。\n
|
||||
# 转职为次元行者后,技能类型变为独立攻击力。\n
|
||||
# - [转职为猩红法师时附加效果] -\n
|
||||
# 外形发生变化,可以吸收猩红气息。\n
|
||||
# - [转职为逐风者时附加效果] -\n
|
||||
# 增加攻击力,可以按<X>键进行追加操作。\n
|
||||
# """
|
||||
# name = "魔法旋风"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (6,1)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 2
|
||||
# mp = [0, 0]
|
||||
# uuid = "3c5604bdbb0240b8f130f59ab40509c3"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 浮空力比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # - [转职为猩红法师后] -
|
||||
# # 猩红气息吸收率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # - [转职为逐风者后] -
|
||||
# # 攻击力增加率 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
class Skill0(ActiveSkill):
|
||||
"""
|
||||
向敌人发出无属性旋风并使其浮空。\n
|
||||
转职为次元行者后,技能类型变为独立攻击力。\n
|
||||
- [转职为猩红法师时附加效果] -\n
|
||||
外形发生变化,可以吸收猩红气息。\n
|
||||
- [转职为逐风者时附加效果] -\n
|
||||
增加攻击力,可以按<X>键进行追加操作。\n
|
||||
"""
|
||||
name = "魔法旋风"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (6,1)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 2
|
||||
mp = [0, 0]
|
||||
uuid = "3c5604bdbb0240b8f130f59ab40509c3"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 浮空力比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# - [转职为猩红法师后] -
|
||||
# 猩红气息吸收率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# - [转职为逐风者后] -
|
||||
# 攻击力增加率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 魔法冰球
|
||||
# mage_male/dimension_walker/5dc7008b12a459325b548b0715c6b73c
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/5dc7008b12a459325b548b0715c6b73c
|
||||
# MIGRATION: character 中没有同名技能“魔法冰球”,暂不启用
|
||||
# class Skill1(ActiveSkill):
|
||||
# """
|
||||
# 向前方发射魔法冰球。\n
|
||||
# 在决斗场内,冰球大小随技能等级增加而增大。\n
|
||||
# """
|
||||
# name = "魔法冰球"
|
||||
# learnLv = 1
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (4,1)
|
||||
# position = 4
|
||||
# rangeLv = 2
|
||||
# cd = 2
|
||||
# mp = [10, 84]
|
||||
# uuid = "5dc7008b12a459325b548b0715c6b73c"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 冰球大小 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill1(ActiveSkill):
|
||||
"""
|
||||
向前方发射魔法冰球。\n
|
||||
在决斗场内,冰球大小随技能等级增加而增大。\n
|
||||
"""
|
||||
name = "魔法冰球"
|
||||
learnLv = 1
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (4,1)
|
||||
position = 4
|
||||
rangeLv = 2
|
||||
cd = 2
|
||||
mp = [10, 84]
|
||||
uuid = "5dc7008b12a459325b548b0715c6b73c"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 冰球大小 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 不死之身
|
||||
# mage_male/dimension_walker/bb34e8854a93fd250347a1c64119f7ab
|
||||
@@ -220,24 +218,23 @@ class Skill6(PassiveSkill):
|
||||
# 后跳
|
||||
# mage_male/dimension_walker/7822d6d52e10964a6755f142c666b494
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill7(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -274,155 +271,150 @@ class Skill8(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# mage_male/dimension_walker/ce26c6b69d02a440a81b552bec94f03b
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill9(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# mage_male/dimension_walker/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill10(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# mage_male/dimension_walker/892ef624d8bf3d7fc045f84825fd6104
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill11(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill11(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 擒拿掌
|
||||
# mage_male/dimension_walker/78bd107acd474518b606be1e4fd38239
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/78bd107acd474518b606be1e4fd38239
|
||||
# MIGRATION: character 中没有同名技能“擒拿掌”,暂不启用
|
||||
# class Skill12(ActiveSkill):
|
||||
# """
|
||||
# 抓取前方1名敌人后用力扔开,被掷出的敌人落地时会生成冲击波并对周围的敌人造成伤害。\n
|
||||
# 对无法抓取的敌人不适用控制效果。\n
|
||||
# 转职为次元行者时,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "擒拿掌"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (4,2)
|
||||
# position = 4
|
||||
# rangeLv = 2
|
||||
# cd = 4
|
||||
# mp = [14, 168]
|
||||
# uuid = "78bd107acd474518b606be1e4fd38239"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 冲击波攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
抓取前方1名敌人后用力扔开,被掷出的敌人落地时会生成冲击波并对周围的敌人造成伤害。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
转职为次元行者时,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "擒拿掌"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (4,2)
|
||||
position = 4
|
||||
rangeLv = 2
|
||||
cd = 4
|
||||
mp = [14, 168]
|
||||
uuid = "78bd107acd474518b606be1e4fd38239"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 冲击波攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 魔球连射
|
||||
# mage_male/dimension_walker/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||
# MIGRATION: character 中没有同名技能“魔球连射”,暂不启用
|
||||
# class Skill13(ActiveSkill):
|
||||
# """
|
||||
# 快速生成多个魔法球并向前连续发射。\n
|
||||
# 转职为元素爆破师后,减少技能冷却时间,发射[属性变换]中所选属性的魔法球。\n
|
||||
# """
|
||||
# name = "魔球连射"
|
||||
# learnLv = 5
|
||||
# masterLv = 1
|
||||
# maxLv = 11
|
||||
# cellPos = (6,2)
|
||||
# position = 6
|
||||
# rangeLv = 2
|
||||
# cd = 3
|
||||
# mp = [22, 183]
|
||||
# uuid = "a5fa08f5d509e6ff2ebc68856a470b5a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 魔法球数量 : {value0}个
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 攻击力增加率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # - [转职为元素爆破师后附加效果] -
|
||||
# # 冷却时间减少 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
快速生成多个魔法球并向前连续发射。\n
|
||||
转职为元素爆破师后,减少技能冷却时间,发射[属性变换]中所选属性的魔法球。\n
|
||||
"""
|
||||
name = "魔球连射"
|
||||
learnLv = 5
|
||||
masterLv = 1
|
||||
maxLv = 11
|
||||
cellPos = (6,2)
|
||||
position = 6
|
||||
rangeLv = 2
|
||||
cd = 3
|
||||
mp = [22, 183]
|
||||
uuid = "a5fa08f5d509e6ff2ebc68856a470b5a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 魔法球数量 : {value0}个
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 攻击力增加率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# - [转职为元素爆破师后附加效果] -
|
||||
# 冷却时间减少 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 幽冥火
|
||||
# mage_male/dimension_walker/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/cfacda0647b9a0f595df2c2aad30c18d
|
||||
class Skill13(ActiveSkill):
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
生成两团幽冥火,可以增加自身的物理和魔法防御力,且造成一定伤害,效果持续一定时间。\n
|
||||
转职成次元行者时,可以学习[虚妄之火]技能。\n
|
||||
@@ -460,7 +452,7 @@ class Skill13(ActiveSkill):
|
||||
# 瞬移
|
||||
# mage_male/dimension_walker/3d8f3d438405d79f8d3ed68072674d1e
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/3d8f3d438405d79f8d3ed68072674d1e
|
||||
class Skill14(ActiveSkill):
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
向指定方向快速移动一定距离。\n
|
||||
"""
|
||||
@@ -487,130 +479,126 @@ class Skill14(ActiveSkill):
|
||||
# 旋火盾
|
||||
# mage_male/dimension_walker/8ee0099656df08a0b39225f8a21d514b
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/8ee0099656df08a0b39225f8a21d514b
|
||||
# MIGRATION: character 中没有同名技能“旋火盾”,暂不启用
|
||||
# class Skill16(ActiveSkill):
|
||||
# """
|
||||
# 生成火焰盾牌并向前发射,使其攻击敌人。\n
|
||||
# 持续输入按键可维持持盾状态,减少敌人远程攻击的伤害。\n
|
||||
# """
|
||||
# name = "旋火盾"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (8,3)
|
||||
# position = 8
|
||||
# rangeLv = 2
|
||||
# cd = 4
|
||||
# mp = [31, 259]
|
||||
# uuid = "8ee0099656df08a0b39225f8a21d514b"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 盾牌攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 所受伤害减少率 (远程) : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 盾牌前进距离 : {value2}px
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
生成火焰盾牌并向前发射,使其攻击敌人。\n
|
||||
持续输入按键可维持持盾状态,减少敌人远程攻击的伤害。\n
|
||||
"""
|
||||
name = "旋火盾"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (8,3)
|
||||
position = 8
|
||||
rangeLv = 2
|
||||
cd = 4
|
||||
mp = [31, 259]
|
||||
uuid = "8ee0099656df08a0b39225f8a21d514b"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 盾牌攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 所受伤害减少率 (远程) : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 盾牌前进距离 : {value2}px
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 强化 - 后跳
|
||||
# mage_male/dimension_walker/2b340542e776818b78f3212af184bd6b
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill17(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill17(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# mage_male/dimension_walker/1fea5a626f15230237946a11a9d11582
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill18(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 冰魄剑
|
||||
# mage_male/dimension_walker/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# MIGRATION: character 中没有同名技能“冰魄剑”,暂不启用
|
||||
# class Skill19(ActiveSkill):
|
||||
# """
|
||||
# 生成冰魄剑连续攻击敌人。 第1击和第2击使敌人进入僵直状态,第3击则可以击退敌人,并有一定几率使敌人进入减速状态。\n
|
||||
# 转职成为冰结师时,才可以强制中断基本攻击动作,并立即施放该技能。\n
|
||||
# """
|
||||
# name = "冰魄剑"
|
||||
# learnLv = 15
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (8,4)
|
||||
# position = 8
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [30, 280]
|
||||
# uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 第1击和第2击攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 第3击攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # [减速效果]
|
||||
# # 减速几率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 减速持续时间 : {value3}秒
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# # [范围信息]
|
||||
# # 攻击范围比率 : {value4}%
|
||||
# data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
生成冰魄剑连续攻击敌人。 第1击和第2击使敌人进入僵直状态,第3击则可以击退敌人,并有一定几率使敌人进入减速状态。\n
|
||||
转职成为冰结师时,才可以强制中断基本攻击动作,并立即施放该技能。\n
|
||||
"""
|
||||
name = "冰魄剑"
|
||||
learnLv = 15
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (8,4)
|
||||
position = 8
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [30, 280]
|
||||
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 第1击和第2击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 第3击攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [减速效果]
|
||||
# 减速几率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 减速持续时间 : {value3}秒
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# [范围信息]
|
||||
# 攻击范围比率 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
|
||||
# 次元 : 坠落
|
||||
# mage_male/dimension_walker/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
class Skill19(ActiveSkill):
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
在空中开启次元之门,掉落杂物箱。 被杂物箱命中的敌人将会进入眩晕状态,还有一定几率掉落装有爆炸物的箱子。 施放时若按方向键,可以在更远处掉落箱子。\n
|
||||
转职为次元行者后,可以适用[次元边界]的效果。\n
|
||||
@@ -669,7 +657,7 @@ class Skill19(ActiveSkill):
|
||||
# 乖离 : 虚无
|
||||
# mage_male/dimension_walker/dbf8b30c7057032af0d68fcfa289fdae
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/dbf8b30c7057032af0d68fcfa289fdae
|
||||
class Skill20(PassiveSkill):
|
||||
class Skill21(PassiveSkill):
|
||||
"""
|
||||
召唤异界的怪物——虚无环绕在脚下。\n
|
||||
虚无存在的时间内,可以增加角色和奈雅丽的基本攻击力和次元系列技能的伤害。\n
|
||||
@@ -701,7 +689,7 @@ class Skill20(PassiveSkill):
|
||||
# 次元扭曲装置
|
||||
# mage_male/dimension_walker/fc458e449ee00b01dbf88d09aae65462
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/fc458e449ee00b01dbf88d09aae65462
|
||||
class Skill21(PassiveSkill):
|
||||
class Skill22(PassiveSkill):
|
||||
"""
|
||||
为了研究次元之力开发的道具。\n
|
||||
增加自身的技能攻击力、 魔法暴击率、 魔法值和施放速度。\n
|
||||
@@ -733,7 +721,7 @@ class Skill21(PassiveSkill):
|
||||
# 次元 : 虚影
|
||||
# mage_male/dimension_walker/1812a1ece67bb37b6b44b54766450064
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/1812a1ece67bb37b6b44b54766450064
|
||||
class Skill22(ActiveSkill):
|
||||
class Skill23(ActiveSkill):
|
||||
"""
|
||||
将自身的形象投射到次元,向前发射并攻击敌人。\n
|
||||
使用上下方向键时,可以改变发射方向。\n
|
||||
@@ -774,7 +762,7 @@ class Skill22(ActiveSkill):
|
||||
# 次元 : 跃迁
|
||||
# mage_male/dimension_walker/2ba299855fc22192cba4f73db75e9d0e
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/2ba299855fc22192cba4f73db75e9d0e
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
开启异次元裂缝,引发次元场攻击敌人并使敌人进入强制控制状态后,向后方瞬移。\n
|
||||
被击状态下也可以施放该技能,但是消耗1个次元石。\n
|
||||
@@ -818,7 +806,7 @@ class Skill23(ActiveSkill):
|
||||
# 乖离 : 禁忌之奈雅丽
|
||||
# mage_male/dimension_walker/7f80b887a09e88e2c4728c898bd73654
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/7f80b887a09e88e2c4728c898bd73654
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
消耗自身生命值,从异界召唤奈雅丽。\n
|
||||
奈雅丽可以提升次元行者的独立攻击力; 奈雅丽可以自由移动,并且可以代替自身施放部分技能。\n
|
||||
@@ -870,7 +858,7 @@ class Skill24(ActiveSkill):
|
||||
# 奈雅丽的茶歇时间
|
||||
# mage_male/dimension_walker/e5c09f9132a48dc1d695968592cc5878
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/e5c09f9132a48dc1d695968592cc5878
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
奈雅丽停止攻击动作。 停止攻击动作的状态下可以施放技能。\n
|
||||
茶歇时间持续到再次施放为止。 持续期间,增加次元行者的魔法值恢复量。\n
|
||||
@@ -896,30 +884,29 @@ class Skill25(ActiveSkill):
|
||||
# 暴击
|
||||
# mage_male/dimension_walker/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill27(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill27(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 次元 : 离子束
|
||||
# mage_male/dimension_walker/d89f26862e348a801b30bb9fd7125db5
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/d89f26862e348a801b30bb9fd7125db5
|
||||
class Skill27(ActiveSkill):
|
||||
class Skill28(ActiveSkill):
|
||||
"""
|
||||
开启次元之门,从里面连续发射激光。\n
|
||||
[次元边界效果]\n
|
||||
@@ -969,7 +956,7 @@ class Skill27(ActiveSkill):
|
||||
# 时空壁障
|
||||
# mage_male/dimension_walker/2c9d9a36c8401bddff6cdb80fab8dc24
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/2c9d9a36c8401bddff6cdb80fab8dc24
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
打破时空边界,将异界的气息环绕在自身周围。\n
|
||||
增加基本攻击力、 次元系列技能和乖离系列技能的攻击力。\n
|
||||
@@ -996,7 +983,7 @@ class Skill28(ActiveSkill):
|
||||
# 虚妄之火
|
||||
# mage_male/dimension_walker/dde3b443bd5e61d90c34e5ee771e2c28
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/dde3b443bd5e61d90c34e5ee771e2c28
|
||||
class Skill29(PassiveSkill):
|
||||
class Skill30(PassiveSkill):
|
||||
"""
|
||||
将[幽冥火]变更为[虚妄之火]。\n
|
||||
删除发射功能,火球持续时间变更为无限制。 并且增加更多的防御力。\n
|
||||
@@ -1020,7 +1007,7 @@ class Skill29(PassiveSkill):
|
||||
# 乖离 : 迷雾
|
||||
# mage_male/dimension_walker/5892d1fa4462e561ac8f8d2c74892b0a
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/5892d1fa4462e561ac8f8d2c74892b0a
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
虚无变换为迷雾之怪向前方发射。\n
|
||||
迷雾之怪碰到敌人或障碍物时,会附身到周围级别最高的敌人身上。\n
|
||||
@@ -1064,7 +1051,7 @@ class Skill30(ActiveSkill):
|
||||
# 次元 : 万花镜
|
||||
# mage_male/dimension_walker/b89c9ab317bc0a443f6497b7cca2f6a8
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/b89c9ab317bc0a443f6497b7cca2f6a8
|
||||
class Skill31(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
将次元的能量聚集到自身后,冲刺到前方,并给命中的敌人施展瞬间移动攻击。\n
|
||||
攻击过程中进入无敌状态,被攻击的敌人会进入强制控制状态。\n
|
||||
@@ -1121,7 +1108,7 @@ class Skill31(ActiveSkill):
|
||||
# 乖离 : 魅魔之舞
|
||||
# mage_male/dimension_walker/0fbb8de70002ad34f046c94c2cb3e863
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/0fbb8de70002ad34f046c94c2cb3e863
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
奈雅丽瞬间移动到角色位置,然后向前方突进并鞭笞遇到的敌人。\n
|
||||
若按向下方向键,则会在原地攻击敌人。\n
|
||||
@@ -1155,7 +1142,7 @@ class Skill32(ActiveSkill):
|
||||
# 次元 : 粒子风暴
|
||||
# mage_male/dimension_walker/7cf17936a039b418660424125dc968d7
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/7cf17936a039b418660424125dc968d7
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
扭曲空间引发多次爆炸。\n
|
||||
施放时,利用方向键可以在前方更远处引发爆炸。\n
|
||||
@@ -1238,7 +1225,7 @@ class Skill33(ActiveSkill):
|
||||
# 次元 : 时空磁场
|
||||
# mage_male/dimension_walker/3fb8395ae3b81bd608e0c4223a8eb534
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/3fb8395ae3b81bd608e0c4223a8eb534
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
以自身为中心展开次元场。\n
|
||||
被命中的敌人会受到次元扭曲效果,此时若按下技能键,则可以将所有处于次元扭曲效果的敌人聚集到一点并额外造成伤害。\n
|
||||
@@ -1310,7 +1297,7 @@ class Skill34(ActiveSkill):
|
||||
# 乖离 : 异界蜂群
|
||||
# mage_male/dimension_walker/c5a2956d8ed3af1746ed2f76ca971a09
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/c5a2956d8ed3af1746ed2f76ca971a09
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
消耗自身生命值,从异次元裂缝召唤异界蜂群攻击敌人。 受到攻击的敌人进入减速状态,以及受到持续的伤害,效果持续一定时间。\n
|
||||
给敌人造成持续伤害的同时,恢复角色生命值。\n
|
||||
@@ -1381,7 +1368,7 @@ class Skill35(ActiveSkill):
|
||||
# 次元 : 粒子波
|
||||
# mage_male/dimension_walker/e0a072e8cef2d77893aad5f68aeed56a
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/e0a072e8cef2d77893aad5f68aeed56a
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
开启异次元裂缝,发射强力的粒子炮。\n
|
||||
[次元边界效果]\n
|
||||
@@ -1460,7 +1447,7 @@ class Skill36(ActiveSkill):
|
||||
# 虚空之力
|
||||
# mage_male/dimension_walker/2a0a39184de92acf1c1375e00b77404c
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/2a0a39184de92acf1c1375e00b77404c
|
||||
class Skill37(PassiveSkill):
|
||||
class Skill38(PassiveSkill):
|
||||
"""
|
||||
边界能量条的波动数变更为最少1个、 最多3个。\n
|
||||
魔法暴击率和暴击伤害按波动数成比例增加。\n
|
||||
@@ -1505,7 +1492,7 @@ class Skill37(PassiveSkill):
|
||||
# 乖离 : 扭曲之恐惧
|
||||
# mage_male/dimension_walker/9dc8438e4572d39243c97da31c113acc
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/9dc8438e4572d39243c97da31c113acc
|
||||
class Skill38(ActiveSkill):
|
||||
class Skill39(ActiveSkill):
|
||||
"""
|
||||
开启异次元裂缝,强制召唤某不知名怪物的片鳞只甲。\n
|
||||
怪物利用触手攻击后引发次元爆炸。\n
|
||||
@@ -1543,7 +1530,7 @@ class Skill38(ActiveSkill):
|
||||
# 次元 : 思维聚爆
|
||||
# mage_male/dimension_walker/e0daa922b19cdc35de879e938361464e
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/e0daa922b19cdc35de879e938361464e
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
在被[乖离 : 迷雾]附身的敌人身边引发强力的异次元崩塌,造成持续的伤害后爆炸。\n
|
||||
- [次元边界效果] -\n
|
||||
@@ -1618,7 +1605,7 @@ class Skill39(ActiveSkill):
|
||||
# 乖离 : 禁锢
|
||||
# mage_male/dimension_walker/5806440d21e7546d50007a5ba11f8024
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/5806440d21e7546d50007a5ba11f8024
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
奈雅丽瞬移到角色后方后,将魔力聚集到鞭子上向前刺击。\n
|
||||
成功命中时,奈雅丽抓取敌人并持续一段时间。\n
|
||||
@@ -1684,7 +1671,7 @@ class Skill40(ActiveSkill):
|
||||
# 混沌源能石
|
||||
# mage_male/dimension_walker/5c45f69c9ebc7a784e994369d2cc3c66
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/5c45f69c9ebc7a784e994369d2cc3c66
|
||||
class Skill41(PassiveSkill):
|
||||
class Skill42(PassiveSkill):
|
||||
"""
|
||||
奈雅丽给的神秘宝石,部分技能的效果会增加或变更。\n
|
||||
[超然感知]\n
|
||||
@@ -1729,7 +1716,7 @@ class Skill41(PassiveSkill):
|
||||
# 次元 : 奇点
|
||||
# mage_male/dimension_walker/4402c6977bf5c9b0d2febe14dc81de6c
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/4402c6977bf5c9b0d2febe14dc81de6c
|
||||
class Skill42(ActiveSkill):
|
||||
class Skill43(ActiveSkill):
|
||||
"""
|
||||
操纵异次元领域,生成特殊的能量地带,然后将敌人吸附到能量地带并连续抛出。\n
|
||||
撞到地面冲击波对不可抓取的敌人造成更大伤害。\n
|
||||
@@ -1822,7 +1809,7 @@ class Skill42(ActiveSkill):
|
||||
# 乖离 : 沉沦
|
||||
# mage_male/dimension_walker/96bd070daacc6c1b81d9f24e6d77f48a
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/96bd070daacc6c1b81d9f24e6d77f48a
|
||||
class Skill43(ActiveSkill):
|
||||
class Skill44(ActiveSkill):
|
||||
"""
|
||||
奈雅丽将异次元彼端的怪物召唤到角色前方。\n
|
||||
被召唤的怪物发出悲鸣攻击敌人,同时敌人被吸附到怪物身边。\n
|
||||
@@ -1890,7 +1877,7 @@ class Skill43(ActiveSkill):
|
||||
# 禁断之盛宴
|
||||
# mage_male/dimension_walker/c9a29f5c3509b90a96d5ca9b70dc9c85
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/c9a29f5c3509b90a96d5ca9b70dc9c85
|
||||
class Skill44(ActiveSkill):
|
||||
class Skill45(ActiveSkill):
|
||||
"""
|
||||
次元行者与奈雅丽的合击技。\n
|
||||
次元行者在天空中开启巨大的异次元之门,攻击地面的敌人,奈雅丽化身为泥土和迷雾笼罩地面。\n
|
||||
@@ -1975,7 +1962,7 @@ class Skill44(ActiveSkill):
|
||||
# 古史记忆
|
||||
# mage_male/dimension_walker/ae7608b87b6e965c6bdd0b3ef4e6d63e
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/ae7608b87b6e965c6bdd0b3ef4e6d63e
|
||||
class Skill45(PassiveSkill):
|
||||
class Skill46(PassiveSkill):
|
||||
"""
|
||||
连接乖离世界边界的古书,记载着一些无法解析的文字。\n
|
||||
首次施放[时空壁障]时,增加边界能量条的波动数; 未召唤奈雅丽的状态下,召唤奈雅丽。 (若已发动[时空壁障],则不增加波动数)\n
|
||||
@@ -2009,7 +1996,7 @@ class Skill45(PassiveSkill):
|
||||
# 乖离 : 边缘之兽
|
||||
# mage_male/dimension_walker/626cfc24770b72b5d7a24c24cda3768b
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/626cfc24770b72b5d7a24c24cda3768b
|
||||
class Skill46(ActiveSkill):
|
||||
class Skill47(ActiveSkill):
|
||||
"""
|
||||
前方一定范围内存在敌人时,可以施放该技能。\n
|
||||
部分解除古史记忆的封印,使[乖离 : 迷雾]附身范围内最强大的敌人,召唤边缘之兽。\n
|
||||
@@ -2049,7 +2036,7 @@ class Skill46(ActiveSkill):
|
||||
# 未明·次元崩坏
|
||||
# mage_male/dimension_walker/7a96c262533919beee21b5a666062880
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/7a96c262533919beee21b5a666062880
|
||||
class Skill47(ActiveSkill):
|
||||
class Skill48(ActiveSkill):
|
||||
"""
|
||||
次元行者越过理性的红线,完全解除古史记忆的封印。 世界逆转,现世与异界发生不完整地交缠,次元行者被拉入异界。\n
|
||||
奈雅丽跳入异界,从未知存在的手中拯救次元行者,在逃跑的瞬间,未知存在因受到奈雅丽阻碍而暴怒,继续攻击,使不完整的世界崩坏。\n
|
||||
|
||||
@@ -8,40 +8,39 @@ prefix = "mage_male/elemental_bomber/cn/skillDetail"
|
||||
# 魔法旋风
|
||||
# mage_male/elemental_bomber/3c5604bdbb0240b8f130f59ab40509c3
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/3c5604bdbb0240b8f130f59ab40509c3
|
||||
# MIGRATION: character 中没有同名技能“魔法旋风”,暂不启用
|
||||
# class Skill0(ActiveSkill):
|
||||
# """
|
||||
# 向敌人发出无属性旋风并使其浮空。\n
|
||||
# 转职为次元行者后,技能类型变为独立攻击力。\n
|
||||
# - [转职为猩红法师时附加效果] -\n
|
||||
# 外形发生变化,可以吸收猩红气息。\n
|
||||
# - [转职为逐风者时附加效果] -\n
|
||||
# 增加攻击力,可以按<X>键进行追加操作。\n
|
||||
# """
|
||||
# name = "魔法旋风"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (6,1)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 2
|
||||
# mp = [0, 0]
|
||||
# uuid = "3c5604bdbb0240b8f130f59ab40509c3"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 浮空力比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # - [转职为猩红法师后] -
|
||||
# # 猩红气息吸收率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # - [转职为逐风者后] -
|
||||
# # 攻击力增加率 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
class Skill0(ActiveSkill):
|
||||
"""
|
||||
向敌人发出无属性旋风并使其浮空。\n
|
||||
转职为次元行者后,技能类型变为独立攻击力。\n
|
||||
- [转职为猩红法师时附加效果] -\n
|
||||
外形发生变化,可以吸收猩红气息。\n
|
||||
- [转职为逐风者时附加效果] -\n
|
||||
增加攻击力,可以按<X>键进行追加操作。\n
|
||||
"""
|
||||
name = "魔法旋风"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (6,1)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 2
|
||||
mp = [0, 0]
|
||||
uuid = "3c5604bdbb0240b8f130f59ab40509c3"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 浮空力比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# - [转职为猩红法师后] -
|
||||
# 猩红气息吸收率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# - [转职为逐风者后] -
|
||||
# 攻击力增加率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 魔法冰球
|
||||
# mage_male/elemental_bomber/5dc7008b12a459325b548b0715c6b73c
|
||||
@@ -133,24 +132,23 @@ class Skill3(PassiveSkill):
|
||||
# 后跳
|
||||
# mage_male/elemental_bomber/7822d6d52e10964a6755f142c666b494
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -185,124 +183,120 @@ class Skill5(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# mage_male/elemental_bomber/ce26c6b69d02a440a81b552bec94f03b
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill6(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill6(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# mage_male/elemental_bomber/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill7(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# mage_male/elemental_bomber/892ef624d8bf3d7fc045f84825fd6104
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill8(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill8(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 擒拿掌
|
||||
# mage_male/elemental_bomber/78bd107acd474518b606be1e4fd38239
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/78bd107acd474518b606be1e4fd38239
|
||||
# MIGRATION: character 中没有同名技能“擒拿掌”,暂不启用
|
||||
# class Skill9(ActiveSkill):
|
||||
# """
|
||||
# 抓取前方1名敌人后用力扔开,被掷出的敌人落地时会生成冲击波并对周围的敌人造成伤害。\n
|
||||
# 对无法抓取的敌人不适用控制效果。\n
|
||||
# 转职为次元行者时,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "擒拿掌"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (3,2)
|
||||
# position = 3
|
||||
# rangeLv = 2
|
||||
# cd = 4
|
||||
# mp = [14, 168]
|
||||
# uuid = "78bd107acd474518b606be1e4fd38239"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 冲击波攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
抓取前方1名敌人后用力扔开,被掷出的敌人落地时会生成冲击波并对周围的敌人造成伤害。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
转职为次元行者时,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "擒拿掌"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (3,2)
|
||||
position = 3
|
||||
rangeLv = 2
|
||||
cd = 4
|
||||
mp = [14, 168]
|
||||
uuid = "78bd107acd474518b606be1e4fd38239"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 冲击波攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 魔球连射
|
||||
# mage_male/elemental_bomber/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||
class Skill9(ActiveSkill):
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
快速生成多个魔法球并向前连续发射。\n
|
||||
转职为元素爆破师后,减少技能冷却时间,发射[属性变换]中所选属性的魔法球。\n
|
||||
@@ -336,7 +330,7 @@ class Skill9(ActiveSkill):
|
||||
# 幽冥火
|
||||
# mage_male/elemental_bomber/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/cfacda0647b9a0f595df2c2aad30c18d
|
||||
class Skill10(ActiveSkill):
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
生成两团幽冥火,可以增加自身的物理和魔法防御力,且造成一定伤害,效果持续一定时间。\n
|
||||
转职成次元行者时,可以学习[虚妄之火]技能。\n
|
||||
@@ -374,34 +368,33 @@ class Skill10(ActiveSkill):
|
||||
# 瞬移
|
||||
# mage_male/elemental_bomber/3d8f3d438405d79f8d3ed68072674d1e
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/3d8f3d438405d79f8d3ed68072674d1e
|
||||
# MIGRATION: character 中没有同名技能“瞬移”,暂不启用
|
||||
# class Skill12(ActiveSkill):
|
||||
# """
|
||||
# 向指定方向快速移动一定距离。\n
|
||||
# """
|
||||
# name = "瞬移"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (5,3)
|
||||
# position = 5
|
||||
# rangeLv = 2
|
||||
# cd = 1.5
|
||||
# mp = [40, 40]
|
||||
# uuid = "3d8f3d438405d79f8d3ed68072674d1e"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # X轴移动距离 : {value0}px
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # Y轴移动距离 : {value1}px
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
向指定方向快速移动一定距离。\n
|
||||
"""
|
||||
name = "瞬移"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (5,3)
|
||||
position = 5
|
||||
rangeLv = 2
|
||||
cd = 1.5
|
||||
mp = [40, 40]
|
||||
uuid = "3d8f3d438405d79f8d3ed68072674d1e"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# X轴移动距离 : {value0}px
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# Y轴移动距离 : {value1}px
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 旋火盾
|
||||
# mage_male/elemental_bomber/8ee0099656df08a0b39225f8a21d514b
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/8ee0099656df08a0b39225f8a21d514b
|
||||
class Skill12(ActiveSkill):
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
生成火焰盾牌并向前发射,使其攻击敌人。\n
|
||||
持续输入按键可维持持盾状态,减少敌人远程攻击的伤害。\n
|
||||
@@ -432,64 +425,62 @@ class Skill12(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# mage_male/elemental_bomber/2b340542e776818b78f3212af184bd6b
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill14(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill14(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# mage_male/elemental_bomber/1fea5a626f15230237946a11a9d11582
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill15(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 属性变换
|
||||
# mage_male/elemental_bomber/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
class Skill15(ActiveSkill):
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
可以变换魔法球的属性。 从四种属性中任意选择一种作为魔法球的属性。 一定时间后,魔法球恢复无属性。\n
|
||||
"""
|
||||
@@ -527,7 +518,7 @@ class Skill15(ActiveSkill):
|
||||
# 冰魄剑
|
||||
# mage_male/elemental_bomber/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
class Skill16(ActiveSkill):
|
||||
class Skill17(ActiveSkill):
|
||||
"""
|
||||
生成冰魄剑连续攻击敌人。 第1击和第2击使敌人进入僵直状态,第3击则可以击退敌人,并有一定几率使敌人进入减速状态。\n
|
||||
转职成为冰结师时,才可以强制中断基本攻击动作,并立即施放该技能。\n
|
||||
@@ -563,7 +554,7 @@ class Skill16(ActiveSkill):
|
||||
# 元素炮
|
||||
# mage_male/elemental_bomber/d085127b0edd719782bd618d5688f4a1
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/d085127b0edd719782bd618d5688f4a1
|
||||
class Skill17(ActiveSkill):
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
生成强力的元素炮给予敌人伤害。\n
|
||||
元素炮的攻击力、 属性以及附加效果受[属性变换]的影响。\n
|
||||
@@ -596,7 +587,7 @@ class Skill17(ActiveSkill):
|
||||
# 元素融合
|
||||
# mage_male/elemental_bomber/1dad88963abdc96b091fcab185a8820d
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/1dad88963abdc96b091fcab185a8820d
|
||||
class Skill18(PassiveSkill):
|
||||
class Skill19(PassiveSkill):
|
||||
"""
|
||||
施放[属性变换]后,可增加所选属性外的其它3种属性的抗性,并增加属性攻击力。\n
|
||||
在决斗场中,不增加属性攻击力。\n
|
||||
@@ -623,7 +614,7 @@ class Skill18(PassiveSkill):
|
||||
# 冰晶坠
|
||||
# mage_male/elemental_bomber/0969cd4054d93da07708108c0cc1c4b5
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/0969cd4054d93da07708108c0cc1c4b5
|
||||
class Skill19(ActiveSkill):
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
在角色上方生成冰柱直线攻击下方敌人。\n
|
||||
被冰柱命中的敌人,会受到冰属性魔法伤害。\n
|
||||
@@ -657,7 +648,7 @@ class Skill19(ActiveSkill):
|
||||
# 元素之力
|
||||
# mage_male/elemental_bomber/b163d099c8cc27fdb6fd3639c2ee6df9
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/b163d099c8cc27fdb6fd3639c2ee6df9
|
||||
class Skill20(PassiveSkill):
|
||||
class Skill21(PassiveSkill):
|
||||
"""
|
||||
使用元素技能成功进行攻击时,[元素之力]将会蓄力。\n
|
||||
[元素之力]蓄好力的状态下使用[元素炮],则会消耗蓄好的[元素之力]增加[元素炮]的攻击力和爆炸大小,消耗的[元素之力]越多,增加的也越多。\n
|
||||
@@ -690,30 +681,29 @@ class Skill20(PassiveSkill):
|
||||
# 暴击
|
||||
# mage_male/elemental_bomber/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill22(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill22(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 地炎
|
||||
# mage_male/elemental_bomber/4655101518604f874721b3cc249aae10
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/4655101518604f874721b3cc249aae10
|
||||
class Skill22(ActiveSkill):
|
||||
class Skill23(ActiveSkill):
|
||||
"""
|
||||
在前方地面生成多个火柱攻击敌人。\n
|
||||
"""
|
||||
@@ -744,7 +734,7 @@ class Skill22(ActiveSkill):
|
||||
# 元素环绕
|
||||
# mage_male/elemental_bomber/42c82812f86ff6704ae9952a2e6093a4
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/42c82812f86ff6704ae9952a2e6093a4
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
生成各种元素护盾环绕在自身周围。\n
|
||||
元素保护持续时间内,增加元素爆破师的物理/魔法防御力和属性攻击力 。\n
|
||||
@@ -778,7 +768,7 @@ class Skill23(ActiveSkill):
|
||||
# 魔力燃烧
|
||||
# mage_male/elemental_bomber/9bff7f2559e003766fee2853dca00631
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/9bff7f2559e003766fee2853dca00631
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
使魔力的流动加速,增加元素爆破师的基本攻击力、 技能攻击力和施放技能时的魔法值消耗量。\n
|
||||
"""
|
||||
@@ -806,7 +796,7 @@ class Skill24(ActiveSkill):
|
||||
# 元素禁断
|
||||
# mage_male/elemental_bomber/ca75c965f20a150f99f54155a37400df
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/ca75c965f20a150f99f54155a37400df
|
||||
class Skill25(PassiveSkill):
|
||||
class Skill26(PassiveSkill):
|
||||
"""
|
||||
可以强制中断元素爆破师的部分转职技能,并增加施放速度、 减少转职技能的冷却时间。\n
|
||||
可强制中断的技能种类随[元素禁断]技能等级的增加而增加。\n
|
||||
@@ -842,7 +832,7 @@ class Skill25(PassiveSkill):
|
||||
# 雷光链
|
||||
# mage_male/elemental_bomber/9dda3f4a849dba1a288dd65e116860f2
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/9dda3f4a849dba1a288dd65e116860f2
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
向前方发射光属性电流,使敌人受到4次电流伤害。 电流在攻击敌人的同时,会随机传导给周围的其他敌人,并使其受到伤害。\n
|
||||
"""
|
||||
@@ -874,7 +864,7 @@ class Skill26(ActiveSkill):
|
||||
# 暗域扩张
|
||||
# mage_male/elemental_bomber/717f1e2104fe4b796f800352fa143ecc
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/717f1e2104fe4b796f800352fa143ecc
|
||||
class Skill27(ActiveSkill):
|
||||
class Skill28(ActiveSkill):
|
||||
"""
|
||||
在前方释放黑暗能量,对一定范围内的敌人造成伤害,并使画面内角色面对方向的所有敌人进入失明状态。\n
|
||||
施放技能时按向下方向键,在以自身为中心的圆圈范围内释放黑暗能量,并使画面内的所有敌人进入失明状态。\n
|
||||
@@ -909,7 +899,7 @@ class Skill27(ActiveSkill):
|
||||
# 元素循环
|
||||
# mage_male/elemental_bomber/573723c8c0614f5b1218ca9ff992115b
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/573723c8c0614f5b1218ca9ff992115b
|
||||
class Skill28(PassiveSkill):
|
||||
class Skill29(PassiveSkill):
|
||||
"""
|
||||
对元素本质有了更深入的理解,领悟了高效的元素循环,增加基本攻击力、 转职技能攻击力和命中率。\n
|
||||
"""
|
||||
@@ -935,7 +925,7 @@ class Skill28(PassiveSkill):
|
||||
# 旋炎破
|
||||
# mage_male/elemental_bomber/45442bbbe33540b4deeec29437dae70c
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/45442bbbe33540b4deeec29437dae70c
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
在前方生成高速旋转的火环,攻击敌人。\n
|
||||
施放技能时按向下方向键,生成以自身为中心旋转的火环,使周围敌人受到伤害,然后引爆火环将其击飞。 在该情况下,如果在旋转时连续按X键或技能键,可以加快火环旋转速度。\n
|
||||
@@ -997,7 +987,7 @@ class Skill29(ActiveSkill):
|
||||
# 冰晶之浴
|
||||
# mage_male/elemental_bomber/8c2379737c5acc935c1731f67f607655
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/8c2379737c5acc935c1731f67f607655
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
在前方生成魔法阵,并召唤出大量冰柱,使其下落攻击敌人。\n
|
||||
在决斗场中,武器的攻击属性不影响技能的攻击属性。\n
|
||||
@@ -1063,7 +1053,7 @@ class Skill30(ActiveSkill):
|
||||
# 黑暗禁域
|
||||
# mage_male/elemental_bomber/506e7ed77d517419a6e1c437a2cedb17
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/506e7ed77d517419a6e1c437a2cedb17
|
||||
class Skill31(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
在前方生成黑暗气息地带,黑暗气息会凝聚成球体将周围的敌人吸附进来,并使敌人进入减速状态。 将敌人聚到一处后,使敌人进入强制控制状态,最后球体发生爆破,使敌人受到巨大伤害。\n
|
||||
在决斗场中不会吸附敌人,球体内部的僵直不会强制控制敌人,但会使敌人浮空。\n
|
||||
@@ -1122,7 +1112,7 @@ class Skill31(ActiveSkill):
|
||||
# 雷光屏障
|
||||
# mage_male/elemental_bomber/da6e37c1e3f0e8867f70007d89c239ff
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/da6e37c1e3f0e8867f70007d89c239ff
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
生成雷光屏障,并向前快速推移攻击敌人,对敌人造成光属性伤害。\n
|
||||
"""
|
||||
@@ -1174,7 +1164,7 @@ class Skill32(ActiveSkill):
|
||||
# 元素轰炸
|
||||
# mage_male/elemental_bomber/a6c8f69107f8c4f5d1a0c7a57d000290
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/a6c8f69107f8c4f5d1a0c7a57d000290
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
瞬间移动到空中,在空中向敌人连续抛出各种属性的小魔法球,最后生成大型魔法球砸向地面并引发爆炸。 魔法球的属性为所有属性。\n
|
||||
施放技能途中若按下Z键,则直接施放大型魔法球; 若按下跳跃键,则中断技能。\n
|
||||
@@ -1235,7 +1225,7 @@ class Skill33(ActiveSkill):
|
||||
# 元素爆发
|
||||
# mage_male/elemental_bomber/1fadde0eece18649caddbca7bd58cc2f
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/1fadde0eece18649caddbca7bd58cc2f
|
||||
class Skill34(PassiveSkill):
|
||||
class Skill35(PassiveSkill):
|
||||
"""
|
||||
理解元素的流动、 能熟练控制其中不稳定部分,将元素的效率发挥到极致,对敌人造成更强力、 致命的伤害。\n
|
||||
掌握该技能后,增加魔皇的魔法暴击伤害和魔法暴击率。\n
|
||||
@@ -1262,7 +1252,7 @@ class Skill34(PassiveSkill):
|
||||
# 幻魔四重奏
|
||||
# mage_male/elemental_bomber/c27418ae613c647527200a7ca17d97fd
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/c27418ae613c647527200a7ca17d97fd
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
凝聚带有属性的气息并引发爆炸; 4次爆炸效果分别带有4种不同属性。\n
|
||||
最后一次爆炸效果更强烈,并且受最近一次施放[属性变换]中选择的属性影响。\n
|
||||
@@ -1295,7 +1285,7 @@ class Skill35(ActiveSkill):
|
||||
# 元素浓缩球
|
||||
# mage_male/elemental_bomber/faf9cd66281078b51be2ee0b0f6c5530
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/faf9cd66281078b51be2ee0b0f6c5530
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
凝聚属性力量,生成魔法球并向前抛出。 抛出的魔法球在弹落一定次数后引起爆炸。 爆炸属性受[属性变换]的影响。\n
|
||||
"""
|
||||
@@ -1351,7 +1341,7 @@ class Skill36(ActiveSkill):
|
||||
# 元素幻灭
|
||||
# mage_male/elemental_bomber/1721e94897e9961d5c98130a13392f17
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/1721e94897e9961d5c98130a13392f17
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
在空中生成5个大魔法球并砸向地面。 魔法球落地时生成魔法阵并引发强烈爆炸。 魔法球的属性受最近一次施放[属性变换]中选择的属性影响。\n
|
||||
"""
|
||||
@@ -1403,7 +1393,7 @@ class Skill37(ActiveSkill):
|
||||
# 黑瞳
|
||||
# mage_male/elemental_bomber/51a08fd0c90f0a5276cd552047fac93d
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/51a08fd0c90f0a5276cd552047fac93d
|
||||
class Skill38(PassiveSkill):
|
||||
class Skill39(PassiveSkill):
|
||||
"""
|
||||
眼睛变黑的元素爆破师以更强大的魔力为基础进行转职后,[元素禁断]可以连接使用所有技能,并增加基本攻击力和技能攻击力。\n
|
||||
进入地下城时,自动施放[元素环绕]技能。 而且,[幻魔四重奏]的攻击属性将变更为全属性攻击。\n
|
||||
@@ -1452,7 +1442,7 @@ class Skill38(PassiveSkill):
|
||||
# 元素禁域
|
||||
# mage_male/elemental_bomber/f0cc2c950f3bdf4103c75fa496bcac34
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/f0cc2c950f3bdf4103c75fa496bcac34
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
让元素爆炸后,展开[元素禁域]。\n
|
||||
[元素禁域]展开时,领域内的敌人将会受到所有属性的魔法伤害。\n
|
||||
@@ -1516,7 +1506,7 @@ class Skill39(ActiveSkill):
|
||||
# 聚能魔炮
|
||||
# mage_male/elemental_bomber/28b583c75a49103a1d8aabf799c000a4
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/28b583c75a49103a1d8aabf799c000a4
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
融合火、 冰、 光、 暗四个属性后制造出强力的元素球体,快速射向前方并引起爆炸。\n
|
||||
被球体碰到的敌人会被拖到爆炸地点,达到一定距离后,就会引起强烈的爆炸,对敌人造成所有属性的伤害。\n
|
||||
@@ -1571,7 +1561,7 @@ class Skill40(ActiveSkill):
|
||||
# 末日湮灭
|
||||
# mage_male/elemental_bomber/147d005ac868e0de52b1f255eea35d62
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/147d005ac868e0de52b1f255eea35d62
|
||||
class Skill41(ActiveSkill):
|
||||
class Skill42(ActiveSkill):
|
||||
"""
|
||||
聚集元素气息射向天空后进行融合,制造出巨大的元素行星。\n
|
||||
融合后的元素行星垂直降落,使碰到的敌人进入束缚状态,并对敌人造成多段攻击伤害。\n
|
||||
@@ -1611,7 +1601,7 @@ class Skill41(ActiveSkill):
|
||||
# 异瞳
|
||||
# mage_male/elemental_bomber/b8257acad8c7c379aba91ee63c0bd015
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/b8257acad8c7c379aba91ee63c0bd015
|
||||
class Skill42(PassiveSkill):
|
||||
class Skill43(PassiveSkill):
|
||||
"""
|
||||
知源·元素爆破师掌握黑暗之眼的新力量,在自己的内心融入小宇宙。\n
|
||||
因此而溢出的魔力,使其中一只眼睛变为异色瞳。\n
|
||||
@@ -1646,7 +1636,7 @@ class Skill42(PassiveSkill):
|
||||
# 聚魔轰击
|
||||
# mage_male/elemental_bomber/9767a375672d9519f6c1c5dff19b7c15
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/9767a375672d9519f6c1c5dff19b7c15
|
||||
class Skill43(ActiveSkill):
|
||||
class Skill44(ActiveSkill):
|
||||
"""
|
||||
在自身周围生成小宇宙的黑暗深渊珠。 然后,向前方释放自身黑暗之眼的魔力和深渊珠的魔力,攻击敌人。\n
|
||||
[聚魔轰击]命中时,增加5个元素之力。\n
|
||||
@@ -1676,7 +1666,7 @@ class Skill43(ActiveSkill):
|
||||
# 启源·微观宇宙
|
||||
# mage_male/elemental_bomber/d58681f38f393dbfd22ffdb049d97002
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/d58681f38f393dbfd22ffdb049d97002
|
||||
class Skill44(ActiveSkill):
|
||||
class Skill45(ActiveSkill):
|
||||
"""
|
||||
瞬间激活黑暗之眼,吸收周围的元素能量后,知源·元素爆破师引爆全身的能量,引发宇宙的诞生——大爆炸。\n
|
||||
学习[异瞳]后获得[元素禁断]效果,可以强制中断其他技能并立即使用[启源·微观宇宙],但无法强制中断[启源·微观宇宙]后施放其他技能。\n
|
||||
|
||||
@@ -8,68 +8,66 @@ prefix = "mage_male/glacial_master/cn/skillDetail"
|
||||
# 魔法旋风
|
||||
# mage_male/glacial_master/3c5604bdbb0240b8f130f59ab40509c3
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/3c5604bdbb0240b8f130f59ab40509c3
|
||||
# MIGRATION: character 中没有同名技能“魔法旋风”,暂不启用
|
||||
# class Skill0(ActiveSkill):
|
||||
# """
|
||||
# 向敌人发出无属性旋风并使其浮空。\n
|
||||
# 转职为次元行者后,技能类型变为独立攻击力。\n
|
||||
# - [转职为猩红法师时附加效果] -\n
|
||||
# 外形发生变化,可以吸收猩红气息。\n
|
||||
# - [转职为逐风者时附加效果] -\n
|
||||
# 增加攻击力,可以按<X>键进行追加操作。\n
|
||||
# """
|
||||
# name = "魔法旋风"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (6,1)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 2
|
||||
# mp = [0, 0]
|
||||
# uuid = "3c5604bdbb0240b8f130f59ab40509c3"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 浮空力比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # - [转职为猩红法师后] -
|
||||
# # 猩红气息吸收率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # - [转职为逐风者后] -
|
||||
# # 攻击力增加率 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
class Skill0(ActiveSkill):
|
||||
"""
|
||||
向敌人发出无属性旋风并使其浮空。\n
|
||||
转职为次元行者后,技能类型变为独立攻击力。\n
|
||||
- [转职为猩红法师时附加效果] -\n
|
||||
外形发生变化,可以吸收猩红气息。\n
|
||||
- [转职为逐风者时附加效果] -\n
|
||||
增加攻击力,可以按<X>键进行追加操作。\n
|
||||
"""
|
||||
name = "魔法旋风"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (6,1)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 2
|
||||
mp = [0, 0]
|
||||
uuid = "3c5604bdbb0240b8f130f59ab40509c3"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 浮空力比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# - [转职为猩红法师后] -
|
||||
# 猩红气息吸收率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# - [转职为逐风者后] -
|
||||
# 攻击力增加率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 魔法冰球
|
||||
# mage_male/glacial_master/5dc7008b12a459325b548b0715c6b73c
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/5dc7008b12a459325b548b0715c6b73c
|
||||
# MIGRATION: character 中没有同名技能“魔法冰球”,暂不启用
|
||||
# class Skill1(ActiveSkill):
|
||||
# """
|
||||
# 向前方发射魔法冰球。\n
|
||||
# 在决斗场内,冰球大小随技能等级增加而增大。\n
|
||||
# """
|
||||
# name = "魔法冰球"
|
||||
# learnLv = 1
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (4,1)
|
||||
# position = 4
|
||||
# rangeLv = 2
|
||||
# cd = 2
|
||||
# mp = [10, 84]
|
||||
# uuid = "5dc7008b12a459325b548b0715c6b73c"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 冰球大小 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill1(ActiveSkill):
|
||||
"""
|
||||
向前方发射魔法冰球。\n
|
||||
在决斗场内,冰球大小随技能等级增加而增大。\n
|
||||
"""
|
||||
name = "魔法冰球"
|
||||
learnLv = 1
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (4,1)
|
||||
position = 4
|
||||
rangeLv = 2
|
||||
cd = 2
|
||||
mp = [10, 84]
|
||||
uuid = "5dc7008b12a459325b548b0715c6b73c"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 冰球大小 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 不死之身
|
||||
# mage_male/glacial_master/bb34e8854a93fd250347a1c64119f7ab
|
||||
@@ -132,24 +130,23 @@ class Skill3(PassiveSkill):
|
||||
# 后跳
|
||||
# mage_male/glacial_master/7822d6d52e10964a6755f142c666b494
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -184,193 +181,187 @@ class Skill5(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# mage_male/glacial_master/ce26c6b69d02a440a81b552bec94f03b
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill6(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill6(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# mage_male/glacial_master/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill7(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# mage_male/glacial_master/892ef624d8bf3d7fc045f84825fd6104
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill8(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill8(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 擒拿掌
|
||||
# mage_male/glacial_master/78bd107acd474518b606be1e4fd38239
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/78bd107acd474518b606be1e4fd38239
|
||||
# MIGRATION: character 中没有同名技能“擒拿掌”,暂不启用
|
||||
# class Skill9(ActiveSkill):
|
||||
# """
|
||||
# 抓取前方1名敌人后用力扔开,被掷出的敌人落地时会生成冲击波并对周围的敌人造成伤害。\n
|
||||
# 对无法抓取的敌人不适用控制效果。\n
|
||||
# 转职为次元行者时,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "擒拿掌"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (3,2)
|
||||
# position = 3
|
||||
# rangeLv = 2
|
||||
# cd = 4
|
||||
# mp = [14, 168]
|
||||
# uuid = "78bd107acd474518b606be1e4fd38239"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 冲击波攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
抓取前方1名敌人后用力扔开,被掷出的敌人落地时会生成冲击波并对周围的敌人造成伤害。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
转职为次元行者时,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "擒拿掌"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (3,2)
|
||||
position = 3
|
||||
rangeLv = 2
|
||||
cd = 4
|
||||
mp = [14, 168]
|
||||
uuid = "78bd107acd474518b606be1e4fd38239"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 冲击波攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 魔球连射
|
||||
# mage_male/glacial_master/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||
# MIGRATION: character 中没有同名技能“魔球连射”,暂不启用
|
||||
# class Skill10(ActiveSkill):
|
||||
# """
|
||||
# 快速生成多个魔法球并向前连续发射。\n
|
||||
# 转职为元素爆破师后,减少技能冷却时间,发射[属性变换]中所选属性的魔法球。\n
|
||||
# """
|
||||
# name = "魔球连射"
|
||||
# learnLv = 5
|
||||
# masterLv = 1
|
||||
# maxLv = 11
|
||||
# cellPos = (6,2)
|
||||
# position = 6
|
||||
# rangeLv = 2
|
||||
# cd = 3
|
||||
# mp = [22, 183]
|
||||
# uuid = "a5fa08f5d509e6ff2ebc68856a470b5a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 魔法球数量 : {value0}个
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 攻击力增加率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # - [转职为元素爆破师后附加效果] -
|
||||
# # 冷却时间减少 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
快速生成多个魔法球并向前连续发射。\n
|
||||
转职为元素爆破师后,减少技能冷却时间,发射[属性变换]中所选属性的魔法球。\n
|
||||
"""
|
||||
name = "魔球连射"
|
||||
learnLv = 5
|
||||
masterLv = 1
|
||||
maxLv = 11
|
||||
cellPos = (6,2)
|
||||
position = 6
|
||||
rangeLv = 2
|
||||
cd = 3
|
||||
mp = [22, 183]
|
||||
uuid = "a5fa08f5d509e6ff2ebc68856a470b5a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 魔法球数量 : {value0}个
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 攻击力增加率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# - [转职为元素爆破师后附加效果] -
|
||||
# 冷却时间减少 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 幽冥火
|
||||
# mage_male/glacial_master/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# MIGRATION: character 中没有同名技能“幽冥火”,暂不启用
|
||||
# class Skill11(ActiveSkill):
|
||||
# """
|
||||
# 生成两团幽冥火,可以增加自身的物理和魔法防御力,且造成一定伤害,效果持续一定时间。\n
|
||||
# 转职成次元行者时,可以学习[虚妄之火]技能。\n
|
||||
# 学习[虚妄之火]后,持续时间变更为无限,且无法发动攻击。\n
|
||||
# """
|
||||
# name = "幽冥火"
|
||||
# learnLv = 10
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,3)
|
||||
# position = 2
|
||||
# rangeLv = 3
|
||||
# cd = 10
|
||||
# mp = [30, 345]
|
||||
# uuid = "cfacda0647b9a0f595df2c2aad30c18d"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 每个火球增加物理防御力 : {value1}
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 每个火球增加魔法防御力 : {value2}
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 每个火球的攻击力 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# # - [虚妄之火效果] -
|
||||
# # 物理防御力增加 : {value4}
|
||||
# data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# # 魔法防御力增加 : {value5}
|
||||
# data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
生成两团幽冥火,可以增加自身的物理和魔法防御力,且造成一定伤害,效果持续一定时间。\n
|
||||
转职成次元行者时,可以学习[虚妄之火]技能。\n
|
||||
学习[虚妄之火]后,持续时间变更为无限,且无法发动攻击。\n
|
||||
"""
|
||||
name = "幽冥火"
|
||||
learnLv = 10
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,3)
|
||||
position = 2
|
||||
rangeLv = 3
|
||||
cd = 10
|
||||
mp = [30, 345]
|
||||
uuid = "cfacda0647b9a0f595df2c2aad30c18d"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 每个火球增加物理防御力 : {value1}
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 每个火球增加魔法防御力 : {value2}
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 每个火球的攻击力 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# - [虚妄之火效果] -
|
||||
# 物理防御力增加 : {value4}
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# 魔法防御力增加 : {value5}
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
|
||||
# 瞬移
|
||||
# mage_male/glacial_master/3d8f3d438405d79f8d3ed68072674d1e
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/3d8f3d438405d79f8d3ed68072674d1e
|
||||
class Skill11(ActiveSkill):
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
向指定方向快速移动一定距离。\n
|
||||
"""
|
||||
@@ -397,94 +388,91 @@ class Skill11(ActiveSkill):
|
||||
# 旋火盾
|
||||
# mage_male/glacial_master/8ee0099656df08a0b39225f8a21d514b
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/8ee0099656df08a0b39225f8a21d514b
|
||||
# MIGRATION: character 中没有同名技能“旋火盾”,暂不启用
|
||||
# class Skill13(ActiveSkill):
|
||||
# """
|
||||
# 生成火焰盾牌并向前发射,使其攻击敌人。\n
|
||||
# 持续输入按键可维持持盾状态,减少敌人远程攻击的伤害。\n
|
||||
# """
|
||||
# name = "旋火盾"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (8,3)
|
||||
# position = 8
|
||||
# rangeLv = 2
|
||||
# cd = 4
|
||||
# mp = [31, 259]
|
||||
# uuid = "8ee0099656df08a0b39225f8a21d514b"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 盾牌攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 所受伤害减少率 (远程) : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 盾牌前进距离 : {value2}px
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
生成火焰盾牌并向前发射,使其攻击敌人。\n
|
||||
持续输入按键可维持持盾状态,减少敌人远程攻击的伤害。\n
|
||||
"""
|
||||
name = "旋火盾"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (8,3)
|
||||
position = 8
|
||||
rangeLv = 2
|
||||
cd = 4
|
||||
mp = [31, 259]
|
||||
uuid = "8ee0099656df08a0b39225f8a21d514b"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 盾牌攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 所受伤害减少率 (远程) : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 盾牌前进距离 : {value2}px
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 强化 - 后跳
|
||||
# mage_male/glacial_master/2b340542e776818b78f3212af184bd6b
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill14(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill14(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# mage_male/glacial_master/1fea5a626f15230237946a11a9d11582
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill15(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 冰魄剑
|
||||
# mage_male/glacial_master/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
class Skill15(ActiveSkill):
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
生成冰魄剑连续攻击敌人。 第1击和第2击使敌人进入僵直状态,第3击则可以击退敌人,并有一定几率使敌人进入减速状态。\n
|
||||
转职成为冰结师时,才可以强制中断基本攻击动作,并立即施放该技能。\n
|
||||
@@ -522,7 +510,7 @@ class Skill15(ActiveSkill):
|
||||
# 冰之印
|
||||
# mage_male/glacial_master/27bade584bb42fef68148d3a0b72bace
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/27bade584bb42fef68148d3a0b72bace
|
||||
class Skill16(ActiveSkill):
|
||||
class Skill17(ActiveSkill):
|
||||
"""
|
||||
冰结师特有技能; 可以使基本攻击产生变化,在跳跃攻击和前冲攻击时生成冰刺。\n
|
||||
学习此技能后,冰结师的冰冻抗性会达到最大值。\n
|
||||
@@ -546,7 +534,7 @@ class Skill16(ActiveSkill):
|
||||
# 冰武精通
|
||||
# mage_male/glacial_master/d2c6df5105577fb59fb92529a36165a0
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/d2c6df5105577fb59fb92529a36165a0
|
||||
class Skill17(PassiveSkill):
|
||||
class Skill18(PassiveSkill):
|
||||
"""
|
||||
增加基本攻击和转职技能的攻击力。同时使[寒冰连枪]、 [冰魄旋枪]新增冰冻效果。\n
|
||||
"""
|
||||
@@ -570,7 +558,7 @@ class Skill17(PassiveSkill):
|
||||
# 寒冰连枪
|
||||
# mage_male/glacial_master/ade01c1d6afc8a05055225045e89fe49
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/ade01c1d6afc8a05055225045e89fe49
|
||||
class Skill18(ActiveSkill):
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
用寒冰凝结成长枪,并在前冲的同时连续刺击敌人。 在地下城里按后方向键,可减少前冲距离,按上/下方向键可以改变移动方向。\n
|
||||
最后一击命中敌人时,可以强制中断技能,并连接施放[冰魄旋枪]。\n
|
||||
@@ -613,30 +601,29 @@ class Skill18(ActiveSkill):
|
||||
# 暴击
|
||||
# mage_male/glacial_master/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill20(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill20(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 冰霜之径
|
||||
# mage_male/glacial_master/c9664191611af31142e052dfaef84530
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/c9664191611af31142e052dfaef84530
|
||||
class Skill20(ActiveSkill):
|
||||
class Skill21(ActiveSkill):
|
||||
"""
|
||||
持续增加自身属性攻击力,并持续减少敌人的冰冻抗性。\n
|
||||
施放后,在地面生成冰雾,增加自身的移动速度并使接触冰雾的敌人进入减速状态。\n
|
||||
@@ -681,7 +668,7 @@ class Skill20(ActiveSkill):
|
||||
# 冰之领悟
|
||||
# mage_male/glacial_master/ff171dc487807bb9aa28900ca9a46b41
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/ff171dc487807bb9aa28900ca9a46b41
|
||||
class Skill21(PassiveSkill):
|
||||
class Skill22(PassiveSkill):
|
||||
"""
|
||||
领悟黑暗之眼的力量,增加自身的魔法攻击力、 魔法暴击率、 命中率,并减少施放技能时的魔法值消耗量。\n
|
||||
在决斗场不会增加魔法暴击率和命中率。\n
|
||||
@@ -712,7 +699,7 @@ class Skill21(PassiveSkill):
|
||||
# 冰魄旋枪
|
||||
# mage_male/glacial_master/547ab2b2bd860d3e37355a9cfbc1077c
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/547ab2b2bd860d3e37355a9cfbc1077c
|
||||
class Skill22(ActiveSkill):
|
||||
class Skill23(ActiveSkill):
|
||||
"""
|
||||
连续抛出寒冰凝结成的长枪,使其像风车一样快速旋转。 冰枪旋转时,可以对周围的敌人进行多段攻击。\n
|
||||
投掷动作中命中敌人时,可以强制中断技能,并连接施放[寒冰连枪]。\n
|
||||
@@ -758,7 +745,7 @@ class Skill22(ActiveSkill):
|
||||
# 破冰飞刃
|
||||
# mage_male/glacial_master/2f5d03c7848effbc0a23f4df45d9ca46
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/2f5d03c7848effbc0a23f4df45d9ca46
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
生成带有锋利冰凌的大冰球,然后双手轮流挥砍,击出大量破冰碎片对周围敌人造成伤害; 破冰碎片具有穿刺效果。\n
|
||||
在地下城按下C键,可以中断技能的施放。\n
|
||||
@@ -793,7 +780,7 @@ class Skill23(ActiveSkill):
|
||||
# 冰魄之弓
|
||||
# mage_male/glacial_master/4224f9b0b8c7c903e9a1e0f9d9f6d04d
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/4224f9b0b8c7c903e9a1e0f9d9f6d04d
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
用寒冰凝结成的弯弓向敌人连续发射箭矢。\n
|
||||
发射箭矢时,若按下跳跃键,则结束射击。\n
|
||||
@@ -837,7 +824,7 @@ class Skill24(ActiveSkill):
|
||||
# 寒冰之境
|
||||
# mage_male/glacial_master/3829c15bf5f520c13998a3479ba0ce7b
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/3829c15bf5f520c13998a3479ba0ce7b
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
使黑暗之眼与冰结师周围的魔法能量产生共鸣,增加自身的基本攻击力和技能攻击力。\n
|
||||
"""
|
||||
@@ -863,7 +850,7 @@ class Skill25(ActiveSkill):
|
||||
# 水晶剑
|
||||
# mage_male/glacial_master/0232c151ef3731c2dede51931a374723
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/0232c151ef3731c2dede51931a374723
|
||||
class Skill26(PassiveSkill):
|
||||
class Skill27(PassiveSkill):
|
||||
"""
|
||||
移除[冰魄剑]第3击,第1和第2击强化成[水晶剑]进行攻击。 可以把散落在上/下方的敌人聚到冰结师面前,第2击还能让敌人进入减速状态。\n
|
||||
[水晶剑]的攻击力与[冰魄剑]的第1/2击的攻击力成比例,减速效果与[冰魄剑]第3击的减速效果相同。\n
|
||||
@@ -893,7 +880,7 @@ class Skill26(PassiveSkill):
|
||||
# 冰魄锤击
|
||||
# mage_male/glacial_master/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
class Skill27(ActiveSkill):
|
||||
class Skill28(ActiveSkill):
|
||||
"""
|
||||
生成巨大的冰锤,前冲后向下猛烈砸击。 施放过程中,会根据输入的方向键改变移动形态。\n
|
||||
前方 : 突进到最大距离。\n
|
||||
@@ -951,7 +938,7 @@ class Skill27(ActiveSkill):
|
||||
# 旋冰穿刺
|
||||
# mage_male/glacial_master/9cb6f9ed646fa87f9b7680a42ce83d1a
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/9cb6f9ed646fa87f9b7680a42ce83d1a
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
用寒冰螺旋包裹自身并向前急速旋转攻击敌人,可以使范围内的敌人受到多段攻击伤害。\n
|
||||
对无法抓取的敌人不适用控制效果,不会造成多段攻击伤害,而是造成单独的1次伤害。\n
|
||||
@@ -1016,7 +1003,7 @@ class Skill28(ActiveSkill):
|
||||
# 极冰绽放
|
||||
# mage_male/glacial_master/03bb5314ffd41e9458d67ef924fef38f
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/03bb5314ffd41e9458d67ef924fef38f
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
在魔法阵内生成冰之结晶,使阵内敌人进入强制控制状态,并召唤出多个大冰柱乱击敌人,最后击碎冰柱给敌人造成冰属性伤害。\n
|
||||
连续按下技能键时,可以更快地发动强击。\n
|
||||
@@ -1095,7 +1082,7 @@ class Skill29(ActiveSkill):
|
||||
# 冰雪风暴
|
||||
# mage_male/glacial_master/8f73f243041c2d27739fe7696f02bf9b
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/8f73f243041c2d27739fe7696f02bf9b
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
生成魔法阵并召唤出强威力的寒气风暴; 寒气风暴原地旋转时给予周围敌人多段攻击伤害。 当寒气风暴聚集在一起后会产生爆炸,并对周围敌人造成更大伤害。\n
|
||||
生成魔法阵和寒气风暴旋转时,周围的敌人会进入冰冻状态。 风暴旋转时魔法阵内的敌人会被聚集到风暴中心。\n
|
||||
@@ -1162,7 +1149,7 @@ class Skill30(ActiveSkill):
|
||||
# 冰舞乱击
|
||||
# mage_male/glacial_master/202edb928046f4fa6dedf6337377efd5
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/202edb928046f4fa6dedf6337377efd5
|
||||
class Skill31(PassiveSkill):
|
||||
class Skill32(PassiveSkill):
|
||||
"""
|
||||
学习后,[极冰绽放]技能向前方快速飞出后压缩冷气,向抓取的敌人快速施放[冰舞乱击]。 对抓取的敌人进行乱击和强击,对无法抓取的敌人造成冲击波攻击。 [极冰绽放]的乱击数增加时,该技能的乱击数也会增加[极冰绽放]乱击数增加量的50%。\n
|
||||
突进时按上/下方向键可以改变突进的方向。\n
|
||||
@@ -1197,7 +1184,7 @@ class Skill31(PassiveSkill):
|
||||
# 冰封奥义
|
||||
# mage_male/glacial_master/92360eab6e1f378902018eca681ac629
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/92360eab6e1f378902018eca681ac629
|
||||
class Skill32(PassiveSkill):
|
||||
class Skill33(PassiveSkill):
|
||||
"""
|
||||
增加基本攻击力和转职技能攻击力。 若敌人在角色周围停留一定时间,则会进入冰冻状态。\n
|
||||
在决斗场无法冰冻敌人。\n
|
||||
@@ -1232,7 +1219,7 @@ class Skill32(PassiveSkill):
|
||||
# 千旋冰轮破
|
||||
# mage_male/glacial_master/78be08a3f8c834d3b06fa20c6a08c5a5
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/78be08a3f8c834d3b06fa20c6a08c5a5
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
生成带有利齿的冰轮抛向敌人。 冰轮环绕敌人并对其造成多段攻击伤害,而后凝聚成大冰轮吸附周围的敌人,再次对目标进行多段攻击,最后引发爆破。\n
|
||||
大小冰轮皆按照领主、 精英怪物、 普通怪物的先后顺序进行自动攻击。\n
|
||||
@@ -1271,7 +1258,7 @@ class Skill33(ActiveSkill):
|
||||
# 冰凌破
|
||||
# mage_male/glacial_master/bc11d28c04e01923a093d65752c55516
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/bc11d28c04e01923a093d65752c55516
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
向前平抛出带有冰凌的冰球。 冰球在移动一定距离后进行扩张并生成大量冰凌攻击敌人,同时对目标产生吸附效果,最后引发爆炸。 可以使用方向键控制冰球的平抛方向。\n
|
||||
"""
|
||||
@@ -1334,7 +1321,7 @@ class Skill34(ActiveSkill):
|
||||
# 千里冰封
|
||||
# mage_male/glacial_master/d296043df164385a14cb973c8c7c4d07
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/d296043df164385a14cb973c8c7c4d07
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
在前方地面快速生成冰雾,同时生出大量冰刺攻击敌人。 受到冰雾或冰刺攻击的敌人,有一定几率进入冰冻状态。\n
|
||||
"""
|
||||
@@ -1400,7 +1387,7 @@ class Skill35(ActiveSkill):
|
||||
# 冰之技艺
|
||||
# mage_male/glacial_master/1803b6a67047cafb9e289b4f33cc507b
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/1803b6a67047cafb9e289b4f33cc507b
|
||||
class Skill36(PassiveSkill):
|
||||
class Skill37(PassiveSkill):
|
||||
"""
|
||||
增加基本攻击和转职系列技能的攻击力。\n
|
||||
并且与[冰魄剑]、 [冰魄旋枪]、 [寒冰连枪]、 [冰魄锤击]、 [旋冰穿刺]、 [极冰绽放]、 [碎冰破]、 [极冰猎魔斩]等技能类似的用冰武器攻击敌人的技能命中敌人时,技能结束时会出现保留原技能部分攻击力的冰枪,插入被原始技能命中后存活的敌人中最强的敌人。\n
|
||||
@@ -1430,7 +1417,7 @@ class Skill36(PassiveSkill):
|
||||
# 碎冰破
|
||||
# mage_male/glacial_master/de3fea2d65c597f4d55c70a02b97fc79
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/de3fea2d65c597f4d55c70a02b97fc79
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
制造冰柱后破坏冰柱,利用碎片和冲击波攻击敌人。 近距离的敌人会受到碎片和冲击波的全部伤害,远距离的敌人只会受到冲击波伤害。\n
|
||||
冰柱生成时,附近的敌人会进入冰冻状态。\n
|
||||
@@ -1494,7 +1481,7 @@ class Skill37(ActiveSkill):
|
||||
# 极冰领域
|
||||
# mage_male/glacial_master/d0cdaca82892e54097f22a1f60817048
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/d0cdaca82892e54097f22a1f60817048
|
||||
class Skill38(ActiveSkill):
|
||||
class Skill39(ActiveSkill):
|
||||
"""
|
||||
凝缩黑暗之眼的冷气后向四周喷发,对敌人造成伤害并使敌人短时间内进入强制控制状态。 凝缩冷气过程中为无敌状态,喷发后进入霸体状态。\n
|
||||
"""
|
||||
@@ -1552,7 +1539,7 @@ class Skill38(ActiveSkill):
|
||||
# 永罪冰狱
|
||||
# mage_male/glacial_master/c61f5a010370101402b05b21916c2071
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/c61f5a010370101402b05b21916c2071
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
发射用永恒之冰制造的冰箭攻击敌人,对命中的敌人造成伤害并制造寒冰监狱,对附近的敌人造成伤害并禁锢敌人。\n
|
||||
冰块会越来越大,禁锢附近敌人并造成伤害,最后爆炸。\n
|
||||
@@ -1593,7 +1580,7 @@ class Skill39(ActiveSkill):
|
||||
# 冰凝之魂
|
||||
# mage_male/glacial_master/82fc7ec7cfb2b7afa8c125a2d9420a78
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/82fc7ec7cfb2b7afa8c125a2d9420a78
|
||||
class Skill40(PassiveSkill):
|
||||
class Skill41(PassiveSkill):
|
||||
"""
|
||||
知源·冰结师专属战斗技巧,精通冰结魔法的同时,磨炼操纵魔法武器的体术。 增加基本攻击力和转职技能攻击力,变更部分技能效果。\n
|
||||
[冰魄旋枪]\n
|
||||
@@ -1623,7 +1610,7 @@ class Skill40(PassiveSkill):
|
||||
# 极冰猎魔斩
|
||||
# mage_male/glacial_master/9f57da5cb3651d81ca7dc9f78be33d01
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/9f57da5cb3651d81ca7dc9f78be33d01
|
||||
class Skill41(ActiveSkill):
|
||||
class Skill42(ActiveSkill):
|
||||
"""
|
||||
双手汇聚寒气,制造两把巨大的冰霜巨剑后,斩击敌人。\n
|
||||
"""
|
||||
@@ -1650,7 +1637,7 @@ class Skill41(ActiveSkill):
|
||||
# 永劫 : 纳斯特隆德
|
||||
# mage_male/glacial_master/0e3da11226dd30c2aaef52e36eff7f3f
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/0e3da11226dd30c2aaef52e36eff7f3f
|
||||
class Skill42(ActiveSkill):
|
||||
class Skill43(ActiveSkill):
|
||||
"""
|
||||
以自身武器为媒介,生成冰霜长矛,散播寒流,使周围的敌人进入冻结状态。 然后,使用冰霜长矛连续攻击,完全破坏地面,并引发强烈的冰霜风暴,将浮在空中的冰霜碎片融合成冰霜巨锤,发动终结攻击。\n
|
||||
[三次觉醒技能]\n
|
||||
|
||||
@@ -47,30 +47,29 @@ class Skill0(ActiveSkill):
|
||||
# 魔法冰球
|
||||
# mage_male/swift_master/5dc7008b12a459325b548b0715c6b73c
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/5dc7008b12a459325b548b0715c6b73c
|
||||
# MIGRATION: character 中没有同名技能“魔法冰球”,暂不启用
|
||||
# class Skill1(ActiveSkill):
|
||||
# """
|
||||
# 向前方发射魔法冰球。\n
|
||||
# 在决斗场内,冰球大小随技能等级增加而增大。\n
|
||||
# """
|
||||
# name = "魔法冰球"
|
||||
# learnLv = 1
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (2,1)
|
||||
# position = 2
|
||||
# rangeLv = 2
|
||||
# cd = 2
|
||||
# mp = [10, 84]
|
||||
# uuid = "5dc7008b12a459325b548b0715c6b73c"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 冰球大小 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill1(ActiveSkill):
|
||||
"""
|
||||
向前方发射魔法冰球。\n
|
||||
在决斗场内,冰球大小随技能等级增加而增大。\n
|
||||
"""
|
||||
name = "魔法冰球"
|
||||
learnLv = 1
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (2,1)
|
||||
position = 2
|
||||
rangeLv = 2
|
||||
cd = 2
|
||||
mp = [10, 84]
|
||||
uuid = "5dc7008b12a459325b548b0715c6b73c"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 冰球大小 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 不死之身
|
||||
# mage_male/swift_master/bb34e8854a93fd250347a1c64119f7ab
|
||||
@@ -133,24 +132,23 @@ class Skill3(PassiveSkill):
|
||||
# 后跳
|
||||
# mage_male/swift_master/7822d6d52e10964a6755f142c666b494
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -185,193 +183,187 @@ class Skill5(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# mage_male/swift_master/ce26c6b69d02a440a81b552bec94f03b
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill6(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill6(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# mage_male/swift_master/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill7(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# mage_male/swift_master/892ef624d8bf3d7fc045f84825fd6104
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill8(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill8(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 擒拿掌
|
||||
# mage_male/swift_master/78bd107acd474518b606be1e4fd38239
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/78bd107acd474518b606be1e4fd38239
|
||||
# MIGRATION: character 中没有同名技能“擒拿掌”,暂不启用
|
||||
# class Skill9(ActiveSkill):
|
||||
# """
|
||||
# 抓取前方1名敌人后用力扔开,被掷出的敌人落地时会生成冲击波并对周围的敌人造成伤害。\n
|
||||
# 对无法抓取的敌人不适用控制效果。\n
|
||||
# 转职为次元行者时,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "擒拿掌"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (8,2)
|
||||
# position = 8
|
||||
# rangeLv = 2
|
||||
# cd = 4
|
||||
# mp = [14, 168]
|
||||
# uuid = "78bd107acd474518b606be1e4fd38239"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 冲击波攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
抓取前方1名敌人后用力扔开,被掷出的敌人落地时会生成冲击波并对周围的敌人造成伤害。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
转职为次元行者时,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "擒拿掌"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (8,2)
|
||||
position = 8
|
||||
rangeLv = 2
|
||||
cd = 4
|
||||
mp = [14, 168]
|
||||
uuid = "78bd107acd474518b606be1e4fd38239"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 冲击波攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 魔球连射
|
||||
# mage_male/swift_master/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||
# MIGRATION: character 中没有同名技能“魔球连射”,暂不启用
|
||||
# class Skill10(ActiveSkill):
|
||||
# """
|
||||
# 快速生成多个魔法球并向前连续发射。\n
|
||||
# 转职为元素爆破师后,减少技能冷却时间,发射[属性变换]中所选属性的魔法球。\n
|
||||
# """
|
||||
# name = "魔球连射"
|
||||
# learnLv = 5
|
||||
# masterLv = 1
|
||||
# maxLv = 11
|
||||
# cellPos = (0,2)
|
||||
# position = 0
|
||||
# rangeLv = 2
|
||||
# cd = 3
|
||||
# mp = [22, 183]
|
||||
# uuid = "a5fa08f5d509e6ff2ebc68856a470b5a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 魔法球数量 : {value0}个
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 攻击力增加率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # - [转职为元素爆破师后附加效果] -
|
||||
# # 冷却时间减少 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
快速生成多个魔法球并向前连续发射。\n
|
||||
转职为元素爆破师后,减少技能冷却时间,发射[属性变换]中所选属性的魔法球。\n
|
||||
"""
|
||||
name = "魔球连射"
|
||||
learnLv = 5
|
||||
masterLv = 1
|
||||
maxLv = 11
|
||||
cellPos = (0,2)
|
||||
position = 0
|
||||
rangeLv = 2
|
||||
cd = 3
|
||||
mp = [22, 183]
|
||||
uuid = "a5fa08f5d509e6ff2ebc68856a470b5a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 魔法球数量 : {value0}个
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 攻击力增加率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# - [转职为元素爆破师后附加效果] -
|
||||
# 冷却时间减少 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 幽冥火
|
||||
# mage_male/swift_master/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# MIGRATION: character 中没有同名技能“幽冥火”,暂不启用
|
||||
# class Skill11(ActiveSkill):
|
||||
# """
|
||||
# 生成两团幽冥火,可以增加自身的物理和魔法防御力,且造成一定伤害,效果持续一定时间。\n
|
||||
# 转职成次元行者时,可以学习[虚妄之火]技能。\n
|
||||
# 学习[虚妄之火]后,持续时间变更为无限,且无法发动攻击。\n
|
||||
# """
|
||||
# name = "幽冥火"
|
||||
# learnLv = 10
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,3)
|
||||
# position = 2
|
||||
# rangeLv = 3
|
||||
# cd = 10
|
||||
# mp = [30, 345]
|
||||
# uuid = "cfacda0647b9a0f595df2c2aad30c18d"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 每个火球增加物理防御力 : {value1}
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 每个火球增加魔法防御力 : {value2}
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 每个火球的攻击力 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# # - [虚妄之火效果] -
|
||||
# # 物理防御力增加 : {value4}
|
||||
# data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# # 魔法防御力增加 : {value5}
|
||||
# data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
生成两团幽冥火,可以增加自身的物理和魔法防御力,且造成一定伤害,效果持续一定时间。\n
|
||||
转职成次元行者时,可以学习[虚妄之火]技能。\n
|
||||
学习[虚妄之火]后,持续时间变更为无限,且无法发动攻击。\n
|
||||
"""
|
||||
name = "幽冥火"
|
||||
learnLv = 10
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,3)
|
||||
position = 2
|
||||
rangeLv = 3
|
||||
cd = 10
|
||||
mp = [30, 345]
|
||||
uuid = "cfacda0647b9a0f595df2c2aad30c18d"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 每个火球增加物理防御力 : {value1}
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 每个火球增加魔法防御力 : {value2}
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 每个火球的攻击力 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# - [虚妄之火效果] -
|
||||
# 物理防御力增加 : {value4}
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# 魔法防御力增加 : {value5}
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
|
||||
# 瞬移
|
||||
# mage_male/swift_master/3d8f3d438405d79f8d3ed68072674d1e
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/3d8f3d438405d79f8d3ed68072674d1e
|
||||
class Skill11(ActiveSkill):
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
向指定方向快速移动一定距离。\n
|
||||
"""
|
||||
@@ -398,130 +390,126 @@ class Skill11(ActiveSkill):
|
||||
# 旋火盾
|
||||
# mage_male/swift_master/8ee0099656df08a0b39225f8a21d514b
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/8ee0099656df08a0b39225f8a21d514b
|
||||
# MIGRATION: character 中没有同名技能“旋火盾”,暂不启用
|
||||
# class Skill13(ActiveSkill):
|
||||
# """
|
||||
# 生成火焰盾牌并向前发射,使其攻击敌人。\n
|
||||
# 持续输入按键可维持持盾状态,减少敌人远程攻击的伤害。\n
|
||||
# """
|
||||
# name = "旋火盾"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (0,3)
|
||||
# position = 0
|
||||
# rangeLv = 2
|
||||
# cd = 4
|
||||
# mp = [31, 259]
|
||||
# uuid = "8ee0099656df08a0b39225f8a21d514b"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 盾牌攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 所受伤害减少率 (远程) : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 盾牌前进距离 : {value2}px
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
生成火焰盾牌并向前发射,使其攻击敌人。\n
|
||||
持续输入按键可维持持盾状态,减少敌人远程攻击的伤害。\n
|
||||
"""
|
||||
name = "旋火盾"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (0,3)
|
||||
position = 0
|
||||
rangeLv = 2
|
||||
cd = 4
|
||||
mp = [31, 259]
|
||||
uuid = "8ee0099656df08a0b39225f8a21d514b"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 盾牌攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 所受伤害减少率 (远程) : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 盾牌前进距离 : {value2}px
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 强化 - 后跳
|
||||
# mage_male/swift_master/2b340542e776818b78f3212af184bd6b
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill14(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill14(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# mage_male/swift_master/1fea5a626f15230237946a11a9d11582
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill15(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 冰魄剑
|
||||
# mage_male/swift_master/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# MIGRATION: character 中没有同名技能“冰魄剑”,暂不启用
|
||||
# class Skill16(ActiveSkill):
|
||||
# """
|
||||
# 生成冰魄剑连续攻击敌人。 第1击和第2击使敌人进入僵直状态,第3击则可以击退敌人,并有一定几率使敌人进入减速状态。\n
|
||||
# 转职成为冰结师时,才可以强制中断基本攻击动作,并立即施放该技能。\n
|
||||
# """
|
||||
# name = "冰魄剑"
|
||||
# learnLv = 15
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (0,4)
|
||||
# position = 0
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [30, 280]
|
||||
# uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 第1击和第2击攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 第3击攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # [减速效果]
|
||||
# # 减速几率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 减速持续时间 : {value3}秒
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# # [范围信息]
|
||||
# # 攻击范围比率 : {value4}%
|
||||
# data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
生成冰魄剑连续攻击敌人。 第1击和第2击使敌人进入僵直状态,第3击则可以击退敌人,并有一定几率使敌人进入减速状态。\n
|
||||
转职成为冰结师时,才可以强制中断基本攻击动作,并立即施放该技能。\n
|
||||
"""
|
||||
name = "冰魄剑"
|
||||
learnLv = 15
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (0,4)
|
||||
position = 0
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [30, 280]
|
||||
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 第1击和第2击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 第3击攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [减速效果]
|
||||
# 减速几率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 减速持续时间 : {value3}秒
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# [范围信息]
|
||||
# 攻击范围比率 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
|
||||
# 疾风掌控
|
||||
# mage_male/swift_master/47bd4871f29defc2a0021ee9261d7a5b
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/47bd4871f29defc2a0021ee9261d7a5b
|
||||
class Skill16(PassiveSkill):
|
||||
class Skill17(PassiveSkill):
|
||||
"""
|
||||
熟练使用风的力量,掌握该技能后会增加移动速度,施放[魔法旋风]后可以通过X键追加攻击,还可以在空中进行冲刺攻击以及追加跳跃。\n
|
||||
使用追加跳跃后,连续按下跳跃键可以缓慢降落。\n
|
||||
@@ -551,7 +539,7 @@ class Skill16(PassiveSkill):
|
||||
# 狂风冲刺
|
||||
# mage_male/swift_master/669f1428193f61f9d92c743b72438c4d
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/669f1428193f61f9d92c743b72438c4d
|
||||
class Skill17(ActiveSkill):
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
利用风的力量,瞬间冲刺一段距离。 在空中也可以施放,冲刺过程中,将对碰到的敌人给予伤害和僵直效果,并在一定时间内,可通过追加操作再进行冲刺。 可强制中断当前施放中的技能,并立即施放[狂风冲刺]。\n
|
||||
在决斗场中,无法在空中施放。\n
|
||||
@@ -586,7 +574,7 @@ class Skill17(ActiveSkill):
|
||||
# 回风斩
|
||||
# mage_male/swift_master/8510294202d0e042dd29a2422fc6770d
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/8510294202d0e042dd29a2422fc6770d
|
||||
class Skill18(ActiveSkill):
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
引发锋利的寒风攻击周围的敌人。\n
|
||||
"""
|
||||
@@ -620,7 +608,7 @@ class Skill18(ActiveSkill):
|
||||
# 疾风之棍棒精通
|
||||
# mage_male/swift_master/087d1068ff506d090710566608a17760
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/087d1068ff506d090710566608a17760
|
||||
class Skill19(PassiveSkill):
|
||||
class Skill20(PassiveSkill):
|
||||
"""
|
||||
增加武器的物理攻击力和暴击率,减少除[万象风龙阵]、 [无限风域]、 [风之极·永坠]之外技能的冷却时间。 使用棍棒系列武器攻击敌人时,武器上凝聚风之力,可以增加命中率和攻击速度。\n
|
||||
"""
|
||||
@@ -656,7 +644,7 @@ class Skill19(PassiveSkill):
|
||||
# 流风诀
|
||||
# mage_male/swift_master/38612d8f2561edc2eb68d5057a837bfa
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/38612d8f2561edc2eb68d5057a837bfa
|
||||
class Skill20(ActiveSkill):
|
||||
class Skill21(ActiveSkill):
|
||||
"""
|
||||
在逐风者周围聚集风的力量,增加攻击力以及防御能力。增加自身回避率,并且增加物理/魔法防御力。\n
|
||||
"""
|
||||
@@ -688,7 +676,7 @@ class Skill20(ActiveSkill):
|
||||
# 朔风牵引
|
||||
# mage_male/swift_master/a2d943797daca862a6f321aca6ac9bfa
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/a2d943797daca862a6f321aca6ac9bfa
|
||||
class Skill21(ActiveSkill):
|
||||
class Skill22(ActiveSkill):
|
||||
"""
|
||||
在前方产生逆风,将敌人吸附到角色周围,甚至可以将倒地状态的敌人吸附过来。 逆风效果只对地面上的敌人有效。 可以强制中断逆风并立即施放其他技能,或反之也可以。\n
|
||||
在决斗场中,无法拉起倒地状态的敌人。\n
|
||||
@@ -725,30 +713,29 @@ class Skill21(ActiveSkill):
|
||||
# 暴击
|
||||
# mage_male/swift_master/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill23(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill23(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 游离之风
|
||||
# mage_male/swift_master/b3659936a9a74c4ed6f7faf07cca1f9e
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/b3659936a9a74c4ed6f7faf07cca1f9e
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
生成向前方移动的旋风攻击敌人。 旋风能将敌人旋转起来,给敌人造成伤害后消失。\n
|
||||
"""
|
||||
@@ -782,7 +769,7 @@ class Skill23(ActiveSkill):
|
||||
# 风鸣冲击
|
||||
# mage_male/swift_master/6a1d1f08a6572be420bb3a256c44c015
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/6a1d1f08a6572be420bb3a256c44c015
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
将风聚集在手中向前方发射,击退受到伤害的敌人。\n
|
||||
在决斗场中,无法击退霸体状态的敌人。\n
|
||||
@@ -815,7 +802,7 @@ class Skill24(ActiveSkill):
|
||||
# 双翼风刃
|
||||
# mage_male/swift_master/c7bf7ccab413009640e65ca6f2f0263a
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/c7bf7ccab413009640e65ca6f2f0263a
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
双手连续发射旋风。 敌人会被吸附到旋风中心。\n
|
||||
"""
|
||||
@@ -846,7 +833,7 @@ class Skill25(ActiveSkill):
|
||||
# 风之意志
|
||||
# mage_male/swift_master/5f4c55fe2ebdf0623bd76d4fda872ddc
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/5f4c55fe2ebdf0623bd76d4fda872ddc
|
||||
class Skill26(PassiveSkill):
|
||||
class Skill27(PassiveSkill):
|
||||
"""
|
||||
逐风者运用风的力量,增加基本攻击力和转职技能攻击力。\n
|
||||
"""
|
||||
@@ -870,7 +857,7 @@ class Skill26(PassiveSkill):
|
||||
# 刃风
|
||||
# mage_male/swift_master/128b9ddef2262f40723deae4407bdb42
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/128b9ddef2262f40723deae4407bdb42
|
||||
class Skill27(ActiveSkill):
|
||||
class Skill28(ActiveSkill):
|
||||
"""
|
||||
将风环绕在身体周围,瞬间加速靠近附近一定范围内最强的敌人 (领主 > 稀有 > 普通) 的后方并攻击敌人。\n
|
||||
在敌人发现自己之前,出现在另一边,发动锋利的风刃攻击,然后将移动路径上留下的风凝缩并引爆,对周围敌人造成伤害。\n
|
||||
@@ -940,7 +927,7 @@ class Skill27(ActiveSkill):
|
||||
# 风暴之眼
|
||||
# mage_male/swift_master/ecc23c980ea71450c0ad0c3fd232f329
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/ecc23c980ea71450c0ad0c3fd232f329
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
在自身周围生成小型风暴吸附敌人,然后爆发出风暴的力量,给敌人造成伤害并浮空。\n
|
||||
"""
|
||||
@@ -989,7 +976,7 @@ class Skill28(ActiveSkill):
|
||||
# 真空旋风破
|
||||
# mage_male/swift_master/1b1cfab062e0768bcc889e33e1f30dbf
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/1b1cfab062e0768bcc889e33e1f30dbf
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
生成龙卷风制压敌人。 施放后先将敌人吸附到龙卷风中心,然后引发爆炸并给敌人造成伤害。\n
|
||||
"""
|
||||
@@ -1046,7 +1033,7 @@ class Skill29(ActiveSkill):
|
||||
# 风暴之拳
|
||||
# mage_male/swift_master/c77a417c43de80c4ce32c1ed405d174a
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/c77a417c43de80c4ce32c1ed405d174a
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
聚集风的力量,施展致命的重拳。 若被重拳命中,则会引发风暴并给予多段伤害。 若使用方向键,可以向前突进并施展重拳。\n
|
||||
"""
|
||||
@@ -1104,7 +1091,7 @@ class Skill30(ActiveSkill):
|
||||
# 御风之力
|
||||
# mage_male/swift_master/852f8ad797db4dca1405cb3e77198401
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/852f8ad797db4dca1405cb3e77198401
|
||||
class Skill31(PassiveSkill):
|
||||
class Skill32(PassiveSkill):
|
||||
"""
|
||||
接受风神的力量,变得更加锐利和敏捷。\n
|
||||
增加暴击伤害和移动速度。\n
|
||||
@@ -1131,7 +1118,7 @@ class Skill31(PassiveSkill):
|
||||
# 万象风龙阵
|
||||
# mage_male/swift_master/0b8db1e10b3abbd24d38564e708675d5
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/0b8db1e10b3abbd24d38564e708675d5
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
召唤飓风,将地面上的所有敌人横扫一空。 飓风飞速旋转并粉碎敌人。\n
|
||||
"""
|
||||
@@ -1165,7 +1152,7 @@ class Skill32(ActiveSkill):
|
||||
# 疾风瞬影闪
|
||||
# mage_male/swift_master/dcb31a63ef58954f44ff2070c42a9a98
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/dcb31a63ef58954f44ff2070c42a9a98
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
生成风之剑,向前突进并疯狂砍伤敌人。 被风刃割伤的敌人,会追加受到疾风的伤害。 按向前方向键时,可以增加突进距离。\n
|
||||
"""
|
||||
@@ -1216,7 +1203,7 @@ class Skill33(ActiveSkill):
|
||||
# 风卷残云
|
||||
# mage_male/swift_master/8572675ec6a1f50b6eff6a867376c2de
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/8572675ec6a1f50b6eff6a867376c2de
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
在自身周围生成强力的风暴后,向前抛出。 周围的敌人会吸附到风暴中心。\n
|
||||
向前方抛出的风暴持续一定时间后爆炸。 按方向键时,可以抛出更远的距离。\n
|
||||
@@ -1271,7 +1258,7 @@ class Skill34(ActiveSkill):
|
||||
# 风神诀
|
||||
# mage_male/swift_master/b5e3d014f75f3d17abdea52cca57f7e9
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/b5e3d014f75f3d17abdea52cca57f7e9
|
||||
class Skill35(PassiveSkill):
|
||||
class Skill36(PassiveSkill):
|
||||
"""
|
||||
攻击时造成额外的多段伤害。\n
|
||||
"""
|
||||
@@ -1295,7 +1282,7 @@ class Skill35(PassiveSkill):
|
||||
# 游龙惊风破
|
||||
# mage_male/swift_master/d110449993fb973f1a62c62c695003db
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/d110449993fb973f1a62c62c695003db
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
向前方抛出压缩后的飓风,然后利用超强的旋转力量引发巨大的爆炸。 若飓风没有触碰到敌人,角色则不会突进,飓风将自动爆炸。\n
|
||||
"""
|
||||
@@ -1350,7 +1337,7 @@ class Skill36(ActiveSkill):
|
||||
# 九霄风雷
|
||||
# mage_male/swift_master/b799700ee73e99e0ac27aaa307492033
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/b799700ee73e99e0ac27aaa307492033
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
和龙卷风合为一体,攻击指定位置的敌人。施放时,可以指定龙卷风降临的位置,然后和龙卷风合为一体给予敌人多段伤害并引发爆炸造成巨大伤害。 龙卷风降临的位置只能选择角色前方。 选择位置过程中,再次按攻击键 (x) 或技能键可以立即开始冲撞。 可以在空中施放该技能。\n
|
||||
"""
|
||||
@@ -1402,7 +1389,7 @@ class Skill37(ActiveSkill):
|
||||
# 无限风域
|
||||
# mage_male/swift_master/5ece7efb92358406e59338ef66479010
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/5ece7efb92358406e59338ef66479010
|
||||
class Skill38(ActiveSkill):
|
||||
class Skill39(ActiveSkill):
|
||||
"""
|
||||
借助狂风之力,在风暴中心内快速飞行并攻击敌人。 被命中的敌人处于僵直状态,最后向范围内最强的敌人(领主 > 稀有 > 深渊 > 普通怪物)施展最后一击。 攻击期间,若连续按攻击键或技能键,会减少攻击时间。 可以在空中施放该技能。\n
|
||||
"""
|
||||
@@ -1443,7 +1430,7 @@ class Skill38(ActiveSkill):
|
||||
# 初始之风
|
||||
# mage_male/swift_master/05ee4433394678e5014c67dafee798ff
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/05ee4433394678e5014c67dafee798ff
|
||||
class Skill39(PassiveSkill):
|
||||
class Skill40(PassiveSkill):
|
||||
"""
|
||||
知源·逐风者将黑暗之眼的力量在体内同化,与风化为一体,展现撕裂一切、 不被任何东西束缚的危险而自由的力量。\n
|
||||
增加基本攻击力和转职技能攻击力,部分技能效果变更并获得新的能力。\n
|
||||
@@ -1473,7 +1460,7 @@ class Skill39(PassiveSkill):
|
||||
# 怒风狂涌
|
||||
# mage_male/swift_master/29c0b8b3eed7252b3bdcddc2b4e9e3a0
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/29c0b8b3eed7252b3bdcddc2b4e9e3a0
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
逐风者在天空中呼唤飓风,与风暴同化,向四面八方呼啸而过,将命中的敌人拉到中央,生成狂乱气流。\n
|
||||
然后,逐风者再次现身,使气流汇聚成风暴后升空,与台风的碰撞,引发强烈爆炸。\n
|
||||
@@ -1512,7 +1499,7 @@ class Skill40(ActiveSkill):
|
||||
# 风之极·永坠
|
||||
# mage_male/swift_master/e0578e280d5de3aa6d59b9ec7498a19b
|
||||
# a5ccbaf5538981c6ef99b236c0a60b73/e0578e280d5de3aa6d59b9ec7498a19b
|
||||
class Skill41(ActiveSkill):
|
||||
class Skill42(ActiveSkill):
|
||||
"""
|
||||
逐风者化身风暴,升至空中,俯瞰地面,随后向地面俯冲,脚下生成强烈狂风,粉碎一切抵抗风暴之神的愚蠢敌人,不留一丝痕迹。\n
|
||||
[三次觉醒技能]\n
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -7,24 +7,23 @@ prefix = "priest_female/infighter_female/cn/skillDetail"
|
||||
# 后跳
|
||||
# priest_female/infighter_female/7822d6d52e10964a6755f142c666b494
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill0(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill0(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -60,32 +59,31 @@ class Skill1(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# priest_female/infighter_female/ce26c6b69d02a440a81b552bec94f03b
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill2(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill2(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 双刺拳
|
||||
# priest_female/infighter_female/030663e99462f628b4c9f813e1406c4e
|
||||
@@ -206,91 +204,88 @@ class Skill6(PassiveSkill):
|
||||
# 技能连招
|
||||
# priest_female/infighter_female/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill7(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# priest_female/infighter_female/892ef624d8bf3d7fc045f84825fd6104
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill8(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill8(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 治愈祈祷
|
||||
# priest_female/infighter_female/0969cd4054d93da07708108c0cc1c4b5
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/0969cd4054d93da07708108c0cc1c4b5
|
||||
# MIGRATION: character 中没有同名技能“治愈祈祷”,暂不启用
|
||||
# class Skill9(ActiveSkill):
|
||||
# """
|
||||
# 向神明祷告,治疗自身的伤势,恢复生命值。\n
|
||||
# 转职成为光明骑士时,可以治疗队友,并增加治疗量。\n
|
||||
# 学习[大天使的庇护]后,施放[勇气颂歌]、 [新生颂歌]过程中可以使用该技能。\n
|
||||
# """
|
||||
# name = "治愈祈祷"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (9,1)
|
||||
# position = 9
|
||||
# rangeLv = 3
|
||||
# cd = 10
|
||||
# mp = [15, 154]
|
||||
# uuid = "0969cd4054d93da07708108c0cc1c4b5"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 生命值恢复量 : {value0}
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 转职成为光明骑士时,生命值恢复量比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # [范围信息]
|
||||
# # 治愈范围 : {value2}px
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
向神明祷告,治疗自身的伤势,恢复生命值。\n
|
||||
转职成为光明骑士时,可以治疗队友,并增加治疗量。\n
|
||||
学习[大天使的庇护]后,施放[勇气颂歌]、 [新生颂歌]过程中可以使用该技能。\n
|
||||
"""
|
||||
name = "治愈祈祷"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (9,1)
|
||||
position = 9
|
||||
rangeLv = 3
|
||||
cd = 10
|
||||
mp = [15, 154]
|
||||
uuid = "0969cd4054d93da07708108c0cc1c4b5"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 生命值恢复量 : {value0}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 转职成为光明骑士时,生命值恢复量比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [范围信息]
|
||||
# 治愈范围 : {value2}px
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 螺旋直拳
|
||||
# priest_female/infighter_female/89a4529234904fcbb3abe289e281f2fd
|
||||
@@ -326,87 +321,84 @@ class Skill10(ActiveSkill):
|
||||
# 净化
|
||||
# priest_female/infighter_female/4655101518604f874721b3cc249aae10
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/4655101518604f874721b3cc249aae10
|
||||
# MIGRATION: character 中没有同名技能“净化”,暂不启用
|
||||
# class Skill11(ActiveSkill):
|
||||
# """
|
||||
# 使范围内的所有队员消除异常状态。\n
|
||||
# """
|
||||
# name = "净化"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 11
|
||||
# cellPos = (9,3)
|
||||
# position = 9
|
||||
# rangeLv = 5
|
||||
# cd = 15
|
||||
# mp = [22, 238]
|
||||
# uuid = "4655101518604f874721b3cc249aae10"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 异常状态消除数量上限 : {value0}个
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # [范围信息]
|
||||
# # [净化]适用范围 : {value1}px
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
使范围内的所有队员消除异常状态。\n
|
||||
"""
|
||||
name = "净化"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 11
|
||||
cellPos = (9,3)
|
||||
position = 9
|
||||
rangeLv = 5
|
||||
cd = 15
|
||||
mp = [22, 238]
|
||||
uuid = "4655101518604f874721b3cc249aae10"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 异常状态消除数量上限 : {value0}个
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# [范围信息]
|
||||
# [净化]适用范围 : {value1}px
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 强化 - 后跳
|
||||
# priest_female/infighter_female/2b340542e776818b78f3212af184bd6b
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill12(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill12(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# priest_female/infighter_female/1fea5a626f15230237946a11a9d11582
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill13(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 抓取重击
|
||||
# priest_female/infighter_female/515b442ffbf61a82371abb645c149a31
|
||||
|
||||
@@ -64,24 +64,23 @@ class Skill1(ActiveSkill):
|
||||
# 后跳
|
||||
# priest_female/inquistor/7822d6d52e10964a6755f142c666b494
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill2(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill2(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -117,94 +116,91 @@ class Skill3(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# priest_female/inquistor/ce26c6b69d02a440a81b552bec94f03b
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# priest_female/inquistor/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# priest_female/inquistor/892ef624d8bf3d7fc045f84825fd6104
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill6(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 空中锤击
|
||||
# priest_female/inquistor/9dda3f4a849dba1a288dd65e116860f2
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/9dda3f4a849dba1a288dd65e116860f2
|
||||
class Skill6(ActiveSkill):
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
从空中快速向地面俯冲并用巨兵锤击地面,向后跳跃。\n
|
||||
只能在一定高度以上时才能使用。\n
|
||||
@@ -239,70 +235,68 @@ class Skill6(ActiveSkill):
|
||||
# 治愈祈祷
|
||||
# priest_female/inquistor/0969cd4054d93da07708108c0cc1c4b5
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/0969cd4054d93da07708108c0cc1c4b5
|
||||
# MIGRATION: character 中没有同名技能“治愈祈祷”,暂不启用
|
||||
# class Skill8(ActiveSkill):
|
||||
# """
|
||||
# 向神明祷告,治疗自身的伤势,恢复生命值。\n
|
||||
# 转职成为光明骑士时,可以治疗队友,并增加治疗量。\n
|
||||
# 学习[大天使的庇护]后,施放[勇气颂歌]、 [新生颂歌]过程中可以使用该技能。\n
|
||||
# """
|
||||
# name = "治愈祈祷"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (9,1)
|
||||
# position = 9
|
||||
# rangeLv = 3
|
||||
# cd = 10
|
||||
# mp = [15, 154]
|
||||
# uuid = "0969cd4054d93da07708108c0cc1c4b5"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 生命值恢复量 : {value0}
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 转职成为光明骑士时,生命值恢复量比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # [范围信息]
|
||||
# # 治愈范围 : {value2}px
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
向神明祷告,治疗自身的伤势,恢复生命值。\n
|
||||
转职成为光明骑士时,可以治疗队友,并增加治疗量。\n
|
||||
学习[大天使的庇护]后,施放[勇气颂歌]、 [新生颂歌]过程中可以使用该技能。\n
|
||||
"""
|
||||
name = "治愈祈祷"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (9,1)
|
||||
position = 9
|
||||
rangeLv = 3
|
||||
cd = 10
|
||||
mp = [15, 154]
|
||||
uuid = "0969cd4054d93da07708108c0cc1c4b5"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 生命值恢复量 : {value0}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 转职成为光明骑士时,生命值恢复量比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [范围信息]
|
||||
# 治愈范围 : {value2}px
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 钩颈斩
|
||||
# priest_female/inquistor/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# MIGRATION: character 中没有同名技能“钩颈斩”,暂不启用
|
||||
# class Skill9(ActiveSkill):
|
||||
# """
|
||||
# 大幅度挥动巨兵,勾起敌人后砸向地面。\n
|
||||
# 对可抓取的敌人成功勾起后,进入无敌状态。 随后按下向后键,可将敌人扔向后方。\n
|
||||
# 对无法抓取的敌人不适用控制效果。\n
|
||||
# 在[原罪释放·净化]状态下施放时,将被勾起的敌人拉到角色位置后砸向地面。\n
|
||||
# 转职为光明骑士后,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "钩颈斩"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (4,2)
|
||||
# position = 4
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [10, 120]
|
||||
# uuid = "cfacda0647b9a0f595df2c2aad30c18d"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 勾拽攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 下劈攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
大幅度挥动巨兵,勾起敌人后砸向地面。\n
|
||||
对可抓取的敌人成功勾起后,进入无敌状态。 随后按下向后键,可将敌人扔向后方。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
在[原罪释放·净化]状态下施放时,将被勾起的敌人拉到角色位置后砸向地面。\n
|
||||
转职为光明骑士后,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "钩颈斩"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (4,2)
|
||||
position = 4
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [10, 120]
|
||||
uuid = "cfacda0647b9a0f595df2c2aad30c18d"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 勾拽攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 下劈攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 武器格挡
|
||||
# priest_female/inquistor/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
class Skill9(ActiveSkill):
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
竖起武器,抵挡来自前方的攻击,减少所受伤害。\n
|
||||
按住技能键可以维持防御姿态。 抵挡前方的攻击后,可以强制使用其他技能。\n
|
||||
@@ -330,35 +324,34 @@ class Skill9(ActiveSkill):
|
||||
# 净化
|
||||
# priest_female/inquistor/4655101518604f874721b3cc249aae10
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/4655101518604f874721b3cc249aae10
|
||||
# MIGRATION: character 中没有同名技能“净化”,暂不启用
|
||||
# class Skill11(ActiveSkill):
|
||||
# """
|
||||
# 使范围内的所有队员消除异常状态。\n
|
||||
# """
|
||||
# name = "净化"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 11
|
||||
# cellPos = (9,3)
|
||||
# position = 9
|
||||
# rangeLv = 5
|
||||
# cd = 15
|
||||
# mp = [22, 238]
|
||||
# uuid = "4655101518604f874721b3cc249aae10"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 异常状态消除数量上限 : {value0}个
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # [范围信息]
|
||||
# # [净化]适用范围 : {value1}px
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
使范围内的所有队员消除异常状态。\n
|
||||
"""
|
||||
name = "净化"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 11
|
||||
cellPos = (9,3)
|
||||
position = 9
|
||||
rangeLv = 5
|
||||
cd = 15
|
||||
mp = [22, 238]
|
||||
uuid = "4655101518604f874721b3cc249aae10"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 异常状态消除数量上限 : {value0}个
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# [范围信息]
|
||||
# [净化]适用范围 : {value1}px
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 罪业加身
|
||||
# priest_female/inquistor/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
class Skill11(ActiveSkill):
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
向前方发出蕴含原罪之力的冲击波攻击。\n
|
||||
在[七宗罪]增益效果状态下攻击成功时,恢复生命值和魔法值,并使敌人进入强制控制状态。\n
|
||||
@@ -392,103 +385,100 @@ class Skill11(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# priest_female/inquistor/2b340542e776818b78f3212af184bd6b
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill13(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill13(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# priest_female/inquistor/1fea5a626f15230237946a11a9d11582
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill14(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 唤雷符
|
||||
# priest_female/inquistor/45442bbbe33540b4deeec29437dae70c
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/45442bbbe33540b4deeec29437dae70c
|
||||
# MIGRATION: character 中没有同名技能“唤雷符”,暂不启用
|
||||
# class Skill15(ActiveSkill):
|
||||
# """
|
||||
# 使用符咒在前方召唤落雷。\n
|
||||
# [转职为驱魔师后附加效果]\n
|
||||
# - 增加落雷大小\n
|
||||
# - 使命中的敌人撞地反弹。\n
|
||||
# [学习乾坤之境后]\n
|
||||
# - 可以探索施放者周围的350px内的敌人后发动攻击。\n
|
||||
# - 周围没有敌人时无法施放。\n
|
||||
# - 无法攻击物体。\n
|
||||
# - 最多攻击12名敌人。\n
|
||||
# - 对每名敌人攻击1次。\n
|
||||
# """
|
||||
# name = "唤雷符"
|
||||
# learnLv = 15
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (9,4)
|
||||
# position = 9
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [30, 252]
|
||||
# uuid = "45442bbbe33540b4deeec29437dae70c"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 落雷攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 落雷距离 : {value1}px
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # [范围信息]
|
||||
# # 落雷大小比率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
使用符咒在前方召唤落雷。\n
|
||||
[转职为驱魔师后附加效果]\n
|
||||
- 增加落雷大小\n
|
||||
- 使命中的敌人撞地反弹。\n
|
||||
[学习乾坤之境后]\n
|
||||
- 可以探索施放者周围的350px内的敌人后发动攻击。\n
|
||||
- 周围没有敌人时无法施放。\n
|
||||
- 无法攻击物体。\n
|
||||
- 最多攻击12名敌人。\n
|
||||
- 对每名敌人攻击1次。\n
|
||||
"""
|
||||
name = "唤雷符"
|
||||
learnLv = 15
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (9,4)
|
||||
position = 9
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [30, 252]
|
||||
uuid = "45442bbbe33540b4deeec29437dae70c"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 落雷攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 落雷距离 : {value1}px
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [范围信息]
|
||||
# 落雷大小比率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 冲刺斩
|
||||
# priest_female/inquistor/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
class Skill15(ActiveSkill):
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
施放技能时,会向前方冲刺。 冲刺过程中,按Z键或X键,会向前方进行上斩攻击。\n
|
||||
转职成为除恶者时,增加1次连续冲刺次数; 转职成为驱魔师时,无法使用该技能。\n
|
||||
@@ -522,7 +512,7 @@ class Skill15(ActiveSkill):
|
||||
# 审判者的裁决
|
||||
# priest_female/inquistor/dcd536f1674630f01fc9667bb202b851
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/dcd536f1674630f01fc9667bb202b851
|
||||
class Skill16(PassiveSkill):
|
||||
class Skill17(PassiveSkill):
|
||||
"""
|
||||
掌握此战术后,正义审判者可以自如操控战斧和神圣的火焰。 基本攻击会发生变化,可以在后跳时使用[净化火焰瓶]、 [火焰精华]和跳跃攻击。\n
|
||||
可以更加灵活得使用神圣的火焰,从而使火属性强化值与光属性强化值同步调整为两者中更高的一项数值。\n
|
||||
@@ -548,7 +538,7 @@ class Skill16(PassiveSkill):
|
||||
# 净化火焰瓶
|
||||
# priest_female/inquistor/23a5e0fba03283cb1b324a847b3fe370
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/23a5e0fba03283cb1b324a847b3fe370
|
||||
class Skill17(ActiveSkill):
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
投掷装有地狱火河的火流的火焰瓶。 碰到地面或物体后,火焰瓶会爆炸,给敌人造成爆炸伤害和持续伤害。\n
|
||||
可以与[火焰精华]一同使用,触发焚烧效果。\n
|
||||
@@ -582,7 +572,7 @@ class Skill17(ActiveSkill):
|
||||
# 惩戒十字
|
||||
# priest_female/inquistor/0ed3148658fe37b3336ccb718dc0fdb0
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/0ed3148658fe37b3336ccb718dc0fdb0
|
||||
class Skill18(ActiveSkill):
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
以十字形态进行二段斩击,惩戒罪恶。\n
|
||||
在[神焰]状态下施放时,消耗1层神焰能量,给敌人造成持续伤害。\n
|
||||
@@ -613,7 +603,7 @@ class Skill18(ActiveSkill):
|
||||
# 战斧精通
|
||||
# priest_female/inquistor/762c4e6d030eaf0abbfe1fec2b298574
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/762c4e6d030eaf0abbfe1fec2b298574
|
||||
class Skill19(PassiveSkill):
|
||||
class Skill20(PassiveSkill):
|
||||
"""
|
||||
接受高强度训练的正义审判者可以自如挥舞巨大的战斧。\n
|
||||
增加物理攻击力,使用战斧系列武器攻击敌人时,可以增加攻击速度、 命中率。\n
|
||||
@@ -644,7 +634,7 @@ class Skill19(PassiveSkill):
|
||||
# 裁决之击
|
||||
# priest_female/inquistor/01384bbfc346775d1267fa0bc4ca605f
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/01384bbfc346775d1267fa0bc4ca605f
|
||||
class Skill20(ActiveSkill):
|
||||
class Skill21(ActiveSkill):
|
||||
"""
|
||||
跳起后,利用巨兵的重量,将敌人劈成两半。 下劈时,可以将周围的敌人击退到打击地点。 可以在空中和后跳中施放,在空中施放时,会旋转一圈后捶击前方的敌人。\n
|
||||
在[神焰]状态下施放时,可以额外造成持续伤害,并消耗1层神焰能量。\n
|
||||
@@ -676,7 +666,7 @@ class Skill20(ActiveSkill):
|
||||
# 火焰精华
|
||||
# priest_female/inquistor/dc1ffbe7bfcc6dc2be737951960da9ad
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/dc1ffbe7bfcc6dc2be737951960da9ad
|
||||
class Skill21(ActiveSkill):
|
||||
class Skill22(ActiveSkill):
|
||||
"""
|
||||
投掷装有地狱火河之精华的瓶子。 附着精华的敌人受到神焰攻击效果时,发生爆炸并使敌人进入焚烧状态。\n
|
||||
当敌人因[神焰]受到持续伤害时,用[火焰精华]命中敌人,会引起强烈的爆炸,被爆炸波及到的敌人会进入焚烧状态。\n
|
||||
@@ -722,30 +712,29 @@ class Skill21(ActiveSkill):
|
||||
# 暴击
|
||||
# priest_female/inquistor/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill23(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill23(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 神焰
|
||||
# priest_female/inquistor/4b2c90ec226fd40e967875aa5eabefb2
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/4b2c90ec226fd40e967875aa5eabefb2
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
向涂有火焰精华的武器注入神力,将神焰缠绕在武器上。 在[神焰]状态下,[神焰]的发动攻击力受[基础精通]的影响,赋予武器光属性和火属性。\n
|
||||
学习后,增加除[火焰精华]之外的基本攻击和转职技能攻击力,正义审判者使用转职后的技能时,可以施加与技能攻击力对应的持续伤害,并消耗1层神焰能量。\n
|
||||
@@ -796,7 +785,7 @@ class Skill23(ActiveSkill):
|
||||
# 狂热信仰
|
||||
# priest_female/inquistor/e49e57b2e8fbeceb0a2c56a0c63fe6c5
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/e49e57b2e8fbeceb0a2c56a0c63fe6c5
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
通过狂热信仰增加物理暴击率和物理暴击伤害。\n
|
||||
[信仰带来生命与希望,忠诚引领未来和方向。]\n
|
||||
@@ -825,7 +814,7 @@ class Skill24(ActiveSkill):
|
||||
# 审判重击
|
||||
# priest_female/inquistor/e4c354a89c337310aeb7041d5e742828
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/e4c354a89c337310aeb7041d5e742828
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
垂直挥舞巨兵,捶击前方的敌人。\n
|
||||
巨兵捶击敌人时,给敌人造成伤害,巨兵砸到地面后产生的冲击波会对周围的敌人造成伤害。\n
|
||||
@@ -859,7 +848,7 @@ class Skill25(ActiveSkill):
|
||||
# 神焰恩泽
|
||||
# priest_female/inquistor/d53301bb328baf12a3ae482cc6a565dd
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/d53301bb328baf12a3ae482cc6a565dd
|
||||
class Skill26(PassiveSkill):
|
||||
class Skill27(PassiveSkill):
|
||||
"""
|
||||
按住向前键的同时使用[火焰精华],可以向前方大范围洒出精华。\n
|
||||
配合[神焰]、 [净化火焰瓶]、 [神焰洗礼]的持续伤害效果,可以引起小型爆炸,并使敌人进入焚烧状态。\n
|
||||
@@ -881,7 +870,7 @@ class Skill26(PassiveSkill):
|
||||
# 神焰疾降
|
||||
# priest_female/inquistor/8c10cefa65364880451e389bb74d3600
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/8c10cefa65364880451e389bb74d3600
|
||||
class Skill27(ActiveSkill):
|
||||
class Skill28(ActiveSkill):
|
||||
"""
|
||||
大幅度横向挥动巨兵,发动大范围斩击审判敌人。\n
|
||||
在[神焰]状态下施放时,消耗1层神焰能量,增加攻击范围,并额外造成持续伤害。\n
|
||||
@@ -911,7 +900,7 @@ class Skill27(ActiveSkill):
|
||||
# 神焰洗礼
|
||||
# priest_female/inquistor/fc7a3f4c2852c832a2f20af63d5d212f
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/fc7a3f4c2852c832a2f20af63d5d212f
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
在审判者的周围洒出精华后,使用神力点燃精华,对周围的所有敌人造成伤害,并触发焚烧状态。\n
|
||||
特定技能 (可以用[神焰]强制取消施放后僵直的技能) 可以取消施放后僵直,并使用[神焰洗礼]。\n
|
||||
@@ -976,7 +965,7 @@ class Skill28(ActiveSkill):
|
||||
# 神焰斩
|
||||
# priest_female/inquistor/128b9ddef2262f40723deae4407bdb42
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/128b9ddef2262f40723deae4407bdb42
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
刺穿前方的敌人后,大幅度挥舞武器进行处决。 若被刺中的敌人处于焚烧状态,会给敌人致命一击,将敌人垂直分为两半。\n
|
||||
在[神焰]状态下施放时,可以消耗1层神焰能量,额外造成持续伤害。\n
|
||||
@@ -1056,7 +1045,7 @@ class Skill29(ActiveSkill):
|
||||
# 神焰怒火
|
||||
# priest_female/inquistor/78be08a3f8c834d3b06fa20c6a08c5a5
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/78be08a3f8c834d3b06fa20c6a08c5a5
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
被激怒的正义审判者施放的连续攻击。 向前方快速连续斩击后,施放强力的最后一击。\n
|
||||
在[神焰]状态下施放时,消耗1层神焰能量,并额外造成持续伤害。\n
|
||||
@@ -1114,7 +1103,7 @@ class Skill30(ActiveSkill):
|
||||
# 净化之焰
|
||||
# priest_female/inquistor/1803b6a67047cafb9e289b4f33cc507b
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/1803b6a67047cafb9e289b4f33cc507b
|
||||
class Skill31(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
用净化之焰点燃受到[神焰]持续伤害的敌人,并使触碰到的敌人进入焚烧状态。 只能对受[神焰]持续伤害或处于焚烧状态的敌人使用,并且在施放动作中处于无敌状态。\n
|
||||
[净化之焰]攻击力部分适用[神焰洗礼]的攻击力。\n
|
||||
@@ -1176,7 +1165,7 @@ class Skill31(ActiveSkill):
|
||||
# 行刑
|
||||
# priest_female/inquistor/c27418ae613c647527200a7ca17d97fd
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/c27418ae613c647527200a7ca17d97fd
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
凝聚全身的力量斜向挥舞武器攻击敌人。\n
|
||||
在[神焰]状态下施放时,消耗1层神焰能量,并额外造成持续伤害。\n
|
||||
@@ -1232,7 +1221,7 @@ class Skill32(ActiveSkill):
|
||||
# 异徒烙印
|
||||
# priest_female/inquistor/92360eab6e1f378902018eca681ac629
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/92360eab6e1f378902018eca681ac629
|
||||
class Skill33(PassiveSkill):
|
||||
class Skill34(PassiveSkill):
|
||||
"""
|
||||
增加神焰能量的层数上限,增加自身基本攻击力和技能攻击力。\n
|
||||
在[神焰]状态下攻击命中时,给敌人画上异徒烙印。\n
|
||||
@@ -1260,7 +1249,7 @@ class Skill33(PassiveSkill):
|
||||
# 火之净化
|
||||
# priest_female/inquistor/1fadde0eece18649caddbca7bd58cc2f
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/1fadde0eece18649caddbca7bd58cc2f
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
大幅度挥舞巨兵,将附近的敌人拽过来绑到火之净化台后,进行净化。\n
|
||||
命中敌人时,造成神焰持续伤害效果。 在[神焰]状态下施放时,增加攻击力,并消耗1层神焰能量。\n
|
||||
@@ -1301,7 +1290,7 @@ class Skill34(ActiveSkill):
|
||||
# 神焰漩涡
|
||||
# priest_female/inquistor/d0cdaca82892e54097f22a1f60817048
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/d0cdaca82892e54097f22a1f60817048
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
快速旋转巨兵,斩击周围的敌人。 连续按攻击键或技能键时,增加旋转圈数和旋转速度,可以将命中的敌人吸附到前方。 在[神焰]状态下施放时,可以追加持续伤害,并消耗1层神焰能量。\n
|
||||
"""
|
||||
@@ -1363,7 +1352,7 @@ class Skill35(ActiveSkill):
|
||||
# 逆炎灭罪
|
||||
# priest_female/inquistor/38805520deffc10fac2e8f881ab7682b
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/38805520deffc10fac2e8f881ab7682b
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
旋转巨兵向上挥劈后,使用强力的横斩给背叛者狠狠一击。\n
|
||||
旋转巨兵时,被击中的敌人会被聚集到正义审判者身前,按向前方向键施放技能时,可以移动到前方施放技能。\n
|
||||
@@ -1419,7 +1408,7 @@ class Skill36(ActiveSkill):
|
||||
# 定罪法则
|
||||
# priest_female/inquistor/fc458e449ee00b01dbf88d09aae65462
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/fc458e449ee00b01dbf88d09aae65462
|
||||
class Skill37(PassiveSkill):
|
||||
class Skill38(PassiveSkill):
|
||||
"""
|
||||
记录着消灭异徒和魔物方法的手册。 可以学到更有效的战斗技能,并增加技能攻击力。([火焰精华]技能攻击力以独立的数值增加)\n
|
||||
[神焰]\n
|
||||
@@ -1455,7 +1444,7 @@ class Skill37(PassiveSkill):
|
||||
# 裁决轮回斩
|
||||
# priest_female/inquistor/1812a1ece67bb37b6b44b54766450064
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/1812a1ece67bb37b6b44b54766450064
|
||||
class Skill38(ActiveSkill):
|
||||
class Skill39(ActiveSkill):
|
||||
"""
|
||||
向上挥动武器,在空中快速旋进行斩击,然后利用离心力全力劈砍。 劈砍会产生冲击波,对周围敌人发动攻击。\n
|
||||
后跳状态和空中也能使用。 在空中使用时,从回旋斩击动作开始施展。\n
|
||||
@@ -1517,7 +1506,7 @@ class Skill38(ActiveSkill):
|
||||
# 车轮刑
|
||||
# priest_female/inquistor/d89f26862e348a801b30bb9fd7125db5
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/d89f26862e348a801b30bb9fd7125db5
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
利用燃烧的车轮消灭前方敌人。\n
|
||||
从地面抽出巨大的车轮,然后注入神焰使其滚动,进行多段攻击,同时将触碰到的敌人拖拽至车轮的中心。\n
|
||||
@@ -1579,7 +1568,7 @@ class Skill39(ActiveSkill):
|
||||
# 炎狱祭坛 : 炮烙
|
||||
# priest_female/inquistor/2ba299855fc22192cba4f73db75e9d0e
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/2ba299855fc22192cba4f73db75e9d0e
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
使用最精粹的神焰形成炎狱祭坛 : 炮烙净化敌人。\n
|
||||
命中敌人时,产生神焰持续伤害效果。 在[神焰]状态下施放时,消耗1层神焰能量,增加攻击力。\n
|
||||
@@ -1615,7 +1604,7 @@ class Skill40(ActiveSkill):
|
||||
# 狂炎告解
|
||||
# priest_female/inquistor/ab6fc3303df03b58911967dfca2b5d07
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/ab6fc3303df03b58911967dfca2b5d07
|
||||
class Skill41(PassiveSkill):
|
||||
class Skill42(PassiveSkill):
|
||||
"""
|
||||
正义审判者投身于神焰,进行狂热的告解圣事。\n
|
||||
完成告解的光启·正义审判者,不顾自己也会被神焰吞噬的危险,审判敌人。\n
|
||||
@@ -1659,7 +1648,7 @@ class Skill41(PassiveSkill):
|
||||
# 补赎逆十字
|
||||
# priest_female/inquistor/c91a62dc0a18360acf5031ac0ebf09f5
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/c91a62dc0a18360acf5031ac0ebf09f5
|
||||
class Skill42(ActiveSkill):
|
||||
class Skill43(ActiveSkill):
|
||||
"""
|
||||
将强大到足以吞噬自己的神焰之力注入武器,挥动武器,对敌人处以燃烧的逆十字刑罚。\n
|
||||
挥击命中时,将敌人击退到前方出现的逆十字位置,逆十字命中时使敌人无法移动,直到逆十字消失。\n
|
||||
@@ -1699,7 +1688,7 @@ class Skill42(ActiveSkill):
|
||||
# 无间业火 : 罪灭神威
|
||||
# priest_female/inquistor/0c3a468aee1f7ce06bf91eb3319518c1
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/0c3a468aee1f7ce06bf91eb3319518c1
|
||||
class Skill43(ActiveSkill):
|
||||
class Skill44(ActiveSkill):
|
||||
"""
|
||||
光启·正义审判者召唤出业火祭坛束缚敌人,默念神下达的神圣使命。\n
|
||||
然后,在熊熊燃烧的地狱劫火中,审判敌人的肉身和罪恶。\n
|
||||
|
||||
@@ -7,266 +7,257 @@ prefix = "priest_female/mistress/cn/skillDetail"
|
||||
# 升空斩
|
||||
# priest_female/mistress/3c5604bdbb0240b8f130f59ab40509c3
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/3c5604bdbb0240b8f130f59ab40509c3
|
||||
# MIGRATION: character 中没有同名技能“升空斩”,暂不启用
|
||||
# class Skill0(ActiveSkill):
|
||||
# """
|
||||
# 使用巨兵挥击敌人,使敌人浮空。\n
|
||||
# 浮空力随技能等级的增加而增加。\n
|
||||
# 转职为光明骑士时,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "升空斩"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (3,1)
|
||||
# position = 3
|
||||
# rangeLv = 3
|
||||
# cd = 2
|
||||
# mp = [0, 0]
|
||||
# uuid = "3c5604bdbb0240b8f130f59ab40509c3"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 浮空力比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill0(ActiveSkill):
|
||||
"""
|
||||
使用巨兵挥击敌人,使敌人浮空。\n
|
||||
浮空力随技能等级的增加而增加。\n
|
||||
转职为光明骑士时,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "升空斩"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (3,1)
|
||||
position = 3
|
||||
rangeLv = 3
|
||||
cd = 2
|
||||
mp = [0, 0]
|
||||
uuid = "3c5604bdbb0240b8f130f59ab40509c3"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 浮空力比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 审判锤击
|
||||
# priest_female/mistress/c9664191611af31142e052dfaef84530
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/c9664191611af31142e052dfaef84530
|
||||
# MIGRATION: character 中没有同名技能“审判锤击”,暂不启用
|
||||
# class Skill1(ActiveSkill):
|
||||
# """
|
||||
# 向巨兵凝聚神圣之力,锤击前方。\n
|
||||
# 被命中的敌人会浮空。\n
|
||||
# """
|
||||
# name = "审判锤击"
|
||||
# learnLv = 1
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (5,1)
|
||||
# position = 5
|
||||
# rangeLv = 2
|
||||
# cd = 4
|
||||
# mp = [15, 154]
|
||||
# uuid = "c9664191611af31142e052dfaef84530"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill1(ActiveSkill):
|
||||
"""
|
||||
向巨兵凝聚神圣之力,锤击前方。\n
|
||||
被命中的敌人会浮空。\n
|
||||
"""
|
||||
name = "审判锤击"
|
||||
learnLv = 1
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (5,1)
|
||||
position = 5
|
||||
rangeLv = 2
|
||||
cd = 4
|
||||
mp = [15, 154]
|
||||
uuid = "c9664191611af31142e052dfaef84530"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 后跳
|
||||
# priest_female/mistress/7822d6d52e10964a6755f142c666b494
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill2(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill2(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
# priest_female/mistress/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
# MIGRATION: character 中没有同名技能“基础精通”,暂不启用
|
||||
# class Skill3(PassiveSkill):
|
||||
# """
|
||||
# 增加基本攻击、 前冲攻击、 跳跃攻击、 [升空斩]和[上勾拳]的攻击力。\n
|
||||
# 在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
|
||||
# """
|
||||
# name = "基础精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 115
|
||||
# maxLv = 200
|
||||
# cellPos = (1,0)
|
||||
# position = 1
|
||||
# rangeLv = 1
|
||||
# uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 基本攻击力变化率 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 前冲攻击力变化率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 跳跃攻击力变化率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill3(PassiveSkill):
|
||||
"""
|
||||
增加基本攻击、 前冲攻击、 跳跃攻击、 [升空斩]和[上勾拳]的攻击力。\n
|
||||
在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
|
||||
"""
|
||||
name = "基础精通"
|
||||
learnLv = 1
|
||||
masterLv = 115
|
||||
maxLv = 200
|
||||
cellPos = (1,0)
|
||||
position = 1
|
||||
rangeLv = 1
|
||||
uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 基本攻击力变化率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 前冲攻击力变化率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 跳跃攻击力变化率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 受身蹲伏
|
||||
# priest_female/mistress/ce26c6b69d02a440a81b552bec94f03b
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# priest_female/mistress/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# priest_female/mistress/892ef624d8bf3d7fc045f84825fd6104
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill6(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 空中锤击
|
||||
# priest_female/mistress/9dda3f4a849dba1a288dd65e116860f2
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/9dda3f4a849dba1a288dd65e116860f2
|
||||
# MIGRATION: character 中没有同名技能“空中锤击”,暂不启用
|
||||
# class Skill7(ActiveSkill):
|
||||
# """
|
||||
# 从空中快速向地面俯冲并用巨兵锤击地面,向后跳跃。\n
|
||||
# 只能在一定高度以上时才能使用。\n
|
||||
# """
|
||||
# name = "空中锤击"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (5,2)
|
||||
# position = 5
|
||||
# rangeLv = 2
|
||||
# cd = 4
|
||||
# mp = [10, 120]
|
||||
# uuid = "9dda3f4a849dba1a288dd65e116860f2"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 冲击波攻击力 : {value1}%%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 可以施放技能的最小高度 : {value2}px
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # [范围信息]
|
||||
# # 冲击波大小 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
从空中快速向地面俯冲并用巨兵锤击地面,向后跳跃。\n
|
||||
只能在一定高度以上时才能使用。\n
|
||||
"""
|
||||
name = "空中锤击"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (5,2)
|
||||
position = 5
|
||||
rangeLv = 2
|
||||
cd = 4
|
||||
mp = [10, 120]
|
||||
uuid = "9dda3f4a849dba1a288dd65e116860f2"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 冲击波攻击力 : {value1}%%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 可以施放技能的最小高度 : {value2}px
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [范围信息]
|
||||
# 冲击波大小 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 治愈祈祷
|
||||
# priest_female/mistress/0969cd4054d93da07708108c0cc1c4b5
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/0969cd4054d93da07708108c0cc1c4b5
|
||||
# MIGRATION: character 中没有同名技能“治愈祈祷”,暂不启用
|
||||
# class Skill8(ActiveSkill):
|
||||
# """
|
||||
# 向神明祷告,治疗自身的伤势,恢复生命值。\n
|
||||
# 转职成为光明骑士时,可以治疗队友,并增加治疗量。\n
|
||||
# 学习[大天使的庇护]后,施放[勇气颂歌]、 [新生颂歌]过程中可以使用该技能。\n
|
||||
# """
|
||||
# name = "治愈祈祷"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (7,1)
|
||||
# position = 7
|
||||
# rangeLv = 3
|
||||
# cd = 10
|
||||
# mp = [15, 154]
|
||||
# uuid = "0969cd4054d93da07708108c0cc1c4b5"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 生命值恢复量 : {value0}
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 转职成为光明骑士时,生命值恢复量比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # [范围信息]
|
||||
# # 治愈范围 : {value2}px
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
向神明祷告,治疗自身的伤势,恢复生命值。\n
|
||||
转职成为光明骑士时,可以治疗队友,并增加治疗量。\n
|
||||
学习[大天使的庇护]后,施放[勇气颂歌]、 [新生颂歌]过程中可以使用该技能。\n
|
||||
"""
|
||||
name = "治愈祈祷"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (7,1)
|
||||
position = 7
|
||||
rangeLv = 3
|
||||
cd = 10
|
||||
mp = [15, 154]
|
||||
uuid = "0969cd4054d93da07708108c0cc1c4b5"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 生命值恢复量 : {value0}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 转职成为光明骑士时,生命值恢复量比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [范围信息]
|
||||
# 治愈范围 : {value2}px
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 钩颈斩
|
||||
# priest_female/mistress/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/cfacda0647b9a0f595df2c2aad30c18d
|
||||
class Skill8(ActiveSkill):
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
大幅度挥动巨兵,勾起敌人后砸向地面。\n
|
||||
对可抓取的敌人成功勾起后,进入无敌状态。 随后按下向后键,可将敌人扔向后方。\n
|
||||
@@ -298,7 +289,7 @@ class Skill8(ActiveSkill):
|
||||
# 武器格挡
|
||||
# priest_female/mistress/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
class Skill9(ActiveSkill):
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
竖起武器,抵挡来自前方的攻击,减少所受伤害。\n
|
||||
按住技能键可以维持防御姿态。 抵挡前方的攻击后,可以强制使用其他技能。\n
|
||||
@@ -325,35 +316,34 @@ class Skill9(ActiveSkill):
|
||||
# 净化
|
||||
# priest_female/mistress/4655101518604f874721b3cc249aae10
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/4655101518604f874721b3cc249aae10
|
||||
# MIGRATION: character 中没有同名技能“净化”,暂不启用
|
||||
# class Skill11(ActiveSkill):
|
||||
# """
|
||||
# 使范围内的所有队员消除异常状态。\n
|
||||
# """
|
||||
# name = "净化"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 11
|
||||
# cellPos = (7,3)
|
||||
# position = 7
|
||||
# rangeLv = 5
|
||||
# cd = 15
|
||||
# mp = [22, 238]
|
||||
# uuid = "4655101518604f874721b3cc249aae10"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 异常状态消除数量上限 : {value0}个
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # [范围信息]
|
||||
# # [净化]适用范围 : {value1}px
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
使范围内的所有队员消除异常状态。\n
|
||||
"""
|
||||
name = "净化"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 11
|
||||
cellPos = (7,3)
|
||||
position = 7
|
||||
rangeLv = 5
|
||||
cd = 15
|
||||
mp = [22, 238]
|
||||
uuid = "4655101518604f874721b3cc249aae10"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 异常状态消除数量上限 : {value0}个
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# [范围信息]
|
||||
# [净化]适用范围 : {value1}px
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 罪业加身
|
||||
# priest_female/mistress/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
class Skill11(ActiveSkill):
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
向前方发出蕴含原罪之力的冲击波攻击。\n
|
||||
在[七宗罪]增益效果状态下攻击成功时,恢复生命值和魔法值,并使敌人进入强制控制状态。\n
|
||||
@@ -386,103 +376,100 @@ class Skill11(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# priest_female/mistress/2b340542e776818b78f3212af184bd6b
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill13(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill13(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# priest_female/mistress/1fea5a626f15230237946a11a9d11582
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill14(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 唤雷符
|
||||
# priest_female/mistress/45442bbbe33540b4deeec29437dae70c
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/45442bbbe33540b4deeec29437dae70c
|
||||
# MIGRATION: character 中没有同名技能“唤雷符”,暂不启用
|
||||
# class Skill15(ActiveSkill):
|
||||
# """
|
||||
# 使用符咒在前方召唤落雷。\n
|
||||
# [转职为驱魔师后附加效果]\n
|
||||
# - 增加落雷大小\n
|
||||
# - 使命中的敌人撞地反弹。\n
|
||||
# [学习乾坤之境后]\n
|
||||
# - 可以探索施放者周围的350px内的敌人后发动攻击。\n
|
||||
# - 周围没有敌人时无法施放。\n
|
||||
# - 无法攻击物体。\n
|
||||
# - 最多攻击12名敌人。\n
|
||||
# - 对每名敌人攻击1次。\n
|
||||
# """
|
||||
# name = "唤雷符"
|
||||
# learnLv = 15
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (7,4)
|
||||
# position = 7
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [30, 252]
|
||||
# uuid = "45442bbbe33540b4deeec29437dae70c"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 落雷攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 落雷距离 : {value1}px
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # [范围信息]
|
||||
# # 落雷大小比率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
使用符咒在前方召唤落雷。\n
|
||||
[转职为驱魔师后附加效果]\n
|
||||
- 增加落雷大小\n
|
||||
- 使命中的敌人撞地反弹。\n
|
||||
[学习乾坤之境后]\n
|
||||
- 可以探索施放者周围的350px内的敌人后发动攻击。\n
|
||||
- 周围没有敌人时无法施放。\n
|
||||
- 无法攻击物体。\n
|
||||
- 最多攻击12名敌人。\n
|
||||
- 对每名敌人攻击1次。\n
|
||||
"""
|
||||
name = "唤雷符"
|
||||
learnLv = 15
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (7,4)
|
||||
position = 7
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [30, 252]
|
||||
uuid = "45442bbbe33540b4deeec29437dae70c"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 落雷攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 落雷距离 : {value1}px
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [范围信息]
|
||||
# 落雷大小比率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 冲刺斩
|
||||
# priest_female/mistress/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
class Skill15(ActiveSkill):
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
施放技能时,会向前方冲刺。 冲刺过程中,按Z键或X键,会向前方进行上斩攻击。\n
|
||||
转职成为除恶者时,增加1次连续冲刺次数; 转职成为驱魔师时,无法使用该技能。\n
|
||||
@@ -515,7 +502,7 @@ class Skill15(ActiveSkill):
|
||||
# 双重切割
|
||||
# priest_female/mistress/28b583c75a49103a1d8aabf799c000a4
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/28b583c75a49103a1d8aabf799c000a4
|
||||
class Skill16(ActiveSkill):
|
||||
class Skill17(ActiveSkill):
|
||||
"""
|
||||
第一击斩击中端,第二击斩击下端。\n
|
||||
按前进键时,施放第一击时,向前移动。\n
|
||||
@@ -548,7 +535,7 @@ class Skill16(ActiveSkill):
|
||||
# 罪业诱惑
|
||||
# priest_female/mistress/c77a417c43de80c4ce32c1ed405d174a
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/c77a417c43de80c4ce32c1ed405d174a
|
||||
class Skill17(PassiveSkill):
|
||||
class Skill18(PassiveSkill):
|
||||
"""
|
||||
掌握该技能后,基本攻击变为除恶者专属攻击方式,增加基本攻击力和技能攻击力。\n
|
||||
背负着原罪的肉身会不断引诱周围的敌人,提升自身回避率,并使敌人向除恶者靠拢。\n
|
||||
@@ -575,7 +562,7 @@ class Skill17(PassiveSkill):
|
||||
# 负罪者镰刀精通
|
||||
# priest_female/mistress/ecc23c980ea71450c0ad0c3fd232f329
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/ecc23c980ea71450c0ad0c3fd232f329
|
||||
class Skill18(PassiveSkill):
|
||||
class Skill19(PassiveSkill):
|
||||
"""
|
||||
掌握该技能后,增加魔法攻击力。\n
|
||||
使用镰刀系列武器攻击敌人时,增加攻击速度、 移动速度和命中率; 且在施放镰刀系列技能后,可以取消技能僵直,强制使用其他镰刀系列技能。\n
|
||||
@@ -608,7 +595,7 @@ class Skill18(PassiveSkill):
|
||||
# 镰勾旋击
|
||||
# priest_female/mistress/f0cc2c950f3bdf4103c75fa496bcac34
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/f0cc2c950f3bdf4103c75fa496bcac34
|
||||
class Skill19(ActiveSkill):
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
向前方发出斩击,镰刀勾住敌人后,跳到被勾住的敌人身上,再施放旋转斩击。\n
|
||||
向前斩击命中时进入无敌状态,被镰刀勾住的敌人会被强制控制。\n
|
||||
@@ -645,7 +632,7 @@ class Skill19(ActiveSkill):
|
||||
# 欲望之手
|
||||
# priest_female/mistress/147d005ac868e0de52b1f255eea35d62
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/147d005ac868e0de52b1f255eea35d62
|
||||
class Skill20(ActiveSkill):
|
||||
class Skill21(ActiveSkill):
|
||||
"""
|
||||
施放时,变身为恶魔向前方伸出指甲刺穿敌人后,快速靠近僵直的敌人,用镰刀划伤。\n
|
||||
消耗罪业层数时,增加技能攻击力和移动速度,效果持续一段时间。\n
|
||||
@@ -678,7 +665,7 @@ class Skill20(ActiveSkill):
|
||||
# 七宗罪
|
||||
# priest_female/mistress/0b8db1e10b3abbd24d38564e708675d5
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/0b8db1e10b3abbd24d38564e708675d5
|
||||
class Skill21(ActiveSkill):
|
||||
class Skill22(ActiveSkill):
|
||||
"""
|
||||
积累[七宗罪],对自身使用各种增益/减益效果,消耗罪业叠加层数强化部分技能。\n
|
||||
[增益效果]\n
|
||||
@@ -784,30 +771,29 @@ class Skill21(ActiveSkill):
|
||||
# 暴击
|
||||
# priest_female/mistress/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill23(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill23(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 傲慢之堕
|
||||
# priest_female/mistress/47bd4871f29defc2a0021ee9261d7a5b
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/47bd4871f29defc2a0021ee9261d7a5b
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
变成恶魔快速跃向空中后,俯冲并发射强烈的冲击波。\n
|
||||
消耗罪业层数时,增加技能攻击力; 减少敌人回避率,效果持续一定时间。\n
|
||||
@@ -839,7 +825,7 @@ class Skill23(ActiveSkill):
|
||||
# 粉碎回旋击
|
||||
# priest_female/mistress/669f1428193f61f9d92c743b72438c4d
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/669f1428193f61f9d92c743b72438c4d
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
跳向前方,旋转身体对敌人造成多段伤害后,落地并发动最后一击。\n
|
||||
施放时,按向前方向键可以跳得更远,可以在空中施放。\n
|
||||
@@ -874,7 +860,7 @@ class Skill24(ActiveSkill):
|
||||
# 怠惰之息
|
||||
# priest_female/mistress/8510294202d0e042dd29a2422fc6770d
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/8510294202d0e042dd29a2422fc6770d
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
变身为恶魔,强化身体,一定时间内防御异常状态和敌人的攻击。\n
|
||||
防御时再次按技能键或Z键,会向前方发出强力的刺击。\n
|
||||
@@ -921,7 +907,7 @@ class Skill25(ActiveSkill):
|
||||
# 贪婪之刺
|
||||
# priest_female/mistress/b3659936a9a74c4ed6f7faf07cca1f9e
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/b3659936a9a74c4ed6f7faf07cca1f9e
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
变身为恶魔冲击地面,向地面注入贪婪残影。\n
|
||||
用残影刺穿地面的敌人,使敌人进入强制控制状态并造成多段伤害后吞噬掉。\n
|
||||
@@ -984,7 +970,7 @@ class Skill26(ActiveSkill):
|
||||
# 诱魔之手
|
||||
# priest_female/mistress/3fb8395ae3b81bd608e0c4223a8eb534
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/3fb8395ae3b81bd608e0c4223a8eb534
|
||||
class Skill27(ActiveSkill):
|
||||
class Skill28(ActiveSkill):
|
||||
"""
|
||||
变身为恶魔发动攻击,唤醒敌人内心堆积的罪业,然后引爆罪业。\n
|
||||
爆炸攻击时,可吸收敌人的罪业,增加罪业层数。\n
|
||||
@@ -1044,7 +1030,7 @@ class Skill27(ActiveSkill):
|
||||
# 终结战镰
|
||||
# priest_female/mistress/38612d8f2561edc2eb68d5057a837bfa
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/38612d8f2561edc2eb68d5057a837bfa
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
在原地旋转并挥舞镰刀乱击敌人后,使用离心力攻击周围的敌人。\n
|
||||
旋转过程中可以利用方向键移动,连按攻击键或技能快捷键可以增加乱击旋转速度,旋转中可以利用跳跃键强制中断攻击。\n
|
||||
@@ -1106,7 +1092,7 @@ class Skill28(ActiveSkill):
|
||||
# 愤怒之袭
|
||||
# priest_female/mistress/6a1d1f08a6572be420bb3a256c44c015
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/6a1d1f08a6572be420bb3a256c44c015
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
变身为恶魔,用爆发性的力量和速度掠过敌人,给敌人造成伤害。\n
|
||||
消耗罪业层数时,增加技能攻击力; 增加攻击速度,效果持续一定时间。\n
|
||||
@@ -1170,7 +1156,7 @@ class Skill29(ActiveSkill):
|
||||
# 罪业宣告
|
||||
# priest_female/mistress/852f8ad797db4dca1405cb3e77198401
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/852f8ad797db4dca1405cb3e77198401
|
||||
class Skill30(PassiveSkill):
|
||||
class Skill31(PassiveSkill):
|
||||
"""
|
||||
可以强制中断转职技能的施放后僵直并施放; 攻击时,增加暴击伤害和魔法暴击率,效果持续一定时间。\n
|
||||
在决斗场中,不适用强制中断功能。\n
|
||||
@@ -1200,7 +1186,7 @@ class Skill30(PassiveSkill):
|
||||
# 原罪释放·净化
|
||||
# priest_female/mistress/a2d943797daca862a6f321aca6ac9bfa
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/a2d943797daca862a6f321aca6ac9bfa
|
||||
class Skill31(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
变身为实体化的原罪,效果持续一定时间。\n
|
||||
如果在施放恶魔系技能的过程中使用[原罪释放·净化],可以立即变身。\n
|
||||
@@ -1238,7 +1224,7 @@ class Skill31(ActiveSkill):
|
||||
# 净化之花
|
||||
# priest_female/mistress/9dc8438e4572d39243c97da31c113acc
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/9dc8438e4572d39243c97da31c113acc
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
变身为恶魔,向最强的敌人绽放净化之花,造成多段伤害并强控敌人后,净化之花会发生爆炸。\n
|
||||
学习后,技能等级补正为与[原罪释放·净化]相同。\n
|
||||
@@ -1274,7 +1260,7 @@ class Skill32(ActiveSkill):
|
||||
# 嫉妒之吻
|
||||
# priest_female/mistress/c7bf7ccab413009640e65ca6f2f0263a
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/c7bf7ccab413009640e65ca6f2f0263a
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
变身为恶魔,散发魅惑气息,被魅惑气息命中的敌人会僵直并进入魅惑状态,效果持续一定时间。\n
|
||||
若存在被魅惑气息命中的敌人,再次按技能键,可以移动到敌人身后发动斩击。\n
|
||||
@@ -1342,7 +1328,7 @@ class Skill33(ActiveSkill):
|
||||
# 暴食之噬
|
||||
# priest_female/mistress/1b1cfab062e0768bcc889e33e1f30dbf
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/1b1cfab062e0768bcc889e33e1f30dbf
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
唤醒暴食之原罪,吸附前方的敌人后,向前方释放吸收到的能量。\n
|
||||
消耗罪业层数时,增加技能攻击力和生命值恢复量。\n
|
||||
@@ -1406,7 +1392,7 @@ class Skill34(ActiveSkill):
|
||||
# 智慧起源 : 原罪结晶
|
||||
# priest_female/mistress/e5c09f9132a48dc1d695968592cc5878
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/e5c09f9132a48dc1d695968592cc5878
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
领悟宇宙初始的智慧,增加基本攻击力和技能攻击力,并增加[原罪释放·净化]变身时间,魔化状态下攻击时,对周围进行光环攻击。\n
|
||||
而且,在原罪的影响下,叠加的罪业数量不会降到1以下,获得罪业层数时减少[原罪释放·净化]冷却时间。\n
|
||||
@@ -1450,7 +1436,7 @@ class Skill35(ActiveSkill):
|
||||
# 灵魂烙印 : 原罪冲击
|
||||
# priest_female/mistress/e0daa922b19cdc35de879e938361464e
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/e0daa922b19cdc35de879e938361464e
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
用镰刀把周围敌人驱赶到一处,然后断开原罪印章,高高跳跃后落到地面,引起强烈的爆炸。\n
|
||||
原罪爆炸攻击时,吸收原罪并增加罪业层数。\n
|
||||
@@ -1508,7 +1494,7 @@ class Skill36(ActiveSkill):
|
||||
# 肋骨重塑 : 原罪战矛
|
||||
# priest_female/mistress/0fbb8de70002ad34f046c94c2cb3e863
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/0fbb8de70002ad34f046c94c2cb3e863
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
把刻在后背的原罪烙印具现化为7根骨刺刺向前方,随后触手散开刺向敌人。\n
|
||||
刺击时,进入无敌状态; 吸附刺击命中的敌人并使其进入强制控制状态。\n
|
||||
@@ -1566,7 +1552,7 @@ class Skill37(ActiveSkill):
|
||||
# 失乐园
|
||||
# priest_female/mistress/c5a2956d8ed3af1746ed2f76ca971a09
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/c5a2956d8ed3af1746ed2f76ca971a09
|
||||
class Skill38(ActiveSkill):
|
||||
class Skill39(ActiveSkill):
|
||||
"""
|
||||
提取禁忌之力移动到最强大的敌人面前,转嫁罪业后使敌人爆炸。\n
|
||||
周围存在敌人时才可以施放,提取禁忌之力的瞬间,罪业层数达到最大值,转嫁给敌人后罪业层数减少到最小值。\n
|
||||
@@ -1601,7 +1587,7 @@ class Skill38(ActiveSkill):
|
||||
# 原罪之初
|
||||
# priest_female/mistress/0113c8b1306ca76d208f83f2d093dd62
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/0113c8b1306ca76d208f83f2d093dd62
|
||||
class Skill39(PassiveSkill):
|
||||
class Skill40(PassiveSkill):
|
||||
"""
|
||||
除恶者超越人类可以背负的原罪限界,可以使用更加强大的原罪之力。\n
|
||||
学习后,增加基本攻击力和转职技能攻击力,部分技能附加特殊效果。\n
|
||||
@@ -1633,7 +1619,7 @@ class Skill39(PassiveSkill):
|
||||
# 至高之刑
|
||||
# priest_female/mistress/8b08f9504167a9c0f3a1d29d71b7943e
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/8b08f9504167a9c0f3a1d29d71b7943e
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
变身为恶魔,用铭刻七宗罪之力的镰刀审判敌人。 共进行7次审判,令敌人赎罪。\n
|
||||
施放中连按攻击键或技能快捷键,可增加攻击速度。\n
|
||||
@@ -1665,7 +1651,7 @@ class Skill40(ActiveSkill):
|
||||
# 原罪之翼·永息
|
||||
# priest_female/mistress/ac21c02567f04a92b54dd85c091d1e5a
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/ac21c02567f04a92b54dd85c091d1e5a
|
||||
class Skill41(ActiveSkill):
|
||||
class Skill42(ActiveSkill):
|
||||
"""
|
||||
除恶者将敌人引诱到原罪之沼,用沉重的罪业碾压并强控敌人,然后吸收周围的一切罪业。\n
|
||||
超越原罪限界的除恶者维持着神圣性,将背负所有原罪化为羽翼和尾巴的形态。 由无数原罪结晶体构成的羽翼和尾巴覆盖整个世界,赦免背负的原罪,引导所有人进入永远的安息。\n
|
||||
|
||||
@@ -8,79 +8,76 @@ prefix = "priest_female/sorceress/cn/skillDetail"
|
||||
# 升空斩
|
||||
# priest_female/sorceress/3c5604bdbb0240b8f130f59ab40509c3
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/3c5604bdbb0240b8f130f59ab40509c3
|
||||
# MIGRATION: character 中没有同名技能“升空斩”,暂不启用
|
||||
# class Skill0(ActiveSkill):
|
||||
# """
|
||||
# 使用巨兵挥击敌人,使敌人浮空。\n
|
||||
# 浮空力随技能等级的增加而增加。\n
|
||||
# 转职为光明骑士时,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "升空斩"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (4,1)
|
||||
# position = 4
|
||||
# rangeLv = 3
|
||||
# cd = 2
|
||||
# mp = [0, 0]
|
||||
# uuid = "3c5604bdbb0240b8f130f59ab40509c3"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 浮空力比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill0(ActiveSkill):
|
||||
"""
|
||||
使用巨兵挥击敌人,使敌人浮空。\n
|
||||
浮空力随技能等级的增加而增加。\n
|
||||
转职为光明骑士时,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "升空斩"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (4,1)
|
||||
position = 4
|
||||
rangeLv = 3
|
||||
cd = 2
|
||||
mp = [0, 0]
|
||||
uuid = "3c5604bdbb0240b8f130f59ab40509c3"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 浮空力比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 审判锤击
|
||||
# priest_female/sorceress/c9664191611af31142e052dfaef84530
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/c9664191611af31142e052dfaef84530
|
||||
# MIGRATION: character 中没有同名技能“审判锤击”,暂不启用
|
||||
# class Skill1(ActiveSkill):
|
||||
# """
|
||||
# 向巨兵凝聚神圣之力,锤击前方。\n
|
||||
# 被命中的敌人会浮空。\n
|
||||
# """
|
||||
# name = "审判锤击"
|
||||
# learnLv = 1
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (2,1)
|
||||
# position = 2
|
||||
# rangeLv = 2
|
||||
# cd = 4
|
||||
# mp = [15, 154]
|
||||
# uuid = "c9664191611af31142e052dfaef84530"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill1(ActiveSkill):
|
||||
"""
|
||||
向巨兵凝聚神圣之力,锤击前方。\n
|
||||
被命中的敌人会浮空。\n
|
||||
"""
|
||||
name = "审判锤击"
|
||||
learnLv = 1
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (2,1)
|
||||
position = 2
|
||||
rangeLv = 2
|
||||
cd = 4
|
||||
mp = [15, 154]
|
||||
uuid = "c9664191611af31142e052dfaef84530"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 后跳
|
||||
# priest_female/sorceress/7822d6d52e10964a6755f142c666b494
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill2(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill2(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -116,190 +113,184 @@ class Skill3(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# priest_female/sorceress/ce26c6b69d02a440a81b552bec94f03b
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# priest_female/sorceress/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# priest_female/sorceress/892ef624d8bf3d7fc045f84825fd6104
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill6(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 空中锤击
|
||||
# priest_female/sorceress/9dda3f4a849dba1a288dd65e116860f2
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/9dda3f4a849dba1a288dd65e116860f2
|
||||
# MIGRATION: character 中没有同名技能“空中锤击”,暂不启用
|
||||
# class Skill7(ActiveSkill):
|
||||
# """
|
||||
# 从空中快速向地面俯冲并用巨兵锤击地面,向后跳跃。\n
|
||||
# 只能在一定高度以上时才能使用。\n
|
||||
# """
|
||||
# name = "空中锤击"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (3,2)
|
||||
# position = 3
|
||||
# rangeLv = 2
|
||||
# cd = 4
|
||||
# mp = [10, 120]
|
||||
# uuid = "9dda3f4a849dba1a288dd65e116860f2"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 冲击波攻击力 : {value1}%%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 可以施放技能的最小高度 : {value2}px
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # [范围信息]
|
||||
# # 冲击波大小 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
从空中快速向地面俯冲并用巨兵锤击地面,向后跳跃。\n
|
||||
只能在一定高度以上时才能使用。\n
|
||||
"""
|
||||
name = "空中锤击"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (3,2)
|
||||
position = 3
|
||||
rangeLv = 2
|
||||
cd = 4
|
||||
mp = [10, 120]
|
||||
uuid = "9dda3f4a849dba1a288dd65e116860f2"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 冲击波攻击力 : {value1}%%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 可以施放技能的最小高度 : {value2}px
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [范围信息]
|
||||
# 冲击波大小 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 治愈祈祷
|
||||
# priest_female/sorceress/0969cd4054d93da07708108c0cc1c4b5
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/0969cd4054d93da07708108c0cc1c4b5
|
||||
# MIGRATION: character 中没有同名技能“治愈祈祷”,暂不启用
|
||||
# class Skill8(ActiveSkill):
|
||||
# """
|
||||
# 向神明祷告,治疗自身的伤势,恢复生命值。\n
|
||||
# 转职成为光明骑士时,可以治疗队友,并增加治疗量。\n
|
||||
# 学习[大天使的庇护]后,施放[勇气颂歌]、 [新生颂歌]过程中可以使用该技能。\n
|
||||
# """
|
||||
# name = "治愈祈祷"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (1,2)
|
||||
# position = 1
|
||||
# rangeLv = 3
|
||||
# cd = 10
|
||||
# mp = [15, 154]
|
||||
# uuid = "0969cd4054d93da07708108c0cc1c4b5"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 生命值恢复量 : {value0}
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 转职成为光明骑士时,生命值恢复量比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # [范围信息]
|
||||
# # 治愈范围 : {value2}px
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
向神明祷告,治疗自身的伤势,恢复生命值。\n
|
||||
转职成为光明骑士时,可以治疗队友,并增加治疗量。\n
|
||||
学习[大天使的庇护]后,施放[勇气颂歌]、 [新生颂歌]过程中可以使用该技能。\n
|
||||
"""
|
||||
name = "治愈祈祷"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (1,2)
|
||||
position = 1
|
||||
rangeLv = 3
|
||||
cd = 10
|
||||
mp = [15, 154]
|
||||
uuid = "0969cd4054d93da07708108c0cc1c4b5"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 生命值恢复量 : {value0}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 转职成为光明骑士时,生命值恢复量比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [范围信息]
|
||||
# 治愈范围 : {value2}px
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 钩颈斩
|
||||
# priest_female/sorceress/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# MIGRATION: character 中没有同名技能“钩颈斩”,暂不启用
|
||||
# class Skill9(ActiveSkill):
|
||||
# """
|
||||
# 大幅度挥动巨兵,勾起敌人后砸向地面。\n
|
||||
# 对可抓取的敌人成功勾起后,进入无敌状态。 随后按下向后键,可将敌人扔向后方。\n
|
||||
# 对无法抓取的敌人不适用控制效果。\n
|
||||
# 在[原罪释放·净化]状态下施放时,将被勾起的敌人拉到角色位置后砸向地面。\n
|
||||
# 转职为光明骑士后,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "钩颈斩"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (4,3)
|
||||
# position = 4
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [10, 120]
|
||||
# uuid = "cfacda0647b9a0f595df2c2aad30c18d"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 勾拽攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 下劈攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
大幅度挥动巨兵,勾起敌人后砸向地面。\n
|
||||
对可抓取的敌人成功勾起后,进入无敌状态。 随后按下向后键,可将敌人扔向后方。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
在[原罪释放·净化]状态下施放时,将被勾起的敌人拉到角色位置后砸向地面。\n
|
||||
转职为光明骑士后,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "钩颈斩"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (4,3)
|
||||
position = 4
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [10, 120]
|
||||
uuid = "cfacda0647b9a0f595df2c2aad30c18d"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 勾拽攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 下劈攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 武器格挡
|
||||
# priest_female/sorceress/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
class Skill9(ActiveSkill):
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
竖起武器,抵挡来自前方的攻击,减少所受伤害。\n
|
||||
按住技能键可以维持防御姿态。 抵挡前方的攻击后,可以强制使用其他技能。\n
|
||||
@@ -327,125 +318,121 @@ class Skill9(ActiveSkill):
|
||||
# 净化
|
||||
# priest_female/sorceress/4655101518604f874721b3cc249aae10
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/4655101518604f874721b3cc249aae10
|
||||
# MIGRATION: character 中没有同名技能“净化”,暂不启用
|
||||
# class Skill11(ActiveSkill):
|
||||
# """
|
||||
# 使范围内的所有队员消除异常状态。\n
|
||||
# """
|
||||
# name = "净化"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 11
|
||||
# cellPos = (1,3)
|
||||
# position = 1
|
||||
# rangeLv = 5
|
||||
# cd = 15
|
||||
# mp = [22, 238]
|
||||
# uuid = "4655101518604f874721b3cc249aae10"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 异常状态消除数量上限 : {value0}个
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # [范围信息]
|
||||
# # [净化]适用范围 : {value1}px
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
使范围内的所有队员消除异常状态。\n
|
||||
"""
|
||||
name = "净化"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 11
|
||||
cellPos = (1,3)
|
||||
position = 1
|
||||
rangeLv = 5
|
||||
cd = 15
|
||||
mp = [22, 238]
|
||||
uuid = "4655101518604f874721b3cc249aae10"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 异常状态消除数量上限 : {value0}个
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# [范围信息]
|
||||
# [净化]适用范围 : {value1}px
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 罪业加身
|
||||
# priest_female/sorceress/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# MIGRATION: character 中没有同名技能“罪业加身”,暂不启用
|
||||
# class Skill12(ActiveSkill):
|
||||
# """
|
||||
# 向前方发出蕴含原罪之力的冲击波攻击。\n
|
||||
# 在[七宗罪]增益效果状态下攻击成功时,恢复生命值和魔法值,并使敌人进入强制控制状态。\n
|
||||
# [我甘愿承担这些罪业。]\n
|
||||
# """
|
||||
# name = "罪业加身"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (8,3)
|
||||
# position = 8
|
||||
# rangeLv = 2
|
||||
# cd = 6
|
||||
# mp = [30, 252]
|
||||
# uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 冲击波攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 压制力 (4人队伍) : {value1}秒 ({value2}秒)
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # [范围信息]
|
||||
# # 范围比率 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
向前方发出蕴含原罪之力的冲击波攻击。\n
|
||||
在[七宗罪]增益效果状态下攻击成功时,恢复生命值和魔法值,并使敌人进入强制控制状态。\n
|
||||
[我甘愿承担这些罪业。]\n
|
||||
"""
|
||||
name = "罪业加身"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (8,3)
|
||||
position = 8
|
||||
rangeLv = 2
|
||||
cd = 6
|
||||
mp = [30, 252]
|
||||
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 冲击波攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 压制力 (4人队伍) : {value1}秒 ({value2}秒)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [范围信息]
|
||||
# 范围比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 强化 - 后跳
|
||||
# priest_female/sorceress/2b340542e776818b78f3212af184bd6b
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill13(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill13(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# priest_female/sorceress/1fea5a626f15230237946a11a9d11582
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill14(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 唤雷符
|
||||
# priest_female/sorceress/45442bbbe33540b4deeec29437dae70c
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/45442bbbe33540b4deeec29437dae70c
|
||||
class Skill14(ActiveSkill):
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
使用符咒在前方召唤落雷。\n
|
||||
[转职为驱魔师后附加效果]\n
|
||||
@@ -485,7 +472,7 @@ class Skill14(ActiveSkill):
|
||||
# 念珠连射
|
||||
# priest_female/sorceress/0232c151ef3731c2dede51931a374723
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/0232c151ef3731c2dede51931a374723
|
||||
class Skill15(ActiveSkill):
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
发射念珠。\n
|
||||
发射过程中,按方向键,可以调整为向上/向下发射,发射时,可以使用其他技能。\n
|
||||
@@ -513,7 +500,7 @@ class Skill15(ActiveSkill):
|
||||
# 木槵子经
|
||||
# priest_female/sorceress/d2c6df5105577fb59fb92529a36165a0
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/d2c6df5105577fb59fb92529a36165a0
|
||||
class Skill16(ActiveSkill):
|
||||
class Skill17(ActiveSkill):
|
||||
"""
|
||||
在空中排列念珠后,一同射向前方。\n
|
||||
念珠会击退敌人并造成伤害。\n
|
||||
@@ -549,7 +536,7 @@ class Skill16(ActiveSkill):
|
||||
# 缩地成寸
|
||||
# priest_female/sorceress/e0a072e8cef2d77893aad5f68aeed56a
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/e0a072e8cef2d77893aad5f68aeed56a
|
||||
class Skill17(ActiveSkill):
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
使用法力缩小地形,快速移动远距离。\n
|
||||
输入方向键时向该位置移动,未输入时向后移动。\n
|
||||
@@ -579,7 +566,7 @@ class Skill17(ActiveSkill):
|
||||
# 束灵符
|
||||
# priest_female/sorceress/de3fea2d65c597f4d55c70a02b97fc79
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/de3fea2d65c597f4d55c70a02b97fc79
|
||||
class Skill18(ActiveSkill):
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
抛出符咒,束缚敌人。\n
|
||||
符咒前行一定距离后,生成束缚领域,触碰到的敌人受到魔法伤害,并使敌人进入短暂的强制控制状态; 可以在空中使用。\n
|
||||
@@ -615,7 +602,7 @@ class Skill18(ActiveSkill):
|
||||
# 神谕之祈愿
|
||||
# priest_female/sorceress/c61f5a010370101402b05b21916c2071
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/c61f5a010370101402b05b21916c2071
|
||||
class Skill19(ActiveSkill):
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
向神龙祈祷,给自身降下神谕。\n
|
||||
受到神谕后,增加驱魔师的基本攻击力和技能攻击力,并增加物理/魔法防御力。\n
|
||||
@@ -647,30 +634,29 @@ class Skill19(ActiveSkill):
|
||||
# 暴击
|
||||
# priest_female/sorceress/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill21(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill21(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 驱邪咒
|
||||
# priest_female/sorceress/202edb928046f4fa6dedf6337377efd5
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/202edb928046f4fa6dedf6337377efd5
|
||||
class Skill21(ActiveSkill):
|
||||
class Skill22(ActiveSkill):
|
||||
"""
|
||||
念出驱魔咒语,击退敌人。\n
|
||||
施放过程中可以移动,连按攻击键将以更快的速度发射。\n
|
||||
@@ -708,7 +694,7 @@ class Skill21(ActiveSkill):
|
||||
# 祈雨祭
|
||||
# priest_female/sorceress/e1f72ce0c2592e738f711345efd8e25d
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/e1f72ce0c2592e738f711345efd8e25d
|
||||
class Skill22(PassiveSkill):
|
||||
class Skill23(PassiveSkill):
|
||||
"""
|
||||
作为被神龙选择的龙女,拥有祈愿下雨的能力。\n
|
||||
增加驱魔师的基本攻击力和转职技能攻击力。\n
|
||||
@@ -733,7 +719,7 @@ class Skill22(PassiveSkill):
|
||||
# 和合之玉
|
||||
# priest_female/sorceress/2a3c96b88d02372505692da0a8b54743
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/2a3c96b88d02372505692da0a8b54743
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
将念珠的力量汇聚成一个球体发射出去。\n
|
||||
和合之玉会穿透敌人,达到一定距离后回到驱魔师位置。\n
|
||||
@@ -769,7 +755,7 @@ class Skill23(ActiveSkill):
|
||||
# 神术强化
|
||||
# priest_female/sorceress/b8f4966608e4ebb3cc80ba4eac3649bb
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/b8f4966608e4ebb3cc80ba4eac3649bb
|
||||
class Skill24(PassiveSkill):
|
||||
class Skill25(PassiveSkill):
|
||||
"""
|
||||
提升驱魔师的法力,增加暴击伤害、 暴击率、 命中率和施放速度。\n
|
||||
[在我面前放肆,会得到刻骨铭心的教训!]\n
|
||||
@@ -800,7 +786,7 @@ class Skill24(PassiveSkill):
|
||||
# 聚魂吸星符
|
||||
# priest_female/sorceress/b163d099c8cc27fdb6fd3639c2ee6df9
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/b163d099c8cc27fdb6fd3639c2ee6df9
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
向前方发射神符,吸附周围的邪恶之人。\n
|
||||
神符前进一定距离后,吸附敌人并造成多段伤害。\n
|
||||
@@ -857,7 +843,7 @@ class Skill25(ActiveSkill):
|
||||
# 龙魂之怒
|
||||
# priest_female/sorceress/bc11d28c04e01923a093d65752c55516
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/bc11d28c04e01923a093d65752c55516
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
将神龙的一部分力量具象化,攻击前方一定范围内的敌人。\n
|
||||
[南无三曼多勃驮喃 喃舵 诃 喃舵 娑婆诃]\n
|
||||
@@ -911,7 +897,7 @@ class Skill26(ActiveSkill):
|
||||
# 百八念珠
|
||||
# priest_female/sorceress/faf9cd66281078b51be2ee0b0f6c5530
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/faf9cd66281078b51be2ee0b0f6c5530
|
||||
class Skill27(ActiveSkill):
|
||||
class Skill28(ActiveSkill):
|
||||
"""
|
||||
集中神力,生成多个念珠射向敌人。\n
|
||||
生成的念珠在碰到敌人后爆炸,给单个目标造成很高的伤害。\n
|
||||
@@ -982,7 +968,7 @@ class Skill27(ActiveSkill):
|
||||
# 不动珠箔阵
|
||||
# priest_female/sorceress/d296043df164385a14cb973c8c7c4d07
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/d296043df164385a14cb973c8c7c4d07
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
生成可以困住敌人的阵法后,移动念珠攻击敌人。\n
|
||||
阵法内的敌人无法出去,阵法外的敌人也无法进来。\n
|
||||
@@ -1040,7 +1026,7 @@ class Skill28(ActiveSkill):
|
||||
# 神龙如意珠
|
||||
# priest_female/sorceress/6e33d47e6622ce03b6defdd912140270
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/6e33d47e6622ce03b6defdd912140270
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
吸收神龙的力量,攻击时造成额外的魔法伤害,并增加驱魔师的基本攻击和所有技能攻击力。\n
|
||||
在决斗场中,攻击时不造成额外的魔法伤害。\n
|
||||
@@ -1079,7 +1065,7 @@ class Skill29(ActiveSkill):
|
||||
# 神谕 : 神龙雷雨祭
|
||||
# priest_female/sorceress/ca75c965f20a150f99f54155a37400df
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/ca75c965f20a150f99f54155a37400df
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
驱魔师通过神谕,使神龙降临到现世。\n
|
||||
神龙会制造铺天盖地的乌云和强烈的雷雨,惩罚世上的一切罪恶。\n
|
||||
@@ -1115,7 +1101,7 @@ class Skill30(ActiveSkill):
|
||||
# 因果业火符
|
||||
# priest_female/sorceress/1721e94897e9961d5c98130a13392f17
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/1721e94897e9961d5c98130a13392f17
|
||||
class Skill31(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
抛出减速周围敌人,并在被击时爆炸的符咒。\n
|
||||
符咒前进一定距离后生成阵法,减速阵法内的敌人。 当驱魔师用转职技能攻击符咒时,符咒会爆炸,给周围的敌人造成伤害。\n
|
||||
@@ -1183,7 +1169,7 @@ class Skill31(ActiveSkill):
|
||||
# 夺命大念阵
|
||||
# priest_female/sorceress/51a08fd0c90f0a5276cd552047fac93d
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/51a08fd0c90f0a5276cd552047fac93d
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
驱魔师将法力注入念珠,在前方画出夺命大念阵。\n
|
||||
赋予法力的念珠会击退敌人,稍后阵法会爆炸,对范围内的所有敌人造成伤害。\n
|
||||
@@ -1240,7 +1226,7 @@ class Skill32(ActiveSkill):
|
||||
# 龙神之力
|
||||
# priest_female/sorceress/2c9d9a36c8401bddff6cdb80fab8dc24
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/2c9d9a36c8401bddff6cdb80fab8dc24
|
||||
class Skill33(PassiveSkill):
|
||||
class Skill34(PassiveSkill):
|
||||
"""
|
||||
龙神之力赋予御龙仙女强大的力量,在攻击时造成附加伤害,提高念珠射出的攻击力,减少神龙如意珠附加伤害的冷却时间。\n
|
||||
被击时一段时间内增加物理/魔法防御力。\n
|
||||
@@ -1280,7 +1266,7 @@ class Skill33(PassiveSkill):
|
||||
# 退魔阴阳符
|
||||
# priest_female/sorceress/b89c9ab317bc0a443f6497b7cca2f6a8
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/b89c9ab317bc0a443f6497b7cca2f6a8
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
在前方形成多个退魔符,然后射出退魔阴阳玉攻击敌人。\n
|
||||
阴阳玉把敌人击退,然后用退魔符进行多段攻击。\n
|
||||
@@ -1343,7 +1329,7 @@ class Skill34(ActiveSkill):
|
||||
# 天坠阴阳玉
|
||||
# priest_female/sorceress/7cf17936a039b418660424125dc968d7
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/7cf17936a039b418660424125dc968d7
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
召唤超大型阴阳玉,将前方区域炙烤成一片焦土。\n
|
||||
阴阳玉坠落时,可以利用前方方向键调整降落位置; 可以在空中施放。\n
|
||||
@@ -1403,7 +1389,7 @@ class Skill35(ActiveSkill):
|
||||
# 龙威如狱·龙恩如海
|
||||
# priest_female/sorceress/7f80b887a09e88e2c4728c898bd73654
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/7f80b887a09e88e2c4728c898bd73654
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
神龙现身这个世界解救众生。 御龙仙女与神龙合为一体惩戒世上的邪恶,随后升天消失。\n
|
||||
被打击的敌人处于强制控制状态并且受到伤害。\n
|
||||
@@ -1446,7 +1432,7 @@ class Skill36(ActiveSkill):
|
||||
# 乾坤之境
|
||||
# priest_female/sorceress/5806440d21e7546d50007a5ba11f8024
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/5806440d21e7546d50007a5ba11f8024
|
||||
class Skill37(PassiveSkill):
|
||||
class Skill38(PassiveSkill):
|
||||
"""
|
||||
作为行使神龙之力的代行者,获得掌控天空气息的权能。 增加基本攻击力和技能攻击力,部分技能附加特殊效果。\n
|
||||
[唤雷符] : 可以探索施放者周围的350px内的敌人后施放,最多向12名敌人召唤落雷。 闪电对每名敌人最多造成1次伤害。\n
|
||||
@@ -1472,7 +1458,7 @@ class Skill37(PassiveSkill):
|
||||
# 天泽神龙阵
|
||||
# priest_female/sorceress/d429147c372b549c3dadcabcba50787f
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/d429147c372b549c3dadcabcba50787f
|
||||
class Skill38(ActiveSkill):
|
||||
class Skill39(ActiveSkill):
|
||||
"""
|
||||
使用蕴含神力的符咒画出阵法后,通过阵法释放神龙气息。 随后,投掷符咒并将其引爆。\n
|
||||
"""
|
||||
@@ -1503,7 +1489,7 @@ class Skill38(ActiveSkill):
|
||||
# 神龙之舞·天一
|
||||
# priest_female/sorceress/7ec521d063d2190e1fcc5bd229af9bcf
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/7ec521d063d2190e1fcc5bd229af9bcf
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
光启·驱魔师翩翩起舞,与神龙化为一体,将蕴含神力的念珠和神龙一起升至空中,然后向敌人降下天罚。\n
|
||||
最后念珠化为神龙如意珠,与神龙一起歼灭地上的敌人。\n
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -35,39 +35,38 @@ class Skill0(ActiveSkill):
|
||||
# 虎袭
|
||||
# priest_male/crusader_male/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# f6a4ad30555b99b499c07835f87ce522/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# MIGRATION: character 中没有同名技能“虎袭”,暂不启用
|
||||
# class Skill1(ActiveSkill):
|
||||
# """
|
||||
# 抓取前方1名敌人并向前跑动一段距离后扔开,可以对跑动中撞到的敌人造成多段攻击伤害。\n
|
||||
# 若在前冲中按攻击键,则直接扔开抓住的敌人。 抓住的敌人只有在最后扔开时才有伤害判定,掷出的敌人会对撞到的敌人造成附加伤害。\n
|
||||
# 抓取并掷出敌人时,若按攻击键,则可以给予敌人更多伤害。\n
|
||||
# 抓取判定 : 可以抓取霸体和防御状态的敌人,但对无法抓取的敌人不适用抓取和控制效果。\n
|
||||
# 转职为光明骑士时,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "虎袭"
|
||||
# learnLv = 1
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (10,1)
|
||||
# position = 10
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [15, 154]
|
||||
# uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 跑动中撞到敌人时攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 跑动中攻击次数 : {value1}次
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 扔开抓住的敌人时攻击力 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 间接攻击力 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# # 追加操作后的攻击力增加率 : {value4}%
|
||||
# data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
class Skill1(ActiveSkill):
|
||||
"""
|
||||
抓取前方1名敌人并向前跑动一段距离后扔开,可以对跑动中撞到的敌人造成多段攻击伤害。\n
|
||||
若在前冲中按攻击键,则直接扔开抓住的敌人。 抓住的敌人只有在最后扔开时才有伤害判定,掷出的敌人会对撞到的敌人造成附加伤害。\n
|
||||
抓取并掷出敌人时,若按攻击键,则可以给予敌人更多伤害。\n
|
||||
抓取判定 : 可以抓取霸体和防御状态的敌人,但对无法抓取的敌人不适用抓取和控制效果。\n
|
||||
转职为光明骑士时,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "虎袭"
|
||||
learnLv = 1
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (10,1)
|
||||
position = 10
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [15, 154]
|
||||
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 跑动中撞到敌人时攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 跑动中攻击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 扔开抓住的敌人时攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 间接攻击力 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 追加操作后的攻击力增加率 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
|
||||
# 神的恩赐
|
||||
# priest_male/crusader_male/0232c151ef3731c2dede51931a374723
|
||||
@@ -94,147 +93,142 @@ class Skill2(PassiveBufferSkill):
|
||||
# 后跳
|
||||
# priest_male/crusader_male/7822d6d52e10964a6755f142c666b494
|
||||
# f6a4ad30555b99b499c07835f87ce522/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill3(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill3(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
# priest_male/crusader_male/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
# f6a4ad30555b99b499c07835f87ce522/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
# MIGRATION: character 中没有同名技能“基础精通”,暂不启用
|
||||
# class Skill4(PassiveSkill):
|
||||
# """
|
||||
# 增加基本攻击、 前冲攻击、 跳跃攻击、 [空斩打]的攻击力。\n
|
||||
# 在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
|
||||
# """
|
||||
# name = "基础精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 115
|
||||
# maxLv = 200
|
||||
# cellPos = (1,0)
|
||||
# position = 1
|
||||
# rangeLv = 1
|
||||
# uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 基本攻击力变化率 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 前冲攻击力变化率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 跳跃攻击力变化率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill4(PassiveSkill):
|
||||
"""
|
||||
增加基本攻击、 前冲攻击、 跳跃攻击、 [空斩打]的攻击力。\n
|
||||
在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
|
||||
"""
|
||||
name = "基础精通"
|
||||
learnLv = 1
|
||||
masterLv = 115
|
||||
maxLv = 200
|
||||
cellPos = (1,0)
|
||||
position = 1
|
||||
rangeLv = 1
|
||||
uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 基本攻击力变化率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 前冲攻击力变化率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 跳跃攻击力变化率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 受身蹲伏
|
||||
# priest_male/crusader_male/ce26c6b69d02a440a81b552bec94f03b
|
||||
# f6a4ad30555b99b499c07835f87ce522/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# priest_male/crusader_male/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# f6a4ad30555b99b499c07835f87ce522/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill6(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# priest_male/crusader_male/892ef624d8bf3d7fc045f84825fd6104
|
||||
# f6a4ad30555b99b499c07835f87ce522/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill7(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill7(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 缓慢愈合
|
||||
# priest_male/crusader_male/1fadde0eece18649caddbca7bd58cc2f
|
||||
# f6a4ad30555b99b499c07835f87ce522/1fadde0eece18649caddbca7bd58cc2f
|
||||
class Skill7(ActiveBufferSkill):
|
||||
class Skill8(ActiveBufferSkill):
|
||||
"""
|
||||
选择一定范围内的队员恢复生命值。\n
|
||||
"""
|
||||
@@ -263,39 +257,38 @@ class Skill7(ActiveBufferSkill):
|
||||
# 直拳冲击
|
||||
# priest_male/crusader_male/faf9cd66281078b51be2ee0b0f6c5530
|
||||
# f6a4ad30555b99b499c07835f87ce522/faf9cd66281078b51be2ee0b0f6c5530
|
||||
# MIGRATION: character 中没有同名技能“直拳冲击”,暂不启用
|
||||
# class Skill9(ActiveSkill):
|
||||
# """
|
||||
# 向前方敌人发出强威力的直拳冲击,可以形成多段攻击; 最后一击有很高的伤害和暴击率。\n
|
||||
# 转职成为蓝拳使者时,才可以强制中断基本攻击动作,并立即施放该技能。\n
|
||||
# """
|
||||
# name = "直拳冲击"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (10,2)
|
||||
# position = 10
|
||||
# rangeLv = 2
|
||||
# cd = 3
|
||||
# mp = [15, 154]
|
||||
# uuid = "faf9cd66281078b51be2ee0b0f6c5530"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击次数 : {value0}次
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 第一击和第二击攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 最后一击攻击力 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 最后一击的物理/魔法暴击率增加 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
向前方敌人发出强威力的直拳冲击,可以形成多段攻击; 最后一击有很高的伤害和暴击率。\n
|
||||
转职成为蓝拳使者时,才可以强制中断基本攻击动作,并立即施放该技能。\n
|
||||
"""
|
||||
name = "直拳冲击"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (10,2)
|
||||
position = 10
|
||||
rangeLv = 2
|
||||
cd = 3
|
||||
mp = [15, 154]
|
||||
uuid = "faf9cd66281078b51be2ee0b0f6c5530"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击次数 : {value0}次
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 第一击和第二击攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 最后一击攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 最后一击的物理/魔法暴击率增加 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 净化
|
||||
# priest_male/crusader_male/d0cdaca82892e54097f22a1f60817048
|
||||
# f6a4ad30555b99b499c07835f87ce522/d0cdaca82892e54097f22a1f60817048
|
||||
class Skill9(ActiveBufferSkill):
|
||||
class Skill10(ActiveBufferSkill):
|
||||
"""
|
||||
使一定范围内的队员消除异常状态。\n
|
||||
"""
|
||||
@@ -322,91 +315,88 @@ class Skill9(ActiveBufferSkill):
|
||||
# 勾拳追击
|
||||
# priest_male/crusader_male/d296043df164385a14cb973c8c7c4d07
|
||||
# f6a4ad30555b99b499c07835f87ce522/d296043df164385a14cb973c8c7c4d07
|
||||
# MIGRATION: character 中没有同名技能“勾拳追击”,暂不启用
|
||||
# class Skill11(ActiveSkill):
|
||||
# """
|
||||
# 向前方敌人发动前冲攻击后,可以用上勾拳进行追击。\n
|
||||
# """
|
||||
# name = "勾拳追击"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (10,3)
|
||||
# position = 10
|
||||
# rangeLv = 2
|
||||
# cd = 2
|
||||
# mp = [10, 84]
|
||||
# uuid = "d296043df164385a14cb973c8c7c4d07"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 浮空力比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
向前方敌人发动前冲攻击后,可以用上勾拳进行追击。\n
|
||||
"""
|
||||
name = "勾拳追击"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (10,3)
|
||||
position = 10
|
||||
rangeLv = 2
|
||||
cd = 2
|
||||
mp = [10, 84]
|
||||
uuid = "d296043df164385a14cb973c8c7c4d07"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 浮空力比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 强化 - 后跳
|
||||
# priest_male/crusader_male/2b340542e776818b78f3212af184bd6b
|
||||
# f6a4ad30555b99b499c07835f87ce522/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill12(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill12(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# priest_male/crusader_male/1fea5a626f15230237946a11a9d11582
|
||||
# f6a4ad30555b99b499c07835f87ce522/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill13(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 落凤锤
|
||||
# priest_male/crusader_male/45442bbbe33540b4deeec29437dae70c
|
||||
# f6a4ad30555b99b499c07835f87ce522/45442bbbe33540b4deeec29437dae70c
|
||||
class Skill13(ActiveSkill):
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
跳跃后把巨兵砸向地面引发冲击波并使周围敌人受到一定伤害。\n
|
||||
跳跃时可以移动,但蓝拳使者在[意念驱动]已施放状态下,无法使用此技能。\n
|
||||
@@ -447,7 +437,7 @@ class Skill13(ActiveSkill):
|
||||
# 纯白之刃
|
||||
# priest_male/crusader_male/4b2c90ec226fd40e967875aa5eabefb2
|
||||
# f6a4ad30555b99b499c07835f87ce522/4b2c90ec226fd40e967875aa5eabefb2
|
||||
class Skill14(ActiveSkill):
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
凝聚力量用双臂划出十字形刀刃攻击前方敌人。\n
|
||||
"""
|
||||
@@ -475,7 +465,7 @@ class Skill14(ActiveSkill):
|
||||
# 勇气恩赐
|
||||
# priest_male/crusader_male/2ba299855fc22192cba4f73db75e9d0e
|
||||
# f6a4ad30555b99b499c07835f87ce522/2ba299855fc22192cba4f73db75e9d0e
|
||||
class Skill15(PassiveSkill):
|
||||
class Skill16(PassiveSkill):
|
||||
"""
|
||||
只有崇高信仰的光明骑士才能获得的恩赐。 守护的意志转化为勇气之光,使其能更加专注于战斗。\n
|
||||
学习后,角色定位由辅助变为输出,且无法学习[守护恩赐]。\n
|
||||
@@ -509,7 +499,7 @@ class Skill15(PassiveSkill):
|
||||
# 守护恩赐
|
||||
# priest_male/crusader_male/2c9d9a36c8401bddff6cdb80fab8dc24
|
||||
# f6a4ad30555b99b499c07835f87ce522/2c9d9a36c8401bddff6cdb80fab8dc24
|
||||
class Skill16(PassiveBufferSkill):
|
||||
class Skill17(PassiveBufferSkill):
|
||||
"""
|
||||
只有崇高信仰的光明骑士才能获得的恩赐。\n
|
||||
学习后,无法学习[勇气恩赐]; 增加体力与精神,使被光明骑士命中的敌人进入所受属性伤害增加的减益状态。\n
|
||||
@@ -557,7 +547,7 @@ class Skill16(PassiveBufferSkill):
|
||||
# 光之正义
|
||||
# priest_male/crusader_male/547ab2b2bd860d3e37355a9cfbc1077c
|
||||
# f6a4ad30555b99b499c07835f87ce522/547ab2b2bd860d3e37355a9cfbc1077c
|
||||
class Skill17(ActiveSkill):
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
赋予在被击或攻击时,有一定几率落下闪电的增益效果。\n
|
||||
闪电攻击受[基础精通]影响。\n
|
||||
@@ -606,7 +596,7 @@ class Skill17(ActiveSkill):
|
||||
# 灵魂牺牲
|
||||
# priest_male/crusader_male/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||
# f6a4ad30555b99b499c07835f87ce522/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||
class Skill18(PassiveSkill):
|
||||
class Skill19(PassiveSkill):
|
||||
"""
|
||||
灵魂修炼到极致,增加移动速度、 施放速度、 基本攻击力和技能攻击力。\n
|
||||
光明骑士死亡时,恢复一定范围内队员的生命值和魔法值。\n
|
||||
@@ -640,7 +630,7 @@ class Skill18(PassiveSkill):
|
||||
# 胜利之矛
|
||||
# priest_male/crusader_male/8510294202d0e042dd29a2422fc6770d
|
||||
# f6a4ad30555b99b499c07835f87ce522/8510294202d0e042dd29a2422fc6770d
|
||||
class Skill19(ActiveSkill):
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
向敌人投掷由神圣之力凝聚成的矛。\n
|
||||
蓄气时,增加穿刺攻击力和穿刺敌人数量。\n
|
||||
@@ -679,30 +669,29 @@ class Skill19(ActiveSkill):
|
||||
# 暴击
|
||||
# priest_male/crusader_male/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# f6a4ad30555b99b499c07835f87ce522/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill21(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill21(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 圣灵之槌
|
||||
# priest_male/crusader_male/d8ff976e2aaa4720272a5175d1eb9126
|
||||
# f6a4ad30555b99b499c07835f87ce522/d8ff976e2aaa4720272a5175d1eb9126
|
||||
class Skill21(ActiveSkill):
|
||||
class Skill22(ActiveSkill):
|
||||
"""
|
||||
召唤出凝聚圣灵之力的战槌,改变基本攻击。\n
|
||||
基本攻击第3击和[空斩打]攻击力受[基础精通]影响。\n
|
||||
@@ -751,7 +740,7 @@ class Skill21(ActiveSkill):
|
||||
# 守护徽章
|
||||
# priest_male/crusader_male/3d8f3d438405d79f8d3ed68072674d1e
|
||||
# f6a4ad30555b99b499c07835f87ce522/3d8f3d438405d79f8d3ed68072674d1e
|
||||
class Skill22(ActiveBufferSkill):
|
||||
class Skill23(ActiveBufferSkill):
|
||||
"""
|
||||
使一定范围内的队员们增加物防、 魔防、 体力、 精神和生命值/魔法值最大值。\n
|
||||
该技能效果不与光明骑士 (女) 的[守护祝福]、 小魔女的[小魔女的偏爱]技能、 缪斯的[主角登场]、 协战师的[装甲强化]效果叠加。\n
|
||||
@@ -796,7 +785,7 @@ class Skill22(ActiveBufferSkill):
|
||||
# 圣光守护
|
||||
# priest_male/crusader_male/ff171dc487807bb9aa28900ca9a46b41
|
||||
# f6a4ad30555b99b499c07835f87ce522/ff171dc487807bb9aa28900ca9a46b41
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
选择一定范围内的队员,使队员置身于神圣的光晕中。\n
|
||||
神圣光晕护盾的生命值等于光明骑士生命值的一定比率,持续期间代替角色承受物理、 魔法伤害; 神圣光晕护盾的生命值耗尽时,神圣光晕护盾将消失。\n
|
||||
@@ -828,7 +817,7 @@ class Skill23(ActiveSkill):
|
||||
# 快速愈合
|
||||
# priest_male/crusader_male/d2c6df5105577fb59fb92529a36165a0
|
||||
# f6a4ad30555b99b499c07835f87ce522/d2c6df5105577fb59fb92529a36165a0
|
||||
class Skill24(PassiveSkill):
|
||||
class Skill25(PassiveSkill):
|
||||
"""
|
||||
缩短[缓慢愈合]的生命值恢复时间,提高生命值恢复比率。\n
|
||||
"""
|
||||
@@ -852,7 +841,7 @@ class Skill24(PassiveSkill):
|
||||
# 圣光十字
|
||||
# priest_male/crusader_male/2a0a39184de92acf1c1375e00b77404c
|
||||
# f6a4ad30555b99b499c07835f87ce522/2a0a39184de92acf1c1375e00b77404c
|
||||
class Skill25(ActiveBufferSkill):
|
||||
class Skill26(ActiveBufferSkill):
|
||||
"""
|
||||
发射神圣十字。\n
|
||||
攻击成功时爆炸,赋予光明骑士神圣之力,增加所有速度。\n
|
||||
@@ -896,7 +885,7 @@ class Skill25(ActiveBufferSkill):
|
||||
# 圣光沁盾
|
||||
# priest_male/crusader_male/8ee0099656df08a0b39225f8a21d514b
|
||||
# f6a4ad30555b99b499c07835f87ce522/8ee0099656df08a0b39225f8a21d514b
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
使用神圣之力生成盾壁,抵挡远程攻击。\n
|
||||
队员可以通过盾壁,但敌方无法通过。\n
|
||||
@@ -931,7 +920,7 @@ class Skill26(ActiveSkill):
|
||||
# 荣誉祝福
|
||||
# priest_male/crusader_male/e4c354a89c337310aeb7041d5e742828
|
||||
# f6a4ad30555b99b499c07835f87ce522/e4c354a89c337310aeb7041d5e742828
|
||||
class Skill27(ActiveBufferSkill):
|
||||
class Skill28(ActiveBufferSkill):
|
||||
"""
|
||||
使一定范围内除自身以外的队友增加物理攻击力、 魔法攻击力、 独立攻击力、 力量、 智力和命中率; 增加自身基本攻击力和技能攻击力。\n
|
||||
物理/魔法/独立攻击力和力量/智力的增加量,随施放者的体力或精神值提高而增加,以体力与精神二者中较高值为标准。\n
|
||||
@@ -980,7 +969,7 @@ class Skill27(ActiveBufferSkill):
|
||||
# 双子沁盾
|
||||
# priest_male/crusader_male/3fb8395ae3b81bd608e0c4223a8eb534
|
||||
# f6a4ad30555b99b499c07835f87ce522/3fb8395ae3b81bd608e0c4223a8eb534
|
||||
class Skill28(PassiveSkill):
|
||||
class Skill29(PassiveSkill):
|
||||
"""
|
||||
使用神圣之力生成2个盾壁,抵挡远程攻击。\n
|
||||
队友可以通过盾壁,但敌人无法通过。\n
|
||||
@@ -1013,7 +1002,7 @@ class Skill28(PassiveSkill):
|
||||
# 坚定信念
|
||||
# priest_male/crusader_male/030663e99462f628b4c9f813e1406c4e
|
||||
# f6a4ad30555b99b499c07835f87ce522/030663e99462f628b4c9f813e1406c4e
|
||||
class Skill29(PassiveSkill):
|
||||
class Skill30(PassiveSkill):
|
||||
"""
|
||||
信仰虔诚的光明骑士意志更加坚强,不易被摧毁。\n
|
||||
学习技能后,增加基本攻击力、 转职技能攻击力和魔法暴击率。\n
|
||||
@@ -1038,7 +1027,7 @@ class Skill29(PassiveSkill):
|
||||
# 圣光球
|
||||
# priest_male/crusader_male/9bff7f2559e003766fee2853dca00631
|
||||
# f6a4ad30555b99b499c07835f87ce522/9bff7f2559e003766fee2853dca00631
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
向前方发射一个移动的光球。\n
|
||||
光球消失时造成眩晕效果。\n
|
||||
@@ -1116,7 +1105,7 @@ class Skill30(ActiveSkill):
|
||||
# 圣光琉璃碎
|
||||
# priest_male/crusader_male/9dc8438e4572d39243c97da31c113acc
|
||||
# f6a4ad30555b99b499c07835f87ce522/9dc8438e4572d39243c97da31c113acc
|
||||
class Skill31(PassiveSkill):
|
||||
class Skill32(PassiveSkill):
|
||||
"""
|
||||
生成光球向前方移动后爆炸。\n
|
||||
球体爆炸时触发眩晕效果。\n
|
||||
@@ -1149,7 +1138,7 @@ class Skill31(PassiveSkill):
|
||||
# 圣光聚合
|
||||
# priest_male/crusader_male/dacd5c2848a1eb33489e5471f1a73759
|
||||
# f6a4ad30555b99b499c07835f87ce522/dacd5c2848a1eb33489e5471f1a73759
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
用身体吸收神圣的洗礼光柱之后引发爆炸。\n
|
||||
发生爆炸时,吸附周围的敌人。\n
|
||||
@@ -1215,7 +1204,7 @@ class Skill32(ActiveSkill):
|
||||
# 生命源泉
|
||||
# priest_male/crusader_male/ade01c1d6afc8a05055225045e89fe49
|
||||
# f6a4ad30555b99b499c07835f87ce522/ade01c1d6afc8a05055225045e89fe49
|
||||
class Skill33(ActiveBufferSkill):
|
||||
class Skill34(ActiveBufferSkill):
|
||||
"""
|
||||
选择一定范围内的队员,赋予增加生命值恢复和死亡时复活的增益效果。\n
|
||||
复活效果发动后,增益效果立即消失。\n
|
||||
@@ -1250,7 +1239,7 @@ class Skill33(ActiveBufferSkill):
|
||||
# 忏悔之锤
|
||||
# priest_male/crusader_male/b3659936a9a74c4ed6f7faf07cca1f9e
|
||||
# f6a4ad30555b99b499c07835f87ce522/b3659936a9a74c4ed6f7faf07cca1f9e
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
向前方敌人挥动由神圣之力凝聚成的巨大锤子。 命中时,会有一定几率使敌人进入忏悔状态并攻击周围的同类。\n
|
||||
对领主、 稀有、 深渊怪物和人类型怪物,会降低持续时间和忏悔几率。\n
|
||||
@@ -1309,7 +1298,7 @@ class Skill34(ActiveSkill):
|
||||
# 圣愈之风
|
||||
# priest_male/crusader_male/5dc7008b12a459325b548b0715c6b73c
|
||||
# f6a4ad30555b99b499c07835f87ce522/5dc7008b12a459325b548b0715c6b73c
|
||||
class Skill35(ActiveBufferSkill):
|
||||
class Skill36(ActiveBufferSkill):
|
||||
"""
|
||||
使一定范围内的队员恢复生命值和魔法值,并设置屏障。\n
|
||||
屏障的生命值为光明骑士生命值的一定比例。\n
|
||||
@@ -1351,7 +1340,7 @@ class Skill35(ActiveBufferSkill):
|
||||
# 正义审判
|
||||
# priest_male/crusader_male/ecc23c980ea71450c0ad0c3fd232f329
|
||||
# f6a4ad30555b99b499c07835f87ce522/ecc23c980ea71450c0ad0c3fd232f329
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
开启神圣魔法阵,使其从空中飞下光刃,最后出现正义天使投掷发光的长矛。\n
|
||||
光刃飞下过程中按跳跃键,可以立即出现正义天使。\n
|
||||
@@ -1413,7 +1402,7 @@ class Skill36(ActiveSkill):
|
||||
# 信念光环
|
||||
# priest_male/crusader_male/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
# f6a4ad30555b99b499c07835f87ce522/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
class Skill37(PassiveBufferSkill):
|
||||
class Skill38(PassiveBufferSkill):
|
||||
"""
|
||||
坚定的信仰,为天启者赋予信念的权威。\n
|
||||
增加自身的基本攻击力与技能攻击力,并生成使一定范围内的队员,触发增加力量、 智力、 体力、 精神、 攻击速度、 移动速度、 施放速度和物理/魔法/独立攻击力增益效果的光环。\n
|
||||
@@ -1455,7 +1444,7 @@ class Skill37(PassiveBufferSkill):
|
||||
# 天启之光
|
||||
# priest_male/crusader_male/dcb31a63ef58954f44ff2070c42a9a98
|
||||
# f6a4ad30555b99b499c07835f87ce522/dcb31a63ef58954f44ff2070c42a9a98
|
||||
class Skill38(ActiveBufferSkill):
|
||||
class Skill39(ActiveBufferSkill):
|
||||
"""
|
||||
使出神圣之力破开天空,降下闪电与光之长矛,对敌人进行审判。\n
|
||||
充满神圣之力的光芒降临到队友身上,给予他们祝福,增加力量、 智力、 攻击速度、 移动速度和施放速度。\n
|
||||
@@ -1506,7 +1495,7 @@ class Skill38(ActiveBufferSkill):
|
||||
# 圣念
|
||||
# priest_male/crusader_male/56aa7844a2da23f5bea9b585aea5ae45
|
||||
# f6a4ad30555b99b499c07835f87ce522/56aa7844a2da23f5bea9b585aea5ae45
|
||||
class Skill39(PassiveSkill):
|
||||
class Skill40(PassiveSkill):
|
||||
"""
|
||||
天启者的体力和精神补正为两者中数值较高的一方、 物理暴击率和魔法暴击率补正为两者中数值较高的一方。\n
|
||||
"""
|
||||
@@ -1526,7 +1515,7 @@ class Skill39(PassiveSkill):
|
||||
# 圣光突袭
|
||||
# priest_male/crusader_male/c47b66efd27845ef14954928ea2f95c8
|
||||
# f6a4ad30555b99b499c07835f87ce522/c47b66efd27845ef14954928ea2f95c8
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
携神圣之力向前突进,然后挥舞巨兵。\n
|
||||
"""
|
||||
@@ -1590,7 +1579,7 @@ class Skill40(ActiveSkill):
|
||||
# 神圣之矛
|
||||
# priest_male/crusader_male/1c1a9606eb702ebe5a7bb4397f3aeae0
|
||||
# f6a4ad30555b99b499c07835f87ce522/1c1a9606eb702ebe5a7bb4397f3aeae0
|
||||
class Skill41(ActiveSkill):
|
||||
class Skill42(ActiveSkill):
|
||||
"""
|
||||
生成远古神圣之矛并将其投掷出去。\n
|
||||
投掷时击退近距离的敌人,然后神圣之矛垂直下落,引发爆炸。\n
|
||||
@@ -1657,7 +1646,7 @@ class Skill41(ActiveSkill):
|
||||
# 圣佑结界
|
||||
# priest_male/crusader_male/3af805da8505fe6234a95b535610f064
|
||||
# f6a4ad30555b99b499c07835f87ce522/3af805da8505fe6234a95b535610f064
|
||||
class Skill42(ActiveBufferSkill):
|
||||
class Skill43(ActiveBufferSkill):
|
||||
"""
|
||||
生成圣佑结界。\n
|
||||
结界闪烁引发爆炸后,使队员恢复生命值,并解除异常状态。\n
|
||||
@@ -1724,7 +1713,7 @@ class Skill42(ActiveBufferSkill):
|
||||
# 神圣之光
|
||||
# priest_male/crusader_male/c4a5b868f1e8e60cd1867a2cfab4a242
|
||||
# f6a4ad30555b99b499c07835f87ce522/c4a5b868f1e8e60cd1867a2cfab4a242
|
||||
class Skill43(ActiveBufferSkill):
|
||||
class Skill44(ActiveBufferSkill):
|
||||
"""
|
||||
增加自身的体力和精神。\n
|
||||
选择一定范围内的队员,使其受到神圣之光的庇佑,减少所受伤害并引发爆炸。\n
|
||||
@@ -1799,7 +1788,7 @@ class Skill43(ActiveBufferSkill):
|
||||
# 惩罚之锤
|
||||
# priest_male/crusader_male/8d996a242c5c0efd8cfe6cb4bc6defcc
|
||||
# f6a4ad30555b99b499c07835f87ce522/8d996a242c5c0efd8cfe6cb4bc6defcc
|
||||
class Skill44(ActiveSkill):
|
||||
class Skill45(ActiveSkill):
|
||||
"""
|
||||
装备至高无上的神之武器——惩罚之锤攻击敌人。\n
|
||||
装备时增加基本攻击力和技能攻击力,并变更基本攻击和部分技能。\n
|
||||
@@ -1856,7 +1845,7 @@ class Skill44(ActiveSkill):
|
||||
# 神圣洗礼 : 信仰之翼
|
||||
# priest_male/crusader_male/c524c4f378d1cd0ff99e4580750a4567
|
||||
# f6a4ad30555b99b499c07835f87ce522/c524c4f378d1cd0ff99e4580750a4567
|
||||
class Skill45(ActiveBufferSkill):
|
||||
class Skill46(ActiveBufferSkill):
|
||||
"""
|
||||
发动[神圣洗礼 : 信仰之翼],开始聚集神圣之力。\n
|
||||
施放转职技能或攻击敌人时都会聚集神圣之力。\n
|
||||
@@ -1910,7 +1899,7 @@ class Skill45(ActiveBufferSkill):
|
||||
# 信仰之翼 : 裁决
|
||||
# priest_male/crusader_male/481348575c1e141925c836b59c5db3ca
|
||||
# f6a4ad30555b99b499c07835f87ce522/481348575c1e141925c836b59c5db3ca
|
||||
class Skill46(ActiveSkill):
|
||||
class Skill47(ActiveSkill):
|
||||
"""
|
||||
神思者跳到空中,裁决地上的敌人。\n
|
||||
在[神圣洗礼 : 信仰之翼]已激活的状态下使用技能,则[神圣洗礼 : 信仰之翼]与[信仰之翼 : 裁决]技能一起结束。\n
|
||||
@@ -1940,7 +1929,7 @@ class Skill46(ActiveSkill):
|
||||
# 惩罚之锤 : 天怒
|
||||
# priest_male/crusader_male/89c505581267af77c6d58dc49b710550
|
||||
# f6a4ad30555b99b499c07835f87ce522/89c505581267af77c6d58dc49b710550
|
||||
class Skill47(ActiveSkill):
|
||||
class Skill48(ActiveSkill):
|
||||
"""
|
||||
该技能只能在装备[惩罚之锤]的状态下发动。\n
|
||||
注入圣遗物的力量,在划出十字的瞬间,生成光之翼,将惩罚之锤强化为天怒之锤。\n
|
||||
@@ -1975,7 +1964,7 @@ class Skill47(ActiveSkill):
|
||||
# 神之代行者
|
||||
# priest_male/crusader_male/89a4529234904fcbb3abe289e281f2fd
|
||||
# f6a4ad30555b99b499c07835f87ce522/89a4529234904fcbb3abe289e281f2fd
|
||||
class Skill48(PassiveBufferSkill):
|
||||
class Skill49(PassiveBufferSkill):
|
||||
"""
|
||||
被雷米迪奥斯所选择的光启·光明骑士,使用生命之圣遗物 : 雷米迪奥斯之泪,践行神的意志。\n
|
||||
增加基本攻击力和转职技能攻击力、 体力、 精神,变更部分技能效果。\n
|
||||
@@ -2014,7 +2003,7 @@ class Skill48(PassiveBufferSkill):
|
||||
# 生命礼赞 : 神威
|
||||
# priest_male/crusader_male/a81e5b7defa1819263ed8e86f69fd06f
|
||||
# f6a4ad30555b99b499c07835f87ce522/a81e5b7defa1819263ed8e86f69fd06f
|
||||
class Skill49(ActiveBufferSkill):
|
||||
class Skill50(ActiveBufferSkill):
|
||||
"""
|
||||
以圣十字之名向神祈祷,然后释放生命之圣遗物所具有的力量。\n
|
||||
生命之圣遗物激发神圣之光和雷米迪奥斯的权能,祝福队友、 审判敌人。\n
|
||||
|
||||
File diff suppressed because it is too large
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Load Diff
File diff suppressed because it is too large
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File diff suppressed because it is too large
Load Diff
@@ -8,30 +8,29 @@ prefix = "swordman_female/spectre/cn/skillDetail"
|
||||
# 浮空击
|
||||
# swordman_female/spectre/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# 1645c45aabb008c98406b3a16447040d/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# MIGRATION: character 中没有同名技能“浮空击”,暂不启用
|
||||
# class Skill0(ActiveSkill):
|
||||
# """
|
||||
# 向敌人发出从下段往上挑的攻击,浮空敌人。\n
|
||||
# 攻击时有霸体判定。 转职为刃影时,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "浮空击"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (3,1)
|
||||
# position = 3
|
||||
# rangeLv = 3
|
||||
# cd = 2
|
||||
# mp = [0, 0]
|
||||
# uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 上挑攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 浮空力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill0(ActiveSkill):
|
||||
"""
|
||||
向敌人发出从下段往上挑的攻击,浮空敌人。\n
|
||||
攻击时有霸体判定。 转职为刃影时,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "浮空击"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (3,1)
|
||||
position = 3
|
||||
rangeLv = 3
|
||||
cd = 2
|
||||
mp = [0, 0]
|
||||
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 上挑攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 浮空力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 冥思
|
||||
# swordman_female/spectre/d89f26862e348a801b30bb9fd7125db5
|
||||
@@ -59,24 +58,23 @@ class Skill1(PassiveSkill):
|
||||
# 后跳
|
||||
# swordman_female/spectre/7822d6d52e10964a6755f142c666b494
|
||||
# 1645c45aabb008c98406b3a16447040d/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill2(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill2(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -113,32 +111,31 @@ class Skill3(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# swordman_female/spectre/ce26c6b69d02a440a81b552bec94f03b
|
||||
# 1645c45aabb008c98406b3a16447040d/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 刃之心
|
||||
# swordman_female/spectre/68062215e75d92575958873ac8ede31a
|
||||
@@ -191,151 +188,146 @@ class Skill6(ActiveSkill):
|
||||
# 敛锋
|
||||
# swordman_female/spectre/ebff277c02cc8b54c32635cd0d25f6f3
|
||||
# 1645c45aabb008c98406b3a16447040d/ebff277c02cc8b54c32635cd0d25f6f3
|
||||
# MIGRATION: character 中没有同名技能“敛锋”,暂不启用
|
||||
# class Skill7(PassiveSkill):
|
||||
# """
|
||||
# 利用鬼缚珠生成的鬼缚丝包裹“金刚”,隐匿其形。\n
|
||||
# 学习后,隐藏黑曜、 白牙、 金刚的外形,仅在必要时显现。\n
|
||||
# """
|
||||
# name = "敛锋"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (7,1)
|
||||
# position = 7
|
||||
# rangeLv = 3
|
||||
# cd = []
|
||||
# uuid = "ebff277c02cc8b54c32635cd0d25f6f3"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill7(PassiveSkill):
|
||||
"""
|
||||
利用鬼缚珠生成的鬼缚丝包裹“金刚”,隐匿其形。\n
|
||||
学习后,隐藏黑曜、 白牙、 金刚的外形,仅在必要时显现。\n
|
||||
"""
|
||||
name = "敛锋"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (7,1)
|
||||
position = 7
|
||||
rangeLv = 3
|
||||
cd = []
|
||||
uuid = "ebff277c02cc8b54c32635cd0d25f6f3"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 技能连招
|
||||
# swordman_female/spectre/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# 1645c45aabb008c98406b3a16447040d/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill8(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# swordman_female/spectre/892ef624d8bf3d7fc045f84825fd6104
|
||||
# 1645c45aabb008c98406b3a16447040d/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill9(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill9(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 招架
|
||||
# swordman_female/spectre/717f1e2104fe4b796f800352fa143ecc
|
||||
# 1645c45aabb008c98406b3a16447040d/717f1e2104fe4b796f800352fa143ecc
|
||||
# MIGRATION: character 中没有同名技能“招架”,暂不启用
|
||||
# class Skill10(ActiveSkill):
|
||||
# """
|
||||
# 吸收来自前方的攻击伤害,[招架]状态下被攻击,会被击退一定距离,并持续一定时间。\n
|
||||
# """
|
||||
# name = "招架"
|
||||
# learnLv = 5
|
||||
# masterLv = 5
|
||||
# maxLv = 15
|
||||
# cellPos = (8,2)
|
||||
# position = 8
|
||||
# rangeLv = 5
|
||||
# cd = 2
|
||||
# mp = [5, 10]
|
||||
# uuid = "717f1e2104fe4b796f800352fa143ecc"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 所受伤害减少率 (物理) : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 所受伤害减少率 (魔法) : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 被击退的时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
吸收来自前方的攻击伤害,[招架]状态下被攻击,会被击退一定距离,并持续一定时间。\n
|
||||
"""
|
||||
name = "招架"
|
||||
learnLv = 5
|
||||
masterLv = 5
|
||||
maxLv = 15
|
||||
cellPos = (8,2)
|
||||
position = 8
|
||||
rangeLv = 5
|
||||
cd = 2
|
||||
mp = [5, 10]
|
||||
uuid = "717f1e2104fe4b796f800352fa143ecc"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 所受伤害减少率 (物理) : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 所受伤害减少率 (魔法) : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 被击退的时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 跃空斩
|
||||
# swordman_female/spectre/c9664191611af31142e052dfaef84530
|
||||
# 1645c45aabb008c98406b3a16447040d/c9664191611af31142e052dfaef84530
|
||||
# MIGRATION: character 中没有同名技能“跃空斩”,暂不启用
|
||||
# class Skill11(ActiveSkill):
|
||||
# """
|
||||
# 跳跃状态中向下方敌人发出强力斩击,仅限在空中施放。\n
|
||||
# 落地后会生成冲击波,并对周围的敌人造成伤害。\n
|
||||
# 转职为刃影后,技能类型变为独立攻击力。\n
|
||||
# 在决斗场中,需要跳跃到一定高度时才可以施放该技能。\n
|
||||
# """
|
||||
# name = "跃空斩"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (7,2)
|
||||
# position = 7
|
||||
# rangeLv = 2
|
||||
# cd = 3
|
||||
# mp = [10, 120]
|
||||
# uuid = "c9664191611af31142e052dfaef84530"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 下劈攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 冲击波攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 冲击波大小比率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 施放技能所需最低高度 : {value3}px
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
跳跃状态中向下方敌人发出强力斩击,仅限在空中施放。\n
|
||||
落地后会生成冲击波,并对周围的敌人造成伤害。\n
|
||||
转职为刃影后,技能类型变为独立攻击力。\n
|
||||
在决斗场中,需要跳跃到一定高度时才可以施放该技能。\n
|
||||
"""
|
||||
name = "跃空斩"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (7,2)
|
||||
position = 7
|
||||
rangeLv = 2
|
||||
cd = 3
|
||||
mp = [10, 120]
|
||||
uuid = "c9664191611af31142e052dfaef84530"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 下劈攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 冲击波攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 冲击波大小比率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 施放技能所需最低高度 : {value3}px
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 鬼缚钉
|
||||
# swordman_female/spectre/ef9d26746effee9199b54541f01b8752
|
||||
# 1645c45aabb008c98406b3a16447040d/ef9d26746effee9199b54541f01b8752
|
||||
class Skill10(ActiveSkill):
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
前方一定范围内存在敌人时,可以施放该技能。\n
|
||||
利用鬼缚珠的魔力生成鬼缚丝,向范围内的敌人中最强的敌人发射并控制敌人,然后快速接近并连续攻击敌人。\n
|
||||
@@ -379,35 +371,34 @@ class Skill10(ActiveSkill):
|
||||
# 回旋反击
|
||||
# swordman_female/spectre/4655101518604f874721b3cc249aae10
|
||||
# 1645c45aabb008c98406b3a16447040d/4655101518604f874721b3cc249aae10
|
||||
# MIGRATION: character 中没有同名技能“回旋反击”,暂不启用
|
||||
# class Skill13(ActiveSkill):
|
||||
# """
|
||||
# 被敌人攻击时可以施放。\n
|
||||
# 跳到敌人身后对其进行斩击。\n
|
||||
# 转职为刃影后,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "回旋反击"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (8,3)
|
||||
# position = 8
|
||||
# rangeLv = 2
|
||||
# cd = 4
|
||||
# mp = [110, 924]
|
||||
# uuid = "4655101518604f874721b3cc249aae10"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 空中回旋攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 冲击波攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 斩击攻击力 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 冲击波攻击范围 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
被敌人攻击时可以施放。\n
|
||||
跳到敌人身后对其进行斩击。\n
|
||||
转职为刃影后,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "回旋反击"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (8,3)
|
||||
position = 8
|
||||
rangeLv = 2
|
||||
cd = 4
|
||||
mp = [110, 924]
|
||||
uuid = "4655101518604f874721b3cc249aae10"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 空中回旋攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 冲击波攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 斩击攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 冲击波攻击范围 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 疾风斩
|
||||
# swordman_female/spectre/a6c8f69107f8c4f5d1a0c7a57d000290
|
||||
@@ -447,124 +438,120 @@ class Skill14(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# swordman_female/spectre/2b340542e776818b78f3212af184bd6b
|
||||
# 1645c45aabb008c98406b3a16447040d/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill15(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill15(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# swordman_female/spectre/1fea5a626f15230237946a11a9d11582
|
||||
# 1645c45aabb008c98406b3a16447040d/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill16(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 冲击斩
|
||||
# swordman_female/spectre/5536486eaf9b13c9a8283447cb5e77ab
|
||||
# 1645c45aabb008c98406b3a16447040d/5536486eaf9b13c9a8283447cb5e77ab
|
||||
# MIGRATION: character 中没有同名技能“冲击斩”,暂不启用
|
||||
# class Skill17(ActiveSkill):
|
||||
# """
|
||||
# 向前方快速移动后,摆出收刀姿势。 收刀的瞬间,移动路径上产生冲击波,对周围敌人造成伤害。\n
|
||||
# 攻击结束后,可强制中断并连接[连环斩]和转职技能; 按反向方向键时,可向相反方向使用技能。\n
|
||||
# 施放[连环斩]过程中也可以使用该技能; 此时,可以跟[连环斩]一样指定攻击方向。\n
|
||||
# 在决斗场中,攻击结束后,无法强制中断。\n
|
||||
# """
|
||||
# name = "冲击斩"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (2,3)
|
||||
# position = 2
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [30, 252]
|
||||
# uuid = "5536486eaf9b13c9a8283447cb5e77ab"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 冲击波攻击力 : {value0}
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # [范围信息]
|
||||
# # 冲击波范围比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill17(ActiveSkill):
|
||||
"""
|
||||
向前方快速移动后,摆出收刀姿势。 收刀的瞬间,移动路径上产生冲击波,对周围敌人造成伤害。\n
|
||||
攻击结束后,可强制中断并连接[连环斩]和转职技能; 按反向方向键时,可向相反方向使用技能。\n
|
||||
施放[连环斩]过程中也可以使用该技能; 此时,可以跟[连环斩]一样指定攻击方向。\n
|
||||
在决斗场中,攻击结束后,无法强制中断。\n
|
||||
"""
|
||||
name = "冲击斩"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (2,3)
|
||||
position = 2
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [30, 252]
|
||||
uuid = "5536486eaf9b13c9a8283447cb5e77ab"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 冲击波攻击力 : {value0}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# [范围信息]
|
||||
# 冲击波范围比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 连环斩
|
||||
# swordman_female/spectre/9dda3f4a849dba1a288dd65e116860f2
|
||||
# 1645c45aabb008c98406b3a16447040d/9dda3f4a849dba1a288dd65e116860f2
|
||||
# MIGRATION: character 中没有同名技能“连环斩”,暂不启用
|
||||
# class Skill18(ActiveSkill):
|
||||
# """
|
||||
# 滑动的同时向前方敌人发出多次连续攻击。\n
|
||||
# 可通过追加操作,指定攻击次数和攻击方向 (左右)。\n
|
||||
# 转职为刃影后,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "连环斩"
|
||||
# learnLv = 15
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (8,4)
|
||||
# position = 8
|
||||
# rangeLv = 2
|
||||
# cd = 9
|
||||
# mp = [12, 500]
|
||||
# uuid = "9dda3f4a849dba1a288dd65e116860f2"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 连续斩击攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 斩击次数 : {value1}次
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
滑动的同时向前方敌人发出多次连续攻击。\n
|
||||
可通过追加操作,指定攻击次数和攻击方向 (左右)。\n
|
||||
转职为刃影后,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "连环斩"
|
||||
learnLv = 15
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (8,4)
|
||||
position = 8
|
||||
rangeLv = 2
|
||||
cd = 9
|
||||
mp = [12, 500]
|
||||
uuid = "9dda3f4a849dba1a288dd65e116860f2"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 连续斩击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 斩击次数 : {value1}次
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 回旋勾斩
|
||||
# swordman_female/spectre/dec8961c485edb02036ba00c789010f0
|
||||
# 1645c45aabb008c98406b3a16447040d/dec8961c485edb02036ba00c789010f0
|
||||
class Skill17(ActiveSkill):
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
向前方大范围挥舞连着鬼缚丝的白牙,聚拢敌人后,发动下劈攻击。\n
|
||||
"""
|
||||
@@ -596,30 +583,29 @@ class Skill17(ActiveSkill):
|
||||
# 暴击
|
||||
# swordman_female/spectre/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 1645c45aabb008c98406b3a16447040d/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill20(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill20(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 孤勇之志
|
||||
# swordman_female/spectre/e36ae35f8964d92e30e33529a65544d7
|
||||
# 1645c45aabb008c98406b3a16447040d/e36ae35f8964d92e30e33529a65544d7
|
||||
class Skill19(PassiveSkill):
|
||||
class Skill21(PassiveSkill):
|
||||
"""
|
||||
为了达到目的,不惧直面痛苦的过去,将痛苦化作斗志,展现出孤勇意志。\n
|
||||
增加独立攻击力,装备太刀时增加命中率,[疾风斩]附加出血效果。\n
|
||||
@@ -649,7 +635,7 @@ class Skill19(PassiveSkill):
|
||||
# 封喉丝
|
||||
# swordman_female/spectre/f1fdc6c2482ecc510a2a9f04201ba125
|
||||
# 1645c45aabb008c98406b3a16447040d/f1fdc6c2482ecc510a2a9f04201ba125
|
||||
class Skill20(ActiveSkill):
|
||||
class Skill22(ActiveSkill):
|
||||
"""
|
||||
该技能可以在空中施放。\n
|
||||
向前方跳跃。 用鬼缚丝缠绕跳跃时撞到的敌人,封锁其动作,然后向前方投掷。\n
|
||||
@@ -695,7 +681,7 @@ class Skill20(ActiveSkill):
|
||||
# 利刃旋风
|
||||
# swordman_female/spectre/8e1891ddbdd5ebfcc4508ff2090c3e0f
|
||||
# 1645c45aabb008c98406b3a16447040d/8e1891ddbdd5ebfcc4508ff2090c3e0f
|
||||
class Skill21(ActiveSkill):
|
||||
class Skill23(ActiveSkill):
|
||||
"""
|
||||
将斗气注入剑中,强力斩击地面,然后发动第二次斩击,生成锋利旋风,攻击范围内的敌人。\n
|
||||
"""
|
||||
@@ -732,7 +718,7 @@ class Skill21(ActiveSkill):
|
||||
# 追踪术
|
||||
# swordman_female/spectre/c39c703f72d289fcd5a8f182068140d4
|
||||
# 1645c45aabb008c98406b3a16447040d/c39c703f72d289fcd5a8f182068140d4
|
||||
class Skill22(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
释放鬼缚珠的魔力,获取追踪目标所需要的信息。\n
|
||||
增加自身基本攻击力、 技能攻击力、 移动速度和[鬼缚钉]的索敌范围。\n
|
||||
@@ -763,7 +749,7 @@ class Skill22(ActiveSkill):
|
||||
# 白牙落斩
|
||||
# swordman_female/spectre/8c10cefa65364880451e389bb74d3600
|
||||
# 1645c45aabb008c98406b3a16447040d/8c10cefa65364880451e389bb74d3600
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
该技能可以在空中施放。\n
|
||||
在白牙上挂上鬼缚丝,向天花板掷出,然后跳起。 到达最高点的瞬间,拔出白牙,发动强力下斩。\n
|
||||
@@ -800,7 +786,7 @@ class Skill23(ActiveSkill):
|
||||
# 疾刃之影
|
||||
# swordman_female/spectre/38805520deffc10fac2e8f881ab7682b
|
||||
# 1645c45aabb008c98406b3a16447040d/38805520deffc10fac2e8f881ab7682b
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
冷静地蓄力后,拔刀斩击周围敌人,留下锐利剑痕。\n
|
||||
"""
|
||||
@@ -829,7 +815,7 @@ class Skill24(ActiveSkill):
|
||||
# 薄暮利刃
|
||||
# swordman_female/spectre/66a9967e677651d0def34c475795ccde
|
||||
# 1645c45aabb008c98406b3a16447040d/66a9967e677651d0def34c475795ccde
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
快速拔出黑曜,发动多段攻击击倒前方敌人。\n
|
||||
除[回旋十字刃]和觉醒系列技能之外的转职技能命中敌人时,可以强制中断并立即施放该技能。\n
|
||||
@@ -862,7 +848,7 @@ class Skill25(ActiveSkill):
|
||||
# 刃之决意
|
||||
# swordman_female/spectre/b69d38bcddd41b3566c6d5cf78d060bb
|
||||
# 1645c45aabb008c98406b3a16447040d/b69d38bcddd41b3566c6d5cf78d060bb
|
||||
class Skill26(PassiveSkill):
|
||||
class Skill28(PassiveSkill):
|
||||
"""
|
||||
长期以来多次执行任务,比任何工具和方法都能更有效地磨炼剑术。\n
|
||||
增加暴击伤害和暴击率。\n
|
||||
@@ -891,7 +877,7 @@ class Skill26(PassiveSkill):
|
||||
# 黑夜之花
|
||||
# swordman_female/spectre/030663e99462f628b4c9f813e1406c4e
|
||||
# 1645c45aabb008c98406b3a16447040d/030663e99462f628b4c9f813e1406c4e
|
||||
class Skill27(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
将主武器和白牙交叉,然后向反方向快速斩击。\n
|
||||
斩击范围内产生冲击波,对路径内的敌人造成连续攻击。\n
|
||||
@@ -951,7 +937,7 @@ class Skill27(ActiveSkill):
|
||||
# 回旋十字刃
|
||||
# swordman_female/spectre/150aa05b9ee8b9c7c04a25f3e425900c
|
||||
# 1645c45aabb008c98406b3a16447040d/150aa05b9ee8b9c7c04a25f3e425900c
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
用鬼缚丝牵着白牙发动回旋攻击,同时跳到空中。 命中时将敌人拉到刃影面前。\n
|
||||
回旋攻击后,在空中回收白牙,释放锐利剑气,攻击范围内的敌人。\n
|
||||
@@ -1020,7 +1006,7 @@ class Skill28(ActiveSkill):
|
||||
# 夜之风
|
||||
# swordman_female/spectre/89c505581267af77c6d58dc49b710550
|
||||
# 1645c45aabb008c98406b3a16447040d/89c505581267af77c6d58dc49b710550
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
该技能可以在空中施放。\n
|
||||
向后翻滚的同时从剑鞘中拔出黑曜,然后用力下劈,释放剑风。 剑风对命中的敌人造成多段伤害。\n
|
||||
@@ -1081,7 +1067,7 @@ class Skill29(ActiveSkill):
|
||||
# 秘术·心斩
|
||||
# swordman_female/spectre/a81e5b7defa1819263ed8e86f69fd06f
|
||||
# 1645c45aabb008c98406b3a16447040d/a81e5b7defa1819263ed8e86f69fd06f
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
[收刀术系列]\n
|
||||
将黑曜收刀,精神集中到极致。 然后,以本人为中心向斜线方向拔刀,对范围内的敌人发动斩击。\n
|
||||
@@ -1130,7 +1116,7 @@ class Skill30(ActiveSkill):
|
||||
# 收刀秘术
|
||||
# swordman_female/spectre/89a4529234904fcbb3abe289e281f2fd
|
||||
# 1645c45aabb008c98406b3a16447040d/89a4529234904fcbb3abe289e281f2fd
|
||||
class Skill31(PassiveSkill):
|
||||
class Skill33(PassiveSkill):
|
||||
"""
|
||||
经过艰苦的修炼,彻底掌握了收刀术。\n
|
||||
学习后,增加基本攻击力和技能攻击力; 装备太刀时,增加攻击速度。\n
|
||||
@@ -1170,7 +1156,7 @@ class Skill31(PassiveSkill):
|
||||
# 沉寂之狱
|
||||
# swordman_female/spectre/515b442ffbf61a82371abb645c149a31
|
||||
# 1645c45aabb008c98406b3a16447040d/515b442ffbf61a82371abb645c149a31
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
释放鬼缚珠的力量,生成无数鬼缚丝穿透周围敌人,然后拔出黑曜,和鬼缚丝一同斩击敌人。\n
|
||||
鬼缚丝攻击期间可预约[收刀术]技能; 预约[收刀术]技能时,预约的技能也进入无敌状态。\n
|
||||
@@ -1204,7 +1190,7 @@ class Skill32(ActiveSkill):
|
||||
# 瞬影碎魂击
|
||||
# swordman_female/spectre/87a918bb22cfc959a16e0bf939bb6c24
|
||||
# 1645c45aabb008c98406b3a16447040d/87a918bb22cfc959a16e0bf939bb6c24
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
将身体反射神经和爆发力发挥到极致。 用强有力的踢击踢开前方的敌人,然后利用后坐力低空跳跃,向地面连续发射白牙,攻击并强制控制范围内的敌人。\n
|
||||
然后用剑劈被破坏的地面,展开终结攻击。\n
|
||||
@@ -1271,7 +1257,7 @@ class Skill33(ActiveSkill):
|
||||
# 追袭逐影丝
|
||||
# swordman_female/spectre/aa51c4ddf1659092fa9ed612b9837061
|
||||
# 1645c45aabb008c98406b3a16447040d/aa51c4ddf1659092fa9ed612b9837061
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
向对角线方向发射鬼缚丝并将其固定到天花板上,然后跳跃并释放剑气,攻击正面的敌人。\n
|
||||
然后向命中的敌人中最强的敌人发射鬼缚丝,确定方向后快速落地并发动下斩。\n
|
||||
@@ -1335,7 +1321,7 @@ class Skill34(ActiveSkill):
|
||||
# 无情夜行
|
||||
# swordman_female/spectre/863295a0fc634cf5fcc01e82a735fd6b
|
||||
# 1645c45aabb008c98406b3a16447040d/863295a0fc634cf5fcc01e82a735fd6b
|
||||
class Skill35(PassiveSkill):
|
||||
class Skill37(PassiveSkill):
|
||||
"""
|
||||
冷酷无情的夜皇,手中的剑刃没有一丝慈悲。\n
|
||||
增加基本攻击力和转职技能攻击力; 减少除觉醒技能之外的技能冷却时间。\n
|
||||
@@ -1366,7 +1352,7 @@ class Skill35(PassiveSkill):
|
||||
# 秘术·曜夜斩
|
||||
# swordman_female/spectre/3153ca0e6752a6283412c59c5ec8e002
|
||||
# 1645c45aabb008c98406b3a16447040d/3153ca0e6752a6283412c59c5ec8e002
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
[收刀术系列]\n
|
||||
将黑曜收刀后蓄气,然后向前方拔刀。 剑气划过地面时产生冲击波,对范围内的敌人造成巨大伤害。\n
|
||||
@@ -1426,7 +1412,7 @@ class Skill36(ActiveSkill):
|
||||
# 悬丝风暴
|
||||
# swordman_female/spectre/02ac8e048f7bbcfa616e74ac68988872
|
||||
# 1645c45aabb008c98406b3a16447040d/02ac8e048f7bbcfa616e74ac68988872
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill39(ActiveSkill):
|
||||
"""
|
||||
快速突进,将缠着鬼缚丝的白牙插入敌人身体。 然后,踩着敌人进行跳跃,将鬼缚丝的张力拉到极限后旋转鬼缚丝,对目标发动大回旋斩击。\n
|
||||
大回旋斩击的余波吸附四散的空气,引发剧烈剑气风暴,风暴命中时对敌人造成多段伤害,并将敌人吸附到前方。\n
|
||||
@@ -1493,7 +1479,7 @@ class Skill37(ActiveSkill):
|
||||
# 黑曜真刃·破晓
|
||||
# swordman_female/spectre/ca2536eb56df0e812c88c59cabd38be0
|
||||
# 1645c45aabb008c98406b3a16447040d/ca2536eb56df0e812c88c59cabd38be0
|
||||
class Skill38(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
[收刀术系列]\n
|
||||
周围一定范围内存在敌人时,可以施放该技能。\n
|
||||
@@ -1529,7 +1515,7 @@ class Skill38(ActiveSkill):
|
||||
# 夜色敌意
|
||||
# swordman_female/spectre/7f9ffcd296361f1367b8b74e773d5e99
|
||||
# 1645c45aabb008c98406b3a16447040d/7f9ffcd296361f1367b8b74e773d5e99
|
||||
class Skill39(PassiveSkill):
|
||||
class Skill41(PassiveSkill):
|
||||
"""
|
||||
将鬼缚珠的魔力增幅至极限,对身体进行强化。\n
|
||||
突破鬼缚珠魔力极限时,鬼缚珠散发红光。\n
|
||||
@@ -1564,7 +1550,7 @@ class Skill39(PassiveSkill):
|
||||
# 绚烂之舞
|
||||
# swordman_female/spectre/c1dd8b776fb1dd24c6373c678ef1dd2e
|
||||
# 1645c45aabb008c98406b3a16447040d/c1dd8b776fb1dd24c6373c678ef1dd2e
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill42(ActiveSkill):
|
||||
"""
|
||||
挥动黑曜和白牙收纳状态下的金刚,用剑鞘攻击周围敌人,然后发动连续斩击。\n
|
||||
在留有攻击余波的状态下突进,对敌人造成强力伤害,同时摆好拔刀的姿势,返回并拔出黑曜,发动终结攻击。\n
|
||||
@@ -1604,7 +1590,7 @@ class Skill40(ActiveSkill):
|
||||
# 秘术·雨夜终曲
|
||||
# swordman_female/spectre/481348575c1e141925c836b59c5db3ca
|
||||
# 1645c45aabb008c98406b3a16447040d/481348575c1e141925c836b59c5db3ca
|
||||
class Skill41(ActiveSkill):
|
||||
class Skill43(ActiveSkill):
|
||||
"""
|
||||
融入雨夜的黑暗之中,散发杀气压制敌人。\n
|
||||
向压制的敌人中最强大的敌人头顶发射白牙,然后向对象加速冲刺,发动黑曜拔刀斩击。\n
|
||||
|
||||
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Reference in New Issue
Block a user