update
This commit is contained in:
@@ -51,7 +51,6 @@ class Skill0(ActiveSkill):
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# 后跳
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# archer/chimera/7822d6d52e10964a6755f142c666b494
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# b9cb48777665de22c006fabaf9a560b3/7822d6d52e10964a6755f142c666b494
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# MIGRATION: character 中没有同名技能“后跳”,暂不启用
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class Skill1(ActiveSkill):
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"""
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使自身向后方小跳并避开敌人的攻击。\n
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@@ -367,7 +366,6 @@ class Skill11(PassiveSkill):
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# 跃翔
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# archer/chimera/1fea5a626f15230237946a11a9d11582
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# b9cb48777665de22c006fabaf9a560b3/1fea5a626f15230237946a11a9d11582
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# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
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class Skill12(ActiveSkill):
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"""
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增加自身20%的跳跃力,效果持续一定时间。\n
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@@ -202,24 +202,23 @@ class Skill4(HunterActiveSkill):
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# 后跳
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# archer/hunter/7822d6d52e10964a6755f142c666b494
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# b9cb48777665de22c006fabaf9a560b3/7822d6d52e10964a6755f142c666b494
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# MIGRATION: character 中没有同名技能“后跳”,暂不启用
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# class Skill5(ActiveSkill):
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# """
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# 使自身向后方小跳并避开敌人的攻击。\n
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# """
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# name = "后跳"
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# learnLv = 1
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# masterLv = 1
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# maxLv = 1
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# cellPos = (3,0)
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# position = 3
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# rangeLv = None
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# cd = []
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# uuid = "7822d6d52e10964a6755f142c666b494"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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class Skill5(ActiveSkill):
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"""
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使自身向后方小跳并避开敌人的攻击。\n
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"""
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name = "后跳"
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learnLv = 1
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masterLv = 1
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maxLv = 1
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cellPos = (3,0)
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position = 3
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rangeLv = None
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cd = []
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uuid = "7822d6d52e10964a6755f142c666b494"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 基础精通
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@@ -256,95 +255,92 @@ class Skill6(PassiveSkill):
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# 受身蹲伏
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# archer/hunter/ce26c6b69d02a440a81b552bec94f03b
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# b9cb48777665de22c006fabaf9a560b3/ce26c6b69d02a440a81b552bec94f03b
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# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
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# class Skill7(ActiveSkill):
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# """
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# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
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# """
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# name = "受身蹲伏"
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# learnLv = 1
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# masterLv = 10
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# maxLv = 20
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# cellPos = (2,0)
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# position = 2
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# rangeLv = None
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# cd = 5
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# mp = [1, 1]
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# uuid = "ce26c6b69d02a440a81b552bec94f03b"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 蹲伏姿势最短无敌时间 : {value0}秒
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# # 蹲伏姿势最长无敌时间 : {value1}秒
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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# # 起身时霸体时间 : {value2}秒
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# data2 = get_data(f'{prefix}/{uuid}', 2)
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class Skill7(ActiveSkill):
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"""
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使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
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"""
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name = "受身蹲伏"
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learnLv = 1
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masterLv = 10
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maxLv = 20
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cellPos = (2,0)
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position = 2
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rangeLv = None
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cd = 5
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mp = [1, 1]
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uuid = "ce26c6b69d02a440a81b552bec94f03b"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 蹲伏姿势最短无敌时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 蹲伏姿势最长无敌时间 : {value1}秒
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 起身时霸体时间 : {value2}秒
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 技能连招
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# archer/hunter/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
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# b9cb48777665de22c006fabaf9a560b3/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
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# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
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# class Skill8(ActiveSkill):
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# """
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# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
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# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
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# - 可将技能连招图标设置到技能栏快捷键中使用。\n
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# - 仅限在城镇及修炼场中进行设置。\n
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# 按顺序施放添加在连招栏位中的技能。\n
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# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
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# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
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# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
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# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
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# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
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# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
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# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
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# 决斗场中无法使用技能连招。\n
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# """
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# name = "技能连招"
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# learnLv = 1
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# masterLv = 1
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# maxLv = 1
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# cellPos = (8,0)
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# position = 8
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# rangeLv = None
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# cd = []
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# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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class Skill8(ActiveSkill):
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"""
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可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
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点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
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- 可将技能连招图标设置到技能栏快捷键中使用。\n
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- 仅限在城镇及修炼场中进行设置。\n
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按顺序施放添加在连招栏位中的技能。\n
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- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
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- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
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当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
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- 切换至前序技能的时间可自行调整。 (0~5秒)\n
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- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
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- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
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包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
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决斗场中无法使用技能连招。\n
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"""
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name = "技能连招"
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learnLv = 1
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masterLv = 1
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maxLv = 1
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cellPos = (8,0)
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position = 8
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rangeLv = None
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cd = []
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uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 防具精通
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# archer/hunter/892ef624d8bf3d7fc045f84825fd6104
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# b9cb48777665de22c006fabaf9a560b3/892ef624d8bf3d7fc045f84825fd6104
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# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
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# class Skill9(PassiveSkill):
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# """
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# 穿戴防具时,可以增加各种属性。\n
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# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
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# """
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# name = "防具精通"
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# learnLv = 1
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# masterLv = 1
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# maxLv = 1
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# cellPos = (0,1)
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# position = 0
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# rangeLv = None
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# cd = []
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# uuid = "892ef624d8bf3d7fc045f84825fd6104"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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class Skill9(PassiveSkill):
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"""
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穿戴防具时,可以增加各种属性。\n
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穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
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"""
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name = "防具精通"
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learnLv = 1
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masterLv = 1
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maxLv = 1
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cellPos = (0,1)
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position = 0
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rangeLv = None
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cd = []
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uuid = "892ef624d8bf3d7fc045f84825fd6104"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 全力挥击
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# archer/hunter/4655101518604f874721b3cc249aae10
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# b9cb48777665de22c006fabaf9a560b3/4655101518604f874721b3cc249aae10
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class Skill9(HunterActiveSkill):
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class Skill10(HunterActiveSkill):
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"""
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用力挥舞弓,击打周围的敌人,并向前推出。\n
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转职为猎人时,再次按技能键会立即发射一枚爆炸箭矢,造成额外伤害。\n
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@@ -380,7 +376,7 @@ class Skill9(HunterActiveSkill):
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# 推进装置
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# archer/hunter/a2d943797daca862a6f321aca6ac9bfa
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# b9cb48777665de22c006fabaf9a560b3/a2d943797daca862a6f321aca6ac9bfa
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class Skill10(HunterActiveSkill):
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class Skill11(HunterActiveSkill):
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"""
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从特制的鞋子中喷射迷雾,推进自身前冲一段距离。\n
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按方向键时,可朝指定方向前进。 再次按技能键可连续追加前冲。\n
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@@ -408,7 +404,7 @@ class Skill10(HunterActiveSkill):
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# 引爆发射
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# archer/hunter/c7bf7ccab413009640e65ca6f2f0263a
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# b9cb48777665de22c006fabaf9a560b3/c7bf7ccab413009640e65ca6f2f0263a
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class Skill11(HunterActiveSkill):
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class Skill12(HunterActiveSkill):
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"""
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装填一枚爆炸型大型弩箭,向前方发射。\n
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弩箭触碰敌人会发生爆炸,并对周围敌人造成伤害。\n
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@@ -442,7 +438,7 @@ class Skill11(HunterActiveSkill):
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# 翻月翔击
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# archer/hunter/c9664191611af31142e052dfaef84530
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# b9cb48777665de22c006fabaf9a560b3/c9664191611af31142e052dfaef84530
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class Skill12(HunterActiveSkill):
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class Skill13(HunterActiveSkill):
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"""
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前冲并踢飞命中的敌人。\n
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踢击仅对一名敌人造成伤害,冲击波可以对除该敌人外附近的敌人造成伤害。\n
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@@ -476,64 +472,62 @@ class Skill12(HunterActiveSkill):
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# 强化 - 后跳
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# archer/hunter/2b340542e776818b78f3212af184bd6b
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# b9cb48777665de22c006fabaf9a560b3/2b340542e776818b78f3212af184bd6b
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# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
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# class Skill14(PassiveSkill):
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# """
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# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
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# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
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# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
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# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
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# """
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# name = "强化 - 后跳"
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# learnLv = 10
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# masterLv = 1
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# maxLv = 1
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# cellPos = (4,0)
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# position = 4
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# rangeLv = None
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# cd = 30
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# uuid = "2b340542e776818b78f3212af184bd6b"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 强制中断技能时的冷却时间 : {value0}秒
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# # 被击或倒地期间施放时的冷却时间 : {value1}秒
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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class Skill14(PassiveSkill):
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"""
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施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
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该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
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根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
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无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
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"""
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name = "强化 - 后跳"
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learnLv = 10
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masterLv = 1
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maxLv = 1
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cellPos = (4,0)
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position = 4
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rangeLv = None
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cd = 30
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uuid = "2b340542e776818b78f3212af184bd6b"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 强制中断技能时的冷却时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 被击或倒地期间施放时的冷却时间 : {value1}秒
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 跃翔
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# archer/hunter/1fea5a626f15230237946a11a9d11582
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# b9cb48777665de22c006fabaf9a560b3/1fea5a626f15230237946a11a9d11582
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# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
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# class Skill15(ActiveSkill):
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# """
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# 增加自身20%的跳跃力,效果持续一定时间。\n
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||||
# 效果持续期间内,再次按技能键可以结束。\n
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# """
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# name = "跃翔"
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# learnLv = 10
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# masterLv = 1
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# maxLv = 1
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# cellPos = (6,0)
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# position = 6
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# rangeLv = 3
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# cd = 5
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# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 猎物识别
|
||||
# archer/hunter/1b1cfab062e0768bcc889e33e1f30dbf
|
||||
# b9cb48777665de22c006fabaf9a560b3/1b1cfab062e0768bcc889e33e1f30dbf
|
||||
class Skill15(PassiveSkill):
|
||||
class Skill16(PassiveSkill):
|
||||
"""
|
||||
在小型弩箭中注入特制迷雾。\n
|
||||
特制迷雾具有识别猎物的标记功能,并且可以如同催化剂一样最大限度地提高大型弩箭的伤害。\n
|
||||
@@ -572,7 +566,7 @@ class Skill15(PassiveSkill):
|
||||
# 帕伊卡 : 刃羽
|
||||
# archer/hunter/c77a417c43de80c4ce32c1ed405d174a
|
||||
# b9cb48777665de22c006fabaf9a560b3/c77a417c43de80c4ce32c1ed405d174a
|
||||
class Skill16(HunterActiveSkill):
|
||||
class Skill17(HunterActiveSkill):
|
||||
"""
|
||||
帕伊卡挥舞翅膀,将翅膀辅助装置上的多枚弩箭发射到前方。\n
|
||||
无论猎人当前处于什么状态都可施放该技能,但无法和其他“帕伊卡”和“联合作战”系列技能同时使用。\n
|
||||
@@ -604,7 +598,7 @@ class Skill16(HunterActiveSkill):
|
||||
# 炽热喷涌
|
||||
# archer/hunter/ecc23c980ea71450c0ad0c3fd232f329
|
||||
# b9cb48777665de22c006fabaf9a560b3/ecc23c980ea71450c0ad0c3fd232f329
|
||||
class Skill17(HunterActiveSkill):
|
||||
class Skill18(HunterActiveSkill):
|
||||
"""
|
||||
[标记技能]\n
|
||||
向后跳跃,向地面发射内置多枚小型弩箭的榴弹型大型弩箭。\n
|
||||
@@ -638,7 +632,7 @@ class Skill17(HunterActiveSkill):
|
||||
# 急速扳机
|
||||
# archer/hunter/0b8db1e10b3abbd24d38564e708675d5
|
||||
# b9cb48777665de22c006fabaf9a560b3/0b8db1e10b3abbd24d38564e708675d5
|
||||
class Skill18(HunterActiveSkill):
|
||||
class Skill19(HunterActiveSkill):
|
||||
"""
|
||||
向前方快速发射一定数量的小型弩箭和爆炸型弩箭。\n
|
||||
技能受[基础精通]影响。\n
|
||||
@@ -678,7 +672,7 @@ class Skill18(HunterActiveSkill):
|
||||
# 高压喷射
|
||||
# archer/hunter/852f8ad797db4dca1405cb3e77198401
|
||||
# b9cb48777665de22c006fabaf9a560b3/852f8ad797db4dca1405cb3e77198401
|
||||
class Skill19(HunterActiveSkill):
|
||||
class Skill20(HunterActiveSkill):
|
||||
"""
|
||||
使用强攻弩的炮口将近距离敌人挑起后,喷射高压迷雾击飞敌人。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
@@ -715,7 +709,7 @@ class Skill19(HunterActiveSkill):
|
||||
# 暴击
|
||||
# archer/hunter/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# b9cb48777665de22c006fabaf9a560b3/fc1262c19f3d0477ee8eda47b8db8696
|
||||
class Skill20(PassiveSkill):
|
||||
class Skill21(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
@@ -738,7 +732,7 @@ class Skill20(PassiveSkill):
|
||||
# 强攻弩精通
|
||||
# archer/hunter/dcb31a63ef58954f44ff2070c42a9a98
|
||||
# b9cb48777665de22c006fabaf9a560b3/dcb31a63ef58954f44ff2070c42a9a98
|
||||
class Skill21(PassiveSkill):
|
||||
class Skill22(PassiveSkill):
|
||||
"""
|
||||
对强攻弩的使用更加得心应手。\n
|
||||
增加物理攻击力。 穿戴强攻弩时,增加攻击速度,转职技能的魔法值消耗量减少。\n
|
||||
@@ -769,7 +763,7 @@ class Skill21(PassiveSkill):
|
||||
# 重型穿甲箭
|
||||
# archer/hunter/8572675ec6a1f50b6eff6a867376c2de
|
||||
# b9cb48777665de22c006fabaf9a560b3/8572675ec6a1f50b6eff6a867376c2de
|
||||
class Skill22(HunterActiveSkill):
|
||||
class Skill23(HunterActiveSkill):
|
||||
"""
|
||||
[收割技能]\n
|
||||
装填一枚大型弩箭,弩箭附带沉重而锐利的贯穿型箭头,向前方发射。\n
|
||||
@@ -807,7 +801,7 @@ class Skill22(HunterActiveSkill):
|
||||
# 狩猎开始
|
||||
# archer/hunter/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
# b9cb48777665de22c006fabaf9a560b3/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
class Skill23(HunterActiveSkill):
|
||||
class Skill24(HunterActiveSkill):
|
||||
"""
|
||||
装上小型弩箭弹匣,提起战意。\n
|
||||
增加基本攻击和转职技能的攻击力和移动速度。\n
|
||||
@@ -837,7 +831,7 @@ class Skill23(HunterActiveSkill):
|
||||
# 帕伊卡 : 迷惑之舞
|
||||
# archer/hunter/b8f4966608e4ebb3cc80ba4eac3649bb
|
||||
# b9cb48777665de22c006fabaf9a560b3/b8f4966608e4ebb3cc80ba4eac3649bb
|
||||
class Skill24(HunterActiveSkill):
|
||||
class Skill25(HunterActiveSkill):
|
||||
"""
|
||||
帕伊卡快速穿梭战场攻击敌人,同时辅助装置喷射特制迷雾,在战场上形成迷雾区域。\n
|
||||
迷雾区域内部的敌人会进入失明状态。\n
|
||||
@@ -878,7 +872,7 @@ class Skill24(HunterActiveSkill):
|
||||
# 霰弹之箭
|
||||
# archer/hunter/d53301bb328baf12a3ae482cc6a565dd
|
||||
# b9cb48777665de22c006fabaf9a560b3/d53301bb328baf12a3ae482cc6a565dd
|
||||
class Skill25(HunterActiveSkill):
|
||||
class Skill26(HunterActiveSkill):
|
||||
"""
|
||||
[标记技能]\n
|
||||
压缩迷雾后释放,多发小型弩箭如同霰弹枪一样爆发射出。\n
|
||||
@@ -913,7 +907,7 @@ class Skill25(HunterActiveSkill):
|
||||
# 二重助推
|
||||
# archer/hunter/7e904ea3d2a9faa054604e55120a9268
|
||||
# b9cb48777665de22c006fabaf9a560b3/7e904ea3d2a9faa054604e55120a9268
|
||||
class Skill26(PassiveSkill):
|
||||
class Skill27(PassiveSkill):
|
||||
"""
|
||||
在[重型穿甲箭]的贯穿型箭头上附加一个加速装置,使其可以更快更强力地贯穿敌人。\n
|
||||
弩箭产生冲击波造成更大的打击范围,弩箭的攻击力和飞行速度增加。\n
|
||||
@@ -943,7 +937,7 @@ class Skill26(PassiveSkill):
|
||||
# 光爆箭
|
||||
# archer/hunter/dbf8b30c7057032af0d68fcfa289fdae
|
||||
# b9cb48777665de22c006fabaf9a560b3/dbf8b30c7057032af0d68fcfa289fdae
|
||||
class Skill27(HunterActiveSkill):
|
||||
class Skill28(HunterActiveSkill):
|
||||
"""
|
||||
[收割技能]\n
|
||||
装填可以短时间造成多次爆炸的爆炸型大型弩箭,向前方发射。\n
|
||||
@@ -1009,7 +1003,7 @@ class Skill27(HunterActiveSkill):
|
||||
# 帕伊卡 : 困兽之网
|
||||
# archer/hunter/5152480fdde81362575a488d4cec4af9
|
||||
# b9cb48777665de22c006fabaf9a560b3/5152480fdde81362575a488d4cec4af9
|
||||
class Skill28(HunterActiveSkill):
|
||||
class Skill29(HunterActiveSkill):
|
||||
"""
|
||||
帕伊卡发射背部辅助装置上的罗网弹,罗网弹呈抛物线下落,在下落过程中爆炸并展开罗网。\n
|
||||
被罗网捕获的敌人会进入束缚状态,并且罗网在地面保持展开状态一段时间。\n
|
||||
@@ -1074,7 +1068,7 @@ class Skill28(HunterActiveSkill):
|
||||
# 箭雨
|
||||
# archer/hunter/2391a27457b5a8c6fa4b4670a91bdd11
|
||||
# b9cb48777665de22c006fabaf9a560b3/2391a27457b5a8c6fa4b4670a91bdd11
|
||||
class Skill29(HunterActiveSkill):
|
||||
class Skill30(HunterActiveSkill):
|
||||
"""
|
||||
[标记技能]\n
|
||||
向天空发射装有大量小型弩箭的机械装置。 发射的装置会在到达一定高度时展开,滞空一段时间后向地面如同下雨一样倾泻小型弩箭。\n
|
||||
@@ -1130,7 +1124,7 @@ class Skill29(HunterActiveSkill):
|
||||
# 三弓弩箭
|
||||
# archer/hunter/5892d1fa4462e561ac8f8d2c74892b0a
|
||||
# b9cb48777665de22c006fabaf9a560b3/5892d1fa4462e561ac8f8d2c74892b0a
|
||||
class Skill30(HunterActiveSkill):
|
||||
class Skill31(HunterActiveSkill):
|
||||
"""
|
||||
[标记+收割技能]\n
|
||||
射出两发强化迷雾反应性的特制弩箭后,发射强大的爆炸型弩箭。\n
|
||||
@@ -1206,7 +1200,7 @@ class Skill30(HunterActiveSkill):
|
||||
# 帕伊卡锐眼
|
||||
# archer/hunter/fc458e449ee00b01dbf88d09aae65462
|
||||
# b9cb48777665de22c006fabaf9a560b3/fc458e449ee00b01dbf88d09aae65462
|
||||
class Skill31(PassiveSkill):
|
||||
class Skill32(PassiveSkill):
|
||||
"""
|
||||
在冒险中进一步成长的帕伊卡辅助着猎人。\n
|
||||
更广阔的视野可以发现更远距离的猎物,猎人在帕伊卡精确搜索的帮助下,可以更精准地瞄准敌人的要害。\n
|
||||
@@ -1237,7 +1231,7 @@ class Skill31(PassiveSkill):
|
||||
# 联合作战 : 围猎
|
||||
# archer/hunter/1812a1ece67bb37b6b44b54766450064
|
||||
# b9cb48777665de22c006fabaf9a560b3/1812a1ece67bb37b6b44b54766450064
|
||||
class Skill32(HunterActiveSkill):
|
||||
class Skill33(HunterActiveSkill):
|
||||
"""
|
||||
[标记+收割技能]\n
|
||||
与帕伊卡展开配合进行狩猎。\n
|
||||
@@ -1275,7 +1269,7 @@ class Skill32(HunterActiveSkill):
|
||||
# 联合作战 : 空中轰炸
|
||||
# archer/hunter/d89f26862e348a801b30bb9fd7125db5
|
||||
# b9cb48777665de22c006fabaf9a560b3/d89f26862e348a801b30bb9fd7125db5
|
||||
class Skill33(HunterActiveSkill):
|
||||
class Skill34(HunterActiveSkill):
|
||||
"""
|
||||
[标记+收割技能]\n
|
||||
与帕伊卡一起在空中轰炸敌人。\n
|
||||
@@ -1357,7 +1351,7 @@ class Skill33(HunterActiveSkill):
|
||||
# 帕伊卡 : 翼之刀锋
|
||||
# archer/hunter/2ba299855fc22192cba4f73db75e9d0e
|
||||
# b9cb48777665de22c006fabaf9a560b3/2ba299855fc22192cba4f73db75e9d0e
|
||||
class Skill34(HunterActiveSkill):
|
||||
class Skill35(HunterActiveSkill):
|
||||
"""
|
||||
帕伊卡在空中旋转一圈,随后以肉眼看不见的速度冲向敌人。\n
|
||||
无论猎人当前处于什么状态都可施放该技能,但无法和其他“帕伊卡”和“联合作战”系列技能同时使用。\n
|
||||
@@ -1408,7 +1402,7 @@ class Skill34(HunterActiveSkill):
|
||||
# 装置升级
|
||||
# archer/hunter/2c9d9a36c8401bddff6cdb80fab8dc24
|
||||
# b9cb48777665de22c006fabaf9a560b3/2c9d9a36c8401bddff6cdb80fab8dc24
|
||||
class Skill35(PassiveSkill):
|
||||
class Skill36(PassiveSkill):
|
||||
"""
|
||||
改良强攻弩武器和鞋子的推进装置。\n
|
||||
[强攻弩改良]\n
|
||||
@@ -1443,7 +1437,7 @@ class Skill35(PassiveSkill):
|
||||
# 终结穿刺
|
||||
# archer/hunter/b89c9ab317bc0a443f6497b7cca2f6a8
|
||||
# b9cb48777665de22c006fabaf9a560b3/b89c9ab317bc0a443f6497b7cca2f6a8
|
||||
class Skill36(HunterActiveSkill):
|
||||
class Skill37(HunterActiveSkill):
|
||||
"""
|
||||
[收割技能]\n
|
||||
装填钻头型弩箭,向前方发射。\n
|
||||
@@ -1514,7 +1508,7 @@ class Skill36(HunterActiveSkill):
|
||||
# 帕伊卡 : 索敌集束弹
|
||||
# archer/hunter/7cf17936a039b418660424125dc968d7
|
||||
# b9cb48777665de22c006fabaf9a560b3/7cf17936a039b418660424125dc968d7
|
||||
class Skill37(HunterActiveSkill):
|
||||
class Skill38(HunterActiveSkill):
|
||||
"""
|
||||
[标记技能]\n
|
||||
帕伊卡以超近距离追踪一定范围内的最强的一个敌人,并植入大量的小型弩箭。\n
|
||||
@@ -1583,7 +1577,7 @@ class Skill37(HunterActiveSkill):
|
||||
# 完美瞄准
|
||||
# archer/hunter/7f80b887a09e88e2c4728c898bd73654
|
||||
# b9cb48777665de22c006fabaf9a560b3/7f80b887a09e88e2c4728c898bd73654
|
||||
class Skill38(HunterActiveSkill):
|
||||
class Skill39(HunterActiveSkill):
|
||||
"""
|
||||
[收割技能]\n
|
||||
向天空发射一枚爆炸型弩箭,之后稍稍后退,瞄准落下的第一枚弩箭发射第二枚弩箭。\n
|
||||
@@ -1615,7 +1609,7 @@ class Skill38(HunterActiveSkill):
|
||||
# 追猎者勋章
|
||||
# archer/hunter/e5c09f9132a48dc1d695968592cc5878
|
||||
# b9cb48777665de22c006fabaf9a560b3/e5c09f9132a48dc1d695968592cc5878
|
||||
class Skill39(PassiveSkill):
|
||||
class Skill40(PassiveSkill):
|
||||
"""
|
||||
决定不再逃避责任的聆风·猎人,将长久以来藏在口袋里的勋章挂在胸前。\n
|
||||
增加基本攻击和转职技能的攻击力,变更部分技能效果。\n
|
||||
@@ -1646,7 +1640,7 @@ class Skill39(PassiveSkill):
|
||||
# 联合作战 : 扭转战局
|
||||
# archer/hunter/e0daa922b19cdc35de879e938361464e
|
||||
# b9cb48777665de22c006fabaf9a560b3/e0daa922b19cdc35de879e938361464e
|
||||
class Skill40(HunterActiveSkill):
|
||||
class Skill41(HunterActiveSkill):
|
||||
"""
|
||||
[收割技能]\n
|
||||
采取紧急战术扭转危机。\n
|
||||
@@ -1682,7 +1676,7 @@ class Skill40(HunterActiveSkill):
|
||||
# 联合作战 : 最终一役
|
||||
# archer/hunter/0fbb8de70002ad34f046c94c2cb3e863
|
||||
# b9cb48777665de22c006fabaf9a560b3/0fbb8de70002ad34f046c94c2cb3e863
|
||||
class Skill41(HunterActiveSkill):
|
||||
class Skill42(HunterActiveSkill):
|
||||
"""
|
||||
[标记+收割技能]\n
|
||||
帕伊卡开启辅助装置,用迷雾覆盖周围大片区域,随后聆风·猎人与帕伊卡一起腾空而起,装填足以摧毁整座悬浮岛的超大型特殊弩箭向地面发射,将战场夷为平地。\n
|
||||
|
||||
@@ -7,46 +7,45 @@ prefix = "archer/muse/cn/skillDetail"
|
||||
# 凌跃一击
|
||||
# archer/muse/0969cd4054d93da07708108c0cc1c4b5
|
||||
# b9cb48777665de22c006fabaf9a560b3/0969cd4054d93da07708108c0cc1c4b5
|
||||
# MIGRATION: character 中没有同名技能“凌跃一击”,暂不启用
|
||||
# class Skill0(ActiveSkill):
|
||||
# """
|
||||
# 该技能可在地面和空中施放。\n
|
||||
# 向后微微跃起,并根据武器的不同,向地面发射不同的投射物,使敌人浮空。\n
|
||||
# 攻击时,有霸体判定; 转职为缪斯或奇美拉后,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "凌跃一击"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (4,1)
|
||||
# position = 4
|
||||
# rangeLv = 3
|
||||
# cd = 2
|
||||
# mp = [0, 0]
|
||||
# uuid = "0969cd4054d93da07708108c0cc1c4b5"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 箭矢攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 冲击波攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 冲击波浮空力 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # [转职为缪斯后]
|
||||
# # 棱镜攻击力 : {value3}
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# # 冲击波攻击力 : {value4}
|
||||
# data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# # [转职为妖护使后]
|
||||
# # 妖兽上勾拳攻击力 : {value5}%
|
||||
# data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# # [转职为奇美拉后]
|
||||
# # 箭矢攻击力 : {value6}
|
||||
# data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
# # 冲击波攻击力 : {value7}
|
||||
# data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
class Skill0(ActiveSkill):
|
||||
"""
|
||||
该技能可在地面和空中施放。\n
|
||||
向后微微跃起,并根据武器的不同,向地面发射不同的投射物,使敌人浮空。\n
|
||||
攻击时,有霸体判定; 转职为缪斯或奇美拉后,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "凌跃一击"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (4,1)
|
||||
position = 4
|
||||
rangeLv = 3
|
||||
cd = 2
|
||||
mp = [0, 0]
|
||||
uuid = "0969cd4054d93da07708108c0cc1c4b5"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 箭矢攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 冲击波攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 冲击波浮空力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [转职为缪斯后]
|
||||
# 棱镜攻击力 : {value3}
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 冲击波攻击力 : {value4}
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
# [转职为妖护使后]
|
||||
# 妖兽上勾拳攻击力 : {value5}%
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
# [转职为奇美拉后]
|
||||
# 箭矢攻击力 : {value6}
|
||||
data6 = get_data(f'{prefix}/{uuid}', 6)
|
||||
# 冲击波攻击力 : {value7}
|
||||
data7 = get_data(f'{prefix}/{uuid}', 7)
|
||||
|
||||
# 热场调音
|
||||
# archer/muse/04883563896fe1adac7505c6146b5f59
|
||||
@@ -83,177 +82,171 @@ class Skill1(ActiveSkill):
|
||||
# 后跳
|
||||
# archer/muse/7822d6d52e10964a6755f142c666b494
|
||||
# b9cb48777665de22c006fabaf9a560b3/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill2(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill2(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
# archer/muse/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
# b9cb48777665de22c006fabaf9a560b3/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
# MIGRATION: character 中没有同名技能“基础精通”,暂不启用
|
||||
# class Skill3(PassiveSkill):
|
||||
# """
|
||||
# 增加基本攻击、 前冲攻击、 跳跃攻击、 [凌跃一击]技能的攻击力。\n
|
||||
# 决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
|
||||
# """
|
||||
# name = "基础精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 115
|
||||
# maxLv = 200
|
||||
# cellPos = (1,0)
|
||||
# position = 1
|
||||
# rangeLv = 1
|
||||
# uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 基本攻击力变化率 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 前冲攻击力变化率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 跳跃攻击力变化率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill3(PassiveSkill):
|
||||
"""
|
||||
增加基本攻击、 前冲攻击、 跳跃攻击、 [凌跃一击]技能的攻击力。\n
|
||||
决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
|
||||
"""
|
||||
name = "基础精通"
|
||||
learnLv = 1
|
||||
masterLv = 115
|
||||
maxLv = 200
|
||||
cellPos = (1,0)
|
||||
position = 1
|
||||
rangeLv = 1
|
||||
uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 基本攻击力变化率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 前冲攻击力变化率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 跳跃攻击力变化率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 受身蹲伏
|
||||
# archer/muse/ce26c6b69d02a440a81b552bec94f03b
|
||||
# b9cb48777665de22c006fabaf9a560b3/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# archer/muse/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# b9cb48777665de22c006fabaf9a560b3/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# archer/muse/892ef624d8bf3d7fc045f84825fd6104
|
||||
# b9cb48777665de22c006fabaf9a560b3/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill6(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 全力挥击
|
||||
# archer/muse/4655101518604f874721b3cc249aae10
|
||||
# b9cb48777665de22c006fabaf9a560b3/4655101518604f874721b3cc249aae10
|
||||
# MIGRATION: character 中没有同名技能“全力挥击”,暂不启用
|
||||
# class Skill7(ActiveSkill):
|
||||
# """
|
||||
# 用力挥舞弓,击打周围的敌人,并向前推出。\n
|
||||
# 转职为猎人时,再次按技能键会立即发射一枚爆炸箭矢,造成额外伤害。\n
|
||||
# 转职为缪斯或奇美拉时,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "全力挥击"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (4,2)
|
||||
# position = 4
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [28, 165]
|
||||
# uuid = "4655101518604f874721b3cc249aae10"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 击打攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # [转职为猎人后]
|
||||
# # 爆炸箭矢攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # [范围信息]
|
||||
# # 转职为猎人时,爆炸箭矢射程 : {value2}px
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 转职为猎人时,爆炸箭矢爆炸范围比率 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
用力挥舞弓,击打周围的敌人,并向前推出。\n
|
||||
转职为猎人时,再次按技能键会立即发射一枚爆炸箭矢,造成额外伤害。\n
|
||||
转职为缪斯或奇美拉时,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "全力挥击"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (4,2)
|
||||
position = 4
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [28, 165]
|
||||
uuid = "4655101518604f874721b3cc249aae10"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 击打攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# [转职为猎人后]
|
||||
# 爆炸箭矢攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [范围信息]
|
||||
# 转职为猎人时,爆炸箭矢射程 : {value2}px
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 转职为猎人时,爆炸箭矢爆炸范围比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 激活均衡器
|
||||
# archer/muse/dcd536f1674630f01fc9667bb202b851
|
||||
@@ -287,35 +280,34 @@ class Skill8(ActiveSkill):
|
||||
# 翻月翔击
|
||||
# archer/muse/c9664191611af31142e052dfaef84530
|
||||
# b9cb48777665de22c006fabaf9a560b3/c9664191611af31142e052dfaef84530
|
||||
# MIGRATION: character 中没有同名技能“翻月翔击”,暂不启用
|
||||
# class Skill9(ActiveSkill):
|
||||
# """
|
||||
# 前冲并踢飞命中的敌人。\n
|
||||
# 踢击仅对一名敌人造成伤害,冲击波可以对除该敌人外附近的敌人造成伤害。\n
|
||||
# 对无法抓取的敌人不适用控制效果。\n
|
||||
# 可以按方向键调整冲刺方向。\n
|
||||
# 转职为缪斯或奇美拉后,技能类型变为独立攻击力。\n
|
||||
# 转职为旅人时,可以强制中断踢击后的僵直并施放空中技能。\n
|
||||
# 转职为妖护使时,可以在空中施放。\n
|
||||
# """
|
||||
# name = "翻月翔击"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (4,3)
|
||||
# position = 4
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [35, 206]
|
||||
# uuid = "c9664191611af31142e052dfaef84530"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 踢击攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 冲击波攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
前冲并踢飞命中的敌人。\n
|
||||
踢击仅对一名敌人造成伤害,冲击波可以对除该敌人外附近的敌人造成伤害。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
可以按方向键调整冲刺方向。\n
|
||||
转职为缪斯或奇美拉后,技能类型变为独立攻击力。\n
|
||||
转职为旅人时,可以强制中断踢击后的僵直并施放空中技能。\n
|
||||
转职为妖护使时,可以在空中施放。\n
|
||||
"""
|
||||
name = "翻月翔击"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (4,3)
|
||||
position = 4
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [35, 206]
|
||||
uuid = "c9664191611af31142e052dfaef84530"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 踢击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 冲击波攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 夜与梦
|
||||
# archer/muse/762c4e6d030eaf0abbfe1fec2b298574
|
||||
@@ -383,59 +375,57 @@ class Skill11(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# archer/muse/2b340542e776818b78f3212af184bd6b
|
||||
# b9cb48777665de22c006fabaf9a560b3/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill12(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill12(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# archer/muse/1fea5a626f15230237946a11a9d11582
|
||||
# b9cb48777665de22c006fabaf9a560b3/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill13(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 悦耳音律
|
||||
# archer/muse/27bade584bb42fef68148d3a0b72bace
|
||||
|
||||
@@ -124,24 +124,23 @@ class Skill2(ActiveSkill):
|
||||
# 后跳
|
||||
# archer/traveler/7822d6d52e10964a6755f142c666b494
|
||||
# b9cb48777665de22c006fabaf9a560b3/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill3(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill3(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -178,95 +177,92 @@ class Skill4(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# archer/traveler/ce26c6b69d02a440a81b552bec94f03b
|
||||
# b9cb48777665de22c006fabaf9a560b3/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# archer/traveler/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# b9cb48777665de22c006fabaf9a560b3/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill6(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# archer/traveler/892ef624d8bf3d7fc045f84825fd6104
|
||||
# b9cb48777665de22c006fabaf9a560b3/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill7(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill7(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 绝技袭击
|
||||
# archer/traveler/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# b9cb48777665de22c006fabaf9a560b3/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
class Skill7(ActiveSkill):
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
该技能可在地面或空中施放。\n
|
||||
激活鞋子上的迷雾推进装置,敏捷地向前上方跳起,对地面上的敌人射击进行牵制后落地。\n
|
||||
@@ -296,7 +292,7 @@ class Skill7(ActiveSkill):
|
||||
# 全力挥击
|
||||
# archer/traveler/4655101518604f874721b3cc249aae10
|
||||
# b9cb48777665de22c006fabaf9a560b3/4655101518604f874721b3cc249aae10
|
||||
class Skill8(ActiveSkill):
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
用力挥舞弓,击打周围的敌人,并向前推出。\n
|
||||
转职为猎人时,再次按技能键会立即发射一枚爆炸箭矢,造成额外伤害。\n
|
||||
@@ -332,7 +328,7 @@ class Skill8(ActiveSkill):
|
||||
# 高速机动
|
||||
# archer/traveler/147d005ac868e0de52b1f255eea35d62
|
||||
# b9cb48777665de22c006fabaf9a560b3/147d005ac868e0de52b1f255eea35d62
|
||||
class Skill9(ActiveSkill):
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
该技能可以在地面和空中施放; 可以强制中断其他技能并施放该技能。\n
|
||||
地面施放时,快速后退; 空中施放时,快速落地。\n
|
||||
@@ -358,7 +354,7 @@ class Skill9(ActiveSkill):
|
||||
# 翻月翔击
|
||||
# archer/traveler/c9664191611af31142e052dfaef84530
|
||||
# b9cb48777665de22c006fabaf9a560b3/c9664191611af31142e052dfaef84530
|
||||
class Skill10(ActiveSkill):
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
前冲并踢飞命中的敌人。\n
|
||||
踢击仅对一名敌人造成伤害,冲击波可以对除该敌人外附近的敌人造成伤害。\n
|
||||
@@ -392,7 +388,7 @@ class Skill10(ActiveSkill):
|
||||
# 营火
|
||||
# archer/traveler/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# b9cb48777665de22c006fabaf9a560b3/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
class Skill11(ActiveSkill):
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
向前扔出一个可自动安装的营火工具,温暖的热量可以恢复范围内所有队员的生命值。\n
|
||||
在一定范围内则获得最大恢复量,距离越远恢复量越少。\n
|
||||
@@ -443,64 +439,62 @@ class Skill11(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# archer/traveler/2b340542e776818b78f3212af184bd6b
|
||||
# b9cb48777665de22c006fabaf9a560b3/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill13(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill13(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# archer/traveler/1fea5a626f15230237946a11a9d11582
|
||||
# b9cb48777665de22c006fabaf9a560b3/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill14(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 迷雾箭雨
|
||||
# archer/traveler/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# b9cb48777665de22c006fabaf9a560b3/cfacda0647b9a0f595df2c2aad30c18d
|
||||
class Skill14(ActiveSkill):
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
将迷雾装置的迷雾能量凝聚在箭头发射。\n
|
||||
射出的箭矢被浓缩的迷雾能量穿透,分裂成数支迷雾箭矢攻击前方敌人,被箭射中的敌人受到多段伤害。\n
|
||||
@@ -533,7 +527,7 @@ class Skill14(ActiveSkill):
|
||||
# 驱虫烈火
|
||||
# archer/traveler/45442bbbe33540b4deeec29437dae70c
|
||||
# b9cb48777665de22c006fabaf9a560b3/45442bbbe33540b4deeec29437dae70c
|
||||
class Skill15(ActiveSkill):
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
旅行必需品“引火器”的功率加大,发射火焰,消灭周围的毒虫。\n
|
||||
火焰命中的敌人受到火属性伤害,并进入灼伤异常状态。\n
|
||||
@@ -574,7 +568,7 @@ class Skill15(ActiveSkill):
|
||||
# 玄机弓精通
|
||||
# archer/traveler/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# b9cb48777665de22c006fabaf9a560b3/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
class Skill16(PassiveSkill):
|
||||
class Skill17(PassiveSkill):
|
||||
"""
|
||||
时刻铭记修炼弓术的重要性可谓是旅人守则的基础中的基础。\n
|
||||
增加物理攻击力,装备玄机弓时,增加命中率。\n
|
||||
@@ -603,30 +597,29 @@ class Skill16(PassiveSkill):
|
||||
# 暴击
|
||||
# archer/traveler/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# b9cb48777665de22c006fabaf9a560b3/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill18(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill18(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 三重加速
|
||||
# archer/traveler/8f73f243041c2d27739fe7696f02bf9b
|
||||
# b9cb48777665de22c006fabaf9a560b3/8f73f243041c2d27739fe7696f02bf9b
|
||||
class Skill18(ActiveSkill):
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
该技能可在地面或空中施放。\n
|
||||
激活鞋子上的迷雾推进装置,向后方跳跃,发射三支箭矢后落地。\n
|
||||
@@ -665,7 +658,7 @@ class Skill18(ActiveSkill):
|
||||
# 斗志昂扬
|
||||
# archer/traveler/9cb6f9ed646fa87f9b7680a42ce83d1a
|
||||
# b9cb48777665de22c006fabaf9a560b3/9cb6f9ed646fa87f9b7680a42ce83d1a
|
||||
class Skill19(ActiveSkill):
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
旅行总是充满了令人兴奋的奇遇,清澈的阳光照耀着前方的道路,旅人已准备好迎接每一场旅行。\n
|
||||
增加自身基本攻击力、 技能攻击力和移动速度。\n
|
||||
@@ -694,7 +687,7 @@ class Skill19(ActiveSkill):
|
||||
# 细雨
|
||||
# archer/traveler/4224f9b0b8c7c903e9a1e0f9d9f6d04d
|
||||
# b9cb48777665de22c006fabaf9a560b3/4224f9b0b8c7c903e9a1e0f9d9f6d04d
|
||||
class Skill20(ActiveSkill):
|
||||
class Skill21(ActiveSkill):
|
||||
"""
|
||||
以抛物线发射箭矢和迷雾箭雨。\n
|
||||
发射的箭矢冲向地面产生冲击波,击倒敌人。\n
|
||||
@@ -727,7 +720,7 @@ class Skill20(ActiveSkill):
|
||||
# 急流
|
||||
# archer/traveler/78bd107acd474518b606be1e4fd38239
|
||||
# b9cb48777665de22c006fabaf9a560b3/78bd107acd474518b606be1e4fd38239
|
||||
class Skill21(ActiveSkill):
|
||||
class Skill22(ActiveSkill):
|
||||
"""
|
||||
以旋风的形态发射迷雾能量,将被击中的敌人聚拢在一直线上,随后连续发射震动箭。\n
|
||||
被震动箭命中的敌人会被回旋的迷雾之风控制一段时间。\n
|
||||
@@ -767,7 +760,7 @@ class Skill21(ActiveSkill):
|
||||
# 旅人的直觉
|
||||
# archer/traveler/d085127b0edd719782bd618d5688f4a1
|
||||
# b9cb48777665de22c006fabaf9a560b3/d085127b0edd719782bd618d5688f4a1
|
||||
class Skill22(ActiveSkill):
|
||||
class Skill23(ActiveSkill):
|
||||
"""
|
||||
虽然旅人看起来总是拥有好运气,但实际上靠的是旅行者特有的敏锐直觉。\n
|
||||
旅人可以通过流浪协会流传下来的独特专注法提高自身能力。\n
|
||||
@@ -800,7 +793,7 @@ class Skill22(ActiveSkill):
|
||||
# 高原雾花
|
||||
# archer/traveler/42c82812f86ff6704ae9952a2e6093a4
|
||||
# b9cb48777665de22c006fabaf9a560b3/42c82812f86ff6704ae9952a2e6093a4
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
该技能可以在地面或空中施放; 空中施放时会俯冲到地面后施放。\n
|
||||
双脚蹬地跳起,释放鞋子上的迷雾推进装置,向前方跳跃后反向旋转,形成雾气漩涡,随后借力于雾气漩涡,射出大量特制小型速射箭矢。\n
|
||||
@@ -853,7 +846,7 @@ class Skill23(ActiveSkill):
|
||||
# 装置驱动
|
||||
# archer/traveler/3d8f3d438405d79f8d3ed68072674d1e
|
||||
# b9cb48777665de22c006fabaf9a560b3/3d8f3d438405d79f8d3ed68072674d1e
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
该技能可在地面或空中施放。\n
|
||||
将迷雾凝聚在迷雾装置发射口前方后分离,向前瞄准后,发射用引火器点燃的火焰箭。\n
|
||||
@@ -908,7 +901,7 @@ class Skill24(ActiveSkill):
|
||||
# 装载 : 猛击
|
||||
# archer/traveler/2f5d03c7848effbc0a23f4df45d9ca46
|
||||
# b9cb48777665de22c006fabaf9a560b3/2f5d03c7848effbc0a23f4df45d9ca46
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
该技能可以在地面和空中施放; 可以强制中断其他技能并施放该技能,或强制中断该技能并施放其他技能。\n
|
||||
将封存猛击迷雾的燃料罐插入迷雾装置,增加下次施放的弓术技能 (觉醒技能和部分技能除外) 的攻击力,该效果仅适用1次。\n
|
||||
@@ -942,7 +935,7 @@ class Skill25(ActiveSkill):
|
||||
# 浓雾暴雨
|
||||
# archer/traveler/ade01c1d6afc8a05055225045e89fe49
|
||||
# b9cb48777665de22c006fabaf9a560b3/ade01c1d6afc8a05055225045e89fe49
|
||||
class Skill26(TravelerActiveSkill):
|
||||
class Skill27(TravelerActiveSkill):
|
||||
"""
|
||||
提高迷雾装置的输出功率,向天空发射由箭矢和迷雾箭形成的箭雨。\n
|
||||
箭雨落到地面产生大量冲击波,造成多段伤害。\n
|
||||
@@ -994,7 +987,7 @@ class Skill26(TravelerActiveSkill):
|
||||
# 神雾兵仗·流星
|
||||
# archer/traveler/ff171dc487807bb9aa28900ca9a46b41
|
||||
# b9cb48777665de22c006fabaf9a560b3/ff171dc487807bb9aa28900ca9a46b41
|
||||
class Skill27(TravelerActiveSkill):
|
||||
class Skill28(TravelerActiveSkill):
|
||||
"""
|
||||
学习后,在玄机弓下方安装只有隶属于自由旅行者组织“流浪协会”的优秀弓箭手才能驾驭的[神雾兵仗·流星]。\n
|
||||
可以在除[高原雾花]和觉醒技能以外的旅人弓术系列技能的瞄准和射击过程中发动,根据施放的弓术技能形态 (贯穿型、 爆炸型、 散射型) 发动蕴含星雾力量的流星箭。\n
|
||||
@@ -1087,7 +1080,7 @@ class Skill27(TravelerActiveSkill):
|
||||
# 野外生存
|
||||
# archer/traveler/547ab2b2bd860d3e37355a9cfbc1077c
|
||||
# b9cb48777665de22c006fabaf9a560b3/547ab2b2bd860d3e37355a9cfbc1077c
|
||||
class Skill28(PassiveSkill):
|
||||
class Skill29(PassiveSkill):
|
||||
"""
|
||||
旅行并不会总是按照计划进行,所以旅人时刻都要发挥出色的应变能力。\n
|
||||
增加基本攻击和技能攻击力,增加自身受到的技能和消耗品的生命值、 魔法值恢复效果。\n
|
||||
@@ -1116,7 +1109,7 @@ class Skill28(PassiveSkill):
|
||||
# 旷野火炎
|
||||
# archer/traveler/506e7ed77d517419a6e1c437a2cedb17
|
||||
# b9cb48777665de22c006fabaf9a560b3/506e7ed77d517419a6e1c437a2cedb17
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
点燃引火器,以迷雾装置的迷雾能量作为燃料,发射多支火焰箭。\n
|
||||
发射时织梦者前方的敌人会被推开一段距离,发射的箭矢在前方坠落引发连环爆炸,造成火属性伤害并灼烧地面。\n
|
||||
@@ -1157,7 +1150,7 @@ class Skill29(ActiveSkill):
|
||||
# 装载 : 闪攻
|
||||
# archer/traveler/8c2379737c5acc935c1731f67f607655
|
||||
# b9cb48777665de22c006fabaf9a560b3/8c2379737c5acc935c1731f67f607655
|
||||
class Skill30(PassiveSkill):
|
||||
class Skill31(PassiveSkill):
|
||||
"""
|
||||
精炼猛击迷雾,追加可以提升反应力的闪攻力量。\n
|
||||
施放[装载 : 猛击]时,除了增加下一个弓术技能的攻击力外还能额外减少技能冷却时间。\n
|
||||
@@ -1185,7 +1178,7 @@ class Skill30(PassiveSkill):
|
||||
# 登跃飞锚
|
||||
# archer/traveler/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||
# b9cb48777665de22c006fabaf9a560b3/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||
class Skill31(TravelerActiveSkill):
|
||||
class Skill32(TravelerActiveSkill):
|
||||
"""
|
||||
该技能可在地面或空中施放。\n
|
||||
将用于安装帐篷或攀岩时使用的多功能飞锚附加到震动箭上,驱动迷雾能量发射。\n
|
||||
@@ -1248,7 +1241,7 @@ class Skill31(TravelerActiveSkill):
|
||||
# 神雾兵仗·妖旋风
|
||||
# archer/traveler/5dc7008b12a459325b548b0715c6b73c
|
||||
# b9cb48777665de22c006fabaf9a560b3/5dc7008b12a459325b548b0715c6b73c
|
||||
class Skill32(TravelerActiveSkill):
|
||||
class Skill33(TravelerActiveSkill):
|
||||
"""
|
||||
该技能可以在地面和空中施放; 可以强制中断其他技能并施放该技能,或强制中断该技能并施放其他技能。\n
|
||||
将自由旅行家组织“流浪协会”秘传的影雾封存到特制的“神雾兵仗·妖旋风”燃料罐中,安装在迷雾装置上发射,释放的妖气引发猛烈的旋风,连同织梦者发射的箭矢席卷一切。\n
|
||||
@@ -1324,7 +1317,7 @@ class Skill32(TravelerActiveSkill):
|
||||
# 流浪之星的纹章
|
||||
# archer/traveler/8ee0099656df08a0b39225f8a21d514b
|
||||
# b9cb48777665de22c006fabaf9a560b3/8ee0099656df08a0b39225f8a21d514b
|
||||
class Skill33(PassiveSkill):
|
||||
class Skill34(PassiveSkill):
|
||||
"""
|
||||
赐予勇于探索属于自己的星星的天境之人的纹章,持有者有权改造各种如燃料罐等设备,为接下来的旅途做好准备。\n
|
||||
增加基本攻击力和转职技能攻击力,进入地下城时,自动施放[旅人的直觉]。\n
|
||||
@@ -1357,7 +1350,7 @@ class Skill33(PassiveSkill):
|
||||
# 流雾疾风
|
||||
# archer/traveler/da6e37c1e3f0e8867f70007d89c239ff
|
||||
# b9cb48777665de22c006fabaf9a560b3/da6e37c1e3f0e8867f70007d89c239ff
|
||||
class Skill34(TravelerActiveSkill):
|
||||
class Skill35(TravelerActiveSkill):
|
||||
"""
|
||||
将迷雾装置功率发动到极限,流动的高浓度迷雾能量包覆在箭矢上,如同疾风骤雨般连续发射。\n
|
||||
在连续发射过程中按跳跃键可以中断技能。\n
|
||||
@@ -1408,7 +1401,7 @@ class Skill34(TravelerActiveSkill):
|
||||
# 自动操作模式
|
||||
# archer/traveler/47bd4871f29defc2a0021ee9261d7a5b
|
||||
# b9cb48777665de22c006fabaf9a560b3/47bd4871f29defc2a0021ee9261d7a5b
|
||||
class Skill35(PassiveSkill):
|
||||
class Skill36(PassiveSkill):
|
||||
"""
|
||||
将[神雾兵仗·流星]的发射装置改造为自动模式。\n
|
||||
学习后,不适用[流浪之星的纹章]的[神雾兵仗·流星]冷却时间减少效果; [神雾兵仗·流星]自动发射。 ([绝技袭击]除外)\n
|
||||
@@ -1430,7 +1423,7 @@ class Skill35(PassiveSkill):
|
||||
# 装载 : 烟花漫天
|
||||
# archer/traveler/9bff7f2559e003766fee2853dca00631
|
||||
# b9cb48777665de22c006fabaf9a560b3/9bff7f2559e003766fee2853dca00631
|
||||
class Skill36(TravelerActiveSkill):
|
||||
class Skill37(TravelerActiveSkill):
|
||||
"""
|
||||
该技能可在前方一定范围内存在敌人时施放。\n
|
||||
可以在地面和空中施放; 可以强制中断其他技能并施放该技能,或强制中断该技能并施放其他技能。\n
|
||||
@@ -1498,7 +1491,7 @@ class Skill36(TravelerActiveSkill):
|
||||
# 神雾兵仗·北极星
|
||||
# archer/traveler/a6c8f69107f8c4f5d1a0c7a57d000290
|
||||
# b9cb48777665de22c006fabaf9a560b3/a6c8f69107f8c4f5d1a0c7a57d000290
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
该技能可以在学习[神雾兵仗·流星]后施放。\n
|
||||
作为“流浪之星”,获得开启[神雾兵仗·流星]隐藏的北极星模式的权限。\n
|
||||
@@ -1542,7 +1535,7 @@ class Skill37(ActiveSkill):
|
||||
# 星辰装置
|
||||
# archer/traveler/3829c15bf5f520c13998a3479ba0ce7b
|
||||
# b9cb48777665de22c006fabaf9a560b3/3829c15bf5f520c13998a3479ba0ce7b
|
||||
class Skill38(TravelerActiveSkill):
|
||||
class Skill39(TravelerActiveSkill):
|
||||
"""
|
||||
只有领悟到旅行的真谛的聆风·旅人,才能通过名为“星辰装置”的星座图的指引,施放神秘的星光之力。\n
|
||||
增加基本攻击力和转职技能攻击力,变更部分技能效果。\n
|
||||
@@ -1576,7 +1569,7 @@ class Skill38(TravelerActiveSkill):
|
||||
# 装置驱动 : 星云
|
||||
# archer/traveler/03bb5314ffd41e9458d67ef924fef38f
|
||||
# b9cb48777665de22c006fabaf9a560b3/03bb5314ffd41e9458d67ef924fef38f
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
该技能可在地面或空中施放。\n
|
||||
向前方跳起时,分离迷雾装置的头部,头部分化出更多的零件分布在四周,同时向中央的零件发射充满了星辰装置光芒能量的箭矢。\n
|
||||
@@ -1614,7 +1607,7 @@ class Skill39(ActiveSkill):
|
||||
# 神雾星仗·人马座星云
|
||||
# archer/traveler/bb34e8854a93fd250347a1c64119f7ab
|
||||
# b9cb48777665de22c006fabaf9a560b3/bb34e8854a93fd250347a1c64119f7ab
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
该技能可以在学习[神雾兵仗·流星]后施放; 可以在地面和空中施放。\n
|
||||
释放星辰装置的力量,将迷雾装置和[神雾兵仗·流星]融合在一起,组成[神雾星仗·人马座星云]。\n
|
||||
|
||||
@@ -226,41 +226,40 @@ class Skill6(ActiveSkill):
|
||||
# 技能连招
|
||||
# archer/vigilante/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# b9cb48777665de22c006fabaf9a560b3/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill7(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# archer/vigilante/892ef624d8bf3d7fc045f84825fd6104
|
||||
# b9cb48777665de22c006fabaf9a560b3/892ef624d8bf3d7fc045f84825fd6104
|
||||
class Skill7(PassiveSkill):
|
||||
class Skill8(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
@@ -282,7 +281,7 @@ class Skill7(PassiveSkill):
|
||||
# 全力挥击
|
||||
# archer/vigilante/4655101518604f874721b3cc249aae10
|
||||
# b9cb48777665de22c006fabaf9a560b3/4655101518604f874721b3cc249aae10
|
||||
class Skill8(ActiveSkill):
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
用力挥舞弓,击打周围的敌人,并向前推出。\n
|
||||
转职为猎人时,再次按技能键会立即发射一枚爆炸箭矢,造成额外伤害。\n
|
||||
@@ -318,7 +317,7 @@ class Skill8(ActiveSkill):
|
||||
# 切割之影
|
||||
# archer/vigilante/3fb8395ae3b81bd608e0c4223a8eb534
|
||||
# b9cb48777665de22c006fabaf9a560b3/3fb8395ae3b81bd608e0c4223a8eb534
|
||||
class Skill9(ActiveSkill):
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
[妖兽形技能]\n
|
||||
变身为妖兽的妖护使以迅雷不及掩耳的速度掠过敌人进行抓挠攻击。 成功击中敌人时,落地后会转身出现在被击中的敌人里最强的敌人的身后。\n
|
||||
@@ -352,7 +351,7 @@ class Skill9(ActiveSkill):
|
||||
# 翻月翔击
|
||||
# archer/vigilante/c9664191611af31142e052dfaef84530
|
||||
# b9cb48777665de22c006fabaf9a560b3/c9664191611af31142e052dfaef84530
|
||||
class Skill10(ActiveSkill):
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
前冲并踢飞命中的敌人。\n
|
||||
踢击仅对一名敌人造成伤害,冲击波可以对除该敌人外附近的敌人造成伤害。\n
|
||||
@@ -386,7 +385,7 @@ class Skill10(ActiveSkill):
|
||||
# 见面礼
|
||||
# archer/vigilante/5806440d21e7546d50007a5ba11f8024
|
||||
# b9cb48777665de22c006fabaf9a560b3/5806440d21e7546d50007a5ba11f8024
|
||||
class Skill11(ActiveSkill):
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
[人形技能]\n
|
||||
妖护使将妖影弓变化为十字弩形态,连续发射快速而锋利的妖气箭。\n
|
||||
@@ -419,7 +418,7 @@ class Skill11(ActiveSkill):
|
||||
# 拒绝屏障
|
||||
# archer/vigilante/d429147c372b549c3dadcabcba50787f
|
||||
# b9cb48777665de22c006fabaf9a560b3/d429147c372b549c3dadcabcba50787f
|
||||
class Skill12(ActiveSkill):
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
[人形/妖兽形技能]\n
|
||||
妖护使将妖气化为结晶覆盖全身,拒绝对自己的所有攻击,减少所受伤害。\n
|
||||
@@ -449,7 +448,7 @@ class Skill12(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# archer/vigilante/2b340542e776818b78f3212af184bd6b
|
||||
# b9cb48777665de22c006fabaf9a560b3/2b340542e776818b78f3212af184bd6b
|
||||
class Skill13(PassiveSkill):
|
||||
class Skill14(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
@@ -478,7 +477,7 @@ class Skill13(PassiveSkill):
|
||||
# 跃翔
|
||||
# archer/vigilante/1fea5a626f15230237946a11a9d11582
|
||||
# b9cb48777665de22c006fabaf9a560b3/1fea5a626f15230237946a11a9d11582
|
||||
class Skill14(ActiveSkill):
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
@@ -505,7 +504,7 @@ class Skill14(ActiveSkill):
|
||||
# 妖爪
|
||||
# archer/vigilante/7ec521d063d2190e1fcc5bd229af9bcf
|
||||
# b9cb48777665de22c006fabaf9a560b3/7ec521d063d2190e1fcc5bd229af9bcf
|
||||
class Skill15(ActiveSkill):
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
[人形/妖兽形技能]\n
|
||||
挥舞由妖气形成的利爪。\n
|
||||
@@ -553,7 +552,7 @@ class Skill15(ActiveSkill):
|
||||
# 捕猎箭
|
||||
# archer/vigilante/0113c8b1306ca76d208f83f2d093dd62
|
||||
# b9cb48777665de22c006fabaf9a560b3/0113c8b1306ca76d208f83f2d093dd62
|
||||
class Skill16(ActiveSkill):
|
||||
class Skill17(ActiveSkill):
|
||||
"""
|
||||
[人形技能]\n
|
||||
对于妖护使来说,理论上妖兽也许和同族无异。 但如果你问她,她可能会回答这只是她最厌恶的猎物。\n
|
||||
@@ -591,7 +590,7 @@ class Skill16(ActiveSkill):
|
||||
# 苦痛送行
|
||||
# archer/vigilante/8b08f9504167a9c0f3a1d29d71b7943e
|
||||
# b9cb48777665de22c006fabaf9a560b3/8b08f9504167a9c0f3a1d29d71b7943e
|
||||
class Skill17(ActiveSkill):
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
[妖兽形技能]\n
|
||||
变身为妖兽的妖护使飞扑向前方敌人进行攻击后,进入一段时间的强化状态。\n
|
||||
@@ -629,7 +628,7 @@ class Skill17(ActiveSkill):
|
||||
# 特殊体质
|
||||
# archer/vigilante/ac21c02567f04a92b54dd85c091d1e5a
|
||||
# b9cb48777665de22c006fabaf9a560b3/ac21c02567f04a92b54dd85c091d1e5a
|
||||
class Skill18(PassiveSkill):
|
||||
class Skill19(PassiveSkill):
|
||||
"""
|
||||
虽然不想承认,但从生存的角度来看,没有比这更好的体质了。\n
|
||||
妖护使的基本攻击和转职技能攻击力增加,变身为妖兽形时,增加移动速度和物理/魔法防御力。\n
|
||||
@@ -659,7 +658,7 @@ class Skill18(PassiveSkill):
|
||||
# 暴击
|
||||
# archer/vigilante/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# b9cb48777665de22c006fabaf9a560b3/fc1262c19f3d0477ee8eda47b8db8696
|
||||
class Skill19(PassiveSkill):
|
||||
class Skill20(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
@@ -682,7 +681,7 @@ class Skill19(PassiveSkill):
|
||||
# 威慑低吼
|
||||
# archer/vigilante/ab6fc3303df03b58911967dfca2b5d07
|
||||
# b9cb48777665de22c006fabaf9a560b3/ab6fc3303df03b58911967dfca2b5d07
|
||||
class Skill20(ActiveSkill):
|
||||
class Skill21(ActiveSkill):
|
||||
"""
|
||||
对敌人表示出高度警戒,全身毛发倒竖,进入完全战斗状态。\n
|
||||
基本攻击和转职技能攻击力增加。\n
|
||||
@@ -709,7 +708,7 @@ class Skill20(ActiveSkill):
|
||||
# 破颜击
|
||||
# archer/vigilante/c91a62dc0a18360acf5031ac0ebf09f5
|
||||
# b9cb48777665de22c006fabaf9a560b3/c91a62dc0a18360acf5031ac0ebf09f5
|
||||
class Skill21(ActiveSkill):
|
||||
class Skill22(ActiveSkill):
|
||||
"""
|
||||
[人形技能]\n
|
||||
追踪进入妖护使警戒范围内最近的敌人。 成功追踪敌人时,快速划破目标的面部后进行终结攻击,拉开和敌人的距离。\n
|
||||
@@ -746,7 +745,7 @@ class Skill21(ActiveSkill):
|
||||
# 妖刺结阵
|
||||
# archer/vigilante/0c3a468aee1f7ce06bf91eb3319518c1
|
||||
# b9cb48777665de22c006fabaf9a560b3/0c3a468aee1f7ce06bf91eb3319518c1
|
||||
class Skill22(ActiveSkill):
|
||||
class Skill23(ActiveSkill):
|
||||
"""
|
||||
[妖兽形技能]\n
|
||||
变身为妖兽,生成多个妖气利刃,穿刺前方敌人。\n
|
||||
@@ -786,7 +785,7 @@ class Skill22(ActiveSkill):
|
||||
# 利爪锋芒
|
||||
# archer/vigilante/5cac3411ccef1af333953e0ded5e942d
|
||||
# b9cb48777665de22c006fabaf9a560b3/5cac3411ccef1af333953e0ded5e942d
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
[人形技能]\n
|
||||
接近妖护使的敌人将会尝到她隐藏起来的利爪的厉害。 将妖影弓变化为潜行形态,横斩周围的敌人。\n
|
||||
@@ -819,7 +818,7 @@ class Skill23(ActiveSkill):
|
||||
# 巡猎终结
|
||||
# archer/vigilante/85f7c810ad503790e8626439fe936d56
|
||||
# b9cb48777665de22c006fabaf9a560b3/85f7c810ad503790e8626439fe936d56
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
[人形技能]\n
|
||||
敌人是否终结并不是用眼睛确认的。 使用十字弩迅速射出两发弩箭,然后变化为长弓作最后的射击。\n
|
||||
@@ -855,7 +854,7 @@ class Skill24(ActiveSkill):
|
||||
# 御蛇
|
||||
# archer/vigilante/002cbdd9bfd0f0b970451ae8d48d029e
|
||||
# b9cb48777665de22c006fabaf9a560b3/002cbdd9bfd0f0b970451ae8d48d029e
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
[人形技能]\n
|
||||
将妖气化作毒蛇,朝着猎物飞扑过去。\n
|
||||
@@ -917,7 +916,7 @@ class Skill25(ActiveSkill):
|
||||
# 幻妖之噬
|
||||
# archer/vigilante/31823197cc0b04d4c5dcf8f928d9220c
|
||||
# b9cb48777665de22c006fabaf9a560b3/31823197cc0b04d4c5dcf8f928d9220c
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
[妖兽形技能]\n
|
||||
变身为妖兽的妖护使嗅到附近最强大猎物的气味,飞扑上去一顿撕咬。\n
|
||||
@@ -991,7 +990,7 @@ class Skill26(ActiveSkill):
|
||||
# 野性愈烈
|
||||
# archer/vigilante/dac8d8207618150c162e4c6f9e168527
|
||||
# b9cb48777665de22c006fabaf9a560b3/dac8d8207618150c162e4c6f9e168527
|
||||
class Skill27(PassiveSkill):
|
||||
class Skill28(PassiveSkill):
|
||||
"""
|
||||
不顾本人的意志,被赋予的野性越来越强烈。\n
|
||||
妖护使的暴击伤害和暴击率增加,命中率增加。\n
|
||||
@@ -1021,7 +1020,7 @@ class Skill27(PassiveSkill):
|
||||
# 狂妖风暴
|
||||
# archer/vigilante/8e358ecf99ac9df31a6132aeafe378a9
|
||||
# b9cb48777665de22c006fabaf9a560b3/8e358ecf99ac9df31a6132aeafe378a9
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
[人形技能]\n
|
||||
妖护使跃向空中,向地面发射妖气箭,在地面爆炸的妖气引发强烈的妖气风暴,吸附周围的敌人。 被妖气风暴击中的敌人会被强制控制。 在妖气风暴消失前再次按技能键,将发动斩断风暴的终结斩击并结束技能。\n
|
||||
@@ -1090,7 +1089,7 @@ class Skill28(ActiveSkill):
|
||||
# 凶兽噬咬
|
||||
# archer/vigilante/78b86e64fbb74c1db1b71c50a5ac21cd
|
||||
# b9cb48777665de22c006fabaf9a560b3/78b86e64fbb74c1db1b71c50a5ac21cd
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
[妖兽形技能]\n
|
||||
变身为妖兽的妖护使咬住附近最强敌人的脖子飞向空中,身体生成大量妖气尖刺并进行旋转攻击,随后和敌人一起冲向地面并产生强力冲击波。 最后,对无力抵抗的敌人进行绝息撕咬。\n
|
||||
@@ -1166,7 +1165,7 @@ class Skill29(ActiveSkill):
|
||||
# 野息狂放
|
||||
# archer/vigilante/f4a561e272cc434a4905b3aa0c0de090
|
||||
# b9cb48777665de22c006fabaf9a560b3/f4a561e272cc434a4905b3aa0c0de090
|
||||
class Skill30(PassiveSkill):
|
||||
class Skill31(PassiveSkill):
|
||||
"""
|
||||
将部分压抑着的妖兽之力释放出来作为自身的力量,并努力无视那一瞬间不知从何处传来的声音。\n
|
||||
妖护使的基本攻击和转职技能攻击力增加。\n
|
||||
@@ -1197,7 +1196,7 @@ class Skill30(PassiveSkill):
|
||||
# 鲜活宴场
|
||||
# archer/vigilante/0e409ac3e1c1f3976b3ef2bfe4c13069
|
||||
# b9cb48777665de22c006fabaf9a560b3/0e409ac3e1c1f3976b3ef2bfe4c13069
|
||||
class Skill31(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
缠绕妖护使身体的妖气幻化成茧的形态,向四面八方伸出妖气触须,从那些来不及躲避的可怜牺牲品身上夺取生命。 充分吸取敌人生命力来恢复自身生命值后,妖护使制造出巨大的妖气刀刃,斩断妖气茧回归人形。 被妖气触须击中的敌人会被强制控制。\n
|
||||
"""
|
||||
@@ -1231,7 +1230,7 @@ class Skill31(ActiveSkill):
|
||||
# 妖蛇暴雨
|
||||
# archer/vigilante/4c5271b0ecce120d7fc113f377fae76f
|
||||
# b9cb48777665de22c006fabaf9a560b3/4c5271b0ecce120d7fc113f377fae76f
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
[人形技能]\n
|
||||
妖护使向天空发射充满妖气的箭,大量妖气形成的蛇从空中倾泻而下,搜索范围内的敌人并飞扑上去撕咬。\n
|
||||
@@ -1290,7 +1289,7 @@ class Skill32(ActiveSkill):
|
||||
# 盛怒狂潮
|
||||
# archer/vigilante/2e2b7efe778656690f9c8cb6e47c3932
|
||||
# b9cb48777665de22c006fabaf9a560b3/2e2b7efe778656690f9c8cb6e47c3932
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
[妖兽形技能]\n
|
||||
因处于战斗的兴奋,无法压抑的妖气溢出瞬间幻化成巨大的妖兽形态。 在前方生成巨大的结晶并击碎,对被击中的敌人造成伤害。\n
|
||||
@@ -1360,7 +1359,7 @@ class Skill33(ActiveSkill):
|
||||
# 妖人合一
|
||||
# archer/vigilante/dde3b443bd5e61d90c34e5ee771e2c28
|
||||
# b9cb48777665de22c006fabaf9a560b3/dde3b443bd5e61d90c34e5ee771e2c28
|
||||
class Skill34(PassiveSkill):
|
||||
class Skill35(PassiveSkill):
|
||||
"""
|
||||
妖护使开始理解和接受内心的妖兽,变得可以自如地运用妖气。\n
|
||||
妖护使的基本攻击和转职技能攻击力增加。 此外,在妖兽形态下可以在空中按跳跃键(C)再次进行跳跃,使用[切割之影]技能不再消耗妖气。\n
|
||||
@@ -1386,7 +1385,7 @@ class Skill34(PassiveSkill):
|
||||
# 卸骨
|
||||
# archer/vigilante/527cdc3ecca985e18ef819d456532b26
|
||||
# b9cb48777665de22c006fabaf9a560b3/527cdc3ecca985e18ef819d456532b26
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
[人形技能]\n
|
||||
妖护使快速藏匿进黑暗之中,并在附近最强的敌人身后出现,向目标深深地插入妖气刀刃后,给予足以分离骨肉的强力终结斩击。\n
|
||||
@@ -1448,7 +1447,7 @@ class Skill35(ActiveSkill):
|
||||
# 妖芒之茧
|
||||
# archer/vigilante/e788de1a4498c99fcc790302c4d41fed
|
||||
# b9cb48777665de22c006fabaf9a560b3/e788de1a4498c99fcc790302c4d41fed
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
[妖兽形技能]\n
|
||||
妖护使用坚硬的茧覆盖身体,将锋利的妖气尖刺向四周发射,瞬间穿透敌人。\n
|
||||
@@ -1513,7 +1512,7 @@ class Skill36(ActiveSkill):
|
||||
# 妖潮狂袭
|
||||
# archer/vigilante/902a016f6978f13740f237e4740a5646
|
||||
# b9cb48777665de22c006fabaf9a560b3/902a016f6978f13740f237e4740a5646
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
尽情地释放体内的妖气,破坏周围的一切。\n
|
||||
消耗当前所有的妖气能量,根据消耗的妖气能量成比例增加技能攻击力。\n
|
||||
@@ -1557,7 +1556,7 @@ class Skill37(ActiveSkill):
|
||||
# 万物巅峰
|
||||
# archer/vigilante/370586038cf40378f20d338d507a780c
|
||||
# b9cb48777665de22c006fabaf9a560b3/370586038cf40378f20d338d507a780c
|
||||
class Skill38(PassiveSkill):
|
||||
class Skill39(PassiveSkill):
|
||||
"""
|
||||
妖护使完全承认并接受内心妖兽的存在,仿佛立身于万物之巅。\n
|
||||
基本攻击和转职技能攻击力增加。 [妖兽化/人形化]的妖气特效发生变化。 此外,[特殊体质]的物理/魔法防御力强化效果也适用于人形,[苦痛送行]基本攻击增加多段攻击次数和表现效果,部分技能得到强化。\n
|
||||
@@ -1587,7 +1586,7 @@ class Skill38(PassiveSkill):
|
||||
# 神妖之爪
|
||||
# archer/vigilante/dd32a9825ec1af42a91f2223be6658e5
|
||||
# b9cb48777665de22c006fabaf9a560b3/dd32a9825ec1af42a91f2223be6658e5
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
[人形/妖兽形技能]\n
|
||||
达到神妖境界之时,即使是同样的力量也可以被以不同的方式使用。 在任何状态下都可以完美使用妖兽之力的妖护使,根据自身目前的变身状态使用不同的力量。\n
|
||||
@@ -1663,7 +1662,7 @@ class Skill39(ActiveSkill):
|
||||
# 极夜·妖刃千散
|
||||
# archer/vigilante/fa3ee243b36699e9d3fc34328adf6417
|
||||
# b9cb48777665de22c006fabaf9a560b3/fa3ee243b36699e9d3fc34328adf6417
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
对于拥有妖兽之力的人来说,接受自身的存在就是与永恒的黑暗融为一体。\n
|
||||
投身于妖气之海的妖护使浓缩妖气的精髓制造出妖气刀刃后,一跃而起,挥舞着刀刃将闪烁着邪恶之光的恶意一刀两断。\n
|
||||
|
||||
Reference in New Issue
Block a user