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2026-08-11 13:34:30 +08:00
parent a91d1d376f
commit 221bc75673
71 changed files with 26258 additions and 27220 deletions
+166 -172
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@@ -202,24 +202,23 @@ class Skill4(HunterActiveSkill):
# 后跳
# archer/hunter/7822d6d52e10964a6755f142c666b494
# b9cb48777665de22c006fabaf9a560b3/7822d6d52e10964a6755f142c666b494
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
# class Skill5(ActiveSkill):
# """
# 使自身向后方小跳并避开敌人的攻击。\n
# """
# name = "后跳"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (3,0)
# position = 3
# rangeLv = None
# cd = []
# uuid = "7822d6d52e10964a6755f142c666b494"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
class Skill5(ActiveSkill):
"""
使自身向后方小跳并避开敌人的攻击。\n
"""
name = "后跳"
learnLv = 1
masterLv = 1
maxLv = 1
cellPos = (3,0)
position = 3
rangeLv = None
cd = []
uuid = "7822d6d52e10964a6755f142c666b494"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -256,95 +255,92 @@ class Skill6(PassiveSkill):
# 受身蹲伏
# archer/hunter/ce26c6b69d02a440a81b552bec94f03b
# b9cb48777665de22c006fabaf9a560b3/ce26c6b69d02a440a81b552bec94f03b
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
# class Skill7(ActiveSkill):
# """
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
# """
# name = "受身蹲伏"
# learnLv = 1
# masterLv = 10
# maxLv = 20
# cellPos = (2,0)
# position = 2
# rangeLv = None
# cd = 5
# mp = [1, 1]
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 蹲伏姿势最短无敌时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 蹲伏姿势最长无敌时间 : {value1}秒
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 起身时霸体时间 : {value2}秒
# data2 = get_data(f'{prefix}/{uuid}', 2)
class Skill7(ActiveSkill):
"""
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
"""
name = "受身蹲伏"
learnLv = 1
masterLv = 10
maxLv = 20
cellPos = (2,0)
position = 2
rangeLv = None
cd = 5
mp = [1, 1]
uuid = "ce26c6b69d02a440a81b552bec94f03b"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
# 蹲伏姿势最长无敌时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)
# 起身时霸体时间 : {value2}秒
data2 = get_data(f'{prefix}/{uuid}', 2)
# 技能连招
# archer/hunter/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
# b9cb48777665de22c006fabaf9a560b3/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
# class Skill8(ActiveSkill):
# """
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
# - 仅限在城镇及修炼场中进行设置。\n
# 按顺序施放添加在连招栏位中的技能。\n
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
# 决斗场中无法使用技能连招。\n
# """
# name = "技能连招"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (8,0)
# position = 8
# rangeLv = None
# cd = []
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
class Skill8(ActiveSkill):
"""
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
- 可将技能连招图标设置到技能栏快捷键中使用。\n
- 仅限在城镇及修炼场中进行设置。\n
按顺序施放添加在连招栏位中的技能。\n
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
决斗场中无法使用技能连招。\n
"""
name = "技能连招"
learnLv = 1
masterLv = 1
maxLv = 1
cellPos = (8,0)
position = 8
rangeLv = None
cd = []
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
# archer/hunter/892ef624d8bf3d7fc045f84825fd6104
# b9cb48777665de22c006fabaf9a560b3/892ef624d8bf3d7fc045f84825fd6104
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
# class Skill9(PassiveSkill):
# """
# 穿戴防具时,可以增加各种属性。\n
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
# """
# name = "防具精通"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (0,1)
# position = 0
# rangeLv = None
# cd = []
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
class Skill9(PassiveSkill):
"""
穿戴防具时,可以增加各种属性。\n
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
"""
name = "防具精通"
learnLv = 1
masterLv = 1
maxLv = 1
cellPos = (0,1)
position = 0
rangeLv = None
cd = []
uuid = "892ef624d8bf3d7fc045f84825fd6104"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 全力挥击
# archer/hunter/4655101518604f874721b3cc249aae10
# b9cb48777665de22c006fabaf9a560b3/4655101518604f874721b3cc249aae10
class Skill9(HunterActiveSkill):
class Skill10(HunterActiveSkill):
"""
用力挥舞弓,击打周围的敌人,并向前推出。\n
转职为猎人时,再次按技能键会立即发射一枚爆炸箭矢,造成额外伤害。\n
@@ -380,7 +376,7 @@ class Skill9(HunterActiveSkill):
# 推进装置
# archer/hunter/a2d943797daca862a6f321aca6ac9bfa
# b9cb48777665de22c006fabaf9a560b3/a2d943797daca862a6f321aca6ac9bfa
class Skill10(HunterActiveSkill):
class Skill11(HunterActiveSkill):
"""
从特制的鞋子中喷射迷雾,推进自身前冲一段距离。\n
按方向键时,可朝指定方向前进。 再次按技能键可连续追加前冲。\n
@@ -408,7 +404,7 @@ class Skill10(HunterActiveSkill):
# 引爆发射
# archer/hunter/c7bf7ccab413009640e65ca6f2f0263a
# b9cb48777665de22c006fabaf9a560b3/c7bf7ccab413009640e65ca6f2f0263a
class Skill11(HunterActiveSkill):
class Skill12(HunterActiveSkill):
"""
装填一枚爆炸型大型弩箭,向前方发射。\n
弩箭触碰敌人会发生爆炸,并对周围敌人造成伤害。\n
@@ -442,7 +438,7 @@ class Skill11(HunterActiveSkill):
# 翻月翔击
# archer/hunter/c9664191611af31142e052dfaef84530
# b9cb48777665de22c006fabaf9a560b3/c9664191611af31142e052dfaef84530
class Skill12(HunterActiveSkill):
class Skill13(HunterActiveSkill):
"""
前冲并踢飞命中的敌人。\n
踢击仅对一名敌人造成伤害,冲击波可以对除该敌人外附近的敌人造成伤害。\n
@@ -476,64 +472,62 @@ class Skill12(HunterActiveSkill):
# 强化 - 后跳
# archer/hunter/2b340542e776818b78f3212af184bd6b
# b9cb48777665de22c006fabaf9a560b3/2b340542e776818b78f3212af184bd6b
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
# class Skill14(PassiveSkill):
# """
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
# """
# name = "强化 - 后跳"
# learnLv = 10
# masterLv = 1
# maxLv = 1
# cellPos = (4,0)
# position = 4
# rangeLv = None
# cd = 30
# uuid = "2b340542e776818b78f3212af184bd6b"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 强制中断技能时的冷却时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
# data1 = get_data(f'{prefix}/{uuid}', 1)
class Skill14(PassiveSkill):
"""
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
"""
name = "强化 - 后跳"
learnLv = 10
masterLv = 1
maxLv = 1
cellPos = (4,0)
position = 4
rangeLv = None
cd = 30
uuid = "2b340542e776818b78f3212af184bd6b"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
# 被击或倒地期间施放时的冷却时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)
# 跃翔
# archer/hunter/1fea5a626f15230237946a11a9d11582
# b9cb48777665de22c006fabaf9a560b3/1fea5a626f15230237946a11a9d11582
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
# class Skill15(ActiveSkill):
# """
# 增加自身20%的跳跃力,效果持续一定时间。\n
# 效果持续期间内,再次按技能键可以结束。\n
# """
# name = "跃翔"
# learnLv = 10
# masterLv = 1
# maxLv = 1
# cellPos = (6,0)
# position = 6
# rangeLv = 3
# cd = 5
# mp = [13, 13]
# uuid = "1fea5a626f15230237946a11a9d11582"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 持续时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
class Skill15(ActiveSkill):
"""
增加自身20%的跳跃力,效果持续一定时间。\n
效果持续期间内,再次按技能键可以结束。\n
"""
name = "跃翔"
learnLv = 10
masterLv = 1
maxLv = 1
cellPos = (6,0)
position = 6
rangeLv = 3
cd = 5
mp = [13, 13]
uuid = "1fea5a626f15230237946a11a9d11582"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
# 猎物识别
# archer/hunter/1b1cfab062e0768bcc889e33e1f30dbf
# b9cb48777665de22c006fabaf9a560b3/1b1cfab062e0768bcc889e33e1f30dbf
class Skill15(PassiveSkill):
class Skill16(PassiveSkill):
"""
在小型弩箭中注入特制迷雾。\n
特制迷雾具有识别猎物的标记功能,并且可以如同催化剂一样最大限度地提高大型弩箭的伤害。\n
@@ -572,7 +566,7 @@ class Skill15(PassiveSkill):
# 帕伊卡 : 刃羽
# archer/hunter/c77a417c43de80c4ce32c1ed405d174a
# b9cb48777665de22c006fabaf9a560b3/c77a417c43de80c4ce32c1ed405d174a
class Skill16(HunterActiveSkill):
class Skill17(HunterActiveSkill):
"""
帕伊卡挥舞翅膀,将翅膀辅助装置上的多枚弩箭发射到前方。\n
无论猎人当前处于什么状态都可施放该技能,但无法和其他“帕伊卡”和“联合作战”系列技能同时使用。\n
@@ -604,7 +598,7 @@ class Skill16(HunterActiveSkill):
# 炽热喷涌
# archer/hunter/ecc23c980ea71450c0ad0c3fd232f329
# b9cb48777665de22c006fabaf9a560b3/ecc23c980ea71450c0ad0c3fd232f329
class Skill17(HunterActiveSkill):
class Skill18(HunterActiveSkill):
"""
[标记技能]\n
向后跳跃,向地面发射内置多枚小型弩箭的榴弹型大型弩箭。\n
@@ -638,7 +632,7 @@ class Skill17(HunterActiveSkill):
# 急速扳机
# archer/hunter/0b8db1e10b3abbd24d38564e708675d5
# b9cb48777665de22c006fabaf9a560b3/0b8db1e10b3abbd24d38564e708675d5
class Skill18(HunterActiveSkill):
class Skill19(HunterActiveSkill):
"""
向前方快速发射一定数量的小型弩箭和爆炸型弩箭。\n
技能受[基础精通]影响。\n
@@ -678,7 +672,7 @@ class Skill18(HunterActiveSkill):
# 高压喷射
# archer/hunter/852f8ad797db4dca1405cb3e77198401
# b9cb48777665de22c006fabaf9a560b3/852f8ad797db4dca1405cb3e77198401
class Skill19(HunterActiveSkill):
class Skill20(HunterActiveSkill):
"""
使用强攻弩的炮口将近距离敌人挑起后,喷射高压迷雾击飞敌人。\n
对无法抓取的敌人不适用控制效果。\n
@@ -715,7 +709,7 @@ class Skill19(HunterActiveSkill):
# 暴击
# archer/hunter/fc1262c19f3d0477ee8eda47b8db8696
# b9cb48777665de22c006fabaf9a560b3/fc1262c19f3d0477ee8eda47b8db8696
class Skill20(PassiveSkill):
class Skill21(PassiveSkill):
"""
集中精神,提升物理/魔法暴击率。\n
"""
@@ -738,7 +732,7 @@ class Skill20(PassiveSkill):
# 强攻弩精通
# archer/hunter/dcb31a63ef58954f44ff2070c42a9a98
# b9cb48777665de22c006fabaf9a560b3/dcb31a63ef58954f44ff2070c42a9a98
class Skill21(PassiveSkill):
class Skill22(PassiveSkill):
"""
对强攻弩的使用更加得心应手。\n
增加物理攻击力。 穿戴强攻弩时,增加攻击速度,转职技能的魔法值消耗量减少。\n
@@ -769,7 +763,7 @@ class Skill21(PassiveSkill):
# 重型穿甲箭
# archer/hunter/8572675ec6a1f50b6eff6a867376c2de
# b9cb48777665de22c006fabaf9a560b3/8572675ec6a1f50b6eff6a867376c2de
class Skill22(HunterActiveSkill):
class Skill23(HunterActiveSkill):
"""
[收割技能]\n
装填一枚大型弩箭,弩箭附带沉重而锐利的贯穿型箭头,向前方发射。\n
@@ -807,7 +801,7 @@ class Skill22(HunterActiveSkill):
# 狩猎开始
# archer/hunter/4f2e001e9a19eb7bae50ad1840dfb329
# b9cb48777665de22c006fabaf9a560b3/4f2e001e9a19eb7bae50ad1840dfb329
class Skill23(HunterActiveSkill):
class Skill24(HunterActiveSkill):
"""
装上小型弩箭弹匣,提起战意。\n
增加基本攻击和转职技能的攻击力和移动速度。\n
@@ -837,7 +831,7 @@ class Skill23(HunterActiveSkill):
# 帕伊卡 : 迷惑之舞
# archer/hunter/b8f4966608e4ebb3cc80ba4eac3649bb
# b9cb48777665de22c006fabaf9a560b3/b8f4966608e4ebb3cc80ba4eac3649bb
class Skill24(HunterActiveSkill):
class Skill25(HunterActiveSkill):
"""
帕伊卡快速穿梭战场攻击敌人,同时辅助装置喷射特制迷雾,在战场上形成迷雾区域。\n
迷雾区域内部的敌人会进入失明状态。\n
@@ -878,7 +872,7 @@ class Skill24(HunterActiveSkill):
# 霰弹之箭
# archer/hunter/d53301bb328baf12a3ae482cc6a565dd
# b9cb48777665de22c006fabaf9a560b3/d53301bb328baf12a3ae482cc6a565dd
class Skill25(HunterActiveSkill):
class Skill26(HunterActiveSkill):
"""
[标记技能]\n
压缩迷雾后释放,多发小型弩箭如同霰弹枪一样爆发射出。\n
@@ -913,7 +907,7 @@ class Skill25(HunterActiveSkill):
# 二重助推
# archer/hunter/7e904ea3d2a9faa054604e55120a9268
# b9cb48777665de22c006fabaf9a560b3/7e904ea3d2a9faa054604e55120a9268
class Skill26(PassiveSkill):
class Skill27(PassiveSkill):
"""
在[重型穿甲箭]的贯穿型箭头上附加一个加速装置,使其可以更快更强力地贯穿敌人。\n
弩箭产生冲击波造成更大的打击范围,弩箭的攻击力和飞行速度增加。\n
@@ -943,7 +937,7 @@ class Skill26(PassiveSkill):
# 光爆箭
# archer/hunter/dbf8b30c7057032af0d68fcfa289fdae
# b9cb48777665de22c006fabaf9a560b3/dbf8b30c7057032af0d68fcfa289fdae
class Skill27(HunterActiveSkill):
class Skill28(HunterActiveSkill):
"""
[收割技能]\n
装填可以短时间造成多次爆炸的爆炸型大型弩箭,向前方发射。\n
@@ -1009,7 +1003,7 @@ class Skill27(HunterActiveSkill):
# 帕伊卡 : 困兽之网
# archer/hunter/5152480fdde81362575a488d4cec4af9
# b9cb48777665de22c006fabaf9a560b3/5152480fdde81362575a488d4cec4af9
class Skill28(HunterActiveSkill):
class Skill29(HunterActiveSkill):
"""
帕伊卡发射背部辅助装置上的罗网弹,罗网弹呈抛物线下落,在下落过程中爆炸并展开罗网。\n
被罗网捕获的敌人会进入束缚状态,并且罗网在地面保持展开状态一段时间。\n
@@ -1074,7 +1068,7 @@ class Skill28(HunterActiveSkill):
# 箭雨
# archer/hunter/2391a27457b5a8c6fa4b4670a91bdd11
# b9cb48777665de22c006fabaf9a560b3/2391a27457b5a8c6fa4b4670a91bdd11
class Skill29(HunterActiveSkill):
class Skill30(HunterActiveSkill):
"""
[标记技能]\n
向天空发射装有大量小型弩箭的机械装置。 发射的装置会在到达一定高度时展开,滞空一段时间后向地面如同下雨一样倾泻小型弩箭。\n
@@ -1130,7 +1124,7 @@ class Skill29(HunterActiveSkill):
# 三弓弩箭
# archer/hunter/5892d1fa4462e561ac8f8d2c74892b0a
# b9cb48777665de22c006fabaf9a560b3/5892d1fa4462e561ac8f8d2c74892b0a
class Skill30(HunterActiveSkill):
class Skill31(HunterActiveSkill):
"""
[标记+收割技能]\n
射出两发强化迷雾反应性的特制弩箭后,发射强大的爆炸型弩箭。\n
@@ -1206,7 +1200,7 @@ class Skill30(HunterActiveSkill):
# 帕伊卡锐眼
# archer/hunter/fc458e449ee00b01dbf88d09aae65462
# b9cb48777665de22c006fabaf9a560b3/fc458e449ee00b01dbf88d09aae65462
class Skill31(PassiveSkill):
class Skill32(PassiveSkill):
"""
在冒险中进一步成长的帕伊卡辅助着猎人。\n
更广阔的视野可以发现更远距离的猎物,猎人在帕伊卡精确搜索的帮助下,可以更精准地瞄准敌人的要害。\n
@@ -1237,7 +1231,7 @@ class Skill31(PassiveSkill):
# 联合作战 : 围猎
# archer/hunter/1812a1ece67bb37b6b44b54766450064
# b9cb48777665de22c006fabaf9a560b3/1812a1ece67bb37b6b44b54766450064
class Skill32(HunterActiveSkill):
class Skill33(HunterActiveSkill):
"""
[标记+收割技能]\n
与帕伊卡展开配合进行狩猎。\n
@@ -1275,7 +1269,7 @@ class Skill32(HunterActiveSkill):
# 联合作战 : 空中轰炸
# archer/hunter/d89f26862e348a801b30bb9fd7125db5
# b9cb48777665de22c006fabaf9a560b3/d89f26862e348a801b30bb9fd7125db5
class Skill33(HunterActiveSkill):
class Skill34(HunterActiveSkill):
"""
[标记+收割技能]\n
与帕伊卡一起在空中轰炸敌人。\n
@@ -1357,7 +1351,7 @@ class Skill33(HunterActiveSkill):
# 帕伊卡 : 翼之刀锋
# archer/hunter/2ba299855fc22192cba4f73db75e9d0e
# b9cb48777665de22c006fabaf9a560b3/2ba299855fc22192cba4f73db75e9d0e
class Skill34(HunterActiveSkill):
class Skill35(HunterActiveSkill):
"""
帕伊卡在空中旋转一圈,随后以肉眼看不见的速度冲向敌人。\n
无论猎人当前处于什么状态都可施放该技能,但无法和其他“帕伊卡”和“联合作战”系列技能同时使用。\n
@@ -1408,7 +1402,7 @@ class Skill34(HunterActiveSkill):
# 装置升级
# archer/hunter/2c9d9a36c8401bddff6cdb80fab8dc24
# b9cb48777665de22c006fabaf9a560b3/2c9d9a36c8401bddff6cdb80fab8dc24
class Skill35(PassiveSkill):
class Skill36(PassiveSkill):
"""
改良强攻弩武器和鞋子的推进装置。\n
[强攻弩改良]\n
@@ -1443,7 +1437,7 @@ class Skill35(PassiveSkill):
# 终结穿刺
# archer/hunter/b89c9ab317bc0a443f6497b7cca2f6a8
# b9cb48777665de22c006fabaf9a560b3/b89c9ab317bc0a443f6497b7cca2f6a8
class Skill36(HunterActiveSkill):
class Skill37(HunterActiveSkill):
"""
[收割技能]\n
装填钻头型弩箭,向前方发射。\n
@@ -1514,7 +1508,7 @@ class Skill36(HunterActiveSkill):
# 帕伊卡 : 索敌集束弹
# archer/hunter/7cf17936a039b418660424125dc968d7
# b9cb48777665de22c006fabaf9a560b3/7cf17936a039b418660424125dc968d7
class Skill37(HunterActiveSkill):
class Skill38(HunterActiveSkill):
"""
[标记技能]\n
帕伊卡以超近距离追踪一定范围内的最强的一个敌人,并植入大量的小型弩箭。\n
@@ -1583,7 +1577,7 @@ class Skill37(HunterActiveSkill):
# 完美瞄准
# archer/hunter/7f80b887a09e88e2c4728c898bd73654
# b9cb48777665de22c006fabaf9a560b3/7f80b887a09e88e2c4728c898bd73654
class Skill38(HunterActiveSkill):
class Skill39(HunterActiveSkill):
"""
[收割技能]\n
向天空发射一枚爆炸型弩箭,之后稍稍后退,瞄准落下的第一枚弩箭发射第二枚弩箭。\n
@@ -1615,7 +1609,7 @@ class Skill38(HunterActiveSkill):
# 追猎者勋章
# archer/hunter/e5c09f9132a48dc1d695968592cc5878
# b9cb48777665de22c006fabaf9a560b3/e5c09f9132a48dc1d695968592cc5878
class Skill39(PassiveSkill):
class Skill40(PassiveSkill):
"""
决定不再逃避责任的聆风·猎人,将长久以来藏在口袋里的勋章挂在胸前。\n
增加基本攻击和转职技能的攻击力,变更部分技能效果。\n
@@ -1646,7 +1640,7 @@ class Skill39(PassiveSkill):
# 联合作战 : 扭转战局
# archer/hunter/e0daa922b19cdc35de879e938361464e
# b9cb48777665de22c006fabaf9a560b3/e0daa922b19cdc35de879e938361464e
class Skill40(HunterActiveSkill):
class Skill41(HunterActiveSkill):
"""
[收割技能]\n
采取紧急战术扭转危机。\n
@@ -1682,7 +1676,7 @@ class Skill40(HunterActiveSkill):
# 联合作战 : 最终一役
# archer/hunter/0fbb8de70002ad34f046c94c2cb3e863
# b9cb48777665de22c006fabaf9a560b3/0fbb8de70002ad34f046c94c2cb3e863
class Skill41(HunterActiveSkill):
class Skill42(HunterActiveSkill):
"""
[标记+收割技能]\n
帕伊卡开启辅助装置,用迷雾覆盖周围大片区域,随后聆风·猎人与帕伊卡一起腾空而起,装填足以摧毁整座悬浮岛的超大型特殊弩箭向地面发射,将战场夷为平地。\n