update
This commit is contained in:
@@ -7,46 +7,45 @@ prefix = "archer/muse/cn/skillDetail"
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# 凌跃一击
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# archer/muse/0969cd4054d93da07708108c0cc1c4b5
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# b9cb48777665de22c006fabaf9a560b3/0969cd4054d93da07708108c0cc1c4b5
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# MIGRATION: character 中没有同名技能“凌跃一击”,暂不启用
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# class Skill0(ActiveSkill):
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# """
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# 该技能可在地面和空中施放。\n
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# 向后微微跃起,并根据武器的不同,向地面发射不同的投射物,使敌人浮空。\n
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# 攻击时,有霸体判定; 转职为缪斯或奇美拉后,技能类型变为独立攻击力。\n
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# """
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# name = "凌跃一击"
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# learnLv = 1
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# masterLv = 10
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# maxLv = 20
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# cellPos = (4,1)
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# position = 4
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# rangeLv = 3
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# cd = 2
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# mp = [0, 0]
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# uuid = "0969cd4054d93da07708108c0cc1c4b5"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 箭矢攻击力 : {value0}%
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# # 冲击波攻击力 : {value1}%
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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# # 冲击波浮空力 : {value2}%
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# data2 = get_data(f'{prefix}/{uuid}', 2)
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# # [转职为缪斯后]
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# # 棱镜攻击力 : {value3}
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# data3 = get_data(f'{prefix}/{uuid}', 3)
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# # 冲击波攻击力 : {value4}
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# data4 = get_data(f'{prefix}/{uuid}', 4)
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# # [转职为妖护使后]
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# # 妖兽上勾拳攻击力 : {value5}%
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# data5 = get_data(f'{prefix}/{uuid}', 5)
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# # [转职为奇美拉后]
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# # 箭矢攻击力 : {value6}
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# data6 = get_data(f'{prefix}/{uuid}', 6)
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# # 冲击波攻击力 : {value7}
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# data7 = get_data(f'{prefix}/{uuid}', 7)
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class Skill0(ActiveSkill):
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"""
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该技能可在地面和空中施放。\n
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向后微微跃起,并根据武器的不同,向地面发射不同的投射物,使敌人浮空。\n
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攻击时,有霸体判定; 转职为缪斯或奇美拉后,技能类型变为独立攻击力。\n
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"""
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name = "凌跃一击"
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learnLv = 1
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masterLv = 10
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maxLv = 20
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cellPos = (4,1)
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position = 4
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rangeLv = 3
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cd = 2
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mp = [0, 0]
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uuid = "0969cd4054d93da07708108c0cc1c4b5"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 箭矢攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 冲击波攻击力 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 冲击波浮空力 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# [转职为缪斯后]
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# 棱镜攻击力 : {value3}
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data3 = get_data(f'{prefix}/{uuid}', 3)
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# 冲击波攻击力 : {value4}
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data4 = get_data(f'{prefix}/{uuid}', 4)
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# [转职为妖护使后]
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# 妖兽上勾拳攻击力 : {value5}%
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data5 = get_data(f'{prefix}/{uuid}', 5)
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# [转职为奇美拉后]
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# 箭矢攻击力 : {value6}
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data6 = get_data(f'{prefix}/{uuid}', 6)
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# 冲击波攻击力 : {value7}
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data7 = get_data(f'{prefix}/{uuid}', 7)
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# 热场调音
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# archer/muse/04883563896fe1adac7505c6146b5f59
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@@ -83,177 +82,171 @@ class Skill1(ActiveSkill):
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# 后跳
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# archer/muse/7822d6d52e10964a6755f142c666b494
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# b9cb48777665de22c006fabaf9a560b3/7822d6d52e10964a6755f142c666b494
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# MIGRATION: character 中没有同名技能“后跳”,暂不启用
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# class Skill2(ActiveSkill):
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# """
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# 使自身向后方小跳并避开敌人的攻击。\n
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# """
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# name = "后跳"
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# learnLv = 1
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# masterLv = 1
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# maxLv = 1
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# cellPos = (3,0)
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# position = 3
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# rangeLv = None
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# cd = []
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# uuid = "7822d6d52e10964a6755f142c666b494"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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class Skill2(ActiveSkill):
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"""
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使自身向后方小跳并避开敌人的攻击。\n
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"""
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name = "后跳"
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learnLv = 1
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masterLv = 1
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maxLv = 1
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cellPos = (3,0)
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position = 3
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rangeLv = None
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cd = []
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uuid = "7822d6d52e10964a6755f142c666b494"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 基础精通
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# archer/muse/5a56514f35cf0270ae8d6c65f8fefd78
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# b9cb48777665de22c006fabaf9a560b3/5a56514f35cf0270ae8d6c65f8fefd78
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# MIGRATION: character 中没有同名技能“基础精通”,暂不启用
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# class Skill3(PassiveSkill):
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# """
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# 增加基本攻击、 前冲攻击、 跳跃攻击、 [凌跃一击]技能的攻击力。\n
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# 决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
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# """
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# name = "基础精通"
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# learnLv = 1
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# masterLv = 115
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# maxLv = 200
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# cellPos = (1,0)
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# position = 1
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# rangeLv = 1
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# uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 基本攻击力变化率 : {value0}%
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# # 前冲攻击力变化率 : {value1}%
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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# # 跳跃攻击力变化率 : {value2}%
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# data2 = get_data(f'{prefix}/{uuid}', 2)
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class Skill3(PassiveSkill):
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"""
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增加基本攻击、 前冲攻击、 跳跃攻击、 [凌跃一击]技能的攻击力。\n
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决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
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"""
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name = "基础精通"
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learnLv = 1
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masterLv = 115
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maxLv = 200
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cellPos = (1,0)
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position = 1
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rangeLv = 1
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uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 基本攻击力变化率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 前冲攻击力变化率 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 跳跃攻击力变化率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 受身蹲伏
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# archer/muse/ce26c6b69d02a440a81b552bec94f03b
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# b9cb48777665de22c006fabaf9a560b3/ce26c6b69d02a440a81b552bec94f03b
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# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
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# class Skill4(ActiveSkill):
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# """
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# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
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# """
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# name = "受身蹲伏"
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# learnLv = 1
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# masterLv = 10
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# maxLv = 20
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# cellPos = (2,0)
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# position = 2
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# rangeLv = None
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# cd = 5
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# mp = [1, 1]
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# uuid = "ce26c6b69d02a440a81b552bec94f03b"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 蹲伏姿势最短无敌时间 : {value0}秒
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# # 蹲伏姿势最长无敌时间 : {value1}秒
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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# # 起身时霸体时间 : {value2}秒
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# data2 = get_data(f'{prefix}/{uuid}', 2)
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class Skill4(ActiveSkill):
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"""
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使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
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"""
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name = "受身蹲伏"
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learnLv = 1
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masterLv = 10
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maxLv = 20
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cellPos = (2,0)
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position = 2
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rangeLv = None
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cd = 5
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mp = [1, 1]
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uuid = "ce26c6b69d02a440a81b552bec94f03b"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 蹲伏姿势最短无敌时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 蹲伏姿势最长无敌时间 : {value1}秒
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 起身时霸体时间 : {value2}秒
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 技能连招
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# archer/muse/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
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# b9cb48777665de22c006fabaf9a560b3/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
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# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
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# class Skill5(ActiveSkill):
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# """
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# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
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# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
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# - 可将技能连招图标设置到技能栏快捷键中使用。\n
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# - 仅限在城镇及修炼场中进行设置。\n
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# 按顺序施放添加在连招栏位中的技能。\n
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# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
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# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
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# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
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# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
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# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
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# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
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# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
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# 决斗场中无法使用技能连招。\n
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# """
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# name = "技能连招"
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# learnLv = 1
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# masterLv = 1
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# maxLv = 1
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# cellPos = (8,0)
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# position = 8
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# rangeLv = None
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# cd = []
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# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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class Skill5(ActiveSkill):
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"""
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可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
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- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
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- 仅限在城镇及修炼场中进行设置。\n
|
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按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
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- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
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当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
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- 切换至前序技能的时间可自行调整。 (0~5秒)\n
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- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
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- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
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包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
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决斗场中无法使用技能连招。\n
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"""
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name = "技能连招"
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learnLv = 1
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masterLv = 1
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maxLv = 1
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cellPos = (8,0)
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position = 8
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rangeLv = None
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cd = []
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uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 防具精通
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# archer/muse/892ef624d8bf3d7fc045f84825fd6104
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# b9cb48777665de22c006fabaf9a560b3/892ef624d8bf3d7fc045f84825fd6104
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# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
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# class Skill6(PassiveSkill):
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# """
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# 穿戴防具时,可以增加各种属性。\n
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# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
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# """
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# name = "防具精通"
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# learnLv = 1
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# masterLv = 1
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# maxLv = 1
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# cellPos = (0,1)
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# position = 0
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# rangeLv = None
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# cd = []
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# uuid = "892ef624d8bf3d7fc045f84825fd6104"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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class Skill6(PassiveSkill):
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"""
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穿戴防具时,可以增加各种属性。\n
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穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
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"""
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name = "防具精通"
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learnLv = 1
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masterLv = 1
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maxLv = 1
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cellPos = (0,1)
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position = 0
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rangeLv = None
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cd = []
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uuid = "892ef624d8bf3d7fc045f84825fd6104"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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|
||||
# 全力挥击
|
||||
# archer/muse/4655101518604f874721b3cc249aae10
|
||||
# b9cb48777665de22c006fabaf9a560b3/4655101518604f874721b3cc249aae10
|
||||
# MIGRATION: character 中没有同名技能“全力挥击”,暂不启用
|
||||
# class Skill7(ActiveSkill):
|
||||
# """
|
||||
# 用力挥舞弓,击打周围的敌人,并向前推出。\n
|
||||
# 转职为猎人时,再次按技能键会立即发射一枚爆炸箭矢,造成额外伤害。\n
|
||||
# 转职为缪斯或奇美拉时,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "全力挥击"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (4,2)
|
||||
# position = 4
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [28, 165]
|
||||
# uuid = "4655101518604f874721b3cc249aae10"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 击打攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # [转职为猎人后]
|
||||
# # 爆炸箭矢攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # [范围信息]
|
||||
# # 转职为猎人时,爆炸箭矢射程 : {value2}px
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 转职为猎人时,爆炸箭矢爆炸范围比率 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
用力挥舞弓,击打周围的敌人,并向前推出。\n
|
||||
转职为猎人时,再次按技能键会立即发射一枚爆炸箭矢,造成额外伤害。\n
|
||||
转职为缪斯或奇美拉时,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "全力挥击"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (4,2)
|
||||
position = 4
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [28, 165]
|
||||
uuid = "4655101518604f874721b3cc249aae10"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 击打攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# [转职为猎人后]
|
||||
# 爆炸箭矢攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [范围信息]
|
||||
# 转职为猎人时,爆炸箭矢射程 : {value2}px
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 转职为猎人时,爆炸箭矢爆炸范围比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 激活均衡器
|
||||
# archer/muse/dcd536f1674630f01fc9667bb202b851
|
||||
@@ -287,35 +280,34 @@ class Skill8(ActiveSkill):
|
||||
# 翻月翔击
|
||||
# archer/muse/c9664191611af31142e052dfaef84530
|
||||
# b9cb48777665de22c006fabaf9a560b3/c9664191611af31142e052dfaef84530
|
||||
# MIGRATION: character 中没有同名技能“翻月翔击”,暂不启用
|
||||
# class Skill9(ActiveSkill):
|
||||
# """
|
||||
# 前冲并踢飞命中的敌人。\n
|
||||
# 踢击仅对一名敌人造成伤害,冲击波可以对除该敌人外附近的敌人造成伤害。\n
|
||||
# 对无法抓取的敌人不适用控制效果。\n
|
||||
# 可以按方向键调整冲刺方向。\n
|
||||
# 转职为缪斯或奇美拉后,技能类型变为独立攻击力。\n
|
||||
# 转职为旅人时,可以强制中断踢击后的僵直并施放空中技能。\n
|
||||
# 转职为妖护使时,可以在空中施放。\n
|
||||
# """
|
||||
# name = "翻月翔击"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (4,3)
|
||||
# position = 4
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [35, 206]
|
||||
# uuid = "c9664191611af31142e052dfaef84530"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 踢击攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 冲击波攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
前冲并踢飞命中的敌人。\n
|
||||
踢击仅对一名敌人造成伤害,冲击波可以对除该敌人外附近的敌人造成伤害。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
可以按方向键调整冲刺方向。\n
|
||||
转职为缪斯或奇美拉后,技能类型变为独立攻击力。\n
|
||||
转职为旅人时,可以强制中断踢击后的僵直并施放空中技能。\n
|
||||
转职为妖护使时,可以在空中施放。\n
|
||||
"""
|
||||
name = "翻月翔击"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (4,3)
|
||||
position = 4
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [35, 206]
|
||||
uuid = "c9664191611af31142e052dfaef84530"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 踢击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 冲击波攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 夜与梦
|
||||
# archer/muse/762c4e6d030eaf0abbfe1fec2b298574
|
||||
@@ -383,59 +375,57 @@ class Skill11(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# archer/muse/2b340542e776818b78f3212af184bd6b
|
||||
# b9cb48777665de22c006fabaf9a560b3/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill12(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill12(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# archer/muse/1fea5a626f15230237946a11a9d11582
|
||||
# b9cb48777665de22c006fabaf9a560b3/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill13(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 悦耳音律
|
||||
# archer/muse/27bade584bb42fef68148d3a0b72bace
|
||||
|
||||
Reference in New Issue
Block a user