update
This commit is contained in:
@@ -75,24 +75,23 @@ class Skill1(ActiveSkill):
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# 后跳
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# demonic_lancer/dragoon/7822d6d52e10964a6755f142c666b494
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# 3deb7be5f01953ac8b1ecaa1e25e0420/7822d6d52e10964a6755f142c666b494
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# MIGRATION: character 中没有同名技能“后跳”,暂不启用
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# class Skill2(ActiveSkill):
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# """
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# 使自身向后方小跳并避开敌人的攻击。\n
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# """
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# name = "后跳"
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# learnLv = 1
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# masterLv = 1
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# maxLv = 1
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# cellPos = (3,0)
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# position = 3
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# rangeLv = None
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# cd = []
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# uuid = "7822d6d52e10964a6755f142c666b494"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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class Skill2(ActiveSkill):
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"""
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使自身向后方小跳并避开敌人的攻击。\n
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"""
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name = "后跳"
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learnLv = 1
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masterLv = 1
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maxLv = 1
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cellPos = (3,0)
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position = 3
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rangeLv = None
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cd = []
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uuid = "7822d6d52e10964a6755f142c666b494"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 基础精通
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@@ -129,95 +128,92 @@ class Skill3(PassiveSkill):
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# 受身蹲伏
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# demonic_lancer/dragoon/ce26c6b69d02a440a81b552bec94f03b
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# 3deb7be5f01953ac8b1ecaa1e25e0420/ce26c6b69d02a440a81b552bec94f03b
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# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
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# class Skill4(ActiveSkill):
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# """
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# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
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# """
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# name = "受身蹲伏"
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# learnLv = 1
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# masterLv = 10
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# maxLv = 20
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# cellPos = (2,0)
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# position = 2
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# rangeLv = None
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# cd = 5
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# mp = [1, 1]
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# uuid = "ce26c6b69d02a440a81b552bec94f03b"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 蹲伏姿势最短无敌时间 : {value0}秒
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# # 蹲伏姿势最长无敌时间 : {value1}秒
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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# # 起身时霸体时间 : {value2}秒
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# data2 = get_data(f'{prefix}/{uuid}', 2)
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class Skill4(ActiveSkill):
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"""
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使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
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"""
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name = "受身蹲伏"
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learnLv = 1
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masterLv = 10
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maxLv = 20
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cellPos = (2,0)
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position = 2
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rangeLv = None
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cd = 5
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mp = [1, 1]
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uuid = "ce26c6b69d02a440a81b552bec94f03b"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 蹲伏姿势最短无敌时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 蹲伏姿势最长无敌时间 : {value1}秒
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 起身时霸体时间 : {value2}秒
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 技能连招
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# demonic_lancer/dragoon/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
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# 3deb7be5f01953ac8b1ecaa1e25e0420/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
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# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
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# class Skill5(ActiveSkill):
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# """
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# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
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# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
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# - 可将技能连招图标设置到技能栏快捷键中使用。\n
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# - 仅限在城镇及修炼场中进行设置。\n
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# 按顺序施放添加在连招栏位中的技能。\n
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# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
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# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
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# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
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# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
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# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
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# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
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# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
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# 决斗场中无法使用技能连招。\n
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# """
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# name = "技能连招"
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# learnLv = 1
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# masterLv = 1
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# maxLv = 1
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# cellPos = (8,0)
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# position = 8
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# rangeLv = None
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# cd = []
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# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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class Skill5(ActiveSkill):
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"""
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可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
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点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
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- 可将技能连招图标设置到技能栏快捷键中使用。\n
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- 仅限在城镇及修炼场中进行设置。\n
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按顺序施放添加在连招栏位中的技能。\n
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- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
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- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
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当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
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- 切换至前序技能的时间可自行调整。 (0~5秒)\n
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- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
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- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
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包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
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决斗场中无法使用技能连招。\n
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"""
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name = "技能连招"
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learnLv = 1
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masterLv = 1
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maxLv = 1
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cellPos = (8,0)
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position = 8
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rangeLv = None
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cd = []
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uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 防具精通
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# demonic_lancer/dragoon/892ef624d8bf3d7fc045f84825fd6104
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# 3deb7be5f01953ac8b1ecaa1e25e0420/892ef624d8bf3d7fc045f84825fd6104
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# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
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# class Skill6(PassiveSkill):
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# """
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# 穿戴防具时,可以增加各种属性。\n
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# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
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# """
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# name = "防具精通"
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# learnLv = 1
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# masterLv = 1
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# maxLv = 1
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# cellPos = (0,1)
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# position = 0
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# rangeLv = None
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# cd = []
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# uuid = "892ef624d8bf3d7fc045f84825fd6104"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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class Skill6(PassiveSkill):
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"""
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穿戴防具时,可以增加各种属性。\n
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穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
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"""
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name = "防具精通"
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learnLv = 1
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masterLv = 1
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maxLv = 1
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cellPos = (0,1)
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position = 0
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rangeLv = None
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cd = []
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uuid = "892ef624d8bf3d7fc045f84825fd6104"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 回旋钩
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# demonic_lancer/dragoon/eb71e1d82d92c7e1d40500a0dcd77aa6
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# 3deb7be5f01953ac8b1ecaa1e25e0420/eb71e1d82d92c7e1d40500a0dcd77aa6
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class Skill6(ActiveSkill):
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class Skill7(ActiveSkill):
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"""
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用枪把敌人钩过来后,再次扔出。\n
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被扔出的敌人会受到冲撞伤害,并且碰到墙壁时,会反弹回来。\n
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@@ -257,7 +253,7 @@ class Skill6(ActiveSkill):
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# 格挡反击
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# demonic_lancer/dragoon/4655101518604f874721b3cc249aae10
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# 3deb7be5f01953ac8b1ecaa1e25e0420/4655101518604f874721b3cc249aae10
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class Skill7(ActiveSkill):
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class Skill8(ActiveSkill):
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"""
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斜架长枪抵抗来自前方的攻击。\n
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受到的伤害越多,接受攻击时被推开的距离越远。\n
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@@ -287,7 +283,7 @@ class Skill7(ActiveSkill):
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# 落凤枪
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# demonic_lancer/dragoon/c9664191611af31142e052dfaef84530
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# 3deb7be5f01953ac8b1ecaa1e25e0420/c9664191611af31142e052dfaef84530
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class Skill8(ActiveSkill):
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class Skill9(ActiveSkill):
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"""
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从空中快速地斜向落地,刺向敌人。\n
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"""
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@@ -319,7 +315,7 @@ class Skill8(ActiveSkill):
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# 横扫
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# demonic_lancer/dragoon/fc7a3f4c2852c832a2f20af63d5d212f
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# 3deb7be5f01953ac8b1ecaa1e25e0420/fc7a3f4c2852c832a2f20af63d5d212f
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class Skill9(ActiveSkill):
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class Skill10(ActiveSkill):
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"""
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向前方快速横斩,击飞敌人。\n
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"""
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@@ -345,7 +341,7 @@ class Skill9(ActiveSkill):
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# 魔枪发射
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# demonic_lancer/dragoon/51a08fd0c90f0a5276cd552047fac93d
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# 3deb7be5f01953ac8b1ecaa1e25e0420/51a08fd0c90f0a5276cd552047fac93d
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class Skill10(ActiveSkill):
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class Skill11(ActiveSkill):
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"""
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将气息聚集到魔枪尖端,然后投掷魔枪。\n
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魔法枪对命中的敌人造成多段伤害后消失。\n
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@@ -374,64 +370,62 @@ class Skill10(ActiveSkill):
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# 强化 - 后跳
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# demonic_lancer/dragoon/2b340542e776818b78f3212af184bd6b
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# 3deb7be5f01953ac8b1ecaa1e25e0420/2b340542e776818b78f3212af184bd6b
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# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
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# class Skill12(PassiveSkill):
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# """
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# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
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# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
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# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
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# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
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# """
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# name = "强化 - 后跳"
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# learnLv = 10
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# masterLv = 1
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# maxLv = 1
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# cellPos = (4,0)
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# position = 4
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# rangeLv = None
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# cd = 30
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# uuid = "2b340542e776818b78f3212af184bd6b"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 强制中断技能时的冷却时间 : {value0}秒
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# # 被击或倒地期间施放时的冷却时间 : {value1}秒
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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class Skill12(PassiveSkill):
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"""
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施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
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该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
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根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
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无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
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"""
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name = "强化 - 后跳"
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learnLv = 10
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masterLv = 1
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maxLv = 1
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cellPos = (4,0)
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position = 4
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rangeLv = None
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cd = 30
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uuid = "2b340542e776818b78f3212af184bd6b"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 强制中断技能时的冷却时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 被击或倒地期间施放时的冷却时间 : {value1}秒
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 跃翔
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# demonic_lancer/dragoon/1fea5a626f15230237946a11a9d11582
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# 3deb7be5f01953ac8b1ecaa1e25e0420/1fea5a626f15230237946a11a9d11582
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# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
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# class Skill13(ActiveSkill):
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# """
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# 增加自身20%的跳跃力,效果持续一定时间。\n
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# 效果持续期间内,再次按技能键可以结束。\n
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# """
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# name = "跃翔"
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# learnLv = 10
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# masterLv = 1
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# maxLv = 1
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# cellPos = (6,0)
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# position = 6
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# rangeLv = 3
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# cd = 5
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# mp = [13, 13]
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# uuid = "1fea5a626f15230237946a11a9d11582"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 持续时间 : {value0}秒
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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class Skill13(ActiveSkill):
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"""
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增加自身20%的跳跃力,效果持续一定时间。\n
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效果持续期间内,再次按技能键可以结束。\n
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"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 连环枪
|
||||
# demonic_lancer/dragoon/717f1e2104fe4b796f800352fa143ecc
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/717f1e2104fe4b796f800352fa143ecc
|
||||
class Skill13(ActiveSkill):
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
使用长枪进行连续攻击。 命中敌人时按下技能键,即刻发动下一次攻击。\n
|
||||
"""
|
||||
@@ -469,7 +463,7 @@ class Skill13(ActiveSkill):
|
||||
# 扫堂枪
|
||||
# demonic_lancer/dragoon/128b9ddef2262f40723deae4407bdb42
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/128b9ddef2262f40723deae4407bdb42
|
||||
class Skill14(ActiveSkill):
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
攻击敌人足部,使之倒地。\n
|
||||
"""
|
||||
@@ -495,7 +489,7 @@ class Skill14(ActiveSkill):
|
||||
# 狩猎技艺
|
||||
# demonic_lancer/dragoon/147d005ac868e0de52b1f255eea35d62
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/147d005ac868e0de52b1f255eea35d62
|
||||
class Skill15(PassiveSkill):
|
||||
class Skill16(PassiveSkill):
|
||||
"""
|
||||
基本攻击、 前冲攻击、 后跳、 跳跃攻击变更为狩猎魔兽专用的狩猎者固有枪术。\n
|
||||
"""
|
||||
@@ -516,7 +510,7 @@ class Skill15(PassiveSkill):
|
||||
# 光枪精通
|
||||
# demonic_lancer/dragoon/47bd4871f29defc2a0021ee9261d7a5b
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/47bd4871f29defc2a0021ee9261d7a5b
|
||||
class Skill16(PassiveSkill):
|
||||
class Skill17(PassiveSkill):
|
||||
"""
|
||||
增加魔法攻击力和暴击率。 装备光枪时,提升对武器的熟练度,增加攻击速度。\n
|
||||
"""
|
||||
@@ -548,7 +542,7 @@ class Skill16(PassiveSkill):
|
||||
# 猎杀枪
|
||||
# demonic_lancer/dragoon/8510294202d0e042dd29a2422fc6770d
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/8510294202d0e042dd29a2422fc6770d
|
||||
class Skill17(ActiveSkill):
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
生成基本攻击或施放技能时可以发射的魔法枪。\n
|
||||
施放[鹰坠]和1、 2、 3次觉醒技能时无法发射,有生成数量限制和发射冷却时间。\n
|
||||
@@ -592,7 +586,7 @@ class Skill17(ActiveSkill):
|
||||
# 隐鼠之袭
|
||||
# demonic_lancer/dragoon/38612d8f2561edc2eb68d5057a837bfa
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/38612d8f2561edc2eb68d5057a837bfa
|
||||
class Skill18(ActiveSkill):
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
从地面攻击,释放强大的能量。\n
|
||||
被击中的敌人会浮空一定高度。\n
|
||||
@@ -625,7 +619,7 @@ class Skill18(ActiveSkill):
|
||||
# 光焰飞枪
|
||||
# demonic_lancer/dragoon/6a1d1f08a6572be420bb3a256c44c015
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/6a1d1f08a6572be420bb3a256c44c015
|
||||
class Skill19(ActiveSkill):
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
投掷多支魔法枪,对敌人造成多段伤害,并将敌人推向后方。\n
|
||||
"""
|
||||
@@ -656,7 +650,7 @@ class Skill19(ActiveSkill):
|
||||
# 狩猎本能
|
||||
# demonic_lancer/dragoon/e0a072e8cef2d77893aad5f68aeed56a
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/e0a072e8cef2d77893aad5f68aeed56a
|
||||
class Skill20(PassiveSkill):
|
||||
class Skill21(PassiveSkill):
|
||||
"""
|
||||
发挥猎人长期养成的狩猎本能,增加暴击伤害和命中率。\n
|
||||
"""
|
||||
@@ -683,30 +677,29 @@ class Skill20(PassiveSkill):
|
||||
# 暴击
|
||||
# demonic_lancer/dragoon/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill22(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill22(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 能量萃取
|
||||
# demonic_lancer/dragoon/669f1428193f61f9d92c743b72438c4d
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/669f1428193f61f9d92c743b72438c4d
|
||||
class Skill22(ActiveSkill):
|
||||
class Skill23(ActiveSkill):
|
||||
"""
|
||||
集中精神提取魔法的力量,提升基本攻击力和技能攻击力。\n
|
||||
"""
|
||||
@@ -732,7 +725,7 @@ class Skill22(ActiveSkill):
|
||||
# 猎杀枪 : 掠食
|
||||
# demonic_lancer/dragoon/b3659936a9a74c4ed6f7faf07cca1f9e
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/b3659936a9a74c4ed6f7faf07cca1f9e
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
在基本攻击或技能施放过程中使用,可以将敌人强制控制一定时间。\n
|
||||
可以在地面或空中施放。\n
|
||||
@@ -785,7 +778,7 @@ class Skill23(ActiveSkill):
|
||||
# 蛮横冲撞
|
||||
# demonic_lancer/dragoon/a2d943797daca862a6f321aca6ac9bfa
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/a2d943797daca862a6f321aca6ac9bfa
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
向前方突进,用枪刺穿敌人并将其击退,然后将敌人下刺向地面。\n
|
||||
突进过程中击中敌人时,再次按技能键可以立即将敌人刺倒在地。\n
|
||||
@@ -826,7 +819,7 @@ class Skill24(ActiveSkill):
|
||||
# 光焰枪
|
||||
# demonic_lancer/dragoon/c7bf7ccab413009640e65ca6f2f0263a
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/c7bf7ccab413009640e65ca6f2f0263a
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
向前方投掷贯穿一切的魔法枪,并将敌人击飞。\n
|
||||
"""
|
||||
@@ -855,7 +848,7 @@ class Skill25(ActiveSkill):
|
||||
# 猎杀枪 : 穿心
|
||||
# demonic_lancer/dragoon/ecc23c980ea71450c0ad0c3fd232f329
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/ecc23c980ea71450c0ad0c3fd232f329
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
向前方发射猎杀枪。\n
|
||||
旋转的猎杀枪对敌人造成多段伤害,移动到最远位置后返回并将敌人拉到特定位置。\n
|
||||
@@ -894,7 +887,7 @@ class Skill26(ActiveSkill):
|
||||
# 利刃收割
|
||||
# demonic_lancer/dragoon/1b1cfab062e0768bcc889e33e1f30dbf
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/1b1cfab062e0768bcc889e33e1f30dbf
|
||||
class Skill27(ActiveSkill):
|
||||
class Skill28(ActiveSkill):
|
||||
"""
|
||||
生成魔法枪,大范围挥舞魔法枪将敌人聚集起来,然后将敌人向前方击退; 如果施放时按上方向键,则会使敌人向上浮空。\n
|
||||
"""
|
||||
@@ -970,7 +963,7 @@ class Skill27(ActiveSkill):
|
||||
# 光焰囚杀
|
||||
# demonic_lancer/dragoon/c77a417c43de80c4ce32c1ed405d174a
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/c77a417c43de80c4ce32c1ed405d174a
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
向空中释放枪的气息,然后使其在前方落下,生成屏障。 屏障对敌人造成多段伤害,逐渐向中央合拢,最后爆炸。\n
|
||||
"""
|
||||
@@ -1021,7 +1014,7 @@ class Skill28(ActiveSkill):
|
||||
# 鹰坠
|
||||
# demonic_lancer/dragoon/0b8db1e10b3abbd24d38564e708675d5
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/0b8db1e10b3abbd24d38564e708675d5
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
跳到空中期间,可以用方向键调整降落位置,然后降落到指定位置。\n
|
||||
再次按技能键可以立即降落。\n
|
||||
@@ -1081,7 +1074,7 @@ class Skill29(ActiveSkill):
|
||||
# 龙鳞碎割
|
||||
# demonic_lancer/dragoon/852f8ad797db4dca1405cb3e77198401
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/852f8ad797db4dca1405cb3e77198401
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
生成多支魔法枪,向前方敌人射出。\n
|
||||
发射指定数量的魔法枪后,向正面的敌人发动终结攻击。\n
|
||||
@@ -1144,7 +1137,7 @@ class Skill30(ActiveSkill):
|
||||
# 枪魂感知
|
||||
# demonic_lancer/dragoon/28b583c75a49103a1d8aabf799c000a4
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/28b583c75a49103a1d8aabf799c000a4
|
||||
class Skill31(PassiveSkill):
|
||||
class Skill32(PassiveSkill):
|
||||
"""
|
||||
增加狩猎者的技能攻击力,减少猎杀枪的重新生成时间。\n
|
||||
"""
|
||||
@@ -1171,7 +1164,7 @@ class Skill31(PassiveSkill):
|
||||
# 逐云灭龙杀
|
||||
# demonic_lancer/dragoon/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
射出猎杀枪,对前方魔法阵内的敌人造成伤害并强控敌人; 然后,跳到高空中,以极快的速度降落,使敌人受到巨大冲撞爆炸伤害。\n
|
||||
按住方向键可以调整降落位置。\n
|
||||
@@ -1211,7 +1204,7 @@ class Skill32(ActiveSkill):
|
||||
# 天龙破
|
||||
# demonic_lancer/dragoon/dcb31a63ef58954f44ff2070c42a9a98
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/dcb31a63ef58954f44ff2070c42a9a98
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
生成魔法枪发动乱舞攻击。\n
|
||||
乱舞后跳起将魔枪插入地面,并使魔枪爆炸。\n
|
||||
@@ -1273,7 +1266,7 @@ class Skill33(ActiveSkill):
|
||||
# 地龙狩
|
||||
# demonic_lancer/dragoon/8572675ec6a1f50b6eff6a867376c2de
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/8572675ec6a1f50b6eff6a867376c2de
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
蓄力后立即向前方突进,突进中途撞到敌人会发出强烈的爆炸攻击,同时狩猎者向后方跳起。\n
|
||||
施放时,按方向键可以调整跳起的方向。\n
|
||||
@@ -1331,7 +1324,7 @@ class Skill34(ActiveSkill):
|
||||
# 狩猎之心
|
||||
# demonic_lancer/dragoon/2a0a39184de92acf1c1375e00b77404c
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/2a0a39184de92acf1c1375e00b77404c
|
||||
class Skill35(PassiveSkill):
|
||||
class Skill36(PassiveSkill):
|
||||
"""
|
||||
领悟狩猎之心的狩猎者可以更高效地使用魔兽之力。\n
|
||||
提高基本攻击力和技能攻击力,并增加命中率和攻击速度。\n
|
||||
@@ -1361,7 +1354,7 @@ class Skill35(PassiveSkill):
|
||||
# 凌空之狩
|
||||
# demonic_lancer/dragoon/9dc8438e4572d39243c97da31c113acc
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/9dc8438e4572d39243c97da31c113acc
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
狩猎者向前方高高跃起,并生成一把猎杀枪进行投掷。\n
|
||||
投掷的猎杀枪插入地面,对周围的敌人造成伤害,随后从空中突进到猎杀枪的位置,拔出猎杀枪并大幅度挥斩,对周围的敌人造成伤害。\n
|
||||
@@ -1419,7 +1412,7 @@ class Skill36(ActiveSkill):
|
||||
# 无尽毁灭
|
||||
# demonic_lancer/dragoon/3fb8395ae3b81bd608e0c4223a8eb534
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/3fb8395ae3b81bd608e0c4223a8eb534
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
快速旋转魔法枪,生成利刃风车粉碎敌人。\n
|
||||
生成的利刃风车造成多段攻击伤害后,飞向前方并爆炸。\n
|
||||
@@ -1480,7 +1473,7 @@ class Skill37(ActiveSkill):
|
||||
# 绝命猎杀 : 死亡穿刺
|
||||
# demonic_lancer/dragoon/5806440d21e7546d50007a5ba11f8024
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/5806440d21e7546d50007a5ba11f8024
|
||||
class Skill38(ActiveSkill):
|
||||
class Skill39(ActiveSkill):
|
||||
"""
|
||||
融合猎杀枪和光枪生成突击枪,给最强敌人种下印记并强制控制敌人,然后光速跃起并发动穿刺攻击。\n
|
||||
最后将突击枪插入敌人体内,并引发爆炸造成伤害。\n
|
||||
@@ -1517,7 +1510,7 @@ class Skill38(ActiveSkill):
|
||||
# 狩魔之魂
|
||||
# demonic_lancer/dragoon/002cbdd9bfd0f0b970451ae8d48d029e
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/002cbdd9bfd0f0b970451ae8d48d029e
|
||||
class Skill39(PassiveSkill):
|
||||
class Skill40(PassiveSkill):
|
||||
"""
|
||||
千魂·狩猎者成功控制暴走的利维坦之力,将力量注入猎杀枪,锻造出更加强大的光枪。\n
|
||||
强化在地面和空中狩猎的能力,部分技能附加特殊效果。\n
|
||||
@@ -1547,7 +1540,7 @@ class Skill39(PassiveSkill):
|
||||
# 瞬光猎杀枪
|
||||
# demonic_lancer/dragoon/31823197cc0b04d4c5dcf8f928d9220c
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/31823197cc0b04d4c5dcf8f928d9220c
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
召唤新锻造的猎杀枪后,发射猎杀枪,对前方多个敌人造成多段伤害。 然后,发射的猎杀枪冲向天空,形成巨型猎杀枪插入地面。 除觉醒技能和部分技能之外,基本攻击和其他动作过程中也可以施放该技能。\n
|
||||
"""
|
||||
@@ -1578,7 +1571,7 @@ class Skill40(ActiveSkill):
|
||||
# 红月·狂狩盛宴
|
||||
# demonic_lancer/dragoon/dac8d8207618150c162e4c6f9e168527
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/dac8d8207618150c162e4c6f9e168527
|
||||
class Skill41(ActiveSkill):
|
||||
class Skill42(ActiveSkill):
|
||||
"""
|
||||
释放已吸收的所有魔兽之力,重塑红月升起之日曾遭遇的最强劲敌。\n
|
||||
将自身的力量向天空发射,化作大量猎杀枪插入地面。 然后,捕捉最强的猎物,释放全部力量,以极限速度贯穿猎物。\n
|
||||
|
||||
@@ -8,81 +8,78 @@ prefix = "demonic_lancer/impaler/cn/skillDetail"
|
||||
# 刺击
|
||||
# demonic_lancer/impaler/9dda3f4a849dba1a288dd65e116860f2
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/9dda3f4a849dba1a288dd65e116860f2
|
||||
# MIGRATION: character 中没有同名技能“刺击”,暂不启用
|
||||
# class Skill0(ActiveSkill):
|
||||
# """
|
||||
# 向前方进行普通的刺击。 用枪头击打敌人时,可以造成更多的伤害。\n
|
||||
# 近距离攻击和枪头攻击不会同时命中敌人,相应的判定重叠时,优先判定为枪头攻击。\n
|
||||
# """
|
||||
# name = "刺击"
|
||||
# learnLv = 1
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (2,1)
|
||||
# position = 2
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [6, 40]
|
||||
# uuid = "9dda3f4a849dba1a288dd65e116860f2"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 近距离攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 枪头攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 枪头攻击判定距离 : {value2}px
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill0(ActiveSkill):
|
||||
"""
|
||||
向前方进行普通的刺击。 用枪头击打敌人时,可以造成更多的伤害。\n
|
||||
近距离攻击和枪头攻击不会同时命中敌人,相应的判定重叠时,优先判定为枪头攻击。\n
|
||||
"""
|
||||
name = "刺击"
|
||||
learnLv = 1
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (2,1)
|
||||
position = 2
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [6, 40]
|
||||
uuid = "9dda3f4a849dba1a288dd65e116860f2"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 近距离攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 枪头攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 枪头攻击判定距离 : {value2}px
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 枪挑
|
||||
# demonic_lancer/impaler/0969cd4054d93da07708108c0cc1c4b5
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/0969cd4054d93da07708108c0cc1c4b5
|
||||
# MIGRATION: character 中没有同名技能“枪挑”,暂不启用
|
||||
# class Skill1(ActiveSkill):
|
||||
# """
|
||||
# 从下往上挑击,使敌人浮空。\n
|
||||
# """
|
||||
# name = "枪挑"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (8,1)
|
||||
# position = 8
|
||||
# rangeLv = 3
|
||||
# cd = 2
|
||||
# mp = [0, 0]
|
||||
# uuid = "0969cd4054d93da07708108c0cc1c4b5"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 挑击攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 浮空力增加率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill1(ActiveSkill):
|
||||
"""
|
||||
从下往上挑击,使敌人浮空。\n
|
||||
"""
|
||||
name = "枪挑"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (8,1)
|
||||
position = 8
|
||||
rangeLv = 3
|
||||
cd = 2
|
||||
mp = [0, 0]
|
||||
uuid = "0969cd4054d93da07708108c0cc1c4b5"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 挑击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 浮空力增加率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 后跳
|
||||
# demonic_lancer/impaler/7822d6d52e10964a6755f142c666b494
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill2(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill2(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -117,211 +114,204 @@ class Skill3(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# demonic_lancer/impaler/ce26c6b69d02a440a81b552bec94f03b
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# demonic_lancer/impaler/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# demonic_lancer/impaler/892ef624d8bf3d7fc045f84825fd6104
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill6(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 回旋钩
|
||||
# demonic_lancer/impaler/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# MIGRATION: character 中没有同名技能“回旋钩”,暂不启用
|
||||
# class Skill7(ActiveSkill):
|
||||
# """
|
||||
# 用枪把敌人钩过来后,再次扔出。\n
|
||||
# 被扔出的敌人会受到冲撞伤害,并且碰到墙壁时,会反弹回来。\n
|
||||
# 对无法抓取的敌人不适用控制效果。\n
|
||||
# """
|
||||
# name = "回旋钩"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (3,2)
|
||||
# position = 3
|
||||
# rangeLv = 2
|
||||
# cd = 7
|
||||
# mp = [20, 300]
|
||||
# uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 被扔时的冲撞伤害 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 撞到墙壁、 地面时的冲撞伤害 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # [学习帝国枪术后]
|
||||
# # 可抓取的敌人数量 : {value2}
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
用枪把敌人钩过来后,再次扔出。\n
|
||||
被扔出的敌人会受到冲撞伤害,并且碰到墙壁时,会反弹回来。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
"""
|
||||
name = "回旋钩"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (3,2)
|
||||
position = 3
|
||||
rangeLv = 2
|
||||
cd = 7
|
||||
mp = [20, 300]
|
||||
uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 被扔时的冲撞伤害 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 撞到墙壁、 地面时的冲撞伤害 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [学习帝国枪术后]
|
||||
# 可抓取的敌人数量 : {value2}
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 格挡反击
|
||||
# demonic_lancer/impaler/4655101518604f874721b3cc249aae10
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/4655101518604f874721b3cc249aae10
|
||||
# MIGRATION: character 中没有同名技能“格挡反击”,暂不启用
|
||||
# class Skill8(ActiveSkill):
|
||||
# """
|
||||
# 斜架长枪抵抗来自前方的攻击。\n
|
||||
# 受到的伤害越多,接受攻击时被推开的距离越远。\n
|
||||
# 被推开一定距离后,按下X键可以进行反击。\n
|
||||
# """
|
||||
# name = "格挡反击"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 10
|
||||
# cellPos = (8,3)
|
||||
# position = 8
|
||||
# rangeLv = 2
|
||||
# cd = 6
|
||||
# mp = [4, 5]
|
||||
# uuid = "4655101518604f874721b3cc249aae10"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 反击的攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 所受伤害减少率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
斜架长枪抵抗来自前方的攻击。\n
|
||||
受到的伤害越多,接受攻击时被推开的距离越远。\n
|
||||
被推开一定距离后,按下X键可以进行反击。\n
|
||||
"""
|
||||
name = "格挡反击"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 10
|
||||
cellPos = (8,3)
|
||||
position = 8
|
||||
rangeLv = 2
|
||||
cd = 6
|
||||
mp = [4, 5]
|
||||
uuid = "4655101518604f874721b3cc249aae10"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 反击的攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 所受伤害减少率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 落凤枪
|
||||
# demonic_lancer/impaler/c9664191611af31142e052dfaef84530
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/c9664191611af31142e052dfaef84530
|
||||
# MIGRATION: character 中没有同名技能“落凤枪”,暂不启用
|
||||
# class Skill9(ActiveSkill):
|
||||
# """
|
||||
# 从空中快速地斜向落地,刺向敌人。\n
|
||||
# """
|
||||
# name = "落凤枪"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (7,3)
|
||||
# position = 7
|
||||
# rangeLv = 2
|
||||
# cd = 4.5
|
||||
# mp = [12, 125]
|
||||
# uuid = "c9664191611af31142e052dfaef84530"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 落地攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 地面爆炸攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # [范围信息]
|
||||
# # 爆炸范围 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
从空中快速地斜向落地,刺向敌人。\n
|
||||
"""
|
||||
name = "落凤枪"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (7,3)
|
||||
position = 7
|
||||
rangeLv = 2
|
||||
cd = 4.5
|
||||
mp = [12, 125]
|
||||
uuid = "c9664191611af31142e052dfaef84530"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 落地攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 地面爆炸攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [范围信息]
|
||||
# 爆炸范围 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 横扫
|
||||
# demonic_lancer/impaler/fc7a3f4c2852c832a2f20af63d5d212f
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/fc7a3f4c2852c832a2f20af63d5d212f
|
||||
# MIGRATION: character 中没有同名技能“横扫”,暂不启用
|
||||
# class Skill10(ActiveSkill):
|
||||
# """
|
||||
# 向前方快速横斩,击飞敌人。\n
|
||||
# """
|
||||
# name = "横扫"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (0,3)
|
||||
# position = 0
|
||||
# rangeLv = 2
|
||||
# cd = 4
|
||||
# mp = [8, 70]
|
||||
# uuid = "fc7a3f4c2852c832a2f20af63d5d212f"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 横斩攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
向前方快速横斩,击飞敌人。\n
|
||||
"""
|
||||
name = "横扫"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (0,3)
|
||||
position = 0
|
||||
rangeLv = 2
|
||||
cd = 4
|
||||
mp = [8, 70]
|
||||
uuid = "fc7a3f4c2852c832a2f20af63d5d212f"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 横斩攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 魔枪发射
|
||||
# demonic_lancer/impaler/51a08fd0c90f0a5276cd552047fac93d
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/51a08fd0c90f0a5276cd552047fac93d
|
||||
class Skill10(ActiveSkill):
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
将气息聚集到魔枪尖端,然后投掷魔枪。\n
|
||||
魔法枪对命中的敌人造成多段伤害后消失。\n
|
||||
@@ -350,123 +340,119 @@ class Skill10(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# demonic_lancer/impaler/2b340542e776818b78f3212af184bd6b
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill12(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill12(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# demonic_lancer/impaler/1fea5a626f15230237946a11a9d11582
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill13(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 连环枪
|
||||
# demonic_lancer/impaler/717f1e2104fe4b796f800352fa143ecc
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/717f1e2104fe4b796f800352fa143ecc
|
||||
# MIGRATION: character 中没有同名技能“连环枪”,暂不启用
|
||||
# class Skill14(ActiveSkill):
|
||||
# """
|
||||
# 使用长枪进行连续攻击。 命中敌人时按下技能键,即刻发动下一次攻击。\n
|
||||
# """
|
||||
# name = "连环枪"
|
||||
# learnLv = 15
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (1,4)
|
||||
# position = 1
|
||||
# rangeLv = 2
|
||||
# cd = 6
|
||||
# mp = [13, 120]
|
||||
# uuid = "717f1e2104fe4b796f800352fa143ecc"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 命中敌人后,即刻发动下一攻击所需的按键间隔 : 0.5秒
|
||||
# # 横斩攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 上挑攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 向上攻击力 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # 下刺攻击力 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# # 敌人的僵直增加量 : {value4}%
|
||||
# data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
使用长枪进行连续攻击。 命中敌人时按下技能键,即刻发动下一次攻击。\n
|
||||
"""
|
||||
name = "连环枪"
|
||||
learnLv = 15
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (1,4)
|
||||
position = 1
|
||||
rangeLv = 2
|
||||
cd = 6
|
||||
mp = [13, 120]
|
||||
uuid = "717f1e2104fe4b796f800352fa143ecc"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 命中敌人后,即刻发动下一攻击所需的按键间隔 : 0.5秒
|
||||
# 横斩攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 上挑攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 向上攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# 下刺攻击力 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
# 敌人的僵直增加量 : {value4}%
|
||||
data4 = get_data(f'{prefix}/{uuid}', 4)
|
||||
|
||||
# 扫堂枪
|
||||
# demonic_lancer/impaler/128b9ddef2262f40723deae4407bdb42
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/128b9ddef2262f40723deae4407bdb42
|
||||
# MIGRATION: character 中没有同名技能“扫堂枪”,暂不启用
|
||||
# class Skill15(ActiveSkill):
|
||||
# """
|
||||
# 攻击敌人足部,使之倒地。\n
|
||||
# """
|
||||
# name = "扫堂枪"
|
||||
# learnLv = 15
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (0,4)
|
||||
# position = 0
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [12, 120]
|
||||
# uuid = "128b9ddef2262f40723deae4407bdb42"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 横斩攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
攻击敌人足部,使之倒地。\n
|
||||
"""
|
||||
name = "扫堂枪"
|
||||
learnLv = 15
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (0,4)
|
||||
position = 0
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [12, 120]
|
||||
uuid = "128b9ddef2262f40723deae4407bdb42"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 横斩攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 暗蚀
|
||||
# demonic_lancer/impaler/d53301bb328baf12a3ae482cc6a565dd
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/d53301bb328baf12a3ae482cc6a565dd
|
||||
class Skill15(PassiveSkill):
|
||||
class Skill16(PassiveSkill):
|
||||
"""
|
||||
暗枪士的身体被暴走的魔枪侵蚀,增加属性攻击力,可以使用黑暗气息和黑雷。\n
|
||||
- [黑暗气息] -\n
|
||||
@@ -536,7 +522,7 @@ class Skill15(PassiveSkill):
|
||||
# 帝国枪术
|
||||
# demonic_lancer/impaler/7e904ea3d2a9faa054604e55120a9268
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/7e904ea3d2a9faa054604e55120a9268
|
||||
class Skill16(PassiveSkill):
|
||||
class Skill17(PassiveSkill):
|
||||
"""
|
||||
帝国广泛使用的枪术。\n
|
||||
基本攻击、 前冲攻击和跳跃攻击变更为暗枪士专用攻击。\n
|
||||
@@ -566,7 +552,7 @@ class Skill16(PassiveSkill):
|
||||
# 双重投射
|
||||
# demonic_lancer/impaler/dbf8b30c7057032af0d68fcfa289fdae
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/dbf8b30c7057032af0d68fcfa289fdae
|
||||
class Skill17(ActiveSkill):
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
[黑雷系列]\n
|
||||
连续投掷两支注入黑雷的魔枪。 魔枪不会穿刺敌人,而是在碰到敌人的瞬间造成伤害然后消失。\n
|
||||
@@ -606,7 +592,7 @@ class Skill17(ActiveSkill):
|
||||
# 侵蚀之矛
|
||||
# demonic_lancer/impaler/5152480fdde81362575a488d4cec4af9
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/5152480fdde81362575a488d4cec4af9
|
||||
class Skill18(ActiveSkill):
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
[暗蚀系列]\n
|
||||
生成黑暗之枪向前方投掷。\n
|
||||
@@ -640,7 +626,7 @@ class Skill18(ActiveSkill):
|
||||
# 暗矛投射
|
||||
# demonic_lancer/impaler/2391a27457b5a8c6fa4b4670a91bdd11
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/2391a27457b5a8c6fa4b4670a91bdd11
|
||||
class Skill19(ActiveSkill):
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
[黑雷系列]\n
|
||||
旋转黑雷,将黑雷缠绕在魔枪上并向前方投掷。\n
|
||||
@@ -678,7 +664,7 @@ class Skill19(ActiveSkill):
|
||||
# 暗矛精通
|
||||
# demonic_lancer/impaler/5892d1fa4462e561ac8f8d2c74892b0a
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/5892d1fa4462e561ac8f8d2c74892b0a
|
||||
class Skill20(PassiveSkill):
|
||||
class Skill21(PassiveSkill):
|
||||
"""
|
||||
蚕食的黑暗之力与投掷枪术相结合,增加魔法攻击力; 使用暗矛系武器时,增加命中率。\n
|
||||
在决斗场中不增加命中率。\n
|
||||
@@ -709,7 +695,7 @@ class Skill20(PassiveSkill):
|
||||
# 暴击
|
||||
# demonic_lancer/impaler/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/fc1262c19f3d0477ee8eda47b8db8696
|
||||
class Skill21(PassiveSkill):
|
||||
class Skill22(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
@@ -732,7 +718,7 @@ class Skill21(PassiveSkill):
|
||||
# 黑暗化身
|
||||
# demonic_lancer/impaler/fc458e449ee00b01dbf88d09aae65462
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/fc458e449ee00b01dbf88d09aae65462
|
||||
class Skill22(ActiveSkill):
|
||||
class Skill23(ActiveSkill):
|
||||
"""
|
||||
吸收魔枪的气息,强化自身,增加魔法暴击伤害和魔法暴击率。\n
|
||||
"""
|
||||
@@ -760,7 +746,7 @@ class Skill22(ActiveSkill):
|
||||
# 暗矛贯穿
|
||||
# demonic_lancer/impaler/1812a1ece67bb37b6b44b54766450064
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/1812a1ece67bb37b6b44b54766450064
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
[黑雷系列]\n
|
||||
向前方投掷注入黑雷的魔枪。\n
|
||||
@@ -806,7 +792,7 @@ class Skill23(ActiveSkill):
|
||||
# 黑暗枪雨
|
||||
# demonic_lancer/impaler/d89f26862e348a801b30bb9fd7125db5
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/d89f26862e348a801b30bb9fd7125db5
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
[暗蚀系列]\n
|
||||
向前方投掷旋转的黑暗之枪。\n
|
||||
@@ -840,7 +826,7 @@ class Skill24(ActiveSkill):
|
||||
# 黑蚀葬礼
|
||||
# demonic_lancer/impaler/2ba299855fc22192cba4f73db75e9d0e
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/2ba299855fc22192cba4f73db75e9d0e
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
[暗蚀 + 黑雷系列]\n
|
||||
旋转并投掷黑暗之枪。 然后投掷注入黑雷的魔枪,并引发爆炸。\n
|
||||
@@ -879,7 +865,7 @@ class Skill25(ActiveSkill):
|
||||
# 绝望枪
|
||||
# demonic_lancer/impaler/ac21c02567f04a92b54dd85c091d1e5a
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/ac21c02567f04a92b54dd85c091d1e5a
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
[黑雷系列]\n
|
||||
连续投掷注入黑雷的魔枪,最后同时投掷多个魔枪,对敌人造成伤害。\n
|
||||
@@ -915,7 +901,7 @@ class Skill26(ActiveSkill):
|
||||
# 暗枪突破
|
||||
# demonic_lancer/impaler/f1fdc6c2482ecc510a2a9f04201ba125
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/f1fdc6c2482ecc510a2a9f04201ba125
|
||||
class Skill27(PassiveSkill):
|
||||
class Skill28(PassiveSkill):
|
||||
"""
|
||||
使魔枪的力量暴走,引出更强大的力量,增加基本攻击力和技能攻击力。\n
|
||||
"""
|
||||
@@ -940,7 +926,7 @@ class Skill27(PassiveSkill):
|
||||
# 连锁侵蚀
|
||||
# demonic_lancer/impaler/2c9d9a36c8401bddff6cdb80fab8dc24
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/2c9d9a36c8401bddff6cdb80fab8dc24
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
[黑雷系列]\n
|
||||
投掷浓缩黑雷的魔枪,黑雷转移到敌人身上对敌人持续造成伤害,并强控敌人。\n
|
||||
@@ -1014,7 +1000,7 @@ class Skill28(ActiveSkill):
|
||||
# 暗蚀螺旋枪
|
||||
# demonic_lancer/impaler/b89c9ab317bc0a443f6497b7cca2f6a8
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/b89c9ab317bc0a443f6497b7cca2f6a8
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
[黑雷系列]\n
|
||||
向前方投掷缠绕着旋转黑雷的魔枪。\n
|
||||
@@ -1079,7 +1065,7 @@ class Skill29(ActiveSkill):
|
||||
# 坠蚀之雨
|
||||
# demonic_lancer/impaler/7cf17936a039b418660424125dc968d7
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/7cf17936a039b418660424125dc968d7
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
[黑雷系列]\n
|
||||
将黑雷凝聚于魔枪中,然后向空中投掷。\n
|
||||
@@ -1143,7 +1129,7 @@ class Skill30(ActiveSkill):
|
||||
# 暗蚀爆雷杀
|
||||
# demonic_lancer/impaler/7f80b887a09e88e2c4728c898bd73654
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/7f80b887a09e88e2c4728c898bd73654
|
||||
class Skill31(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
[黑雷系列]\n
|
||||
将黑雷凝缩到极限后注入魔枪,生成巨大的黑雷枪后投掷。\n
|
||||
@@ -1208,7 +1194,7 @@ class Skill31(ActiveSkill):
|
||||
# 黑暗支配者
|
||||
# demonic_lancer/impaler/e5c09f9132a48dc1d695968592cc5878
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/e5c09f9132a48dc1d695968592cc5878
|
||||
class Skill32(PassiveSkill):
|
||||
class Skill33(PassiveSkill):
|
||||
"""
|
||||
支配黑暗的气息,激发更强大的力量。\n
|
||||
增加基本攻击力和技能攻击力,并增加暗蚀的持续时间。\n
|
||||
@@ -1237,7 +1223,7 @@ class Skill32(PassiveSkill):
|
||||
# 无尽侵蚀 : 缚魂
|
||||
# demonic_lancer/impaler/e0daa922b19cdc35de879e938361464e
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/e0daa922b19cdc35de879e938361464e
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
[暗蚀 + 黑雷系列]\n
|
||||
生成黑暗之枪,向周围无差别投掷。\n
|
||||
@@ -1275,7 +1261,7 @@ class Skill33(ActiveSkill):
|
||||
# 暗影蚀魂
|
||||
# demonic_lancer/impaler/0fbb8de70002ad34f046c94c2cb3e863
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/0fbb8de70002ad34f046c94c2cb3e863
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
[暗蚀系列]\n
|
||||
投掷分裂的巨型黑暗之枪。 黑暗之枪分裂为命中敌人的个数,飞出后爆炸。\n
|
||||
@@ -1334,7 +1320,7 @@ class Skill34(ActiveSkill):
|
||||
# 黑蚀酷刑
|
||||
# demonic_lancer/impaler/c5a2956d8ed3af1746ed2f76ca971a09
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/c5a2956d8ed3af1746ed2f76ca971a09
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
[黑雷系列]\n
|
||||
投掷巨大的魔枪,吸附路径上的敌人,并穿透空间。 然后快速投掷魔枪,与之前巨大魔枪产生共鸣,最后拔出魔枪,引发爆炸。\n
|
||||
@@ -1413,7 +1399,7 @@ class Skill35(ActiveSkill):
|
||||
# 黑暗本源
|
||||
# demonic_lancer/impaler/d429147c372b549c3dadcabcba50787f
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/d429147c372b549c3dadcabcba50787f
|
||||
class Skill36(PassiveSkill):
|
||||
class Skill37(PassiveSkill):
|
||||
"""
|
||||
超越支配黑暗的层次,达到深渊的境界,获得可操纵空间的力量。\n
|
||||
增加基本攻击力和技能攻击力,并且增加部分暗蚀技能的范围。 基本攻击、 前冲攻击、 跳跃攻击命中时可以使敌人进入暗蚀状态。\n
|
||||
@@ -1450,7 +1436,7 @@ class Skill36(PassiveSkill):
|
||||
# 冥夜裂空
|
||||
# demonic_lancer/impaler/7ec521d063d2190e1fcc5bd229af9bcf
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/7ec521d063d2190e1fcc5bd229af9bcf
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
[暗蚀 + 黑雷系列]\n
|
||||
刺穿虚空、 制造空间裂缝,并暗蚀该领域,形成黑暗空间。\n
|
||||
@@ -1518,7 +1504,7 @@ class Skill37(ActiveSkill):
|
||||
# 冥蚀脉冲
|
||||
# demonic_lancer/impaler/0113c8b1306ca76d208f83f2d093dd62
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/0113c8b1306ca76d208f83f2d093dd62
|
||||
class Skill38(ActiveSkill):
|
||||
class Skill39(ActiveSkill):
|
||||
"""
|
||||
[暗蚀 + 黑雷系列]\n
|
||||
暗蚀前方一定区域,使命中的敌人进入暗蚀状态,然后跃起,猛力向下刺出缠绕黑雷的魔枪。\n
|
||||
@@ -1589,7 +1575,7 @@ class Skill38(ActiveSkill):
|
||||
# 幽影暗蚀 : 寂灭
|
||||
# demonic_lancer/impaler/8b08f9504167a9c0f3a1d29d71b7943e
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/8b08f9504167a9c0f3a1d29d71b7943e
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
[暗蚀 + 黑雷系列]\n
|
||||
瞬间释放所有黑暗气息,暗蚀一切。\n
|
||||
@@ -1628,7 +1614,7 @@ class Skill39(ActiveSkill):
|
||||
# 暗源之蚀
|
||||
# demonic_lancer/impaler/dde3b443bd5e61d90c34e5ee771e2c28
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/dde3b443bd5e61d90c34e5ee771e2c28
|
||||
class Skill40(PassiveSkill):
|
||||
class Skill41(PassiveSkill):
|
||||
"""
|
||||
千魂·暗枪士激发的黑暗力量能暗蚀并扭曲虚无的空间。 增加基本攻击力和转职技能攻击力,部分技能附加额外效果。\n
|
||||
[绝望枪]\n
|
||||
@@ -1664,7 +1650,7 @@ class Skill40(PassiveSkill):
|
||||
# 虚空碎灭
|
||||
# demonic_lancer/impaler/527cdc3ecca985e18ef819d456532b26
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/527cdc3ecca985e18ef819d456532b26
|
||||
class Skill41(ActiveSkill):
|
||||
class Skill42(ActiveSkill):
|
||||
"""
|
||||
[黑雷系列]\n
|
||||
聚集黑暗之力,投掷足以撕裂空间的凝缩黑雷枪。 黑雷枪贯穿路径上的敌人,嵌入虚空之中,然后剧烈旋转,吸附周围的敌人后爆炸。\n
|
||||
@@ -1711,7 +1697,7 @@ class Skill41(ActiveSkill):
|
||||
# 暗·渊灭禁绝
|
||||
# demonic_lancer/impaler/e788de1a4498c99fcc790302c4d41fed
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/e788de1a4498c99fcc790302c4d41fed
|
||||
class Skill42(ActiveSkill):
|
||||
class Skill43(ActiveSkill):
|
||||
"""
|
||||
[暗蚀 + 黑雷系列]\n
|
||||
瞬间释放暗蚀的气息,使周围的敌人进入暗蚀状态后,使暗蚀扭曲生成数个裂隙。 然后,千魂·暗枪士隐藏身影,从裂缝中发射暗蚀之枪,使一切陷入黑暗。\n
|
||||
|
||||
@@ -75,24 +75,23 @@ class Skill1(ActiveSkill):
|
||||
# 后跳
|
||||
# demonic_lancer/skirmisher/7822d6d52e10964a6755f142c666b494
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill2(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill2(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -127,95 +126,92 @@ class Skill3(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# demonic_lancer/skirmisher/ce26c6b69d02a440a81b552bec94f03b
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# demonic_lancer/skirmisher/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# demonic_lancer/skirmisher/892ef624d8bf3d7fc045f84825fd6104
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill6(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 回旋钩
|
||||
# demonic_lancer/skirmisher/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
class Skill6(ActiveSkill):
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
用枪把敌人钩过来后,再次扔出。\n
|
||||
被扔出的敌人会受到冲撞伤害,并且碰到墙壁时,会反弹回来。\n
|
||||
@@ -256,7 +252,7 @@ class Skill6(ActiveSkill):
|
||||
# 格挡反击
|
||||
# demonic_lancer/skirmisher/4655101518604f874721b3cc249aae10
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/4655101518604f874721b3cc249aae10
|
||||
class Skill7(ActiveSkill):
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
斜架长枪抵抗来自前方的攻击。\n
|
||||
受到的伤害越多,接受攻击时被推开的距离越远。\n
|
||||
@@ -286,7 +282,7 @@ class Skill7(ActiveSkill):
|
||||
# 落凤枪
|
||||
# demonic_lancer/skirmisher/c9664191611af31142e052dfaef84530
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/c9664191611af31142e052dfaef84530
|
||||
class Skill8(ActiveSkill):
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
从空中快速地斜向落地,刺向敌人。\n
|
||||
"""
|
||||
@@ -318,7 +314,7 @@ class Skill8(ActiveSkill):
|
||||
# 横扫
|
||||
# demonic_lancer/skirmisher/fc7a3f4c2852c832a2f20af63d5d212f
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/fc7a3f4c2852c832a2f20af63d5d212f
|
||||
class Skill9(ActiveSkill):
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
向前方快速横斩,击飞敌人。\n
|
||||
"""
|
||||
@@ -344,7 +340,7 @@ class Skill9(ActiveSkill):
|
||||
# 魔枪发射
|
||||
# demonic_lancer/skirmisher/51a08fd0c90f0a5276cd552047fac93d
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/51a08fd0c90f0a5276cd552047fac93d
|
||||
class Skill10(ActiveSkill):
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
将气息聚集到魔枪尖端,然后投掷魔枪。\n
|
||||
魔法枪对命中的敌人造成多段伤害后消失。\n
|
||||
@@ -373,64 +369,62 @@ class Skill10(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# demonic_lancer/skirmisher/2b340542e776818b78f3212af184bd6b
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill12(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill12(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# demonic_lancer/skirmisher/1fea5a626f15230237946a11a9d11582
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill13(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 连环枪
|
||||
# demonic_lancer/skirmisher/717f1e2104fe4b796f800352fa143ecc
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/717f1e2104fe4b796f800352fa143ecc
|
||||
class Skill13(ActiveSkill):
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
使用长枪进行连续攻击。 命中敌人时按下技能键,即刻发动下一次攻击。\n
|
||||
"""
|
||||
@@ -468,7 +462,7 @@ class Skill13(ActiveSkill):
|
||||
# 长枪精通
|
||||
# demonic_lancer/skirmisher/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
class Skill14(PassiveSkill):
|
||||
class Skill15(PassiveSkill):
|
||||
"""
|
||||
增加物理攻击力,并减少技能冷却时间,但[流云幻灭]、 [极影无形杀]、 [问鼎·千军破云]的冷却时间不会减少。 熟练掌握长枪技巧,增加攻击速度和命中率。\n
|
||||
学习此技能后,可以在空中强制取消[落凤枪]。\n
|
||||
@@ -504,7 +498,7 @@ class Skill14(PassiveSkill):
|
||||
# 行云诀
|
||||
# demonic_lancer/skirmisher/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/cfacda0647b9a0f595df2c2aad30c18d
|
||||
class Skill15(ActiveSkill):
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
使用后,保留当前技能的幻影,并用[后跳]脱身后可以自由移动。\n
|
||||
在不强制中断攻击技能 (静止状态、 基本攻击)的情况下,按下技能键会发动[后跳]而不是[行云诀]。\n
|
||||
@@ -533,7 +527,7 @@ class Skill15(ActiveSkill):
|
||||
# 行云 : 风
|
||||
# demonic_lancer/skirmisher/8f73f243041c2d27739fe7696f02bf9b
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/8f73f243041c2d27739fe7696f02bf9b
|
||||
class Skill16(ActiveSkill):
|
||||
class Skill17(ActiveSkill):
|
||||
"""
|
||||
行云系列的技能,在行走、 前冲、 基本攻击、 施放其他攻击技能时,都可以使用。 使用可以把敌人吸进去的旋风对敌人进行刺击。\n
|
||||
在施放其他攻击技能过程中使用,可以留下正在攻击的幻影,并施放[行云 : 风]。\n
|
||||
@@ -573,7 +567,7 @@ class Skill16(ActiveSkill):
|
||||
# 扫堂枪
|
||||
# demonic_lancer/skirmisher/128b9ddef2262f40723deae4407bdb42
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/128b9ddef2262f40723deae4407bdb42
|
||||
class Skill17(ActiveSkill):
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
攻击敌人足部,使之倒地。\n
|
||||
"""
|
||||
@@ -599,7 +593,7 @@ class Skill17(ActiveSkill):
|
||||
# 无双枪术
|
||||
# demonic_lancer/skirmisher/45442bbbe33540b4deeec29437dae70c
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/45442bbbe33540b4deeec29437dae70c
|
||||
class Skill18(ActiveSkill):
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
将斗气附加于枪上,给予敌人这次伤害量一定比率的追加伤害。\n
|
||||
[无双枪术]的比率伤害会以同样的比率作用在装备的追加伤害效果上。\n
|
||||
@@ -626,7 +620,7 @@ class Skill18(ActiveSkill):
|
||||
# 双重刺击
|
||||
# demonic_lancer/skirmisher/d085127b0edd719782bd618d5688f4a1
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/d085127b0edd719782bd618d5688f4a1
|
||||
class Skill19(ActiveSkill):
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
瞬间施放力量聚于一点的二连刺击。 枪头刺击拥有更强的威力。\n
|
||||
近距离攻击和枪头攻击不会同时命中一个敌人,判定重叠时,会优先判定为枪头攻击。\n
|
||||
@@ -677,7 +671,7 @@ class Skill19(ActiveSkill):
|
||||
# 行云 : 疾
|
||||
# demonic_lancer/skirmisher/ff171dc487807bb9aa28900ca9a46b41
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/ff171dc487807bb9aa28900ca9a46b41
|
||||
class Skill20(ActiveSkill):
|
||||
class Skill21(ActiveSkill):
|
||||
"""
|
||||
行云系列的技能,在行走、 前冲、 基本攻击、 施放其他攻击技能时,都可以使用。 施放向下的横扫攻击。\n
|
||||
在施放其他攻击技能过程中使用,可以留下正在攻击的幻影,并施放[行云 : 疾]。\n
|
||||
@@ -714,30 +708,29 @@ class Skill20(ActiveSkill):
|
||||
# 暴击
|
||||
# demonic_lancer/skirmisher/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill22(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill22(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 行云 : 落
|
||||
# demonic_lancer/skirmisher/2f5d03c7848effbc0a23f4df45d9ca46
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/2f5d03c7848effbc0a23f4df45d9ca46
|
||||
class Skill22(ActiveSkill):
|
||||
class Skill23(ActiveSkill):
|
||||
"""
|
||||
行云系列的技能,在行走、 前冲、 基本攻击、 施放其他攻击技能时,都可以使用。 使用后,会跳至空中投掷长枪。\n
|
||||
在施放其他攻击技能过程中使用,可以留下正在攻击的幻影,并施放[行云 : 落]。\n
|
||||
@@ -778,7 +771,7 @@ class Skill22(ActiveSkill):
|
||||
# 旋风枪
|
||||
# demonic_lancer/skirmisher/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
向前方旋转长枪,对敌人进行猛烈的打击。 按下前方向键时,前进距离和旋转次数都会增加。\n
|
||||
"""
|
||||
@@ -812,7 +805,7 @@ class Skill23(ActiveSkill):
|
||||
# 行云 : 沐
|
||||
# demonic_lancer/skirmisher/85f7c810ad503790e8626439fe936d56
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/85f7c810ad503790e8626439fe936d56
|
||||
class Skill24(PassiveSkill):
|
||||
class Skill25(PassiveSkill):
|
||||
"""
|
||||
增加基本攻击力和[刺击]、 [落凤枪]、 [连环枪]等转职技能的攻击力。\n
|
||||
"""
|
||||
@@ -837,7 +830,7 @@ class Skill24(PassiveSkill):
|
||||
# 无畏波动枪
|
||||
# demonic_lancer/skirmisher/8c2379737c5acc935c1731f67f607655
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/8c2379737c5acc935c1731f67f607655
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
持枪直线突进进行刺击,并将敌人刺穿在枪上,随后敌人会被弹开,并受到额外伤害。\n
|
||||
按下前方向键时,会增加突进距离。\n
|
||||
@@ -892,7 +885,7 @@ class Skill25(ActiveSkill):
|
||||
# 升龙破空枪
|
||||
# demonic_lancer/skirmisher/4224f9b0b8c7c903e9a1e0f9d9f6d04d
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/4224f9b0b8c7c903e9a1e0f9d9f6d04d
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
横扫前方、 挑飞敌人、 并大力刺向浮空的敌人。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
@@ -948,7 +941,7 @@ class Skill26(ActiveSkill):
|
||||
# 螺旋波动枪
|
||||
# demonic_lancer/skirmisher/902a016f6978f13740f237e4740a5646
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/902a016f6978f13740f237e4740a5646
|
||||
class Skill27(ActiveSkill):
|
||||
class Skill28(ActiveSkill):
|
||||
"""
|
||||
向前方大幅挥枪激起气流,连续攻击敌人。\n
|
||||
第二次攻击命中时将敌人拉到前方。\n
|
||||
@@ -1008,7 +1001,7 @@ class Skill27(ActiveSkill):
|
||||
# 狂龙怒啸
|
||||
# demonic_lancer/skirmisher/9cb6f9ed646fa87f9b7680a42ce83d1a
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/9cb6f9ed646fa87f9b7680a42ce83d1a
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
枪身举至头顶高速旋转,把命中的敌人吸至中心。\n
|
||||
提升技能等级可增加旋转速度。\n
|
||||
@@ -1064,7 +1057,7 @@ class Skill28(ActiveSkill):
|
||||
# 夺命雷霆枪
|
||||
# demonic_lancer/skirmisher/42c82812f86ff6704ae9952a2e6093a4
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/42c82812f86ff6704ae9952a2e6093a4
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
用长枪连续刺击敌人要害。 敌人被枪头刺击命中时,会积累受创效果,最后用横斩对积累受创效果的敌人造成额外伤害。\n
|
||||
最后横斩的攻击力与连续刺击的次数成正比。\n
|
||||
@@ -1146,7 +1139,7 @@ class Skill29(ActiveSkill):
|
||||
# 行云 : 启
|
||||
# demonic_lancer/skirmisher/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||
class Skill30(PassiveSkill):
|
||||
class Skill31(PassiveSkill):
|
||||
"""
|
||||
流畅地循环气力,增加基本攻击和所有技能的攻击力。 而且特定技能可以增加更多的攻击力。\n
|
||||
"""
|
||||
@@ -1185,7 +1178,7 @@ class Skill30(PassiveSkill):
|
||||
# 流云幻灭
|
||||
# demonic_lancer/skirmisher/506e7ed77d517419a6e1c437a2cedb17
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/506e7ed77d517419a6e1c437a2cedb17
|
||||
class Skill31(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
横扫前方并聚集敌人后,放出使用决战者的技能的分身,投出聚集斗气的长枪,虚弱大范围敌人。\n
|
||||
"""
|
||||
@@ -1248,7 +1241,7 @@ class Skill31(ActiveSkill):
|
||||
# 风火燎原
|
||||
# demonic_lancer/skirmisher/3d8f3d438405d79f8d3ed68072674d1e
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/3d8f3d438405d79f8d3ed68072674d1e
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
可以在地面或空中使用。\n
|
||||
在地面使用时,向前方跳跃,通过追加按键投出集束长枪。\n
|
||||
@@ -1308,7 +1301,7 @@ class Skill32(ActiveSkill):
|
||||
# 三一斩月
|
||||
# demonic_lancer/skirmisher/547ab2b2bd860d3e37355a9cfbc1077c
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/547ab2b2bd860d3e37355a9cfbc1077c
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
向前方大幅挥动枪身,进行新月攻击。 被击中的敌人会聚集在新月的中间。\n
|
||||
近距离的敌人受到枪身的攻击后会被推开。\n
|
||||
@@ -1366,7 +1359,7 @@ class Skill33(ActiveSkill):
|
||||
# 行云 : 冥
|
||||
# demonic_lancer/skirmisher/2a3c96b88d02372505692da0a8b54743
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/2a3c96b88d02372505692da0a8b54743
|
||||
class Skill34(PassiveSkill):
|
||||
class Skill35(PassiveSkill):
|
||||
"""
|
||||
经过重重修炼,通过魔枪驾驭行云的技术达到顶峰。\n
|
||||
学习后,会增加特定技能的攻击力和物理暴击率。\n
|
||||
@@ -1422,7 +1415,7 @@ class Skill34(PassiveSkill):
|
||||
# 无双突刺
|
||||
# demonic_lancer/skirmisher/bc11d28c04e01923a093d65752c55516
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/bc11d28c04e01923a093d65752c55516
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
施放2次牵制刺击后,追加2次强力的终结刺击。\n
|
||||
第3~4击判定为枪头攻击时,会造成更大的伤害。\n
|
||||
@@ -1491,7 +1484,7 @@ class Skill35(ActiveSkill):
|
||||
# 流光无影闪
|
||||
# demonic_lancer/skirmisher/faf9cd66281078b51be2ee0b0f6c5530
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/faf9cd66281078b51be2ee0b0f6c5530
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
高速突进,聚集前方的怪物后,施展强力的终结击。\n
|
||||
可以在空中施放。\n
|
||||
@@ -1544,7 +1537,7 @@ class Skill36(ActiveSkill):
|
||||
# 极影无形杀
|
||||
# demonic_lancer/skirmisher/1721e94897e9961d5c98130a13392f17
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/1721e94897e9961d5c98130a13392f17
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
施放超长攻击距离的刺击控制敌人,随后突进过去展开斩击与刺击的乱舞刺击。\n
|
||||
刺击后的突进碰到敌人时,角色会即刻在原地进行乱舞。\n
|
||||
@@ -1590,7 +1583,7 @@ class Skill37(ActiveSkill):
|
||||
# 一身是胆
|
||||
# demonic_lancer/skirmisher/0e409ac3e1c1f3976b3ef2bfe4c13069
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/0e409ac3e1c1f3976b3ef2bfe4c13069
|
||||
class Skill38(PassiveSkill):
|
||||
class Skill39(PassiveSkill):
|
||||
"""
|
||||
千魂·决战者的行动如同幻影,更加游刃有余地驾驭行云的技术。 增加基本攻击力和转职技能攻击力,变更部分技能效果。\n
|
||||
[行云诀]\n
|
||||
@@ -1619,7 +1612,7 @@ class Skill38(PassiveSkill):
|
||||
# 双龙流云灭
|
||||
# demonic_lancer/skirmisher/4c5271b0ecce120d7fc113f377fae76f
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/4c5271b0ecce120d7fc113f377fae76f
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
注入斗气,用力向地面下劈,然后与仿佛有生命般的幻影共同攻击。 可以在地面和空中施放。\n
|
||||
"""
|
||||
@@ -1656,7 +1649,7 @@ class Skill39(ActiveSkill):
|
||||
# 问鼎·千军破云
|
||||
# demonic_lancer/skirmisher/2e2b7efe778656690f9c8cb6e47c3932
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/2e2b7efe778656690f9c8cb6e47c3932
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
将自身斗气聚于一处,贯穿万物。\n
|
||||
施放时,千魂·决战者大幅挥动魔枪释放斗气,消失在迷雾中。 然后,幻影发动乱舞攻击,滞空的千魂·决战者聚集所有幻影制造巨型魔枪,贯穿地上的一切。\n
|
||||
|
||||
@@ -77,24 +77,23 @@ class Skill1(ActiveSkill):
|
||||
# 后跳
|
||||
# demonic_lancer/vanguard/7822d6d52e10964a6755f142c666b494
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill2(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill2(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -131,95 +130,92 @@ class Skill3(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# demonic_lancer/vanguard/ce26c6b69d02a440a81b552bec94f03b
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# demonic_lancer/vanguard/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# demonic_lancer/vanguard/892ef624d8bf3d7fc045f84825fd6104
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill6(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 回旋钩
|
||||
# demonic_lancer/vanguard/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
class Skill6(ActiveSkill):
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
用枪把敌人钩过来后,再次扔出。\n
|
||||
被扔出的敌人会受到冲撞伤害,并且碰到墙壁时,会反弹回来。\n
|
||||
@@ -260,7 +256,7 @@ class Skill6(ActiveSkill):
|
||||
# 格挡反击
|
||||
# demonic_lancer/vanguard/4655101518604f874721b3cc249aae10
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/4655101518604f874721b3cc249aae10
|
||||
class Skill7(ActiveSkill):
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
斜架长枪抵抗来自前方的攻击。\n
|
||||
受到的伤害越多,接受攻击时被推开的距离越远。\n
|
||||
@@ -290,7 +286,7 @@ class Skill7(ActiveSkill):
|
||||
# 落凤枪
|
||||
# demonic_lancer/vanguard/c9664191611af31142e052dfaef84530
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/c9664191611af31142e052dfaef84530
|
||||
class Skill8(ActiveSkill):
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
从空中快速地斜向落地,刺向敌人。\n
|
||||
"""
|
||||
@@ -322,7 +318,7 @@ class Skill8(ActiveSkill):
|
||||
# 横扫
|
||||
# demonic_lancer/vanguard/fc7a3f4c2852c832a2f20af63d5d212f
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/fc7a3f4c2852c832a2f20af63d5d212f
|
||||
class Skill9(ActiveSkill):
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
向前方快速横斩,击飞敌人。\n
|
||||
"""
|
||||
@@ -348,7 +344,7 @@ class Skill9(ActiveSkill):
|
||||
# 魔枪发射
|
||||
# demonic_lancer/vanguard/51a08fd0c90f0a5276cd552047fac93d
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/51a08fd0c90f0a5276cd552047fac93d
|
||||
class Skill10(ActiveSkill):
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
将气息聚集到魔枪尖端,然后投掷魔枪。\n
|
||||
魔法枪对命中的敌人造成多段伤害后消失。\n
|
||||
@@ -377,64 +373,62 @@ class Skill10(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# demonic_lancer/vanguard/2b340542e776818b78f3212af184bd6b
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill12(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill12(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# demonic_lancer/vanguard/1fea5a626f15230237946a11a9d11582
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill13(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 连环枪
|
||||
# demonic_lancer/vanguard/717f1e2104fe4b796f800352fa143ecc
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/717f1e2104fe4b796f800352fa143ecc
|
||||
class Skill13(ActiveSkill):
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
使用长枪进行连续攻击。 命中敌人时按下技能键,即刻发动下一次攻击。\n
|
||||
"""
|
||||
@@ -472,7 +466,7 @@ class Skill13(ActiveSkill):
|
||||
# 狂暴战戟
|
||||
# demonic_lancer/vanguard/0ed3148658fe37b3336ccb718dc0fdb0
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/0ed3148658fe37b3336ccb718dc0fdb0
|
||||
class Skill14(PassiveSkill):
|
||||
class Skill15(PassiveSkill):
|
||||
"""
|
||||
征战者特有的枪术,能更有破坏力地使用魔枪。 学习后,基础攻击动作将会改变。 同时,[枪挑]将会被[上斩]代替,[上斩]技能等级受[枪挑]影响,但是造成的伤害更高。\n
|
||||
"""
|
||||
@@ -494,7 +488,7 @@ class Skill14(PassiveSkill):
|
||||
# 扫堂枪
|
||||
# demonic_lancer/vanguard/128b9ddef2262f40723deae4407bdb42
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/128b9ddef2262f40723deae4407bdb42
|
||||
class Skill15(ActiveSkill):
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
攻击敌人足部,使之倒地。\n
|
||||
"""
|
||||
@@ -520,7 +514,7 @@ class Skill15(ActiveSkill):
|
||||
# 霸王戟
|
||||
# demonic_lancer/vanguard/78be08a3f8c834d3b06fa20c6a08c5a5
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/78be08a3f8c834d3b06fa20c6a08c5a5
|
||||
class Skill16(ActiveSkill):
|
||||
class Skill17(ActiveSkill):
|
||||
"""
|
||||
强制中断基本攻击、 前冲攻击、 后跳,并进行强力一击。 基本攻击第一击或前冲攻击后使用时,会拉开距离并向下斩; 基本攻击第二击之后使用时,会施放横斩; 基本攻击第三击后使用时,角色会后退并施放强力的横斩。 使用技能时按向前方向键,角色不会后退,并在原地进行横斩。 可以强制中断基本攻击并施放的技能都可以强制中断[霸王戟]并施放,且受到[基础精通]的影响。\n
|
||||
[后跳]中施放技能时有冷却时间。\n
|
||||
@@ -567,7 +561,7 @@ class Skill16(ActiveSkill):
|
||||
# 战戟精通
|
||||
# demonic_lancer/vanguard/c61f5a010370101402b05b21916c2071
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/c61f5a010370101402b05b21916c2071
|
||||
class Skill17(PassiveSkill):
|
||||
class Skill18(PassiveSkill):
|
||||
"""
|
||||
征战者手握魔枪后,把体内的破坏欲与潜力全都激发出来,把攻击性最大化,产生强大的破坏力。\n
|
||||
[装备战戟时的效果]\n
|
||||
@@ -607,7 +601,7 @@ class Skill17(PassiveSkill):
|
||||
# 破军突击
|
||||
# demonic_lancer/vanguard/c27418ae613c647527200a7ca17d97fd
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/c27418ae613c647527200a7ca17d97fd
|
||||
class Skill18(ActiveSkill):
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
进行强力的突进攻击。 按下向前方向键可以突进更远的距离,按上/下方向键会以对角线的轨迹突进。\n
|
||||
被最后一击命中的敌人会进入眩晕状态。\n
|
||||
@@ -643,7 +637,7 @@ class Skill18(ActiveSkill):
|
||||
# 不灭战戟
|
||||
# demonic_lancer/vanguard/de3fea2d65c597f4d55c70a02b97fc79
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/de3fea2d65c597f4d55c70a02b97fc79
|
||||
class Skill19(ActiveSkill):
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
瞬间解放为了不被魔枪支配而抑制的魔枪之力,在一段时间内使自身的破坏力极大化。\n
|
||||
增加物理暴击率和暴击伤害。\n
|
||||
@@ -672,30 +666,29 @@ class Skill19(ActiveSkill):
|
||||
# 暴击
|
||||
# demonic_lancer/vanguard/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill21(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill21(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 追魂斩
|
||||
# demonic_lancer/vanguard/01384bbfc346775d1267fa0bc4ca605f
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/01384bbfc346775d1267fa0bc4ca605f
|
||||
class Skill21(ActiveSkill):
|
||||
class Skill22(ActiveSkill):
|
||||
"""
|
||||
向前方施放两段强力的横斩。 被击中的敌人会进入短暂的僵直。 按向前方向键施放技能,可以前进更远的距离并施放横斩。\n
|
||||
"""
|
||||
@@ -727,7 +720,7 @@ class Skill21(ActiveSkill):
|
||||
# 战戟猛攻
|
||||
# demonic_lancer/vanguard/92360eab6e1f378902018eca681ac629
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/92360eab6e1f378902018eca681ac629
|
||||
class Skill22(ActiveSkill):
|
||||
class Skill23(ActiveSkill):
|
||||
"""
|
||||
突破极限,其他技能命中敌人后可以强制中断并施放[战戟猛攻],发动强力一击。(觉醒技能除外)\n
|
||||
相反,也可以在[战戟猛攻]命中敌人后强制中断并使用其他技能。\n
|
||||
@@ -776,7 +769,7 @@ class Skill22(ActiveSkill):
|
||||
# 落月斩
|
||||
# demonic_lancer/vanguard/dc1ffbe7bfcc6dc2be737951960da9ad
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/dc1ffbe7bfcc6dc2be737951960da9ad
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
跳跃后,强力下劈攻击敌人。 施放技能时按向前方向键,可以跳跃更远的距离进行下劈。\n
|
||||
"""
|
||||
@@ -805,7 +798,7 @@ class Skill23(ActiveSkill):
|
||||
# 冷血突刺
|
||||
# demonic_lancer/vanguard/e49e57b2e8fbeceb0a2c56a0c63fe6c5
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/e49e57b2e8fbeceb0a2c56a0c63fe6c5
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
聚集力量,向前方施放破坏性刺击。 被击中的敌人会被击退,并受到多段伤害。\n
|
||||
"""
|
||||
@@ -863,7 +856,7 @@ class Skill24(ActiveSkill):
|
||||
# 破灭斩
|
||||
# demonic_lancer/vanguard/e4c354a89c337310aeb7041d5e742828
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/e4c354a89c337310aeb7041d5e742828
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
聚集力量,向前方施放致命的横斩。\n
|
||||
"""
|
||||
@@ -913,7 +906,7 @@ class Skill25(ActiveSkill):
|
||||
# 灭袭乱舞
|
||||
# demonic_lancer/vanguard/1fadde0eece18649caddbca7bd58cc2f
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/1fadde0eece18649caddbca7bd58cc2f
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
在原地反复地快速横斩后,施放强力的最后一击。 被横斩击中的敌人会渐渐聚在中间,连续按下攻击键或技能键可以加快攻击速度。\n
|
||||
"""
|
||||
@@ -970,7 +963,7 @@ class Skill26(ActiveSkill):
|
||||
# 横扫八荒
|
||||
# demonic_lancer/vanguard/4b2c90ec226fd40e967875aa5eabefb2
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/4b2c90ec226fd40e967875aa5eabefb2
|
||||
class Skill27(ActiveSkill):
|
||||
class Skill28(ActiveSkill):
|
||||
"""
|
||||
将长枪举过头顶,大幅旋转攻击敌人后,施放强力的最后一击。 旋转攻击命中时将敌人聚集到中心。 使用方向键可以移动角色,并且连续按下攻击键或技能键可以加快攻击速度。 技能施放过程中按下Z键,会立即施放最后一击。\n
|
||||
"""
|
||||
@@ -1025,7 +1018,7 @@ class Skill27(ActiveSkill):
|
||||
# 战戟之魂
|
||||
# demonic_lancer/vanguard/d2c6df5105577fb59fb92529a36165a0
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/d2c6df5105577fb59fb92529a36165a0
|
||||
class Skill28(PassiveSkill):
|
||||
class Skill29(PassiveSkill):
|
||||
"""
|
||||
从无数次绝境中存活下来并变强的征战者,可以不用抑制魔枪之力,并且可以支配魔枪之力。\n
|
||||
增加基本攻击力和技能攻击力,并且征战者的生命值低于一定值时,会产生下列效果。 (强化效果共分为2阶段)\n
|
||||
@@ -1067,7 +1060,7 @@ class Skill28(PassiveSkill):
|
||||
# 千魂弑
|
||||
# demonic_lancer/vanguard/d0cdaca82892e54097f22a1f60817048
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/d0cdaca82892e54097f22a1f60817048
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
瞬间释放全部魔枪之力,强力地砸向地面使敌人浮空,之后用强力的横斩斩掉所有敌人。\n
|
||||
对无法抓取的敌人,不适用浮空判定。\n
|
||||
@@ -1102,7 +1095,7 @@ class Skill29(ActiveSkill):
|
||||
# 长虹贯日
|
||||
# demonic_lancer/vanguard/1803b6a67047cafb9e289b4f33cc507b
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/1803b6a67047cafb9e289b4f33cc507b
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
刺穿敌人并将敌人举起,跳向空中强力地砸向地面,对周围的敌人造成冲击波伤害。 如果刺穿攻击没有命中敌人,随后的攻击也无法施放。\n
|
||||
"""
|
||||
@@ -1161,7 +1154,7 @@ class Skill30(ActiveSkill):
|
||||
# 穿云裂地斩
|
||||
# demonic_lancer/vanguard/0232c151ef3731c2dede51931a374723
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/0232c151ef3731c2dede51931a374723
|
||||
class Skill31(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
跳跃并聚集力量,强力地砸向地面,对敌人造成致命伤害,并且破坏地面,对附近的敌人也造成伤害。 被下劈命中的敌人不会受到冲击波伤害。\n
|
||||
"""
|
||||
@@ -1217,7 +1210,7 @@ class Skill31(ActiveSkill):
|
||||
# 破灭轮回刺
|
||||
# demonic_lancer/vanguard/d296043df164385a14cb973c8c7c4d07
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/d296043df164385a14cb973c8c7c4d07
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
将长枪大幅度地旋转2次,控制住附近的敌人,使之聚集在前方后,进行强力的最后一击。\n
|
||||
"""
|
||||
@@ -1277,7 +1270,7 @@ class Skill32(ActiveSkill):
|
||||
# 战神之力
|
||||
# demonic_lancer/vanguard/6e33d47e6622ce03b6defdd912140270
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/6e33d47e6622ce03b6defdd912140270
|
||||
class Skill33(PassiveSkill):
|
||||
class Skill34(PassiveSkill):
|
||||
"""
|
||||
不灭战神和魔枪完全融为一体,可以使用魔枪内所有潜在力量。 攻击敌人时,会引发更猛烈的攻击,并会对敌人造成这次伤害量一定比率的追加伤害。 该比率伤害会以同样的比率作用在装备的追加伤害效果上。 此外,[战戟猛攻]的能量层数会增加1。\n
|
||||
"""
|
||||
@@ -1304,7 +1297,7 @@ class Skill33(PassiveSkill):
|
||||
# 断魂裂岩斩
|
||||
# demonic_lancer/vanguard/ca75c965f20a150f99f54155a37400df
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/ca75c965f20a150f99f54155a37400df
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
向前方施展强力的下斩,把敌人斩断。 被斩断的敌人会在一瞬间成为超级控制状态。 随后裂开的地面上溅出碎片和火花,对敌人造成多段伤害。\n
|
||||
"""
|
||||
@@ -1367,7 +1360,7 @@ class Skill34(ActiveSkill):
|
||||
# 血战天狱
|
||||
# demonic_lancer/vanguard/b163d099c8cc27fdb6fd3639c2ee6df9
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/b163d099c8cc27fdb6fd3639c2ee6df9
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
挥舞不灭战神的斗气和魔枪的究极之力合体的巨型魔枪,使前方化为焦土,并且再次聚集力量后,施展毁灭一切存在的强力最后一击。\n
|
||||
"""
|
||||
@@ -1397,7 +1390,7 @@ class Skill35(ActiveSkill):
|
||||
# 灭天之魂
|
||||
# demonic_lancer/vanguard/8e358ecf99ac9df31a6132aeafe378a9
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/8e358ecf99ac9df31a6132aeafe378a9
|
||||
class Skill36(PassiveSkill):
|
||||
class Skill37(PassiveSkill):
|
||||
"""
|
||||
千魂·征战者通过修炼获得更加强大的身体和精神力,完全掌控力量激发至极限的“灭天状态”的魔枪。 增加基本攻击力和转职技能攻击力,变更部分技能效果。\n
|
||||
[战戟猛攻]\n
|
||||
@@ -1432,7 +1425,7 @@ class Skill36(PassiveSkill):
|
||||
# 镇狱裂地枪
|
||||
# demonic_lancer/vanguard/78b86e64fbb74c1db1b71c50a5ac21cd
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/78b86e64fbb74c1db1b71c50a5ac21cd
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
挥动魔枪将其插入地面,对敌人造成伤害。 然后拔出魔枪,强力上挑,造成巨大伤害。\n
|
||||
"""
|
||||
@@ -1462,7 +1455,7 @@ class Skill37(ActiveSkill):
|
||||
# 天劫·斗灭乾坤
|
||||
# demonic_lancer/vanguard/f4a561e272cc434a4905b3aa0c0de090
|
||||
# 3deb7be5f01953ac8b1ecaa1e25e0420/f4a561e272cc434a4905b3aa0c0de090
|
||||
class Skill38(ActiveSkill):
|
||||
class Skill39(ActiveSkill):
|
||||
"""
|
||||
千魂·征战者将魔枪插入地面,利用自身斗气,将周围化为荒地。 然后用力跳跃至高空,使魔枪狂化,并向正面强力下劈,消灭眼前的敌人。\n
|
||||
施放时,适用[战戟猛攻]的增益效果。\n
|
||||
|
||||
Reference in New Issue
Block a user