This commit is contained in:
2026-08-11 13:34:30 +08:00
parent a91d1d376f
commit 221bc75673
71 changed files with 26258 additions and 27220 deletions
@@ -34,32 +34,31 @@ class ActiveSkill(ActiveSkill):
# 上勾拳
# fighter_female/brawler_female/eb71e1d82d92c7e1d40500a0dcd77aa6
# a7a059ebe9e6054c0644b40ef316d6e9/eb71e1d82d92c7e1d40500a0dcd77aa6
# MIGRATION: character 中没有同名技能“上勾拳”,暂不启用
# class Skill0(ActiveSkill):
# """
# 向敌人发出上勾拳并使其浮空,施放的瞬间有霸体判定。\n
# 转职为柔道家后,技能类型变为独立攻击力。\n
# """
# name = "上勾拳"
# learnLv = 1
# masterLv = 10
# maxLv = 20
# cellPos = (3,1)
# position = 3
# rangeLv = 3
# cd = 2
# mp = [0, 0]
# uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 浮空攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 浮空力比率 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 发动速度增加量 : {value2}%
# data2 = get_data(f'{prefix}/{uuid}', 2)
class Skill0(ActiveSkill):
"""
向敌人发出上勾拳并使其浮空,施放的瞬间有霸体判定。\n
转职为柔道家后,技能类型变为独立攻击力。\n
"""
name = "上勾拳"
learnLv = 1
masterLv = 10
maxLv = 20
cellPos = (3,1)
position = 3
rangeLv = 3
cd = 2
mp = [0, 0]
uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 浮空攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 浮空力比率 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
# 发动速度增加量 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
# 剧毒抵抗
# fighter_female/brawler_female/03bb5314ffd41e9458d67ef924fef38f
@@ -141,270 +140,261 @@ class Skill3(ActiveSkill):
# 后跳
# fighter_female/brawler_female/7822d6d52e10964a6755f142c666b494
# a7a059ebe9e6054c0644b40ef316d6e9/7822d6d52e10964a6755f142c666b494
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
# class Skill4(ActiveSkill):
# """
# 使自身向后方小跳并避开敌人的攻击。\n
# """
# name = "后跳"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (3,0)
# position = 3
# rangeLv = None
# cd = []
# uuid = "7822d6d52e10964a6755f142c666b494"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
class Skill4(ActiveSkill):
"""
使自身向后方小跳并避开敌人的攻击。\n
"""
name = "后跳"
learnLv = 1
masterLv = 1
maxLv = 1
cellPos = (3,0)
position = 3
rangeLv = None
cd = []
uuid = "7822d6d52e10964a6755f142c666b494"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
# fighter_female/brawler_female/5a56514f35cf0270ae8d6c65f8fefd78
# a7a059ebe9e6054c0644b40ef316d6e9/5a56514f35cf0270ae8d6c65f8fefd78
# MIGRATION: character 中没有同名技能“基础精通”,暂不启用
# class Skill5(PassiveSkill):
# """
# 增加基本攻击、 前冲攻击、 跳跃攻击、 [上勾拳]的攻击力。\n
# 在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
# """
# name = "基础精通"
# learnLv = 1
# masterLv = 115
# maxLv = 200
# cellPos = (1,0)
# position = 1
# rangeLv = 1
# uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 基本攻击力变化率 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 前冲攻击力变化率 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 跳跃攻击力变化率 : {value2}%
# data2 = get_data(f'{prefix}/{uuid}', 2)
class Skill5(PassiveSkill):
"""
增加基本攻击、 前冲攻击、 跳跃攻击、 [上勾拳]的攻击力。\n
在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
"""
name = "基础精通"
learnLv = 1
masterLv = 115
maxLv = 200
cellPos = (1,0)
position = 1
rangeLv = 1
uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 前冲攻击力变化率 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
# 跳跃攻击力变化率 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
# 受身蹲伏
# fighter_female/brawler_female/ce26c6b69d02a440a81b552bec94f03b
# a7a059ebe9e6054c0644b40ef316d6e9/ce26c6b69d02a440a81b552bec94f03b
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
# class Skill6(ActiveSkill):
# """
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
# """
# name = "受身蹲伏"
# learnLv = 1
# masterLv = 10
# maxLv = 20
# cellPos = (2,0)
# position = 2
# rangeLv = None
# cd = 5
# mp = [1, 1]
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 蹲伏姿势最短无敌时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 蹲伏姿势最长无敌时间 : {value1}秒
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 起身时霸体时间 : {value2}秒
# data2 = get_data(f'{prefix}/{uuid}', 2)
class Skill6(ActiveSkill):
"""
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
"""
name = "受身蹲伏"
learnLv = 1
masterLv = 10
maxLv = 20
cellPos = (2,0)
position = 2
rangeLv = None
cd = 5
mp = [1, 1]
uuid = "ce26c6b69d02a440a81b552bec94f03b"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
# 蹲伏姿势最长无敌时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)
# 起身时霸体时间 : {value2}秒
data2 = get_data(f'{prefix}/{uuid}', 2)
# 攻击类型转换
# fighter_female/brawler_female/12dca7fbf791e882b025a0d916181673
# a7a059ebe9e6054c0644b40ef316d6e9/12dca7fbf791e882b025a0d916181673
# MIGRATION: character 中没有同名技能“攻击类型转换”,暂不启用
# class Skill7(PassiveSkill):
# """
# 可以把基本攻击和技能的攻击类型转换成物理攻击或魔法攻击。\n
# 每次点击技能窗口的技能图标时,转换攻击类型。\n
# 在决斗场中,无法转换攻击类型,适用技能固有的攻击类型。\n
# """
# name = "攻击类型转换"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (1,1)
# position = 1
# rangeLv = 1
# cd = []
# uuid = "12dca7fbf791e882b025a0d916181673"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
class Skill7(PassiveSkill):
"""
可以把基本攻击和技能的攻击类型转换成物理攻击或魔法攻击。\n
每次点击技能窗口的技能图标时,转换攻击类型。\n
在决斗场中,无法转换攻击类型,适用技能固有的攻击类型。\n
"""
name = "攻击类型转换"
learnLv = 1
masterLv = 1
maxLv = 1
cellPos = (1,1)
position = 1
rangeLv = 1
cd = []
uuid = "12dca7fbf791e882b025a0d916181673"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 技能连招
# fighter_female/brawler_female/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
# a7a059ebe9e6054c0644b40ef316d6e9/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
# class Skill8(ActiveSkill):
# """
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
# - 仅限在城镇及修炼场中进行设置。\n
# 按顺序施放添加在连招栏位中的技能。\n
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
# 决斗场中无法使用技能连招。\n
# """
# name = "技能连招"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (8,0)
# position = 8
# rangeLv = None
# cd = []
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
class Skill8(ActiveSkill):
"""
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
- 可将技能连招图标设置到技能栏快捷键中使用。\n
- 仅限在城镇及修炼场中进行设置。\n
按顺序施放添加在连招栏位中的技能。\n
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
决斗场中无法使用技能连招。\n
"""
name = "技能连招"
learnLv = 1
masterLv = 1
maxLv = 1
cellPos = (8,0)
position = 8
rangeLv = None
cd = []
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
# fighter_female/brawler_female/892ef624d8bf3d7fc045f84825fd6104
# a7a059ebe9e6054c0644b40ef316d6e9/892ef624d8bf3d7fc045f84825fd6104
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
# class Skill9(PassiveSkill):
# """
# 穿戴防具时,可以增加各种属性。\n
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
# """
# name = "防具精通"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (0,1)
# position = 0
# rangeLv = None
# cd = []
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
class Skill9(PassiveSkill):
"""
穿戴防具时,可以增加各种属性。\n
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
"""
name = "防具精通"
learnLv = 1
masterLv = 1
maxLv = 1
cellPos = (0,1)
position = 0
rangeLv = None
cd = []
uuid = "892ef624d8bf3d7fc045f84825fd6104"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 下段踢
# fighter_female/brawler_female/4655101518604f874721b3cc249aae10
# a7a059ebe9e6054c0644b40ef316d6e9/4655101518604f874721b3cc249aae10
# MIGRATION: character 中没有同名技能“下段踢”,暂不启用
# class Skill10(ActiveSkill):
# """
# 格斗家特有的快速下段踢。\n
# 命中时引发冲击波,对周围敌人造成伤害。\n
# """
# name = "下段踢"
# learnLv = 5
# masterLv = 60
# maxLv = 70
# cellPos = (2,2)
# position = 2
# rangeLv = 2
# cd = 2
# mp = [10, 112]
# uuid = "4655101518604f874721b3cc249aae10"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 下段踢攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 冲击波攻击力 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 发动速度增加率 : {value2}%
# data2 = get_data(f'{prefix}/{uuid}', 2)
# # [范围信息]
# # 冲击波大小比率 : {value3}%
# data3 = get_data(f'{prefix}/{uuid}', 3)
class Skill10(ActiveSkill):
"""
格斗家特有的快速下段踢。\n
命中时引发冲击波,对周围敌人造成伤害。\n
"""
name = "下段踢"
learnLv = 5
masterLv = 60
maxLv = 70
cellPos = (2,2)
position = 2
rangeLv = 2
cd = 2
mp = [10, 112]
uuid = "4655101518604f874721b3cc249aae10"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 下段踢攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 冲击波攻击力 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
# 发动速度增加率 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
# [范围信息]
# 冲击波大小比率 : {value3}%
data3 = get_data(f'{prefix}/{uuid}', 3)
# 分身
# fighter_female/brawler_female/f2fb27162beb0b87a7cb9af7900e95f2
# a7a059ebe9e6054c0644b40ef316d6e9/f2fb27162beb0b87a7cb9af7900e95f2
# MIGRATION: character 中没有同名技能“分身”,暂不启用
# class Skill11(ActiveSkill):
# """
# 生成分身扰乱敌人的攻击或阻挡子弹。\n
# 经过一定时间或受一定伤害后,生成的分身就会消失。\n
# 转职为气功师后,分身仿照施放者的样子。\n
# 在决斗场中,转职为气功师后,增加分身的持续时间。\n
# """
# name = "分身"
# learnLv = 5
# masterLv = 10
# maxLv = 20
# cellPos = (4,2)
# position = 4
# rangeLv = 2
# cd = 7
# mp = [6, 84]
# uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 分身生成数 : {value0}
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 分身持续时间 : {value1}秒
# data1 = get_data(f'{prefix}/{uuid}', 1)
class Skill11(ActiveSkill):
"""
生成分身扰乱敌人的攻击或阻挡子弹。\n
经过一定时间或受一定伤害后,生成的分身就会消失。\n
转职为气功师后,分身仿照施放者的样子。\n
在决斗场中,转职为气功师后,增加分身的持续时间。\n
"""
name = "分身"
learnLv = 5
masterLv = 10
maxLv = 20
cellPos = (4,2)
position = 4
rangeLv = 2
cd = 7
mp = [6, 84]
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 分身生成数 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
# 分身持续时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)
# 气功师分身持续时间 : 5秒
# 背摔
# fighter_female/brawler_female/cfacda0647b9a0f595df2c2aad30c18d
# a7a059ebe9e6054c0644b40ef316d6e9/cfacda0647b9a0f595df2c2aad30c18d
# MIGRATION: character 中没有同名技能“背摔”,暂不启用
# class Skill12(ActiveSkill):
# """
# 抓住前方敌人并猛力把其倒摔向背后地面。\n
# 施放[背摔]时有无敌判定,把敌人摔到地面的瞬间生成冲击波,可以对周围的敌人造成伤害。\n
# 可以抓取霸体和防御状态的敌人,但对无法抓取的敌人不适用抓取和控制效果。\n
# 转职为柔道家后,技能类型变为独立攻击力,并根据抓取的敌人大小,增加冲击波大小,冲击波攻击力与抓取的敌人攻击力相同。\n
# 此外,因受抓轰炮效果,可以攻击无法抓取的敌人,这时可以大幅击退敌人进行攻击。\n
# """
# name = "背摔"
# learnLv = 5
# masterLv = 60
# maxLv = 70
# cellPos = (6,2)
# position = 6
# rangeLv = 2
# cd = 5
# mp = [20, 168]
# uuid = "cfacda0647b9a0f595df2c2aad30c18d"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 冲击波攻击力 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 压制力 (4人队伍) : {value2}秒 ({value3}秒)
# data2 = get_data(f'{prefix}/{uuid}', 2)
# data3 = get_data(f'{prefix}/{uuid}', 3)
# # [范围信息]
# # 冲击波大小比率 : {value4}%
# data4 = get_data(f'{prefix}/{uuid}', 4)
# # 学习[雷霆背摔]后,闪电大小比率 : {value5}%
# data5 = get_data(f'{prefix}/{uuid}', 5)
class Skill12(ActiveSkill):
"""
抓住前方敌人并猛力把其倒摔向背后地面。\n
施放[背摔]时有无敌判定,把敌人摔到地面的瞬间生成冲击波,可以对周围的敌人造成伤害。\n
可以抓取霸体和防御状态的敌人,但对无法抓取的敌人不适用抓取和控制效果。\n
转职为柔道家后,技能类型变为独立攻击力,并根据抓取的敌人大小,增加冲击波大小,冲击波攻击力与抓取的敌人攻击力相同。\n
此外,因受抓轰炮效果,可以攻击无法抓取的敌人,这时可以大幅击退敌人进行攻击。\n
"""
name = "背摔"
learnLv = 5
masterLv = 60
maxLv = 70
cellPos = (6,2)
position = 6
rangeLv = 2
cd = 5
mp = [20, 168]
uuid = "cfacda0647b9a0f595df2c2aad30c18d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 冲击波攻击力 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
# 压制力 (4人队伍) : {value2}秒 ({value3}秒)
data2 = get_data(f'{prefix}/{uuid}', 2)
data3 = get_data(f'{prefix}/{uuid}', 3)
# [范围信息]
# 冲击波大小比率 : {value4}%
data4 = get_data(f'{prefix}/{uuid}', 4)
# 学习[雷霆背摔]后,闪电大小比率 : {value5}%
data5 = get_data(f'{prefix}/{uuid}', 5)
# 蹲伏
# fighter_female/brawler_female/9dda3f4a849dba1a288dd65e116860f2
@@ -509,158 +499,153 @@ class Skill15(ActiveSkill):
# 鹰踏
# fighter_female/brawler_female/78bd107acd474518b606be1e4fd38239
# a7a059ebe9e6054c0644b40ef316d6e9/78bd107acd474518b606be1e4fd38239
# MIGRATION: character 中没有同名技能“鹰踏”,暂不启用
# class Skill16(ActiveSkill):
# """
# 在空中跳跃着踩踏敌人并给予敌人一定伤害。\n
# 可以连续对敌人进行一定次数的踩踏,技能的冷却时间从最后一次踩踏结束落地时开始计算。\n
# """
# name = "鹰踏"
# learnLv = 10
# masterLv = 60
# maxLv = 70
# cellPos = (6,3)
# position = 6
# rangeLv = 2
# cd = 7
# mp = [10, 98]
# uuid = "78bd107acd474518b606be1e4fd38239"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 踩踏攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 踩踏次数上限 : {value1}
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 最后踩踏攻击力 : {value2}%
# data2 = get_data(f'{prefix}/{uuid}', 2)
class Skill16(ActiveSkill):
"""
在空中跳跃着踩踏敌人并给予敌人一定伤害。\n
可以连续对敌人进行一定次数的踩踏,技能的冷却时间从最后一次踩踏结束落地时开始计算。\n
"""
name = "鹰踏"
learnLv = 10
masterLv = 60
maxLv = 70
cellPos = (6,3)
position = 6
rangeLv = 2
cd = 7
mp = [10, 98]
uuid = "78bd107acd474518b606be1e4fd38239"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 踩踏攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 踩踏次数上限 : {value1}
data1 = get_data(f'{prefix}/{uuid}', 1)
# 最后踩踏攻击力 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
# 疾风追击
# fighter_female/brawler_female/dcb31a63ef58954f44ff2070c42a9a98
# a7a059ebe9e6054c0644b40ef316d6e9/dcb31a63ef58954f44ff2070c42a9a98
# MIGRATION: character 中没有同名技能“疾风追击”,暂不启用
# class Skill17(ActiveSkill):
# """
# 如同老虎一样发动快速的连续攻击。\n
# 学习后,前冲攻击不会使敌人倒地。\n
# 前冲攻击后,按攻击键或技能键,可以进行追击,但每一击会消耗自身一定量的魔法值。\n
# 学习[疾风连击]后可再追加第3、 第4次攻击。\n
# """
# name = "疾风追击"
# learnLv = 10
# masterLv = 60
# maxLv = 70
# cellPos = (9,3)
# position = 9
# rangeLv = 2
# cd = 2
# mp = [8, 67]
# uuid = "dcb31a63ef58954f44ff2070c42a9a98"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 第1击攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 第2击攻击力 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 第3击攻击力 : {value2}%
# data2 = get_data(f'{prefix}/{uuid}', 2)
# # 第4击攻击力 : {value3}%
# data3 = get_data(f'{prefix}/{uuid}', 3)
class Skill17(ActiveSkill):
"""
如同老虎一样发动快速的连续攻击。\n
学习后,前冲攻击不会使敌人倒地。\n
前冲攻击后,按攻击键或技能键,可以进行追击,但每一击会消耗自身一定量的魔法值。\n
学习[疾风连击]后可再追加第3、 第4次攻击。\n
"""
name = "疾风追击"
learnLv = 10
masterLv = 60
maxLv = 70
cellPos = (9,3)
position = 9
rangeLv = 2
cd = 2
mp = [8, 67]
uuid = "dcb31a63ef58954f44ff2070c42a9a98"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第1击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 第2击攻击力 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
# 第3击攻击力 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
# 第4击攻击力 : {value3}%
data3 = get_data(f'{prefix}/{uuid}', 3)
# 金刚碎
# fighter_female/brawler_female/4f2e001e9a19eb7bae50ad1840dfb329
# a7a059ebe9e6054c0644b40ef316d6e9/4f2e001e9a19eb7bae50ad1840dfb329
# MIGRATION: character 中没有同名技能“金刚碎”,暂不启用
# class Skill18(ActiveSkill):
# """
# 向前方小跳后用拳猛击地面,引发冲击波使敌人受到伤害并倒地。\n
# 施放时,可以用上下方向键控制攻击地点。\n
# 在决斗场中,浮空力和施放后僵直时间根据技能等级发生变化。\n
# 转职为柔道家后,可以强制中断基本攻击并立即施放[金刚碎],并且还可以中断[金刚碎]并立即施放[霹雳肘击]。\n
# """
# name = "金刚碎"
# learnLv = 10
# masterLv = 60
# maxLv = 70
# cellPos = (1,3)
# position = 1
# rangeLv = 2
# cd = 5
# mp = [20, 238]
# uuid = "4f2e001e9a19eb7bae50ad1840dfb329"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 攻击力 : {value0}
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 浮空力比率 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 施放后的僵直时间 : {value2}秒
# data2 = get_data(f'{prefix}/{uuid}', 2)
# # [范围信息]
# # 攻击范围比率 : {value3}%
# data3 = get_data(f'{prefix}/{uuid}', 3)
class Skill18(ActiveSkill):
"""
向前方小跳后用拳猛击地面,引发冲击波使敌人受到伤害并倒地。\n
施放时,可以用上下方向键控制攻击地点。\n
在决斗场中,浮空力和施放后僵直时间根据技能等级发生变化。\n
转职为柔道家后,可以强制中断基本攻击并立即施放[金刚碎],并且还可以中断[金刚碎]并立即施放[霹雳肘击]。\n
"""
name = "金刚碎"
learnLv = 10
masterLv = 60
maxLv = 70
cellPos = (1,3)
position = 1
rangeLv = 2
cd = 5
mp = [20, 238]
uuid = "4f2e001e9a19eb7bae50ad1840dfb329"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
# 浮空力比率 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
# 施放后的僵直时间 : {value2}秒
data2 = get_data(f'{prefix}/{uuid}', 2)
# [范围信息]
# 攻击范围比率 : {value3}%
data3 = get_data(f'{prefix}/{uuid}', 3)
# 强化 - 后跳
# fighter_female/brawler_female/2b340542e776818b78f3212af184bd6b
# a7a059ebe9e6054c0644b40ef316d6e9/2b340542e776818b78f3212af184bd6b
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
# class Skill19(PassiveSkill):
# """
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
# """
# name = "强化 - 后跳"
# learnLv = 10
# masterLv = 1
# maxLv = 1
# cellPos = (4,0)
# position = 4
# rangeLv = None
# cd = 30
# uuid = "2b340542e776818b78f3212af184bd6b"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 强制中断技能时的冷却时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
# data1 = get_data(f'{prefix}/{uuid}', 1)
class Skill19(PassiveSkill):
"""
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
"""
name = "强化 - 后跳"
learnLv = 10
masterLv = 1
maxLv = 1
cellPos = (4,0)
position = 4
rangeLv = None
cd = 30
uuid = "2b340542e776818b78f3212af184bd6b"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
# 被击或倒地期间施放时的冷却时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)
# 跃翔
# fighter_female/brawler_female/1fea5a626f15230237946a11a9d11582
# a7a059ebe9e6054c0644b40ef316d6e9/1fea5a626f15230237946a11a9d11582
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
# class Skill20(ActiveSkill):
# """
# 增加自身20%的跳跃力,效果持续一定时间。\n
# 效果持续期间内,再次按技能键可以结束。\n
# """
# name = "跃翔"
# learnLv = 10
# masterLv = 1
# maxLv = 1
# cellPos = (6,0)
# position = 6
# rangeLv = 3
# cd = 5
# mp = [13, 13]
# uuid = "1fea5a626f15230237946a11a9d11582"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 持续时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
class Skill20(ActiveSkill):
"""
增加自身20%的跳跃力,效果持续一定时间。\n
效果持续期间内,再次按技能键可以结束。\n
"""
name = "跃翔"
learnLv = 10
masterLv = 1
maxLv = 1
cellPos = (6,0)
position = 6
rangeLv = 3
cd = 5
mp = [13, 13]
uuid = "1fea5a626f15230237946a11a9d11582"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
# 擒月炎
# fighter_female/brawler_female/0969cd4054d93da07708108c0cc1c4b5
@@ -723,45 +708,44 @@ class Skill21(ActiveSkill):
# 念气波
# fighter_female/brawler_female/01c3a2fb793d293a25ed8dc7a0d70c1a
# a7a059ebe9e6054c0644b40ef316d6e9/01c3a2fb793d293a25ed8dc7a0d70c1a
# MIGRATION: character 中没有同名技能“念气波”,暂不启用
# class Skill22(ActiveSkill):
# """
# 使念气实体化后向前方敌人发射。\n
# 念气波对周围敌人具有诱导性,在命中时爆炸,对附近的敌人造成光属性伤害并进入感电状态。\n
# 转职为气功师后,可以强制中断基本攻击动作施放,并大幅度减少冷却时间。\n
# """
# name = "念气波"
# learnLv = 15
# masterLv = 60
# maxLv = 70
# cellPos = (10,4)
# position = 10
# rangeLv = 2
# cd = 1
# mp = [15, 154]
# uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
# hasVP = False
# hasUP = True
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 诱导性比率 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 感电几率 : {value2}%
# data2 = get_data(f'{prefix}/{uuid}', 2)
# # 感电持续时间 : {value3}秒
# data3 = get_data(f'{prefix}/{uuid}', 3)
# # 感电攻击力 : {value4}%
# data4 = get_data(f'{prefix}/{uuid}', 4)
# # [转职为气功师后]
# # 念气波冷却时间减少率 : {value5}%
# data5 = get_data(f'{prefix}/{uuid}', 5)
# # [范围信息]
# # 念气波大小比率 : {value6}%
# data6 = get_data(f'{prefix}/{uuid}', 6)
# # 射程距离 : {value7}px
# data7 = get_data(f'{prefix}/{uuid}', 7)
class Skill22(ActiveSkill):
"""
使念气实体化后向前方敌人发射。\n
念气波对周围敌人具有诱导性,在命中时爆炸,对附近的敌人造成光属性伤害并进入感电状态。\n
转职为气功师后,可以强制中断基本攻击动作施放,并大幅度减少冷却时间。\n
"""
name = "念气波"
learnLv = 15
masterLv = 60
maxLv = 70
cellPos = (10,4)
position = 10
rangeLv = 2
cd = 1
mp = [15, 154]
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 诱导性比率 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
# 感电几率 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
# 感电持续时间 : {value3}秒
data3 = get_data(f'{prefix}/{uuid}', 3)
# 感电攻击力 : {value4}%
data4 = get_data(f'{prefix}/{uuid}', 4)
# [转职为气功师后]
# 念气波冷却时间减少率 : {value5}%
data5 = get_data(f'{prefix}/{uuid}', 5)
# [范围信息]
# 念气波大小比率 : {value6}%
data6 = get_data(f'{prefix}/{uuid}', 6)
# 射程距离 : {value7}px
data7 = get_data(f'{prefix}/{uuid}', 7)
# 涂毒
# fighter_female/brawler_female/762c4e6d030eaf0abbfe1fec2b298574
@@ -978,25 +962,24 @@ class Skill27(PassiveSkill):
# 暴击
# fighter_female/brawler_female/fc1262c19f3d0477ee8eda47b8db8696
# a7a059ebe9e6054c0644b40ef316d6e9/fc1262c19f3d0477ee8eda47b8db8696
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
# class Skill28(PassiveSkill):
# """
# 集中精神,提升物理/魔法暴击率。\n
# """
# name = "暴击"
# learnLv = 20
# masterLv = 10
# maxLv = 20
# cellPos = (5,0)
# position = 5
# rangeLv = 3
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 物理/魔法暴击率增加 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
class Skill28(PassiveSkill):
"""
集中精神,提升物理/魔法暴击率。\n
"""
name = "暴击"
learnLv = 20
masterLv = 10
maxLv = 20
cellPos = (5,0)
position = 5
rangeLv = 3
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 爪精通
# fighter_female/brawler_female/e4c354a89c337310aeb7041d5e742828
@@ -63,147 +63,142 @@ class Skill1(ActiveSkill):
# 后跳
# fighter_female/grappler_female/7822d6d52e10964a6755f142c666b494
# a7a059ebe9e6054c0644b40ef316d6e9/7822d6d52e10964a6755f142c666b494
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
# class Skill2(ActiveSkill):
# """
# 使自身向后方小跳并避开敌人的攻击。\n
# """
# name = "后跳"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (3,0)
# position = 3
# rangeLv = None
# cd = []
# uuid = "7822d6d52e10964a6755f142c666b494"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
class Skill2(ActiveSkill):
"""
使自身向后方小跳并避开敌人的攻击。\n
"""
name = "后跳"
learnLv = 1
masterLv = 1
maxLv = 1
cellPos = (3,0)
position = 3
rangeLv = None
cd = []
uuid = "7822d6d52e10964a6755f142c666b494"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
# fighter_female/grappler_female/5a56514f35cf0270ae8d6c65f8fefd78
# a7a059ebe9e6054c0644b40ef316d6e9/5a56514f35cf0270ae8d6c65f8fefd78
# MIGRATION: character 中没有同名技能“基础精通”,暂不启用
# class Skill3(PassiveSkill):
# """
# 增加基本攻击、 前冲攻击、 跳跃攻击、 [上勾拳]的攻击力。\n
# 在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
# """
# name = "基础精通"
# learnLv = 1
# masterLv = 115
# maxLv = 200
# cellPos = (1,0)
# position = 1
# rangeLv = 1
# uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 基本攻击力变化率 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 前冲攻击力变化率 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 跳跃攻击力变化率 : {value2}%
# data2 = get_data(f'{prefix}/{uuid}', 2)
class Skill3(PassiveSkill):
"""
增加基本攻击、 前冲攻击、 跳跃攻击、 [上勾拳]的攻击力。\n
在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
"""
name = "基础精通"
learnLv = 1
masterLv = 115
maxLv = 200
cellPos = (1,0)
position = 1
rangeLv = 1
uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 前冲攻击力变化率 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
# 跳跃攻击力变化率 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
# 受身蹲伏
# fighter_female/grappler_female/ce26c6b69d02a440a81b552bec94f03b
# a7a059ebe9e6054c0644b40ef316d6e9/ce26c6b69d02a440a81b552bec94f03b
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
# class Skill4(ActiveSkill):
# """
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
# """
# name = "受身蹲伏"
# learnLv = 1
# masterLv = 10
# maxLv = 20
# cellPos = (2,0)
# position = 2
# rangeLv = None
# cd = 5
# mp = [1, 1]
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 蹲伏姿势最短无敌时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 蹲伏姿势最长无敌时间 : {value1}秒
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 起身时霸体时间 : {value2}秒
# data2 = get_data(f'{prefix}/{uuid}', 2)
class Skill4(ActiveSkill):
"""
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
"""
name = "受身蹲伏"
learnLv = 1
masterLv = 10
maxLv = 20
cellPos = (2,0)
position = 2
rangeLv = None
cd = 5
mp = [1, 1]
uuid = "ce26c6b69d02a440a81b552bec94f03b"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
# 蹲伏姿势最长无敌时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)
# 起身时霸体时间 : {value2}秒
data2 = get_data(f'{prefix}/{uuid}', 2)
# 技能连招
# fighter_female/grappler_female/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
# a7a059ebe9e6054c0644b40ef316d6e9/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
# class Skill5(ActiveSkill):
# """
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
# - 仅限在城镇及修炼场中进行设置。\n
# 按顺序施放添加在连招栏位中的技能。\n
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
# 决斗场中无法使用技能连招。\n
# """
# name = "技能连招"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (8,0)
# position = 8
# rangeLv = None
# cd = []
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
class Skill5(ActiveSkill):
"""
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
- 可将技能连招图标设置到技能栏快捷键中使用。\n
- 仅限在城镇及修炼场中进行设置。\n
按顺序施放添加在连招栏位中的技能。\n
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
决斗场中无法使用技能连招。\n
"""
name = "技能连招"
learnLv = 1
masterLv = 1
maxLv = 1
cellPos = (8,0)
position = 8
rangeLv = None
cd = []
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
# fighter_female/grappler_female/892ef624d8bf3d7fc045f84825fd6104
# a7a059ebe9e6054c0644b40ef316d6e9/892ef624d8bf3d7fc045f84825fd6104
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
# class Skill6(PassiveSkill):
# """
# 穿戴防具时,可以增加各种属性。\n
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
# """
# name = "防具精通"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (0,1)
# position = 0
# rangeLv = None
# cd = []
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
class Skill6(PassiveSkill):
"""
穿戴防具时,可以增加各种属性。\n
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
"""
name = "防具精通"
learnLv = 1
masterLv = 1
maxLv = 1
cellPos = (0,1)
position = 0
rangeLv = None
cd = []
uuid = "892ef624d8bf3d7fc045f84825fd6104"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 下段踢
# fighter_female/grappler_female/4655101518604f874721b3cc249aae10
# a7a059ebe9e6054c0644b40ef316d6e9/4655101518604f874721b3cc249aae10
class Skill6(ActiveSkill):
class Skill7(ActiveSkill):
"""
格斗家特有的快速下段踢。\n
命中时引发冲击波,对周围敌人造成伤害。\n
@@ -236,38 +231,37 @@ class Skill6(ActiveSkill):
# 分身
# fighter_female/grappler_female/f2fb27162beb0b87a7cb9af7900e95f2
# a7a059ebe9e6054c0644b40ef316d6e9/f2fb27162beb0b87a7cb9af7900e95f2
# MIGRATION: character 中没有同名技能“分身”,暂不启用
# class Skill8(ActiveSkill):
# """
# 生成分身扰乱敌人的攻击或阻挡子弹。\n
# 经过一定时间或受一定伤害后,生成的分身就会消失。\n
# 转职为气功师后,分身仿照施放者的样子。\n
# 在决斗场中,转职为气功师后,增加分身的持续时间。\n
# """
# name = "分身"
# learnLv = 5
# masterLv = 10
# maxLv = 20
# cellPos = (4,2)
# position = 4
# rangeLv = 2
# cd = 7
# mp = [6, 84]
# uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 分身生成数 : {value0}
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 分身持续时间 : {value1}秒
# data1 = get_data(f'{prefix}/{uuid}', 1)
class Skill8(ActiveSkill):
"""
生成分身扰乱敌人的攻击或阻挡子弹。\n
经过一定时间或受一定伤害后,生成的分身就会消失。\n
转职为气功师后,分身仿照施放者的样子。\n
在决斗场中,转职为气功师后,增加分身的持续时间。\n
"""
name = "分身"
learnLv = 5
masterLv = 10
maxLv = 20
cellPos = (4,2)
position = 4
rangeLv = 2
cd = 7
mp = [6, 84]
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 分身生成数 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
# 分身持续时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)
# 气功师分身持续时间 : 5秒
# 背摔
# fighter_female/grappler_female/cfacda0647b9a0f595df2c2aad30c18d
# a7a059ebe9e6054c0644b40ef316d6e9/cfacda0647b9a0f595df2c2aad30c18d
class Skill8(ActiveSkill):
class Skill9(ActiveSkill):
"""
抓住前方敌人并猛力把其倒摔向背后地面。\n
施放[背摔]时有无敌判定,把敌人摔到地面的瞬间生成冲击波,可以对周围的敌人造成伤害。\n
@@ -306,7 +300,7 @@ class Skill8(ActiveSkill):
# 蹲伏
# fighter_female/grappler_female/9dda3f4a849dba1a288dd65e116860f2
# a7a059ebe9e6054c0644b40ef316d6e9/9dda3f4a849dba1a288dd65e116860f2
class Skill9(ActiveSkill):
class Skill10(ActiveSkill):
"""
蹲下并避开敌人的上段判定式攻击。\n
若在前冲中使用此技能,可以边向前滑行边蹲下。\n
@@ -335,7 +329,7 @@ class Skill9(ActiveSkill):
# 钢筋铁骨
# fighter_female/grappler_female/c9664191611af31142e052dfaef84530
# a7a059ebe9e6054c0644b40ef316d6e9/c9664191611af31142e052dfaef84530
class Skill10(PassiveSkill):
class Skill11(PassiveSkill):
"""
使自身的身体强悍如钢铁,并增加一定的物防和体力。\n
被攻击时,有一定几率进入霸体状态。\n
@@ -362,7 +356,7 @@ class Skill10(PassiveSkill):
# 抛沙
# fighter_female/grappler_female/8f73f243041c2d27739fe7696f02bf9b
# a7a059ebe9e6054c0644b40ef316d6e9/8f73f243041c2d27739fe7696f02bf9b
class Skill11(ActiveSkill):
class Skill12(ActiveSkill):
"""
卑鄙地抛出沙子攻击敌人。\n
攻击时,有一定几率使敌人进入失明状态。\n
@@ -404,7 +398,7 @@ class Skill11(ActiveSkill):
# 鹰踏
# fighter_female/grappler_female/78bd107acd474518b606be1e4fd38239
# a7a059ebe9e6054c0644b40ef316d6e9/78bd107acd474518b606be1e4fd38239
class Skill12(ActiveSkill):
class Skill13(ActiveSkill):
"""
在空中跳跃着踩踏敌人并给予敌人一定伤害。\n
可以连续对敌人进行一定次数的踩踏,技能的冷却时间从最后一次踩踏结束落地时开始计算。\n
@@ -435,7 +429,7 @@ class Skill12(ActiveSkill):
# 疾风追击
# fighter_female/grappler_female/dcb31a63ef58954f44ff2070c42a9a98
# a7a059ebe9e6054c0644b40ef316d6e9/dcb31a63ef58954f44ff2070c42a9a98
class Skill13(ActiveSkill):
class Skill14(ActiveSkill):
"""
如同老虎一样发动快速的连续攻击。\n
学习后,前冲攻击不会使敌人倒地。\n
@@ -472,7 +466,7 @@ class Skill13(ActiveSkill):
# 金刚碎
# fighter_female/grappler_female/4f2e001e9a19eb7bae50ad1840dfb329
# a7a059ebe9e6054c0644b40ef316d6e9/4f2e001e9a19eb7bae50ad1840dfb329
class Skill14(ActiveSkill):
class Skill15(ActiveSkill):
"""
向前方小跳后用拳猛击地面,引发冲击波使敌人受到伤害并倒地。\n
施放时,可以用上下方向键控制攻击地点。\n
@@ -507,107 +501,104 @@ class Skill14(ActiveSkill):
# 强化 - 后跳
# fighter_female/grappler_female/2b340542e776818b78f3212af184bd6b
# a7a059ebe9e6054c0644b40ef316d6e9/2b340542e776818b78f3212af184bd6b
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
# class Skill16(PassiveSkill):
# """
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
# """
# name = "强化 - 后跳"
# learnLv = 10
# masterLv = 1
# maxLv = 1
# cellPos = (4,0)
# position = 4
# rangeLv = None
# cd = 30
# uuid = "2b340542e776818b78f3212af184bd6b"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 强制中断技能时的冷却时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
# data1 = get_data(f'{prefix}/{uuid}', 1)
class Skill16(PassiveSkill):
"""
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
"""
name = "强化 - 后跳"
learnLv = 10
masterLv = 1
maxLv = 1
cellPos = (4,0)
position = 4
rangeLv = None
cd = 30
uuid = "2b340542e776818b78f3212af184bd6b"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
# 被击或倒地期间施放时的冷却时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)
# 跃翔
# fighter_female/grappler_female/1fea5a626f15230237946a11a9d11582
# a7a059ebe9e6054c0644b40ef316d6e9/1fea5a626f15230237946a11a9d11582
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
# class Skill17(ActiveSkill):
# """
# 增加自身20%的跳跃力,效果持续一定时间。\n
# 效果持续期间内,再次按技能键可以结束。\n
# """
# name = "跃翔"
# learnLv = 10
# masterLv = 1
# maxLv = 1
# cellPos = (6,0)
# position = 6
# rangeLv = 3
# cd = 5
# mp = [13, 13]
# uuid = "1fea5a626f15230237946a11a9d11582"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 持续时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
class Skill17(ActiveSkill):
"""
增加自身20%的跳跃力,效果持续一定时间。\n
效果持续期间内,再次按技能键可以结束。\n
"""
name = "跃翔"
learnLv = 10
masterLv = 1
maxLv = 1
cellPos = (6,0)
position = 6
rangeLv = 3
cd = 5
mp = [13, 13]
uuid = "1fea5a626f15230237946a11a9d11582"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
# 念气波
# fighter_female/grappler_female/01c3a2fb793d293a25ed8dc7a0d70c1a
# a7a059ebe9e6054c0644b40ef316d6e9/01c3a2fb793d293a25ed8dc7a0d70c1a
# MIGRATION: character 中没有同名技能“念气波”,暂不启用
# class Skill18(ActiveSkill):
# """
# 使念气实体化后向前方敌人发射。\n
# 念气波对周围敌人具有诱导性,在命中时爆炸,对附近的敌人造成光属性伤害并进入感电状态。\n
# 转职为气功师后,可以强制中断基本攻击动作施放,并大幅度减少冷却时间。\n
# """
# name = "念气波"
# learnLv = 15
# masterLv = 60
# maxLv = 70
# cellPos = (10,4)
# position = 10
# rangeLv = 2
# cd = 1
# mp = [15, 154]
# uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
# hasVP = False
# hasUP = True
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 诱导性比率 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 感电几率 : {value2}%
# data2 = get_data(f'{prefix}/{uuid}', 2)
# # 感电持续时间 : {value3}秒
# data3 = get_data(f'{prefix}/{uuid}', 3)
# # 感电攻击力 : {value4}%
# data4 = get_data(f'{prefix}/{uuid}', 4)
# # [转职为气功师后]
# # 念气波冷却时间减少率 : {value5}%
# data5 = get_data(f'{prefix}/{uuid}', 5)
# # [范围信息]
# # 念气波大小比率 : {value6}%
# data6 = get_data(f'{prefix}/{uuid}', 6)
# # 射程距离 : {value7}px
# data7 = get_data(f'{prefix}/{uuid}', 7)
class Skill18(ActiveSkill):
"""
使念气实体化后向前方敌人发射。\n
念气波对周围敌人具有诱导性,在命中时爆炸,对附近的敌人造成光属性伤害并进入感电状态。\n
转职为气功师后,可以强制中断基本攻击动作施放,并大幅度减少冷却时间。\n
"""
name = "念气波"
learnLv = 15
masterLv = 60
maxLv = 70
cellPos = (10,4)
position = 10
rangeLv = 2
cd = 1
mp = [15, 154]
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 诱导性比率 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
# 感电几率 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
# 感电持续时间 : {value3}秒
data3 = get_data(f'{prefix}/{uuid}', 3)
# 感电攻击力 : {value4}%
data4 = get_data(f'{prefix}/{uuid}', 4)
# [转职为气功师后]
# 念气波冷却时间减少率 : {value5}%
data5 = get_data(f'{prefix}/{uuid}', 5)
# [范围信息]
# 念气波大小比率 : {value6}%
data6 = get_data(f'{prefix}/{uuid}', 6)
# 射程距离 : {value7}px
data7 = get_data(f'{prefix}/{uuid}', 7)
# 摔技强化
# fighter_female/grappler_female/ff171dc487807bb9aa28900ca9a46b41
# a7a059ebe9e6054c0644b40ef316d6e9/ff171dc487807bb9aa28900ca9a46b41
class Skill18(PassiveSkill):
class Skill19(PassiveSkill):
"""
增加基本攻击力和技能攻击力。\n
使用[背摔]、 [抛投]、 [霹雳肘击]、 [空绞锤]、 [螺旋彗星落]、 [地狱摇篮]、 [裂石破天]、 [末日风暴]、 [死亡摇篮]、 [末日摇篮]技能时,可以增加冲击波和攻击范围。\n
@@ -634,7 +625,7 @@ class Skill18(PassiveSkill):
# 抛投
# fighter_female/grappler_female/c27418ae613c647527200a7ca17d97fd
# a7a059ebe9e6054c0644b40ef316d6e9/c27418ae613c647527200a7ca17d97fd
class Skill19(ActiveSkill):
class Skill20(ActiveSkill):
"""
抓取敌人并向前方抛摔。\n
抓取敌人后,再次按技能键或抓取时间结束就可以抛摔敌人。 抛摔敌人时会进入无敌状态,此时可以通过方向键指定抛摔方向。\n
@@ -673,7 +664,7 @@ class Skill19(ActiveSkill):
# 暴力抓取
# fighter_female/grappler_female/92360eab6e1f378902018eca681ac629
# a7a059ebe9e6054c0644b40ef316d6e9/92360eab6e1f378902018eca681ac629
class Skill20(ActiveSkill):
class Skill21(ActiveSkill):
"""
使[背摔]、 [抛投]、 [霹雳肘击]、 [空绞锤]、 [螺旋彗星落]、 [地狱摇篮]、 [裂石破天]、 [末日风暴]、 [死亡摇篮]、 [末日摇篮]、 [风暴之舞]、 [苍宇彗星落]、 [送葬舞步]的技能抓取动作出现霸体判定,并且抓取命中率变成100%,同时还增加基本攻击和抓取类技能的攻击力,效果持续一定时间。\n
"""
@@ -698,7 +689,7 @@ class Skill20(ActiveSkill):
# 滑行抓取
# fighter_female/grappler_female/1fadde0eece18649caddbca7bd58cc2f
# a7a059ebe9e6054c0644b40ef316d6e9/1fadde0eece18649caddbca7bd58cc2f
class Skill21(PassiveSkill):
class Skill22(PassiveSkill):
"""
在前冲状态下使用[背摔]、 [抛投]、 [空绞锤]、 [地狱摇篮]、 [末日风暴]、 [死亡摇篮]、 [苍宇彗星落]、 [送葬舞步]技能时,可以滑行抓取敌人。\n
滑行抓取敌人时,可以用方向键进行上下滑行; 技能等级越高,滑行速度越快。\n
@@ -721,7 +712,7 @@ class Skill21(PassiveSkill):
# 抓轰炮
# fighter_female/grappler_female/d2c6df5105577fb59fb92529a36165a0
# a7a059ebe9e6054c0644b40ef316d6e9/d2c6df5105577fb59fb92529a36165a0
class Skill22(PassiveSkill):
class Skill23(PassiveSkill):
"""
学习后,对无法抓取或固定型敌人进行抓取时,发动抓轰炮效果,给予敌人强力伤害。 抓轰炮攻击时会产生冲击波,对周围敌人造成伤害。\n
[发动抓轰炮效果的技能]\n
@@ -744,7 +735,7 @@ class Skill22(PassiveSkill):
# 强力抱摔
# fighter_female/grappler_female/2f5d03c7848effbc0a23f4df45d9ca46
# a7a059ebe9e6054c0644b40ef316d6e9/2f5d03c7848effbc0a23f4df45d9ca46
class Skill23(PassiveSkill):
class Skill24(PassiveSkill):
"""
强化柔道家的基本攻击和抓取技能,增加攻击力和对敌人造成致命一击的概率。\n
攻击力增加的技能 : [背摔]、 [抛投]、 [霹雳肘击]、 [空绞锤]、 [螺旋彗星落]、 [地狱摇篮]、 [裂石破天]、 [末日风暴]、 [死亡摇篮]、 [末日摇篮]、 [风暴之舞]、 [苍宇彗星落]、 [送葬舞步]、 [女皇时代·辉煌舞台]。\n
@@ -771,7 +762,7 @@ class Skill23(PassiveSkill):
# 折颈
# fighter_female/grappler_female/ecc23c980ea71450c0ad0c3fd232f329
# a7a059ebe9e6054c0644b40ef316d6e9/ecc23c980ea71450c0ad0c3fd232f329
class Skill24(ActiveSkill):
class Skill25(ActiveSkill):
"""
可以强制被自身击中的敌人转身,并短暂地强制控制转身后的敌人。\n
无法使固定型敌人转身。\n
@@ -806,7 +797,7 @@ class Skill24(ActiveSkill):
# 疾风连击
# fighter_female/grappler_female/8572675ec6a1f50b6eff6a867376c2de
# a7a059ebe9e6054c0644b40ef316d6e9/8572675ec6a1f50b6eff6a867376c2de
class Skill25(PassiveSkill):
class Skill26(PassiveSkill):
"""
施放[疾风追击]时,可以向敌人发出第3、 4击。\n
"""
@@ -826,7 +817,7 @@ class Skill25(PassiveSkill):
# 无情抓取
# fighter_female/grappler_female/7ec521d063d2190e1fcc5bd229af9bcf
# a7a059ebe9e6054c0644b40ef316d6e9/7ec521d063d2190e1fcc5bd229af9bcf
class Skill26(ActiveSkill):
class Skill27(ActiveSkill):
"""
[抓轰炮]施放过程中可以使用的技能。 攻击成功时,使敌人进入控制状态,并且可以连接使用[折颈]、 [霹雳冲击]或其他抓取类技能。\n
在地面或空中施放时,拥有不同的攻击姿态。\n
@@ -862,30 +853,29 @@ class Skill26(ActiveSkill):
# 暴击
# fighter_female/grappler_female/fc1262c19f3d0477ee8eda47b8db8696
# a7a059ebe9e6054c0644b40ef316d6e9/fc1262c19f3d0477ee8eda47b8db8696
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
# class Skill28(PassiveSkill):
# """
# 集中精神,提升物理/魔法暴击率。\n
# """
# name = "暴击"
# learnLv = 20
# masterLv = 10
# maxLv = 20
# cellPos = (5,0)
# position = 5
# rangeLv = 3
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 物理/魔法暴击率增加 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
class Skill28(PassiveSkill):
"""
集中精神,提升物理/魔法暴击率。\n
"""
name = "暴击"
learnLv = 20
masterLv = 10
maxLv = 20
cellPos = (5,0)
position = 5
rangeLv = 3
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 野蛮冲撞
# fighter_female/grappler_female/0232c151ef3731c2dede51931a374723
# a7a059ebe9e6054c0644b40ef316d6e9/0232c151ef3731c2dede51931a374723
class Skill28(ActiveSkill):
class Skill29(ActiveSkill):
"""
向前滑行的同时用肩部猛力撞击敌人。\n
命中敌人后,可以立即连接除[蹲伏]和[空中抓取]之外的转职技能。\n
@@ -915,7 +905,7 @@ class Skill28(ActiveSkill):
# 旋风腿
# fighter_female/grappler_female/202edb928046f4fa6dedf6337377efd5
# a7a059ebe9e6054c0644b40ef316d6e9/202edb928046f4fa6dedf6337377efd5
class Skill29(ActiveSkill):
class Skill30(ActiveSkill):
"""
快速旋转身体向前移动并用连续的扫腿攻击周围的敌人; 可以在地面或空中使用,最后的扫腿还可以击倒敌人。\n
施放后,可以按上/下方向键改变移动方向,或按跳跃键中断技能。\n
@@ -944,7 +934,7 @@ class Skill29(ActiveSkill):
# 空绞锤
# fighter_female/grappler_female/1721e94897e9961d5c98130a13392f17
# a7a059ebe9e6054c0644b40ef316d6e9/1721e94897e9961d5c98130a13392f17
class Skill30(ActiveSkill):
class Skill31(ActiveSkill):
"""
在空中用双腿夹住敌人并砸向地面。\n
冲击波的范围随敌人的体型增加。 抓取失败时,剩余冷却时间变更为1秒。\n
@@ -980,7 +970,7 @@ class Skill30(ActiveSkill):
# 霹雳肘击
# fighter_female/grappler_female/b8f4966608e4ebb3cc80ba4eac3649bb
# a7a059ebe9e6054c0644b40ef316d6e9/b8f4966608e4ebb3cc80ba4eac3649bb
class Skill31(ActiveSkill):
class Skill32(ActiveSkill):
"""
抓起倒地的敌人,并用强劲的肘击攻击该敌人使其受到巨大伤害,同时还会生成冲击波使周围的敌人受到一定的伤害。\n
抓轰炮发动后,用肘击对敌人造成大伤害。\n
@@ -1013,7 +1003,7 @@ class Skill31(ActiveSkill):
# 螺旋彗星落
# fighter_female/grappler_female/d085127b0edd719782bd618d5688f4a1
# a7a059ebe9e6054c0644b40ef316d6e9/d085127b0edd719782bd618d5688f4a1
class Skill32(ActiveSkill):
class Skill33(ActiveSkill):
"""
旋转一圈,并抓取一定范围内的所有敌人向空中跳跃,然后再将敌人用力砸向地面使其受到极大伤害。\n
跳跃时可以按方向键改变方向; 砸到地面时产生的冲击波会对周围被冲击波命中的敌人造成伤害; 根据抓取的敌人大小,增加冲击波大小。\n
@@ -1068,7 +1058,7 @@ class Skill32(ActiveSkill):
# 格斗专精
# fighter_female/grappler_female/d429147c372b549c3dadcabcba50787f
# a7a059ebe9e6054c0644b40ef316d6e9/d429147c372b549c3dadcabcba50787f
class Skill33(PassiveSkill):
class Skill34(PassiveSkill):
"""
学习技能后,[金刚碎]、 [折颈]、 [野蛮冲撞]、 [霹雳冲击]、 [旋风轰击]可以获得以下技能效果。\n
- [强力抱摔]\n
@@ -1096,7 +1086,7 @@ class Skill33(PassiveSkill):
# 霹雳冲击
# fighter_female/grappler_female/ac21c02567f04a92b54dd85c091d1e5a
# a7a059ebe9e6054c0644b40ef316d6e9/ac21c02567f04a92b54dd85c091d1e5a
class Skill34(ActiveSkill):
class Skill35(ActiveSkill):
"""
用肘部攻击前方敌人,然后旋转跳起,用膝盖撞击敌人。\n
攻击成功时,产生强力冲击波,对周围敌人造成伤害。 直接命中的敌人不受冲击波伤害。\n
@@ -1156,7 +1146,7 @@ class Skill34(ActiveSkill):
# 地狱摇篮
# fighter_female/grappler_female/7e904ea3d2a9faa054604e55120a9268
# a7a059ebe9e6054c0644b40ef316d6e9/7e904ea3d2a9faa054604e55120a9268
class Skill35(ActiveSkill):
class Skill36(ActiveSkill):
"""
抓住敌人发动数次[背摔]造成伤害后,跳跃踢出强力的最后一击。\n
通过[背摔]旋转途中,可按方向键移动,最后一击动作途中可取消施放后僵直后发动空中技能,并根据抓取的敌人大小,增加冲击波大小。\n
@@ -1219,7 +1209,7 @@ class Skill35(ActiveSkill):
# 裂石破天
# fighter_female/grappler_female/d53301bb328baf12a3ae482cc6a565dd
# a7a059ebe9e6054c0644b40ef316d6e9/d53301bb328baf12a3ae482cc6a565dd
class Skill36(ActiveSkill):
class Skill37(ActiveSkill):
"""
快速从空中下坠并抓取一名敌人,用力砸向地面。 拖行一段距离时,使敌人受到多段攻击伤害; 最后巨岩会爆炸,对敌人造成巨大的伤害。\n
根据抓取的敌人大小,增加攻击范围,落地前或落地时,输入向后或下方向键,可以大幅减少下降角度和抓取敌人后的移动距离。\n
@@ -1308,7 +1298,7 @@ class Skill36(ActiveSkill):
# 抓取奥义
# fighter_female/grappler_female/b163d099c8cc27fdb6fd3639c2ee6df9
# a7a059ebe9e6054c0644b40ef316d6e9/b163d099c8cc27fdb6fd3639c2ee6df9
class Skill37(PassiveSkill):
class Skill38(PassiveSkill):
"""
将抓取动作提升到极致,增加暴风眼的基本攻击、 抓取类技能的攻击力、 物理暴击率、 命中率和抓取时的回避率。\n
"""
@@ -1338,7 +1328,7 @@ class Skill37(PassiveSkill):
# 末日风暴
# fighter_female/grappler_female/d296043df164385a14cb973c8c7c4d07
# a7a059ebe9e6054c0644b40ef316d6e9/d296043df164385a14cb973c8c7c4d07
class Skill38(ActiveSkill):
class Skill39(ActiveSkill):
"""
抓取一名敌人后快速旋转并在自身周围生成一个巨大风暴,风暴周围的敌人也会卷进来,并受到持续伤害。\n
随后,暴风眼跃入空中,以强力终结一拳下砸敌人并产生冲击波,对敌人造成巨大伤害。\n
@@ -1379,7 +1369,7 @@ class Skill38(ActiveSkill):
# 旋风轰击
# fighter_female/grappler_female/7f80b887a09e88e2c4728c898bd73654
# a7a059ebe9e6054c0644b40ef316d6e9/7f80b887a09e88e2c4728c898bd73654
class Skill39(ActiveSkill):
class Skill40(ActiveSkill):
"""
猛踏地面,跃起旋转后快速下冲,引发强力冲击波,对范围内敌人造成伤害。\n
下降前按前方向键可朝前方突进。\n
@@ -1432,7 +1422,7 @@ class Skill39(ActiveSkill):
# 死亡摇篮
# fighter_female/grappler_female/c5a2956d8ed3af1746ed2f76ca971a09
# a7a059ebe9e6054c0644b40ef316d6e9/c5a2956d8ed3af1746ed2f76ca971a09
class Skill40(ActiveSkill):
class Skill41(ActiveSkill):
"""
抓取敌人,跳跃后砸向地面并开始旋转,然后吸附所有旋转移动路径上的敌人,用强力的跳跃踢技对敌人造成巨大伤害。\n
旋转时可以用方向键控制左右移动方向,按下方向键可以在原地旋转并发动最后一击。\n
@@ -1510,7 +1500,7 @@ class Skill40(ActiveSkill):
# 极手奥义
# fighter_female/grappler_female/5892d1fa4462e561ac8f8d2c74892b0a
# a7a059ebe9e6054c0644b40ef316d6e9/5892d1fa4462e561ac8f8d2c74892b0a
class Skill41(PassiveSkill):
class Skill42(PassiveSkill):
"""
抓取成功时,可增加基本攻击力和抓取技能的攻击力,该效果持续一定时间。\n
[效果适用技能]\n
@@ -1539,7 +1529,7 @@ class Skill41(PassiveSkill):
# 末日摇篮
# fighter_female/grappler_female/fc458e449ee00b01dbf88d09aae65462
# a7a059ebe9e6054c0644b40ef316d6e9/fc458e449ee00b01dbf88d09aae65462
class Skill42(ActiveSkill):
class Skill43(ActiveSkill):
"""
向前方旋转并抓取敌人,然后继续旋转并造成伤害,最后将敌人摔到地上,产生冲击波。\n
扔出敌人之前若按向下方向键,则原地扔出敌人; 若按向前方向键,则能将敌人扔得更远。\n
@@ -1632,7 +1622,7 @@ class Skill42(ActiveSkill):
# 随机应变
# fighter_female/grappler_female/2a0a39184de92acf1c1375e00b77404c
# a7a059ebe9e6054c0644b40ef316d6e9/2a0a39184de92acf1c1375e00b77404c
class Skill43(PassiveSkill):
class Skill44(PassiveSkill):
"""
精通抓取技的风暴女皇可以根据敌人的状态控制自己的技能。\n
学习该技能后,部分抓取技能变更为攻击技能。\n
@@ -1664,7 +1654,7 @@ class Skill43(PassiveSkill):
# 风暴之舞
# fighter_female/grappler_female/1812a1ece67bb37b6b44b54766450064
# a7a059ebe9e6054c0644b40ef316d6e9/1812a1ece67bb37b6b44b54766450064
class Skill44(ActiveSkill):
class Skill45(ActiveSkill):
"""
围绕敌人高速旋转并攻击其关节,在一段时间后对敌人造成大量伤害。\n
可以在空中使用。\n
@@ -1725,7 +1715,7 @@ class Skill44(ActiveSkill):
# 苍宇彗星落
# fighter_female/grappler_female/d89f26862e348a801b30bb9fd7125db5
# a7a059ebe9e6054c0644b40ef316d6e9/d89f26862e348a801b30bb9fd7125db5
class Skill45(ActiveSkill):
class Skill46(ActiveSkill):
"""
抓取敌人并使用暴力上勾拳将其打向高空,然后高高跃起,抱住敌人一起疾速旋转后将其用力砸向地面使其受到极大伤害。\n
上勾拳以后连续按下技能键,可以更快地把敌人砸向地面。\n
@@ -1775,7 +1765,7 @@ class Skill45(ActiveSkill):
# 送葬舞步
# fighter_female/grappler_female/ab6fc3303df03b58911967dfca2b5d07
# a7a059ebe9e6054c0644b40ef316d6e9/ab6fc3303df03b58911967dfca2b5d07
class Skill46(ActiveSkill):
class Skill47(ActiveSkill):
"""
光芒之翼莱茜&露西组合的招牌动作。\n
柔道家将敌人过肩摔后,莱茜和露西交替攻击,对敌人发动终结攻击。\n
@@ -1819,7 +1809,7 @@ class Skill46(ActiveSkill):
# 光芒之翼
# fighter_female/grappler_female/0c3a468aee1f7ce06bf91eb3319518c1
# a7a059ebe9e6054c0644b40ef316d6e9/0c3a468aee1f7ce06bf91eb3319518c1
class Skill47(PassiveSkill):
class Skill48(PassiveSkill):
"""
战斗舞台的女皇——归元·柔道家与她的弟子莱茜&露西姐妹组成的终极组合。\n
她们为观众展现更加华丽和超凡的战斗。\n
@@ -1856,7 +1846,7 @@ class Skill47(PassiveSkill):
# 女皇时代·辉煌舞台
# fighter_female/grappler_female/c91a62dc0a18360acf5031ac0ebf09f5
# a7a059ebe9e6054c0644b40ef316d6e9/c91a62dc0a18360acf5031ac0ebf09f5
class Skill48(ActiveSkill):
class Skill49(ActiveSkill):
"""
身在战斗舞台上的女皇使出最后的终结技。\n
施放时,向地面发动致命捶击,产生冲击波,强制控制命中的敌人,然后隐藏踪迹。\n
File diff suppressed because it is too large Load Diff
@@ -7,204 +7,197 @@ prefix = "fighter_female/striker_female/cn/skillDetail"
# 上勾拳
# fighter_female/striker_female/eb71e1d82d92c7e1d40500a0dcd77aa6
# a7a059ebe9e6054c0644b40ef316d6e9/eb71e1d82d92c7e1d40500a0dcd77aa6
# MIGRATION: character 中没有同名技能“上勾拳”,暂不启用
# class Skill0(ActiveSkill):
# """
# 向敌人发出上勾拳并使其浮空,施放的瞬间有霸体判定。\n
# 转职为柔道家后,技能类型变为独立攻击力。\n
# """
# name = "上勾拳"
# learnLv = 1
# masterLv = 10
# maxLv = 20
# cellPos = (3,1)
# position = 3
# rangeLv = 3
# cd = 2
# mp = [0, 0]
# uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 浮空攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 浮空力比率 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 发动速度增加量 : {value2}%
# data2 = get_data(f'{prefix}/{uuid}', 2)
class Skill0(ActiveSkill):
"""
向敌人发出上勾拳并使其浮空,施放的瞬间有霸体判定。\n
转职为柔道家后,技能类型变为独立攻击力。\n
"""
name = "上勾拳"
learnLv = 1
masterLv = 10
maxLv = 20
cellPos = (3,1)
position = 3
rangeLv = 3
cd = 2
mp = [0, 0]
uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 浮空攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 浮空力比率 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
# 发动速度增加量 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
# 前踢
# fighter_female/striker_female/fc7a3f4c2852c832a2f20af63d5d212f
# a7a059ebe9e6054c0644b40ef316d6e9/fc7a3f4c2852c832a2f20af63d5d212f
# MIGRATION: character 中没有同名技能“前踢”,暂不启用
# class Skill1(ActiveSkill):
# """
# 向敌人发出强威力的踢腿,可以踢飞敌人。\n
# """
# name = "前踢"
# learnLv = 1
# masterLv = 60
# maxLv = 70
# cellPos = (5,1)
# position = 5
# rangeLv = 2
# cd = 3
# mp = [10, 112]
# uuid = "fc7a3f4c2852c832a2f20af63d5d212f"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 踢击攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 击飞力比率 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
class Skill1(ActiveSkill):
"""
向敌人发出强威力的踢腿,可以踢飞敌人。\n
"""
name = "前踢"
learnLv = 1
masterLv = 60
maxLv = 70
cellPos = (5,1)
position = 5
rangeLv = 2
cd = 3
mp = [10, 112]
uuid = "fc7a3f4c2852c832a2f20af63d5d212f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 踢击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 击飞力比率 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
# 后跳
# fighter_female/striker_female/7822d6d52e10964a6755f142c666b494
# a7a059ebe9e6054c0644b40ef316d6e9/7822d6d52e10964a6755f142c666b494
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
# class Skill2(ActiveSkill):
# """
# 使自身向后方小跳并避开敌人的攻击。\n
# """
# name = "后跳"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (3,0)
# position = 3
# rangeLv = None
# cd = []
# uuid = "7822d6d52e10964a6755f142c666b494"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
class Skill2(ActiveSkill):
"""
使自身向后方小跳并避开敌人的攻击。\n
"""
name = "后跳"
learnLv = 1
masterLv = 1
maxLv = 1
cellPos = (3,0)
position = 3
rangeLv = None
cd = []
uuid = "7822d6d52e10964a6755f142c666b494"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
# fighter_female/striker_female/5a56514f35cf0270ae8d6c65f8fefd78
# a7a059ebe9e6054c0644b40ef316d6e9/5a56514f35cf0270ae8d6c65f8fefd78
# MIGRATION: character 中没有同名技能“基础精通”,暂不启用
# class Skill3(PassiveSkill):
# """
# 增加基本攻击、 前冲攻击、 跳跃攻击、 [上勾拳]的攻击力。\n
# 在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
# """
# name = "基础精通"
# learnLv = 1
# masterLv = 115
# maxLv = 200
# cellPos = (1,0)
# position = 1
# rangeLv = 1
# uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 基本攻击力变化率 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 前冲攻击力变化率 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 跳跃攻击力变化率 : {value2}%
# data2 = get_data(f'{prefix}/{uuid}', 2)
class Skill3(PassiveSkill):
"""
增加基本攻击、 前冲攻击、 跳跃攻击、 [上勾拳]的攻击力。\n
在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
"""
name = "基础精通"
learnLv = 1
masterLv = 115
maxLv = 200
cellPos = (1,0)
position = 1
rangeLv = 1
uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 前冲攻击力变化率 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
# 跳跃攻击力变化率 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
# 受身蹲伏
# fighter_female/striker_female/ce26c6b69d02a440a81b552bec94f03b
# a7a059ebe9e6054c0644b40ef316d6e9/ce26c6b69d02a440a81b552bec94f03b
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
# class Skill4(ActiveSkill):
# """
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
# """
# name = "受身蹲伏"
# learnLv = 1
# masterLv = 10
# maxLv = 20
# cellPos = (2,0)
# position = 2
# rangeLv = None
# cd = 5
# mp = [1, 1]
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 蹲伏姿势最短无敌时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 蹲伏姿势最长无敌时间 : {value1}秒
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 起身时霸体时间 : {value2}秒
# data2 = get_data(f'{prefix}/{uuid}', 2)
class Skill4(ActiveSkill):
"""
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
"""
name = "受身蹲伏"
learnLv = 1
masterLv = 10
maxLv = 20
cellPos = (2,0)
position = 2
rangeLv = None
cd = 5
mp = [1, 1]
uuid = "ce26c6b69d02a440a81b552bec94f03b"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
# 蹲伏姿势最长无敌时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)
# 起身时霸体时间 : {value2}秒
data2 = get_data(f'{prefix}/{uuid}', 2)
# 技能连招
# fighter_female/striker_female/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
# a7a059ebe9e6054c0644b40ef316d6e9/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
# class Skill5(ActiveSkill):
# """
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
# - 仅限在城镇及修炼场中进行设置。\n
# 按顺序施放添加在连招栏位中的技能。\n
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
# 决斗场中无法使用技能连招。\n
# """
# name = "技能连招"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (8,0)
# position = 8
# rangeLv = None
# cd = []
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
class Skill5(ActiveSkill):
"""
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
- 可将技能连招图标设置到技能栏快捷键中使用。\n
- 仅限在城镇及修炼场中进行设置。\n
按顺序施放添加在连招栏位中的技能。\n
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
决斗场中无法使用技能连招。\n
"""
name = "技能连招"
learnLv = 1
masterLv = 1
maxLv = 1
cellPos = (8,0)
position = 8
rangeLv = None
cd = []
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
# fighter_female/striker_female/892ef624d8bf3d7fc045f84825fd6104
# a7a059ebe9e6054c0644b40ef316d6e9/892ef624d8bf3d7fc045f84825fd6104
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
# class Skill6(PassiveSkill):
# """
# 穿戴防具时,可以增加各种属性。\n
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
# """
# name = "防具精通"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (0,1)
# position = 0
# rangeLv = None
# cd = []
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
class Skill6(PassiveSkill):
"""
穿戴防具时,可以增加各种属性。\n
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
"""
name = "防具精通"
learnLv = 1
masterLv = 1
maxLv = 1
cellPos = (0,1)
position = 0
rangeLv = None
cd = []
uuid = "892ef624d8bf3d7fc045f84825fd6104"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 下段踢
# fighter_female/striker_female/4655101518604f874721b3cc249aae10
# a7a059ebe9e6054c0644b40ef316d6e9/4655101518604f874721b3cc249aae10
class Skill6(ActiveSkill):
class Skill7(ActiveSkill):
"""
格斗家特有的快速下段踢。\n
命中时引发冲击波,对周围敌人造成伤害。\n
@@ -237,38 +230,37 @@ class Skill6(ActiveSkill):
# 分身
# fighter_female/striker_female/f2fb27162beb0b87a7cb9af7900e95f2
# a7a059ebe9e6054c0644b40ef316d6e9/f2fb27162beb0b87a7cb9af7900e95f2
# MIGRATION: character 中没有同名技能“分身”,暂不启用
# class Skill8(ActiveSkill):
# """
# 生成分身扰乱敌人的攻击或阻挡子弹。\n
# 经过一定时间或受一定伤害后,生成的分身就会消失。\n
# 转职为气功师后,分身仿照施放者的样子。\n
# 在决斗场中,转职为气功师后,增加分身的持续时间。\n
# """
# name = "分身"
# learnLv = 5
# masterLv = 10
# maxLv = 20
# cellPos = (4,2)
# position = 4
# rangeLv = 2
# cd = 7
# mp = [6, 84]
# uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 分身生成数 : {value0}
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 分身持续时间 : {value1}秒
# data1 = get_data(f'{prefix}/{uuid}', 1)
class Skill8(ActiveSkill):
"""
生成分身扰乱敌人的攻击或阻挡子弹。\n
经过一定时间或受一定伤害后,生成的分身就会消失。\n
转职为气功师后,分身仿照施放者的样子。\n
在决斗场中,转职为气功师后,增加分身的持续时间。\n
"""
name = "分身"
learnLv = 5
masterLv = 10
maxLv = 20
cellPos = (4,2)
position = 4
rangeLv = 2
cd = 7
mp = [6, 84]
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 分身生成数 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
# 分身持续时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)
# 气功师分身持续时间 : 5秒
# 背摔
# fighter_female/striker_female/cfacda0647b9a0f595df2c2aad30c18d
# a7a059ebe9e6054c0644b40ef316d6e9/cfacda0647b9a0f595df2c2aad30c18d
class Skill8(ActiveSkill):
class Skill9(ActiveSkill):
"""
抓住前方敌人并猛力把其倒摔向背后地面。\n
施放[背摔]时有无敌判定,把敌人摔到地面的瞬间生成冲击波,可以对周围的敌人造成伤害。\n
@@ -307,7 +299,7 @@ class Skill8(ActiveSkill):
# 蹲伏
# fighter_female/striker_female/9dda3f4a849dba1a288dd65e116860f2
# a7a059ebe9e6054c0644b40ef316d6e9/9dda3f4a849dba1a288dd65e116860f2
class Skill9(ActiveSkill):
class Skill10(ActiveSkill):
"""
蹲下并避开敌人的上段判定式攻击。\n
若在前冲中使用此技能,可以边向前滑行边蹲下。\n
@@ -335,7 +327,7 @@ class Skill9(ActiveSkill):
# 钢筋铁骨
# fighter_female/striker_female/c9664191611af31142e052dfaef84530
# a7a059ebe9e6054c0644b40ef316d6e9/c9664191611af31142e052dfaef84530
class Skill10(PassiveSkill):
class Skill11(PassiveSkill):
"""
使自身的身体强悍如钢铁,并增加一定的物防和体力。\n
被攻击时,有一定几率进入霸体状态。\n
@@ -362,7 +354,7 @@ class Skill10(PassiveSkill):
# 抛沙
# fighter_female/striker_female/8f73f243041c2d27739fe7696f02bf9b
# a7a059ebe9e6054c0644b40ef316d6e9/8f73f243041c2d27739fe7696f02bf9b
class Skill11(ActiveSkill):
class Skill12(ActiveSkill):
"""
卑鄙地抛出沙子攻击敌人。\n
攻击时,有一定几率使敌人进入失明状态。\n
@@ -404,7 +396,7 @@ class Skill11(ActiveSkill):
# 鹰踏
# fighter_female/striker_female/78bd107acd474518b606be1e4fd38239
# a7a059ebe9e6054c0644b40ef316d6e9/78bd107acd474518b606be1e4fd38239
class Skill12(ActiveSkill):
class Skill13(ActiveSkill):
"""
在空中跳跃着踩踏敌人并给予敌人一定伤害。\n
可以连续对敌人进行一定次数的踩踏,技能的冷却时间从最后一次踩踏结束落地时开始计算。\n
@@ -434,7 +426,7 @@ class Skill12(ActiveSkill):
# 疾风追击
# fighter_female/striker_female/dcb31a63ef58954f44ff2070c42a9a98
# a7a059ebe9e6054c0644b40ef316d6e9/dcb31a63ef58954f44ff2070c42a9a98
class Skill13(ActiveSkill):
class Skill14(ActiveSkill):
"""
如同老虎一样发动快速的连续攻击。\n
学习后,前冲攻击不会使敌人倒地。\n
@@ -471,7 +463,7 @@ class Skill13(ActiveSkill):
# 金刚碎
# fighter_female/striker_female/4f2e001e9a19eb7bae50ad1840dfb329
# a7a059ebe9e6054c0644b40ef316d6e9/4f2e001e9a19eb7bae50ad1840dfb329
class Skill14(ActiveSkill):
class Skill15(ActiveSkill):
"""
向前方小跳后用拳猛击地面,引发冲击波使敌人受到伤害并倒地。\n
施放时,可以用上下方向键控制攻击地点。\n
@@ -506,107 +498,104 @@ class Skill14(ActiveSkill):
# 强化 - 后跳
# fighter_female/striker_female/2b340542e776818b78f3212af184bd6b
# a7a059ebe9e6054c0644b40ef316d6e9/2b340542e776818b78f3212af184bd6b
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
# class Skill16(PassiveSkill):
# """
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
# """
# name = "强化 - 后跳"
# learnLv = 10
# masterLv = 1
# maxLv = 1
# cellPos = (4,0)
# position = 4
# rangeLv = None
# cd = 30
# uuid = "2b340542e776818b78f3212af184bd6b"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 强制中断技能时的冷却时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
# data1 = get_data(f'{prefix}/{uuid}', 1)
class Skill16(PassiveSkill):
"""
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
"""
name = "强化 - 后跳"
learnLv = 10
masterLv = 1
maxLv = 1
cellPos = (4,0)
position = 4
rangeLv = None
cd = 30
uuid = "2b340542e776818b78f3212af184bd6b"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
# 被击或倒地期间施放时的冷却时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)
# 跃翔
# fighter_female/striker_female/1fea5a626f15230237946a11a9d11582
# a7a059ebe9e6054c0644b40ef316d6e9/1fea5a626f15230237946a11a9d11582
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
# class Skill17(ActiveSkill):
# """
# 增加自身20%的跳跃力,效果持续一定时间。\n
# 效果持续期间内,再次按技能键可以结束。\n
# """
# name = "跃翔"
# learnLv = 10
# masterLv = 1
# maxLv = 1
# cellPos = (6,0)
# position = 6
# rangeLv = 3
# cd = 5
# mp = [13, 13]
# uuid = "1fea5a626f15230237946a11a9d11582"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 持续时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
class Skill17(ActiveSkill):
"""
增加自身20%的跳跃力,效果持续一定时间。\n
效果持续期间内,再次按技能键可以结束。\n
"""
name = "跃翔"
learnLv = 10
masterLv = 1
maxLv = 1
cellPos = (6,0)
position = 6
rangeLv = 3
cd = 5
mp = [13, 13]
uuid = "1fea5a626f15230237946a11a9d11582"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
# 念气波
# fighter_female/striker_female/01c3a2fb793d293a25ed8dc7a0d70c1a
# a7a059ebe9e6054c0644b40ef316d6e9/01c3a2fb793d293a25ed8dc7a0d70c1a
# MIGRATION: character 中没有同名技能“念气波”,暂不启用
# class Skill18(ActiveSkill):
# """
# 使念气实体化后向前方敌人发射。\n
# 念气波对周围敌人具有诱导性,在命中时爆炸,对附近的敌人造成光属性伤害并进入感电状态。\n
# 转职为气功师后,可以强制中断基本攻击动作施放,并大幅度减少冷却时间。\n
# """
# name = "念气波"
# learnLv = 15
# masterLv = 60
# maxLv = 70
# cellPos = (10,4)
# position = 10
# rangeLv = 2
# cd = 1
# mp = [15, 154]
# uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
# hasVP = False
# hasUP = True
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 诱导性比率 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 感电几率 : {value2}%
# data2 = get_data(f'{prefix}/{uuid}', 2)
# # 感电持续时间 : {value3}秒
# data3 = get_data(f'{prefix}/{uuid}', 3)
# # 感电攻击力 : {value4}%
# data4 = get_data(f'{prefix}/{uuid}', 4)
# # [转职为气功师后]
# # 念气波冷却时间减少率 : {value5}%
# data5 = get_data(f'{prefix}/{uuid}', 5)
# # [范围信息]
# # 念气波大小比率 : {value6}%
# data6 = get_data(f'{prefix}/{uuid}', 6)
# # 射程距离 : {value7}px
# data7 = get_data(f'{prefix}/{uuid}', 7)
class Skill18(ActiveSkill):
"""
使念气实体化后向前方敌人发射。\n
念气波对周围敌人具有诱导性,在命中时爆炸,对附近的敌人造成光属性伤害并进入感电状态。\n
转职为气功师后,可以强制中断基本攻击动作施放,并大幅度减少冷却时间。\n
"""
name = "念气波"
learnLv = 15
masterLv = 60
maxLv = 70
cellPos = (10,4)
position = 10
rangeLv = 2
cd = 1
mp = [15, 154]
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 诱导性比率 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
# 感电几率 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
# 感电持续时间 : {value3}秒
data3 = get_data(f'{prefix}/{uuid}', 3)
# 感电攻击力 : {value4}%
data4 = get_data(f'{prefix}/{uuid}', 4)
# [转职为气功师后]
# 念气波冷却时间减少率 : {value5}%
data5 = get_data(f'{prefix}/{uuid}', 5)
# [范围信息]
# 念气波大小比率 : {value6}%
data6 = get_data(f'{prefix}/{uuid}', 6)
# 射程距离 : {value7}px
data7 = get_data(f'{prefix}/{uuid}', 7)
# 拳套掌握
# fighter_female/striker_female/1dad88963abdc96b091fcab185a8820d
# a7a059ebe9e6054c0644b40ef316d6e9/1dad88963abdc96b091fcab185a8820d
class Skill18(PassiveSkill):
class Skill19(PassiveSkill):
"""
可以装备拳套系列武器。\n
减少除[武神强踢]、 [极尽 : 霸皇断空拳]、 [陨星灭天击]之外的散打技能的冷却时间。\n
@@ -630,7 +619,7 @@ class Skill18(PassiveSkill):
# 强拳
# fighter_female/striker_female/dcd536f1674630f01fc9667bb202b851
# a7a059ebe9e6054c0644b40ef316d6e9/dcd536f1674630f01fc9667bb202b851
class Skill19(ActiveSkill):
class Skill20(ActiveSkill):
"""
集中体内的能量,增加命中敌人的僵直比率和自身暴击伤害,效果持续一定时间。\n
在决斗场中施放时,减少攻击速度。\n
@@ -660,7 +649,7 @@ class Skill19(ActiveSkill):
# 崩拳
# fighter_female/striker_female/c77a417c43de80c4ce32c1ed405d174a
# a7a059ebe9e6054c0644b40ef316d6e9/c77a417c43de80c4ce32c1ed405d174a
class Skill20(ActiveSkill):
class Skill21(ActiveSkill):
"""
快速出拳对敌人造成伤害并使敌人进入僵直状态。\n
施放时,可以利用方向键使自身向相应的方向移动或在原地进行攻击。\n
@@ -697,7 +686,7 @@ class Skill20(ActiveSkill):
# 霸体护甲
# fighter_female/striker_female/3d8f3d438405d79f8d3ed68072674d1e
# a7a059ebe9e6054c0644b40ef316d6e9/3d8f3d438405d79f8d3ed68072674d1e
class Skill21(ActiveSkill):
class Skill22(ActiveSkill):
"""
可以使自身增加物理/魔法防御力和体力,而且被攻击后不会倒地,但仍会受到伤害,效果持续一定时间。\n
"""
@@ -727,7 +716,7 @@ class Skill21(ActiveSkill):
# 疾风连击
# fighter_female/striker_female/8572675ec6a1f50b6eff6a867376c2de
# a7a059ebe9e6054c0644b40ef316d6e9/8572675ec6a1f50b6eff6a867376c2de
class Skill22(PassiveSkill):
class Skill23(PassiveSkill):
"""
施放[疾风追击]时,可以向敌人发出第3、 4击。\n
"""
@@ -747,30 +736,29 @@ class Skill22(PassiveSkill):
# 暴击
# fighter_female/striker_female/fc1262c19f3d0477ee8eda47b8db8696
# a7a059ebe9e6054c0644b40ef316d6e9/fc1262c19f3d0477ee8eda47b8db8696
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
# class Skill24(PassiveSkill):
# """
# 集中精神,提升物理/魔法暴击率。\n
# """
# name = "暴击"
# learnLv = 20
# masterLv = 10
# maxLv = 20
# cellPos = (5,0)
# position = 5
# rangeLv = 3
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 物理/魔法暴击率增加 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
class Skill24(PassiveSkill):
"""
集中精神,提升物理/魔法暴击率。\n
"""
name = "暴击"
learnLv = 20
masterLv = 10
maxLv = 20
cellPos = (5,0)
position = 5
rangeLv = 3
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 铁山靠
# fighter_female/striker_female/3c5604bdbb0240b8f130f59ab40509c3
# a7a059ebe9e6054c0644b40ef316d6e9/3c5604bdbb0240b8f130f59ab40509c3
class Skill24(ActiveSkill):
class Skill25(ActiveSkill):
"""
向前滑行用肩部对敌人进行猛力的攻击。\n
按前方向键,可以滑行得更远进行攻击。\n
@@ -802,7 +790,7 @@ class Skill24(ActiveSkill):
# 碎骨
# fighter_female/striker_female/717f1e2104fe4b796f800352fa143ecc
# a7a059ebe9e6054c0644b40ef316d6e9/717f1e2104fe4b796f800352fa143ecc
class Skill25(ActiveSkill):
class Skill26(ActiveSkill):
"""
向敌人发出强威力的下段踢。\n
有一定几率使命中的敌人进入减速状态。\n
@@ -847,7 +835,7 @@ class Skill25(ActiveSkill):
# 弱点感知
# fighter_female/striker_female/23a5e0fba03283cb1b324a847b3fe370
# a7a059ebe9e6054c0644b40ef316d6e9/23a5e0fba03283cb1b324a847b3fe370
class Skill26(PassiveSkill):
class Skill27(PassiveSkill):
"""
感知敌人的弱点。\n
增加散打的物理暴击率和命中率,增加基本攻击力和转职技能的攻击力。\n
@@ -876,7 +864,7 @@ class Skill26(PassiveSkill):
# 旋风腿
# fighter_female/striker_female/202edb928046f4fa6dedf6337377efd5
# a7a059ebe9e6054c0644b40ef316d6e9/202edb928046f4fa6dedf6337377efd5
class Skill27(ActiveSkill):
class Skill28(ActiveSkill):
"""
快速旋转身体向前移动并用连续的扫腿攻击周围的敌人; 可以在地面或空中使用,最后的扫腿还可以击倒敌人。\n
施放后,可以按上/下方向键改变移动方向,或按跳跃键中断技能。\n
@@ -905,7 +893,7 @@ class Skill27(ActiveSkill):
# 柔化肌肉
# fighter_female/striker_female/5152480fdde81362575a488d4cec4af9
# a7a059ebe9e6054c0644b40ef316d6e9/5152480fdde81362575a488d4cec4af9
class Skill28(PassiveSkill):
class Skill29(PassiveSkill):
"""
增加转职技能攻击力。\n
暂时让身体变得灵活,可以强制中断当前的转职技能并立即施放其他转职技能。\n
@@ -946,7 +934,7 @@ class Skill28(PassiveSkill):
# 寸拳
# fighter_female/striker_female/42c82812f86ff6704ae9952a2e6093a4
# a7a059ebe9e6054c0644b40ef316d6e9/42c82812f86ff6704ae9952a2e6093a4
class Skill29(ActiveSkill):
class Skill30(ActiveSkill):
"""
相传为一位爱穿鲜黄色武斗服的神秘武斗家的成名技,可以发出极强威力的一拳攻击近身的敌人,而且可以引发冲击波并对后方的多个敌人造成伤害。\n
决斗场增加攻击后僵直。\n
@@ -1009,7 +997,7 @@ class Skill29(ActiveSkill):
# 升龙拳
# fighter_female/striker_female/852f8ad797db4dca1405cb3e77198401
# a7a059ebe9e6054c0644b40ef316d6e9/852f8ad797db4dca1405cb3e77198401
class Skill30(ActiveSkill):
class Skill31(ActiveSkill):
"""
掀起风暴吸附周围的敌人后,跳到空中发出强力上勾拳,使敌人受到多段伤害并浮空。\n
在最高点发动下锤击,将浮空的敌人打倒在地并生成冲击波。\n
@@ -1070,7 +1058,7 @@ class Skill30(ActiveSkill):
# 闪电之舞
# fighter_female/striker_female/28b583c75a49103a1d8aabf799c000a4
# a7a059ebe9e6054c0644b40ef316d6e9/28b583c75a49103a1d8aabf799c000a4
class Skill31(ActiveSkill):
class Skill32(ActiveSkill):
"""
向前方敌人发出强威力的踢脚,并利用反作用力闪电般地在一定范围内的多个敌人间移动且对这些敌人造成伤害。\n
周围没有敌人或移动攻击达到一定次数后就会停止移动。\n
@@ -1132,7 +1120,7 @@ class Skill31(ActiveSkill):
# 纷影连环踢
# fighter_female/striker_female/0b8db1e10b3abbd24d38564e708675d5
# a7a059ebe9e6054c0644b40ef316d6e9/0b8db1e10b3abbd24d38564e708675d5
class Skill32(ActiveSkill):
class Skill33(ActiveSkill):
"""
用极快的连续踢击使敌人受到伤害并进入僵直状态,再强力抽打敌人。\n
连续踢击的过程中可以利用方向键移动,抽打时按前方向键,可以跳向前方。\n
@@ -1199,7 +1187,7 @@ class Skill32(ActiveSkill):
# 武神步
# fighter_female/striker_female/147d005ac868e0de52b1f255eea35d62
# a7a059ebe9e6054c0644b40ef316d6e9/147d005ac868e0de52b1f255eea35d62
class Skill33(PassiveSkill):
class Skill34(PassiveSkill):
"""
强力震踏地面,利用反作用力快速发动攻击。\n
增加武神的基本攻击力和技能攻击力、 移动速度。\n
@@ -1225,7 +1213,7 @@ class Skill33(PassiveSkill):
# 武神强踢
# fighter_female/striker_female/47bd4871f29defc2a0021ee9261d7a5b
# a7a059ebe9e6054c0644b40ef316d6e9/47bd4871f29defc2a0021ee9261d7a5b
class Skill34(ActiveSkill):
class Skill35(ActiveSkill):
"""
强力震踏地面,使敌人进入短暂的僵直状态并把敌人吸附到身边,然后再聚集全身之力向敌人发出最强威力的下段踢。\n
吸附敌人时,自身无法移动; 若连续按基本攻击键,则可以更快地吸附敌人。\n
@@ -1262,7 +1250,7 @@ class Skill34(ActiveSkill):
# 破碎拳
# fighter_female/striker_female/e5c09f9132a48dc1d695968592cc5878
# a7a059ebe9e6054c0644b40ef316d6e9/e5c09f9132a48dc1d695968592cc5878
class Skill35(ActiveSkill):
class Skill36(ActiveSkill):
"""
蓄力后用强劲的直拳攻击敌人。\n
命中时产生冲击波攻击周围敌人。\n
@@ -1333,7 +1321,7 @@ class Skill35(ActiveSkill):
# 回天连环击
# fighter_female/striker_female/e0daa922b19cdc35de879e938361464e
# a7a059ebe9e6054c0644b40ef316d6e9/e0daa922b19cdc35de879e938361464e
class Skill36(ActiveSkill):
class Skill37(ActiveSkill):
"""
横扫地面后快速发动寸劲、 正拳和环绕攻击。\n
横扫攻击能使命中的敌人浮空; 若敌人是霸体状态等无法浮空的情况下,则使敌人进入减速状态。\n
@@ -1408,7 +1396,7 @@ class Skill36(ActiveSkill):
# 神武之力
# fighter_female/striker_female/8ee0099656df08a0b39225f8a21d514b
# a7a059ebe9e6054c0644b40ef316d6e9/8ee0099656df08a0b39225f8a21d514b
class Skill37(PassiveSkill):
class Skill38(PassiveSkill):
"""
克服身体与精神的极限,发挥更加强力、 迅速、 强韧的力量。\n
增加极武圣的基本攻击力和技能攻击力,并强化部分技能。\n
@@ -1446,7 +1434,7 @@ class Skill37(PassiveSkill):
# 虎啸神拳
# fighter_female/striker_female/128b9ddef2262f40723deae4407bdb42
# a7a059ebe9e6054c0644b40ef316d6e9/128b9ddef2262f40723deae4407bdb42
class Skill38(ActiveSkill):
class Skill39(ActiveSkill):
"""
施展一系列的虎啸神拳攻击敌人。 虎啸神拳一共由2个招式组成。\n
[白虎神武击] : 像猛虎一样快速攻击15次。\n
@@ -1513,7 +1501,7 @@ class Skill38(ActiveSkill):
# 无影脚
# fighter_female/striker_female/9bff7f2559e003766fee2853dca00631
# a7a059ebe9e6054c0644b40ef316d6e9/9bff7f2559e003766fee2853dca00631
class Skill39(ActiveSkill):
class Skill40(ActiveSkill):
"""
以连影子都看不清的极快速度连续踢击敌人。\n
先跳起扫腿攻击敌人,最后再强力抽打敌人。 最后一击命中时产生冲击波,对周围的敌人造成伤害。\n
@@ -1577,7 +1565,7 @@ class Skill39(ActiveSkill):
# 极尽 : 霸皇断空拳
# fighter_female/striker_female/78be08a3f8c834d3b06fa20c6a08c5a5
# a7a059ebe9e6054c0644b40ef316d6e9/78be08a3f8c834d3b06fa20c6a08c5a5
class Skill40(ActiveSkill):
class Skill41(ActiveSkill):
"""
大喝一声震慑住敌人,将敌人吸附并歼灭。\n
蓄气时,可以将被压制的敌人拉到极武圣身前。\n
@@ -1610,7 +1598,7 @@ class Skill40(ActiveSkill):
# 疾风劲
# fighter_female/striker_female/31823197cc0b04d4c5dcf8f928d9220c
# a7a059ebe9e6054c0644b40ef316d6e9/31823197cc0b04d4c5dcf8f928d9220c
class Skill41(PassiveSkill):
class Skill42(PassiveSkill):
"""
归元·散打将基础锻炼到极致,拳脚变得更加强大。\n
增加基本攻击力和转职技能攻击力,部分技能附加额外效果。\n
@@ -1638,7 +1626,7 @@ class Skill41(PassiveSkill):
# 雷霆之舞
# fighter_female/striker_female/dac8d8207618150c162e4c6f9e168527
# a7a059ebe9e6054c0644b40ef316d6e9/dac8d8207618150c162e4c6f9e168527
class Skill42(ActiveSkill):
class Skill43(ActiveSkill):
"""
追击范围内的敌人,如电光石火般移动,发动如雷霆般狂风骤雨的攻击。\n
最后一击时,在可移动的范围内追踪最强大的敌人发动攻击。\n
@@ -1673,7 +1661,7 @@ class Skill42(ActiveSkill):
# 陨星灭天击
# fighter_female/striker_female/8e358ecf99ac9df31a6132aeafe378a9
# a7a059ebe9e6054c0644b40ef316d6e9/8e358ecf99ac9df31a6132aeafe378a9
class Skill43(ActiveSkill):
class Skill44(ActiveSkill):
"""
在经历极致的锻炼之后,领悟了毁天灭地的新奥义。\n
快速突进攻击敌人,使敌人进入僵直状态后,追踪并捶击其中最强大的敌人。\n