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2026-08-11 13:34:30 +08:00
parent a91d1d376f
commit 221bc75673
71 changed files with 26258 additions and 27220 deletions
+243 -252
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@@ -72,24 +72,23 @@ class Skill1(ActiveSkill):
# 后跳
# gunblader/agent/7822d6d52e10964a6755f142c666b494
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/7822d6d52e10964a6755f142c666b494
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
# class Skill2(ActiveSkill):
# """
# 使自身向后方小跳并避开敌人的攻击。\n
# """
# name = "后跳"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (3,0)
# position = 3
# rangeLv = None
# cd = []
# uuid = "7822d6d52e10964a6755f142c666b494"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
class Skill2(ActiveSkill):
"""
使自身向后方小跳并避开敌人的攻击。\n
"""
name = "后跳"
learnLv = 1
masterLv = 1
maxLv = 1
cellPos = (3,0)
position = 3
rangeLv = None
cd = []
uuid = "7822d6d52e10964a6755f142c666b494"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -126,95 +125,92 @@ class Skill3(PassiveSkill):
# 受身蹲伏
# gunblader/agent/ce26c6b69d02a440a81b552bec94f03b
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/ce26c6b69d02a440a81b552bec94f03b
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
# class Skill4(ActiveSkill):
# """
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
# """
# name = "受身蹲伏"
# learnLv = 1
# masterLv = 10
# maxLv = 20
# cellPos = (2,0)
# position = 2
# rangeLv = None
# cd = 5
# mp = [1, 1]
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 蹲伏姿势最短无敌时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 蹲伏姿势最长无敌时间 : {value1}秒
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 起身时霸体时间 : {value2}秒
# data2 = get_data(f'{prefix}/{uuid}', 2)
class Skill4(ActiveSkill):
"""
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
"""
name = "受身蹲伏"
learnLv = 1
masterLv = 10
maxLv = 20
cellPos = (2,0)
position = 2
rangeLv = None
cd = 5
mp = [1, 1]
uuid = "ce26c6b69d02a440a81b552bec94f03b"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
# 蹲伏姿势最长无敌时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)
# 起身时霸体时间 : {value2}秒
data2 = get_data(f'{prefix}/{uuid}', 2)
# 技能连招
# gunblader/agent/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
# class Skill5(ActiveSkill):
# """
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
# - 仅限在城镇及修炼场中进行设置。\n
# 按顺序施放添加在连招栏位中的技能。\n
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
# 决斗场中无法使用技能连招。\n
# """
# name = "技能连招"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (8,0)
# position = 8
# rangeLv = None
# cd = []
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
class Skill5(ActiveSkill):
"""
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
- 可将技能连招图标设置到技能栏快捷键中使用。\n
- 仅限在城镇及修炼场中进行设置。\n
按顺序施放添加在连招栏位中的技能。\n
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
决斗场中无法使用技能连招。\n
"""
name = "技能连招"
learnLv = 1
masterLv = 1
maxLv = 1
cellPos = (8,0)
position = 8
rangeLv = None
cd = []
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
# gunblader/agent/892ef624d8bf3d7fc045f84825fd6104
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/892ef624d8bf3d7fc045f84825fd6104
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
# class Skill6(PassiveSkill):
# """
# 穿戴防具时,可以增加各种属性。\n
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
# """
# name = "防具精通"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (0,1)
# position = 0
# rangeLv = None
# cd = []
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
class Skill6(PassiveSkill):
"""
穿戴防具时,可以增加各种属性。\n
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
"""
name = "防具精通"
learnLv = 1
masterLv = 1
maxLv = 1
cellPos = (0,1)
position = 0
rangeLv = None
cd = []
uuid = "892ef624d8bf3d7fc045f84825fd6104"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 重劈
# gunblader/agent/1fadde0eece18649caddbca7bd58cc2f
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/1fadde0eece18649caddbca7bd58cc2f
class Skill6(ActiveSkill):
class Skill7(ActiveSkill):
"""
[剑术]\n
强力劈砍地面,引发冲击波。\n
@@ -245,43 +241,42 @@ class Skill6(ActiveSkill):
# G型手榴弹
# gunblader/agent/d085127b0edd719782bd618d5688f4a1
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/d085127b0edd719782bd618d5688f4a1
# MIGRATION: character 中没有同名技能“G型手榴弹”,暂不启用
# class Skill8(ActiveSkill):
# """
# 取出G型手榴弹,拔掉保险环后扔向前方。\n
# G型手榴弹飞出一定距离后触地爆炸,对敌人造成伤害并使其浮空。\n
# 手榴弹飞行过程中碰到敌人时立即爆炸。\n
# 转职为战线佣兵后,增加攻击力与爆炸范围。\n
# """
# name = "G型手榴弹"
# learnLv = 10
# masterLv = 60
# maxLv = 70
# cellPos = (7,3)
# position = 7
# rangeLv = 2
# cd = 6
# mp = [20, 200]
# uuid = "d085127b0edd719782bd618d5688f4a1"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 爆炸攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # - [转职为战线佣兵后] -
# # 攻击力增加率 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 爆炸范围增加 : {value2}%
# data2 = get_data(f'{prefix}/{uuid}', 2)
# # [范围信息]
# # 爆炸范围比率 : {value3}%
# data3 = get_data(f'{prefix}/{uuid}', 3)
class Skill8(ActiveSkill):
"""
取出G型手榴弹,拔掉保险环后扔向前方。\n
G型手榴弹飞出一定距离后触地爆炸,对敌人造成伤害并使其浮空。\n
手榴弹飞行过程中碰到敌人时立即爆炸。\n
转职为战线佣兵后,增加攻击力与爆炸范围。\n
"""
name = "G型手榴弹"
learnLv = 10
masterLv = 60
maxLv = 70
cellPos = (7,3)
position = 7
rangeLv = 2
cd = 6
mp = [20, 200]
uuid = "d085127b0edd719782bd618d5688f4a1"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 爆炸攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# - [转职为战线佣兵后] -
# 攻击力增加率 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
# 爆炸范围增加 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
# [范围信息]
# 爆炸范围比率 : {value3}%
data3 = get_data(f'{prefix}/{uuid}', 3)
# 瞬击
# gunblader/agent/4b2c90ec226fd40e967875aa5eabefb2
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/4b2c90ec226fd40e967875aa5eabefb2
class Skill8(ActiveSkill):
class Skill9(ActiveSkill):
"""
挥舞枪身击打敌人后颈,把击中的敌人拖到自己身前,最后挥剑斩击拉过来的敌人。\n
对无法抓取的敌人不适用控制效果。\n
@@ -311,7 +306,7 @@ class Skill8(ActiveSkill):
# 浮空连击
# gunblader/agent/d0cdaca82892e54097f22a1f60817048
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/d0cdaca82892e54097f22a1f60817048
class Skill9(ActiveSkill):
class Skill10(ActiveSkill):
"""
[剑术]\n
以迅雷不及掩耳之势快速连击两次。\n
@@ -342,98 +337,95 @@ class Skill9(ActiveSkill):
# 源光斩
# gunblader/agent/1803b6a67047cafb9e289b4f33cc507b
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/1803b6a67047cafb9e289b4f33cc507b
# MIGRATION: character 中没有同名技能“源光斩”,暂不启用
# class Skill11(ActiveSkill):
# """
# 用源能动力源向剑注入能量后,向前发动斩击。 斩击后,能量残留一定时间,对敌人造成多段伤害。\n
# - [转职为源能专家时] -\n
# 装备源力剑时,无需注入源能直接发动斩击。\n
# """
# name = "源光斩"
# learnLv = 10
# masterLv = 60
# maxLv = 70
# cellPos = (0,3)
# position = 0
# rangeLv = 2
# cd = 5
# mp = [16, 161]
# uuid = "1803b6a67047cafb9e289b4f33cc507b"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 斩击攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 能量多段攻击力 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 多段攻击次数 : {value2}次
# data2 = get_data(f'{prefix}/{uuid}', 2)
# # [范围信息]
# # 范围比率 : {value3}%
# data3 = get_data(f'{prefix}/{uuid}', 3)
class Skill11(ActiveSkill):
"""
用源能动力源向剑注入能量后,向前发动斩击。 斩击后,能量残留一定时间,对敌人造成多段伤害。\n
- [转职为源能专家时] -\n
装备源力剑时,无需注入源能直接发动斩击。\n
"""
name = "源光斩"
learnLv = 10
masterLv = 60
maxLv = 70
cellPos = (0,3)
position = 0
rangeLv = 2
cd = 5
mp = [16, 161]
uuid = "1803b6a67047cafb9e289b4f33cc507b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 能量多段攻击力 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
# 多段攻击次数 : {value2}次
data2 = get_data(f'{prefix}/{uuid}', 2)
# [范围信息]
# 范围比率 : {value3}%
data3 = get_data(f'{prefix}/{uuid}', 3)
# 强化 - 后跳
# gunblader/agent/2b340542e776818b78f3212af184bd6b
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/2b340542e776818b78f3212af184bd6b
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
# class Skill12(PassiveSkill):
# """
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
# """
# name = "强化 - 后跳"
# learnLv = 10
# masterLv = 1
# maxLv = 1
# cellPos = (4,0)
# position = 4
# rangeLv = None
# cd = 30
# uuid = "2b340542e776818b78f3212af184bd6b"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 强制中断技能时的冷却时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
# data1 = get_data(f'{prefix}/{uuid}', 1)
class Skill12(PassiveSkill):
"""
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
"""
name = "强化 - 后跳"
learnLv = 10
masterLv = 1
maxLv = 1
cellPos = (4,0)
position = 4
rangeLv = None
cd = 30
uuid = "2b340542e776818b78f3212af184bd6b"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
# 被击或倒地期间施放时的冷却时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)
# 跃翔
# gunblader/agent/1fea5a626f15230237946a11a9d11582
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/1fea5a626f15230237946a11a9d11582
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
# class Skill13(ActiveSkill):
# """
# 增加自身20%的跳跃力,效果持续一定时间。\n
# 效果持续期间内,再次按技能键可以结束。\n
# """
# name = "跃翔"
# learnLv = 10
# masterLv = 1
# maxLv = 1
# cellPos = (6,0)
# position = 6
# rangeLv = 3
# cd = 5
# mp = [13, 13]
# uuid = "1fea5a626f15230237946a11a9d11582"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 持续时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
class Skill13(ActiveSkill):
"""
增加自身20%的跳跃力,效果持续一定时间。\n
效果持续期间内,再次按技能键可以结束。\n
"""
name = "跃翔"
learnLv = 10
masterLv = 1
maxLv = 1
cellPos = (6,0)
position = 6
rangeLv = 3
cd = 5
mp = [13, 13]
uuid = "1fea5a626f15230237946a11a9d11582"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
# 迅步突袭
# gunblader/agent/9dda3f4a849dba1a288dd65e116860f2
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/9dda3f4a849dba1a288dd65e116860f2
class Skill13(ActiveSkill):
class Skill14(ActiveSkill):
"""
快速向前方敌人突进。\n
施放过程中,再次按技能键、 Z (技能) 键或X (攻击) 键,可以发动追加攻击。\n
@@ -460,7 +452,7 @@ class Skill13(ActiveSkill):
# 连续射击
# gunblader/agent/0969cd4054d93da07708108c0cc1c4b5
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/0969cd4054d93da07708108c0cc1c4b5
class Skill14(ActiveSkill):
class Skill15(ActiveSkill):
"""
连续射击3次,对前方的敌人造成伤害。\n
按向下方向键 + 技能键,可以向下射击。\n
@@ -493,7 +485,7 @@ class Skill14(ActiveSkill):
# 特工秘技
# gunblader/agent/01384bbfc346775d1267fa0bc4ca605f
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/01384bbfc346775d1267fa0bc4ca605f
class Skill15(PassiveSkill):
class Skill16(PassiveSkill):
"""
主要执行谍战行动的特工的战斗技能。\n
变更基本攻击、 前冲攻击、 跳跃攻击,后跳过程中可以一边射击一边与敌人拉开距离。\n
@@ -524,7 +516,7 @@ class Skill15(PassiveSkill):
# 源能护盾
# gunblader/agent/0232c151ef3731c2dede51931a374723
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/0232c151ef3731c2dede51931a374723
class Skill16(ActiveSkill):
class Skill17(ActiveSkill):
"""
向前方投掷源能动力源,形成可阻挡敌人远距离攻击的护盾。 (无法阻挡穿透攻击)\n
我方可穿过该护盾,但是敌方不能。\n
@@ -577,7 +569,7 @@ class Skill16(ActiveSkill):
# 斩射
# gunblader/agent/0113c8b1306ca76d208f83f2d093dd62
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/0113c8b1306ca76d208f83f2d093dd62
class Skill17(ActiveSkill):
class Skill18(ActiveSkill):
"""
根据与敌人的距离发动斩击或射击。\n
可以强制中断技能并发动其他技能,同时也可以强制中断其他技能后发动该技能。\n
@@ -608,7 +600,7 @@ class Skill17(ActiveSkill):
# 迅步闪避
# gunblader/agent/717f1e2104fe4b796f800352fa143ecc
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/717f1e2104fe4b796f800352fa143ecc
class Skill18(PassiveSkill):
class Skill19(PassiveSkill):
"""
若在[迅步突袭]过程中受到攻击,则发动[迅步闪避]躲避敌人的攻击。\n
在[迅步闪避]过程中按[迅步突袭]键或Z (技能) 键、 X (基本攻击) 键,可以发动具有[迅步突袭]攻击力的追加攻击。\n
@@ -636,7 +628,7 @@ class Skill18(PassiveSkill):
# 双弦斩
# gunblader/agent/eb71e1d82d92c7e1d40500a0dcd77aa6
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/eb71e1d82d92c7e1d40500a0dcd77aa6
class Skill19(ActiveSkill):
class Skill20(ActiveSkill):
"""
施展2次可发出半月形剑气的剑术攻击敌人。\n
可以将第一击命中的敌人沿Y轴聚拢。\n
@@ -674,7 +666,7 @@ class Skill19(ActiveSkill):
# 小太刀精通
# gunblader/agent/dc1ffbe7bfcc6dc2be737951960da9ad
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/dc1ffbe7bfcc6dc2be737951960da9ad
class Skill20(PassiveSkill):
class Skill21(PassiveSkill):
"""
精通潜伏的特工擅长使用小太刀。 增加物理攻击力。 装备小太刀时,增加命中率。\n
"""
@@ -702,30 +694,29 @@ class Skill20(PassiveSkill):
# 暴击
# gunblader/agent/fc1262c19f3d0477ee8eda47b8db8696
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/fc1262c19f3d0477ee8eda47b8db8696
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
# class Skill22(PassiveSkill):
# """
# 集中精神,提升物理/魔法暴击率。\n
# """
# name = "暴击"
# learnLv = 20
# masterLv = 10
# maxLv = 20
# cellPos = (5,0)
# position = 5
# rangeLv = 3
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 物理/魔法暴击率增加 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
class Skill22(PassiveSkill):
"""
集中精神,提升物理/魔法暴击率。\n
"""
name = "暴击"
learnLv = 20
masterLv = 10
maxLv = 20
cellPos = (5,0)
position = 5
rangeLv = 3
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 月光挥斩
# gunblader/agent/4655101518604f874721b3cc249aae10
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/4655101518604f874721b3cc249aae10
class Skill22(ActiveSkill):
class Skill23(ActiveSkill):
"""
两手握剑向前突进,发动交叉斩击。\n
按向前方向键可以突进更远的距离。\n
@@ -759,7 +750,7 @@ class Skill22(ActiveSkill):
# 精准射击
# gunblader/agent/c9664191611af31142e052dfaef84530
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/c9664191611af31142e052dfaef84530
class Skill23(ActiveSkill):
class Skill24(ActiveSkill):
"""
对前方的敌人自动进行瞄准射击,造成致命的伤害。\n
按向下方向键,可以以坐姿进行瞄准,此时可以攻击倒地的敌人。\n
@@ -796,7 +787,7 @@ class Skill23(ActiveSkill):
# 追踪目标
# gunblader/agent/e4c354a89c337310aeb7041d5e742828
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/e4c354a89c337310aeb7041d5e742828
class Skill24(ActiveSkill):
class Skill25(ActiveSkill):
"""
给稀有、 领主和深渊怪物留下目标标记。\n
标记自动分配,普通怪物不会被标记。\n
@@ -824,7 +815,7 @@ class Skill24(ActiveSkill):
# 特工使命
# gunblader/agent/fc7a3f4c2852c832a2f20af63d5d212f
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/fc7a3f4c2852c832a2f20af63d5d212f
class Skill25(ActiveSkill):
class Skill26(ActiveSkill):
"""
看起来非常普通的特工,一旦开始执行任务就会变得异于常人。\n
任务开始的瞬间提升专注力,增加基本攻击力和技能攻击力。\n
@@ -851,7 +842,7 @@ class Skill25(ActiveSkill):
# 月影秘步
# gunblader/agent/f2fb27162beb0b87a7cb9af7900e95f2
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/f2fb27162beb0b87a7cb9af7900e95f2
class Skill26(ActiveSkill):
class Skill27(ActiveSkill):
"""
施展特工的潜行秘技“月影秘步”,悄悄攻击敌人。\n
若[月影秘步]施放动作击中敌人,则对其周围3名敌人发动组合攻击。\n
@@ -915,7 +906,7 @@ class Skill26(ActiveSkill):
# 满月斩
# gunblader/agent/cfacda0647b9a0f595df2c2aad30c18d
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/cfacda0647b9a0f595df2c2aad30c18d
class Skill27(ActiveSkill):
class Skill28(ActiveSkill):
"""
持双剑发动旋转攻击,聚拢周围的敌人后,发动满月斩造成致命伤害。\n
"""
@@ -968,7 +959,7 @@ class Skill27(ActiveSkill):
# 锁定射击
# gunblader/agent/e49e57b2e8fbeceb0a2c56a0c63fe6c5
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/e49e57b2e8fbeceb0a2c56a0c63fe6c5
class Skill28(ActiveSkill):
class Skill29(ActiveSkill):
"""
锁定范围内最近的敌人为目标进行射击。\n
连续按技能快捷键,最多可以连续发射12发子弹。\n
@@ -1029,7 +1020,7 @@ class Skill28(ActiveSkill):
# 枪刃旋杀
# gunblader/agent/45442bbbe33540b4deeec29437dae70c
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/45442bbbe33540b4deeec29437dae70c
class Skill29(ActiveSkill):
class Skill30(ActiveSkill):
"""
向前投掷在旋转中旋转射出子弹的枪,然后投掷剑刃,与手枪结合形成枪刃。\n
枪刃在原地猛烈旋转,对周围敌人造成伤害并吸附敌人。 枪刃合体后,经过一定时间后消失。\n
@@ -1093,7 +1084,7 @@ class Skill29(ActiveSkill):
# 使命觉悟
# gunblader/agent/c27418ae613c647527200a7ca17d97fd
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/c27418ae613c647527200a7ca17d97fd
class Skill30(PassiveSkill):
class Skill31(PassiveSkill):
"""
增加基本攻击力和技能攻击力,并增加部分射击技能的寻敌范围。\n
- [增加寻敌范围的技能] -\n
@@ -1122,7 +1113,7 @@ class Skill30(PassiveSkill):
# 毁灭绝击
# gunblader/agent/01c3a2fb793d293a25ed8dc7a0d70c1a
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/01c3a2fb793d293a25ed8dc7a0d70c1a
class Skill31(ActiveSkill):
class Skill32(ActiveSkill):
"""
迅速靠近前方的敌人并抓住目标,然后发动强力攻击。\n
- [追踪目标]目标标记附加效果 -\n
@@ -1155,7 +1146,7 @@ class Skill31(ActiveSkill):
# 终极锁定
# gunblader/agent/8f73f243041c2d27739fe7696f02bf9b
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/8f73f243041c2d27739fe7696f02bf9b
class Skill32(ActiveSkill):
class Skill33(ActiveSkill):
"""
快速靠近前方一定范围内最近的敌人进行射击,然后用剑术攻击敌人。\n
- [追踪目标]标记附加效果 -\n
@@ -1206,7 +1197,7 @@ class Skill32(ActiveSkill):
# 月相轮舞
# gunblader/agent/8c2379737c5acc935c1731f67f607655
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/8c2379737c5acc935c1731f67f607655
class Skill33(ActiveSkill):
class Skill34(ActiveSkill):
"""
模拟月亮的位相变化,连续发动剑击。\n
<连按效果>\n
@@ -1268,7 +1259,7 @@ class Skill33(ActiveSkill):
# 冷酷敌意
# gunblader/agent/2f5d03c7848effbc0a23f4df45d9ca46
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/2f5d03c7848effbc0a23f4df45d9ca46
class Skill34(PassiveSkill):
class Skill35(PassiveSkill):
"""
经过严格训练的特工在任何时候都能冷静地做出判断。\n
这种特质在危机中更显突出,使他们能够顺利地完成任务。\n
@@ -1304,7 +1295,7 @@ class Skill34(PassiveSkill):
# 月光镇魂曲
# gunblader/agent/9cb6f9ed646fa87f9b7680a42ce83d1a
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/9cb6f9ed646fa87f9b7680a42ce83d1a
class Skill35(ActiveSkill):
class Skill36(ActiveSkill):
"""
抓住前方的敌人,然后发动致命的连续攻击。\n
<连按效果>\n
@@ -1364,7 +1355,7 @@ class Skill35(ActiveSkill):
# 毁灭狂欢
# gunblader/agent/4224f9b0b8c7c903e9a1e0f9d9f6d04d
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/4224f9b0b8c7c903e9a1e0f9d9f6d04d
class Skill36(ActiveSkill):
class Skill37(ActiveSkill):
"""
同时将前方大范围的敌人设为目标,然后用双枪快速乱射,歼灭敌人。\n
- [追踪目标]目标标记附加效果 -\n
@@ -1428,7 +1419,7 @@ class Skill36(ActiveSkill):
# 月相天陨
# gunblader/agent/78bd107acd474518b606be1e4fd38239
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/78bd107acd474518b606be1e4fd38239
class Skill37(ActiveSkill):
class Skill38(ActiveSkill):
"""
释放月蚀形态的剑气,然后在黑暗中乱射剑光与子弹,将敌人一网打尽。\n
<连按效果>\n
@@ -1465,7 +1456,7 @@ class Skill37(ActiveSkill):
# 无瑕
# gunblader/agent/0fbb8de70002ad34f046c94c2cb3e863
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/0fbb8de70002ad34f046c94c2cb3e863
class Skill38(PassiveSkill):
class Skill39(PassiveSkill):
"""
拥有众多能力和强力绝技的人很多,但没有缺点的人极少。 因此,苍暮·特工比任何人都更受信赖,同时也为人所忌惮。\n
增加基本攻击力和转职技能攻击力,部分技能附加特殊效果。\n
@@ -1495,7 +1486,7 @@ class Skill38(PassiveSkill):
# 夜影迷踪
# gunblader/agent/c5a2956d8ed3af1746ed2f76ca971a09
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/c5a2956d8ed3af1746ed2f76ca971a09
class Skill39(ActiveSkill):
class Skill40(ActiveSkill):
"""
苍暮·特工向前方大幅斩击,然后融入黑色剑气中隐藏身影。 稍后,特工出现在剑气命中的敌人中最强大的敌人后方,发动连续斩击。\n
- [追踪目标]标记附加效果 -\n
@@ -1530,7 +1521,7 @@ class Skill39(ActiveSkill):
# 月夜 : 终极行动
# gunblader/agent/e0a072e8cef2d77893aad5f68aeed56a
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/e0a072e8cef2d77893aad5f68aeed56a
class Skill40(ActiveSkill):
class Skill41(ActiveSkill):
"""
黑暗完全笼罩在苍暮·特工与周围所有敌人身上。 片刻间刀光剑影过后,特工冷酷地执行完任务,从黑暗中显露身影并查看时间,宣告终极行动圆满完成。\n
[三次觉醒技能]\n