This commit is contained in:
2026-08-11 13:34:30 +08:00
parent a91d1d376f
commit 221bc75673
71 changed files with 26258 additions and 27220 deletions
+264 -273
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@@ -8,30 +8,29 @@ prefix = "gunblader/hitman/cn/skillDetail"
# 弦月斩
# gunblader/hitman/3c5604bdbb0240b8f130f59ab40509c3
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/3c5604bdbb0240b8f130f59ab40509c3
# MIGRATION: character 中没有同名技能“弦月斩”,暂不启用
# class Skill0(ActiveSkill):
# """
# 用剑划出新月形状,使命中的敌人浮空。\n
# 浮空力随技能等级的增加而增加。\n
# """
# name = "弦月斩"
# learnLv = 1
# masterLv = 10
# maxLv = 20
# cellPos = (4,1)
# position = 4
# rangeLv = 3
# cd = 2
# mp = [0, 0]
# uuid = "3c5604bdbb0240b8f130f59ab40509c3"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 浮空力比率 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
class Skill0(ActiveSkill):
"""
用剑划出新月形状,使命中的敌人浮空。\n
浮空力随技能等级的增加而增加。\n
"""
name = "弦月斩"
learnLv = 1
masterLv = 10
maxLv = 20
cellPos = (4,1)
position = 4
rangeLv = 3
cd = 2
mp = [0, 0]
uuid = "3c5604bdbb0240b8f130f59ab40509c3"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 浮空力比率 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
# 穿透射击
# gunblader/hitman/92360eab6e1f378902018eca681ac629
@@ -94,24 +93,23 @@ class Skill2(PassiveSkill):
# 后跳
# gunblader/hitman/7822d6d52e10964a6755f142c666b494
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/7822d6d52e10964a6755f142c666b494
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
# class Skill3(ActiveSkill):
# """
# 使自身向后方小跳并避开敌人的攻击。\n
# """
# name = "后跳"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (3,0)
# position = 3
# rangeLv = None
# cd = []
# uuid = "7822d6d52e10964a6755f142c666b494"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
class Skill3(ActiveSkill):
"""
使自身向后方小跳并避开敌人的攻击。\n
"""
name = "后跳"
learnLv = 1
masterLv = 1
maxLv = 1
cellPos = (3,0)
position = 3
rangeLv = None
cd = []
uuid = "7822d6d52e10964a6755f142c666b494"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -146,95 +144,92 @@ class Skill4(PassiveSkill):
# 受身蹲伏
# gunblader/hitman/ce26c6b69d02a440a81b552bec94f03b
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/ce26c6b69d02a440a81b552bec94f03b
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
# class Skill5(ActiveSkill):
# """
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
# """
# name = "受身蹲伏"
# learnLv = 1
# masterLv = 10
# maxLv = 20
# cellPos = (2,0)
# position = 2
# rangeLv = None
# cd = 5
# mp = [1, 1]
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 蹲伏姿势最短无敌时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 蹲伏姿势最长无敌时间 : {value1}秒
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 起身时霸体时间 : {value2}秒
# data2 = get_data(f'{prefix}/{uuid}', 2)
class Skill5(ActiveSkill):
"""
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
"""
name = "受身蹲伏"
learnLv = 1
masterLv = 10
maxLv = 20
cellPos = (2,0)
position = 2
rangeLv = None
cd = 5
mp = [1, 1]
uuid = "ce26c6b69d02a440a81b552bec94f03b"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
# 蹲伏姿势最长无敌时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)
# 起身时霸体时间 : {value2}秒
data2 = get_data(f'{prefix}/{uuid}', 2)
# 技能连招
# gunblader/hitman/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
# class Skill6(ActiveSkill):
# """
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
# - 仅限在城镇及修炼场中进行设置。\n
# 按顺序施放添加在连招栏位中的技能。\n
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
# 决斗场中无法使用技能连招。\n
# """
# name = "技能连招"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (8,0)
# position = 8
# rangeLv = None
# cd = []
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
class Skill6(ActiveSkill):
"""
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
- 可将技能连招图标设置到技能栏快捷键中使用。\n
- 仅限在城镇及修炼场中进行设置。\n
按顺序施放添加在连招栏位中的技能。\n
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
决斗场中无法使用技能连招。\n
"""
name = "技能连招"
learnLv = 1
masterLv = 1
maxLv = 1
cellPos = (8,0)
position = 8
rangeLv = None
cd = []
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
# gunblader/hitman/892ef624d8bf3d7fc045f84825fd6104
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/892ef624d8bf3d7fc045f84825fd6104
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
# class Skill7(PassiveSkill):
# """
# 穿戴防具时,可以增加各种属性。\n
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
# """
# name = "防具精通"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (0,1)
# position = 0
# rangeLv = None
# cd = []
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
class Skill7(PassiveSkill):
"""
穿戴防具时,可以增加各种属性。\n
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
"""
name = "防具精通"
learnLv = 1
masterLv = 1
maxLv = 1
cellPos = (0,1)
position = 0
rangeLv = None
cd = []
uuid = "892ef624d8bf3d7fc045f84825fd6104"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 重劈
# gunblader/hitman/1fadde0eece18649caddbca7bd58cc2f
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/1fadde0eece18649caddbca7bd58cc2f
class Skill7(ActiveSkill):
class Skill8(ActiveSkill):
"""
[剑术]\n
强力劈砍地面,引发冲击波。\n
@@ -265,7 +260,7 @@ class Skill7(ActiveSkill):
# G型手榴弹
# gunblader/hitman/d085127b0edd719782bd618d5688f4a1
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/d085127b0edd719782bd618d5688f4a1
class Skill8(ActiveSkill):
class Skill9(ActiveSkill):
"""
取出G型手榴弹,拔掉保险环后扔向前方。\n
G型手榴弹飞出一定距离后触地爆炸,对敌人造成伤害并使其浮空。\n
@@ -302,7 +297,7 @@ class Skill8(ActiveSkill):
# 瞬击
# gunblader/hitman/4b2c90ec226fd40e967875aa5eabefb2
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/4b2c90ec226fd40e967875aa5eabefb2
class Skill9(ActiveSkill):
class Skill10(ActiveSkill):
"""
挥舞枪身击打敌人后颈,把击中的敌人拖到自己身前,最后挥剑斩击拉过来的敌人。\n
对无法抓取的敌人不适用控制效果。\n
@@ -332,7 +327,7 @@ class Skill9(ActiveSkill):
# 浮空连击
# gunblader/hitman/d0cdaca82892e54097f22a1f60817048
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/d0cdaca82892e54097f22a1f60817048
class Skill10(ActiveSkill):
class Skill11(ActiveSkill):
"""
[剑术]\n
以迅雷不及掩耳之势快速连击两次。\n
@@ -363,150 +358,146 @@ class Skill10(ActiveSkill):
# 源光斩
# gunblader/hitman/1803b6a67047cafb9e289b4f33cc507b
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/1803b6a67047cafb9e289b4f33cc507b
# MIGRATION: character 中没有同名技能“源光斩”,暂不启用
# class Skill12(ActiveSkill):
# """
# 用源能动力源向剑注入能量后,向前发动斩击。 斩击后,能量残留一定时间,对敌人造成多段伤害。\n
# - [转职为源能专家时] -\n
# 装备源力剑时,无需注入源能直接发动斩击。\n
# """
# name = "源光斩"
# learnLv = 10
# masterLv = 60
# maxLv = 70
# cellPos = (7,3)
# position = 7
# rangeLv = 2
# cd = 5
# mp = [16, 161]
# uuid = "1803b6a67047cafb9e289b4f33cc507b"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 斩击攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 能量多段攻击力 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 多段攻击次数 : {value2}次
# data2 = get_data(f'{prefix}/{uuid}', 2)
# # [范围信息]
# # 范围比率 : {value3}%
# data3 = get_data(f'{prefix}/{uuid}', 3)
class Skill12(ActiveSkill):
"""
用源能动力源向剑注入能量后,向前发动斩击。 斩击后,能量残留一定时间,对敌人造成多段伤害。\n
- [转职为源能专家时] -\n
装备源力剑时,无需注入源能直接发动斩击。\n
"""
name = "源光斩"
learnLv = 10
masterLv = 60
maxLv = 70
cellPos = (7,3)
position = 7
rangeLv = 2
cd = 5
mp = [16, 161]
uuid = "1803b6a67047cafb9e289b4f33cc507b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 能量多段攻击力 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
# 多段攻击次数 : {value2}次
data2 = get_data(f'{prefix}/{uuid}', 2)
# [范围信息]
# 范围比率 : {value3}%
data3 = get_data(f'{prefix}/{uuid}', 3)
# 强化 - 后跳
# gunblader/hitman/2b340542e776818b78f3212af184bd6b
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/2b340542e776818b78f3212af184bd6b
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
# class Skill13(PassiveSkill):
# """
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
# """
# name = "强化 - 后跳"
# learnLv = 10
# masterLv = 1
# maxLv = 1
# cellPos = (4,0)
# position = 4
# rangeLv = None
# cd = 30
# uuid = "2b340542e776818b78f3212af184bd6b"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 强制中断技能时的冷却时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
# data1 = get_data(f'{prefix}/{uuid}', 1)
class Skill13(PassiveSkill):
"""
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
"""
name = "强化 - 后跳"
learnLv = 10
masterLv = 1
maxLv = 1
cellPos = (4,0)
position = 4
rangeLv = None
cd = 30
uuid = "2b340542e776818b78f3212af184bd6b"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
# 被击或倒地期间施放时的冷却时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)
# 跃翔
# gunblader/hitman/1fea5a626f15230237946a11a9d11582
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/1fea5a626f15230237946a11a9d11582
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
# class Skill14(ActiveSkill):
# """
# 增加自身20%的跳跃力,效果持续一定时间。\n
# 效果持续期间内,再次按技能键可以结束。\n
# """
# name = "跃翔"
# learnLv = 10
# masterLv = 1
# maxLv = 1
# cellPos = (6,0)
# position = 6
# rangeLv = 3
# cd = 5
# mp = [13, 13]
# uuid = "1fea5a626f15230237946a11a9d11582"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 持续时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
class Skill14(ActiveSkill):
"""
增加自身20%的跳跃力,效果持续一定时间。\n
效果持续期间内,再次按技能键可以结束。\n
"""
name = "跃翔"
learnLv = 10
masterLv = 1
maxLv = 1
cellPos = (6,0)
position = 6
rangeLv = 3
cd = 5
mp = [13, 13]
uuid = "1fea5a626f15230237946a11a9d11582"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
# 源能护盾
# gunblader/hitman/0232c151ef3731c2dede51931a374723
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/0232c151ef3731c2dede51931a374723
# MIGRATION: character 中没有同名技能“源能护盾”,暂不启用
# class Skill15(ActiveSkill):
# """
# 向前方投掷源能动力源,形成可阻挡敌人远距离攻击的护盾。 (无法阻挡穿透攻击)\n
# 我方可穿过该护盾,但是敌方不能。\n
# 护盾的生命值降为0或者经过一定时间后自动爆炸。 再次按技能键可以手动引爆。 投掷动力源时,按向前方向键则可扔出更远的距离。\n
# [转职为源能专家后]\n
# 冷却时间缩短2秒,可以发动[源能提炼]。\n
# [源能提炼]使用方法 : 按住技能键一定时间即可发动。\n
# [源能提炼]发动效果 : 增加护盾大小、 爆炸范围、 持续时间和生命值。\n
# 在决斗场中,被攻击和使用[受身蹲伏]时无法手动引爆。\n
# """
# name = "源能护盾"
# learnLv = 15
# masterLv = 60
# maxLv = 70
# cellPos = (7,4)
# position = 7
# rangeLv = 2
# cd = 10
# mp = [23, 241]
# uuid = "0232c151ef3731c2dede51931a374723"
# hasVP = False
# hasUP = True
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 护盾生命值 : {value0}
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 护盾持续时间 : {value1}秒
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 护盾爆炸攻击力 : {value2}%
# data2 = get_data(f'{prefix}/{uuid}', 2)
# # - 发动[源能提炼]时 -
# # 护盾大小和爆炸范围增加 : {value3}%
# data3 = get_data(f'{prefix}/{uuid}', 3)
# # 护盾持续时间增加 : {value4}秒
# data4 = get_data(f'{prefix}/{uuid}', 4)
# # 护盾生命值增加 : {value5}%
# data5 = get_data(f'{prefix}/{uuid}', 5)
# # [源能提炼]叠加数消耗量 : {value6}个
# data6 = get_data(f'{prefix}/{uuid}', 6)
# # 蓄气动作持续时间上限 : {value7}秒
# data7 = get_data(f'{prefix}/{uuid}', 7)
# # [范围信息]
# # 护盾大小比率 : {value8}%
# data8 = get_data(f'{prefix}/{uuid}', 8)
# # 爆炸范围比率 : {value9}%
# data9 = get_data(f'{prefix}/{uuid}', 9)
class Skill15(ActiveSkill):
"""
向前方投掷源能动力源,形成可阻挡敌人远距离攻击的护盾。 (无法阻挡穿透攻击)\n
我方可穿过该护盾,但是敌方不能。\n
护盾的生命值降为0或者经过一定时间后自动爆炸。 再次按技能键可以手动引爆。 投掷动力源时,按向前方向键则可扔出更远的距离。\n
[转职为源能专家后]\n
冷却时间缩短2秒,可以发动[源能提炼]。\n
[源能提炼]使用方法 : 按住技能键一定时间即可发动。\n
[源能提炼]发动效果 : 增加护盾大小、 爆炸范围、 持续时间和生命值。\n
在决斗场中,被攻击和使用[受身蹲伏]时无法手动引爆。\n
"""
name = "源能护盾"
learnLv = 15
masterLv = 60
maxLv = 70
cellPos = (7,4)
position = 7
rangeLv = 2
cd = 10
mp = [23, 241]
uuid = "0232c151ef3731c2dede51931a374723"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 护盾生命值 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
# 护盾持续时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)
# 护盾爆炸攻击力 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
# - 发动[源能提炼]时 -
# 护盾大小和爆炸范围增加 : {value3}%
data3 = get_data(f'{prefix}/{uuid}', 3)
# 护盾持续时间增加 : {value4}秒
data4 = get_data(f'{prefix}/{uuid}', 4)
# 护盾生命值增加 : {value5}%
data5 = get_data(f'{prefix}/{uuid}', 5)
# [源能提炼]叠加数消耗量 : {value6}个
data6 = get_data(f'{prefix}/{uuid}', 6)
# 蓄气动作持续时间上限 : {value7}秒
data7 = get_data(f'{prefix}/{uuid}', 7)
# [范围信息]
# 护盾大小比率 : {value8}%
data8 = get_data(f'{prefix}/{uuid}', 8)
# 爆炸范围比率 : {value9}%
data9 = get_data(f'{prefix}/{uuid}', 9)
# 长刀精通
# gunblader/hitman/c61f5a010370101402b05b21916c2071
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/c61f5a010370101402b05b21916c2071
class Skill15(PassiveSkill):
class Skill16(PassiveSkill):
"""
增加物理攻击力,并减少技能冷却时间,但觉醒技能除外。 装备长刀时,增加命中率。\n
在决斗场中,不适用冷却时间减少效果。\n
@@ -541,7 +532,7 @@ class Skill15(PassiveSkill):
# 捷影步
# gunblader/hitman/202edb928046f4fa6dedf6337377efd5
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/202edb928046f4fa6dedf6337377efd5
class Skill16(ActiveSkill):
class Skill17(ActiveSkill):
"""
[混合]\n
为了在战场上迅速移动而开发的暗刃专用移动技能。\n
@@ -574,7 +565,7 @@ class Skill16(ActiveSkill):
# 掩护射击
# gunblader/hitman/2a3c96b88d02372505692da0a8b54743
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/2a3c96b88d02372505692da0a8b54743
class Skill17(ActiveSkill):
class Skill18(ActiveSkill):
"""
[射击]\n
向左右快速射击,对前方敌人造成伤害。\n
@@ -610,7 +601,7 @@ class Skill17(ActiveSkill):
# 剑刃突刺
# gunblader/hitman/bc11d28c04e01923a093d65752c55516
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/bc11d28c04e01923a093d65752c55516
class Skill18(ActiveSkill):
class Skill19(ActiveSkill):
"""
[剑术]\n
以极快的速度对附近敌人发动连续突刺,然后在射击的同时横斩击飞敌人。\n
@@ -653,7 +644,7 @@ class Skill18(ActiveSkill):
# 轮盘连射
# gunblader/hitman/faf9cd66281078b51be2ee0b0f6c5530
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/faf9cd66281078b51be2ee0b0f6c5530
class Skill19(ActiveSkill):
class Skill20(ActiveSkill):
"""
[混合]\n
上挑攻击地面的敌人,使敌人浮空,然后进行射击造成伤害。\n
@@ -698,7 +689,7 @@ class Skill19(ActiveSkill):
# 暴击
# gunblader/hitman/fc1262c19f3d0477ee8eda47b8db8696
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/fc1262c19f3d0477ee8eda47b8db8696
class Skill20(PassiveSkill):
class Skill21(PassiveSkill):
"""
集中精神,提升物理/魔法暴击率。\n
"""
@@ -721,7 +712,7 @@ class Skill20(PassiveSkill):
# 利刃旋斩
# gunblader/hitman/d296043df164385a14cb973c8c7c4d07
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/d296043df164385a14cb973c8c7c4d07
class Skill21(ActiveSkill):
class Skill22(ActiveSkill):
"""
[剑术]\n
左右斩击敌人2次,然后利用弹力腾空旋转并发动连续斩击,落地后大幅度挥剑,发动近身连续斩击。\n
@@ -756,7 +747,7 @@ class Skill21(ActiveSkill):
# 暗刃战略
# gunblader/hitman/ca75c965f20a150f99f54155a37400df
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/ca75c965f20a150f99f54155a37400df
class Skill22(PassiveSkill):
class Skill23(PassiveSkill):
"""
施放射击系技能后,可以取消僵直,立即施放剑术、 混合系技能 (部分通用技能除外)。\n
增加物理暴击伤害,物理暴击率。\n
@@ -792,7 +783,7 @@ class Skill22(PassiveSkill):
# 潜行射击
# gunblader/hitman/6e33d47e6622ce03b6defdd912140270
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/6e33d47e6622ce03b6defdd912140270
class Skill23(ActiveSkill):
class Skill24(ActiveSkill):
"""
[射击]\n
快速移动一定距离并进行射击,按向后或下方向键时,可以进行短距离滑行并减少推力。\n
@@ -829,7 +820,7 @@ class Skill23(ActiveSkill):
# 战术指示
# gunblader/hitman/1721e94897e9961d5c98130a13392f17
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/1721e94897e9961d5c98130a13392f17
class Skill24(ActiveSkill):
class Skill25(ActiveSkill):
"""
暗刃身为组织的最强王牌兼指挥官,发挥出色的战斗能力,增加自身基本攻击力和技能攻击力,并凭借优秀的指挥能力,提升包括自身在内所有队员的攻击速度、 移动速度和施放速度。\n
"""
@@ -867,7 +858,7 @@ class Skill24(ActiveSkill):
# 游弹枪袭
# gunblader/hitman/b163d099c8cc27fdb6fd3639c2ee6df9
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/b163d099c8cc27fdb6fd3639c2ee6df9
class Skill25(ActiveSkill):
class Skill26(ActiveSkill):
"""
[射击]\n
向前面的敌人发动无差别射击,直到打光幽灵5号的子弹。\n
@@ -903,7 +894,7 @@ class Skill25(ActiveSkill):
# 全方位射击
# gunblader/hitman/51a08fd0c90f0a5276cd552047fac93d
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/51a08fd0c90f0a5276cd552047fac93d
class Skill26(ActiveSkill):
class Skill27(ActiveSkill):
"""
[射击]\n
向周围敌人发动无差别射击。\n
@@ -963,7 +954,7 @@ class Skill26(ActiveSkill):
# 回旋飞剑
# gunblader/hitman/28b583c75a49103a1d8aabf799c000a4
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/28b583c75a49103a1d8aabf799c000a4
class Skill27(ActiveSkill):
class Skill28(ActiveSkill):
"""
[混合]\n
旋转并向前方投掷长刀,在长刀飞回之前持续进行射击。\n
@@ -1030,7 +1021,7 @@ class Skill27(ActiveSkill):
# 枪刃乱舞
# gunblader/hitman/f0cc2c950f3bdf4103c75fa496bcac34
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/f0cc2c950f3bdf4103c75fa496bcac34
class Skill28(ActiveSkill):
class Skill29(ActiveSkill):
"""
[剑术]\n
以肉眼看不见的速度发动斩击和射击,横扫敌人。\n
@@ -1097,7 +1088,7 @@ class Skill28(ActiveSkill):
# 疾光斩
# gunblader/hitman/147d005ac868e0de52b1f255eea35d62
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/147d005ac868e0de52b1f255eea35d62
class Skill29(ActiveSkill):
class Skill30(ActiveSkill):
"""
[剑术]\n
聚集力量向前方发动疾光斩。\n
@@ -1145,7 +1136,7 @@ class Skill29(ActiveSkill):
# B.G枪刃改造
# gunblader/hitman/47bd4871f29defc2a0021ee9261d7a5b
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/47bd4871f29defc2a0021ee9261d7a5b
class Skill30(PassiveSkill):
class Skill31(PassiveSkill):
"""
对暗刃视如己命的长刀与幽灵5号进行加工,可以更有效地使用技能。\n
增加基本攻击力和技能攻击力。\n
@@ -1171,7 +1162,7 @@ class Skill30(PassiveSkill):
# 电光飞掠
# gunblader/hitman/669f1428193f61f9d92c743b72438c4d
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/669f1428193f61f9d92c743b72438c4d
class Skill31(ActiveSkill):
class Skill32(ActiveSkill):
"""
左右大幅移动,用剑术和射击蹂躏敌人。\n
移动过程中每次击中敌人时,都会使敌人向攻击范围的中心地点小幅移动。\n
@@ -1214,7 +1205,7 @@ class Skill31(ActiveSkill):
# 近敌灭杀
# gunblader/hitman/8510294202d0e042dd29a2422fc6770d
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/8510294202d0e042dd29a2422fc6770d
class Skill32(ActiveSkill):
class Skill33(ActiveSkill):
"""
[混合]\n
爆发性地射出剑气刺向多名敌人,然后将敌人拉到前方进行零距离射击。\n
@@ -1275,7 +1266,7 @@ class Skill32(ActiveSkill):
# 大回旋坠斩
# gunblader/hitman/b3659936a9a74c4ed6f7faf07cca1f9e
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/b3659936a9a74c4ed6f7faf07cca1f9e
class Skill33(ActiveSkill):
class Skill34(ActiveSkill):
"""
[混合]\n
为了在战场上突袭敌人而开发的技能。 螺旋形旋转斩击周围敌人,同时进行射击。\n
@@ -1352,7 +1343,7 @@ class Skill33(ActiveSkill):
# B.C精锐特训
# gunblader/hitman/38612d8f2561edc2eb68d5057a837bfa
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/38612d8f2561edc2eb68d5057a837bfa
class Skill34(PassiveSkill):
class Skill35(PassiveSkill):
"""
通过持续的战斗指挥训练,大幅提升角色在战场上的战斗能力。\n
增加基本攻击力和技能攻击力,增加可以取消僵直的技能,而且这些技能在施放过程中,可以强制中断并立即连接其他技能。\n
@@ -1380,7 +1371,7 @@ class Skill34(PassiveSkill):
# 致命焰火
# gunblader/hitman/6a1d1f08a6572be420bb3a256c44c015
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/6a1d1f08a6572be420bb3a256c44c015
class Skill35(ActiveSkill):
class Skill36(ActiveSkill):
"""
[射击]\n
把幽灵5号的弹匣扔到一定距离之外,然后一边射击一边移动到弹匣位置。\n
@@ -1470,7 +1461,7 @@ class Skill35(ActiveSkill):
# 碧波瞬斩
# gunblader/hitman/a2d943797daca862a6f321aca6ac9bfa
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/a2d943797daca862a6f321aca6ac9bfa
class Skill36(ActiveSkill):
class Skill37(ActiveSkill):
"""
[剑术]\n
瞬间发动迅捷无比的连续斩击。\n
@@ -1529,7 +1520,7 @@ class Skill36(ActiveSkill):
# 集结·暮光之翼
# gunblader/hitman/c7bf7ccab413009640e65ca6f2f0263a
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/c7bf7ccab413009640e65ca6f2f0263a
class Skill37(ActiveSkill):
class Skill38(ActiveSkill):
"""
快速移动,利用剑术与射击攻击敌人,然后站在战场中间召唤暮光之翼队员布兰德与比尔,与他们一起向周围敌人发动溃灭射击。\n
"""
@@ -1569,7 +1560,7 @@ class Skill37(ActiveSkill):
# 暮光战略
# gunblader/hitman/7f80b887a09e88e2c4728c898bd73654
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/7f80b887a09e88e2c4728c898bd73654
class Skill38(PassiveSkill):
class Skill39(PassiveSkill):
"""
紧急呼叫退役的暮光之翼队员罗朗,用暮光之翼专属的终极组织战术“D.Tactics”指挥战友。\n
增加基本攻击力和除[轮盘连射]之外的转职技能攻击力,变更部分技能效果。\n
@@ -1606,7 +1597,7 @@ class Skill38(PassiveSkill):
# 燃情协战
# gunblader/hitman/e5c09f9132a48dc1d695968592cc5878
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/e5c09f9132a48dc1d695968592cc5878
class Skill39(ActiveSkill):
class Skill40(ActiveSkill):
"""
[混合]\n
暗刃在后方支援射击,罗朗出现并向前冲,快速斩击周围敌人。\n
@@ -1671,7 +1662,7 @@ class Skill39(ActiveSkill):
# 暮光密令 : 黎明决战
# gunblader/hitman/e0daa922b19cdc35de879e938361464e
# 986c2b3d72ee0e4a0b7fcfbe786d4e02/e0daa922b19cdc35de879e938361464e
class Skill40(ActiveSkill):
class Skill41(ActiveSkill):
"""
比尔和布兰德接到苍暮·暗刃的密令,对周围发动无差别射击,扬起尘土,隐藏所有人的身影。\n
稍后,暗刃和罗朗现身,无情斩击敌人。\n