update
This commit is contained in:
@@ -84,24 +84,23 @@ class Skill2(ActiveSkill):
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# 后跳
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# imperialknight/breaker/7822d6d52e10964a6755f142c666b494
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# 8d4d2001cdb357e41633c234eb7501b5/7822d6d52e10964a6755f142c666b494
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# MIGRATION: character 中没有同名技能“后跳”,暂不启用
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# class Skill3(ActiveSkill):
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# """
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# 使自身向后方小跳并避开敌人的攻击。\n
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# """
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# name = "后跳"
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# learnLv = 1
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# masterLv = 1
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# maxLv = 1
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# cellPos = (3,0)
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# position = 3
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# rangeLv = None
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# cd = []
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# uuid = "7822d6d52e10964a6755f142c666b494"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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class Skill3(ActiveSkill):
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"""
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使自身向后方小跳并避开敌人的攻击。\n
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"""
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name = "后跳"
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learnLv = 1
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masterLv = 1
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maxLv = 1
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cellPos = (3,0)
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position = 3
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rangeLv = None
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cd = []
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uuid = "7822d6d52e10964a6755f142c666b494"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 基础精通
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@@ -137,89 +136,86 @@ class Skill4(PassiveSkill):
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# 受身蹲伏
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# imperialknight/breaker/ce26c6b69d02a440a81b552bec94f03b
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# 8d4d2001cdb357e41633c234eb7501b5/ce26c6b69d02a440a81b552bec94f03b
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# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
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# class Skill5(ActiveSkill):
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# """
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# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
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# """
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# name = "受身蹲伏"
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# learnLv = 1
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# masterLv = 10
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# maxLv = 20
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# cellPos = (2,0)
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# position = 2
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# rangeLv = None
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# cd = 5
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# mp = [1, 1]
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# uuid = "ce26c6b69d02a440a81b552bec94f03b"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 蹲伏姿势最短无敌时间 : {value0}秒
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# # 蹲伏姿势最长无敌时间 : {value1}秒
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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# # 起身时霸体时间 : {value2}秒
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# data2 = get_data(f'{prefix}/{uuid}', 2)
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class Skill5(ActiveSkill):
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"""
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使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
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"""
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name = "受身蹲伏"
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learnLv = 1
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masterLv = 10
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maxLv = 20
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cellPos = (2,0)
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position = 2
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rangeLv = None
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cd = 5
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mp = [1, 1]
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uuid = "ce26c6b69d02a440a81b552bec94f03b"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 蹲伏姿势最短无敌时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 蹲伏姿势最长无敌时间 : {value1}秒
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 起身时霸体时间 : {value2}秒
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 技能连招
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# imperialknight/breaker/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
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# 8d4d2001cdb357e41633c234eb7501b5/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
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# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
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# class Skill6(ActiveSkill):
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# """
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# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
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# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
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# - 可将技能连招图标设置到技能栏快捷键中使用。\n
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# - 仅限在城镇及修炼场中进行设置。\n
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# 按顺序施放添加在连招栏位中的技能。\n
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# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
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# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
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# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
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# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
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# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
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# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
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# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
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# 决斗场中无法使用技能连招。\n
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# """
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# name = "技能连招"
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# learnLv = 1
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# masterLv = 1
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# maxLv = 1
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# cellPos = (8,0)
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# position = 8
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# rangeLv = None
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# cd = []
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# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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class Skill6(ActiveSkill):
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"""
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可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
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点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
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- 可将技能连招图标设置到技能栏快捷键中使用。\n
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- 仅限在城镇及修炼场中进行设置。\n
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按顺序施放添加在连招栏位中的技能。\n
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- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
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- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
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当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
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- 切换至前序技能的时间可自行调整。 (0~5秒)\n
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- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
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- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
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包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
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决斗场中无法使用技能连招。\n
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"""
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name = "技能连招"
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learnLv = 1
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masterLv = 1
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maxLv = 1
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cellPos = (8,0)
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position = 8
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rangeLv = None
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cd = []
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uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 防具精通
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# imperialknight/breaker/892ef624d8bf3d7fc045f84825fd6104
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# 8d4d2001cdb357e41633c234eb7501b5/892ef624d8bf3d7fc045f84825fd6104
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# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
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# class Skill7(PassiveSkill):
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# """
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# 穿戴防具时,可以增加各种属性。\n
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# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
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# """
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# name = "防具精通"
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# learnLv = 1
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# masterLv = 1
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# maxLv = 1
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# cellPos = (0,1)
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# position = 0
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# rangeLv = None
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# cd = []
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# uuid = "892ef624d8bf3d7fc045f84825fd6104"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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class Skill7(PassiveSkill):
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"""
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穿戴防具时,可以增加各种属性。\n
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穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
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"""
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name = "防具精通"
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learnLv = 1
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masterLv = 1
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maxLv = 1
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cellPos = (0,1)
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position = 0
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rangeLv = None
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cd = []
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uuid = "892ef624d8bf3d7fc045f84825fd6104"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 穿心刺
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@@ -340,59 +336,57 @@ class Skill11(ActiveSkill):
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# 强化 - 后跳
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# imperialknight/breaker/2b340542e776818b78f3212af184bd6b
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# 8d4d2001cdb357e41633c234eb7501b5/2b340542e776818b78f3212af184bd6b
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# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
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# class Skill12(PassiveSkill):
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# """
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# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
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# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
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# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
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# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
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# """
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# name = "强化 - 后跳"
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# learnLv = 10
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# masterLv = 1
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# maxLv = 1
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# cellPos = (4,0)
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# position = 4
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# rangeLv = None
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# cd = 30
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# uuid = "2b340542e776818b78f3212af184bd6b"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 强制中断技能时的冷却时间 : {value0}秒
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# # 被击或倒地期间施放时的冷却时间 : {value1}秒
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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class Skill12(PassiveSkill):
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"""
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施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
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该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
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根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
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无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
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"""
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name = "强化 - 后跳"
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learnLv = 10
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masterLv = 1
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maxLv = 1
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cellPos = (4,0)
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position = 4
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rangeLv = None
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cd = 30
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uuid = "2b340542e776818b78f3212af184bd6b"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 强制中断技能时的冷却时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 被击或倒地期间施放时的冷却时间 : {value1}秒
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 跃翔
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# imperialknight/breaker/1fea5a626f15230237946a11a9d11582
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# 8d4d2001cdb357e41633c234eb7501b5/1fea5a626f15230237946a11a9d11582
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# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
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# class Skill13(ActiveSkill):
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# """
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# 增加自身20%的跳跃力,效果持续一定时间。\n
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# 效果持续期间内,再次按技能键可以结束。\n
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# """
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# name = "跃翔"
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# learnLv = 10
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# masterLv = 1
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# maxLv = 1
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# cellPos = (6,0)
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# position = 6
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# rangeLv = 3
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# cd = 5
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# mp = [13, 13]
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# uuid = "1fea5a626f15230237946a11a9d11582"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 持续时间 : {value0}秒
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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class Skill13(ActiveSkill):
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"""
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增加自身20%的跳跃力,效果持续一定时间。\n
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效果持续期间内,再次按技能键可以结束。\n
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"""
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name = "跃翔"
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learnLv = 10
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masterLv = 1
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maxLv = 1
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cellPos = (6,0)
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position = 6
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rangeLv = 3
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cd = 5
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mp = [13, 13]
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uuid = "1fea5a626f15230237946a11a9d11582"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 持续时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 无情铁律
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# imperialknight/breaker/f2fb27162beb0b87a7cb9af7900e95f2
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@@ -542,25 +536,24 @@ class Skill18(ActiveSkill):
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# 暴击
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# imperialknight/breaker/fc1262c19f3d0477ee8eda47b8db8696
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# 8d4d2001cdb357e41633c234eb7501b5/fc1262c19f3d0477ee8eda47b8db8696
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# MIGRATION: character 中没有同名技能“暴击”,暂不启用
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# class Skill19(PassiveSkill):
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# """
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# 集中精神,提升物理/魔法暴击率。\n
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# """
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# name = "暴击"
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# learnLv = 20
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# masterLv = 10
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# maxLv = 20
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# cellPos = (5,0)
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# position = 5
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# rangeLv = 3
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# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 物理/魔法暴击率增加 : {value0}%
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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class Skill19(PassiveSkill):
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"""
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集中精神,提升物理/魔法暴击率。\n
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"""
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name = "暴击"
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learnLv = 20
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masterLv = 10
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maxLv = 20
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cellPos = (5,0)
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position = 5
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rangeLv = 3
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uuid = "fc1262c19f3d0477ee8eda47b8db8696"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 物理/魔法暴击率增加 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 旋风扫荡
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# imperialknight/breaker/8f73f243041c2d27739fe7696f02bf9b
|
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|
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Reference in New Issue
Block a user