This commit is contained in:
2026-08-11 13:34:30 +08:00
parent a91d1d376f
commit 221bc75673
71 changed files with 26258 additions and 27220 deletions
@@ -84,24 +84,23 @@ class Skill2(ActiveSkill):
# 后跳
# imperialknight/breaker/7822d6d52e10964a6755f142c666b494
# 8d4d2001cdb357e41633c234eb7501b5/7822d6d52e10964a6755f142c666b494
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
# class Skill3(ActiveSkill):
# """
# 使自身向后方小跳并避开敌人的攻击。\n
# """
# name = "后跳"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (3,0)
# position = 3
# rangeLv = None
# cd = []
# uuid = "7822d6d52e10964a6755f142c666b494"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
class Skill3(ActiveSkill):
"""
使自身向后方小跳并避开敌人的攻击。\n
"""
name = "后跳"
learnLv = 1
masterLv = 1
maxLv = 1
cellPos = (3,0)
position = 3
rangeLv = None
cd = []
uuid = "7822d6d52e10964a6755f142c666b494"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -137,89 +136,86 @@ class Skill4(PassiveSkill):
# 受身蹲伏
# imperialknight/breaker/ce26c6b69d02a440a81b552bec94f03b
# 8d4d2001cdb357e41633c234eb7501b5/ce26c6b69d02a440a81b552bec94f03b
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
# class Skill5(ActiveSkill):
# """
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
# """
# name = "受身蹲伏"
# learnLv = 1
# masterLv = 10
# maxLv = 20
# cellPos = (2,0)
# position = 2
# rangeLv = None
# cd = 5
# mp = [1, 1]
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 蹲伏姿势最短无敌时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 蹲伏姿势最长无敌时间 : {value1}秒
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 起身时霸体时间 : {value2}秒
# data2 = get_data(f'{prefix}/{uuid}', 2)
class Skill5(ActiveSkill):
"""
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
"""
name = "受身蹲伏"
learnLv = 1
masterLv = 10
maxLv = 20
cellPos = (2,0)
position = 2
rangeLv = None
cd = 5
mp = [1, 1]
uuid = "ce26c6b69d02a440a81b552bec94f03b"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
# 蹲伏姿势最长无敌时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)
# 起身时霸体时间 : {value2}秒
data2 = get_data(f'{prefix}/{uuid}', 2)
# 技能连招
# imperialknight/breaker/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
# 8d4d2001cdb357e41633c234eb7501b5/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
# class Skill6(ActiveSkill):
# """
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
# - 仅限在城镇及修炼场中进行设置。\n
# 按顺序施放添加在连招栏位中的技能。\n
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
# 决斗场中无法使用技能连招。\n
# """
# name = "技能连招"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (8,0)
# position = 8
# rangeLv = None
# cd = []
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
class Skill6(ActiveSkill):
"""
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
- 可将技能连招图标设置到技能栏快捷键中使用。\n
- 仅限在城镇及修炼场中进行设置。\n
按顺序施放添加在连招栏位中的技能。\n
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
决斗场中无法使用技能连招。\n
"""
name = "技能连招"
learnLv = 1
masterLv = 1
maxLv = 1
cellPos = (8,0)
position = 8
rangeLv = None
cd = []
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
# imperialknight/breaker/892ef624d8bf3d7fc045f84825fd6104
# 8d4d2001cdb357e41633c234eb7501b5/892ef624d8bf3d7fc045f84825fd6104
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
# class Skill7(PassiveSkill):
# """
# 穿戴防具时,可以增加各种属性。\n
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
# """
# name = "防具精通"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (0,1)
# position = 0
# rangeLv = None
# cd = []
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
class Skill7(PassiveSkill):
"""
穿戴防具时,可以增加各种属性。\n
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
"""
name = "防具精通"
learnLv = 1
masterLv = 1
maxLv = 1
cellPos = (0,1)
position = 0
rangeLv = None
cd = []
uuid = "892ef624d8bf3d7fc045f84825fd6104"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 穿心刺
@@ -340,59 +336,57 @@ class Skill11(ActiveSkill):
# 强化 - 后跳
# imperialknight/breaker/2b340542e776818b78f3212af184bd6b
# 8d4d2001cdb357e41633c234eb7501b5/2b340542e776818b78f3212af184bd6b
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
# class Skill12(PassiveSkill):
# """
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
# """
# name = "强化 - 后跳"
# learnLv = 10
# masterLv = 1
# maxLv = 1
# cellPos = (4,0)
# position = 4
# rangeLv = None
# cd = 30
# uuid = "2b340542e776818b78f3212af184bd6b"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 强制中断技能时的冷却时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
# data1 = get_data(f'{prefix}/{uuid}', 1)
class Skill12(PassiveSkill):
"""
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
"""
name = "强化 - 后跳"
learnLv = 10
masterLv = 1
maxLv = 1
cellPos = (4,0)
position = 4
rangeLv = None
cd = 30
uuid = "2b340542e776818b78f3212af184bd6b"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
# 被击或倒地期间施放时的冷却时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)
# 跃翔
# imperialknight/breaker/1fea5a626f15230237946a11a9d11582
# 8d4d2001cdb357e41633c234eb7501b5/1fea5a626f15230237946a11a9d11582
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
# class Skill13(ActiveSkill):
# """
# 增加自身20%的跳跃力,效果持续一定时间。\n
# 效果持续期间内,再次按技能键可以结束。\n
# """
# name = "跃翔"
# learnLv = 10
# masterLv = 1
# maxLv = 1
# cellPos = (6,0)
# position = 6
# rangeLv = 3
# cd = 5
# mp = [13, 13]
# uuid = "1fea5a626f15230237946a11a9d11582"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 持续时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
class Skill13(ActiveSkill):
"""
增加自身20%的跳跃力,效果持续一定时间。\n
效果持续期间内,再次按技能键可以结束。\n
"""
name = "跃翔"
learnLv = 10
masterLv = 1
maxLv = 1
cellPos = (6,0)
position = 6
rangeLv = 3
cd = 5
mp = [13, 13]
uuid = "1fea5a626f15230237946a11a9d11582"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
# 无情铁律
# imperialknight/breaker/f2fb27162beb0b87a7cb9af7900e95f2
@@ -542,25 +536,24 @@ class Skill18(ActiveSkill):
# 暴击
# imperialknight/breaker/fc1262c19f3d0477ee8eda47b8db8696
# 8d4d2001cdb357e41633c234eb7501b5/fc1262c19f3d0477ee8eda47b8db8696
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
# class Skill19(PassiveSkill):
# """
# 集中精神,提升物理/魔法暴击率。\n
# """
# name = "暴击"
# learnLv = 20
# masterLv = 10
# maxLv = 20
# cellPos = (5,0)
# position = 5
# rangeLv = 3
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 物理/魔法暴击率增加 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
class Skill19(PassiveSkill):
"""
集中精神,提升物理/魔法暴击率。\n
"""
name = "暴击"
learnLv = 20
masterLv = 10
maxLv = 20
cellPos = (5,0)
position = 5
rangeLv = 3
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 旋风扫荡
# imperialknight/breaker/8f73f243041c2d27739fe7696f02bf9b