update
This commit is contained in:
@@ -8,71 +8,69 @@ prefix = "knight/chaos/cn/skillDetail"
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# 盾挑
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# knight/chaos/3c5604bdbb0240b8f130f59ab40509c3
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# 0ee8fa5dc525c1a1f23fc6911e921e4a/3c5604bdbb0240b8f130f59ab40509c3
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# MIGRATION: character 中没有同名技能“盾挑”,暂不启用
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# class Skill0(ActiveSkill):
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# """
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# 用盾牌攻击敌人并使其浮空。\n
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# 转职为混沌魔灵或龙骑士后,技能类型变为独立攻击力。\n
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# [帝国骑士的基本技能。\n
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# 与敌人对战时,一边防守,一边寻找敌人的弱点,看准时机使用盾牌进行强力的攻击,让敌人防不胜防。\n
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# 只有完全掌握盾挑的人才有资格当上骑士团团长,千万不要小看这个技能。]\n
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# """
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# name = "盾挑"
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# learnLv = 1
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# masterLv = 10
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# maxLv = 20
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# cellPos = (3,1)
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# position = 3
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# rangeLv = 3
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# cd = 2
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# mp = [0, 0]
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# uuid = "3c5604bdbb0240b8f130f59ab40509c3"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 盾牌挑击攻击力 : {value0}%
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# # 浮空力比率 : {value1}%
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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class Skill0(ActiveSkill):
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"""
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用盾牌攻击敌人并使其浮空。\n
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转职为混沌魔灵或龙骑士后,技能类型变为独立攻击力。\n
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[帝国骑士的基本技能。\n
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与敌人对战时,一边防守,一边寻找敌人的弱点,看准时机使用盾牌进行强力的攻击,让敌人防不胜防。\n
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只有完全掌握盾挑的人才有资格当上骑士团团长,千万不要小看这个技能。]\n
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"""
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name = "盾挑"
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learnLv = 1
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masterLv = 10
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maxLv = 20
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cellPos = (3,1)
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position = 3
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rangeLv = 3
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cd = 2
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mp = [0, 0]
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uuid = "3c5604bdbb0240b8f130f59ab40509c3"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 盾牌挑击攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 浮空力比率 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 强踢
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# knight/chaos/9dda3f4a849dba1a288dd65e116860f2
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# 0ee8fa5dc525c1a1f23fc6911e921e4a/9dda3f4a849dba1a288dd65e116860f2
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# MIGRATION: character 中没有同名技能“强踢”,暂不启用
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# class Skill1(ActiveSkill):
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# """
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# 使用脚踢攻击前方敌人,威势之大甚至能够激起地上的沙石。\n
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# 沙石会使敌人进入失明和减速状态。 守护者在沙石的掩盖之下会增加回避率。\n
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# [帝国的大竞技场中经常能够看到这个技能的身影。 虽然手段有些卑劣,但是因为它的实用性,即使是把名誉看的很重的骑士们也会使用。\n
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# 只有为了国家和君主愿意牺牲小我的人才是真正的骑士。]\n
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# """
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# name = "强踢"
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# learnLv = 1
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# masterLv = 60
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# maxLv = 70
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# cellPos = (5,1)
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# position = 5
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# rangeLv = 2
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# cd = 5
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# mp = [2, 350]
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# uuid = "9dda3f4a849dba1a288dd65e116860f2"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 脚踢攻击力 : {value0}%
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# # 减速几率 : {value1}%
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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# # 敌人移动速度减少 : {value2}%
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# data2 = get_data(f'{prefix}/{uuid}', 2)
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# # 失明几率 : {value3}%
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# data3 = get_data(f'{prefix}/{uuid}', 3)
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# # 失明持续时间 : {value4}秒
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# data4 = get_data(f'{prefix}/{uuid}', 4)
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# # 回避率增加 : {value5}%
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# data5 = get_data(f'{prefix}/{uuid}', 5)
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class Skill1(ActiveSkill):
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"""
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使用脚踢攻击前方敌人,威势之大甚至能够激起地上的沙石。\n
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沙石会使敌人进入失明和减速状态。 守护者在沙石的掩盖之下会增加回避率。\n
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[帝国的大竞技场中经常能够看到这个技能的身影。 虽然手段有些卑劣,但是因为它的实用性,即使是把名誉看的很重的骑士们也会使用。\n
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只有为了国家和君主愿意牺牲小我的人才是真正的骑士。]\n
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"""
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name = "强踢"
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learnLv = 1
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masterLv = 60
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maxLv = 70
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cellPos = (5,1)
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position = 5
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rangeLv = 2
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cd = 5
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mp = [2, 350]
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uuid = "9dda3f4a849dba1a288dd65e116860f2"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 脚踢攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 减速几率 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 敌人移动速度减少 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 失明几率 : {value3}%
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data3 = get_data(f'{prefix}/{uuid}', 3)
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# 失明持续时间 : {value4}秒
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data4 = get_data(f'{prefix}/{uuid}', 4)
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# 回避率增加 : {value5}%
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data5 = get_data(f'{prefix}/{uuid}', 5)
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# 盾牌转换
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# knight/chaos/8f73f243041c2d27739fe7696f02bf9b
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@@ -196,147 +194,142 @@ class Skill5(PassiveSkill):
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# 后跳
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# knight/chaos/7822d6d52e10964a6755f142c666b494
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# 0ee8fa5dc525c1a1f23fc6911e921e4a/7822d6d52e10964a6755f142c666b494
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# MIGRATION: character 中没有同名技能“后跳”,暂不启用
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# class Skill6(ActiveSkill):
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# """
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# 使自身向后方小跳并避开敌人的攻击。\n
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# """
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# name = "后跳"
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# learnLv = 1
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# masterLv = 1
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# maxLv = 1
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# cellPos = (3,0)
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# position = 3
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# rangeLv = None
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# cd = []
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# uuid = "7822d6d52e10964a6755f142c666b494"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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class Skill6(ActiveSkill):
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"""
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使自身向后方小跳并避开敌人的攻击。\n
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"""
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name = "后跳"
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learnLv = 1
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masterLv = 1
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maxLv = 1
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cellPos = (3,0)
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position = 3
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rangeLv = None
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cd = []
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uuid = "7822d6d52e10964a6755f142c666b494"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 基础精通
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# knight/chaos/5a56514f35cf0270ae8d6c65f8fefd78
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# 0ee8fa5dc525c1a1f23fc6911e921e4a/5a56514f35cf0270ae8d6c65f8fefd78
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# MIGRATION: character 中没有同名技能“基础精通”,暂不启用
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# class Skill7(PassiveSkill):
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# """
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# 增加基本攻击、 前冲攻击、 跳跃攻击的攻击力。\n
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# 在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
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# """
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# name = "基础精通"
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# learnLv = 1
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# masterLv = 115
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# maxLv = 200
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# cellPos = (1,0)
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# position = 1
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# rangeLv = 1
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# uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 基本攻击力变化率 : {value0}%
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# # 前冲攻击力变化率 : {value1}%
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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# # 跳跃攻击力变化率 : {value2}%
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# data2 = get_data(f'{prefix}/{uuid}', 2)
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class Skill7(PassiveSkill):
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"""
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增加基本攻击、 前冲攻击、 跳跃攻击的攻击力。\n
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在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
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"""
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name = "基础精通"
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learnLv = 1
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masterLv = 115
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maxLv = 200
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cellPos = (1,0)
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position = 1
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rangeLv = 1
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uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 基本攻击力变化率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 前冲攻击力变化率 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 跳跃攻击力变化率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 受身蹲伏
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# knight/chaos/ce26c6b69d02a440a81b552bec94f03b
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# 0ee8fa5dc525c1a1f23fc6911e921e4a/ce26c6b69d02a440a81b552bec94f03b
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# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
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# class Skill8(ActiveSkill):
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# """
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# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
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# """
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# name = "受身蹲伏"
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# learnLv = 1
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# masterLv = 10
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# maxLv = 20
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# cellPos = (2,0)
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# position = 2
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# rangeLv = None
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# cd = 5
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# mp = [1, 1]
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# uuid = "ce26c6b69d02a440a81b552bec94f03b"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 蹲伏姿势最短无敌时间 : {value0}秒
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# # 蹲伏姿势最长无敌时间 : {value1}秒
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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# # 起身时霸体时间 : {value2}秒
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# data2 = get_data(f'{prefix}/{uuid}', 2)
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class Skill8(ActiveSkill):
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"""
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使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
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"""
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name = "受身蹲伏"
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learnLv = 1
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masterLv = 10
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maxLv = 20
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cellPos = (2,0)
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position = 2
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rangeLv = None
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cd = 5
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mp = [1, 1]
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uuid = "ce26c6b69d02a440a81b552bec94f03b"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 蹲伏姿势最短无敌时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 蹲伏姿势最长无敌时间 : {value1}秒
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 起身时霸体时间 : {value2}秒
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 技能连招
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# knight/chaos/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
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# 0ee8fa5dc525c1a1f23fc6911e921e4a/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
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# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
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# class Skill9(ActiveSkill):
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# """
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# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
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# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
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# - 可将技能连招图标设置到技能栏快捷键中使用。\n
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# - 仅限在城镇及修炼场中进行设置。\n
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# 按顺序施放添加在连招栏位中的技能。\n
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# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
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# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
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# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
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# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
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# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
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# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
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# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
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# 决斗场中无法使用技能连招。\n
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# """
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# name = "技能连招"
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# learnLv = 1
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# masterLv = 1
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# maxLv = 1
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# cellPos = (8,0)
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# position = 8
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# rangeLv = None
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# cd = []
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# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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class Skill9(ActiveSkill):
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"""
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可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
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点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
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- 可将技能连招图标设置到技能栏快捷键中使用。\n
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- 仅限在城镇及修炼场中进行设置。\n
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按顺序施放添加在连招栏位中的技能。\n
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- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
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- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
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当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
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- 切换至前序技能的时间可自行调整。 (0~5秒)\n
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- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# knight/chaos/892ef624d8bf3d7fc045f84825fd6104
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill10(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill10(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 盾击
|
||||
# knight/chaos/717f1e2104fe4b796f800352fa143ecc
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/717f1e2104fe4b796f800352fa143ecc
|
||||
class Skill10(ActiveSkill):
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
挥舞盾牌对敌人进行强力攻击,并使其进入眩晕状态。\n
|
||||
追加操作时可以提起盾牌向前突进。\n
|
||||
@@ -371,39 +364,38 @@ class Skill10(ActiveSkill):
|
||||
# 命运之轮
|
||||
# knight/chaos/4655101518604f874721b3cc249aae10
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/4655101518604f874721b3cc249aae10
|
||||
# MIGRATION: character 中没有同名技能“命运之轮”,暂不启用
|
||||
# class Skill12(ActiveSkill):
|
||||
# """
|
||||
# 使用盾牌将敌人拉过来后,将其挑至空中禁锢在命运之轮中。\n
|
||||
# 对无法抓取的敌人不适用控制效果。\n
|
||||
# 转职为混沌魔灵或龙骑士后,技能类型变为独立攻击力。\n
|
||||
# [命运之轮开始旋转了。]\n
|
||||
# """
|
||||
# name = "命运之轮"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (7,2)
|
||||
# position = 7
|
||||
# rangeLv = 2
|
||||
# cd = 8
|
||||
# mp = [5, 250]
|
||||
# uuid = "4655101518604f874721b3cc249aae10"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 拉扯攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 挑飞攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 命运之轮持续时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
使用盾牌将敌人拉过来后,将其挑至空中禁锢在命运之轮中。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
转职为混沌魔灵或龙骑士后,技能类型变为独立攻击力。\n
|
||||
[命运之轮开始旋转了。]\n
|
||||
"""
|
||||
name = "命运之轮"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (7,2)
|
||||
position = 7
|
||||
rangeLv = 2
|
||||
cd = 8
|
||||
mp = [5, 250]
|
||||
uuid = "4655101518604f874721b3cc249aae10"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 拉扯攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 挑飞攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 命运之轮持续时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 自动防御
|
||||
# knight/chaos/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
class Skill12(PassiveSkill):
|
||||
class Skill13(PassiveSkill):
|
||||
"""
|
||||
学习此技能后,在任何情况下都有几率抵挡敌人的攻击并降低所受伤害。\n
|
||||
[利剑和盾牌从来都不是骑士们杀伐的理由,因为他们知道在利剑和盾牌的后面有着他们要保护的人。]\n
|
||||
@@ -432,7 +424,7 @@ class Skill12(PassiveSkill):
|
||||
# 盾牌格挡
|
||||
# knight/chaos/0969cd4054d93da07708108c0cc1c4b5
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/0969cd4054d93da07708108c0cc1c4b5
|
||||
class Skill13(ActiveSkill):
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
使用盾牌格挡敌人的攻击。 防御成功时按下基本攻击键,则会使用盾牌反击; 若按下前方向键,则会使用手中的武器进行反击。\n
|
||||
反击后,按住技能键可抓取敌人。\n
|
||||
@@ -481,7 +473,7 @@ class Skill13(ActiveSkill):
|
||||
# 致命突刺
|
||||
# knight/chaos/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
class Skill14(ActiveSkill):
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
对敌人施放强力的刺击。\n
|
||||
蓄气后发动,可以增加攻击力、 突刺距离和范围。\n
|
||||
@@ -526,7 +518,7 @@ class Skill14(ActiveSkill):
|
||||
# 跳斩
|
||||
# knight/chaos/c9664191611af31142e052dfaef84530
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/c9664191611af31142e052dfaef84530
|
||||
class Skill15(ActiveSkill):
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
向前方跳跃劈砍敌人。\n
|
||||
对倒地状态的敌人造成控制效果和更高的伤害。\n
|
||||
@@ -557,7 +549,7 @@ class Skill15(ActiveSkill):
|
||||
# 飞跃截击
|
||||
# knight/chaos/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/cfacda0647b9a0f595df2c2aad30c18d
|
||||
class Skill16(ActiveSkill):
|
||||
class Skill17(ActiveSkill):
|
||||
"""
|
||||
快速的跳向空中的敌人,并用盾牌将其击落,并产生冲击波。\n
|
||||
[拿着厚重的盾牌,怎么会跳得这样轻盈?]\n
|
||||
@@ -588,64 +580,62 @@ class Skill16(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# knight/chaos/2b340542e776818b78f3212af184bd6b
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill18(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill18(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# knight/chaos/1fea5a626f15230237946a11a9d11582
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill19(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 防御姿态
|
||||
# knight/chaos/45442bbbe33540b4deeec29437dae70c
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/45442bbbe33540b4deeec29437dae70c
|
||||
class Skill19(PassiveSkill):
|
||||
class Skill20(PassiveSkill):
|
||||
"""
|
||||
可以在盾牌格挡中进行移动和前冲。 被击一定次数后会解除防御姿态。\n
|
||||
- [转职为精灵骑士后追加功能] -\n
|
||||
@@ -675,7 +665,7 @@ class Skill19(PassiveSkill):
|
||||
# 破武之轮
|
||||
# knight/chaos/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
class Skill20(ActiveSkill):
|
||||
class Skill21(ActiveSkill):
|
||||
"""
|
||||
挥剑向前方发射齿轮状的剑气。\n
|
||||
被击中的敌人会在一段时间内进入破武器状态。\n
|
||||
@@ -731,7 +721,7 @@ class Skill20(ActiveSkill):
|
||||
# 魔灵召唤 : 波拉斯
|
||||
# knight/chaos/d296043df164385a14cb973c8c7c4d07
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/d296043df164385a14cb973c8c7c4d07
|
||||
class Skill21(ActiveSkill):
|
||||
class Skill22(ActiveSkill):
|
||||
"""
|
||||
召唤魔灵战士波拉斯。\n
|
||||
波拉斯是魔灵战士中最基本的兵种,使用短剑进行攻击。\n
|
||||
@@ -763,7 +753,7 @@ class Skill21(ActiveSkill):
|
||||
# 魔灵召唤 : 瓦尔琪
|
||||
# knight/chaos/28b583c75a49103a1d8aabf799c000a4
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/28b583c75a49103a1d8aabf799c000a4
|
||||
class Skill22(ActiveSkill):
|
||||
class Skill23(ActiveSkill):
|
||||
"""
|
||||
召唤魔灵法师幸运瓦尔琪。\n
|
||||
瓦尔琪是魔灵法师中最基本的兵种,使用魔法弹攻击敌人。\n
|
||||
@@ -796,7 +786,7 @@ class Skill22(ActiveSkill):
|
||||
# 军团遣散
|
||||
# knight/chaos/8510294202d0e042dd29a2422fc6770d
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/8510294202d0e042dd29a2422fc6770d
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
解除对所有魔灵战士和魔灵法师的召唤。\n
|
||||
"""
|
||||
@@ -818,7 +808,7 @@ class Skill23(ActiveSkill):
|
||||
# 军团列队
|
||||
# knight/chaos/dcb31a63ef58954f44ff2070c42a9a98
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/dcb31a63ef58954f44ff2070c42a9a98
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
使魔灵战士在前方列队。 魔灵战士一起从空中落下并排成一列,落地时产生吸附敌人的冲击波,对敌人造成伤害。 攻击后,魔灵战士会保持原先的列队阵型。\n
|
||||
在决斗场中无法吸附敌人。\n
|
||||
@@ -848,7 +838,7 @@ class Skill24(ActiveSkill):
|
||||
# 魔灵血统
|
||||
# knight/chaos/7e904ea3d2a9faa054604e55120a9268
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/7e904ea3d2a9faa054604e55120a9268
|
||||
class Skill25(PassiveSkill):
|
||||
class Skill26(PassiveSkill):
|
||||
"""
|
||||
增加魔法暴击率、 基本攻击力和转职技能攻击力。 装备短剑时,额外增加命中率。\n
|
||||
在决斗场中,不增加基本攻击和技能攻击力。\n
|
||||
@@ -879,7 +869,7 @@ class Skill25(PassiveSkill):
|
||||
# 魔灵随行
|
||||
# knight/chaos/dbf8b30c7057032af0d68fcfa289fdae
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/dbf8b30c7057032af0d68fcfa289fdae
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
命令所有已召唤出的魔灵战士和魔灵法师停止攻击,并使其跟随混沌魔灵。\n
|
||||
"""
|
||||
@@ -902,7 +892,7 @@ class Skill26(ActiveSkill):
|
||||
# 力量法则
|
||||
# knight/chaos/d0cdaca82892e54097f22a1f60817048
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/d0cdaca82892e54097f22a1f60817048
|
||||
class Skill27(PassiveSkill):
|
||||
class Skill28(PassiveSkill):
|
||||
"""
|
||||
混沌魔灵和魔灵战士之间的关系,遵循着力量法则的支配。\n
|
||||
增加混沌魔灵特定技能的攻击力。\n
|
||||
@@ -930,7 +920,7 @@ class Skill27(PassiveSkill):
|
||||
# 魔灵召唤 : 狂暴布洛克
|
||||
# knight/chaos/6e33d47e6622ce03b6defdd912140270
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/6e33d47e6622ce03b6defdd912140270
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
召唤狂暴战士布洛克。\n
|
||||
布洛克是位非常优秀的狂战士,他疯狂地攻击足以令任何敌人头痛。\n
|
||||
@@ -976,7 +966,7 @@ class Skill28(ActiveSkill):
|
||||
# 魔灵炸弹
|
||||
# knight/chaos/1b1cfab062e0768bcc889e33e1f30dbf
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/1b1cfab062e0768bcc889e33e1f30dbf
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
用脚将前方的魔灵战士踢向敌人并引爆。 魔灵战士爆炸并给范围内的敌人造成伤害,而魔灵战士因爆炸冲击力短暂进入眩晕状态。\n
|
||||
爆炸的魔灵战士数量越多,攻击范围越广。 可以通过按前/后方向键,调节魔灵战士飞出的距离。\n
|
||||
@@ -1039,7 +1029,7 @@ class Skill29(ActiveSkill):
|
||||
# 连锁共振
|
||||
# knight/chaos/d53301bb328baf12a3ae482cc6a565dd
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/d53301bb328baf12a3ae482cc6a565dd
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
挥剑砍向敌人的同时,使周围的魔灵战士生连锁共振。 振动中的魔灵战士也会使敌人共振,让敌人无法移动并受到多段伤害。\n
|
||||
被共振击中的敌人会进入混乱状态,结束共振状态的魔灵战士的攻击力会大幅上升,效果持续一定时间。\n
|
||||
@@ -1094,30 +1084,29 @@ class Skill30(ActiveSkill):
|
||||
# 暴击
|
||||
# knight/chaos/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill32(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill32(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 魔灵召唤 : 假面杰森
|
||||
# knight/chaos/ca75c965f20a150f99f54155a37400df
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/ca75c965f20a150f99f54155a37400df
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
召唤凝胶假面杰森。\n
|
||||
他的攻击能够让敌人的动作变得非常缓慢。\n
|
||||
@@ -1157,7 +1146,7 @@ class Skill32(ActiveSkill):
|
||||
# 魔灵召唤 : 大画家芭芘
|
||||
# knight/chaos/f0cc2c950f3bdf4103c75fa496bcac34
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/f0cc2c950f3bdf4103c75fa496bcac34
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
召唤大画家芭芘。\n
|
||||
芭芘是一个辅助型法师。\n
|
||||
@@ -1193,7 +1182,7 @@ class Skill33(ActiveSkill):
|
||||
# 绝对魅力
|
||||
# knight/chaos/b3659936a9a74c4ed6f7faf07cca1f9e
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/b3659936a9a74c4ed6f7faf07cca1f9e
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
混沌魔灵凭借强势的领袖魅力,震慑周围魔灵,强制魔灵听从命令。\n
|
||||
被震慑的魔灵一段时间内技能攻击力将会得到提升,并配合混沌魔灵的基本攻击,一同攻击敌人。\n
|
||||
@@ -1247,7 +1236,7 @@ class Skill34(ActiveSkill):
|
||||
# 魔幻旋风
|
||||
# knight/chaos/8572675ec6a1f50b6eff6a867376c2de
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/8572675ec6a1f50b6eff6a867376c2de
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
产生强力的旋风对敌人造成多段伤害,同时吸附周围的敌人和魔灵。\n
|
||||
施放时,发动增加混沌魔灵防御力的阵型效果,然后魔灵们摆成魔幻旋风阵型。\n
|
||||
@@ -1285,7 +1274,7 @@ class Skill35(ActiveSkill):
|
||||
# 魔灵召唤 : 旋转小冯
|
||||
# knight/chaos/51a08fd0c90f0a5276cd552047fac93d
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/51a08fd0c90f0a5276cd552047fac93d
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
召唤旋转小冯。\n
|
||||
小冯可以不停地旋转并给予敌人伤害。\n
|
||||
@@ -1322,7 +1311,7 @@ class Skill36(ActiveSkill):
|
||||
# 魔灵召唤 : 小吸血鬼夏伊
|
||||
# knight/chaos/147d005ac868e0de52b1f255eea35d62
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/147d005ac868e0de52b1f255eea35d62
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
召唤小吸血鬼夏伊。\n
|
||||
夏伊出身自吸血鬼一族,可以吸取敌人的血液和并使敌人进入石化状态。\n
|
||||
@@ -1362,7 +1351,7 @@ class Skill37(ActiveSkill):
|
||||
# 思维风暴
|
||||
# knight/chaos/c77a417c43de80c4ce32c1ed405d174a
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/c77a417c43de80c4ce32c1ed405d174a
|
||||
class Skill38(ActiveSkill):
|
||||
class Skill39(ActiveSkill):
|
||||
"""
|
||||
持续时间内增加混沌魔灵的攻击速度、 基本攻击力和技能攻击力。\n
|
||||
"""
|
||||
@@ -1390,7 +1379,7 @@ class Skill38(ActiveSkill):
|
||||
# 毁灭突进
|
||||
# knight/chaos/852f8ad797db4dca1405cb3e77198401
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/852f8ad797db4dca1405cb3e77198401
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
向敌人突进并施展强力的斩击。 同时已召唤的魔灵战士也会一起突进并施展攻击。\n
|
||||
施放时,发动增加混沌魔灵和魔灵移动速度的阵型效果,然后魔灵们摆成毁灭突进阵型。\n
|
||||
@@ -1434,7 +1423,7 @@ class Skill39(ActiveSkill):
|
||||
# 魔灵召唤 : 大富翁鲁邦
|
||||
# knight/chaos/47bd4871f29defc2a0021ee9261d7a5b
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/47bd4871f29defc2a0021ee9261d7a5b
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
召唤大富翁鲁邦。\n
|
||||
鲁邦能够制造魔法硬币砸向敌人,使其受到大量伤害。\n
|
||||
@@ -1490,7 +1479,7 @@ class Skill40(ActiveSkill):
|
||||
# 灵性转换
|
||||
# knight/chaos/38612d8f2561edc2eb68d5057a837bfa
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/38612d8f2561edc2eb68d5057a837bfa
|
||||
class Skill41(ActiveSkill):
|
||||
class Skill42(ActiveSkill):
|
||||
"""
|
||||
转换魔灵战士和魔灵法师们的攻击属性。 施放技能后,可以利用方向键和空格键选择要转换的攻击属性。 可变更属性为火、 冰、 光、 暗和无属性。\n
|
||||
"""
|
||||
@@ -1516,7 +1505,7 @@ class Skill41(ActiveSkill):
|
||||
# 翔空剑
|
||||
# knight/chaos/ecc23c980ea71450c0ad0c3fd232f329
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/ecc23c980ea71450c0ad0c3fd232f329
|
||||
class Skill42(ActiveSkill):
|
||||
class Skill43(ActiveSkill):
|
||||
"""
|
||||
使用闪电剑斩击并固定住敌人,多次斩击后施加额外伤害。 最后对固定住的怪物施展雷击攻击。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
@@ -1590,7 +1579,7 @@ class Skill42(ActiveSkill):
|
||||
# 魔灵召唤 : 迪克老爹
|
||||
# knight/chaos/b163d099c8cc27fdb6fd3639c2ee6df9
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/b163d099c8cc27fdb6fd3639c2ee6df9
|
||||
class Skill43(ActiveSkill):
|
||||
class Skill44(ActiveSkill):
|
||||
"""
|
||||
召唤迪克老爹。\n
|
||||
迪克是挥舞巨剑的战士,使用强有力的斩击攻击敌人。\n
|
||||
@@ -1648,7 +1637,7 @@ class Skill43(ActiveSkill):
|
||||
# 碎灵之击
|
||||
# knight/chaos/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/4f2e001e9a19eb7bae50ad1840dfb329
|
||||
class Skill44(ActiveSkill):
|
||||
class Skill45(ActiveSkill):
|
||||
"""
|
||||
向前方发动大范围强力的横扫攻击,被剑扫到的魔灵会向前方飞出并爆炸。 可以利用方向键指定爆炸位置。\n
|
||||
红心女皇的命运红心若适用于魔灵,魔灵爆炸后会消耗红心原地复活。\n
|
||||
@@ -1763,7 +1752,7 @@ class Skill44(ActiveSkill):
|
||||
# 魔灵召唤 : 红心女皇艾莉莎
|
||||
# knight/chaos/669f1428193f61f9d92c743b72438c4d
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/669f1428193f61f9d92c743b72438c4d
|
||||
class Skill45(ActiveSkill):
|
||||
class Skill46(ActiveSkill):
|
||||
"""
|
||||
召唤红心女皇艾莉莎。\n
|
||||
艾莉莎是魔灵法师的女皇,她能够用强大的魔法攻击敌人或强化魔灵战士。\n
|
||||
@@ -1817,7 +1806,7 @@ class Skill45(ActiveSkill):
|
||||
# 聚灵升空剑
|
||||
# knight/chaos/c7bf7ccab413009640e65ca6f2f0263a
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/c7bf7ccab413009640e65ca6f2f0263a
|
||||
class Skill46(ActiveSkill):
|
||||
class Skill47(ActiveSkill):
|
||||
"""
|
||||
使用连续的斩击攻击敌人,然后与魔灵一起高高跳起后猛击地面,发出终结敌人的强力一击。 混沌魔灵准备攻击时,魔灵战士按现有阵型列队后,向前方突进并拖动周围的敌人位移。\n
|
||||
魔灵法师和魔灵战士会集中攻击第一次斩击命中的敌人。\n
|
||||
@@ -1881,7 +1870,7 @@ class Skill46(ActiveSkill):
|
||||
# 魔能榨取
|
||||
# knight/chaos/b8f4966608e4ebb3cc80ba4eac3649bb
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/b8f4966608e4ebb3cc80ba4eac3649bb
|
||||
class Skill47(PassiveSkill):
|
||||
class Skill48(PassiveSkill):
|
||||
"""
|
||||
混沌魔灵完美操控魔灵,在战场上不断榨取魔灵们的力量。\n
|
||||
存在1个及以上魔灵时,增加混沌魔灵的基本攻击力和技能攻击力。\n
|
||||
@@ -1910,7 +1899,7 @@ class Skill47(PassiveSkill):
|
||||
# 魔神百裂拳
|
||||
# knight/chaos/6a1d1f08a6572be420bb3a256c44c015
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/6a1d1f08a6572be420bb3a256c44c015
|
||||
class Skill48(ActiveSkill):
|
||||
class Skill49(ActiveSkill):
|
||||
"""
|
||||
召唤魔神亚丁的臂膀对敌人进行乱舞攻击并吸附敌人。 乱舞结束后会从地面中召唤出一个巨大的拳头击飞敌人。 若施放后连续按X键,则可以更快的进行攻击。\n
|
||||
技能伤害会随所召唤的魔灵数量增加而提升。\n
|
||||
@@ -1952,7 +1941,7 @@ class Skill48(ActiveSkill):
|
||||
# 黑暗冲击
|
||||
# knight/chaos/1812a1ece67bb37b6b44b54766450064
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/1812a1ece67bb37b6b44b54766450064
|
||||
class Skill49(ActiveSkill):
|
||||
class Skill50(ActiveSkill):
|
||||
"""
|
||||
使用锁链捆住魔灵战士,利用它们进行攻击。\n
|
||||
魔灵战士借着锁链的力量向外推出,接着混沌魔灵使地面出现黑色裂缝,裂缝会一直延伸到魔灵战士所在的位置。 之后,从裂缝中产生巨大的冲击波,对范围内的敌人造成大量伤害,并使被击中的敌人进入失明状态。\n
|
||||
@@ -2016,7 +2005,7 @@ class Skill49(ActiveSkill):
|
||||
# 午夜嘉年华
|
||||
# knight/chaos/d89f26862e348a801b30bb9fd7125db5
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/d89f26862e348a801b30bb9fd7125db5
|
||||
class Skill50(ActiveSkill):
|
||||
class Skill51(ActiveSkill):
|
||||
"""
|
||||
魔灵法师汇集力量生成强力能量门。 能量门中降下能量柱,对敌人造成伤害。\n
|
||||
可以与[魔幻旋风]、 [毁灭突进]、 [翔空剑]、 [聚灵升空剑]、 [魔灵乱舞]、 [绽放·终章]连接施放。\n
|
||||
@@ -2067,7 +2056,7 @@ class Skill50(ActiveSkill):
|
||||
# 亚丁之力
|
||||
# knight/chaos/e5c09f9132a48dc1d695968592cc5878
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/e5c09f9132a48dc1d695968592cc5878
|
||||
class Skill51(PassiveSkill):
|
||||
class Skill52(PassiveSkill):
|
||||
"""
|
||||
召唤亚丁的化身。亚丁的化身会增加魔神的魔法暴击率,跟随魔神亚丁,强化技能攻击力并施加多种有益效果。\n
|
||||
- [特定技能增加攻击力] -\n
|
||||
@@ -2110,7 +2099,7 @@ class Skill51(PassiveSkill):
|
||||
# 绚丽耀光
|
||||
# knight/chaos/e0daa922b19cdc35de879e938361464e
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/e0daa922b19cdc35de879e938361464e
|
||||
class Skill52(ActiveSkill):
|
||||
class Skill53(ActiveSkill):
|
||||
"""
|
||||
混沌魔灵和魔灵法师将所有力量集中于一点,蓄气后向前方发射强烈的激光。\n
|
||||
如果没有已召唤的魔灵法师,则施放[绚丽耀光]时会召唤所有可召唤的魔灵法师。\n
|
||||
@@ -2166,7 +2155,7 @@ class Skill52(ActiveSkill):
|
||||
# 魔灵乱舞
|
||||
# knight/chaos/0fbb8de70002ad34f046c94c2cb3e863
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/0fbb8de70002ad34f046c94c2cb3e863
|
||||
class Skill53(ActiveSkill):
|
||||
class Skill54(ActiveSkill):
|
||||
"""
|
||||
大力挥舞盾牌吸附并控制大范围的敌人后,黑曜神与魔灵战士们和敌人展开乱斗。\n
|
||||
乱斗过程中,可以持续把附近的敌人拉过来,连按技能键或攻击键可以减少乱斗的间隔。\n
|
||||
@@ -2226,7 +2215,7 @@ class Skill53(ActiveSkill):
|
||||
# 黑曜之眸 : 亚丁降临
|
||||
# knight/chaos/c5a2956d8ed3af1746ed2f76ca971a09
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/c5a2956d8ed3af1746ed2f76ca971a09
|
||||
class Skill54(ActiveSkill):
|
||||
class Skill55(ActiveSkill):
|
||||
"""
|
||||
召唤存在于异次元空间的‘黑色太阳神’亚丁,毁灭一切。\n
|
||||
"""
|
||||
@@ -2258,7 +2247,7 @@ class Skill54(ActiveSkill):
|
||||
# 黑色曜日
|
||||
# knight/chaos/02ac8e048f7bbcfa616e74ac68988872
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/02ac8e048f7bbcfa616e74ac68988872
|
||||
class Skill55(PassiveSkill):
|
||||
class Skill56(PassiveSkill):
|
||||
"""
|
||||
“黑色曜日即是亚丁的权能,亦是其力量根源”,皓曦·混沌魔灵被魔神的力量唤醒恶魔本能,切身领悟到此真谛。\n
|
||||
学习后,[绝对魅力]熄灭,随[绝对魅力]技能等级产生的效果直接适用于魔灵。 增加基本攻击和除[魔幻旋风]之外的转职技能的攻击力,变更部分技能效果。\n
|
||||
@@ -2290,7 +2279,7 @@ class Skill55(PassiveSkill):
|
||||
# 绽放·终章
|
||||
# knight/chaos/ca2536eb56df0e812c88c59cabd38be0
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/ca2536eb56df0e812c88c59cabd38be0
|
||||
class Skill56(ActiveSkill):
|
||||
class Skill57(ActiveSkill):
|
||||
"""
|
||||
喷涌魔神火焰后,变形为黑色曜日形态,燃烧周围的敌人。\n
|
||||
魔神火焰会蔓延到麾下的魔灵战士身上,当魔灵战士攻击敌人时,引发火焰爆炸。\n
|
||||
@@ -2330,7 +2319,7 @@ class Skill56(ActiveSkill):
|
||||
# 盛宴·恶之祭典
|
||||
# knight/chaos/7f9ffcd296361f1367b8b74e773d5e99
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/7f9ffcd296361f1367b8b74e773d5e99
|
||||
class Skill57(ActiveSkill):
|
||||
class Skill58(ActiveSkill):
|
||||
"""
|
||||
皓曦·混沌魔灵激发亚丁的权能,被其巨大的力量所吸引的魔灵排列在前方。 皓曦·混沌魔灵撕裂魔灵们的表面,用剑吸收他们真正的力量,并挥动巨大的亚丁之剑,降下庆典的帷幕。\n
|
||||
[三次觉醒技能]\n
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -139,24 +139,23 @@ class Skill2(ActiveSkill):
|
||||
# 后跳
|
||||
# knight/elven_knight/7822d6d52e10964a6755f142c666b494
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill3(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill3(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -193,95 +192,92 @@ class Skill4(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# knight/elven_knight/ce26c6b69d02a440a81b552bec94f03b
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# knight/elven_knight/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill6(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# knight/elven_knight/892ef624d8bf3d7fc045f84825fd6104
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill7(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill7(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 盾击
|
||||
# knight/elven_knight/717f1e2104fe4b796f800352fa143ecc
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/717f1e2104fe4b796f800352fa143ecc
|
||||
class Skill7(ActiveSkill):
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
挥舞盾牌对敌人进行强力攻击,并使其进入眩晕状态。\n
|
||||
追加操作时可以提起盾牌向前突进。\n
|
||||
@@ -318,7 +314,7 @@ class Skill7(ActiveSkill):
|
||||
# 命运之轮
|
||||
# knight/elven_knight/4655101518604f874721b3cc249aae10
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/4655101518604f874721b3cc249aae10
|
||||
class Skill8(ActiveSkill):
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
使用盾牌将敌人拉过来后,将其挑至空中禁锢在命运之轮中。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
@@ -364,7 +360,7 @@ class Skill8(ActiveSkill):
|
||||
# 自动防御
|
||||
# knight/elven_knight/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
class Skill9(PassiveSkill):
|
||||
class Skill10(PassiveSkill):
|
||||
"""
|
||||
学习此技能后,在任何情况下都有几率抵挡敌人的攻击并降低所受伤害。\n
|
||||
[利剑和盾牌从来都不是骑士们杀伐的理由,因为他们知道在利剑和盾牌的后面有着他们要保护的人。]\n
|
||||
@@ -395,7 +391,7 @@ class Skill9(PassiveSkill):
|
||||
# 盾牌格挡
|
||||
# knight/elven_knight/0969cd4054d93da07708108c0cc1c4b5
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/0969cd4054d93da07708108c0cc1c4b5
|
||||
class Skill10(ActiveSkill):
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
使用盾牌格挡敌人的攻击。 防御成功时按下基本攻击键,则会使用盾牌反击; 若按下前方向键,则会使用手中的武器进行反击。\n
|
||||
反击后,按住技能键可抓取敌人。\n
|
||||
@@ -447,7 +443,7 @@ class Skill10(ActiveSkill):
|
||||
# 致命突刺
|
||||
# knight/elven_knight/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
class Skill11(ActiveSkill):
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
对敌人施放强力的刺击。\n
|
||||
蓄气后发动,可以增加攻击力、 突刺距离和范围。\n
|
||||
@@ -496,7 +492,7 @@ class Skill11(ActiveSkill):
|
||||
# 跳斩
|
||||
# knight/elven_knight/c9664191611af31142e052dfaef84530
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/c9664191611af31142e052dfaef84530
|
||||
class Skill12(ActiveSkill):
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
向前方跳跃劈砍敌人。\n
|
||||
对倒地状态的敌人造成控制效果和更高的伤害。\n
|
||||
@@ -529,7 +525,7 @@ class Skill12(ActiveSkill):
|
||||
# 飞跃截击
|
||||
# knight/elven_knight/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/cfacda0647b9a0f595df2c2aad30c18d
|
||||
class Skill13(ActiveSkill):
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
快速的跳向空中的敌人,并用盾牌将其击落,并产生冲击波。\n
|
||||
[拿着厚重的盾牌,怎么会跳得这样轻盈?]\n
|
||||
@@ -562,64 +558,62 @@ class Skill13(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# knight/elven_knight/2b340542e776818b78f3212af184bd6b
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill15(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill15(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# knight/elven_knight/1fea5a626f15230237946a11a9d11582
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill16(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 防御姿态
|
||||
# knight/elven_knight/45442bbbe33540b4deeec29437dae70c
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/45442bbbe33540b4deeec29437dae70c
|
||||
class Skill16(PassiveSkill):
|
||||
class Skill17(PassiveSkill):
|
||||
"""
|
||||
可以在盾牌格挡中进行移动和前冲。 被击一定次数后会解除防御姿态。\n
|
||||
- [转职为精灵骑士后追加功能] -\n
|
||||
@@ -649,7 +643,7 @@ class Skill16(PassiveSkill):
|
||||
# 破武之轮
|
||||
# knight/elven_knight/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
class Skill17(ActiveSkill):
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
挥剑向前方发射齿轮状的剑气。\n
|
||||
被击中的敌人会在一段时间内进入破武器状态。\n
|
||||
@@ -709,7 +703,7 @@ class Skill17(ActiveSkill):
|
||||
# 骑乘召唤
|
||||
# knight/elven_knight/a6c8f69107f8c4f5d1a0c7a57d000290
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/a6c8f69107f8c4f5d1a0c7a57d000290
|
||||
class Skill18(ActiveSkill):
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
召唤并骑乘守护独角兽进行协同作战,效果持续一段时间。\n
|
||||
骑乘时进入霸体状态,当独角兽的体力变成0的时候会提前解除骑乘状态。\n
|
||||
@@ -859,7 +853,7 @@ class Skill18(ActiveSkill):
|
||||
# 愤怒冲撞
|
||||
# knight/elven_knight/dcd536f1674630f01fc9667bb202b851
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/dcd536f1674630f01fc9667bb202b851
|
||||
class Skill19(ActiveSkill):
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
以野蛮之力冲撞敌人,并使敌人进入眩晕状态。\n
|
||||
"""
|
||||
@@ -897,7 +891,7 @@ class Skill19(ActiveSkill):
|
||||
# 骑士守护
|
||||
# knight/elven_knight/23a5e0fba03283cb1b324a847b3fe370
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/23a5e0fba03283cb1b324a847b3fe370
|
||||
class Skill20(PassiveSkill):
|
||||
class Skill21(PassiveSkill):
|
||||
"""
|
||||
受到致命一击后,会出现独角兽复活精灵骑士。\n
|
||||
独角兽会在一段时间内攻击敌人来保护精灵骑士。\n
|
||||
@@ -931,7 +925,7 @@ class Skill20(PassiveSkill):
|
||||
# 蔷薇护甲
|
||||
# knight/elven_knight/0ed3148658fe37b3336ccb718dc0fdb0
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/0ed3148658fe37b3336ccb718dc0fdb0
|
||||
class Skill21(ActiveSkill):
|
||||
class Skill22(ActiveSkill):
|
||||
"""
|
||||
穿上蔷薇护甲,被击时将伤害反弹给敌人,效果持续一定时间。 玫瑰存在时增加自身硬直,每次发射玫瑰刺时都会减少玫瑰的数量。\n
|
||||
[美丽玫瑰很可能是个甜蜜的陷阱,一旦陷入,便无法自拔。]\n
|
||||
@@ -975,7 +969,7 @@ class Skill21(ActiveSkill):
|
||||
# 战吼
|
||||
# knight/elven_knight/01384bbfc346775d1267fa0bc4ca605f
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/01384bbfc346775d1267fa0bc4ca605f
|
||||
class Skill22(ActiveSkill):
|
||||
class Skill23(ActiveSkill):
|
||||
"""
|
||||
发出战吼鼓舞自己。 增加攻击力和命中率,效果持续一段时间。\n
|
||||
"""
|
||||
@@ -1003,7 +997,7 @@ class Skill22(ActiveSkill):
|
||||
# 骑士信念
|
||||
# knight/elven_knight/92360eab6e1f378902018eca681ac629
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/92360eab6e1f378902018eca681ac629
|
||||
class Skill23(PassiveSkill):
|
||||
class Skill24(PassiveSkill):
|
||||
"""
|
||||
骑士的信念在鼓舞着精灵骑士进行战斗,减少除[天马流星落]、 [暮光之灵 : 黄昏独角兽]、 [生命之律·神木擎天]之外技能的冷却时间,同时增加物理攻击力和物理暴击率。\n
|
||||
装备巨剑时,减少魔法值消耗量。\n
|
||||
@@ -1035,7 +1029,7 @@ class Skill23(PassiveSkill):
|
||||
# 伟大的意志
|
||||
# knight/elven_knight/506e7ed77d517419a6e1c437a2cedb17
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/506e7ed77d517419a6e1c437a2cedb17
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
解除自身的异常状态。\n
|
||||
可解除感电、 石化、 束缚、 出血、 中毒、 诅咒、 冰冻、 减速、 失明、 睡眠、 灼伤、 混乱、 破武器、 破甲、 崩裂等异常状态。\n
|
||||
@@ -1063,7 +1057,7 @@ class Skill24(ActiveSkill):
|
||||
# 审判之盾
|
||||
# knight/elven_knight/9bff7f2559e003766fee2853dca00631
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/9bff7f2559e003766fee2853dca00631
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
将自然之力注入到盾牌内并挥舞盾牌攻击敌人。\n
|
||||
命中时使敌人进入审判状态,攻击审判状态的敌人能造成额外伤害。\n
|
||||
@@ -1103,7 +1097,7 @@ class Skill25(ActiveSkill):
|
||||
# 守护神鹿
|
||||
# knight/elven_knight/762c4e6d030eaf0abbfe1fec2b298574
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/762c4e6d030eaf0abbfe1fec2b298574
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
将神鹿精灵的力量赋予在利剑上对敌人进行攻击。\n
|
||||
被击中的敌人会受到多段攻击并浮空。\n
|
||||
@@ -1139,7 +1133,7 @@ class Skill26(ActiveSkill):
|
||||
# 暴击
|
||||
# knight/elven_knight/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/fc1262c19f3d0477ee8eda47b8db8696
|
||||
class Skill27(PassiveSkill):
|
||||
class Skill28(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
@@ -1162,7 +1156,7 @@ class Skill27(PassiveSkill):
|
||||
# 破甲冲击
|
||||
# knight/elven_knight/5dc7008b12a459325b548b0715c6b73c
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/5dc7008b12a459325b548b0715c6b73c
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
产生强力的冲击波,对周围的敌人造成伤害。\n
|
||||
可以在空中施放。\n
|
||||
@@ -1198,7 +1192,7 @@ class Skill28(ActiveSkill):
|
||||
# 自然守护
|
||||
# knight/elven_knight/8ee0099656df08a0b39225f8a21d514b
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/8ee0099656df08a0b39225f8a21d514b
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
因受到自然守护,提升自身防御力,持续一段时间。\n
|
||||
自然守护持续时间内,自身处于霸体状态,并增加物理防御力和魔法防御力。\n
|
||||
@@ -1234,7 +1228,7 @@ class Skill29(ActiveSkill):
|
||||
# 剑盾猛攻
|
||||
# knight/elven_knight/3d8f3d438405d79f8d3ed68072674d1e
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/3d8f3d438405d79f8d3ed68072674d1e
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
在一定时间内,施放其他技能后会出现[剑盾猛攻]能量,可以强制发动该技能,无间断地对敌人进行盾牌攻击。\n
|
||||
盾牌攻击时可以向前移动进行推进攻击。\n
|
||||
@@ -1292,7 +1286,7 @@ class Skill30(ActiveSkill):
|
||||
# 神木刺击
|
||||
# knight/elven_knight/1dad88963abdc96b091fcab185a8820d
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/1dad88963abdc96b091fcab185a8820d
|
||||
class Skill31(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
把树精灵的力量赋予在剑上,向前发动刺击攻击。\n
|
||||
"""
|
||||
@@ -1323,7 +1317,7 @@ class Skill31(ActiveSkill):
|
||||
# 精灵之跃
|
||||
# knight/elven_knight/04883563896fe1adac7505c6146b5f59
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/04883563896fe1adac7505c6146b5f59
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
跳起来冲向敌人,并在落地时产生冲击波。\n
|
||||
蓄气后发动,会增加跳跃距离。\n
|
||||
@@ -1363,7 +1357,7 @@ class Skill32(ActiveSkill):
|
||||
# 一刀两断
|
||||
# knight/elven_knight/bb34e8854a93fd250347a1c64119f7ab
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/bb34e8854a93fd250347a1c64119f7ab
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
爆发出强力的战意将前方敌人劈成两半。\n
|
||||
"""
|
||||
@@ -1421,7 +1415,7 @@ class Skill33(ActiveSkill):
|
||||
# 铁壁推进
|
||||
# knight/elven_knight/27bade584bb42fef68148d3a0b72bace
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/27bade584bb42fef68148d3a0b72bace
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
将力量集中在盾牌上,抵消敌人的攻击并保护身后队友。\n
|
||||
被盾牌碰到的敌人将受到伤害并被弹开,使用技能后可以向前、 后方移动。\n
|
||||
@@ -1502,7 +1496,7 @@ class Skill34(ActiveSkill):
|
||||
# 自然束缚
|
||||
# knight/elven_knight/e49e57b2e8fbeceb0a2c56a0c63fe6c5
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/e49e57b2e8fbeceb0a2c56a0c63fe6c5
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
在利剑上注入玫瑰藤条的力量后,抛向前方的敌人,将其捆绑并向己方拉回。\n
|
||||
被藤条击中的敌人有高几率进入束缚状态,并无法移动。\n
|
||||
@@ -1558,7 +1552,7 @@ class Skill35(ActiveSkill):
|
||||
# 飓风旋枪
|
||||
# knight/elven_knight/03bb5314ffd41e9458d67ef924fef38f
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/03bb5314ffd41e9458d67ef924fef38f
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
利用巨剑的旋转产生旋风,同时将周围的敌人吸附过来并造成多段伤害。\n
|
||||
"""
|
||||
@@ -1615,7 +1609,7 @@ class Skill36(ActiveSkill):
|
||||
# 天陨断空斩
|
||||
# knight/elven_knight/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
使用强力的连锁攻击粉碎敌人。\n
|
||||
施放时发动旋转、 上劈攻击,最后施放闪光下劈生成冲击波。\n
|
||||
@@ -1687,7 +1681,7 @@ class Skill37(ActiveSkill):
|
||||
# 自然恩泽
|
||||
# knight/elven_knight/4b2c90ec226fd40e967875aa5eabefb2
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/4b2c90ec226fd40e967875aa5eabefb2
|
||||
class Skill38(PassiveSkill):
|
||||
class Skill39(PassiveSkill):
|
||||
"""
|
||||
世界树给予星辰之光庇护。\n
|
||||
星辰之光受到大自然的庇护,增加攻击力、 移动速度、 攻击速度以及火、 冰、 光、 暗属性抗性。\n
|
||||
@@ -1726,7 +1720,7 @@ class Skill38(PassiveSkill):
|
||||
# 天马流星落
|
||||
# knight/elven_knight/1fadde0eece18649caddbca7bd58cc2f
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/1fadde0eece18649caddbca7bd58cc2f
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
发动十字剑气后,飞上天空骑乘天马珀伽索斯,冲向地面歼灭敌人。\n
|
||||
可以使用方向键调整冲锋距离。\n
|
||||
@@ -1768,7 +1762,7 @@ class Skill39(ActiveSkill):
|
||||
# 生命审判
|
||||
# knight/elven_knight/dc1ffbe7bfcc6dc2be737951960da9ad
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/dc1ffbe7bfcc6dc2be737951960da9ad
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
向前方跳跃,引发生命爆炸,对敌人造成伤害。\n
|
||||
按住技能键可以蓄气,可以调整攻击时机,并且可以保持蓄气姿态到最大持续时间。\n
|
||||
@@ -1823,7 +1817,7 @@ class Skill40(ActiveSkill):
|
||||
# 壁垒突袭
|
||||
# knight/elven_knight/547ab2b2bd860d3e37355a9cfbc1077c
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/547ab2b2bd860d3e37355a9cfbc1077c
|
||||
class Skill41(ActiveSkill):
|
||||
class Skill42(ActiveSkill):
|
||||
"""
|
||||
用巨大的盾牌攻击敌人。\n
|
||||
攻击时,盾牌会生成保护自身的屏障,并使敌人进入失明状态。\n
|
||||
@@ -1900,7 +1894,7 @@ class Skill41(ActiveSkill):
|
||||
# 信仰鼓舞
|
||||
# knight/elven_knight/2c9d9a36c8401bddff6cdb80fab8dc24
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/2c9d9a36c8401bddff6cdb80fab8dc24
|
||||
class Skill42(PassiveSkill):
|
||||
class Skill43(PassiveSkill):
|
||||
"""
|
||||
[剑盾猛攻]连锁起始数增加到3,并且[剑盾猛攻]的连锁数上限增加1。 同时增加大地女神的基本攻击力和技能攻击力。\n
|
||||
[防御是最好的攻击。]\n
|
||||
@@ -1930,7 +1924,7 @@ class Skill42(PassiveSkill):
|
||||
# 剑盾强袭
|
||||
# knight/elven_knight/b89c9ab317bc0a443f6497b7cca2f6a8
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/b89c9ab317bc0a443f6497b7cca2f6a8
|
||||
class Skill43(ActiveSkill):
|
||||
class Skill44(ActiveSkill):
|
||||
"""
|
||||
把叠加在的[剑盾猛攻]的力量浓缩到盾牌中进行攻击。\n
|
||||
根据[剑盾猛攻]的阶段增加不同的伤害。 攻击后,[剑盾猛攻]的连锁将会被重置。\n
|
||||
@@ -1987,7 +1981,7 @@ class Skill43(ActiveSkill):
|
||||
# 自然之怒
|
||||
# knight/elven_knight/7cf17936a039b418660424125dc968d7
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/7cf17936a039b418660424125dc968d7
|
||||
class Skill44(ActiveSkill):
|
||||
class Skill45(ActiveSkill):
|
||||
"""
|
||||
用盾牌对敌人进行攻击,并召唤藤蔓束缚敌人。\n
|
||||
升起的藤蔓会拉拽周围的敌人并进行束缚。\n
|
||||
@@ -2059,7 +2053,7 @@ class Skill44(ActiveSkill):
|
||||
# 暮光之灵 : 黄昏独角兽
|
||||
# knight/elven_knight/7f80b887a09e88e2c4728c898bd73654
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/7f80b887a09e88e2c4728c898bd73654
|
||||
class Skill45(ActiveSkill):
|
||||
class Skill46(ActiveSkill):
|
||||
"""
|
||||
召唤古代幻兽——黄昏独角兽,进行3段突击。 最后一次突击时,独角兽会发出耀眼的星光,并对大范围的敌人造成伤害。\n
|
||||
"""
|
||||
@@ -2100,7 +2094,7 @@ class Skill45(ActiveSkill):
|
||||
# 生命的恩宠
|
||||
# knight/elven_knight/aa51c4ddf1659092fa9ed612b9837061
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/aa51c4ddf1659092fa9ed612b9837061
|
||||
class Skill46(PassiveSkill):
|
||||
class Skill47(PassiveSkill):
|
||||
"""
|
||||
皓曦·精灵骑士与大自然更深入地交流,化作大自然的一部分,通过尤迪亚的神物获得强大的生命之力。\n
|
||||
增加基本攻击力和转职技能攻击力,部分技能获得附加效果。\n
|
||||
@@ -2134,7 +2128,7 @@ class Skill46(PassiveSkill):
|
||||
# 荆棘之城
|
||||
# knight/elven_knight/863295a0fc634cf5fcc01e82a735fd6b
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/863295a0fc634cf5fcc01e82a735fd6b
|
||||
class Skill47(ActiveSkill):
|
||||
class Skill48(ActiveSkill):
|
||||
"""
|
||||
挥动尤迪亚神物之一的尤迪亚的树皮进行攻击。 命中敌人时,尤迪亚的树皮分散成碎片,在前方地面扎根,如同尖刺般生长并攻击敌人; 未命中时,向前方撒下附着在尤迪亚的树皮上的种子,种子如同尖刺般生长并攻击敌人。\n
|
||||
施放时,[剑盾猛攻]连锁重叠数增加到6。\n
|
||||
@@ -2167,7 +2161,7 @@ class Skill47(ActiveSkill):
|
||||
# 生命之律·神木擎天
|
||||
# knight/elven_knight/3153ca0e6752a6283412c59c5ec8e002
|
||||
# 0ee8fa5dc525c1a1f23fc6911e921e4a/3153ca0e6752a6283412c59c5ec8e002
|
||||
class Skill48(ActiveSkill):
|
||||
class Skill49(ActiveSkill):
|
||||
"""
|
||||
用和平之树尤迪亚的树皮锤击地面,创造出生命庭院。 然后,跳跃到在生命庭院中生长的尤迪亚的顶端,装备尤迪亚的神物“伟大自然”后,撞击地面,使周围充满大自然的气息。\n
|
||||
[三次觉醒技能]\n
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user