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@@ -7,24 +7,23 @@ prefix = "priest_female/infighter_female/cn/skillDetail"
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# 后跳
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# priest_female/infighter_female/7822d6d52e10964a6755f142c666b494
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# 0c1b401bb09241570d364420b3ba3fd7/7822d6d52e10964a6755f142c666b494
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# MIGRATION: character 中没有同名技能“后跳”,暂不启用
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# class Skill0(ActiveSkill):
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# """
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# 使自身向后方小跳并避开敌人的攻击。\n
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# """
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# name = "后跳"
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# learnLv = 1
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# masterLv = 1
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# maxLv = 1
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# cellPos = (3,0)
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# position = 3
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# rangeLv = None
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# cd = []
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# uuid = "7822d6d52e10964a6755f142c666b494"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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class Skill0(ActiveSkill):
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"""
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使自身向后方小跳并避开敌人的攻击。\n
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"""
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name = "后跳"
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learnLv = 1
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masterLv = 1
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maxLv = 1
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cellPos = (3,0)
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position = 3
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rangeLv = None
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cd = []
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uuid = "7822d6d52e10964a6755f142c666b494"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 基础精通
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@@ -60,32 +59,31 @@ class Skill1(PassiveSkill):
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# 受身蹲伏
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# priest_female/infighter_female/ce26c6b69d02a440a81b552bec94f03b
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# 0c1b401bb09241570d364420b3ba3fd7/ce26c6b69d02a440a81b552bec94f03b
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# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
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# class Skill2(ActiveSkill):
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# """
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# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
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# """
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# name = "受身蹲伏"
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# learnLv = 1
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# masterLv = 10
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# maxLv = 20
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# cellPos = (2,0)
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# position = 2
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# rangeLv = None
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# cd = 5
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# mp = [1, 1]
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# uuid = "ce26c6b69d02a440a81b552bec94f03b"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 蹲伏姿势最短无敌时间 : {value0}秒
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# # 蹲伏姿势最长无敌时间 : {value1}秒
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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# # 起身时霸体时间 : {value2}秒
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# data2 = get_data(f'{prefix}/{uuid}', 2)
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class Skill2(ActiveSkill):
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"""
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使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
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"""
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name = "受身蹲伏"
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learnLv = 1
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masterLv = 10
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maxLv = 20
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cellPos = (2,0)
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position = 2
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rangeLv = None
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cd = 5
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mp = [1, 1]
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uuid = "ce26c6b69d02a440a81b552bec94f03b"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 蹲伏姿势最短无敌时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 蹲伏姿势最长无敌时间 : {value1}秒
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 起身时霸体时间 : {value2}秒
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 双刺拳
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# priest_female/infighter_female/030663e99462f628b4c9f813e1406c4e
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@@ -206,91 +204,88 @@ class Skill6(PassiveSkill):
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# 技能连招
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# priest_female/infighter_female/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
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# 0c1b401bb09241570d364420b3ba3fd7/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
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# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
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# class Skill7(ActiveSkill):
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# """
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# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
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# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
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# - 可将技能连招图标设置到技能栏快捷键中使用。\n
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# - 仅限在城镇及修炼场中进行设置。\n
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# 按顺序施放添加在连招栏位中的技能。\n
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# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
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# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
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# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
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# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
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# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
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# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
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# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
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# 决斗场中无法使用技能连招。\n
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# """
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# name = "技能连招"
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# learnLv = 1
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# masterLv = 1
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# maxLv = 1
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# cellPos = (8,0)
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# position = 8
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# rangeLv = None
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# cd = []
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# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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class Skill7(ActiveSkill):
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"""
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可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
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点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
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- 可将技能连招图标设置到技能栏快捷键中使用。\n
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- 仅限在城镇及修炼场中进行设置。\n
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按顺序施放添加在连招栏位中的技能。\n
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- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
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- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
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当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
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- 切换至前序技能的时间可自行调整。 (0~5秒)\n
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- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
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- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
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包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
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决斗场中无法使用技能连招。\n
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"""
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name = "技能连招"
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learnLv = 1
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masterLv = 1
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maxLv = 1
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cellPos = (8,0)
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position = 8
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rangeLv = None
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cd = []
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uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 防具精通
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# priest_female/infighter_female/892ef624d8bf3d7fc045f84825fd6104
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# 0c1b401bb09241570d364420b3ba3fd7/892ef624d8bf3d7fc045f84825fd6104
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# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
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# class Skill8(PassiveSkill):
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# """
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# 穿戴防具时,可以增加各种属性。\n
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# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
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# """
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# name = "防具精通"
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# learnLv = 1
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# masterLv = 1
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# maxLv = 1
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# cellPos = (0,1)
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# position = 0
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# rangeLv = None
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# uuid = "892ef624d8bf3d7fc045f84825fd6104"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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class Skill8(PassiveSkill):
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"""
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穿戴防具时,可以增加各种属性。\n
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穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
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"""
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name = "防具精通"
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learnLv = 1
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masterLv = 1
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maxLv = 1
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cellPos = (0,1)
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position = 0
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rangeLv = None
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uuid = "892ef624d8bf3d7fc045f84825fd6104"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 治愈祈祷
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# priest_female/infighter_female/0969cd4054d93da07708108c0cc1c4b5
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# 0c1b401bb09241570d364420b3ba3fd7/0969cd4054d93da07708108c0cc1c4b5
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# MIGRATION: character 中没有同名技能“治愈祈祷”,暂不启用
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# class Skill9(ActiveSkill):
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# """
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# 向神明祷告,治疗自身的伤势,恢复生命值。\n
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# 转职成为光明骑士时,可以治疗队友,并增加治疗量。\n
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# 学习[大天使的庇护]后,施放[勇气颂歌]、 [新生颂歌]过程中可以使用该技能。\n
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# """
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# name = "治愈祈祷"
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# learnLv = 5
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# masterLv = 60
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# maxLv = 70
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# cellPos = (9,1)
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# position = 9
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# rangeLv = 3
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# cd = 10
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# mp = [15, 154]
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# uuid = "0969cd4054d93da07708108c0cc1c4b5"
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# hasVP = False
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# hasUP = True
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 生命值恢复量 : {value0}
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# # 转职成为光明骑士时,生命值恢复量比率 : {value1}%
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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# # [范围信息]
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# # 治愈范围 : {value2}px
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# data2 = get_data(f'{prefix}/{uuid}', 2)
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class Skill9(ActiveSkill):
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"""
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向神明祷告,治疗自身的伤势,恢复生命值。\n
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转职成为光明骑士时,可以治疗队友,并增加治疗量。\n
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学习[大天使的庇护]后,施放[勇气颂歌]、 [新生颂歌]过程中可以使用该技能。\n
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"""
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name = "治愈祈祷"
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learnLv = 5
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masterLv = 60
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maxLv = 70
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cellPos = (9,1)
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position = 9
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rangeLv = 3
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cd = 10
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mp = [15, 154]
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uuid = "0969cd4054d93da07708108c0cc1c4b5"
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hasVP = False
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 生命值恢复量 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 转职成为光明骑士时,生命值恢复量比率 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# [范围信息]
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# 治愈范围 : {value2}px
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 螺旋直拳
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# priest_female/infighter_female/89a4529234904fcbb3abe289e281f2fd
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@@ -326,87 +321,84 @@ class Skill10(ActiveSkill):
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# 净化
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# priest_female/infighter_female/4655101518604f874721b3cc249aae10
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# 0c1b401bb09241570d364420b3ba3fd7/4655101518604f874721b3cc249aae10
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# MIGRATION: character 中没有同名技能“净化”,暂不启用
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# class Skill11(ActiveSkill):
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# """
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# 使范围内的所有队员消除异常状态。\n
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# """
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# name = "净化"
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# learnLv = 10
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# masterLv = 1
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# maxLv = 11
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# cellPos = (9,3)
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# position = 9
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# rangeLv = 5
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# cd = 15
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# mp = [22, 238]
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# uuid = "4655101518604f874721b3cc249aae10"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 异常状态消除数量上限 : {value0}个
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# # [范围信息]
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# # [净化]适用范围 : {value1}px
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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class Skill11(ActiveSkill):
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"""
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使范围内的所有队员消除异常状态。\n
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"""
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name = "净化"
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learnLv = 10
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masterLv = 1
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maxLv = 11
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cellPos = (9,3)
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position = 9
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rangeLv = 5
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cd = 15
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mp = [22, 238]
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uuid = "4655101518604f874721b3cc249aae10"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 异常状态消除数量上限 : {value0}个
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# [范围信息]
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# [净化]适用范围 : {value1}px
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 强化 - 后跳
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# priest_female/infighter_female/2b340542e776818b78f3212af184bd6b
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# 0c1b401bb09241570d364420b3ba3fd7/2b340542e776818b78f3212af184bd6b
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# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
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# class Skill12(PassiveSkill):
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# """
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# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
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# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
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# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
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# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
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# """
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# name = "强化 - 后跳"
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# learnLv = 10
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# masterLv = 1
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# maxLv = 1
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# cellPos = (4,0)
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# position = 4
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# rangeLv = None
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# cd = 30
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# uuid = "2b340542e776818b78f3212af184bd6b"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 强制中断技能时的冷却时间 : {value0}秒
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# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill12(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# priest_female/infighter_female/1fea5a626f15230237946a11a9d11582
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill13(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 抓取重击
|
||||
# priest_female/infighter_female/515b442ffbf61a82371abb645c149a31
|
||||
|
||||
@@ -64,24 +64,23 @@ class Skill1(ActiveSkill):
|
||||
# 后跳
|
||||
# priest_female/inquistor/7822d6d52e10964a6755f142c666b494
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill2(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill2(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -117,94 +116,91 @@ class Skill3(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# priest_female/inquistor/ce26c6b69d02a440a81b552bec94f03b
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# priest_female/inquistor/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# priest_female/inquistor/892ef624d8bf3d7fc045f84825fd6104
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill6(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 空中锤击
|
||||
# priest_female/inquistor/9dda3f4a849dba1a288dd65e116860f2
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/9dda3f4a849dba1a288dd65e116860f2
|
||||
class Skill6(ActiveSkill):
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
从空中快速向地面俯冲并用巨兵锤击地面,向后跳跃。\n
|
||||
只能在一定高度以上时才能使用。\n
|
||||
@@ -239,70 +235,68 @@ class Skill6(ActiveSkill):
|
||||
# 治愈祈祷
|
||||
# priest_female/inquistor/0969cd4054d93da07708108c0cc1c4b5
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/0969cd4054d93da07708108c0cc1c4b5
|
||||
# MIGRATION: character 中没有同名技能“治愈祈祷”,暂不启用
|
||||
# class Skill8(ActiveSkill):
|
||||
# """
|
||||
# 向神明祷告,治疗自身的伤势,恢复生命值。\n
|
||||
# 转职成为光明骑士时,可以治疗队友,并增加治疗量。\n
|
||||
# 学习[大天使的庇护]后,施放[勇气颂歌]、 [新生颂歌]过程中可以使用该技能。\n
|
||||
# """
|
||||
# name = "治愈祈祷"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (9,1)
|
||||
# position = 9
|
||||
# rangeLv = 3
|
||||
# cd = 10
|
||||
# mp = [15, 154]
|
||||
# uuid = "0969cd4054d93da07708108c0cc1c4b5"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 生命值恢复量 : {value0}
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 转职成为光明骑士时,生命值恢复量比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # [范围信息]
|
||||
# # 治愈范围 : {value2}px
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
向神明祷告,治疗自身的伤势,恢复生命值。\n
|
||||
转职成为光明骑士时,可以治疗队友,并增加治疗量。\n
|
||||
学习[大天使的庇护]后,施放[勇气颂歌]、 [新生颂歌]过程中可以使用该技能。\n
|
||||
"""
|
||||
name = "治愈祈祷"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (9,1)
|
||||
position = 9
|
||||
rangeLv = 3
|
||||
cd = 10
|
||||
mp = [15, 154]
|
||||
uuid = "0969cd4054d93da07708108c0cc1c4b5"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 生命值恢复量 : {value0}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 转职成为光明骑士时,生命值恢复量比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [范围信息]
|
||||
# 治愈范围 : {value2}px
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 钩颈斩
|
||||
# priest_female/inquistor/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# MIGRATION: character 中没有同名技能“钩颈斩”,暂不启用
|
||||
# class Skill9(ActiveSkill):
|
||||
# """
|
||||
# 大幅度挥动巨兵,勾起敌人后砸向地面。\n
|
||||
# 对可抓取的敌人成功勾起后,进入无敌状态。 随后按下向后键,可将敌人扔向后方。\n
|
||||
# 对无法抓取的敌人不适用控制效果。\n
|
||||
# 在[原罪释放·净化]状态下施放时,将被勾起的敌人拉到角色位置后砸向地面。\n
|
||||
# 转职为光明骑士后,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "钩颈斩"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (4,2)
|
||||
# position = 4
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [10, 120]
|
||||
# uuid = "cfacda0647b9a0f595df2c2aad30c18d"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 勾拽攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 下劈攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
大幅度挥动巨兵,勾起敌人后砸向地面。\n
|
||||
对可抓取的敌人成功勾起后,进入无敌状态。 随后按下向后键,可将敌人扔向后方。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
在[原罪释放·净化]状态下施放时,将被勾起的敌人拉到角色位置后砸向地面。\n
|
||||
转职为光明骑士后,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "钩颈斩"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (4,2)
|
||||
position = 4
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [10, 120]
|
||||
uuid = "cfacda0647b9a0f595df2c2aad30c18d"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 勾拽攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 下劈攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 武器格挡
|
||||
# priest_female/inquistor/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
class Skill9(ActiveSkill):
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
竖起武器,抵挡来自前方的攻击,减少所受伤害。\n
|
||||
按住技能键可以维持防御姿态。 抵挡前方的攻击后,可以强制使用其他技能。\n
|
||||
@@ -330,35 +324,34 @@ class Skill9(ActiveSkill):
|
||||
# 净化
|
||||
# priest_female/inquistor/4655101518604f874721b3cc249aae10
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/4655101518604f874721b3cc249aae10
|
||||
# MIGRATION: character 中没有同名技能“净化”,暂不启用
|
||||
# class Skill11(ActiveSkill):
|
||||
# """
|
||||
# 使范围内的所有队员消除异常状态。\n
|
||||
# """
|
||||
# name = "净化"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 11
|
||||
# cellPos = (9,3)
|
||||
# position = 9
|
||||
# rangeLv = 5
|
||||
# cd = 15
|
||||
# mp = [22, 238]
|
||||
# uuid = "4655101518604f874721b3cc249aae10"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 异常状态消除数量上限 : {value0}个
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # [范围信息]
|
||||
# # [净化]适用范围 : {value1}px
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
使范围内的所有队员消除异常状态。\n
|
||||
"""
|
||||
name = "净化"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 11
|
||||
cellPos = (9,3)
|
||||
position = 9
|
||||
rangeLv = 5
|
||||
cd = 15
|
||||
mp = [22, 238]
|
||||
uuid = "4655101518604f874721b3cc249aae10"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 异常状态消除数量上限 : {value0}个
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# [范围信息]
|
||||
# [净化]适用范围 : {value1}px
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 罪业加身
|
||||
# priest_female/inquistor/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
class Skill11(ActiveSkill):
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
向前方发出蕴含原罪之力的冲击波攻击。\n
|
||||
在[七宗罪]增益效果状态下攻击成功时,恢复生命值和魔法值,并使敌人进入强制控制状态。\n
|
||||
@@ -392,103 +385,100 @@ class Skill11(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# priest_female/inquistor/2b340542e776818b78f3212af184bd6b
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill13(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill13(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# priest_female/inquistor/1fea5a626f15230237946a11a9d11582
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill14(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 唤雷符
|
||||
# priest_female/inquistor/45442bbbe33540b4deeec29437dae70c
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/45442bbbe33540b4deeec29437dae70c
|
||||
# MIGRATION: character 中没有同名技能“唤雷符”,暂不启用
|
||||
# class Skill15(ActiveSkill):
|
||||
# """
|
||||
# 使用符咒在前方召唤落雷。\n
|
||||
# [转职为驱魔师后附加效果]\n
|
||||
# - 增加落雷大小\n
|
||||
# - 使命中的敌人撞地反弹。\n
|
||||
# [学习乾坤之境后]\n
|
||||
# - 可以探索施放者周围的350px内的敌人后发动攻击。\n
|
||||
# - 周围没有敌人时无法施放。\n
|
||||
# - 无法攻击物体。\n
|
||||
# - 最多攻击12名敌人。\n
|
||||
# - 对每名敌人攻击1次。\n
|
||||
# """
|
||||
# name = "唤雷符"
|
||||
# learnLv = 15
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (9,4)
|
||||
# position = 9
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [30, 252]
|
||||
# uuid = "45442bbbe33540b4deeec29437dae70c"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 落雷攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 落雷距离 : {value1}px
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # [范围信息]
|
||||
# # 落雷大小比率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
使用符咒在前方召唤落雷。\n
|
||||
[转职为驱魔师后附加效果]\n
|
||||
- 增加落雷大小\n
|
||||
- 使命中的敌人撞地反弹。\n
|
||||
[学习乾坤之境后]\n
|
||||
- 可以探索施放者周围的350px内的敌人后发动攻击。\n
|
||||
- 周围没有敌人时无法施放。\n
|
||||
- 无法攻击物体。\n
|
||||
- 最多攻击12名敌人。\n
|
||||
- 对每名敌人攻击1次。\n
|
||||
"""
|
||||
name = "唤雷符"
|
||||
learnLv = 15
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (9,4)
|
||||
position = 9
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [30, 252]
|
||||
uuid = "45442bbbe33540b4deeec29437dae70c"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 落雷攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 落雷距离 : {value1}px
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [范围信息]
|
||||
# 落雷大小比率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 冲刺斩
|
||||
# priest_female/inquistor/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
class Skill15(ActiveSkill):
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
施放技能时,会向前方冲刺。 冲刺过程中,按Z键或X键,会向前方进行上斩攻击。\n
|
||||
转职成为除恶者时,增加1次连续冲刺次数; 转职成为驱魔师时,无法使用该技能。\n
|
||||
@@ -522,7 +512,7 @@ class Skill15(ActiveSkill):
|
||||
# 审判者的裁决
|
||||
# priest_female/inquistor/dcd536f1674630f01fc9667bb202b851
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/dcd536f1674630f01fc9667bb202b851
|
||||
class Skill16(PassiveSkill):
|
||||
class Skill17(PassiveSkill):
|
||||
"""
|
||||
掌握此战术后,正义审判者可以自如操控战斧和神圣的火焰。 基本攻击会发生变化,可以在后跳时使用[净化火焰瓶]、 [火焰精华]和跳跃攻击。\n
|
||||
可以更加灵活得使用神圣的火焰,从而使火属性强化值与光属性强化值同步调整为两者中更高的一项数值。\n
|
||||
@@ -548,7 +538,7 @@ class Skill16(PassiveSkill):
|
||||
# 净化火焰瓶
|
||||
# priest_female/inquistor/23a5e0fba03283cb1b324a847b3fe370
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/23a5e0fba03283cb1b324a847b3fe370
|
||||
class Skill17(ActiveSkill):
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
投掷装有地狱火河的火流的火焰瓶。 碰到地面或物体后,火焰瓶会爆炸,给敌人造成爆炸伤害和持续伤害。\n
|
||||
可以与[火焰精华]一同使用,触发焚烧效果。\n
|
||||
@@ -582,7 +572,7 @@ class Skill17(ActiveSkill):
|
||||
# 惩戒十字
|
||||
# priest_female/inquistor/0ed3148658fe37b3336ccb718dc0fdb0
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/0ed3148658fe37b3336ccb718dc0fdb0
|
||||
class Skill18(ActiveSkill):
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
以十字形态进行二段斩击,惩戒罪恶。\n
|
||||
在[神焰]状态下施放时,消耗1层神焰能量,给敌人造成持续伤害。\n
|
||||
@@ -613,7 +603,7 @@ class Skill18(ActiveSkill):
|
||||
# 战斧精通
|
||||
# priest_female/inquistor/762c4e6d030eaf0abbfe1fec2b298574
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/762c4e6d030eaf0abbfe1fec2b298574
|
||||
class Skill19(PassiveSkill):
|
||||
class Skill20(PassiveSkill):
|
||||
"""
|
||||
接受高强度训练的正义审判者可以自如挥舞巨大的战斧。\n
|
||||
增加物理攻击力,使用战斧系列武器攻击敌人时,可以增加攻击速度、 命中率。\n
|
||||
@@ -644,7 +634,7 @@ class Skill19(PassiveSkill):
|
||||
# 裁决之击
|
||||
# priest_female/inquistor/01384bbfc346775d1267fa0bc4ca605f
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/01384bbfc346775d1267fa0bc4ca605f
|
||||
class Skill20(ActiveSkill):
|
||||
class Skill21(ActiveSkill):
|
||||
"""
|
||||
跳起后,利用巨兵的重量,将敌人劈成两半。 下劈时,可以将周围的敌人击退到打击地点。 可以在空中和后跳中施放,在空中施放时,会旋转一圈后捶击前方的敌人。\n
|
||||
在[神焰]状态下施放时,可以额外造成持续伤害,并消耗1层神焰能量。\n
|
||||
@@ -676,7 +666,7 @@ class Skill20(ActiveSkill):
|
||||
# 火焰精华
|
||||
# priest_female/inquistor/dc1ffbe7bfcc6dc2be737951960da9ad
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/dc1ffbe7bfcc6dc2be737951960da9ad
|
||||
class Skill21(ActiveSkill):
|
||||
class Skill22(ActiveSkill):
|
||||
"""
|
||||
投掷装有地狱火河之精华的瓶子。 附着精华的敌人受到神焰攻击效果时,发生爆炸并使敌人进入焚烧状态。\n
|
||||
当敌人因[神焰]受到持续伤害时,用[火焰精华]命中敌人,会引起强烈的爆炸,被爆炸波及到的敌人会进入焚烧状态。\n
|
||||
@@ -722,30 +712,29 @@ class Skill21(ActiveSkill):
|
||||
# 暴击
|
||||
# priest_female/inquistor/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill23(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill23(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 神焰
|
||||
# priest_female/inquistor/4b2c90ec226fd40e967875aa5eabefb2
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/4b2c90ec226fd40e967875aa5eabefb2
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
向涂有火焰精华的武器注入神力,将神焰缠绕在武器上。 在[神焰]状态下,[神焰]的发动攻击力受[基础精通]的影响,赋予武器光属性和火属性。\n
|
||||
学习后,增加除[火焰精华]之外的基本攻击和转职技能攻击力,正义审判者使用转职后的技能时,可以施加与技能攻击力对应的持续伤害,并消耗1层神焰能量。\n
|
||||
@@ -796,7 +785,7 @@ class Skill23(ActiveSkill):
|
||||
# 狂热信仰
|
||||
# priest_female/inquistor/e49e57b2e8fbeceb0a2c56a0c63fe6c5
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/e49e57b2e8fbeceb0a2c56a0c63fe6c5
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
通过狂热信仰增加物理暴击率和物理暴击伤害。\n
|
||||
[信仰带来生命与希望,忠诚引领未来和方向。]\n
|
||||
@@ -825,7 +814,7 @@ class Skill24(ActiveSkill):
|
||||
# 审判重击
|
||||
# priest_female/inquistor/e4c354a89c337310aeb7041d5e742828
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/e4c354a89c337310aeb7041d5e742828
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
垂直挥舞巨兵,捶击前方的敌人。\n
|
||||
巨兵捶击敌人时,给敌人造成伤害,巨兵砸到地面后产生的冲击波会对周围的敌人造成伤害。\n
|
||||
@@ -859,7 +848,7 @@ class Skill25(ActiveSkill):
|
||||
# 神焰恩泽
|
||||
# priest_female/inquistor/d53301bb328baf12a3ae482cc6a565dd
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/d53301bb328baf12a3ae482cc6a565dd
|
||||
class Skill26(PassiveSkill):
|
||||
class Skill27(PassiveSkill):
|
||||
"""
|
||||
按住向前键的同时使用[火焰精华],可以向前方大范围洒出精华。\n
|
||||
配合[神焰]、 [净化火焰瓶]、 [神焰洗礼]的持续伤害效果,可以引起小型爆炸,并使敌人进入焚烧状态。\n
|
||||
@@ -881,7 +870,7 @@ class Skill26(PassiveSkill):
|
||||
# 神焰疾降
|
||||
# priest_female/inquistor/8c10cefa65364880451e389bb74d3600
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/8c10cefa65364880451e389bb74d3600
|
||||
class Skill27(ActiveSkill):
|
||||
class Skill28(ActiveSkill):
|
||||
"""
|
||||
大幅度横向挥动巨兵,发动大范围斩击审判敌人。\n
|
||||
在[神焰]状态下施放时,消耗1层神焰能量,增加攻击范围,并额外造成持续伤害。\n
|
||||
@@ -911,7 +900,7 @@ class Skill27(ActiveSkill):
|
||||
# 神焰洗礼
|
||||
# priest_female/inquistor/fc7a3f4c2852c832a2f20af63d5d212f
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/fc7a3f4c2852c832a2f20af63d5d212f
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
在审判者的周围洒出精华后,使用神力点燃精华,对周围的所有敌人造成伤害,并触发焚烧状态。\n
|
||||
特定技能 (可以用[神焰]强制取消施放后僵直的技能) 可以取消施放后僵直,并使用[神焰洗礼]。\n
|
||||
@@ -976,7 +965,7 @@ class Skill28(ActiveSkill):
|
||||
# 神焰斩
|
||||
# priest_female/inquistor/128b9ddef2262f40723deae4407bdb42
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/128b9ddef2262f40723deae4407bdb42
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
刺穿前方的敌人后,大幅度挥舞武器进行处决。 若被刺中的敌人处于焚烧状态,会给敌人致命一击,将敌人垂直分为两半。\n
|
||||
在[神焰]状态下施放时,可以消耗1层神焰能量,额外造成持续伤害。\n
|
||||
@@ -1056,7 +1045,7 @@ class Skill29(ActiveSkill):
|
||||
# 神焰怒火
|
||||
# priest_female/inquistor/78be08a3f8c834d3b06fa20c6a08c5a5
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/78be08a3f8c834d3b06fa20c6a08c5a5
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
被激怒的正义审判者施放的连续攻击。 向前方快速连续斩击后,施放强力的最后一击。\n
|
||||
在[神焰]状态下施放时,消耗1层神焰能量,并额外造成持续伤害。\n
|
||||
@@ -1114,7 +1103,7 @@ class Skill30(ActiveSkill):
|
||||
# 净化之焰
|
||||
# priest_female/inquistor/1803b6a67047cafb9e289b4f33cc507b
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/1803b6a67047cafb9e289b4f33cc507b
|
||||
class Skill31(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
用净化之焰点燃受到[神焰]持续伤害的敌人,并使触碰到的敌人进入焚烧状态。 只能对受[神焰]持续伤害或处于焚烧状态的敌人使用,并且在施放动作中处于无敌状态。\n
|
||||
[净化之焰]攻击力部分适用[神焰洗礼]的攻击力。\n
|
||||
@@ -1176,7 +1165,7 @@ class Skill31(ActiveSkill):
|
||||
# 行刑
|
||||
# priest_female/inquistor/c27418ae613c647527200a7ca17d97fd
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/c27418ae613c647527200a7ca17d97fd
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
凝聚全身的力量斜向挥舞武器攻击敌人。\n
|
||||
在[神焰]状态下施放时,消耗1层神焰能量,并额外造成持续伤害。\n
|
||||
@@ -1232,7 +1221,7 @@ class Skill32(ActiveSkill):
|
||||
# 异徒烙印
|
||||
# priest_female/inquistor/92360eab6e1f378902018eca681ac629
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/92360eab6e1f378902018eca681ac629
|
||||
class Skill33(PassiveSkill):
|
||||
class Skill34(PassiveSkill):
|
||||
"""
|
||||
增加神焰能量的层数上限,增加自身基本攻击力和技能攻击力。\n
|
||||
在[神焰]状态下攻击命中时,给敌人画上异徒烙印。\n
|
||||
@@ -1260,7 +1249,7 @@ class Skill33(PassiveSkill):
|
||||
# 火之净化
|
||||
# priest_female/inquistor/1fadde0eece18649caddbca7bd58cc2f
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/1fadde0eece18649caddbca7bd58cc2f
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
大幅度挥舞巨兵,将附近的敌人拽过来绑到火之净化台后,进行净化。\n
|
||||
命中敌人时,造成神焰持续伤害效果。 在[神焰]状态下施放时,增加攻击力,并消耗1层神焰能量。\n
|
||||
@@ -1301,7 +1290,7 @@ class Skill34(ActiveSkill):
|
||||
# 神焰漩涡
|
||||
# priest_female/inquistor/d0cdaca82892e54097f22a1f60817048
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/d0cdaca82892e54097f22a1f60817048
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
快速旋转巨兵,斩击周围的敌人。 连续按攻击键或技能键时,增加旋转圈数和旋转速度,可以将命中的敌人吸附到前方。 在[神焰]状态下施放时,可以追加持续伤害,并消耗1层神焰能量。\n
|
||||
"""
|
||||
@@ -1363,7 +1352,7 @@ class Skill35(ActiveSkill):
|
||||
# 逆炎灭罪
|
||||
# priest_female/inquistor/38805520deffc10fac2e8f881ab7682b
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/38805520deffc10fac2e8f881ab7682b
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
旋转巨兵向上挥劈后,使用强力的横斩给背叛者狠狠一击。\n
|
||||
旋转巨兵时,被击中的敌人会被聚集到正义审判者身前,按向前方向键施放技能时,可以移动到前方施放技能。\n
|
||||
@@ -1419,7 +1408,7 @@ class Skill36(ActiveSkill):
|
||||
# 定罪法则
|
||||
# priest_female/inquistor/fc458e449ee00b01dbf88d09aae65462
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/fc458e449ee00b01dbf88d09aae65462
|
||||
class Skill37(PassiveSkill):
|
||||
class Skill38(PassiveSkill):
|
||||
"""
|
||||
记录着消灭异徒和魔物方法的手册。 可以学到更有效的战斗技能,并增加技能攻击力。([火焰精华]技能攻击力以独立的数值增加)\n
|
||||
[神焰]\n
|
||||
@@ -1455,7 +1444,7 @@ class Skill37(PassiveSkill):
|
||||
# 裁决轮回斩
|
||||
# priest_female/inquistor/1812a1ece67bb37b6b44b54766450064
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/1812a1ece67bb37b6b44b54766450064
|
||||
class Skill38(ActiveSkill):
|
||||
class Skill39(ActiveSkill):
|
||||
"""
|
||||
向上挥动武器,在空中快速旋进行斩击,然后利用离心力全力劈砍。 劈砍会产生冲击波,对周围敌人发动攻击。\n
|
||||
后跳状态和空中也能使用。 在空中使用时,从回旋斩击动作开始施展。\n
|
||||
@@ -1517,7 +1506,7 @@ class Skill38(ActiveSkill):
|
||||
# 车轮刑
|
||||
# priest_female/inquistor/d89f26862e348a801b30bb9fd7125db5
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/d89f26862e348a801b30bb9fd7125db5
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
利用燃烧的车轮消灭前方敌人。\n
|
||||
从地面抽出巨大的车轮,然后注入神焰使其滚动,进行多段攻击,同时将触碰到的敌人拖拽至车轮的中心。\n
|
||||
@@ -1579,7 +1568,7 @@ class Skill39(ActiveSkill):
|
||||
# 炎狱祭坛 : 炮烙
|
||||
# priest_female/inquistor/2ba299855fc22192cba4f73db75e9d0e
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/2ba299855fc22192cba4f73db75e9d0e
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
使用最精粹的神焰形成炎狱祭坛 : 炮烙净化敌人。\n
|
||||
命中敌人时,产生神焰持续伤害效果。 在[神焰]状态下施放时,消耗1层神焰能量,增加攻击力。\n
|
||||
@@ -1615,7 +1604,7 @@ class Skill40(ActiveSkill):
|
||||
# 狂炎告解
|
||||
# priest_female/inquistor/ab6fc3303df03b58911967dfca2b5d07
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/ab6fc3303df03b58911967dfca2b5d07
|
||||
class Skill41(PassiveSkill):
|
||||
class Skill42(PassiveSkill):
|
||||
"""
|
||||
正义审判者投身于神焰,进行狂热的告解圣事。\n
|
||||
完成告解的光启·正义审判者,不顾自己也会被神焰吞噬的危险,审判敌人。\n
|
||||
@@ -1659,7 +1648,7 @@ class Skill41(PassiveSkill):
|
||||
# 补赎逆十字
|
||||
# priest_female/inquistor/c91a62dc0a18360acf5031ac0ebf09f5
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/c91a62dc0a18360acf5031ac0ebf09f5
|
||||
class Skill42(ActiveSkill):
|
||||
class Skill43(ActiveSkill):
|
||||
"""
|
||||
将强大到足以吞噬自己的神焰之力注入武器,挥动武器,对敌人处以燃烧的逆十字刑罚。\n
|
||||
挥击命中时,将敌人击退到前方出现的逆十字位置,逆十字命中时使敌人无法移动,直到逆十字消失。\n
|
||||
@@ -1699,7 +1688,7 @@ class Skill42(ActiveSkill):
|
||||
# 无间业火 : 罪灭神威
|
||||
# priest_female/inquistor/0c3a468aee1f7ce06bf91eb3319518c1
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/0c3a468aee1f7ce06bf91eb3319518c1
|
||||
class Skill43(ActiveSkill):
|
||||
class Skill44(ActiveSkill):
|
||||
"""
|
||||
光启·正义审判者召唤出业火祭坛束缚敌人,默念神下达的神圣使命。\n
|
||||
然后,在熊熊燃烧的地狱劫火中,审判敌人的肉身和罪恶。\n
|
||||
|
||||
@@ -7,266 +7,257 @@ prefix = "priest_female/mistress/cn/skillDetail"
|
||||
# 升空斩
|
||||
# priest_female/mistress/3c5604bdbb0240b8f130f59ab40509c3
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/3c5604bdbb0240b8f130f59ab40509c3
|
||||
# MIGRATION: character 中没有同名技能“升空斩”,暂不启用
|
||||
# class Skill0(ActiveSkill):
|
||||
# """
|
||||
# 使用巨兵挥击敌人,使敌人浮空。\n
|
||||
# 浮空力随技能等级的增加而增加。\n
|
||||
# 转职为光明骑士时,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "升空斩"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (3,1)
|
||||
# position = 3
|
||||
# rangeLv = 3
|
||||
# cd = 2
|
||||
# mp = [0, 0]
|
||||
# uuid = "3c5604bdbb0240b8f130f59ab40509c3"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 浮空力比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill0(ActiveSkill):
|
||||
"""
|
||||
使用巨兵挥击敌人,使敌人浮空。\n
|
||||
浮空力随技能等级的增加而增加。\n
|
||||
转职为光明骑士时,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "升空斩"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (3,1)
|
||||
position = 3
|
||||
rangeLv = 3
|
||||
cd = 2
|
||||
mp = [0, 0]
|
||||
uuid = "3c5604bdbb0240b8f130f59ab40509c3"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 浮空力比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 审判锤击
|
||||
# priest_female/mistress/c9664191611af31142e052dfaef84530
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/c9664191611af31142e052dfaef84530
|
||||
# MIGRATION: character 中没有同名技能“审判锤击”,暂不启用
|
||||
# class Skill1(ActiveSkill):
|
||||
# """
|
||||
# 向巨兵凝聚神圣之力,锤击前方。\n
|
||||
# 被命中的敌人会浮空。\n
|
||||
# """
|
||||
# name = "审判锤击"
|
||||
# learnLv = 1
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (5,1)
|
||||
# position = 5
|
||||
# rangeLv = 2
|
||||
# cd = 4
|
||||
# mp = [15, 154]
|
||||
# uuid = "c9664191611af31142e052dfaef84530"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill1(ActiveSkill):
|
||||
"""
|
||||
向巨兵凝聚神圣之力,锤击前方。\n
|
||||
被命中的敌人会浮空。\n
|
||||
"""
|
||||
name = "审判锤击"
|
||||
learnLv = 1
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (5,1)
|
||||
position = 5
|
||||
rangeLv = 2
|
||||
cd = 4
|
||||
mp = [15, 154]
|
||||
uuid = "c9664191611af31142e052dfaef84530"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 后跳
|
||||
# priest_female/mistress/7822d6d52e10964a6755f142c666b494
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill2(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill2(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
# priest_female/mistress/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/5a56514f35cf0270ae8d6c65f8fefd78
|
||||
# MIGRATION: character 中没有同名技能“基础精通”,暂不启用
|
||||
# class Skill3(PassiveSkill):
|
||||
# """
|
||||
# 增加基本攻击、 前冲攻击、 跳跃攻击、 [升空斩]和[上勾拳]的攻击力。\n
|
||||
# 在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
|
||||
# """
|
||||
# name = "基础精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 115
|
||||
# maxLv = 200
|
||||
# cellPos = (1,0)
|
||||
# position = 1
|
||||
# rangeLv = 1
|
||||
# uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 基本攻击力变化率 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 前冲攻击力变化率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 跳跃攻击力变化率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill3(PassiveSkill):
|
||||
"""
|
||||
增加基本攻击、 前冲攻击、 跳跃攻击、 [升空斩]和[上勾拳]的攻击力。\n
|
||||
在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
|
||||
"""
|
||||
name = "基础精通"
|
||||
learnLv = 1
|
||||
masterLv = 115
|
||||
maxLv = 200
|
||||
cellPos = (1,0)
|
||||
position = 1
|
||||
rangeLv = 1
|
||||
uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 基本攻击力变化率 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 前冲攻击力变化率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 跳跃攻击力变化率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 受身蹲伏
|
||||
# priest_female/mistress/ce26c6b69d02a440a81b552bec94f03b
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# priest_female/mistress/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# priest_female/mistress/892ef624d8bf3d7fc045f84825fd6104
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill6(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 空中锤击
|
||||
# priest_female/mistress/9dda3f4a849dba1a288dd65e116860f2
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/9dda3f4a849dba1a288dd65e116860f2
|
||||
# MIGRATION: character 中没有同名技能“空中锤击”,暂不启用
|
||||
# class Skill7(ActiveSkill):
|
||||
# """
|
||||
# 从空中快速向地面俯冲并用巨兵锤击地面,向后跳跃。\n
|
||||
# 只能在一定高度以上时才能使用。\n
|
||||
# """
|
||||
# name = "空中锤击"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (5,2)
|
||||
# position = 5
|
||||
# rangeLv = 2
|
||||
# cd = 4
|
||||
# mp = [10, 120]
|
||||
# uuid = "9dda3f4a849dba1a288dd65e116860f2"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 冲击波攻击力 : {value1}%%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 可以施放技能的最小高度 : {value2}px
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # [范围信息]
|
||||
# # 冲击波大小 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
从空中快速向地面俯冲并用巨兵锤击地面,向后跳跃。\n
|
||||
只能在一定高度以上时才能使用。\n
|
||||
"""
|
||||
name = "空中锤击"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (5,2)
|
||||
position = 5
|
||||
rangeLv = 2
|
||||
cd = 4
|
||||
mp = [10, 120]
|
||||
uuid = "9dda3f4a849dba1a288dd65e116860f2"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 冲击波攻击力 : {value1}%%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 可以施放技能的最小高度 : {value2}px
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [范围信息]
|
||||
# 冲击波大小 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 治愈祈祷
|
||||
# priest_female/mistress/0969cd4054d93da07708108c0cc1c4b5
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/0969cd4054d93da07708108c0cc1c4b5
|
||||
# MIGRATION: character 中没有同名技能“治愈祈祷”,暂不启用
|
||||
# class Skill8(ActiveSkill):
|
||||
# """
|
||||
# 向神明祷告,治疗自身的伤势,恢复生命值。\n
|
||||
# 转职成为光明骑士时,可以治疗队友,并增加治疗量。\n
|
||||
# 学习[大天使的庇护]后,施放[勇气颂歌]、 [新生颂歌]过程中可以使用该技能。\n
|
||||
# """
|
||||
# name = "治愈祈祷"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (7,1)
|
||||
# position = 7
|
||||
# rangeLv = 3
|
||||
# cd = 10
|
||||
# mp = [15, 154]
|
||||
# uuid = "0969cd4054d93da07708108c0cc1c4b5"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 生命值恢复量 : {value0}
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 转职成为光明骑士时,生命值恢复量比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # [范围信息]
|
||||
# # 治愈范围 : {value2}px
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
向神明祷告,治疗自身的伤势,恢复生命值。\n
|
||||
转职成为光明骑士时,可以治疗队友,并增加治疗量。\n
|
||||
学习[大天使的庇护]后,施放[勇气颂歌]、 [新生颂歌]过程中可以使用该技能。\n
|
||||
"""
|
||||
name = "治愈祈祷"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (7,1)
|
||||
position = 7
|
||||
rangeLv = 3
|
||||
cd = 10
|
||||
mp = [15, 154]
|
||||
uuid = "0969cd4054d93da07708108c0cc1c4b5"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 生命值恢复量 : {value0}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 转职成为光明骑士时,生命值恢复量比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [范围信息]
|
||||
# 治愈范围 : {value2}px
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 钩颈斩
|
||||
# priest_female/mistress/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/cfacda0647b9a0f595df2c2aad30c18d
|
||||
class Skill8(ActiveSkill):
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
大幅度挥动巨兵,勾起敌人后砸向地面。\n
|
||||
对可抓取的敌人成功勾起后,进入无敌状态。 随后按下向后键,可将敌人扔向后方。\n
|
||||
@@ -298,7 +289,7 @@ class Skill8(ActiveSkill):
|
||||
# 武器格挡
|
||||
# priest_female/mistress/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
class Skill9(ActiveSkill):
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
竖起武器,抵挡来自前方的攻击,减少所受伤害。\n
|
||||
按住技能键可以维持防御姿态。 抵挡前方的攻击后,可以强制使用其他技能。\n
|
||||
@@ -325,35 +316,34 @@ class Skill9(ActiveSkill):
|
||||
# 净化
|
||||
# priest_female/mistress/4655101518604f874721b3cc249aae10
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/4655101518604f874721b3cc249aae10
|
||||
# MIGRATION: character 中没有同名技能“净化”,暂不启用
|
||||
# class Skill11(ActiveSkill):
|
||||
# """
|
||||
# 使范围内的所有队员消除异常状态。\n
|
||||
# """
|
||||
# name = "净化"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 11
|
||||
# cellPos = (7,3)
|
||||
# position = 7
|
||||
# rangeLv = 5
|
||||
# cd = 15
|
||||
# mp = [22, 238]
|
||||
# uuid = "4655101518604f874721b3cc249aae10"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 异常状态消除数量上限 : {value0}个
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # [范围信息]
|
||||
# # [净化]适用范围 : {value1}px
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
使范围内的所有队员消除异常状态。\n
|
||||
"""
|
||||
name = "净化"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 11
|
||||
cellPos = (7,3)
|
||||
position = 7
|
||||
rangeLv = 5
|
||||
cd = 15
|
||||
mp = [22, 238]
|
||||
uuid = "4655101518604f874721b3cc249aae10"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 异常状态消除数量上限 : {value0}个
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# [范围信息]
|
||||
# [净化]适用范围 : {value1}px
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 罪业加身
|
||||
# priest_female/mistress/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
class Skill11(ActiveSkill):
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
向前方发出蕴含原罪之力的冲击波攻击。\n
|
||||
在[七宗罪]增益效果状态下攻击成功时,恢复生命值和魔法值,并使敌人进入强制控制状态。\n
|
||||
@@ -386,103 +376,100 @@ class Skill11(ActiveSkill):
|
||||
# 强化 - 后跳
|
||||
# priest_female/mistress/2b340542e776818b78f3212af184bd6b
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill13(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill13(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# priest_female/mistress/1fea5a626f15230237946a11a9d11582
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill14(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 唤雷符
|
||||
# priest_female/mistress/45442bbbe33540b4deeec29437dae70c
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/45442bbbe33540b4deeec29437dae70c
|
||||
# MIGRATION: character 中没有同名技能“唤雷符”,暂不启用
|
||||
# class Skill15(ActiveSkill):
|
||||
# """
|
||||
# 使用符咒在前方召唤落雷。\n
|
||||
# [转职为驱魔师后附加效果]\n
|
||||
# - 增加落雷大小\n
|
||||
# - 使命中的敌人撞地反弹。\n
|
||||
# [学习乾坤之境后]\n
|
||||
# - 可以探索施放者周围的350px内的敌人后发动攻击。\n
|
||||
# - 周围没有敌人时无法施放。\n
|
||||
# - 无法攻击物体。\n
|
||||
# - 最多攻击12名敌人。\n
|
||||
# - 对每名敌人攻击1次。\n
|
||||
# """
|
||||
# name = "唤雷符"
|
||||
# learnLv = 15
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (7,4)
|
||||
# position = 7
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [30, 252]
|
||||
# uuid = "45442bbbe33540b4deeec29437dae70c"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 落雷攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 落雷距离 : {value1}px
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # [范围信息]
|
||||
# # 落雷大小比率 : {value2}%
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
使用符咒在前方召唤落雷。\n
|
||||
[转职为驱魔师后附加效果]\n
|
||||
- 增加落雷大小\n
|
||||
- 使命中的敌人撞地反弹。\n
|
||||
[学习乾坤之境后]\n
|
||||
- 可以探索施放者周围的350px内的敌人后发动攻击。\n
|
||||
- 周围没有敌人时无法施放。\n
|
||||
- 无法攻击物体。\n
|
||||
- 最多攻击12名敌人。\n
|
||||
- 对每名敌人攻击1次。\n
|
||||
"""
|
||||
name = "唤雷符"
|
||||
learnLv = 15
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (7,4)
|
||||
position = 7
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [30, 252]
|
||||
uuid = "45442bbbe33540b4deeec29437dae70c"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 落雷攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 落雷距离 : {value1}px
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [范围信息]
|
||||
# 落雷大小比率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 冲刺斩
|
||||
# priest_female/mistress/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
class Skill15(ActiveSkill):
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
施放技能时,会向前方冲刺。 冲刺过程中,按Z键或X键,会向前方进行上斩攻击。\n
|
||||
转职成为除恶者时,增加1次连续冲刺次数; 转职成为驱魔师时,无法使用该技能。\n
|
||||
@@ -515,7 +502,7 @@ class Skill15(ActiveSkill):
|
||||
# 双重切割
|
||||
# priest_female/mistress/28b583c75a49103a1d8aabf799c000a4
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/28b583c75a49103a1d8aabf799c000a4
|
||||
class Skill16(ActiveSkill):
|
||||
class Skill17(ActiveSkill):
|
||||
"""
|
||||
第一击斩击中端,第二击斩击下端。\n
|
||||
按前进键时,施放第一击时,向前移动。\n
|
||||
@@ -548,7 +535,7 @@ class Skill16(ActiveSkill):
|
||||
# 罪业诱惑
|
||||
# priest_female/mistress/c77a417c43de80c4ce32c1ed405d174a
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/c77a417c43de80c4ce32c1ed405d174a
|
||||
class Skill17(PassiveSkill):
|
||||
class Skill18(PassiveSkill):
|
||||
"""
|
||||
掌握该技能后,基本攻击变为除恶者专属攻击方式,增加基本攻击力和技能攻击力。\n
|
||||
背负着原罪的肉身会不断引诱周围的敌人,提升自身回避率,并使敌人向除恶者靠拢。\n
|
||||
@@ -575,7 +562,7 @@ class Skill17(PassiveSkill):
|
||||
# 负罪者镰刀精通
|
||||
# priest_female/mistress/ecc23c980ea71450c0ad0c3fd232f329
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/ecc23c980ea71450c0ad0c3fd232f329
|
||||
class Skill18(PassiveSkill):
|
||||
class Skill19(PassiveSkill):
|
||||
"""
|
||||
掌握该技能后,增加魔法攻击力。\n
|
||||
使用镰刀系列武器攻击敌人时,增加攻击速度、 移动速度和命中率; 且在施放镰刀系列技能后,可以取消技能僵直,强制使用其他镰刀系列技能。\n
|
||||
@@ -608,7 +595,7 @@ class Skill18(PassiveSkill):
|
||||
# 镰勾旋击
|
||||
# priest_female/mistress/f0cc2c950f3bdf4103c75fa496bcac34
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/f0cc2c950f3bdf4103c75fa496bcac34
|
||||
class Skill19(ActiveSkill):
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
向前方发出斩击,镰刀勾住敌人后,跳到被勾住的敌人身上,再施放旋转斩击。\n
|
||||
向前斩击命中时进入无敌状态,被镰刀勾住的敌人会被强制控制。\n
|
||||
@@ -645,7 +632,7 @@ class Skill19(ActiveSkill):
|
||||
# 欲望之手
|
||||
# priest_female/mistress/147d005ac868e0de52b1f255eea35d62
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/147d005ac868e0de52b1f255eea35d62
|
||||
class Skill20(ActiveSkill):
|
||||
class Skill21(ActiveSkill):
|
||||
"""
|
||||
施放时,变身为恶魔向前方伸出指甲刺穿敌人后,快速靠近僵直的敌人,用镰刀划伤。\n
|
||||
消耗罪业层数时,增加技能攻击力和移动速度,效果持续一段时间。\n
|
||||
@@ -678,7 +665,7 @@ class Skill20(ActiveSkill):
|
||||
# 七宗罪
|
||||
# priest_female/mistress/0b8db1e10b3abbd24d38564e708675d5
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/0b8db1e10b3abbd24d38564e708675d5
|
||||
class Skill21(ActiveSkill):
|
||||
class Skill22(ActiveSkill):
|
||||
"""
|
||||
积累[七宗罪],对自身使用各种增益/减益效果,消耗罪业叠加层数强化部分技能。\n
|
||||
[增益效果]\n
|
||||
@@ -784,30 +771,29 @@ class Skill21(ActiveSkill):
|
||||
# 暴击
|
||||
# priest_female/mistress/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill23(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill23(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 傲慢之堕
|
||||
# priest_female/mistress/47bd4871f29defc2a0021ee9261d7a5b
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/47bd4871f29defc2a0021ee9261d7a5b
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
变成恶魔快速跃向空中后,俯冲并发射强烈的冲击波。\n
|
||||
消耗罪业层数时,增加技能攻击力; 减少敌人回避率,效果持续一定时间。\n
|
||||
@@ -839,7 +825,7 @@ class Skill23(ActiveSkill):
|
||||
# 粉碎回旋击
|
||||
# priest_female/mistress/669f1428193f61f9d92c743b72438c4d
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/669f1428193f61f9d92c743b72438c4d
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
跳向前方,旋转身体对敌人造成多段伤害后,落地并发动最后一击。\n
|
||||
施放时,按向前方向键可以跳得更远,可以在空中施放。\n
|
||||
@@ -874,7 +860,7 @@ class Skill24(ActiveSkill):
|
||||
# 怠惰之息
|
||||
# priest_female/mistress/8510294202d0e042dd29a2422fc6770d
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/8510294202d0e042dd29a2422fc6770d
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
变身为恶魔,强化身体,一定时间内防御异常状态和敌人的攻击。\n
|
||||
防御时再次按技能键或Z键,会向前方发出强力的刺击。\n
|
||||
@@ -921,7 +907,7 @@ class Skill25(ActiveSkill):
|
||||
# 贪婪之刺
|
||||
# priest_female/mistress/b3659936a9a74c4ed6f7faf07cca1f9e
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/b3659936a9a74c4ed6f7faf07cca1f9e
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
变身为恶魔冲击地面,向地面注入贪婪残影。\n
|
||||
用残影刺穿地面的敌人,使敌人进入强制控制状态并造成多段伤害后吞噬掉。\n
|
||||
@@ -984,7 +970,7 @@ class Skill26(ActiveSkill):
|
||||
# 诱魔之手
|
||||
# priest_female/mistress/3fb8395ae3b81bd608e0c4223a8eb534
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/3fb8395ae3b81bd608e0c4223a8eb534
|
||||
class Skill27(ActiveSkill):
|
||||
class Skill28(ActiveSkill):
|
||||
"""
|
||||
变身为恶魔发动攻击,唤醒敌人内心堆积的罪业,然后引爆罪业。\n
|
||||
爆炸攻击时,可吸收敌人的罪业,增加罪业层数。\n
|
||||
@@ -1044,7 +1030,7 @@ class Skill27(ActiveSkill):
|
||||
# 终结战镰
|
||||
# priest_female/mistress/38612d8f2561edc2eb68d5057a837bfa
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/38612d8f2561edc2eb68d5057a837bfa
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
在原地旋转并挥舞镰刀乱击敌人后,使用离心力攻击周围的敌人。\n
|
||||
旋转过程中可以利用方向键移动,连按攻击键或技能快捷键可以增加乱击旋转速度,旋转中可以利用跳跃键强制中断攻击。\n
|
||||
@@ -1106,7 +1092,7 @@ class Skill28(ActiveSkill):
|
||||
# 愤怒之袭
|
||||
# priest_female/mistress/6a1d1f08a6572be420bb3a256c44c015
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/6a1d1f08a6572be420bb3a256c44c015
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
变身为恶魔,用爆发性的力量和速度掠过敌人,给敌人造成伤害。\n
|
||||
消耗罪业层数时,增加技能攻击力; 增加攻击速度,效果持续一定时间。\n
|
||||
@@ -1170,7 +1156,7 @@ class Skill29(ActiveSkill):
|
||||
# 罪业宣告
|
||||
# priest_female/mistress/852f8ad797db4dca1405cb3e77198401
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/852f8ad797db4dca1405cb3e77198401
|
||||
class Skill30(PassiveSkill):
|
||||
class Skill31(PassiveSkill):
|
||||
"""
|
||||
可以强制中断转职技能的施放后僵直并施放; 攻击时,增加暴击伤害和魔法暴击率,效果持续一定时间。\n
|
||||
在决斗场中,不适用强制中断功能。\n
|
||||
@@ -1200,7 +1186,7 @@ class Skill30(PassiveSkill):
|
||||
# 原罪释放·净化
|
||||
# priest_female/mistress/a2d943797daca862a6f321aca6ac9bfa
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/a2d943797daca862a6f321aca6ac9bfa
|
||||
class Skill31(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
变身为实体化的原罪,效果持续一定时间。\n
|
||||
如果在施放恶魔系技能的过程中使用[原罪释放·净化],可以立即变身。\n
|
||||
@@ -1238,7 +1224,7 @@ class Skill31(ActiveSkill):
|
||||
# 净化之花
|
||||
# priest_female/mistress/9dc8438e4572d39243c97da31c113acc
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/9dc8438e4572d39243c97da31c113acc
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
变身为恶魔,向最强的敌人绽放净化之花,造成多段伤害并强控敌人后,净化之花会发生爆炸。\n
|
||||
学习后,技能等级补正为与[原罪释放·净化]相同。\n
|
||||
@@ -1274,7 +1260,7 @@ class Skill32(ActiveSkill):
|
||||
# 嫉妒之吻
|
||||
# priest_female/mistress/c7bf7ccab413009640e65ca6f2f0263a
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/c7bf7ccab413009640e65ca6f2f0263a
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
变身为恶魔,散发魅惑气息,被魅惑气息命中的敌人会僵直并进入魅惑状态,效果持续一定时间。\n
|
||||
若存在被魅惑气息命中的敌人,再次按技能键,可以移动到敌人身后发动斩击。\n
|
||||
@@ -1342,7 +1328,7 @@ class Skill33(ActiveSkill):
|
||||
# 暴食之噬
|
||||
# priest_female/mistress/1b1cfab062e0768bcc889e33e1f30dbf
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/1b1cfab062e0768bcc889e33e1f30dbf
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
唤醒暴食之原罪,吸附前方的敌人后,向前方释放吸收到的能量。\n
|
||||
消耗罪业层数时,增加技能攻击力和生命值恢复量。\n
|
||||
@@ -1406,7 +1392,7 @@ class Skill34(ActiveSkill):
|
||||
# 智慧起源 : 原罪结晶
|
||||
# priest_female/mistress/e5c09f9132a48dc1d695968592cc5878
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/e5c09f9132a48dc1d695968592cc5878
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
领悟宇宙初始的智慧,增加基本攻击力和技能攻击力,并增加[原罪释放·净化]变身时间,魔化状态下攻击时,对周围进行光环攻击。\n
|
||||
而且,在原罪的影响下,叠加的罪业数量不会降到1以下,获得罪业层数时减少[原罪释放·净化]冷却时间。\n
|
||||
@@ -1450,7 +1436,7 @@ class Skill35(ActiveSkill):
|
||||
# 灵魂烙印 : 原罪冲击
|
||||
# priest_female/mistress/e0daa922b19cdc35de879e938361464e
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/e0daa922b19cdc35de879e938361464e
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
用镰刀把周围敌人驱赶到一处,然后断开原罪印章,高高跳跃后落到地面,引起强烈的爆炸。\n
|
||||
原罪爆炸攻击时,吸收原罪并增加罪业层数。\n
|
||||
@@ -1508,7 +1494,7 @@ class Skill36(ActiveSkill):
|
||||
# 肋骨重塑 : 原罪战矛
|
||||
# priest_female/mistress/0fbb8de70002ad34f046c94c2cb3e863
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/0fbb8de70002ad34f046c94c2cb3e863
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
把刻在后背的原罪烙印具现化为7根骨刺刺向前方,随后触手散开刺向敌人。\n
|
||||
刺击时,进入无敌状态; 吸附刺击命中的敌人并使其进入强制控制状态。\n
|
||||
@@ -1566,7 +1552,7 @@ class Skill37(ActiveSkill):
|
||||
# 失乐园
|
||||
# priest_female/mistress/c5a2956d8ed3af1746ed2f76ca971a09
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/c5a2956d8ed3af1746ed2f76ca971a09
|
||||
class Skill38(ActiveSkill):
|
||||
class Skill39(ActiveSkill):
|
||||
"""
|
||||
提取禁忌之力移动到最强大的敌人面前,转嫁罪业后使敌人爆炸。\n
|
||||
周围存在敌人时才可以施放,提取禁忌之力的瞬间,罪业层数达到最大值,转嫁给敌人后罪业层数减少到最小值。\n
|
||||
@@ -1601,7 +1587,7 @@ class Skill38(ActiveSkill):
|
||||
# 原罪之初
|
||||
# priest_female/mistress/0113c8b1306ca76d208f83f2d093dd62
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/0113c8b1306ca76d208f83f2d093dd62
|
||||
class Skill39(PassiveSkill):
|
||||
class Skill40(PassiveSkill):
|
||||
"""
|
||||
除恶者超越人类可以背负的原罪限界,可以使用更加强大的原罪之力。\n
|
||||
学习后,增加基本攻击力和转职技能攻击力,部分技能附加特殊效果。\n
|
||||
@@ -1633,7 +1619,7 @@ class Skill39(PassiveSkill):
|
||||
# 至高之刑
|
||||
# priest_female/mistress/8b08f9504167a9c0f3a1d29d71b7943e
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/8b08f9504167a9c0f3a1d29d71b7943e
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill41(ActiveSkill):
|
||||
"""
|
||||
变身为恶魔,用铭刻七宗罪之力的镰刀审判敌人。 共进行7次审判,令敌人赎罪。\n
|
||||
施放中连按攻击键或技能快捷键,可增加攻击速度。\n
|
||||
@@ -1665,7 +1651,7 @@ class Skill40(ActiveSkill):
|
||||
# 原罪之翼·永息
|
||||
# priest_female/mistress/ac21c02567f04a92b54dd85c091d1e5a
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/ac21c02567f04a92b54dd85c091d1e5a
|
||||
class Skill41(ActiveSkill):
|
||||
class Skill42(ActiveSkill):
|
||||
"""
|
||||
除恶者将敌人引诱到原罪之沼,用沉重的罪业碾压并强控敌人,然后吸收周围的一切罪业。\n
|
||||
超越原罪限界的除恶者维持着神圣性,将背负所有原罪化为羽翼和尾巴的形态。 由无数原罪结晶体构成的羽翼和尾巴覆盖整个世界,赦免背负的原罪,引导所有人进入永远的安息。\n
|
||||
|
||||
@@ -8,79 +8,76 @@ prefix = "priest_female/sorceress/cn/skillDetail"
|
||||
# 升空斩
|
||||
# priest_female/sorceress/3c5604bdbb0240b8f130f59ab40509c3
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/3c5604bdbb0240b8f130f59ab40509c3
|
||||
# MIGRATION: character 中没有同名技能“升空斩”,暂不启用
|
||||
# class Skill0(ActiveSkill):
|
||||
# """
|
||||
# 使用巨兵挥击敌人,使敌人浮空。\n
|
||||
# 浮空力随技能等级的增加而增加。\n
|
||||
# 转职为光明骑士时,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "升空斩"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (4,1)
|
||||
# position = 4
|
||||
# rangeLv = 3
|
||||
# cd = 2
|
||||
# mp = [0, 0]
|
||||
# uuid = "3c5604bdbb0240b8f130f59ab40509c3"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 浮空力比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill0(ActiveSkill):
|
||||
"""
|
||||
使用巨兵挥击敌人,使敌人浮空。\n
|
||||
浮空力随技能等级的增加而增加。\n
|
||||
转职为光明骑士时,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "升空斩"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (4,1)
|
||||
position = 4
|
||||
rangeLv = 3
|
||||
cd = 2
|
||||
mp = [0, 0]
|
||||
uuid = "3c5604bdbb0240b8f130f59ab40509c3"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 浮空力比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 审判锤击
|
||||
# priest_female/sorceress/c9664191611af31142e052dfaef84530
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/c9664191611af31142e052dfaef84530
|
||||
# MIGRATION: character 中没有同名技能“审判锤击”,暂不启用
|
||||
# class Skill1(ActiveSkill):
|
||||
# """
|
||||
# 向巨兵凝聚神圣之力,锤击前方。\n
|
||||
# 被命中的敌人会浮空。\n
|
||||
# """
|
||||
# name = "审判锤击"
|
||||
# learnLv = 1
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (2,1)
|
||||
# position = 2
|
||||
# rangeLv = 2
|
||||
# cd = 4
|
||||
# mp = [15, 154]
|
||||
# uuid = "c9664191611af31142e052dfaef84530"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill1(ActiveSkill):
|
||||
"""
|
||||
向巨兵凝聚神圣之力,锤击前方。\n
|
||||
被命中的敌人会浮空。\n
|
||||
"""
|
||||
name = "审判锤击"
|
||||
learnLv = 1
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (2,1)
|
||||
position = 2
|
||||
rangeLv = 2
|
||||
cd = 4
|
||||
mp = [15, 154]
|
||||
uuid = "c9664191611af31142e052dfaef84530"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 后跳
|
||||
# priest_female/sorceress/7822d6d52e10964a6755f142c666b494
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/7822d6d52e10964a6755f142c666b494
|
||||
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
|
||||
# class Skill2(ActiveSkill):
|
||||
# """
|
||||
# 使自身向后方小跳并避开敌人的攻击。\n
|
||||
# """
|
||||
# name = "后跳"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (3,0)
|
||||
# position = 3
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill2(ActiveSkill):
|
||||
"""
|
||||
使自身向后方小跳并避开敌人的攻击。\n
|
||||
"""
|
||||
name = "后跳"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (3,0)
|
||||
position = 3
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "7822d6d52e10964a6755f142c666b494"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 基础精通
|
||||
@@ -116,190 +113,184 @@ class Skill3(PassiveSkill):
|
||||
# 受身蹲伏
|
||||
# priest_female/sorceress/ce26c6b69d02a440a81b552bec94f03b
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/ce26c6b69d02a440a81b552bec94f03b
|
||||
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
|
||||
# class Skill4(ActiveSkill):
|
||||
# """
|
||||
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
# """
|
||||
# name = "受身蹲伏"
|
||||
# learnLv = 1
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (2,0)
|
||||
# position = 2
|
||||
# rangeLv = None
|
||||
# cd = 5
|
||||
# mp = [1, 1]
|
||||
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 起身时霸体时间 : {value2}秒
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill4(ActiveSkill):
|
||||
"""
|
||||
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
||||
"""
|
||||
name = "受身蹲伏"
|
||||
learnLv = 1
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (2,0)
|
||||
position = 2
|
||||
rangeLv = None
|
||||
cd = 5
|
||||
mp = [1, 1]
|
||||
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 蹲伏姿势最短无敌时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 蹲伏姿势最长无敌时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 起身时霸体时间 : {value2}秒
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 技能连招
|
||||
# priest_female/sorceress/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
||||
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
|
||||
# class Skill5(ActiveSkill):
|
||||
# """
|
||||
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
# - 仅限在城镇及修炼场中进行设置。\n
|
||||
# 按顺序施放添加在连招栏位中的技能。\n
|
||||
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
# 决斗场中无法使用技能连招。\n
|
||||
# """
|
||||
# name = "技能连招"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (8,0)
|
||||
# position = 8
|
||||
# rangeLv = None
|
||||
# cd = []
|
||||
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill5(ActiveSkill):
|
||||
"""
|
||||
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
||||
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
||||
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
||||
- 仅限在城镇及修炼场中进行设置。\n
|
||||
按顺序施放添加在连招栏位中的技能。\n
|
||||
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
||||
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
||||
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
||||
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
||||
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
||||
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
||||
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
||||
决斗场中无法使用技能连招。\n
|
||||
"""
|
||||
name = "技能连招"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (8,0)
|
||||
position = 8
|
||||
rangeLv = None
|
||||
cd = []
|
||||
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 防具精通
|
||||
# priest_female/sorceress/892ef624d8bf3d7fc045f84825fd6104
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/892ef624d8bf3d7fc045f84825fd6104
|
||||
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
|
||||
# class Skill6(PassiveSkill):
|
||||
# """
|
||||
# 穿戴防具时,可以增加各种属性。\n
|
||||
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
# """
|
||||
# name = "防具精通"
|
||||
# learnLv = 1
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (0,1)
|
||||
# position = 0
|
||||
# rangeLv = None
|
||||
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill6(PassiveSkill):
|
||||
"""
|
||||
穿戴防具时,可以增加各种属性。\n
|
||||
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
||||
"""
|
||||
name = "防具精通"
|
||||
learnLv = 1
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (0,1)
|
||||
position = 0
|
||||
rangeLv = None
|
||||
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 空中锤击
|
||||
# priest_female/sorceress/9dda3f4a849dba1a288dd65e116860f2
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/9dda3f4a849dba1a288dd65e116860f2
|
||||
# MIGRATION: character 中没有同名技能“空中锤击”,暂不启用
|
||||
# class Skill7(ActiveSkill):
|
||||
# """
|
||||
# 从空中快速向地面俯冲并用巨兵锤击地面,向后跳跃。\n
|
||||
# 只能在一定高度以上时才能使用。\n
|
||||
# """
|
||||
# name = "空中锤击"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (3,2)
|
||||
# position = 3
|
||||
# rangeLv = 2
|
||||
# cd = 4
|
||||
# mp = [10, 120]
|
||||
# uuid = "9dda3f4a849dba1a288dd65e116860f2"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 冲击波攻击力 : {value1}%%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # 可以施放技能的最小高度 : {value2}px
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # [范围信息]
|
||||
# # 冲击波大小 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
class Skill7(ActiveSkill):
|
||||
"""
|
||||
从空中快速向地面俯冲并用巨兵锤击地面,向后跳跃。\n
|
||||
只能在一定高度以上时才能使用。\n
|
||||
"""
|
||||
name = "空中锤击"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (3,2)
|
||||
position = 3
|
||||
rangeLv = 2
|
||||
cd = 4
|
||||
mp = [10, 120]
|
||||
uuid = "9dda3f4a849dba1a288dd65e116860f2"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 冲击波攻击力 : {value1}%%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# 可以施放技能的最小高度 : {value2}px
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [范围信息]
|
||||
# 冲击波大小 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 治愈祈祷
|
||||
# priest_female/sorceress/0969cd4054d93da07708108c0cc1c4b5
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/0969cd4054d93da07708108c0cc1c4b5
|
||||
# MIGRATION: character 中没有同名技能“治愈祈祷”,暂不启用
|
||||
# class Skill8(ActiveSkill):
|
||||
# """
|
||||
# 向神明祷告,治疗自身的伤势,恢复生命值。\n
|
||||
# 转职成为光明骑士时,可以治疗队友,并增加治疗量。\n
|
||||
# 学习[大天使的庇护]后,施放[勇气颂歌]、 [新生颂歌]过程中可以使用该技能。\n
|
||||
# """
|
||||
# name = "治愈祈祷"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (1,2)
|
||||
# position = 1
|
||||
# rangeLv = 3
|
||||
# cd = 10
|
||||
# mp = [15, 154]
|
||||
# uuid = "0969cd4054d93da07708108c0cc1c4b5"
|
||||
# hasVP = False
|
||||
# hasUP = True
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 生命值恢复量 : {value0}
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 转职成为光明骑士时,生命值恢复量比率 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# # [范围信息]
|
||||
# # 治愈范围 : {value2}px
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
class Skill8(ActiveSkill):
|
||||
"""
|
||||
向神明祷告,治疗自身的伤势,恢复生命值。\n
|
||||
转职成为光明骑士时,可以治疗队友,并增加治疗量。\n
|
||||
学习[大天使的庇护]后,施放[勇气颂歌]、 [新生颂歌]过程中可以使用该技能。\n
|
||||
"""
|
||||
name = "治愈祈祷"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (1,2)
|
||||
position = 1
|
||||
rangeLv = 3
|
||||
cd = 10
|
||||
mp = [15, 154]
|
||||
uuid = "0969cd4054d93da07708108c0cc1c4b5"
|
||||
hasVP = False
|
||||
hasUP = True
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 生命值恢复量 : {value0}
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 转职成为光明骑士时,生命值恢复量比率 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# [范围信息]
|
||||
# 治愈范围 : {value2}px
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
# 钩颈斩
|
||||
# priest_female/sorceress/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# MIGRATION: character 中没有同名技能“钩颈斩”,暂不启用
|
||||
# class Skill9(ActiveSkill):
|
||||
# """
|
||||
# 大幅度挥动巨兵,勾起敌人后砸向地面。\n
|
||||
# 对可抓取的敌人成功勾起后,进入无敌状态。 随后按下向后键,可将敌人扔向后方。\n
|
||||
# 对无法抓取的敌人不适用控制效果。\n
|
||||
# 在[原罪释放·净化]状态下施放时,将被勾起的敌人拉到角色位置后砸向地面。\n
|
||||
# 转职为光明骑士后,技能类型变为独立攻击力。\n
|
||||
# """
|
||||
# name = "钩颈斩"
|
||||
# learnLv = 5
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (4,3)
|
||||
# position = 4
|
||||
# rangeLv = 2
|
||||
# cd = 5
|
||||
# mp = [10, 120]
|
||||
# uuid = "cfacda0647b9a0f595df2c2aad30c18d"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 勾拽攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 下劈攻击力 : {value1}%
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill9(ActiveSkill):
|
||||
"""
|
||||
大幅度挥动巨兵,勾起敌人后砸向地面。\n
|
||||
对可抓取的敌人成功勾起后,进入无敌状态。 随后按下向后键,可将敌人扔向后方。\n
|
||||
对无法抓取的敌人不适用控制效果。\n
|
||||
在[原罪释放·净化]状态下施放时,将被勾起的敌人拉到角色位置后砸向地面。\n
|
||||
转职为光明骑士后,技能类型变为独立攻击力。\n
|
||||
"""
|
||||
name = "钩颈斩"
|
||||
learnLv = 5
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (4,3)
|
||||
position = 4
|
||||
rangeLv = 2
|
||||
cd = 5
|
||||
mp = [10, 120]
|
||||
uuid = "cfacda0647b9a0f595df2c2aad30c18d"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 勾拽攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 下劈攻击力 : {value1}%
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 武器格挡
|
||||
# priest_female/sorceress/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
class Skill9(ActiveSkill):
|
||||
class Skill10(ActiveSkill):
|
||||
"""
|
||||
竖起武器,抵挡来自前方的攻击,减少所受伤害。\n
|
||||
按住技能键可以维持防御姿态。 抵挡前方的攻击后,可以强制使用其他技能。\n
|
||||
@@ -327,125 +318,121 @@ class Skill9(ActiveSkill):
|
||||
# 净化
|
||||
# priest_female/sorceress/4655101518604f874721b3cc249aae10
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/4655101518604f874721b3cc249aae10
|
||||
# MIGRATION: character 中没有同名技能“净化”,暂不启用
|
||||
# class Skill11(ActiveSkill):
|
||||
# """
|
||||
# 使范围内的所有队员消除异常状态。\n
|
||||
# """
|
||||
# name = "净化"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 11
|
||||
# cellPos = (1,3)
|
||||
# position = 1
|
||||
# rangeLv = 5
|
||||
# cd = 15
|
||||
# mp = [22, 238]
|
||||
# uuid = "4655101518604f874721b3cc249aae10"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 异常状态消除数量上限 : {value0}个
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # [范围信息]
|
||||
# # [净化]适用范围 : {value1}px
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill11(ActiveSkill):
|
||||
"""
|
||||
使范围内的所有队员消除异常状态。\n
|
||||
"""
|
||||
name = "净化"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 11
|
||||
cellPos = (1,3)
|
||||
position = 1
|
||||
rangeLv = 5
|
||||
cd = 15
|
||||
mp = [22, 238]
|
||||
uuid = "4655101518604f874721b3cc249aae10"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 异常状态消除数量上限 : {value0}个
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# [范围信息]
|
||||
# [净化]适用范围 : {value1}px
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 罪业加身
|
||||
# priest_female/sorceress/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/f2fb27162beb0b87a7cb9af7900e95f2
|
||||
# MIGRATION: character 中没有同名技能“罪业加身”,暂不启用
|
||||
# class Skill12(ActiveSkill):
|
||||
# """
|
||||
# 向前方发出蕴含原罪之力的冲击波攻击。\n
|
||||
# 在[七宗罪]增益效果状态下攻击成功时,恢复生命值和魔法值,并使敌人进入强制控制状态。\n
|
||||
# [我甘愿承担这些罪业。]\n
|
||||
# """
|
||||
# name = "罪业加身"
|
||||
# learnLv = 10
|
||||
# masterLv = 60
|
||||
# maxLv = 70
|
||||
# cellPos = (8,3)
|
||||
# position = 8
|
||||
# rangeLv = 2
|
||||
# cd = 6
|
||||
# mp = [30, 252]
|
||||
# uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 冲击波攻击力 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 压制力 (4人队伍) : {value1}秒 ({value2}秒)
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
# data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# # [范围信息]
|
||||
# # 范围比率 : {value3}%
|
||||
# data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
class Skill12(ActiveSkill):
|
||||
"""
|
||||
向前方发出蕴含原罪之力的冲击波攻击。\n
|
||||
在[七宗罪]增益效果状态下攻击成功时,恢复生命值和魔法值,并使敌人进入强制控制状态。\n
|
||||
[我甘愿承担这些罪业。]\n
|
||||
"""
|
||||
name = "罪业加身"
|
||||
learnLv = 10
|
||||
masterLv = 60
|
||||
maxLv = 70
|
||||
cellPos = (8,3)
|
||||
position = 8
|
||||
rangeLv = 2
|
||||
cd = 6
|
||||
mp = [30, 252]
|
||||
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 冲击波攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 压制力 (4人队伍) : {value1}秒 ({value2}秒)
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
# [范围信息]
|
||||
# 范围比率 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
# 强化 - 后跳
|
||||
# priest_female/sorceress/2b340542e776818b78f3212af184bd6b
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/2b340542e776818b78f3212af184bd6b
|
||||
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
|
||||
# class Skill13(PassiveSkill):
|
||||
# """
|
||||
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
# """
|
||||
# name = "强化 - 后跳"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (4,0)
|
||||
# position = 4
|
||||
# rangeLv = None
|
||||
# cd = 30
|
||||
# uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 强制中断技能时的冷却时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
# data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
class Skill13(PassiveSkill):
|
||||
"""
|
||||
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
||||
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
||||
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
||||
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
||||
"""
|
||||
name = "强化 - 后跳"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (4,0)
|
||||
position = 4
|
||||
rangeLv = None
|
||||
cd = 30
|
||||
uuid = "2b340542e776818b78f3212af184bd6b"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 强制中断技能时的冷却时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
|
||||
# 跃翔
|
||||
# priest_female/sorceress/1fea5a626f15230237946a11a9d11582
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/1fea5a626f15230237946a11a9d11582
|
||||
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
|
||||
# class Skill14(ActiveSkill):
|
||||
# """
|
||||
# 增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
# 效果持续期间内,再次按技能键可以结束。\n
|
||||
# """
|
||||
# name = "跃翔"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (6,0)
|
||||
# position = 6
|
||||
# rangeLv = 3
|
||||
# cd = 5
|
||||
# mp = [13, 13]
|
||||
# uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
# icon = "$common/$uuid"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 持续时间 : {value0}秒
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill14(ActiveSkill):
|
||||
"""
|
||||
增加自身20%的跳跃力,效果持续一定时间。\n
|
||||
效果持续期间内,再次按技能键可以结束。\n
|
||||
"""
|
||||
name = "跃翔"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (6,0)
|
||||
position = 6
|
||||
rangeLv = 3
|
||||
cd = 5
|
||||
mp = [13, 13]
|
||||
uuid = "1fea5a626f15230237946a11a9d11582"
|
||||
icon = "$common/$uuid"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 持续时间 : {value0}秒
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 唤雷符
|
||||
# priest_female/sorceress/45442bbbe33540b4deeec29437dae70c
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/45442bbbe33540b4deeec29437dae70c
|
||||
class Skill14(ActiveSkill):
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
使用符咒在前方召唤落雷。\n
|
||||
[转职为驱魔师后附加效果]\n
|
||||
@@ -485,7 +472,7 @@ class Skill14(ActiveSkill):
|
||||
# 念珠连射
|
||||
# priest_female/sorceress/0232c151ef3731c2dede51931a374723
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/0232c151ef3731c2dede51931a374723
|
||||
class Skill15(ActiveSkill):
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
发射念珠。\n
|
||||
发射过程中,按方向键,可以调整为向上/向下发射,发射时,可以使用其他技能。\n
|
||||
@@ -513,7 +500,7 @@ class Skill15(ActiveSkill):
|
||||
# 木槵子经
|
||||
# priest_female/sorceress/d2c6df5105577fb59fb92529a36165a0
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/d2c6df5105577fb59fb92529a36165a0
|
||||
class Skill16(ActiveSkill):
|
||||
class Skill17(ActiveSkill):
|
||||
"""
|
||||
在空中排列念珠后,一同射向前方。\n
|
||||
念珠会击退敌人并造成伤害。\n
|
||||
@@ -549,7 +536,7 @@ class Skill16(ActiveSkill):
|
||||
# 缩地成寸
|
||||
# priest_female/sorceress/e0a072e8cef2d77893aad5f68aeed56a
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/e0a072e8cef2d77893aad5f68aeed56a
|
||||
class Skill17(ActiveSkill):
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
使用法力缩小地形,快速移动远距离。\n
|
||||
输入方向键时向该位置移动,未输入时向后移动。\n
|
||||
@@ -579,7 +566,7 @@ class Skill17(ActiveSkill):
|
||||
# 束灵符
|
||||
# priest_female/sorceress/de3fea2d65c597f4d55c70a02b97fc79
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/de3fea2d65c597f4d55c70a02b97fc79
|
||||
class Skill18(ActiveSkill):
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
抛出符咒,束缚敌人。\n
|
||||
符咒前行一定距离后,生成束缚领域,触碰到的敌人受到魔法伤害,并使敌人进入短暂的强制控制状态; 可以在空中使用。\n
|
||||
@@ -615,7 +602,7 @@ class Skill18(ActiveSkill):
|
||||
# 神谕之祈愿
|
||||
# priest_female/sorceress/c61f5a010370101402b05b21916c2071
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/c61f5a010370101402b05b21916c2071
|
||||
class Skill19(ActiveSkill):
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
向神龙祈祷,给自身降下神谕。\n
|
||||
受到神谕后,增加驱魔师的基本攻击力和技能攻击力,并增加物理/魔法防御力。\n
|
||||
@@ -647,30 +634,29 @@ class Skill19(ActiveSkill):
|
||||
# 暴击
|
||||
# priest_female/sorceress/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill21(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill21(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 驱邪咒
|
||||
# priest_female/sorceress/202edb928046f4fa6dedf6337377efd5
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/202edb928046f4fa6dedf6337377efd5
|
||||
class Skill21(ActiveSkill):
|
||||
class Skill22(ActiveSkill):
|
||||
"""
|
||||
念出驱魔咒语,击退敌人。\n
|
||||
施放过程中可以移动,连按攻击键将以更快的速度发射。\n
|
||||
@@ -708,7 +694,7 @@ class Skill21(ActiveSkill):
|
||||
# 祈雨祭
|
||||
# priest_female/sorceress/e1f72ce0c2592e738f711345efd8e25d
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/e1f72ce0c2592e738f711345efd8e25d
|
||||
class Skill22(PassiveSkill):
|
||||
class Skill23(PassiveSkill):
|
||||
"""
|
||||
作为被神龙选择的龙女,拥有祈愿下雨的能力。\n
|
||||
增加驱魔师的基本攻击力和转职技能攻击力。\n
|
||||
@@ -733,7 +719,7 @@ class Skill22(PassiveSkill):
|
||||
# 和合之玉
|
||||
# priest_female/sorceress/2a3c96b88d02372505692da0a8b54743
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/2a3c96b88d02372505692da0a8b54743
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
将念珠的力量汇聚成一个球体发射出去。\n
|
||||
和合之玉会穿透敌人,达到一定距离后回到驱魔师位置。\n
|
||||
@@ -769,7 +755,7 @@ class Skill23(ActiveSkill):
|
||||
# 神术强化
|
||||
# priest_female/sorceress/b8f4966608e4ebb3cc80ba4eac3649bb
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/b8f4966608e4ebb3cc80ba4eac3649bb
|
||||
class Skill24(PassiveSkill):
|
||||
class Skill25(PassiveSkill):
|
||||
"""
|
||||
提升驱魔师的法力,增加暴击伤害、 暴击率、 命中率和施放速度。\n
|
||||
[在我面前放肆,会得到刻骨铭心的教训!]\n
|
||||
@@ -800,7 +786,7 @@ class Skill24(PassiveSkill):
|
||||
# 聚魂吸星符
|
||||
# priest_female/sorceress/b163d099c8cc27fdb6fd3639c2ee6df9
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/b163d099c8cc27fdb6fd3639c2ee6df9
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
向前方发射神符,吸附周围的邪恶之人。\n
|
||||
神符前进一定距离后,吸附敌人并造成多段伤害。\n
|
||||
@@ -857,7 +843,7 @@ class Skill25(ActiveSkill):
|
||||
# 龙魂之怒
|
||||
# priest_female/sorceress/bc11d28c04e01923a093d65752c55516
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/bc11d28c04e01923a093d65752c55516
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
将神龙的一部分力量具象化,攻击前方一定范围内的敌人。\n
|
||||
[南无三曼多勃驮喃 喃舵 诃 喃舵 娑婆诃]\n
|
||||
@@ -911,7 +897,7 @@ class Skill26(ActiveSkill):
|
||||
# 百八念珠
|
||||
# priest_female/sorceress/faf9cd66281078b51be2ee0b0f6c5530
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/faf9cd66281078b51be2ee0b0f6c5530
|
||||
class Skill27(ActiveSkill):
|
||||
class Skill28(ActiveSkill):
|
||||
"""
|
||||
集中神力,生成多个念珠射向敌人。\n
|
||||
生成的念珠在碰到敌人后爆炸,给单个目标造成很高的伤害。\n
|
||||
@@ -982,7 +968,7 @@ class Skill27(ActiveSkill):
|
||||
# 不动珠箔阵
|
||||
# priest_female/sorceress/d296043df164385a14cb973c8c7c4d07
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/d296043df164385a14cb973c8c7c4d07
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill29(ActiveSkill):
|
||||
"""
|
||||
生成可以困住敌人的阵法后,移动念珠攻击敌人。\n
|
||||
阵法内的敌人无法出去,阵法外的敌人也无法进来。\n
|
||||
@@ -1040,7 +1026,7 @@ class Skill28(ActiveSkill):
|
||||
# 神龙如意珠
|
||||
# priest_female/sorceress/6e33d47e6622ce03b6defdd912140270
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/6e33d47e6622ce03b6defdd912140270
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
吸收神龙的力量,攻击时造成额外的魔法伤害,并增加驱魔师的基本攻击和所有技能攻击力。\n
|
||||
在决斗场中,攻击时不造成额外的魔法伤害。\n
|
||||
@@ -1079,7 +1065,7 @@ class Skill29(ActiveSkill):
|
||||
# 神谕 : 神龙雷雨祭
|
||||
# priest_female/sorceress/ca75c965f20a150f99f54155a37400df
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/ca75c965f20a150f99f54155a37400df
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
驱魔师通过神谕,使神龙降临到现世。\n
|
||||
神龙会制造铺天盖地的乌云和强烈的雷雨,惩罚世上的一切罪恶。\n
|
||||
@@ -1115,7 +1101,7 @@ class Skill30(ActiveSkill):
|
||||
# 因果业火符
|
||||
# priest_female/sorceress/1721e94897e9961d5c98130a13392f17
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/1721e94897e9961d5c98130a13392f17
|
||||
class Skill31(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
抛出减速周围敌人,并在被击时爆炸的符咒。\n
|
||||
符咒前进一定距离后生成阵法,减速阵法内的敌人。 当驱魔师用转职技能攻击符咒时,符咒会爆炸,给周围的敌人造成伤害。\n
|
||||
@@ -1183,7 +1169,7 @@ class Skill31(ActiveSkill):
|
||||
# 夺命大念阵
|
||||
# priest_female/sorceress/51a08fd0c90f0a5276cd552047fac93d
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/51a08fd0c90f0a5276cd552047fac93d
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill33(ActiveSkill):
|
||||
"""
|
||||
驱魔师将法力注入念珠,在前方画出夺命大念阵。\n
|
||||
赋予法力的念珠会击退敌人,稍后阵法会爆炸,对范围内的所有敌人造成伤害。\n
|
||||
@@ -1240,7 +1226,7 @@ class Skill32(ActiveSkill):
|
||||
# 龙神之力
|
||||
# priest_female/sorceress/2c9d9a36c8401bddff6cdb80fab8dc24
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/2c9d9a36c8401bddff6cdb80fab8dc24
|
||||
class Skill33(PassiveSkill):
|
||||
class Skill34(PassiveSkill):
|
||||
"""
|
||||
龙神之力赋予御龙仙女强大的力量,在攻击时造成附加伤害,提高念珠射出的攻击力,减少神龙如意珠附加伤害的冷却时间。\n
|
||||
被击时一段时间内增加物理/魔法防御力。\n
|
||||
@@ -1280,7 +1266,7 @@ class Skill33(PassiveSkill):
|
||||
# 退魔阴阳符
|
||||
# priest_female/sorceress/b89c9ab317bc0a443f6497b7cca2f6a8
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/b89c9ab317bc0a443f6497b7cca2f6a8
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
在前方形成多个退魔符,然后射出退魔阴阳玉攻击敌人。\n
|
||||
阴阳玉把敌人击退,然后用退魔符进行多段攻击。\n
|
||||
@@ -1343,7 +1329,7 @@ class Skill34(ActiveSkill):
|
||||
# 天坠阴阳玉
|
||||
# priest_female/sorceress/7cf17936a039b418660424125dc968d7
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/7cf17936a039b418660424125dc968d7
|
||||
class Skill35(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
召唤超大型阴阳玉,将前方区域炙烤成一片焦土。\n
|
||||
阴阳玉坠落时,可以利用前方方向键调整降落位置; 可以在空中施放。\n
|
||||
@@ -1403,7 +1389,7 @@ class Skill35(ActiveSkill):
|
||||
# 龙威如狱·龙恩如海
|
||||
# priest_female/sorceress/7f80b887a09e88e2c4728c898bd73654
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/7f80b887a09e88e2c4728c898bd73654
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill37(ActiveSkill):
|
||||
"""
|
||||
神龙现身这个世界解救众生。 御龙仙女与神龙合为一体惩戒世上的邪恶,随后升天消失。\n
|
||||
被打击的敌人处于强制控制状态并且受到伤害。\n
|
||||
@@ -1446,7 +1432,7 @@ class Skill36(ActiveSkill):
|
||||
# 乾坤之境
|
||||
# priest_female/sorceress/5806440d21e7546d50007a5ba11f8024
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/5806440d21e7546d50007a5ba11f8024
|
||||
class Skill37(PassiveSkill):
|
||||
class Skill38(PassiveSkill):
|
||||
"""
|
||||
作为行使神龙之力的代行者,获得掌控天空气息的权能。 增加基本攻击力和技能攻击力,部分技能附加特殊效果。\n
|
||||
[唤雷符] : 可以探索施放者周围的350px内的敌人后施放,最多向12名敌人召唤落雷。 闪电对每名敌人最多造成1次伤害。\n
|
||||
@@ -1472,7 +1458,7 @@ class Skill37(PassiveSkill):
|
||||
# 天泽神龙阵
|
||||
# priest_female/sorceress/d429147c372b549c3dadcabcba50787f
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/d429147c372b549c3dadcabcba50787f
|
||||
class Skill38(ActiveSkill):
|
||||
class Skill39(ActiveSkill):
|
||||
"""
|
||||
使用蕴含神力的符咒画出阵法后,通过阵法释放神龙气息。 随后,投掷符咒并将其引爆。\n
|
||||
"""
|
||||
@@ -1503,7 +1489,7 @@ class Skill38(ActiveSkill):
|
||||
# 神龙之舞·天一
|
||||
# priest_female/sorceress/7ec521d063d2190e1fcc5bd229af9bcf
|
||||
# 0c1b401bb09241570d364420b3ba3fd7/7ec521d063d2190e1fcc5bd229af9bcf
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill40(ActiveSkill):
|
||||
"""
|
||||
光启·驱魔师翩翩起舞,与神龙化为一体,将蕴含神力的念珠和神龙一起升至空中,然后向敌人降下天罚。\n
|
||||
最后念珠化为神龙如意珠,与神龙一起歼灭地上的敌人。\n
|
||||
|
||||
Reference in New Issue
Block a user