This commit is contained in:
2026-08-11 13:34:30 +08:00
parent a91d1d376f
commit 221bc75673
71 changed files with 26258 additions and 27220 deletions
File diff suppressed because it is too large Load Diff
@@ -35,39 +35,38 @@ class Skill0(ActiveSkill):
# 虎袭
# priest_male/crusader_male/f2fb27162beb0b87a7cb9af7900e95f2
# f6a4ad30555b99b499c07835f87ce522/f2fb27162beb0b87a7cb9af7900e95f2
# MIGRATION: character 中没有同名技能“虎袭”,暂不启用
# class Skill1(ActiveSkill):
# """
# 抓取前方1名敌人并向前跑动一段距离后扔开,可以对跑动中撞到的敌人造成多段攻击伤害。\n
# 若在前冲中按攻击键,则直接扔开抓住的敌人。 抓住的敌人只有在最后扔开时才有伤害判定,掷出的敌人会对撞到的敌人造成附加伤害。\n
# 抓取并掷出敌人时,若按攻击键,则可以给予敌人更多伤害。\n
# 抓取判定 : 可以抓取霸体和防御状态的敌人,但对无法抓取的敌人不适用抓取和控制效果。\n
# 转职为光明骑士时,技能类型变为独立攻击力。\n
# """
# name = "虎袭"
# learnLv = 1
# masterLv = 60
# maxLv = 70
# cellPos = (10,1)
# position = 10
# rangeLv = 2
# cd = 5
# mp = [15, 154]
# uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 跑动中撞到敌人时攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 跑动中攻击次数 : {value1}次
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 扔开抓住的敌人时攻击力 : {value2}%
# data2 = get_data(f'{prefix}/{uuid}', 2)
# # 间接攻击力 : {value3}%
# data3 = get_data(f'{prefix}/{uuid}', 3)
# # 追加操作后的攻击力增加率 : {value4}%
# data4 = get_data(f'{prefix}/{uuid}', 4)
class Skill1(ActiveSkill):
"""
抓取前方1名敌人并向前跑动一段距离后扔开,可以对跑动中撞到的敌人造成多段攻击伤害。\n
若在前冲中按攻击键,则直接扔开抓住的敌人。 抓住的敌人只有在最后扔开时才有伤害判定,掷出的敌人会对撞到的敌人造成附加伤害。\n
抓取并掷出敌人时,若按攻击键,则可以给予敌人更多伤害。\n
抓取判定 : 可以抓取霸体和防御状态的敌人,但对无法抓取的敌人不适用抓取和控制效果。\n
转职为光明骑士时,技能类型变为独立攻击力。\n
"""
name = "虎袭"
learnLv = 1
masterLv = 60
maxLv = 70
cellPos = (10,1)
position = 10
rangeLv = 2
cd = 5
mp = [15, 154]
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 跑动中撞到敌人时攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 跑动中攻击次数 : {value1}次
data1 = get_data(f'{prefix}/{uuid}', 1)
# 扔开抓住的敌人时攻击力 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
# 间接攻击力 : {value3}%
data3 = get_data(f'{prefix}/{uuid}', 3)
# 追加操作后的攻击力增加率 : {value4}%
data4 = get_data(f'{prefix}/{uuid}', 4)
# 神的恩赐
# priest_male/crusader_male/0232c151ef3731c2dede51931a374723
@@ -94,147 +93,142 @@ class Skill2(PassiveBufferSkill):
# 后跳
# priest_male/crusader_male/7822d6d52e10964a6755f142c666b494
# f6a4ad30555b99b499c07835f87ce522/7822d6d52e10964a6755f142c666b494
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
# class Skill3(ActiveSkill):
# """
# 使自身向后方小跳并避开敌人的攻击。\n
# """
# name = "后跳"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (3,0)
# position = 3
# rangeLv = None
# cd = []
# uuid = "7822d6d52e10964a6755f142c666b494"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
class Skill3(ActiveSkill):
"""
使自身向后方小跳并避开敌人的攻击。\n
"""
name = "后跳"
learnLv = 1
masterLv = 1
maxLv = 1
cellPos = (3,0)
position = 3
rangeLv = None
cd = []
uuid = "7822d6d52e10964a6755f142c666b494"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
# priest_male/crusader_male/5a56514f35cf0270ae8d6c65f8fefd78
# f6a4ad30555b99b499c07835f87ce522/5a56514f35cf0270ae8d6c65f8fefd78
# MIGRATION: character 中没有同名技能“基础精通”,暂不启用
# class Skill4(PassiveSkill):
# """
# 增加基本攻击、 前冲攻击、 跳跃攻击、 [空斩打]的攻击力。\n
# 在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
# """
# name = "基础精通"
# learnLv = 1
# masterLv = 115
# maxLv = 200
# cellPos = (1,0)
# position = 1
# rangeLv = 1
# uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 基本攻击力变化率 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 前冲攻击力变化率 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 跳跃攻击力变化率 : {value2}%
# data2 = get_data(f'{prefix}/{uuid}', 2)
class Skill4(PassiveSkill):
"""
增加基本攻击、 前冲攻击、 跳跃攻击、 [空斩打]的攻击力。\n
在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
"""
name = "基础精通"
learnLv = 1
masterLv = 115
maxLv = 200
cellPos = (1,0)
position = 1
rangeLv = 1
uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 前冲攻击力变化率 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
# 跳跃攻击力变化率 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
# 受身蹲伏
# priest_male/crusader_male/ce26c6b69d02a440a81b552bec94f03b
# f6a4ad30555b99b499c07835f87ce522/ce26c6b69d02a440a81b552bec94f03b
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
# class Skill5(ActiveSkill):
# """
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
# """
# name = "受身蹲伏"
# learnLv = 1
# masterLv = 10
# maxLv = 20
# cellPos = (2,0)
# position = 2
# rangeLv = None
# cd = 5
# mp = [1, 1]
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 蹲伏姿势最短无敌时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 蹲伏姿势最长无敌时间 : {value1}秒
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 起身时霸体时间 : {value2}秒
# data2 = get_data(f'{prefix}/{uuid}', 2)
class Skill5(ActiveSkill):
"""
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
"""
name = "受身蹲伏"
learnLv = 1
masterLv = 10
maxLv = 20
cellPos = (2,0)
position = 2
rangeLv = None
cd = 5
mp = [1, 1]
uuid = "ce26c6b69d02a440a81b552bec94f03b"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
# 蹲伏姿势最长无敌时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)
# 起身时霸体时间 : {value2}秒
data2 = get_data(f'{prefix}/{uuid}', 2)
# 技能连招
# priest_male/crusader_male/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
# f6a4ad30555b99b499c07835f87ce522/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
# class Skill6(ActiveSkill):
# """
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
# - 仅限在城镇及修炼场中进行设置。\n
# 按顺序施放添加在连招栏位中的技能。\n
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
# 决斗场中无法使用技能连招。\n
# """
# name = "技能连招"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (8,0)
# position = 8
# rangeLv = None
# cd = []
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
class Skill6(ActiveSkill):
"""
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
- 可将技能连招图标设置到技能栏快捷键中使用。\n
- 仅限在城镇及修炼场中进行设置。\n
按顺序施放添加在连招栏位中的技能。\n
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
决斗场中无法使用技能连招。\n
"""
name = "技能连招"
learnLv = 1
masterLv = 1
maxLv = 1
cellPos = (8,0)
position = 8
rangeLv = None
cd = []
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
# priest_male/crusader_male/892ef624d8bf3d7fc045f84825fd6104
# f6a4ad30555b99b499c07835f87ce522/892ef624d8bf3d7fc045f84825fd6104
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
# class Skill7(PassiveSkill):
# """
# 穿戴防具时,可以增加各种属性。\n
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
# """
# name = "防具精通"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (0,1)
# position = 0
# rangeLv = None
# cd = []
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
class Skill7(PassiveSkill):
"""
穿戴防具时,可以增加各种属性。\n
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
"""
name = "防具精通"
learnLv = 1
masterLv = 1
maxLv = 1
cellPos = (0,1)
position = 0
rangeLv = None
cd = []
uuid = "892ef624d8bf3d7fc045f84825fd6104"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 缓慢愈合
# priest_male/crusader_male/1fadde0eece18649caddbca7bd58cc2f
# f6a4ad30555b99b499c07835f87ce522/1fadde0eece18649caddbca7bd58cc2f
class Skill7(ActiveBufferSkill):
class Skill8(ActiveBufferSkill):
"""
选择一定范围内的队员恢复生命值。\n
"""
@@ -263,39 +257,38 @@ class Skill7(ActiveBufferSkill):
# 直拳冲击
# priest_male/crusader_male/faf9cd66281078b51be2ee0b0f6c5530
# f6a4ad30555b99b499c07835f87ce522/faf9cd66281078b51be2ee0b0f6c5530
# MIGRATION: character 中没有同名技能“直拳冲击”,暂不启用
# class Skill9(ActiveSkill):
# """
# 向前方敌人发出强威力的直拳冲击,可以形成多段攻击; 最后一击有很高的伤害和暴击率。\n
# 转职成为蓝拳使者时,才可以强制中断基本攻击动作,并立即施放该技能。\n
# """
# name = "直拳冲击"
# learnLv = 5
# masterLv = 60
# maxLv = 70
# cellPos = (10,2)
# position = 10
# rangeLv = 2
# cd = 3
# mp = [15, 154]
# uuid = "faf9cd66281078b51be2ee0b0f6c5530"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 攻击次数 : {value0}次
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 第一击和第二击攻击力 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 最后一击攻击力 : {value2}%
# data2 = get_data(f'{prefix}/{uuid}', 2)
# # 最后一击的物理/魔法暴击率增加 : {value3}%
# data3 = get_data(f'{prefix}/{uuid}', 3)
class Skill9(ActiveSkill):
"""
向前方敌人发出强威力的直拳冲击,可以形成多段攻击; 最后一击有很高的伤害和暴击率。\n
转职成为蓝拳使者时,才可以强制中断基本攻击动作,并立即施放该技能。\n
"""
name = "直拳冲击"
learnLv = 5
masterLv = 60
maxLv = 70
cellPos = (10,2)
position = 10
rangeLv = 2
cd = 3
mp = [15, 154]
uuid = "faf9cd66281078b51be2ee0b0f6c5530"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击次数 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
# 第一击和第二击攻击力 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
# 最后一击攻击力 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
# 最后一击的物理/魔法暴击率增加 : {value3}%
data3 = get_data(f'{prefix}/{uuid}', 3)
# 净化
# priest_male/crusader_male/d0cdaca82892e54097f22a1f60817048
# f6a4ad30555b99b499c07835f87ce522/d0cdaca82892e54097f22a1f60817048
class Skill9(ActiveBufferSkill):
class Skill10(ActiveBufferSkill):
"""
使一定范围内的队员消除异常状态。\n
"""
@@ -322,91 +315,88 @@ class Skill9(ActiveBufferSkill):
# 勾拳追击
# priest_male/crusader_male/d296043df164385a14cb973c8c7c4d07
# f6a4ad30555b99b499c07835f87ce522/d296043df164385a14cb973c8c7c4d07
# MIGRATION: character 中没有同名技能“勾拳追击”,暂不启用
# class Skill11(ActiveSkill):
# """
# 向前方敌人发动前冲攻击后,可以用上勾拳进行追击。\n
# """
# name = "勾拳追击"
# learnLv = 10
# masterLv = 60
# maxLv = 70
# cellPos = (10,3)
# position = 10
# rangeLv = 2
# cd = 2
# mp = [10, 84]
# uuid = "d296043df164385a14cb973c8c7c4d07"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 浮空力比率 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
class Skill11(ActiveSkill):
"""
向前方敌人发动前冲攻击后,可以用上勾拳进行追击。\n
"""
name = "勾拳追击"
learnLv = 10
masterLv = 60
maxLv = 70
cellPos = (10,3)
position = 10
rangeLv = 2
cd = 2
mp = [10, 84]
uuid = "d296043df164385a14cb973c8c7c4d07"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 浮空力比率 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
# 强化 - 后跳
# priest_male/crusader_male/2b340542e776818b78f3212af184bd6b
# f6a4ad30555b99b499c07835f87ce522/2b340542e776818b78f3212af184bd6b
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
# class Skill12(PassiveSkill):
# """
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
# """
# name = "强化 - 后跳"
# learnLv = 10
# masterLv = 1
# maxLv = 1
# cellPos = (4,0)
# position = 4
# rangeLv = None
# cd = 30
# uuid = "2b340542e776818b78f3212af184bd6b"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 强制中断技能时的冷却时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
# data1 = get_data(f'{prefix}/{uuid}', 1)
class Skill12(PassiveSkill):
"""
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
"""
name = "强化 - 后跳"
learnLv = 10
masterLv = 1
maxLv = 1
cellPos = (4,0)
position = 4
rangeLv = None
cd = 30
uuid = "2b340542e776818b78f3212af184bd6b"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
# 被击或倒地期间施放时的冷却时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)
# 跃翔
# priest_male/crusader_male/1fea5a626f15230237946a11a9d11582
# f6a4ad30555b99b499c07835f87ce522/1fea5a626f15230237946a11a9d11582
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
# class Skill13(ActiveSkill):
# """
# 增加自身20%的跳跃力,效果持续一定时间。\n
# 效果持续期间内,再次按技能键可以结束。\n
# """
# name = "跃翔"
# learnLv = 10
# masterLv = 1
# maxLv = 1
# cellPos = (6,0)
# position = 6
# rangeLv = 3
# cd = 5
# mp = [13, 13]
# uuid = "1fea5a626f15230237946a11a9d11582"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 持续时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
class Skill13(ActiveSkill):
"""
增加自身20%的跳跃力,效果持续一定时间。\n
效果持续期间内,再次按技能键可以结束。\n
"""
name = "跃翔"
learnLv = 10
masterLv = 1
maxLv = 1
cellPos = (6,0)
position = 6
rangeLv = 3
cd = 5
mp = [13, 13]
uuid = "1fea5a626f15230237946a11a9d11582"
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
# 落凤锤
# priest_male/crusader_male/45442bbbe33540b4deeec29437dae70c
# f6a4ad30555b99b499c07835f87ce522/45442bbbe33540b4deeec29437dae70c
class Skill13(ActiveSkill):
class Skill14(ActiveSkill):
"""
跳跃后把巨兵砸向地面引发冲击波并使周围敌人受到一定伤害。\n
跳跃时可以移动,但蓝拳使者在[意念驱动]已施放状态下,无法使用此技能。\n
@@ -447,7 +437,7 @@ class Skill13(ActiveSkill):
# 纯白之刃
# priest_male/crusader_male/4b2c90ec226fd40e967875aa5eabefb2
# f6a4ad30555b99b499c07835f87ce522/4b2c90ec226fd40e967875aa5eabefb2
class Skill14(ActiveSkill):
class Skill15(ActiveSkill):
"""
凝聚力量用双臂划出十字形刀刃攻击前方敌人。\n
"""
@@ -475,7 +465,7 @@ class Skill14(ActiveSkill):
# 勇气恩赐
# priest_male/crusader_male/2ba299855fc22192cba4f73db75e9d0e
# f6a4ad30555b99b499c07835f87ce522/2ba299855fc22192cba4f73db75e9d0e
class Skill15(PassiveSkill):
class Skill16(PassiveSkill):
"""
只有崇高信仰的光明骑士才能获得的恩赐。 守护的意志转化为勇气之光,使其能更加专注于战斗。\n
学习后,角色定位由辅助变为输出,且无法学习[守护恩赐]。\n
@@ -509,7 +499,7 @@ class Skill15(PassiveSkill):
# 守护恩赐
# priest_male/crusader_male/2c9d9a36c8401bddff6cdb80fab8dc24
# f6a4ad30555b99b499c07835f87ce522/2c9d9a36c8401bddff6cdb80fab8dc24
class Skill16(PassiveBufferSkill):
class Skill17(PassiveBufferSkill):
"""
只有崇高信仰的光明骑士才能获得的恩赐。\n
学习后,无法学习[勇气恩赐]; 增加体力与精神,使被光明骑士命中的敌人进入所受属性伤害增加的减益状态。\n
@@ -557,7 +547,7 @@ class Skill16(PassiveBufferSkill):
# 光之正义
# priest_male/crusader_male/547ab2b2bd860d3e37355a9cfbc1077c
# f6a4ad30555b99b499c07835f87ce522/547ab2b2bd860d3e37355a9cfbc1077c
class Skill17(ActiveSkill):
class Skill18(ActiveSkill):
"""
赋予在被击或攻击时,有一定几率落下闪电的增益效果。\n
闪电攻击受[基础精通]影响。\n
@@ -606,7 +596,7 @@ class Skill17(ActiveSkill):
# 灵魂牺牲
# priest_male/crusader_male/a5fa08f5d509e6ff2ebc68856a470b5a
# f6a4ad30555b99b499c07835f87ce522/a5fa08f5d509e6ff2ebc68856a470b5a
class Skill18(PassiveSkill):
class Skill19(PassiveSkill):
"""
灵魂修炼到极致,增加移动速度、 施放速度、 基本攻击力和技能攻击力。\n
光明骑士死亡时,恢复一定范围内队员的生命值和魔法值。\n
@@ -640,7 +630,7 @@ class Skill18(PassiveSkill):
# 胜利之矛
# priest_male/crusader_male/8510294202d0e042dd29a2422fc6770d
# f6a4ad30555b99b499c07835f87ce522/8510294202d0e042dd29a2422fc6770d
class Skill19(ActiveSkill):
class Skill20(ActiveSkill):
"""
向敌人投掷由神圣之力凝聚成的矛。\n
蓄气时,增加穿刺攻击力和穿刺敌人数量。\n
@@ -679,30 +669,29 @@ class Skill19(ActiveSkill):
# 暴击
# priest_male/crusader_male/fc1262c19f3d0477ee8eda47b8db8696
# f6a4ad30555b99b499c07835f87ce522/fc1262c19f3d0477ee8eda47b8db8696
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
# class Skill21(PassiveSkill):
# """
# 集中精神,提升物理/魔法暴击率。\n
# """
# name = "暴击"
# learnLv = 20
# masterLv = 10
# maxLv = 20
# cellPos = (5,0)
# position = 5
# rangeLv = 3
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 物理/魔法暴击率增加 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
class Skill21(PassiveSkill):
"""
集中精神,提升物理/魔法暴击率。\n
"""
name = "暴击"
learnLv = 20
masterLv = 10
maxLv = 20
cellPos = (5,0)
position = 5
rangeLv = 3
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 圣灵之槌
# priest_male/crusader_male/d8ff976e2aaa4720272a5175d1eb9126
# f6a4ad30555b99b499c07835f87ce522/d8ff976e2aaa4720272a5175d1eb9126
class Skill21(ActiveSkill):
class Skill22(ActiveSkill):
"""
召唤出凝聚圣灵之力的战槌,改变基本攻击。\n
基本攻击第3击和[空斩打]攻击力受[基础精通]影响。\n
@@ -751,7 +740,7 @@ class Skill21(ActiveSkill):
# 守护徽章
# priest_male/crusader_male/3d8f3d438405d79f8d3ed68072674d1e
# f6a4ad30555b99b499c07835f87ce522/3d8f3d438405d79f8d3ed68072674d1e
class Skill22(ActiveBufferSkill):
class Skill23(ActiveBufferSkill):
"""
使一定范围内的队员们增加物防、 魔防、 体力、 精神和生命值/魔法值最大值。\n
该技能效果不与光明骑士 (女) 的[守护祝福]、 小魔女的[小魔女的偏爱]技能、 缪斯的[主角登场]、 协战师的[装甲强化]效果叠加。\n
@@ -796,7 +785,7 @@ class Skill22(ActiveBufferSkill):
# 圣光守护
# priest_male/crusader_male/ff171dc487807bb9aa28900ca9a46b41
# f6a4ad30555b99b499c07835f87ce522/ff171dc487807bb9aa28900ca9a46b41
class Skill23(ActiveSkill):
class Skill24(ActiveSkill):
"""
选择一定范围内的队员,使队员置身于神圣的光晕中。\n
神圣光晕护盾的生命值等于光明骑士生命值的一定比率,持续期间代替角色承受物理、 魔法伤害; 神圣光晕护盾的生命值耗尽时,神圣光晕护盾将消失。\n
@@ -828,7 +817,7 @@ class Skill23(ActiveSkill):
# 快速愈合
# priest_male/crusader_male/d2c6df5105577fb59fb92529a36165a0
# f6a4ad30555b99b499c07835f87ce522/d2c6df5105577fb59fb92529a36165a0
class Skill24(PassiveSkill):
class Skill25(PassiveSkill):
"""
缩短[缓慢愈合]的生命值恢复时间,提高生命值恢复比率。\n
"""
@@ -852,7 +841,7 @@ class Skill24(PassiveSkill):
# 圣光十字
# priest_male/crusader_male/2a0a39184de92acf1c1375e00b77404c
# f6a4ad30555b99b499c07835f87ce522/2a0a39184de92acf1c1375e00b77404c
class Skill25(ActiveBufferSkill):
class Skill26(ActiveBufferSkill):
"""
发射神圣十字。\n
攻击成功时爆炸,赋予光明骑士神圣之力,增加所有速度。\n
@@ -896,7 +885,7 @@ class Skill25(ActiveBufferSkill):
# 圣光沁盾
# priest_male/crusader_male/8ee0099656df08a0b39225f8a21d514b
# f6a4ad30555b99b499c07835f87ce522/8ee0099656df08a0b39225f8a21d514b
class Skill26(ActiveSkill):
class Skill27(ActiveSkill):
"""
使用神圣之力生成盾壁,抵挡远程攻击。\n
队员可以通过盾壁,但敌方无法通过。\n
@@ -931,7 +920,7 @@ class Skill26(ActiveSkill):
# 荣誉祝福
# priest_male/crusader_male/e4c354a89c337310aeb7041d5e742828
# f6a4ad30555b99b499c07835f87ce522/e4c354a89c337310aeb7041d5e742828
class Skill27(ActiveBufferSkill):
class Skill28(ActiveBufferSkill):
"""
使一定范围内除自身以外的队友增加物理攻击力、 魔法攻击力、 独立攻击力、 力量、 智力和命中率; 增加自身基本攻击力和技能攻击力。\n
物理/魔法/独立攻击力和力量/智力的增加量,随施放者的体力或精神值提高而增加,以体力与精神二者中较高值为标准。\n
@@ -980,7 +969,7 @@ class Skill27(ActiveBufferSkill):
# 双子沁盾
# priest_male/crusader_male/3fb8395ae3b81bd608e0c4223a8eb534
# f6a4ad30555b99b499c07835f87ce522/3fb8395ae3b81bd608e0c4223a8eb534
class Skill28(PassiveSkill):
class Skill29(PassiveSkill):
"""
使用神圣之力生成2个盾壁,抵挡远程攻击。\n
队友可以通过盾壁,但敌人无法通过。\n
@@ -1013,7 +1002,7 @@ class Skill28(PassiveSkill):
# 坚定信念
# priest_male/crusader_male/030663e99462f628b4c9f813e1406c4e
# f6a4ad30555b99b499c07835f87ce522/030663e99462f628b4c9f813e1406c4e
class Skill29(PassiveSkill):
class Skill30(PassiveSkill):
"""
信仰虔诚的光明骑士意志更加坚强,不易被摧毁。\n
学习技能后,增加基本攻击力、 转职技能攻击力和魔法暴击率。\n
@@ -1038,7 +1027,7 @@ class Skill29(PassiveSkill):
# 圣光球
# priest_male/crusader_male/9bff7f2559e003766fee2853dca00631
# f6a4ad30555b99b499c07835f87ce522/9bff7f2559e003766fee2853dca00631
class Skill30(ActiveSkill):
class Skill31(ActiveSkill):
"""
向前方发射一个移动的光球。\n
光球消失时造成眩晕效果。\n
@@ -1116,7 +1105,7 @@ class Skill30(ActiveSkill):
# 圣光琉璃碎
# priest_male/crusader_male/9dc8438e4572d39243c97da31c113acc
# f6a4ad30555b99b499c07835f87ce522/9dc8438e4572d39243c97da31c113acc
class Skill31(PassiveSkill):
class Skill32(PassiveSkill):
"""
生成光球向前方移动后爆炸。\n
球体爆炸时触发眩晕效果。\n
@@ -1149,7 +1138,7 @@ class Skill31(PassiveSkill):
# 圣光聚合
# priest_male/crusader_male/dacd5c2848a1eb33489e5471f1a73759
# f6a4ad30555b99b499c07835f87ce522/dacd5c2848a1eb33489e5471f1a73759
class Skill32(ActiveSkill):
class Skill33(ActiveSkill):
"""
用身体吸收神圣的洗礼光柱之后引发爆炸。\n
发生爆炸时,吸附周围的敌人。\n
@@ -1215,7 +1204,7 @@ class Skill32(ActiveSkill):
# 生命源泉
# priest_male/crusader_male/ade01c1d6afc8a05055225045e89fe49
# f6a4ad30555b99b499c07835f87ce522/ade01c1d6afc8a05055225045e89fe49
class Skill33(ActiveBufferSkill):
class Skill34(ActiveBufferSkill):
"""
选择一定范围内的队员,赋予增加生命值恢复和死亡时复活的增益效果。\n
复活效果发动后,增益效果立即消失。\n
@@ -1250,7 +1239,7 @@ class Skill33(ActiveBufferSkill):
# 忏悔之锤
# priest_male/crusader_male/b3659936a9a74c4ed6f7faf07cca1f9e
# f6a4ad30555b99b499c07835f87ce522/b3659936a9a74c4ed6f7faf07cca1f9e
class Skill34(ActiveSkill):
class Skill35(ActiveSkill):
"""
向前方敌人挥动由神圣之力凝聚成的巨大锤子。 命中时,会有一定几率使敌人进入忏悔状态并攻击周围的同类。\n
对领主、 稀有、 深渊怪物和人类型怪物,会降低持续时间和忏悔几率。\n
@@ -1309,7 +1298,7 @@ class Skill34(ActiveSkill):
# 圣愈之风
# priest_male/crusader_male/5dc7008b12a459325b548b0715c6b73c
# f6a4ad30555b99b499c07835f87ce522/5dc7008b12a459325b548b0715c6b73c
class Skill35(ActiveBufferSkill):
class Skill36(ActiveBufferSkill):
"""
使一定范围内的队员恢复生命值和魔法值,并设置屏障。\n
屏障的生命值为光明骑士生命值的一定比例。\n
@@ -1351,7 +1340,7 @@ class Skill35(ActiveBufferSkill):
# 正义审判
# priest_male/crusader_male/ecc23c980ea71450c0ad0c3fd232f329
# f6a4ad30555b99b499c07835f87ce522/ecc23c980ea71450c0ad0c3fd232f329
class Skill36(ActiveSkill):
class Skill37(ActiveSkill):
"""
开启神圣魔法阵,使其从空中飞下光刃,最后出现正义天使投掷发光的长矛。\n
光刃飞下过程中按跳跃键,可以立即出现正义天使。\n
@@ -1413,7 +1402,7 @@ class Skill36(ActiveSkill):
# 信念光环
# priest_male/crusader_male/4f2e001e9a19eb7bae50ad1840dfb329
# f6a4ad30555b99b499c07835f87ce522/4f2e001e9a19eb7bae50ad1840dfb329
class Skill37(PassiveBufferSkill):
class Skill38(PassiveBufferSkill):
"""
坚定的信仰,为天启者赋予信念的权威。\n
增加自身的基本攻击力与技能攻击力,并生成使一定范围内的队员,触发增加力量、 智力、 体力、 精神、 攻击速度、 移动速度、 施放速度和物理/魔法/独立攻击力增益效果的光环。\n
@@ -1455,7 +1444,7 @@ class Skill37(PassiveBufferSkill):
# 天启之光
# priest_male/crusader_male/dcb31a63ef58954f44ff2070c42a9a98
# f6a4ad30555b99b499c07835f87ce522/dcb31a63ef58954f44ff2070c42a9a98
class Skill38(ActiveBufferSkill):
class Skill39(ActiveBufferSkill):
"""
使出神圣之力破开天空,降下闪电与光之长矛,对敌人进行审判。\n
充满神圣之力的光芒降临到队友身上,给予他们祝福,增加力量、 智力、 攻击速度、 移动速度和施放速度。\n
@@ -1506,7 +1495,7 @@ class Skill38(ActiveBufferSkill):
# 圣念
# priest_male/crusader_male/56aa7844a2da23f5bea9b585aea5ae45
# f6a4ad30555b99b499c07835f87ce522/56aa7844a2da23f5bea9b585aea5ae45
class Skill39(PassiveSkill):
class Skill40(PassiveSkill):
"""
天启者的体力和精神补正为两者中数值较高的一方、 物理暴击率和魔法暴击率补正为两者中数值较高的一方。\n
"""
@@ -1526,7 +1515,7 @@ class Skill39(PassiveSkill):
# 圣光突袭
# priest_male/crusader_male/c47b66efd27845ef14954928ea2f95c8
# f6a4ad30555b99b499c07835f87ce522/c47b66efd27845ef14954928ea2f95c8
class Skill40(ActiveSkill):
class Skill41(ActiveSkill):
"""
携神圣之力向前突进,然后挥舞巨兵。\n
"""
@@ -1590,7 +1579,7 @@ class Skill40(ActiveSkill):
# 神圣之矛
# priest_male/crusader_male/1c1a9606eb702ebe5a7bb4397f3aeae0
# f6a4ad30555b99b499c07835f87ce522/1c1a9606eb702ebe5a7bb4397f3aeae0
class Skill41(ActiveSkill):
class Skill42(ActiveSkill):
"""
生成远古神圣之矛并将其投掷出去。\n
投掷时击退近距离的敌人,然后神圣之矛垂直下落,引发爆炸。\n
@@ -1657,7 +1646,7 @@ class Skill41(ActiveSkill):
# 圣佑结界
# priest_male/crusader_male/3af805da8505fe6234a95b535610f064
# f6a4ad30555b99b499c07835f87ce522/3af805da8505fe6234a95b535610f064
class Skill42(ActiveBufferSkill):
class Skill43(ActiveBufferSkill):
"""
生成圣佑结界。\n
结界闪烁引发爆炸后,使队员恢复生命值,并解除异常状态。\n
@@ -1724,7 +1713,7 @@ class Skill42(ActiveBufferSkill):
# 神圣之光
# priest_male/crusader_male/c4a5b868f1e8e60cd1867a2cfab4a242
# f6a4ad30555b99b499c07835f87ce522/c4a5b868f1e8e60cd1867a2cfab4a242
class Skill43(ActiveBufferSkill):
class Skill44(ActiveBufferSkill):
"""
增加自身的体力和精神。\n
选择一定范围内的队员,使其受到神圣之光的庇佑,减少所受伤害并引发爆炸。\n
@@ -1799,7 +1788,7 @@ class Skill43(ActiveBufferSkill):
# 惩罚之锤
# priest_male/crusader_male/8d996a242c5c0efd8cfe6cb4bc6defcc
# f6a4ad30555b99b499c07835f87ce522/8d996a242c5c0efd8cfe6cb4bc6defcc
class Skill44(ActiveSkill):
class Skill45(ActiveSkill):
"""
装备至高无上的神之武器——惩罚之锤攻击敌人。\n
装备时增加基本攻击力和技能攻击力,并变更基本攻击和部分技能。\n
@@ -1856,7 +1845,7 @@ class Skill44(ActiveSkill):
# 神圣洗礼 : 信仰之翼
# priest_male/crusader_male/c524c4f378d1cd0ff99e4580750a4567
# f6a4ad30555b99b499c07835f87ce522/c524c4f378d1cd0ff99e4580750a4567
class Skill45(ActiveBufferSkill):
class Skill46(ActiveBufferSkill):
"""
发动[神圣洗礼 : 信仰之翼],开始聚集神圣之力。\n
施放转职技能或攻击敌人时都会聚集神圣之力。\n
@@ -1910,7 +1899,7 @@ class Skill45(ActiveBufferSkill):
# 信仰之翼 : 裁决
# priest_male/crusader_male/481348575c1e141925c836b59c5db3ca
# f6a4ad30555b99b499c07835f87ce522/481348575c1e141925c836b59c5db3ca
class Skill46(ActiveSkill):
class Skill47(ActiveSkill):
"""
神思者跳到空中,裁决地上的敌人。\n
在[神圣洗礼 : 信仰之翼]已激活的状态下使用技能,则[神圣洗礼 : 信仰之翼]与[信仰之翼 : 裁决]技能一起结束。\n
@@ -1940,7 +1929,7 @@ class Skill46(ActiveSkill):
# 惩罚之锤 : 天怒
# priest_male/crusader_male/89c505581267af77c6d58dc49b710550
# f6a4ad30555b99b499c07835f87ce522/89c505581267af77c6d58dc49b710550
class Skill47(ActiveSkill):
class Skill48(ActiveSkill):
"""
该技能只能在装备[惩罚之锤]的状态下发动。\n
注入圣遗物的力量,在划出十字的瞬间,生成光之翼,将惩罚之锤强化为天怒之锤。\n
@@ -1975,7 +1964,7 @@ class Skill47(ActiveSkill):
# 神之代行者
# priest_male/crusader_male/89a4529234904fcbb3abe289e281f2fd
# f6a4ad30555b99b499c07835f87ce522/89a4529234904fcbb3abe289e281f2fd
class Skill48(PassiveBufferSkill):
class Skill49(PassiveBufferSkill):
"""
被雷米迪奥斯所选择的光启·光明骑士,使用生命之圣遗物 : 雷米迪奥斯之泪,践行神的意志。\n
增加基本攻击力和转职技能攻击力、 体力、 精神,变更部分技能效果。\n
@@ -2014,7 +2003,7 @@ class Skill48(PassiveBufferSkill):
# 生命礼赞 : 神威
# priest_male/crusader_male/a81e5b7defa1819263ed8e86f69fd06f
# f6a4ad30555b99b499c07835f87ce522/a81e5b7defa1819263ed8e86f69fd06f
class Skill49(ActiveBufferSkill):
class Skill50(ActiveBufferSkill):
"""
以圣十字之名向神祈祷,然后释放生命之圣遗物所具有的力量。\n
生命之圣遗物激发神圣之光和雷米迪奥斯的权能,祝福队友、 审判敌人。\n
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff