fix:修复职业报错的情况

This commit is contained in:
2026-06-08 14:48:34 +08:00
parent a7e5470e2d
commit 258f06770c
6 changed files with 57 additions and 30 deletions
+11 -3
View File
@@ -18,13 +18,18 @@ logFormatter = logging.Formatter(
)
def format_exception() -> str:
lines = traceback.format_exc().strip().splitlines()
if lines and lines[0].startswith('Traceback '):
lines = lines[1:]
return '\r'.join(lines)
async def all_exception_handler(request: Request, ex: Exception):
# api = str(request.url).split("api/")[1]
info = ''
if not isinstance(ex, ResponseException):
info = traceback.format_exc(limit=-1).strip().split('\n')[1:]
info[0] = info[0].split('\\')[-1].replace('"', ':').replace(',', '')
info = '\r'.join(info)
info = format_exception()
if request.client.host != '127.0.0.1':
from fastapi.logger import logger
logger.setLevel(logging.ERROR)
@@ -45,8 +50,11 @@ async def all_exception_handler(request: Request, ex: Exception):
except PermissionError:
print('创建日志目录logs失败,请确认是否限制了基础的运行权限')
logFunc = logger.error
try:
logFunc(info)
info = '服务器内部错误'
finally:
logger.removeHandler(fileHandler)
fileHandler.close()
else:
info = ex.args[0]
+2 -1
View File
@@ -60,7 +60,8 @@ def skill_detail_for_level(skill_data: dict[str, Any], level: int | None) -> dic
return result
attribute = {**level_info, **detail}
attribute['detail'] = attribute.get('optionDesc', '')
option_desc = attribute.get('optionDesc')
attribute['detail'] = option_desc if isinstance(option_desc, str) else ''
for key, value in (attribute.get('optionValue') or {}).items():
attribute['detail'] = attribute['detail'].replace(f'{{{key}}}', str(value))
@@ -1,8 +1,23 @@
import inspect
from ..formula import 获取基础属性
from core.basic.property import CharacterInfo
from .base import CharacterBase
def _skill_error_context(char: CharacterBase, skill, mode: str) -> str:
skill_class = skill.__class__
skill_file = inspect.getsourcefile(skill_class) or inspect.getfile(skill_class)
return (
f'角色={getattr(char, "角色", "")}, '
f'职业={getattr(char, "职业", "")}, '
f'技能={getattr(skill, "name", "")}, '
f'技能类={skill_class.__name__}, '
f'mode={mode}, '
f'文件={skill_file}'
)
class CalcCarryMixin(CharacterBase):
"""输出角色技能伤害计算相关方法"""
@@ -51,7 +66,10 @@ class CalcCarryMixin(CharacterBase):
for i in self.skills:
if i.damage and i.lv > 0:
for mode in i.mode:
try:
temp = i.skillInfo(mode)
except Exception as ex:
raise RuntimeError(f'职业技能计算失败: {_skill_error_context(self, i, mode)}') from ex
if temp[0] > 0:
skillInfos.append(
{
@@ -200,8 +200,8 @@ class Skill11(ActiveSkill):
self._ratio = value
# 技能等级变化的时候,系数对应的数值变化
def update_skill_attribute(self,skill, type, old, new, data,ratio = 100,weapon = []):
super().update_skill_attribute(skill, type, old, new, data, ratio / self.ratio, weapon)
def update_skill_attribute(self, skill, type, old, new, data, ratio=100, weapon=(), weapon_type=None, weapon_options=()):
super().update_skill_attribute(skill, type, old, new, data, ratio / self.ratio, weapon, weapon_type, weapon_options)
# 虚无之球 보이드
@@ -300,8 +300,8 @@ class Skill16(PassiveSkill):
self._ratio = value
# 技能等级变化的时候,系数对应的数值变化
def update_skill_attribute(self,skill, type, old, new, data,ratio = 100,weapon = []):
super().update_skill_attribute(skill, type, old, new, data, ratio / self.ratio, weapon)
def update_skill_attribute(self, skill, type, old, new, data, ratio=100, weapon=(), weapon_type=None, weapon_options=()):
super().update_skill_attribute(skill, type, old, new, data, ratio / self.ratio, weapon, weapon_type, weapon_options)
# 天雷 썬더 콜링
# https://api.neople.co.kr/df/skills/3909d0b188e9c95311399f776e331da5/d2c6df5105577fb59fb92529a36165a0?apikey=fdvit1Kj64EAJm0qfB3JEAD8FLExLDD0
@@ -1677,7 +1677,7 @@ class Skill45(ActiveSkill):
# 3层信仰效果时神圣之力持续时间 : {value6}秒
data6 = get_data(f'{prefix}/{uuid}', 6)
def skillInfo(self):
def skillInfo(self,mode=""):
prep = self.char.BuffSkill.skillInfo()
ratio = self.data2[self.lv] * 5 / 100
return prep[0] * ratio, [prep[1][0] * ratio, prep[1][1], prep[1][2] * ratio], [prep[2][0] * ratio, prep[2][1], prep[2][2] * ratio], 0, self.getSkillCD()
@@ -1843,7 +1843,7 @@ class Skill49(ActiveSkill):
# 力量、 智力增加 : [天启之光]数值的{value6}%
data6 = get_data(f'{prefix}/{uuid}', 6)
def skillInfo(self):
def skillInfo(self,mode=""):
"""技能信息"""
prep = self.char.AwakeSkill.skillInfo()
ratio = 0
+2 -2
View File
@@ -345,11 +345,11 @@ class Skill19(ActiveSkill):
skill.endpower *= raito
self._maxLayer = value
def update_skill_attribute(self, skill, type, old, new, data, ratio, weapon=[]):
def update_skill_attribute(self, skill, type, old, new, data, ratio=100, weapon=(), weapon_type=None, weapon_options=()):
if len(data) == 0:
data = getattr(self, f'data{int(self.maxLayer)}')
data = [i - 100 if i > 100 else 0 for i in data]
super().update_skill_attribute(skill, type, old, new, data, ratio, weapon)
super().update_skill_attribute(skill, type, old, new, data, ratio, weapon, weapon_type, weapon_options)
# 弧光连闪