diff --git a/backend/core/equipment/version_0/oathSuitSkill.py b/backend/core/equipment/version_0/oathSuitSkill.py index 2dbd07cf..d5d127ac 100644 --- a/backend/core/equipment/version_0/oathSuitSkill.py +++ b/backend/core/equipment/version_0/oathSuitSkill.py @@ -441,7 +441,7 @@ def oath_skill_2030103(char: CharacterProperty): def oath_skill_2030201(char: CharacterProperty): char.SetStatus(SpeedA=0.07, SpeedM=0.07, SpeedR=0.07) reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum() - char.SetStatus(SkillAttack=0.005 * min(reinforce_1 // 11, 8)) + char.SetStatus(SkillAttack=0.005 * min(reinforce // 11, 8)) char.SetStatus(SpeedA=0.01 * min(reinforce_2 // 3, 8)) char.SetStatus(SpeedM=0.01 * min(reinforce_2 // 3, 8)) char.SetStatus(SpeedR=0.01 * min(reinforce_2 // 3, 8)) @@ -499,7 +499,7 @@ def oath_skill_2030203(char: CharacterProperty): def oath_skill_2030301(char: CharacterProperty): char.SetStatus(SpeedA=0.07, SpeedM=0.07, SpeedR=0.07) reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum() - char.SetStatus(SkillAttack=0.005 * min(reinforce_1 // 11, 10)) + char.SetStatus(SkillAttack=0.005 * min(reinforce // 11, 10)) char.SetStatus(SpeedA=0.01 * min(reinforce_2 // 3, 10)) char.SetStatus(SpeedM=0.01 * min(reinforce_2 // 3, 10)) char.SetStatus(SpeedR=0.01 * min(reinforce_2 // 3, 10)) @@ -559,7 +559,9 @@ def oath_skill_2030303(char: CharacterProperty): def oath_skill_2030401(char: CharacterProperty): char.SetStatus(SpeedA=0.07, SpeedM=0.07, SpeedR=0.07) reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum() - char.SetStatus(SkillAttack=0.005 * min(reinforce_1 // 11, 11)) + print(reinforce, reinforce_0, reinforce_1, reinforce_2) + char.SetStatus(SkillAttack=0.005 * min(reinforce // 11, 11)) + print(reinforce_1 // 11) char.SetStatus(SpeedA=0.01 * min(reinforce_2 // 3, 11)) char.SetStatus(SpeedM=0.01 * min(reinforce_2 // 3, 11)) char.SetStatus(SpeedR=0.01 * min(reinforce_2 // 3, 11)) @@ -621,7 +623,7 @@ def oath_skill_2030403(char: CharacterProperty): def oath_skill_2030501(char: CharacterProperty): char.SetStatus(SpeedA=0.07, SpeedM=0.07, SpeedR=0.07) reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum() - char.SetStatus(SkillAttack=0.005 * min(reinforce_1 // 11, 12)) + char.SetStatus(SkillAttack=0.005 * min(reinforce // 11, 12)) char.SetStatus(SpeedA=0.01 * min(reinforce_2 // 3, 12)) char.SetStatus(SpeedM=0.01 * min(reinforce_2 // 3, 12)) char.SetStatus(SpeedR=0.01 * min(reinforce_2 // 3, 12))