This commit is contained in:
2025-04-12 12:11:46 +08:00
parent caa032d1eb
commit 34551c7b35
31 changed files with 1379 additions and 166 deletions
+99
View File
@@ -64,6 +64,8 @@ class Skill:
"""
mode : list[str] = ['']
"""技能模式"""
buffer: bool = False
"""是否是增益技能"""
def __init__(self, char):
self.char = char
@@ -154,6 +156,8 @@ class ActiveSkill(Skill):
"""技能类型 active主动 passive被动"""
damage: bool = True
"""是否是伤害技能"""
buffer: bool = False
"""是否是buff技能"""
def __init__(self, char):
super().__init__(char)
@@ -215,3 +219,98 @@ class PassiveSkill(Skill):
"""技能类型 active主动 passive被动"""
damage: bool = False
"""是否是伤害技能"""
buffer: bool = False
"""是否是buff技能"""
class BuffSkill(Skill):
buffer: bool = True
"""是否是增益技能"""
damage: bool = False
"""是否是伤害技能"""
buffType = 'normal'
"""增益类型 normal普通 buff 主BUFF awake 觉醒技能"""
INT: list[float] = []
"""智力"""
STR: list[float] = []
"""力量"""
Spirit: list[float] = []
"""精神"""
Vitality: list[float] = []
"""体力"""
"""主要属性"""
ATK : list[float] = []
"""三攻加成"""
ATKRatio: float = 1
"""三攻*算倍率"""
ATKPLUS : float = 0
"""三攻加算加成"""
STRINT : list[float] = []
"""力量智力加成"""
STRINTRatio: float = 1
"""力量智力*算倍率"""
STRINTPLUS : float = 0
"""力量智力加算加成"""
CarryRatio: list[float] = []
"""对C的额外增伤倍率"""
def getSkillCD(self):
return '-'
def skillInfo(self, mode: str | None = None):
"""
Returns:
tuple: (奶自己的面板加成,[三攻,三攻倍率,三攻额外加成],[力智,力智倍率,力智额外加成],对C增伤倍率,cd)
"""
lv = self.lv
value = 0
value1 = 0 if lv > len(self.ATK) else self.ATK[lv]
value2 = 0 if lv > len(self.STRINT) else self.STRINT[lv]
value3 = 0 if lv > len(self.CarryRatio) else self.CarryRatio[lv]
if self.char.适用属性 == '智力':
value = 0 if lv > len(self.INT) else self.INT[lv]
elif self.char.适用属性 == '力量':
value = 0 if lv > len(self.STR) else self.STR[lv]
elif self.char.适用属性 == '体力':
value = 0 if lv > len(self.Vitality) else self.Vitality[lv]
elif self.char.适用属性 == '精神':
value = 0 if lv > len(self.Spirit) else self.Spirit[lv]
return value,[value1,self.ATKRatio,self.ATKPLUS],[value2,self.STRINTRatio,self.STRINTPLUS],value3,self.getSkillCD()
class PassiveBufferSkill(BuffSkill):
type: str = 'passive'
class ActiveBufferSkill(BuffSkill):
type: str = 'active'
def getWeaponCDRatio(self):
weapon = self.char.charEquipInfo['武器'].equInfo
if weapon is None or '传世武器' in weapon.categorize:
return 1
else:
return 武器冷却惩罚(weapon.itemDetailType,self.char.输出类型)
def getQuickCDRatio(self):
return 1.0
cdr = 0
if 15 <= self.learnLv <= 30:
cdr = 0.01
elif 35<= self.learnLv <= 70:
cdr = 0.02
elif 75<= self.learnLv <= 100:
cdr = 0.05
if self.learnLv in [50,85,100]:
cdr = 0.05
return 1 - cdr
def getSkillCD(self):
return max(0,round(max(
self.cd * 0.3,
self.cd * self.cdReduce / self.cdRecover * self.getWeaponCDRatio() * self.getQuickCDRatio(),1)
- self.cdCut,2
))