This commit is contained in:
2025-06-17 23:06:34 +08:00
parent 77787e07e2
commit 3b448a9063
3 changed files with 40 additions and 40 deletions
+6 -6
View File
@@ -1227,7 +1227,7 @@ def enchant_2200(char: CharacterProperty):
"""
Lv40主动+1|全属强(12)|四维(55)
"""
char.AddSkillLv(40, 40, 1, 1)
char.AddSkillLv(40, 40, 1, 1, exceptSkills=["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
char.SetStatus(四维=55)
char.AddElementDB('火', 12)
char.AddElementDB('冰', 12)
@@ -1241,7 +1241,7 @@ def enchant_2201(char: CharacterProperty):
"""
Lv45主动+1|全属强(12)|四维(55)
"""
char.AddSkillLv(45, 45, 1, 1)
char.AddSkillLv(45, 45, 1, 1, exceptSkills=["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
char.SetStatus(四维=55)
char.AddElementDB('火', 12)
char.AddElementDB('冰', 12)
@@ -1255,7 +1255,7 @@ def enchant_2202(char: CharacterProperty):
"""
Lv60主动+1|全属强(12)|四维(55)
"""
char.AddSkillLv(60, 60, 1, 1)
char.AddSkillLv(60, 60, 1, 1, exceptSkills=["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
char.SetStatus(四维=55)
char.AddElementDB('火', 12)
char.AddElementDB('冰', 12)
@@ -1269,7 +1269,7 @@ def enchant_2203(char: CharacterProperty):
"""
Lv70主动+1|全属强(12)|四维(55)
"""
char.AddSkillLv(70, 70, 1, 1)
char.AddSkillLv(70, 70, 1, 1, exceptSkills=["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
char.SetStatus(四维=55)
char.AddElementDB('火', 12)
char.AddElementDB('冰', 12)
@@ -1283,7 +1283,7 @@ def enchant_2204(char: CharacterProperty):
"""
Lv75主动+1|全属强(12)|四维(55)
"""
char.AddSkillLv(75, 75, 1, 1)
char.AddSkillLv(75, 75, 1, 1, exceptSkills=["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
char.SetStatus(四维=55)
char.AddElementDB('火', 12)
char.AddElementDB('冰', 12)
@@ -1297,7 +1297,7 @@ def enchant_2205(char: CharacterProperty):
"""
Lv80主动+1|全属强(12)|四维(55)
"""
char.AddSkillLv(80, 80, 1, 1)
char.AddSkillLv(80, 80, 1, 1 , exceptSkills=["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"])
char.SetStatus(四维=55)
char.AddElementDB('火', 12)
char.AddElementDB('冰', 12)
+34 -34
View File
@@ -1452,7 +1452,7 @@ def stone_126(char: CharacterProperty):
技能冷却时间-4%(觉醒时间除外)
所有速度+8%
"""
char.SetStatus(SkillAttack=0.10, SpeedA=0.08, SpeedM=0.08, SpeedR=0.08)
char.SetStatus(SkillAttack=0.11, SpeedA=0.08, SpeedM=0.08, SpeedR=0.08)
char.SetSkillCD(1, 100, 0.04)
pass
@@ -1466,7 +1466,7 @@ def stone_127(char: CharacterProperty):
技能冷却时间-4%(觉醒时间除外)
所有速度+8%
"""
char.SetStatus(SkillAttack=0.10, SpeedA=0.08, SpeedM=0.08, SpeedR=0.08)
char.SetStatus(SkillAttack=0.11, SpeedA=0.08, SpeedM=0.08, SpeedR=0.08)
char.SetSkillCD(1, 100, 0.04)
pass
@@ -1480,7 +1480,7 @@ def stone_128(char: CharacterProperty):
技能冷却时间-4%(觉醒时间除外)
所有速度+8%
"""
char.SetStatus(SkillAttack=0.10, SpeedA=0.08, SpeedM=0.08, SpeedR=0.08)
char.SetStatus(SkillAttack=0.11, SpeedA=0.08, SpeedM=0.08, SpeedR=0.08)
char.SetSkillCD(1, 100, 0.04)
pass
@@ -1494,7 +1494,7 @@ def stone_129(char: CharacterProperty):
技能冷却时间-4%(觉醒时间除外)
所有速度+8%
"""
char.SetStatus(SkillAttack=0.10, SpeedA=0.08, SpeedM=0.08, SpeedR=0.08)
char.SetStatus(SkillAttack=0.11, SpeedA=0.08, SpeedM=0.08, SpeedR=0.08)
char.SetSkillCD(1, 100, 0.04)
pass
@@ -1508,7 +1508,7 @@ def stone_130(char: CharacterProperty):
技能冷却时间-4%(觉醒时间除外)
所有速度+8%
"""
char.SetStatus(SkillAttack=0.10, SpeedA=0.08, SpeedM=0.08, SpeedR=0.08)
char.SetStatus(SkillAttack=0.11, SpeedA=0.08, SpeedM=0.08, SpeedR=0.08)
char.SetSkillCD(1, 100, 0.04)
pass
@@ -1596,7 +1596,7 @@ def stone_136(char: CharacterProperty):
技能冷却时间-4%(觉醒时间除外)
技能范围+8%
"""
char.SetStatus(SkillAttack=0.10)
char.SetStatus(SkillAttack=0.11)
char.SetSkillCD(1, 100, 0.04)
pass
@@ -1610,7 +1610,7 @@ def stone_137(char: CharacterProperty):
技能冷却时间-4%(觉醒时间除外)
技能范围+8%
"""
char.SetStatus(SkillAttack=0.10)
char.SetStatus(SkillAttack=0.11)
char.SetSkillCD(1, 100, 0.04)
pass
@@ -1624,7 +1624,7 @@ def stone_138(char: CharacterProperty):
技能冷却时间-4%(觉醒时间除外)
技能范围+8%
"""
char.SetStatus(SkillAttack=0.10)
char.SetStatus(SkillAttack=0.11)
char.SetSkillCD(1, 100, 0.04)
pass
@@ -1638,7 +1638,7 @@ def stone_139(char: CharacterProperty):
技能冷却时间-4%(觉醒时间除外)
技能范围+8%
"""
char.SetStatus(SkillAttack=0.10)
char.SetStatus(SkillAttack=0.11)
char.SetSkillCD(1, 100, 0.04)
pass
@@ -1652,7 +1652,7 @@ def stone_140(char: CharacterProperty):
技能冷却时间-4%(觉醒时间除外)
技能范围+8%
"""
char.SetStatus(SkillAttack=0.10)
char.SetStatus(SkillAttack=0.11)
char.SetSkillCD(1, 100, 0.04)
pass
@@ -1741,7 +1741,7 @@ def stone_146(char: CharacterProperty):
所受物理/魔法伤害-3%
伤害型异常状态抗性+4%
"""
char.SetStatus(SkillAttack=0.10)
char.SetStatus(SkillAttack=0.11)
char.SetSkillCD(1, 100, 0.04)
pass
@@ -1756,7 +1756,7 @@ def stone_147(char: CharacterProperty):
所受物理/魔法伤害-3%
伤害型异常状态抗性+4%
"""
char.SetStatus(SkillAttack=0.10)
char.SetStatus(SkillAttack=0.11)
char.SetSkillCD(1, 100, 0.04)
pass
@@ -1771,7 +1771,7 @@ def stone_148(char: CharacterProperty):
所受物理/魔法伤害-3%
伤害型异常状态抗性+4%
"""
char.SetStatus(SkillAttack=0.10)
char.SetStatus(SkillAttack=0.11)
char.SetSkillCD(1, 100, 0.04)
pass
@@ -1786,7 +1786,7 @@ def stone_149(char: CharacterProperty):
所受物理/魔法伤害-3%
伤害型异常状态抗性+4%
"""
char.SetStatus(SkillAttack=0.10)
char.SetStatus(SkillAttack=0.11)
char.SetSkillCD(1, 100, 0.04)
pass
@@ -1801,7 +1801,7 @@ def stone_150(char: CharacterProperty):
所受物理/魔法伤害-3%
伤害型异常状态抗性+4%
"""
char.SetStatus(SkillAttack=0.10)
char.SetStatus(SkillAttack=0.11)
char.SetSkillCD(1, 100, 0.04)
pass
@@ -3464,7 +3464,7 @@ def stone_296(char: CharacterProperty):
技能伤害+14.5%
技能范围+25%
"""
char.SetStatus(SkillAttack=0.16)
char.SetStatus(SkillAttack=0.17)
pass
@@ -3488,7 +3488,7 @@ def stone_298(char: CharacterProperty):
技能伤害+17%
所有速度+25%
"""
char.SetStatus(SkillAttack=0.185,SpeedA=0.25,SpeedM=0.25,SpeedR=0.25)
char.SetStatus(SkillAttack=0.195,SpeedA=0.25,SpeedM=0.25,SpeedR=0.25)
pass
@@ -3512,7 +3512,7 @@ def stone_300(char: CharacterProperty):
技能伤害+17%
800px范围内的队员所受物理/魔法伤害-15%
"""
char.SetStatus(SkillAttack=0.185)
char.SetStatus(SkillAttack=0.195)
pass
@@ -3548,7 +3548,7 @@ def stone_302(char: CharacterProperty):
融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次)
融合的装备强化/增幅从10开始每增加1时,增益量+150(最多叠加2次)
"""
char.SetStatus(SkillAttack=0.16)
char.SetStatus(SkillAttack=0.17)
reinforce = char.charEquipInfo['手镯'].reinforce
if reinforce > 10:
value = min(reinforce - 10, 2)
@@ -3584,7 +3584,7 @@ def stone_304(char: CharacterProperty):
融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次)
融合的装备强化/增幅从10开始每增加1时,增益量+150(最多叠加2次)
"""
char.SetStatus(SkillAttack=0.185,SpeedA=0.07,SpeedM=0.07,SpeedR=0.07)
char.SetStatus(SkillAttack=0.195,SpeedA=0.07,SpeedM=0.07,SpeedR=0.07)
reinforce = char.charEquipInfo['戒指'].reinforce
if reinforce > 10:
value = min(reinforce - 10, 2)
@@ -3652,7 +3652,7 @@ def stone_308(char: CharacterProperty):
技能伤害+12%
特效伤害+15%
"""
char.SetStatus(SkillAttack=0.135,EquEffectRatio=0.15)
char.SetStatus(SkillAttack=0.145,EquEffectRatio=0.15)
pass
@@ -3677,7 +3677,7 @@ def stone_310(char: CharacterProperty):
技能伤害+6%
技能冷却时间-20%(觉醒技能除外)
"""
char.SetStatus(SkillAttack=0.075)
char.SetStatus(SkillAttack=0.085)
char.SetSkillCD(cd=0.2)
pass
@@ -3706,7 +3706,7 @@ def stone_312(char: CharacterProperty):
-相同技能间存在10秒冷却时间
释放冷却时间超过1秒的技能时,有1%的几率使1个技能的冷却时间初始化。(辅助职业除外)
"""
char.SetStatus(SkillAttack=0.07)
char.SetStatus(SkillAttack=0.08)
pass
@@ -3739,7 +3739,7 @@ def stone_314(char: CharacterProperty):
-灾害伤害量:453600%
-冷却时间:40秒
"""
char.SetStatus(SkillAttack=0.08)
char.SetStatus(SkillAttack=0.09)
char.equ_effect.append(EquEffect(name='无知:灾祸无常', data=453600, cd=40, icon='/equipment/icon/amalgamationstone/00378.png'))
pass
@@ -3775,7 +3775,7 @@ def stone_316(char: CharacterProperty):
-恢复30%的生命值/魔法值
-消失的庇佑于30秒后复原
"""
char.SetStatus(SkillAttack=0.185)
char.SetStatus(SkillAttack=0.195)
pass
@@ -3804,7 +3804,7 @@ def stone_318(char: CharacterProperty):
- 按照装备、消耗品、恢复技能提供的生命值恢复量的10%,恢复保护罩。
- 持续恢复的技能除外
"""
char.SetStatus(SkillAttack=0.185)
char.SetStatus(SkillAttack=0.195)
pass
@@ -3922,7 +3922,7 @@ def stone_327(char: CharacterProperty):
技能伤害+14.5%
技能范围+7%
"""
char.SetStatus(SkillAttack=0.175)
char.SetStatus(SkillAttack=0.185)
pass
@@ -3935,7 +3935,7 @@ def stone_328(char: CharacterProperty):
35级主动技能攻击力 +12%
35级技能范围 +12%
"""
char.SetStatus(SkillAttack=0.16)
char.SetStatus(SkillAttack=0.17)
char.SetSkillRation(35,35,0.12)
pass
@@ -3949,7 +3949,7 @@ def stone_329(char: CharacterProperty):
40级主动技能攻击力 +12%
40级技能范围 +12%
"""
char.SetStatus(SkillAttack=0.16)
char.SetStatus(SkillAttack=0.17)
char.SetSkillRation(40,40,0.12)
pass
@@ -3963,7 +3963,7 @@ def stone_330(char: CharacterProperty):
45级主动技能攻击力 +12%
45级技能范围 +12%
"""
char.SetStatus(SkillAttack=0.16)
char.SetStatus(SkillAttack=0.17)
char.SetSkillRation(45,45,0.12)
pass
@@ -3977,7 +3977,7 @@ def stone_331(char: CharacterProperty):
60级主动技能攻击力 +12%
60级技能范围 +12%
"""
char.SetStatus(SkillAttack=0.16)
char.SetStatus(SkillAttack=0.17)
char.SetSkillRation(60,60,0.12)
@@ -3990,7 +3990,7 @@ def stone_332(char: CharacterProperty):
70级主动技能攻击力 +12%
70级技能范围 +12%
"""
char.SetStatus(SkillAttack=0.16)
char.SetStatus(SkillAttack=0.17)
char.SetSkillRation(70,70,0.12)
pass
@@ -4004,7 +4004,7 @@ def stone_333(char: CharacterProperty):
75级主动技能攻击力 +12%
75级技能范围 +12%
"""
char.SetStatus(SkillAttack=0.16)
char.SetStatus(SkillAttack=0.17)
char.SetSkillRation(75,75,0.12)
pass
@@ -4018,7 +4018,7 @@ def stone_334(char: CharacterProperty):
80级主动技能攻击力 +12%
80级技能范围 +12%
"""
char.SetStatus(SkillAttack=0.16)
char.SetStatus(SkillAttack=0.17)
char.SetSkillRation(80,80,0.12)
pass