diff --git a/backend/core/character/GF/swordman_male/asura.py b/backend/core/character/GF/swordman_male/asura.py index edc66207..dbced32b 100644 --- a/backend/core/character/GF/swordman_male/asura.py +++ b/backend/core/character/GF/swordman_male/asura.py @@ -764,68 +764,66 @@ class Skill17(ActiveSkill): # 增益持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) - # 命中率减少范围 : {value1}px - data1 = get_data(f'{prefix}/{uuid}', 1) - # 命中率减少 : {value2}% - data2 = get_data(f'{prefix}/{uuid}', 2) + # 回避率增加 : {value2}% + data1 = get_data(f'{prefix}/{uuid}', 2) # 最后一击攻击力 : {value3} - data3 = get_data(f'{prefix}/{uuid}', 3) + data2 = get_data(f'{prefix}/{uuid}', 3) # [基本攻击信息] # 第1次基本攻击攻击力 : {value4} - data4 = get_data(f'{prefix}/{uuid}', 4) + data3 = get_data(f'{prefix}/{uuid}', 4) # 第2次基本攻击攻击力 : {value5} - data5 = get_data(f'{prefix}/{uuid}', 5) + data4 = get_data(f'{prefix}/{uuid}', 5) # 第3次基本攻击攻击力 : {value6} - data6 = get_data(f'{prefix}/{uuid}', 6) + data5 = get_data(f'{prefix}/{uuid}', 6) # 波动剑 · 刺轮攻击力 : {value7} - data7 = get_data(f'{prefix}/{uuid}', 7) + data6 = get_data(f'{prefix}/{uuid}', 7) # 波动剑 · 刺轮多段攻击次数 : {value8}次 - data8 = get_data(f'{prefix}/{uuid}', 8) + data7 = get_data(f'{prefix}/{uuid}', 8) # [波动剑技能信息] # 波动剑 · 光翼冷却时间 : {value9}秒 - data9 = get_data(f'{prefix}/{uuid}', 9) + data8 = get_data(f'{prefix}/{uuid}', 9) # 波动剑 · 天照冷却时间 : {value10}秒 - data10 = get_data(f'{prefix}/{uuid}', 10) + data9 = get_data(f'{prefix}/{uuid}', 10) # 波动剑 · 闪枪冷却时间 : {value11}秒 - data11 = get_data(f'{prefix}/{uuid}', 11) + data10 = get_data(f'{prefix}/{uuid}', 11) # 波动剑 · 光翼攻击力 : {value12} - data12 = get_data(f'{prefix}/{uuid}', 12) + data11 = get_data(f'{prefix}/{uuid}', 12) # 波动剑 · 天照攻击力 : {value13} - data13 = get_data(f'{prefix}/{uuid}', 13) + data12 = get_data(f'{prefix}/{uuid}', 13) # 波动剑 · 天照多段攻击次数 : {value14}次 - data14 = get_data(f'{prefix}/{uuid}', 14) + data13 = get_data(f'{prefix}/{uuid}', 14) # 波动剑 · 闪枪攻击力 : {value15} - data15 = get_data(f'{prefix}/{uuid}', 15) + data14 = get_data(f'{prefix}/{uuid}', 15) # 波动剑 · 闪枪多段攻击次数 : {value16}次 - data16 = get_data(f'{prefix}/{uuid}', 16) + data15 = get_data(f'{prefix}/{uuid}', 16) # [减速效果] # 减速范围 : {value17}px - data17 = get_data(f'{prefix}/{uuid}', 17) + data16 = get_data(f'{prefix}/{uuid}', 17) # 减速几率 : {value18}% - data18 = get_data(f'{prefix}/{uuid}', 18) + data17 = get_data(f'{prefix}/{uuid}', 18) # 减速持续时间 : {value19}秒 - data19 = get_data(f'{prefix}/{uuid}', 19) + data18 = get_data(f'{prefix}/{uuid}', 19) # 减速攻击速度减少率 : {value20}% - data20 = get_data(f'{prefix}/{uuid}', 20) + data19 = get_data(f'{prefix}/{uuid}', 20) mode = ['开眼', '平X', '光翼', '天照', '闪枪'] def setMode(self, mode): if mode == '开眼': - self.hit3 = 1 + self.hit2 = 1 else: - self.hit3 = 0 + self.hit2 = 0 if mode == '平X': - self.hit4 = self.hit5 = self.hit6 = 1 - self.hit7 = 10 + self.hit3 = self.hit4 = self.hit5 = 1 + self.hit6 = 10 elif mode == '光翼': - self.hit12 = 1 + self.hit11 = 1 self.cd = 1.2 elif mode == '天照': - self.hit13 = 5 + self.hit12 = 5 self.cd = 2 elif mode == '闪枪': - self.hit15 = 7 + self.hit14 = 7 self.cd = 4.9 def getSkillCD(self, mode=None):