diff --git a/backend/core/character/GF/priest_male/crusader_male_carry.py b/backend/core/character/GF/priest_male/crusader_male_carry.py index 46eeed68..04374d98 100644 --- a/backend/core/character/GF/priest_male/crusader_male_carry.py +++ b/backend/core/character/GF/priest_male/crusader_male_carry.py @@ -1658,9 +1658,6 @@ class Skill45(ActiveSkill): hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 - buffer = True - buffType = 'buffSub' - # 神圣之力持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) # 神圣之力积攒上限 : {value1}个 @@ -1677,8 +1674,6 @@ class Skill45(ActiveSkill): # 3层信仰效果时神圣之力持续时间 : {value6}秒 data6 = get_data(f'{prefix}/{uuid}', 6) - def skillInfo(self, mode=''): - return 0, 0, '-' # 信仰之翼 : 裁决 @@ -1706,10 +1701,12 @@ class Skill46(ActiveSkill): # 爆炸攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) + hit0 = 24 # 爆炸多段攻击次数 : {value1}次 data1 = get_data(f'{prefix}/{uuid}', 1) # 终结爆炸攻击力 : {value2} data2 = get_data(f'{prefix}/{uuid}', 2) + hit2 = 1 # 惩罚之锤 : 天怒 @@ -1740,12 +1737,15 @@ class Skill47(ActiveSkill): # 信仰效果适用范围 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) + hit0 = 13 # 信仰效果持续时间增加 : {value1}秒 data1 = get_data(f'{prefix}/{uuid}', 1) # 冲击波攻击力 : {value2} data2 = get_data(f'{prefix}/{uuid}', 2) + hit2 = 1 # 爆炸攻击力 : {value3} data3 = get_data(f'{prefix}/{uuid}', 3) + hit3 = 1 # 神之代行者 @@ -1783,9 +1783,7 @@ class Skill48(PassiveSkill): # 矛的大小额外增加率 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) - Vitality = Spirit = data1 - - associate = [{'data': Vitality, 'type': '$+Vitality'}, {'data': Spirit, 'type': '$+Spirit'}] + associate = [{'data': data0}] # 生命礼赞 : 神威 @@ -1822,12 +1820,11 @@ class Skill49(ActiveSkill): hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 - buffType = 'awakeSub' - # 审判攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) # 审判多段攻击次数 : {value1}次 data1 = get_data(f'{prefix}/{uuid}', 1) + hit1 = 8 # 选择[天启之光]时效果 # 持续时间 : {value2}秒 data2 = get_data(f'{prefix}/{uuid}', 2) @@ -1841,17 +1838,6 @@ class Skill49(ActiveSkill): # 力量、 智力增加 : [天启之光]数值的{value6}% data6 = get_data(f'{prefix}/{uuid}', 6) - def skillInfo(self,mode=""): - """技能信息""" - prep = self.char.AwakeSkill.skillInfo() - ratio = 0 - # 绑定一觉时,替代一觉 - if self.char.bindAwake == 50: - ratio = self.data3[self.lv] / 100 - if self.char.bindAwake == 85: - ratio = self.data6[self.lv] / 100 - return prep[0] * ratio, [prep[1][0] * ratio, prep[1][1], prep[1][2] * ratio], [prep[2][0] * ratio, prep[2][1], prep[2][2] * ratio], 0, self.getSkillCD() - class classChange(Character): def __init__(self, equVersion):