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@@ -471,15 +471,15 @@ class Skill25(PassiveSkill):
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if mode == '失败':
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self.hit0 = 1
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self.hit1 = self.hit2 = 0
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self.skillRation *= self.powerFail
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self.skillDamage *= self.powerFail
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elif mode == '成功':
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self.hit1 = 1
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self.hit0 = self.hit2 = 0
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self.skillRation *= self.powerSuccess
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self.skillDamage *= self.powerSuccess
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elif mode == '大成功':
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self.hit2 = 1
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self.hit0 = self.hit1 = 0
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self.skillRation *= self.powerSuccess
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self.skillDamage *= self.powerSuccess
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# 改良魔法星弹
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# mage_female/witch/7cf17936a039b418660424125dc968d7
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@@ -533,7 +533,7 @@ class Skill26(ActiveSkill):
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powerFail = 1.0
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def setMode(self, mode):
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self.skillRation *= self.powerSuccess
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self.skillDamage *= self.powerSuccess
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# 魔法秀
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@@ -781,19 +781,19 @@ class Skill33(ActiveSkill):
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if mode == '失败':
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self.hit4 = 36
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self.hit1 = self.hit5 = self.hit6 = 0
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self.skillRation *= self.powerFail
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self.skillDamage *= self.powerFail
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...
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elif mode == '成功':
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self.hit5 = 36
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self.hit1 = self.hit4 = self.hit6 = 0
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self.skillRation *= self.powerSuccess
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self.skillDamage *= self.powerSuccess
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...
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elif mode == '大成功':
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# 测试为6 描述为5
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self.hit1 = 6
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self.hit6 = 36
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self.hit4 = self.hit5 = 0
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self.skillRation *= self.powerSuccess
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self.skillDamage *= self.powerSuccess
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...
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# 熔岩药瓶
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@@ -872,13 +872,13 @@ class Skill34(ActiveSkill):
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if mode == '失败':
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self.hit4 = 1
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self.hit1 = self.hit2 = 0
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self.skillRation *= self.powerFail
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self.skillDamage *= self.powerFail
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...
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elif mode == '大成功':
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self.hit1 = 6
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self.hit2 = 11
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self.hit4 = 0
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self.skillRation *= self.powerSuccess
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self.skillDamage *= self.powerSuccess
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...
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# 苍蝇拍 : 魔法禁锢
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@@ -1105,14 +1105,16 @@ class Skill38(ActiveSkill):
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powerFail = 1.0
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def setMode(self, mode):
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if self.vp == 2:
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mode = "设置型"
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if mode == "设置型":
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self.hit6 = self.hit13 = 14
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self.hit10 = 1
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self.skillRation *= self.powerSuccess
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self.skillDamage *= self.powerSuccess
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elif mode == "乘骑型":
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self.hit6 = self.hit13 = 22
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self.hit10 = 1
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self.skillRation *= self.powerSuccess
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self.skillDamage *= self.powerSuccess
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def vp_1(self):
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"""
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@@ -1195,15 +1197,15 @@ class Skill39(ActiveSkill):
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if mode == "失败":
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self.hit0 = 1
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self.hit1 = self.hit2 = 0
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self.skillRation *= self.powerFail
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self.skillDamage *= self.powerFail
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elif mode == "成功":
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self.hit1 = 1
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self.hit0 = self.hit2 = 0
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self.skillRation *= self.powerSuccess
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self.skillDamage *= self.powerSuccess
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elif mode == "大成功":
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self.hit2 = 1
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self.hit0 = self.hit1 = 0
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self.skillRation *= self.powerSuccess
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self.skillDamage *= self.powerSuccess
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def vp_1(self):
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"""
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@@ -1307,16 +1309,16 @@ class Skill40(ActiveSkill):
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if mode == "失败":
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self.hit6 = 13
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self.hit8 = self.hit15 = self.hit17 = 0
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self.skillRation *= self.powerFail
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self.skillDamage *= self.powerFail
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elif mode == "成功":
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self.hit8 = 28
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self.hit6 = self.hit15 = self.hit17 = 0
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self.skillRation *= self.powerSuccess
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self.skillDamage *= self.powerSuccess
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elif mode == "大成功":
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self.hit15 = 48
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self.hit17 = 1
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self.hit6 = self.hit8 = 0
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self.skillRation *= self.powerSuccess
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self.skillDamage *= self.powerSuccess
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def vp_1(self):
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"""
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@@ -1445,13 +1447,13 @@ class Skill42(ActiveSkill):
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self.hit2 = 9
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self.hit4 = 1
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self.hit8 = self.hit9 = self.hit11 = 0
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self.skillRation *= self.powerFail
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self.skillDamage *= self.powerFail
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elif mode == "大成功":
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self.hit8 = 1
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self.hit9 = 47
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self.hit11 = 3
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self.hit2 = self.hit4 = 0
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self.skillRation *= self.powerSuccess
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self.skillDamage *= self.powerSuccess
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def vp_1(self):
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"""
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@@ -1705,7 +1707,7 @@ class Skill46(ActiveSkill):
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powerFail = 1.0
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def setMode(self, mode):
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self.skillRation *= self.powerSuccess
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self.skillDamage *= self.powerSuccess
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def vp_1(self):
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"""
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