This commit is contained in:
2026-02-12 17:08:49 +08:00
parent cbbac67485
commit 43e2cf5ca3
9 changed files with 46 additions and 44 deletions
+22 -20
View File
@@ -471,15 +471,15 @@ class Skill25(PassiveSkill):
if mode == '失败':
self.hit0 = 1
self.hit1 = self.hit2 = 0
self.skillRation *= self.powerFail
self.skillDamage *= self.powerFail
elif mode == '成功':
self.hit1 = 1
self.hit0 = self.hit2 = 0
self.skillRation *= self.powerSuccess
self.skillDamage *= self.powerSuccess
elif mode == '大成功':
self.hit2 = 1
self.hit0 = self.hit1 = 0
self.skillRation *= self.powerSuccess
self.skillDamage *= self.powerSuccess
# 改良魔法星弹
# mage_female/witch/7cf17936a039b418660424125dc968d7
@@ -533,7 +533,7 @@ class Skill26(ActiveSkill):
powerFail = 1.0
def setMode(self, mode):
self.skillRation *= self.powerSuccess
self.skillDamage *= self.powerSuccess
# 魔法秀
@@ -781,19 +781,19 @@ class Skill33(ActiveSkill):
if mode == '失败':
self.hit4 = 36
self.hit1 = self.hit5 = self.hit6 = 0
self.skillRation *= self.powerFail
self.skillDamage *= self.powerFail
...
elif mode == '成功':
self.hit5 = 36
self.hit1 = self.hit4 = self.hit6 = 0
self.skillRation *= self.powerSuccess
self.skillDamage *= self.powerSuccess
...
elif mode == '大成功':
# 测试为6 描述为5
self.hit1 = 6
self.hit6 = 36
self.hit4 = self.hit5 = 0
self.skillRation *= self.powerSuccess
self.skillDamage *= self.powerSuccess
...
# 熔岩药瓶
@@ -872,13 +872,13 @@ class Skill34(ActiveSkill):
if mode == '失败':
self.hit4 = 1
self.hit1 = self.hit2 = 0
self.skillRation *= self.powerFail
self.skillDamage *= self.powerFail
...
elif mode == '大成功':
self.hit1 = 6
self.hit2 = 11
self.hit4 = 0
self.skillRation *= self.powerSuccess
self.skillDamage *= self.powerSuccess
...
# 苍蝇拍 : 魔法禁锢
@@ -1105,14 +1105,16 @@ class Skill38(ActiveSkill):
powerFail = 1.0
def setMode(self, mode):
if self.vp == 2:
mode = "设置型"
if mode == "设置型":
self.hit6 = self.hit13 = 14
self.hit10 = 1
self.skillRation *= self.powerSuccess
self.skillDamage *= self.powerSuccess
elif mode == "乘骑型":
self.hit6 = self.hit13 = 22
self.hit10 = 1
self.skillRation *= self.powerSuccess
self.skillDamage *= self.powerSuccess
def vp_1(self):
"""
@@ -1195,15 +1197,15 @@ class Skill39(ActiveSkill):
if mode == "失败":
self.hit0 = 1
self.hit1 = self.hit2 = 0
self.skillRation *= self.powerFail
self.skillDamage *= self.powerFail
elif mode == "成功":
self.hit1 = 1
self.hit0 = self.hit2 = 0
self.skillRation *= self.powerSuccess
self.skillDamage *= self.powerSuccess
elif mode == "大成功":
self.hit2 = 1
self.hit0 = self.hit1 = 0
self.skillRation *= self.powerSuccess
self.skillDamage *= self.powerSuccess
def vp_1(self):
"""
@@ -1307,16 +1309,16 @@ class Skill40(ActiveSkill):
if mode == "失败":
self.hit6 = 13
self.hit8 = self.hit15 = self.hit17 = 0
self.skillRation *= self.powerFail
self.skillDamage *= self.powerFail
elif mode == "成功":
self.hit8 = 28
self.hit6 = self.hit15 = self.hit17 = 0
self.skillRation *= self.powerSuccess
self.skillDamage *= self.powerSuccess
elif mode == "大成功":
self.hit15 = 48
self.hit17 = 1
self.hit6 = self.hit8 = 0
self.skillRation *= self.powerSuccess
self.skillDamage *= self.powerSuccess
def vp_1(self):
"""
@@ -1445,13 +1447,13 @@ class Skill42(ActiveSkill):
self.hit2 = 9
self.hit4 = 1
self.hit8 = self.hit9 = self.hit11 = 0
self.skillRation *= self.powerFail
self.skillDamage *= self.powerFail
elif mode == "大成功":
self.hit8 = 1
self.hit9 = 47
self.hit11 = 3
self.hit2 = self.hit4 = 0
self.skillRation *= self.powerSuccess
self.skillDamage *= self.powerSuccess
def vp_1(self):
"""
@@ -1705,7 +1707,7 @@ class Skill46(ActiveSkill):
powerFail = 1.0
def setMode(self, mode):
self.skillRation *= self.powerSuccess
self.skillDamage *= self.powerSuccess
def vp_1(self):
"""