This commit is contained in:
2026-02-12 17:08:49 +08:00
parent cbbac67485
commit 43e2cf5ca3
9 changed files with 46 additions and 44 deletions
+4 -4
View File
@@ -1674,7 +1674,7 @@ def equ_102(char: CharacterProperty):
"""
for skill in char.skills:
if skill.learnLv == 45 and skill.damage:
skill.skillRation *= 1.15
skill.skillDamage *= 1.15
if skill.damage and skill.cube > 0:
skill.skillDamage *= 1.25
if char.buffer:
@@ -1701,7 +1701,7 @@ def equ_103(char: CharacterProperty):
"""
for skill in char.skills:
if skill.learnLv == 45 and skill.damage:
skill.skillRation *= 1.15
skill.skillDamage *= 1.15
if skill.damage and skill.cube > 0:
skill.skillDamage *= 1.25
if skill.damage and skill.cube == 0:
@@ -1732,7 +1732,7 @@ def equ_104(char: CharacterProperty):
"""
for skill in char.skills:
if skill.learnLv == 45 and skill.damage:
skill.skillRation *= 1.15
skill.skillDamage *= 1.15
if skill.damage and skill.cube > 0:
skill.skillDamage *= 1.30
if skill.damage and skill.cube == 0:
@@ -6402,7 +6402,7 @@ def equ_923(char: CharacterProperty):
char.SetStatus(EquEffectRatio=0.265)
for skill in char.skills:
if skill.learnLv <= 30 and skill.damage:
skill.skillRation *= 1.30
skill.skillDamage *= 1.30
if skill.damage and skill.learnLv >= 35:
skill.skillDamage *= 1.25
pass
+6 -6
View File
@@ -3867,7 +3867,7 @@ def stone_1002(char: CharacterProperty):
char.SetStatus(SkillAttack=0.055)
for skill in char.skills:
if skill.learnLv in [50, 85, 100]:
skill.skillRation *= 1.11
skill.skillDamage *= 1.11
skill.cdRecover += 0.15
pass
@@ -3959,7 +3959,7 @@ def stone_1007(char: CharacterProperty):
char.SetStatus(SkillAttack=0.055)
for skill in char.skills:
if skill.learnLv in [50, 85, 100]:
skill.skillRation *= 1.11
skill.skillDamage *= 1.11
skill.cdRecover += 0.15
pass
@@ -4014,7 +4014,7 @@ def stone_1010(char: CharacterProperty):
char.SetStatus(SkillAttack=0.055)
for skill in char.skills:
if skill.learnLv in [50, 85, 100]:
skill.skillRation *= 1.08
skill.skillDamage *= 1.08
skill.cdRecover += 0.15
pass
@@ -4048,7 +4048,7 @@ def stone_1012(char: CharacterProperty):
char.SetStatus(SkillAttack=0.055)
for skill in char.skills:
if skill.learnLv in [50, 85, 100]:
skill.skillRation *= 1.08
skill.skillDamage *= 1.08
skill.cdRecover += 0.15
pass
@@ -4068,7 +4068,7 @@ def stone_1013(char: CharacterProperty):
char.SetStatus(SkillAttack=0.055)
for skill in char.skills:
if skill.learnLv in [50, 85, 100]:
skill.skillRation *= 1.08
skill.skillDamage *= 1.08
skill.cdRecover += 0.15
pass
@@ -4102,7 +4102,7 @@ def stone_1015(char: CharacterProperty):
char.SetStatus(SkillAttack=0.015)
for skill in char.skills:
if skill.learnLv == 85:
skill.skillRation *= 1.30
skill.skillDamage *= 1.30
skill.cdRecover += 1.00
pass