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@@ -1674,7 +1674,7 @@ def equ_102(char: CharacterProperty):
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"""
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for skill in char.skills:
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if skill.learnLv == 45 and skill.damage:
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skill.skillRation *= 1.15
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skill.skillDamage *= 1.15
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if skill.damage and skill.cube > 0:
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skill.skillDamage *= 1.25
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if char.buffer:
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@@ -1701,7 +1701,7 @@ def equ_103(char: CharacterProperty):
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"""
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for skill in char.skills:
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if skill.learnLv == 45 and skill.damage:
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skill.skillRation *= 1.15
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skill.skillDamage *= 1.15
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if skill.damage and skill.cube > 0:
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skill.skillDamage *= 1.25
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if skill.damage and skill.cube == 0:
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@@ -1732,7 +1732,7 @@ def equ_104(char: CharacterProperty):
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"""
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for skill in char.skills:
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if skill.learnLv == 45 and skill.damage:
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skill.skillRation *= 1.15
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skill.skillDamage *= 1.15
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if skill.damage and skill.cube > 0:
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skill.skillDamage *= 1.30
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if skill.damage and skill.cube == 0:
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@@ -6402,7 +6402,7 @@ def equ_923(char: CharacterProperty):
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char.SetStatus(EquEffectRatio=0.265)
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for skill in char.skills:
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if skill.learnLv <= 30 and skill.damage:
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skill.skillRation *= 1.30
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skill.skillDamage *= 1.30
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if skill.damage and skill.learnLv >= 35:
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skill.skillDamage *= 1.25
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pass
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@@ -3867,7 +3867,7 @@ def stone_1002(char: CharacterProperty):
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char.SetStatus(SkillAttack=0.055)
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for skill in char.skills:
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if skill.learnLv in [50, 85, 100]:
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skill.skillRation *= 1.11
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skill.skillDamage *= 1.11
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skill.cdRecover += 0.15
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pass
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@@ -3959,7 +3959,7 @@ def stone_1007(char: CharacterProperty):
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char.SetStatus(SkillAttack=0.055)
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for skill in char.skills:
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if skill.learnLv in [50, 85, 100]:
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skill.skillRation *= 1.11
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skill.skillDamage *= 1.11
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skill.cdRecover += 0.15
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pass
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@@ -4014,7 +4014,7 @@ def stone_1010(char: CharacterProperty):
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char.SetStatus(SkillAttack=0.055)
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for skill in char.skills:
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if skill.learnLv in [50, 85, 100]:
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skill.skillRation *= 1.08
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skill.skillDamage *= 1.08
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skill.cdRecover += 0.15
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pass
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@@ -4048,7 +4048,7 @@ def stone_1012(char: CharacterProperty):
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char.SetStatus(SkillAttack=0.055)
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for skill in char.skills:
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if skill.learnLv in [50, 85, 100]:
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skill.skillRation *= 1.08
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skill.skillDamage *= 1.08
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skill.cdRecover += 0.15
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pass
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@@ -4068,7 +4068,7 @@ def stone_1013(char: CharacterProperty):
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char.SetStatus(SkillAttack=0.055)
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for skill in char.skills:
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if skill.learnLv in [50, 85, 100]:
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skill.skillRation *= 1.08
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skill.skillDamage *= 1.08
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skill.cdRecover += 0.15
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pass
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@@ -4102,7 +4102,7 @@ def stone_1015(char: CharacterProperty):
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char.SetStatus(SkillAttack=0.015)
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for skill in char.skills:
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if skill.learnLv == 85:
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skill.skillRation *= 1.30
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skill.skillDamage *= 1.30
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skill.cdRecover += 1.00
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pass
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