From 45512564f3396c4189b7764097c46d0a26a3c49f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=A5=BF=E7=93=9C=C2=B0?= Date: Sat, 29 Nov 2025 22:54:32 +0800 Subject: [PATCH] dev --- backend/core/equipment/version_0/equ.py | 520 ++++++++++++++---- backend/dataFiles/dcalc_0.db | Bin 1007616 -> 1007616 bytes .../Character/Forge/components/Equipments.vue | 4 +- 3 files changed, 430 insertions(+), 94 deletions(-) diff --git a/backend/core/equipment/version_0/equ.py b/backend/core/equipment/version_0/equ.py index 4486e6da..b58ad74e 100644 --- a/backend/core/equipment/version_0/equ.py +++ b/backend/core/equipment/version_0/equ.py @@ -87,7 +87,7 @@ def equ_6(char: CharacterProperty): name="无影之剑", icon="/equipment/icon/weapon/swordman/sswd/00227.png", cd=15, - data=49200, + data=54120, ) ) pass @@ -111,7 +111,7 @@ def equ_7(char: CharacterProperty): name="无影之剑", icon="/equipment/icon/weapon/swordman/sswd/00228.png", cd=15, - data=73800, + data=81180, ) ) pass @@ -135,7 +135,7 @@ def equ_8(char: CharacterProperty): name="无影之剑", icon="/equipment/icon/weapon/swordman/sswd/00229.png", cd=10, - data=98400, + data=108240, ) ) pass @@ -233,7 +233,7 @@ def equ_14(char: CharacterProperty): rarity: 传说 ''' char.equ_effect.append( - EquEffect(name="寒光掠影", icon="/equipment/skill/4.png", cd=60, data=202000) + EquEffect(name="寒光掠影", icon="/equipment/skill/4.png", cd=60, data=222200) ) pass @@ -250,7 +250,7 @@ def equ_15(char: CharacterProperty): rarity: 史诗 ''' char.equ_effect.append( - EquEffect(name="寒光掠影", icon="/equipment/skill/4.png", cd=60, data=404000) + EquEffect(name="寒光掠影", icon="/equipment/skill/4.png", cd=60, data=444400) ) pass @@ -267,7 +267,7 @@ def equ_16(char: CharacterProperty): rarity: 太初 ''' char.equ_effect.append( - EquEffect(name="寒光掠影", icon="/equipment/skill/4.png", cd=60, data=606000) + EquEffect(name="寒光掠影", icon="/equipment/skill/4.png", cd=60, data=666600) ) pass @@ -870,7 +870,7 @@ def equ_55(char: CharacterProperty): name="绯红爆炸", icon="/equipment/icon/weapon/fighter/gauntlet/00246.png", cd=10, - data=127500, + data=140250, ) ) pass @@ -894,7 +894,7 @@ def equ_56(char: CharacterProperty): name="绯红爆炸", icon="/equipment/icon/weapon/fighter/gauntlet/00247.png", cd=10, - data=127500, + data=140250, ) ) pass @@ -965,7 +965,7 @@ def equ_62(char: CharacterProperty): ''' char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1) char.equ_effect.append( - EquEffect(name="悲伤魔珠", icon="/equipment/skill/38.png", cd=30, data=4500) + EquEffect(name="悲伤魔珠", icon="/equipment/skill/38.png", cd=30, data=4950) ) pass @@ -986,7 +986,7 @@ def equ_63(char: CharacterProperty): ''' char.SetStatus(SpeedM=0.2, SpeedA=0.2, SpeedR=0.2) char.equ_effect.append( - EquEffect(name="悲伤魔珠", icon="/equipment/skill/38.png", cd=15, data=4500) + EquEffect(name="悲伤魔珠", icon="/equipment/skill/38.png", cd=15, data=4950) ) pass @@ -1014,7 +1014,7 @@ def equ_64(char: CharacterProperty): ''' char.SetStatus(SpeedM=0.25, SpeedA=0.25, SpeedR=0.25) char.equ_effect.append( - EquEffect(name="悲伤魔珠", icon="/equipment/skill/38.png", cd=10, data=4500) + EquEffect(name="悲伤魔珠", icon="/equipment/skill/38.png", cd=10, data=4950) ) char.equ_effect.append( EquEffect( @@ -1128,7 +1128,7 @@ def equ_71(char: CharacterProperty): name="冲击波", icon="/equipment/icon/weapon/fighter/bglove/00208.png", cd=1, - data=7140, + data=7860, ) ) pass @@ -1150,7 +1150,7 @@ def equ_72(char: CharacterProperty): name="冲击波", icon="/equipment/icon/weapon/fighter/bglove/00209.png", cd=1, - data=7140, + data=7860, ) ) pass @@ -1519,7 +1519,7 @@ def equ_94(char: CharacterProperty): ''' char.equ_effect.append( EquEffect( - name="冰封的火焰之躯", icon="/equipment/skill/26.png", cd=1, data=7650 + name="冰封的火焰之躯", icon="/equipment/skill/26.png", cd=1, data=8420 ) ) if char.buffer: @@ -1547,10 +1547,10 @@ def equ_95(char: CharacterProperty): rarity: 史诗 ''' char.equ_effect.append( - EquEffect(name="冰弩", icon="/equipment/skill/26.png", cd=1, data=7650) + EquEffect(name="冰弩", icon="/equipment/skill/26.png", cd=1, data=8420) ) char.equ_effect.append( - EquEffect(name="火弩", icon="/equipment/skill/26.png", cd=1, data=7650) + EquEffect(name="火弩", icon="/equipment/skill/26.png", cd=1, data=8420) ) if char.buffer: char.AddSkillLv(1, 100, 2) @@ -1579,13 +1579,13 @@ def equ_96(char: CharacterProperty): rarity: 太初 ''' char.equ_effect.append( - EquEffect(name="冰弩", icon="/equipment/skill/26.png", cd=1, data=7650) + EquEffect(name="冰弩", icon="/equipment/skill/26.png", cd=1, data=8420) ) char.equ_effect.append( - EquEffect(name="火弩", icon="/equipment/skill/26.png", cd=1, data=7650) + EquEffect(name="火弩", icon="/equipment/skill/26.png", cd=1, data=8420) ) char.equ_effect.append( - EquEffect(name="箭雨", icon="/equipment/skill/26.png", cd=20, data=102000) + EquEffect(name="箭雨", icon="/equipment/skill/26.png", cd=20, data=112200) ) if char.buffer: char.AddSkillLv(1, 100, 2) @@ -1742,7 +1742,7 @@ def equ_104(char: CharacterProperty): name="燃烧", icon="/equipment/icon/weapon/gunner/musket/00234.png", cd=0.2, - data=480, + data=530, ) ) if char.buffer: @@ -1856,7 +1856,7 @@ def equ_111(char: CharacterProperty): ''' char.SetSkillCD(1, 100, 0.2) char.equ_effect.append( - EquEffect(name="自动爆炸", icon="/equipment/skill/33.png", cd=10, data=63750) + EquEffect(name="自动爆炸", icon="/equipment/skill/33.png", cd=10, data=70150) ) char.SetStatus(EquEffectRatio=0.1) if char.buffer: @@ -1884,7 +1884,7 @@ def equ_112(char: CharacterProperty): ''' char.SetSkillCD(1, 100, 0.2) char.equ_effect.append( - EquEffect(name="自动爆炸", icon="/equipment/skill/33.png", cd=10, data=127500) + EquEffect(name="自动爆炸", icon="/equipment/skill/33.png", cd=10, data=140250) ) char.SetStatus(EquEffectRatio=0.1) if char.buffer: @@ -1972,7 +1972,7 @@ def equ_118(char: CharacterProperty): rarity: 传说 ''' char.equ_effect.append( - EquEffect(name="发射巨炮", icon="/equipment/skill/41.png", cd=60, data=202000) + EquEffect(name="发射巨炮", icon="/equipment/skill/41.png", cd=60, data=222200) ) if char.buffer: char.AddSkillLv(1, 100, 2) @@ -1995,7 +1995,7 @@ def equ_119(char: CharacterProperty): rarity: 史诗 ''' char.equ_effect.append( - EquEffect(name="发射巨炮", icon="/equipment/skill/41.png", cd=60, data=404000) + EquEffect(name="发射巨炮", icon="/equipment/skill/41.png", cd=60, data=444400) ) if char.buffer: char.AddSkillLv(1, 100, 2) @@ -2018,7 +2018,7 @@ def equ_120(char: CharacterProperty): rarity: 太初 ''' char.equ_effect.append( - EquEffect(name="发射巨炮", icon="/equipment/skill/41.png", cd=60, data=606000) + EquEffect(name="发射巨炮", icon="/equipment/skill/41.png", cd=60, data=666600) ) if char.buffer: char.AddSkillLv(1, 100, 2) @@ -2228,7 +2228,7 @@ def equ_134(char: CharacterProperty): name="羊袭", icon="/equipment/icon/weapon/mage/rod/00282.png", cd=0.5, - data=3850, + data=4235, ) ) pass @@ -2257,7 +2257,7 @@ def equ_135(char: CharacterProperty): name="羊袭", icon="/equipment/icon/weapon/mage/rod/00283.png", cd=0.5, - data=6400, + data=7040, ) ) pass @@ -2286,7 +2286,7 @@ def equ_136(char: CharacterProperty): name="绵羊云", icon="/equipment/icon/weapon/mage/rod/00284.png", cd=2, - data=35700, + data=39270, ) ) pass @@ -2428,7 +2428,7 @@ def equ_144(char: CharacterProperty): char.SetSkillCD(1, 100, 0.2) char.SetStatus(SpeedA=0.3, SpeedM=0.3, SpeedR=0.3) char.equ_effect.append( - EquEffect(name="闪电", icon="/equipment/skill/35.png", cd=3, data=1000) + EquEffect(name="闪电", icon="/equipment/skill/35.png", cd=3, data=1100) ) pass @@ -2530,7 +2530,7 @@ def equ_150(char: CharacterProperty): char.AwakeSkill.lv += 4 char.SetSkillCD(1, 100, 0.2) char.equ_effect.append( - EquEffect(name="绝对零度", icon="/equipment/skill/31.png", cd=60, data=202000) + EquEffect(name="绝对零度", icon="/equipment/skill/31.png", cd=60, data=222200) ) pass @@ -2552,7 +2552,7 @@ def equ_151(char: CharacterProperty): char.AwakeSkill.lv += 4 char.SetSkillCD(1, 100, 0.2) char.equ_effect.append( - EquEffect(name="绝对零度", icon="/equipment/skill/31.png", cd=60, data=404000) + EquEffect(name="绝对零度", icon="/equipment/skill/31.png", cd=60, data=444400) ) pass @@ -2574,7 +2574,7 @@ def equ_152(char: CharacterProperty): char.AwakeSkill.lv += 4 char.SetSkillCD(1, 100, 0.2) char.equ_effect.append( - EquEffect(name="绝对零度", icon="/equipment/skill/31.png", cd=60, data=606000) + EquEffect(name="绝对零度", icon="/equipment/skill/31.png", cd=60, data=666600) ) pass @@ -2826,7 +2826,7 @@ def equ_166(char: CharacterProperty): char.AwakeSkill.lv += 4 char.SetSkillCD(1, 100, 0.2) char.equ_effect.append( - EquEffect(name="神之惩罚", icon="/equipment/skill/42.png", cd=30, data=76500) + EquEffect(name="神之惩罚", icon="/equipment/skill/42.png", cd=30, data=84150) ) pass @@ -2849,7 +2849,7 @@ def equ_167(char: CharacterProperty): char.SetSkillCD(1, 100, 0.2) char.equ_effect.append( EquEffect( - name="神之惩罚", icon="/equipment/skill/42.png", cd=30, data=76500 * 2 + name="神之惩罚", icon="/equipment/skill/42.png", cd=30, data=84150 * 2 ) ) pass @@ -2873,7 +2873,7 @@ def equ_168(char: CharacterProperty): char.SetSkillCD(1, 100, 0.2) char.equ_effect.append( EquEffect( - name="神之惩罚", icon="/equipment/skill/42.png", cd=30, data=76500 * 3 + name="神之惩罚", icon="/equipment/skill/42.png", cd=30, data=84150 * 3 ) ) pass @@ -3113,7 +3113,7 @@ def equ_182(char: CharacterProperty): name="流星念珠", icon="/equipment/icon/weapon/priest/rosary/00196.png", cd=10, - data=25500, + data=28050, ) ) char.SetStatus(SpeedM=0.15, SpeedA=0.15, SpeedR=0.15) @@ -3140,7 +3140,7 @@ def equ_183(char: CharacterProperty): name="流星念珠", icon="/equipment/icon/weapon/priest/rosary/00197.png", cd=5, - data=25500, + data=28050, ) ) char.SetStatus(SpeedM=0.15, SpeedA=0.15, SpeedR=0.15) @@ -3167,7 +3167,7 @@ def equ_184(char: CharacterProperty): name="流星念珠", icon="/equipment/icon/weapon/priest/rosary/00198.png", cd=20, - data=204000, + data=224400, ) ) if char.buffer: @@ -3266,7 +3266,7 @@ def equ_190(char: CharacterProperty): rarity: 传说 ''' char.equ_effect.append( - EquEffect(name="行星破坏", icon="/equipment/skill/40.png", cd=60, data=202000) + EquEffect(name="行星破坏", icon="/equipment/skill/40.png", cd=60, data=222200) ) if char.buffer: char.AddSkillLv(1, 100, 2) @@ -3289,7 +3289,7 @@ def equ_191(char: CharacterProperty): rarity: 史诗 ''' char.equ_effect.append( - EquEffect(name="行星破坏", icon="/equipment/skill/40.png", cd=60, data=404000) + EquEffect(name="行星破坏", icon="/equipment/skill/40.png", cd=60, data=444400) ) if char.buffer: char.AddSkillLv(1, 100, 2) @@ -3312,7 +3312,7 @@ def equ_192(char: CharacterProperty): rarity: 太初 ''' char.equ_effect.append( - EquEffect(name="行星破坏", icon="/equipment/skill/40.png", cd=60, data=606000) + EquEffect(name="行星破坏", icon="/equipment/skill/40.png", cd=60, data=666600) ) if char.buffer: char.AddSkillLv(1, 100, 2) @@ -3409,7 +3409,7 @@ def equ_198(char: CharacterProperty): name="威严怒击", icon="/equipment/icon/weapon/priest/totem/00280.png", cd=3, - data=15300, + data=16830, ) ) if char.buffer: @@ -3440,7 +3440,7 @@ def equ_199(char: CharacterProperty): name="威严怒击", icon="/equipment/icon/weapon/priest/totem/00281.png", cd=3, - data=15300, + data=25300, ) ) char.equ_effect.append( @@ -3483,7 +3483,7 @@ def equ_200(char: CharacterProperty): name="威严怒击", icon="/equipment/icon/weapon/priest/totem/00282.png", cd=3, - data=15300, + data=16830, ) ) char.equ_effect.append( @@ -3491,7 +3491,7 @@ def equ_200(char: CharacterProperty): name="威严猛击", icon="/equipment/icon/weapon/priest/totem/00282.png", cd=5, - data=23000, + data=25300, ) ) char.equ_effect.append( @@ -3499,7 +3499,7 @@ def equ_200(char: CharacterProperty): name="威严痛击", icon="/equipment/icon/weapon/priest/totem/00282.png", cd=20, - data=102000, + data=112200, ) ) char.SetSkillCD(1, 100, 0.2) @@ -3722,7 +3722,7 @@ def equ_214(char: CharacterProperty): name="永劫地狱火", icon="/equipment/icon/weapon/thief/twinswd/00246.png", cd=1, - data=9360, + data=10300, ) ) char.SetStatus(EquEffectRatio=0.12) @@ -3749,7 +3749,7 @@ def equ_215(char: CharacterProperty): name="永劫地狱火", icon="/equipment/icon/weapon/thief/twinswd/00247.png", cd=1, - data=10400 * 1.2, + data=11440 * 1.2, ) ) char.SetStatus(EquEffectRatio=0.12) @@ -3777,7 +3777,7 @@ def equ_216(char: CharacterProperty): name="永劫地狱火", icon="/equipment/icon/weapon/thief/twinswd/00248.png", cd=1, - data=12480, + data=13730, ) ) char.equ_effect.append( @@ -3785,7 +3785,7 @@ def equ_216(char: CharacterProperty): name="覆灭地狱火", icon="/equipment/icon/weapon/thief/twinswd/00248.png", cd=5, - data=15600, + data=17160, ) ) char.SetStatus(EquEffectRatio=0.12) @@ -3880,7 +3880,7 @@ def equ_222(char: CharacterProperty): name="恐惧", icon="/equipment/icon/weapon/thief/wand/00269.png", cd=0.2, - data=2000, + data=2200, ) ) pass @@ -3903,7 +3903,7 @@ def equ_223(char: CharacterProperty): name="恐惧", icon="/equipment/icon/weapon/thief/wand/00270.png", cd=0.2, - data=2000, + data=2200, ) ) if char.equ_options.get("5", 0) == 0: @@ -3918,7 +3918,7 @@ def equ_224(char: CharacterProperty): ''' DCALC_REMOVE: equ_224 - 恐怖之主宰 攻击时,被恐惧压制的敌人受到伤害。(冷却时间0.2秒) - *[恐惧]攻击力:2000% + *[恐惧]攻击力:2200% [无尽的恐惧][装备主动技能] 给最强大的敌人施放降灵术。 - 技能伤害 增加 10%,效果持续10秒 @@ -3932,11 +3932,11 @@ def equ_224(char: CharacterProperty): name="恐惧", icon="/equipment/icon/weapon/thief/wand/00271.png", cd=0.2, - data=2000, + data=2200, ) ) char.equ_effect.append( - EquEffect(name="冥河之钥", icon="/equipment/skill/55.png", cd=20, data=51000) + EquEffect(name="冥河之钥", icon="/equipment/skill/55.png", cd=20, data=56100) ) if char.equ_options.get("5", 0) == 0: char.SetStatus(SkillAttack=0.1) @@ -4252,7 +4252,7 @@ def equ_246(char: CharacterProperty): rarity: 传说 ''' char.equ_effect.append( - EquEffect(name="墨龙偃月斩", icon="/equipment/skill/61.png", cd=60, data=202000) + EquEffect(name="墨龙偃月斩", icon="/equipment/skill/61.png", cd=60, data=222200) ) pass @@ -4269,7 +4269,7 @@ def equ_247(char: CharacterProperty): rarity: 史诗 ''' char.equ_effect.append( - EquEffect(name="墨龙偃月斩", icon="/equipment/skill/61.png", cd=60, data=404000) + EquEffect(name="墨龙偃月斩", icon="/equipment/skill/61.png", cd=60, data=444400) ) pass @@ -4286,7 +4286,7 @@ def equ_248(char: CharacterProperty): rarity: 太初 ''' char.equ_effect.append( - EquEffect(name="墨龙偃月斩", icon="/equipment/skill/61.png", cd=60, data=606000) + EquEffect(name="墨龙偃月斩", icon="/equipment/skill/61.png", cd=60, data=666600) ) pass @@ -4377,7 +4377,7 @@ def equ_254(char: CharacterProperty): name="星光盛宴", icon="/equipment/icon/weapon/demoniclancer/beamspear/00177.png", cd=30, - data=76500, + data=84150, ) ) char.SetStatus(EquEffectRatio=0.1) @@ -4406,7 +4406,7 @@ def equ_255(char: CharacterProperty): name="星光盛宴", icon="/equipment/icon/weapon/demoniclancer/beamspear/00178.png", cd=30, - data=76500, + data=84150, ) ) char.SetStatus(EquEffectRatio=0.1) @@ -4435,7 +4435,7 @@ def equ_256(char: CharacterProperty): name="星光盛宴", icon="/equipment/icon/weapon/demoniclancer/beamspear/00179.png", cd=30, - data=76500, + data=84150, ) ) char.SetStatus(EquEffectRatio=0.1) @@ -4558,7 +4558,7 @@ def equ_263(char: CharacterProperty): name="暗灭之矛", icon="/equipment/icon/weapon/demoniclancer/javelin/00167.png", cd=20, - data=54000, + data=56100, ) ) pass @@ -4587,7 +4587,7 @@ def equ_264(char: CharacterProperty): name="暗灭之矛", icon="/equipment/icon/weapon/demoniclancer/javelin/00184.png", cd=20, - data=51000 + 1000 * 6, + data=56100 + 1100 * 6, ) ) pass @@ -4926,7 +4926,11 @@ def equ_286(char: CharacterProperty): ''' char.SetSkillCD(cd=0.2) char.equ_effect.append( - EquEffect(name="狂戮掠夺", icon="/equipment/skill/43.png", cd=10, data=2550) + EquEffect(name="狂戮掠夺", icon="/equipment/skill/43.png", cd=10, data=2800) + ) + # TODO + char.equ_effect.append( + EquEffect(name="戮影之舞", icon="/equipment/skill/43.png", cd=10, data=12600) ) char.SetStatus(EquEffectRatio=0.1) pass @@ -4955,7 +4959,11 @@ def equ_287(char: CharacterProperty): ''' char.SetSkillCD(cd=0.2) char.equ_effect.append( - EquEffect(name="戮影之舞", icon="/equipment/skill/43.png", cd=5, data=2550) + EquEffect(name="狂戮掠夺", icon="/equipment/skill/43.png", cd=10, data=2800) + ) + # TODO + char.equ_effect.append( + EquEffect(name="戮影之舞", icon="/equipment/skill/43.png", cd=10, data=12600) ) char.SetStatus(EquEffectRatio=0.1) pass @@ -4984,7 +4992,11 @@ def equ_288(char: CharacterProperty): ''' char.SetSkillCD(cd=0.2) char.equ_effect.append( - EquEffect(name="戮影之舞", icon="/equipment/skill/43.png", cd=2, data=2550) + EquEffect(name="狂戮掠夺", icon="/equipment/skill/43.png", cd=10, data=2800) + ) + # TODO + char.equ_effect.append( + EquEffect(name="戮影之舞", icon="/equipment/skill/43.png", cd=10, data=12600) ) char.SetStatus(EquEffectRatio=0.1) pass @@ -5069,7 +5081,7 @@ def equ_294(char: CharacterProperty): name="超频源力[5次]", icon="/equipment/icon/weapon/gunblader/coreswd/00163.png", cd=40, - data=4500, + data=4950, ) ) pass @@ -5096,7 +5108,7 @@ def equ_295(char: CharacterProperty): name="超频源力[5次]", icon="/equipment/icon/weapon/gunblader/coreswd/00164.png", cd=40, - data=4500, + data=4950, ) ) char.equ_effect.append( @@ -5104,7 +5116,7 @@ def equ_295(char: CharacterProperty): name="超频源力[20次]", icon="/equipment/icon/weapon/gunblader/coreswd/00164.png", cd=40, - data=35000, + data=38500, ) ) pass @@ -5132,7 +5144,7 @@ def equ_296(char: CharacterProperty): name="超频源力[5次]", icon="/equipment/icon/weapon/gunblader/coreswd/00165.png", cd=40, - data=2835, + data=4950, ) ) char.equ_effect.append( @@ -5140,7 +5152,7 @@ def equ_296(char: CharacterProperty): name="超频源力[20次]", icon="/equipment/icon/weapon/gunblader/coreswd/00165.png", cd=40, - data=22680, + data=38500, ) ) char.equ_effect.append( @@ -5148,7 +5160,7 @@ def equ_296(char: CharacterProperty): name="超频源力[100次]", icon="/equipment/icon/weapon/gunblader/coreswd/00165.png", cd=40, - data=265000, + data=291500, ) ) pass @@ -5229,7 +5241,11 @@ def equ_302(char: CharacterProperty): - 特效伤害 +10% rarity: 传说 ''' - char.SetStatus(EquEffectRatio=0.1) + if char.equ_options.get("6", 0) == 0: + char.SetStatus(SkillAttack=0.123) + elif char.equ_options.get("6", 0) == 1: + char.SetSkillCD(cd=0.2) + char.SetStatus(EquEffectRatio=0.1) pass @@ -5248,7 +5264,11 @@ def equ_303(char: CharacterProperty): - 特效伤害 +10% rarity: 史诗 ''' - char.SetStatus(EquEffectRatio=0.1) + if char.equ_options.get("6", 0) == 0: + char.SetStatus(SkillAttack=0.123) + elif char.equ_options.get("6", 0) == 1: + char.SetSkillCD(cd=0.2) + char.SetStatus(EquEffectRatio=0.1) pass @@ -5267,7 +5287,11 @@ def equ_304(char: CharacterProperty): - 特效伤害 +10% rarity: 太初 ''' - char.SetStatus(EquEffectRatio=0.1) + if char.equ_options.get("6", 0) == 0: + char.SetStatus(SkillAttack=0.123) + elif char.equ_options.get("6", 0) == 1: + char.SetSkillCD(cd=0.2) + char.SetStatus(EquEffectRatio=0.1) pass @@ -5347,7 +5371,11 @@ def equ_310(char: CharacterProperty): - 技能伤害 增加 12.3% rarity: 传说 ''' - char.SetStatus(EquEffectRatio=0.1) + if char.equ_options.get("6", 0) == 0: + char.SetStatus(SkillAttack=0.123) + elif char.equ_options.get("6", 0) == 1: + char.SetSkillCD(cd=0.2) + char.SetStatus(EquEffectRatio=0.1) pass @@ -5367,7 +5395,11 @@ def equ_311(char: CharacterProperty): - 技能伤害 增加 12.3% rarity: 史诗 ''' - char.SetStatus(EquEffectRatio=0.1) + if char.equ_options.get("6", 0) == 0: + char.SetStatus(SkillAttack=0.123) + elif char.equ_options.get("6", 0) == 1: + char.SetSkillCD(cd=0.2) + char.SetStatus(EquEffectRatio=0.1) pass @@ -5387,7 +5419,11 @@ def equ_312(char: CharacterProperty): - 技能伤害 增加 12.3% rarity: 太初 ''' - char.SetStatus(EquEffectRatio=0.1) + if char.equ_options.get("6", 0) == 0: + char.SetStatus(SkillAttack=0.123) + elif char.equ_options.get("6", 0) == 1: + char.SetSkillCD(cd=0.2) + char.SetStatus(EquEffectRatio=0.1) pass @@ -5482,7 +5518,11 @@ def equ_318(char: CharacterProperty): - 特效伤害 +10% rarity: 传说 ''' - char.SetStatus(EquEffectRatio=0.1) + if char.equ_options.get("6", 0) == 0: + char.SetStatus(SkillAttack=0.123) + elif char.equ_options.get("6", 0) == 1: + char.SetSkillCD(cd=0.2) + char.SetStatus(EquEffectRatio=0.1) pass @@ -5502,7 +5542,11 @@ def equ_319(char: CharacterProperty): - 特效伤害 +10% rarity: 史诗 ''' - char.SetStatus(EquEffectRatio=0.1) + if char.equ_options.get("6", 0) == 0: + char.SetStatus(SkillAttack=0.123) + elif char.equ_options.get("6", 0) == 1: + char.SetSkillCD(cd=0.2) + char.SetStatus(EquEffectRatio=0.1) pass @@ -5521,7 +5565,11 @@ def equ_320(char: CharacterProperty): - 特效伤害 +10% rarity: 太初 ''' - char.SetStatus(EquEffectRatio=0.1) + if char.equ_options.get("6", 0) == 0: + char.SetStatus(SkillAttack=0.123) + elif char.equ_options.get("6", 0) == 1: + char.SetSkillCD(cd=0.2) + char.SetStatus(EquEffectRatio=0.1) pass @@ -5626,7 +5674,11 @@ def equ_326(char: CharacterProperty): - 特效伤害 +10% rarity: 传说 ''' - char.SetStatus(EquEffectRatio=0.1) + if char.equ_options.get("6", 0) == 0: + char.SetStatus(SkillAttack=0.123) + elif char.equ_options.get("6", 0) == 1: + char.SetSkillCD(cd=0.2) + char.SetStatus(EquEffectRatio=0.1) pass @@ -5646,7 +5698,11 @@ def equ_327(char: CharacterProperty): - 特效伤害 +10% rarity: 史诗 ''' - char.SetStatus(EquEffectRatio=0.1) + if char.equ_options.get("6", 0) == 0: + char.SetStatus(SkillAttack=0.123) + elif char.equ_options.get("6", 0) == 1: + char.SetSkillCD(cd=0.2) + char.SetStatus(EquEffectRatio=0.1) pass @@ -5666,7 +5722,11 @@ def equ_328(char: CharacterProperty): - 特效伤害 +10% rarity: 太初 ''' - char.SetStatus(EquEffectRatio=0.1) + if char.equ_options.get("6", 0) == 0: + char.SetStatus(SkillAttack=0.123) + elif char.equ_options.get("6", 0) == 1: + char.SetSkillCD(cd=0.2) + char.SetStatus(EquEffectRatio=0.1) pass @@ -5783,6 +5843,7 @@ def equ_882(char: CharacterProperty): char.SetStatus(SkillAttack=0.123) elif char.equ_options.get("6", 0) == 1: char.SetSkillCD(cd=0.2) + char.SetStatus(EquEffectRatio=0.1) ... @@ -5804,6 +5865,7 @@ def equ_883(char: CharacterProperty): char.SetStatus(SkillAttack=0.123) elif char.equ_options.get("6", 0) == 1: char.SetSkillCD(cd=0.2) + char.SetStatus(EquEffectRatio=0.1) ... @@ -5825,6 +5887,7 @@ def equ_884(char: CharacterProperty): char.SetStatus(SkillAttack=0.123) elif char.equ_options.get("6", 0) == 1: char.SetSkillCD(cd=0.2) + char.SetStatus(EquEffectRatio=0.1) ... @@ -5845,6 +5908,27 @@ def equ_900(char: CharacterProperty): pass +def weapon_point(char: CharacterProperty): + point = char.charEquipInfo["武器"].precision + skillAttack = ( + 0.1 * point + - (point // 25) * 0.1 + + (0.6 if point >= 25 else 0) + + (0.6 if point >= 50 else 0) + + (0.6 if point >= 75 else 0) + + (1.9 if point >= 100 else 0) + ) + buffer = ( + 40 * point + - (point // 25) * 40 + + (120 if point >= 25 else 0) + + (120 if point >= 50 else 0) + + (120 if point >= 75 else 0) + + (340 if point >= 100 else 0) + ) + char.SetStatus(SkillAttack=skillAttack / 100, Buffer=buffer) + pass + @register def equ_901(char: CharacterProperty): ''' @@ -5856,6 +5940,7 @@ def equ_901(char: CharacterProperty): *减伤效果在离开污染区域后仍可持续5秒左右 rarity: 太初 ''' + weapon_point(char) pass @@ -5890,6 +5975,14 @@ def equ_903(char: CharacterProperty): - 释放技能时,恢复66点生命值(冷却时间1秒,该效果不会使生命值低于66点) rarity: 太初 ''' + weapon_point(char) + char.SetSkillCD(cd=0.7) + if not char.buffer: + char.SetSkillCD(50,50,0.9,[]) + char.SetSkillCD(85,85,0.9,[]) + char.SetSkillCD(100,100,0.9,[]) + char.SetStatus(SpeedM=0.2, SpeedA=0.2, SpeedR=0.2) + char.SetStatus(EquEffectRatio=0.15) pass @@ -5920,6 +6013,15 @@ def equ_905(char: CharacterProperty): - 怨灵席卷伤害:420750% rarity: 太初 ''' + weapon_point(char) + char.equ_effect.append( + EquEffect( + name="怨灵召唤", + icon=char.charEquipInfo['武器'].equInfo.icon, + cd=30, + data=420750, + ) + ) pass @@ -5958,13 +6060,15 @@ def equ_907(char: CharacterProperty): - 进入地下城时,获得400点能量 [撕裂的悲鸣][装备主动技能] 发出撕心裂肺的惨叫,获得增益效果 - - ,持续时间40秒 + - 技能伤害 +4%,持续时间40秒 - 消耗400点能量 - 冷却时间40秒 [撕裂的悲鸣 on/off][装备主动技能] - 能量值充满时进行攻击,自动发动[撕裂的悲鸣] rarity: 太初 ''' + weapon_point(char) + char.SetStatus(SkillAttack=0.04) pass @@ -5995,6 +6099,15 @@ def equ_909(char: CharacterProperty): - 冷却时间:60秒 rarity: 太初 ''' + weapon_point(char) + char.equ_effect.append( + EquEffect( + name="次元斩", + icon=char.charEquipInfo['武器'].equInfo.icon, + cd=60, + data=666600, + ) + ) pass @@ -6026,6 +6139,15 @@ def equ_911(char: CharacterProperty): - 冷却时间:60秒 rarity: 太初 ''' + weapon_point(char) + char.equ_effect.append( + EquEffect( + name="切割", + icon=char.charEquipInfo['武器'].equInfo.icon, + cd=60, + data=666600, + ) + ) pass @@ -6057,13 +6179,15 @@ def equ_913(char: CharacterProperty): - 进入地下城时,获得400点能量 [狂暴乱舞][装备主动技能] 从愤怒中爆发,获得增益效果 - - ,持续时间40秒 + - 技能伤害 +4%,持续时间40秒 - 消耗400点能量 - 冷却时间40秒 [狂暴乱舞 on/off][装备主动技能] - 能量值充满时进行攻击,自动发动[狂暴乱舞] rarity: 太初 ''' + weapon_point(char) + char.SetStatus(SkillAttack=0.04) pass @@ -6106,6 +6230,7 @@ def equ_915(char: CharacterProperty): - 瘟疫爆发时,对300px范围内的敌人赋予持续5秒的出血/中毒异常状态 rarity: 太初 ''' + weapon_point(char) pass @@ -6138,6 +6263,16 @@ def equ_917(char: CharacterProperty): - 冷却时间:15秒 rarity: 太初 ''' + weapon_point(char) + char.equ_effect.append( + EquEffect( + name="泉涌追击", + icon=char.charEquipInfo['武器'].equInfo.icon, + cd=15, + data=2800, + ) + ) + char.SetStatus(SpeedM=0.2, SpeedA=0.2, SpeedR=0.2) pass @@ -6177,6 +6312,14 @@ def equ_919(char: CharacterProperty): - 释放技能时,恢复66点生命值(冷却时间1秒,该效果不会使生命值低于66点) rarity: 太初 ''' + weapon_point(char) + char.SetSkillCD(cd=0.7) + if not char.buffer: + char.SetSkillCD(50,50,0.9,[]) + char.SetSkillCD(85,85,0.9,[]) + char.SetSkillCD(100,100,0.9,[]) + char.SetStatus(SpeedM=0.2, SpeedA=0.2, SpeedR=0.2) + char.SetStatus(EquEffectRatio=0.15) pass @@ -6207,13 +6350,15 @@ def equ_921(char: CharacterProperty): - 进入地下城时,获得400点能量 [污秽之血][装备主动技能] 被污秽之血侵蚀,获得增益效果 - - ,持续时间40秒 + - 技能伤害 +4%,持续时间40秒 - 消耗400点能量 - 冷却时间40秒 [污秽之血 on/off][装备主动技能] - 能量值充满时进行攻击,自动发动[污秽之血] rarity: 太初 ''' + weapon_point(char) + char.SetStatus(SkillAttack=0.04) pass @@ -6251,6 +6396,13 @@ def equ_923(char: CharacterProperty): - 累积10个能量时,施放消耗无色小晶块的技能,20秒内所有速度+20%(最多可叠加1次) rarity: 太初 ''' + weapon_point(char) + char.SetStatus(EquEffectRatio=0.265) + for skill in char.skills: + if skill.learnLv <= 30 and skill.damage: + skill.skillRation *= 1.30 + if skill.damage and skill.learnLv >= 35: + skill.skillDamage *= 1.25 pass @@ -6289,6 +6441,14 @@ def equ_925(char: CharacterProperty): - 释放技能时,恢复66点生命值(冷却时间1秒,该效果不会使生命值低于66点) rarity: 太初 ''' + weapon_point(char) + char.SetSkillCD(cd=0.7) + if not char.buffer: + char.SetSkillCD(50,50,0.9,[]) + char.SetSkillCD(85,85,0.9,[]) + char.SetSkillCD(100,100,0.9,[]) + char.SetStatus(SpeedM=0.2, SpeedA=0.2, SpeedR=0.2) + char.SetStatus(EquEffectRatio=0.15) pass @@ -6322,6 +6482,7 @@ def equ_927(char: CharacterProperty): - 冷却时间10秒 rarity: 太初 ''' + weapon_point(char) pass @@ -6352,6 +6513,15 @@ def equ_929(char: CharacterProperty): -冷却时间:15秒 rarity: 太初 ''' + weapon_point(char) + char.equ_effect.append( + EquEffect( + name="愤怒跃击", + icon=char.charEquipInfo['武器'].equInfo.icon, + cd=15, + data=2800, + ) + ) pass @@ -6379,13 +6549,15 @@ def equ_931(char: CharacterProperty): - 进入地下城时,获得400点能量 [沸腾之怒][装备主动技能] 被沸腾的愤怒所侵蚀,获得增益效果 - - ,持续时间40秒 + - 技能伤害 +4%,持续时间40秒 - 消耗400点能量 - 冷却时间40秒 [沸腾之怒 on/off][装备主动技能] - 能量值充满时进行攻击,自动发动[沸腾之怒] rarity: 太初 ''' + weapon_point(char) + char.SetStatus(SkillAttack=0.04) pass @@ -6419,6 +6591,15 @@ def equ_933(char: CharacterProperty): - 冷却时间1秒 rarity: 太初 ''' + weapon_point(char) + char.equ_effect.append( + EquEffect( + name="开吃", + icon=char.charEquipInfo['武器'].equInfo.icon, + cd=3, + data=42075, + ) + ) pass @@ -6455,6 +6636,8 @@ def equ_935(char: CharacterProperty): - 冷却时间:10秒 rarity: 太初 ''' + weapon_point(char) + char.SetStatus(SpeedM=0.15, SpeedA=0.15, SpeedR=0.15) pass @@ -6489,6 +6672,14 @@ def equ_937(char: CharacterProperty): - 释放技能时,恢复66点生命值(冷却时间1秒,该效果不会使生命值低于66点) rarity: 太初 ''' + weapon_point(char) + char.SetSkillCD(cd=0.7) + if not char.buffer: + char.SetSkillCD(50,50,0.9,[]) + char.SetSkillCD(85,85,0.9,[]) + char.SetSkillCD(100,100,0.9,[]) + char.SetStatus(SpeedM=0.2, SpeedA=0.2, SpeedR=0.2) + char.SetStatus(EquEffectRatio=0.15) pass @@ -6520,6 +6711,7 @@ def equ_939(char: CharacterProperty): - 冷却时间5秒 rarity: 太初 ''' + weapon_point(char) pass @@ -6550,6 +6742,8 @@ def equ_941(char: CharacterProperty): - 冷却时间:5秒 rarity: 太初 ''' + weapon_point(char) + char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1) pass @@ -6578,6 +6772,15 @@ def equ_943(char: CharacterProperty): - 冷却时间:1秒 rarity: 太初 ''' + weapon_point(char) + char.equ_effect.append( + EquEffect( + name="尖牙的恩惠", + icon=char.charEquipInfo['武器'].equInfo.icon, + cd=1, + data=19650, + ) + ) pass @@ -6611,6 +6814,14 @@ def equ_945(char: CharacterProperty): - 释放技能时,恢复66点生命值(冷却时间1秒,该效果不会使生命值低于66点) rarity: 太初 ''' + weapon_point(char) + char.SetSkillCD(cd=0.7) + if not char.buffer: + char.SetSkillCD(50,50,0.9,[]) + char.SetSkillCD(85,85,0.9,[]) + char.SetSkillCD(100,100,0.9,[]) + char.SetStatus(SpeedM=0.2, SpeedA=0.2, SpeedR=0.2) + char.SetStatus(EquEffectRatio=0.15) pass @@ -6641,13 +6852,15 @@ def equ_947(char: CharacterProperty): - 进入地下城时,获得400点能量 [污秽之血][装备主动技能] 被污秽之血所侵蚀,获得增益效果 - - ,持续时间40秒 + - 技能伤害 +4%,持续时间40秒 - 消耗400点能量 - 冷却时间40秒 [污秽之血 on/off][装备主动技能] - 能量值充满时进行攻击,自动发动[污秽之血] rarity: 太初 ''' + weapon_point(char) + char.SetStatus(SkillAttack=0.04) pass @@ -6686,6 +6899,7 @@ def equ_949(char: CharacterProperty): - 冷却时间:20秒 rarity: 太初 ''' + weapon_point(char) pass @@ -6715,6 +6929,15 @@ def equ_951(char: CharacterProperty): - 冷却时间:60秒 rarity: 太初 ''' + weapon_point(char) + char.equ_effect.append( + EquEffect( + name="充满怨恨的獠牙", + icon=char.charEquipInfo['武器'].equInfo.icon, + cd=60, + data=666600, + ) + ) pass @@ -6748,13 +6971,15 @@ def equ_953(char: CharacterProperty): - 进入地下城时,获得400点能量 [食腐][装备主动技能] 吸收周围的毒气,获得增益效果 - - ,持续时间40秒 + - 技能伤害 +4%,持续时间40秒 - 消耗400点能量 - 冷却时间40秒 [食腐 on/off][装备主动技能] - 能量值充满时进行攻击,自动发动[食腐] rarity: 太初 ''' + weapon_point(char) + char.SetStatus(SkillAttack=0.04) pass @@ -6792,6 +7017,14 @@ def equ_955(char: CharacterProperty): - 释放技能时,恢复66点生命值(冷却时间1秒,该效果不会使生命值低于66点) rarity: 太初 ''' + weapon_point(char) + char.SetSkillCD(cd=0.7) + if not char.buffer: + char.SetSkillCD(50,50,0.9,[]) + char.SetSkillCD(85,85,0.9,[]) + char.SetSkillCD(100,100,0.9,[]) + char.SetStatus(SpeedM=0.2, SpeedA=0.2, SpeedR=0.2) + char.SetStatus(EquEffectRatio=0.15) pass @@ -6827,6 +7060,16 @@ def equ_957(char: CharacterProperty): - 冷却时间10秒 rarity: 太初 ''' + weapon_point(char) + char.equ_effect.append( + EquEffect( + name="刀刃旋风", + icon=char.charEquipInfo['武器'].equInfo.icon, + cd=25, + data=249500, + ) + ) + char.SetStatus(SpeedM=0.2, SpeedA=0.2, SpeedR=0.2) pass @@ -6856,6 +7099,7 @@ def equ_959(char: CharacterProperty): - 冷却时间:20秒 rarity: 太初 ''' + weapon_point(char) pass @@ -6885,13 +7129,15 @@ def equ_961(char: CharacterProperty): - 进入地下城时,获得400点能量 [狂暴乱舞][装备主动技能] 愤怒爆发,获得增益效果 - - ,持续时间40秒 + - 技能伤害 +4%,持续时间40秒 - 消耗400点能量 - 冷却时间40秒 [狂暴乱舞 on/off][装备主动技能] - 能量值充满时进行攻击,自动发动[狂暴乱舞] rarity: 太初 ''' + weapon_point(char) + char.SetStatus(SkillAttack=0.04) pass @@ -6924,6 +7170,15 @@ def equ_963(char: CharacterProperty): - 冷却时间:10秒 rarity: 太初 ''' + weapon_point(char) + char.equ_effect.append( + EquEffect( + name="束缚之链", + icon=char.charEquipInfo['武器'].equInfo.icon, + cd=10, + data=112200, + ) + ) pass @@ -6963,6 +7218,14 @@ def equ_965(char: CharacterProperty): - 释放技能时,恢复66点生命值(冷却时间1秒,该效果不会使生命值低于66点) rarity: 太初 ''' + weapon_point(char) + char.SetSkillCD(cd=0.7) + if not char.buffer: + char.SetSkillCD(50,50,0.9,[]) + char.SetSkillCD(85,85,0.9,[]) + char.SetSkillCD(100,100,0.9,[]) + char.SetStatus(SpeedM=0.2, SpeedA=0.2, SpeedR=0.2) + char.SetStatus(EquEffectRatio=0.15) pass @@ -6991,6 +7254,15 @@ def equ_967(char: CharacterProperty): - 冷却时间:60秒 rarity: 太初 ''' + weapon_point(char) + char.equ_effect.append( + EquEffect( + name="斩破次元", + icon=char.charEquipInfo['武器'].equInfo.icon, + cd=60, + data=666600, + ) + ) pass @@ -7020,6 +7292,15 @@ def equ_969(char: CharacterProperty): - 冷却时间:15秒 rarity: 太初 ''' + weapon_point(char) + char.equ_effect.append( + EquEffect( + name="你要去哪儿", + icon=char.charEquipInfo['武器'].equInfo.icon, + cd=15, + data=2800, + ) + ) pass @@ -7064,6 +7345,14 @@ def equ_971(char: CharacterProperty): - 释放技能时,恢复66点生命值(冷却时间1秒,该效果不会使生命值低于66点) rarity: 太初 ''' + weapon_point(char) + char.SetSkillCD(cd=0.7) + if not char.buffer: + char.SetSkillCD(50,50,0.9,[]) + char.SetSkillCD(85,85,0.9,[]) + char.SetSkillCD(100,100,0.9,[]) + char.SetStatus(SpeedM=0.2, SpeedA=0.2, SpeedR=0.2) + char.SetStatus(EquEffectRatio=0.15) pass @@ -7099,13 +7388,15 @@ def equ_973(char: CharacterProperty): - 进入地下城时,获得400点能量 [撕裂的悲鸣][装备主动技能] 发出撕裂的悲鸣,获得增益效果 - - ,持续时间40秒 + - 技能伤害 +4%,持续时间40秒 - 消耗400点能量 - 冷却时间40秒 [撕裂的悲鸣 on/off][装备主动技能] - 能量值充满时进行攻击,自动发动[撕裂的悲鸣] rarity: 太初 ''' + weapon_point(char) + char.SetStatus(SkillAttack=0.04) pass @@ -7139,6 +7430,15 @@ def equ_975(char: CharacterProperty): - 冷却时间:60秒 rarity: 太初 ''' + weapon_point(char) + char.equ_effect.append( + EquEffect( + name="污染之息", + icon=char.charEquipInfo['武器'].equInfo.icon, + cd=60, + data=666600, + ) + ) pass @@ -7173,6 +7473,15 @@ def equ_977(char: CharacterProperty): - 冷却时间:60秒 rarity: 太初 ''' + weapon_point(char) + char.equ_effect.append( + EquEffect( + name="死亡旋律", + icon=char.charEquipInfo['武器'].equInfo.icon, + cd=60, + data=666600, + ) + ) pass @@ -7206,6 +7515,15 @@ def equ_979(char: CharacterProperty): - 冷却时间:60秒 rarity: 太初 ''' + weapon_point(char) + char.equ_effect.append( + EquEffect( + name="孤独的狙击手", + icon=char.charEquipInfo['武器'].equInfo.icon, + cd=60, + data=666600, + ) + ) pass @@ -7240,6 +7558,15 @@ def equ_981(char: CharacterProperty): - 冷却时间:60秒 rarity: 太初 ''' + weapon_point(char) + char.equ_effect.append( + EquEffect( + name="扭曲", + icon=char.charEquipInfo['武器'].equInfo.icon, + cd=60, + data=666600, + ) + ) pass @@ -7272,6 +7599,15 @@ def equ_983(char: CharacterProperty): - 冷却时间:60秒 rarity: 太初 ''' + weapon_point(char) + char.equ_effect.append( + EquEffect( + name="亵渎之羽", + icon=char.charEquipInfo['武器'].equInfo.icon, + cd=60, + data=666600, + ) + ) pass diff --git a/backend/dataFiles/dcalc_0.db b/backend/dataFiles/dcalc_0.db index c9fe192b7ec154bb75e24c629cb1fa3e4e21e5bc..8cc99d43cb8bd87c5ad17a98c56c1bd99cf39b26 100644 GIT binary patch delta 847 zcmaKqZAep57{|}q-QDiad9J#xu`cVy6!Ak8roAAsa2ZHJC>0|=SXZsZGE0#KQi9H1 z4@8Leb^{4gqf*EajRRq@GRTA=%f3Y*zGN0MQ6Yhw-BP(|S&MV?R644>Q;qt7lY0s8G|i)Ey|yvd#Wx$l&W{$tj#R zbD?pz`O(zSt?9mj^o?7yOdNp%bMymg<#iKe!NMKWWYWS*=g7TCS`e%6agd&HY_pHb z@1$YDFA)4Nb0+v_S{isq6^*WpekN_s&EcVPnnn0*HPv!eC5mKJgw#&*5fzy!H)*~v z7GatI?$xyQB5*a6kXt;D$L;l*fei5S!MilPGQYqq>!qzc-bJ6tR)j2J{&f!tS@@@3 z>M z`(ybic1t0_|K*Gov-|`y+;VXFq{WqRC>e6{7@X&ss;UQ1QF{3*e5Y@gq+ER^W@Rfe=}6OI z(@iAeZX|z%8Od+i;(p?8^EJUL44RVsOTLJ^PwJ(B^@`X?%Tr=wUVwTOgpMhBN^Tjd zi`F8ivBu_LjrDz%{%|IQ(717=tS2pPaJH~cjO#UuqU4@LVckOK2B4Ugf01rrI=vyi zXZ}rT=C&<_%8 zzD0=QmJM}*OCfnu+7e?lXM$ADd%e9JOC`xG!5(kZ6$5oaQ4ShzB8edLPmrMus+tb_ zAz?Y{K7OjgHF`IS6Ly_)xL1CuCj7o5q zR_cafHsyg%2WCbbC)h;4SSSd;v8_t4%woccik)=Nw?O@FKAWv@mo>LRQd0QqNJKtl z1^mxaMOu+hc*}Rl>#%4*Pc!E&*u&?;01{B#r&njGy@|SQY7zU?wQDYu`XD=W2VR(Y zgfO$GZ~(LQdr;_b3Z=+`9wGS&afp+A5B@7G(~*=p#umolfoc19OdEPn*}2E?fwRXW jdTsVWx)OamQf;Hql^I}(zWXH+-7yZvmYHKb=f~^+Lq+d` diff --git a/frontend/src/pages/Character/Forge/components/Equipments.vue b/frontend/src/pages/Character/Forge/components/Equipments.vue index b3312fb5..0cd7d336 100644 --- a/frontend/src/pages/Character/Forge/components/Equipments.vue +++ b/frontend/src/pages/Character/Forge/components/Equipments.vue @@ -25,7 +25,7 @@ export default defineComponent({ ) /** 是否可以设置秘宝精度 */ const can_set_secret = computed(() => { - return ['辅助装备', '魔法石', '耳环'].includes(part.value as string) + return ['武器','辅助装备', '魔法石', '耳环'].includes(part.value as string) }) const basicInfoStore = useInfoStore() @@ -289,7 +289,7 @@ export default defineComponent({ {can_set_secret.value ? ( <>
-
秘宝
+
精度