diff --git a/backend/core/basic/character.py b/backend/core/basic/character.py index 0457eaeb..1cc6d6ec 100644 --- a/backend/core/basic/character.py +++ b/backend/core/basic/character.py @@ -875,7 +875,7 @@ class Character: # 攻击强化 ratio_7 = 1 + self.Attack / 100 * (self.AttackP + self.jade_effect.AttackP) # 防御系数,暂定145沙袋防御 - monster_defense = 75068627484 + monster_defense = 75117226590 ratio_8 = 1 - monster_defense / (monster_defense + 200 * 100) # 杂项 斗神、宠物技能、队友增幅等(技能的属性增幅归属到这部分,因为会加成到特效部分,修复后修改为技能攻击力计算) ratio_9 = 1.0 * self.ElementIncrease