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<script setup lang="ts">
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import { computed, ref } from "vue";
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import { useConfigStore, useInfoStore } from "@/stores";
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import { Button } from "@/components/ui/button";
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import { Card, CardContent, CardDescription, CardHeader, CardTitle } from "@/components/ui/card";
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import Tabs from "@/components/ui/tabs/Tabs.vue";
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import TabsList from "@/components/ui/tabs/TabsList.vue";
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import TabsTrigger from "@/components/ui/tabs/TabsTrigger.vue";
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const configStore = useConfigStore();
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const infoStore = useInfoStore();
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const displayTab = ref<"equ" | "oath">("equ");
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const skillSort = ref<"damage" | "cd">("damage");
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const resultState = computed(() => configStore.result.state);
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const isLoading = computed(() => configStore.result.isLoading);
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const resultError = computed(() => {
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const error = configStore.result.error;
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if (!error) return "";
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return error instanceof Error ? error.message : String(error);
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});
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const sortedSkills = computed(() => {
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const skills = [...(resultState.value?.skills ?? [])];
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if (skillSort.value === "cd") {
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return skills.sort((left, right) => left.cd - right.cd);
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}
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return skills.sort((left, right) => right.damage - left.damage);
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});
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const totalDamage = computed(() => {
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return sortedSkills.value.reduce((sum, item) => sum + item.damage, 0);
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});
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const formatNumber = (value: number) => {
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if (!Number.isFinite(value)) return "0";
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if (Math.abs(value) >= 100000000) {
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return `${(value / 100000000).toFixed(2)}e`;
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}
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return value.toLocaleString("zh-CN", { maximumFractionDigits: 2 });
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};
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const setStandard = () => {
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if (!resultState.value?.uuid) return;
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infoStore.setStandard(resultState.value, configStore.skillCountConfig);
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};
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const clearStandard = () => {
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infoStore.setStandard(undefined);
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};
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const changeSources = computed(() => configStore.changeSourceLogs.slice(0, 8));
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const clearChangeSources = () => {
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configStore.clearChangeSource();
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};
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</script>
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<template>
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<div class="grid h-full min-h-0 grid-rows-[auto_auto_1fr] gap-3">
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<Card>
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<CardHeader class="pb-2">
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<CardTitle class="text-base">结果面板</CardTitle>
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<CardDescription>展示当前配置的实时计算结果。</CardDescription>
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</CardHeader>
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<CardContent class="flex gap-2">
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<Button size="sm" variant="outline" @click="setStandard">设为基准</Button>
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<Button size="sm" variant="outline" @click="clearStandard">清空基准</Button>
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</CardContent>
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</Card>
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<Card>
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<CardHeader class="pb-2">
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<CardTitle class="text-sm">套装摘要</CardTitle>
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</CardHeader>
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<CardContent class="space-y-2 text-xs">
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<Tabs :model-value="displayTab">
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<TabsList class="grid w-full grid-cols-2">
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<TabsTrigger value="equ" @click="displayTab = 'equ'">装备</TabsTrigger>
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<TabsTrigger value="oath" @click="displayTab = 'oath'">誓约</TabsTrigger>
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</TabsList>
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</Tabs>
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<div v-if="displayTab === 'equ'" class="rounded-md border p-2">
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<div v-if="resultState?.suits?.suit">
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<div class="font-medium">{{ resultState.suits.suit.name }}</div>
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<div class="text-muted-foreground">
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{{ resultState.suits.suit.rarity }} · {{ resultState.suits.suit.point }}点
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</div>
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</div>
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<div v-else class="text-muted-foreground">暂无装备套装信息</div>
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</div>
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<div v-else class="rounded-md border p-2">
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<div v-if="resultState?.suits?.oath">
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<div class="font-medium">{{ resultState.suits.oath.name }}</div>
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<div class="text-muted-foreground">
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{{ resultState.suits.oath.rarity }} · {{ resultState.suits.oath.point }}点
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</div>
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</div>
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<div v-else class="text-muted-foreground">暂无誓约套装信息</div>
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</div>
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<div v-if="resultState?.suits?.correction" class="text-muted-foreground">
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套装积分修正:{{ resultState.suits.correction }}
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</div>
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</CardContent>
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</Card>
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<Card>
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<CardHeader class="pb-2">
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<CardTitle class="text-sm">配置变更来源</CardTitle>
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<CardDescription class="flex items-center justify-between">
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<span>用于回归定位最近触发计算的操作来源。</span>
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<Button size="sm" variant="ghost" @click="clearChangeSources">清空</Button>
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</CardDescription>
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</CardHeader>
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<CardContent class="space-y-1 text-xs">
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<div v-if="changeSources.length === 0" class="text-muted-foreground">
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暂无变更来源记录。
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</div>
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<div
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v-for="item in changeSources"
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:key="item.id"
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class="rounded-md border border-border/60 bg-muted/20 px-2 py-1"
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>
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<div class="flex items-center justify-between">
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<span class="font-medium">{{ item.source }}</span>
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<span class="text-muted-foreground">{{ item.time }}</span>
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</div>
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<div class="text-muted-foreground">{{ item.detail }}</div>
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</div>
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</CardContent>
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</Card>
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<Card class="min-h-0">
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<CardHeader class="pb-2">
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<CardTitle class="text-sm">技能伤害</CardTitle>
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<CardDescription class="flex items-center gap-2">
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<Button
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size="sm"
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variant="ghost"
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:class="{ 'text-foreground': skillSort === 'damage' }"
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@click="skillSort = 'damage'"
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>
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按伤害
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</Button>
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<Button
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size="sm"
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variant="ghost"
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:class="{ 'text-foreground': skillSort === 'cd' }"
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@click="skillSort = 'cd'"
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>
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按 CD
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</Button>
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</CardDescription>
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</CardHeader>
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<CardContent class="min-h-0">
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<div v-if="isLoading" class="py-6 text-center text-sm text-muted-foreground">计算中...</div>
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<div v-else-if="resultError" class="py-6 text-center text-sm text-destructive">
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{{ resultError }}
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</div>
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<div
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v-else-if="!resultState || sortedSkills.length === 0"
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class="py-6 text-center text-sm text-muted-foreground"
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>
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暂无结果,请先编辑配置。
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</div>
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<div v-else class="max-h-[48vh] overflow-auto rounded-md border">
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<table class="w-full table-auto text-xs">
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<thead class="bg-muted/60 sticky top-0 z-10">
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<tr>
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<th class="px-2 py-2 text-left">技能</th>
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<th class="px-2 py-2 text-right">CD</th>
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<th class="px-2 py-2 text-right">伤害</th>
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<th class="px-2 py-2 text-right">占比</th>
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</tr>
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</thead>
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<tbody>
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<tr
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v-for="skill in sortedSkills"
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:key="`${skill.name}-${skill.mode}`"
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class="border-t hover:bg-muted/30"
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>
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<td class="px-2 py-1.5">
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<div class="flex items-center gap-2">
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<img
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:src="skill.icon"
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:alt="skill.name"
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class="size-5 rounded-sm object-cover"
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/>
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<span class="truncate">{{ skill.name }}</span>
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</div>
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</td>
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<td class="px-2 py-1.5 text-right">{{ skill.cd.toFixed(1) }}</td>
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<td class="px-2 py-1.5 text-right font-medium">{{ formatNumber(skill.damage) }}</td>
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<td class="px-2 py-1.5 text-right text-muted-foreground">
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{{ totalDamage > 0 ? ((skill.damage / totalDamage) * 100).toFixed(1) : "0.0" }}%
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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</CardContent>
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</Card>
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</div>
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</template>
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