This commit is contained in:
2026-05-11 14:42:22 +08:00
parent 5344e6660e
commit 4a198101f1
14 changed files with 1687 additions and 80 deletions
@@ -1,54 +1,685 @@
<script setup lang="ts">
import { computed, ref } from "vue";
import { Search } from "lucide-vue-next";
import { useInfoStore } from "@/stores";
import { Input } from "@/components/ui/input";
import { Card, CardContent, CardDescription, CardHeader, CardTitle } from "@/components/ui/card";
import { useConfigStore, useInfoStore } from "@/stores";
import { Button } from "@/components/ui/button";
import { getImageURL } from "@/utils";
import type { ISkill } from "@/api/info/type";
const infoStore = useInfoStore();
const keyword = ref("");
const configStore = useConfigStore();
const skills = computed(() => {
const source = infoStore.skills ?? [];
const text = keyword.value.trim().toLowerCase();
if (!text) return source;
return source.filter((skill) => {
return skill.name.toLowerCase().includes(text) || skill.type.toLowerCase().includes(text);
/* ─── UI state ─── */
const tab = ref(0); // 0 = 技能加点 | 1 = 技能定制
const activeSkillId = ref("");
const notice = ref("");
const noticeType = ref<"error" | "info">("info");
const openUpPickerSlot = ref<number | null>(null);
/* ─── Constants ─── */
const VP_LIMIT = 5;
const UP_LIMIT = 3;
const UP_SLOT_COUNT = 3;
// Match original lvList
const lvList = [15, 20, 25, 30, 35, 40, 45, 50, 60, 70, 80, 90, 100];
const COLUMNS = 11; // positions 0-10
/* ─── Tree row data ─── */
interface ITreeRow {
label: string;
lv: number;
isExtra: boolean;
extraSkills: ISkill[];
cells: (ISkill | null)[];
}
const getSkillsInRange = (lvStart: number, lvEnd: number): ISkill[] =>
infoStore.skills.filter(
(s) => s.line > lvStart - 5 && s.line <= Math.max(lvEnd - 5, 1),
);
const getSkillAt = (lvStart: number, lvEnd: number, col: number): ISkill | null =>
infoStore.skills.find(
(s) =>
s.line > lvStart - 5 && s.line <= Math.max(lvEnd - 5, 1) && s.position === col,
) ?? null;
const treeRows = computed((): ITreeRow[] => {
const rows: ITreeRow[] = [];
const extraSkills = getSkillsInRange(0, 15);
if (extraSkills.length > 0) {
rows.push({ label: "其余", lv: 0, isExtra: true, extraSkills, cells: [] });
}
lvList.forEach((lv, idx) => {
const nextLv = lvList[idx + 1] ?? 150;
const inRange = getSkillsInRange(lv, nextLv);
if (inRange.length === 0) return;
const label = lv % 10 === 0 ? String(lv) : "";
const cells = Array.from({ length: COLUMNS }, (_, col) => getSkillAt(lv, nextLv, col));
rows.push({ label, lv, isExtra: false, extraSkills: [], cells });
});
return rows;
});
/* ─── Config helpers ─── */
const setNotice = (msg: string, type: "error" | "info" = "info") => {
notice.value = msg;
noticeType.value = type;
};
const track = (detail: string) => configStore.pushChangeSource("Skill", detail);
const skillById = (id: string) => infoStore.skills.find((s) => s.id.toString() === id);
const skillCfg = (id: string) => {
if (!configStore.config.skills[id]) {
const skill = skillById(id);
configStore.config.skills[id] = { lv: skill?.maxLearnLv ?? 0, vp: 0, up: 0 };
}
return configStore.config.skills[id];
};
/* ─── Level color ─── */
const lvColor = (id: string, maxLearnLv: number): string => {
const lv = skillCfg(id).lv;
if (lv < maxLearnLv) return "#32E432";
if (lv > maxLearnLv) return "#58E0FC";
return "currentColor";
};
/* ─── Active / detail ─── */
const selectedSkill = computed(() =>
activeSkillId.value ? skillById(activeSkillId.value) : undefined,
);
const chooseSkill = (id: string) => { activeSkillId.value = id; };
const clearActive = () => { activeSkillId.value = ""; };
/* ─── Level actions ─── */
const updateLv = (id: string, value: number) => {
const target = skillCfg(id);
const skill = skillById(id);
if (!skill) return;
const max = Math.max(skill.maxLv ?? 0, skill.learnLv ?? 0);
const next = Math.min(Math.max(value, 0), max);
target.lv = next;
track(`${skill.name} 等级调整为 ${next}`);
if (target.lv <= 0 && target.up > 0) {
target.up = 0;
track(`${skill.name} 等级归零,UP 自动清空`);
}
};
const stepLv = (id: string, step: number) => updateLv(id, skillCfg(id).lv + step);
const setMaxLv = (id: string) => updateLv(id, skillById(id)?.maxLearnLv ?? 0);
const resetLv = (id: string) => updateLv(id, 0);
/* ─── VP ─── */
const usedVPCount = computed(() =>
infoStore.skills
.filter((s) => s.hasVP)
.filter((s) => (configStore.config.skills[s.id.toString()]?.vp ?? 0) > 0)
.length,
);
const vpSkills = computed(() =>
infoStore.skills.filter((s) => s.hasVP).sort((a, b) => a.learnLv - b.learnLv),
);
const setVPMode = (id: string, mode: 0 | 1 | 2) => {
const skill = skillById(id);
if (!skill) return;
if (!skill.hasVP && mode !== 0) { setNotice(`${skill.name} 不支持 VP。`, "error"); return; }
const target = skillCfg(id);
if (target.vp === 0 && mode > 0 && usedVPCount.value >= VP_LIMIT) {
setNotice(`VP 最多选 ${VP_LIMIT} 个技能。`, "error");
return;
}
target.vp = mode;
track(`${skill.name} VP → ${mode === 0 ? "关闭" : `形态${mode}`}`);
};
/* ─── UP ─── */
const upSelectedIds = computed(() =>
infoStore.skills
.filter((s) => s.hasUP && (configStore.config.skills[s.id.toString()]?.up ?? 0) > 0)
.map((s) => s.id.toString())
.sort((a, b) => (skillById(a)?.learnLv ?? 0) - (skillById(b)?.learnLv ?? 0)),
);
const usedUPCount = computed(() => upSelectedIds.value.length);
const upSlots = computed(() => {
const slots = upSelectedIds.value.map((id) => ({
skillId: id,
mode: (configStore.config.skills[id]?.up ?? 1) as 1 | 2,
}));
while (slots.length < UP_SLOT_COUNT) slots.push({ skillId: "", mode: 1 as 1 | 2 });
return slots.slice(0, UP_SLOT_COUNT);
});
const upOptionsForSlot = (slotIdx: number) => {
const currentId = upSlots.value[slotIdx]?.skillId ?? "";
const others = new Set(
upSlots.value.map((s, i) => (i === slotIdx ? "" : s.skillId)).filter(Boolean),
);
return infoStore.skills
.filter((s) => s.hasUP)
.filter((s) => {
const id = s.id.toString();
const lv = configStore.config.skills[id]?.lv ?? 0;
return (lv > 0 || id === currentId) && (!others.has(id) || id === currentId);
})
.sort((a, b) => a.learnLv - b.learnLv);
};
const setUPSlotSkill = (slotIdx: number, nextId: string) => {
const slot = upSlots.value[slotIdx];
if (!slot) return;
const prevId = slot.skillId;
if (!nextId) {
if (prevId) {
skillCfg(prevId).up = 0;
track(`${skillById(prevId)?.name ?? prevId} 从 UP 槽位 ${slotIdx + 1} 移除`);
}
openUpPickerSlot.value = null;
return;
}
const target = skillById(nextId);
if (!target) return;
if ((skillCfg(nextId).lv ?? 0) <= 0) { setNotice(`${target.name} 等级为 0,无法 UP。`, "error"); return; }
if (upSlots.value.some((s, i) => i !== slotIdx && s.skillId === nextId)) {
setNotice(`${target.name} 已在其他槽位。`, "error"); return;
}
if (!prevId && usedUPCount.value >= UP_LIMIT) { setNotice(`UP 最多选 ${UP_LIMIT} 个技能。`, "error"); return; }
if (prevId && prevId !== nextId) skillCfg(prevId).up = 0;
skillCfg(nextId).up = slot.mode;
track(`${target.name} 设置 UP 槽位 ${slotIdx + 1} 形态 ${slot.mode}`);
openUpPickerSlot.value = null;
};
const setUPSlotMode = (slotIdx: number, mode: 1 | 2) => {
const skillId = upSlots.value[slotIdx]?.skillId;
if (!skillId) { setNotice(`请先为槽位 ${slotIdx + 1} 选择技能。`, "error"); return; }
skillCfg(skillId).up = mode;
track(`${skillById(skillId)?.name} UP 形态 → ${mode}`);
};
const exchangeUPMode = (slotIdx: number) => {
const slot = upSlots.value[slotIdx];
if (!slot?.skillId) return;
setUPSlotMode(slotIdx, slot.mode === 1 ? 2 : 1);
};
const resetAllSkills = () => {
infoStore.skills.forEach((s) => {
configStore.config.skills[s.id.toString()] = { lv: s.maxLearnLv ?? 0, vp: 0, up: 0 };
});
track("技能配置已重置为默认值");
};
</script>
<template>
<Card>
<CardHeader>
<CardTitle>技能面板</CardTitle>
<CardDescription>与旧版技能页等价的基础浏览能力,后续补齐 VP/符文配置。</CardDescription>
</CardHeader>
<CardContent class="space-y-4">
<div class="relative">
<Search class="text-muted-foreground absolute left-2.5 top-2.5 size-4" />
<Input v-model="keyword" class="pl-8" placeholder="搜索技能名 / 类型" />
<div class="flex h-full overflow-hidden" @click.self="clearActive">
<!-- ══ LEFT PANEL ══ -->
<div class="w-[550px] shrink-0 flex flex-col border-r border-border/50 overflow-hidden">
<!-- Tab bar -->
<div
class="h-10 shrink-0 flex border-b border-border/50 bg-muted/20 text-[15px] font-bold select-none"
>
<button
class="flex-1 flex items-center justify-center transition-colors border-b-2"
:class="
tab === 0
? 'border-primary text-foreground'
: 'border-transparent text-muted-foreground hover:text-foreground'
"
@click="tab = 0"
>
技能加点
</button>
<div class="w-px bg-border/40 my-2" />
<button
class="flex-1 flex items-center justify-center transition-colors border-b-2"
:class="
tab === 1
? 'border-primary text-foreground'
: 'border-transparent text-muted-foreground hover:text-foreground'
"
@click="tab = 1"
>
技能定制
</button>
</div>
<div class="grid grid-cols-1 gap-3 md:grid-cols-2 xl:grid-cols-3">
<Card v-for="skill in skills" :key="skill.id" size="sm">
<CardHeader>
<CardTitle class="text-sm">{{ skill.name }}</CardTitle>
<CardDescription>{{ skill.type }} · 最高等级 {{ skill.maxLv }}</CardDescription>
</CardHeader>
<CardContent class="flex items-center gap-3 pt-0">
<img :src="skill.icon" :alt="skill.name" class="size-11 rounded-md object-cover" />
<div class="text-xs text-muted-foreground">
<div>可学等级: {{ skill.maxLearnLv }}</div>
<div>学习等级: {{ skill.learnLv }}</div>
<!-- ── TAB 0: Skill Tree ── -->
<div
v-show="tab === 0"
class="flex-1 overflow-y-auto overflow-x-auto"
@click.self="clearActive"
>
<div class="min-w-max py-1" @click.self="clearActive">
<template v-for="row in treeRows" :key="row.lv">
<div class="flex items-center px-1 gap-[2px] mb-px">
<!-- Level label: 34×34 (matches original) -->
<div
class="w-[34px] h-[34px] shrink-0 flex items-center justify-center text-[11px] text-muted-foreground leading-[1.2] text-center"
>
<template v-if="row.isExtra">其<br />余</template>
<template v-else>{{ row.label }}</template>
</div>
<!-- "其余": sequential list -->
<template v-if="row.isExtra">
<div
v-for="skill in row.extraSkills"
:key="skill.id"
class="skill-cell"
:title="skill.name"
@click.stop="chooseSkill(skill.id.toString())"
>
<div class="badge-row">
<span v-if="skillCfg(skill.id.toString()).vp > 0" class="badge badge-vp">VP</span>
<span v-if="skillCfg(skill.id.toString()).up > 0" class="badge badge-up">UP</span>
</div>
<img
:src="getImageURL(skill.icon)"
:alt="skill.name"
class="skill-icon"
:class="[
skill.type === 'passive' ? 'opacity-60' : '',
activeSkillId === skill.id.toString()
? 'ring-2 ring-primary ring-offset-1 ring-offset-background'
: '',
]"
/>
<div v-if="activeSkillId === skill.id.toString()" class="action-row" @click.stop>
<button class="skill-btn" @click.stop="resetLv(skill.id.toString())">«</button>
<button class="skill-btn" @click.stop="stepLv(skill.id.toString(), -1)">‹</button>
<button class="skill-btn" @click.stop="stepLv(skill.id.toString(), 1)">›</button>
<button class="skill-btn" @click.stop="setMaxLv(skill.id.toString())">»</button>
</div>
<div
v-else
class="lv-num"
:style="{ color: lvColor(skill.id.toString(), skill.maxLearnLv) }"
>
{{ skillCfg(skill.id.toString()).lv }}
</div>
</div>
</template>
<!-- Normal row: 11 fixed columns -->
<template v-else>
<div
v-for="(cell, colIdx) in row.cells"
:key="colIdx"
class="skill-cell"
:class="cell ? 'cursor-pointer' : 'pointer-events-none'"
:title="cell?.name"
@click.stop="cell && chooseSkill(cell.id.toString())"
>
<template v-if="cell">
<div class="badge-row">
<span v-if="skillCfg(cell.id.toString()).vp > 0" class="badge badge-vp">VP</span>
<span v-if="skillCfg(cell.id.toString()).up > 0" class="badge badge-up">UP</span>
</div>
<img
:src="getImageURL(cell.icon)"
:alt="cell.name"
class="skill-icon"
:class="[
cell.type === 'passive' ? 'opacity-60' : '',
activeSkillId === cell.id.toString()
? 'ring-2 ring-primary ring-offset-1 ring-offset-background'
: '',
]"
/>
<div v-if="activeSkillId === cell.id.toString()" class="action-row" @click.stop>
<button class="skill-btn" @click.stop="resetLv(cell.id.toString())">«</button>
<button class="skill-btn" @click.stop="stepLv(cell.id.toString(), -1)">‹</button>
<button class="skill-btn" @click.stop="stepLv(cell.id.toString(), 1)">›</button>
<button class="skill-btn" @click.stop="setMaxLv(cell.id.toString())">»</button>
</div>
<div
v-else
class="lv-num"
:style="{ color: lvColor(cell.id.toString(), cell.maxLearnLv) }"
>
{{ skillCfg(cell.id.toString()).lv }}
</div>
</template>
</div>
</template>
</div>
</CardContent>
</Card>
</template>
</div>
</div>
<div v-if="skills.length === 0" class="py-10 text-center text-sm text-muted-foreground">
当前筛选条件没有匹配技能。
<!-- ── TAB 1: Customization ── -->
<div v-show="tab === 1" class="flex-1 overflow-y-auto flex flex-col min-h-0">
<!-- UP section -->
<div class="shrink-0 border-b border-border/50">
<div class="px-3 pt-3 pb-1 text-xs font-semibold text-muted-foreground flex justify-between">
<span>技能突破 (UP)</span>
<span>{{ usedUPCount }}/{{ UP_LIMIT }}</span>
</div>
<div class="px-3 pb-3 space-y-2">
<div
v-for="(slot, idx) in upSlots"
:key="idx"
class="flex items-center gap-2 rounded-md border border-border/50 bg-muted/10 p-2"
>
<div class="text-[10px] text-muted-foreground w-6 shrink-0 text-center">{{ idx + 1 }}</div>
<!-- Mode 1 icon -->
<button
class="relative w-8 h-8 rounded border flex items-center justify-center shrink-0 transition-colors"
:class="
slot.skillId && slot.mode === 1
? 'border-purple-400 ring-1 ring-purple-400/50 bg-purple-500/10'
: 'border-border/50 hover:border-border'
"
@click="
slot.skillId
? setUPSlotMode(idx, 1)
: (openUpPickerSlot = openUpPickerSlot === idx ? null : idx)
"
>
<template v-if="slot.skillId">
<img :src="getImageURL(skillById(slot.skillId)?.icon ?? '')" class="w-7 h-7 rounded object-cover" />
<span v-if="slot.mode === 1" class="absolute -bottom-1 -right-1 text-[8px] bg-purple-500 text-white rounded-sm px-0.5 leading-3">1</span>
</template>
<span v-else class="text-[10px] text-muted-foreground">1</span>
</button>
<!-- Exchange -->
<button
class="text-muted-foreground hover:text-foreground shrink-0 text-sm"
:disabled="!slot.skillId"
title="切换形态"
@click="exchangeUPMode(idx)"
>⇄</button>
<!-- Mode 2 icon -->
<button
class="relative w-8 h-8 rounded border flex items-center justify-center shrink-0 transition-colors"
:class="
slot.skillId && slot.mode === 2
? 'border-purple-400 ring-1 ring-purple-400/50 bg-purple-500/10'
: 'border-border/50 hover:border-border'
"
@click="
slot.skillId
? setUPSlotMode(idx, 2)
: (openUpPickerSlot = openUpPickerSlot === idx ? null : idx)
"
>
<template v-if="slot.skillId">
<img :src="getImageURL(skillById(slot.skillId)?.icon ?? '')" class="w-7 h-7 rounded object-cover" />
<span v-if="slot.mode === 2" class="absolute -bottom-1 -right-1 text-[8px] bg-purple-500 text-white rounded-sm px-0.5 leading-3">2</span>
</template>
<span v-else class="text-[10px] text-muted-foreground">2</span>
</button>
<!-- Skill name -->
<div class="flex-1 min-w-0">
<div class="text-xs truncate" :title="slot.skillId ? (skillById(slot.skillId)?.name ?? '') : ''">
{{ slot.skillId ? skillById(slot.skillId)?.name : "未选择技能" }}
</div>
</div>
<!-- Pick button -->
<button
class="text-[10px] border border-border/50 rounded px-1.5 py-0.5 text-muted-foreground hover:text-foreground shrink-0"
@click="openUpPickerSlot = openUpPickerSlot === idx ? null : idx"
>{{ slot.skillId ? "更换" : "选择" }}</button>
</div>
<!-- Icon picker -->
<div v-if="openUpPickerSlot !== null" class="rounded-md border border-border/50 bg-muted/20 p-2">
<div class="flex flex-wrap gap-1">
<button
class="w-7 h-7 rounded border border-dashed border-border/60 text-[9px] text-muted-foreground hover:bg-muted/50"
@click="setUPSlotSkill(openUpPickerSlot!, '')"
>清</button>
<button
v-for="item in upOptionsForSlot(openUpPickerSlot!)"
:key="item.id"
class="relative w-7 h-7 rounded border transition-all hover:ring-1 ring-primary"
:class="
upSlots[openUpPickerSlot!]?.skillId === item.id.toString()
? 'border-primary ring-1'
: 'border-border/60'
"
:title="item.name"
@click="setUPSlotSkill(openUpPickerSlot!, item.id.toString())"
>
<img :src="getImageURL(item.icon)" :alt="item.name" class="w-full h-full rounded object-cover" />
</button>
</div>
</div>
</div>
</div>
<!-- VP section -->
<div class="flex-1 overflow-y-auto min-h-0">
<div class="px-3 pt-3 pb-1 text-xs font-semibold text-muted-foreground flex justify-between sticky top-0 bg-background/80 backdrop-blur-sm z-10">
<span>技能进化 (VP)</span>
<span>{{ usedVPCount }}/{{ VP_LIMIT }}</span>
</div>
<div class="divide-y divide-border/30">
<div v-for="skill in vpSkills" :key="skill.id" class="px-3 py-2.5 flex items-start gap-2">
<!-- Lv + icon -->
<div class="shrink-0 flex flex-col items-center gap-1 pt-0.5">
<span class="text-[10px] text-muted-foreground">{{ skill.learnLv }}</span>
<img :src="getImageURL(skill.icon)" :alt="skill.name" class="w-7 h-7 rounded object-cover" />
</div>
<!-- Name -->
<div class="shrink-0 w-[4.5rem] text-[11px] text-muted-foreground truncate pt-1.5" :title="skill.name">
{{ skill.name }}
</div>
<!-- Two VP choice cards -->
<div class="flex flex-1 gap-1.5">
<button
v-for="mode in [1, 2] as const"
:key="mode"
class="flex-1 rounded border p-1.5 text-left transition-colors hover:bg-muted/30"
:class="
skillCfg(skill.id.toString()).vp === mode
? 'border-purple-400 bg-purple-500/10'
: 'border-border/50'
"
@click="setVPMode(skill.id.toString(), skillCfg(skill.id.toString()).vp === mode ? 0 : mode)"
>
<div
class="text-[10px] font-semibold"
:class="skillCfg(skill.id.toString()).vp === mode ? 'text-purple-400' : 'text-muted-foreground'"
>形态 {{ mode }}</div>
<div class="mt-0.5 text-[10px] text-muted-foreground leading-tight line-clamp-2">
{{ skill.vps[mode - 1]?.name || "—" }}
</div>
</button>
</div>
</div>
</div>
</div>
</div>
</CardContent>
</Card>
</div>
<!-- ══ RIGHT PANEL: Skill Detail ══ -->
<div class="flex-1 flex flex-col overflow-y-auto" @click.self="clearActive">
<!-- Notice bar -->
<div
v-if="notice"
class="px-4 py-2 text-xs border-b shrink-0"
:class="
noticeType === 'error'
? 'bg-destructive/10 text-destructive border-destructive/30'
: 'bg-muted/30 text-muted-foreground border-border/40'
"
>{{ notice }}</div>
<!-- Skill detail -->
<div v-if="selectedSkill" class="p-5 space-y-5">
<!-- Header -->
<div class="flex items-center gap-3">
<img
:src="getImageURL(selectedSkill.icon)"
:alt="selectedSkill.name"
class="w-14 h-14 rounded-lg object-cover border border-border/60"
/>
<div>
<div class="text-base font-semibold">{{ selectedSkill.name }}</div>
<div class="text-xs text-muted-foreground mt-1">
{{ selectedSkill.type === "passive" ? "被动" : "主动" }} ·
Lv {{ selectedSkill.learnLv }} 解锁
</div>
</div>
</div>
<!-- Level control -->
<div>
<div class="flex items-baseline gap-2 mb-2.5">
<span
class="text-4xl font-bold tabular-nums"
:style="{ color: lvColor(selectedSkill.id.toString(), selectedSkill.maxLearnLv) }"
>{{ skillCfg(selectedSkill.id.toString()).lv }}</span>
<span class="text-xs text-muted-foreground">/ 满 {{ selectedSkill.maxLearnLv }}</span>
</div>
<div class="flex gap-1.5">
<Button size="sm" variant="outline" class="h-7 px-2.5 text-xs" @click="resetLv(selectedSkill.id.toString())">归零</Button>
<Button size="sm" variant="outline" class="h-7 px-2.5 text-xs" @click="stepLv(selectedSkill.id.toString(), -1)">−1</Button>
<Button size="sm" variant="outline" class="h-7 px-2.5 text-xs" @click="stepLv(selectedSkill.id.toString(), 1)">+1</Button>
<Button size="sm" variant="outline" class="h-7 px-2.5 text-xs" @click="setMaxLv(selectedSkill.id.toString())">满级</Button>
</div>
</div>
<!-- VP -->
<div v-if="selectedSkill.hasVP">
<div class="text-sm font-medium mb-2">VP 进化形态</div>
<div class="flex gap-2">
<button
v-for="mode in [1, 2] as const"
:key="mode"
class="flex-1 rounded-md border p-2.5 text-left text-xs transition-colors hover:bg-muted/30"
:class="
skillCfg(selectedSkill.id.toString()).vp === mode
? 'border-purple-400 bg-purple-500/10'
: 'border-border/50'
"
@click="setVPMode(selectedSkill.id.toString(), skillCfg(selectedSkill.id.toString()).vp === mode ? 0 : mode)"
>
<div
class="font-semibold"
:class="skillCfg(selectedSkill.id.toString()).vp === mode ? 'text-purple-400' : 'text-muted-foreground'"
>形态 {{ mode }}</div>
<div class="mt-1.5 text-muted-foreground leading-snug">
{{ selectedSkill.vps[mode - 1]?.name || "—" }}
</div>
</button>
</div>
</div>
<!-- UP -->
<div v-if="selectedSkill.hasUP">
<div class="text-sm font-medium mb-1">UP 突破状态</div>
<div class="text-xs text-muted-foreground">
{{
skillCfg(selectedSkill.id.toString()).up === 0
? "未配置"
: `已配置 形态 ${skillCfg(selectedSkill.id.toString()).up}`
}}
</div>
</div>
</div>
<!-- Empty state -->
<div v-else class="flex-1 flex flex-col items-center justify-center gap-4 p-6 text-center">
<div class="text-sm text-muted-foreground">点击左侧技能查看详情</div>
<div class="text-xs text-muted-foreground space-y-1">
<div>VP 已用: {{ usedVPCount }} / {{ VP_LIMIT }}</div>
<div>UP 已用: {{ usedUPCount }} / {{ UP_LIMIT }}</div>
</div>
<Button size="sm" variant="outline" @click="resetAllSkills">重置全部技能</Button>
</div>
</div>
</div>
</template>
<style scoped>
/* 35×55px skill cell — matches original dimensions */
.skill-cell {
position: relative;
width: 35px;
height: 55px;
flex-shrink: 0;
display: flex;
flex-direction: column;
align-items: center;
}
/* Top 14px: badge row */
.badge-row {
position: absolute;
top: 0;
left: 0;
right: 0;
height: 14px;
display: flex;
justify-content: center;
gap: 2px;
}
.badge {
font-size: 8px;
line-height: 14px;
font-weight: 700;
}
.badge-vp { color: #c084fc; } /* purple-400 */
.badge-up { color: #fb923c; } /* amber-400 */
/* 28×28px icon at y=14px */
.skill-icon {
position: absolute;
top: 14px;
width: 28px;
height: 28px;
object-fit: cover;
border-radius: 2px;
}
/* 4 action buttons at the bottom */
.action-row {
position: absolute;
bottom: 0;
display: flex;
align-items: center;
gap: 1px;
}
.skill-btn {
width: 19px;
height: 15px;
font-size: 11px;
background-color: color-mix(in oklab, var(--background) 90%, transparent);
border: 1px solid color-mix(in oklab, var(--border) 70%, transparent);
border-radius: 2px;
display: flex;
align-items: center;
justify-content: center;
line-height: 1;
font-weight: 700;
cursor: pointer;
}
.skill-btn:hover {
background-color: var(--muted);
}
/* Level number */
.lv-num {
position: absolute;
bottom: 2px;
font-size: 10px;
width: 100%;
text-align: center;
}
</style>