From 4a4cb83c41f6d1b627c5e690e22d73c3da601bde Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=A5=BF=E7=93=9C=C2=B0?= Date: Thu, 24 Apr 2025 21:22:02 +0800 Subject: [PATCH] dev --- backend/core/character/GF/swordman_female/vegabond.py | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/backend/core/character/GF/swordman_female/vegabond.py b/backend/core/character/GF/swordman_female/vegabond.py index 8f6d0914..c0215046 100644 --- a/backend/core/character/GF/swordman_female/vegabond.py +++ b/backend/core/character/GF/swordman_female/vegabond.py @@ -459,16 +459,16 @@ class classChange(Character): def calc_weapon(self,cur:CharacterEquipInfo): if cur.equInfo is None: return - if cur.equInfo.itemDetailType == "副武器": + if cur.equInfo.itemType == "副武器": cur.equInfo.AtkP = cur.equInfo.AtkP * 0.1 cur.equInfo.STR = 0 cur.equInfo.AtkI = cur.equInfo.AtkI * 0.1 cur.equInfo.INT = 0 if cur.equInfo.categorize == '传世武器': - ATKP = 武器强化计算(115, '史诗', cur.reinforce, cur.equInfo.itemDetailType, '物理', 1.12) * 0.1 + ATKP = 武器强化计算(115, '史诗', cur.reinforce, cur.equInfo.itemDetailType, '物理', 1.12) else: # 强化计算 - ATKP = 武器强化计算(115, '史诗', cur.reinforce, cur.equInfo.itemDetailType, '物理') * 0.1 - self.SetStatus(AtkP = 0.1 * ATKP) + ATKP = 武器强化计算(115, '史诗', cur.reinforce, cur.equInfo.itemDetailType, '物理') + self.SetStatus(AtkP = ATKP * 0.1) else: super().calc_weapon(cur) \ No newline at end of file