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This commit is contained in:
@@ -3,6 +3,18 @@ from core.basic.skill import PassiveSkill, ActiveSkill, get_data
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from core.basic.character import Character
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from core.basic.character import Character
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prefix = "archer/traveler/cn/skillDetail"
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prefix = "archer/traveler/cn/skillDetail"
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class TravelerActiveSkill(ActiveSkill):
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travelerDamage = 0
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travelerCDR = 0
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mode = ["猛击", "普通"]
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def setMode(self, mode):
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if mode == "猛击":
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self.skillDamage *= 1 + self.travelerDamage
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self.cdReduce = 1 - 0.8
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pass
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# 附件 : 迷雾装置
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# 附件 : 迷雾装置
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# archer/traveler/9dda3f4a849dba1a288dd65e116860f2
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# archer/traveler/9dda3f4a849dba1a288dd65e116860f2
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# b9cb48777665de22c006fabaf9a560b3/9dda3f4a849dba1a288dd65e116860f2
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# b9cb48777665de22c006fabaf9a560b3/9dda3f4a849dba1a288dd65e116860f2
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@@ -99,24 +111,6 @@ class Skill2(ActiveSkill):
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# 冲击波范围比率 : {value2}%
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# 冲击波范围比率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 后跳
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# archer/traveler/7822d6d52e10964a6755f142c666b494
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# b9cb48777665de22c006fabaf9a560b3/7822d6d52e10964a6755f142c666b494
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class Skill3(ActiveSkill):
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"""
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使自身向后方小跳并避开敌人的攻击。
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"""
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name = "后跳"
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learnLv = 1
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masterLv = 1
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maxLv = 1
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position = 3 #TODO
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rangeLv = 1
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mp = [1, 1]
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uuid = "7822d6d52e10964a6755f142c666b494"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 基础精通
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# 基础精通
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@@ -147,51 +141,6 @@ class Skill4(PassiveSkill):
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associate = [{"type":"*skillDamage","data":[i-100 if i>0 else 0 for i in data0],"skills":["迷雾箭雨"]}]
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associate = [{"type":"*skillDamage","data":[i-100 if i>0 else 0 for i in data0],"skills":["迷雾箭雨"]}]
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# 受身蹲伏
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# archer/traveler/ce26c6b69d02a440a81b552bec94f03b
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# b9cb48777665de22c006fabaf9a560b3/ce26c6b69d02a440a81b552bec94f03b
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class Skill5(ActiveSkill):
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"""
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使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下, 自身会进入无敌状态, 效果持续一定时间。
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"""
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name = "受身蹲伏"
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learnLv = 1
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masterLv = 10
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maxLv = 20
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position = 2 #TODO
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rangeLv = 1
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cd = 5
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mp = [1, 1]
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uuid = "ce26c6b69d02a440a81b552bec94f03b"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 蹲伏姿势最短无敌时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 蹲伏姿势最长无敌时间 : {value1}秒
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 起身时霸体时间 : {value2}秒
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 防具精通
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# archer/traveler/892ef624d8bf3d7fc045f84825fd6104
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# b9cb48777665de22c006fabaf9a560b3/892ef624d8bf3d7fc045f84825fd6104
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class Skill6(PassiveSkill):
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"""
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穿戴防具时, 可以增加各种属性。\n
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穿戴的防具越多, 效果越强; 可根据转职, 增加不同的属性种类及数值。
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"""
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name = "防具精通"
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learnLv = 1
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masterLv = 1
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maxLv = 1
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position = 0 #TODO
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rangeLv = 1
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uuid = "892ef624d8bf3d7fc045f84825fd6104"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 绝技袭击
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# 绝技袭击
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@@ -360,56 +309,7 @@ class Skill11(ActiveSkill):
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self.cd = self.cds[self.lv]
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self.cd = self.cds[self.lv]
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return super().getSkillCD(mode)
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return super().getSkillCD(mode)
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# 强化 - 后跳
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# archer/traveler/2b340542e776818b78f3212af184bd6b
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# b9cb48777665de22c006fabaf9a560b3/2b340542e776818b78f3212af184bd6b
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class Skill12(PassiveSkill):
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"""
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施放技能期间、 被击或倒地的状态下, 可以施放无敌状态的[后跳]。\n
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该能力适用与[后跳]不同的冷却时间, 并且不受冷却时间减少效果的影响。\n
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根据施放情况的不同(强制中断技能和被敌人攻击), 进入不同冷却时间。\n
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无法强制中断觉醒技能和跳跃超过一定高度的技能。
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"""
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name = "强化 - 后跳"
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learnLv = 10
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masterLv = 1
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maxLv = 1
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position = 4 #TODO
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rangeLv = 1
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cd = 30
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uuid = "2b340542e776818b78f3212af184bd6b"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 强制中断技能时的冷却时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 被击或倒地期间施放时的冷却时间 : {value1}秒
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 跃翔
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# archer/traveler/1fea5a626f15230237946a11a9d11582
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# b9cb48777665de22c006fabaf9a560b3/1fea5a626f15230237946a11a9d11582
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class Skill13(ActiveSkill):
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"""
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增加自身20%的跳跃力, 效果持续一定时间。\n
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效果持续期间内, 再次按技能键可以结束。
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"""
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name = "跃翔"
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learnLv = 10
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masterLv = 1
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maxLv = 1
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position = 6 #TODO
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rangeLv = 3
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cd = 5
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mp = [13, 13]
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uuid = "1fea5a626f15230237946a11a9d11582"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 持续时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 迷雾箭雨
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# 迷雾箭雨
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# archer/traveler/cfacda0647b9a0f595df2c2aad30c18d
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# archer/traveler/cfacda0647b9a0f595df2c2aad30c18d
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@@ -504,26 +404,6 @@ class Skill16(PassiveSkill):
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associate = [{"type":"$*PAtkP","data":data0}]
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associate = [{"type":"$*PAtkP","data":data0}]
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# 暴击
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# archer/traveler/fc1262c19f3d0477ee8eda47b8db8696
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# b9cb48777665de22c006fabaf9a560b3/fc1262c19f3d0477ee8eda47b8db8696
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class Skill17(PassiveSkill):
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"""
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集中精神, 提升物理/魔法暴击率。
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"""
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name = "暴击"
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learnLv = 20
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masterLv = 10
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maxLv = 20
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position = 5 #TODO
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rangeLv = 3
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uuid = "fc1262c19f3d0477ee8eda47b8db8696"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 物理/魔法暴击率增加 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 三重加速
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# 三重加速
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# archer/traveler/8f73f243041c2d27739fe7696f02bf9b
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# archer/traveler/8f73f243041c2d27739fe7696f02bf9b
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@@ -683,7 +563,6 @@ class Skill22(ActiveSkill):
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# 暴击伤害增加率 : {value3}%
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# 暴击伤害增加率 : {value3}%
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data3 = get_data(f'{prefix}/{uuid}', 3)
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data3 = get_data(f'{prefix}/{uuid}', 3)
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associate = [ {"data":data3,"type":"*skillDamage"}]
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# 高原雾花
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# 高原雾花
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# archer/traveler/42c82812f86ff6704ae9952a2e6093a4
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# archer/traveler/42c82812f86ff6704ae9952a2e6093a4
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@@ -819,10 +698,12 @@ class Skill25(ActiveSkill):
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# 空中施放技能结束后霸体护甲持续时间 : {value2}秒
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# 空中施放技能结束后霸体护甲持续时间 : {value2}秒
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data2 = get_data(f'{prefix}/{uuid}', 2)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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associate = [{"data":data0, "type":"=travelerDamage" , "skills": ["装置驱动", "浓雾暴雨", "登跃飞锚", "神雾兵仗·妖旋风", "流雾疾风", "装载 : 烟花漫天", "装置驱动·星云"]}]
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# 浓雾暴雨
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# 浓雾暴雨
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# archer/traveler/ade01c1d6afc8a05055225045e89fe49
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# archer/traveler/ade01c1d6afc8a05055225045e89fe49
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# b9cb48777665de22c006fabaf9a560b3/ade01c1d6afc8a05055225045e89fe49
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# b9cb48777665de22c006fabaf9a560b3/ade01c1d6afc8a05055225045e89fe49
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class Skill26(ActiveSkill):
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class Skill26(TravelerActiveSkill):
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"""
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"""
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提高迷雾装置的输出功率, 向天空发射由箭矢和迷雾箭形成的箭雨。\n
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提高迷雾装置的输出功率, 向天空发射由箭矢和迷雾箭形成的箭雨。\n
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箭雨落到地面产生大量冲击波, 造成多段伤害。
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箭雨落到地面产生大量冲击波, 造成多段伤害。
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@@ -872,7 +753,7 @@ class Skill26(ActiveSkill):
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# 神雾兵仗·流星
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# 神雾兵仗·流星
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# archer/traveler/ff171dc487807bb9aa28900ca9a46b41
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# archer/traveler/ff171dc487807bb9aa28900ca9a46b41
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# b9cb48777665de22c006fabaf9a560b3/ff171dc487807bb9aa28900ca9a46b41
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# b9cb48777665de22c006fabaf9a560b3/ff171dc487807bb9aa28900ca9a46b41
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class Skill27(ActiveSkill):
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class Skill27(TravelerActiveSkill):
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"""
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"""
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学习后, 在玄机弓下方安装只有隶属于自由旅行者组织“流浪协会”的优秀弓箭手才能驾驭的[神雾兵仗·流星]。\n
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学习后, 在玄机弓下方安装只有隶属于自由旅行者组织“流浪协会”的优秀弓箭手才能驾驭的[神雾兵仗·流星]。\n
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可以在除[高原雾花]和觉醒技能以外的旅人弓术系列技能的瞄准和射击过程中发动, 根据施放的弓术技能形态 (贯穿型、 爆炸型、 散射型) 发动蕴含星雾力量的流星箭。\n
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可以在除[高原雾花]和觉醒技能以外的旅人弓术系列技能的瞄准和射击过程中发动, 根据施放的弓术技能形态 (贯穿型、 爆炸型、 散射型) 发动蕴含星雾力量的流星箭。\n
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@@ -911,13 +792,16 @@ class Skill27(ActiveSkill):
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# 散射型冲击波范围比率 : {value6}%
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# 散射型冲击波范围比率 : {value6}%
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data6 = get_data(f'{prefix}/{uuid}', 6)
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data6 = get_data(f'{prefix}/{uuid}', 6)
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mode = ["爆炸型/贯穿型","散射型"]
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mode = ["猛击","爆炸","散射"]
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def setMode(self, mode):
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def setMode(self, mode):
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if mode == "爆炸型/贯穿型":
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if mode == "猛击" and self.vp != 2:
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self.skillRation = 0
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return
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if mode == "爆炸" or self.vp == 2:
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self.hit1 = 1
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self.hit1 = 1
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self.hit3 = 0
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self.hit3 = 0
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elif mode == "散射型":
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elif mode == "散射":
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self.hit1 = 0
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self.hit1 = 0
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self.hit3 = 7
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self.hit3 = 7
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@@ -938,18 +822,18 @@ class Skill27(ActiveSkill):
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def vp_2(self):
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def vp_2(self):
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"""
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"""
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[神雾兵仗·流星]\n
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[神雾兵仗·流星]\n
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解除神雾兵仗·流星后, 发射强大的流星箭; 可单独施放\n
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变为可独立使用的技能; 解除神雾兵仗·流星装置, 发射强大的流星箭\n
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- 可以在地面和空中施放\n
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- 可以在地面和空中施放\n
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- 在空中施放时, 会在落地后施放\n
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- 在空中施放时, 会在落地后施放\n
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- 变更为可以适用装载 : 猛击/闪攻\n
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- 变更为可以使用装载 : 猛击/闪攻\n
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- 可以强制中断旅人转职技能施放后僵直并施放 (觉醒技能除外)\n
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- 可以强制中断旅人转职技能的施放后僵直并施放 (觉醒技能除外)\n
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- [流浪之星的纹章]冷却时间减少效果, 不受是否学习[自动操作模式]的影响\n
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- [流浪之星的纹章]冷却时间减少效果, 不受是否学习[自动操作模式]的影响\n
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- 基本冷却时间变更为40秒\n
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- 基本冷却时间变更为40秒\n
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- 适用[神雾兵仗·流星]4次攻击力\n
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- 适用[神雾兵仗·流星]4次攻击力\n
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- 总攻击力相同\n
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- 总攻击力相同\n
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- 删除填充效果
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- 删除填充效果\n
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发射体射程 +25%
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"""
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"""
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self.setMode("爆炸型/贯穿型")
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self.cd = 40
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self.cd = 40
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self.skillRation *= 4
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self.skillRation *= 4
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@@ -1040,10 +924,12 @@ class Skill30(PassiveSkill):
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|||||||
# 增益最大持续时间 : {value1}秒
|
# 增益最大持续时间 : {value1}秒
|
||||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||||
|
|
||||||
|
associate = [{"data":data0, "type":"=travelerCDR", "skills": []}]
|
||||||
|
|
||||||
# 登跃飞锚
|
# 登跃飞锚
|
||||||
# archer/traveler/a5fa08f5d509e6ff2ebc68856a470b5a
|
# archer/traveler/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||||
# b9cb48777665de22c006fabaf9a560b3/a5fa08f5d509e6ff2ebc68856a470b5a
|
# b9cb48777665de22c006fabaf9a560b3/a5fa08f5d509e6ff2ebc68856a470b5a
|
||||||
class Skill31(ActiveSkill):
|
class Skill31(TravelerActiveSkill):
|
||||||
"""
|
"""
|
||||||
该技能可在地面或空中施放。\n
|
该技能可在地面或空中施放。\n
|
||||||
将用于安装帐篷或攀岩时使用的多功能飞锚附加到震动箭上, 驱动迷雾能量发射。\n
|
将用于安装帐篷或攀岩时使用的多功能飞锚附加到震动箭上, 驱动迷雾能量发射。\n
|
||||||
@@ -1104,7 +990,7 @@ class Skill31(ActiveSkill):
|
|||||||
# 神雾兵仗·妖旋风
|
# 神雾兵仗·妖旋风
|
||||||
# archer/traveler/5dc7008b12a459325b548b0715c6b73c
|
# archer/traveler/5dc7008b12a459325b548b0715c6b73c
|
||||||
# b9cb48777665de22c006fabaf9a560b3/5dc7008b12a459325b548b0715c6b73c
|
# b9cb48777665de22c006fabaf9a560b3/5dc7008b12a459325b548b0715c6b73c
|
||||||
class Skill32(ActiveSkill):
|
class Skill32(TravelerActiveSkill):
|
||||||
"""
|
"""
|
||||||
该技能可以在地面和空中施放; 可以强制中断其他技能并施放该技能, 或强制中断该技能并施放其他技能。\n
|
该技能可以在地面和空中施放; 可以强制中断其他技能并施放该技能, 或强制中断该技能并施放其他技能。\n
|
||||||
将自由旅行家组织“流浪协会”秘传的影雾封存到特制的“神雾兵仗·妖旋风”燃料罐中, 安装在迷雾装置上发射, 释放的妖气引发猛烈的旋风, 连同织梦者发射的箭矢席卷一切。
|
将自由旅行家组织“流浪协会”秘传的影雾封存到特制的“神雾兵仗·妖旋风”燃料罐中, 安装在迷雾装置上发射, 释放的妖气引发猛烈的旋风, 连同织梦者发射的箭矢席卷一切。
|
||||||
@@ -1198,12 +1084,16 @@ class Skill33(PassiveSkill):
|
|||||||
# [神雾兵仗·流星]冷却时间减少率 : {value1}%
|
# [神雾兵仗·流星]冷却时间减少率 : {value1}%
|
||||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||||
|
|
||||||
associate = [ {"data":data0,"type":"*skillDamage"}]
|
def effect(self, old, new):
|
||||||
|
if self.char.GetSkillByName("自动操作模式").lv > 0 and self.char.GetSkillByName("神雾兵仗·流星").vp != 2:
|
||||||
|
self.associate = [ {"data":self.data0,"type":"*skillDamage"}]
|
||||||
|
else:
|
||||||
|
self.associate = [ {"data":self.data0,"type":"*skillDamage"},{"data":self.data1,"type":"*cdReduce","skills":["神雾兵仗·流星"]}]
|
||||||
|
|
||||||
# 流雾疾风
|
# 流雾疾风
|
||||||
# archer/traveler/da6e37c1e3f0e8867f70007d89c239ff
|
# archer/traveler/da6e37c1e3f0e8867f70007d89c239ff
|
||||||
# b9cb48777665de22c006fabaf9a560b3/da6e37c1e3f0e8867f70007d89c239ff
|
# b9cb48777665de22c006fabaf9a560b3/da6e37c1e3f0e8867f70007d89c239ff
|
||||||
class Skill34(ActiveSkill):
|
class Skill34(TravelerActiveSkill):
|
||||||
"""
|
"""
|
||||||
将迷雾装置功率发动到极限, 流动的高浓度迷雾能量包覆在箭矢上, 如同疾风骤雨般连续发射。\n
|
将迷雾装置功率发动到极限, 流动的高浓度迷雾能量包覆在箭矢上, 如同疾风骤雨般连续发射。\n
|
||||||
在连续发射过程中按跳跃键可以中断技能。
|
在连续发射过程中按跳跃键可以中断技能。
|
||||||
@@ -1272,7 +1162,7 @@ class Skill35(PassiveSkill):
|
|||||||
# 装载 : 烟花漫天
|
# 装载 : 烟花漫天
|
||||||
# archer/traveler/9bff7f2559e003766fee2853dca00631
|
# archer/traveler/9bff7f2559e003766fee2853dca00631
|
||||||
# b9cb48777665de22c006fabaf9a560b3/9bff7f2559e003766fee2853dca00631
|
# b9cb48777665de22c006fabaf9a560b3/9bff7f2559e003766fee2853dca00631
|
||||||
class Skill36(ActiveSkill):
|
class Skill36(TravelerActiveSkill):
|
||||||
"""
|
"""
|
||||||
该技能可在前方一定范围内存在敌人时施放。\n
|
该技能可在前方一定范围内存在敌人时施放。\n
|
||||||
可以在地面和空中施放; 可以强制中断其他技能并施放该技能, 或强制中断该技能并施放其他技能。\n
|
可以在地面和空中施放; 可以强制中断其他技能并施放该技能, 或强制中断该技能并施放其他技能。\n
|
||||||
@@ -1380,7 +1270,7 @@ class Skill37(ActiveSkill):
|
|||||||
# 星辰装置
|
# 星辰装置
|
||||||
# archer/traveler/3829c15bf5f520c13998a3479ba0ce7b
|
# archer/traveler/3829c15bf5f520c13998a3479ba0ce7b
|
||||||
# b9cb48777665de22c006fabaf9a560b3/3829c15bf5f520c13998a3479ba0ce7b
|
# b9cb48777665de22c006fabaf9a560b3/3829c15bf5f520c13998a3479ba0ce7b
|
||||||
class Skill38(PassiveSkill):
|
class Skill38(TravelerActiveSkill):
|
||||||
"""
|
"""
|
||||||
只有领悟到旅行的真谛的聆风·旅人, 才能通过名为“星辰装置”的星座图的指引, 施放神秘的星光之力。\n
|
只有领悟到旅行的真谛的聆风·旅人, 才能通过名为“星辰装置”的星座图的指引, 施放神秘的星光之力。\n
|
||||||
增加基本攻击力和转职技能攻击力, 变更部分技能效果。\n
|
增加基本攻击力和转职技能攻击力, 变更部分技能效果。\n
|
||||||
@@ -1486,11 +1376,11 @@ class classChange(Character):
|
|||||||
self.jobId = 'b9cb48777665de22c006fabaf9a560b3'
|
self.jobId = 'b9cb48777665de22c006fabaf9a560b3'
|
||||||
self.jobGrowId = '618326026de1a1f1cfba5dbd0b8396e7'
|
self.jobGrowId = '618326026de1a1f1cfba5dbd0b8396e7'
|
||||||
|
|
||||||
self.武器选项 = ["玄机弓"] # TODO
|
self.武器选项 = ["玄机弓"]
|
||||||
self.输出类型选项 = ["物理百分比"] # TODO
|
self.输出类型选项 = ["物理百分比"]
|
||||||
self.输出类型 = "物理百分比" # TODO
|
self.输出类型 = "物理百分比"
|
||||||
self.防具精通属性 = ["力量"] # TODO
|
self.防具精通属性 = ["力量"]
|
||||||
self.防具类型 = "皮甲"
|
self.防具类型 = "皮甲"
|
||||||
self.buff = 2.00 # TODO
|
self.buff = 2.083
|
||||||
|
|
||||||
super().__init__(equVersion, __name__)
|
super().__init__(equVersion, __name__)
|
||||||
|
|||||||
Reference in New Issue
Block a user