From 4b1df8c13b80bc9f198e6ab38f5ad79d569449b4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=A5=BF=E7=93=9C=C2=B0?= Date: Wed, 21 Oct 2026 15:07:19 +0800 Subject: [PATCH] update --- backend/api/core/RedisPreheat.py | 30 +-- backend/api/utils/openapi_data.py | 1 - backend/core/basic/skill.py | 187 ++---------------- backend/core/basic/skill_effects.py | 115 +++++------ backend/core/character/GF/archer/chimera.py | 40 ---- backend/core/character/GF/archer/hunter.py | 43 ---- backend/core/character/GF/archer/muse.py | 46 ----- backend/core/character/GF/archer/traveler.py | 42 ---- backend/core/character/GF/archer/vigilante.py | 42 ---- .../character/GF/demonic_lancer/dragoon.py | 43 ---- .../character/GF/demonic_lancer/impaler.py | 44 ----- .../character/GF/demonic_lancer/skirmisher.py | 42 ---- .../character/GF/demonic_lancer/vanguard.py | 40 ---- backend/core/character/GF/extra/creator.py | 45 ----- .../core/character/GF/extra/dark_knight.py | 58 +----- .../GF/fighter_female/brawler_female.py | 52 ----- .../GF/fighter_female/grappler_female.py | 50 ----- .../GF/fighter_female/nenmaster_female.py | 50 ----- .../GF/fighter_female/striker_female.py | 45 ----- .../character/GF/fighter_male/brawler_male.py | 53 ----- .../GF/fighter_male/grappler_male.py | 12 -- .../GF/fighter_male/nenmaster_male.py | 51 ----- .../character/GF/fighter_male/striker_male.py | 50 ----- backend/core/character/GF/gunblader/agent.py | 42 ---- backend/core/character/GF/gunblader/hitman.py | 42 ---- .../core/character/GF/gunblader/specialist.py | 42 ---- .../character/GF/gunblader/trouble_shooter.py | 41 ---- .../GF/gunner_female/launcher_female.py | 49 ----- .../GF/gunner_female/mechanic_female.py | 52 ----- .../character/GF/gunner_female/paramedic.py | 43 ---- .../GF/gunner_female/ranger_female.py | 49 ----- .../GF/gunner_female/spitfire_female.py | 52 ----- .../core/character/GF/gunner_male/assault.py | 49 ----- .../character/GF/gunner_male/launcher_male.py | 20 -- .../character/GF/gunner_male/mechanic_male.py | 53 ----- .../character/GF/gunner_male/ranger_male.py | 17 -- .../character/GF/gunner_male/spitfire_male.py | 25 --- .../character/GF/imperialknight/breaker.py | 39 ---- backend/core/character/GF/knight/chaos.py | 59 ------ .../core/character/GF/knight/dragon_knight.py | 15 -- .../core/character/GF/knight/elven_knight.py | 50 ----- backend/core/character/GF/knight/paladin.py | 43 ---- .../character/GF/mage_female/battle_mage.py | 11 -- .../character/GF/mage_female/elementalist.py | 49 ----- .../character/GF/mage_female/enchantress.py | 56 ------ .../core/character/GF/mage_female/summoner.py | 64 ------ .../core/character/GF/mage_female/witch.py | 55 ------ .../core/character/GF/mage_male/blood_mage.py | 43 ---- .../GF/mage_male/dimension_walker.py | 49 ----- .../GF/mage_male/elemental_bomber.py | 46 ----- .../character/GF/mage_male/glacial_master.py | 44 ----- .../character/GF/mage_male/swift_master.py | 43 ---- .../GF/priest_female/crusader_female.py | 50 ----- .../GF/priest_female/infighter_female.py | 43 ---- .../character/GF/priest_female/inquistor.py | 45 ----- .../character/GF/priest_female/mistress.py | 43 ---- .../character/GF/priest_female/sorceress.py | 41 ---- .../core/character/GF/priest_male/avenger.py | 45 ----- .../character/GF/priest_male/crusader_male.py | 51 ----- .../core/character/GF/priest_male/exorcist.py | 45 ----- .../character/GF/priest_male/infighter.py | 49 ----- .../GF/swordman_female/dark_templar.py | 46 ----- .../GF/swordman_female/demon_slayer.py | 42 ---- .../character/GF/swordman_female/spectre.py | 44 ----- .../GF/swordman_female/sword_master.py | 40 ---- .../character/GF/swordman_female/vegabond.py | 48 ----- .../core/character/GF/swordman_male/asura.py | 47 ----- .../character/GF/swordman_male/berserker.py | 52 ----- .../character/GF/swordman_male/ghostblade.py | 47 ----- .../character/GF/swordman_male/soul_bender.py | 55 ------ .../GF/swordman_male/weapon_master.py | 40 ---- backend/core/character/GF/thief/kunoichi.py | 52 ----- backend/core/character/GF/thief/necro.py | 53 ----- backend/core/character/GF/thief/rogue.py | 52 ----- .../core/character/GF/thief/shadow_dancer.py | 47 ----- backend/openapi | 2 +- scripts/migrate_generated_characters.py | 2 +- 77 files changed, 83 insertions(+), 3421 deletions(-) diff --git a/backend/api/core/RedisPreheat.py b/backend/api/core/RedisPreheat.py index 715038ce..63717cb0 100644 --- a/backend/api/core/RedisPreheat.py +++ b/backend/api/core/RedisPreheat.py @@ -9,7 +9,6 @@ import redis from api.core.Gzip import gzip_zip from api.utils.skill_detail import SKILL_DETAIL_NORMALIZE_VERSION, normalize_skill_detail from api.utils.openapi_data import ( - OPENAPI_CUSTOM_CN_PATH, OPENAPI_DATA_DIR, OPENAPI_SKILLS_PATH, logical_skill_detail_prefix, @@ -37,11 +36,6 @@ def _load_skills(): return json.load(file) -def _load_custom_cn(): - with OPENAPI_CUSTOM_CN_PATH.open(encoding='utf-8') as file: - return json.load(file) - - def _iter_open_alters() -> list[str]: alters: list[str] = [] for parent in adv: @@ -104,22 +98,7 @@ def _skill_data_value(skill_data: dict, index: int) -> list: return [0 if item is None or item == '-' else item for item in data] -def _custom_value(custom_cn: list[dict], prefix: str): - parts = prefix.split('/') - job = parts[0] - job_grow = parts[1] - skill_id = parts[-1] - return next( - ( - item.get('custom', 1.0) - for item in custom_cn - if item.get('job') == job and item.get('jobGrow') == job_grow and item.get('skillId') == skill_id - ), - 1.0, - ) - - -def _build_skill_data_preheat_tasks(custom_cn: list[dict]) -> list[PreheatTask]: +def _build_skill_data_preheat_tasks() -> list[PreheatTask]: tasks: list[PreheatTask] = [] for path in _iter_skill_detail_files(): prefix = _skill_prefix_from_path(path) @@ -131,7 +110,6 @@ def _build_skill_data_preheat_tasks(custom_cn: list[dict]) -> list[PreheatTask]: lambda skill_data=skill_data: normalize_skill_detail(skill_data), ) ) - tasks.append((f'dcalc:skill:{prefix}:custom', lambda prefix=prefix: _custom_value(custom_cn, prefix))) if skill_data.get('evolution'): tasks.append( @@ -254,22 +232,20 @@ def preheat_redis_cache() -> list[str]: delete_keys_with_prefix(redis_conn, 'dcalc:') delete_keys_with_prefix(redis_conn, 'openapi:') - custom_cn = _load_custom_cn() base_preheat_tasks: list[PreheatTask] = [ ('dcalc:adventure', get_adv_list), - ('dcalc:custom_cn', lambda: custom_cn), ('openapi:skills', _load_skills), ] shared_preheat_tasks = [ *_build_skill_tree_preheat_tasks(), - *_build_skill_data_preheat_tasks(custom_cn), + *_build_skill_data_preheat_tasks(), *_build_oath_preheat_tasks(), ] character_preheat_tasks = _build_character_preheat_tasks() for key, loader in base_preheat_tasks: try: - _write_preheated_value(redis_conn, key, loader(), without_gzip=key == 'dcalc:custom_cn') + _write_preheated_value(redis_conn, key, loader()) warmed_keys.append(key) except Exception as exc: print(f'Redis preheat failed for {key}: {exc}') diff --git a/backend/api/utils/openapi_data.py b/backend/api/utils/openapi_data.py index 4ccb6598..b423526f 100644 --- a/backend/api/utils/openapi_data.py +++ b/backend/api/utils/openapi_data.py @@ -8,7 +8,6 @@ OPENAPI_STATIC_DIR = OPENAPI_DIR / 'static' OPENAPI_DATA_DIR = OPENAPI_STATIC_DIR / 'data' OPENAPI_SUMMARY_DIR = OPENAPI_STATIC_DIR / 'summary' OPENAPI_SKILLS_PATH = OPENAPI_DATA_DIR / 'skills.json' -OPENAPI_CUSTOM_CN_PATH = OPENAPI_STATIC_DIR / 'custom_cn.json' OPENAPI_RES_DIR = OPENAPI_STATIC_DIR / 'res' LOCALES = {'cn', 'kr'} diff --git a/backend/core/basic/skill.py b/backend/core/basic/skill.py index d44d12d6..f04ec0f9 100644 --- a/backend/core/basic/skill.py +++ b/backend/core/basic/skill.py @@ -8,9 +8,9 @@ from core.character.refs.base import SkillRef, resolve_skill from .formula import 武器冷却惩罚 from database.connect import get_redis_client from api.core.Redis import get_redis_info -from api.utils.openapi_data import OPENAPI_CUSTOM_CN_PATH, logical_skill_detail_path -from .skill_effects import CHARACTER_ATTRIBUTES, INPUT_ATTRIBUTES -from .skill_effect_types import CharacterEffect, EffectDeclaration, SkillEffect +from api.utils.openapi_data import logical_skill_detail_path +from .skill_effects import INPUT_ATTRIBUTES +from .skill_effect_types import EffectDeclaration if TYPE_CHECKING: from core.basic.character import Character @@ -22,12 +22,6 @@ def _identity(value: Any) -> Any: return value -@cache -def _load_custom_cn() -> list[dict[str, Any]]: - with OPENAPI_CUSTOM_CN_PATH.open(encoding='utf-8') as f: - return json.load(f) - - @cache def _load_skill_detail(prefix: str) -> dict[str, Any]: with logical_skill_detail_path(prefix).open(encoding='utf-8') as f: @@ -51,23 +45,14 @@ def _get_skill_dataplus_suffixes(skill_class: type) -> tuple[str, ...]: @cache def get_data(prefix: str, key: int | str, func: Callable[[Any], Any] = _identity): - prefix_parts = prefix.split('/') - job = prefix_parts[0] - jobGrow = prefix_parts[1] - skill = prefix_parts[-1] - def get_skill_info(): skill_data = _load_skill_detail(prefix) - custom_cn = get_redis_info(redis, 'dcalc:custom_cn', _load_custom_cn, without_gzip=True) try: if isinstance(key, int): data = [0] + [row["optionValue"].get("value" + str(key+1), 0) for row in skill_data["levelInfo"]["rows"]] data = [0 if x is None or x == "-" else x for x in data] elif key == "vps": data = [ {"name":x["name"],"desc":x["desc"]} for x in skill_data.get("evolution",[])] - elif key == "custom": - data = next((item.get('custom', 1.0) for item in custom_cn or [] - if item['job'] == job and item['jobGrow'] == jobGrow and item['skillId'] == skill), 1.0) elif key == "cdList": data = [0] + [row.get("coolTime", 0) for row in skill_data["levelInfo"]["rows"]] except Exception: @@ -77,8 +62,6 @@ def get_data(prefix: str, key: int | str, func: Callable[[Any], Any] = _identity return [0] if key == 'vps' and data is None: return [] - if key == 'custom' and data is None: - return 1.0 return data with get_redis_client() as redis: @@ -153,18 +136,12 @@ class Skill: """技能冷却倍率,直接体现在面板上,不被上限影响""" cdRecover: float = 1 """技能冷却恢复""" - associate: list[dict[str, Any] | EffectDeclaration] = [] - """关联声明;维护示例和扩展边界见 core/basic/skill_effects.py 文件顶部说明。 + associate: list[EffectDeclaration] = [] + """类型化关联声明;仅接受 SkillEffect/CharacterEffect。 - 新规则使用 SkillEffect/CharacterEffect 和 Ref 目标数组,兼容旧字典及名称字符串。 - 新声明 value 是实际倍率/增量/覆盖值,以下 type、data、ratio 约定仅适用于旧字典。 - type 默认 '*skillDamage':*乘算、+加算、=覆盖;$*PAtkP 等作用于角色。 - skills 默认 '*',表示所有伤害技能;显式列表使用技能名称,可指定被动技能。 - exceptSkills 默认 [];weapon 默认职业武器选项;precondition() 控制前置条件。 - data 按来源等级取值;ratio 是数据除数,默认 100,与技能的 ratio 属性不同。 - +lv 的整数加级通常设置 ratio=1;=覆盖直接使用 data 值,不除以 ratio。 - 动态 effect 以 (0, 最终等级) 多次收集,只构造声明并调用 super().effect。 - 自定义 type 方法仍有兼容入口,但直接修改目标会绕过贡献收集,新增规则勿照搬。 + value 是实际倍率、增量或覆盖值,目标优先使用 Ref 数组。 + 动态 effect 只构造声明并调用 super().effect,由引擎统一收集和应用。 + 维护示例见 core/basic/skill_effects.py 文件顶部说明。 """ mode: list[str] = [''] currentMode: str = '' @@ -179,8 +156,6 @@ class Skill: """是否有技能强化""" upType: Literal['damage', 'buff', 'heal'] = 'damage' vps: list = [] - custom: float = 1.0 - """国服特色加强""" def __init__(self, char): self.char = char @@ -249,118 +224,17 @@ class Skill: self._lv = value def effect(self, old: int, new: int): - weapon_type = self.char.GetWeaponType()[0] - weapon_options = self.char.武器选项 - for assoc in self.associate: - if isinstance(assoc, (SkillEffect, CharacterEffect)): - engine = getattr(self.char, 'skill_effects', None) - if engine is None: - raise RuntimeError('类型化效果需要 SkillEffectEngine') - engine.collect_effect(self, assoc) - continue - type = assoc.get('type', '*skillDamage') - skills = assoc.get('skills', '*') - data = assoc.get('data', [0] * self.maxLv) - ratio = assoc.get('ratio', 100) - weapon = assoc.get('weapon', weapon_options) - exceptSkills = assoc.get('exceptSkills', []) - if type[0] not in ['*', '+', '=', '$']: - if self.precondition() and (weapon_type in weapon or len(weapon) == len(weapon_options)): - getattr(self, type)(old, new, data, skills, exceptSkills, ratio, weapon) - continue - if self.precondition(): - self.apply_association(type, old, new, data, skills, exceptSkills, ratio, weapon, weapon_type, weapon_options) + """收集类型化声明;动态目标规则可重写此入口。""" + engine = getattr(self.char, 'skill_effects', None) + for declaration in self.associate: + if engine is None: + raise RuntimeError('类型化效果需要 SkillEffectEngine') + engine.collect_effect(self, declaration) def precondition(self): - """effect的前置条件""" + """效果的前置条件。""" return True - def apply_association(self, type, old, new, data, skills, exceptSkills, ratio=100, weapon=(), weapon_type=None, weapon_options=()): - try: - if (weapon_type not in weapon) and not (weapon_type is None and len(weapon) == len(weapon_options)): - return - if type.startswith('$*'): - if 'cdReduce' in type: - value = (1 - self.get_data_value(data, new) / ratio) / (1 - self.get_data_value(data, old) / ratio) - else: - value = (1 + self.get_data_value(data, new) / ratio) / (1 + self.get_data_value(data, old) / ratio) - engine = getattr(self.char, 'skill_effects', None) - if engine is not None and engine.collecting is self: - if type[2:] in CHARACTER_ATTRIBUTES: - engine.record(self, self.char, type[2:], '*', value) - else: - self.char.SetStatus(**{type[2:]: value}) - elif type.startswith('$+'): - value = self.get_data_value(data, new) / ratio - self.get_data_value(data, old) / ratio - engine = getattr(self.char, 'skill_effects', None) - if engine is not None and engine.collecting is self: - if type[2:] in CHARACTER_ATTRIBUTES: - engine.record(self, self.char, type[2:], '+', value) - else: - self.char.SetStatus(**{type[2:]: value}) - else: - exceptSkills = set(exceptSkills) - if skills == '*': - for skill in self.char.GetSkills('all', True): - if skill.name in exceptSkills: - continue - self.update_skill_attribute(skill, type, old, new, data, ratio, weapon, weapon_type, weapon_options) - else: - for name in skills: - if name in exceptSkills: - continue - skill = self.char.GetSkillByName(name) - if skill is not None: - self.update_skill_attribute(skill, type, old, new, data, ratio, weapon, weapon_type, weapon_options) - else: - engine = getattr(self.char, 'skill_effects', None) - if engine is not None and engine.collecting is self: - engine.missing_target(self, name) - except Exception as e: - # print(f"Error applying association {type} for skill {self.name}: {e}") - raise e - - def update_skill_attribute(self, skill, type, old, new, data, ratio=100, weapon=(), weapon_type=None, weapon_options=()): - if (weapon_type not in weapon) and not (weapon_type is None and len(weapon) == len(weapon_options)): - return - old_value = self.get_data_value(data, old) - new_value = self.get_data_value(data, new) - engine = getattr(self.char, 'skill_effects', None) - if engine is not None and engine.collecting is self: - if type[1:] == 'lv' and skill.level_source is not None: - return - if type.startswith('*'): - if 'cdReduce' in type or 'cdRatio' in type: - value = (1 - new_value / ratio) / (1 - old_value / ratio) - else: - value = (1 + new_value / ratio) / (1 + old_value / ratio) - elif type.startswith('+'): - if type[1:] == 'lv' and not engine.is_learned(skill): - return - value = (new_value - old_value) / ratio - else: - value = new_value - engine.record(self, skill, type[1:], type[0], value) - return - if type.startswith('*'): - if 'cdReduce' in type or type == 'cd' or 'cdRatio' in type: - setattr(skill, type[1:], getattr(skill, type[1:]) * (1 - new_value / ratio) / (1 - old_value / ratio)) - else: - setattr(skill, type[1:], getattr(skill, type[1:]) * (1 + new_value / ratio) / (1 + old_value / ratio)) - elif type.startswith('+'): - if type[1:] == 'lv' and self.char.setInfo.get('skills', {}).get(str(skill.id),{}).get('lv',0) == 0: - return - else: - setattr(skill, type[1:], getattr(skill, type[1:]) + new_value / ratio - old_value / ratio) - elif type.startswith('='): - setattr(skill, type[1:], new_value) - - @staticmethod - def get_data_value(data, index: int): - if 0 <= index < len(data): - return data[index] - return 0 - def skillInfo(self, mode: str | None = None): pass @@ -401,7 +275,7 @@ class ActiveSkill(Skill): basic.setVP() date = basic.getSkillData(self.lv) cd = basic.getSkillCD(mode) - return date * basic.skillRation * basic.custom, basic.skillDamage, cd + return date * basic.skillRation, basic.skillDamage, cd def setMode(self, mode: str): pass @@ -453,23 +327,11 @@ class ActiveSkill(Skill): else: return 武器冷却惩罚(weapon.itemDetailType, self.char.输出类型) - def getQuickCDRatio(self): - return 1.0 - cdr = 0 - if 15 <= self.learnLv <= 30: - cdr = 0.01 - elif 35 <= self.learnLv <= 70: - cdr = 0.02 - elif 75 <= self.learnLv <= 100: - cdr = 0.05 - if self.learnLv in [50, 85, 100]: - cdr = 0.05 - return 1 - cdr def getSkillCD(self, mode=None): if not isinstance(self.cd, (int, float)) or not self.cd: return '-' - return max(0, round(max(self.cd * 0.3, self.cd * self.cdReduce / self.cdRecover * self.getWeaponCDRatio() * self.getQuickCDRatio()) * self.cdRatio - self.cdCut / self.cdRecover , 2)) + return max(0, round(max(self.cd * 0.3, self.cd * self.cdReduce / self.cdRecover * self.getWeaponCDRatio()) * self.cdRatio - self.cdCut / self.cdRecover , 2)) def vp_1(self): pass @@ -600,18 +462,5 @@ class ActiveBufferSkill(BuffSkill): else: return 武器冷却惩罚(weapon.itemDetailType, self.char.输出类型) - def getQuickCDRatio(self): - return 1.0 - cdr = 0 - if 15 <= self.learnLv <= 30: - cdr = 0.01 - elif 35 <= self.learnLv <= 70: - cdr = 0.02 - elif 75 <= self.learnLv <= 100: - cdr = 0.05 - if self.learnLv in [50, 85, 100]: - cdr = 0.05 - return 1 - cdr - def getSkillCD(self, mode=None): - return max(0, round(max(self.cd * 0.3, self.cd * self.cdReduce / self.cdRecover * self.getWeaponCDRatio() * self.getQuickCDRatio(), 1) - self.cdCut, 2)) + return max(0, round(max(self.cd * 0.3, self.cd * self.cdReduce / self.cdRecover * self.getWeaponCDRatio(), 1) - self.cdCut, 2)) diff --git a/backend/core/basic/skill_effects.py b/backend/core/basic/skill_effects.py index 295d2219..92c0e4fb 100644 --- a/backend/core/basic/skill_effects.py +++ b/backend/core/basic/skill_effects.py @@ -26,7 +26,7 @@ SkillRef.name 只影响提示,不参与相等性和哈希;技能名称变更 | 新增或修改的影响 | 维护位置 | 要点 | | --- | --- | --- | | 技伤、冷却、攻击段数等普通关联 | 对应 `core/character/GF/职业/角色.py` 的技能类 `associate` | 通常不改引擎;目标属性应有默认值 | -| 随 VP、等级或自身参数变化的关联 | `associate` 中的 `Read`、`LevelTable`、`Select`、`when` | 旧动态 `effect` 仍兼容,新规则优先用表达式 | +| 随 VP、等级或自身参数变化的关联 | `associate` 中的 `Read`、`LevelTable`、`Select`、`when` | 动态目标使用 `effect`,数值和条件使用表达式 | | 技能给其他技能加级 | `SkillEffect(attribute=SkillAttribute.LEVEL, operation=Operation.ADD, ...)` | value 直接填整数增量;只给已学习的目标加级 | | 生命之树这类共享等级 | 目标技能的 `level_source` | 指向源技能名称,不再写等级 getter/no-op setter | | 新增会被关联修改、并影响后续关联的参数 | 技能类默认值 + `skill_effect_types.py` 的 `SkillAttribute`、`STATE_ATTRIBUTES` | 新参数同时检查读写范围;状态属性自动属于输入属性 | @@ -41,7 +41,7 @@ SkillRef.name 只影响提示,不参与相等性和哈希;技能名称变更 ## 声明示例和数值约定 -新代码优先使用 `skill_effect_types.py` 的不可变声明,`associate` 继续是数组,目标仍然使用技能名称数组: +关联统一使用 `skill_effect_types.py` 的不可变声明,`associate` 继续是数组,目标仍然使用技能名称数组: ```python associate = [ @@ -94,41 +94,9 @@ associate = [SkillEffect(attribute=HunterAttribute.MARK_RATIO, 再使用 Read 表达式,不能直接读取尚未汇总的输出。条件可组合 `All`、`Not`、`GreaterThan`; 角色输出类型用 `OutputTypeStartsWith` 判断,所有条件均在建图时提供完整依赖。 -### 旧字典兼容 - -以下片段放在对应技能类内,`data0` 为该来源技能的等级数据表: - -```python -# 默认百分比:data0[lv] = 110 时,倍率为 1 + 110 / 100。 -associate = [{'type': '*skillDamage', 'data': data0, 'skills': ['目标技能名称']}] - -# 加级:data0[lv] = 1 时,给已学习目标增加 1 级。 -associate = [{'type': '+lv', 'data': data0, 'ratio': 1, 'skills': ['目标技能名称']}] -``` - -上面是两种独立示例;需要同时生效时放进同一列表。`skills='*'` 仅选择伤害技能,关联被动技能时使用明确的名称列表。名称必须与目标 `name` 完全一致,当前不是按 UUID 匹配。 - -数据以来源技能等级索引,通常令 `data[0] = 0`。收集仍兼容旧公式:普通乘算为 `(1 + data[lv]/ratio) / (1 + data[0]/ratio)`,`cdReduce`、`cdRatio` 改用减号;加算为 `(data[lv] - data[0])/ratio`;覆盖 `=` 直接取 `data[lv]`。这里字典中的 `ratio` 是除数,区别于手雷精通类上的 `ratio` 参数。 - -女弹药的动态关联是现成参考: - -```python -ratio = 1.0 - -def effect(self, old, new): - self.associate = [{ - 'type': '*skillDamage', - 'data': [value * self.ratio for value in self.data0], - 'skills': ['G-14手雷', 'G-35L感电手雷', 'G-18C冰冻手雷'], - }] - return super().effect(old, new) -``` - -三觉被动通过 `*ratio` 关联手雷精通。引擎先确定最终 `ratio=1.2`,再收集手雷倍率,所以精通 11 级对应 `1 + 110% × 1.2 = 2.32`。 - ## 职业规则 -`associate` 可以混用新声明和旧字典。现有动态 `effect(old, new)` 作为兼容入口,在收集模式下以 `(0, 最终等级)` 执行;公共入口记录贡献,不修改目标。每次收集都从原始 `associate` 声明开始,取消 VP 时不会保留上一次分支。 +`associate` 仅接受 SkillEffect/CharacterEffect,旧字典会直接报错。动态 `effect(old, new)` 作为目标构造入口,在收集模式下以 `(0, 最终等级)` 执行;公共入口记录贡献,不修改目标。每次收集都从原始 `associate` 声明开始,取消 VP 时不会保留上一次分支。 动态规则只能生成关联声明,不能在收集过程中直接修改角色或目标技能。需要修改关联产生方式时,应改用声明,而不是另写参数 setter 撤销旧倍率。元素师原先的 `ratio` 补偿 setter 已移除,避免与公共引擎重复应用。 @@ -212,7 +180,7 @@ from .skill_effect_types import ( # 状态属性定义在 skill_effect_types;技能类仍须提供相应默认值。 # 外部赋值触发重算的输入;登记在此不等于自动跟踪跨技能的该属性读取。 INPUT_ATTRIBUTES = STATE_ATTRIBUTES | {'vp', 'up', 'comboCol', 'stage', 'currentMode'} -# These are the scalar keys actually supported by CharacterBase.SetStatus. +# CharacterBase.SetStatus 实际支持的标量属性。 # 扩展前核对 SetStatus 的实际运算语义;特殊字段不能仅加入白名单。 CHARACTER_ATTRIBUTES = frozenset(attribute.value for attribute in CharacterAttribute) _MISSING = object() @@ -220,7 +188,7 @@ _MISSING = object() @dataclass(frozen=True) class SkillContribution: - """统一后的来源贡献;新声明和旧字典最终都编译为此结构。""" + """类型化效果求值后生成的不可变贡献,记录来源、目标及实际运算值。""" source: object """提供本条效果的来源技能实例。""" index: int @@ -236,9 +204,10 @@ class SkillContribution: def skill_effect_batch(method): - """Keep external skill/stat changes outside the association baseline.""" + """将角色修改方法包入关联批次,使外部加成写入基础值,并在批次结束后重算。""" @wraps(method) def wrapped(self, *args, **kwargs): + """有引擎时在批次内调用原方法;角色尚未初始化引擎时直接调用。""" engine = getattr(self, 'skill_effects', None) if engine is None: return method(self, *args, **kwargs) @@ -248,7 +217,11 @@ def skill_effect_batch(method): class SkillEffectEngine: + """技能关联引擎:管理输入基线,按依赖顺序解析状态,再汇总技能和角色输出。 + + 每个角色独立持有一个实例;仅接受类型化声明,临时技能副本不受其管理。""" def __init__(self, character): + """绑定角色的技能实例,校验声明,并保存等级、状态参数和关联的初始基线。""" self.character = character self.skills = tuple(sorted(character.skills, key=lambda skill: skill.id)) self._members = {id(skill) for skill in self.skills} @@ -259,6 +232,9 @@ class SkillEffectEngine: if hasattr(skill, attr) } self._associations = {skill: skill.associate for skill in self.skills} + for skill, declarations in self._associations.items(): + for declaration in declarations: + self._validate_declaration(skill, declaration) self._output_base = {} self._depth = 0 self.resolving = False @@ -272,60 +248,77 @@ class SkillEffectEngine: self.unresolved_targets = set() def owns(self, skill): - # skillInfo uses shallow copies; these are local render contexts. + # skillInfo 使用浅拷贝,仅用于本次技能输出计算。 + """判断技能是否为本引擎管理的原实例,排除 skillInfo 创建的临时副本。""" return id(skill) in self._members def changed(self): + """标记状态与输出需要重算;不在批次内时立即解析。""" self._dirty = self._state_dirty = True if not self._depth: self.resolve() def set_level(self, skill, value): + """按当前最终等级与 value 的差值调整基础等级,避免装备加级重复计入关联加级。""" if skill.level_source is not None: return - # += equipment bonuses must change the input, not copy already-derived - # mastery levels back into it. Input configuration uses set_input_level. + # 装备 += 加级只调整输入,不能把已计算的精通加级写回基础等级。 + # 配置中的绝对基础等级通过 set_input_level 写入。 self._levels[skill] = min(skill.maxLv, max(0, self._levels[skill] + int(value) - skill.lv)) self.changed() def set_input_level(self, skill, value): + """将 value 作为配置中的基础等级写入并标记待重算,不立即解析;共享等级技能忽略此输入。""" if skill.level_source is not None: return self._levels[skill] = min(skill.maxLv, max(0, int(value))) self._dirty = self._state_dirty = True def set_attribute(self, skill, name, value): + """写入外部输入属性;状态属性同时更新基线,并触发或排队重算。""" if name in STATE_ATTRIBUTES: self._state_base[skill, name] = value object.__setattr__(skill, name, value) self.changed() def is_learned(self, skill): + """按基础等级判断是否已学习;共享等级技能按其最终等级判断。""" if skill.level_source is not None: return skill.lv > 0 return self._levels[skill] > 0 def read_level(self, skill): + """收集时记录跨技能等级依赖;普通读取时按需解析尚未更新的状态。""" if self.collecting is not None and self.collecting is not skill: self._reads.add(skill) elif self._state_dirty and not self.resolving: self.resolve_states() def record(self, source, target, attribute, operation, value): + """将已求值的效果追加到当前来源的待汇总贡献中,不直接修改目标。""" self._pending.append(SkillContribution( source, len(self._pending), target, attribute, operation, value, )) def missing_target(self, source, name): + """记录被跳过的目标引用及来源技能,供职业规则审查。""" self.unresolved_targets.add((source.name, name)) - def collect_effect(self, source, declaration: EffectDeclaration): - """Compile typed declarations into the same contributions as legacy rules. + @staticmethod + def _validate_declaration(source, declaration): + """校验来源技能的单条声明类型;旧字典及其他不支持的类型直接报错。""" + if not isinstance(declaration, (SkillEffect, CharacterEffect)): + raise TypeError( + f'技能 {source.name} 的 associate 仅接受 SkillEffect/CharacterEffect,' + f'不支持 {type(declaration).__name__}' + ) - Discovery reads structure only: no arithmetic or conditional branch is - evaluated before upstream state is ready. Inactive branches still expose - dependencies and possible state targets. - """ + def collect_effect(self, source, declaration: EffectDeclaration): + """将来源技能的一条类型化声明解析为目标贡献。 + + 建图阶段仅收集依赖和可能的状态目标,不计算表达式或按临时条件裁剪依赖。 + 求值阶段检查前置条件、武器和 when 条件,再记录实际贡献;必须在来源收集上下文中调用。""" + self._validate_declaration(source, declaration) if self.collecting is not source: raise RuntimeError('类型化效果只能由技能关联引擎收集') for dependency in declaration.dependencies(): @@ -357,8 +350,8 @@ class SkillEffectEngine: raise ValueError(f'类型化效果状态缺少默认值: {source.name} -> {target.name}.{attribute}') if self._discovering: - # Retain legacy precondition level reads, but never prune graph edges - # based on its provisional result. New conditions should use `when`. + # 保留 precondition 中的等级读取依赖,但不根据临时结果裁剪依赖边。 + # 新条件优先通过 when 声明。 source.precondition() value = 0 else: @@ -380,12 +373,15 @@ class SkillEffectEngine: def _collect(self, skill, *, discover=False): # 一个重算周期会多次调用 effect;职业实现只能构造声明并调用公共收集入口。 + """收集单个技能的贡献与读取依赖,并在结束时清理收集上下文。 + + discover=True 表示仅发现依赖;每次从初始声明开始,避免残留上次动态分支。""" self._pending = [] self._reads = set() if not skill.association_source: return (), set() - # VP branches often only assign associate when enabled. Start from the - # declaration every time so disabling VP also removes the old branch. + # 动态 VP 分支可能仅在启用时覆盖声明;每次恢复初始声明, + # 确保取消 VP 后不会保留上次的分支。 skill.associate = self._associations[skill] self.collecting = skill self._discovering = discover @@ -393,11 +389,9 @@ class SkillEffectEngine: if skill.lv > 0: skill.effect(0, skill.lv) elif discover: - # A typed level assignment can activate an initially unlearned - # source; its static dependencies must already be in the graph. + # 等级覆盖可能激活尚未学习的来源,因此建图时也要收集其静态依赖。 for declaration in skill.associate: - if isinstance(declaration, (SkillEffect, CharacterEffect)): - self.collect_effect(skill, declaration) + self.collect_effect(skill, declaration) return tuple(self._pending), self._reads.copy() finally: self.collecting = None @@ -405,6 +399,7 @@ class SkillEffectEngine: @staticmethod def _combine(base, contributions): + """按覆盖、加算、乘算的顺序汇总贡献;不同来源给出不同覆盖值时抛出冲突。""" contributions = sorted(contributions, key=lambda item: (item.source.id, item.index)) overrides = {item.value for item in contributions if item.operation == '='} if len(overrides) > 1: @@ -417,6 +412,7 @@ class SkillEffectEngine: ) def _restore_outputs(self): + """撤销上次技能输出贡献并恢复基础值;原先不存在的属性一并删除。""" for (target, attr), value in self._output_base.items(): if value is _MISSING: object.__delattr__(target, attr) @@ -427,6 +423,9 @@ class SkillEffectEngine: def resolve_states(self): # 依赖来源:level_source、跨技能 lv 读取、指向 STATE_ATTRIBUTES 的关联。 # 类型化 Read 可声明跨技能状态参数依赖;普通 Python 属性读取仍不会自动建边。 + """恢复输入基线、建立依赖图,并按拓扑顺序解析最终等级和状态参数。 + + 共享等级源缺失、循环依赖或求值时新增依赖与状态目标均报错;本阶段不应用输出贡献。""" if self.resolving or not self._state_dirty: return self.resolving = True @@ -458,7 +457,7 @@ class SkillEffectEngine: states = defaultdict(list) for skill in order: - # All upstream level/parameter contributions are ready now. + # 拓扑顺序保证上游等级和参数贡献已完成计算。 if skill.level_source is not None: skill._lv = resolve_skill(self.character, skill.level_source).lv contributions, reads = self._collect(skill) @@ -483,6 +482,7 @@ class SkillEffectEngine: self.resolving = False def resolve(self): + """先解析最终状态,再按目标属性汇总并应用输出贡献;没有待处理变化时直接返回。""" if self.resolving or not self._dirty: return self.resolve_states() @@ -513,6 +513,9 @@ class SkillEffectEngine: def batch(self): # 最外层先撤销技能输出贡献,让装备等外部写入落在基础值上,再统一重建。 # 这里只隔离技能贡献,不解决装备规则彼此之间的执行顺序依赖。 + """批量接收外部修改,在最外层批次正常结束后统一重算。 + + 进入最外层时先撤销技能输出贡献,使修改落在基础值上;支持嵌套,但不处理装备间的顺序依赖。""" outermost = not self._depth if outermost: self.resolving = True diff --git a/backend/core/character/GF/archer/chimera.py b/backend/core/character/GF/archer/chimera.py index 4435d679..830cc060 100644 --- a/backend/core/character/GF/archer/chimera.py +++ b/backend/core/character/GF/archer/chimera.py @@ -34,7 +34,6 @@ class Skill0(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 箭矢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -78,7 +77,6 @@ class Skill1(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -101,7 +99,6 @@ class Skill2(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -137,7 +134,6 @@ class Skill3(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -164,7 +160,6 @@ class Skill4(PassiveSkill): uuid = "e2cfb515fe293cf121a649fcc4bab84b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 回收利用 @@ -190,7 +185,6 @@ class Skill5(PassiveSkill): uuid = "7e60ce8aaca12593f889e8551fd1b03a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 回收武器后,技能冷却时间减少率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -236,7 +230,6 @@ class Skill6(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -260,7 +253,6 @@ class Skill7(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 全力挥击 @@ -285,7 +277,6 @@ class Skill8(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 击打攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -321,7 +312,6 @@ class Skill9(ActiveSkill): uuid = "05a07505ea102d31540afdb1fbec491f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 匕首投掷攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -353,7 +343,6 @@ class Skill10(ActiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 踢击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -385,7 +374,6 @@ class Skill11(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -414,7 +402,6 @@ class Skill12(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -443,7 +430,6 @@ class Skill13(ActiveSkill): uuid = "e11831002360a0d4e08c53ff686eea67" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持剑突进时斩击攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -476,7 +462,6 @@ class Skill14(PassiveSkill): uuid = "3a691a432c58abebc08211df45c4f4bd" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 首足连击 @@ -501,7 +486,6 @@ class Skill15(ActiveSkill): uuid = "3f4ddb4df24a9f78c7778568e80107dd" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第一个斧头攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -533,7 +517,6 @@ class Skill16(ActiveSkill): type = "passive" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 回收武器的攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -559,7 +542,6 @@ class Skill17(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -586,7 +568,6 @@ class Skill18(ActiveSkill): uuid = "b224e3c19599a2496f7470936485e0ad" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -627,7 +608,6 @@ class Skill19(ActiveSkill): uuid = "683ecd07d9b89dbe9afee8570a3a828d" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 匕首投掷攻击力 : {value0} X {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -660,7 +640,6 @@ class Skill20(ActiveSkill): uuid = "a988247dfc78c82e364af39ef66e84a0" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防御姿态伤害减少率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -692,7 +671,6 @@ class Skill21(ActiveSkill): #不用 uuid = "5f75a60c73b72ad60bd4321b96b16662" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 增益效果持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -723,7 +701,6 @@ class Skill22(ActiveSkill): uuid = "04c7b4361ca81f041e868169ff044252" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 剑发射攻击力 : {value0} x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -755,7 +732,6 @@ class Skill23(PassiveSkill): uuid = "67e7dd8996b5735e788c9420730c077d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和技能攻击力增加率: {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -794,7 +770,6 @@ class Skill24(ActiveSkill): uuid = "e862146efac2fce3de3a12f038f4116b" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 旋转斧头攻击力 : {value0} x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -823,7 +798,6 @@ class Skill25(ActiveSkill): uuid = "5f11bba71728448bb64de0dba2b252cf" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 剑刺击攻击力 : {value0} @@ -916,7 +890,6 @@ class Skill26(ActiveSkill): uuid = "854997c3bdfc3a2b498b4c4001f69e06" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 匕首投掷攻击力 : {value0} x {value1} @@ -974,7 +947,6 @@ class Skill27(ActiveSkill): uuid = "61c8cb33dd20b4ff335e8deed70d3d9c" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 斧头第一击攻击力 : {value0} @@ -1034,7 +1006,6 @@ class Skill28(ActiveSkill): uuid = "38c485cc41f46a7959ae4336325aa45c" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 克隆剑的攻击力 : {value0} x {value1} @@ -1091,7 +1062,6 @@ class Skill29(PassiveSkill): uuid = "7a3fc9d473e8ffe21dd900ddf228a437" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1125,7 +1095,6 @@ class Skill30(ActiveSkill): uuid = "94c450d6214cafdc673f763badceeaf1" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 斧头砸落攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1155,7 +1124,6 @@ class Skill31(ActiveSkill): uuid = "a99040fc36c75e998aa3ed012b7759c5" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 斧头冲击波攻击力 : {value0} @@ -1212,7 +1180,6 @@ class Skill32(ActiveSkill): uuid = "b39ccc3dadab9d94569430e39cdf7d60" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 剑的坠落攻击力 : {value0} x 4 @@ -1259,7 +1226,6 @@ class Skill33(PassiveSkill): uuid = "696721534394b40e78ac96e880f19e5a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1296,7 +1262,6 @@ class Skill34(ActiveSkill): uuid = "0dbdeaf846356f8b9380f8fbb8e97377" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第一击攻击力 : {value0} @@ -1356,7 +1321,6 @@ class Skill35(ActiveSkill): uuid = "56fca6cff74d828e92301a40cd2148b9" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第一个齿轮攻击力 : {value0} x {value1} @@ -1470,7 +1434,6 @@ class Skill36(ActiveSkill): uuid = "6166762c62f234c5f50c2d2ebc5e48d0" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 武器总释放伤害 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1501,7 +1464,6 @@ class Skill37(PassiveSkill): uuid = "d59c9840f65381bde8487757f1753c71" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1534,7 +1496,6 @@ class Skill38(ActiveSkill): uuid = "bbc15561bec24f9c1e79e23d715b1dd2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 长矛坠落攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1565,7 +1526,6 @@ class Skill39(ActiveSkill): uuid = "de20372767d014d62dc7361ac686834e" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 斧头攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/archer/hunter.py b/backend/core/character/GF/archer/hunter.py index 9190b39c..f3cba528 100644 --- a/backend/core/character/GF/archer/hunter.py +++ b/backend/core/character/GF/archer/hunter.py @@ -76,7 +76,6 @@ class Skill0(HunterActiveSkill): uuid = '0969cd4054d93da07708108c0cc1c4b5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 箭矢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -122,7 +121,6 @@ class Skill1(PassiveSkill): uuid = '8510294202d0e042dd29a2422fc6770d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 定位敌人范围 : 左右{value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -151,7 +149,6 @@ class Skill2(PassiveSkill): uuid = 'b3659936a9a74c4ed6f7faf07cca1f9e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 转职技能冷却时间减少 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -185,7 +182,6 @@ class Skill3(HunterActiveSkill): uuid = '38612d8f2561edc2eb68d5057a837bfa' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 身体撞击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -218,7 +214,6 @@ class Skill4(HunterActiveSkill): uuid = '6a1d1f08a6572be420bb3a256c44c015' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 小型弩箭攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -250,7 +245,6 @@ class Skill5(HunterActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -274,7 +268,6 @@ class Skill6(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -310,7 +303,6 @@ class Skill7(HunterActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -350,7 +342,6 @@ class Skill8(HunterActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -374,7 +365,6 @@ class Skill9(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 全力挥击 @@ -400,7 +390,6 @@ class Skill10(HunterActiveSkill): uuid = '4655101518604f874721b3cc249aae10' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 击打攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -439,7 +428,6 @@ class Skill11(HunterActiveSkill): uuid = 'a2d943797daca862a6f321aca6ac9bfa' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 单次移动距离 : 180px @@ -465,7 +453,6 @@ class Skill12(HunterActiveSkill): uuid = 'c7bf7ccab413009640e65ca6f2f0263a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 弩箭爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -505,7 +492,6 @@ class Skill13(HunterActiveSkill): uuid = 'c9664191611af31142e052dfaef84530' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 踢击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -536,7 +522,6 @@ class Skill14(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -565,7 +550,6 @@ class Skill15(HunterActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -595,7 +579,6 @@ class Skill16(PassiveSkill): uuid = '1b1cfab062e0768bcc889e33e1f30dbf' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 除收割技能外基本/技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -637,7 +620,6 @@ class Skill17(HunterActiveSkill): uuid = 'c77a417c43de80c4ce32c1ed405d174a' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 弩箭多段攻击力 : {value0}% x{value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -672,7 +654,6 @@ class Skill18(HunterActiveSkill): uuid = 'ecc23c980ea71450c0ad0c3fd232f329' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 榴弹爆炸多段攻击力(标记) : {value0}% x{value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -705,7 +686,6 @@ class Skill19(HunterActiveSkill): uuid = '0b8db1e10b3abbd24d38564e708675d5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 小型弩箭攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -747,7 +727,6 @@ class Skill20(HunterActiveSkill): uuid = '852f8ad797db4dca1405cb3e77198401' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 挑起攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -781,7 +760,6 @@ class Skill21(PassiveSkill): uuid = 'fc1262c19f3d0477ee8eda47b8db8696' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -806,7 +784,6 @@ class Skill22(PassiveSkill): uuid = 'dcb31a63ef58954f44ff2070c42a9a98' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -845,7 +822,6 @@ class Skill23(HunterActiveSkill): uuid = '8572675ec6a1f50b6eff6a867376c2de' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 贯穿型弩箭攻击力(收割) : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -883,7 +859,6 @@ class Skill24(HunterActiveSkill): uuid = '4f2e001e9a19eb7bae50ad1840dfb329' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -915,7 +890,6 @@ class Skill25(HunterActiveSkill): uuid = 'b8f4966608e4ebb3cc80ba4eac3649bb' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 高速移动攻击力 : {value0}% x{value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -956,7 +930,6 @@ class Skill26(HunterActiveSkill): uuid = 'd53301bb328baf12a3ae482cc6a565dd' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 霰弹枪多段攻击力(标记) : {value0}% x{value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -990,7 +963,6 @@ class Skill27(PassiveSkill): uuid = '7e904ea3d2a9faa054604e55120a9268' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [重型穿甲箭]攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1029,7 +1001,6 @@ class Skill28(HunterActiveSkill): uuid = 'dbf8b30c7057032af0d68fcfa289fdae' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 弩箭爆炸多段攻击力(收割) : {value0}% x{value1} @@ -1103,7 +1074,6 @@ class Skill29(HunterActiveSkill): uuid = '5152480fdde81362575a488d4cec4af9' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 罗网攻击力 : {value0}% @@ -1165,7 +1135,6 @@ class Skill30(HunterActiveSkill): uuid = '2391a27457b5a8c6fa4b4670a91bdd11' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 小型弩箭多段攻击力(标记) : {value0}% @@ -1225,7 +1194,6 @@ class Skill31(HunterActiveSkill): uuid = '5892d1fa4462e561ac8f8d2c74892b0a' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第一发特制弩箭攻击力(标记) : {value0}% @@ -1297,7 +1265,6 @@ class Skill32(PassiveSkill): uuid = 'fc458e449ee00b01dbf88d09aae65462' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [狩猎之瞳]探索范围增加 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1337,7 +1304,6 @@ class Skill33(HunterActiveSkill): uuid = '1812a1ece67bb37b6b44b54766450064' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 小型弩箭多段攻击力(标记) : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1378,7 +1344,6 @@ class Skill34(HunterActiveSkill): uuid = 'd89f26862e348a801b30bb9fd7125db5' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 飞行模式持续时间上限 : {value0}秒 @@ -1457,7 +1422,6 @@ class Skill35(HunterActiveSkill): uuid = '2ba299855fc22192cba4f73db75e9d0e' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 突进攻击力 : {value0}% @@ -1515,7 +1479,6 @@ class Skill36(PassiveSkill): uuid = '2c9d9a36c8401bddff6cdb80fab8dc24' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1551,7 +1514,6 @@ class Skill37(HunterActiveSkill): uuid = 'b89c9ab317bc0a443f6497b7cca2f6a8' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 弩箭命中攻击力(收割) : {value0}% @@ -1626,7 +1588,6 @@ class Skill38(HunterActiveSkill): uuid = '7cf17936a039b418660424125dc968d7' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 追踪小型弩箭攻击力(标记) : {value0}% x{value1} @@ -1693,7 +1654,6 @@ class Skill39(HunterActiveSkill): uuid = '7f80b887a09e88e2c4728c898bd73654' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 爆炸攻击力(收割) : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1726,7 +1686,6 @@ class Skill40(PassiveSkill): uuid = 'e5c09f9132a48dc1d695968592cc5878' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1761,7 +1720,6 @@ class Skill41(HunterActiveSkill): uuid = 'e0daa922b19cdc35de879e938361464e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 帕伊卡小型弩箭攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1800,7 +1758,6 @@ class Skill42(HunterActiveSkill): uuid = '0fbb8de70002ad34f046c94c2cb3e863' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 小型弩箭多段攻击力(标记) : {value0}% x{value1} data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/archer/muse.py b/backend/core/character/GF/archer/muse.py index 8627ca33..fd7c9ddd 100644 --- a/backend/core/character/GF/archer/muse.py +++ b/backend/core/character/GF/archer/muse.py @@ -33,7 +33,6 @@ class Skill0(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 箭矢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -76,7 +75,6 @@ class Skill1(ActiveSkill): uuid = "04883563896fe1adac7505c6146b5f59" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 音波攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -108,7 +106,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -131,7 +128,6 @@ class Skill3(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -161,7 +157,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -201,7 +196,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -225,7 +219,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 全力挥击 @@ -250,7 +243,6 @@ class Skill7(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 击打攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -283,7 +275,6 @@ class Skill8(ActiveSkill): uuid = "dcd536f1674630f01fc9667bb202b851" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [激活均衡器]攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -319,7 +310,6 @@ class Skill9(ActiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 踢击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -346,7 +336,6 @@ class Skill10(ActiveBufferSkill): uuid = "762c4e6d030eaf0abbfe1fec2b298574" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 生命值恢复量 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -377,7 +366,6 @@ class Skill11(ActiveSkill): uuid = "23a5e0fba03283cb1b324a847b3fe370" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 爆竹攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -414,7 +402,6 @@ class Skill12(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -443,7 +430,6 @@ class Skill13(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -469,7 +455,6 @@ class Skill14(PassiveSkill): uuid = "27bade584bb42fef68148d3a0b72bace" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -505,7 +490,6 @@ class Skill15(PassiveBufferSkill): uuid = "0ed3148658fe37b3336ccb718dc0fdb0" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 精神增加 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -573,7 +557,6 @@ class Skill16(ActiveSkill): uuid = "01384bbfc346775d1267fa0bc4ca605f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 乐谱演奏限时 : 5秒 # 演奏时所受伤害减少率 : {value0}% @@ -600,7 +583,6 @@ class Skill17(PassiveSkill): uuid = "128b9ddef2262f40723deae4407bdb42" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 乐谱 : ♩♩ # 持续时间 : {value0}秒 @@ -638,7 +620,6 @@ class Skill18(ActiveSkill): uuid = "f0cc2c950f3bdf4103c75fa496bcac34" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第一次音波攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -684,7 +665,6 @@ class Skill19(ActiveSkill): uuid = "dc1ffbe7bfcc6dc2be737951960da9ad" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 乐谱演奏限时 : 5秒 # 演奏时所受伤害减少率 : {value0}% @@ -711,7 +691,6 @@ class Skill20(PassiveSkill): uuid = "4b2c90ec226fd40e967875aa5eabefb2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 乐谱 : ♪♪ # 异常状态消除数量上限 : {value0}个 @@ -743,7 +722,6 @@ class Skill21(ActiveBufferSkill): uuid = "e49e57b2e8fbeceb0a2c56a0c63fe6c5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 buffer = True # 持续时间 : {value0}秒 @@ -790,7 +768,6 @@ class Skill22(ActiveSkill): uuid = "e4c354a89c337310aeb7041d5e742828" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 音符最多生成个数 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -825,7 +802,6 @@ class Skill23(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -853,7 +829,6 @@ class Skill24(ActiveSkill): uuid = "fc7a3f4c2852c832a2f20af63d5d212f" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 均衡器多段攻击力 : {value0} x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -891,7 +866,6 @@ class Skill25(ActiveBufferSkill): uuid = "78be08a3f8c834d3b06fa20c6a08c5a5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 buffer = True buffType = "buff" @@ -943,7 +917,6 @@ class Skill26(ActiveSkill): uuid = "c27418ae613c647527200a7ca17d97fd" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 均衡器攻击力 : {value0} x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -980,7 +953,6 @@ class Skill27(PassiveSkill): uuid = "1fadde0eece18649caddbca7bd58cc2f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 乐谱 : ♩♩♪♬ # 保护罩持续时间 : {value0}秒 @@ -1018,7 +990,6 @@ class Skill28(ActiveSkill): uuid = "92360eab6e1f378902018eca681ac629" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 均衡器前进多段攻击力 : {value0} x {value1} @@ -1081,7 +1052,6 @@ class Skill29(ActiveSkill): uuid = "d0cdaca82892e54097f22a1f60817048" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 蝴蝶群多段攻击力 : {value0} x {value1} @@ -1140,7 +1110,6 @@ class Skill30(PassiveBufferSkill): uuid = "1803b6a67047cafb9e289b4f33cc507b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 buffer = True buffType = "buffSub" @@ -1183,7 +1152,6 @@ class Skill31(ActiveSkill): uuid = "0232c151ef3731c2dede51931a374723" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 开场攻击力 : {value0} @@ -1251,7 +1219,6 @@ class Skill32(PassiveSkill): uuid = "d2c6df5105577fb59fb92529a36165a0" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 乐谱 : ♬♪♩ # 持续时间 : {value0}秒 @@ -1284,7 +1251,6 @@ class Skill33(PassiveBufferSkill): uuid = "de3fea2d65c597f4d55c70a02b97fc79" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 力量、 智力增加 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1340,7 +1306,6 @@ class Skill34(ActiveBufferSkill): uuid = "c61f5a010370101402b05b21916c2071" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 buffType = 'awake' # 增益效果持续时间 : {value0}秒 @@ -1386,7 +1351,6 @@ class Skill35(ActiveBufferSkill): uuid = "202edb928046f4fa6dedf6337377efd5" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 冲击波攻击力 : {value0} @@ -1455,7 +1419,6 @@ class Skill36(ActiveBufferSkill): uuid = "2a3c96b88d02372505692da0a8b54743" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 队友死亡状态维持时间 : 9秒 # [独家演奏]适用对象生命值、 魔法值立即恢复量 : {value0}% @@ -1490,7 +1453,6 @@ class Skill37(ActiveSkill): uuid = "bc11d28c04e01923a093d65752c55516" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 蝴蝶群生成次数 : 3次 @@ -1553,7 +1515,6 @@ class Skill38(PassiveBufferSkill): uuid = "faf9cd66281078b51be2ee0b0f6c5530" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 精神增加 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1593,7 +1554,6 @@ class Skill39(ActiveSkill): uuid = "1721e94897e9961d5c98130a13392f17" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 照明攻击力 : {value0} @@ -1661,7 +1621,6 @@ class Skill40(PassiveSkill): uuid = "d296043df164385a14cb973c8c7c4d07" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 乐谱 : ♬♩♪ # 持续时间 : {value0}秒 @@ -1697,7 +1656,6 @@ class Skill41(ActiveSkill): uuid = "ca75c965f20a150f99f54155a37400df" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 光线折射攻击力 : {value0} @@ -1769,7 +1727,6 @@ class Skill42(ActiveSkill): uuid = "6e33d47e6622ce03b6defdd912140270" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 入场灯光攻击力 : {value0} x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1810,7 +1767,6 @@ class Skill43(PassiveBufferSkill): uuid = "b163d099c8cc27fdb6fd3639c2ee6df9" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职系列技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1850,7 +1806,6 @@ class Skill44(ActiveSkill): uuid = "51a08fd0c90f0a5276cd552047fac93d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 舞台登场攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1900,7 +1855,6 @@ class Skill45(ActiveBufferSkill): uuid = "28b583c75a49103a1d8aabf799c000a4" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 buffType = 'awakeSub' # 演奏多段攻击力 : {value0} x {value1} diff --git a/backend/core/character/GF/archer/traveler.py b/backend/core/character/GF/archer/traveler.py index c43c0515..059f08fc 100644 --- a/backend/core/character/GF/archer/traveler.py +++ b/backend/core/character/GF/archer/traveler.py @@ -67,7 +67,6 @@ class Skill0(PassiveSkill): uuid = '9dda3f4a849dba1a288dd65e116860f2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 凌跃一击 @@ -92,7 +91,6 @@ class Skill1(ActiveSkill): uuid = '0969cd4054d93da07708108c0cc1c4b5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 箭矢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -138,7 +136,6 @@ class Skill2(ActiveSkill): uuid = '717f1e2104fe4b796f800352fa143ecc' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 箭矢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -170,7 +167,6 @@ class Skill3(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -194,7 +190,6 @@ class Skill4(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -230,7 +225,6 @@ class Skill5(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -270,7 +264,6 @@ class Skill6(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -294,7 +287,6 @@ class Skill7(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 绝技袭击 @@ -319,7 +311,6 @@ class Skill8(ActiveSkill): uuid = 'eb71e1d82d92c7e1d40500a0dcd77aa6' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 箭矢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -351,7 +342,6 @@ class Skill9(ActiveSkill): uuid = '4655101518604f874721b3cc249aae10' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 击打攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -387,7 +377,6 @@ class Skill10(ActiveSkill): uuid = '147d005ac868e0de52b1f255eea35d62' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 向后移动距离 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -419,7 +408,6 @@ class Skill11(ActiveSkill): uuid = 'c9664191611af31142e052dfaef84530' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 踢击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -450,7 +438,6 @@ class Skill12(ActiveSkill): uuid = 'f2fb27162beb0b87a7cb9af7900e95f2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 营火持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -502,7 +489,6 @@ class Skill13(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -531,7 +517,6 @@ class Skill14(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -559,7 +544,6 @@ class Skill15(ActiveSkill): uuid = 'cfacda0647b9a0f595df2c2aad30c18d' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 每次发射的攻击次数上限 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -593,7 +577,6 @@ class Skill16(ActiveSkill): uuid = '45442bbbe33540b4deeec29437dae70c' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 火焰攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -632,7 +615,6 @@ class Skill17(PassiveSkill): uuid = '01c3a2fb793d293a25ed8dc7a0d70c1a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -664,7 +646,6 @@ class Skill18(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -691,7 +672,6 @@ class Skill19(ActiveSkill): uuid = '8f73f243041c2d27739fe7696f02bf9b' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 箭矢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -730,7 +710,6 @@ class Skill20(ActiveSkill): uuid = '9cb6f9ed646fa87f9b7680a42ce83d1a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -761,7 +740,6 @@ class Skill21(ActiveSkill): uuid = '4224f9b0b8c7c903e9a1e0f9d9f6d04d' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 冲击波攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -795,7 +773,6 @@ class Skill22(ActiveSkill): uuid = '78bd107acd474518b606be1e4fd38239' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 旋风最大打击次数 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -837,7 +814,6 @@ class Skill23(ActiveSkill): uuid = 'd085127b0edd719782bd618d5688f4a1' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -876,7 +852,6 @@ class Skill24(ActiveSkill): uuid = '42c82812f86ff6704ae9952a2e6093a4' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 箭矢最大攻击次数 : {value0}次 @@ -934,7 +909,6 @@ class Skill25(ActiveSkill): uuid = '3d8f3d438405d79f8d3ed68072674d1e' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 爆炸攻击力 : {value0}% @@ -988,7 +962,6 @@ class Skill26(ActiveSkill): uuid = '2f5d03c7848effbc0a23f4df45d9ca46' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 弓术技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1026,7 +999,6 @@ class Skill27(TravelerActiveSkill): uuid = 'ade01c1d6afc8a05055225045e89fe49' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 冲击波最大攻击次数 : {value0}次 @@ -1080,7 +1052,6 @@ class Skill28(TravelerActiveSkill): uuid = 'ff171dc487807bb9aa28900ca9a46b41' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 储备箭数 : {value0}个 @@ -1171,7 +1142,6 @@ class Skill29(PassiveSkill): uuid = '547ab2b2bd860d3e37355a9cfbc1077c' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1208,7 +1178,6 @@ class Skill30(ActiveSkill): uuid = '506e7ed77d517419a6e1c437a2cedb17' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 爆炸最大攻击次数 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1246,7 +1215,6 @@ class Skill31(PassiveSkill): uuid = '8c2379737c5acc935c1731f67f607655' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 弓术技能冷却时间减少率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1284,7 +1252,6 @@ class Skill32(TravelerActiveSkill): uuid = 'a5fa08f5d509e6ff2ebc68856a470b5a' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 冲击波攻击力 : {value0}% @@ -1346,7 +1313,6 @@ class Skill33(TravelerActiveSkill): uuid = '5dc7008b12a459325b548b0715c6b73c' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 空中施放时向后落地位置 : {value0}px @@ -1425,7 +1391,6 @@ class Skill34(PassiveSkill): uuid = '8ee0099656df08a0b39225f8a21d514b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1467,7 +1432,6 @@ class Skill35(TravelerActiveSkill): uuid = 'da6e37c1e3f0e8867f70007d89c239ff' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 最大连续发射次数 : {value0}次 @@ -1516,7 +1480,6 @@ class Skill36(PassiveSkill): uuid = '47bd4871f29defc2a0021ee9261d7a5b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 装载 : 烟花漫天 @@ -1544,7 +1507,6 @@ class Skill37(TravelerActiveSkill): uuid = '9bff7f2559e003766fee2853dca00631' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 索敌距离 : {value0}px @@ -1618,7 +1580,6 @@ class Skill38(ActiveSkill): uuid = 'a6c8f69107f8c4f5d1a0c7a57d000290' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 极光最大持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1661,7 +1622,6 @@ class Skill39(TravelerActiveSkill): uuid = '3829c15bf5f520c13998a3479ba0ce7b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [驱虫烈火]范围增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1701,7 +1661,6 @@ class Skill40(ActiveSkill): uuid = '03bb5314ffd41e9458d67ef924fef38f' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 光箭攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1742,7 +1701,6 @@ class Skill41(ActiveSkill): uuid = 'bb34e8854a93fd250347a1c64119f7ab' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 星光箭攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/archer/vigilante.py b/backend/core/character/GF/archer/vigilante.py index 63a021b3..f362097e 100644 --- a/backend/core/character/GF/archer/vigilante.py +++ b/backend/core/character/GF/archer/vigilante.py @@ -34,7 +34,6 @@ class Skill0(ActiveSkill): uuid = '0969cd4054d93da07708108c0cc1c4b5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 箭矢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -90,7 +89,6 @@ class Skill1(PassiveSkill): uuid = 'e0a072e8cef2d77893aad5f68aeed56a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 妖兽化 @@ -117,7 +115,6 @@ class Skill2(ActiveSkill): uuid = '2a0a39184de92acf1c1375e00b77404c' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 妖痕抓击 @@ -143,7 +140,6 @@ class Skill3(ActiveSkill): uuid = '9dc8438e4572d39243c97da31c113acc' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 妖气利刃攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -172,7 +168,6 @@ class Skill4(ActiveSkill): uuid = '7822d6d52e10964a6755f142c666b494' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基础精通 @@ -196,7 +191,6 @@ class Skill5(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -232,7 +226,6 @@ class Skill6(ActiveSkill): uuid = 'ce26c6b69d02a440a81b552bec94f03b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -272,7 +265,6 @@ class Skill7(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -295,7 +287,6 @@ class Skill8(PassiveSkill): uuid = '892ef624d8bf3d7fc045f84825fd6104' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 全力挥击 @@ -321,7 +312,6 @@ class Skill9(ActiveSkill): uuid = '4655101518604f874721b3cc249aae10' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 击打攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -357,7 +347,6 @@ class Skill10(ActiveSkill): uuid = '3fb8395ae3b81bd608e0c4223a8eb534' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 抓挠多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -397,7 +386,6 @@ class Skill11(ActiveSkill): uuid = 'c9664191611af31142e052dfaef84530' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 踢击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -428,7 +416,6 @@ class Skill12(ActiveSkill): uuid = '5806440d21e7546d50007a5ba11f8024' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 妖气箭攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -463,7 +450,6 @@ class Skill13(ActiveSkill): uuid = 'd429147c372b549c3dadcabcba50787f' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 所受伤害减少率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -493,7 +479,6 @@ class Skill14(PassiveSkill): uuid = '2b340542e776818b78f3212af184bd6b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -523,7 +508,6 @@ class Skill15(ActiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -552,7 +536,6 @@ class Skill16(ActiveSkill): uuid = '7ec521d063d2190e1fcc5bd229af9bcf' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 人形斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -601,7 +584,6 @@ class Skill17(ActiveSkill): uuid = '0113c8b1306ca76d208f83f2d093dd62' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 妖气结晶贯穿攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -640,7 +622,6 @@ class Skill18(ActiveSkill): uuid = '8b08f9504167a9c0f3a1d29d71b7943e' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 强化气息持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -675,7 +656,6 @@ class Skill19(PassiveSkill): uuid = 'ac21c02567f04a92b54dd85c091d1e5a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -709,7 +689,6 @@ class Skill20(PassiveSkill): uuid = 'fc1262c19f3d0477ee8eda47b8db8696' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -735,7 +714,6 @@ class Skill21(ActiveSkill): uuid = 'ab6fc3303df03b58911967dfca2b5d07' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -765,7 +743,6 @@ class Skill22(ActiveSkill): uuid = 'c91a62dc0a18360acf5031ac0ebf09f5' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 第一次斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -803,7 +780,6 @@ class Skill23(ActiveSkill): uuid = '0c3a468aee1f7ce06bf91eb3319518c1' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 妖气利刃攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -844,7 +820,6 @@ class Skill24(ActiveSkill): uuid = '5cac3411ccef1af333953e0ded5e942d' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 横斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -878,7 +853,6 @@ class Skill25(ActiveSkill): uuid = '85f7c810ad503790e8626439fe936d56' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 十字弩妖气箭攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -917,7 +891,6 @@ class Skill26(ActiveSkill): uuid = '002cbdd9bfd0f0b970451ae8d48d029e' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 妖气蛇攻击力 : {value0}% @@ -980,7 +953,6 @@ class Skill27(ActiveSkill): uuid = '31823197cc0b04d4c5dcf8f928d9220c' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 飞扑攻击力 : {value0}% @@ -1050,7 +1022,6 @@ class Skill28(PassiveSkill): uuid = 'dac8d8207618150c162e4c6f9e168527' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 暴击伤害增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1090,7 +1061,6 @@ class Skill29(ActiveSkill): uuid = '8e358ecf99ac9df31a6132aeafe378a9' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 妖气箭爆炸攻击力 : {value0}% @@ -1160,7 +1130,6 @@ class Skill30(ActiveSkill): uuid = '78b86e64fbb74c1db1b71c50a5ac21cd' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 旋转多段攻击力 : {value0}% @@ -1233,7 +1202,6 @@ class Skill31(PassiveSkill): uuid = 'f4a561e272cc434a4905b3aa0c0de090' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1270,7 +1238,6 @@ class Skill32(ActiveSkill): uuid = '0e409ac3e1c1f3976b3ef2bfe4c13069' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 妖气触须攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1306,7 +1273,6 @@ class Skill33(ActiveSkill): uuid = '4c5271b0ecce120d7fc113f377fae76f' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 妖气蛇攻击力 : {value0}% @@ -1367,7 +1333,6 @@ class Skill34(ActiveSkill): uuid = '2e2b7efe778656690f9c8cb6e47c3932' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第一次打击攻击力 : {value0}% @@ -1434,7 +1399,6 @@ class Skill35(PassiveSkill): uuid = 'dde3b443bd5e61d90c34e5ee771e2c28' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1469,7 +1433,6 @@ class Skill36(ActiveSkill): uuid = '527cdc3ecca985e18ef819d456532b26' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 刺击攻击力 : {value0}% @@ -1534,7 +1497,6 @@ class Skill37(ActiveSkill): uuid = 'e788de1a4498c99fcc790302c4d41fed' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 妖气尖刺攻击力 : {value0}% @@ -1598,7 +1560,6 @@ class Skill38(ActiveSkill): uuid = '902a016f6978f13740f237e4740a5646' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 妖气爆炸多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1643,7 +1604,6 @@ class Skill39(PassiveSkill): uuid = '370586038cf40378f20d338d507a780c' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1682,7 +1642,6 @@ class Skill40(ActiveSkill): uuid = 'dd32a9825ec1af42a91f2223be6658e5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [人形施放时] # 妖气箭多段攻击力 : {value0}% @@ -1755,7 +1714,6 @@ class Skill41(ActiveSkill): uuid = 'fa3ee243b36699e9d3fc34328adf6417' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 下落多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/demonic_lancer/dragoon.py b/backend/core/character/GF/demonic_lancer/dragoon.py index 4dbb445d..8a978604 100644 --- a/backend/core/character/GF/demonic_lancer/dragoon.py +++ b/backend/core/character/GF/demonic_lancer/dragoon.py @@ -39,7 +39,6 @@ class Skill0(ActiveSkill): uuid = '9dda3f4a849dba1a288dd65e116860f2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 近距离攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -78,7 +77,6 @@ class Skill1(ActiveSkill): uuid = '0969cd4054d93da07708108c0cc1c4b5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 挑击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -106,7 +104,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -130,7 +127,6 @@ class Skill3(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -166,7 +162,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -206,7 +201,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -230,7 +224,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 回旋钩 @@ -256,7 +249,6 @@ class Skill7(ActiveSkill): uuid = 'eb71e1d82d92c7e1d40500a0dcd77aa6' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 被扔时的冲撞伤害 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -297,7 +289,6 @@ class Skill8(ActiveSkill): uuid = '4655101518604f874721b3cc249aae10' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 反击的攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -326,7 +317,6 @@ class Skill9(ActiveSkill): uuid = 'c9664191611af31142e052dfaef84530' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 落地攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -359,7 +349,6 @@ class Skill10(ActiveSkill): uuid = 'fc7a3f4c2852c832a2f20af63d5d212f' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 横斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -387,7 +376,6 @@ class Skill11(ActiveSkill): uuid = '51a08fd0c90f0a5276cd552047fac93d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 魔法枪多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -418,7 +406,6 @@ class Skill12(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -447,7 +434,6 @@ class Skill13(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -473,7 +459,6 @@ class Skill14(ActiveSkill): uuid = '717f1e2104fe4b796f800352fa143ecc' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 命中敌人后,即刻发动下一攻击所需的按键间隔 : 0.5秒 # 横斩攻击力 : {value0}% @@ -512,7 +497,6 @@ class Skill15(ActiveSkill): uuid = '128b9ddef2262f40723deae4407bdb42' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 横斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -537,7 +521,6 @@ class Skill16(PassiveSkill): uuid = '147d005ac868e0de52b1f255eea35d62' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 光枪精通 @@ -559,7 +542,6 @@ class Skill17(PassiveSkill): uuid = '47bd4871f29defc2a0021ee9261d7a5b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 魔法攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -602,7 +584,6 @@ class Skill18(ActiveSkill): uuid = '8510294202d0e042dd29a2422fc6770d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 cd = 1 # 魔法枪再次生成时间 : {value0}秒 @@ -645,7 +626,6 @@ class Skill19(ActiveSkill): uuid = '38612d8f2561edc2eb68d5057a837bfa' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -677,7 +657,6 @@ class Skill20(ActiveSkill): uuid = '6a1d1f08a6572be420bb3a256c44c015' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 多段攻击次数 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -707,7 +686,6 @@ class Skill21(PassiveSkill): uuid = 'e0a072e8cef2d77893aad5f68aeed56a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 暴击伤害增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -738,7 +716,6 @@ class Skill22(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -763,7 +740,6 @@ class Skill23(ActiveSkill): uuid = '669f1428193f61f9d92c743b72438c4d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -798,7 +774,6 @@ class Skill24(ActiveSkill): uuid = 'b3659936a9a74c4ed6f7faf07cca1f9e' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 地面发射攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -847,7 +822,6 @@ class Skill25(ActiveSkill): uuid = 'a2d943797daca862a6f321aca6ac9bfa' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 突进距离 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -887,7 +861,6 @@ class Skill26(ActiveSkill): uuid = 'c7bf7ccab413009640e65ca6f2f0263a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 魔法枪攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -922,7 +895,6 @@ class Skill27(ActiveSkill): uuid = 'ecc23c980ea71450c0ad0c3fd232f329' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 旋转多段攻击次数 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -958,7 +930,6 @@ class Skill28(ActiveSkill): uuid = '1b1cfab062e0768bcc889e33e1f30dbf' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 挥击攻击力 : {value0}% X {value1} @@ -1035,7 +1006,6 @@ class Skill29(ActiveSkill): uuid = 'c77a417c43de80c4ce32c1ed405d174a' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 屏障生成位置 : {value0}px @@ -1090,7 +1060,6 @@ class Skill30(ActiveSkill): uuid = '0b8db1e10b3abbd24d38564e708675d5' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 基本降落位置 : {value0}px @@ -1152,7 +1121,6 @@ class Skill31(ActiveSkill): uuid = '852f8ad797db4dca1405cb3e77198401' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 魔法枪发射次数 : {value0}次 @@ -1209,7 +1177,6 @@ class Skill32(PassiveSkill): uuid = '28b583c75a49103a1d8aabf799c000a4' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 猎杀枪重新生成时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1247,7 +1214,6 @@ class Skill33(ActiveSkill): uuid = '4f2e001e9a19eb7bae50ad1840dfb329' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 直接攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1289,7 +1255,6 @@ class Skill34(ActiveSkill): uuid = 'dcb31a63ef58954f44ff2070c42a9a98' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 魔法枪乱舞攻击力 : {value0}% X {value1} @@ -1355,7 +1320,6 @@ class Skill35(ActiveSkill): uuid = '8572675ec6a1f50b6eff6a867376c2de' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 突进攻击力 : {value0}% @@ -1414,7 +1378,6 @@ class Skill36(PassiveSkill): uuid = '2a0a39184de92acf1c1375e00b77404c' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击和技能攻击力增加率量 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1454,7 +1417,6 @@ class Skill37(ActiveSkill): uuid = '9dc8438e4572d39243c97da31c113acc' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 投掷攻击力 : {value0}% @@ -1516,7 +1478,6 @@ class Skill38(ActiveSkill): uuid = '3fb8395ae3b81bd608e0c4223a8eb534' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 移动距离上限 : {value0}px @@ -1578,7 +1539,6 @@ class Skill39(ActiveSkill): uuid = '5806440d21e7546d50007a5ba11f8024' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 探测范围 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1614,7 +1574,6 @@ class Skill40(PassiveSkill): uuid = '002cbdd9bfd0f0b970451ae8d48d029e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1649,7 +1608,6 @@ class Skill41(ActiveSkill): uuid = '31823197cc0b04d4c5dcf8f928d9220c' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 猎杀枪多段攻击力 : {value0}% X {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1687,7 +1645,6 @@ class Skill42(ActiveSkill): uuid = 'dac8d8207618150c162e4c6f9e168527' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 猎杀枪多段攻击力 : {value0}% X {value1} data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/demonic_lancer/impaler.py b/backend/core/character/GF/demonic_lancer/impaler.py index 0eab7559..805ca1f6 100644 --- a/backend/core/character/GF/demonic_lancer/impaler.py +++ b/backend/core/character/GF/demonic_lancer/impaler.py @@ -36,7 +36,6 @@ class Skill0(ActiveSkill): uuid = "9dda3f4a849dba1a288dd65e116860f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 近距离攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -65,7 +64,6 @@ class Skill1(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 挑击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -92,7 +90,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -116,7 +113,6 @@ class Skill3(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -146,7 +142,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -186,7 +181,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -210,7 +204,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 回旋钩 @@ -235,7 +228,6 @@ class Skill7(ActiveSkill): uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 被扔时的冲撞伤害 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -267,7 +259,6 @@ class Skill8(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 反击的攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -294,7 +285,6 @@ class Skill9(ActiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 落地攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -324,7 +314,6 @@ class Skill10(ActiveSkill): uuid = "fc7a3f4c2852c832a2f20af63d5d212f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 横斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -351,7 +340,6 @@ class Skill11(ActiveSkill): uuid = '51a08fd0c90f0a5276cd552047fac93d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 魔法枪多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -382,7 +370,6 @@ class Skill12(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -411,7 +398,6 @@ class Skill13(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -436,7 +422,6 @@ class Skill14(ActiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 命中敌人后,即刻发动下一攻击所需的按键间隔 : 0.5秒 # 横斩攻击力 : {value0}% @@ -470,7 +455,6 @@ class Skill15(ActiveSkill): uuid = "128b9ddef2262f40723deae4407bdb42" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 横斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -500,7 +484,6 @@ class Skill16(PassiveSkill): uuid = 'd53301bb328baf12a3ae482cc6a565dd' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 属性攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -601,7 +584,6 @@ class Skill17(PassiveSkill): uuid = '7e904ea3d2a9faa054604e55120a9268' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # <12::SpearManship_level_property> @@ -631,7 +613,6 @@ class Skill18(ActiveSkill): uuid = 'dbf8b30c7057032af0d68fcfa289fdae' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [黑雷系列] # 投掷攻击力 : {value0}% @@ -671,7 +652,6 @@ class Skill19(ActiveSkill): uuid = '5152480fdde81362575a488d4cec4af9' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [暗蚀系列] # 爆炸攻击力 : {value0}% @@ -708,7 +688,6 @@ class Skill20(ActiveSkill): uuid = '2391a27457b5a8c6fa4b4670a91bdd11' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [黑雷系列] # 投掷攻击力 : {value0}% @@ -740,7 +719,6 @@ class Skill21(PassiveSkill): uuid = '5892d1fa4462e561ac8f8d2c74892b0a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 魔法攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -775,7 +753,6 @@ class Skill22(PassiveSkill): uuid = 'fc1262c19f3d0477ee8eda47b8db8696' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -800,7 +777,6 @@ class Skill23(ActiveSkill): uuid = 'fc458e449ee00b01dbf88d09aae65462' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -838,7 +814,6 @@ class Skill24(ActiveSkill): uuid = '1812a1ece67bb37b6b44b54766450064' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [黑雷系列] # 魔枪贯穿攻击力 : {value0}% @@ -879,7 +854,6 @@ class Skill25(ActiveSkill): uuid = 'd89f26862e348a801b30bb9fd7125db5' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [暗蚀系列] # 黑暗之枪攻击力 : {value0}% @@ -916,7 +890,6 @@ class Skill26(ActiveSkill): uuid = '2ba299855fc22192cba4f73db75e9d0e' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [暗蚀 + 黑雷系列] # 黑暗之枪爆炸攻击力 : {value0}% @@ -956,7 +929,6 @@ class Skill27(ActiveSkill): uuid = 'ac21c02567f04a92b54dd85c091d1e5a' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [黑雷系列] # 投掷魔枪攻击力 : {value0}% @@ -987,7 +959,6 @@ class Skill28(PassiveSkill): uuid = 'f1fdc6c2482ecc510a2a9f04201ba125' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1030,7 +1001,6 @@ class Skill29(ActiveSkill): uuid = '2c9d9a36c8401bddff6cdb80fab8dc24' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # [黑雷系列] @@ -1102,7 +1072,6 @@ class Skill30(ActiveSkill): uuid = 'b89c9ab317bc0a443f6497b7cca2f6a8' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # [黑雷系列] @@ -1166,7 +1135,6 @@ class Skill31(ActiveSkill): uuid = '7cf17936a039b418660424125dc968d7' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # [黑雷系列] @@ -1231,7 +1199,6 @@ class Skill32(ActiveSkill): uuid = '7f80b887a09e88e2c4728c898bd73654' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # [黑雷系列] @@ -1291,7 +1258,6 @@ class Skill33(PassiveSkill): uuid = 'e5c09f9132a48dc1d695968592cc5878' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1329,7 +1295,6 @@ class Skill34(ActiveSkill): uuid = 'e0daa922b19cdc35de879e938361464e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [暗蚀 + 黑雷系列] # 黑暗之枪攻击力 : {value0}% @@ -1367,7 +1332,6 @@ class Skill35(ActiveSkill): uuid = '0fbb8de70002ad34f046c94c2cb3e863' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # [暗蚀系列] @@ -1435,7 +1399,6 @@ class Skill36(ActiveSkill): uuid = 'c5a2956d8ed3af1746ed2f76ca971a09' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # [黑雷系列] @@ -1506,7 +1469,6 @@ class Skill37(PassiveSkill): uuid = 'd429147c372b549c3dadcabcba50787f' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1554,7 +1516,6 @@ class Skill38(ActiveSkill): uuid = '7ec521d063d2190e1fcc5bd229af9bcf' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # [暗蚀 + 黑雷系列] @@ -1619,7 +1580,6 @@ class Skill39(ActiveSkill): uuid = '0113c8b1306ca76d208f83f2d093dd62' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # [暗蚀 + 黑雷系列] @@ -1693,7 +1653,6 @@ class Skill40(ActiveSkill): uuid = '8b08f9504167a9c0f3a1d29d71b7943e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [暗蚀 + 黑雷系列] # 黑暗气息攻击力 : {value0}% @@ -1730,7 +1689,6 @@ class Skill41(PassiveSkill): uuid = 'dde3b443bd5e61d90c34e5ee771e2c28' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1773,7 +1731,6 @@ class Skill42(ActiveSkill): uuid = '527cdc3ecca985e18ef819d456532b26' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [黑雷系列] # 贯穿攻击力 : {value0}% @@ -1822,7 +1779,6 @@ class Skill43(ActiveSkill): uuid = 'e788de1a4498c99fcc790302c4d41fed' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [暗蚀 + 黑雷系列] # 暗蚀之枪攻击力 : {value0}% diff --git a/backend/core/character/GF/demonic_lancer/skirmisher.py b/backend/core/character/GF/demonic_lancer/skirmisher.py index 77eabdba..461c45db 100644 --- a/backend/core/character/GF/demonic_lancer/skirmisher.py +++ b/backend/core/character/GF/demonic_lancer/skirmisher.py @@ -36,7 +36,6 @@ class Skill0(ActiveSkill): uuid = '9dda3f4a849dba1a288dd65e116860f2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 近距离攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -75,7 +74,6 @@ class Skill1(ActiveSkill): uuid = '0969cd4054d93da07708108c0cc1c4b5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 挑击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -103,7 +101,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -127,7 +124,6 @@ class Skill3(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -157,7 +153,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -197,7 +192,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -221,7 +215,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 回旋钩 @@ -247,7 +240,6 @@ class Skill7(ActiveSkill): uuid = 'eb71e1d82d92c7e1d40500a0dcd77aa6' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 被扔时的冲撞伤害 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -289,7 +281,6 @@ class Skill8(ActiveSkill): uuid = '4655101518604f874721b3cc249aae10' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 反击的攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -318,7 +309,6 @@ class Skill9(ActiveSkill): uuid = 'c9664191611af31142e052dfaef84530' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 落地攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -351,7 +341,6 @@ class Skill10(ActiveSkill): uuid = 'fc7a3f4c2852c832a2f20af63d5d212f' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 横斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -379,7 +368,6 @@ class Skill11(ActiveSkill): uuid = '51a08fd0c90f0a5276cd552047fac93d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 魔法枪多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -410,7 +398,6 @@ class Skill12(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -439,7 +426,6 @@ class Skill13(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -465,7 +451,6 @@ class Skill14(ActiveSkill): uuid = '717f1e2104fe4b796f800352fa143ecc' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 命中敌人后,即刻发动下一攻击所需的按键间隔 : 0.5秒 # 横斩攻击力 : {value0}% @@ -503,7 +488,6 @@ class Skill15(PassiveSkill): uuid = 'f2fb27162beb0b87a7cb9af7900e95f2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -552,7 +536,6 @@ class Skill16(ActiveSkill): uuid = 'cfacda0647b9a0f595df2c2aad30c18d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 行云 : 风 @@ -580,7 +563,6 @@ class Skill17(ActiveSkill): uuid = '8f73f243041c2d27739fe7696f02bf9b' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 旋风多段攻击次数 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -617,7 +599,6 @@ class Skill18(ActiveSkill): uuid = '128b9ddef2262f40723deae4407bdb42' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 横斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -644,7 +625,6 @@ class Skill19(ActiveSkill): uuid = '45442bbbe33540b4deeec29437dae70c' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力比率 : 打击量的{value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -673,7 +653,6 @@ class Skill20(ActiveSkill): uuid = 'd085127b0edd719782bd618d5688f4a1' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -728,7 +707,6 @@ class Skill21(ActiveSkill): uuid = 'ff171dc487807bb9aa28900ca9a46b41' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 横扫攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -759,7 +737,6 @@ class Skill22(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -790,7 +767,6 @@ class Skill23(ActiveSkill): uuid = '2f5d03c7848effbc0a23f4df45d9ca46' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 投枪攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -827,7 +803,6 @@ class Skill24(ActiveSkill): uuid = '01c3a2fb793d293a25ed8dc7a0d70c1a' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 旋转攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -860,7 +835,6 @@ class Skill25(PassiveSkill): uuid = '85f7c810ad503790e8626439fe936d56' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -893,7 +867,6 @@ class Skill26(ActiveSkill): uuid = '8c2379737c5acc935c1731f67f607655' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 对被刺穿敌人的攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -950,7 +923,6 @@ class Skill27(ActiveSkill): uuid = '4224f9b0b8c7c903e9a1e0f9d9f6d04d' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 横扫攻击力 : {value0}% @@ -1007,7 +979,6 @@ class Skill28(ActiveSkill): uuid = '902a016f6978f13740f237e4740a5646' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第1击攻击力 : {value0}% @@ -1068,7 +1039,6 @@ class Skill29(ActiveSkill): uuid = '9cb6f9ed646fa87f9b7680a42ce83d1a' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 旋转攻击力 : {value0}% @@ -1126,7 +1096,6 @@ class Skill30(ActiveSkill): uuid = '42c82812f86ff6704ae9952a2e6093a4' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 刺击次数 : {value0} @@ -1204,7 +1173,6 @@ class Skill31(PassiveSkill): uuid = 'a5fa08f5d509e6ff2ebc68856a470b5a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [行云 : 风]攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1255,7 +1223,6 @@ class Skill32(ActiveSkill): uuid = '506e7ed77d517419a6e1c437a2cedb17' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1319,7 +1286,6 @@ class Skill33(ActiveSkill): uuid = '3d8f3d438405d79f8d3ed68072674d1e' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 集束长枪的攻击力 : {value0}% @@ -1378,7 +1344,6 @@ class Skill34(ActiveSkill): uuid = '547ab2b2bd860d3e37355a9cfbc1077c' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 枪身攻击力 : {value0}% @@ -1444,7 +1409,6 @@ class Skill35(PassiveSkill): uuid = '2a3c96b88d02372505692da0a8b54743' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 施放[行云诀]时的无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1501,7 +1465,6 @@ class Skill36(ActiveSkill): uuid = 'bc11d28c04e01923a093d65752c55516' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第1~2击攻击力 : {value0}% @@ -1570,7 +1533,6 @@ class Skill37(ActiveSkill): uuid = 'faf9cd66281078b51be2ee0b0f6c5530' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 突进攻击力 : {value0}% @@ -1626,7 +1588,6 @@ class Skill38(ActiveSkill): uuid = '1721e94897e9961d5c98130a13392f17' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 第1次刺击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1671,7 +1632,6 @@ class Skill39(PassiveSkill): uuid = '0e409ac3e1c1f3976b3ef2bfe4c13069' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1704,7 +1664,6 @@ class Skill40(ActiveSkill): uuid = '4c5271b0ecce120d7fc113f377fae76f' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 地面下劈攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1746,7 +1705,6 @@ class Skill41(ActiveSkill): uuid = '2e2b7efe778656690f9c8cb6e47c3932' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 魔枪挥击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/demonic_lancer/vanguard.py b/backend/core/character/GF/demonic_lancer/vanguard.py index 2cd89507..83032b17 100644 --- a/backend/core/character/GF/demonic_lancer/vanguard.py +++ b/backend/core/character/GF/demonic_lancer/vanguard.py @@ -37,7 +37,6 @@ class Skill0(ActiveSkill): uuid = '9dda3f4a849dba1a288dd65e116860f2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 近距离攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -78,7 +77,6 @@ class Skill1(ActiveSkill): uuid = '0969cd4054d93da07708108c0cc1c4b5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 挑击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -106,7 +104,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -130,7 +127,6 @@ class Skill3(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -166,7 +162,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -206,7 +201,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -230,7 +224,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 回旋钩 @@ -256,7 +249,6 @@ class Skill7(ActiveSkill): uuid = 'eb71e1d82d92c7e1d40500a0dcd77aa6' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 被扔时的冲撞伤害 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -298,7 +290,6 @@ class Skill8(ActiveSkill): uuid = '4655101518604f874721b3cc249aae10' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 反击的攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -327,7 +318,6 @@ class Skill9(ActiveSkill): uuid = 'c9664191611af31142e052dfaef84530' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 落地攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -360,7 +350,6 @@ class Skill10(ActiveSkill): uuid = 'fc7a3f4c2852c832a2f20af63d5d212f' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 横斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -388,7 +377,6 @@ class Skill11(ActiveSkill): uuid = '51a08fd0c90f0a5276cd552047fac93d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 魔法枪多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -419,7 +407,6 @@ class Skill12(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -448,7 +435,6 @@ class Skill13(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -474,7 +460,6 @@ class Skill14(ActiveSkill): uuid = '717f1e2104fe4b796f800352fa143ecc' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 命中敌人后,即刻发动下一攻击所需的按键间隔 : 0.5秒 # 横斩攻击力 : {value0}% @@ -511,7 +496,6 @@ class Skill15(PassiveSkill): uuid = '0ed3148658fe37b3336ccb718dc0fdb0' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [枪挑]攻击力增加率 : 120% @@ -536,7 +520,6 @@ class Skill16(ActiveSkill): uuid = '128b9ddef2262f40723deae4407bdb42' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 横斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -563,7 +546,6 @@ class Skill17(ActiveSkill): uuid = '78be08a3f8c834d3b06fa20c6a08c5a5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 后跳中使用时冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -613,7 +595,6 @@ class Skill18(PassiveSkill): uuid = 'c61f5a010370101402b05b21916c2071' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -657,7 +638,6 @@ class Skill19(ActiveSkill): uuid = 'c27418ae613c647527200a7ca17d97fd' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 多段打击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -693,7 +673,6 @@ class Skill20(ActiveSkill): uuid = 'de3fea2d65c597f4d55c70a02b97fc79' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 增益效果持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -720,7 +699,6 @@ class Skill21(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -746,7 +724,6 @@ class Skill22(ActiveSkill): uuid = '01384bbfc346775d1267fa0bc4ca605f' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 横斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -781,7 +758,6 @@ class Skill23(ActiveSkill): uuid = '92360eab6e1f378902018eca681ac629' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 type = 'passive' cd = 3 @@ -833,7 +809,6 @@ class Skill24(ActiveSkill): uuid = 'dc1ffbe7bfcc6dc2be737951960da9ad' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 下劈攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -864,7 +839,6 @@ class Skill25(ActiveSkill): uuid = 'e49e57b2e8fbeceb0a2c56a0c63fe6c5' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 刺击攻击力 : {value0}% @@ -923,7 +897,6 @@ class Skill26(ActiveSkill): uuid = 'e4c354a89c337310aeb7041d5e742828' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 横斩攻击力 : {value0}% @@ -974,7 +947,6 @@ class Skill27(ActiveSkill): uuid = '1fadde0eece18649caddbca7bd58cc2f' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 每1次横斩的攻击力 : {value0}% @@ -1032,7 +1004,6 @@ class Skill28(ActiveSkill): uuid = '4b2c90ec226fd40e967875aa5eabefb2' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 每1次旋转横斩的攻击力 : {value0}% @@ -1089,7 +1060,6 @@ class Skill29(PassiveSkill): uuid = 'd2c6df5105577fb59fb92529a36165a0' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1137,7 +1107,6 @@ class Skill30(ActiveSkill): uuid = 'd0cdaca82892e54097f22a1f60817048' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 下劈攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1171,7 +1140,6 @@ class Skill31(ActiveSkill): uuid = '1803b6a67047cafb9e289b4f33cc507b' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 刺击攻击力 : {value0}% @@ -1231,7 +1199,6 @@ class Skill32(ActiveSkill): uuid = '0232c151ef3731c2dede51931a374723' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 下劈攻击力 : {value0}% @@ -1288,7 +1255,6 @@ class Skill33(ActiveSkill): uuid = 'd296043df164385a14cb973c8c7c4d07' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 回旋斩击攻击力 : {value0}% @@ -1346,7 +1312,6 @@ class Skill34(PassiveSkill): uuid = '6e33d47e6622ce03b6defdd912140270' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 追加伤害比率 : 击打量的{value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1381,7 +1346,6 @@ class Skill35(ActiveSkill): uuid = 'ca75c965f20a150f99f54155a37400df' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 斩击攻击力 : {value0}% @@ -1445,7 +1409,6 @@ class Skill36(ActiveSkill): uuid = 'b163d099c8cc27fdb6fd3639c2ee6df9' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 第1~4击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1480,7 +1443,6 @@ class Skill37(PassiveSkill): uuid = '8e358ecf99ac9df31a6132aeafe378a9' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1517,7 +1479,6 @@ class Skill38(ActiveSkill): uuid = '78b86e64fbb74c1db1b71c50a5ac21cd' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 魔枪插地攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1552,7 +1513,6 @@ class Skill39(ActiveSkill): uuid = 'f4a561e272cc434a4905b3aa0c0de090' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 下劈攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/extra/creator.py b/backend/core/character/GF/extra/creator.py index 2380638c..36c76c9a 100644 --- a/backend/core/character/GF/extra/creator.py +++ b/backend/core/character/GF/extra/creator.py @@ -46,7 +46,6 @@ class Skill0(CreatorActiveSkill): uuid = '527cdc3ecca985e18ef819d456532b26' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 火焰攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -81,7 +80,6 @@ class Skill1(CreatorActiveSkill): uuid = '902a016f6978f13740f237e4740a5646' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 陨石攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -115,7 +113,6 @@ class Skill2(ActiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基础精通 @@ -138,7 +135,6 @@ class Skill3(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -169,7 +165,6 @@ class Skill4(ActiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -199,7 +194,6 @@ class Skill5(ActiveSkill): uuid = 'ce7cd04a44e32212e80f120f4421996e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 烈炎系列的能量值 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -225,7 +219,6 @@ class Skill6(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 冰霜之球 @@ -250,7 +243,6 @@ class Skill7(CreatorActiveSkill): uuid = '370586038cf40378f20d338d507a780c' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 冰球攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -287,7 +279,6 @@ class Skill8(CreatorActiveSkill): uuid = 'fa3ee243b36699e9d3fc34328adf6417' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 冰盘攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -324,7 +315,6 @@ class Skill9(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -354,7 +344,6 @@ class Skill10(ActiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -380,7 +369,6 @@ class Skill11(ActiveSkill): uuid = 'f45301a5590cccefbe0becf2f8d029f5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 寒冰系列的能量值 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -409,7 +397,6 @@ class Skill12(PassiveSkill): uuid = 'b5e3d014f75f3d17abdea52cca57f7e9' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 鼠标抓取范围 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -440,7 +427,6 @@ class Skill13(PassiveSkill): uuid = 'd110449993fb973f1a62c62c695003db' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 树之屏障持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -475,7 +461,6 @@ class Skill14(PassiveSkill): uuid = 'fc1262c19f3d0477ee8eda47b8db8696' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -501,7 +486,6 @@ class Skill15(ActiveSkill): uuid = '5c00ce6d7dbbb5e9a0f6e1071d486832' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 控制系列的能量值 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -526,7 +510,6 @@ class Skill16(PassiveSkill): uuid = 'aa6dd52e1c925d87cdc0ca340056c543' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 独立攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -562,7 +545,6 @@ class Skill17(PassiveSkill): uuid = 'ef9d26746effee9199b54541f01b8752' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 各系列攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -596,7 +578,6 @@ class Skill18(CreatorActiveSkill): uuid = 'e788de1a4498c99fcc790302c4d41fed' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 烈焰飓风攻击力 : {value0} @@ -655,7 +636,6 @@ class Skill19(CreatorActiveSkill): uuid = 'dd32a9825ec1af42a91f2223be6658e5' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 护盾持续时间 : {value0}秒 @@ -717,7 +697,6 @@ class Skill20(ActiveSkill): uuid = 'b1732acfaf117f8e9ff130f47d3ed0e7' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 守护系列的能量值 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -743,7 +722,6 @@ class Skill21(ActiveSkill): uuid = '2ff50c35efcf0f287c4c418c8454da48' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -773,7 +751,6 @@ class Skill22(CreatorActiveSkill): uuid = '5197b141332a65a89d452adf227c2f30' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 旋风波攻击力 : {value0} @@ -831,7 +808,6 @@ class Skill23(CreatorActiveSkill): uuid = '75747c67e14eec6088ce67f63ea41628' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 风暴攻击力 : {value0} @@ -888,7 +864,6 @@ class Skill24(ActiveSkill): uuid = 'd204ec03a0aed2f20211fb6ccc48d46d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 风暴系列的能量值 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -913,7 +888,6 @@ class Skill25(PassiveSkill): uuid = '68062215e75d92575958873ac8ede31a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -946,7 +920,6 @@ class Skill26(PassiveSkill): uuid = '845e0ce3235e19f60cc82a082d072cba' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # - [第一次自我觉醒时] - # 攻击速度增加 : {value0}% @@ -986,7 +959,6 @@ class Skill27(ActiveSkill): uuid = '5536486eaf9b13c9a8283447cb5e77ab' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 终末狂想系列的能量值 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1016,7 +988,6 @@ class Skill28(CreatorActiveSkill): uuid = 'dec8961c485edb02036ba00c789010f0' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 行星碎片攻击力 : {value0} @@ -1077,7 +1048,6 @@ class Skill29(ActiveSkill): uuid = '3aacd652747f6729f079bc48747724a4' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 构造系列的能量值 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1108,7 +1078,6 @@ class Skill30(CreatorActiveSkill): uuid = 'd8ff976e2aaa4720272a5175d1eb9126' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 冰河地带攻击力 : {value0} @@ -1179,7 +1148,6 @@ class Skill31(ActiveSkill): uuid = 'b1ccbd90d0b40f543ece3b18fcef827f' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 同调系列的能量值 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1209,7 +1177,6 @@ class Skill32(CreatorActiveSkill): uuid = '394e2f09c1f37ae61d831d8567707170' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 红色实线攻击力 : {value0} @@ -1272,7 +1239,6 @@ class Skill33(PassiveSkill): uuid = '9376d04c476cd41d60ed1974ca69ab95' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1306,7 +1272,6 @@ class Skill34(ActiveSkill): uuid = 'dacd5c2848a1eb33489e5471f1a73759' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 虚空系列的能量值 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1334,7 +1299,6 @@ class Skill35(CreatorActiveSkill): uuid = 'bae12a6dc7d22a5cf149673e88ddda28' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 卡巴拉领域攻击力 : {value0} @@ -1400,7 +1364,6 @@ class Skill36(ActiveSkill): uuid = 'c47b66efd27845ef14954928ea2f95c8' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 缔造系列的能量值 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1428,7 +1391,6 @@ class Skill37(PassiveSkill): uuid = '1c1a9606eb702ebe5a7bb4397f3aeae0' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [烈火燎原]能量消耗值增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1491,7 +1453,6 @@ class Skill38(CreatorActiveSkill): uuid = '66a9967e677651d0def34c475795ccde' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 每个元素果实爆炸攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1544,7 +1505,6 @@ class Skill39(PassiveSkill): uuid = '8eeca98333667959c403104f6d24da34' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1580,7 +1540,6 @@ class Skill40(ActiveSkill): uuid = '1bf9711f3f15865e38d7dce51c6b5a8c' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 创生系列的能量值 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1610,7 +1569,6 @@ class Skill41(CreatorActiveSkill): uuid = 'bcbaa4338139bc9342c8a8415dfbe39a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 魔法门持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1640,7 +1598,6 @@ class Skill41(CreatorActiveSkill): # uuid = "8c10cefa65364880451e389bb74d3600" # hasVP = False # hasUP = False -# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # # # [生命之树]技能攻击力增加率 : {value0}% # data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1669,7 +1626,6 @@ class Skill43(ActiveSkill): uuid = '3736fe00a26b0086c23db9a4426a5641' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 命运系列的能量值 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1700,7 +1656,6 @@ class Skill44(CreatorActiveSkill): uuid = '03bd172c9c50cfdcf9d7e83a3ef82842' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 时间加速攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/extra/dark_knight.py b/backend/core/character/GF/extra/dark_knight.py index a3e529dd..1ff511ed 100644 --- a/backend/core/character/GF/extra/dark_knight.py +++ b/backend/core/character/GF/extra/dark_knight.py @@ -44,7 +44,7 @@ class DarkKnightSkill(ActiveSkill): def getSkillCD(self, mode=None): # 排列技能,先不计算冷却时间恢复 cdRecover = self.cdRecover if self.comboCol >= 0 else 1 - return max(0, round(max(self.cd * 0.3, self.cd * self.cdReduce / cdRecover * self.getWeaponCDRatio() * self.getQuickCDRatio()) * self.cdRatio - self.cdCut / cdRecover , 2)) + return max(0, round(max(self.cd * 0.3, self.cd * self.cdReduce / cdRecover * self.getWeaponCDRatio()) * self.cdRatio - self.cdCut / cdRecover , 2)) def skillInfo(self, mode = None): res = super().skillInfo(mode) @@ -76,7 +76,6 @@ class Skill0(DarkKnightSkill): uuid = 'eb71e1d82d92c7e1d40500a0dcd77aa6' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -103,7 +102,6 @@ class Skill1(DarkKnightSkill): uuid = 'f2fb27162beb0b87a7cb9af7900e95f2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -129,7 +127,6 @@ class Skill2(DarkKnightSkill): uuid = 'fc7a3f4c2852c832a2f20af63d5d212f' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -160,7 +157,6 @@ class Skill3(DarkKnightSkill): uuid = '9dc8438e4572d39243c97da31c113acc' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -198,7 +194,6 @@ class Skill4(ActiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基础精通 @@ -222,7 +217,6 @@ class Skill5(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -260,7 +254,6 @@ class Skill6(ActiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -291,7 +284,6 @@ class Skill7(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 防具精通 @@ -315,7 +307,6 @@ class Skill8(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 暗影 · 波动剑 @@ -340,7 +331,6 @@ class Skill9(DarkKnightSkill): uuid = '3d8f3d438405d79f8d3ed68072674d1e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -370,7 +360,6 @@ class Skill10(DarkKnightSkill): uuid = 'ca75c965f20a150f99f54155a37400df' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -403,7 +392,6 @@ class Skill11(DarkKnightSkill): uuid = 'a2d943797daca862a6f321aca6ac9bfa' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 月形斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -436,7 +424,6 @@ class Skill12(DarkKnightSkill): uuid = '92360eab6e1f378902018eca681ac629' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -470,7 +457,6 @@ class Skill13(DarkKnightSkill): uuid = '202edb928046f4fa6dedf6337377efd5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 上斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -517,7 +503,6 @@ class Skill14(DarkKnightSkill): uuid = '6e33d47e6622ce03b6defdd912140270' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 跳跃高度 : {value0}~{value1}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -550,7 +535,6 @@ class Skill15(DarkKnightSkill): uuid = '2a0a39184de92acf1c1375e00b77404c' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -598,7 +582,6 @@ class Skill16(DarkKnightSkill): uuid = '7ec521d063d2190e1fcc5bd229af9bcf' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 刺击下段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -634,7 +617,6 @@ class Skill17(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -665,7 +647,6 @@ class Skill18(ActiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -691,7 +672,6 @@ class Skill19(PassiveSkill): uuid = '717f1e2104fe4b796f800352fa143ecc' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -736,7 +716,6 @@ class Skill20(PassiveSkill): uuid = '01c3a2fb793d293a25ed8dc7a0d70c1a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -781,7 +760,6 @@ class Skill21(PassiveSkill): uuid = '8f73f243041c2d27739fe7696f02bf9b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -826,7 +804,6 @@ class Skill22(PassiveSkill): uuid = '8c2379737c5acc935c1731f67f607655' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -871,7 +848,6 @@ class Skill23(PassiveSkill): uuid = '9cb6f9ed646fa87f9b7680a42ce83d1a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -918,7 +894,6 @@ class Skill24(DarkKnightSkill): uuid = '506e7ed77d517419a6e1c437a2cedb17' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 冲击波攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -952,7 +927,6 @@ class Skill25(PassiveSkill): uuid = '8ee0099656df08a0b39225f8a21d514b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 迁移前实现(保留对照): # associate = [{'type': '+lv', 'data': [i + 1 if i > 0 else i for i in range(0, maxLv + 3)], 'ratio': 1, 'skills': ['暗 · 光剑精通', '暗 · 钝器精通', '暗 · 太刀精通', '暗 · 巨剑精通', '暗 · 短剑精通']}] @@ -982,7 +956,6 @@ class Skill26(DarkKnightSkill): uuid = 'd429147c372b549c3dadcabcba50787f' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1019,7 +992,6 @@ class Skill27(DarkKnightSkill): uuid = 'c91a62dc0a18360acf5031ac0ebf09f5' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 气刃攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1055,7 +1027,6 @@ class Skill28(PassiveSkill): uuid = 'fc1262c19f3d0477ee8eda47b8db8696' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1081,7 +1052,6 @@ class Skill29(DarkKnightSkill): uuid = '669f1428193f61f9d92c743b72438c4d' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1113,7 +1083,6 @@ class Skill30(DarkKnightSkill): uuid = '1b1cfab062e0768bcc889e33e1f30dbf' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1152,7 +1121,6 @@ class Skill31(DarkKnightSkill): uuid = '9dda3f4a849dba1a288dd65e116860f2' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1191,7 +1159,6 @@ class Skill32(DarkKnightSkill): uuid = '3829c15bf5f520c13998a3479ba0ce7b' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1226,7 +1193,6 @@ class Skill33(DarkKnightSkill): uuid = '28b583c75a49103a1d8aabf799c000a4' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 冲撞攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1281,7 +1247,6 @@ class Skill34(DarkKnightSkill): uuid = '1c1a9606eb702ebe5a7bb4397f3aeae0' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1312,7 +1277,6 @@ class Skill35(DarkKnightSkill): uuid = 'e49e57b2e8fbeceb0a2c56a0c63fe6c5' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 多段攻击次数 : {value0}次 @@ -1370,7 +1334,6 @@ class Skill36(DarkKnightSkill): uuid = 'c61f5a010370101402b05b21916c2071' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 捶击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1415,7 +1378,6 @@ class Skill37(DarkKnightSkill): uuid = 'e0daa922b19cdc35de879e938361464e' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 刺击攻击力 : {value0}% @@ -1468,7 +1430,6 @@ class Skill38(DarkKnightSkill): uuid = 'cfacda0647b9a0f595df2c2aad30c18d' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1500,7 +1461,6 @@ class Skill39(DarkKnightSkill): uuid = 'bc11d28c04e01923a093d65752c55516' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1534,7 +1494,6 @@ class Skill40(DarkKnightSkill): uuid = '0b8db1e10b3abbd24d38564e708675d5' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 冥炎剑右斩击攻击力 : {value0}% @@ -1604,7 +1563,6 @@ class Skill41(DarkKnightSkill): uuid = '8510294202d0e042dd29a2422fc6770d' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 斩击攻击力 : {value0}% @@ -1664,7 +1622,6 @@ class Skill42(DarkKnightSkill): uuid = 'b3659936a9a74c4ed6f7faf07cca1f9e' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 旋转攻击力 : {value0}% @@ -1721,7 +1678,6 @@ class Skill43(DarkKnightSkill): uuid = 'ecc23c980ea71450c0ad0c3fd232f329' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 冲击波攻击力 : {value0}% @@ -1775,7 +1731,6 @@ class Skill44(PassiveSkill): uuid = '3aacd652747f6729f079bc48747724a4' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 连击能量1阶段攻击力 : 100% # 连击能量2阶段攻击力 : 130% @@ -1817,7 +1772,6 @@ class Skill45(DarkKnightSkill): uuid = 'ce7cd04a44e32212e80f120f4421996e' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # [幽魂剑]持续时间 : {value0}秒 @@ -1871,7 +1825,6 @@ class Skill46(PassiveSkill): uuid = '56aa7844a2da23f5bea9b585aea5ae45' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # - [第一次自我觉醒时] - # 攻击速度增加 : {value0}% @@ -1913,7 +1866,6 @@ class Skill47(DarkKnightSkill): uuid = '5c00ce6d7dbbb5e9a0f6e1071d486832' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 爆炸攻击力 : {value0}% @@ -1962,7 +1914,6 @@ class Skill48(DarkKnightSkill): uuid = 'f45301a5590cccefbe0becf2f8d029f5' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 斩击攻击力 : {value0}% @@ -2018,7 +1969,6 @@ class Skill49(PassiveSkill): uuid = '65827d506df24a870ef7d2e1aefbfeb7' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 力量/智力变换比率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2058,7 +2008,6 @@ class Skill50(DarkKnightSkill): uuid = 'b1732acfaf117f8e9ff130f47d3ed0e7' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 爆炸攻击力 : {value0}% @@ -2136,7 +2085,6 @@ class Skill51(DarkKnightSkill): uuid = 'd204ec03a0aed2f20211fb6ccc48d46d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 多重斩击多段攻击次数 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2173,7 +2121,6 @@ class Skill52(PassiveSkill): uuid = '6067de229738524687e5a9ee1c53d583' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2209,7 +2156,6 @@ class Skill53(DarkKnightSkill): uuid = '33ad4930f4724a7d025c3046c6f6074b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 本体连续斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2243,7 +2189,6 @@ class Skill53(DarkKnightSkill): # uuid = "2ff50c35efcf0f287c4c418c8454da48" # hasVP = False # hasUP = False -# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # # # [超时空碎裂]技能攻击力增加率 : {value0}% # data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2277,7 +2222,6 @@ class Skill55(DarkKnightSkill): uuid = '9ceb0c55f40f1fc0fe0fcc65c8fee3a0' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 次元斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/fighter_female/brawler_female.py b/backend/core/character/GF/fighter_female/brawler_female.py index 188f1dd3..d0c209e0 100644 --- a/backend/core/character/GF/fighter_female/brawler_female.py +++ b/backend/core/character/GF/fighter_female/brawler_female.py @@ -72,7 +72,6 @@ class Skill0(ActiveSkill): uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 浮空攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -99,7 +98,6 @@ class Skill1(PassiveSkill): uuid = "03bb5314ffd41e9458d67ef924fef38f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 中毒伤害减少率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -124,7 +122,6 @@ class Skill2(PassiveSkill): uuid = "bb34e8854a93fd250347a1c64119f7ab" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 力量和智力补正比率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -153,7 +150,6 @@ class Skill3(ActiveSkill): uuid = "fc7a3f4c2852c832a2f20af63d5d212f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 踢击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -181,7 +177,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -204,7 +199,6 @@ class Skill5(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -234,7 +228,6 @@ class Skill6(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -265,7 +258,6 @@ class Skill7(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 技能连招 @@ -299,7 +291,6 @@ class Skill8(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -323,7 +314,6 @@ class Skill9(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下段踢 @@ -347,7 +337,6 @@ class Skill10(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下段踢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -382,7 +371,6 @@ class Skill11(ActiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 分身生成数 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -414,7 +402,6 @@ class Skill12(ActiveSkill): uuid = "cfacda0647b9a0f595df2c2aad30c18d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -452,7 +439,6 @@ class Skill13(ActiveSkill): uuid = "9dda3f4a849dba1a288dd65e116860f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲下时间上限 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -478,7 +464,6 @@ class Skill14(PassiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理防御力增加量 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -509,7 +494,6 @@ class Skill15(ActiveSkill): uuid = "8f73f243041c2d27739fe7696f02bf9b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 沙尘攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -553,7 +537,6 @@ class Skill16(ActiveSkill): uuid = "78bd107acd474518b606be1e4fd38239" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 踩踏攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -585,7 +568,6 @@ class Skill17(ActiveSkill): uuid = "dcb31a63ef58954f44ff2070c42a9a98" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -619,7 +601,6 @@ class Skill18(ActiveSkill): uuid = "4f2e001e9a19eb7bae50ad1840dfb329" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -654,7 +635,6 @@ class Skill19(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -683,7 +663,6 @@ class Skill20(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -713,7 +692,6 @@ class Skill21(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 摆拳攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -769,7 +747,6 @@ class Skill22(ActiveSkill): uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -811,7 +788,6 @@ class Skill23(ActiveSkill): uuid = "762c4e6d030eaf0abbfe1fec2b298574" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 enchantPoisonRatio = 10.21 - 1 @@ -859,7 +835,6 @@ class Skill24(ActiveSkill): uuid = "dde3b443bd5e61d90c34e5ee771e2c28" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 移动距离 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -910,7 +885,6 @@ class Skill25(ActiveSkill): uuid = "4b2c90ec226fd40e967875aa5eabefb2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -963,7 +937,6 @@ class Skill26(ActiveSkill): uuid = "38612d8f2561edc2eb68d5057a837bfa" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 毒针攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1022,7 +995,6 @@ class Skill27(PassiveSkill): uuid = "8572675ec6a1f50b6eff6a867376c2de" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 暴击 @@ -1043,7 +1015,6 @@ class Skill28(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1068,7 +1039,6 @@ class Skill29(PassiveSkill): uuid = "e4c354a89c337310aeb7041d5e742828" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1116,7 +1086,6 @@ class Skill30(ActiveSkill): uuid = "bc11d28c04e01923a093d65752c55516" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 砖块攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1169,7 +1138,6 @@ class Skill31(ActiveSkill): uuid = "8c2379737c5acc935c1731f67f607655" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 连击攻击次数 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1217,7 +1185,6 @@ class Skill32(ActiveSkill): uuid = "202edb928046f4fa6dedf6337377efd5" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 回旋踢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1247,7 +1214,6 @@ class Skill33(ActiveSkill): uuid = "e49e57b2e8fbeceb0a2c56a0c63fe6c5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [持续效果] # 敌人控制型异常状态抗性减少 : {value0}% @@ -1297,7 +1263,6 @@ class Skill34(ActiveSkill): uuid = "d0cdaca82892e54097f22a1f60817048" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 罗网攻击力 : {value0}% @@ -1369,7 +1334,6 @@ class Skill35(ActiveSkill): uuid = "e0a072e8cef2d77893aad5f68aeed56a" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 踢击攻击力 : {value0}% @@ -1442,7 +1406,6 @@ class Skill36(PassiveSkill): uuid = "b3659936a9a74c4ed6f7faf07cca1f9e" hasVP = True hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 连击攻击力增加率 : {value0}% @@ -1527,7 +1490,6 @@ class Skill37(ActiveSkill): uuid = "6a1d1f08a6572be420bb3a256c44c015" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 毒气柱攻击次数上限 : {value0}次 @@ -1598,7 +1560,6 @@ class Skill38(ActiveSkill): uuid = "a2d943797daca862a6f321aca6ac9bfa" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 生活用品攻击力 : {value0}% @@ -1675,7 +1636,6 @@ class Skill39(PassiveSkill): uuid = "6e33d47e6622ce03b6defdd912140270" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1725,7 +1685,6 @@ class Skill40(ActiveSkill): uuid = "ca75c965f20a150f99f54155a37400df" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 毒雾持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1778,7 +1737,6 @@ class Skill41(ActiveSkill): uuid = "b89c9ab317bc0a443f6497b7cca2f6a8" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 摆拳攻击力 : {value0}% @@ -1865,7 +1823,6 @@ class Skill42(ActiveSkill): uuid = "0fbb8de70002ad34f046c94c2cb3e863" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 冲击波攻击力 : {value0}% @@ -1948,7 +1905,6 @@ class Skill43(PassiveSkill): uuid = "1803b6a67047cafb9e289b4f33cc507b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1988,7 +1944,6 @@ class Skill44(ActiveSkill): uuid = "faf9cd66281078b51be2ee0b0f6c5530" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 踢击攻击力 : {value0}% @@ -2087,7 +2042,6 @@ class Skill45(ActiveSkill): uuid = "2391a27457b5a8c6fa4b4670a91bdd11" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 落地攻击力 : {value0}% @@ -2168,7 +2122,6 @@ class Skill46(PassiveSkill): uuid = "0113c8b1306ca76d208f83f2d093dd62" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 踢击攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2219,7 +2172,6 @@ class Skill47(ActiveSkill): uuid = "2a3c96b88d02372505692da0a8b54743" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [持续效果] # [挑衅]控制型异常状态抗性额外减少 : {value0}% @@ -2313,7 +2265,6 @@ class Skill48(ActiveSkill): uuid = "8b08f9504167a9c0f3a1d29d71b7943e" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [禁技 : 万毒蛇窟]攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2351,7 +2302,6 @@ class Skill49(PassiveSkill): uuid = "78b86e64fbb74c1db1b71c50a5ac21cd" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2390,7 +2340,6 @@ class Skill50(ActiveSkill): uuid = "f4a561e272cc434a4905b3aa0c0de090" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 命中敌人时攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2483,7 +2432,6 @@ class Skill51(ActiveSkill): uuid = "0e409ac3e1c1f3976b3ef2bfe4c13069" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 解除束缚时攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/fighter_female/grappler_female.py b/backend/core/character/GF/fighter_female/grappler_female.py index acd50256..e8289d1f 100644 --- a/backend/core/character/GF/fighter_female/grappler_female.py +++ b/backend/core/character/GF/fighter_female/grappler_female.py @@ -40,7 +40,6 @@ class Skill0(ActiveSkill): uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 浮空攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -70,7 +69,6 @@ class Skill1(ActiveSkill): uuid = "fc7a3f4c2852c832a2f20af63d5d212f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 踢击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -98,7 +96,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -121,7 +118,6 @@ class Skill3(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -151,7 +147,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -191,7 +186,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -215,7 +209,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下段踢 @@ -239,7 +232,6 @@ class Skill7(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下段踢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -275,7 +267,6 @@ class Skill8(ActiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 分身生成数 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -307,7 +298,6 @@ class Skill9(ActiveSkill): uuid = "cfacda0647b9a0f595df2c2aad30c18d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -346,7 +336,6 @@ class Skill10(ActiveSkill): uuid = "9dda3f4a849dba1a288dd65e116860f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲下时间上限 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -372,7 +361,6 @@ class Skill11(PassiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理防御力增加量 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -403,7 +391,6 @@ class Skill12(ActiveSkill): uuid = "8f73f243041c2d27739fe7696f02bf9b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 沙尘攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -445,7 +432,6 @@ class Skill13(ActiveSkill): uuid = "78bd107acd474518b606be1e4fd38239" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 踩踏攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -479,7 +465,6 @@ class Skill14(ActiveSkill): uuid = "dcb31a63ef58954f44ff2070c42a9a98" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -517,7 +502,6 @@ class Skill15(ActiveSkill): uuid = "4f2e001e9a19eb7bae50ad1840dfb329" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -553,7 +537,6 @@ class Skill16(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -582,7 +565,6 @@ class Skill17(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -609,7 +591,6 @@ class Skill18(ActiveSkill): uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -649,7 +630,6 @@ class Skill19(PassiveSkill): uuid = "ff171dc487807bb9aa28900ca9a46b41" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -686,7 +666,6 @@ class Skill20(ActiveSkill): uuid = "c27418ae613c647527200a7ca17d97fd" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 抓取时间上限 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -721,7 +700,6 @@ class Skill21(ActiveSkill): uuid = "92360eab6e1f378902018eca681ac629" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -747,7 +725,6 @@ class Skill22(PassiveSkill): uuid = "1fadde0eece18649caddbca7bd58cc2f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 滑行速度 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -773,7 +750,6 @@ class Skill23(PassiveSkill): uuid = "d2c6df5105577fb59fb92529a36165a0" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强力抱摔 @@ -795,7 +771,6 @@ class Skill24(PassiveSkill): uuid = "2f5d03c7848effbc0a23f4df45d9ca46" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击和抓取技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -830,7 +805,6 @@ class Skill25(ActiveSkill): uuid = "ecc23c980ea71450c0ad0c3fd232f329" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -862,7 +836,6 @@ class Skill26(PassiveSkill): uuid = "8572675ec6a1f50b6eff6a867376c2de" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 无情抓取 @@ -892,7 +865,6 @@ class Skill27(ActiveSkill): uuid = "7ec521d063d2190e1fcc5bd229af9bcf" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [无情抓取]最大储存次数 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -920,7 +892,6 @@ class Skill28(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -948,7 +919,6 @@ class Skill29(ActiveSkill): uuid = "0232c151ef3731c2dede51931a374723" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蓄气时间上限 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -978,7 +948,6 @@ class Skill30(ActiveSkill): uuid = "202edb928046f4fa6dedf6337377efd5" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 回旋踢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1009,7 +978,6 @@ class Skill31(ActiveSkill): uuid = "1721e94897e9961d5c98130a13392f17" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1045,7 +1013,6 @@ class Skill32(ActiveSkill): uuid = "b8f4966608e4ebb3cc80ba4eac3649bb" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1081,7 +1048,6 @@ class Skill33(ActiveSkill): uuid = "d085127b0edd719782bd618d5688f4a1" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0} @@ -1139,7 +1105,6 @@ class Skill34(PassiveSkill): uuid = "d429147c372b549c3dadcabcba50787f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 霹雳冲击 @@ -1168,7 +1133,6 @@ class Skill35(ActiveSkill): uuid = "ac21c02567f04a92b54dd85c091d1e5a" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 肘击攻击力 : {value0} @@ -1228,7 +1192,6 @@ class Skill36(ActiveSkill): uuid = "7e904ea3d2a9faa054604e55120a9268" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # [背摔]旋转攻击力 : {value0} @@ -1292,7 +1255,6 @@ class Skill37(ActiveSkill): uuid = "d53301bb328baf12a3ae482cc6a565dd" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 地面冲撞冲击波攻击力 : {value0} @@ -1375,7 +1337,6 @@ class Skill38(PassiveSkill): uuid = "b163d099c8cc27fdb6fd3639c2ee6df9" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击和抓取技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1416,7 +1377,6 @@ class Skill39(ActiveSkill): uuid = "d296043df164385a14cb973c8c7c4d07" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 风暴攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1458,7 +1418,6 @@ class Skill40(ActiveSkill): uuid = "7f80b887a09e88e2c4728c898bd73654" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 冲击波攻击力 : {value0} @@ -1516,7 +1475,6 @@ class Skill41(ActiveSkill): uuid = "c5a2956d8ed3af1746ed2f76ca971a09" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 翻转攻击力 : {value0} @@ -1587,7 +1545,6 @@ class Skill42(PassiveSkill): uuid = "5892d1fa4462e561ac8f8d2c74892b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1627,7 +1584,6 @@ class Skill43(ActiveSkill): uuid = "fc458e449ee00b01dbf88d09aae65462" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 首次旋转攻击力 : {value0} @@ -1716,7 +1672,6 @@ class Skill44(PassiveSkill): uuid = "2a0a39184de92acf1c1375e00b77404c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [裂石破天]攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1754,7 +1709,6 @@ class Skill45(ActiveSkill): uuid = "1812a1ece67bb37b6b44b54766450064" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 旋绕速度 : {value0}% @@ -1819,7 +1773,6 @@ class Skill46(ActiveSkill): uuid = "d89f26862e348a801b30bb9fd7125db5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 暴力上勾拳攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1875,7 +1828,6 @@ class Skill47(ActiveSkill): uuid = "ab6fc3303df03b58911967dfca2b5d07" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 柔道家攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1917,7 +1869,6 @@ class Skill48(PassiveSkill): uuid = "0c3a468aee1f7ce06bf91eb3319518c1" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 除[背摔]以外的基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1961,7 +1912,6 @@ class Skill49(ActiveSkill): uuid = "c91a62dc0a18360acf5031ac0ebf09f5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 莱茜&露西搜寻敌人范围 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/fighter_female/nenmaster_female.py b/backend/core/character/GF/fighter_female/nenmaster_female.py index 3ee3b9b8..e3577a0e 100644 --- a/backend/core/character/GF/fighter_female/nenmaster_female.py +++ b/backend/core/character/GF/fighter_female/nenmaster_female.py @@ -37,7 +37,6 @@ class Skill0(ActiveSkill): uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 浮空攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -65,7 +64,6 @@ class Skill1(PassiveSkill): uuid = 'da6e37c1e3f0e8867f70007d89c239ff' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 光属性抗性增加 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -91,7 +89,6 @@ class Skill2(PassiveSkill): uuid = '27bade584bb42fef68148d3a0b72bace' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 失明抗性增加 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -117,7 +114,6 @@ class Skill3(ActiveSkill): uuid = "fc7a3f4c2852c832a2f20af63d5d212f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 踢击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -144,7 +140,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -168,7 +163,6 @@ class Skill5(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -203,7 +197,6 @@ class Skill6(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -243,7 +236,6 @@ class Skill7(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -267,7 +259,6 @@ class Skill8(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下段踢 @@ -291,7 +282,6 @@ class Skill9(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下段踢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -327,7 +317,6 @@ class Skill10(ActiveSkill): uuid = 'f2fb27162beb0b87a7cb9af7900e95f2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 分身生成数 : {value0} hit = get_data(f'{prefix}/{uuid}', 0) @@ -361,7 +350,6 @@ class Skill11(ActiveSkill): uuid = "cfacda0647b9a0f595df2c2aad30c18d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -399,7 +387,6 @@ class Skill12(ActiveSkill): uuid = "9dda3f4a849dba1a288dd65e116860f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲下时间上限 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -425,7 +412,6 @@ class Skill13(PassiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理防御力增加量 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -456,7 +442,6 @@ class Skill14(ActiveSkill): uuid = "8f73f243041c2d27739fe7696f02bf9b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 沙尘攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -497,7 +482,6 @@ class Skill15(ActiveSkill): uuid = "78bd107acd474518b606be1e4fd38239" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 踩踏攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -529,7 +513,6 @@ class Skill16(ActiveSkill): uuid = "dcb31a63ef58954f44ff2070c42a9a98" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -563,7 +546,6 @@ class Skill17(ActiveSkill): uuid = "4f2e001e9a19eb7bae50ad1840dfb329" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -598,7 +580,6 @@ class Skill18(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -627,7 +608,6 @@ class Skill19(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -651,7 +631,6 @@ class Skill20(PassiveSkill): uuid = "45442bbbe33540b4deeec29437dae70c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -687,7 +666,6 @@ class Skill21(ActiveSkill): uuid = '01c3a2fb793d293a25ed8dc7a0d70c1a' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -739,7 +717,6 @@ class Skill22(ActiveSkill): uuid = 'a6c8f69107f8c4f5d1a0c7a57d000290' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 施放范围 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -772,7 +749,6 @@ class Skill23(ActiveSkill): uuid = '3fb8395ae3b81bd608e0c4223a8eb534' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -808,7 +784,6 @@ class Skill24(ActiveSkill): uuid = '04883563896fe1adac7505c6146b5f59' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 施放范围 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -851,7 +826,6 @@ class Skill25(PassiveSkill): uuid = 'f0cc2c950f3bdf4103c75fa496bcac34' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 每个分身攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -889,7 +863,6 @@ class Skill26(PassiveSkill): uuid = 'c7bf7ccab413009640e65ca6f2f0263a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 念气波攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -924,7 +897,6 @@ class Skill27(PassiveSkill): uuid = "8572675ec6a1f50b6eff6a867376c2de" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 暴击 @@ -945,7 +917,6 @@ class Skill28(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -973,7 +944,6 @@ class Skill29(ActiveSkill): uuid = 'dc1ffbe7bfcc6dc2be737951960da9ad' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 念气罩持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1005,7 +975,6 @@ class Skill30(ActiveSkill): uuid = '4c5271b0ecce120d7fc113f377fae76f' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 念气爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1041,7 +1010,6 @@ class Skill31(ActiveSkill): uuid = '0ed3148658fe37b3336ccb718dc0fdb0' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1094,7 +1062,6 @@ class Skill32(ActiveSkill): uuid = '202edb928046f4fa6dedf6337377efd5' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 回旋踢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1123,7 +1090,6 @@ class Skill33(ActiveSkill): uuid = '2e2b7efe778656690f9c8cb6e47c3932' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 第一个念兽攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1170,7 +1136,6 @@ class Skill34(ActiveSkill): uuid = '9cb6f9ed646fa87f9b7680a42ce83d1a' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% @@ -1230,7 +1195,6 @@ class Skill35(ActiveSkill): uuid = '4224f9b0b8c7c903e9a1e0f9d9f6d04d' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% @@ -1294,7 +1258,6 @@ class Skill36(ActiveSkill): uuid = '1b1cfab062e0768bcc889e33e1f30dbf' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 第1击攻击力 : {value0}% # TOCHEK-STONE:Stone 对 data0 使用 1 级来源值 actual,无 game_bug;dcalc 读取原 data0,核对等级成长。 @@ -1373,7 +1336,6 @@ class Skill37(ActiveSkill): uuid = 'dbf8b30c7057032af0d68fcfa289fdae' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 念兽龙攻击力 : {value0}% @@ -1424,7 +1386,6 @@ class Skill38(PassiveSkill): uuid = '669f1428193f61f9d92c743b72438c4d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 硬直增加 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1472,7 +1433,6 @@ class Skill39(ActiveSkill): uuid = '51a08fd0c90f0a5276cd552047fac93d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 念花持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1520,7 +1480,6 @@ class Skill40(PassiveSkill): uuid = '2c9d9a36c8401bddff6cdb80fab8dc24' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 念气罩持续时间增加 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1556,7 +1515,6 @@ class Skill41(ActiveSkill): uuid = '5806440d21e7546d50007a5ba11f8024' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 小狂龙爆炸攻击力 : {value0}% @@ -1620,7 +1578,6 @@ class Skill42(ActiveSkill): uuid = '7cf17936a039b418660424125dc968d7' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% @@ -1694,7 +1651,6 @@ class Skill43(PassiveSkill): uuid = '547ab2b2bd860d3e37355a9cfbc1077c' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击、 施放速度增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1739,7 +1695,6 @@ class Skill44(ActiveSkill): uuid = 'a5fa08f5d509e6ff2ebc68856a470b5a' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 幻影爆炸攻击力 : {value0}% @@ -1796,7 +1751,6 @@ class Skill45(ActiveSkill): uuid = '506e7ed77d517419a6e1c437a2cedb17' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% @@ -1851,7 +1805,6 @@ class Skill46(ActiveSkill): uuid = '5dc7008b12a459325b548b0715c6b73c' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1892,7 +1845,6 @@ class Skill47(PassiveSkill): uuid = '5cac3411ccef1af333953e0ded5e942d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1932,7 +1884,6 @@ class Skill48(ActiveSkill): uuid = '85f7c810ad503790e8626439fe936d56' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 突进攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1973,7 +1924,6 @@ class Skill49(ActiveSkill): uuid = '002cbdd9bfd0f0b970451ae8d48d029e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 黄色念兽龙横扫攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/fighter_female/striker_female.py b/backend/core/character/GF/fighter_female/striker_female.py index f658136f..6f671103 100644 --- a/backend/core/character/GF/fighter_female/striker_female.py +++ b/backend/core/character/GF/fighter_female/striker_female.py @@ -34,7 +34,6 @@ class Skill0(ActiveSkill): uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 浮空攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -63,7 +62,6 @@ class Skill1(ActiveSkill): uuid = "fc7a3f4c2852c832a2f20af63d5d212f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 踢击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -90,7 +88,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -113,7 +110,6 @@ class Skill3(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -143,7 +139,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -183,7 +178,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -207,7 +201,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下段踢 @@ -231,7 +224,6 @@ class Skill7(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下段踢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -267,7 +259,6 @@ class Skill8(ActiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 分身生成数 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -299,7 +290,6 @@ class Skill9(ActiveSkill): uuid = "cfacda0647b9a0f595df2c2aad30c18d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -337,7 +327,6 @@ class Skill10(ActiveSkill): uuid = "9dda3f4a849dba1a288dd65e116860f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲下时间上限 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -363,7 +352,6 @@ class Skill11(PassiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理防御力增加量 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -394,7 +382,6 @@ class Skill12(ActiveSkill): uuid = "8f73f243041c2d27739fe7696f02bf9b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 沙尘攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -436,7 +423,6 @@ class Skill13(ActiveSkill): uuid = "78bd107acd474518b606be1e4fd38239" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 踩踏攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -469,7 +455,6 @@ class Skill14(ActiveSkill): uuid = "dcb31a63ef58954f44ff2070c42a9a98" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -507,7 +492,6 @@ class Skill15(ActiveSkill): uuid = "4f2e001e9a19eb7bae50ad1840dfb329" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -543,7 +527,6 @@ class Skill16(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -572,7 +555,6 @@ class Skill17(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -599,7 +581,6 @@ class Skill18(ActiveSkill): uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -639,7 +620,6 @@ class Skill19(PassiveSkill): uuid = "1dad88963abdc96b091fcab185a8820d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 冷却时间减少率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -669,7 +649,6 @@ class Skill20(ActiveSkill): uuid = "dcd536f1674630f01fc9667bb202b851" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -702,7 +681,6 @@ class Skill21(ActiveSkill): uuid = "c77a417c43de80c4ce32c1ed405d174a" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 拳击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -738,7 +716,6 @@ class Skill22(ActiveSkill): uuid = "3d8f3d438405d79f8d3ed68072674d1e" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -767,7 +744,6 @@ class Skill23(PassiveSkill): uuid = "8572675ec6a1f50b6eff6a867376c2de" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 暴击 @@ -788,7 +764,6 @@ class Skill24(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -814,7 +789,6 @@ class Skill25(ActiveSkill): uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 肩撞攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -848,7 +822,6 @@ class Skill26(ActiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下段踢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -892,7 +865,6 @@ class Skill27(PassiveSkill): uuid = "23a5e0fba03283cb1b324a847b3fe370" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -928,7 +900,6 @@ class Skill28(ActiveSkill): uuid = "202edb928046f4fa6dedf6337377efd5" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 回旋踢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -960,7 +931,6 @@ class Skill29(PassiveSkill): uuid = "5152480fdde81362575a488d4cec4af9" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1004,7 +974,6 @@ class Skill30(ActiveSkill): uuid = "42c82812f86ff6704ae9952a2e6093a4" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 发动速度增加率 : {value0}% @@ -1069,7 +1038,6 @@ class Skill31(ActiveSkill): uuid = "852f8ad797db4dca1405cb3e77198401" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 多段攻击力 : {value0}% @@ -1131,7 +1099,6 @@ class Skill32(ActiveSkill): uuid = "28b583c75a49103a1d8aabf799c000a4" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 移动攻击次数上限 : {value0}次 @@ -1194,7 +1161,6 @@ class Skill33(ActiveSkill): uuid = "0b8db1e10b3abbd24d38564e708675d5" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 连续踢击攻击力 : {value0}% @@ -1258,7 +1224,6 @@ class Skill34(PassiveSkill): uuid = "147d005ac868e0de52b1f255eea35d62" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和所有技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1294,7 +1259,6 @@ class Skill35(ActiveSkill): uuid = "47bd4871f29defc2a0021ee9261d7a5b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 武神强踢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1331,7 +1295,6 @@ class Skill36(ActiveSkill): uuid = "e5c09f9132a48dc1d695968592cc5878" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 拳击攻击力 : {value0}% @@ -1408,7 +1371,6 @@ class Skill37(ActiveSkill): uuid = "e0daa922b19cdc35de879e938361464e" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 横扫地面攻击力 : {value0}% @@ -1485,7 +1447,6 @@ class Skill38(PassiveSkill): uuid = "8ee0099656df08a0b39225f8a21d514b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1527,7 +1488,6 @@ class Skill39(ActiveSkill): uuid = "128b9ddef2262f40723deae4407bdb42" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # [白虎神武击]攻击力 : {value0}% @@ -1594,7 +1554,6 @@ class Skill40(ActiveSkill): uuid = "9bff7f2559e003766fee2853dca00631" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 扫腿攻击力 : {value0}% @@ -1659,7 +1618,6 @@ class Skill41(ActiveSkill): uuid = "78be08a3f8c834d3b06fa20c6a08c5a5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 霸皇断空拳攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1693,7 +1651,6 @@ class Skill42(PassiveSkill): uuid = "31823197cc0b04d4c5dcf8f928d9220c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1726,7 +1683,6 @@ class Skill43(ActiveSkill): uuid = "dac8d8207618150c162e4c6f9e168527" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第1~7击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1765,7 +1721,6 @@ class Skill44(ActiveSkill): uuid = "8e358ecf99ac9df31a6132aeafe378a9" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 突进攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/fighter_male/brawler_male.py b/backend/core/character/GF/fighter_male/brawler_male.py index 2c6aab09..398425e1 100644 --- a/backend/core/character/GF/fighter_male/brawler_male.py +++ b/backend/core/character/GF/fighter_male/brawler_male.py @@ -39,7 +39,6 @@ class Skill0(ActiveSkill): uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -67,7 +66,6 @@ class Skill1(PassiveSkill): uuid = '03bb5314ffd41e9458d67ef924fef38f' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 中毒伤害减少率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -93,7 +91,6 @@ class Skill2(PassiveSkill): uuid = 'bb34e8854a93fd250347a1c64119f7ab' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 力量和智力补正比率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -122,7 +119,6 @@ class Skill3(ActiveSkill): uuid = "fc7a3f4c2852c832a2f20af63d5d212f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 踢击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -149,7 +145,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -173,7 +168,6 @@ class Skill5(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -208,7 +202,6 @@ class Skill6(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -239,7 +232,6 @@ class Skill7(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 技能连招 @@ -273,7 +265,6 @@ class Skill8(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -297,7 +288,6 @@ class Skill9(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下段踢 @@ -323,7 +313,6 @@ class Skill10(ActiveSkill): uuid = '4655101518604f874721b3cc249aae10' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 下段踢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -359,7 +348,6 @@ class Skill11(ActiveSkill): uuid = 'f2fb27162beb0b87a7cb9af7900e95f2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 分身持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -392,7 +380,6 @@ class Skill12(ActiveSkill): uuid = 'cfacda0647b9a0f595df2c2aad30c18d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 膝击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -432,7 +419,6 @@ class Skill13(ActiveSkill): uuid = "9dda3f4a849dba1a288dd65e116860f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 姿势持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -458,7 +444,6 @@ class Skill14(PassiveSkill): uuid = 'c9664191611af31142e052dfaef84530' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 增加物理防御力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -489,7 +474,6 @@ class Skill15(ActiveSkill): uuid = '78bd107acd474518b606be1e4fd38239' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 踩踏攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -522,7 +506,6 @@ class Skill16(ActiveSkill): uuid = 'dcb31a63ef58954f44ff2070c42a9a98' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -557,7 +540,6 @@ class Skill17(ActiveSkill): uuid = '4f2e001e9a19eb7bae50ad1840dfb329' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 脚踢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -597,7 +579,6 @@ class Skill18(ActiveSkill): uuid = '9dc8438e4572d39243c97da31c113acc' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 移动距离 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -625,7 +606,6 @@ class Skill19(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -654,7 +634,6 @@ class Skill20(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -681,7 +660,6 @@ class Skill21(ActiveSkill): uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 念气弹攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -720,7 +698,6 @@ class Skill22(ActiveSkill): uuid = '8f73f243041c2d27739fe7696f02bf9b' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -772,7 +749,6 @@ class Skill23(ActiveSkill): uuid = '762c4e6d030eaf0abbfe1fec2b298574' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 投掷冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -852,7 +828,6 @@ class Skill24(ActiveSkill): uuid = '3fb8395ae3b81bd608e0c4223a8eb534' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 自动填充 @@ -880,7 +855,6 @@ class Skill25(PassiveSkill): uuid = '5806440d21e7546d50007a5ba11f8024' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 擒月炎 @@ -908,7 +882,6 @@ class Skill26(ActiveSkill): uuid = '0969cd4054d93da07708108c0cc1c4b5' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 扫腿攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -958,7 +931,6 @@ class Skill27(ActiveSkill): uuid = '4b2c90ec226fd40e967875aa5eabefb2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -988,7 +960,6 @@ class Skill28(PassiveSkill): uuid = "8572675ec6a1f50b6eff6a867376c2de" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 暴击 @@ -1009,7 +980,6 @@ class Skill29(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1033,7 +1003,6 @@ class Skill30(PassiveSkill): uuid = 'e4c354a89c337310aeb7041d5e742828' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1085,7 +1054,6 @@ class Skill31(ActiveSkill): uuid = '38612d8f2561edc2eb68d5057a837bfa' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 投掷冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1163,7 +1131,6 @@ class Skill32(PassiveSkill): uuid = '2e9c5a06ff3fe8aea672a2a55c40fdbf' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 伏虎霸王拳 @@ -1189,7 +1156,6 @@ class Skill33(ActiveSkill): uuid = '8c2379737c5acc935c1731f67f607655' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [伏虎霸王拳]攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1223,7 +1189,6 @@ class Skill34(ActiveSkill): uuid = '202edb928046f4fa6dedf6337377efd5' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 旋风腿攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1262,7 +1227,6 @@ class Skill35(ActiveSkill): uuid = 'bc11d28c04e01923a093d65752c55516' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 投掷冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1340,7 +1304,6 @@ class Skill36(ActiveSkill): uuid = 'e49e57b2e8fbeceb0a2c56a0c63fe6c5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [持续效果] # 敌人控制型异常状态抗性减少 : {value0}% @@ -1393,7 +1356,6 @@ class Skill37(ActiveSkill): uuid = 'd0cdaca82892e54097f22a1f60817048' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 投掷冷却时间 : {value0}秒 @@ -1480,7 +1442,6 @@ class Skill38(ActiveSkill): uuid = 'e0a072e8cef2d77893aad5f68aeed56a' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% @@ -1552,7 +1513,6 @@ class Skill39(PassiveSkill): uuid = 'b3659936a9a74c4ed6f7faf07cca1f9e' hasVP = True hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 伏虎霸王拳攻击力增加率 : {value0}% @@ -1622,7 +1582,6 @@ class Skill40(ActiveSkill): uuid = '6a1d1f08a6572be420bb3a256c44c015' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 踢击攻击力 : {value0}% @@ -1687,7 +1646,6 @@ class Skill41(ActiveSkill): uuid = '030663e99462f628b4c9f813e1406c4e' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 锁链横扫攻击力 : {value0}% @@ -1748,7 +1706,6 @@ class Skill42(PassiveSkill): uuid = 'ab6fc3303df03b58911967dfca2b5d07' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 填装数增加量 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1797,7 +1754,6 @@ class Skill43(ActiveSkill): uuid = 'c5a2956d8ed3af1746ed2f76ca971a09' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 地面爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1842,7 +1798,6 @@ class Skill44(ActiveSkill): uuid = '5cac3411ccef1af333953e0ded5e942d' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 爆炸攻击力 : {value0}% @@ -1921,7 +1876,6 @@ class Skill45(ActiveSkill): uuid = 'dac8d8207618150c162e4c6f9e168527' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 打击攻击力 : {value0}% @@ -1983,7 +1937,6 @@ class Skill46(PassiveSkill): uuid = 'a3880ba488ddca966c36c640cce927a7' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 控制型异常状态抗性减少 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2021,7 +1974,6 @@ class Skill47(ActiveSkill): uuid = '2b39a776471c142f581ad3cc8bb89e55' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 翻转地面攻击力 : {value0}% @@ -2111,7 +2063,6 @@ class Skill48(ActiveSkill): uuid = 'b306cc4c67c775ab7ddff9785a3fe6a4' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 小石块攻击力 : {value0}% @@ -2195,7 +2146,6 @@ class Skill49(ActiveSkill): uuid = '949849d5791944973d60af7e2a7eefb0' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 铁管打击 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2244,7 +2194,6 @@ class Skill50(ActiveSkill): uuid = 'dec8961c485edb02036ba00c789010f0' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 木桶攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2312,7 +2261,6 @@ class Skill51(PassiveSkill): uuid = '8e1891ddbdd5ebfcc4508ff2090c3e0f' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2353,7 +2301,6 @@ class Skill52(ActiveSkill): uuid = 'f1fdc6c2482ecc510a2a9f04201ba125' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 锁链横扫次数上限 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/fighter_male/grappler_male.py b/backend/core/character/GF/fighter_male/grappler_male.py index 8480645f..2d076f57 100644 --- a/backend/core/character/GF/fighter_male/grappler_male.py +++ b/backend/core/character/GF/fighter_male/grappler_male.py @@ -116,7 +116,6 @@ class Skill3(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -139,7 +138,6 @@ class Skill4(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -169,7 +167,6 @@ class Skill5(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -209,7 +206,6 @@ class Skill6(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -233,7 +229,6 @@ class Skill7(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下段踢 @@ -258,7 +253,6 @@ class Skill8(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下段踢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -292,7 +286,6 @@ class Skill9(ActiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 分身持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -536,7 +529,6 @@ class Skill17(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -565,7 +557,6 @@ class Skill18(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -592,7 +583,6 @@ class Skill19(ActiveSkill): uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 念气弹攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -630,7 +620,6 @@ class Skill20(ActiveSkill): uuid = "8f73f243041c2d27739fe7696f02bf9b" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -893,7 +882,6 @@ class Skill29(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/fighter_male/nenmaster_male.py b/backend/core/character/GF/fighter_male/nenmaster_male.py index 525ab1cf..864131db 100644 --- a/backend/core/character/GF/fighter_male/nenmaster_male.py +++ b/backend/core/character/GF/fighter_male/nenmaster_male.py @@ -36,7 +36,6 @@ class Skill0(ActiveSkill): uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -64,7 +63,6 @@ class Skill1(PassiveSkill): uuid = 'da6e37c1e3f0e8867f70007d89c239ff' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 光属性抗性增加 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -90,7 +88,6 @@ class Skill2(PassiveSkill): uuid = '27bade584bb42fef68148d3a0b72bace' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 失明抗性增加 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -116,7 +113,6 @@ class Skill3(ActiveSkill): uuid = "fc7a3f4c2852c832a2f20af63d5d212f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 踢击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -143,7 +139,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -167,7 +162,6 @@ class Skill5(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -203,7 +197,6 @@ class Skill6(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -243,7 +236,6 @@ class Skill7(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -267,7 +259,6 @@ class Skill8(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下段踢 @@ -292,7 +283,6 @@ class Skill9(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下段踢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -327,7 +317,6 @@ class Skill10(ActiveSkill): uuid = 'f2fb27162beb0b87a7cb9af7900e95f2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 分身持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -364,7 +353,6 @@ class Skill11(ActiveSkill): uuid = "cfacda0647b9a0f595df2c2aad30c18d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 膝击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -405,7 +393,6 @@ class Skill12(ActiveSkill): uuid = '9dda3f4a849dba1a288dd65e116860f2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 姿势持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -431,7 +418,6 @@ class Skill13(PassiveSkill): uuid = 'c9664191611af31142e052dfaef84530' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 增加物理防御力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -461,7 +447,6 @@ class Skill14(ActiveSkill): uuid = "78bd107acd474518b606be1e4fd38239" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 踩踏攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -491,7 +476,6 @@ class Skill15(ActiveSkill): uuid = "dcb31a63ef58954f44ff2070c42a9a98" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -523,7 +507,6 @@ class Skill16(ActiveSkill): uuid = "4f2e001e9a19eb7bae50ad1840dfb329" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 脚踢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -560,7 +543,6 @@ class Skill17(ActiveSkill): uuid = "9dc8438e4572d39243c97da31c113acc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 移动距离 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -588,7 +570,6 @@ class Skill18(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -617,7 +598,6 @@ class Skill19(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -644,7 +624,6 @@ class Skill20(ActiveSkill): uuid = '45442bbbe33540b4deeec29437dae70c' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 雷霆踏攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -687,7 +666,6 @@ class Skill21(ActiveSkill): uuid = '01c3a2fb793d293a25ed8dc7a0d70c1a' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 念气弹攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -739,7 +717,6 @@ class Skill22(ActiveSkill): uuid = "8f73f243041c2d27739fe7696f02bf9b" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -776,7 +753,6 @@ class Skill23(ActiveSkill): uuid = '04883563896fe1adac7505c6146b5f59' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -825,7 +801,6 @@ class Skill24(ActiveSkill): uuid = '0ed3148658fe37b3336ccb718dc0fdb0' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -878,7 +853,6 @@ class Skill25(PassiveSkill): uuid = 'c7bf7ccab413009640e65ca6f2f0263a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 念气波攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -912,7 +886,6 @@ class Skill26(PassiveSkill): uuid = "8572675ec6a1f50b6eff6a867376c2de" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 暴击 @@ -933,7 +906,6 @@ class Skill27(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -960,7 +932,6 @@ class Skill28(ActiveSkill): uuid = 'dc1ffbe7bfcc6dc2be737951960da9ad' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 念气罩持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -996,7 +967,6 @@ class Skill29(ActiveSkill): uuid = 'd429147c372b549c3dadcabcba50787f' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 念气珠攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1038,7 +1008,6 @@ class Skill30(ActiveSkill): uuid = '8c10cefa65364880451e389bb74d3600' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 释放攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1083,7 +1052,6 @@ class Skill31(ActiveSkill): uuid = '202edb928046f4fa6dedf6337377efd5' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 旋风腿攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1113,7 +1081,6 @@ class Skill32(PassiveSkill): uuid = 'f0cc2c950f3bdf4103c75fa496bcac34' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [幻影爆碎]冷却时间 : 12秒 # 每个分身爆炸攻击力 : {value0}% @@ -1157,7 +1124,6 @@ class Skill33(ActiveSkill): uuid = '1b1cfab062e0768bcc889e33e1f30dbf' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1240,7 +1206,6 @@ class Skill34(ActiveSkill): uuid = '7ec521d063d2190e1fcc5bd229af9bcf' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 念气珠攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1279,7 +1244,6 @@ class Skill35(ActiveSkill): uuid = '9cb6f9ed646fa87f9b7680a42ce83d1a' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 狮子吼攻击力 : {value0}% @@ -1344,7 +1308,6 @@ class Skill36(ActiveSkill): uuid = '38805520deffc10fac2e8f881ab7682b' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 爆炸攻击力 : {value0}% @@ -1420,7 +1383,6 @@ class Skill37(ActiveSkill): uuid = '4224f9b0b8c7c903e9a1e0f9d9f6d04d' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 螺旋念气场攻击力 : {value0}% @@ -1479,7 +1441,6 @@ class Skill38(ActiveSkill): uuid = 'dbf8b30c7057032af0d68fcfa289fdae' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 突进攻击力 : {value0}% @@ -1541,7 +1502,6 @@ class Skill39(PassiveSkill): uuid = '8b08f9504167a9c0f3a1d29d71b7943e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 魔法暴击伤害增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1578,7 +1538,6 @@ class Skill40(ActiveSkill): uuid = '51a08fd0c90f0a5276cd552047fac93d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 金雷虎身体攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1616,7 +1575,6 @@ class Skill41(ActiveSkill): uuid = 'c91a62dc0a18360acf5031ac0ebf09f5' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 穿刺攻击力 : {value0}% @@ -1686,7 +1644,6 @@ class Skill42(ActiveSkill): uuid = '85f7c810ad503790e8626439fe936d56' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 柱形念气攻击力 : {value0}% @@ -1756,7 +1713,6 @@ class Skill43(ActiveSkill): uuid = 'c4a5b868f1e8e60cd1867a2cfab4a242' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 爆炸攻击力 : {value0}% @@ -1822,7 +1778,6 @@ class Skill44(ActiveSkill): uuid = '8d996a242c5c0efd8cfe6cb4bc6defcc' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1860,7 +1815,6 @@ class Skill45(PassiveSkill): uuid = '9bc30e0f6e22b0333762d04acae7d252' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [风雷能量收集/使用量] # [念气波] : {value0}/0 @@ -1932,7 +1886,6 @@ class Skill46(ActiveSkill): uuid = '3af805da8505fe6234a95b535610f064' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 月光能量攻击力 : {value0}% @@ -1997,7 +1950,6 @@ class Skill47(ActiveSkill): uuid = '087d1068ff506d090710566608a17760' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 电击球体火花攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2036,7 +1988,6 @@ class Skill48(PassiveSkill): uuid = '6067de229738524687e5a9ee1c53d583' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2074,7 +2025,6 @@ class Skill49(ActiveSkill): uuid = '33ad4930f4724a7d025c3046c6f6074b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 念气珠多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2112,7 +2062,6 @@ class Skill50(ActiveSkill): uuid = '9ceb0c55f40f1fc0fe0fcc65c8fee3a0' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 光轮爆炸单段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/fighter_male/striker_male.py b/backend/core/character/GF/fighter_male/striker_male.py index a716783b..f2ea4dfe 100644 --- a/backend/core/character/GF/fighter_male/striker_male.py +++ b/backend/core/character/GF/fighter_male/striker_male.py @@ -33,7 +33,6 @@ class Skill0(ActiveSkill): uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -62,7 +61,6 @@ class Skill1(ActiveSkill): uuid = "fc7a3f4c2852c832a2f20af63d5d212f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 踢击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -89,7 +87,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -112,7 +109,6 @@ class Skill3(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -142,7 +138,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -182,7 +177,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -206,7 +200,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下段踢 @@ -231,7 +224,6 @@ class Skill7(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下段踢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -266,7 +258,6 @@ class Skill8(ActiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 分身持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -298,7 +289,6 @@ class Skill9(ActiveSkill): uuid = "cfacda0647b9a0f595df2c2aad30c18d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 膝击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -338,7 +328,6 @@ class Skill10(ActiveSkill): uuid = "9dda3f4a849dba1a288dd65e116860f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 姿势持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -363,7 +352,6 @@ class Skill11(PassiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 增加物理防御力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -393,7 +381,6 @@ class Skill12(ActiveSkill): uuid = "78bd107acd474518b606be1e4fd38239" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 踩踏攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -425,7 +412,6 @@ class Skill13(ActiveSkill): uuid = "dcb31a63ef58954f44ff2070c42a9a98" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -459,7 +445,6 @@ class Skill14(ActiveSkill): uuid = "4f2e001e9a19eb7bae50ad1840dfb329" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 脚踢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -496,7 +481,6 @@ class Skill15(ActiveSkill): uuid = "9dc8438e4572d39243c97da31c113acc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 移动距离 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -524,7 +508,6 @@ class Skill16(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -553,7 +536,6 @@ class Skill17(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -580,7 +562,6 @@ class Skill18(ActiveSkill): uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 念气弹攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -618,7 +599,6 @@ class Skill19(ActiveSkill): uuid = "8f73f243041c2d27739fe7696f02bf9b" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -652,7 +632,6 @@ class Skill20(PassiveSkill): uuid = "1dad88963abdc96b091fcab185a8820d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 冷却时间减少率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -683,7 +662,6 @@ class Skill21(ActiveSkill): uuid = "dcd536f1674630f01fc9667bb202b851" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -715,7 +693,6 @@ class Skill22(ActiveSkill): uuid = "c77a417c43de80c4ce32c1ed405d174a" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 肘击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -748,7 +725,6 @@ class Skill23(ActiveSkill): uuid = "3d8f3d438405d79f8d3ed68072674d1e" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -777,7 +753,6 @@ class Skill24(PassiveSkill): uuid = "8572675ec6a1f50b6eff6a867376c2de" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 暴击 @@ -798,7 +773,6 @@ class Skill25(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -824,7 +798,6 @@ class Skill26(ActiveSkill): uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 铁山靠攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -859,7 +832,6 @@ class Skill27(ActiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 发动速度增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -904,7 +876,6 @@ class Skill28(PassiveSkill): uuid = "8ec9da6f808889b63adf2680fbf1f331" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [鹰踏]攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -935,7 +906,6 @@ class Skill29(PassiveSkill): uuid = "23a5e0fba03283cb1b324a847b3fe370" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -964,7 +934,6 @@ class Skill30(ActiveSkill): uuid = "202edb928046f4fa6dedf6337377efd5" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 旋风腿攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -994,7 +963,6 @@ class Skill31(PassiveSkill): uuid = "5152480fdde81362575a488d4cec4af9" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断的次数 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1038,7 +1006,6 @@ class Skill32(PassiveSkill): uuid = "0c262dac3ec41ff79e359ada9c7a7faf" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # <12::shine_step_level_property> @@ -1064,7 +1031,6 @@ class Skill33(ActiveSkill): uuid = "d204ec03a0aed2f20211fb6ccc48d46d" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 突进肘击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1098,7 +1064,6 @@ class Skill34(ActiveSkill): uuid = "42c82812f86ff6704ae9952a2e6093a4" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 膝撞速度增加率 : {value0}% @@ -1157,7 +1122,6 @@ class Skill35(ActiveSkill): uuid = "852f8ad797db4dca1405cb3e77198401" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 旋风腿攻击力 : {value0}% @@ -1217,7 +1181,6 @@ class Skill36(ActiveSkill): uuid = "28b583c75a49103a1d8aabf799c000a4" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 移动攻击次数上限 : {value0} @@ -1280,7 +1243,6 @@ class Skill37(ActiveSkill): uuid = "0b8db1e10b3abbd24d38564e708675d5" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 飞踢攻击力 : {value0}% @@ -1331,7 +1293,6 @@ class Skill38(PassiveSkill): uuid = "6e33d47e6622ce03b6defdd912140270" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1367,7 +1328,6 @@ class Skill39(ActiveSkill): uuid = "01384bbfc346775d1267fa0bc4ca605f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 bind = False @@ -1424,7 +1384,6 @@ class Skill40(ActiveSkill): uuid = "c39c703f72d289fcd5a8f182068140d4" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 bind = True @@ -1456,7 +1415,6 @@ class Skill41(ActiveSkill): uuid = "8e358ecf99ac9df31a6132aeafe378a9" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 回旋踢攻击力 : {value0}% @@ -1516,7 +1474,6 @@ class Skill42(ActiveSkill): uuid = "31823197cc0b04d4c5dcf8f928d9220c" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 旋转多段攻击攻击力 : {value0}% @@ -1579,7 +1536,6 @@ class Skill43(ActiveSkill): uuid = "374f53e8989ef04a8506c8ec99d9ecdc" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 爆炸攻击力 : {value0}% @@ -1631,7 +1587,6 @@ class Skill44(PassiveSkill): uuid = "b501ae53638d33a32351904f31cb6aa3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1669,7 +1624,6 @@ class Skill45(ActiveSkill): uuid = "e1daab884dd07fc9e70d08b83d1790eb" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 突进拳击攻击力 : {value0}% @@ -1722,7 +1676,6 @@ class Skill46(ActiveSkill): uuid = "c524c4f378d1cd0ff99e4580750a4567" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第一击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1758,7 +1711,6 @@ class Skill47(PassiveSkill): uuid = "ef9d26746effee9199b54541f01b8752" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1791,7 +1743,6 @@ class Skill48(ActiveSkill): uuid = "5536486eaf9b13c9a8283447cb5e77ab" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 搜寻敌人范围 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1824,7 +1775,6 @@ class Skill49(ActiveSkill): uuid = "e36ae35f8964d92e30e33529a65544d7" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 铁山靠攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/gunblader/agent.py b/backend/core/character/GF/gunblader/agent.py index 895e73c1..ba8fabf7 100644 --- a/backend/core/character/GF/gunblader/agent.py +++ b/backend/core/character/GF/gunblader/agent.py @@ -36,7 +36,6 @@ class Skill0(ActiveSkill): uuid = '3c5604bdbb0240b8f130f59ab40509c3' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -67,7 +66,6 @@ class Skill1(ActiveSkill): uuid = '92360eab6e1f378902018eca681ac629' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 射击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -101,7 +99,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -125,7 +122,6 @@ class Skill3(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -161,7 +157,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -201,7 +196,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -225,7 +219,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 重劈 @@ -251,7 +244,6 @@ class Skill7(ActiveSkill): uuid = '1fadde0eece18649caddbca7bd58cc2f' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 劈砍攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -283,7 +275,6 @@ class Skill8(ActiveSkill): uuid = "d085127b0edd719782bd618d5688f4a1" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -318,7 +309,6 @@ class Skill9(ActiveSkill): uuid = '4b2c90ec226fd40e967875aa5eabefb2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 挥舞枪身攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -350,7 +340,6 @@ class Skill10(ActiveSkill): uuid = 'd0cdaca82892e54097f22a1f60817048' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 下斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -381,7 +370,6 @@ class Skill11(ActiveSkill): uuid = "1803b6a67047cafb9e289b4f33cc507b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -416,7 +404,6 @@ class Skill12(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -445,7 +432,6 @@ class Skill13(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -472,7 +458,6 @@ class Skill14(ActiveSkill): uuid = '9dda3f4a849dba1a288dd65e116860f2' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 追加攻击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -500,7 +485,6 @@ class Skill15(ActiveSkill): uuid = '0969cd4054d93da07708108c0cc1c4b5' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 第1击和第2击射击攻击力 : {value0}% X 2次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -533,7 +517,6 @@ class Skill16(PassiveSkill): uuid = '01384bbfc346775d1267fa0bc4ca605f' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 后跳攻击冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -576,7 +559,6 @@ class Skill17(ActiveSkill): uuid = '0232c151ef3731c2dede51931a374723' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 护盾生命值 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -625,7 +607,6 @@ class Skill18(ActiveSkill): uuid = '0113c8b1306ca76d208f83f2d093dd62' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 斩击/射击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -658,7 +639,6 @@ class Skill19(PassiveSkill): uuid = '717f1e2104fe4b796f800352fa143ecc' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 发动迅步闪避后无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -687,7 +667,6 @@ class Skill20(ActiveSkill): uuid = 'eb71e1d82d92c7e1d40500a0dcd77aa6' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -721,7 +700,6 @@ class Skill21(PassiveSkill): uuid = 'dc1ffbe7bfcc6dc2be737951960da9ad' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -753,7 +731,6 @@ class Skill22(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -780,7 +757,6 @@ class Skill23(ActiveSkill): uuid = '4655101518604f874721b3cc249aae10' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% X {value1}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -818,7 +794,6 @@ class Skill24(ActiveSkill): uuid = 'c9664191611af31142e052dfaef84530' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -856,7 +831,6 @@ class Skill25(ActiveSkill): uuid = 'e4c354a89c337310aeb7041d5e742828' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # <12::Targeting_level_property> @@ -881,7 +855,6 @@ class Skill26(ActiveSkill): uuid = 'fc7a3f4c2852c832a2f20af63d5d212f' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -917,7 +890,6 @@ class Skill27(ActiveSkill): uuid = 'f2fb27162beb0b87a7cb9af7900e95f2' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 每次攻击的攻击力 : {value0}% X {value1}次 @@ -975,7 +947,6 @@ class Skill28(ActiveSkill): uuid = 'cfacda0647b9a0f595df2c2aad30c18d' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 旋转攻击攻击力 : {value0}% X {value1}次 @@ -1034,7 +1005,6 @@ class Skill29(ActiveSkill): uuid = 'e49e57b2e8fbeceb0a2c56a0c63fe6c5' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% X {value1} @@ -1095,7 +1065,6 @@ class Skill30(ActiveSkill): uuid = '45442bbbe33540b4deeec29437dae70c' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 枪投掷攻击力 : {value0}% @@ -1155,7 +1124,6 @@ class Skill31(PassiveSkill): uuid = 'c27418ae613c647527200a7ca17d97fd' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1192,7 +1160,6 @@ class Skill32(ActiveSkill): uuid = '01c3a2fb793d293a25ed8dc7a0d70c1a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% X 2次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1226,7 +1193,6 @@ class Skill33(ActiveSkill): uuid = '8f73f243041c2d27739fe7696f02bf9b' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 每次攻击的攻击力 : {value0}% X 4次 @@ -1278,7 +1244,6 @@ class Skill34(ActiveSkill): uuid = '8c2379737c5acc935c1731f67f607655' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 新月攻击力 : {value0}% X {value1}次 @@ -1340,7 +1305,6 @@ class Skill35(PassiveSkill): uuid = '2f5d03c7848effbc0a23f4df45d9ca46' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1383,7 +1347,6 @@ class Skill36(ActiveSkill): uuid = '9cb6f9ed646fa87f9b7680a42ce83d1a' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 乱舞攻击力 : {value0}% X {value1}次 @@ -1446,7 +1409,6 @@ class Skill37(ActiveSkill): uuid = '4224f9b0b8c7c903e9a1e0f9d9f6d04d' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 多段攻击攻击力 : {value0}% X 9次 @@ -1509,7 +1471,6 @@ class Skill38(ActiveSkill): uuid = '78bd107acd474518b606be1e4fd38239' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 剑光多段攻击攻击力 : {value0}% X {value1}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1547,7 +1508,6 @@ class Skill39(PassiveSkill): uuid = '0fbb8de70002ad34f046c94c2cb3e863' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1582,7 +1542,6 @@ class Skill40(ActiveSkill): uuid = 'c5a2956d8ed3af1746ed2f76ca971a09' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1619,7 +1578,6 @@ class Skill41(ActiveSkill): uuid = 'e0a072e8cef2d77893aad5f68aeed56a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 多段攻击攻击力 : {value0}% X {value1}次 data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/gunblader/hitman.py b/backend/core/character/GF/gunblader/hitman.py index 394d4118..17033999 100644 --- a/backend/core/character/GF/gunblader/hitman.py +++ b/backend/core/character/GF/gunblader/hitman.py @@ -40,7 +40,6 @@ class Skill0(ActiveSkill): uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -70,7 +69,6 @@ class Skill1(ActiveSkill): uuid = '92360eab6e1f378902018eca681ac629' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 射击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -104,7 +102,6 @@ class Skill2(PassiveSkill): uuid = 'de3fea2d65c597f4d55c70a02b97fc79' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 后跳 @@ -127,7 +124,6 @@ class Skill3(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -151,7 +147,6 @@ class Skill4(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -181,7 +176,6 @@ class Skill5(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -221,7 +215,6 @@ class Skill6(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -245,7 +238,6 @@ class Skill7(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 重劈 @@ -271,7 +263,6 @@ class Skill8(ActiveSkill): uuid = '1fadde0eece18649caddbca7bd58cc2f' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 劈砍攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -304,7 +295,6 @@ class Skill9(ActiveSkill): uuid = 'd085127b0edd719782bd618d5688f4a1' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -340,7 +330,6 @@ class Skill10(ActiveSkill): uuid = '4b2c90ec226fd40e967875aa5eabefb2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 挥舞枪身攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -372,7 +361,6 @@ class Skill11(ActiveSkill): uuid = 'd0cdaca82892e54097f22a1f60817048' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 下斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -403,7 +391,6 @@ class Skill12(ActiveSkill): uuid = "1803b6a67047cafb9e289b4f33cc507b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -438,7 +425,6 @@ class Skill13(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -467,7 +453,6 @@ class Skill14(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -499,7 +484,6 @@ class Skill15(ActiveSkill): uuid = "0232c151ef3731c2dede51931a374723" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 护盾生命值 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -545,7 +529,6 @@ class Skill16(PassiveSkill): uuid = 'c61f5a010370101402b05b21916c2071' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -588,7 +571,6 @@ class Skill17(ActiveSkill): uuid = '202edb928046f4fa6dedf6337377efd5' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -622,7 +604,6 @@ class Skill18(ActiveSkill): uuid = '2a3c96b88d02372505692da0a8b54743' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 对单个敌人攻击次数上限 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -661,7 +642,6 @@ class Skill19(ActiveSkill): uuid = 'bc11d28c04e01923a093d65752c55516' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 突刺次数 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -703,7 +683,6 @@ class Skill20(ActiveSkill): uuid = 'faf9cd66281078b51be2ee0b0f6c5530' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 射击次数 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -745,7 +724,6 @@ class Skill21(PassiveSkill): uuid = 'fc1262c19f3d0477ee8eda47b8db8696' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -772,7 +750,6 @@ class Skill22(ActiveSkill): uuid = 'd296043df164385a14cb973c8c7c4d07' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 旋转斩击多段攻击次数 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -814,7 +791,6 @@ class Skill23(PassiveSkill): uuid = 'ca75c965f20a150f99f54155a37400df' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理暴击伤害增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -850,7 +826,6 @@ class Skill24(ActiveSkill): uuid = '6e33d47e6622ce03b6defdd912140270' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 射击次数 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -885,7 +860,6 @@ class Skill25(ActiveSkill): uuid = '1721e94897e9961d5c98130a13392f17' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 增益效果持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -927,7 +901,6 @@ class Skill26(ActiveSkill): uuid = 'b163d099c8cc27fdb6fd3639c2ee6df9' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 射击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -967,7 +940,6 @@ class Skill27(ActiveSkill): uuid = '51a08fd0c90f0a5276cd552047fac93d' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 周围射击次数 : {value0}次 @@ -1027,7 +999,6 @@ class Skill28(ActiveSkill): uuid = '28b583c75a49103a1d8aabf799c000a4' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 投掷前的旋转上挑攻击力 : {value0}% @@ -1095,7 +1066,6 @@ class Skill29(ActiveSkill): uuid = 'f0cc2c950f3bdf4103c75fa496bcac34' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 斩击次数 : {value0}次 @@ -1161,7 +1131,6 @@ class Skill30(ActiveSkill): uuid = '147d005ac868e0de52b1f255eea35d62' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 横斩攻击力 : {value0}% @@ -1207,7 +1176,6 @@ class Skill31(PassiveSkill): uuid = '47bd4871f29defc2a0021ee9261d7a5b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1242,7 +1210,6 @@ class Skill32(ActiveSkill): uuid = '669f1428193f61f9d92c743b72438c4d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 每次攻击移动距离 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1287,7 +1254,6 @@ class Skill33(ActiveSkill): uuid = '8510294202d0e042dd29a2422fc6770d' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 刺击攻击力 : {value0}% @@ -1349,7 +1315,6 @@ class Skill34(ActiveSkill): uuid = 'b3659936a9a74c4ed6f7faf07cca1f9e' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 射击次数 : {value0}次 @@ -1428,7 +1393,6 @@ class Skill35(PassiveSkill): uuid = '38612d8f2561edc2eb68d5057a837bfa' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1465,7 +1429,6 @@ class Skill36(ActiveSkill): uuid = '6a1d1f08a6572be420bb3a256c44c015' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 前方移动距离 : {value0}px @@ -1560,7 +1523,6 @@ class Skill37(ActiveSkill): uuid = 'a2d943797daca862a6f321aca6ac9bfa' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # [碧波瞬斩]每一击攻击力 : {value0}% @@ -1616,7 +1578,6 @@ class Skill38(ActiveSkill): uuid = 'c7bf7ccab413009640e65ca6f2f0263a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 剑术攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1660,7 +1621,6 @@ class Skill39(PassiveSkill): uuid = '7f80b887a09e88e2c4728c898bd73654' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1704,7 +1664,6 @@ class Skill40(ActiveSkill): uuid = 'e5c09f9132a48dc1d695968592cc5878' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [普通施放时] # 暗刃支援射击攻击力 : {value0}% @@ -1772,7 +1731,6 @@ class Skill41(ActiveSkill): uuid = 'e0daa922b19cdc35de879e938361464e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 比尔、 布兰德射击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/gunblader/specialist.py b/backend/core/character/GF/gunblader/specialist.py index d3f0096b..a8359b9b 100644 --- a/backend/core/character/GF/gunblader/specialist.py +++ b/backend/core/character/GF/gunblader/specialist.py @@ -35,7 +35,6 @@ class Skill0(ActiveSkill): uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -64,7 +63,6 @@ class Skill1(ActiveSkill): uuid = "92360eab6e1f378902018eca681ac629" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 射击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -102,7 +100,6 @@ class Skill2(PassiveSkill): uuid = 'c77a417c43de80c4ce32c1ed405d174a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [源能提炼]累积数上限 : {value0}个 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -168,7 +165,6 @@ class Skill3(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -192,7 +188,6 @@ class Skill4(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -222,7 +217,6 @@ class Skill5(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -262,7 +256,6 @@ class Skill6(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -286,7 +279,6 @@ class Skill7(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 重劈 @@ -311,7 +303,6 @@ class Skill8(ActiveSkill): uuid = "1fadde0eece18649caddbca7bd58cc2f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 劈砍攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -341,7 +332,6 @@ class Skill9(ActiveSkill): uuid = "d085127b0edd719782bd618d5688f4a1" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -376,7 +366,6 @@ class Skill10(ActiveSkill): uuid = '4b2c90ec226fd40e967875aa5eabefb2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 挥舞枪身攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -407,7 +396,6 @@ class Skill11(ActiveSkill): uuid = "d0cdaca82892e54097f22a1f60817048" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -437,7 +425,6 @@ class Skill12(ActiveSkill): uuid = '1803b6a67047cafb9e289b4f33cc507b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -474,7 +461,6 @@ class Skill13(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -503,7 +489,6 @@ class Skill14(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -530,7 +515,6 @@ class Skill15(ActiveSkill): uuid = '9dda3f4a849dba1a288dd65e116860f2' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 追加攻击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -564,7 +548,6 @@ class Skill16(ActiveSkill): uuid = '0232c151ef3731c2dede51931a374723' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 护盾生命值 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -611,7 +594,6 @@ class Skill17(ActiveSkill): uuid = '0b8db1e10b3abbd24d38564e708675d5' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 源能波生成攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -647,7 +629,6 @@ class Skill18(PassiveSkill): uuid = 'ecc23c980ea71450c0ad0c3fd232f329' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 魔法攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -691,7 +672,6 @@ class Skill19(ActiveSkill): uuid = '852f8ad797db4dca1405cb3e77198401' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 能量多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -739,7 +719,6 @@ class Skill20(ActiveSkill): uuid = '8b08f9504167a9c0f3a1d29d71b7943e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 屏障持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -762,7 +741,6 @@ class Skill21(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -787,7 +765,6 @@ class Skill22(PassiveSkill): uuid = 'dcb31a63ef58954f44ff2070c42a9a98' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -823,7 +800,6 @@ class Skill23(ActiveSkill): uuid = '8572675ec6a1f50b6eff6a867376c2de' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -865,7 +841,6 @@ class Skill24(ActiveSkill): uuid = '4f2e001e9a19eb7bae50ad1840dfb329' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 炸弹攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -895,7 +870,6 @@ class Skill25(ActiveSkill): uuid = 'b8f4966608e4ebb3cc80ba4eac3649bb' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -928,7 +902,6 @@ class Skill26(ActiveSkill): uuid = 'd53301bb328baf12a3ae482cc6a565dd' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 增益效果持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -968,7 +941,6 @@ class Skill27(ActiveSkill): uuid = 'dbf8b30c7057032af0d68fcfa289fdae' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 多段攻击力 : {value0}% @@ -1039,7 +1011,6 @@ class Skill28(ActiveSkill): uuid = '5152480fdde81362575a488d4cec4af9' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 多段攻击力 : {value0}% @@ -1116,7 +1087,6 @@ class Skill29(ActiveSkill): uuid = '7e904ea3d2a9faa054604e55120a9268' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 斩击攻击力 : {value0}% @@ -1180,7 +1150,6 @@ class Skill30(ActiveSkill): uuid = '2391a27457b5a8c6fa4b4670a91bdd11' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 下劈攻击力 : {value0}% @@ -1232,7 +1201,6 @@ class Skill31(PassiveSkill): uuid = '5892d1fa4462e561ac8f8d2c74892b0a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1271,7 +1239,6 @@ class Skill32(ActiveSkill): uuid = 'fc458e449ee00b01dbf88d09aae65462' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 能量多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1326,7 +1293,6 @@ class Skill33(ActiveSkill): uuid = '1812a1ece67bb37b6b44b54766450064' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 多段攻击力 : {value0}% @@ -1396,7 +1362,6 @@ class Skill34(ActiveSkill): uuid = 'd89f26862e348a801b30bb9fd7125db5' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 能量释放多段攻击力 : {value0}% @@ -1452,7 +1417,6 @@ class Skill35(PassiveSkill): uuid = '2ba299855fc22192cba4f73db75e9d0e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1493,7 +1457,6 @@ class Skill36(ActiveSkill): uuid = '2c9d9a36c8401bddff6cdb80fab8dc24' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 乱舞攻击力 : {value0}% x{value1}次 @@ -1551,7 +1514,6 @@ class Skill37(ActiveSkill): uuid = 'b89c9ab317bc0a443f6497b7cca2f6a8' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 爆炸攻击力 : {value0}% @@ -1623,7 +1585,6 @@ class Skill38(ActiveSkill): uuid = '7cf17936a039b418660424125dc968d7' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1664,7 +1625,6 @@ class Skill39(PassiveSkill): uuid = '5806440d21e7546d50007a5ba11f8024' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1705,7 +1665,6 @@ class Skill40(ActiveSkill): uuid = 'd429147c372b549c3dadcabcba50787f' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 连锁爆炸多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1759,7 +1718,6 @@ class Skill41(ActiveSkill): uuid = '7ec521d063d2190e1fcc5bd229af9bcf' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/gunblader/trouble_shooter.py b/backend/core/character/GF/gunblader/trouble_shooter.py index 571495f2..d0025a36 100644 --- a/backend/core/character/GF/gunblader/trouble_shooter.py +++ b/backend/core/character/GF/gunblader/trouble_shooter.py @@ -37,7 +37,6 @@ class Skill0(ActiveSkill): uuid = '3c5604bdbb0240b8f130f59ab40509c3' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -68,7 +67,6 @@ class Skill1(ActiveSkill): uuid = '92360eab6e1f378902018eca681ac629' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 射击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -102,7 +100,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -126,7 +123,6 @@ class Skill3(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -156,7 +152,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -196,7 +191,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -220,7 +214,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 重劈 @@ -246,7 +239,6 @@ class Skill7(ActiveSkill): uuid = '1fadde0eece18649caddbca7bd58cc2f' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 劈砍攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -279,7 +271,6 @@ class Skill8(ActiveSkill): uuid = 'd085127b0edd719782bd618d5688f4a1' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -323,7 +314,6 @@ class Skill9(ActiveSkill): uuid = '4b2c90ec226fd40e967875aa5eabefb2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 挥舞枪身攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -355,7 +345,6 @@ class Skill10(ActiveSkill): uuid = 'd0cdaca82892e54097f22a1f60817048' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 下斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -387,7 +376,6 @@ class Skill11(ActiveSkill): uuid = '1803b6a67047cafb9e289b4f33cc507b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -424,7 +412,6 @@ class Skill12(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -453,7 +440,6 @@ class Skill13(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -478,7 +464,6 @@ class Skill14(PassiveSkill): uuid = '3d8f3d438405d79f8d3ed68072674d1e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 移动速度增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -510,7 +495,6 @@ class Skill15(ActiveSkill): uuid = 'ade01c1d6afc8a05055225045e89fe49' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 移动距离 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -538,7 +522,6 @@ class Skill16(ActiveSkill): uuid = '78be08a3f8c834d3b06fa20c6a08c5a5' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 第1次射击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -578,7 +561,6 @@ class Skill17(ActiveSkill): uuid = '0232c151ef3731c2dede51931a374723' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 护盾生命值 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -624,7 +606,6 @@ class Skill18(PassiveSkill): uuid = 'ff171dc487807bb9aa28900ca9a46b41' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -666,7 +647,6 @@ class Skill19(ActiveSkill): uuid = '547ab2b2bd860d3e37355a9cfbc1077c' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 剑攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -696,7 +676,6 @@ class Skill20(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -723,7 +702,6 @@ class Skill21(ActiveSkill): uuid = '506e7ed77d517419a6e1c437a2cedb17' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 增益效果持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -754,7 +732,6 @@ class Skill22(ActiveSkill): uuid = '5dc7008b12a459325b548b0715c6b73c' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 击退攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -797,7 +774,6 @@ class Skill23(ActiveSkill): uuid = 'a5fa08f5d509e6ff2ebc68856a470b5a' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 射击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -830,7 +806,6 @@ class Skill24(PassiveSkill): uuid = '8ee0099656df08a0b39225f8a21d514b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -869,7 +844,6 @@ class Skill25(ActiveSkill): uuid = '9bff7f2559e003766fee2853dca00631' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -912,7 +886,6 @@ class Skill26(ActiveSkill): uuid = 'da6e37c1e3f0e8867f70007d89c239ff' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第一次爆炸攻击力 : {value0}% @@ -972,7 +945,6 @@ class Skill27(ActiveSkill): uuid = 'a6c8f69107f8c4f5d1a0c7a57d000290' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 射击攻击力 : {value0}% @@ -1041,7 +1013,6 @@ class Skill28(ActiveSkill): uuid = '3829c15bf5f520c13998a3479ba0ce7b' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 爆炸攻击力 : {value0}% @@ -1096,7 +1067,6 @@ class Skill29(ActiveSkill): uuid = '03bb5314ffd41e9458d67ef924fef38f' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 爆炸攻击力 : {value0}% @@ -1154,7 +1124,6 @@ class Skill30(PassiveSkill): uuid = 'bb34e8854a93fd250347a1c64119f7ab' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1193,7 +1162,6 @@ class Skill31(ActiveSkill): uuid = '1dad88963abdc96b091fcab185a8820d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 首次爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1235,7 +1203,6 @@ class Skill32(ActiveSkill): uuid = '27bade584bb42fef68148d3a0b72bace' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 旋转爆炸攻击力 : {value0}% @@ -1300,7 +1267,6 @@ class Skill33(ActiveSkill): uuid = '04883563896fe1adac7505c6146b5f59' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第一次射击攻击力 : {value0}% @@ -1375,7 +1341,6 @@ class Skill34(PassiveSkill): uuid = 'dcd536f1674630f01fc9667bb202b851' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1410,7 +1375,6 @@ class Skill35(ActiveSkill): uuid = '762c4e6d030eaf0abbfe1fec2b298574' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第一次爆炸攻击力 : {value0}% @@ -1473,7 +1437,6 @@ class Skill36(ActiveSkill): uuid = '23a5e0fba03283cb1b324a847b3fe370' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 射击攻击力 : {value0}% @@ -1532,7 +1495,6 @@ class Skill37(ActiveSkill): uuid = '0ed3148658fe37b3336ccb718dc0fdb0' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # CTF地雷爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1575,7 +1537,6 @@ class Skill38(PassiveSkill): uuid = '2a0a39184de92acf1c1375e00b77404c' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1615,7 +1576,6 @@ class Skill39(ActiveSkill): uuid = '9dc8438e4572d39243c97da31c113acc' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1651,7 +1611,6 @@ class Skill40(ActiveSkill): uuid = '3fb8395ae3b81bd608e0c4223a8eb534' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 投掷炸弹爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/gunner_female/launcher_female.py b/backend/core/character/GF/gunner_female/launcher_female.py index c971797e..6de5e805 100644 --- a/backend/core/character/GF/gunner_female/launcher_female.py +++ b/backend/core/character/GF/gunner_female/launcher_female.py @@ -38,7 +38,6 @@ class Skill0(ActiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 发动速度增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -68,7 +67,6 @@ class Skill1(ActiveSkill): uuid = "128b9ddef2262f40723deae4407bdb42" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 子弹攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -95,7 +93,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -118,7 +115,6 @@ class Skill3(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -148,7 +144,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -188,7 +183,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -212,7 +206,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # M-137格林机枪 @@ -236,7 +229,6 @@ class Skill7(ActiveSkill): uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 取出机枪所用时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -273,7 +265,6 @@ class Skill8(ActiveSkill): uuid = "8ee0099656df08a0b39225f8a21d514b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -304,7 +295,6 @@ class Skill9(ActiveSkill): uuid = "a6c8f69107f8c4f5d1a0c7a57d000290" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 银弹装弹数 : {value0}发 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -332,7 +322,6 @@ class Skill10(ActiveSkill): type = "passive" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -363,7 +352,6 @@ class Skill11(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 发动速度增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -398,7 +386,6 @@ class Skill12(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 发射子弹数 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -429,7 +416,6 @@ class Skill13(ActiveSkill): uuid = "8c2379737c5acc935c1731f67f607655" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -459,7 +445,6 @@ class Skill14(ActiveSkill): uuid = "dcd536f1674630f01fc9667bb202b851" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 浮空力比率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -487,7 +472,6 @@ class Skill15(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -516,7 +500,6 @@ class Skill16(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -541,7 +524,6 @@ class Skill17(ActiveSkill): uuid = "0dbdeaf846356f8b9380f8fbb8e97377" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 连续射击攻击力 : {value0}% x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -572,7 +554,6 @@ class Skill18(ActiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 踢击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -610,7 +591,6 @@ class Skill19(ActiveSkill): uuid = "8f73f243041c2d27739fe7696f02bf9b" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 喷火持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -643,7 +623,6 @@ class Skill20(PassiveSkill): uuid = "ade01c1d6afc8a05055225045e89fe49" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 重火器技能魔法值减少比率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -687,7 +666,6 @@ class Skill21(ActiveSkill): uuid = "bb34e8854a93fd250347a1c64119f7ab" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -718,7 +696,6 @@ class Skill22(PassiveSkill): uuid = "e49e57b2e8fbeceb0a2c56a0c63fe6c5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 迁移前实现(保留对照): # def effect(self, old, new): @@ -761,7 +738,6 @@ class Skill23(ActiveSkill): uuid = "de3fea2d65c597f4d55c70a02b97fc79" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 最大填装数 : {value0}发 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -797,7 +773,6 @@ class Skill24(ActiveSkill): uuid = "0ed3148658fe37b3336ccb718dc0fdb0" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -840,7 +815,6 @@ class Skill25(ActiveSkill): uuid = "8510294202d0e042dd29a2422fc6770d" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -871,7 +845,6 @@ class Skill26(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -895,7 +868,6 @@ class Skill27(PassiveSkill): uuid = "45442bbbe33540b4deeec29437dae70c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 拔枪速度增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -924,7 +896,6 @@ class Skill28(ActiveSkill): uuid = "23a5e0fba03283cb1b324a847b3fe370" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -957,7 +928,6 @@ class Skill29(PassiveSkill): uuid = "01384bbfc346775d1267fa0bc4ca605f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 充电时间上限 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -987,7 +957,6 @@ class Skill30(PassiveSkill): uuid = "9376d04c476cd41d60ed1974ca69ab95" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理暴击率增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1020,7 +989,6 @@ class Skill31(ActiveSkill): uuid = "04883563896fe1adac7505c6146b5f59" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1056,7 +1024,6 @@ class Skill32(ActiveSkill): hasVP = False hasUP = False buff = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1086,7 +1053,6 @@ class Skill33(ActiveSkill): uuid = "762c4e6d030eaf0abbfe1fec2b298574" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 发射榴弹数 : {value0}次 @@ -1149,7 +1115,6 @@ class Skill34(ActiveSkill): uuid = "38612d8f2561edc2eb68d5057a837bfa" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 爆弹攻击力 : {value0}% @@ -1217,7 +1182,6 @@ class Skill35(PassiveSkill): uuid = "33ad4930f4724a7d025c3046c6f6074b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 量子爆弹 @@ -1241,7 +1205,6 @@ class Skill36(ActiveSkill): uuid = "e4c354a89c337310aeb7041d5e742828" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 导弹攻击力 : {value0}% @@ -1318,7 +1281,6 @@ class Skill37(ActiveSkill): uuid = "28fc502b0b8b4e57709f34a1e9369692" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 灼伤攻击力 : {value0}% @@ -1399,7 +1361,6 @@ class Skill38(PassiveSkill): uuid = "5892d1fa4462e561ac8f8d2c74892b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击和重火器攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1432,7 +1393,6 @@ class Skill39(ActiveSkill): uuid = "2ba299855fc22192cba4f73db75e9d0e" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 主炮基本攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1469,7 +1429,6 @@ class Skill40(ActiveSkill): uuid = "2a0a39184de92acf1c1375e00b77404c" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 放射攻击力 : {value0}% @@ -1531,7 +1490,6 @@ class Skill41(ActiveSkill): uuid = "9dc8438e4572d39243c97da31c113acc" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% @@ -1604,7 +1562,6 @@ class Skill42(PassiveSkill): uuid = "9bc30e0f6e22b0333762d04acae7d252" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1639,7 +1596,6 @@ class Skill43(ActiveSkill): uuid = "68062215e75d92575958873ac8ede31a" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 炸弹攻击力 : {value0}% @@ -1711,7 +1667,6 @@ class Skill44(ActiveSkill): uuid = "95103ae7c54eaedea3bbcf726520db6c" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 左右方向射击攻击力 : {value0}% @@ -1768,7 +1723,6 @@ class Skill45(ActiveSkill): uuid = "0f638da961acf7958ac6070b7aaed013" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 激光炮和格林机枪攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1808,7 +1762,6 @@ class Skill46(PassiveSkill): uuid = "de20372767d014d62dc7361ac686834e" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1844,7 +1797,6 @@ class Skill47(ActiveSkill): uuid = "3a691a432c58abebc08211df45c4f4bd" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 喷火攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1880,7 +1832,6 @@ class Skill48(ActiveSkill): uuid = "25c0018b82c644f6e20d728f1478e671" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 展开决战形态时导弹攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/gunner_female/mechanic_female.py b/backend/core/character/GF/gunner_female/mechanic_female.py index 4b279802..dd8e0b87 100644 --- a/backend/core/character/GF/gunner_female/mechanic_female.py +++ b/backend/core/character/GF/gunner_female/mechanic_female.py @@ -45,7 +45,6 @@ class Skill0(ActiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 发动速度增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -75,7 +74,6 @@ class Skill1(ActiveSkill): uuid = "128b9ddef2262f40723deae4407bdb42" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 子弹攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -102,7 +100,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -125,7 +122,6 @@ class Skill3(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -155,7 +151,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -195,7 +190,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -219,7 +213,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # M-137格林机枪 @@ -243,7 +236,6 @@ class Skill7(ActiveSkill): uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 取出机枪所用时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -280,7 +272,6 @@ class Skill8(ActiveSkill): uuid = '8ee0099656df08a0b39225f8a21d514b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -312,7 +303,6 @@ class Skill9(ActiveSkill): uuid = "a6c8f69107f8c4f5d1a0c7a57d000290" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 银弹装弹数 : {value0}发 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -339,7 +329,6 @@ class Skill10(PassiveSkill): uuid = "1dad88963abdc96b091fcab185a8820d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -369,7 +358,6 @@ class Skill11(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 发动速度增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -404,7 +392,6 @@ class Skill12(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 发射子弹数 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -435,7 +422,6 @@ class Skill13(ActiveSkill): uuid = "8c2379737c5acc935c1731f67f607655" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -464,7 +450,6 @@ class Skill14(ActiveSkill): uuid = "dcd536f1674630f01fc9667bb202b851" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 浮空力比率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -492,7 +477,6 @@ class Skill15(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -521,7 +505,6 @@ class Skill16(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -546,7 +529,6 @@ class Skill17(ActiveSkill): uuid = "0dbdeaf846356f8b9380f8fbb8e97377" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 连续射击攻击力 : {value0}% x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -577,7 +559,6 @@ class Skill18(ActiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 踢击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -615,7 +596,6 @@ class Skill19(ActiveSkill): uuid = "8f73f243041c2d27739fe7696f02bf9b" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 喷火持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -653,7 +633,6 @@ class Skill20(ActiveSkill): uuid = '9bff7f2559e003766fee2853dca00631' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -686,7 +665,6 @@ class Skill21(ActiveSkill): uuid = "bb34e8854a93fd250347a1c64119f7ab" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -720,7 +698,6 @@ class Skill22(ActiveSkill): uuid = 'fc7a3f4c2852c832a2f20af63d5d212f' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -755,7 +732,6 @@ class Skill23(ActiveSkill): uuid = '92360eab6e1f378902018eca681ac629' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 引爆范围 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -794,7 +770,6 @@ class Skill24(ActiveSkill): uuid = 'de3fea2d65c597f4d55c70a02b97fc79' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 最大填装数 : {value0}发 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -828,7 +803,6 @@ class Skill25(PassiveSkill): uuid = 'e862146efac2fce3de3a12f038f4116b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -859,7 +833,6 @@ class Skill26(PassiveSkill): uuid = 'dc1ffbe7bfcc6dc2be737951960da9ad' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 cdList = get_data(f'{prefix}/{uuid}', "cdList") damage = False @@ -899,7 +872,6 @@ class Skill27(ActiveSkill): uuid = '1b1cfab062e0768bcc889e33e1f30dbf' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -959,7 +931,6 @@ class Skill28(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -983,7 +954,6 @@ class Skill29(PassiveSkill): uuid = "45442bbbe33540b4deeec29437dae70c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 拔枪速度增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1014,7 +984,6 @@ class Skill30(ActiveSkill): uuid = 'da6e37c1e3f0e8867f70007d89c239ff' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 子弹攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1055,7 +1024,6 @@ class Skill31(ActiveSkill): uuid = 'c77a417c43de80c4ce32c1ed405d174a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 静电攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1127,7 +1095,6 @@ class Skill32(PassiveSkill): uuid = '328867949b763ce73e243da84fd59157' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 除基本攻击和G系列外的转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1163,7 +1130,6 @@ class Skill33(ActiveSkill): uuid = '4b2c90ec226fd40e967875aa5eabefb2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 damage = False # 物理防御力增加 : {value0} @@ -1204,7 +1170,6 @@ class Skill34(ActiveSkill): uuid = 'ecc23c980ea71450c0ad0c3fd232f329' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1263,7 +1228,6 @@ class Skill35(ActiveSkill): uuid = '03bd172c9c50cfdcf9d7e83a3ef82842' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 damage = False @@ -1293,7 +1257,6 @@ class Skill36(ActiveSkill): uuid = 'd296043df164385a14cb973c8c7c4d07' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 机枪攻击力 : {value0}% @@ -1389,7 +1352,6 @@ class Skill37(ActiveSkill): uuid = '394e2f09c1f37ae61d831d8567707170' hasVP = True hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 多段攻击攻击力 : 科罗纳攻击力的1.89倍 @@ -1447,7 +1409,6 @@ class Skill38(ActiveSkill): uuid = '5536486eaf9b13c9a8283447cb5e77ab' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 爆炸攻击力 : {value0}% x {value1} @@ -1507,7 +1468,6 @@ class Skill39(ActiveSkill): uuid = '852f8ad797db4dca1405cb3e77198401' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 拦截机子弹攻击力 : {value0}% @@ -1585,7 +1545,6 @@ class Skill40(PassiveSkill): uuid = '56aa7844a2da23f5bea9b585aea5ae45' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # G系扩张 @@ -1610,7 +1569,6 @@ class Skill41(PassiveSkill): uuid = '1812a1ece67bb37b6b44b54766450064' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1651,7 +1609,6 @@ class Skill42(ActiveSkill): uuid = 'd89f26862e348a801b30bb9fd7125db5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 格林机枪攻击力 : {value0}% x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1689,7 +1646,6 @@ class Skill43(ActiveSkill): uuid = 'dec8961c485edb02036ba00c789010f0' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 等离子体发生器爆炸攻击力 : {value0}% @@ -1748,7 +1704,6 @@ class Skill44(ActiveSkill): uuid = '75747c67e14eec6088ce67f63ea41628' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 多段攻击力 : {value0}% @@ -1819,7 +1774,6 @@ class Skill45(PassiveSkill): uuid = '0fc47245af1f21c3e9217d03aa9fff0a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 冷却时间减少率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1879,7 +1833,6 @@ class Skill46(ActiveSkill): uuid = 'f1fdc6c2482ecc510a2a9f04201ba125' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 使用次数上限 : {value0}次 @@ -1971,7 +1924,6 @@ class Skill47(ActiveSkill): uuid = 'e36ae35f8964d92e30e33529a65544d7' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 多段攻击力 : {value0}% x {value1} @@ -2027,7 +1979,6 @@ class Skill48(ActiveSkill): uuid = 'ce7cd04a44e32212e80f120f4421996e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 博尔特MX召唤地点 : 前方{value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2080,7 +2031,6 @@ class Skill49(PassiveSkill): uuid = '48d7d6b7617e6ed24027d1478f460c00' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2117,7 +2067,6 @@ class Skill50(ActiveSkill): uuid = '22158115cfe79a15c7369ced0b482646' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 能量弹攻击力 : {value0}% x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2155,7 +2104,6 @@ class Skill51(ActiveSkill): uuid = '4e62e33aa37394ec4207a72af2968abf' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 歼灭模式启动攻击力 : {value0}% x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/gunner_female/paramedic.py b/backend/core/character/GF/gunner_female/paramedic.py index 85eb1593..ae29bc77 100644 --- a/backend/core/character/GF/gunner_female/paramedic.py +++ b/backend/core/character/GF/gunner_female/paramedic.py @@ -36,7 +36,6 @@ class Skill0(ActiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 发动速度增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -66,7 +65,6 @@ class Skill1(ActiveSkill): uuid = "128b9ddef2262f40723deae4407bdb42" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 子弹攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -93,7 +91,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -116,7 +113,6 @@ class Skill3(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -146,7 +142,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -174,7 +169,6 @@ class Skill5(PassiveSkill): uuid = "dce00e1ce90e34ef5c36ea869ad171bd" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防御力增加 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -210,7 +204,6 @@ class Skill6(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -234,7 +227,6 @@ class Skill7(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 近战 · 锁定连射 @@ -257,7 +249,6 @@ class Skill8(ActiveSkill): uuid = "452be74df1c43b4d3080e1b09ed32e08" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 射击攻击力 : {value0} X {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -290,7 +281,6 @@ class Skill9(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 发动速度增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -325,7 +315,6 @@ class Skill10(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 发射子弹数 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -357,7 +346,6 @@ class Skill11(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -386,7 +374,6 @@ class Skill12(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -413,7 +400,6 @@ class Skill13(ActiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 踢击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -460,7 +446,6 @@ class Skill14(PassiveSkill): uuid = "f48b0983de6b83180f7d82f0a5882496" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -492,7 +477,6 @@ class Skill15(PassiveBufferSkill): uuid = "6235960237fdb1b77f2c82b33614dcf4" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 精神增加 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -557,7 +541,6 @@ class Skill16(ActiveBufferSkill): uuid = "0db0405a229a667e0ae97108fc5111c4" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 buffer = True # 射击攻击力 : {value0} X {value1} @@ -595,7 +578,6 @@ class Skill17(ActiveBufferSkill): uuid = "4e431eaadc1c4563fe33d03c072564f0" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 buffer = True buffType = "buff" @@ -626,7 +608,6 @@ class Skill18(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -652,7 +633,6 @@ class Skill19(ActiveBufferSkill): uuid = "6b557a0a96ccd83b37ddb77c550f6a68" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 buffer = True # 可解除异常状态数量上限 : {value0}个 @@ -678,7 +658,6 @@ class Skill20(ActiveSkill): uuid = "9e86a1210874dc2b0c83a4a5a54a7222" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 上踢攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -705,7 +684,6 @@ class Skill21(ActiveSkill): uuid = "d2cc06a46cf7b6020ccc50c30f86ab25" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 刀刃攻击力 : {value0} X {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -750,7 +728,6 @@ class Skill22(ActiveBufferSkill): uuid = "7ccc03c65d676c4d8a7e6a1821409ad0" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 buffer = True # 持续时间 : {value0}秒 @@ -800,7 +777,6 @@ class Skill23(ActiveBufferSkill): uuid = "e73e980e87591bc98940afb1ac0fe522" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 buffer = True buffType = "buff" @@ -848,7 +824,6 @@ class Skill24(ActiveSkill): uuid = "50359daccd728ba338d18d9b71ac97e5" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 射击攻击力 : {value0} X {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -881,7 +856,6 @@ class Skill25(ActiveBufferSkill): uuid = "fc30c667a58e1dd54b5d214e04f4f23c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 buffer = True # 保护罩持续时间 : {value0}秒 @@ -912,7 +886,6 @@ class Skill26(ActiveSkill): uuid = "1c1cf47273c67ff26eb60b375ace2062" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 刀刃攻击力 : {value0} @@ -980,7 +953,6 @@ class Skill27(ActiveBufferSkill): uuid = "1c9cf3b27d9d6ee5e024e2592cad24a5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 buffer = True buffType = "buffSub" @@ -1018,7 +990,6 @@ class Skill28(ActiveBufferSkill): uuid = "1fd827a816f1d00450bcb2cf298a157a" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 buffer = True @@ -1082,7 +1053,6 @@ class Skill29(ActiveSkill): uuid = "68c20fbed9e68d3cb677072c9274736f" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 激光攻击力 : {value0} X {value1} @@ -1157,7 +1127,6 @@ class Skill30(PassiveBufferSkill): uuid = "a8574a8efa365e8e46e805a6e1d7bfef" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 力量、 智力增加 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1201,7 +1170,6 @@ class Skill31(ActiveBufferSkill): uuid = "ca0cc360e00e5f13e33027bf5fc53d5d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 buffType = 'awake' # 增益效果持续时间 : {value0}秒 @@ -1249,7 +1217,6 @@ class Skill32(ActiveSkill): uuid = "da29a96a20a75aa0cd8fd7f526bdb107" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 黄金时间 : 9秒 # 更新生命体征信息持续时间 : {value0}秒 @@ -1280,7 +1247,6 @@ class Skill33(ActiveSkill): uuid = "8403ffaa9106bbfc1fd2e078e54d2e81" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 力场启动攻击力 : {value0} @@ -1335,7 +1301,6 @@ class Skill34(ActiveSkill): uuid = "26a9454eb0d175ebeac162d68814238b" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 直线激光攻击力 : {value0} X {value1} @@ -1389,7 +1354,6 @@ class Skill35(PassiveBufferSkill): uuid = "a354f4930334e70b0275f5d92668ce3d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 精神增加 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1435,7 +1399,6 @@ class Skill36(ActiveSkill): uuid = "9559c99a9596b20d031de1ce2649b326" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 压制攻击力 : {value0} X {value1} @@ -1490,7 +1453,6 @@ class Skill37(ActiveSkill): uuid = "955eb7e828c2517131a80f580186838c" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 能量炮发射攻击力 : {value0} X {value1} @@ -1551,7 +1513,6 @@ class Skill38(ActiveSkill): uuid = "c6eaf15c287d9154479d1714cad5b4e0" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 爪攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1586,7 +1547,6 @@ class Skill39(PassiveSkill): uuid = "6bdcefb90e5e4387d4faa3633b4b587c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 系统 · 临战编程 @@ -1610,7 +1570,6 @@ class Skill40(PassiveBufferSkill): uuid = "5fed75723a5d5d373c9f54fba1c7dc06" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职技能攻击力增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1647,7 +1606,6 @@ class Skill41(ActiveSkill): uuid = "56ef36c1980e67dd2bb50b180a925b89" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 爆炸攻击力 : {value0} X {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1692,7 +1650,6 @@ class Skill42(ActiveBufferSkill): uuid = "d40a932ac818bf4fa044dc1e4f8b2708" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 buffType = 'awakeSub' # 激光多段攻击力 : {value0} X {value1} diff --git a/backend/core/character/GF/gunner_female/ranger_female.py b/backend/core/character/GF/gunner_female/ranger_female.py index 8a8afe04..ce536cdf 100644 --- a/backend/core/character/GF/gunner_female/ranger_female.py +++ b/backend/core/character/GF/gunner_female/ranger_female.py @@ -37,7 +37,6 @@ class Skill0(ActiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 发动速度增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -68,7 +67,6 @@ class Skill1(ActiveSkill): uuid = "128b9ddef2262f40723deae4407bdb42" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 子弹攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -109,7 +107,6 @@ class Skill2(PassiveSkill): uuid = "7cf17936a039b418660424125dc968d7" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 飞旋射击攻击力比率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -148,7 +145,6 @@ class Skill3(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -171,7 +167,6 @@ class Skill4(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -201,7 +196,6 @@ class Skill5(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -241,7 +235,6 @@ class Skill6(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -265,7 +258,6 @@ class Skill7(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # M-137格林机枪 @@ -289,7 +281,6 @@ class Skill8(ActiveSkill): uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 取出机枪所用时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -325,7 +316,6 @@ class Skill9(ActiveSkill): uuid = "8ee0099656df08a0b39225f8a21d514b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -356,7 +346,6 @@ class Skill10(ActiveSkill): uuid = "a6c8f69107f8c4f5d1a0c7a57d000290" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 银弹装弹数 : {value0}发 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -384,7 +373,6 @@ class Skill11(PassiveSkill): uuid = "1dad88963abdc96b091fcab185a8820d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -414,7 +402,6 @@ class Skill12(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 发动速度增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -450,7 +437,6 @@ class Skill13(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 发射子弹数 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -483,7 +469,6 @@ class Skill14(ActiveSkill): uuid = "8c2379737c5acc935c1731f67f607655" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -513,7 +498,6 @@ class Skill15(ActiveSkill): uuid = "dcd536f1674630f01fc9667bb202b851" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 浮空力比率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -543,7 +527,6 @@ class Skill16(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -572,7 +555,6 @@ class Skill17(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -597,7 +579,6 @@ class Skill18(ActiveSkill): uuid = "0dbdeaf846356f8b9380f8fbb8e97377" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 连续射击攻击力 : {value0}% x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -628,7 +609,6 @@ class Skill19(ActiveSkill): uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 子弹攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -668,7 +648,6 @@ class Skill20(ActiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 踢击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -707,7 +686,6 @@ class Skill21(ActiveSkill): uuid = "8f73f243041c2d27739fe7696f02bf9b" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 喷火持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -739,7 +717,6 @@ class Skill22(PassiveSkill): uuid = "d085127b0edd719782bd618d5688f4a1" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -785,7 +762,6 @@ class Skill23(ActiveSkill): uuid = "bb34e8854a93fd250347a1c64119f7ab" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 damage = False # 持续时间 : {value0}秒 @@ -820,7 +796,6 @@ class Skill24(ActiveSkill): uuid = "de3fea2d65c597f4d55c70a02b97fc79" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 最大填装数 : {value0}发 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -855,7 +830,6 @@ class Skill25(ActiveSkill): uuid = "2f5d03c7848effbc0a23f4df45d9ca46" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 damage = False # 所受伤害减少率 (物理) : {value0}% @@ -891,7 +865,6 @@ class Skill26(PassiveSkill): uuid = "d429147c372b549c3dadcabcba50787f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 可强制中断次数上限 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -931,7 +904,6 @@ class Skill27(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -955,7 +927,6 @@ class Skill28(PassiveSkill): uuid = "45442bbbe33540b4deeec29437dae70c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 damage = False # 拔枪速度增加 : {value0}% @@ -989,7 +960,6 @@ class Skill29(ActiveSkill): uuid = "5dc7008b12a459325b548b0715c6b73c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 被攻击后发动时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1030,7 +1000,6 @@ class Skill30(ActiveSkill): uuid = "e1daab884dd07fc9e70d08b83d1790eb" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第1击多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1070,7 +1039,6 @@ class Skill31(ActiveSkill): uuid = "3d8f3d438405d79f8d3ed68072674d1e" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [溃灭射击]攻击力强化比率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1101,7 +1069,6 @@ class Skill32(ActiveSkill): uuid = "27bade584bb42fef68148d3a0b72bace" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 音速劫击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1135,7 +1102,6 @@ class Skill33(ActiveSkill): uuid = "bc11d28c04e01923a093d65752c55516" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 buff = True # 持续时间 : {value0}秒 @@ -1170,7 +1136,6 @@ class Skill34(ActiveSkill): uuid = "cfacda0647b9a0f595df2c2aad30c18d" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 射击攻击力 : {value0}% @@ -1238,7 +1203,6 @@ class Skill35(ActiveSkill): uuid = "9cb6f9ed646fa87f9b7680a42ce83d1a" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 移动速度增加 : {value0}% @@ -1299,7 +1263,6 @@ class Skill36(ActiveSkill): uuid = "669f1428193f61f9d92c743b72438c4d" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 发射数 : {value0}次 @@ -1361,7 +1324,6 @@ class Skill37(ActiveSkill): uuid = "1fadde0eece18649caddbca7bd58cc2f" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第1次鹰枪攻击力 : {value0}% @@ -1433,7 +1395,6 @@ class Skill38(PassiveSkill): uuid = "fc458e449ee00b01dbf88d09aae65462" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和射击技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1473,7 +1434,6 @@ class Skill39(ActiveSkill): uuid = "374f53e8989ef04a8506c8ec99d9ecdc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 向前斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1507,7 +1467,6 @@ class Skill40(ActiveSkill): uuid = "7f80b887a09e88e2c4728c898bd73654" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 上升攻击力 : {value0}% @@ -1568,7 +1527,6 @@ class Skill41(ActiveSkill): uuid = "0fbb8de70002ad34f046c94c2cb3e863" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 前方乱射攻击力 : {value0}% @@ -1626,7 +1584,6 @@ class Skill42(PassiveSkill): uuid = "b501ae53638d33a32351904f31cb6aa3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1661,7 +1618,6 @@ class Skill43(ActiveSkill): uuid = "8ec9da6f808889b63adf2680fbf1f331" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 投掷锁链枪刃数量上限 : {value0}个 @@ -1733,7 +1689,6 @@ class Skill44(ActiveSkill): uuid = "0c262dac3ec41ff79e359ada9c7a7faf" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第1击攻击力 : {value0}% @@ -1797,7 +1752,6 @@ class Skill45(ActiveSkill): uuid = "3af805da8505fe6234a95b535610f064" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 射击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1831,7 +1785,6 @@ class Skill46(PassiveSkill): uuid = "6166762c62f234c5f50c2d2ebc5e48d0" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职技能攻击力增加率 ([音速劫击]除外) : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1875,7 +1828,6 @@ class Skill47(ActiveSkill): uuid = "d59c9840f65381bde8487757f1753c71" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第1次斩击攻击力 : {value0}% X {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1932,7 +1884,6 @@ class Skill48(ActiveSkill): uuid = "bbc15561bec24f9c1e79e23d715b1dd2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 锁链编织攻击力 : {value0}% X {value1} data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/gunner_female/spitfire_female.py b/backend/core/character/GF/gunner_female/spitfire_female.py index 066e1859..b712d373 100644 --- a/backend/core/character/GF/gunner_female/spitfire_female.py +++ b/backend/core/character/GF/gunner_female/spitfire_female.py @@ -37,7 +37,6 @@ class Skill0(ActiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 发动速度增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -67,7 +66,6 @@ class Skill1(ActiveSkill): uuid = "128b9ddef2262f40723deae4407bdb42" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 子弹攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -94,7 +92,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -117,7 +114,6 @@ class Skill3(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -147,7 +143,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -178,7 +173,6 @@ class Skill5(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 技能连招 @@ -212,7 +206,6 @@ class Skill6(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -236,7 +229,6 @@ class Skill7(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # M-137格林机枪 @@ -260,7 +252,6 @@ class Skill8(ActiveSkill): uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 取出机枪所用时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -296,7 +287,6 @@ class Skill9(ActiveSkill): uuid = "8ee0099656df08a0b39225f8a21d514b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -327,7 +317,6 @@ class Skill10(ActiveSkill): uuid = "a6c8f69107f8c4f5d1a0c7a57d000290" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 银弹装弹数 : {value0}发 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -354,7 +343,6 @@ class Skill11(PassiveSkill): uuid = "1dad88963abdc96b091fcab185a8820d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -384,7 +372,6 @@ class Skill12(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 发动速度增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -419,7 +406,6 @@ class Skill13(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 发射子弹数 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -450,7 +436,6 @@ class Skill14(ActiveSkill): uuid = "8c2379737c5acc935c1731f67f607655" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -479,7 +464,6 @@ class Skill15(ActiveSkill): uuid = "dcd536f1674630f01fc9667bb202b851" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 浮空力比率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -507,7 +491,6 @@ class Skill16(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -537,7 +520,6 @@ class Skill17(ActiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -562,7 +544,6 @@ class Skill18(ActiveSkill): uuid = "0dbdeaf846356f8b9380f8fbb8e97377" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 连续射击攻击力 : {value0}% x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -599,7 +580,6 @@ class Skill19(ActiveSkill): uuid = '9dda3f4a849dba1a288dd65e116860f2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -642,7 +622,6 @@ class Skill20(ActiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 踢击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -680,7 +659,6 @@ class Skill21(ActiveSkill): uuid = "8f73f243041c2d27739fe7696f02bf9b" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 喷火持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -726,7 +704,6 @@ class Skill22(PassiveSkill): uuid = '4224f9b0b8c7c903e9a1e0f9d9f6d04d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 子弹效果攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -771,7 +748,6 @@ class Skill23(ActiveSkill): uuid = 'bb34e8854a93fd250347a1c64119f7ab' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -806,7 +782,6 @@ class Skill24(ActiveSkill): uuid = 'de3fea2d65c597f4d55c70a02b97fc79' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 最大填装数 : {value0}发 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -850,7 +825,6 @@ class Skill25(ActiveSkill): uuid = 'c47b66efd27845ef14954928ea2f95c8' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -875,7 +849,6 @@ class Skill26(PassiveSkill): uuid = '3829c15bf5f520c13998a3479ba0ce7b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 敌人僵直时间增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -916,7 +889,6 @@ class Skill27(PassiveSkill): uuid = '0113c8b1306ca76d208f83f2d093dd62' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -952,7 +924,6 @@ class Skill28(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -976,7 +947,6 @@ class Skill29(PassiveSkill): uuid = 'bae12a6dc7d22a5cf149673e88ddda28' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理、 魔法攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1024,7 +994,6 @@ class Skill30(ActiveSkill): uuid = '2ff50c35efcf0f287c4c418c8454da48' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 多段攻击次数 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1064,7 +1033,6 @@ class Skill31(PassiveSkill): uuid = '45442bbbe33540b4deeec29437dae70c' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 拔枪速度增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1095,7 +1063,6 @@ class Skill32(ActiveSkill): uuid = '78be08a3f8c834d3b06fa20c6a08c5a5' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 多段攻击次数 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1134,7 +1101,6 @@ class Skill33(ActiveSkill): uuid = 'c61f5a010370101402b05b21916c2071' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 最大填装数 : {value0}发 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1187,7 +1153,6 @@ class Skill34(ActiveSkill): uuid = '3c5604bdbb0240b8f130f59ab40509c3' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 爆炸攻击力 : {value0} # TOCHEK-STONE:Stone actual=data0÷3.5,且标记 game_bug;游戏显示与实际行为分别核对。 @@ -1230,7 +1195,6 @@ class Skill35(ActiveSkill): uuid = 'd0cdaca82892e54097f22a1f60817048' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1273,7 +1237,6 @@ class Skill36(ActiveSkill): uuid = '202edb928046f4fa6dedf6337377efd5' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 最大填装数 : {value0}发 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1325,7 +1288,6 @@ class Skill37(ActiveSkill): uuid = 'a2d943797daca862a6f321aca6ac9bfa' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # C4持续时间 : {value0}秒 @@ -1382,7 +1344,6 @@ class Skill38(ActiveSkill): uuid = '3fb8395ae3b81bd608e0c4223a8eb534' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0} @@ -1432,7 +1393,6 @@ class Skill39(ActiveSkill): uuid = '1803b6a67047cafb9e289b4f33cc507b' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 爆炸攻击力 : {value0} @@ -1495,7 +1455,6 @@ class Skill40(ActiveSkill): uuid = '845e0ce3235e19f60cc82a082d072cba' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0} X {value1} @@ -1552,7 +1511,6 @@ class Skill41(PassiveSkill): uuid = 'b89c9ab317bc0a443f6497b7cca2f6a8' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 额外伤害比率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1586,7 +1544,6 @@ class Skill42(ActiveSkill): uuid = '2c9d9a36c8401bddff6cdb80fab8dc24' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 机动装置落下攻击 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1627,7 +1584,6 @@ class Skill43(ActiveSkill): uuid = 'e0daa922b19cdc35de879e938361464e' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 重力场持续时间 : {value0}秒 @@ -1692,7 +1648,6 @@ class Skill44(ActiveSkill): uuid = '1bf9711f3f15865e38d7dce51c6b5a8c' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 真空攻击力 : {value0} X {value1} @@ -1752,7 +1707,6 @@ class Skill45(PassiveSkill): uuid = 'f45301a5590cccefbe0becf2f8d029f5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1786,7 +1740,6 @@ class Skill46(ActiveSkill): uuid = '9ceb0c55f40f1fc0fe0fcc65c8fee3a0' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 爆炸攻击力 : {value0} X {value1} @@ -1841,7 +1794,6 @@ class Skill47(ActiveSkill): uuid = '3736fe00a26b0086c23db9a4426a5641' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 光子手雷爆炸攻击力 : {value0} X {value1} @@ -1901,7 +1853,6 @@ class Skill48(ActiveSkill): uuid = '13a759aad5bb7fb7f08fae8f88c1cdbb' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0} X {value1}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1929,7 +1880,6 @@ class Skill49(PassiveSkill): uuid = '34e1bda921012f6018709f1c1a12b04d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1975,7 +1925,6 @@ class Skill50(ActiveSkill): uuid = 'c591d1827cfbe224031c704e21d07932' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [空袭战略]持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2010,7 +1959,6 @@ class Skill51(ActiveSkill): uuid = '8ad90fd01b5844edd692fff54d9f74e7' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 第1次轰炸攻击力 : {value0} x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/gunner_male/assault.py b/backend/core/character/GF/gunner_male/assault.py index 8132ab39..dee00e4d 100644 --- a/backend/core/character/GF/gunner_male/assault.py +++ b/backend/core/character/GF/gunner_male/assault.py @@ -34,7 +34,6 @@ class Skill0(ActiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 发动速度增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -63,7 +62,6 @@ class Skill1(ActiveSkill): uuid = "128b9ddef2262f40723deae4407bdb42" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 子弹攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -90,7 +88,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -113,7 +110,6 @@ class Skill3(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -149,7 +145,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -187,7 +182,6 @@ class Skill5(PassiveSkill): uuid = "cc9b13baa94dd463477d07ded90e6833" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击速度增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -225,7 +219,6 @@ class Skill6(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -249,7 +242,6 @@ class Skill7(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # M-137格林机枪 @@ -276,7 +268,6 @@ class Skill8(ActiveSkill): uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -313,7 +304,6 @@ class Skill9(ActiveSkill): uuid = "8ee0099656df08a0b39225f8a21d514b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -344,7 +334,6 @@ class Skill10(ActiveSkill): uuid = "e1003c1bd2566829cfed17bb4ce8d460" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 移动电流攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -371,7 +360,6 @@ class Skill11(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 发动速度增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -406,7 +394,6 @@ class Skill12(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 冲击波攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -436,7 +423,6 @@ class Skill13(ActiveSkill): uuid = "8c2379737c5acc935c1731f67f607655" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -465,7 +451,6 @@ class Skill14(ActiveSkill): uuid = "dcd536f1674630f01fc9667bb202b851" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 浮空力比率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -493,7 +478,6 @@ class Skill15(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -522,7 +506,6 @@ class Skill16(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -549,7 +532,6 @@ class Skill17(ActiveSkill): uuid = "0dbdeaf846356f8b9380f8fbb8e97377" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 连续射击攻击力 : {value0}% x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -584,7 +566,6 @@ class Skill18(ActiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 踢击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -620,7 +601,6 @@ class Skill19(ActiveSkill): uuid = "bb34e8854a93fd250347a1c64119f7ab" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -651,7 +631,6 @@ class Skill20(PassiveSkill): uuid = "af9e4260178303f3f2f267dded09856b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -687,7 +666,6 @@ class Skill21(ActiveSkill): uuid = "b3ba5c678595305d31dcb11a8350971b" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 步枪射击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -726,7 +704,6 @@ class Skill22(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -750,7 +727,6 @@ class Skill23(PassiveSkill): uuid = "0495ac9e1153f8a21866c9ba2262cce6" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -785,7 +761,6 @@ class Skill24(ActiveSkill): uuid = "67f4b84ed61ee86f505a852b202762a0" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 榴弹爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -823,7 +798,6 @@ class Skill25(ActiveSkill): uuid = "6a949de7a2aaf742b1abfb7872fc85e2" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 枪托攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -852,7 +826,6 @@ class Skill26(PassiveSkill): uuid = "45442bbbe33540b4deeec29437dae70c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 拔枪速度增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -883,7 +856,6 @@ class Skill27(ActiveSkill): uuid = "e52d867ddb2f7acf616611f32cea2b6f" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 盾牌持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -920,7 +892,6 @@ class Skill28(ActiveSkill): uuid = "c9603b05632f362bb23cae18374e37cf" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -951,7 +922,6 @@ class Skill29(PassiveSkill): uuid = "f3d425f6b8186f9b170fd1aab778fa0d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [烟尘弹]攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -986,7 +956,6 @@ class Skill30(ActiveSkill): uuid = "e7e39aa9fcf182c8db543235c8af7dac" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 霰弹枪第1次射击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1026,7 +995,6 @@ class Skill31(ActiveSkill): uuid = "14c573777542b4ee3cdca35501b06c97" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 钕爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1065,7 +1033,6 @@ class Skill32(ActiveSkill): uuid = "8d8981a94b8bdd4e3ffad5bc05042080" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 技能激活时间 : {value0}秒 @@ -1125,7 +1092,6 @@ class Skill33(ActiveSkill): uuid = "6bbf76bcd2ed3ca25f21b760db4342ad" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 冲击波攻击力 : {value0}% @@ -1194,7 +1160,6 @@ class Skill34(ActiveSkill): uuid = "653b35b5b59d29daffca47df43b2b0e3" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 榴弹爆炸攻击力 : {value0}% @@ -1261,7 +1226,6 @@ class Skill35(ActiveSkill): uuid = "4b22172f4e00d9735ff44d333a86653d" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 识别敌人失败时冷却时间 : {value0}秒 @@ -1327,7 +1291,6 @@ class Skill36(PassiveSkill): uuid = "808a54f780205020087d5818cb5f8559" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1372,7 +1335,6 @@ class Skill37(ActiveSkill): uuid = "fa7f1a3dc90600456cbe010e5714bef3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 电弧能量释放攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1403,7 +1365,6 @@ class Skill38(ActiveSkill): uuid = "a550756080900cb01f29db11ef4f05fa" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 榴弹爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1443,7 +1404,6 @@ class Skill39(ActiveSkill): uuid = "96b90d633d54701fd287421e580268ff" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 电流冲击波攻击力 : {value0}% @@ -1497,7 +1457,6 @@ class Skill40(ActiveSkill): uuid = "832b6196a59cbc1150d167b1b9d91c90" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 盾牌保护区域所受伤害减少率 : {value0}% @@ -1561,7 +1520,6 @@ class Skill41(PassiveSkill): uuid = "b95d9f6fc90f067c43da96dc1e861f28" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1622,7 +1580,6 @@ class Skill42(ActiveSkill): uuid = "50a859dea1a48a2f60916afbfc91434f" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 步行者持续时间 : {value0}秒 @@ -1725,7 +1682,6 @@ class Skill43(ActiveSkill): uuid = "b4864a42c0ebce383092bf0b0a840a8b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 炎神攻城炮 @@ -1753,7 +1709,6 @@ class Skill44(ActiveSkill): uuid = "92502df340b3d5410aa3dc46373871a2" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 铁桩攻击力 : {value0}% @@ -1807,7 +1762,6 @@ class Skill45(ActiveSkill): uuid = "24eecdd7afbf8fc782335c59d041a4ab" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 伊奎利斯轰炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1839,7 +1793,6 @@ class Skill46(PassiveSkill): uuid = "ebf367b19fa6d2da41017fd54049f8fa" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1882,7 +1835,6 @@ class Skill47(ActiveSkill): uuid = "560d1d8b182f750ff020bfd9e0f1aaf4" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 诱导导弹攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1927,7 +1879,6 @@ class Skill48(ActiveSkill): uuid = "6aa32e36149e8299938451f85f9d840a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 战场脉冲攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/gunner_male/launcher_male.py b/backend/core/character/GF/gunner_male/launcher_male.py index fb5c2c1d..92485f77 100644 --- a/backend/core/character/GF/gunner_male/launcher_male.py +++ b/backend/core/character/GF/gunner_male/launcher_male.py @@ -36,7 +36,6 @@ class Skill0(ActiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 发动速度增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -65,7 +64,6 @@ class Skill1(ActiveSkill): uuid = "128b9ddef2262f40723deae4407bdb42" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 子弹攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -92,7 +90,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -115,7 +112,6 @@ class Skill3(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -145,7 +141,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -185,7 +180,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -209,7 +203,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # M-137格林机枪 @@ -271,7 +264,6 @@ class Skill8(ActiveSkill): uuid = "8ee0099656df08a0b39225f8a21d514b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -302,7 +294,6 @@ class Skill9(ActiveSkill): uuid = "a6c8f69107f8c4f5d1a0c7a57d000290" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 银弹装弹数 : {value0}发 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -355,7 +346,6 @@ class Skill11(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 发动速度增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -390,7 +380,6 @@ class Skill12(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 冲击波攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -420,7 +409,6 @@ class Skill13(ActiveSkill): uuid = "8c2379737c5acc935c1731f67f607655" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -476,7 +464,6 @@ class Skill15(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -505,7 +492,6 @@ class Skill16(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -532,7 +518,6 @@ class Skill17(ActiveSkill): uuid = "0dbdeaf846356f8b9380f8fbb8e97377" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 连续射击攻击力 : {value0}% x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -566,7 +551,6 @@ class Skill18(ActiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 踢击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -680,7 +664,6 @@ class Skill21(ActiveSkill): uuid = "bb34e8854a93fd250347a1c64119f7ab" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -860,7 +843,6 @@ class Skill26(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1431,7 +1413,6 @@ class Skill41(ActiveSkill): uuid = "9dc8438e4572d39243c97da31c113acc" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% @@ -1723,7 +1704,6 @@ class Skill47(ActiveSkill): uuid = "854997c3bdfc3a2b498b4c4001f69e06" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 小型火箭炮多段攻击力 : {value0}% x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/gunner_male/mechanic_male.py b/backend/core/character/GF/gunner_male/mechanic_male.py index d679703f..49611609 100644 --- a/backend/core/character/GF/gunner_male/mechanic_male.py +++ b/backend/core/character/GF/gunner_male/mechanic_male.py @@ -35,7 +35,6 @@ class Skill0(ActiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 发动速度增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -64,7 +63,6 @@ class Skill1(ActiveSkill): uuid = "128b9ddef2262f40723deae4407bdb42" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 子弹攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -91,7 +89,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -114,7 +111,6 @@ class Skill3(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -144,7 +140,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -184,7 +179,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -208,7 +202,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # M-137格林机枪 @@ -235,7 +228,6 @@ class Skill7(ActiveSkill): uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -272,7 +264,6 @@ class Skill8(ActiveSkill): uuid = "8ee0099656df08a0b39225f8a21d514b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -304,7 +295,6 @@ class Skill9(ActiveSkill): uuid = "a6c8f69107f8c4f5d1a0c7a57d000290" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 银弹装弹数 : {value0}发 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -331,7 +321,6 @@ class Skill10(PassiveSkill): uuid = "1dad88963abdc96b091fcab185a8820d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -359,7 +348,6 @@ class Skill11(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 发动速度增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -394,7 +382,6 @@ class Skill12(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 冲击波攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -424,7 +411,6 @@ class Skill13(ActiveSkill): uuid = "8c2379737c5acc935c1731f67f607655" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -453,7 +439,6 @@ class Skill14(ActiveSkill): uuid = "dcd536f1674630f01fc9667bb202b851" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 浮空力比率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -481,7 +466,6 @@ class Skill15(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -510,7 +494,6 @@ class Skill16(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -537,7 +520,6 @@ class Skill17(ActiveSkill): uuid = "0dbdeaf846356f8b9380f8fbb8e97377" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 连续射击攻击力 : {value0}% x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -571,7 +553,6 @@ class Skill18(ActiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 踢击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -610,7 +591,6 @@ class Skill19(ActiveSkill): uuid = "8f73f243041c2d27739fe7696f02bf9b" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 喷火持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -647,7 +627,6 @@ class Skill20(ActiveSkill): uuid = "9bff7f2559e003766fee2853dca00631" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -682,7 +661,6 @@ class Skill21(ActiveSkill): uuid = "bb34e8854a93fd250347a1c64119f7ab" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -715,7 +693,6 @@ class Skill22(ActiveSkill): uuid = "fc7a3f4c2852c832a2f20af63d5d212f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -749,7 +726,6 @@ class Skill23(ActiveSkill): uuid = "92360eab6e1f378902018eca681ac629" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 引爆范围 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -790,7 +766,6 @@ class Skill24(ActiveSkill): uuid = "de3fea2d65c597f4d55c70a02b97fc79" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 最大填装数 : {value0}发 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -823,7 +798,6 @@ class Skill25(PassiveSkill): uuid = "67e7dd8996b5735e788c9420730c077d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -854,7 +828,6 @@ class Skill26(PassiveSkill): uuid = "dc1ffbe7bfcc6dc2be737951960da9ad" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 设置时追加出现几率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -889,7 +862,6 @@ class Skill27(ActiveSkill): uuid = "1b1cfab062e0768bcc889e33e1f30dbf" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -939,7 +911,6 @@ class Skill28(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -962,7 +933,6 @@ class Skill29(PassiveSkill): uuid = "45442bbbe33540b4deeec29437dae70c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 拔枪速度增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -992,7 +962,6 @@ class Skill30(ActiveSkill): uuid = "da6e37c1e3f0e8867f70007d89c239ff" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 子弹攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1032,7 +1001,6 @@ class Skill31(ActiveSkill): uuid = "c77a417c43de80c4ce32c1ed405d174a" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 静电攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1080,7 +1048,6 @@ class Skill32(PassiveSkill): uuid = "b1ccbd90d0b40f543ece3b18fcef827f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1114,7 +1081,6 @@ class Skill33(ActiveSkill): uuid = "4b2c90ec226fd40e967875aa5eabefb2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理防御力增加 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1153,7 +1119,6 @@ class Skill34(ActiveSkill): uuid = "ecc23c980ea71450c0ad0c3fd232f329" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1201,7 +1166,6 @@ class Skill35(PassiveSkill): uuid = "65827d506df24a870ef7d2e1aefbfeb7" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 机械指令 @@ -1227,7 +1191,6 @@ class Skill36(ActiveSkill): uuid = "1c1a9606eb702ebe5a7bb4397f3aeae0" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # RX-60陷阱追击者 @@ -1252,7 +1215,6 @@ class Skill37(ActiveSkill): uuid = "96e72ec364dada85600c907ecd95a140" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1293,7 +1255,6 @@ class Skill38(ActiveSkill): uuid = "d296043df164385a14cb973c8c7c4d07" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 机枪攻击力 : {value0}% @@ -1389,7 +1350,6 @@ class Skill39(ActiveSkill): uuid = "2a3c96b88d02372505692da0a8b54743" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 机器人爆炸攻击力 : {value0}% @@ -1451,7 +1411,6 @@ class Skill40(ActiveSkill): uuid = "852f8ad797db4dca1405cb3e77198401" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 拦截机等级 : {value0} @@ -1513,7 +1472,6 @@ class Skill41(PassiveSkill): uuid = "56aa7844a2da23f5bea9b585aea5ae45" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 迁移前实现(保留对照): # associate = [{"type":"+hit1","data":[0,-8],"ratio":1,"skills":["拦截机工厂"]},{"type":"+hit5","data":[0,1],"ratio":1,"skills":["拦截机工厂"]}] @@ -1543,7 +1501,6 @@ class Skill42(PassiveSkill): uuid = "28b583c75a49103a1d8aabf799c000a4" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1574,7 +1531,6 @@ class Skill43(ActiveSkill): uuid = "51a08fd0c90f0a5276cd552047fac93d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1604,7 +1560,6 @@ class Skill44(ActiveSkill): uuid = "c5a2956d8ed3af1746ed2f76ca971a09" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # [反击者]爆炸攻击力 : {value0}% @@ -1670,7 +1625,6 @@ class Skill45(ActiveSkill): uuid = "e0a072e8cef2d77893aad5f68aeed56a" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 子弹攻击力 : {value0}% @@ -1734,7 +1688,6 @@ class Skill46(PassiveSkill): uuid = "5cac3411ccef1af333953e0ded5e942d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 施放速度增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1776,7 +1729,6 @@ class Skill47(ActiveSkill): uuid = "002cbdd9bfd0f0b970451ae8d48d029e" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 导弹攻击力 : {value0}% @@ -1847,7 +1799,6 @@ class Skill48(ActiveSkill): uuid = "85f7c810ad503790e8626439fe936d56" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # H1攻击力 : {value0}% @@ -1918,7 +1869,6 @@ class Skill49(ActiveSkill): uuid = "31823197cc0b04d4c5dcf8f928d9220c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1954,7 +1904,6 @@ class Skill50(ActiveSkill): uuid = "89a4529234904fcbb3abe289e281f2fd" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 追加爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1990,7 +1939,6 @@ class Skill51(PassiveSkill): uuid = "87a918bb22cfc959a16e0bf939bb6c24" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2026,7 +1974,6 @@ class Skill52(ActiveSkill): uuid = "515b442ffbf61a82371abb645c149a31" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 落地冲击波攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/gunner_male/ranger_male.py b/backend/core/character/GF/gunner_male/ranger_male.py index 70bb529d..2b22e824 100644 --- a/backend/core/character/GF/gunner_male/ranger_male.py +++ b/backend/core/character/GF/gunner_male/ranger_male.py @@ -33,7 +33,6 @@ class Skill0(ActiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 发动速度增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -62,7 +61,6 @@ class Skill1(ActiveSkill): uuid = "128b9ddef2262f40723deae4407bdb42" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 子弹攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -89,7 +87,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -112,7 +109,6 @@ class Skill3(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -142,7 +138,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -182,7 +177,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -206,7 +200,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # M-137格林机枪 @@ -233,7 +226,6 @@ class Skill7(ActiveSkill): uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -270,7 +262,6 @@ class Skill8(ActiveSkill): uuid = "8ee0099656df08a0b39225f8a21d514b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -301,7 +292,6 @@ class Skill9(ActiveSkill): uuid = "a6c8f69107f8c4f5d1a0c7a57d000290" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 银弹装弹数 : {value0}发 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -328,7 +318,6 @@ class Skill10(PassiveSkill): uuid = "1dad88963abdc96b091fcab185a8820d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -418,7 +407,6 @@ class Skill13(ActiveSkill): uuid = "8c2379737c5acc935c1731f67f607655" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -447,7 +435,6 @@ class Skill14(ActiveSkill): uuid = "dcd536f1674630f01fc9667bb202b851" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 浮空力比率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -475,7 +462,6 @@ class Skill15(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -504,7 +490,6 @@ class Skill16(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -856,7 +841,6 @@ class Skill26(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1359,7 +1343,6 @@ class Skill38(ActiveSkill): uuid = "ca75c965f20a150f99f54155a37400df" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 地面移动速度增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/gunner_male/spitfire_male.py b/backend/core/character/GF/gunner_male/spitfire_male.py index a91f8b0a..1b119c0e 100644 --- a/backend/core/character/GF/gunner_male/spitfire_male.py +++ b/backend/core/character/GF/gunner_male/spitfire_male.py @@ -38,7 +38,6 @@ class Skill0(ActiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 发动速度增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -67,7 +66,6 @@ class Skill1(ActiveSkill): uuid = "128b9ddef2262f40723deae4407bdb42" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 子弹攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -94,7 +92,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -117,7 +114,6 @@ class Skill3(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -147,7 +143,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -178,7 +173,6 @@ class Skill5(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 技能连招 @@ -212,7 +206,6 @@ class Skill6(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -236,7 +229,6 @@ class Skill7(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # M-137格林机枪 @@ -263,7 +255,6 @@ class Skill8(ActiveSkill): uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -300,7 +291,6 @@ class Skill9(ActiveSkill): uuid = "8ee0099656df08a0b39225f8a21d514b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -331,7 +321,6 @@ class Skill10(ActiveSkill): uuid = "a6c8f69107f8c4f5d1a0c7a57d000290" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 银弹装弹数 : {value0}发 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -358,7 +347,6 @@ class Skill11(PassiveSkill): uuid = "1dad88963abdc96b091fcab185a8820d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -386,7 +374,6 @@ class Skill12(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 发动速度增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -421,7 +408,6 @@ class Skill13(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 冲击波攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -451,7 +437,6 @@ class Skill14(ActiveSkill): uuid = "8c2379737c5acc935c1731f67f607655" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -480,7 +465,6 @@ class Skill15(ActiveSkill): uuid = "dcd536f1674630f01fc9667bb202b851" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 浮空力比率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -508,7 +492,6 @@ class Skill16(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -537,7 +520,6 @@ class Skill17(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -564,7 +546,6 @@ class Skill18(ActiveSkill): uuid = "0dbdeaf846356f8b9380f8fbb8e97377" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 连续射击攻击力 : {value0}% x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -604,7 +585,6 @@ class Skill19(ActiveSkill): mp = [126, 975] uuid = "9dda3f4a849dba1a288dd65e116860f2" hasUP = False - # custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 damage = False @@ -647,7 +627,6 @@ class Skill20(ActiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 踢击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -686,7 +665,6 @@ class Skill21(ActiveSkill): uuid = "8f73f243041c2d27739fe7696f02bf9b" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 喷火持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -721,7 +699,6 @@ class Skill22(ActiveSkill): mp = [22, 119] uuid = "bb34e8854a93fd250347a1c64119f7ab" hasUP = False - # custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 damage = False @@ -916,7 +893,6 @@ class Skill28(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1752,7 +1728,6 @@ class Skill47(ActiveSkill): uuid = "0c3a468aee1f7ce06bf91eb3319518c1" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 持续时间 : {value0}秒 diff --git a/backend/core/character/GF/imperialknight/breaker.py b/backend/core/character/GF/imperialknight/breaker.py index 8b8b6516..b40825d2 100644 --- a/backend/core/character/GF/imperialknight/breaker.py +++ b/backend/core/character/GF/imperialknight/breaker.py @@ -33,7 +33,6 @@ class Skill0(ActiveSkill): uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 上挑攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -58,7 +57,6 @@ class Skill1(PassiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 技能冷却时间减少率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -91,7 +89,6 @@ class Skill2(ActiveSkill): uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 枪锚斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -117,7 +114,6 @@ class Skill3(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -140,7 +136,6 @@ class Skill4(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -176,7 +171,6 @@ class Skill5(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -216,7 +210,6 @@ class Skill6(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -240,7 +233,6 @@ class Skill7(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 穿心刺 @@ -264,7 +256,6 @@ class Skill8(ActiveSkill): uuid = "9dda3f4a849dba1a288dd65e116860f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 命中要害攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -295,7 +286,6 @@ class Skill9(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 飞踢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -323,7 +313,6 @@ class Skill10(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下劈攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -352,7 +341,6 @@ class Skill11(ActiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 突进攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -385,7 +373,6 @@ class Skill12(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -414,7 +401,6 @@ class Skill13(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -437,7 +423,6 @@ class Skill14(PassiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -472,7 +457,6 @@ class Skill15(ActiveSkill): uuid = "cfacda0647b9a0f595df2c2aad30c18d" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 踢击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -502,7 +486,6 @@ class Skill16(ActiveSkill): uuid = "2f5d03c7848effbc0a23f4df45d9ca46" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 飞踢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -536,7 +519,6 @@ class Skill17(ActiveSkill): uuid = "45442bbbe33540b4deeec29437dae70c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -564,7 +546,6 @@ class Skill18(ActiveSkill): uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下劈攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -591,7 +572,6 @@ class Skill19(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -616,7 +596,6 @@ class Skill20(ActiveSkill): uuid = "8f73f243041c2d27739fe7696f02bf9b" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 枪锚斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -652,7 +631,6 @@ class Skill21(PassiveSkill): uuid = "8c2379737c5acc935c1731f67f607655" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -687,7 +665,6 @@ class Skill22(ActiveSkill): uuid = "9cb6f9ed646fa87f9b7680a42ce83d1a" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 刺击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -717,7 +694,6 @@ class Skill23(ActiveSkill): uuid = "3829c15bf5f520c13998a3479ba0ce7b" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 坠落攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -758,7 +734,6 @@ class Skill24(ActiveSkill): uuid = "4224f9b0b8c7c903e9a1e0f9d9f6d04d" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第一次斩击攻击力 : {value0}% @@ -812,7 +787,6 @@ class Skill25(ActiveSkill): uuid = "78bd107acd474518b606be1e4fd38239" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 飞踢攻击力 : {value0}% @@ -884,7 +858,6 @@ class Skill26(ActiveSkill): uuid = "d085127b0edd719782bd618d5688f4a1" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第一次斩击攻击力 : {value0}% @@ -938,7 +911,6 @@ class Skill27(ActiveSkill): uuid = "42c82812f86ff6704ae9952a2e6093a4" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 全力斩击攻击力 : {value0}% @@ -990,7 +962,6 @@ class Skill28(PassiveSkill): uuid = "3d8f3d438405d79f8d3ed68072674d1e" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1024,7 +995,6 @@ class Skill29(ActiveSkill): uuid = "ade01c1d6afc8a05055225045e89fe49" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 投掷铁链多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1063,7 +1033,6 @@ class Skill30(ActiveSkill): uuid = "ff171dc487807bb9aa28900ca9a46b41" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 刺击攻击力 : {value0}% @@ -1113,7 +1082,6 @@ class Skill31(ActiveSkill): uuid = "547ab2b2bd860d3e37355a9cfbc1077c" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 上升气流多段攻击力 : {value0}% @@ -1169,7 +1137,6 @@ class Skill32(PassiveSkill): uuid = "506e7ed77d517419a6e1c437a2cedb17" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1202,7 +1169,6 @@ class Skill33(ActiveSkill): uuid = "a5fa08f5d509e6ff2ebc68856a470b5a" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 坠地攻击力 : {value0}% @@ -1262,7 +1228,6 @@ class Skill34(ActiveSkill): uuid = "5dc7008b12a459325b548b0715c6b73c" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第一次旋转多段攻击力 : {value0}% @@ -1324,7 +1289,6 @@ class Skill35(ActiveSkill): uuid = "8ee0099656df08a0b39225f8a21d514b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 敌舰破坏攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1362,7 +1326,6 @@ class Skill36(PassiveSkill): uuid = "9bff7f2559e003766fee2853dca00631" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1398,7 +1361,6 @@ class Skill37(ActiveSkill): uuid = "da6e37c1e3f0e8867f70007d89c239ff" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第一次斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1435,7 +1397,6 @@ class Skill38(ActiveSkill): uuid = "a6c8f69107f8c4f5d1a0c7a57d000290" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第一次粉碎攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/knight/chaos.py b/backend/core/character/GF/knight/chaos.py index 5073612f..37e9ebfd 100644 --- a/backend/core/character/GF/knight/chaos.py +++ b/backend/core/character/GF/knight/chaos.py @@ -38,7 +38,6 @@ class Skill0(ActiveSkill): uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 盾牌挑击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -68,7 +67,6 @@ class Skill1(ActiveSkill): uuid = "9dda3f4a849dba1a288dd65e116860f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 脚踢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -104,7 +102,6 @@ class Skill2(ActiveSkill): uuid = '8f73f243041c2d27739fe7696f02bf9b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 统御 : 魔灵战士 @@ -128,7 +125,6 @@ class Skill3(ActiveSkill): uuid = 'faf9cd66281078b51be2ee0b0f6c5530' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 召唤数量上限 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -153,7 +149,6 @@ class Skill4(ActiveSkill): uuid = '1721e94897e9961d5c98130a13392f17' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 召唤数量上限 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -179,7 +174,6 @@ class Skill5(PassiveSkill): uuid = '0b8db1e10b3abbd24d38564e708675d5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 存在时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -226,7 +220,6 @@ class Skill6(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -249,7 +242,6 @@ class Skill7(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -279,7 +271,6 @@ class Skill8(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -319,7 +310,6 @@ class Skill9(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -343,7 +333,6 @@ class Skill10(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 盾击 @@ -369,7 +358,6 @@ class Skill11(ActiveSkill): uuid = '717f1e2104fe4b796f800352fa143ecc' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 挥击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -405,7 +393,6 @@ class Skill12(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 拉扯攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -435,7 +422,6 @@ class Skill13(PassiveSkill): uuid = 'f2fb27162beb0b87a7cb9af7900e95f2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 格挡几率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -468,7 +454,6 @@ class Skill14(ActiveSkill): uuid = '0969cd4054d93da07708108c0cc1c4b5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 damage = False # 防御成功时伤害减少比率 : {value0}% @@ -517,7 +502,6 @@ class Skill15(ActiveSkill): uuid = 'eb71e1d82d92c7e1d40500a0dcd77aa6' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -564,7 +548,6 @@ class Skill16(ActiveSkill): uuid = 'c9664191611af31142e052dfaef84530' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 劈砍攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -594,7 +577,6 @@ class Skill17(ActiveSkill): uuid = 'cfacda0647b9a0f595df2c2aad30c18d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 挥击攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -627,7 +609,6 @@ class Skill18(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -656,7 +637,6 @@ class Skill19(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -683,7 +663,6 @@ class Skill20(PassiveSkill): uuid = '45442bbbe33540b4deeec29437dae70c' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 防御姿态的持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -719,7 +698,6 @@ class Skill21(ActiveSkill): uuid = '01c3a2fb793d293a25ed8dc7a0d70c1a' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 蓄气时间上限 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -773,7 +751,6 @@ class Skill22(ActiveSkill): uuid = 'd296043df164385a14cb973c8c7c4d07' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 存在时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -805,7 +782,6 @@ class Skill23(ActiveSkill): uuid = '28b583c75a49103a1d8aabf799c000a4' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 存在时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -836,7 +812,6 @@ class Skill24(ActiveSkill): uuid = '8510294202d0e042dd29a2422fc6770d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 军团列队 @@ -861,7 +836,6 @@ class Skill25(ActiveSkill): uuid = 'dcb31a63ef58954f44ff2070c42a9a98' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 冲击波攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -890,7 +864,6 @@ class Skill26(PassiveSkill): uuid = '7e904ea3d2a9faa054604e55120a9268' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -926,7 +899,6 @@ class Skill27(ActiveSkill): uuid = 'dbf8b30c7057032af0d68fcfa289fdae' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # noattack_level_property @@ -952,7 +924,6 @@ class Skill28(PassiveSkill): uuid = 'd0cdaca82892e54097f22a1f60817048' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 特定技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -987,7 +958,6 @@ class Skill29(ActiveSkill): uuid = '6e33d47e6622ce03b6defdd912140270' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 存在时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1033,7 +1003,6 @@ class Skill30(ActiveSkill): uuid = '1b1cfab062e0768bcc889e33e1f30dbf' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 爆炸后眩晕时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1096,7 +1065,6 @@ class Skill31(ActiveSkill): uuid = 'd53301bb328baf12a3ae482cc6a565dd' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 cdList = get_data(f'{prefix}/{uuid}', "cdList") # 斩击攻击力 : {value0} @@ -1152,7 +1120,6 @@ class Skill32(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1181,7 +1148,6 @@ class Skill33(ActiveSkill): uuid = 'ca75c965f20a150f99f54155a37400df' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 存在时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1222,7 +1188,6 @@ class Skill34(ActiveSkill): uuid = 'f0cc2c950f3bdf4103c75fa496bcac34' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 存在时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1257,7 +1222,6 @@ class Skill35(ActiveSkill): uuid = 'b3659936a9a74c4ed6f7faf07cca1f9e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 魔灵增益效果持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1314,7 +1278,6 @@ class Skill36(ActiveSkill): uuid = '8572675ec6a1f50b6eff6a867376c2de' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 旋风产生时攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1355,7 +1318,6 @@ class Skill37(ActiveSkill): uuid = '51a08fd0c90f0a5276cd552047fac93d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 存在时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1393,7 +1355,6 @@ class Skill38(ActiveSkill): uuid = '147d005ac868e0de52b1f255eea35d62' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 存在时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1430,7 +1391,6 @@ class Skill39(ActiveSkill): uuid = 'c77a417c43de80c4ce32c1ed405d174a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1462,7 +1422,6 @@ class Skill40(ActiveSkill): uuid = '852f8ad797db4dca1405cb3e77198401' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 突进攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1508,7 +1467,6 @@ class Skill41(ActiveSkill): uuid = '47bd4871f29defc2a0021ee9261d7a5b' hasVP = True hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 存在时间 : {value0}秒 @@ -1563,7 +1521,6 @@ class Skill42(ActiveSkill): uuid = '38612d8f2561edc2eb68d5057a837bfa' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 增益效果持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1593,7 +1550,6 @@ class Skill43(ActiveSkill): uuid = 'ecc23c980ea71450c0ad0c3fd232f329' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 跳斩攻击力 : {value0} @@ -1667,7 +1623,6 @@ class Skill44(ActiveSkill): uuid = 'b163d099c8cc27fdb6fd3639c2ee6df9' hasVP = True hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 存在时间 : {value0}秒 @@ -1730,7 +1685,6 @@ class Skill45(ActiveSkill): uuid = '4f2e001e9a19eb7bae50ad1840dfb329' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 斩击攻击力 : {value0} @@ -1849,7 +1803,6 @@ class Skill46(ActiveSkill): uuid = '669f1428193f61f9d92c743b72438c4d' hasVP = True hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 存在时间 : {value0}秒 @@ -1903,7 +1856,6 @@ class Skill47(ActiveSkill): uuid = 'c7bf7ccab413009640e65ca6f2f0263a' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 横向砍击第1击攻击力 : {value0} @@ -1966,7 +1918,6 @@ class Skill48(PassiveSkill): uuid = 'b8f4966608e4ebb3cc80ba4eac3649bb' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2002,7 +1953,6 @@ class Skill49(ActiveSkill): uuid = '6a1d1f08a6572be420bb3a256c44c015' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 乱舞攻击力 : {value0} x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2047,7 +1997,6 @@ class Skill50(ActiveSkill): uuid = '1812a1ece67bb37b6b44b54766450064' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 裂缝攻击力 : {value0} @@ -2111,7 +2060,6 @@ class Skill51(ActiveSkill): uuid = 'd89f26862e348a801b30bb9fd7125db5' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 能量柱攻击力 : {value0} x {value1} @@ -2165,7 +2113,6 @@ class Skill52(PassiveSkill): uuid = 'e5c09f9132a48dc1d695968592cc5878' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 特定技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2211,7 +2158,6 @@ class Skill53(ActiveSkill): uuid = 'e0daa922b19cdc35de879e938361464e' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 激光第一击攻击力 : {value0} @@ -2269,7 +2215,6 @@ class Skill54(ActiveSkill): uuid = '0fbb8de70002ad34f046c94c2cb3e863' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 乱斗多段攻击力 : {value0} x {value1} @@ -2328,7 +2273,6 @@ class Skill55(ActiveSkill): uuid = 'c5a2956d8ed3af1746ed2f76ca971a09' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 黑色太阳的火花攻击力 : {value0} x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2363,7 +2307,6 @@ class Skill56(PassiveSkill): uuid = '02ac8e048f7bbcfa616e74ac68988872' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和除[魔幻旋风]之外的转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2400,7 +2343,6 @@ class Skill57(ActiveSkill): uuid = 'ca2536eb56df0e812c88c59cabd38be0' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 魔神火焰攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2442,7 +2384,6 @@ class Skill58(ActiveSkill): uuid = '7f9ffcd296361f1367b8b74e773d5e99' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 亚丁之剑攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/knight/dragon_knight.py b/backend/core/character/GF/knight/dragon_knight.py index f4a76b00..37dfb42b 100644 --- a/backend/core/character/GF/knight/dragon_knight.py +++ b/backend/core/character/GF/knight/dragon_knight.py @@ -38,7 +38,6 @@ class Skill0(ActiveSkill): uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 盾牌挑击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -68,7 +67,6 @@ class Skill1(ActiveSkill): uuid = "9dda3f4a849dba1a288dd65e116860f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 脚踢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -103,7 +101,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -160,7 +157,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -200,7 +196,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -224,7 +219,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 盾击 @@ -249,7 +243,6 @@ class Skill7(ActiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 挥击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -283,7 +276,6 @@ class Skill8(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 拉扯攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -312,7 +304,6 @@ class Skill9(PassiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 格挡几率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -344,7 +335,6 @@ class Skill10(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防御成功时伤害减少比率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -381,7 +371,6 @@ class Skill11(ActiveSkill): uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -474,7 +463,6 @@ class Skill14(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -503,7 +491,6 @@ class Skill15(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -769,7 +756,6 @@ class Skill23(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1337,7 +1323,6 @@ class Skill35(ActiveSkill): uuid = '96bd070daacc6c1b81d9f24e6d77f48a' type = 'passive' hasUP = False - # custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 hasVP = False # 基本攻击力和技能攻击力增加率 : {value0}% diff --git a/backend/core/character/GF/knight/elven_knight.py b/backend/core/character/GF/knight/elven_knight.py index a216cce7..904a553e 100644 --- a/backend/core/character/GF/knight/elven_knight.py +++ b/backend/core/character/GF/knight/elven_knight.py @@ -83,7 +83,6 @@ class Skill0(ActiveSkill): uuid = '3c5604bdbb0240b8f130f59ab40509c3' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 盾牌挑击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -117,7 +116,6 @@ class Skill1(ActiveSkill): uuid = '9dda3f4a849dba1a288dd65e116860f2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 脚踢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -156,7 +154,6 @@ class Skill2(ActiveSkill): uuid = '8f73f243041c2d27739fe7696f02bf9b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 后跳 @@ -179,7 +176,6 @@ class Skill3(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -203,7 +199,6 @@ class Skill4(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -239,7 +234,6 @@ class Skill5(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -279,7 +273,6 @@ class Skill6(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -303,7 +296,6 @@ class Skill7(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 盾击 @@ -329,7 +321,6 @@ class Skill8(ActiveSkill): uuid = '717f1e2104fe4b796f800352fa143ecc' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 挥击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -368,7 +359,6 @@ class Skill9(ActiveSkill): uuid = '4655101518604f874721b3cc249aae10' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 拉扯攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -412,7 +402,6 @@ class Skill10(PassiveSkill): uuid = 'f2fb27162beb0b87a7cb9af7900e95f2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 damage = False @@ -447,7 +436,6 @@ class Skill11(ActiveSkill): uuid = '0969cd4054d93da07708108c0cc1c4b5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 防御成功时伤害减少比率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -499,7 +487,6 @@ class Skill12(ActiveSkill): uuid = 'eb71e1d82d92c7e1d40500a0dcd77aa6' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -550,7 +537,6 @@ class Skill13(ActiveSkill): uuid = 'c9664191611af31142e052dfaef84530' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 劈砍攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -582,7 +568,6 @@ class Skill14(ActiveSkill): uuid = 'cfacda0647b9a0f595df2c2aad30c18d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 挥击攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -617,7 +602,6 @@ class Skill15(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -646,7 +630,6 @@ class Skill16(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -673,7 +656,6 @@ class Skill17(PassiveSkill): uuid = '45442bbbe33540b4deeec29437dae70c' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 防御姿态的持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -709,7 +691,6 @@ class Skill18(ActiveSkill): uuid = '01c3a2fb793d293a25ed8dc7a0d70c1a' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 蓄气时间上限 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -768,7 +749,6 @@ class Skill19(ActiveSkill): uuid = 'a6c8f69107f8c4f5d1a0c7a57d000290' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 独角兽持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -915,7 +895,6 @@ class Skill20(ActiveSkill): uuid = 'dcd536f1674630f01fc9667bb202b851' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 突进攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -955,7 +934,6 @@ class Skill21(PassiveSkill): uuid = '23a5e0fba03283cb1b324a847b3fe370' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 复活时恢复生命值 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -989,7 +967,6 @@ class Skill22(ActiveSkill): uuid = '0ed3148658fe37b3336ccb718dc0fdb0' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 cdList = get_data(f'{prefix}/{uuid}', "cdList") # 持续时间 : {value0}秒 @@ -1033,7 +1010,6 @@ class Skill23(ActiveSkill): uuid = '01384bbfc346775d1267fa0bc4ca605f' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1062,7 +1038,6 @@ class Skill24(PassiveSkill): uuid = '92360eab6e1f378902018eca681ac629' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 冷却时间减少率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1104,7 +1079,6 @@ class Skill25(ActiveSkill): uuid = '506e7ed77d517419a6e1c437a2cedb17' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 异常状态免疫力增加持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1132,7 +1106,6 @@ class Skill26(ActiveSkill): uuid = '9bff7f2559e003766fee2853dca00631' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 挥舞攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1172,7 +1145,6 @@ class Skill27(ActiveSkill): uuid = '762c4e6d030eaf0abbfe1fec2b298574' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 鹿角攻击力 : {value0}% x{value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1206,7 +1178,6 @@ class Skill28(PassiveSkill): uuid = 'fc1262c19f3d0477ee8eda47b8db8696' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1234,7 +1205,6 @@ class Skill29(ActiveSkill): uuid = '5dc7008b12a459325b548b0715c6b73c' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 冲击波攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1271,7 +1241,6 @@ class Skill30(ActiveSkill): uuid = '8ee0099656df08a0b39225f8a21d514b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1312,7 +1281,6 @@ class Skill31(ActiveSkill): uuid = '3d8f3d438405d79f8d3ed68072674d1e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1369,7 +1337,6 @@ class Skill32(ActiveSkill): uuid = '1dad88963abdc96b091fcab185a8820d' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 刺击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1404,7 +1371,6 @@ class Skill33(ActiveSkill): uuid = '04883563896fe1adac7505c6146b5f59' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 冲撞攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1443,7 +1409,6 @@ class Skill34(ActiveSkill): uuid = 'bb34e8854a93fd250347a1c64119f7ab' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 战意攻击力 : {value0}% @@ -1505,7 +1470,6 @@ class Skill35(ActiveSkill): uuid = '27bade584bb42fef68148d3a0b72bace' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% @@ -1586,7 +1550,6 @@ class Skill36(ActiveSkill): uuid = 'e49e57b2e8fbeceb0a2c56a0c63fe6c5' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 藤条捆绑的物理攻击力 : {value0}% @@ -1641,7 +1604,6 @@ class Skill37(ActiveSkill): uuid = '03bb5314ffd41e9458d67ef924fef38f' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 旋转的持续时间 : {value0}秒 @@ -1700,7 +1662,6 @@ class Skill38(ActiveSkill): uuid = 'a5fa08f5d509e6ff2ebc68856a470b5a' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 旋转劈砍攻击力 : {value0}% @@ -1775,7 +1736,6 @@ class Skill39(PassiveSkill): uuid = '4b2c90ec226fd40e967875aa5eabefb2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1825,7 +1785,6 @@ class Skill40(ActiveSkill): uuid = '1fadde0eece18649caddbca7bd58cc2f' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 一斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1868,7 +1827,6 @@ class Skill41(ActiveSkill): uuid = 'dc1ffbe7bfcc6dc2be737951960da9ad' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 爆炸攻击力 : {value0}% @@ -1924,7 +1882,6 @@ class Skill42(ActiveSkill): uuid = '547ab2b2bd860d3e37355a9cfbc1077c' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 盾牌击打攻击力 : {value0}% @@ -2002,7 +1959,6 @@ class Skill43(PassiveSkill): uuid = '2c9d9a36c8401bddff6cdb80fab8dc24' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [剑盾猛攻]连锁起始数值 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2040,7 +1996,6 @@ class Skill44(ActiveSkill): uuid = 'b89c9ab317bc0a443f6497b7cca2f6a8' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% @@ -2098,7 +2053,6 @@ class Skill45(ActiveSkill): uuid = '7cf17936a039b418660424125dc968d7' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 盾牌攻击力 : {value0}% @@ -2170,7 +2124,6 @@ class Skill46(ActiveSkill): uuid = '7f80b887a09e88e2c4728c898bd73654' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 突击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2216,7 +2169,6 @@ class Skill47(PassiveSkill): uuid = 'aa51c4ddf1659092fa9ed612b9837061' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2252,7 +2204,6 @@ class Skill48(ActiveSkill): uuid = '863295a0fc634cf5fcc01e82a735fd6b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 盾牌挥击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2288,7 +2239,6 @@ class Skill49(ActiveSkill): uuid = '3153ca0e6752a6283412c59c5ec8e002' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 生命庭院铺开攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/knight/paladin.py b/backend/core/character/GF/knight/paladin.py index 67ead1ac..1c101e96 100644 --- a/backend/core/character/GF/knight/paladin.py +++ b/backend/core/character/GF/knight/paladin.py @@ -46,7 +46,6 @@ class Skill0(ActiveSkill): uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 盾牌挑击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -76,7 +75,6 @@ class Skill1(ActiveSkill): uuid = "9dda3f4a849dba1a288dd65e116860f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 脚踢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -111,7 +109,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -134,7 +131,6 @@ class Skill3(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -164,7 +160,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -204,7 +199,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -228,7 +222,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 盾击 @@ -253,7 +246,6 @@ class Skill7(ActiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 挥击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -289,7 +281,6 @@ class Skill8(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 拉扯攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -318,7 +309,6 @@ class Skill9(PassiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 格挡几率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -349,7 +339,6 @@ class Skill10(ActiveSkill): uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -385,7 +374,6 @@ class Skill11(ActiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 劈砍攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -413,7 +401,6 @@ class Skill12(ActiveSkill): uuid = "cfacda0647b9a0f595df2c2aad30c18d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 挥击攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -445,7 +432,6 @@ class Skill13(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -474,7 +460,6 @@ class Skill14(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -505,7 +490,6 @@ class Skill15(ActiveSkill): uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蓄气时间上限 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -546,7 +530,6 @@ class Skill16(PassiveSkill): uuid = "2a0a39184de92acf1c1375e00b77404c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法防御力增加 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -594,7 +577,6 @@ class Skill17(PassiveSkill): uuid = "9dc8438e4572d39243c97da31c113acc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -700,7 +682,6 @@ class Skill18(ActiveSkill): uuid = "3fb8395ae3b81bd608e0c4223a8eb534" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -734,7 +715,6 @@ class Skill19(ActiveSkill): uuid = "5806440d21e7546d50007a5ba11f8024" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -769,7 +749,6 @@ class Skill20(ActiveSkill): uuid = "d429147c372b549c3dadcabcba50787f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 所受伤害减少率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -801,7 +780,6 @@ class Skill21(ActiveSkill): uuid = "7ec521d063d2190e1fcc5bd229af9bcf" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -827,7 +805,6 @@ class Skill22(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -858,7 +835,6 @@ class Skill23(ActiveSkill): uuid = "0113c8b1306ca76d208f83f2d093dd62" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 锤击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -902,7 +878,6 @@ class Skill24(ActiveSkill): uuid = "8b08f9504167a9c0f3a1d29d71b7943e" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 增益效果持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -930,7 +905,6 @@ class Skill25(ActiveSkill): uuid = "ac21c02567f04a92b54dd85c091d1e5a" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -970,7 +944,6 @@ class Skill26(ActiveSkill): uuid = "82fc7ec7cfb2b7afa8c125a2d9420a78" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 上挑攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1008,7 +981,6 @@ class Skill27(ActiveSkill): uuid = "ab6fc3303df03b58911967dfca2b5d07" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 多段攻击力 : {value0}% @@ -1061,7 +1033,6 @@ class Skill28(ActiveSkill): uuid = "c91a62dc0a18360acf5031ac0ebf09f5" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% @@ -1118,7 +1089,6 @@ class Skill29(ActiveSkill): uuid = "0c3a468aee1f7ce06bf91eb3319518c1" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% @@ -1170,7 +1140,6 @@ class Skill30(ActiveSkill): uuid = "5cac3411ccef1af333953e0ded5e942d" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% @@ -1220,7 +1189,6 @@ class Skill31(PassiveSkill): uuid = "85f7c810ad503790e8626439fe936d56" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1255,7 +1223,6 @@ class Skill32(ActiveSkill): uuid = "002cbdd9bfd0f0b970451ae8d48d029e" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 神光集中状态可持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1287,7 +1254,6 @@ class Skill33(ActiveSkill): uuid = "31823197cc0b04d4c5dcf8f928d9220c" hasVP = True hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 所受伤害减少率 : {value0}% @@ -1339,7 +1305,6 @@ class Skill34(ActiveSkill): uuid = "dac8d8207618150c162e4c6f9e168527" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% @@ -1400,7 +1365,6 @@ class Skill35(ActiveSkill): uuid = "8e358ecf99ac9df31a6132aeafe378a9" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% @@ -1447,7 +1411,6 @@ class Skill36(PassiveSkill): uuid = "9f57da5cb3651d81ca7dc9f78be33d01" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1481,7 +1444,6 @@ class Skill37(ActiveSkill): uuid = "0e3da11226dd30c2aaef52e36eff7f3f" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% @@ -1532,7 +1494,6 @@ class Skill38(ActiveSkill): uuid = "3cb633d00f8f6ee088682c9171020d26" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% @@ -1584,7 +1545,6 @@ class Skill39(ActiveSkill): uuid = "6d7c9a15c08cc41d70125083e869e1a1" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 意志召唤持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1615,7 +1575,6 @@ class Skill40(PassiveSkill): uuid = "c1dd8b776fb1dd24c6373c678ef1dd2e" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1660,7 +1619,6 @@ class Skill41(ActiveSkill): uuid = "481348575c1e141925c836b59c5db3ca" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 神光攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1703,7 +1661,6 @@ class Skill42(ActiveSkill): uuid = "5f4c55fe2ebdf0623bd76d4fda872ddc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 首次爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/mage_female/battle_mage.py b/backend/core/character/GF/mage_female/battle_mage.py index a6378029..a8dbf196 100644 --- a/backend/core/character/GF/mage_female/battle_mage.py +++ b/backend/core/character/GF/mage_female/battle_mage.py @@ -44,7 +44,6 @@ class Skill0(ActiveSkill): uuid = "45442bbbe33540b4deeec29437dae70c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 飞行距离 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -103,7 +102,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -160,7 +158,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -191,7 +188,6 @@ class Skill5(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 技能连招 @@ -225,7 +221,6 @@ class Skill6(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -249,7 +244,6 @@ class Skill7(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 龙牙 @@ -299,7 +293,6 @@ class Skill9(ActiveSkill): uuid = "dcd536f1674630f01fc9667bb202b851" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理防御力增加 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -408,7 +401,6 @@ class Skill12(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -437,7 +429,6 @@ class Skill13(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -807,7 +798,6 @@ class Skill23(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1621,7 +1611,6 @@ class Skill40(ActiveSkill): uuid = "328867949b763ce73e243da84fd59157" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 使徒化身持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/mage_female/elementalist.py b/backend/core/character/GF/mage_female/elementalist.py index d575a74a..cb8fc4b9 100644 --- a/backend/core/character/GF/mage_female/elementalist.py +++ b/backend/core/character/GF/mage_female/elementalist.py @@ -35,7 +35,6 @@ class Skill0(ActiveSkill): uuid = "45442bbbe33540b4deeec29437dae70c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 飞行距离 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -69,7 +68,6 @@ class Skill1(ActiveSkill): uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -98,7 +96,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -121,7 +118,6 @@ class Skill3(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -151,7 +147,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -191,7 +186,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -215,7 +209,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 龙牙 @@ -238,7 +231,6 @@ class Skill7(ActiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -267,7 +259,6 @@ class Skill8(ActiveSkill): uuid = "9cb6f9ed646fa87f9b7680a42ce83d1a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 最大蓄气时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -308,7 +299,6 @@ class Skill9(ActiveSkill): uuid = "78bd107acd474518b606be1e4fd38239" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 光电鳗数量 : {value0}个 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -349,7 +339,6 @@ class Skill10(ActiveSkill): uuid = "a5fa08f5d509e6ff2ebc68856a470b5a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 召唤兽存在时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -414,7 +403,6 @@ class Skill11(ActiveSkill): uuid = "dcd536f1674630f01fc9667bb202b851" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 damage = False # 物理防御力增加 : {value0} @@ -444,7 +432,6 @@ class Skill12(ActiveSkill): uuid = "c9603b05632f362bb23cae18374e37cf" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 箴言人偶爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -474,7 +461,6 @@ class Skill13(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 cdList = get_data(f'{prefix}/{uuid}', "cdList") # noqa: E501 # 瞬移后僵直时间 : {value0}秒 @@ -525,7 +511,6 @@ class Skill14(ActiveSkill): uuid = "4224f9b0b8c7c903e9a1e0f9d9f6d04d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 最大蓄气时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -577,7 +562,6 @@ class Skill15(ActiveSkill): uuid = "d085127b0edd719782bd618d5688f4a1" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 最大蓄气时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -618,7 +602,6 @@ class Skill16(ActiveSkill): uuid = "3d8f3d438405d79f8d3ed68072674d1e" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 鞭挞攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -678,7 +661,6 @@ class Skill17(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -707,7 +689,6 @@ class Skill18(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -735,7 +716,6 @@ class Skill19(ActiveSkill): uuid = "8c2379737c5acc935c1731f67f607655" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -770,7 +750,6 @@ class Skill20(PassiveSkill): uuid = "42c82812f86ff6704ae9952a2e6093a4" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 施放速度增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -801,7 +780,6 @@ class Skill21(ActiveSkill): uuid = "9bff7f2559e003766fee2853dca00631" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 cdList = get_data(f'{prefix}/{uuid}', "cdList") # 减益效果数量上限 : {value0}个 @@ -851,7 +829,6 @@ class Skill22(PassiveSkill): uuid = "762c4e6d030eaf0abbfe1fec2b298574" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 移动速度比率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -878,7 +855,6 @@ class Skill23(PassiveSkill): uuid = "dc1ffbe7bfcc6dc2be737951960da9ad" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 烈焰冲击 @@ -902,7 +878,6 @@ class Skill24(ActiveSkill): uuid = "c61f5a010370101402b05b21916c2071" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -938,7 +913,6 @@ class Skill25(ActiveSkill): uuid = "9dda3f4a849dba1a288dd65e116860f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -985,7 +959,6 @@ class Skill26(ActiveSkill): uuid = "5dc7008b12a459325b548b0715c6b73c" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 最大蓄气时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1027,7 +1000,6 @@ class Skill27(ActiveSkill): uuid = "da6e37c1e3f0e8867f70007d89c239ff" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1061,7 +1033,6 @@ class Skill28(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1088,7 +1059,6 @@ class Skill29(ActiveSkill): uuid = "3829c15bf5f520c13998a3479ba0ce7b" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 最大蓄气时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1125,7 +1095,6 @@ class Skill30(ActiveSkill): uuid = "de3fea2d65c597f4d55c70a02b97fc79" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1165,7 +1134,6 @@ class Skill31(PassiveSkill): uuid = "96c8ddd388e1b08e7fc98c5041382e26" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和元素系列技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1211,7 +1179,6 @@ class Skill32(ActiveSkill): uuid = "d2c6df5105577fb59fb92529a36165a0" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 最大蓄气时间 : {value0}秒 @@ -1277,7 +1244,6 @@ class Skill33(PassiveSkill): uuid = "a3c4f89a129ebd16896961fd273181e8" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [天雷冲击]冷却时间 : 20秒 # [天雷]攻击力增加率 : {value0}% @@ -1318,7 +1284,6 @@ class Skill34(ActiveSkill): uuid = "202edb928046f4fa6dedf6337377efd5" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 吸附速度 : 每秒{value0} ~ {value1}px @@ -1390,7 +1355,6 @@ class Skill35(ActiveSkill): uuid = "2a3c96b88d02372505692da0a8b54743" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 最大蓄气时间 : {value0}秒 @@ -1464,7 +1428,6 @@ class Skill36(ActiveSkill): uuid = "8ee0099656df08a0b39225f8a21d514b" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 最大蓄气时间 : {value0}秒 @@ -1522,7 +1485,6 @@ class Skill37(PassiveSkill): uuid = "8510294202d0e042dd29a2422fc6770d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 魔法攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1560,7 +1522,6 @@ class Skill38(ActiveSkill): uuid = "b3659936a9a74c4ed6f7faf07cca1f9e" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 元素结晶攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1602,7 +1563,6 @@ class Skill39(ActiveSkill): uuid = "d429147c372b549c3dadcabcba50787f" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 蓄气时间上限 : {value0}秒 @@ -1664,7 +1624,6 @@ class Skill40(ActiveSkill): uuid = "0113c8b1306ca76d208f83f2d093dd62" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 蓄气时间上限 : {value0}秒 @@ -1732,7 +1691,6 @@ class Skill41(PassiveSkill): uuid = "03bb5314ffd41e9458d67ef924fef38f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击和元素技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1772,7 +1730,6 @@ class Skill42(ActiveSkill): uuid = "bb34e8854a93fd250347a1c64119f7ab" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [魔法秀] # 效果增加比率 : {value0}% @@ -1819,7 +1776,6 @@ class Skill43(ActiveSkill): uuid = "97972dba4694d6c0fcd2f7e8efb3a499" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 蓄气时间上限 : {value0}秒 @@ -1878,7 +1834,6 @@ class Skill44(ActiveSkill): uuid = "1dad88963abdc96b091fcab185a8820d" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 外门最大召唤数 : {value0}个 @@ -1947,7 +1902,6 @@ class Skill45(ActiveSkill): uuid = "147d005ac868e0de52b1f255eea35d62" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 吸附时多段攻击力 : {value0}% x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1980,7 +1934,6 @@ class Skill46(PassiveSkill): uuid = "73f7da7230b46b3ff471e00d77e836cf" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和元素系列技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2024,7 +1977,6 @@ class Skill47(ActiveSkill): uuid = "bdb73ed79f64fbfa8024978ac7f2e0f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蓄气时间上限 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2061,7 +2013,6 @@ class Skill48(ActiveSkill): uuid = "86950d7f2717ec59633999187e4a2c16" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 行星碰撞攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/mage_female/enchantress.py b/backend/core/character/GF/mage_female/enchantress.py index 864c9d20..d2e6c794 100644 --- a/backend/core/character/GF/mage_female/enchantress.py +++ b/backend/core/character/GF/mage_female/enchantress.py @@ -31,7 +31,6 @@ class Skill0(ActiveSkill): uuid = "45442bbbe33540b4deeec29437dae70c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 飞行距离 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -64,7 +63,6 @@ class Skill1(ActiveSkill): uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -93,7 +91,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -116,7 +113,6 @@ class Skill3(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -146,7 +142,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -186,7 +181,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -210,7 +204,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 龙牙 @@ -233,7 +226,6 @@ class Skill7(ActiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -262,7 +254,6 @@ class Skill8(ActiveSkill): uuid = "9cb6f9ed646fa87f9b7680a42ce83d1a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 最大蓄气时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -302,7 +293,6 @@ class Skill9(ActiveSkill): uuid = "78bd107acd474518b606be1e4fd38239" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 光电鳗数量 : {value0}个 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -342,7 +332,6 @@ class Skill10(ActiveSkill): uuid = "a5fa08f5d509e6ff2ebc68856a470b5a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 召唤兽存在时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -407,7 +396,6 @@ class Skill11(ActiveSkill): uuid = "dcd536f1674630f01fc9667bb202b851" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理防御力增加 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -436,7 +424,6 @@ class Skill12(ActiveSkill): uuid = "c9603b05632f362bb23cae18374e37cf" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 箴言人偶爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -467,7 +454,6 @@ class Skill13(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 瞬移后僵直时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -513,7 +499,6 @@ class Skill14(ActiveSkill): uuid = "4224f9b0b8c7c903e9a1e0f9d9f6d04d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 最大蓄气时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -564,7 +549,6 @@ class Skill15(ActiveSkill): uuid = "d085127b0edd719782bd618d5688f4a1" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 最大蓄气时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -604,7 +588,6 @@ class Skill16(ActiveSkill): uuid = "3d8f3d438405d79f8d3ed68072674d1e" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 鞭挞攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -664,7 +647,6 @@ class Skill17(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -693,7 +675,6 @@ class Skill18(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -718,7 +699,6 @@ class Skill19(ActiveSkill): uuid = "f3d425f6b8186f9b170fd1aab778fa0d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 藤蔓多段攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -753,7 +733,6 @@ class Skill20(ActiveSkill): uuid = "8c2379737c5acc935c1731f67f607655" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -787,7 +766,6 @@ class Skill21(ActiveSkill): uuid = "9bff7f2559e003766fee2853dca00631" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 减益效果数量上限 : {value0}个 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -832,7 +810,6 @@ class Skill22(PassiveSkill): uuid = "dc1ffbe7bfcc6dc2be737951960da9ad" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 细心缝补 @@ -857,7 +834,6 @@ class Skill23(ActiveBufferSkill): uuid = "e7e39aa9fcf182c8db543235c8af7dac" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 初次缝补时生命值恢复 : # 每追加缝补1次的生命值恢复 : @@ -889,7 +865,6 @@ class Skill24(PassiveSkill): uuid = "14c573777542b4ee3cdca35501b06c97" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 装备扫把时施放速度增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -918,7 +893,6 @@ class Skill25(PassiveBufferSkill): uuid = "8d8981a94b8bdd4e3ffad5bc05042080" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 智力增加 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -951,7 +925,6 @@ class Skill26(ActiveSkill): uuid = "6bbf76bcd2ed3ca25f21b760db4342ad" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第1击攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -979,7 +952,6 @@ class Skill27(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1015,7 +987,6 @@ class Skill28(ActiveBufferSkill): uuid = "04c7b4361ca81f041e868169ff044252" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1071,7 +1042,6 @@ class Skill29(PassiveSkill): uuid = "653b35b5b59d29daffca47df43b2b0e3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1099,7 +1069,6 @@ class Skill30(ActiveSkill): uuid = "4b22172f4e00d9735ff44d333a86653d" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 拳套冲击波攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1132,7 +1101,6 @@ class Skill31(PassiveSkill): uuid = "67e7dd8996b5735e788c9420730c077d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 进入地下城时箴言人偶数量 : {value0}个 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1167,7 +1135,6 @@ class Skill32(ActiveSkill): uuid = "e862146efac2fce3de3a12f038f4116b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 效果持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1205,7 +1172,6 @@ class Skill33(ActiveSkill): uuid = "5f11bba71728448bb64de0dba2b252cf" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 鞭打攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1239,7 +1205,6 @@ class Skill34(ActiveSkill): uuid = "854997c3bdfc3a2b498b4c4001f69e06" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 捶击攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1278,7 +1243,6 @@ class Skill35(ActiveBufferSkill): uuid = "61c8cb33dd20b4ff335e8deed70d3d9c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1327,7 +1291,6 @@ class Skill36(ActiveSkill): uuid = "dce00e1ce90e34ef5c36ea869ad171bd" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 尖刺攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1362,7 +1325,6 @@ class Skill37(ActiveSkill): uuid = "38c485cc41f46a7959ae4336325aa45c" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 落地冲击波攻击力 : {value0} @@ -1422,7 +1384,6 @@ class Skill38(ActiveSkill): uuid = "7a3fc9d473e8ffe21dd900ddf228a437" hasVP = True hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 buffer = True buffType = "buffSub" @@ -1499,7 +1460,6 @@ class Skill39(ActiveSkill): uuid = "94c450d6214cafdc673f763badceeaf1" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 荆棘攻击力 : {value0} @@ -1567,7 +1527,6 @@ class Skill40(ActiveBufferSkill): uuid = "a99040fc36c75e998aa3ed012b7759c5" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 魔法阵持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1604,7 +1563,6 @@ class Skill41(ActiveSkill): uuid = "b39ccc3dadab9d94569430e39cdf7d60" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 狂抓攻击力 : {value0} @@ -1666,7 +1624,6 @@ class Skill42(ActiveSkill): uuid = "696721534394b40e78ac96e880f19e5a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [林中小屋]持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1699,7 +1656,6 @@ class Skill43(PassiveBufferSkill): uuid = "0dbdeaf846356f8b9380f8fbb8e97377" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击速度增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1752,7 +1708,6 @@ class Skill44(ActiveBufferSkill): uuid = "56fca6cff74d828e92301a40cd2148b9" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 效果范围 : - px # [开幕! 人偶剧场]持续时间 : {value0}秒 @@ -1793,7 +1748,6 @@ class Skill45(ActiveSkill): uuid = "6166762c62f234c5f50c2d2ebc5e48d0" hasVP = True hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 钉钉子攻击力 : {value0} @@ -1855,7 +1809,6 @@ class Skill46(ActiveSkill): uuid = "452be74df1c43b4d3080e1b09ed32e08" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 尖刺攻击力 : {value0} @@ -1915,7 +1868,6 @@ class Skill47(ActiveSkill): uuid = "d59c9840f65381bde8487757f1753c71" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 队友死亡状态持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1948,7 +1900,6 @@ class Skill48(ActiveSkill): uuid = "bbc15561bec24f9c1e79e23d715b1dd2" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 咆哮攻击力 : {value0} @@ -2012,7 +1963,6 @@ class Skill49(PassiveBufferSkill): uuid = "de20372767d014d62dc7361ac686834e" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 智力增加 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2061,7 +2011,6 @@ class Skill50(ActiveSkill): uuid = "3a691a432c58abebc08211df45c4f4bd" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 荆棘攻击力 : {value0} @@ -2127,7 +2076,6 @@ class Skill51(ActiveSkill): uuid = "25c0018b82c644f6e20d728f1478e671" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 诅咒吐息攻击力 : {value0} @@ -2185,7 +2133,6 @@ class Skill52(ActiveSkill): uuid = "48d7d6b7617e6ed24027d1478f460c00" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 技能持续时间 : 7秒 # 吐息攻击力 : {value0} @@ -2221,7 +2168,6 @@ class Skill53(PassiveBufferSkill): uuid = "2575e479271da5c46990ab0bb88dd677" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2260,7 +2206,6 @@ class Skill54(ActiveSkill): uuid = "a080c9958fc2e4f87d6c55a727eb62b2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 生成鸟笼时攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2313,7 +2258,6 @@ class Skill55(ActiveBufferSkill): uuid = "caef38e23a8ae551466f8a8eb039df22" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 buffType = 'awakeSub' # 火焰攻击力 : {value0} diff --git a/backend/core/character/GF/mage_female/summoner.py b/backend/core/character/GF/mage_female/summoner.py index 8aecf4ef..1bf68f8a 100644 --- a/backend/core/character/GF/mage_female/summoner.py +++ b/backend/core/character/GF/mage_female/summoner.py @@ -62,7 +62,6 @@ class Skill0(ActiveSkill): uuid = "45442bbbe33540b4deeec29437dae70c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 飞行距离 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -95,7 +94,6 @@ class Skill1(ActiveSkill): uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -124,7 +122,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -147,7 +144,6 @@ class Skill3(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -177,7 +173,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -217,7 +212,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -241,7 +235,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 龙牙 @@ -264,7 +257,6 @@ class Skill7(ActiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -293,7 +285,6 @@ class Skill8(ActiveSkill): uuid = "9cb6f9ed646fa87f9b7680a42ce83d1a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 最大蓄气时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -333,7 +324,6 @@ class Skill9(ActiveSkill): uuid = "78bd107acd474518b606be1e4fd38239" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 光电鳗数量 : {value0}个 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -374,7 +364,6 @@ class Skill10(SummonSkill): uuid = 'a5fa08f5d509e6ff2ebc68856a470b5a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 召唤兽存在时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -458,7 +447,6 @@ class Skill11(ActiveSkill): uuid = 'dcd536f1674630f01fc9667bb202b851' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理防御力增加 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -488,7 +476,6 @@ class Skill12(ActiveSkill): uuid = 'c9603b05632f362bb23cae18374e37cf' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 箴言人偶爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -520,7 +507,6 @@ class Skill13(ActiveSkill): uuid = '0969cd4054d93da07708108c0cc1c4b5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 cdList = get_data(f'{prefix}/{uuid}', "cdList") damage = False @@ -569,7 +555,6 @@ class Skill14(ActiveSkill): uuid = '4224f9b0b8c7c903e9a1e0f9d9f6d04d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 最大蓄气时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -622,7 +607,6 @@ class Skill15(ActiveSkill): uuid = 'd085127b0edd719782bd618d5688f4a1' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 最大蓄气时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -664,7 +648,6 @@ class Skill16(ActiveSkill): uuid = '3d8f3d438405d79f8d3ed68072674d1e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 鞭挞攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -728,7 +711,6 @@ class Skill17(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -757,7 +739,6 @@ class Skill18(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -785,7 +766,6 @@ class Skill19(ActiveSkill): uuid = "8c2379737c5acc935c1731f67f607655" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -819,7 +799,6 @@ class Skill20(ActiveSkill): uuid = "ade01c1d6afc8a05055225045e89fe49" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 精灵存在时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -854,7 +833,6 @@ class Skill21(ActiveSkill): uuid = "ff171dc487807bb9aa28900ca9a46b41" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 存在时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -896,7 +874,6 @@ class Skill22(ActiveSkill): uuid = "547ab2b2bd860d3e37355a9cfbc1077c" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 精灵存在时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -930,7 +907,6 @@ class Skill23(ActiveSkill): uuid = "506e7ed77d517419a6e1c437a2cedb17" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 精灵存在时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -966,7 +942,6 @@ class Skill24(ActiveSkill): uuid = '9bff7f2559e003766fee2853dca00631' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 cdList = get_data(f'{prefix}/{uuid}', "cdList") damage = False @@ -1013,7 +988,6 @@ class Skill25(ActiveSkill): uuid = 'a6c8f69107f8c4f5d1a0c7a57d000290' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 damage = False # 持续时间 : {value0}秒 @@ -1055,7 +1029,6 @@ class Skill26(PassiveSkill): uuid = 'dc1ffbe7bfcc6dc2be737951960da9ad' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 召唤兽强化 @@ -1079,7 +1052,6 @@ class Skill27(PassiveSkill): uuid = '78be08a3f8c834d3b06fa20c6a08c5a5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1148,7 +1120,6 @@ class Skill28(ActiveSkill): uuid = '95b58ec89893dd9e50da1281ebe57175' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 心灵感应 @@ -1178,7 +1149,6 @@ class Skill29(PassiveSkill): uuid = '595908ad107ed3f495329770e9bb9ea5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1211,7 +1181,6 @@ class Skill30(ActiveSkill): uuid = 'f8226512ea3dbcb1fe1374baa0c6bbee' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 魔法秀 @@ -1237,7 +1206,6 @@ class Skill31(ActiveSkill): uuid = '9dda3f4a849dba1a288dd65e116860f2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1277,7 +1245,6 @@ class Skill32(ActiveSkill): uuid = 'c27418ae613c647527200a7ca17d97fd' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [亚德炎] # 攻击力 : {value0}% @@ -1364,7 +1331,6 @@ class Skill33(SummonSkill): uuid = 'c77a417c43de80c4ce32c1ed405d174a' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 存在时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1430,7 +1396,6 @@ class Skill34(ActiveSkill): uuid = '2e2b7efe778656690f9c8cb6e47c3932' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 暴击 @@ -1451,7 +1416,6 @@ class Skill35(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1481,7 +1445,6 @@ class Skill36(SummonSkill): uuid = 'e49e57b2e8fbeceb0a2c56a0c63fe6c5' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 存在时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1536,7 +1499,6 @@ class Skill37(ActiveSkill): uuid = '92360eab6e1f378902018eca681ac629' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 标靶持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1572,7 +1534,6 @@ class Skill38(PassiveSkill): uuid = 'c381973d97e2e906ea53ba2add33d49c' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [鞭挞]冷却时间增加率 : 2秒 # [鞭挞]增益效果持续时间增加 : {value0}秒 @@ -1613,7 +1574,6 @@ class Skill39(SummonSkill): uuid = 'e4c354a89c337310aeb7041d5e742828' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 存在时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1699,7 +1659,6 @@ class Skill40(SummonSkill): uuid = '6a1d1f08a6572be420bb3a256c44c015' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 存在时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1770,7 +1729,6 @@ class Skill41(SummonSkill): uuid = 'a2d943797daca862a6f321aca6ac9bfa' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 存在时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1842,7 +1800,6 @@ class Skill42(SummonSkill): uuid = 'c7bf7ccab413009640e65ca6f2f0263a' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 存在时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1921,7 +1878,6 @@ class Skill43(SummonSkill): uuid = '1b1cfab062e0768bcc889e33e1f30dbf' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 存在时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1992,7 +1948,6 @@ class Skill44(ActiveSkill): uuid = 'ecc23c980ea71450c0ad0c3fd232f329' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2031,7 +1986,6 @@ class Skill45(SummonSkill): uuid = 'fc7a3f4c2852c832a2f20af63d5d212f' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 存在时间 : {value0}秒 @@ -2138,7 +2092,6 @@ class Skill46(SummonSkill): uuid = '128b9ddef2262f40723deae4407bdb42' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 存在时间 : {value0}秒 @@ -2251,7 +2204,6 @@ class Skill47(ActiveSkill): uuid = '7dd85dccf7ae1f65609c36d66e2e1c95' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 束缚印记 @@ -2277,7 +2229,6 @@ class Skill48(ActiveSkill): uuid = '20b132c5154dbba90372d29e1e5967d7' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 爆炸攻击力 : {value0}% @@ -2341,7 +2292,6 @@ class Skill49(SummonSkill): uuid = 'ef896bbdc68660c22b6e60502044d690' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 存在时间 : {value0}秒 @@ -2432,7 +2382,6 @@ class Skill50(PassiveSkill): uuid = '38612d8f2561edc2eb68d5057a837bfa' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2469,7 +2418,6 @@ class Skill51(SummonSkill): uuid = '0b8db1e10b3abbd24d38564e708675d5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2534,7 +2482,6 @@ class Skill52(ActiveSkill): uuid = '4c3e0c5955661f7bbc1ed6a6d3bb7803' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 hit0 = 1 hit1 = 5 @@ -2569,7 +2516,6 @@ class Skill53(ActiveSkill): uuid = '4e9e8942841b9767f683fb23c1ef1435' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 精灵召唤 : 融合精灵海伊伦 @@ -2599,7 +2545,6 @@ class Skill54(ActiveSkill): uuid = 'e9a1a1cce5aeaac5414a98a625e7285c' hasVP = True hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 存在时间 : {value0}秒 @@ -2669,7 +2614,6 @@ class Skill55(ActiveSkill): uuid = '5cf8bfba8b456626deac8bee6f49195f' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 下劈攻击力 : {value0}% @@ -2734,7 +2678,6 @@ class Skill56(PassiveSkill): uuid = '47bd4871f29defc2a0021ee9261d7a5b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2771,7 +2714,6 @@ class Skill57(ActiveSkill): uuid = '8572675ec6a1f50b6eff6a867376c2de' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 暴走持续时间 : {value0}秒 @@ -2846,7 +2788,6 @@ class Skill58(ActiveSkill): uuid = 'fc458e449ee00b01dbf88d09aae65462' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 蚀爆炸攻击力 : {value0}% @@ -2909,7 +2850,6 @@ class Skill59(SummonSkill): uuid = 'd89f26862e348a801b30bb9fd7125db5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 召唤持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -3001,7 +2941,6 @@ class Skill60(ActiveSkill): uuid = '3b712691fcaaaa80438e5e31b6451884' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 蚀下落攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -3055,7 +2994,6 @@ class Skill61(PassiveSkill): uuid = '10834437b54f67c4c27f92eaabd59bb1' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 除[鞭挞]外的基本攻击和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -3094,7 +3032,6 @@ class Skill62(ActiveSkill): uuid = '13e8c4ad93473b5fcea11e81ce9456f5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 蚀多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -3135,7 +3072,6 @@ class Skill63(ActiveSkill): uuid = 'efdf4a86b626b8887a145dea6f46a4fe' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 逆向召唤冲击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/mage_female/witch.py b/backend/core/character/GF/mage_female/witch.py index ee9ffd92..5edded6c 100644 --- a/backend/core/character/GF/mage_female/witch.py +++ b/backend/core/character/GF/mage_female/witch.py @@ -47,7 +47,6 @@ class Skill0(ActiveSkill): uuid = '45442bbbe33540b4deeec29437dae70c' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 飞行距离 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -81,7 +80,6 @@ class Skill1(ActiveSkill): uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -110,7 +108,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -134,7 +131,6 @@ class Skill3(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -164,7 +160,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -204,7 +199,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -228,7 +222,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 龙牙 @@ -251,7 +244,6 @@ class Skill7(ActiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -280,7 +272,6 @@ class Skill8(ActiveSkill): uuid = "9cb6f9ed646fa87f9b7680a42ce83d1a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 最大蓄气时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -320,7 +311,6 @@ class Skill9(ActiveSkill): uuid = "78bd107acd474518b606be1e4fd38239" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 光电鳗数量 : {value0}个 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -360,7 +350,6 @@ class Skill10(ActiveSkill): uuid = "a5fa08f5d509e6ff2ebc68856a470b5a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 召唤兽存在时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -426,7 +415,6 @@ class Skill11(ActiveSkill): uuid = 'dcd536f1674630f01fc9667bb202b851' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 damage = False # 物理防御力增加 : {value0} @@ -456,7 +444,6 @@ class Skill12(ActiveSkill): uuid = "c9603b05632f362bb23cae18374e37cf" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 箴言人偶爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -487,7 +474,6 @@ class Skill13(ActiveSkill): uuid = '0969cd4054d93da07708108c0cc1c4b5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 cdList = get_data(f'{prefix}/{uuid}', 'cdList') # noqa: E501 # 瞬移后僵直时间 : {value0}秒 @@ -539,7 +525,6 @@ class Skill14(ActiveSkill): uuid = '4224f9b0b8c7c903e9a1e0f9d9f6d04d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 最大蓄气时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -592,7 +577,6 @@ class Skill15(ActiveSkill): uuid = 'd085127b0edd719782bd618d5688f4a1' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 最大蓄气时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -633,7 +617,6 @@ class Skill16(ActiveSkill): uuid = "3d8f3d438405d79f8d3ed68072674d1e" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 鞭挞攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -693,7 +676,6 @@ class Skill17(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -722,7 +704,6 @@ class Skill18(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -750,7 +731,6 @@ class Skill19(ActiveSkill): uuid = "8c2379737c5acc935c1731f67f607655" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -784,7 +764,6 @@ class Skill20(ActiveSkill): uuid = '9bff7f2559e003766fee2853dca00631' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 cdList = get_data(f'{prefix}/{uuid}', 'cdList') # noqa: E501 # 减益效果数量上限 : {value0}个 @@ -833,7 +812,6 @@ class Skill21(ActiveSkill): uuid = '01384bbfc346775d1267fa0bc4ca605f' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 增益效果持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -861,7 +839,6 @@ class Skill22(PassiveSkill): uuid = 'dc1ffbe7bfcc6dc2be737951960da9ad' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 挑衅人偶 : 舒露露 @@ -889,7 +866,6 @@ class Skill23(ActiveSkill): uuid = '4b2c90ec226fd40e967875aa5eabefb2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 舒露露持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -918,7 +894,6 @@ class Skill24(PassiveSkill): uuid = '4f2e001e9a19eb7bae50ad1840dfb329' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加量 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -977,7 +952,6 @@ class Skill25(PassiveSkill): uuid = '5152480fdde81362575a488d4cec4af9' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 空中连击次数上限 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1009,7 +983,6 @@ class Skill26(PassiveSkill): uuid = '5892d1fa4462e561ac8f8d2c74892b0a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 失败时攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1068,7 +1041,6 @@ class Skill27(ActiveSkill): uuid = '7cf17936a039b418660424125dc968d7' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 失败时攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1123,7 +1095,6 @@ class Skill28(ActiveSkill): uuid = '9dda3f4a849dba1a288dd65e116860f2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1164,7 +1135,6 @@ class Skill29(ActiveSkill): uuid = '7e904ea3d2a9faa054604e55120a9268' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1204,7 +1174,6 @@ class Skill30(ActiveSkill): uuid = '2391a27457b5a8c6fa4b4670a91bdd11' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1242,7 +1211,6 @@ class Skill31(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1272,7 +1240,6 @@ class Skill32(ActiveSkill): uuid = '1812a1ece67bb37b6b44b54766450064' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1322,7 +1289,6 @@ class Skill33(PassiveSkill): uuid = '2ba299855fc22192cba4f73db75e9d0e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 成功率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1363,7 +1329,6 @@ class Skill34(ActiveSkill): uuid = 'b89c9ab317bc0a443f6497b7cca2f6a8' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1441,7 +1406,6 @@ class Skill35(ActiveSkill): uuid = '7f80b887a09e88e2c4728c898bd73654' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1523,7 +1487,6 @@ class Skill36(PassiveSkill): uuid = 'b42cab9c815150aee1ef44daec1fe4c5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 苦涩棒棒糖 @@ -1549,7 +1512,6 @@ class Skill37(PassiveSkill): uuid = 'd53301bb328baf12a3ae482cc6a565dd' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 发动失败蓄气时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1603,7 +1565,6 @@ class Skill38(ActiveSkill): uuid = '2c9d9a36c8401bddff6cdb80fab8dc24' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 地上旋转多段攻击力 : {value0} @@ -1699,7 +1660,6 @@ class Skill39(ActiveSkill): uuid = 'c5a2956d8ed3af1746ed2f76ca971a09' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 持续时间 : {value0}秒 @@ -1818,7 +1778,6 @@ class Skill40(ActiveSkill): uuid = 'e0daa922b19cdc35de879e938361464e' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 失败时攻击力 : {value0} @@ -1905,7 +1864,6 @@ class Skill41(ActiveSkill): uuid = 'e0a072e8cef2d77893aad5f68aeed56a' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 持续时间 : {value0}秒 @@ -2023,7 +1981,6 @@ class Skill42(ActiveSkill): uuid = 'ce572b597666f4472b1577a02fd5e1c3' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 冰霜钻孔车 @@ -2053,7 +2010,6 @@ class Skill43(ActiveSkill): uuid = '0fbb8de70002ad34f046c94c2cb3e863' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 冰霜钻孔车生命值 : {value0} @@ -2170,7 +2126,6 @@ class Skill44(PassiveSkill): uuid = '5806440d21e7546d50007a5ba11f8024' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 成功预感发动几率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2216,7 +2171,6 @@ class Skill45(ActiveSkill): uuid = '3fb8395ae3b81bd608e0c4223a8eb534' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 法米利尔团体多段攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2255,7 +2209,6 @@ class Skill46(ActiveSkill): uuid = 'ac21c02567f04a92b54dd85c091d1e5a' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0} @@ -2347,7 +2300,6 @@ class Skill47(ActiveSkill): uuid = '8b08f9504167a9c0f3a1d29d71b7943e' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 失败率 : {value0}% @@ -2445,7 +2397,6 @@ class Skill48(ActiveSkill): uuid = 'b8f4966608e4ebb3cc80ba4eac3649bb' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 刨冰刀刃多段攻击力 : {value0} @@ -2655,7 +2606,6 @@ class Skill50(PassiveSkill): uuid = '8e358ecf99ac9df31a6132aeafe378a9' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [超大成功附加效果] # <超大成功时新增效果> @@ -2721,7 +2671,6 @@ class Skill51(ActiveSkill): uuid = '9bc30e0f6e22b0333762d04acae7d252' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 拍打攻击力 : {value0} @@ -2807,7 +2756,6 @@ class Skill52(ActiveSkill): uuid = '0f638da961acf7958ac6070b7aaed013' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间上限 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2853,7 +2801,6 @@ class Skill53(PassiveSkill): uuid = 'f1111c21369d2b835b186dd1d58be88d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2892,7 +2839,6 @@ class Skill54(ActiveSkill): uuid = 'fa7f1a3dc90600456cbe010e5714bef3' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 岩浆攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2927,7 +2873,6 @@ class Skill55(ActiveSkill): uuid = '5fe93d62fcf6d0b1bb6b910b2dd24a0b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 过山车驶过攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/mage_male/blood_mage.py b/backend/core/character/GF/mage_male/blood_mage.py index 82368ade..f98ce237 100644 --- a/backend/core/character/GF/mage_male/blood_mage.py +++ b/backend/core/character/GF/mage_male/blood_mage.py @@ -39,7 +39,6 @@ class Skill0(ActiveSkill): uuid = '3c5604bdbb0240b8f130f59ab40509c3' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -75,7 +74,6 @@ class Skill1(ActiveSkill): uuid = '5dc7008b12a459325b548b0715c6b73c' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -104,7 +102,6 @@ class Skill2(PassiveSkill): uuid = 'bb34e8854a93fd250347a1c64119f7ab' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 恢复模式下所受伤害增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -134,7 +131,6 @@ class Skill3(PassiveSkill): uuid = '6e33d47e6622ce03b6defdd912140270' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 魔法值最大值增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -166,7 +162,6 @@ class Skill4(ActiveSkill): uuid = 'ac21c02567f04a92b54dd85c091d1e5a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 移动距离上限 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -193,7 +188,6 @@ class Skill5(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -217,7 +211,6 @@ class Skill6(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -247,7 +240,6 @@ class Skill7(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -287,7 +279,6 @@ class Skill8(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -311,7 +302,6 @@ class Skill9(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 擒拿掌 @@ -336,7 +326,6 @@ class Skill10(ActiveSkill): uuid = "78bd107acd474518b606be1e4fd38239" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -364,7 +353,6 @@ class Skill11(ActiveSkill): uuid = "a5fa08f5d509e6ff2ebc68856a470b5a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 魔法球数量 : {value0}个 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -397,7 +385,6 @@ class Skill12(ActiveSkill): uuid = 'cfacda0647b9a0f595df2c2aad30c18d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -434,7 +421,6 @@ class Skill13(ActiveSkill): uuid = "8ee0099656df08a0b39225f8a21d514b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 盾牌攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -466,7 +452,6 @@ class Skill14(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -495,7 +480,6 @@ class Skill15(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -521,7 +505,6 @@ class Skill16(ActiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第1击和第2击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -557,7 +540,6 @@ class Skill17(ActiveSkill): uuid = 'd429147c372b549c3dadcabcba50787f' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -592,7 +574,6 @@ class Skill18(PassiveSkill): uuid = '0113c8b1306ca76d208f83f2d093dd62' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [学习技能时效果] # 命中率增加 : {value0}% @@ -639,7 +620,6 @@ class Skill19(PassiveSkill): uuid = '8b08f9504167a9c0f3a1d29d71b7943e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 第1击猩红气息吸收量 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -676,7 +656,6 @@ class Skill20(ActiveSkill): uuid = 'ab6fc3303df03b58911967dfca2b5d07' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 猩红气息消耗量 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -709,7 +688,6 @@ class Skill21(ActiveSkill): uuid = '002cbdd9bfd0f0b970451ae8d48d029e' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 猩红气息消耗量 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -748,7 +726,6 @@ class Skill22(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -772,7 +749,6 @@ class Skill23(PassiveSkill): uuid = '95b58ec89893dd9e50da1281ebe57175' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -803,7 +779,6 @@ class Skill24(ActiveSkill): uuid = 'c91a62dc0a18360acf5031ac0ebf09f5' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -839,7 +814,6 @@ class Skill25(ActiveSkill): uuid = '0c3a468aee1f7ce06bf91eb3319518c1' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 猩红气息消耗量 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -872,7 +846,6 @@ class Skill26(ActiveSkill): uuid = '5cac3411ccef1af333953e0ded5e942d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 增益效果持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -901,7 +874,6 @@ class Skill27(ActiveSkill): uuid = '85f7c810ad503790e8626439fe936d56' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -943,7 +915,6 @@ class Skill28(ActiveSkill): uuid = '31823197cc0b04d4c5dcf8f928d9220c' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 猩红气息消耗量 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -975,7 +946,6 @@ class Skill29(ActiveSkill): uuid = 'dac8d8207618150c162e4c6f9e168527' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 猩红气息消耗量 : {value0}% @@ -1038,7 +1008,6 @@ class Skill30(ActiveSkill): uuid = '8e358ecf99ac9df31a6132aeafe378a9' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 多段攻击力 : {value0}% @@ -1108,7 +1077,6 @@ class Skill31(ActiveSkill): uuid = '78b86e64fbb74c1db1b71c50a5ac21cd' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 猩红气息消耗量 : {value0}% @@ -1175,7 +1143,6 @@ class Skill32(PassiveSkill): uuid = 'f4a561e272cc434a4905b3aa0c0de090' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1207,7 +1174,6 @@ class Skill33(ActiveSkill): uuid = '0e409ac3e1c1f3976b3ef2bfe4c13069' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 猩红气息消耗量 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1249,7 +1215,6 @@ class Skill34(ActiveSkill): uuid = '2e2b7efe778656690f9c8cb6e47c3932' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 多段攻击力 : {value0}% @@ -1310,7 +1275,6 @@ class Skill35(ActiveSkill): uuid = '902a016f6978f13740f237e4740a5646' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 猩红气息消耗量 : {value0}% @@ -1367,7 +1331,6 @@ class Skill36(ActiveSkill): uuid = '4c5271b0ecce120d7fc113f377fae76f' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 撕咬攻击力 : {value0}% @@ -1428,7 +1391,6 @@ class Skill37(PassiveSkill): uuid = '370586038cf40378f20d338d507a780c' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 暴击伤害增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1463,7 +1425,6 @@ class Skill38(ActiveSkill): uuid = 'dd32a9825ec1af42a91f2223be6658e5' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 猩红气息消耗量 : {value0}% @@ -1521,7 +1482,6 @@ class Skill39(ActiveSkill): uuid = 'fa3ee243b36699e9d3fc34328adf6417' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 猩红气息消耗量 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1563,7 +1523,6 @@ class Skill40(PassiveSkill): uuid = '3cb633d00f8f6ee088682c9171020d26' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本、 技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1601,7 +1560,6 @@ class Skill41(ActiveSkill): uuid = '6d7c9a15c08cc41d70125083e869e1a1' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 猩红气息消耗量 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1634,7 +1592,6 @@ class Skill42(ActiveSkill): uuid = '1ff42548e611b94781a1ae8f063dd679' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 猩红气息帷幕攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/mage_male/dimension_walker.py b/backend/core/character/GF/mage_male/dimension_walker.py index f97df350..146b9d7b 100644 --- a/backend/core/character/GF/mage_male/dimension_walker.py +++ b/backend/core/character/GF/mage_male/dimension_walker.py @@ -41,7 +41,6 @@ class Skill0(ActiveSkill): uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -75,7 +74,6 @@ class Skill1(ActiveSkill): uuid = "5dc7008b12a459325b548b0715c6b73c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -103,7 +101,6 @@ class Skill2(PassiveSkill): uuid = 'bb34e8854a93fd250347a1c64119f7ab' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 恢复模式下所受伤害增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -133,7 +130,6 @@ class Skill3(PassiveSkill): uuid = '6e33d47e6622ce03b6defdd912140270' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 魔法值最大值增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -168,7 +164,6 @@ class Skill4(PassiveSkill): uuid = 'd53301bb328baf12a3ae482cc6a565dd' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 边界能量条最大值 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -200,7 +195,6 @@ class Skill5(ActiveSkill): uuid = '7e904ea3d2a9faa054604e55120a9268' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 施放时所需次元石数量 : {value0}个 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -226,7 +220,6 @@ class Skill6(PassiveSkill): uuid = '5152480fdde81362575a488d4cec4af9' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 施放速度增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -253,7 +246,6 @@ class Skill7(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -277,7 +269,6 @@ class Skill8(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -313,7 +304,6 @@ class Skill9(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -353,7 +343,6 @@ class Skill10(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -377,7 +366,6 @@ class Skill11(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 擒拿掌 @@ -402,7 +390,6 @@ class Skill12(ActiveSkill): uuid = "78bd107acd474518b606be1e4fd38239" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -430,7 +417,6 @@ class Skill13(ActiveSkill): uuid = "a5fa08f5d509e6ff2ebc68856a470b5a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 魔法球数量 : {value0}个 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -463,7 +449,6 @@ class Skill14(ActiveSkill): uuid = 'cfacda0647b9a0f595df2c2aad30c18d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -500,7 +485,6 @@ class Skill15(ActiveSkill): uuid = '3d8f3d438405d79f8d3ed68072674d1e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # X轴移动距离 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -528,7 +512,6 @@ class Skill16(ActiveSkill): uuid = "8ee0099656df08a0b39225f8a21d514b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 盾牌攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -560,7 +543,6 @@ class Skill17(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -589,7 +571,6 @@ class Skill18(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -615,7 +596,6 @@ class Skill19(ActiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第1击和第2击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -655,7 +635,6 @@ class Skill20(ActiveSkill): uuid = '4f2e001e9a19eb7bae50ad1840dfb329' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 普通情况下箱子掉落位置 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -713,7 +692,6 @@ class Skill21(PassiveSkill): uuid = 'dbf8b30c7057032af0d68fcfa289fdae' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击和次元系列技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -748,7 +726,6 @@ class Skill22(PassiveSkill): uuid = 'fc458e449ee00b01dbf88d09aae65462' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -789,7 +766,6 @@ class Skill23(ActiveSkill): uuid = '1812a1ece67bb37b6b44b54766450064' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 边界能量条增加量 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -828,7 +804,6 @@ class Skill24(ActiveSkill): uuid = '2ba299855fc22192cba4f73db75e9d0e' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 cdList = get_data(f'{prefix}/{uuid}', 'cdList') # noqa: E501 # 边界能量条增加量 : {value0} @@ -876,7 +851,6 @@ class Skill25(ActiveSkill): uuid = '7f80b887a09e88e2c4728c898bd73654' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 召唤时生命值消耗 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -933,7 +907,6 @@ class Skill26(ActiveSkill): uuid = 'e5c09f9132a48dc1d695968592cc5878' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 角色每10秒魔法值恢复量增加 : 1% @@ -955,7 +928,6 @@ class Skill27(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -984,7 +956,6 @@ class Skill28(ActiveSkill): uuid = 'd89f26862e348a801b30bb9fd7125db5' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 边界能量条增加量 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1032,7 +1003,6 @@ class Skill29(ActiveSkill): uuid = '2c9d9a36c8401bddff6cdb80fab8dc24' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1061,7 +1031,6 @@ class Skill30(PassiveSkill): uuid = 'dde3b443bd5e61d90c34e5ee771e2c28' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 乖离 : 迷雾 @@ -1091,7 +1060,6 @@ class Skill31(ActiveSkill): uuid = '5892d1fa4462e561ac8f8d2c74892b0a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 生命值消耗 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1137,7 +1105,6 @@ class Skill32(ActiveSkill): uuid = 'b89c9ab317bc0a443f6497b7cca2f6a8' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 边界能量条增加量 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1191,7 +1158,6 @@ class Skill33(ActiveSkill): uuid = '0fbb8de70002ad34f046c94c2cb3e863' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 乱打攻击次数 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1228,7 +1194,6 @@ class Skill34(ActiveSkill): uuid = '7cf17936a039b418660424125dc968d7' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 边界能量增加量 : {value0} @@ -1313,7 +1278,6 @@ class Skill35(ActiveSkill): uuid = '3fb8395ae3b81bd608e0c4223a8eb534' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 边界能量条增加量 : {value0} @@ -1384,7 +1348,6 @@ class Skill36(ActiveSkill): uuid = 'c5a2956d8ed3af1746ed2f76ca971a09' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 生命值消耗 : {value0} @@ -1456,7 +1419,6 @@ class Skill37(ActiveSkill): uuid = 'e0a072e8cef2d77893aad5f68aeed56a' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 边界能量条增加量 : {value0} @@ -1535,7 +1497,6 @@ class Skill38(PassiveSkill): uuid = '2a0a39184de92acf1c1375e00b77404c' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 不消耗次元石的几率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1586,7 +1547,6 @@ class Skill39(ActiveSkill): uuid = '9dc8438e4572d39243c97da31c113acc' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 怪物出现时攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1625,7 +1585,6 @@ class Skill40(ActiveSkill): uuid = 'e0daa922b19cdc35de879e938361464e' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 边界能量增加量 : {value0} @@ -1700,7 +1659,6 @@ class Skill41(ActiveSkill): uuid = '5806440d21e7546d50007a5ba11f8024' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 束缚时间 : {value0}秒 @@ -1777,7 +1735,6 @@ class Skill42(PassiveSkill): uuid = '5c45f69c9ebc7a784e994369d2cc3c66' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 进入地下城时获得的次元石数量 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1825,7 +1782,6 @@ class Skill43(ActiveSkill): uuid = '4402c6977bf5c9b0d2febe14dc81de6c' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 边界能量条增加量 : {value0} @@ -1916,7 +1872,6 @@ class Skill44(ActiveSkill): uuid = '96bd070daacc6c1b81d9f24e6d77f48a' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 彼端怪物每次悲鸣时攻击力 : {value0} @@ -1990,7 +1945,6 @@ class Skill45(ActiveSkill): uuid = 'c9a29f5c3509b90a96d5ca9b70dc9c85' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 边界能量条增加量 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2073,7 +2027,6 @@ class Skill46(PassiveSkill): uuid = 'ae7608b87b6e965c6bdd0b3ef4e6d63e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2112,7 +2065,6 @@ class Skill47(ActiveSkill): uuid = '626cfc24770b72b5d7a24c24cda3768b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 索敌距离 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2154,7 +2106,6 @@ class Skill48(ActiveSkill): uuid = '7a96c262533919beee21b5a666062880' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 边界能量增加量 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/mage_male/elemental_bomber.py b/backend/core/character/GF/mage_male/elemental_bomber.py index 5b95763a..9e5b880d 100644 --- a/backend/core/character/GF/mage_male/elemental_bomber.py +++ b/backend/core/character/GF/mage_male/elemental_bomber.py @@ -39,7 +39,6 @@ class Skill0(ActiveSkill): uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -74,7 +73,6 @@ class Skill1(ActiveSkill): uuid = '5dc7008b12a459325b548b0715c6b73c' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -103,7 +101,6 @@ class Skill2(PassiveSkill): uuid = 'bb34e8854a93fd250347a1c64119f7ab' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 恢复模式下所受伤害增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -133,7 +130,6 @@ class Skill3(PassiveSkill): uuid = '6e33d47e6622ce03b6defdd912140270' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 魔法值最大值增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -162,7 +158,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -186,7 +181,6 @@ class Skill5(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -216,7 +210,6 @@ class Skill6(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -256,7 +249,6 @@ class Skill7(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -280,7 +272,6 @@ class Skill8(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 擒拿掌 @@ -305,7 +296,6 @@ class Skill9(ActiveSkill): uuid = "78bd107acd474518b606be1e4fd38239" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -334,7 +324,6 @@ class Skill10(ActiveSkill): uuid = 'a5fa08f5d509e6ff2ebc68856a470b5a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 魔法球数量 : {value0}个 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -369,7 +358,6 @@ class Skill11(ActiveSkill): uuid = 'cfacda0647b9a0f595df2c2aad30c18d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -405,7 +393,6 @@ class Skill12(ActiveSkill): uuid = "3d8f3d438405d79f8d3ed68072674d1e" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # X轴移动距离 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -434,7 +421,6 @@ class Skill13(ActiveSkill): uuid = '8ee0099656df08a0b39225f8a21d514b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 盾牌攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -467,7 +453,6 @@ class Skill14(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -496,7 +481,6 @@ class Skill15(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -522,7 +506,6 @@ class Skill16(ActiveSkill): uuid = 'eb71e1d82d92c7e1d40500a0dcd77aa6' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -567,7 +550,6 @@ class Skill17(ActiveSkill): uuid = 'f2fb27162beb0b87a7cb9af7900e95f2' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 第1击和第2击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -606,7 +588,6 @@ class Skill18(ActiveSkill): uuid = 'd085127b0edd719782bd618d5688f4a1' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [属性变换]魔法球攻击力变换率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -636,7 +617,6 @@ class Skill19(PassiveSkill): uuid = '1dad88963abdc96b091fcab185a8820d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 属性抗性增加 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -670,7 +650,6 @@ class Skill20(ActiveSkill): uuid = '0969cd4054d93da07708108c0cc1c4b5' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 冰柱攻击力 : {value0}% x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -705,7 +684,6 @@ class Skill21(PassiveSkill): uuid = 'b163d099c8cc27fdb6fd3639c2ee6df9' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [元素之力]最大蓄力数量 : {value0}个 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -739,7 +717,6 @@ class Skill22(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -765,7 +742,6 @@ class Skill23(ActiveSkill): uuid = '4655101518604f874721b3cc249aae10' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 火焰攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -799,7 +775,6 @@ class Skill24(ActiveSkill): uuid = '42c82812f86ff6704ae9952a2e6093a4' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 护盾持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -835,7 +810,6 @@ class Skill25(ActiveSkill): uuid = '9bff7f2559e003766fee2853dca00631' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -867,7 +841,6 @@ class Skill26(PassiveSkill): uuid = 'ca75c965f20a150f99f54155a37400df' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 施放速度增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -906,7 +879,6 @@ class Skill27(ActiveSkill): uuid = '9dda3f4a849dba1a288dd65e116860f2' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 电流攻击力 : {value0}% x{value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -941,7 +913,6 @@ class Skill28(ActiveSkill): uuid = '717f1e2104fe4b796f800352fa143ecc' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 暗黑能量攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -973,7 +944,6 @@ class Skill29(PassiveSkill): uuid = '573723c8c0614f5b1218ca9ff992115b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1010,7 +980,6 @@ class Skill30(ActiveSkill): uuid = '45442bbbe33540b4deeec29437dae70c' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 前方火环攻击力 : {value0}% x{value1} @@ -1070,7 +1039,6 @@ class Skill31(ActiveSkill): uuid = '8c2379737c5acc935c1731f67f607655' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 冰柱攻击力 : {value0}% x{value1} @@ -1138,7 +1106,6 @@ class Skill32(ActiveSkill): uuid = '506e7ed77d517419a6e1c437a2cedb17' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 暗黑球体爆炸攻击力 : {value0}% @@ -1197,7 +1164,6 @@ class Skill33(ActiveSkill): uuid = 'da6e37c1e3f0e8867f70007d89c239ff' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 雷光屏障攻击力 : {value0}% @@ -1251,7 +1217,6 @@ class Skill34(ActiveSkill): uuid = 'a6c8f69107f8c4f5d1a0c7a57d000290' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 小魔法球攻击力 : {value0}% x{value1} @@ -1310,7 +1275,6 @@ class Skill35(PassiveSkill): uuid = '1fadde0eece18649caddbca7bd58cc2f' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 暴击伤害增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1347,7 +1311,6 @@ class Skill36(ActiveSkill): uuid = 'c27418ae613c647527200a7ca17d97fd' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1378,7 +1341,6 @@ class Skill37(ActiveSkill): uuid = 'faf9cd66281078b51be2ee0b0f6c5530' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 弹落攻击力 : {value0}% @@ -1435,7 +1397,6 @@ class Skill38(ActiveSkill): uuid = '1721e94897e9961d5c98130a13392f17' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 魔法球攻击力 : {value0}% @@ -1497,7 +1458,6 @@ class Skill39(PassiveSkill): uuid = '51a08fd0c90f0a5276cd552047fac93d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1547,7 +1507,6 @@ class Skill40(ActiveSkill): uuid = 'f0cc2c950f3bdf4103c75fa496bcac34' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # [元素禁域]持续时间 : {value0}秒 @@ -1611,7 +1570,6 @@ class Skill41(ActiveSkill): uuid = '28b583c75a49103a1d8aabf799c000a4' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # [聚能魔炮]爆炸攻击力 : {value0}% @@ -1666,7 +1624,6 @@ class Skill42(ActiveSkill): uuid = '147d005ac868e0de52b1f255eea35d62' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 元素行星冲撞攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1710,7 +1667,6 @@ class Skill43(PassiveSkill): uuid = 'b8257acad8c7c379aba91ee63c0bd015' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1746,7 +1702,6 @@ class Skill44(ActiveSkill): uuid = '9767a375672d9519f6c1c5dff19b7c15' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 能量释放多段攻击力 : {value0}% x{value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1779,7 +1734,6 @@ class Skill45(ActiveSkill): uuid = 'd58681f38f393dbfd22ffdb049d97002' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 黑暗之眼激活攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/mage_male/glacial_master.py b/backend/core/character/GF/mage_male/glacial_master.py index 2169752a..94c34da0 100644 --- a/backend/core/character/GF/mage_male/glacial_master.py +++ b/backend/core/character/GF/mage_male/glacial_master.py @@ -42,7 +42,6 @@ class Skill0(ActiveSkill): uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -76,7 +75,6 @@ class Skill1(ActiveSkill): uuid = "5dc7008b12a459325b548b0715c6b73c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -104,7 +102,6 @@ class Skill2(PassiveSkill): uuid = 'bb34e8854a93fd250347a1c64119f7ab' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 恢复模式下所受伤害增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -134,7 +131,6 @@ class Skill3(PassiveSkill): uuid = '6e33d47e6622ce03b6defdd912140270' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 魔法值最大值增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -163,7 +159,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -187,7 +182,6 @@ class Skill5(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -217,7 +211,6 @@ class Skill6(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -257,7 +250,6 @@ class Skill7(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -281,7 +273,6 @@ class Skill8(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 擒拿掌 @@ -306,7 +297,6 @@ class Skill9(ActiveSkill): uuid = "78bd107acd474518b606be1e4fd38239" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -334,7 +324,6 @@ class Skill10(ActiveSkill): uuid = "a5fa08f5d509e6ff2ebc68856a470b5a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 魔法球数量 : {value0}个 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -366,7 +355,6 @@ class Skill11(ActiveSkill): uuid = "cfacda0647b9a0f595df2c2aad30c18d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -403,7 +391,6 @@ class Skill12(ActiveSkill): uuid = '3d8f3d438405d79f8d3ed68072674d1e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # X轴移动距离 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -431,7 +418,6 @@ class Skill13(ActiveSkill): uuid = "8ee0099656df08a0b39225f8a21d514b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 盾牌攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -463,7 +449,6 @@ class Skill14(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -492,7 +477,6 @@ class Skill15(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -519,7 +503,6 @@ class Skill16(ActiveSkill): uuid = 'f2fb27162beb0b87a7cb9af7900e95f2' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 第1击和第2击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -557,7 +540,6 @@ class Skill17(ActiveSkill): uuid = '27bade584bb42fef68148d3a0b72bace' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 学习后,冰冻抗性 : 100% @@ -580,7 +562,6 @@ class Skill18(PassiveSkill): uuid = 'd2c6df5105577fb59fb92529a36165a0' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -614,7 +595,6 @@ class Skill19(ActiveSkill): uuid = 'ade01c1d6afc8a05055225045e89fe49' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 冰枪攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -652,7 +632,6 @@ class Skill20(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -680,7 +659,6 @@ class Skill21(ActiveSkill): uuid = 'c9664191611af31142e052dfaef84530' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [常驻效果] # 属性攻击力增加率 : {value0}% @@ -727,7 +705,6 @@ class Skill22(PassiveSkill): uuid = 'ff171dc487807bb9aa28900ca9a46b41' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 魔法值减少 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -766,7 +743,6 @@ class Skill23(ActiveSkill): uuid = '547ab2b2bd860d3e37355a9cfbc1077c' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 投掷攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -812,7 +788,6 @@ class Skill24(ActiveSkill): uuid = '2f5d03c7848effbc0a23f4df45d9ca46' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 碎片数量 : {value0}~{value1}个 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -850,7 +825,6 @@ class Skill25(ActiveSkill): uuid = '4224f9b0b8c7c903e9a1e0f9d9f6d04d' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 弓箭攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -891,7 +865,6 @@ class Skill26(ActiveSkill): uuid = '3829c15bf5f520c13998a3479ba0ce7b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -919,7 +892,6 @@ class Skill27(PassiveSkill): uuid = '0232c151ef3731c2dede51931a374723' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [冰魄剑]第1和第2击攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -961,7 +933,6 @@ class Skill28(ActiveSkill): uuid = '01c3a2fb793d293a25ed8dc7a0d70c1a' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 最大移动距离 : {value0}px @@ -1016,7 +987,6 @@ class Skill29(ActiveSkill): uuid = '9cb6f9ed646fa87f9b7680a42ce83d1a' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 突进多段攻击力 : {value0}% @@ -1082,7 +1052,6 @@ class Skill30(ActiveSkill): uuid = '03bb5314ffd41e9458d67ef924fef38f' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 控制几率 : {value0}% @@ -1165,7 +1134,6 @@ class Skill31(ActiveSkill): uuid = '8f73f243041c2d27739fe7696f02bf9b' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 水柱多段攻击力 : {value0}% @@ -1227,7 +1195,6 @@ class Skill32(PassiveSkill): uuid = '202edb928046f4fa6dedf6337377efd5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 乱打攻击力 : [极冰绽放]乱打攻击力的{value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1270,7 +1237,6 @@ class Skill33(PassiveSkill): uuid = '92360eab6e1f378902018eca681ac629' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1314,7 +1280,6 @@ class Skill34(ActiveSkill): uuid = '78be08a3f8c834d3b06fa20c6a08c5a5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 小冰轮攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1352,7 +1317,6 @@ class Skill35(ActiveSkill): uuid = 'bc11d28c04e01923a093d65752c55516' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 冰凌攻击力 : {value0}% @@ -1416,7 +1380,6 @@ class Skill36(ActiveSkill): uuid = 'd296043df164385a14cb973c8c7c4d07' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 冰刺攻击力 : {value0}% @@ -1482,7 +1445,6 @@ class Skill37(PassiveSkill): uuid = '1803b6a67047cafb9e289b4f33cc507b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击和转职系列技能的攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1521,7 +1483,6 @@ class Skill38(ActiveSkill): uuid = 'de3fea2d65c597f4d55c70a02b97fc79' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 寒冰碎片攻击力 : {value0}% @@ -1584,7 +1545,6 @@ class Skill39(ActiveSkill): uuid = 'd0cdaca82892e54097f22a1f60817048' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 波动攻击力 : {value0}% @@ -1645,7 +1605,6 @@ class Skill40(ActiveSkill): uuid = 'c61f5a010370101402b05b21916c2071' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 冰箭攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1686,7 +1645,6 @@ class Skill41(PassiveSkill): uuid = '82fc7ec7cfb2b7afa8c125a2d9420a78' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1720,7 +1678,6 @@ class Skill42(ActiveSkill): uuid = '9f57da5cb3651d81ca7dc9f78be33d01' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 冰霜巨剑斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1751,7 +1708,6 @@ class Skill43(ActiveSkill): uuid = '0e3da11226dd30c2aaef52e36eff7f3f' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 寒流攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/mage_male/swift_master.py b/backend/core/character/GF/mage_male/swift_master.py index 84d03266..8851800d 100644 --- a/backend/core/character/GF/mage_male/swift_master.py +++ b/backend/core/character/GF/mage_male/swift_master.py @@ -39,7 +39,6 @@ class Skill0(ActiveSkill): uuid = '3c5604bdbb0240b8f130f59ab40509c3' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -75,7 +74,6 @@ class Skill1(ActiveSkill): uuid = "5dc7008b12a459325b548b0715c6b73c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -103,7 +101,6 @@ class Skill2(PassiveSkill): uuid = 'bb34e8854a93fd250347a1c64119f7ab' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 恢复模式下所受伤害增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -133,7 +130,6 @@ class Skill3(PassiveSkill): uuid = '6e33d47e6622ce03b6defdd912140270' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 魔法值最大值增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -162,7 +158,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -186,7 +181,6 @@ class Skill5(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -216,7 +210,6 @@ class Skill6(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -256,7 +249,6 @@ class Skill7(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -280,7 +272,6 @@ class Skill8(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 擒拿掌 @@ -305,7 +296,6 @@ class Skill9(ActiveSkill): uuid = "78bd107acd474518b606be1e4fd38239" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -333,7 +323,6 @@ class Skill10(ActiveSkill): uuid = "a5fa08f5d509e6ff2ebc68856a470b5a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 魔法球数量 : {value0}个 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -365,7 +354,6 @@ class Skill11(ActiveSkill): uuid = "cfacda0647b9a0f595df2c2aad30c18d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -402,7 +390,6 @@ class Skill12(ActiveSkill): uuid = '3d8f3d438405d79f8d3ed68072674d1e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # X轴移动距离 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -430,7 +417,6 @@ class Skill13(ActiveSkill): uuid = "8ee0099656df08a0b39225f8a21d514b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 盾牌攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -462,7 +448,6 @@ class Skill14(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -491,7 +476,6 @@ class Skill15(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -517,7 +501,6 @@ class Skill16(ActiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第1击和第2击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -554,7 +537,6 @@ class Skill17(PassiveSkill): uuid = '47bd4871f29defc2a0021ee9261d7a5b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 移动速度增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -585,7 +567,6 @@ class Skill18(ActiveSkill): uuid = '669f1428193f61f9d92c743b72438c4d' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 冲刺攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -620,7 +601,6 @@ class Skill19(ActiveSkill): uuid = '8510294202d0e042dd29a2422fc6770d' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 风击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -653,7 +633,6 @@ class Skill20(PassiveSkill): uuid = '087d1068ff506d090710566608a17760' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -696,7 +675,6 @@ class Skill21(ActiveSkill): uuid = '38612d8f2561edc2eb68d5057a837bfa' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -733,7 +711,6 @@ class Skill22(ActiveSkill): uuid = 'a2d943797daca862a6f321aca6ac9bfa' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 逆风攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -765,7 +742,6 @@ class Skill23(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -791,7 +767,6 @@ class Skill24(ActiveSkill): uuid = 'b3659936a9a74c4ed6f7faf07cca1f9e' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 旋风攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -827,7 +802,6 @@ class Skill25(ActiveSkill): uuid = '6a1d1f08a6572be420bb3a256c44c015' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -860,7 +834,6 @@ class Skill26(ActiveSkill): uuid = 'c7bf7ccab413009640e65ca6f2f0263a' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 旋风攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -890,7 +863,6 @@ class Skill27(PassiveSkill): uuid = '5f4c55fe2ebdf0623bd76d4fda872ddc' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -927,7 +899,6 @@ class Skill28(ActiveSkill): uuid = '128b9ddef2262f40723deae4407bdb42' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 近距离攻击力 : {value0}% @@ -993,7 +964,6 @@ class Skill29(ActiveSkill): uuid = 'ecc23c980ea71450c0ad0c3fd232f329' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 风暴攻击力 : {value0}% @@ -1043,7 +1013,6 @@ class Skill30(ActiveSkill): uuid = '1b1cfab062e0768bcc889e33e1f30dbf' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 龙卷风攻击力 : {value0}% @@ -1101,7 +1070,6 @@ class Skill31(ActiveSkill): uuid = 'c77a417c43de80c4ce32c1ed405d174a' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 重拳攻击力 : {value0}% @@ -1158,7 +1126,6 @@ class Skill32(PassiveSkill): uuid = '852f8ad797db4dca1405cb3e77198401' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 暴击攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1192,7 +1159,6 @@ class Skill33(ActiveSkill): uuid = '0b8db1e10b3abbd24d38564e708675d5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 飓风攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1227,7 +1193,6 @@ class Skill34(ActiveSkill): uuid = 'dcb31a63ef58954f44ff2070c42a9a98' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 风之剑攻击力 : {value0}% @@ -1280,7 +1245,6 @@ class Skill35(ActiveSkill): uuid = '8572675ec6a1f50b6eff6a867376c2de' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 旋转风暴攻击力 : {value0}% @@ -1332,7 +1296,6 @@ class Skill36(PassiveSkill): uuid = 'b5e3d014f75f3d17abdea52cca57f7e9' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 追加伤害比率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1364,7 +1327,6 @@ class Skill37(ActiveSkill): uuid = 'd110449993fb973f1a62c62c695003db' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 多段攻击力 : {value0}% @@ -1420,7 +1382,6 @@ class Skill38(ActiveSkill): uuid = 'b799700ee73e99e0ac27aaa307492033' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 多段攻击力 : {value0}% @@ -1473,7 +1434,6 @@ class Skill39(ActiveSkill): uuid = '5ece7efb92358406e59338ef66479010' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 狂风攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1518,7 +1478,6 @@ class Skill40(PassiveSkill): uuid = '05ee4433394678e5014c67dafee798ff' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1552,7 +1511,6 @@ class Skill41(ActiveSkill): uuid = '29c0b8b3eed7252b3bdcddc2b4e9e3a0' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 狂乱气流风暴攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1593,7 +1551,6 @@ class Skill42(ActiveSkill): uuid = 'e0578e280d5de3aa6d59b9ec7498a19b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 跳跃攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/priest_female/crusader_female.py b/backend/core/character/GF/priest_female/crusader_female.py index f6f18c95..1dfcb8c1 100644 --- a/backend/core/character/GF/priest_female/crusader_female.py +++ b/backend/core/character/GF/priest_female/crusader_female.py @@ -33,7 +33,6 @@ class Skill0(ActiveSkill): uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -61,7 +60,6 @@ class Skill1(ActiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -86,7 +84,6 @@ class Skill2(PassiveBufferSkill): uuid = "8f73f243041c2d27739fe7696f02bf9b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 光属性抗性增加 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -125,7 +122,6 @@ class Skill3(PassiveSkill): uuid = "42c82812f86ff6704ae9952a2e6093a4" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -152,7 +148,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -175,7 +170,6 @@ class Skill5(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -205,7 +199,6 @@ class Skill6(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -236,7 +229,6 @@ class Skill7(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 技能连招 @@ -270,7 +262,6 @@ class Skill8(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -293,7 +284,6 @@ class Skill9(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 空中锤击 @@ -317,7 +307,6 @@ class Skill10(ActiveSkill): uuid = "9dda3f4a849dba1a288dd65e116860f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -351,7 +340,6 @@ class Skill11(ActiveBufferSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 upType = "heal" # 生命值恢复量 : {value0} @@ -386,7 +374,6 @@ class Skill12(ActiveSkill): uuid = "cfacda0647b9a0f595df2c2aad30c18d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 勾拽攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -414,7 +401,6 @@ class Skill13(ActiveSkill): uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 所受伤害减少率 (物理) : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -441,7 +427,6 @@ class Skill14(ActiveBufferSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 异常状态消除数量上限 : {value0}个 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -471,7 +456,6 @@ class Skill15(ActiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 冲击波攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -505,7 +489,6 @@ class Skill16(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -534,7 +517,6 @@ class Skill17(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -568,7 +550,6 @@ class Skill18(ActiveSkill): uuid = "45442bbbe33540b4deeec29437dae70c" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 落雷攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -602,7 +583,6 @@ class Skill19(ActiveSkill): uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 上斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -632,7 +612,6 @@ class Skill20(ActiveSkill): uuid = "4224f9b0b8c7c903e9a1e0f9d9f6d04d" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 爆炸攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -659,7 +638,6 @@ class Skill21(PassiveBufferSkill): uuid = "78bd107acd474518b606be1e4fd38239" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 智力增加 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -689,7 +667,6 @@ class Skill22(PassiveSkill): uuid = "9cb6f9ed646fa87f9b7680a42ce83d1a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 独立攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -728,7 +705,6 @@ class Skill23(ActiveSkill): uuid = "3d8f3d438405d79f8d3ed68072674d1e" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 穿刺攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -770,7 +746,6 @@ class Skill24(ActiveSkill): uuid = "ade01c1d6afc8a05055225045e89fe49" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -802,7 +777,6 @@ class Skill25(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -829,7 +803,6 @@ class Skill26(ActiveSkill): uuid = "ff171dc487807bb9aa28900ca9a46b41" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -862,7 +835,6 @@ class Skill27(ActiveSkill): uuid = "547ab2b2bd860d3e37355a9cfbc1077c" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 光晕持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -905,7 +877,6 @@ class Skill28(ActiveBufferSkill): uuid = "8c2379737c5acc935c1731f67f607655" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 buffer = True buffType = "buff" @@ -954,7 +925,6 @@ class Skill29(ActiveSkill): uuid = "5dc7008b12a459325b548b0715c6b73c" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 撞击攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -994,7 +964,6 @@ class Skill30(ActiveSkill): uuid = "7e904ea3d2a9faa054604e55120a9268" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第一击攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1038,7 +1007,6 @@ class Skill31(ActiveBufferSkill): uuid = "506e7ed77d517419a6e1c437a2cedb17" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 buffer = True @@ -1120,7 +1088,6 @@ class Skill32(ActiveSkill): uuid = "8ee0099656df08a0b39225f8a21d514b" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 多段攻击力 : {value0} @@ -1200,7 +1167,6 @@ class Skill33(ActiveBufferSkill): uuid = "9bff7f2559e003766fee2853dca00631" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1235,7 +1201,6 @@ class Skill34(ActiveSkill): uuid = "da6e37c1e3f0e8867f70007d89c239ff" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 多段落雷攻击力 : {value0} @@ -1315,7 +1280,6 @@ class Skill35(ActiveSkill): uuid = "a6c8f69107f8c4f5d1a0c7a57d000290" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 队友死亡状态持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1355,7 +1319,6 @@ class Skill36(ActiveBufferSkill): uuid = "3829c15bf5f520c13998a3479ba0ce7b" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 捶击攻击力 : {value0} @@ -1421,7 +1384,6 @@ class Skill37(ActiveBufferSkill): uuid = "03bb5314ffd41e9458d67ef924fef38f" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 upType = "heal" @@ -1457,7 +1419,6 @@ class Skill38(PassiveBufferSkill): uuid = "1dad88963abdc96b091fcab185a8820d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 力量/智力增加 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1509,7 +1470,6 @@ class Skill39(ActiveBufferSkill): uuid = "bb34e8854a93fd250347a1c64119f7ab" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 buffType = 'awake' @@ -1547,7 +1507,6 @@ class Skill40(PassiveSkill): uuid = "2a0a39184de92acf1c1375e00b77404c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # <12::Flagelants_level_property> @@ -1574,7 +1533,6 @@ class Skill41(ActiveSkill): uuid = "27bade584bb42fef68148d3a0b72bace" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第一击攻击力 : {value0} @@ -1647,7 +1605,6 @@ class Skill42(ActiveBufferSkill): uuid = "04883563896fe1adac7505c6146b5f59" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 祝福持续时间 : {value0}秒 @@ -1725,7 +1682,6 @@ class Skill43(PassiveBufferSkill): uuid = "dbf8b30c7057032af0d68fcfa289fdae" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 智力增加 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1774,7 +1730,6 @@ class Skill44(ActiveBufferSkill): uuid = "5152480fdde81362575a488d4cec4af9" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 结界持续时间 : {value0}秒 @@ -1836,7 +1791,6 @@ class Skill45(ActiveBufferSkill): uuid = "2391a27457b5a8c6fa4b4670a91bdd11" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 光线最大移动次数 : {value0}次 @@ -1910,7 +1864,6 @@ class Skill46(ActiveSkill): uuid = "5892d1fa4462e561ac8f8d2c74892b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 长枪穿透攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1945,7 +1898,6 @@ class Skill47(PassiveBufferSkill): uuid = "5cac3411ccef1af333953e0ded5e942d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1988,7 +1940,6 @@ class Skill48(ActiveSkill): uuid = "85f7c810ad503790e8626439fe936d56" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 光仗落下冲击波攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2040,7 +1991,6 @@ class Skill49(ActiveBufferSkill): uuid = "002cbdd9bfd0f0b970451ae8d48d029e" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 buffType = 'awakeSub' diff --git a/backend/core/character/GF/priest_female/infighter_female.py b/backend/core/character/GF/priest_female/infighter_female.py index bd28fbc5..30f9b990 100644 --- a/backend/core/character/GF/priest_female/infighter_female.py +++ b/backend/core/character/GF/priest_female/infighter_female.py @@ -36,7 +36,6 @@ class Skill0(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -59,7 +58,6 @@ class Skill1(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -95,7 +93,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -125,7 +122,6 @@ class Skill3(ActiveSkill): uuid = "030663e99462f628b4c9f813e1406c4e" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 刺拳攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -158,7 +154,6 @@ class Skill4(ActiveSkill): uuid = "150aa05b9ee8b9c7c04a25f3e425900c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -189,7 +184,6 @@ class Skill5(ActiveSkill): uuid = "89c505581267af77c6d58dc49b710550" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 冲刺移动距离 (X轴) : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -220,7 +214,6 @@ class Skill6(PassiveSkill): uuid = "a81e5b7defa1819263ed8e86f69fd06f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : 与[上勾拳]技能攻击力相同 @@ -255,7 +248,6 @@ class Skill7(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -278,7 +270,6 @@ class Skill8(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 治愈祈祷 @@ -303,7 +294,6 @@ class Skill9(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 生命值恢复量 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -335,7 +325,6 @@ class Skill10(ActiveSkill): uuid = "89a4529234904fcbb3abe289e281f2fd" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -365,7 +354,6 @@ class Skill11(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 异常状态消除数量上限 : {value0}个 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -396,7 +384,6 @@ class Skill12(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -425,7 +412,6 @@ class Skill13(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -452,7 +438,6 @@ class Skill14(ActiveSkill): uuid = "515b442ffbf61a82371abb645c149a31" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 拖拽敌人攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -484,7 +469,6 @@ class Skill15(PassiveSkill): uuid = "66a9967e677651d0def34c475795ccde" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -517,7 +501,6 @@ class Skill16(ActiveSkill): uuid = "87a918bb22cfc959a16e0bf939bb6c24" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 刺拳攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -556,7 +539,6 @@ class Skill17(ActiveSkill): uuid = "aa51c4ddf1659092fa9ed612b9837061" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 刺拳攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -580,7 +562,6 @@ class Skill18(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -608,7 +589,6 @@ class Skill19(ActiveSkill): uuid = "863295a0fc634cf5fcc01e82a735fd6b" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 腹部重击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -645,7 +625,6 @@ class Skill20(ActiveSkill): uuid = "3153ca0e6752a6283412c59c5ec8e002" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 背拳攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -683,7 +662,6 @@ class Skill21(PassiveSkill): uuid = "b69d38bcddd41b3566c6d5cf78d060bb" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [全程适用] # 除觉醒技能、 嗜战技能外冷却时间减少率 : {value0}% @@ -732,7 +710,6 @@ class Skill22(ActiveSkill): uuid = "ca2536eb56df0e812c88c59cabd38be0" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 冲击波攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -768,7 +745,6 @@ class Skill23(ActiveSkill): uuid = "7f9ffcd296361f1367b8b74e773d5e99" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -796,7 +772,6 @@ class Skill24(PassiveSkill): uuid = "02ac8e048f7bbcfa616e74ac68988872" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -831,7 +806,6 @@ class Skill25(ActiveSkill): uuid = "c1dd8b776fb1dd24c6373c678ef1dd2e" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 增益效果持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -865,7 +839,6 @@ class Skill26(ActiveSkill): uuid = "481348575c1e141925c836b59c5db3ca" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 拳头攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -904,7 +877,6 @@ class Skill27(ActiveSkill): uuid = "5f4c55fe2ebdf0623bd76d4fda872ddc" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 腹部重击第一击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -943,7 +915,6 @@ class Skill28(ActiveSkill): uuid = "95b58ec89893dd9e50da1281ebe57175" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 连击攻击力 : {value0}% x {value1} @@ -1004,7 +975,6 @@ class Skill29(ActiveSkill): uuid = "573723c8c0614f5b1218ca9ff992115b" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 冲刺攻击力 : {value0}% x {value1} @@ -1062,7 +1032,6 @@ class Skill30(ActiveSkill): uuid = "ebff277c02cc8b54c32635cd0d25f6f3" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 勾拳攻击力 : {value0}% @@ -1135,7 +1104,6 @@ class Skill31(ActiveSkill): uuid = "b860cbf5979b4bcc6beea725636b915e" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 拳击攻击力 : {value0}% @@ -1198,7 +1166,6 @@ class Skill32(PassiveSkill): uuid = "37cf7b7a269058dc02bef5b5bc9de282" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1234,7 +1201,6 @@ class Skill33(ActiveSkill): uuid = "97972dba4694d6c0fcd2f7e8efb3a499" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1275,7 +1241,6 @@ class Skill34(ActiveSkill): uuid = "595908ad107ed3f495329770e9bb9ea5" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 连续拳击攻击力 : {value0}% x {value1} @@ -1335,7 +1300,6 @@ class Skill35(ActiveSkill): uuid = "c381973d97e2e906ea53ba2add33d49c" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第一次砸地攻击力 : {value0}% @@ -1407,7 +1371,6 @@ class Skill36(PassiveSkill): uuid = "4e9e8942841b9767f683fb23c1ef1435" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力及转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1443,7 +1406,6 @@ class Skill37(ActiveSkill): uuid = "ef896bbdc68660c22b6e60502044d690" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第1击攻击力 : {value0}% @@ -1506,7 +1468,6 @@ class Skill38(ActiveSkill): uuid = "5cf8bfba8b456626deac8bee6f49195f" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 下砸攻击力 : {value0}% @@ -1568,7 +1529,6 @@ class Skill39(ActiveSkill): uuid = "e9a1a1cce5aeaac5414a98a625e7285c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 乱拳攻击力 : {value0}% x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1623,7 +1583,6 @@ class Skill40(PassiveSkill): uuid = "3b712691fcaaaa80438e5e31b6451884" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击及转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1664,7 +1623,6 @@ class Skill41(ActiveSkill): uuid = "f8226512ea3dbcb1fe1374baa0c6bbee" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 冲击波攻击力 : {value0}% x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1695,7 +1653,6 @@ class Skill42(ActiveSkill): uuid = "96c8ddd388e1b08e7fc98c5041382e26" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 释放冲击波攻击力 : {value0}% x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/priest_female/inquistor.py b/backend/core/character/GF/priest_female/inquistor.py index 72b6f456..285ef635 100644 --- a/backend/core/character/GF/priest_female/inquistor.py +++ b/backend/core/character/GF/priest_female/inquistor.py @@ -36,7 +36,6 @@ class Skill0(ActiveSkill): uuid = '3c5604bdbb0240b8f130f59ab40509c3' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -66,7 +65,6 @@ class Skill1(ActiveSkill): uuid = 'c9664191611af31142e052dfaef84530' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -92,7 +90,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -116,7 +113,6 @@ class Skill3(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -151,7 +147,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -191,7 +186,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -214,7 +208,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 空中锤击 @@ -239,7 +232,6 @@ class Skill7(ActiveSkill): uuid = '9dda3f4a849dba1a288dd65e116860f2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -275,7 +267,6 @@ class Skill8(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 生命值恢复量 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -309,7 +300,6 @@ class Skill9(ActiveSkill): uuid = "cfacda0647b9a0f595df2c2aad30c18d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 勾拽攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -338,7 +328,6 @@ class Skill10(ActiveSkill): uuid = 'eb71e1d82d92c7e1d40500a0dcd77aa6' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 所受伤害减少率 (物理) : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -365,7 +354,6 @@ class Skill11(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 异常状态消除数量上限 : {value0}个 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -396,7 +384,6 @@ class Skill12(ActiveSkill): uuid = 'f2fb27162beb0b87a7cb9af7900e95f2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 冲击波攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -431,7 +418,6 @@ class Skill13(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -460,7 +446,6 @@ class Skill14(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -494,7 +479,6 @@ class Skill15(ActiveSkill): uuid = "45442bbbe33540b4deeec29437dae70c" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 落雷攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -529,7 +513,6 @@ class Skill16(ActiveSkill): uuid = '01c3a2fb793d293a25ed8dc7a0d70c1a' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 上斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -559,7 +542,6 @@ class Skill17(PassiveSkill): uuid = 'dcd536f1674630f01fc9667bb202b851' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 后跳攻击的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -590,7 +572,6 @@ class Skill18(ActiveSkill): uuid = '23a5e0fba03283cb1b324a847b3fe370' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -624,7 +605,6 @@ class Skill19(ActiveSkill): uuid = '0ed3148658fe37b3336ccb718dc0fdb0' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -653,7 +633,6 @@ class Skill20(PassiveSkill): uuid = '762c4e6d030eaf0abbfe1fec2b298574' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -693,7 +672,6 @@ class Skill21(ActiveSkill): uuid = '01384bbfc346775d1267fa0bc4ca605f' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -729,7 +707,6 @@ class Skill22(ActiveSkill): uuid = 'dc1ffbe7bfcc6dc2be737951960da9ad' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [神焰]爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -767,7 +744,6 @@ class Skill23(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -798,7 +774,6 @@ class Skill24(ActiveSkill): uuid = '4b2c90ec226fd40e967875aa5eabefb2' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 神焰能量层数 : {value0}个 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -850,7 +825,6 @@ class Skill25(ActiveSkill): uuid = 'e49e57b2e8fbeceb0a2c56a0c63fe6c5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -882,7 +856,6 @@ class Skill26(ActiveSkill): uuid = 'e4c354a89c337310aeb7041d5e742828' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 下劈攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -914,7 +887,6 @@ class Skill27(PassiveSkill): uuid = 'd53301bb328baf12a3ae482cc6a565dd' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 神焰疾降 @@ -939,7 +911,6 @@ class Skill28(ActiveSkill): uuid = '8c10cefa65364880451e389bb74d3600' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 横斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -974,7 +945,6 @@ class Skill29(ActiveSkill): uuid = 'fc7a3f4c2852c832a2f20af63d5d212f' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% @@ -1037,7 +1007,6 @@ class Skill30(ActiveSkill): uuid = '128b9ddef2262f40723deae4407bdb42' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 刺击攻击力 : {value0}% @@ -1120,7 +1089,6 @@ class Skill31(ActiveSkill): uuid = '78be08a3f8c834d3b06fa20c6a08c5a5' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 连续斩击攻击力 : {value0}% @@ -1180,7 +1148,6 @@ class Skill32(ActiveSkill): uuid = '1803b6a67047cafb9e289b4f33cc507b' hasVP = True hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 爆炸攻击力 : [神焰洗礼]攻击力的 : {value0}% @@ -1240,7 +1207,6 @@ class Skill33(ActiveSkill): uuid = 'c27418ae613c647527200a7ca17d97fd' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% @@ -1294,7 +1260,6 @@ class Skill34(PassiveSkill): uuid = '92360eab6e1f378902018eca681ac629' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 神焰能量层数上限 : {value0}层 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1332,7 +1297,6 @@ class Skill35(ActiveSkill): uuid = '1fadde0eece18649caddbca7bd58cc2f' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 挥击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1371,7 +1335,6 @@ class Skill36(ActiveSkill): uuid = 'd0cdaca82892e54097f22a1f60817048' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 旋转斩击攻击力 : {value0}% @@ -1436,7 +1399,6 @@ class Skill37(ActiveSkill): uuid = '38805520deffc10fac2e8f881ab7682b' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 向上挥劈攻击力 : {value0}% @@ -1495,7 +1457,6 @@ class Skill38(PassiveSkill): uuid = 'fc458e449ee00b01dbf88d09aae65462' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [火焰精华]攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1536,7 +1497,6 @@ class Skill39(ActiveSkill): uuid = '1812a1ece67bb37b6b44b54766450064' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 回旋斩击攻击力 : {value0}% @@ -1600,7 +1560,6 @@ class Skill40(ActiveSkill): uuid = 'd89f26862e348a801b30bb9fd7125db5' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 向上攻击力 : {value0}% @@ -1661,7 +1620,6 @@ class Skill41(ActiveSkill): uuid = '2ba299855fc22192cba4f73db75e9d0e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 冲击波攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1701,7 +1659,6 @@ class Skill42(PassiveSkill): uuid = 'ab6fc3303df03b58911967dfca2b5d07' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1751,7 +1708,6 @@ class Skill43(ActiveSkill): uuid = 'c91a62dc0a18360acf5031ac0ebf09f5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 横向挥击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1794,7 +1750,6 @@ class Skill44(ActiveSkill): uuid = '0c3a468aee1f7ce06bf91eb3319518c1' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 业火祭坛攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/priest_female/mistress.py b/backend/core/character/GF/priest_female/mistress.py index 4d25202f..e4f80ead 100644 --- a/backend/core/character/GF/priest_female/mistress.py +++ b/backend/core/character/GF/priest_female/mistress.py @@ -35,7 +35,6 @@ class Skill0(ActiveSkill): uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -63,7 +62,6 @@ class Skill1(ActiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -88,7 +86,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -111,7 +108,6 @@ class Skill3(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -141,7 +137,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -181,7 +176,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -204,7 +198,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 空中锤击 @@ -228,7 +221,6 @@ class Skill7(ActiveSkill): uuid = "9dda3f4a849dba1a288dd65e116860f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -262,7 +254,6 @@ class Skill8(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 生命值恢复量 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -296,7 +287,6 @@ class Skill9(ActiveSkill): uuid = "cfacda0647b9a0f595df2c2aad30c18d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 勾拽攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -326,7 +316,6 @@ class Skill10(ActiveSkill): uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 所受伤害减少率 (物理) : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -353,7 +342,6 @@ class Skill11(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 异常状态消除数量上限 : {value0}个 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -383,7 +371,6 @@ class Skill12(ActiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 冲击波攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -418,7 +405,6 @@ class Skill13(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -447,7 +433,6 @@ class Skill14(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -481,7 +466,6 @@ class Skill15(ActiveSkill): uuid = "45442bbbe33540b4deeec29437dae70c" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 落雷攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -515,7 +499,6 @@ class Skill16(ActiveSkill): uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 上斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -547,7 +530,6 @@ class Skill17(ActiveSkill): uuid = "28b583c75a49103a1d8aabf799c000a4" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -579,7 +561,6 @@ class Skill18(PassiveSkill): uuid = "c77a417c43de80c4ce32c1ed405d174a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -612,7 +593,6 @@ class Skill19(PassiveSkill): uuid = "ecc23c980ea71450c0ad0c3fd232f329" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 魔法攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -650,7 +630,6 @@ class Skill20(ActiveSkill): uuid = "f0cc2c950f3bdf4103c75fa496bcac34" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 向前斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -689,7 +668,6 @@ class Skill21(ActiveSkill): uuid = "147d005ac868e0de52b1f255eea35d62" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 刺击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -734,7 +712,6 @@ class Skill22(ActiveSkill): uuid = "0b8db1e10b3abbd24d38564e708675d5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 增益效果持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -830,7 +807,6 @@ class Skill23(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -859,7 +835,6 @@ class Skill24(ActiveSkill): uuid = "47bd4871f29defc2a0021ee9261d7a5b" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 冲击波攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -890,7 +865,6 @@ class Skill25(ActiveSkill): uuid = "669f1428193f61f9d92c743b72438c4d" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 多段旋转攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -931,7 +905,6 @@ class Skill26(ActiveSkill): uuid = "8510294202d0e042dd29a2422fc6770d" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 刺击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -977,7 +950,6 @@ class Skill27(ActiveSkill): uuid = "b3659936a9a74c4ed6f7faf07cca1f9e" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 多段攻击力 : {value0}% X {value1} @@ -1038,7 +1010,6 @@ class Skill28(ActiveSkill): uuid = "3fb8395ae3b81bd608e0c4223a8eb534" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 打击攻击力 : {value0}% @@ -1100,7 +1071,6 @@ class Skill29(ActiveSkill): uuid = "38612d8f2561edc2eb68d5057a837bfa" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 斩击攻击力 : {value0}% X {value1} @@ -1164,7 +1134,6 @@ class Skill30(ActiveSkill): uuid = "6a1d1f08a6572be420bb3a256c44c015" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% @@ -1225,7 +1194,6 @@ class Skill31(PassiveSkill): uuid = "852f8ad797db4dca1405cb3e77198401" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 增益效果持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1265,7 +1233,6 @@ class Skill32(ActiveSkill): uuid = "a2d943797daca862a6f321aca6ac9bfa" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 变身持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1300,7 +1267,6 @@ class Skill33(ActiveSkill): uuid = "9dc8438e4572d39243c97da31c113acc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1341,7 +1307,6 @@ class Skill34(ActiveSkill): uuid = "c7bf7ccab413009640e65ca6f2f0263a" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 控制持续时间 : {value0}秒 @@ -1409,7 +1374,6 @@ class Skill35(ActiveSkill): uuid = "1b1cfab062e0768bcc889e33e1f30dbf" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 吸收时,多段攻击力 : {value0}% X {value1}次 @@ -1471,7 +1435,6 @@ class Skill36(ActiveSkill): uuid = "e5c09f9132a48dc1d695968592cc5878" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 type = "passive" cd = 2 @@ -1522,7 +1485,6 @@ class Skill37(ActiveSkill): uuid = "e0daa922b19cdc35de879e938361464e" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 驱赶攻击力 : {value0}% @@ -1581,7 +1543,6 @@ class Skill38(ActiveSkill): uuid = "0fbb8de70002ad34f046c94c2cb3e863" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 刺击攻击力 : {value0}% @@ -1640,7 +1601,6 @@ class Skill39(ActiveSkill): uuid = "c5a2956d8ed3af1746ed2f76ca971a09" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 罪业转嫁攻击力 : {value0}% X {value1}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1678,7 +1638,6 @@ class Skill40(PassiveSkill): uuid = "0113c8b1306ca76d208f83f2d093dd62" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1713,7 +1672,6 @@ class Skill41(ActiveSkill): uuid = "8b08f9504167a9c0f3a1d29d71b7943e" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 多段斩击攻击力 : {value0}% X {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1750,7 +1708,6 @@ class Skill42(ActiveSkill): uuid = "ac21c02567f04a92b54dd85c091d1e5a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/priest_female/sorceress.py b/backend/core/character/GF/priest_female/sorceress.py index 4d734c81..0aa6fb97 100644 --- a/backend/core/character/GF/priest_female/sorceress.py +++ b/backend/core/character/GF/priest_female/sorceress.py @@ -42,7 +42,6 @@ class Skill0(ActiveSkill): uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -70,7 +69,6 @@ class Skill1(ActiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -95,7 +93,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -119,7 +116,6 @@ class Skill3(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -154,7 +150,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -194,7 +189,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -217,7 +211,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 空中锤击 @@ -241,7 +234,6 @@ class Skill7(ActiveSkill): uuid = "9dda3f4a849dba1a288dd65e116860f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -275,7 +267,6 @@ class Skill8(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 生命值恢复量 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -309,7 +300,6 @@ class Skill9(ActiveSkill): uuid = "cfacda0647b9a0f595df2c2aad30c18d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 勾拽攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -338,7 +328,6 @@ class Skill10(ActiveSkill): uuid = 'eb71e1d82d92c7e1d40500a0dcd77aa6' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 所受伤害减少率 (物理) : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -365,7 +354,6 @@ class Skill11(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 异常状态消除数量上限 : {value0}个 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -395,7 +383,6 @@ class Skill12(ActiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 冲击波攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -429,7 +416,6 @@ class Skill13(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -458,7 +444,6 @@ class Skill14(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -493,7 +478,6 @@ class Skill15(ActiveSkill): uuid = '45442bbbe33540b4deeec29437dae70c' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 落雷攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -527,7 +511,6 @@ class Skill16(ActiveSkill): uuid = '0232c151ef3731c2dede51931a374723' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 cd = 0.7 # 念珠冷却时间 : {value0}秒 @@ -556,7 +539,6 @@ class Skill17(ActiveSkill): uuid = 'd2c6df5105577fb59fb92529a36165a0' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -594,7 +576,6 @@ class Skill18(ActiveSkill): uuid = 'e0a072e8cef2d77893aad5f68aeed56a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # X轴移动距离 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -624,7 +605,6 @@ class Skill19(ActiveSkill): uuid = 'de3fea2d65c597f4d55c70a02b97fc79' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -660,7 +640,6 @@ class Skill20(ActiveSkill): uuid = 'c61f5a010370101402b05b21916c2071' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -689,7 +668,6 @@ class Skill21(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -720,7 +698,6 @@ class Skill22(ActiveSkill): uuid = '202edb928046f4fa6dedf6337377efd5' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -753,7 +730,6 @@ class Skill23(PassiveSkill): uuid = 'e1f72ce0c2592e738f711345efd8e25d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -785,7 +761,6 @@ class Skill24(ActiveSkill): uuid = '2a3c96b88d02372505692da0a8b54743' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 前进时球体攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -820,7 +795,6 @@ class Skill25(PassiveSkill): uuid = 'b8f4966608e4ebb3cc80ba4eac3649bb' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 暴击伤害增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -859,7 +833,6 @@ class Skill26(ActiveSkill): uuid = 'b163d099c8cc27fdb6fd3639c2ee6df9' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 多段攻击力 : {value0}% @@ -917,7 +890,6 @@ class Skill27(ActiveSkill): uuid = 'bc11d28c04e01923a093d65752c55516' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 技能攻击力 : {value0}% @@ -977,7 +949,6 @@ class Skill28(ActiveSkill): uuid = 'faf9cd66281078b51be2ee0b0f6c5530' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # [百八念珠]攻击力 : {value0}% @@ -1047,7 +1018,6 @@ class Skill29(ActiveSkill): uuid = 'd296043df164385a14cb973c8c7c4d07' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 念珠多段攻击力 : {value0}% @@ -1101,7 +1071,6 @@ class Skill30(ActiveSkill): uuid = '6e33d47e6622ce03b6defdd912140270' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 type = 'passive' cd = 1 cdReduceP = 1 @@ -1149,7 +1118,6 @@ class Skill31(ActiveSkill): uuid = 'ca75c965f20a150f99f54155a37400df' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 雷雨多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1188,7 +1156,6 @@ class Skill32(ActiveSkill): uuid = '1721e94897e9961d5c98130a13392f17' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 范围内的敌人移动速度减少 : {value0}% @@ -1254,7 +1221,6 @@ class Skill33(ActiveSkill): uuid = '51a08fd0c90f0a5276cd552047fac93d' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 念珠撞击攻击力 : {value0}% @@ -1309,7 +1275,6 @@ class Skill34(PassiveSkill): uuid = '2c9d9a36c8401bddff6cdb80fab8dc24' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 附加伤害 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1359,7 +1324,6 @@ class Skill35(ActiveSkill): uuid = 'b89c9ab317bc0a443f6497b7cca2f6a8' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 击退念珠攻击力 : {value0}% @@ -1423,7 +1387,6 @@ class Skill36(ActiveSkill): uuid = '7cf17936a039b418660424125dc968d7' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 下降打击攻击力 : {value0}% @@ -1486,7 +1449,6 @@ class Skill37(ActiveSkill): uuid = '7f80b887a09e88e2c4728c898bd73654' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 神龙移动攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1526,7 +1488,6 @@ class Skill38(PassiveSkill): uuid = '5806440d21e7546d50007a5ba11f8024' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1558,7 +1519,6 @@ class Skill39(ActiveSkill): uuid = 'd429147c372b549c3dadcabcba50787f' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 神龙的气息攻击力 : {value0}% X {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1594,7 +1554,6 @@ class Skill40(ActiveSkill): uuid = '7ec521d063d2190e1fcc5bd229af9bcf' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 念珠碰撞攻击力 : {value0}% x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/priest_male/avenger.py b/backend/core/character/GF/priest_male/avenger.py index 31d55347..c04a677b 100644 --- a/backend/core/character/GF/priest_male/avenger.py +++ b/backend/core/character/GF/priest_male/avenger.py @@ -38,7 +38,6 @@ class Skill0(ActiveSkill): uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 浮空力比率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -69,7 +68,6 @@ class Skill1(ActiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 跑动中撞到敌人时攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -102,7 +100,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -125,7 +122,6 @@ class Skill3(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -155,7 +151,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -195,7 +190,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -219,7 +213,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 缓慢愈合 @@ -242,7 +235,6 @@ class Skill7(ActiveSkill): uuid = "1fadde0eece18649caddbca7bd58cc2f" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 生命值恢复时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -273,7 +265,6 @@ class Skill8(ActiveSkill): uuid = "faf9cd66281078b51be2ee0b0f6c5530" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击次数 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -304,7 +295,6 @@ class Skill9(ActiveSkill): uuid = "d0cdaca82892e54097f22a1f60817048" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 消除异常状态数量 : {value0}个 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -332,7 +322,6 @@ class Skill10(ActiveSkill): uuid = "d296043df164385a14cb973c8c7c4d07" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -362,7 +351,6 @@ class Skill11(ActiveSkill): uuid = "ca75c965f20a150f99f54155a37400df" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 伸手时攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -410,7 +398,6 @@ class Skill12(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -439,7 +426,6 @@ class Skill13(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -469,7 +455,6 @@ class Skill14(ActiveSkill): uuid = "2f5d03c7848effbc0a23f4df45d9ca46" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 生命值消耗 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -520,7 +505,6 @@ class Skill15(ActiveSkill): uuid = "45442bbbe33540b4deeec29437dae70c" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 巨兵打击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -555,7 +539,6 @@ class Skill16(PassiveSkill): uuid = "dac8d8207618150c162e4c6f9e168527" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 恶魔能量上限 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -593,7 +576,6 @@ class Skill17(ActiveSkill): uuid = "8e358ecf99ac9df31a6132aeafe378a9" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 挥舞镰刀攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -637,7 +619,6 @@ class Skill18(ActiveSkill): uuid = "5c00ce6d7dbbb5e9a0f6e1071d486832" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 在人形或半魔化状态时,技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -682,7 +663,6 @@ class Skill19(ActiveSkill): uuid = "b89c9ab317bc0a443f6497b7cca2f6a8" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -712,7 +692,6 @@ class Skill20(PassiveSkill): uuid = "8b08f9504167a9c0f3a1d29d71b7943e" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 魔法攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -753,7 +732,6 @@ class Skill21(ActiveSkill): uuid = "0c3a468aee1f7ce06bf91eb3319518c1" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -790,7 +768,6 @@ class Skill22(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -816,7 +793,6 @@ class Skill23(ActiveSkill): uuid = "0113c8b1306ca76d208f83f2d093dd62" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -871,7 +847,6 @@ class Skill24(ActiveSkill): uuid = "527cdc3ecca985e18ef819d456532b26" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 惩戒者基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -902,7 +877,6 @@ class Skill25(ActiveSkill): uuid = "ab6fc3303df03b58911967dfca2b5d07" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -948,7 +922,6 @@ class Skill26(PassiveSkill): uuid = "002cbdd9bfd0f0b970451ae8d48d029e" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -988,7 +961,6 @@ class Skill27(ActiveSkill): uuid = "ac21c02567f04a92b54dd85c091d1e5a" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 齿轮多段攻击力 : {value0}% @@ -1064,7 +1036,6 @@ class Skill28(ActiveSkill): uuid = "c91a62dc0a18360acf5031ac0ebf09f5" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 多段攻击次数 : {value0}次 @@ -1133,7 +1104,6 @@ class Skill29(ActiveSkill): uuid = "5f4c55fe2ebdf0623bd76d4fda872ddc" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 刺击攻击力 : {value0}% @@ -1217,7 +1187,6 @@ class Skill30(ActiveSkill): uuid = "78b86e64fbb74c1db1b71c50a5ac21cd" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 黑暗冲击波攻击力 : {value0}% @@ -1289,7 +1258,6 @@ class Skill31(PassiveSkill): uuid = "31823197cc0b04d4c5dcf8f928d9220c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 恶魔能量额外获得 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1340,7 +1308,6 @@ class Skill32(ActiveSkill): uuid = "5cac3411ccef1af333953e0ded5e942d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 魔化持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1441,7 +1408,6 @@ class Skill33(ActiveSkill): uuid = "85f7c810ad503790e8626439fe936d56" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 恶魔能量消耗值 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1507,7 +1473,6 @@ class Skill34(ActiveSkill): uuid = "dd32a9825ec1af42a91f2223be6658e5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 邪魔再临 @@ -1531,7 +1496,6 @@ class Skill35(PassiveSkill): uuid = "573723c8c0614f5b1218ca9ff992115b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 邪魔再临冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1559,7 +1523,6 @@ class Skill36(ActiveSkill): uuid = "902a016f6978f13740f237e4740a5646" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 黑暗气息攻击力 : {value0}% @@ -1619,7 +1582,6 @@ class Skill37(ActiveSkill): uuid = "370586038cf40378f20d338d507a780c" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 冲击波攻击力 : {value0}% @@ -1684,7 +1646,6 @@ class Skill38(ActiveSkill): uuid = "ce7cd04a44e32212e80f120f4421996e" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 战吼攻击力 : {value0}% @@ -1770,7 +1731,6 @@ class Skill39(PassiveSkill): uuid = "f45301a5590cccefbe0becf2f8d029f5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [恶魔之力]攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1811,7 +1771,6 @@ class Skill40(ActiveSkill): uuid = "b1732acfaf117f8e9ff130f47d3ed0e7" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 强击攻击力 : {value0}% @@ -1888,7 +1847,6 @@ class Skill41(ActiveSkill): uuid = "4126d0a7ccd5bdf87a0ab698f857dcd1" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 恶魔之力释放时的爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1949,7 +1907,6 @@ class Skill42(PassiveSkill): uuid = "ca2536eb56df0e812c88c59cabd38be0" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1992,7 +1949,6 @@ class Skill43(ActiveSkill): uuid = "7f9ffcd296361f1367b8b74e773d5e99" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 光线攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2047,7 +2003,6 @@ class Skill44(ActiveSkill): uuid = "c1dd8b776fb1dd24c6373c678ef1dd2e" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 翅膀穿刺攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/priest_male/crusader_male.py b/backend/core/character/GF/priest_male/crusader_male.py index ba840dc2..cbd359af 100644 --- a/backend/core/character/GF/priest_male/crusader_male.py +++ b/backend/core/character/GF/priest_male/crusader_male.py @@ -35,7 +35,6 @@ class Skill0(ActiveSkill): uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 浮空力比率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -66,7 +65,6 @@ class Skill1(ActiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 跑动中撞到敌人时攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -97,7 +95,6 @@ class Skill2(PassiveBufferSkill): uuid = "0232c151ef3731c2dede51931a374723" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 所有异常状态抗性增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -122,7 +119,6 @@ class Skill3(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -145,7 +141,6 @@ class Skill4(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -175,7 +170,6 @@ class Skill5(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -215,7 +209,6 @@ class Skill6(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -239,7 +232,6 @@ class Skill7(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 缓慢愈合 @@ -262,7 +254,6 @@ class Skill8(ActiveBufferSkill): uuid = "1fadde0eece18649caddbca7bd58cc2f" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 生命值恢复时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -293,7 +284,6 @@ class Skill9(ActiveSkill): uuid = "faf9cd66281078b51be2ee0b0f6c5530" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击次数 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -324,7 +314,6 @@ class Skill10(ActiveBufferSkill): uuid = "d0cdaca82892e54097f22a1f60817048" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 消除异常状态数量 : {value0}个 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -352,7 +341,6 @@ class Skill11(ActiveSkill): uuid = "d296043df164385a14cb973c8c7c4d07" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -382,7 +370,6 @@ class Skill12(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -411,7 +398,6 @@ class Skill13(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -447,7 +433,6 @@ class Skill14(ActiveSkill): uuid = "45442bbbe33540b4deeec29437dae70c" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 巨兵打击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -478,7 +463,6 @@ class Skill15(ActiveSkill): uuid = "4b2c90ec226fd40e967875aa5eabefb2" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 发动速度增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -517,7 +501,6 @@ class Skill16(PassiveSkill): uuid = "2ba299855fc22192cba4f73db75e9d0e" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -544,7 +527,6 @@ class Skill17(PassiveBufferSkill): uuid = "2c9d9a36c8401bddff6cdb80fab8dc24" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 体力增加 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -597,7 +579,6 @@ class Skill18(ActiveSkill): uuid = "547ab2b2bd860d3e37355a9cfbc1077c" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -645,7 +626,6 @@ class Skill19(PassiveSkill): uuid = "a5fa08f5d509e6ff2ebc68856a470b5a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 移动速度增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -682,7 +662,6 @@ class Skill20(ActiveSkill): uuid = "8510294202d0e042dd29a2422fc6770d" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蓄气时间上限 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -720,7 +699,6 @@ class Skill21(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -746,7 +724,6 @@ class Skill22(ActiveSkill): uuid = "d8ff976e2aaa4720272a5175d1eb9126" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -796,7 +773,6 @@ class Skill23(ActiveBufferSkill): uuid = "3d8f3d438405d79f8d3ed68072674d1e" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 增益效果持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -849,7 +825,6 @@ class Skill24(ActiveSkill): uuid = "ff171dc487807bb9aa28900ca9a46b41" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 屏障持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -877,7 +852,6 @@ class Skill25(PassiveSkill): uuid = "d2c6df5105577fb59fb92529a36165a0" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [缓慢愈合]生命值恢复时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -906,7 +880,6 @@ class Skill26(ActiveBufferSkill): uuid = "2a0a39184de92acf1c1375e00b77404c" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 光杖攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -950,7 +923,6 @@ class Skill27(ActiveSkill): uuid = "8ee0099656df08a0b39225f8a21d514b" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 盾壁的生命值 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -987,7 +959,6 @@ class Skill28(ActiveBufferSkill): uuid = "e4c354a89c337310aeb7041d5e742828" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 buffer = True buffType = "buff" @@ -1035,7 +1006,6 @@ class Skill29(PassiveSkill): uuid = "3fb8395ae3b81bd608e0c4223a8eb534" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 盾壁的生命值 : [圣光沁盾]的{value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1068,7 +1038,6 @@ class Skill30(PassiveSkill): uuid = "030663e99462f628b4c9f813e1406c4e" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1099,7 +1068,6 @@ class Skill31(ActiveSkill): uuid = "9bff7f2559e003766fee2853dca00631" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 球体攻击力 : {value0} @@ -1174,7 +1142,6 @@ class Skill32(PassiveSkill): uuid = "9dc8438e4572d39243c97da31c113acc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 球体爆炸攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1209,7 +1176,6 @@ class Skill33(ActiveSkill): uuid = "dacd5c2848a1eb33489e5471f1a73759" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 光柱攻击力 : {value0} @@ -1279,7 +1245,6 @@ class Skill34(ActiveBufferSkill): uuid = "ade01c1d6afc8a05055225045e89fe49" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1314,7 +1279,6 @@ class Skill35(ActiveSkill): uuid = "b3659936a9a74c4ed6f7faf07cca1f9e" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 巨锤攻击力 : {value0} @@ -1376,7 +1340,6 @@ class Skill36(ActiveBufferSkill): uuid = "5dc7008b12a459325b548b0715c6b73c" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 生命值和魔法值恢复时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1416,7 +1379,6 @@ class Skill37(ActiveSkill): uuid = "ecc23c980ea71450c0ad0c3fd232f329" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 光刃攻击力 : {value0} @@ -1478,7 +1440,6 @@ class Skill38(PassiveBufferSkill): uuid = "4f2e001e9a19eb7bae50ad1840dfb329" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1526,7 +1487,6 @@ class Skill39(ActiveBufferSkill): uuid = "dcb31a63ef58954f44ff2070c42a9a98" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 buffType = 'awake' @@ -1570,7 +1530,6 @@ class Skill40(PassiveSkill): uuid = "56aa7844a2da23f5bea9b585aea5ae45" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 圣光突袭 @@ -1594,7 +1553,6 @@ class Skill41(ActiveSkill): uuid = "c47b66efd27845ef14954928ea2f95c8" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 突进攻击力 : {value0} @@ -1660,7 +1618,6 @@ class Skill42(ActiveSkill): uuid = "1c1a9606eb702ebe5a7bb4397f3aeae0" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 下落攻击力 : {value0} @@ -1729,7 +1686,6 @@ class Skill43(ActiveBufferSkill): uuid = "3af805da8505fe6234a95b535610f064" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 生命值恢复量 : {value0}% @@ -1799,7 +1755,6 @@ class Skill44(ActiveBufferSkill): uuid = "c4a5b868f1e8e60cd1867a2cfab4a242" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 体力、 精神增加量 : {value0} @@ -1887,7 +1842,6 @@ class Skill45(ActiveSkill): uuid = "8d996a242c5c0efd8cfe6cb4bc6defcc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 装备[惩罚之锤]后持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1947,7 +1901,6 @@ class Skill46(ActiveBufferSkill): uuid = "c524c4f378d1cd0ff99e4580750a4567" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 buffer = True buffType = "buffSub" @@ -1995,7 +1948,6 @@ class Skill47(ActiveSkill): uuid = "481348575c1e141925c836b59c5db3ca" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 爆炸攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2029,7 +1981,6 @@ class Skill48(ActiveSkill): uuid = "89c505581267af77c6d58dc49b710550" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 信仰效果适用范围 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2066,7 +2017,6 @@ class Skill49(PassiveBufferSkill): uuid = "89a4529234904fcbb3abe289e281f2fd" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2118,7 +2068,6 @@ class Skill50(ActiveBufferSkill): uuid = "a81e5b7defa1819263ed8e86f69fd06f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 buffType = 'awakeSub' diff --git a/backend/core/character/GF/priest_male/exorcist.py b/backend/core/character/GF/priest_male/exorcist.py index de8b86d3..0b872dce 100644 --- a/backend/core/character/GF/priest_male/exorcist.py +++ b/backend/core/character/GF/priest_male/exorcist.py @@ -51,7 +51,6 @@ class Skill0(ActiveSkill): uuid = '3c5604bdbb0240b8f130f59ab40509c3' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 浮空力比率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -83,7 +82,6 @@ class Skill1(ActiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 跑动中撞到敌人时攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -116,7 +114,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -140,7 +137,6 @@ class Skill3(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -176,7 +172,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -207,7 +202,6 @@ class Skill5(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 法阵 : 万悟 @@ -230,7 +224,6 @@ class Skill6(PassiveSkill): uuid = 'ebff277c02cc8b54c32635cd0d25f6f3' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 力量和智力补正比率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -268,7 +261,6 @@ class Skill7(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -292,7 +284,6 @@ class Skill8(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 缓慢愈合 @@ -315,7 +306,6 @@ class Skill9(ActiveSkill): uuid = "1fadde0eece18649caddbca7bd58cc2f" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 生命值恢复时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -346,7 +336,6 @@ class Skill10(ActiveSkill): uuid = "faf9cd66281078b51be2ee0b0f6c5530" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击次数 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -377,7 +366,6 @@ class Skill11(ActiveSkill): uuid = "d0cdaca82892e54097f22a1f60817048" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 消除异常状态数量 : {value0}个 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -405,7 +393,6 @@ class Skill12(ActiveSkill): uuid = "d296043df164385a14cb973c8c7c4d07" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -435,7 +422,6 @@ class Skill13(ActiveSkill): uuid = "ca75c965f20a150f99f54155a37400df" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 伸手时攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -477,7 +463,6 @@ class Skill14(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -506,7 +491,6 @@ class Skill15(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -537,7 +521,6 @@ class Skill16(ActiveSkill): uuid = "2f5d03c7848effbc0a23f4df45d9ca46" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 生命值消耗 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -589,7 +572,6 @@ class Skill17(ActiveSkill): uuid = '45442bbbe33540b4deeec29437dae70c' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 巨兵打击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -624,7 +606,6 @@ class Skill18(PassiveSkill): uuid = 'b163d099c8cc27fdb6fd3639c2ee6df9' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 所受伤害减少率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -649,7 +630,6 @@ class Skill19(PassiveSkill): uuid = '51a08fd0c90f0a5276cd552047fac93d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 移动速度增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -677,7 +657,6 @@ class Skill20(ActiveSkill): uuid = '8572675ec6a1f50b6eff6a867376c2de' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 撞击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -712,7 +691,6 @@ class Skill21(ActiveSkill): uuid = '128b9ddef2262f40723deae4407bdb42' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -743,7 +721,6 @@ class Skill22(PassiveSkill): uuid = '0b8db1e10b3abbd24d38564e708675d5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 命中率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -779,7 +756,6 @@ class Skill23(ActiveSkill): uuid = 'b89c9ab317bc0a443f6497b7cca2f6a8' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -811,7 +787,6 @@ class Skill24(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -842,7 +817,6 @@ class Skill25(ActiveSkill): uuid = '01384bbfc346775d1267fa0bc4ca605f' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 挥击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -875,7 +849,6 @@ class Skill26(ActiveSkill): uuid = 'e0a072e8cef2d77893aad5f68aeed56a' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 突进攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -915,7 +888,6 @@ class Skill27(ActiveSkill): uuid = '92360eab6e1f378902018eca681ac629' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 岩石攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -950,7 +922,6 @@ class Skill28(PassiveSkill): uuid = '150aa05b9ee8b9c7c04a25f3e425900c' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -988,7 +959,6 @@ class Skill29(ActiveSkill): uuid = '0ed3148658fe37b3336ccb718dc0fdb0' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 雷电攻击力 : {value0}% @@ -1051,7 +1021,6 @@ class Skill30(ActiveSkill): uuid = 'c27418ae613c647527200a7ca17d97fd' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 锤击攻击力 : {value0}% @@ -1118,7 +1087,6 @@ class Skill31(ActiveSkill): uuid = 'eb71e1d82d92c7e1d40500a0dcd77aa6' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 回旋次数 : {value0}次 @@ -1188,7 +1156,6 @@ class Skill32(ActiveSkill): uuid = 'd53301bb328baf12a3ae482cc6a565dd' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 挥动打击攻击力 : {value0}% @@ -1239,7 +1206,6 @@ class Skill33(PassiveSkill): uuid = '7e904ea3d2a9faa054604e55120a9268' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1271,7 +1237,6 @@ class Skill34(ActiveSkill): uuid = '5892d1fa4462e561ac8f8d2c74892b0a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 神鸟群多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1306,7 +1271,6 @@ class Skill35(ActiveSkill): uuid = '0e409ac3e1c1f3976b3ef2bfe4c13069' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 巨兵第1次攻击力 : {value0}% @@ -1369,7 +1333,6 @@ class Skill36(ActiveSkill): uuid = 'c5a2956d8ed3af1746ed2f76ca971a09' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 下砸攻击力 : {value0}% @@ -1422,7 +1385,6 @@ class Skill37(PassiveSkill): uuid = '1f4b87944dc5551b91bf6cd25d84b48e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1458,7 +1420,6 @@ class Skill38(PassiveSkill): uuid = '328867949b763ce73e243da84fd59157' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理/魔法攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1496,7 +1457,6 @@ class Skill39(ActiveSkill): uuid = '5197b141332a65a89d452adf227c2f30' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第1击攻击力 : {value0}% @@ -1571,7 +1531,6 @@ class Skill40(ActiveSkill): uuid = '7dd85dccf7ae1f65609c36d66e2e1c95' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 真龙升天攻击力 : {value0}% @@ -1631,7 +1590,6 @@ class Skill41(ActiveSkill): uuid = '75747c67e14eec6088ce67f63ea41628' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 真龙巨斧攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1662,7 +1620,6 @@ class Skill42(PassiveSkill): uuid = '863295a0fc634cf5fcc01e82a735fd6b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1697,7 +1654,6 @@ class Skill43(ActiveSkill): uuid = '3153ca0e6752a6283412c59c5ec8e002' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 插入巨兵攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1741,7 +1697,6 @@ class Skill44(ActiveSkill): uuid = '02ac8e048f7bbcfa616e74ac68988872' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 雷电多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/priest_male/infighter.py b/backend/core/character/GF/priest_male/infighter.py index f79e1f78..1eed855a 100644 --- a/backend/core/character/GF/priest_male/infighter.py +++ b/backend/core/character/GF/priest_male/infighter.py @@ -36,7 +36,6 @@ class Skill0(ActiveSkill): uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 浮空力比率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -67,7 +66,6 @@ class Skill1(ActiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 跑动中撞到敌人时攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -100,7 +98,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -123,7 +120,6 @@ class Skill3(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -153,7 +149,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -193,7 +188,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -217,7 +211,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 缓慢愈合 @@ -240,7 +233,6 @@ class Skill7(ActiveSkill): uuid = "1fadde0eece18649caddbca7bd58cc2f" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 生命值恢复时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -271,7 +263,6 @@ class Skill8(ActiveSkill): uuid = "faf9cd66281078b51be2ee0b0f6c5530" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击次数 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -304,7 +295,6 @@ class Skill9(ActiveSkill): uuid = "d0cdaca82892e54097f22a1f60817048" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 消除异常状态数量 : {value0}个 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -332,7 +322,6 @@ class Skill10(ActiveSkill): uuid = "d296043df164385a14cb973c8c7c4d07" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -363,7 +352,6 @@ class Skill11(ActiveSkill): uuid = "ca75c965f20a150f99f54155a37400df" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 伸手时攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -405,7 +393,6 @@ class Skill12(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -434,7 +421,6 @@ class Skill13(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -462,7 +448,6 @@ class Skill14(ActiveSkill): uuid = "9dda3f4a849dba1a288dd65e116860f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 移动距离 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -494,7 +479,6 @@ class Skill15(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 施放后无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -525,7 +509,6 @@ class Skill16(ActiveSkill): uuid = "2f5d03c7848effbc0a23f4df45d9ca46" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 生命值消耗 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -576,7 +559,6 @@ class Skill17(ActiveSkill): uuid = "45442bbbe33540b4deeec29437dae70c" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 巨兵打击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -610,7 +592,6 @@ class Skill18(ActiveSkill): uuid = "8f73f243041c2d27739fe7696f02bf9b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 效果领域范围 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -652,7 +633,6 @@ class Skill19(PassiveSkill): uuid = "da6e37c1e3f0e8867f70007d89c239ff" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 移动速度增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -682,7 +662,6 @@ class Skill20(ActiveSkill): uuid = "de3fea2d65c597f4d55c70a02b97fc79" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -709,7 +688,6 @@ class Skill21(ActiveSkill): uuid = "202edb928046f4fa6dedf6337377efd5" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -747,7 +725,6 @@ class Skill22(PassiveSkill): uuid = "8c2379737c5acc935c1731f67f607655" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -820,7 +797,6 @@ class Skill23(ActiveSkill): uuid = "c61f5a010370101402b05b21916c2071" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -854,7 +830,6 @@ class Skill24(ActiveSkill): uuid = "6a1d1f08a6572be420bb3a256c44c015" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 直接攻击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -888,7 +863,6 @@ class Skill25(ActiveSkill): uuid = "b89c9ab317bc0a443f6497b7cca2f6a8" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -918,7 +892,6 @@ class Skill26(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -945,7 +918,6 @@ class Skill27(ActiveSkill): uuid = "3829c15bf5f520c13998a3479ba0ce7b" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击速度增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -981,7 +953,6 @@ class Skill28(PassiveSkill): uuid = "dc1ffbe7bfcc6dc2be737951960da9ad" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1053,7 +1024,6 @@ class Skill29(ActiveSkill): uuid = "a2d943797daca862a6f321aca6ac9bfa" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1089,7 +1059,6 @@ class Skill30(ActiveSkill): uuid = "a6c8f69107f8c4f5d1a0c7a57d000290" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 追加攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1134,7 +1103,6 @@ class Skill31(ActiveSkill): uuid = "bb34e8854a93fd250347a1c64119f7ab" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1176,7 +1144,6 @@ class Skill32(ActiveSkill): uuid = "27bade584bb42fef68148d3a0b72bace" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1206,7 +1173,6 @@ class Skill33(ActiveSkill): uuid = "c7bf7ccab413009640e65ca6f2f0263a" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 刺拳连击攻击力 : {value0}% @@ -1264,7 +1230,6 @@ class Skill34(ActiveSkill): uuid = "aa6dd52e1c925d87cdc0ca340056c543" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 旋转多段攻击力 : {value0}% x {value1} @@ -1328,7 +1293,6 @@ class Skill35(ActiveSkill): uuid = "38612d8f2561edc2eb68d5057a837bfa" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第1击攻击力 : {value0}% @@ -1387,7 +1351,6 @@ class Skill36(ActiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 摆拳攻击力 : {value0}% @@ -1444,7 +1407,6 @@ class Skill37(PassiveSkill): uuid = "04883563896fe1adac7505c6146b5f59" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力比率 : [幻影化身]的{value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1470,7 +1432,6 @@ class Skill38(PassiveSkill): uuid = "b8f4966608e4ebb3cc80ba4eac3649bb" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1503,7 +1464,6 @@ class Skill39(ActiveSkill): uuid = "dbf8b30c7057032af0d68fcfa289fdae" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1545,7 +1505,6 @@ class Skill40(ActiveSkill): uuid = "e0daa922b19cdc35de879e938361464e" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 连续攻击力 : {value0}% @@ -1616,7 +1575,6 @@ class Skill41(ActiveSkill): uuid = "0fbb8de70002ad34f046c94c2cb3e863" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% @@ -1670,7 +1628,6 @@ class Skill42(ActiveSkill): uuid = "9bc30e0f6e22b0333762d04acae7d252" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% @@ -1725,7 +1682,6 @@ class Skill43(PassiveSkill): uuid = "087d1068ff506d090710566608a17760" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1761,7 +1717,6 @@ class Skill44(ActiveSkill): uuid = "d204ec03a0aed2f20211fb6ccc48d46d" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第1击攻击力 : {value0}% @@ -1824,7 +1779,6 @@ class Skill45(ActiveSkill): uuid = "0f638da961acf7958ac6070b7aaed013" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击半径 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1863,7 +1817,6 @@ class Skill46(PassiveSkill): uuid = "515b442ffbf61a82371abb645c149a31" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1896,7 +1849,6 @@ class Skill47(ActiveSkill): uuid = "87a918bb22cfc959a16e0bf939bb6c24" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下捶冲击波攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1938,7 +1890,6 @@ class Skill48(ActiveSkill): uuid = "aa51c4ddf1659092fa9ed612b9837061" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/swordman_female/dark_templar.py b/backend/core/character/GF/swordman_female/dark_templar.py index 7f3f15bb..f1172e41 100644 --- a/backend/core/character/GF/swordman_female/dark_templar.py +++ b/backend/core/character/GF/swordman_female/dark_templar.py @@ -34,7 +34,6 @@ class Skill0(ActiveSkill): uuid = '3c5604bdbb0240b8f130f59ab40509c3' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -61,7 +60,6 @@ class Skill1(ActiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 上挑攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -87,7 +85,6 @@ class Skill2(PassiveSkill): uuid = 'd89f26862e348a801b30bb9fd7125db5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -118,7 +115,6 @@ class Skill3(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -142,7 +138,6 @@ class Skill4(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -178,7 +173,6 @@ class Skill5(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -218,7 +212,6 @@ class Skill6(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -242,7 +235,6 @@ class Skill7(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 波动斩 @@ -266,7 +258,6 @@ class Skill8(ActiveSkill): uuid = '0969cd4054d93da07708108c0cc1c4b5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -295,7 +286,6 @@ class Skill9(ActiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 所受伤害减少率 (物理) : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -327,7 +317,6 @@ class Skill10(ActiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下劈攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -359,7 +348,6 @@ class Skill11(ActiveSkill): uuid = "1b1cfab062e0768bcc889e33e1f30dbf" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -393,7 +381,6 @@ class Skill12(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 空中回旋攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -426,7 +413,6 @@ class Skill13(ActiveSkill): uuid = "a6c8f69107f8c4f5d1a0c7a57d000290" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% X 2 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -459,7 +445,6 @@ class Skill14(ActiveSkill): uuid = "fc7a3f4c2852c832a2f20af63d5d212f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -487,7 +472,6 @@ class Skill15(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -516,7 +500,6 @@ class Skill16(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -543,7 +526,6 @@ class Skill17(ActiveSkill): uuid = "9dda3f4a849dba1a288dd65e116860f2" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 连续斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -570,7 +552,6 @@ class Skill18(PassiveSkill): uuid = "1721e94897e9961d5c98130a13392f17" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # - [剑术连接技能] - # [暗影穿刺] @@ -602,7 +583,6 @@ class Skill19(ActiveSkill): uuid = "d296043df164385a14cb973c8c7c4d07" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 刺击攻击力 : {value0}% X {value1}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -628,7 +608,6 @@ class Skill20(PassiveSkill): uuid = "7dd85dccf7ae1f65609c36d66e2e1c95" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 烙印持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -682,7 +661,6 @@ class Skill21(ActiveSkill): uuid = 'bc11d28c04e01923a093d65752c55516' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 可移动时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -709,7 +687,6 @@ class Skill22(ActiveSkill): uuid = "faf9cd66281078b51be2ee0b0f6c5530" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 上砍攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -741,7 +718,6 @@ class Skill23(ActiveSkill): uuid = 'ca75c965f20a150f99f54155a37400df' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 掷剑攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -772,7 +748,6 @@ class Skill24(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -800,7 +775,6 @@ class Skill25(ActiveSkill): uuid = "0ed3148658fe37b3336ccb718dc0fdb0" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% X {value1}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -833,7 +807,6 @@ class Skill26(PassiveSkill): uuid = "6e33d47e6622ce03b6defdd912140270" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -865,7 +838,6 @@ class Skill27(ActiveSkill): uuid = '51a08fd0c90f0a5276cd552047fac93d' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 束缚攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -908,7 +880,6 @@ class Skill28(ActiveSkill): uuid = "b163d099c8cc27fdb6fd3639c2ee6df9" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% X {value1}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -945,7 +916,6 @@ class Skill29(ActiveSkill): uuid = "28b583c75a49103a1d8aabf799c000a4" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 斩击攻击力 : {value0}% X {value1}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -976,7 +946,6 @@ class Skill30(ActiveSkill): uuid = "4b2c90ec226fd40e967875aa5eabefb2" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 爆炸攻击力 : {value0}% @@ -1033,7 +1002,6 @@ class Skill31(ActiveSkill): uuid = 'f0cc2c950f3bdf4103c75fa496bcac34' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 魔镜生成攻击力 : {value0}% @@ -1090,7 +1058,6 @@ class Skill32(ActiveSkill): uuid = '6a1d1f08a6572be420bb3a256c44c015' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1118,7 +1085,6 @@ class Skill33(ActiveSkill): uuid = "147d005ac868e0de52b1f255eea35d62" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第一次斩击攻击力 : {value0}% @@ -1178,7 +1144,6 @@ class Skill34(ActiveSkill): uuid = "47bd4871f29defc2a0021ee9261d7a5b" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 上斩攻击力 : {value0}% X {value1}次 @@ -1231,7 +1196,6 @@ class Skill35(PassiveSkill): uuid = "38612d8f2561edc2eb68d5057a837bfa" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1268,7 +1232,6 @@ class Skill36(ActiveSkill): uuid = 'b3659936a9a74c4ed6f7faf07cca1f9e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 束缚攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1308,7 +1271,6 @@ class Skill37(ActiveSkill): uuid = "a2d943797daca862a6f321aca6ac9bfa" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% X {value1}次 @@ -1365,7 +1327,6 @@ class Skill38(ActiveSkill): uuid = 'c7bf7ccab413009640e65ca6f2f0263a' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 影子摄取攻击力 : {value0}% X {value1}次 @@ -1424,7 +1385,6 @@ class Skill39(ActiveSkill): uuid = 'e0a072e8cef2d77893aad5f68aeed56a' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% X {value1}次 @@ -1473,7 +1433,6 @@ class Skill40(PassiveSkill): uuid = '2a0a39184de92acf1c1375e00b77404c' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1511,7 +1470,6 @@ class Skill41(ActiveSkill): uuid = 'c5a2956d8ed3af1746ed2f76ca971a09' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% @@ -1564,7 +1522,6 @@ class Skill42(ActiveSkill): uuid = '0fbb8de70002ad34f046c94c2cb3e863' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 乌希尔骑士团攻击力 : {value0}% X {value1}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1608,7 +1565,6 @@ class Skill43(ActiveSkill): uuid = "e4c354a89c337310aeb7041d5e742828" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% X {value1}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1639,7 +1595,6 @@ class Skill44(PassiveSkill): uuid = 'c27418ae613c647527200a7ca17d97fd' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1680,7 +1635,6 @@ class Skill45(ActiveSkill): uuid = "0e3da11226dd30c2aaef52e36eff7f3f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 刺击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/swordman_female/demon_slayer.py b/backend/core/character/GF/swordman_female/demon_slayer.py index 990ea2f4..c0e43c07 100644 --- a/backend/core/character/GF/swordman_female/demon_slayer.py +++ b/backend/core/character/GF/swordman_female/demon_slayer.py @@ -36,7 +36,6 @@ class Skill0(ActiveSkill): uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -62,7 +61,6 @@ class Skill1(ActiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 上挑攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -87,7 +85,6 @@ class Skill2(PassiveSkill): uuid = "d89f26862e348a801b30bb9fd7125db5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -112,7 +109,6 @@ class Skill3(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -135,7 +131,6 @@ class Skill4(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -165,7 +160,6 @@ class Skill5(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -205,7 +199,6 @@ class Skill6(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -229,7 +222,6 @@ class Skill7(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 波动斩 @@ -252,7 +244,6 @@ class Skill8(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -280,7 +271,6 @@ class Skill9(ActiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 所受伤害减少率 (物理) : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -312,7 +302,6 @@ class Skill10(ActiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下劈攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -344,7 +333,6 @@ class Skill11(ActiveSkill): uuid = "1b1cfab062e0768bcc889e33e1f30dbf" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -378,7 +366,6 @@ class Skill12(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 空中回旋攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -411,7 +398,6 @@ class Skill13(ActiveSkill): uuid = "a6c8f69107f8c4f5d1a0c7a57d000290" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% X 2 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -444,7 +430,6 @@ class Skill14(ActiveSkill): uuid = "fc7a3f4c2852c832a2f20af63d5d212f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -472,7 +457,6 @@ class Skill15(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -501,7 +485,6 @@ class Skill16(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -528,7 +511,6 @@ class Skill17(ActiveSkill): uuid = "9dda3f4a849dba1a288dd65e116860f2" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 连续斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -555,7 +537,6 @@ class Skill18(PassiveSkill): uuid = "3829c15bf5f520c13998a3479ba0ce7b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 命中率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -599,7 +580,6 @@ class Skill19(ActiveSkill): uuid = "dcd536f1674630f01fc9667bb202b851" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 破开地面的攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -630,7 +610,6 @@ class Skill20(ActiveSkill): uuid = "03bb5314ffd41e9458d67ef924fef38f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -663,7 +642,6 @@ class Skill21(ActiveSkill): uuid = "04883563896fe1adac7505c6146b5f59" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 挥剑第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -699,7 +677,6 @@ class Skill22(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -725,7 +702,6 @@ class Skill23(ActiveSkill): uuid = "3d8f3d438405d79f8d3ed68072674d1e" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 缠绕攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -775,7 +751,6 @@ class Skill24(ActiveSkill): uuid = "1dad88963abdc96b091fcab185a8820d" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 伸剑攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -809,7 +784,6 @@ class Skill25(PassiveSkill): uuid = "27bade584bb42fef68148d3a0b72bace" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -846,7 +820,6 @@ class Skill26(ActiveSkill): uuid = "01384bbfc346775d1267fa0bc4ca605f" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 挥剑攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -880,7 +853,6 @@ class Skill27(ActiveSkill): uuid = "128b9ddef2262f40723deae4407bdb42" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 克库斯飞出攻击力 : {value0}% @@ -955,7 +927,6 @@ class Skill28(ActiveSkill): uuid = "1fadde0eece18649caddbca7bd58cc2f" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 挥剑攻击力 : {value0}% @@ -1023,7 +994,6 @@ class Skill29(ActiveSkill): uuid = "da6e37c1e3f0e8867f70007d89c239ff" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 幻影召唤数量 : {value0} @@ -1104,7 +1074,6 @@ class Skill30(ActiveSkill): uuid = "9bff7f2559e003766fee2853dca00631" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 挥剑攻击力 : {value0}% @@ -1162,7 +1131,6 @@ class Skill31(PassiveSkill): uuid = "dc1ffbe7bfcc6dc2be737951960da9ad" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 云雾发动几率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1205,7 +1173,6 @@ class Skill32(ActiveSkill): uuid = "42c82812f86ff6704ae9952a2e6093a4" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 克库斯攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1249,7 +1216,6 @@ class Skill33(ActiveSkill): uuid = "328867949b763ce73e243da84fd59157" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 生命值消耗比率 : {value0}% @@ -1314,7 +1280,6 @@ class Skill34(ActiveSkill): uuid = "2a3c96b88d02372505692da0a8b54743" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 十字形斩击攻击力 : {value0}% @@ -1371,7 +1336,6 @@ class Skill35(ActiveSkill): uuid = "5806440d21e7546d50007a5ba11f8024" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 冲击波攻击力 : {value0}% @@ -1452,7 +1416,6 @@ class Skill36(PassiveSkill): uuid = "d429147c372b549c3dadcabcba50787f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和部分技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1510,7 +1473,6 @@ class Skill37(ActiveSkill): uuid = "3fb8395ae3b81bd608e0c4223a8eb534" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # [对可抓取的敌人] @@ -1573,7 +1535,6 @@ class Skill38(ActiveSkill): uuid = "9dc8438e4572d39243c97da31c113acc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 鞭挞攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1613,7 +1574,6 @@ class Skill39(ActiveSkill): uuid = "c91a62dc0a18360acf5031ac0ebf09f5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 合体的蛇腹剑攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1647,7 +1607,6 @@ class Skill40(PassiveSkill): uuid = "0c3a468aee1f7ce06bf91eb3319518c1" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1691,7 +1650,6 @@ class Skill41(ActiveSkill): uuid = "6d7c9a15c08cc41d70125083e869e1a1" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 巨剑攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/swordman_female/spectre.py b/backend/core/character/GF/swordman_female/spectre.py index 0df230a9..f08054f7 100644 --- a/backend/core/character/GF/swordman_female/spectre.py +++ b/backend/core/character/GF/swordman_female/spectre.py @@ -37,7 +37,6 @@ class Skill0(ActiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 上挑攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -63,7 +62,6 @@ class Skill1(PassiveSkill): uuid = 'd89f26862e348a801b30bb9fd7125db5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -88,7 +86,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -112,7 +109,6 @@ class Skill3(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -148,7 +144,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -177,7 +172,6 @@ class Skill5(PassiveSkill): uuid = '68062215e75d92575958873ac8ede31a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 双重斩 @@ -201,7 +195,6 @@ class Skill6(ActiveSkill): uuid = '9376d04c476cd41d60ed1974ca69ab95' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 斩击攻击力 : {value0} x 2 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -227,7 +220,6 @@ class Skill7(PassiveSkill): uuid = "ebff277c02cc8b54c32635cd0d25f6f3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 技能连招 @@ -261,7 +253,6 @@ class Skill8(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -285,7 +276,6 @@ class Skill9(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 招架 @@ -308,7 +298,6 @@ class Skill10(ActiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 所受伤害减少率 (物理) : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -340,7 +329,6 @@ class Skill11(ActiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下劈攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -375,7 +363,6 @@ class Skill12(ActiveSkill): uuid = 'ef9d26746effee9199b54541f01b8752' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 踢击攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -418,7 +405,6 @@ class Skill13(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 空中回旋攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -451,7 +437,6 @@ class Skill14(ActiveSkill): uuid = "a6c8f69107f8c4f5d1a0c7a57d000290" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% X 2 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -488,7 +473,6 @@ class Skill15(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -517,7 +501,6 @@ class Skill16(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -545,7 +528,6 @@ class Skill17(ActiveSkill): uuid = "5536486eaf9b13c9a8283447cb5e77ab" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 冲击波攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -575,7 +557,6 @@ class Skill18(ActiveSkill): uuid = "9dda3f4a849dba1a288dd65e116860f2" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 连续斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -603,7 +584,6 @@ class Skill19(ActiveSkill): uuid = 'dec8961c485edb02036ba00c789010f0' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 挥击攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -633,7 +613,6 @@ class Skill20(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -658,7 +637,6 @@ class Skill21(PassiveSkill): uuid = 'e36ae35f8964d92e30e33529a65544d7' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 独立攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -699,7 +677,6 @@ class Skill22(ActiveSkill): uuid = 'f1fdc6c2482ecc510a2a9f04201ba125' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本投掷的距离 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -741,7 +718,6 @@ class Skill23(ActiveSkill): uuid = '8e1891ddbdd5ebfcc4508ff2090c3e0f' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 第一次斩击攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -779,7 +755,6 @@ class Skill24(ActiveSkill): uuid = 'c39c703f72d289fcd5a8f182068140d4' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -815,7 +790,6 @@ class Skill25(ActiveSkill): uuid = '8c10cefa65364880451e389bb74d3600' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本下落移动距离 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -849,7 +823,6 @@ class Skill26(ActiveSkill): uuid = '38805520deffc10fac2e8f881ab7682b' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 剑痕攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -881,7 +854,6 @@ class Skill27(ActiveSkill): uuid = '66a9967e677651d0def34c475795ccde' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 多段攻击次数上限 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -912,7 +884,6 @@ class Skill28(PassiveSkill): uuid = 'b69d38bcddd41b3566c6d5cf78d060bb' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 暴击伤害增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -948,7 +919,6 @@ class Skill29(ActiveSkill): uuid = '030663e99462f628b4c9f813e1406c4e' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 起始斩击攻击力 : {value0} @@ -1012,7 +982,6 @@ class Skill30(ActiveSkill): uuid = '150aa05b9ee8b9c7c04a25f3e425900c' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 回旋攻击多段攻击次数上限 : {value0}次 @@ -1082,7 +1051,6 @@ class Skill31(ActiveSkill): uuid = '89c505581267af77c6d58dc49b710550' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 黑曜剑风多段攻击次数上限 : {value0}次 @@ -1143,7 +1111,6 @@ class Skill32(ActiveSkill): uuid = 'a81e5b7defa1819263ed8e86f69fd06f' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 拔刀攻击力 : {value0} @@ -1199,7 +1166,6 @@ class Skill33(PassiveSkill): uuid = '89a4529234904fcbb3abe289e281f2fd' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1237,7 +1203,6 @@ class Skill34(ActiveSkill): uuid = '515b442ffbf61a82371abb645c149a31' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 鬼缚丝攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1273,7 +1238,6 @@ class Skill35(ActiveSkill): uuid = '87a918bb22cfc959a16e0bf939bb6c24' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 踢击攻击力 : {value0} @@ -1341,7 +1305,6 @@ class Skill36(ActiveSkill): uuid = 'aa51c4ddf1659092fa9ed612b9837061' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 剑气释放攻击力 : {value0} @@ -1406,7 +1369,6 @@ class Skill37(PassiveSkill): uuid = '863295a0fc634cf5fcc01e82a735fd6b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1447,7 +1409,6 @@ class Skill38(ActiveSkill): uuid = '3153ca0e6752a6283412c59c5ec8e002' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 拔刀攻击力 : {value0} @@ -1507,7 +1468,6 @@ class Skill39(ActiveSkill): uuid = '02ac8e048f7bbcfa616e74ac68988872' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 白牙突进攻击力 : {value0} @@ -1579,7 +1539,6 @@ class Skill40(ActiveSkill): uuid = 'ca2536eb56df0e812c88c59cabd38be0' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 锁定敌人范围 (半径) : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1614,7 +1573,6 @@ class Skill41(PassiveSkill): uuid = '7f9ffcd296361f1367b8b74e773d5e99' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [黑夜之花]无敌持续时间上限 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1653,7 +1611,6 @@ class Skill42(ActiveSkill): uuid = 'c1dd8b776fb1dd24c6373c678ef1dd2e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 剑鞘攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1698,7 +1655,6 @@ class Skill43(ActiveSkill): uuid = '481348575c1e141925c836b59c5db3ca' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 白牙发射攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/swordman_female/sword_master.py b/backend/core/character/GF/swordman_female/sword_master.py index f5db0f08..a02bb750 100644 --- a/backend/core/character/GF/swordman_female/sword_master.py +++ b/backend/core/character/GF/swordman_female/sword_master.py @@ -46,7 +46,6 @@ class Skill0(ActiveSkill): uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -72,7 +71,6 @@ class Skill1(ActiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 上挑攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -98,7 +96,6 @@ class Skill2(PassiveSkill): uuid = 'd89f26862e348a801b30bb9fd7125db5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -131,7 +128,6 @@ class Skill3(ActiveSkill): uuid = 'b89c9ab317bc0a443f6497b7cca2f6a8' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 巨剑 180.53+205.90+127.83 data0 = [int(i) for i in [0, 514.25]] @@ -178,7 +174,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -236,7 +231,6 @@ class Skill6(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -276,7 +270,6 @@ class Skill7(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -300,7 +293,6 @@ class Skill8(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 波动斩 @@ -323,7 +315,6 @@ class Skill9(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -351,7 +342,6 @@ class Skill10(ActiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 所受伤害减少率 (物理) : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -383,7 +373,6 @@ class Skill11(ActiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下劈攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -415,7 +404,6 @@ class Skill12(ActiveSkill): uuid = "1b1cfab062e0768bcc889e33e1f30dbf" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -449,7 +437,6 @@ class Skill13(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 空中回旋攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -482,7 +469,6 @@ class Skill14(ActiveSkill): uuid = "a6c8f69107f8c4f5d1a0c7a57d000290" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% X 2 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -515,7 +501,6 @@ class Skill15(ActiveSkill): uuid = "fc7a3f4c2852c832a2f20af63d5d212f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -543,7 +528,6 @@ class Skill16(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -572,7 +556,6 @@ class Skill17(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -599,7 +582,6 @@ class Skill18(ActiveSkill): uuid = "9dda3f4a849dba1a288dd65e116860f2" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 连续斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -626,7 +608,6 @@ class Skill19(ActiveSkill): damage = False hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') cdList = get_data(f'{prefix}/{uuid}', "cdList") # 斩击攻击力 : {value0}% @@ -661,7 +642,6 @@ class Skill20(PassiveSkill): uuid = '4224f9b0b8c7c903e9a1e0f9d9f6d04d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 迁移前实现(保留对照): # associate = [{'type': '+lv', 'data': [i + 1 if i > 0 else i for i in range(0, maxLv + 2)], 'ratio': 1, 'skills': ['波动之钝器精通', '血影之太刀精通', '毁灭之巨剑精通', '魔性之短剑精通']}] @@ -691,7 +671,6 @@ class Skill21(PassiveSkill): uuid = '78bd107acd474518b606be1e4fd38239' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 强制中断次数 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -723,7 +702,6 @@ class Skill22(ActiveSkill): uuid = 'ade01c1d6afc8a05055225045e89fe49' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 火属性效果触发几率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -847,7 +825,6 @@ class Skill24(PassiveSkill): uuid = 'de3fea2d65c597f4d55c70a02b97fc79' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1031,7 +1008,6 @@ class Skill27(ActiveSkill): uuid = '45442bbbe33540b4deeec29437dae70c' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 触发几率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1061,7 +1037,6 @@ class Skill28(ActiveSkill): uuid = '8f73f243041c2d27739fe7696f02bf9b' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1090,7 +1065,6 @@ class Skill29(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1116,7 +1090,6 @@ class Skill30(ActiveSkill): uuid = 'eb71e1d82d92c7e1d40500a0dcd77aa6' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 突进的多段攻击次数 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1155,7 +1128,6 @@ class Skill31(ActiveSkill): uuid = '01c3a2fb793d293a25ed8dc7a0d70c1a' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 幻影斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1228,7 +1200,6 @@ class Skill33(ActiveSkill): uuid = '5dc7008b12a459325b548b0715c6b73c' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 上斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1272,7 +1243,6 @@ class Skill34(ActiveSkill): uuid = 'bb34e8854a93fd250347a1c64119f7ab' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 type = 'passive' # 触发几率 : {value0}% @@ -1388,7 +1358,6 @@ class Skill36(ActiveSkill): uuid = 'cfacda0647b9a0f595df2c2aad30c18d' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 剑气攻击力 : {value0}% @@ -1487,7 +1456,6 @@ class Skill37(ActiveSkill): uuid = '9cb6f9ed646fa87f9b7680a42ce83d1a' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 斩击攻击力 : {value0}% @@ -1561,7 +1529,6 @@ class Skill38(ActiveSkill): uuid = 'd085127b0edd719782bd618d5688f4a1' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 斩击攻击力 : {value0}% @@ -1636,7 +1603,6 @@ class Skill39(ActiveSkill): uuid = '8ee0099656df08a0b39225f8a21d514b' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第1阶段所需蓄气时间 : {value0}秒 @@ -1790,7 +1756,6 @@ class Skill42(ActiveSkill): uuid = '0fc47245af1f21c3e9217d03aa9fff0a' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 刺击攻击力 : {value0}% @@ -1860,7 +1825,6 @@ class Skill43(ActiveSkill): uuid = '5197b141332a65a89d452adf227c2f30' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 空中斩击攻击力 : {value0}% @@ -1924,7 +1888,6 @@ class Skill44(ActiveSkill): uuid = 'e5c09f9132a48dc1d695968592cc5878' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 魔力飓风多段攻击力 : {value0}% @@ -2072,7 +2035,6 @@ class Skill46(ActiveSkill): uuid = '7f80b887a09e88e2c4728c898bd73654' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 斩击攻击力 : {value0}% @@ -2145,7 +2107,6 @@ class Skill47(ActiveSkill): uuid = '7cf17936a039b418660424125dc968d7' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 次元斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2177,7 +2138,6 @@ class Skill48(ActiveSkill): uuid = '78be08a3f8c834d3b06fa20c6a08c5a5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 刺击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/swordman_female/vegabond.py b/backend/core/character/GF/swordman_female/vegabond.py index 8c0a3398..c5d60b47 100644 --- a/backend/core/character/GF/swordman_female/vegabond.py +++ b/backend/core/character/GF/swordman_female/vegabond.py @@ -34,7 +34,6 @@ class Skill0(ActiveSkill): uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -60,7 +59,6 @@ class Skill1(ActiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 上挑攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -86,7 +84,6 @@ class Skill2(PassiveSkill): uuid = "1812a1ece67bb37b6b44b54766450064" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 技能冷却时间减少率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -117,7 +114,6 @@ class Skill3(PassiveSkill): uuid = "d89f26862e348a801b30bb9fd7125db5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -142,7 +138,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -165,7 +160,6 @@ class Skill5(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -195,7 +189,6 @@ class Skill6(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -224,7 +217,6 @@ class Skill7(PassiveSkill): uuid = "f45301a5590cccefbe0becf2f8d029f5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理攻击力生效比率 : 10% # 力量生效比率 : 10% @@ -260,7 +252,6 @@ class Skill8(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -284,7 +275,6 @@ class Skill9(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 波动斩 @@ -307,7 +297,6 @@ class Skill10(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -335,7 +324,6 @@ class Skill11(ActiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 所受伤害减少率 (物理) : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -367,7 +355,6 @@ class Skill12(ActiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下劈攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -399,7 +386,6 @@ class Skill13(ActiveSkill): uuid = "1b1cfab062e0768bcc889e33e1f30dbf" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -436,7 +422,6 @@ class Skill14(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 空中回旋攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -469,7 +454,6 @@ class Skill15(ActiveSkill): uuid = "a6c8f69107f8c4f5d1a0c7a57d000290" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% X 2 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -502,7 +486,6 @@ class Skill16(ActiveSkill): uuid = "fc7a3f4c2852c832a2f20af63d5d212f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -530,7 +513,6 @@ class Skill17(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -559,7 +541,6 @@ class Skill18(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -586,7 +567,6 @@ class Skill19(ActiveSkill): uuid = "9dda3f4a849dba1a288dd65e116860f2" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 连续斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -616,7 +596,6 @@ class Skill20(ActiveSkill): uuid = "c77a417c43de80c4ce32c1ed405d174a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 命中率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -673,7 +652,6 @@ class Skill21(ActiveSkill): uuid = "ecc23c980ea71450c0ad0c3fd232f329" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 剑气攻击力 : {value0}% X {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -710,7 +688,6 @@ class Skill22(ActiveSkill): uuid = "852f8ad797db4dca1405cb3e77198401" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -745,7 +722,6 @@ class Skill23(PassiveSkill): uuid = "ab6fc3303df03b58911967dfca2b5d07" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 返本归元 @@ -766,7 +742,6 @@ class Skill24(PassiveSkill): uuid = "e49e57b2e8fbeceb0a2c56a0c63fe6c5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击、 剑术、 掌法技能攻击力增加量 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -802,7 +777,6 @@ class Skill25(ActiveSkill): uuid = "0b8db1e10b3abbd24d38564e708675d5" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 倒地时攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -837,7 +811,6 @@ class Skill26(ActiveSkill): uuid = "dcb31a63ef58954f44ff2070c42a9a98" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 增益效果持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -864,7 +837,6 @@ class Skill27(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -890,7 +862,6 @@ class Skill28(ActiveSkill): uuid = "8572675ec6a1f50b6eff6a867376c2de" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 移动距离 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -923,7 +894,6 @@ class Skill29(ActiveSkill): uuid = "4f2e001e9a19eb7bae50ad1840dfb329" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 浮空攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -968,7 +938,6 @@ class Skill30(ActiveSkill): uuid = "b8f4966608e4ebb3cc80ba4eac3649bb" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 刺击物理攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1003,7 +972,6 @@ class Skill31(ActiveSkill): uuid = "d53301bb328baf12a3ae482cc6a565dd" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1035,7 +1003,6 @@ class Skill32(ActiveSkill): uuid = "7e904ea3d2a9faa054604e55120a9268" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 连续攻击攻击力 : {value0}% X {value1} @@ -1098,7 +1065,6 @@ class Skill33(ActiveSkill): uuid = "5152480fdde81362575a488d4cec4af9" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 剑气施放次数 : {value0}次 @@ -1154,7 +1120,6 @@ class Skill34(ActiveSkill): uuid = "2391a27457b5a8c6fa4b4670a91bdd11" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 斩击攻击力 : {value0}% @@ -1216,7 +1181,6 @@ class Skill35(ActiveSkill): uuid = "fc458e449ee00b01dbf88d09aae65462" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 内劲释放攻击力 : {value0}% @@ -1275,7 +1239,6 @@ class Skill36(ActiveSkill): uuid = "5892d1fa4462e561ac8f8d2c74892b0a" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 一闪攻击力 : {value0}% @@ -1334,7 +1297,6 @@ class Skill37(PassiveSkill): uuid = "669f1428193f61f9d92c743b72438c4d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击、 剑术、 掌法技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1378,7 +1340,6 @@ class Skill38(ActiveSkill): uuid = "8510294202d0e042dd29a2422fc6770d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1414,7 +1375,6 @@ class Skill39(ActiveSkill): uuid = "2c9d9a36c8401bddff6cdb80fab8dc24" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 水平斩攻击力 : {value0}% @@ -1477,7 +1437,6 @@ class Skill40(ActiveSkill): uuid = "2ba299855fc22192cba4f73db75e9d0e" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 掌风飞行距离上限 : {value0}px @@ -1542,7 +1501,6 @@ class Skill41(ActiveSkill): uuid = "8b08f9504167a9c0f3a1d29d71b7943e" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 前斩攻击力 : {value0}% X {value1} @@ -1609,7 +1567,6 @@ class Skill42(PassiveSkill): uuid = "ac21c02567f04a92b54dd85c091d1e5a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击、 剑术、 掌法技能攻击力增加量 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1648,7 +1605,6 @@ class Skill43(ActiveSkill): uuid = "0113c8b1306ca76d208f83f2d093dd62" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% @@ -1704,7 +1660,6 @@ class Skill44(ActiveSkill): uuid = "7ec521d063d2190e1fcc5bd229af9bcf" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 月光飞剑刺进地面攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1755,7 +1710,6 @@ class Skill45(ActiveSkill): uuid = "92360eab6e1f378902018eca681ac629" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 注入攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1790,7 +1744,6 @@ class Skill46(PassiveSkill): uuid = "5cac3411ccef1af333953e0ded5e942d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1835,7 +1788,6 @@ class Skill47(ActiveSkill): uuid = "3cb633d00f8f6ee088682c9171020d26" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/swordman_male/asura.py b/backend/core/character/GF/swordman_male/asura.py index ca8e70d4..06afb16b 100644 --- a/backend/core/character/GF/swordman_male/asura.py +++ b/backend/core/character/GF/swordman_male/asura.py @@ -36,7 +36,6 @@ class Skill0(ActiveSkill): uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -86,7 +85,6 @@ class Skill1(ActiveSkill): uuid = "fc7a3f4c2852c832a2f20af63d5d212f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -113,7 +111,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -137,7 +134,6 @@ class Skill3(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -172,7 +168,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -212,7 +207,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -236,7 +230,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 格挡 @@ -260,7 +253,6 @@ class Skill7(ActiveSkill): uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 所受伤害减少率 (物理) : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -292,7 +284,6 @@ class Skill8(ActiveSkill): uuid = "45442bbbe33540b4deeec29437dae70c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -323,7 +314,6 @@ class Skill9(ActiveSkill): uuid = "4224f9b0b8c7c903e9a1e0f9d9f6d04d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 刺击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -365,7 +355,6 @@ class Skill10(ActiveSkill): uuid = "78bd107acd474518b606be1e4fd38239" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -393,7 +382,6 @@ class Skill11(ActiveSkill): uuid = "a5fa08f5d509e6ff2ebc68856a470b5a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -431,7 +419,6 @@ class Skill12(ActiveSkill): uuid = "202edb928046f4fa6dedf6337377efd5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 上斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -467,7 +454,6 @@ class Skill13(ActiveSkill): uuid = "6e33d47e6622ce03b6defdd912140270" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下砸攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -503,7 +489,6 @@ class Skill14(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -532,7 +517,6 @@ class Skill15(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -563,7 +547,6 @@ class Skill16(ActiveSkill): hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 鬼印珠攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -611,7 +594,6 @@ class Skill17(ActiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [5次连续攻击的攻击力] # 第1击~第4击 : {value0}% @@ -652,7 +634,6 @@ class Skill18(PassiveSkill): uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -714,7 +695,6 @@ class Skill19(PassiveSkill): uuid = "8f73f243041c2d27739fe7696f02bf9b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -768,7 +748,6 @@ class Skill20(PassiveSkill): uuid = "8c2379737c5acc935c1731f67f607655" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -821,7 +800,6 @@ class Skill21(PassiveSkill): uuid = "9cb6f9ed646fa87f9b7680a42ce83d1a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -872,7 +850,6 @@ class Skill22(ActiveSkill): uuid = '3d8f3d438405d79f8d3ed68072674d1e' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 地裂攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -907,7 +884,6 @@ class Skill23(ActiveSkill): uuid = '128b9ddef2262f40723deae4407bdb42' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -966,7 +942,6 @@ class Skill24(ActiveSkill): uuid = "ca75c965f20a150f99f54155a37400df" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 斩击攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1012,7 +987,6 @@ class Skill25(ActiveSkill): uuid = "a2d943797daca862a6f321aca6ac9bfa" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 月形斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1058,7 +1032,6 @@ class Skill26(PassiveSkill): uuid = "d2c6df5105577fb59fb92529a36165a0" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 失明抗性增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1120,7 +1093,6 @@ class Skill28(PassiveSkill): uuid = '1fadde0eece18649caddbca7bd58cc2f' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 最大蓄气时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1157,7 +1129,6 @@ class Skill29(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1182,7 +1153,6 @@ class Skill30(PassiveSkill): uuid = '4e62e33aa37394ec4207a72af2968abf' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1213,7 +1183,6 @@ class Skill31(ActiveSkill): uuid = "3829c15bf5f520c13998a3479ba0ce7b" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 抓取攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1265,7 +1234,6 @@ class Skill32(ActiveSkill): uuid = '03bb5314ffd41e9458d67ef924fef38f' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 波动释放攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1294,7 +1262,6 @@ class Skill33(PassiveSkill): rangeLv = 3 uuid = '1803b6a67047cafb9e289b4f33cc507b' hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1332,7 +1299,6 @@ class Skill34(ActiveSkill): uuid = 'ade01c1d6afc8a05055225045e89fe49' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 冰柱攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1375,7 +1341,6 @@ class Skill35(ActiveSkill): mp = [268, 2935] uuid = 'd0cdaca82892e54097f22a1f60817048' hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 波动攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1422,7 +1387,6 @@ class Skill36(ActiveSkill): uuid = 'ff171dc487807bb9aa28900ca9a46b41' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 爆炸攻击力 : {value0} @@ -1490,7 +1454,6 @@ class Skill37(ActiveSkill): uuid = '1721e94897e9961d5c98130a13392f17' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 波动爆炸攻击力 : {value0} @@ -1544,7 +1507,6 @@ class Skill38(ActiveSkill): uuid = 'c61f5a010370101402b05b21916c2071' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 波动攻击力 : {value0} @@ -1615,7 +1577,6 @@ class Skill39(ActiveSkill): uuid = 'b3659936a9a74c4ed6f7faf07cca1f9e' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 焰珠旋转攻击力 : {value0} @@ -1680,7 +1641,6 @@ class Skill40(PassiveSkill): uuid = '2391a27457b5a8c6fa4b4670a91bdd11' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 增加回避率效果冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1740,7 +1700,6 @@ class Skill41(ActiveSkill): uuid = 'd53301bb328baf12a3ae482cc6a565dd' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 增益持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1844,7 +1803,6 @@ class Skill42(ActiveSkill): uuid = '7cf17936a039b418660424125dc968d7' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 冰柱攻击力 : {value0} @@ -1918,7 +1876,6 @@ class Skill43(ActiveSkill): uuid = 'b89c9ab317bc0a443f6497b7cca2f6a8' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 火焰地带持续时间 : {value0}秒 @@ -2006,12 +1963,10 @@ class Skill44(ActiveSkill): type = 'passive' uuid = '949849d5791944973d60af7e2a7eefb0' hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 hasVP = False hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 落雷攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2065,7 +2020,6 @@ class Skill45(ActiveSkill): uuid = 'e1daab884dd07fc9e70d08b83d1790eb' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 波动珠攻击力 : {value0} @@ -2141,7 +2095,6 @@ class Skill46(ActiveSkill): uuid = '8d996a242c5c0efd8cfe6cb4bc6defcc' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 天雷云持续时间 : {value0}秒 diff --git a/backend/core/character/GF/swordman_male/berserker.py b/backend/core/character/GF/swordman_male/berserker.py index 0b1c0a7f..627aea51 100644 --- a/backend/core/character/GF/swordman_male/berserker.py +++ b/backend/core/character/GF/swordman_male/berserker.py @@ -37,7 +37,6 @@ class Skill0(ActiveSkill): uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -87,7 +86,6 @@ class Skill1(ActiveSkill): uuid = "fc7a3f4c2852c832a2f20af63d5d212f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -113,7 +111,6 @@ class Skill2(PassiveSkill): uuid = "d296043df164385a14cb973c8c7c4d07" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [十字刃]攻击范围增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -144,7 +141,6 @@ class Skill3(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -167,7 +163,6 @@ class Skill4(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -197,7 +192,6 @@ class Skill5(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -237,7 +231,6 @@ class Skill6(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -261,7 +254,6 @@ class Skill7(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 格挡 @@ -285,7 +277,6 @@ class Skill8(ActiveSkill): uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 所受伤害减少率 (物理) : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -317,7 +308,6 @@ class Skill9(ActiveSkill): uuid = "45442bbbe33540b4deeec29437dae70c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -348,7 +338,6 @@ class Skill10(ActiveSkill): uuid = "4224f9b0b8c7c903e9a1e0f9d9f6d04d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 刺击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -390,7 +379,6 @@ class Skill11(ActiveSkill): uuid = "78bd107acd474518b606be1e4fd38239" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -418,7 +406,6 @@ class Skill12(ActiveSkill): uuid = "a5fa08f5d509e6ff2ebc68856a470b5a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -456,7 +443,6 @@ class Skill13(ActiveSkill): uuid = "202edb928046f4fa6dedf6337377efd5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 上斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -492,7 +478,6 @@ class Skill14(ActiveSkill): uuid = "6e33d47e6622ce03b6defdd912140270" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下砸攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -530,7 +515,6 @@ class Skill15(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -559,7 +543,6 @@ class Skill16(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -586,7 +569,6 @@ class Skill17(ActiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [5次连续攻击的攻击力] # 第1击~第4击 : {value0}% @@ -621,7 +603,6 @@ class Skill18(PassiveSkill): uuid = "2f5d03c7848effbc0a23f4df45d9ca46" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 短剑精通 @@ -650,7 +631,6 @@ class Skill19(PassiveSkill): uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -712,7 +692,6 @@ class Skill20(PassiveSkill): uuid = "8f73f243041c2d27739fe7696f02bf9b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -766,7 +745,6 @@ class Skill21(PassiveSkill): uuid = "8c2379737c5acc935c1731f67f607655" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -819,7 +797,6 @@ class Skill22(PassiveSkill): uuid = "9cb6f9ed646fa87f9b7680a42ce83d1a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -867,7 +844,6 @@ class Skill23(PassiveSkill): uuid = "42c82812f86ff6704ae9952a2e6093a4" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -930,7 +906,6 @@ class Skill24(ActiveSkill): uuid = "3d8f3d438405d79f8d3ed68072674d1e" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 地裂攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -962,7 +937,6 @@ class Skill25(ActiveSkill): uuid = "ca75c965f20a150f99f54155a37400df" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 斩击攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1010,7 +984,6 @@ class Skill26(ActiveSkill): uuid = "6a1d1f08a6572be420bb3a256c44c015" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 施放时生命值消耗量 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1064,7 +1037,6 @@ class Skill27(ActiveSkill): uuid = "a2d943797daca862a6f321aca6ac9bfa" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 月形斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1111,7 +1083,6 @@ class Skill28(ActiveSkill): uuid = "1dad88963abdc96b091fcab185a8820d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 恢复时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1146,7 +1117,6 @@ class Skill29(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1174,7 +1144,6 @@ class Skill30(ActiveSkill): uuid = "bbc15561bec24f9c1e79e23d715b1dd2" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第一次斩击攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1216,7 +1185,6 @@ class Skill31(ActiveSkill): uuid = "3829c15bf5f520c13998a3479ba0ce7b" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 抓取攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1276,7 +1244,6 @@ class Skill32(ActiveSkill): uuid = "0ed3148658fe37b3336ccb718dc0fdb0" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1322,7 +1289,6 @@ class Skill33(ActiveSkill): uuid = "506e7ed77d517419a6e1c437a2cedb17" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 冲击波攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1360,7 +1326,6 @@ class Skill34(ActiveSkill): uuid = "de20372767d014d62dc7361ac686834e" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第一次吸附攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1399,7 +1364,6 @@ class Skill35(ActiveSkill): uuid = "547ab2b2bd860d3e37355a9cfbc1077c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本生命值减少 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1446,7 +1410,6 @@ class Skill36(ActiveSkill): uuid = "1b1cfab062e0768bcc889e33e1f30dbf" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 击打攻击力 : {value0} @@ -1506,7 +1469,6 @@ class Skill37(ActiveSkill): uuid = "e36ae35f8964d92e30e33529a65544d7" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 锤击攻击力 : {value0} @@ -1572,7 +1534,6 @@ class Skill38(ActiveSkill): uuid = "e0daa922b19cdc35de879e938361464e" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 爆炸攻击力 : {value0} @@ -1625,7 +1586,6 @@ class Skill39(ActiveSkill): uuid = "ecc23c980ea71450c0ad0c3fd232f329" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 捶击攻击力 : {value0} @@ -1683,7 +1643,6 @@ class Skill40(PassiveSkill): uuid = "dbf8b30c7057032af0d68fcfa289fdae" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 增益效果持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1723,7 +1682,6 @@ class Skill41(ActiveSkill): uuid = "8572675ec6a1f50b6eff6a867376c2de" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 血气之剑持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1767,7 +1725,6 @@ class Skill42(ActiveSkill): uuid = "f1fdc6c2482ecc510a2a9f04201ba125" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 抓起攻击力 : {value0} @@ -1820,7 +1777,6 @@ class Skill43(ActiveSkill): uuid = "75747c67e14eec6088ce67f63ea41628" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1853,7 +1809,6 @@ class Skill44(ActiveSkill): uuid = "3a691a432c58abebc08211df45c4f4bd" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 生命值消耗量 : 当前生命值的{value0}% @@ -1905,7 +1860,6 @@ class Skill45(PassiveSkill): uuid = "374f53e8989ef04a8506c8ec99d9ecdc" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1938,7 +1892,6 @@ class Skill46(ActiveSkill): uuid = "8ec9da6f808889b63adf2680fbf1f331" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 施放时生命值消耗量 : 当前生命值的{value0}% @@ -1995,7 +1948,6 @@ class Skill47(ActiveSkill): uuid = "00e4f916cc182df49e5efd29c3e2069c" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 上斩攻击力 : {value0} @@ -2053,7 +2005,6 @@ class Skill48(ActiveSkill): uuid = "c524c4f378d1cd0ff99e4580750a4567" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 血魔突击攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2086,7 +2037,6 @@ class Skill49(ActiveSkill): uuid = "a99040fc36c75e998aa3ed012b7759c5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 冲击波攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2120,7 +2070,6 @@ class Skill50(PassiveSkill): uuid = "b39ccc3dadab9d94569430e39cdf7d60" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2156,7 +2105,6 @@ class Skill51(ActiveSkill): uuid = "d59c9840f65381bde8487757f1753c71" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 乱舞攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/swordman_male/ghostblade.py b/backend/core/character/GF/swordman_male/ghostblade.py index 872a41d5..1f017145 100644 --- a/backend/core/character/GF/swordman_male/ghostblade.py +++ b/backend/core/character/GF/swordman_male/ghostblade.py @@ -42,7 +42,6 @@ class Skill0(ActiveSkill): uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -92,7 +91,6 @@ class Skill1(ActiveSkill): uuid = "fc7a3f4c2852c832a2f20af63d5d212f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -119,7 +117,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -142,7 +139,6 @@ class Skill3(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -172,7 +168,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -201,7 +196,6 @@ class Skill5(PassiveSkill): uuid = "c39c703f72d289fcd5a8f182068140d4" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [后跳]空中斩击冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -237,7 +231,6 @@ class Skill6(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -261,7 +254,6 @@ class Skill7(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 格挡 @@ -285,7 +277,6 @@ class Skill8(ActiveSkill): uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 所受伤害减少率 (物理) : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -318,7 +309,6 @@ class Skill9(ActiveSkill): uuid = "4224f9b0b8c7c903e9a1e0f9d9f6d04d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 刺击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -360,7 +350,6 @@ class Skill10(ActiveSkill): uuid = "78bd107acd474518b606be1e4fd38239" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -388,7 +377,6 @@ class Skill11(ActiveSkill): uuid = "202edb928046f4fa6dedf6337377efd5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 上斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -424,7 +412,6 @@ class Skill12(ActiveSkill): uuid = "6e33d47e6622ce03b6defdd912140270" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下砸攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -460,7 +447,6 @@ class Skill13(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -489,7 +475,6 @@ class Skill14(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -516,7 +501,6 @@ class Skill15(ActiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [5次连续攻击的攻击力] # 第1击~第4击 : {value0}% @@ -552,7 +536,6 @@ class Skill16(ActiveSkill): uuid = "3d8f3d438405d79f8d3ed68072674d1e" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 地裂攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -584,7 +567,6 @@ class Skill17(ActiveSkill): uuid = "ca75c965f20a150f99f54155a37400df" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 斩击攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -630,7 +612,6 @@ class Skill18(ActiveSkill): uuid = "a2d943797daca862a6f321aca6ac9bfa" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 月形斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -680,7 +661,6 @@ class Skill19(ActiveSkill): uuid = "8c10cefa65364880451e389bb74d3600" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第一次斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -727,7 +707,6 @@ class Skill20(ActiveSkill): uuid = "38805520deffc10fac2e8f881ab7682b" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -755,7 +734,6 @@ class Skill21(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -782,7 +760,6 @@ class Skill22(ActiveSkill): uuid = "66a9967e677651d0def34c475795ccde" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 一闪攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -816,7 +793,6 @@ class Skill23(ActiveSkill): uuid = "b69d38bcddd41b3566c6d5cf78d060bb" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -840,7 +816,6 @@ class Skill24(PassiveSkill): uuid = "030663e99462f628b4c9f813e1406c4e" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -880,7 +855,6 @@ class Skill25(ActiveSkill): uuid = "3829c15bf5f520c13998a3479ba0ce7b" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 抓取攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -928,7 +902,6 @@ class Skill26(ActiveSkill): uuid = "150aa05b9ee8b9c7c04a25f3e425900c" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第一次斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -972,7 +945,6 @@ class Skill27(ActiveSkill): uuid = "89c505581267af77c6d58dc49b710550" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 刺击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1000,7 +972,6 @@ class Skill28(PassiveSkill): uuid = "a81e5b7defa1819263ed8e86f69fd06f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击速度增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1037,7 +1008,6 @@ class Skill29(ActiveSkill): uuid = "89a4529234904fcbb3abe289e281f2fd" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1066,7 +1036,6 @@ class Skill30(ActiveSkill): uuid = "515b442ffbf61a82371abb645c149a31" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 突进斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1098,7 +1067,6 @@ class Skill31(ActiveSkill): uuid = "ebff277c02cc8b54c32635cd0d25f6f3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 交叉斩击攻击力 : {value0}% x 3 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1133,7 +1101,6 @@ class Skill32(ActiveSkill): uuid = "87a918bb22cfc959a16e0bf939bb6c24" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 下劈攻击力 : {value0}% @@ -1193,7 +1160,6 @@ class Skill33(ActiveSkill): uuid = "aa51c4ddf1659092fa9ed612b9837061" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 鬼灵斩攻击力 : {value0}% @@ -1245,7 +1211,6 @@ class Skill34(ActiveSkill): uuid = "863295a0fc634cf5fcc01e82a735fd6b" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 回旋斩攻击力 : {value0}% @@ -1306,7 +1271,6 @@ class Skill35(ActiveSkill): uuid = "3153ca0e6752a6283412c59c5ec8e002" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 断魂斩攻击力 : {value0}%% @@ -1362,7 +1326,6 @@ class Skill36(PassiveSkill): uuid = "02ac8e048f7bbcfa616e74ac68988872" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1396,7 +1359,6 @@ class Skill37(ActiveSkill): uuid = "ca2536eb56df0e812c88c59cabd38be0" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 交叉斩击攻击力 : {value0}% x 4 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1424,7 +1386,6 @@ class Skill38(ActiveSkill): uuid = "7f9ffcd296361f1367b8b74e773d5e99" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 下劈攻击力 : {value0}% @@ -1483,7 +1444,6 @@ class Skill39(ActiveSkill): uuid = "c1dd8b776fb1dd24c6373c678ef1dd2e" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 幻鬼移动斩击攻击力 : {value0}% @@ -1548,7 +1508,6 @@ class Skill40(PassiveSkill): uuid = "481348575c1e141925c836b59c5db3ca" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1588,7 +1547,6 @@ class Skill41(ActiveSkill): uuid = "5f4c55fe2ebdf0623bd76d4fda872ddc" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 旋转斩击攻击力 : {value0}% @@ -1648,7 +1606,6 @@ class Skill42(ActiveSkill): uuid = "95b58ec89893dd9e50da1281ebe57175" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第一次斩击攻击力 : {value0}% @@ -1721,7 +1678,6 @@ class Skill43(ActiveSkill): uuid = "573723c8c0614f5b1218ca9ff992115b" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 索敌范围 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1763,7 +1719,6 @@ class Skill44(PassiveSkill): uuid = "38c485cc41f46a7959ae4336325aa45c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [鬼斩]、 [三段刃]、 基本攻击力和除[幻鬼 : 连击]之外的转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1816,7 +1771,6 @@ class Skill45(ActiveSkill): uuid = "7a3fc9d473e8ffe21dd900ddf228a437" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [共鸣系列] # 剑影连续斩击攻击力 : {value0}% x 5 @@ -1878,7 +1832,6 @@ class Skill46(ActiveSkill): uuid = "6166762c62f234c5f50c2d2ebc5e48d0" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 最初碰撞攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/swordman_male/soul_bender.py b/backend/core/character/GF/swordman_male/soul_bender.py index e4c48611..f3806d53 100644 --- a/backend/core/character/GF/swordman_male/soul_bender.py +++ b/backend/core/character/GF/swordman_male/soul_bender.py @@ -42,7 +42,6 @@ class Skill0(ActiveSkill): uuid = 'eb71e1d82d92c7e1d40500a0dcd77aa6' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -99,7 +98,6 @@ class Skill1(ActiveSkill): uuid = "fc7a3f4c2852c832a2f20af63d5d212f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -126,7 +124,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -150,7 +147,6 @@ class Skill3(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -185,7 +181,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -225,7 +220,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -249,7 +243,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 格挡 @@ -273,7 +266,6 @@ class Skill7(ActiveSkill): uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 所受伤害减少率 (物理) : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -305,7 +297,6 @@ class Skill8(ActiveSkill): uuid = "45442bbbe33540b4deeec29437dae70c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -336,7 +327,6 @@ class Skill9(ActiveSkill): uuid = "4224f9b0b8c7c903e9a1e0f9d9f6d04d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 刺击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -378,7 +368,6 @@ class Skill10(ActiveSkill): uuid = "78bd107acd474518b606be1e4fd38239" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -407,7 +396,6 @@ class Skill11(ActiveSkill): uuid = 'a5fa08f5d509e6ff2ebc68856a470b5a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -450,7 +438,6 @@ class Skill12(ActiveSkill): uuid = "202edb928046f4fa6dedf6337377efd5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 上斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -486,7 +473,6 @@ class Skill13(ActiveSkill): uuid = "6e33d47e6622ce03b6defdd912140270" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下砸攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -522,7 +508,6 @@ class Skill14(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -551,7 +536,6 @@ class Skill15(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -578,7 +562,6 @@ class Skill16(ActiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [5次连续攻击的攻击力] # 第1击~第4击 : {value0}% @@ -621,7 +604,6 @@ class Skill17(PassiveSkill): uuid = '01c3a2fb793d293a25ed8dc7a0d70c1a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -699,7 +681,6 @@ class Skill18(PassiveSkill): uuid = '8f73f243041c2d27739fe7696f02bf9b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -769,7 +750,6 @@ class Skill19(PassiveSkill): uuid = '8c2379737c5acc935c1731f67f607655' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -838,7 +818,6 @@ class Skill20(PassiveSkill): uuid = '9cb6f9ed646fa87f9b7680a42ce83d1a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -902,7 +881,6 @@ class Skill21(ActiveSkill): uuid = "3d8f3d438405d79f8d3ed68072674d1e" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 地裂攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -929,7 +907,6 @@ class Skill22(PassiveSkill): uuid = 'a6c8f69107f8c4f5d1a0c7a57d000290' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 自身和队员暗属性抗性增加量 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -962,7 +939,6 @@ class Skill23(PassiveSkill): uuid = '27bade584bb42fef68148d3a0b72bace' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1002,7 +978,6 @@ class Skill24(ActiveSkill): uuid = '01384bbfc346775d1267fa0bc4ca605f' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1048,7 +1023,6 @@ class Skill25(ActiveSkill): uuid = "ca75c965f20a150f99f54155a37400df" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 斩击攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1095,7 +1069,6 @@ class Skill26(ActiveSkill): uuid = 'a2d943797daca862a6f321aca6ac9bfa' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 月形斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1145,7 +1118,6 @@ class Skill27(PassiveSkill): uuid = 'da6e37c1e3f0e8867f70007d89c239ff' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 暗属性抗性增加 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1173,7 +1145,6 @@ class Skill28(ActiveSkill): uuid = 'd085127b0edd719782bd618d5688f4a1' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 buff = True # 持续时间 : {value0}秒 @@ -1233,7 +1204,6 @@ class Skill29(PassiveSkill): uuid = 'c77a417c43de80c4ce32c1ed405d174a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 暴击 @@ -1254,7 +1224,6 @@ class Skill30(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1280,7 +1249,6 @@ class Skill31(ActiveSkill): uuid = '2e9c5a06ff3fe8aea672a2a55c40fdbf' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # <12::necromantic_level_property> @@ -1305,7 +1273,6 @@ class Skill32(PassiveSkill): uuid = 'b1ccbd90d0b40f543ece3b18fcef827f' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 前方100px设置技能 : [裂波斩]、 [鬼斩]、 [月光斩]、 [鬼影鞭]、 [鬼斩 - 狂怒]、 [冥炎剑] # 中央设置技能 : [死亡墓碑] @@ -1335,7 +1302,6 @@ class Skill33(PassiveSkill): uuid = '4655101518604f874721b3cc249aae10' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 蓄气时间上限 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1378,7 +1344,6 @@ class Skill34(ActiveSkill): uuid = "3829c15bf5f520c13998a3479ba0ce7b" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 抓取攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1427,7 +1392,6 @@ class Skill35(ActiveSkill): uuid = '04883563896fe1adac7505c6146b5f59' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1469,7 +1433,6 @@ class Skill36(ActiveSkill): uuid = 'd429147c372b549c3dadcabcba50787f' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1511,7 +1474,6 @@ class Skill37(ActiveSkill): uuid = 'e49e57b2e8fbeceb0a2c56a0c63fe6c5' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 前方施放范围 : {value0}px @@ -1576,9 +1538,7 @@ class Skill38(ActiveSkill): uuid = '38612d8f2561edc2eb68d5057a837bfa' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [鬼神领域] # 持续时间 : {value0}秒 @@ -1664,7 +1624,6 @@ class Skill39(ActiveSkill): uuid = 'bc11d28c04e01923a093d65752c55516' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% @@ -1719,7 +1678,6 @@ class Skill40(ActiveSkill): uuid = '56aa7844a2da23f5bea9b585aea5ae45' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 爆炸攻击力 : {value0}% @@ -1779,7 +1737,6 @@ class Skill41(ActiveSkill): uuid = '0b8db1e10b3abbd24d38564e708675d5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1826,7 +1783,6 @@ class Skill42(ActiveSkill): uuid = '1c1a9606eb702ebe5a7bb4397f3aeae0' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第1击攻击力 : {value0}% @@ -1888,7 +1844,6 @@ class Skill43(PassiveSkill): uuid = '7e904ea3d2a9faa054604e55120a9268' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 光环范围 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1937,7 +1892,6 @@ class Skill44(ActiveSkill): uuid = 'b8f4966608e4ebb3cc80ba4eac3649bb' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 冲击波攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1993,7 +1947,6 @@ class Skill45(ActiveSkill): uuid = 'd89f26862e348a801b30bb9fd7125db5' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 斩击攻击力 : {value0}% @@ -2058,7 +2011,6 @@ class Skill46(ActiveSkill): uuid = '2ff50c35efcf0f287c4c418c8454da48' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 吸附敌人持续时间 : {value0}秒 @@ -2123,7 +2075,6 @@ class Skill47(ActiveSkill): uuid = 'c4a5b868f1e8e60cd1867a2cfab4a242' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 幽魂攻击力 : {value0}% @@ -2192,7 +2143,6 @@ class Skill48(PassiveSkill): uuid = '95103ae7c54eaedea3bbcf726520db6c' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2226,7 +2176,6 @@ class Skill49(ActiveSkill): uuid = '96e72ec364dada85600c907ecd95a140' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 斩击攻击力 : {value0}% @@ -2288,7 +2237,6 @@ class Skill50(ActiveSkill): uuid = '9bc30e0f6e22b0333762d04acae7d252' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 魑魅魍魉的攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2343,7 +2291,6 @@ class Skill51(PassiveSkill): uuid = '696721534394b40e78ac96e880f19e5a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2375,7 +2322,6 @@ class Skill52(ActiveSkill): uuid = '0dbdeaf846356f8b9380f8fbb8e97377' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 内部空间斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2419,7 +2365,6 @@ class Skill53(ActiveSkill): uuid = '56fca6cff74d828e92301a40cd2148b9' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 黄泉之门召唤攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/swordman_male/weapon_master.py b/backend/core/character/GF/swordman_male/weapon_master.py index cfc39686..df01f72b 100644 --- a/backend/core/character/GF/swordman_male/weapon_master.py +++ b/backend/core/character/GF/swordman_male/weapon_master.py @@ -51,7 +51,6 @@ class Skill0(ActiveSkill): uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -98,7 +97,6 @@ class Skill1(PassiveSkill): uuid = 'dcd536f1674630f01fc9667bb202b851' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 武器切换冷却时间减少量 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -129,7 +127,6 @@ class Skill2(ActiveSkill): uuid = "fc7a3f4c2852c832a2f20af63d5d212f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -156,7 +153,6 @@ class Skill3(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -215,7 +211,6 @@ class Skill5(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -255,7 +250,6 @@ class Skill6(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -279,7 +273,6 @@ class Skill7(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 格挡 @@ -303,7 +296,6 @@ class Skill8(ActiveSkill): uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 所受伤害减少率 (物理) : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -335,7 +327,6 @@ class Skill9(ActiveSkill): uuid = "45442bbbe33540b4deeec29437dae70c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -366,7 +357,6 @@ class Skill10(ActiveSkill): uuid = "4224f9b0b8c7c903e9a1e0f9d9f6d04d" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 刺击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -410,7 +400,6 @@ class Skill11(ActiveSkill): hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -452,7 +441,6 @@ class Skill12(ActiveSkill): uuid = "a5fa08f5d509e6ff2ebc68856a470b5a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -490,7 +478,6 @@ class Skill13(ActiveSkill): uuid = "202edb928046f4fa6dedf6337377efd5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 上斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -526,7 +513,6 @@ class Skill14(ActiveSkill): uuid = "6e33d47e6622ce03b6defdd912140270" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 下砸攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -562,7 +548,6 @@ class Skill15(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -591,7 +576,6 @@ class Skill16(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -738,7 +722,6 @@ class Skill19(PassiveSkill): rangeLv = 3 uuid = '01c3a2fb793d293a25ed8dc7a0d70c1a' hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -824,7 +807,6 @@ class Skill20(ActiveSkill): type = 'passive' uuid = '8f73f243041c2d27739fe7696f02bf9b' hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1043,7 +1025,6 @@ class Skill23(ActiveSkill): uuid = "3d8f3d438405d79f8d3ed68072674d1e" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 地裂攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1133,7 +1114,6 @@ class Skill26(ActiveSkill): uuid = "c27418ae613c647527200a7ca17d97fd" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 十字刃 @@ -1160,7 +1140,6 @@ class Skill27(ActiveSkill): uuid = "ca75c965f20a150f99f54155a37400df" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 斩击攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1258,7 +1237,6 @@ class Skill29(ActiveSkill): uuid = "a2d943797daca862a6f321aca6ac9bfa" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 月形斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1405,7 +1383,6 @@ class Skill32(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1458,7 +1435,6 @@ class Skill34(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 施放几率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1495,7 +1471,6 @@ class Skill35(ActiveSkill): uuid = "3829c15bf5f520c13998a3479ba0ce7b" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 抓取攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1947,7 +1922,6 @@ class Skill43(ActiveSkill): uuid = '669f1428193f61f9d92c743b72438c4d' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 斩击次数上限 : {value0}次 @@ -2016,7 +1990,6 @@ class Skill44(ActiveSkill): uuid = '2c9d9a36c8401bddff6cdb80fab8dc24' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 肩撞攻击力 : {value0}% @@ -2104,7 +2077,6 @@ class Skill45(ActiveSkill): uuid = '8510294202d0e042dd29a2422fc6770d' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 斩击攻击力 : {value0}% @@ -2228,7 +2200,6 @@ class Skill46(PassiveSkill): uuid = '5152480fdde81362575a488d4cec4af9' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2264,7 +2235,6 @@ class Skill47(ActiveSkill): uuid = '4f2e001e9a19eb7bae50ad1840dfb329' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 形成剑阵攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2316,7 +2286,6 @@ class Skill48(ActiveSkill): uuid = '0c262dac3ec41ff79e359ada9c7a7faf' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 跳跃冲击波攻击力 : {value0}% @@ -2409,7 +2378,6 @@ class Skill49(ActiveSkill): uuid = '2ba299855fc22192cba4f73db75e9d0e' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 斩击攻击力 : {value0}% @@ -2488,7 +2456,6 @@ class Skill50(PassiveSkill): uuid = '0fc47245af1f21c3e9217d03aa9fff0a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 切换武器的冷却时间比率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2530,7 +2497,6 @@ class Skill51(ActiveSkill): uuid = 'b501ae53638d33a32351904f31cb6aa3' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 斩击攻击力 : {value0}% x {value1} @@ -2635,7 +2601,6 @@ class Skill52(PassiveSkill): uuid = '3af805da8505fe6234a95b535610f064' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [拔刀斩]、 [破军斩龙击]、 [极 · 鬼剑术 (暴风式)]、 [破空拔刀斩]、 [极 · 神剑术 (瞬斩)]、 [万剑归宗]、 [极 · 神剑术 (无形斩)]、 [万剑极诣·开天斩]攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2743,7 +2708,6 @@ class Skill53(ActiveSkill): uuid = 'd8ff976e2aaa4720272a5175d1eb9126' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 拔剑斩击攻击力 : {value0}% @@ -2805,7 +2769,6 @@ class Skill54(ActiveSkill): uuid = '0f638da961acf7958ac6070b7aaed013' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 飞剑持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2876,7 +2839,6 @@ class Skill55(PassiveSkill): uuid = '7ec521d063d2190e1fcc5bd229af9bcf' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 (不同类型的武器分别对流心技能产生的特殊效果不增加技能攻击力) : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2945,7 +2907,6 @@ class Skill56(ActiveSkill): uuid = '0113c8b1306ca76d208f83f2d093dd62' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 剑魂斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2984,7 +2945,6 @@ class Skill57(ActiveSkill): uuid = '8b08f9504167a9c0f3a1d29d71b7943e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 钝器下斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/thief/kunoichi.py b/backend/core/character/GF/thief/kunoichi.py index b2394ed7..798bc22e 100644 --- a/backend/core/character/GF/thief/kunoichi.py +++ b/backend/core/character/GF/thief/kunoichi.py @@ -50,7 +50,6 @@ class Skill0(ActiveSkill): uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -85,7 +84,6 @@ class Skill1(ActiveSkill): uuid = '506e7ed77d517419a6e1c437a2cedb17' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -121,7 +119,6 @@ class Skill2(PassiveSkill): uuid = '852f8ad797db4dca1405cb3e77198401' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 苦无系列武器的投掷距离比率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -146,7 +143,6 @@ class Skill3(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -170,7 +166,6 @@ class Skill4(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -200,7 +195,6 @@ class Skill5(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -240,7 +234,6 @@ class Skill6(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -264,7 +257,6 @@ class Skill7(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 切割 @@ -288,7 +280,6 @@ class Skill8(ActiveSkill): uuid = "9dda3f4a849dba1a288dd65e116860f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -320,7 +311,6 @@ class Skill9(ActiveSkill): uuid = 'eb71e1d82d92c7e1d40500a0dcd77aa6' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -355,7 +345,6 @@ class Skill10(ActiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -393,7 +382,6 @@ class Skill11(ActiveSkill): uuid = "ade01c1d6afc8a05055225045e89fe49" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 多段攻击次数上限 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -436,7 +424,6 @@ class Skill12(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -474,7 +461,6 @@ class Skill13(ActiveSkill): uuid = "ff171dc487807bb9aa28900ca9a46b41" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -518,7 +504,6 @@ class Skill14(ActiveSkill): uuid = 'a5fa08f5d509e6ff2ebc68856a470b5a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -555,7 +540,6 @@ class Skill15(ActiveSkill): uuid = "5dc7008b12a459325b548b0715c6b73c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -591,7 +575,6 @@ class Skill16(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -620,7 +603,6 @@ class Skill17(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -649,7 +631,6 @@ class Skill18(ActiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 连续踢击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -689,7 +670,6 @@ class Skill19(ActiveSkill): uuid = '4655101518604f874721b3cc249aae10' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -730,7 +710,6 @@ class Skill20(ActiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 刺击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -762,7 +741,6 @@ class Skill21(ActiveSkill): uuid = "547ab2b2bd860d3e37355a9cfbc1077c" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -798,7 +776,6 @@ class Skill22(PassiveSkill): uuid = '0b8db1e10b3abbd24d38564e708675d5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 临、 兵、 斗、 者、 皆、 阵每个结印蓄气时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -834,7 +811,6 @@ class Skill23(ActiveSkill): uuid = 'dcb31a63ef58954f44ff2070c42a9a98' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -888,7 +864,6 @@ class Skill24(ActiveSkill): uuid = 'd085127b0edd719782bd618d5688f4a1' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 火遁·红莲 @@ -914,7 +889,6 @@ class Skill25(ActiveSkill): uuid = '8572675ec6a1f50b6eff6a867376c2de' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 增益效果持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -949,7 +923,6 @@ class Skill26(ActiveSkill): uuid = '4f2e001e9a19eb7bae50ad1840dfb329' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 手里剑攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -998,7 +971,6 @@ class Skill27(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1028,7 +1000,6 @@ class Skill28(ActiveSkill): uuid = '0c262dac3ec41ff79e359ada9c7a7faf' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 移动距离 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1059,7 +1030,6 @@ class Skill29(ActiveSkill): uuid = 'b8f4966608e4ebb3cc80ba4eac3649bb' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 飓风攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1110,7 +1080,6 @@ class Skill30(PassiveSkill): uuid = 'd53301bb328baf12a3ae482cc6a565dd' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 魔法攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1149,7 +1118,6 @@ class Skill31(PassiveSkill): uuid = '374f53e8989ef04a8506c8ec99d9ecdc' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1190,7 +1158,6 @@ class Skill32(ActiveSkill): uuid = '7e904ea3d2a9faa054604e55120a9268' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 旋转时多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1243,7 +1210,6 @@ class Skill33(ActiveSkill): uuid = 'dbf8b30c7057032af0d68fcfa289fdae' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 残影使用技能时攻击力比率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1282,7 +1248,6 @@ class Skill34(ActiveSkill): uuid = '5152480fdde81362575a488d4cec4af9' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 地面爆炸攻击力 : {value0}% @@ -1381,7 +1346,6 @@ class Skill35(ActiveSkill): uuid = '2391a27457b5a8c6fa4b4670a91bdd11' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 地面爆炸攻击力 : {value0}% @@ -1446,7 +1410,6 @@ class Skill36(ActiveSkill): uuid = '5892d1fa4462e561ac8f8d2c74892b0a' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 保存技能个数上限 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1494,7 +1457,6 @@ class Skill37(ActiveSkill): uuid = 'fc458e449ee00b01dbf88d09aae65462' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 火焰蟾蜍登场时冲击波攻击力 : {value0}% @@ -1584,7 +1546,6 @@ class Skill38(ActiveSkill): uuid = '1812a1ece67bb37b6b44b54766450064' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 斩击攻击力 : {value0}% @@ -1653,7 +1614,6 @@ class Skill39(PassiveSkill): uuid = 'd89f26862e348a801b30bb9fd7125db5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 暴击伤害增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1689,7 +1649,6 @@ class Skill40(ActiveSkill): type = 'passive' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 属性攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1752,7 +1711,6 @@ class Skill41(ActiveSkill): uuid = '2ba299855fc22192cba4f73db75e9d0e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 业火阵出现时攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1801,7 +1759,6 @@ class Skill42(ActiveSkill): uuid = 'b89c9ab317bc0a443f6497b7cca2f6a8' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 地面爆炸攻击力 : {value0}% @@ -1909,7 +1866,6 @@ class Skill43(ActiveSkill): uuid = '7cf17936a039b418660424125dc968d7' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 风魔手里剑攻击力 : {value0}% @@ -1989,7 +1945,6 @@ class Skill44(PassiveSkill): uuid = 'f0cc2c950f3bdf4103c75fa496bcac34' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2030,7 +1985,6 @@ class Skill45(ActiveSkill): uuid = '147d005ac868e0de52b1f255eea35d62' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 火焰吐息的攻击次数 : {value0}次 @@ -2108,7 +2062,6 @@ class Skill46(PassiveSkill): uuid = '8510294202d0e042dd29a2422fc6770d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 红色勾玉增加[火遁·蟾蜍油炎弹]施放速度 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2143,7 +2096,6 @@ class Skill47(ActiveSkill): uuid = '47bd4871f29defc2a0021ee9261d7a5b' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 天照登场和消失时冲击波攻击力 : {value0}% @@ -2227,7 +2179,6 @@ class Skill48(ActiveSkill): uuid = '669f1428193f61f9d92c743b72438c4d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 剑下落时的攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2304,7 +2255,6 @@ class Skill49(PassiveSkill): uuid = '2ff50c35efcf0f287c4c418c8454da48' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 结印时间减少率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2342,7 +2292,6 @@ class Skill50(ActiveSkill): uuid = '845e0ce3235e19f60cc82a082d072cba' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 火焰旋风攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2388,7 +2337,6 @@ class Skill51(ActiveSkill): uuid = '6067de229738524687e5a9ee1c53d583' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 八咫乌乱舞攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/thief/necro.py b/backend/core/character/GF/thief/necro.py index 0692d5d6..15620514 100644 --- a/backend/core/character/GF/thief/necro.py +++ b/backend/core/character/GF/thief/necro.py @@ -37,7 +37,6 @@ class Skill0(ActiveSkill): uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -71,7 +70,6 @@ class Skill1(ActiveSkill): uuid = "506e7ed77d517419a6e1c437a2cedb17" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -105,7 +103,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -128,7 +125,6 @@ class Skill3(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -158,7 +154,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -198,7 +193,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -222,7 +216,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 切割 @@ -246,7 +239,6 @@ class Skill7(ActiveSkill): uuid = "9dda3f4a849dba1a288dd65e116860f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -278,7 +270,6 @@ class Skill8(ActiveSkill): uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -312,7 +303,6 @@ class Skill9(ActiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -350,7 +340,6 @@ class Skill10(ActiveSkill): uuid = "ade01c1d6afc8a05055225045e89fe49" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 多段攻击次数上限 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -398,7 +387,6 @@ class Skill11(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -436,7 +424,6 @@ class Skill12(ActiveSkill): uuid = "ff171dc487807bb9aa28900ca9a46b41" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -479,7 +466,6 @@ class Skill13(ActiveSkill): uuid = "a5fa08f5d509e6ff2ebc68856a470b5a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -511,7 +497,6 @@ class Skill14(ActiveSkill): uuid = "5dc7008b12a459325b548b0715c6b73c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -547,7 +532,6 @@ class Skill15(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -576,7 +560,6 @@ class Skill16(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -605,7 +588,6 @@ class Skill17(ActiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 连续踢击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -644,7 +626,6 @@ class Skill18(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -685,7 +666,6 @@ class Skill19(ActiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 刺击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -717,7 +697,6 @@ class Skill20(ActiveSkill): uuid = "547ab2b2bd860d3e37355a9cfbc1077c" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -758,7 +737,6 @@ class Skill21(ActiveSkill): uuid = "1fadde0eece18649caddbca7bd58cc2f" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -807,7 +785,6 @@ class Skill22(PassiveSkill): uuid = "c47b66efd27845ef14954928ea2f95c8" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 技能冷却时间减少率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -847,7 +824,6 @@ class Skill23(ActiveSkill): uuid = "d0cdaca82892e54097f22a1f60817048" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 枯灵等级 : {value0}级 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -919,7 +895,6 @@ class Skill24(ActiveSkill): uuid = "0232c151ef3731c2dede51931a374723" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [近战模式] # [蜘蛛斩]攻击力 : {value0}% @@ -959,7 +934,6 @@ class Skill25(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -984,7 +958,6 @@ class Skill26(ActiveSkill): uuid = "27bade584bb42fef68148d3a0b72bace" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1015,7 +988,6 @@ class Skill27(ActiveSkill): uuid = "92360eab6e1f378902018eca681ac629" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1045,7 +1017,6 @@ class Skill28(ActiveSkill): uuid = "1803b6a67047cafb9e289b4f33cc507b" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1077,7 +1048,6 @@ class Skill29(PassiveSkill): uuid = "c4a5b868f1e8e60cd1867a2cfab4a242" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 属性攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1110,7 +1080,6 @@ class Skill30(ActiveSkill): uuid = "04883563896fe1adac7505c6146b5f59" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1154,7 +1123,6 @@ class Skill31(ActiveSkill): uuid = "c27418ae613c647527200a7ca17d97fd" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1198,7 +1166,6 @@ class Skill32(PassiveSkill): uuid = "0e409ac3e1c1f3976b3ef2bfe4c13069" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1236,7 +1203,6 @@ class Skill33(ActiveSkill): uuid = "dcd536f1674630f01fc9667bb202b851" hasVP = True hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # [巴拉克基本攻击] @@ -1342,7 +1308,6 @@ class Skill34(ActiveSkill): uuid = "1c1a9606eb702ebe5a7bb4397f3aeae0" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [暗击拳]的攻击力适用[降临:暴君巴拉克]中的数值。 data0 = [0,1] @@ -1374,7 +1339,6 @@ class Skill35(ActiveSkill): uuid = "56aa7844a2da23f5bea9b585aea5ae45" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [狂野乱舞]的攻击力适用[降临:暴君巴拉克]中的数值。 data0 = [0,1] @@ -1402,7 +1366,6 @@ class Skill36(ActiveSkill): uuid = "68062215e75d92575958873ac8ede31a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [巴拉克强击]的攻击力适用[降临:暴君巴拉克]中的数值。 data0 = [0,1] @@ -1434,7 +1397,6 @@ class Skill37(ActiveSkill): uuid = "23a5e0fba03283cb1b324a847b3fe370" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第1击攻击力 : {value0}% @@ -1494,7 +1456,6 @@ class Skill38(ActiveSkill): uuid = "d2c6df5105577fb59fb92529a36165a0" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 抓取攻击力 : {value0}% @@ -1548,7 +1509,6 @@ class Skill39(PassiveSkill): uuid = "31823197cc0b04d4c5dcf8f928d9220c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1581,7 +1541,6 @@ class Skill40(ActiveSkill): uuid = "0ed3148658fe37b3336ccb718dc0fdb0" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第1击攻击力 : {value0}% @@ -1645,7 +1604,6 @@ class Skill41(ActiveSkill): uuid = "f4a561e272cc434a4905b3aa0c0de090" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 悲痛嚎叫攻击力 : {value0}% X {value1} @@ -1713,7 +1671,6 @@ class Skill42(PassiveSkill): uuid = "202edb928046f4fa6dedf6337377efd5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 恐惧状态诱发范围 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1752,7 +1709,6 @@ class Skill43(ActiveSkill): uuid = "2a3c96b88d02372505692da0a8b54743" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 战印的范围 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1804,7 +1760,6 @@ class Skill44(ActiveSkill): uuid = "b3659936a9a74c4ed6f7faf07cca1f9e" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% @@ -1863,7 +1818,6 @@ class Skill45(ActiveSkill): uuid = "e36ae35f8964d92e30e33529a65544d7" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第1击攻击力 : {value0}% @@ -1926,7 +1880,6 @@ class Skill46(ActiveSkill): uuid = "dac8d8207618150c162e4c6f9e168527" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 张开蛛丝攻击力 : {value0}% @@ -1995,7 +1948,6 @@ class Skill47(PassiveSkill): uuid = "78b86e64fbb74c1db1b71c50a5ac21cd" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [暗魂波]、 [诅咒之箭]以外的所有攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2033,7 +1985,6 @@ class Skill48(ActiveSkill): uuid = "8e358ecf99ac9df31a6132aeafe378a9" hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 天罚之剑攻击力 : {value0}% @@ -2087,7 +2038,6 @@ class Skill49(ActiveSkill): uuid = "4c5271b0ecce120d7fc113f377fae76f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 巴拉克登场攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2119,7 +2069,6 @@ class Skill50(PassiveSkill): uuid = "96e72ec364dada85600c907ecd95a140" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2155,7 +2104,6 @@ class Skill51(ActiveSkill): uuid = "b1ccbd90d0b40f543ece3b18fcef827f" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间上限 : 7秒 # 结茧多段攻击力 : {value0}% @@ -2193,7 +2141,6 @@ class Skill52(ActiveSkill): uuid = "394e2f09c1f37ae61d831d8567707170" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 恐怖之力攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/thief/rogue.py b/backend/core/character/GF/thief/rogue.py index d0810b35..538f1283 100644 --- a/backend/core/character/GF/thief/rogue.py +++ b/backend/core/character/GF/thief/rogue.py @@ -76,7 +76,6 @@ class Skill0(ActiveSkill): uuid = '3c5604bdbb0240b8f130f59ab40509c3' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -112,7 +111,6 @@ class Skill1(ActiveSkill): uuid = "506e7ed77d517419a6e1c437a2cedb17" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -146,7 +144,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -170,7 +167,6 @@ class Skill3(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -200,7 +196,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -240,7 +235,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -264,7 +258,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 切割 @@ -288,7 +281,6 @@ class Skill7(ActiveSkill): uuid = "9dda3f4a849dba1a288dd65e116860f2" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -319,7 +311,6 @@ class Skill8(ActiveSkill): uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -353,7 +344,6 @@ class Skill9(ActiveSkill): uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -391,7 +381,6 @@ class Skill10(ActiveSkill): uuid = "ade01c1d6afc8a05055225045e89fe49" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 多段攻击次数上限 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -435,7 +424,6 @@ class Skill11(ActiveSkill): uuid = '0969cd4054d93da07708108c0cc1c4b5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -475,7 +463,6 @@ class Skill12(ActiveSkill): uuid = "ff171dc487807bb9aa28900ca9a46b41" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -518,7 +505,6 @@ class Skill13(ActiveSkill): uuid = "a5fa08f5d509e6ff2ebc68856a470b5a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -551,7 +537,6 @@ class Skill14(ActiveSkill): uuid = '5dc7008b12a459325b548b0715c6b73c' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -588,7 +573,6 @@ class Skill15(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -617,7 +601,6 @@ class Skill16(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -647,7 +630,6 @@ class Skill17(ActiveSkill): uuid = '717f1e2104fe4b796f800352fa143ecc' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 连续踢击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -689,7 +671,6 @@ class Skill18(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -730,7 +711,6 @@ class Skill19(ActiveSkill): uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 刺击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -763,7 +743,6 @@ class Skill20(ActiveSkill): uuid = 'cfacda0647b9a0f595df2c2aad30c18d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [终结之击]攻击力比率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -820,7 +799,6 @@ class Skill21(ActiveSkill): uuid = "547ab2b2bd860d3e37355a9cfbc1077c" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -852,7 +830,6 @@ class Skill22(PassiveSkill): uuid = '4b2c90ec226fd40e967875aa5eabefb2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [弧光闪]追加攻击发动次数增加 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -884,7 +861,6 @@ class Skill23(PassiveSkill): uuid = '1b1cfab062e0768bcc889e33e1f30dbf' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击速度增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -978,7 +954,6 @@ class Skill24(ActiveSkill): uuid = '4224f9b0b8c7c903e9a1e0f9d9f6d04d' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1022,7 +997,6 @@ class Skill25(ActiveSkill): uuid = 'd085127b0edd719782bd618d5688f4a1' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 双刃穿刺 @@ -1049,7 +1023,6 @@ class Skill26(ActiveSkill): uuid = '8ee0099656df08a0b39225f8a21d514b' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 双手刺击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1093,7 +1066,6 @@ class Skill27(PassiveSkill): uuid = 'da6e37c1e3f0e8867f70007d89c239ff' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1155,7 +1127,6 @@ class Skill28(ActiveSkill): uuid = 'c7bf7ccab413009640e65ca6f2f0263a' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 回旋斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1186,7 +1157,6 @@ class Skill29(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1214,7 +1184,6 @@ class Skill30(ActiveSkill): uuid = '01384bbfc346775d1267fa0bc4ca605f' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 第1次斩击攻击力 : {value0}% X {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1260,7 +1229,6 @@ class Skill31(ActiveSkill): uuid = '42c82812f86ff6704ae9952a2e6093a4' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 剑刃风暴 @@ -1287,7 +1255,6 @@ class Skill32(ActiveSkill): uuid = '3829c15bf5f520c13998a3479ba0ce7b' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 旋转攻击力 : {value0}% X {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1329,7 +1296,6 @@ class Skill33(ActiveSkill): uuid = 'e49e57b2e8fbeceb0a2c56a0c63fe6c5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 暗掠 @@ -1352,7 +1318,6 @@ class Skill34(ActiveSkill): uuid = 'b501ae53638d33a32351904f31cb6aa3' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 增益效果持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1383,7 +1348,6 @@ class Skill35(ActiveSkill): uuid = 'bb34e8854a93fd250347a1c64119f7ab' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 移动距离 : {value0}px @@ -1460,7 +1424,6 @@ class Skill36(ActiveSkill): uuid = 'e4c354a89c337310aeb7041d5e742828' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 突刺攻击力 : {value0}% X {value1} @@ -1531,7 +1494,6 @@ class Skill37(ActiveSkill): uuid = '1dad88963abdc96b091fcab185a8820d' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 乱舞攻击力 : {value0}% X {value1} @@ -1597,7 +1559,6 @@ class Skill38(ActiveSkill): uuid = 'c77a417c43de80c4ce32c1ed405d174a' hasVP = True hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 匕首攻击力 : {value0}% @@ -1661,7 +1622,6 @@ class Skill39(ActiveSkill): uuid = '128b9ddef2262f40723deae4407bdb42' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 前冲突击攻击力 : {value0}% @@ -1729,7 +1689,6 @@ class Skill40(PassiveSkill): uuid = 'de3fea2d65c597f4d55c70a02b97fc79' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1772,7 +1731,6 @@ class Skill41(ActiveSkill): uuid = 'c61f5a010370101402b05b21916c2071' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 damage = False bind = False @@ -1811,7 +1769,6 @@ class Skill42(ActiveSkill): uuid = 'dec8961c485edb02036ba00c789010f0' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 第1次斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1858,7 +1815,6 @@ class Skill43(ActiveSkill): uuid = '6a1d1f08a6572be420bb3a256c44c015' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 旋转刀刃攻击力 : {value0}% @@ -1932,7 +1888,6 @@ class Skill44(ActiveSkill): uuid = '38612d8f2561edc2eb68d5057a837bfa' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 旋转攻击力 : {value0}% @@ -1995,7 +1950,6 @@ class Skill45(PassiveSkill): uuid = '0c3a468aee1f7ce06bf91eb3319518c1' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2030,7 +1984,6 @@ class Skill46(ActiveSkill): uuid = '5cac3411ccef1af333953e0ded5e942d' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 连续斩击攻击力 : {value0}% X {value1} @@ -2095,7 +2048,6 @@ class Skill47(ActiveSkill): uuid = 'e1daab884dd07fc9e70d08b83d1790eb' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 多段斩击攻击力 : {value0}% X {value1} @@ -2161,7 +2113,6 @@ class Skill48(ActiveSkill): uuid = '002cbdd9bfd0f0b970451ae8d48d029e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 星光多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2198,7 +2149,6 @@ class Skill49(ActiveSkill): uuid = '9376d04c476cd41d60ed1974ca69ab95' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 突进残影攻击力 : {value0}% X {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2233,7 +2183,6 @@ class Skill50(PassiveSkill): uuid = '5536486eaf9b13c9a8283447cb5e77ab' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -2278,7 +2227,6 @@ class Skill51(ActiveSkill): uuid = 'ef9d26746effee9199b54541f01b8752' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 旋转斩击攻击力 : {value0}% X {value1} data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/core/character/GF/thief/shadow_dancer.py b/backend/core/character/GF/thief/shadow_dancer.py index 30eb8963..c433cbfc 100644 --- a/backend/core/character/GF/thief/shadow_dancer.py +++ b/backend/core/character/GF/thief/shadow_dancer.py @@ -36,7 +36,6 @@ class Skill0(ActiveSkill): uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -70,7 +69,6 @@ class Skill1(ActiveSkill): uuid = "506e7ed77d517419a6e1c437a2cedb17" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -104,7 +102,6 @@ class Skill2(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 @@ -128,7 +125,6 @@ class Skill3(PassiveSkill): icon = '$common/$uuid' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -158,7 +154,6 @@ class Skill4(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -198,7 +193,6 @@ class Skill5(ActiveSkill): uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 @@ -222,7 +216,6 @@ class Skill6(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 切割 @@ -247,7 +240,6 @@ class Skill7(ActiveSkill): uuid = '9dda3f4a849dba1a288dd65e116860f2' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -279,7 +271,6 @@ class Skill8(ActiveSkill): uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -314,7 +305,6 @@ class Skill9(ActiveSkill): uuid = 'c9664191611af31142e052dfaef84530' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -353,7 +343,6 @@ class Skill10(ActiveSkill): uuid = "ade01c1d6afc8a05055225045e89fe49" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 多段攻击次数上限 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -396,7 +385,6 @@ class Skill11(ActiveSkill): uuid = "0969cd4054d93da07708108c0cc1c4b5" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -435,7 +423,6 @@ class Skill12(ActiveSkill): uuid = 'ff171dc487807bb9aa28900ca9a46b41' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -479,7 +466,6 @@ class Skill13(ActiveSkill): uuid = "a5fa08f5d509e6ff2ebc68856a470b5a" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -511,7 +497,6 @@ class Skill14(ActiveSkill): uuid = "5dc7008b12a459325b548b0715c6b73c" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -547,7 +532,6 @@ class Skill15(PassiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -576,7 +560,6 @@ class Skill16(ActiveSkill): icon = "$common/$uuid" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -605,7 +588,6 @@ class Skill17(ActiveSkill): uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 连续踢击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -644,7 +626,6 @@ class Skill18(ActiveSkill): uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -687,7 +668,6 @@ class Skill19(ActiveSkill): uuid = 'f2fb27162beb0b87a7cb9af7900e95f2' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 刺击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -721,7 +701,6 @@ class Skill20(ActiveSkill): uuid = "547ab2b2bd860d3e37355a9cfbc1077c" hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -757,7 +736,6 @@ class Skill21(PassiveSkill): uuid = 'e0daa922b19cdc35de879e938361464e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 暴击伤害增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -788,7 +766,6 @@ class Skill22(ActiveSkill): uuid = '0fbb8de70002ad34f046c94c2cb3e863' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 撕裂 @@ -812,7 +789,6 @@ class Skill23(ActiveSkill): uuid = 'c5a2956d8ed3af1746ed2f76ca971a09' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -841,7 +817,6 @@ class Skill24(PassiveSkill): uuid = 'e5c09f9132a48dc1d695968592cc5878' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -877,7 +852,6 @@ class Skill25(ActiveSkill): uuid = 'e0a072e8cef2d77893aad5f68aeed56a' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -920,7 +894,6 @@ class Skill26(ActiveSkill): uuid = '7ec521d063d2190e1fcc5bd229af9bcf' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -963,7 +936,6 @@ class Skill27(PassiveSkill): uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -991,7 +963,6 @@ class Skill28(ActiveSkill): uuid = '2a0a39184de92acf1c1375e00b77404c' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1025,7 +996,6 @@ class Skill29(ActiveSkill): uuid = '9dc8438e4572d39243c97da31c113acc' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 分身的生命值比率 : 角色生命值的{value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1060,7 +1030,6 @@ class Skill30(ActiveSkill): uuid = '7f80b887a09e88e2c4728c898bd73654' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1092,7 +1061,6 @@ class Skill31(ActiveSkill): uuid = '3fb8395ae3b81bd608e0c4223a8eb534' hasVP = False hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1129,7 +1097,6 @@ class Skill32(ActiveSkill): uuid = '5806440d21e7546d50007a5ba11f8024' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 回旋斩击攻击力 : {value0}% X {value1} @@ -1186,7 +1153,6 @@ class Skill33(ActiveSkill): uuid = 'c524c4f378d1cd0ff99e4580750a4567' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 连续挥斩攻击力 : {value0}% @@ -1241,7 +1207,6 @@ class Skill34(ActiveSkill): uuid = 'd429147c372b549c3dadcabcba50787f' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 乱舞攻击力 : {value0}% X {value1} @@ -1310,7 +1275,6 @@ class Skill35(ActiveSkill): uuid = '0113c8b1306ca76d208f83f2d093dd62' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 背后偷袭攻击力 : {value0}% @@ -1369,7 +1333,6 @@ class Skill36(PassiveSkill): uuid = 'c91a62dc0a18360acf5031ac0ebf09f5' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 背击时暴击几率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1404,7 +1367,6 @@ class Skill37(ActiveSkill): uuid = '8b08f9504167a9c0f3a1d29d71b7943e' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 连续斩击攻击力 : {value0}% X {value1} data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1436,7 +1398,6 @@ class Skill38(ActiveSkill): uuid = 'ac21c02567f04a92b54dd85c091d1e5a' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 匕首滞留敌人身体的时间 : {value0}秒 @@ -1495,7 +1456,6 @@ class Skill39(ActiveSkill): uuid = 'ab6fc3303df03b58911967dfca2b5d07' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第1击攻击力 : {value0}% @@ -1562,7 +1522,6 @@ class Skill40(ActiveSkill): uuid = '6e33d47e6622ce03b6defdd912140270' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 连续攻击攻击力 : {value0}% X {value1} @@ -1633,7 +1592,6 @@ class Skill41(PassiveSkill): uuid = '51a08fd0c90f0a5276cd552047fac93d' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加量 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1665,7 +1623,6 @@ class Skill42(ActiveSkill): uuid = 'b163d099c8cc27fdb6fd3639c2ee6df9' hasVP = True hasUP = True - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 正面旋转重击的攻击力 : {value0}% @@ -1724,7 +1681,6 @@ class Skill43(ActiveSkill): uuid = '28b583c75a49103a1d8aabf799c000a4' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 增益效果持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1814,7 +1770,6 @@ class Skill44(PassiveSkill): uuid = '33ad4930f4724a7d025c3046c6f6074b' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1852,7 +1807,6 @@ class Skill45(ActiveSkill): uuid = '9ceb0c55f40f1fc0fe0fcc65c8fee3a0' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 正面抽取影子攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) @@ -1891,7 +1845,6 @@ class Skill46(ActiveSkill): uuid = 'aa6dd52e1c925d87cdc0ca340056c543' hasVP = False hasUP = False - custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 锁链多段攻击力 : {value0}% x {value1} data0 = get_data(f'{prefix}/{uuid}', 0) diff --git a/backend/openapi b/backend/openapi index 96cc4edb..ebf60843 160000 --- a/backend/openapi +++ b/backend/openapi @@ -1 +1 @@ -Subproject commit 96cc4edb4d4e9a8d95bff9ebfe4f2b95e7f28d3b +Subproject commit ebf60843fa4c7cbf0265a9bf4df994d2624e5326 diff --git a/scripts/migrate_generated_characters.py b/scripts/migrate_generated_characters.py index 787f69e5..6e0fc9bf 100644 --- a/scripts/migrate_generated_characters.py +++ b/scripts/migrate_generated_characters.py @@ -170,7 +170,7 @@ def _sync_generated_assignment( anchor = next( ( statement - for key in ("custom", "hasUP", "hasVP", "uuid") + for key in ("hasUP", "hasVP", "uuid") for statement in reversed(runtime_class.body) if _statement_key(statement) == key ),