diff --git a/backend/core/equipment/version_0/equ.py b/backend/core/equipment/version_0/equ.py index b1c08d9e..b253be2d 100644 --- a/backend/core/equipment/version_0/equ.py +++ b/backend/core/equipment/version_0/equ.py @@ -5977,11 +5977,11 @@ def equ_903(char: CharacterProperty): rarity: 太初 """ weapon_point(char) - char.SetSkillCD(cd=0.7) + char.SetSkillCD(cd=0.3) if not char.buffer: - char.SetSkillCD(50, 50, 0.9, []) - char.SetSkillCD(85, 85, 0.9, []) - char.SetSkillCD(100, 100, 0.9, []) + char.SetSkillCD(50, 50, 0.1, []) + char.SetSkillCD(85, 85, 0.1, []) + char.SetSkillCD(100, 100, 0.1, []) char.SetStatus(SpeedM=0.2, SpeedA=0.2, SpeedR=0.2) char.SetStatus(EquEffectRatio=0.15) pass @@ -6314,11 +6314,11 @@ def equ_919(char: CharacterProperty): rarity: 太初 """ weapon_point(char) - char.SetSkillCD(cd=0.7) + char.SetSkillCD(cd=0.3) if not char.buffer: - char.SetSkillCD(50, 50, 0.9, []) - char.SetSkillCD(85, 85, 0.9, []) - char.SetSkillCD(100, 100, 0.9, []) + char.SetSkillCD(50, 50, 0.1, []) + char.SetSkillCD(85, 85, 0.1, []) + char.SetSkillCD(100, 100, 0.1, []) char.SetStatus(SpeedM=0.2, SpeedA=0.2, SpeedR=0.2) char.SetStatus(EquEffectRatio=0.15) pass @@ -6443,11 +6443,11 @@ def equ_925(char: CharacterProperty): rarity: 太初 """ weapon_point(char) - char.SetSkillCD(cd=0.7) + char.SetSkillCD(cd=0.3) if not char.buffer: - char.SetSkillCD(50, 50, 0.9, []) - char.SetSkillCD(85, 85, 0.9, []) - char.SetSkillCD(100, 100, 0.9, []) + char.SetSkillCD(50, 50, 0.1, []) + char.SetSkillCD(85, 85, 0.1, []) + char.SetSkillCD(100, 100, 0.1, []) char.SetStatus(SpeedM=0.2, SpeedA=0.2, SpeedR=0.2) char.SetStatus(EquEffectRatio=0.15) pass @@ -6675,11 +6675,11 @@ def equ_937(char: CharacterProperty): rarity: 太初 """ weapon_point(char) - char.SetSkillCD(cd=0.7) + char.SetSkillCD(cd=0.3) if not char.buffer: - char.SetSkillCD(50, 50, 0.9, []) - char.SetSkillCD(85, 85, 0.9, []) - char.SetSkillCD(100, 100, 0.9, []) + char.SetSkillCD(50, 50, 0.1, []) + char.SetSkillCD(85, 85, 0.1, []) + char.SetSkillCD(100, 100, 0.1, []) char.SetStatus(SpeedM=0.2, SpeedA=0.2, SpeedR=0.2) char.SetStatus(EquEffectRatio=0.15) pass @@ -6817,11 +6817,11 @@ def equ_945(char: CharacterProperty): rarity: 太初 """ weapon_point(char) - char.SetSkillCD(cd=0.7) + char.SetSkillCD(cd=0.3) if not char.buffer: - char.SetSkillCD(50, 50, 0.9, []) - char.SetSkillCD(85, 85, 0.9, []) - char.SetSkillCD(100, 100, 0.9, []) + char.SetSkillCD(50, 50, 0.1, []) + char.SetSkillCD(85, 85, 0.1, []) + char.SetSkillCD(100, 100, 0.1, []) char.SetStatus(SpeedM=0.2, SpeedA=0.2, SpeedR=0.2) char.SetStatus(EquEffectRatio=0.15) pass @@ -7020,11 +7020,11 @@ def equ_955(char: CharacterProperty): rarity: 太初 """ weapon_point(char) - char.SetSkillCD(cd=0.7) + char.SetSkillCD(cd=0.3) if not char.buffer: - char.SetSkillCD(50, 50, 0.9, []) - char.SetSkillCD(85, 85, 0.9, []) - char.SetSkillCD(100, 100, 0.9, []) + char.SetSkillCD(50, 50, 0.1, []) + char.SetSkillCD(85, 85, 0.1, []) + char.SetSkillCD(100, 100, 0.1, []) char.SetStatus(SpeedM=0.2, SpeedA=0.2, SpeedR=0.2) char.SetStatus(EquEffectRatio=0.15) pass @@ -7221,11 +7221,11 @@ def equ_965(char: CharacterProperty): rarity: 太初 """ weapon_point(char) - char.SetSkillCD(cd=0.7) + char.SetSkillCD(cd=0.3) if not char.buffer: - char.SetSkillCD(50, 50, 0.9, []) - char.SetSkillCD(85, 85, 0.9, []) - char.SetSkillCD(100, 100, 0.9, []) + char.SetSkillCD(50, 50, 0.1, []) + char.SetSkillCD(85, 85, 0.1, []) + char.SetSkillCD(100, 100, 0.1, []) char.SetStatus(SpeedM=0.2, SpeedA=0.2, SpeedR=0.2) char.SetStatus(EquEffectRatio=0.15) pass @@ -7348,11 +7348,11 @@ def equ_971(char: CharacterProperty): rarity: 太初 """ weapon_point(char) - char.SetSkillCD(cd=0.7) + char.SetSkillCD(cd=0.3) if not char.buffer: - char.SetSkillCD(50, 50, 0.9, []) - char.SetSkillCD(85, 85, 0.9, []) - char.SetSkillCD(100, 100, 0.9, []) + char.SetSkillCD(50, 50, 0.1, []) + char.SetSkillCD(85, 85, 0.1, []) + char.SetSkillCD(100, 100, 0.1, []) char.SetStatus(SpeedM=0.2, SpeedA=0.2, SpeedR=0.2) char.SetStatus(EquEffectRatio=0.15) pass