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@@ -368,4 +368,4 @@ class CharacterBase(CharacterProperty):
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if part in ['耳环', '辅助装备', '魔法石']:
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reinforce_2 += num
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reinforce = reinforce_0 + reinforce_1 + reinforce_2 + reinforce_3
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return [reinforce, reinforce_0, reinforce_1, reinforce_2, reinforce_3]
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return [reinforce, reinforce_0, reinforce_1, reinforce_2]
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@@ -160,7 +160,7 @@ class CalcEquipMixin(CharacterBase):
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for skill in oathSkillEffect:
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func = equs.funs.execture(f'oath_skill_{skill.id}')
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if func is not None:
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print(f'誓约技能 {skill.name} 生效')
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print(f'誓约技能 {skill.id} 生效')
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func(self)
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if self.max_point >= 2550:
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skillAttack = (self.max_point - 2550) // 70 * 0.01
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@@ -1,9 +1,15 @@
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import inspect
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from core.abstract.character import CharacterProperty
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from core.basic.equipment import EquEffect
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from .register import register
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def check_suit(char: CharacterProperty, suitId: int) -> bool:
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def check_suit(char: CharacterProperty) -> bool:
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caller_frame = inspect.stack()[1]
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fun_name = caller_frame.function
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suitId = int(fun_name.split('_')[-1]) % 10000 + 16000
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print(f'检查套装 {suitId}')
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return next((x for x in char.suitInfo if x.suitId == suitId), None) is not None
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@@ -170,6 +176,7 @@ def oath_skill_2020503(char: CharacterProperty):
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# region 理想之黄金乡
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@register
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def oath_skill_2030101(char: CharacterProperty):
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oath_skill_2030501(char)
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pass
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@@ -250,7 +257,7 @@ def oath_skill_2030501(char: CharacterProperty):
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char.SetStatus(SpeedA=0.01 * min(reinforce_2 // 3, 12))
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char.SetStatus(SpeedM=0.01 * min(reinforce_2 // 3, 12))
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char.SetStatus(SpeedR=0.01 * min(reinforce_2 // 3, 12))
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if check_suit(char, 16203):
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if check_suit(char):
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print('穿戴黄金乡')
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char.SetStatus(SkillRange=0.02 * min(reinforce // 11, 12))
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# char.SetStatus(DamageReduce=0.01 * min(reinforce_0 // 5, 7))
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