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@@ -134,6 +134,8 @@ class Character:
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# self.equs = get_equ(self.equVersion)
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self.STR = 0
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self.INT = 0
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self.Spirit = 0
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self.Vitality = 0
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self.AtkP = 0
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self.AtkM = 0
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self.AtkI = 0
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@@ -287,9 +289,9 @@ class Character:
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self.AtkP += 物攻 + kwargs.get('AtkP', 0) + 三攻
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self.AtkM += 魔攻 + kwargs.get('AtkM', 0) + 三攻
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self.AtkI += 独立 + kwargs.get('AtkI', 0) + 三攻
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self.PAtkP *= kwargs.get('PAtkP', 0)
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self.PAtkM *= kwargs.get('PAtkM', 0)
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self.PAtkI *= kwargs.get('PAtkI', 0)
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self.PAtkP *= kwargs.get('PAtkP', 1.0)
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self.PAtkM *= kwargs.get('PAtkM', 1.0)
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self.PAtkI *= kwargs.get('PAtkI', 1.0)
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for elem in ['火', '冰', '光', '暗']:
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self.ElementA[elem] = kwargs.get(f'{elem}属性攻击', False) or kwargs.get('ElementA', {}).get(elem, False) or self.ElementA[elem]
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self.ElementDB[elem] += kwargs.get(f'{elem}强', 0) + kwargs.get('ElementDB', {}).get(elem, 0) + kwargs.get('全属强', 0)
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@@ -351,7 +353,7 @@ class Character:
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self.charEquipInfo[key] = CharacterEquipInfo(info['equips'][key], self.equVersion, key)
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"""辟邪玉"""
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self.jadeInfo = {}
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for key in info['jades']:
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for key in info.get('jades', {}):
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self.jadeInfo[key] = info['jades'][key]
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"""时装"""
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"""杂项"""
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@@ -562,48 +564,24 @@ class Character:
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skill = self.GetSkillByName('G-35L感电手雷')
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print(skill.getSkillDate(skill.lv), skill.skillDamage, skill.skillRation)
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#
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self.calc_damage_ration()
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return
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# 技能影响角色的属性,如属强、抗性等
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for skill in self.skills:
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skill.effect(self)
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for i in self.charEquipInfo:
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# region 装备效果
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fun = self.equs.get_func_by_id(f'equ_{self.charEquipInfo[i].id}')
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equ = self.equs.get_equ_by_id(self.charEquipInfo[i].id)
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if equ is None:
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continue
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self.SetStatus(**equ.__dict__)
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funcs.append(fun + (equ,))
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# 护甲精通计算
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if equ.typeSon2Id == self.防具类型:
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self.SetStatus(**精通计算(equ.lv, equ.rarity, equ.typeSon1Id, equ.typeSon2Id, self.输出类型, self.buffer))
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# 套装效果
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suits += (equ.suit or '').split(',')
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# endregion
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# region 附魔效果
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fun = self.equs.get_func_by_id(f'prop_{self.charEquipInfo[i].enchant}')
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funcs.append(fun + (equ,))
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# endregion
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# region 徽章效果
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for emblem in self.charEquipInfo[i].emblems:
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fun = self.equs.get_func_by_id(f'prop_{emblem}')
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funcs.append(fun + (equ,))
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# endregion
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# region 魔法封印效果
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for seal in self.charEquipInfo[i].seals:
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fun = self.equs.get_func_by_id(f'seal_{seal}')
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funcs.append(fun + (equ,))
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# endregion
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funcs.sort(key=lambda x: x[2])
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for func in funcs:
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# 站街
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func[1](self, func[3], 0)
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# 进图
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func[1](self, func[3], 1)
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return {
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'basicInfo': self.getBasicInos(),
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'skillInfo': [],
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}
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def calc_damage_ration(self):
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"""计算最终属性"""
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# 计算最终属性
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print(self.AtkI, self.PAtkI)
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# 角色基础属性
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# 角色装备属性
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# 角色技能属性
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# 角色增益属性
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# 角色套装属性
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# 角色徽章属性
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# 角色附魔属性
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# 角色辟邪玉属性
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pass
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# endregion
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