This commit is contained in:
2025-04-24 22:12:10 +08:00
7 changed files with 10 additions and 29 deletions
@@ -456,35 +456,15 @@ class classChange(Character):
super().__init__(equVersion, __name__)
def calc_basic(self):
"""计算基础属性:防具精通、增幅、强化等"""
super().calc_basic()
cur = self.charEquipInfo['副武器']
if cur is None or cur.equInfo is None:
return
ATKP = cur.equInfo.AtkP
STR = cur.equInfo.STR
if cur.equInfo.categorize == '传世武器':
ATKP += 武器强化计算(115, '史诗', cur.reinforce, cur.equInfo.itemDetailType, '物理', 1.12)
else:
# 强化计算
ATKP += 武器强化计算(115, '史诗', cur.reinforce, cur.equInfo.itemDetailType, '物理')
self.SetStatus(AtkP = 0.1 * ATKP,STR = 0.1 * STR)
def calc_weapon(self,cur:CharacterEquipInfo):
if cur.equInfo is None:
return
if cur.equInfo.itemDetailType == "副武器":
cur.equInfo.AtkP = cur.equInfo.AtkP * 0.1
cur.equInfo.STR = cur.equInfo.STR * 0.1
cur.equInfo.AtkI = cur.equInfo.AtkI * 0.1
cur.equInfo.INT = cur.equInfo.INT * 0.1
if cur.equInfo.itemType == "副武器":
if cur.equInfo.categorize == '传世武器':
ATKP = 武器强化计算(115, '史诗', cur.reinforce, cur.equInfo.itemDetailType, '物理', 1.12) * 0.1
ATKP = 武器强化计算(115, '史诗', cur.reinforce, cur.equInfo.itemDetailType, '物理', 1.12)
else:
# 强化计算
ATKP = 武器强化计算(115, '史诗', cur.reinforce, cur.equInfo.itemDetailType, '物理') * 0.1
self.SetStatus(AtkP = 0.1 * ATKP)
ATKP = 武器强化计算(115, '史诗', cur.reinforce, cur.equInfo.itemDetailType, '物理')
self.SetStatus(AtkP = (cur.equInfo.AtkP + ATKP) * 0.1)
else:
super().calc_weapon(cur)